1*61046927SAndroid Build Coastguard Worker<?xml version="1.0"?> 2*61046927SAndroid Build Coastguard Worker<metrics version="1619078710" merge_md5=""> 3*61046927SAndroid Build Coastguard Worker <set name="Render Metrics Basic set" 4*61046927SAndroid Build Coastguard Worker chipset="CHV" 5*61046927SAndroid Build Coastguard Worker symbol_name="RenderBasic" 6*61046927SAndroid Build Coastguard Worker underscore_name="render_basic" 7*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8*61046927SAndroid Build Coastguard Worker hw_config_guid="9d8a3af5-c02c-4a4a-b947-f1672469e0fb" 9*61046927SAndroid Build Coastguard Worker > 10*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 11*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 12*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 13*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 14*61046927SAndroid Build Coastguard Worker data_type="uint64" 15*61046927SAndroid Build Coastguard Worker units="ns" 16*61046927SAndroid Build Coastguard Worker semantic_type="duration" 17*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 18*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 19*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 20*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 21*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 22*61046927SAndroid Build Coastguard Worker /> 23*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 24*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 25*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 26*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 27*61046927SAndroid Build Coastguard Worker data_type="uint64" 28*61046927SAndroid Build Coastguard Worker units="cycles" 29*61046927SAndroid Build Coastguard Worker semantic_type="event" 30*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 31*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 32*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 33*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 34*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 35*61046927SAndroid Build Coastguard Worker /> 36*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 37*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 38*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 39*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 40*61046927SAndroid Build Coastguard Worker data_type="uint64" 41*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 42*61046927SAndroid Build Coastguard Worker units="hz" 43*61046927SAndroid Build Coastguard Worker semantic_type="event" 44*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 45*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 46*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 47*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 48*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 49*61046927SAndroid Build Coastguard Worker /> 50*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 51*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 52*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 53*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 54*61046927SAndroid Build Coastguard Worker data_type="uint64" 55*61046927SAndroid Build Coastguard Worker units="threads" 56*61046927SAndroid Build Coastguard Worker semantic_type="event" 57*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 58*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 59*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 60*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 61*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 62*61046927SAndroid Build Coastguard Worker /> 63*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 64*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 65*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 66*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 67*61046927SAndroid Build Coastguard Worker data_type="uint64" 68*61046927SAndroid Build Coastguard Worker units="threads" 69*61046927SAndroid Build Coastguard Worker semantic_type="event" 70*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 71*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 72*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 73*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 74*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 75*61046927SAndroid Build Coastguard Worker /> 76*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 77*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 78*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 79*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 80*61046927SAndroid Build Coastguard Worker data_type="uint64" 81*61046927SAndroid Build Coastguard Worker units="threads" 82*61046927SAndroid Build Coastguard Worker semantic_type="event" 83*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 84*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 85*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 86*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 87*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 88*61046927SAndroid Build Coastguard Worker /> 89*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 90*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 91*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 92*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 93*61046927SAndroid Build Coastguard Worker data_type="uint64" 94*61046927SAndroid Build Coastguard Worker units="threads" 95*61046927SAndroid Build Coastguard Worker semantic_type="event" 96*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 97*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 98*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 99*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 101*61046927SAndroid Build Coastguard Worker /> 102*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 103*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 104*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 105*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 106*61046927SAndroid Build Coastguard Worker data_type="uint64" 107*61046927SAndroid Build Coastguard Worker units="threads" 108*61046927SAndroid Build Coastguard Worker semantic_type="event" 109*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 110*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 114*61046927SAndroid Build Coastguard Worker /> 115*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 116*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 117*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 118*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 119*61046927SAndroid Build Coastguard Worker data_type="uint64" 120*61046927SAndroid Build Coastguard Worker units="threads" 121*61046927SAndroid Build Coastguard Worker semantic_type="event" 122*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 123*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 124*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 125*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 126*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 127*61046927SAndroid Build Coastguard Worker /> 128*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 129*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 130*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 131*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 132*61046927SAndroid Build Coastguard Worker data_type="float" 133*61046927SAndroid Build Coastguard Worker max_equation="100" 134*61046927SAndroid Build Coastguard Worker units="percent" 135*61046927SAndroid Build Coastguard Worker semantic_type="duration" 136*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 137*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 138*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 139*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 140*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 141*61046927SAndroid Build Coastguard Worker /> 142*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 143*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 144*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 145*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 146*61046927SAndroid Build Coastguard Worker data_type="float" 147*61046927SAndroid Build Coastguard Worker max_equation="100" 148*61046927SAndroid Build Coastguard Worker units="percent" 149*61046927SAndroid Build Coastguard Worker semantic_type="duration" 150*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 151*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 152*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 153*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 154*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 155*61046927SAndroid Build Coastguard Worker /> 156*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 157*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 158*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 159*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 160*61046927SAndroid Build Coastguard Worker data_type="float" 161*61046927SAndroid Build Coastguard Worker max_equation="100" 162*61046927SAndroid Build Coastguard Worker units="percent" 163*61046927SAndroid Build Coastguard Worker semantic_type="duration" 164*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 165*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 169*61046927SAndroid Build Coastguard Worker /> 170*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 171*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 172*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 173*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 174*61046927SAndroid Build Coastguard Worker data_type="float" 175*61046927SAndroid Build Coastguard Worker max_equation="100" 176*61046927SAndroid Build Coastguard Worker units="percent" 177*61046927SAndroid Build Coastguard Worker semantic_type="duration" 178*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 179*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 183*61046927SAndroid Build Coastguard Worker /> 184*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 185*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 186*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 187*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 188*61046927SAndroid Build Coastguard Worker data_type="float" 189*61046927SAndroid Build Coastguard Worker max_equation="100" 190*61046927SAndroid Build Coastguard Worker units="percent" 191*61046927SAndroid Build Coastguard Worker semantic_type="duration" 192*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 193*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 194*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 196*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 197*61046927SAndroid Build Coastguard Worker /> 198*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 199*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 200*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 201*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 202*61046927SAndroid Build Coastguard Worker data_type="float" 203*61046927SAndroid Build Coastguard Worker max_equation="100" 204*61046927SAndroid Build Coastguard Worker units="percent" 205*61046927SAndroid Build Coastguard Worker semantic_type="duration" 206*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 207*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 208*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 209*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 210*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 211*61046927SAndroid Build Coastguard Worker /> 212*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 213*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 214*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 215*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 216*61046927SAndroid Build Coastguard Worker data_type="float" 217*61046927SAndroid Build Coastguard Worker max_equation="100" 218*61046927SAndroid Build Coastguard Worker units="percent" 219*61046927SAndroid Build Coastguard Worker semantic_type="duration" 220*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 221*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 222*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 223*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 224*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 225*61046927SAndroid Build Coastguard Worker /> 226*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 227*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 228*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 229*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 230*61046927SAndroid Build Coastguard Worker data_type="float" 231*61046927SAndroid Build Coastguard Worker max_equation="100" 232*61046927SAndroid Build Coastguard Worker units="percent" 233*61046927SAndroid Build Coastguard Worker semantic_type="duration" 234*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 235*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 236*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 237*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 238*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 239*61046927SAndroid Build Coastguard Worker /> 240*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 241*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 242*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 243*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 244*61046927SAndroid Build Coastguard Worker data_type="float" 245*61046927SAndroid Build Coastguard Worker max_equation="100" 246*61046927SAndroid Build Coastguard Worker units="percent" 247*61046927SAndroid Build Coastguard Worker semantic_type="duration" 248*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 249*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 250*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 251*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 252*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 253*61046927SAndroid Build Coastguard Worker /> 254*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 255*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 256*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 257*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 258*61046927SAndroid Build Coastguard Worker data_type="float" 259*61046927SAndroid Build Coastguard Worker max_equation="100" 260*61046927SAndroid Build Coastguard Worker units="percent" 261*61046927SAndroid Build Coastguard Worker semantic_type="duration" 262*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 263*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 264*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 265*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 266*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 267*61046927SAndroid Build Coastguard Worker /> 268*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 269*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 270*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 271*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 272*61046927SAndroid Build Coastguard Worker data_type="float" 273*61046927SAndroid Build Coastguard Worker max_equation="100" 274*61046927SAndroid Build Coastguard Worker units="percent" 275*61046927SAndroid Build Coastguard Worker semantic_type="duration" 276*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 277*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 278*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 279*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 280*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 281*61046927SAndroid Build Coastguard Worker /> 282*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Busy" 283*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Busy" 284*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_busy" 285*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 0 has been processing EU requests." 286*61046927SAndroid Build Coastguard Worker data_type="float" 287*61046927SAndroid Build Coastguard Worker max_equation="100" 288*61046927SAndroid Build Coastguard Worker units="percent" 289*61046927SAndroid Build Coastguard Worker semantic_type="duration" 290*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 291*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 292*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 293*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 294*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 295*61046927SAndroid Build Coastguard Worker /> 296*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Busy" 297*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Busy" 298*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_busy" 299*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 1 has been processing EU requests." 300*61046927SAndroid Build Coastguard Worker data_type="float" 301*61046927SAndroid Build Coastguard Worker max_equation="100" 302*61046927SAndroid Build Coastguard Worker units="percent" 303*61046927SAndroid Build Coastguard Worker semantic_type="duration" 304*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 305*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 306*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 307*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 308*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 309*61046927SAndroid Build Coastguard Worker /> 310*61046927SAndroid Build Coastguard Worker <counter name="Samplers Busy" 311*61046927SAndroid Build Coastguard Worker symbol_name="SamplersBusy" 312*61046927SAndroid Build Coastguard Worker underscore_name="samplers_busy" 313*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers have been processing EU requests." 314*61046927SAndroid Build Coastguard Worker data_type="float" 315*61046927SAndroid Build Coastguard Worker max_equation="100" 316*61046927SAndroid Build Coastguard Worker units="percent" 317*61046927SAndroid Build Coastguard Worker semantic_type="duration" 318*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ UADD $GpuCoreClocks FDIV 2 FDIV 100 FMUL" 319*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 320*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 321*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 322*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 323*61046927SAndroid Build Coastguard Worker /> 324*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Bottleneck" 325*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Bottleneck" 326*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_bottleneck" 327*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests." 328*61046927SAndroid Build Coastguard Worker low_watermark="5" 329*61046927SAndroid Build Coastguard Worker high_watermark="15" 330*61046927SAndroid Build Coastguard Worker data_type="float" 331*61046927SAndroid Build Coastguard Worker max_equation="100" 332*61046927SAndroid Build Coastguard Worker units="percent" 333*61046927SAndroid Build Coastguard Worker semantic_type="duration" 334*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 335*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 336*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 337*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 338*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 339*61046927SAndroid Build Coastguard Worker /> 340*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Bottleneck" 341*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Bottleneck" 342*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_bottleneck" 343*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 1 has been slowing down the pipe when processing EU requests." 344*61046927SAndroid Build Coastguard Worker low_watermark="5" 345*61046927SAndroid Build Coastguard Worker high_watermark="15" 346*61046927SAndroid Build Coastguard Worker data_type="float" 347*61046927SAndroid Build Coastguard Worker max_equation="100" 348*61046927SAndroid Build Coastguard Worker units="percent" 349*61046927SAndroid Build Coastguard Worker semantic_type="duration" 350*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 351*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 352*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 353*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 354*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 355*61046927SAndroid Build Coastguard Worker /> 356*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 357*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 358*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 359*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 360*61046927SAndroid Build Coastguard Worker data_type="uint64" 361*61046927SAndroid Build Coastguard Worker units="pixels" 362*61046927SAndroid Build Coastguard Worker semantic_type="event" 363*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 364*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 365*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 366*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 367*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 368*61046927SAndroid Build Coastguard Worker /> 369*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 370*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 371*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 372*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 373*61046927SAndroid Build Coastguard Worker data_type="uint64" 374*61046927SAndroid Build Coastguard Worker units="pixels" 375*61046927SAndroid Build Coastguard Worker semantic_type="event" 376*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 377*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 378*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 379*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 380*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 381*61046927SAndroid Build Coastguard Worker /> 382*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 383*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 384*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 385*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 386*61046927SAndroid Build Coastguard Worker data_type="uint64" 387*61046927SAndroid Build Coastguard Worker units="texels" 388*61046927SAndroid Build Coastguard Worker semantic_type="event" 389*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 390*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 391*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 392*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 393*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 394*61046927SAndroid Build Coastguard Worker /> 395*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 396*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 397*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 398*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 399*61046927SAndroid Build Coastguard Worker data_type="uint64" 400*61046927SAndroid Build Coastguard Worker units="texels" 401*61046927SAndroid Build Coastguard Worker semantic_type="event" 402*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 403*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 404*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 405*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 406*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 407*61046927SAndroid Build Coastguard Worker /> 408*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 409*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 410*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 411*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 412*61046927SAndroid Build Coastguard Worker data_type="uint64" 413*61046927SAndroid Build Coastguard Worker units="pixels" 414*61046927SAndroid Build Coastguard Worker semantic_type="event" 415*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 416*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 417*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 418*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 419*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 420*61046927SAndroid Build Coastguard Worker /> 421*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 422*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 423*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 424*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 425*61046927SAndroid Build Coastguard Worker data_type="uint64" 426*61046927SAndroid Build Coastguard Worker units="pixels" 427*61046927SAndroid Build Coastguard Worker semantic_type="event" 428*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 429*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 430*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 431*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 432*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 433*61046927SAndroid Build Coastguard Worker /> 434*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 435*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 436*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 437*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 438*61046927SAndroid Build Coastguard Worker data_type="uint64" 439*61046927SAndroid Build Coastguard Worker units="pixels" 440*61046927SAndroid Build Coastguard Worker semantic_type="event" 441*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 442*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 443*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 444*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 445*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 446*61046927SAndroid Build Coastguard Worker /> 447*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 448*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 449*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 450*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 451*61046927SAndroid Build Coastguard Worker data_type="uint64" 452*61046927SAndroid Build Coastguard Worker units="pixels" 453*61046927SAndroid Build Coastguard Worker semantic_type="event" 454*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 455*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 456*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 457*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 458*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 459*61046927SAndroid Build Coastguard Worker /> 460*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 461*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 462*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 463*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 464*61046927SAndroid Build Coastguard Worker data_type="uint64" 465*61046927SAndroid Build Coastguard Worker units="pixels" 466*61046927SAndroid Build Coastguard Worker semantic_type="event" 467*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 468*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 469*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 470*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 471*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 472*61046927SAndroid Build Coastguard Worker /> 473*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 474*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 475*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 476*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 477*61046927SAndroid Build Coastguard Worker data_type="uint64" 478*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 479*61046927SAndroid Build Coastguard Worker units="bytes" 480*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 481*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 482*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 483*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 484*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 485*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 486*61046927SAndroid Build Coastguard Worker /> 487*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 488*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 489*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 490*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 491*61046927SAndroid Build Coastguard Worker data_type="uint64" 492*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 493*61046927SAndroid Build Coastguard Worker units="bytes" 494*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 495*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 496*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 497*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 498*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 499*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 500*61046927SAndroid Build Coastguard Worker /> 501*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 502*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 503*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 504*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 505*61046927SAndroid Build Coastguard Worker data_type="uint64" 506*61046927SAndroid Build Coastguard Worker units="messages" 507*61046927SAndroid Build Coastguard Worker semantic_type="event" 508*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 509*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 510*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 511*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 512*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 513*61046927SAndroid Build Coastguard Worker /> 514*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 515*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 516*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 517*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 518*61046927SAndroid Build Coastguard Worker data_type="uint64" 519*61046927SAndroid Build Coastguard Worker units="messages" 520*61046927SAndroid Build Coastguard Worker semantic_type="event" 521*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 522*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 523*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 524*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 525*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 526*61046927SAndroid Build Coastguard Worker /> 527*61046927SAndroid Build Coastguard Worker <counter name="L3 Misses" 528*61046927SAndroid Build Coastguard Worker symbol_name="L3Misses" 529*61046927SAndroid Build Coastguard Worker underscore_name="l3_misses" 530*61046927SAndroid Build Coastguard Worker description="The total number of L3 misses." 531*61046927SAndroid Build Coastguard Worker data_type="uint64" 532*61046927SAndroid Build Coastguard Worker units="messages" 533*61046927SAndroid Build Coastguard Worker semantic_type="event" 534*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 535*61046927SAndroid Build Coastguard Worker mdapi_group="L3/TAG" 536*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 537*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 538*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 539*61046927SAndroid Build Coastguard Worker /> 540*61046927SAndroid Build Coastguard Worker <counter name="L3 Sampler Throughput" 541*61046927SAndroid Build Coastguard Worker symbol_name="L3SamplerThroughput" 542*61046927SAndroid Build Coastguard Worker underscore_name="l3_sampler_throughput" 543*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between samplers and L3 caches." 544*61046927SAndroid Build Coastguard Worker data_type="uint64" 545*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 546*61046927SAndroid Build Coastguard Worker units="bytes" 547*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 548*61046927SAndroid Build Coastguard Worker equation="A 29 READ 64 UMUL" 549*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Sampler" 550*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 551*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 552*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 553*61046927SAndroid Build Coastguard Worker /> 554*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 555*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 556*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 557*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 558*61046927SAndroid Build Coastguard Worker data_type="uint64" 559*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL" 560*61046927SAndroid Build Coastguard Worker units="bytes" 561*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 562*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 563*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 564*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 565*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 566*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 567*61046927SAndroid Build Coastguard Worker /> 568*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 569*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 570*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 571*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 572*61046927SAndroid Build Coastguard Worker data_type="uint64" 573*61046927SAndroid Build Coastguard Worker units="messages" 574*61046927SAndroid Build Coastguard Worker semantic_type="event" 575*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 576*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 577*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 578*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 579*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 580*61046927SAndroid Build Coastguard Worker /> 581*61046927SAndroid Build Coastguard Worker <counter name="GTI Fixed Pipe Throughput" 582*61046927SAndroid Build Coastguard Worker symbol_name="GtiVfThroughput" 583*61046927SAndroid Build Coastguard Worker underscore_name="gti_vf_throughput" 584*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." 585*61046927SAndroid Build Coastguard Worker data_type="uint64" 586*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 587*61046927SAndroid Build Coastguard Worker units="bytes" 588*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 589*61046927SAndroid Build Coastguard Worker equation="B 6 READ B 7 READ UADD 64 UMUL" 590*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe" 591*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 592*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 593*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 594*61046927SAndroid Build Coastguard Worker /> 595*61046927SAndroid Build Coastguard Worker <counter name="GTI Depth Throughput" 596*61046927SAndroid Build Coastguard Worker symbol_name="GtiDepthThroughput" 597*61046927SAndroid Build Coastguard Worker underscore_name="gti_depth_throughput" 598*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between depth caches and GTI." 599*61046927SAndroid Build Coastguard Worker data_type="uint64" 600*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 601*61046927SAndroid Build Coastguard Worker units="bytes" 602*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 603*61046927SAndroid Build Coastguard Worker equation="C 0 READ C 1 READ UADD 64 UMUL" 604*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 605*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 606*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 607*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 608*61046927SAndroid Build Coastguard Worker /> 609*61046927SAndroid Build Coastguard Worker <counter name="GTI RCC Throughput" 610*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccThroughput" 611*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_throughput" 612*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between render color caches and GTI." 613*61046927SAndroid Build Coastguard Worker data_type="uint64" 614*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 615*61046927SAndroid Build Coastguard Worker units="bytes" 616*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 617*61046927SAndroid Build Coastguard Worker equation="C 2 READ C 3 READ UADD 64 UMUL" 618*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 619*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 620*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 621*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 622*61046927SAndroid Build Coastguard Worker /> 623*61046927SAndroid Build Coastguard Worker <counter name="GTI L3 Throughput" 624*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Throughput" 625*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_throughput" 626*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between L3 caches and GTI." 627*61046927SAndroid Build Coastguard Worker data_type="uint64" 628*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 629*61046927SAndroid Build Coastguard Worker units="bytes" 630*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 631*61046927SAndroid Build Coastguard Worker equation="$L3Misses 64 UMUL" 632*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 633*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 634*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 635*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 636*61046927SAndroid Build Coastguard Worker /> 637*61046927SAndroid Build Coastguard Worker <counter name="GTI HDC TLB Lookup Throughput" 638*61046927SAndroid Build Coastguard Worker symbol_name="GtiHdcLookupsThroughput" 639*61046927SAndroid Build Coastguard Worker underscore_name="gti_hdc_lookups_throughput" 640*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between GTI and HDC, when HDC is doing TLB lookups." 641*61046927SAndroid Build Coastguard Worker data_type="uint64" 642*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 643*61046927SAndroid Build Coastguard Worker units="bytes" 644*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 645*61046927SAndroid Build Coastguard Worker equation="C 5 READ 64 UMUL" 646*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 647*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 648*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 649*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 650*61046927SAndroid Build Coastguard Worker /> 651*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 652*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 653*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 654*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 655*61046927SAndroid Build Coastguard Worker data_type="uint64" 656*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 657*61046927SAndroid Build Coastguard Worker units="bytes" 658*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 659*61046927SAndroid Build Coastguard Worker equation="C 6 READ 64 UMUL" 660*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 661*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 662*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 663*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 664*61046927SAndroid Build Coastguard Worker /> 665*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 666*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 667*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 668*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 669*61046927SAndroid Build Coastguard Worker data_type="uint64" 670*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 32 UMUL" 671*61046927SAndroid Build Coastguard Worker units="bytes" 672*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 673*61046927SAndroid Build Coastguard Worker equation="C 7 READ 64 UMUL" 674*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 675*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 676*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 677*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 678*61046927SAndroid Build Coastguard Worker /> 679*61046927SAndroid Build Coastguard Worker <counter name="Samplers Bottleneck" 680*61046927SAndroid Build Coastguard Worker symbol_name="SamplerBottleneck" 681*61046927SAndroid Build Coastguard Worker underscore_name="sampler_bottleneck" 682*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." 683*61046927SAndroid Build Coastguard Worker low_watermark="5" 684*61046927SAndroid Build Coastguard Worker high_watermark="15" 685*61046927SAndroid Build Coastguard Worker data_type="float" 686*61046927SAndroid Build Coastguard Worker max_equation="100" 687*61046927SAndroid Build Coastguard Worker units="percent" 688*61046927SAndroid Build Coastguard Worker semantic_type="duration" 689*61046927SAndroid Build Coastguard Worker equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX" 690*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 691*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" 692*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 693*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 694*61046927SAndroid Build Coastguard Worker /> 695*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 696*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 697*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 698*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800001" /> 699*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x285A0006" /> 700*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2C110014" /> 701*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2E110000" /> 702*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2C310014" /> 703*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2E310000" /> 704*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2B8303DF" /> 705*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3580024F" /> 706*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00580888" /> 707*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E5A0015" /> 708*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x205A0014" /> 709*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045A0000" /> 710*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025A0000" /> 711*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02180500" /> 712*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00190555" /> 713*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021D0500" /> 714*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021F0A00" /> 715*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00380444" /> 716*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02390500" /> 717*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003A0666" /> 718*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00100111" /> 719*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06110030" /> 720*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A110031" /> 721*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E110046" /> 722*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04110000" /> 723*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00110000" /> 724*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00130111" /> 725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00300444" /> 726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08310030" /> 727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C310031" /> 728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10310046" /> 729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04310000" /> 730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00310000" /> 731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00330444" /> 732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A0A00" /> 733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018B0FFF" /> 734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038B0A00" /> 735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01855000" /> 736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03850055" /> 737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13830021" /> 738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x15830020" /> 739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1783002F" /> 740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1983002E" /> 741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B83002D" /> 742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D83002C" /> 743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05830000" /> 744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01840555" /> 745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03840500" /> 746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x23800074" /> 747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2580007D" /> 748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05800000" /> 749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01805000" /> 750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03800055" /> 751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01865000" /> 752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03860055" /> 753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01875000" /> 754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03870055" /> 755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x418000AA" /> 756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4380000A" /> 757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800000" /> 758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4780000A" /> 759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49800000" /> 760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B800000" /> 761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51800000" /> 764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55800000" /> 766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57800000" /> 767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 769*61046927SAndroid Build Coastguard Worker </register_config> 770*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 771*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 772*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 773*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 774*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 775*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 776*61046927SAndroid Build Coastguard Worker </register_config> 777*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 778*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 779*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 780*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 781*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 782*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 783*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 784*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 785*61046927SAndroid Build Coastguard Worker </register_config> 786*61046927SAndroid Build Coastguard Worker </set> 787*61046927SAndroid Build Coastguard Worker 788*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Basic set" 789*61046927SAndroid Build Coastguard Worker chipset="CHV" 790*61046927SAndroid Build Coastguard Worker symbol_name="ComputeBasic" 791*61046927SAndroid Build Coastguard Worker underscore_name="compute_basic" 792*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 793*61046927SAndroid Build Coastguard Worker hw_config_guid="f522a89c-ecd1-4522-8331-3383c54af5f5" 794*61046927SAndroid Build Coastguard Worker > 795*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 796*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 797*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 798*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 799*61046927SAndroid Build Coastguard Worker data_type="uint64" 800*61046927SAndroid Build Coastguard Worker units="ns" 801*61046927SAndroid Build Coastguard Worker semantic_type="duration" 802*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 803*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 804*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 805*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 806*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 807*61046927SAndroid Build Coastguard Worker /> 808*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 809*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 810*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 811*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 812*61046927SAndroid Build Coastguard Worker data_type="uint64" 813*61046927SAndroid Build Coastguard Worker units="cycles" 814*61046927SAndroid Build Coastguard Worker semantic_type="event" 815*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 816*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 817*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 818*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 819*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 820*61046927SAndroid Build Coastguard Worker /> 821*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 822*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 823*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 824*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 825*61046927SAndroid Build Coastguard Worker data_type="uint64" 826*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 827*61046927SAndroid Build Coastguard Worker units="hz" 828*61046927SAndroid Build Coastguard Worker semantic_type="event" 829*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 830*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 831*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 832*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 833*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 834*61046927SAndroid Build Coastguard Worker /> 835*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 836*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 837*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 838*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 839*61046927SAndroid Build Coastguard Worker data_type="float" 840*61046927SAndroid Build Coastguard Worker max_equation="100" 841*61046927SAndroid Build Coastguard Worker units="percent" 842*61046927SAndroid Build Coastguard Worker semantic_type="duration" 843*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 844*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 848*61046927SAndroid Build Coastguard Worker /> 849*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 850*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 851*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 852*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 853*61046927SAndroid Build Coastguard Worker data_type="uint64" 854*61046927SAndroid Build Coastguard Worker units="threads" 855*61046927SAndroid Build Coastguard Worker semantic_type="event" 856*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 857*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 858*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 859*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 860*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 861*61046927SAndroid Build Coastguard Worker /> 862*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 863*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 864*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 865*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 866*61046927SAndroid Build Coastguard Worker data_type="uint64" 867*61046927SAndroid Build Coastguard Worker units="threads" 868*61046927SAndroid Build Coastguard Worker semantic_type="event" 869*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 870*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 871*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 872*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 873*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 874*61046927SAndroid Build Coastguard Worker /> 875*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 876*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 877*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 878*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 879*61046927SAndroid Build Coastguard Worker data_type="uint64" 880*61046927SAndroid Build Coastguard Worker units="threads" 881*61046927SAndroid Build Coastguard Worker semantic_type="event" 882*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 883*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 884*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 885*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 886*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 887*61046927SAndroid Build Coastguard Worker /> 888*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 889*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 890*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 891*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 892*61046927SAndroid Build Coastguard Worker data_type="uint64" 893*61046927SAndroid Build Coastguard Worker units="threads" 894*61046927SAndroid Build Coastguard Worker semantic_type="event" 895*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 896*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 897*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 898*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 899*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 900*61046927SAndroid Build Coastguard Worker /> 901*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 902*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 903*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 904*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 905*61046927SAndroid Build Coastguard Worker data_type="uint64" 906*61046927SAndroid Build Coastguard Worker units="threads" 907*61046927SAndroid Build Coastguard Worker semantic_type="event" 908*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 909*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 910*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 911*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 912*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 913*61046927SAndroid Build Coastguard Worker /> 914*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 915*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 916*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 917*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 918*61046927SAndroid Build Coastguard Worker data_type="uint64" 919*61046927SAndroid Build Coastguard Worker units="threads" 920*61046927SAndroid Build Coastguard Worker semantic_type="event" 921*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 922*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 923*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 924*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 925*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 926*61046927SAndroid Build Coastguard Worker /> 927*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 928*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 929*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 930*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 931*61046927SAndroid Build Coastguard Worker data_type="float" 932*61046927SAndroid Build Coastguard Worker max_equation="100" 933*61046927SAndroid Build Coastguard Worker units="percent" 934*61046927SAndroid Build Coastguard Worker semantic_type="duration" 935*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 936*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 940*61046927SAndroid Build Coastguard Worker /> 941*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 942*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 943*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 944*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 945*61046927SAndroid Build Coastguard Worker data_type="float" 946*61046927SAndroid Build Coastguard Worker max_equation="100" 947*61046927SAndroid Build Coastguard Worker units="percent" 948*61046927SAndroid Build Coastguard Worker semantic_type="duration" 949*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 950*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 951*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 952*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 953*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 954*61046927SAndroid Build Coastguard Worker /> 955*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 956*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 957*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 958*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 959*61046927SAndroid Build Coastguard Worker data_type="float" 960*61046927SAndroid Build Coastguard Worker max_equation="100" 961*61046927SAndroid Build Coastguard Worker units="percent" 962*61046927SAndroid Build Coastguard Worker semantic_type="duration" 963*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 964*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 965*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 966*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 967*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 968*61046927SAndroid Build Coastguard Worker /> 969*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 970*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 971*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 972*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 973*61046927SAndroid Build Coastguard Worker data_type="float" 974*61046927SAndroid Build Coastguard Worker max_equation="100" 975*61046927SAndroid Build Coastguard Worker units="percent" 976*61046927SAndroid Build Coastguard Worker semantic_type="duration" 977*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 978*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 979*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 980*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 981*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 982*61046927SAndroid Build Coastguard Worker /> 983*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 984*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 985*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 986*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 987*61046927SAndroid Build Coastguard Worker data_type="float" 988*61046927SAndroid Build Coastguard Worker max_equation="100" 989*61046927SAndroid Build Coastguard Worker units="percent" 990*61046927SAndroid Build Coastguard Worker semantic_type="duration" 991*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 992*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 993*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 994*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 995*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 996*61046927SAndroid Build Coastguard Worker /> 997*61046927SAndroid Build Coastguard Worker <counter name="EU AVG IPC Rate" 998*61046927SAndroid Build Coastguard Worker symbol_name="EuAvgIpcRate" 999*61046927SAndroid Build Coastguard Worker underscore_name="eu_avg_ipc_rate" 1000*61046927SAndroid Build Coastguard Worker description="The average rate of IPC calculated for 2 FPU pipelines." 1001*61046927SAndroid Build Coastguard Worker data_type="float" 1002*61046927SAndroid Build Coastguard Worker max_equation="2" 1003*61046927SAndroid Build Coastguard Worker units="number" 1004*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1005*61046927SAndroid Build Coastguard Worker equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" 1006*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1007*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" 1008*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1009*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1010*61046927SAndroid Build Coastguard Worker /> 1011*61046927SAndroid Build Coastguard Worker <counter name="EU Send Pipe Active" 1012*61046927SAndroid Build Coastguard Worker symbol_name="EuSendActive" 1013*61046927SAndroid Build Coastguard Worker underscore_name="eu_send_active" 1014*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing." 1015*61046927SAndroid Build Coastguard Worker data_type="float" 1016*61046927SAndroid Build Coastguard Worker max_equation="100" 1017*61046927SAndroid Build Coastguard Worker units="percent" 1018*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1019*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1020*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1021*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1022*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1023*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1024*61046927SAndroid Build Coastguard Worker /> 1025*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 1026*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 1027*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 1028*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 1029*61046927SAndroid Build Coastguard Worker data_type="float" 1030*61046927SAndroid Build Coastguard Worker max_equation="100" 1031*61046927SAndroid Build Coastguard Worker units="percent" 1032*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1033*61046927SAndroid Build Coastguard Worker equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1034*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1035*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1036*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1037*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1038*61046927SAndroid Build Coastguard Worker /> 1039*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 1040*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 1041*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 1042*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 1043*61046927SAndroid Build Coastguard Worker data_type="uint64" 1044*61046927SAndroid Build Coastguard Worker units="pixels" 1045*61046927SAndroid Build Coastguard Worker semantic_type="event" 1046*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 1047*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 1048*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1049*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1050*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1051*61046927SAndroid Build Coastguard Worker /> 1052*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 1053*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 1054*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 1055*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 1056*61046927SAndroid Build Coastguard Worker data_type="uint64" 1057*61046927SAndroid Build Coastguard Worker units="pixels" 1058*61046927SAndroid Build Coastguard Worker semantic_type="event" 1059*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 1060*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1061*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1062*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1063*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1064*61046927SAndroid Build Coastguard Worker /> 1065*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 1066*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 1067*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 1068*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 1069*61046927SAndroid Build Coastguard Worker data_type="uint64" 1070*61046927SAndroid Build Coastguard Worker units="pixels" 1071*61046927SAndroid Build Coastguard Worker semantic_type="event" 1072*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 1073*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1074*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1075*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1076*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1077*61046927SAndroid Build Coastguard Worker /> 1078*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 1079*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 1080*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 1081*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 1082*61046927SAndroid Build Coastguard Worker data_type="uint64" 1083*61046927SAndroid Build Coastguard Worker units="pixels" 1084*61046927SAndroid Build Coastguard Worker semantic_type="event" 1085*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 1086*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 1087*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 1088*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1089*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1090*61046927SAndroid Build Coastguard Worker /> 1091*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 1092*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 1093*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 1094*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 1095*61046927SAndroid Build Coastguard Worker data_type="uint64" 1096*61046927SAndroid Build Coastguard Worker units="pixels" 1097*61046927SAndroid Build Coastguard Worker semantic_type="event" 1098*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 1099*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1100*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1101*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1102*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1103*61046927SAndroid Build Coastguard Worker /> 1104*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 1105*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 1106*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 1107*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 1108*61046927SAndroid Build Coastguard Worker data_type="uint64" 1109*61046927SAndroid Build Coastguard Worker units="pixels" 1110*61046927SAndroid Build Coastguard Worker semantic_type="event" 1111*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 1112*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1113*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1114*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1115*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1116*61046927SAndroid Build Coastguard Worker /> 1117*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 1118*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 1119*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 1120*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 1121*61046927SAndroid Build Coastguard Worker data_type="uint64" 1122*61046927SAndroid Build Coastguard Worker units="pixels" 1123*61046927SAndroid Build Coastguard Worker semantic_type="event" 1124*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 1125*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1126*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1127*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1128*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1129*61046927SAndroid Build Coastguard Worker /> 1130*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 1131*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 1132*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 1133*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 1134*61046927SAndroid Build Coastguard Worker data_type="uint64" 1135*61046927SAndroid Build Coastguard Worker units="texels" 1136*61046927SAndroid Build Coastguard Worker semantic_type="event" 1137*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 1138*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 1139*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1140*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1141*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1142*61046927SAndroid Build Coastguard Worker /> 1143*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 1144*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 1145*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 1146*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 1147*61046927SAndroid Build Coastguard Worker data_type="uint64" 1148*61046927SAndroid Build Coastguard Worker units="texels" 1149*61046927SAndroid Build Coastguard Worker semantic_type="event" 1150*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 1151*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 1152*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 1153*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1154*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1155*61046927SAndroid Build Coastguard Worker /> 1156*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 1157*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 1158*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 1159*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 1160*61046927SAndroid Build Coastguard Worker data_type="uint64" 1161*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1162*61046927SAndroid Build Coastguard Worker units="bytes" 1163*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1164*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 1165*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1169*61046927SAndroid Build Coastguard Worker /> 1170*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 1171*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 1172*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 1173*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 1174*61046927SAndroid Build Coastguard Worker data_type="uint64" 1175*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1176*61046927SAndroid Build Coastguard Worker units="bytes" 1177*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1178*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 1179*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1183*61046927SAndroid Build Coastguard Worker /> 1184*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 1185*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 1186*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 1187*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 1188*61046927SAndroid Build Coastguard Worker data_type="uint64" 1189*61046927SAndroid Build Coastguard Worker units="messages" 1190*61046927SAndroid Build Coastguard Worker semantic_type="event" 1191*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 1192*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1196*61046927SAndroid Build Coastguard Worker /> 1197*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 1198*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 1199*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 1200*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 1201*61046927SAndroid Build Coastguard Worker data_type="uint64" 1202*61046927SAndroid Build Coastguard Worker units="messages" 1203*61046927SAndroid Build Coastguard Worker semantic_type="event" 1204*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 1205*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 1206*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1207*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1208*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1209*61046927SAndroid Build Coastguard Worker /> 1210*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 1211*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 1212*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 1213*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 1214*61046927SAndroid Build Coastguard Worker data_type="uint64" 1215*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL" 1216*61046927SAndroid Build Coastguard Worker units="bytes" 1217*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1218*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 1219*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1220*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1221*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1222*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1223*61046927SAndroid Build Coastguard Worker /> 1224*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 1225*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 1226*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 1227*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 1228*61046927SAndroid Build Coastguard Worker data_type="uint64" 1229*61046927SAndroid Build Coastguard Worker units="messages" 1230*61046927SAndroid Build Coastguard Worker semantic_type="event" 1231*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 1232*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 1233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1236*61046927SAndroid Build Coastguard Worker /> 1237*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Read" 1238*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesRead" 1239*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_read" 1240*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1241*61046927SAndroid Build Coastguard Worker data_type="uint64" 1242*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1243*61046927SAndroid Build Coastguard Worker units="bytes" 1244*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1245*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ UADD 64 UMUL" 1246*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1247*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1248*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1249*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1250*61046927SAndroid Build Coastguard Worker /> 1251*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Written" 1252*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesWritten" 1253*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_written" 1254*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1255*61046927SAndroid Build Coastguard Worker data_type="uint64" 1256*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1257*61046927SAndroid Build Coastguard Worker units="bytes" 1258*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1259*61046927SAndroid Build Coastguard Worker equation="B 2 READ B 3 READ UADD 64 UMUL" 1260*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1261*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1262*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1263*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1264*61046927SAndroid Build Coastguard Worker /> 1265*61046927SAndroid Build Coastguard Worker <counter name="Untyped Bytes Read" 1266*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesRead" 1267*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_read" 1268*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1269*61046927SAndroid Build Coastguard Worker data_type="uint64" 1270*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1271*61046927SAndroid Build Coastguard Worker units="bytes" 1272*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1273*61046927SAndroid Build Coastguard Worker equation="B 4 READ B 5 READ UADD 64 UMUL" 1274*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1275*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1276*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1277*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1278*61046927SAndroid Build Coastguard Worker /> 1279*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes" 1280*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesWritten" 1281*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_written" 1282*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1283*61046927SAndroid Build Coastguard Worker data_type="uint64" 1284*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1285*61046927SAndroid Build Coastguard Worker units="bytes" 1286*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1287*61046927SAndroid Build Coastguard Worker equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1288*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1289*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1290*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1291*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1292*61046927SAndroid Build Coastguard Worker /> 1293*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 1294*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 1295*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 1296*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 1297*61046927SAndroid Build Coastguard Worker data_type="uint64" 1298*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1299*61046927SAndroid Build Coastguard Worker units="bytes" 1300*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1301*61046927SAndroid Build Coastguard Worker equation="C 0 READ 64 UMUL" 1302*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1303*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1304*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1305*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1306*61046927SAndroid Build Coastguard Worker /> 1307*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 1308*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 1309*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 1310*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 1311*61046927SAndroid Build Coastguard Worker data_type="uint64" 1312*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 32 UMUL" 1313*61046927SAndroid Build Coastguard Worker units="bytes" 1314*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1315*61046927SAndroid Build Coastguard Worker equation="C 1 READ 64 UMUL" 1316*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1317*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1318*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1319*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1320*61046927SAndroid Build Coastguard Worker /> 1321*61046927SAndroid Build Coastguard Worker <counter name="GTI Ring Throughput" 1322*61046927SAndroid Build Coastguard Worker symbol_name="GtiRingThroughput" 1323*61046927SAndroid Build Coastguard Worker underscore_name="gti_ring_throughput" 1324*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between GTI and Uncore ring." 1325*61046927SAndroid Build Coastguard Worker data_type="uint64" 1326*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 128 UMUL" 1327*61046927SAndroid Build Coastguard Worker units="bytes" 1328*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1329*61046927SAndroid Build Coastguard Worker equation="C 2 READ 128 UMUL" 1330*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1331*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1332*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1333*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1334*61046927SAndroid Build Coastguard Worker /> 1335*61046927SAndroid Build Coastguard Worker <counter name="GTI Read-Only Stall" 1336*61046927SAndroid Build Coastguard Worker symbol_name="GtiRoStall" 1337*61046927SAndroid Build Coastguard Worker underscore_name="gti_ro_stall" 1338*61046927SAndroid Build Coastguard Worker description="The percentage of time in which GTI Read-Only port has been stalled." 1339*61046927SAndroid Build Coastguard Worker data_type="float" 1340*61046927SAndroid Build Coastguard Worker max_equation="100" 1341*61046927SAndroid Build Coastguard Worker units="percent" 1342*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1343*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 1344*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1345*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1346*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1347*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1348*61046927SAndroid Build Coastguard Worker /> 1349*61046927SAndroid Build Coastguard Worker <counter name="GTI Read-Write Stall" 1350*61046927SAndroid Build Coastguard Worker symbol_name="GtiRwStall" 1351*61046927SAndroid Build Coastguard Worker underscore_name="gti_rw_stall" 1352*61046927SAndroid Build Coastguard Worker description="The percentage of time in which GTI Read-Write port has been stalled." 1353*61046927SAndroid Build Coastguard Worker data_type="float" 1354*61046927SAndroid Build Coastguard Worker max_equation="100" 1355*61046927SAndroid Build Coastguard Worker units="percent" 1356*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1357*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 1358*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1359*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1360*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1361*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1362*61046927SAndroid Build Coastguard Worker /> 1363*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 1364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 1365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 1366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800001" /> 1367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2E5800E0" /> 1368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2E3800E0" /> 1369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3580024F" /> 1370*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3D800140" /> 1371*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08580042" /> 1372*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C580040" /> 1373*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1058004C" /> 1374*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1458004B" /> 1375*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04580000" /> 1376*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00580000" /> 1377*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00195555" /> 1378*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06380042" /> 1379*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A380040" /> 1380*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E38004C" /> 1381*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1238004B" /> 1382*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04380000" /> 1383*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00384444" /> 1384*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003A5555" /> 1385*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018BFFFF" /> 1386*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01845555" /> 1387*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17800074" /> 1388*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1980007D" /> 1389*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B80007C" /> 1390*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D8000B6" /> 1391*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F8000B7" /> 1392*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05800000" /> 1393*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03800000" /> 1394*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x418000AA" /> 1395*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x438000AA" /> 1396*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800000" /> 1397*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800000" /> 1398*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4980012A" /> 1399*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B80012A" /> 1400*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D80012A" /> 1401*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F80012A" /> 1402*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x518001CE" /> 1403*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x538001CE" /> 1404*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x5580000E" /> 1405*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 1406*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 1407*61046927SAndroid Build Coastguard Worker </register_config> 1408*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 1409*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 1410*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 1411*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 1412*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 1413*61046927SAndroid Build Coastguard Worker </register_config> 1414*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 1415*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 1416*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00000003" /> 1417*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00002001" /> 1418*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00778008" /> 1419*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00088078" /> 1420*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00808708" /> 1421*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> 1422*61046927SAndroid Build Coastguard Worker </register_config> 1423*61046927SAndroid Build Coastguard Worker </set> 1424*61046927SAndroid Build Coastguard Worker 1425*61046927SAndroid Build Coastguard Worker <set name="Render Metrics for 3D Pipeline Profile" 1426*61046927SAndroid Build Coastguard Worker chipset="CHV" 1427*61046927SAndroid Build Coastguard Worker symbol_name="RenderPipeProfile" 1428*61046927SAndroid Build Coastguard Worker underscore_name="render_pipe_profile" 1429*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1430*61046927SAndroid Build Coastguard Worker hw_config_guid="a9ccc03d-a943-4e6b-9cd6-13e063075927" 1431*61046927SAndroid Build Coastguard Worker > 1432*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 1433*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 1434*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 1435*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 1436*61046927SAndroid Build Coastguard Worker data_type="uint64" 1437*61046927SAndroid Build Coastguard Worker units="ns" 1438*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1439*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 1440*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1441*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1442*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1443*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1444*61046927SAndroid Build Coastguard Worker /> 1445*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 1446*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 1447*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 1448*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 1449*61046927SAndroid Build Coastguard Worker data_type="uint64" 1450*61046927SAndroid Build Coastguard Worker units="cycles" 1451*61046927SAndroid Build Coastguard Worker semantic_type="event" 1452*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 1453*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1454*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 1455*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1456*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1457*61046927SAndroid Build Coastguard Worker /> 1458*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 1459*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 1460*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 1461*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 1462*61046927SAndroid Build Coastguard Worker data_type="uint64" 1463*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 1464*61046927SAndroid Build Coastguard Worker units="hz" 1465*61046927SAndroid Build Coastguard Worker semantic_type="event" 1466*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 1467*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1468*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1469*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1470*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1471*61046927SAndroid Build Coastguard Worker /> 1472*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 1473*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 1474*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 1475*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 1476*61046927SAndroid Build Coastguard Worker data_type="float" 1477*61046927SAndroid Build Coastguard Worker max_equation="100" 1478*61046927SAndroid Build Coastguard Worker units="percent" 1479*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1480*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 1481*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1482*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 1483*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1484*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1485*61046927SAndroid Build Coastguard Worker /> 1486*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 1487*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 1488*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 1489*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 1490*61046927SAndroid Build Coastguard Worker data_type="uint64" 1491*61046927SAndroid Build Coastguard Worker units="threads" 1492*61046927SAndroid Build Coastguard Worker semantic_type="event" 1493*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 1494*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1495*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1496*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1497*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1498*61046927SAndroid Build Coastguard Worker /> 1499*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 1500*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 1501*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 1502*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 1503*61046927SAndroid Build Coastguard Worker data_type="uint64" 1504*61046927SAndroid Build Coastguard Worker units="threads" 1505*61046927SAndroid Build Coastguard Worker semantic_type="event" 1506*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 1507*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 1508*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1509*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1510*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1511*61046927SAndroid Build Coastguard Worker /> 1512*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 1513*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 1514*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 1515*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 1516*61046927SAndroid Build Coastguard Worker data_type="uint64" 1517*61046927SAndroid Build Coastguard Worker units="threads" 1518*61046927SAndroid Build Coastguard Worker semantic_type="event" 1519*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 1520*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 1521*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1522*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1523*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1524*61046927SAndroid Build Coastguard Worker /> 1525*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 1526*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 1527*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 1528*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 1529*61046927SAndroid Build Coastguard Worker data_type="uint64" 1530*61046927SAndroid Build Coastguard Worker units="threads" 1531*61046927SAndroid Build Coastguard Worker semantic_type="event" 1532*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 1533*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1534*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1535*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1536*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1537*61046927SAndroid Build Coastguard Worker /> 1538*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 1539*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 1540*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 1541*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 1542*61046927SAndroid Build Coastguard Worker data_type="uint64" 1543*61046927SAndroid Build Coastguard Worker units="threads" 1544*61046927SAndroid Build Coastguard Worker semantic_type="event" 1545*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 1546*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1547*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1548*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1549*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1550*61046927SAndroid Build Coastguard Worker /> 1551*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 1552*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 1553*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 1554*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 1555*61046927SAndroid Build Coastguard Worker data_type="uint64" 1556*61046927SAndroid Build Coastguard Worker units="threads" 1557*61046927SAndroid Build Coastguard Worker semantic_type="event" 1558*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 1559*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1560*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1561*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1562*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1563*61046927SAndroid Build Coastguard Worker /> 1564*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 1565*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 1566*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 1567*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 1568*61046927SAndroid Build Coastguard Worker data_type="float" 1569*61046927SAndroid Build Coastguard Worker max_equation="100" 1570*61046927SAndroid Build Coastguard Worker units="percent" 1571*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1572*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1573*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1574*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1575*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1576*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1577*61046927SAndroid Build Coastguard Worker /> 1578*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 1579*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 1580*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 1581*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 1582*61046927SAndroid Build Coastguard Worker data_type="float" 1583*61046927SAndroid Build Coastguard Worker max_equation="100" 1584*61046927SAndroid Build Coastguard Worker units="percent" 1585*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1586*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1587*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1588*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1589*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1590*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1591*61046927SAndroid Build Coastguard Worker /> 1592*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 1593*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 1594*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 1595*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 1596*61046927SAndroid Build Coastguard Worker data_type="uint64" 1597*61046927SAndroid Build Coastguard Worker units="pixels" 1598*61046927SAndroid Build Coastguard Worker semantic_type="event" 1599*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 1600*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 1601*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1602*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1603*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1604*61046927SAndroid Build Coastguard Worker /> 1605*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 1606*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 1607*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 1608*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 1609*61046927SAndroid Build Coastguard Worker data_type="uint64" 1610*61046927SAndroid Build Coastguard Worker units="pixels" 1611*61046927SAndroid Build Coastguard Worker semantic_type="event" 1612*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 1613*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1614*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1615*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1616*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1617*61046927SAndroid Build Coastguard Worker /> 1618*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 1619*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 1620*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 1621*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 1622*61046927SAndroid Build Coastguard Worker data_type="uint64" 1623*61046927SAndroid Build Coastguard Worker units="pixels" 1624*61046927SAndroid Build Coastguard Worker semantic_type="event" 1625*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 1626*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1627*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1628*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1629*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1630*61046927SAndroid Build Coastguard Worker /> 1631*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 1632*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 1633*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 1634*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 1635*61046927SAndroid Build Coastguard Worker data_type="uint64" 1636*61046927SAndroid Build Coastguard Worker units="pixels" 1637*61046927SAndroid Build Coastguard Worker semantic_type="event" 1638*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 1639*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 1640*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 1641*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1642*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1643*61046927SAndroid Build Coastguard Worker /> 1644*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 1645*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 1646*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 1647*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 1648*61046927SAndroid Build Coastguard Worker data_type="uint64" 1649*61046927SAndroid Build Coastguard Worker units="pixels" 1650*61046927SAndroid Build Coastguard Worker semantic_type="event" 1651*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 1652*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1653*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1654*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1655*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1656*61046927SAndroid Build Coastguard Worker /> 1657*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 1658*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 1659*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 1660*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 1661*61046927SAndroid Build Coastguard Worker data_type="uint64" 1662*61046927SAndroid Build Coastguard Worker units="pixels" 1663*61046927SAndroid Build Coastguard Worker semantic_type="event" 1664*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 1665*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1666*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1667*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1668*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1669*61046927SAndroid Build Coastguard Worker /> 1670*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 1671*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 1672*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 1673*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 1674*61046927SAndroid Build Coastguard Worker data_type="uint64" 1675*61046927SAndroid Build Coastguard Worker units="pixels" 1676*61046927SAndroid Build Coastguard Worker semantic_type="event" 1677*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 1678*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1679*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1680*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1681*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1682*61046927SAndroid Build Coastguard Worker /> 1683*61046927SAndroid Build Coastguard Worker <counter name="Sampler Accesses" 1684*61046927SAndroid Build Coastguard Worker symbol_name="SamplerAccesses" 1685*61046927SAndroid Build Coastguard Worker underscore_name="sampler_accesses" 1686*61046927SAndroid Build Coastguard Worker description="The total number of messages send to samplers." 1687*61046927SAndroid Build Coastguard Worker data_type="uint64" 1688*61046927SAndroid Build Coastguard Worker units="messages" 1689*61046927SAndroid Build Coastguard Worker semantic_type="event" 1690*61046927SAndroid Build Coastguard Worker equation="A 28 READ" 1691*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 1692*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 1693*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1694*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1695*61046927SAndroid Build Coastguard Worker /> 1696*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 1697*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 1698*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 1699*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 1700*61046927SAndroid Build Coastguard Worker data_type="uint64" 1701*61046927SAndroid Build Coastguard Worker units="texels" 1702*61046927SAndroid Build Coastguard Worker semantic_type="event" 1703*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 1704*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 1705*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1706*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1707*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1708*61046927SAndroid Build Coastguard Worker /> 1709*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 1710*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 1711*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 1712*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 1713*61046927SAndroid Build Coastguard Worker data_type="uint64" 1714*61046927SAndroid Build Coastguard Worker units="texels" 1715*61046927SAndroid Build Coastguard Worker semantic_type="event" 1716*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 1717*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 1718*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 1719*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1720*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1721*61046927SAndroid Build Coastguard Worker /> 1722*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 1723*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 1724*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 1725*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 1726*61046927SAndroid Build Coastguard Worker data_type="uint64" 1727*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1728*61046927SAndroid Build Coastguard Worker units="bytes" 1729*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1730*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 1731*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1732*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1733*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1734*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1735*61046927SAndroid Build Coastguard Worker /> 1736*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 1737*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 1738*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 1739*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 1740*61046927SAndroid Build Coastguard Worker data_type="uint64" 1741*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1742*61046927SAndroid Build Coastguard Worker units="bytes" 1743*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1744*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 1745*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1746*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1747*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1748*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1749*61046927SAndroid Build Coastguard Worker /> 1750*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 1751*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 1752*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 1753*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 1754*61046927SAndroid Build Coastguard Worker data_type="uint64" 1755*61046927SAndroid Build Coastguard Worker units="messages" 1756*61046927SAndroid Build Coastguard Worker semantic_type="event" 1757*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 1758*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1759*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1760*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1761*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1762*61046927SAndroid Build Coastguard Worker /> 1763*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 1764*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 1765*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 1766*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 1767*61046927SAndroid Build Coastguard Worker data_type="uint64" 1768*61046927SAndroid Build Coastguard Worker units="messages" 1769*61046927SAndroid Build Coastguard Worker semantic_type="event" 1770*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 1771*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 1772*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1773*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1774*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1775*61046927SAndroid Build Coastguard Worker /> 1776*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 1777*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 1778*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 1779*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 1780*61046927SAndroid Build Coastguard Worker data_type="uint64" 1781*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL 2 UMUL" 1782*61046927SAndroid Build Coastguard Worker units="bytes" 1783*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1784*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 1785*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1786*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1787*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1788*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1789*61046927SAndroid Build Coastguard Worker /> 1790*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 1791*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 1792*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 1793*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 1794*61046927SAndroid Build Coastguard Worker data_type="uint64" 1795*61046927SAndroid Build Coastguard Worker units="messages" 1796*61046927SAndroid Build Coastguard Worker semantic_type="event" 1797*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 1798*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 1799*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1800*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1801*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1802*61046927SAndroid Build Coastguard Worker /> 1803*61046927SAndroid Build Coastguard Worker <counter name="VF Bottleneck" 1804*61046927SAndroid Build Coastguard Worker symbol_name="VfBottleneck" 1805*61046927SAndroid Build Coastguard Worker underscore_name="vf_bottleneck" 1806*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." 1807*61046927SAndroid Build Coastguard Worker low_watermark="5" 1808*61046927SAndroid Build Coastguard Worker high_watermark="15" 1809*61046927SAndroid Build Coastguard Worker data_type="float" 1810*61046927SAndroid Build Coastguard Worker units="percent" 1811*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1812*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 1813*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Input Assembler" 1814*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1815*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1816*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1817*61046927SAndroid Build Coastguard Worker /> 1818*61046927SAndroid Build Coastguard Worker <counter name="VS Bottleneck" 1819*61046927SAndroid Build Coastguard Worker symbol_name="VsBottleneck" 1820*61046927SAndroid Build Coastguard Worker underscore_name="vs_bottleneck" 1821*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." 1822*61046927SAndroid Build Coastguard Worker low_watermark="10" 1823*61046927SAndroid Build Coastguard Worker high_watermark="30" 1824*61046927SAndroid Build Coastguard Worker data_type="float" 1825*61046927SAndroid Build Coastguard Worker units="percent" 1826*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1827*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 1828*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Vertex Shader" 1829*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1830*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1831*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1832*61046927SAndroid Build Coastguard Worker /> 1833*61046927SAndroid Build Coastguard Worker <counter name="HS Bottleneck" 1834*61046927SAndroid Build Coastguard Worker symbol_name="HsBottleneck" 1835*61046927SAndroid Build Coastguard Worker underscore_name="hs_bottleneck" 1836*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." 1837*61046927SAndroid Build Coastguard Worker low_watermark="3" 1838*61046927SAndroid Build Coastguard Worker high_watermark="9" 1839*61046927SAndroid Build Coastguard Worker data_type="float" 1840*61046927SAndroid Build Coastguard Worker units="percent" 1841*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1842*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 1843*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Hull Shader" 1844*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1845*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1846*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1847*61046927SAndroid Build Coastguard Worker /> 1848*61046927SAndroid Build Coastguard Worker <counter name="DS Bottleneck" 1849*61046927SAndroid Build Coastguard Worker symbol_name="DsBottleneck" 1850*61046927SAndroid Build Coastguard Worker underscore_name="ds_bottleneck" 1851*61046927SAndroid Build Coastguard Worker description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." 1852*61046927SAndroid Build Coastguard Worker low_watermark="5" 1853*61046927SAndroid Build Coastguard Worker high_watermark="15" 1854*61046927SAndroid Build Coastguard Worker data_type="float" 1855*61046927SAndroid Build Coastguard Worker units="percent" 1856*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1857*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 1858*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Domain Shader" 1859*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1860*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1861*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1862*61046927SAndroid Build Coastguard Worker /> 1863*61046927SAndroid Build Coastguard Worker <counter name="GS Bottleneck" 1864*61046927SAndroid Build Coastguard Worker symbol_name="GsBottleneck" 1865*61046927SAndroid Build Coastguard Worker underscore_name="gs_bottleneck" 1866*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." 1867*61046927SAndroid Build Coastguard Worker low_watermark="5" 1868*61046927SAndroid Build Coastguard Worker high_watermark="15" 1869*61046927SAndroid Build Coastguard Worker data_type="float" 1870*61046927SAndroid Build Coastguard Worker units="percent" 1871*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1872*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 1873*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Geometry Shader" 1874*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1875*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1876*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1877*61046927SAndroid Build Coastguard Worker /> 1878*61046927SAndroid Build Coastguard Worker <counter name="SO Bottleneck" 1879*61046927SAndroid Build Coastguard Worker symbol_name="SoBottleneck" 1880*61046927SAndroid Build Coastguard Worker underscore_name="so_bottleneck" 1881*61046927SAndroid Build Coastguard Worker description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." 1882*61046927SAndroid Build Coastguard Worker low_watermark="5" 1883*61046927SAndroid Build Coastguard Worker high_watermark="15" 1884*61046927SAndroid Build Coastguard Worker data_type="float" 1885*61046927SAndroid Build Coastguard Worker units="percent" 1886*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1887*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 1888*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Stream Output" 1889*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1890*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1891*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1892*61046927SAndroid Build Coastguard Worker /> 1893*61046927SAndroid Build Coastguard Worker <counter name="Clipper Bottleneck" 1894*61046927SAndroid Build Coastguard Worker symbol_name="ClBottleneck" 1895*61046927SAndroid Build Coastguard Worker underscore_name="cl_bottleneck" 1896*61046927SAndroid Build Coastguard Worker description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." 1897*61046927SAndroid Build Coastguard Worker low_watermark="10" 1898*61046927SAndroid Build Coastguard Worker high_watermark="30" 1899*61046927SAndroid Build Coastguard Worker data_type="float" 1900*61046927SAndroid Build Coastguard Worker units="percent" 1901*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1902*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 1903*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Clipper" 1904*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1905*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1906*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1907*61046927SAndroid Build Coastguard Worker /> 1908*61046927SAndroid Build Coastguard Worker <counter name="Strip-Fans Bottleneck" 1909*61046927SAndroid Build Coastguard Worker symbol_name="SfBottleneck" 1910*61046927SAndroid Build Coastguard Worker underscore_name="sf_bottleneck" 1911*61046927SAndroid Build Coastguard Worker description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." 1912*61046927SAndroid Build Coastguard Worker low_watermark="5" 1913*61046927SAndroid Build Coastguard Worker high_watermark="10" 1914*61046927SAndroid Build Coastguard Worker data_type="float" 1915*61046927SAndroid Build Coastguard Worker units="percent" 1916*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1917*61046927SAndroid Build Coastguard Worker equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" 1918*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Strip-Fans" 1919*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1920*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1921*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1922*61046927SAndroid Build Coastguard Worker /> 1923*61046927SAndroid Build Coastguard Worker <counter name="Hi-Depth Bottleneck" 1924*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthBottleneck" 1925*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_bottleneck" 1926*61046927SAndroid Build Coastguard Worker description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." 1927*61046927SAndroid Build Coastguard Worker low_watermark="5" 1928*61046927SAndroid Build Coastguard Worker high_watermark="15" 1929*61046927SAndroid Build Coastguard Worker data_type="float" 1930*61046927SAndroid Build Coastguard Worker units="percent" 1931*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1932*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 1933*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1934*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1935*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1936*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1937*61046927SAndroid Build Coastguard Worker /> 1938*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Bottleneck" 1939*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthBottleneck" 1940*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_bottleneck" 1941*61046927SAndroid Build Coastguard Worker description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline." 1942*61046927SAndroid Build Coastguard Worker low_watermark="10" 1943*61046927SAndroid Build Coastguard Worker high_watermark="30" 1944*61046927SAndroid Build Coastguard Worker data_type="float" 1945*61046927SAndroid Build Coastguard Worker units="percent" 1946*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1947*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 1948*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1949*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1950*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1951*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1952*61046927SAndroid Build Coastguard Worker /> 1953*61046927SAndroid Build Coastguard Worker <counter name="BC Bottleneck" 1954*61046927SAndroid Build Coastguard Worker symbol_name="BcBottleneck" 1955*61046927SAndroid Build Coastguard Worker underscore_name="bc_bottleneck" 1956*61046927SAndroid Build Coastguard Worker description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." 1957*61046927SAndroid Build Coastguard Worker low_watermark="5" 1958*61046927SAndroid Build Coastguard Worker high_watermark="15" 1959*61046927SAndroid Build Coastguard Worker data_type="float" 1960*61046927SAndroid Build Coastguard Worker units="percent" 1961*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1962*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 1963*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" 1964*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1965*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1966*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1967*61046927SAndroid Build Coastguard Worker /> 1968*61046927SAndroid Build Coastguard Worker <counter name="HS Stall" 1969*61046927SAndroid Build Coastguard Worker symbol_name="HsStall" 1970*61046927SAndroid Build Coastguard Worker underscore_name="hs_stall" 1971*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hull stall pipeline stage was stalled." 1972*61046927SAndroid Build Coastguard Worker data_type="float" 1973*61046927SAndroid Build Coastguard Worker units="percent" 1974*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1975*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 1976*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Hull Shader" 1977*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 1978*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1979*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1980*61046927SAndroid Build Coastguard Worker /> 1981*61046927SAndroid Build Coastguard Worker <counter name="DS Stall" 1982*61046927SAndroid Build Coastguard Worker symbol_name="DsStall" 1983*61046927SAndroid Build Coastguard Worker underscore_name="ds_stall" 1984*61046927SAndroid Build Coastguard Worker description="The percentage of time in which domain shader pipeline stage was stalled." 1985*61046927SAndroid Build Coastguard Worker data_type="float" 1986*61046927SAndroid Build Coastguard Worker units="percent" 1987*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1988*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 1989*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Domain Shader" 1990*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 1991*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1992*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1993*61046927SAndroid Build Coastguard Worker /> 1994*61046927SAndroid Build Coastguard Worker <counter name="SO Stall" 1995*61046927SAndroid Build Coastguard Worker symbol_name="SoStall" 1996*61046927SAndroid Build Coastguard Worker underscore_name="so_stall" 1997*61046927SAndroid Build Coastguard Worker description="The percentage of time in which stream-output pipeline stage was stalled." 1998*61046927SAndroid Build Coastguard Worker data_type="float" 1999*61046927SAndroid Build Coastguard Worker units="percent" 2000*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2001*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 2002*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Stream Output" 2003*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 2004*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2005*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2006*61046927SAndroid Build Coastguard Worker /> 2007*61046927SAndroid Build Coastguard Worker <counter name="CL Stall" 2008*61046927SAndroid Build Coastguard Worker symbol_name="ClStall" 2009*61046927SAndroid Build Coastguard Worker underscore_name="cl_stall" 2010*61046927SAndroid Build Coastguard Worker description="The percentage of time in which clipper pipeline stage was stalled." 2011*61046927SAndroid Build Coastguard Worker data_type="float" 2012*61046927SAndroid Build Coastguard Worker units="percent" 2013*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2014*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 2015*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Clipper" 2016*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 2017*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2018*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2019*61046927SAndroid Build Coastguard Worker /> 2020*61046927SAndroid Build Coastguard Worker <counter name="SF Stall" 2021*61046927SAndroid Build Coastguard Worker symbol_name="SfStall" 2022*61046927SAndroid Build Coastguard Worker underscore_name="sf_stall" 2023*61046927SAndroid Build Coastguard Worker description="The percentage of time in which strip-fans pipeline stage was stalled." 2024*61046927SAndroid Build Coastguard Worker data_type="float" 2025*61046927SAndroid Build Coastguard Worker units="percent" 2026*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2027*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 2028*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Strip-Fans" 2029*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 2030*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2031*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2032*61046927SAndroid Build Coastguard Worker /> 2033*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2034*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 2035*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 2036*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800001" /> 2037*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x261E0000" /> 2038*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x281F000F" /> 2039*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2817001A" /> 2040*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2791001F" /> 2041*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27880019" /> 2042*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2D890000" /> 2043*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278A0007" /> 2044*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x298D001F" /> 2045*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278E0020" /> 2046*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2B8F0012" /> 2047*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x29900000" /> 2048*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00184000" /> 2049*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02181000" /> 2050*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02194000" /> 2051*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141E0002" /> 2052*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041E0000" /> 2053*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001E0000" /> 2054*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x221F0015" /> 2055*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041F0000" /> 2056*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001F4000" /> 2057*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021F0000" /> 2058*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x023A8000" /> 2059*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0213C000" /> 2060*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02164000" /> 2061*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24170012" /> 2062*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04170000" /> 2063*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07910005" /> 2064*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05910000" /> 2065*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01911500" /> 2066*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03910501" /> 2067*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D880002" /> 2068*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D880003" /> 2069*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05880000" /> 2070*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B890032" /> 2071*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B890031" /> 2072*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05890000" /> 2073*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01890040" /> 2074*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03890040" /> 2075*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A0000" /> 2076*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198A0004" /> 2077*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A0000" /> 2078*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018A8050" /> 2079*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A2050" /> 2080*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018B95A9" /> 2081*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038BE5A9" /> 2082*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018C1500" /> 2083*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038C0501" /> 2084*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x178D0015" /> 2085*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058D0000" /> 2086*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x138E0004" /> 2087*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x218E000C" /> 2088*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058E0000" /> 2089*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018E0500" /> 2090*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038E0101" /> 2091*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8F0027" /> 2092*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058F0000" /> 2093*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018F0000" /> 2094*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038F0001" /> 2095*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11900013" /> 2096*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F900017" /> 2097*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05900000" /> 2098*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01900100" /> 2099*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03900001" /> 2100*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01845555" /> 2101*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03845555" /> 2102*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x418000AA" /> 2103*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x438000AA" /> 2104*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x458000AA" /> 2105*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x478000AA" /> 2106*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4980018C" /> 2107*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B80014B" /> 2108*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800128" /> 2109*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F80012A" /> 2110*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51800187" /> 2111*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x5380014B" /> 2112*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55800149" /> 2113*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x5780010A" /> 2114*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 2115*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 2116*61046927SAndroid Build Coastguard Worker </register_config> 2117*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2118*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 2119*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 2120*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 2121*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 2122*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007FFEA" /> 2123*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x00007FFC" /> 2124*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007AFFA" /> 2125*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000F5FD" /> 2126*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00079FFA" /> 2127*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000F3FB" /> 2128*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007BF7A" /> 2129*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000F7E7" /> 2130*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007FEFA" /> 2131*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000F7CF" /> 2132*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00077FFA" /> 2133*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000EFDF" /> 2134*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0006FFFA" /> 2135*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000CFBF" /> 2136*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0003FFFA" /> 2137*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x00005F7F" /> 2138*61046927SAndroid Build Coastguard Worker </register_config> 2139*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 2140*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 2141*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00015014" /> 2142*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00025024" /> 2143*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00035034" /> 2144*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00045044" /> 2145*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00055054" /> 2146*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00065064" /> 2147*61046927SAndroid Build Coastguard Worker </register_config> 2148*61046927SAndroid Build Coastguard Worker </set> 2149*61046927SAndroid Build Coastguard Worker 2150*61046927SAndroid Build Coastguard Worker <set name="Metric set HDCAndSF" 2151*61046927SAndroid Build Coastguard Worker chipset="CHV" 2152*61046927SAndroid Build Coastguard Worker symbol_name="HDCAndSF" 2153*61046927SAndroid Build Coastguard Worker underscore_name="hdc_and_sf" 2154*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 2155*61046927SAndroid Build Coastguard Worker hw_config_guid="33af8252-7a51-4aa3-b0ba-1b946f209d7b" 2156*61046927SAndroid Build Coastguard Worker > 2157*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2158*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2159*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2160*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2161*61046927SAndroid Build Coastguard Worker data_type="uint64" 2162*61046927SAndroid Build Coastguard Worker units="ns" 2163*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2164*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2165*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2169*61046927SAndroid Build Coastguard Worker /> 2170*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2171*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2172*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2173*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2174*61046927SAndroid Build Coastguard Worker data_type="uint64" 2175*61046927SAndroid Build Coastguard Worker units="cycles" 2176*61046927SAndroid Build Coastguard Worker semantic_type="event" 2177*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 2178*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2182*61046927SAndroid Build Coastguard Worker /> 2183*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 2184*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 2185*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 2186*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 2187*61046927SAndroid Build Coastguard Worker data_type="uint64" 2188*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 2189*61046927SAndroid Build Coastguard Worker units="hz" 2190*61046927SAndroid Build Coastguard Worker semantic_type="event" 2191*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 2192*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2196*61046927SAndroid Build Coastguard Worker /> 2197*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 2198*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 2199*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 2200*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 2201*61046927SAndroid Build Coastguard Worker data_type="float" 2202*61046927SAndroid Build Coastguard Worker max_equation="100" 2203*61046927SAndroid Build Coastguard Worker units="percent" 2204*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2205*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 2206*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2207*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 2208*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2209*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2210*61046927SAndroid Build Coastguard Worker /> 2211*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 2212*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 2213*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 2214*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 2215*61046927SAndroid Build Coastguard Worker data_type="uint64" 2216*61046927SAndroid Build Coastguard Worker units="threads" 2217*61046927SAndroid Build Coastguard Worker semantic_type="event" 2218*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 2219*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2220*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2221*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2222*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2223*61046927SAndroid Build Coastguard Worker /> 2224*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 2225*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 2226*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 2227*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 2228*61046927SAndroid Build Coastguard Worker data_type="uint64" 2229*61046927SAndroid Build Coastguard Worker units="threads" 2230*61046927SAndroid Build Coastguard Worker semantic_type="event" 2231*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 2232*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 2233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2236*61046927SAndroid Build Coastguard Worker /> 2237*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 2238*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 2239*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 2240*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 2241*61046927SAndroid Build Coastguard Worker data_type="uint64" 2242*61046927SAndroid Build Coastguard Worker units="threads" 2243*61046927SAndroid Build Coastguard Worker semantic_type="event" 2244*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 2245*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 2246*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2247*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2248*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2249*61046927SAndroid Build Coastguard Worker /> 2250*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 2251*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 2252*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 2253*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 2254*61046927SAndroid Build Coastguard Worker data_type="uint64" 2255*61046927SAndroid Build Coastguard Worker units="threads" 2256*61046927SAndroid Build Coastguard Worker semantic_type="event" 2257*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 2258*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2259*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2260*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2261*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2262*61046927SAndroid Build Coastguard Worker /> 2263*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 2264*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 2265*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 2266*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 2267*61046927SAndroid Build Coastguard Worker data_type="uint64" 2268*61046927SAndroid Build Coastguard Worker units="threads" 2269*61046927SAndroid Build Coastguard Worker semantic_type="event" 2270*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 2271*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2272*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2273*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2274*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2275*61046927SAndroid Build Coastguard Worker /> 2276*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 2277*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 2278*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 2279*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 2280*61046927SAndroid Build Coastguard Worker data_type="uint64" 2281*61046927SAndroid Build Coastguard Worker units="threads" 2282*61046927SAndroid Build Coastguard Worker semantic_type="event" 2283*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 2284*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2285*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2286*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2287*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2288*61046927SAndroid Build Coastguard Worker /> 2289*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 2290*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 2291*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 2292*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 2293*61046927SAndroid Build Coastguard Worker data_type="float" 2294*61046927SAndroid Build Coastguard Worker max_equation="100" 2295*61046927SAndroid Build Coastguard Worker units="percent" 2296*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2297*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2298*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2299*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2300*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2301*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2302*61046927SAndroid Build Coastguard Worker /> 2303*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 2304*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 2305*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 2306*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 2307*61046927SAndroid Build Coastguard Worker data_type="float" 2308*61046927SAndroid Build Coastguard Worker max_equation="100" 2309*61046927SAndroid Build Coastguard Worker units="percent" 2310*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2311*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2312*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2313*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2314*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2315*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2316*61046927SAndroid Build Coastguard Worker /> 2317*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 2318*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 2319*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 2320*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 2321*61046927SAndroid Build Coastguard Worker data_type="float" 2322*61046927SAndroid Build Coastguard Worker max_equation="100" 2323*61046927SAndroid Build Coastguard Worker units="percent" 2324*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2325*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2326*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 2327*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2328*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2329*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2330*61046927SAndroid Build Coastguard Worker /> 2331*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 2332*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 2333*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 2334*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 2335*61046927SAndroid Build Coastguard Worker data_type="float" 2336*61046927SAndroid Build Coastguard Worker max_equation="100" 2337*61046927SAndroid Build Coastguard Worker units="percent" 2338*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2339*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2340*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2341*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2342*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2343*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2344*61046927SAndroid Build Coastguard Worker /> 2345*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 2346*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 2347*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 2348*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 2349*61046927SAndroid Build Coastguard Worker data_type="float" 2350*61046927SAndroid Build Coastguard Worker max_equation="100" 2351*61046927SAndroid Build Coastguard Worker units="percent" 2352*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2353*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2354*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2355*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2356*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2357*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2358*61046927SAndroid Build Coastguard Worker /> 2359*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 2360*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 2361*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 2362*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 2363*61046927SAndroid Build Coastguard Worker data_type="float" 2364*61046927SAndroid Build Coastguard Worker max_equation="100" 2365*61046927SAndroid Build Coastguard Worker units="percent" 2366*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2367*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2368*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2369*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2370*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2371*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2372*61046927SAndroid Build Coastguard Worker /> 2373*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 2374*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 2375*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 2376*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 2377*61046927SAndroid Build Coastguard Worker data_type="float" 2378*61046927SAndroid Build Coastguard Worker max_equation="100" 2379*61046927SAndroid Build Coastguard Worker units="percent" 2380*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2381*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2382*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 2383*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2384*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2385*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2386*61046927SAndroid Build Coastguard Worker /> 2387*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 2388*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 2389*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 2390*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 2391*61046927SAndroid Build Coastguard Worker data_type="float" 2392*61046927SAndroid Build Coastguard Worker max_equation="100" 2393*61046927SAndroid Build Coastguard Worker units="percent" 2394*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2395*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2396*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 2397*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2398*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2399*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2400*61046927SAndroid Build Coastguard Worker /> 2401*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 2402*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 2403*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 2404*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 2405*61046927SAndroid Build Coastguard Worker data_type="float" 2406*61046927SAndroid Build Coastguard Worker max_equation="100" 2407*61046927SAndroid Build Coastguard Worker units="percent" 2408*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2409*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2410*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 2411*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2412*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2413*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2414*61046927SAndroid Build Coastguard Worker /> 2415*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 2416*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 2417*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 2418*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 2419*61046927SAndroid Build Coastguard Worker data_type="float" 2420*61046927SAndroid Build Coastguard Worker max_equation="100" 2421*61046927SAndroid Build Coastguard Worker units="percent" 2422*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2423*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2424*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 2425*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2426*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2427*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2428*61046927SAndroid Build Coastguard Worker /> 2429*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 2430*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 2431*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 2432*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 2433*61046927SAndroid Build Coastguard Worker data_type="uint64" 2434*61046927SAndroid Build Coastguard Worker units="pixels" 2435*61046927SAndroid Build Coastguard Worker semantic_type="event" 2436*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 2437*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 2438*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2439*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2440*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2441*61046927SAndroid Build Coastguard Worker /> 2442*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 2443*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 2444*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 2445*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 2446*61046927SAndroid Build Coastguard Worker data_type="uint64" 2447*61046927SAndroid Build Coastguard Worker units="pixels" 2448*61046927SAndroid Build Coastguard Worker semantic_type="event" 2449*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 2450*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 2451*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2452*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2453*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2454*61046927SAndroid Build Coastguard Worker /> 2455*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 2456*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 2457*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 2458*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 2459*61046927SAndroid Build Coastguard Worker data_type="uint64" 2460*61046927SAndroid Build Coastguard Worker units="pixels" 2461*61046927SAndroid Build Coastguard Worker semantic_type="event" 2462*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 2463*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 2464*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2465*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2466*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2467*61046927SAndroid Build Coastguard Worker /> 2468*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 2469*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 2470*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 2471*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 2472*61046927SAndroid Build Coastguard Worker data_type="uint64" 2473*61046927SAndroid Build Coastguard Worker units="pixels" 2474*61046927SAndroid Build Coastguard Worker semantic_type="event" 2475*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 2476*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 2477*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 2478*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2479*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2480*61046927SAndroid Build Coastguard Worker /> 2481*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 2482*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 2483*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 2484*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 2485*61046927SAndroid Build Coastguard Worker data_type="uint64" 2486*61046927SAndroid Build Coastguard Worker units="pixels" 2487*61046927SAndroid Build Coastguard Worker semantic_type="event" 2488*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 2489*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2490*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2491*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2492*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2493*61046927SAndroid Build Coastguard Worker /> 2494*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 2495*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 2496*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 2497*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 2498*61046927SAndroid Build Coastguard Worker data_type="uint64" 2499*61046927SAndroid Build Coastguard Worker units="pixels" 2500*61046927SAndroid Build Coastguard Worker semantic_type="event" 2501*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 2502*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2503*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2504*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2505*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2506*61046927SAndroid Build Coastguard Worker /> 2507*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 2508*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 2509*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 2510*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 2511*61046927SAndroid Build Coastguard Worker data_type="uint64" 2512*61046927SAndroid Build Coastguard Worker units="pixels" 2513*61046927SAndroid Build Coastguard Worker semantic_type="event" 2514*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 2515*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2516*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2517*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2518*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2519*61046927SAndroid Build Coastguard Worker /> 2520*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 2521*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 2522*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 2523*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 2524*61046927SAndroid Build Coastguard Worker data_type="uint64" 2525*61046927SAndroid Build Coastguard Worker units="texels" 2526*61046927SAndroid Build Coastguard Worker semantic_type="event" 2527*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 2528*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 2529*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2530*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2531*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2532*61046927SAndroid Build Coastguard Worker /> 2533*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 2534*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 2535*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 2536*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 2537*61046927SAndroid Build Coastguard Worker data_type="uint64" 2538*61046927SAndroid Build Coastguard Worker units="texels" 2539*61046927SAndroid Build Coastguard Worker semantic_type="event" 2540*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 2541*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 2542*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 2543*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2544*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2545*61046927SAndroid Build Coastguard Worker /> 2546*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 2547*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 2548*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 2549*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 2550*61046927SAndroid Build Coastguard Worker data_type="uint64" 2551*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2552*61046927SAndroid Build Coastguard Worker units="bytes" 2553*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2554*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 2555*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2556*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2557*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2558*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2559*61046927SAndroid Build Coastguard Worker /> 2560*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 2561*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 2562*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 2563*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 2564*61046927SAndroid Build Coastguard Worker data_type="uint64" 2565*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2566*61046927SAndroid Build Coastguard Worker units="bytes" 2567*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2568*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 2569*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2570*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2571*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2572*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2573*61046927SAndroid Build Coastguard Worker /> 2574*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 2575*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 2576*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 2577*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 2578*61046927SAndroid Build Coastguard Worker data_type="uint64" 2579*61046927SAndroid Build Coastguard Worker units="messages" 2580*61046927SAndroid Build Coastguard Worker semantic_type="event" 2581*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 2582*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2583*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2584*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2585*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2586*61046927SAndroid Build Coastguard Worker /> 2587*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 2588*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 2589*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 2590*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 2591*61046927SAndroid Build Coastguard Worker data_type="uint64" 2592*61046927SAndroid Build Coastguard Worker units="messages" 2593*61046927SAndroid Build Coastguard Worker semantic_type="event" 2594*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 2595*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 2596*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2597*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2598*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2599*61046927SAndroid Build Coastguard Worker /> 2600*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 2601*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 2602*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 2603*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 2604*61046927SAndroid Build Coastguard Worker data_type="uint64" 2605*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 2606*61046927SAndroid Build Coastguard Worker units="bytes" 2607*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2608*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 2609*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2610*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2611*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2612*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2613*61046927SAndroid Build Coastguard Worker /> 2614*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 2615*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 2616*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 2617*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 2618*61046927SAndroid Build Coastguard Worker data_type="uint64" 2619*61046927SAndroid Build Coastguard Worker units="messages" 2620*61046927SAndroid Build Coastguard Worker semantic_type="event" 2621*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 2622*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 2623*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2624*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2625*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2626*61046927SAndroid Build Coastguard Worker /> 2627*61046927SAndroid Build Coastguard Worker <counter name="Polygon Data Ready" 2628*61046927SAndroid Build Coastguard Worker symbol_name="PolyDataReady" 2629*61046927SAndroid Build Coastguard Worker underscore_name="poly_data_ready" 2630*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry pipeline output is ready" 2631*61046927SAndroid Build Coastguard Worker data_type="float" 2632*61046927SAndroid Build Coastguard Worker max_equation="100" 2633*61046927SAndroid Build Coastguard Worker units="percent" 2634*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2635*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 2636*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe/Strip-Fans" 2637*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2638*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2639*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2640*61046927SAndroid Build Coastguard Worker /> 2641*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss2)" 2642*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader02AccessStalledOnL3" 2643*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader02_access_stalled_on_l3" 2644*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss2)" 2645*61046927SAndroid Build Coastguard Worker data_type="float" 2646*61046927SAndroid Build Coastguard Worker max_equation="100" 2647*61046927SAndroid Build Coastguard Worker units="percent" 2648*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2649*61046927SAndroid Build Coastguard Worker equation="C 7 READ C 6 READ USUB 100 UMUL $GpuCoreClocks FDIV" 2650*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 2651*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 2652*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2653*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2654*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2655*61046927SAndroid Build Coastguard Worker /> 2656*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss1)" 2657*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader01AccessStalledOnL3" 2658*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader01_access_stalled_on_l3" 2659*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss1)" 2660*61046927SAndroid Build Coastguard Worker data_type="float" 2661*61046927SAndroid Build Coastguard Worker max_equation="100" 2662*61046927SAndroid Build Coastguard Worker units="percent" 2663*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2664*61046927SAndroid Build Coastguard Worker equation="C 5 READ C 4 READ USUB 100 UMUL $GpuCoreClocks FDIV" 2665*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 2666*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 2667*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2668*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2669*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2670*61046927SAndroid Build Coastguard Worker /> 2671*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss0)" 2672*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader00AccessStalledOnL3" 2673*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader00_access_stalled_on_l3" 2674*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss0)" 2675*61046927SAndroid Build Coastguard Worker data_type="float" 2676*61046927SAndroid Build Coastguard Worker max_equation="100" 2677*61046927SAndroid Build Coastguard Worker units="percent" 2678*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2679*61046927SAndroid Build Coastguard Worker equation="C 3 READ C 2 READ USUB 100 UMUL $GpuCoreClocks FDIV" 2680*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 2681*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 2682*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2683*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2684*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2685*61046927SAndroid Build Coastguard Worker /> 2686*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss2)" 2687*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader12AccessStalledOnL3" 2688*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader12_access_stalled_on_l3" 2689*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss2)" 2690*61046927SAndroid Build Coastguard Worker data_type="float" 2691*61046927SAndroid Build Coastguard Worker max_equation="100" 2692*61046927SAndroid Build Coastguard Worker units="percent" 2693*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2694*61046927SAndroid Build Coastguard Worker equation="C 1 READ C 0 READ USUB 100 UMUL $GpuCoreClocks FDIV" 2695*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 2696*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 2697*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2698*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2699*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2700*61046927SAndroid Build Coastguard Worker /> 2701*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss1)" 2702*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader11AccessStalledOnL3" 2703*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader11_access_stalled_on_l3" 2704*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss1)" 2705*61046927SAndroid Build Coastguard Worker data_type="float" 2706*61046927SAndroid Build Coastguard Worker max_equation="100" 2707*61046927SAndroid Build Coastguard Worker units="percent" 2708*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2709*61046927SAndroid Build Coastguard Worker equation="B 7 READ B 6 READ USUB 100 UMUL $GpuCoreClocks FDIV" 2710*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 2711*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 2712*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2713*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2714*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2715*61046927SAndroid Build Coastguard Worker /> 2716*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss0)" 2717*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader10AccessStalledOnL3" 2718*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader10_access_stalled_on_l3" 2719*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss0)" 2720*61046927SAndroid Build Coastguard Worker data_type="float" 2721*61046927SAndroid Build Coastguard Worker max_equation="100" 2722*61046927SAndroid Build Coastguard Worker units="percent" 2723*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2724*61046927SAndroid Build Coastguard Worker equation="B 5 READ B 4 READ USUB 100 UMUL $GpuCoreClocks FDIV" 2725*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 2726*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 2727*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2728*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2729*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2730*61046927SAndroid Build Coastguard Worker /> 2731*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 2732*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 2733*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 2734*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 2735*61046927SAndroid Build Coastguard Worker data_type="float" 2736*61046927SAndroid Build Coastguard Worker max_equation="100" 2737*61046927SAndroid Build Coastguard Worker units="percent" 2738*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2739*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 2740*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 2741*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2742*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 2743*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 2744*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2745*61046927SAndroid Build Coastguard Worker /> 2746*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 2748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x105C0232" /> 2749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10580232" /> 2750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10380232" /> 2751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10DC0232" /> 2752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10D80232" /> 2753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10B80232" /> 2754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x118E4400" /> 2755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025C6080" /> 2756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045C004B" /> 2757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005C8000" /> 2758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00582080" /> 2759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0258004B" /> 2760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025B4000" /> 2761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045B4000" /> 2762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA000" /> 2763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F00AA" /> 2764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04386080" /> 2765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0638404B" /> 2766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02384000" /> 2767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08384000" /> 2768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A380000" /> 2769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C380000" /> 2770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00398000" /> 2771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0239A000" /> 2772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0439A000" /> 2773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06392000" /> 2774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDC25C1" /> 2775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ADCC000" /> 2776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AD825C1" /> 2777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18DB4000" /> 2778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ADB0001" /> 2779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9F8000" /> 2780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F02AA" /> 2781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB825C1" /> 2782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18B80154" /> 2783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AB9A000" /> 2784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB9A000" /> 2785*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB9A000" /> 2786*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D88C000" /> 2787*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000F" /> 2788*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 2789*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 2790*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078A8000" /> 2791*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A8000" /> 2792*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 2793*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8A8000" /> 2794*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258BAA05" /> 2795*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B002A" /> 2796*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B2A80" /> 2797*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198C5400" /> 2798*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0015" /> 2799*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098DC000" /> 2800*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8DA000" /> 2801*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8DA000" /> 2802*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 2803*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098E05C0" /> 2804*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058E0000" /> 2805*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198F0020" /> 2806*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185AA0A" /> 2807*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 2808*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 2809*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19835000" /> 2810*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830155" /> 2811*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 2812*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 2813*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 2814*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 2815*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 2816*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 2817*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09848000" /> 2818*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B84C000" /> 2819*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 2820*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 2821*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 2822*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 2823*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 2824*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 2825*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19808000" /> 2826*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B80C000" /> 2827*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 2828*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 2829*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 2830*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 2831*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 2832*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 2833*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51800040" /> 2834*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43800400" /> 2835*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800800" /> 2836*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 2837*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800C62" /> 2838*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 2839*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 2840*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 2841*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F801042" /> 2842*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 2843*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x418014A4" /> 2844*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 2845*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 2846*61046927SAndroid Build Coastguard Worker </register_config> 2847*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2848*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 2849*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 2850*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 2851*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x10800000" /> 2852*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 2853*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 2854*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 2855*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF7" /> 2856*61046927SAndroid Build Coastguard Worker </register_config> 2857*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 2858*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 2859*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 2860*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 2861*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 2862*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 2863*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 2864*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 2865*61046927SAndroid Build Coastguard Worker </register_config> 2866*61046927SAndroid Build Coastguard Worker </set> 2867*61046927SAndroid Build Coastguard Worker 2868*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_1" 2869*61046927SAndroid Build Coastguard Worker chipset="CHV" 2870*61046927SAndroid Build Coastguard Worker symbol_name="L3_1" 2871*61046927SAndroid Build Coastguard Worker underscore_name="l3_1" 2872*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 2873*61046927SAndroid Build Coastguard Worker hw_config_guid="78f52900-5317-4417-8067-966fbf215a1f" 2874*61046927SAndroid Build Coastguard Worker > 2875*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2876*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2877*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2878*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2879*61046927SAndroid Build Coastguard Worker data_type="uint64" 2880*61046927SAndroid Build Coastguard Worker units="ns" 2881*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2882*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2883*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2884*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2885*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2886*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2887*61046927SAndroid Build Coastguard Worker /> 2888*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2889*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2890*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2891*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2892*61046927SAndroid Build Coastguard Worker data_type="uint64" 2893*61046927SAndroid Build Coastguard Worker units="cycles" 2894*61046927SAndroid Build Coastguard Worker semantic_type="event" 2895*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 2896*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2897*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2898*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2899*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2900*61046927SAndroid Build Coastguard Worker /> 2901*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 2902*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 2903*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 2904*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 2905*61046927SAndroid Build Coastguard Worker data_type="uint64" 2906*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 2907*61046927SAndroid Build Coastguard Worker units="hz" 2908*61046927SAndroid Build Coastguard Worker semantic_type="event" 2909*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 2910*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2911*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2912*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2913*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2914*61046927SAndroid Build Coastguard Worker /> 2915*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 2916*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 2917*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 2918*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 2919*61046927SAndroid Build Coastguard Worker data_type="float" 2920*61046927SAndroid Build Coastguard Worker max_equation="100" 2921*61046927SAndroid Build Coastguard Worker units="percent" 2922*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2923*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 2924*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2925*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 2926*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2927*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2928*61046927SAndroid Build Coastguard Worker /> 2929*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 2930*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 2931*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 2932*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 2933*61046927SAndroid Build Coastguard Worker data_type="uint64" 2934*61046927SAndroid Build Coastguard Worker units="threads" 2935*61046927SAndroid Build Coastguard Worker semantic_type="event" 2936*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 2937*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2938*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2939*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2940*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2941*61046927SAndroid Build Coastguard Worker /> 2942*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 2943*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 2944*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 2945*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 2946*61046927SAndroid Build Coastguard Worker data_type="uint64" 2947*61046927SAndroid Build Coastguard Worker units="threads" 2948*61046927SAndroid Build Coastguard Worker semantic_type="event" 2949*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 2950*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 2951*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2952*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2953*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2954*61046927SAndroid Build Coastguard Worker /> 2955*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 2956*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 2957*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 2958*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 2959*61046927SAndroid Build Coastguard Worker data_type="uint64" 2960*61046927SAndroid Build Coastguard Worker units="threads" 2961*61046927SAndroid Build Coastguard Worker semantic_type="event" 2962*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 2963*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 2964*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2965*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2966*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2967*61046927SAndroid Build Coastguard Worker /> 2968*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 2969*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 2970*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 2971*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 2972*61046927SAndroid Build Coastguard Worker data_type="uint64" 2973*61046927SAndroid Build Coastguard Worker units="threads" 2974*61046927SAndroid Build Coastguard Worker semantic_type="event" 2975*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 2976*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2977*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2978*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2979*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2980*61046927SAndroid Build Coastguard Worker /> 2981*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 2982*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 2983*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 2984*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 2985*61046927SAndroid Build Coastguard Worker data_type="uint64" 2986*61046927SAndroid Build Coastguard Worker units="threads" 2987*61046927SAndroid Build Coastguard Worker semantic_type="event" 2988*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 2989*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2990*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2991*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2992*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2993*61046927SAndroid Build Coastguard Worker /> 2994*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 2995*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 2996*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 2997*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 2998*61046927SAndroid Build Coastguard Worker data_type="uint64" 2999*61046927SAndroid Build Coastguard Worker units="threads" 3000*61046927SAndroid Build Coastguard Worker semantic_type="event" 3001*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 3002*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3003*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3004*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3005*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3006*61046927SAndroid Build Coastguard Worker /> 3007*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 3008*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 3009*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 3010*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 3011*61046927SAndroid Build Coastguard Worker data_type="float" 3012*61046927SAndroid Build Coastguard Worker max_equation="100" 3013*61046927SAndroid Build Coastguard Worker units="percent" 3014*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3015*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3016*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3017*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3018*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3019*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3020*61046927SAndroid Build Coastguard Worker /> 3021*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 3022*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 3023*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 3024*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 3025*61046927SAndroid Build Coastguard Worker data_type="float" 3026*61046927SAndroid Build Coastguard Worker max_equation="100" 3027*61046927SAndroid Build Coastguard Worker units="percent" 3028*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3029*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3030*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3031*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3032*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3033*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3034*61046927SAndroid Build Coastguard Worker /> 3035*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 3036*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 3037*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 3038*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 3039*61046927SAndroid Build Coastguard Worker data_type="float" 3040*61046927SAndroid Build Coastguard Worker max_equation="100" 3041*61046927SAndroid Build Coastguard Worker units="percent" 3042*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3043*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3044*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3045*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3046*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3047*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3048*61046927SAndroid Build Coastguard Worker /> 3049*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 3050*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 3051*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 3052*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 3053*61046927SAndroid Build Coastguard Worker data_type="float" 3054*61046927SAndroid Build Coastguard Worker max_equation="100" 3055*61046927SAndroid Build Coastguard Worker units="percent" 3056*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3057*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3058*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3059*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3060*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3061*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3062*61046927SAndroid Build Coastguard Worker /> 3063*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 3064*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 3065*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 3066*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 3067*61046927SAndroid Build Coastguard Worker data_type="float" 3068*61046927SAndroid Build Coastguard Worker max_equation="100" 3069*61046927SAndroid Build Coastguard Worker units="percent" 3070*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3071*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3072*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3073*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3074*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3075*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3076*61046927SAndroid Build Coastguard Worker /> 3077*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 3078*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 3079*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 3080*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 3081*61046927SAndroid Build Coastguard Worker data_type="float" 3082*61046927SAndroid Build Coastguard Worker max_equation="100" 3083*61046927SAndroid Build Coastguard Worker units="percent" 3084*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3085*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3086*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3087*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3088*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3089*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3090*61046927SAndroid Build Coastguard Worker /> 3091*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 3092*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 3093*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 3094*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 3095*61046927SAndroid Build Coastguard Worker data_type="float" 3096*61046927SAndroid Build Coastguard Worker max_equation="100" 3097*61046927SAndroid Build Coastguard Worker units="percent" 3098*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3099*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3100*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3101*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3102*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3103*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3104*61046927SAndroid Build Coastguard Worker /> 3105*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 3106*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 3107*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 3108*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 3109*61046927SAndroid Build Coastguard Worker data_type="float" 3110*61046927SAndroid Build Coastguard Worker max_equation="100" 3111*61046927SAndroid Build Coastguard Worker units="percent" 3112*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3113*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3114*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3115*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3116*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3117*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3118*61046927SAndroid Build Coastguard Worker /> 3119*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 3120*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 3121*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 3122*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 3123*61046927SAndroid Build Coastguard Worker data_type="float" 3124*61046927SAndroid Build Coastguard Worker max_equation="100" 3125*61046927SAndroid Build Coastguard Worker units="percent" 3126*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3127*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3128*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3129*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3130*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3131*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3132*61046927SAndroid Build Coastguard Worker /> 3133*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 3134*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 3135*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 3136*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 3137*61046927SAndroid Build Coastguard Worker data_type="float" 3138*61046927SAndroid Build Coastguard Worker max_equation="100" 3139*61046927SAndroid Build Coastguard Worker units="percent" 3140*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3141*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3142*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3143*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3144*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3145*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3146*61046927SAndroid Build Coastguard Worker /> 3147*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 3148*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 3149*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 3150*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 3151*61046927SAndroid Build Coastguard Worker data_type="uint64" 3152*61046927SAndroid Build Coastguard Worker units="pixels" 3153*61046927SAndroid Build Coastguard Worker semantic_type="event" 3154*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 3155*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 3156*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3157*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3158*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3159*61046927SAndroid Build Coastguard Worker /> 3160*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 3161*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 3162*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 3163*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 3164*61046927SAndroid Build Coastguard Worker data_type="uint64" 3165*61046927SAndroid Build Coastguard Worker units="pixels" 3166*61046927SAndroid Build Coastguard Worker semantic_type="event" 3167*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 3168*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 3169*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3170*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3171*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3172*61046927SAndroid Build Coastguard Worker /> 3173*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 3174*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 3175*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 3176*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 3177*61046927SAndroid Build Coastguard Worker data_type="uint64" 3178*61046927SAndroid Build Coastguard Worker units="pixels" 3179*61046927SAndroid Build Coastguard Worker semantic_type="event" 3180*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 3181*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 3182*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3183*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3184*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3185*61046927SAndroid Build Coastguard Worker /> 3186*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 3187*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 3188*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 3189*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 3190*61046927SAndroid Build Coastguard Worker data_type="uint64" 3191*61046927SAndroid Build Coastguard Worker units="pixels" 3192*61046927SAndroid Build Coastguard Worker semantic_type="event" 3193*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 3194*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3195*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 3196*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3197*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3198*61046927SAndroid Build Coastguard Worker /> 3199*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 3200*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 3201*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 3202*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 3203*61046927SAndroid Build Coastguard Worker data_type="uint64" 3204*61046927SAndroid Build Coastguard Worker units="pixels" 3205*61046927SAndroid Build Coastguard Worker semantic_type="event" 3206*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 3207*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3208*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3209*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3210*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3211*61046927SAndroid Build Coastguard Worker /> 3212*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 3213*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 3214*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 3215*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 3216*61046927SAndroid Build Coastguard Worker data_type="uint64" 3217*61046927SAndroid Build Coastguard Worker units="pixels" 3218*61046927SAndroid Build Coastguard Worker semantic_type="event" 3219*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 3220*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3221*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3222*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3223*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3224*61046927SAndroid Build Coastguard Worker /> 3225*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 3226*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 3227*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 3228*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 3229*61046927SAndroid Build Coastguard Worker data_type="uint64" 3230*61046927SAndroid Build Coastguard Worker units="pixels" 3231*61046927SAndroid Build Coastguard Worker semantic_type="event" 3232*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 3233*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3234*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3235*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3236*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3237*61046927SAndroid Build Coastguard Worker /> 3238*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 3239*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 3240*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 3241*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 3242*61046927SAndroid Build Coastguard Worker data_type="uint64" 3243*61046927SAndroid Build Coastguard Worker units="texels" 3244*61046927SAndroid Build Coastguard Worker semantic_type="event" 3245*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 3246*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 3247*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3248*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3249*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3250*61046927SAndroid Build Coastguard Worker /> 3251*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 3252*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 3253*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 3254*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 3255*61046927SAndroid Build Coastguard Worker data_type="uint64" 3256*61046927SAndroid Build Coastguard Worker units="texels" 3257*61046927SAndroid Build Coastguard Worker semantic_type="event" 3258*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 3259*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 3260*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 3261*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3262*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3263*61046927SAndroid Build Coastguard Worker /> 3264*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 3265*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 3266*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 3267*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 3268*61046927SAndroid Build Coastguard Worker data_type="uint64" 3269*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3270*61046927SAndroid Build Coastguard Worker units="bytes" 3271*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3272*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 3273*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3274*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3275*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3276*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3277*61046927SAndroid Build Coastguard Worker /> 3278*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 3279*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 3280*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 3281*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 3282*61046927SAndroid Build Coastguard Worker data_type="uint64" 3283*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3284*61046927SAndroid Build Coastguard Worker units="bytes" 3285*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3286*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 3287*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3288*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3289*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3290*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3291*61046927SAndroid Build Coastguard Worker /> 3292*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 3293*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 3294*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 3295*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 3296*61046927SAndroid Build Coastguard Worker data_type="uint64" 3297*61046927SAndroid Build Coastguard Worker units="messages" 3298*61046927SAndroid Build Coastguard Worker semantic_type="event" 3299*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 3300*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3301*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3302*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3303*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3304*61046927SAndroid Build Coastguard Worker /> 3305*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 3306*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 3307*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 3308*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 3309*61046927SAndroid Build Coastguard Worker data_type="uint64" 3310*61046927SAndroid Build Coastguard Worker units="messages" 3311*61046927SAndroid Build Coastguard Worker semantic_type="event" 3312*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 3313*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 3314*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3315*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3316*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3317*61046927SAndroid Build Coastguard Worker /> 3318*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 3319*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 3320*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 3321*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 3322*61046927SAndroid Build Coastguard Worker data_type="uint64" 3323*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 3324*61046927SAndroid Build Coastguard Worker units="bytes" 3325*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3326*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 3327*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3328*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3329*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3330*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3331*61046927SAndroid Build Coastguard Worker /> 3332*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 3333*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 3334*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 3335*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 3336*61046927SAndroid Build Coastguard Worker data_type="uint64" 3337*61046927SAndroid Build Coastguard Worker units="messages" 3338*61046927SAndroid Build Coastguard Worker semantic_type="event" 3339*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 3340*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 3341*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3342*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3343*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3344*61046927SAndroid Build Coastguard Worker /> 3345*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank0 Stalled" 3346*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank0Stalled" 3347*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank0_stalled" 3348*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank0 is stalled" 3349*61046927SAndroid Build Coastguard Worker data_type="float" 3350*61046927SAndroid Build Coastguard Worker max_equation="100" 3351*61046927SAndroid Build Coastguard Worker units="percent" 3352*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3353*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 3354*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 3355*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3356*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3357*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3358*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 3359*61046927SAndroid Build Coastguard Worker /> 3360*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank1 Stalled" 3361*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank1Stalled" 3362*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank1_stalled" 3363*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank1 is stalled" 3364*61046927SAndroid Build Coastguard Worker data_type="float" 3365*61046927SAndroid Build Coastguard Worker max_equation="100" 3366*61046927SAndroid Build Coastguard Worker units="percent" 3367*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3368*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 3369*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 3370*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3371*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3372*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3373*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 3374*61046927SAndroid Build Coastguard Worker /> 3375*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank1 Active" 3376*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank1Active" 3377*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank1_active" 3378*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank1 is active" 3379*61046927SAndroid Build Coastguard Worker data_type="float" 3380*61046927SAndroid Build Coastguard Worker max_equation="100" 3381*61046927SAndroid Build Coastguard Worker units="percent" 3382*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3383*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 3384*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 3385*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3386*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3387*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3388*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 3389*61046927SAndroid Build Coastguard Worker /> 3390*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank0 Active" 3391*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank0Active" 3392*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank0_active" 3393*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank0 is active" 3394*61046927SAndroid Build Coastguard Worker data_type="float" 3395*61046927SAndroid Build Coastguard Worker max_equation="100" 3396*61046927SAndroid Build Coastguard Worker units="percent" 3397*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3398*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 3399*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 3400*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3401*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3402*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3403*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 3404*61046927SAndroid Build Coastguard Worker /> 3405*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 3406*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 3407*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 3408*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 3409*61046927SAndroid Build Coastguard Worker data_type="float" 3410*61046927SAndroid Build Coastguard Worker max_equation="100" 3411*61046927SAndroid Build Coastguard Worker units="percent" 3412*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3413*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 3414*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 3415*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 3416*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3417*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 3418*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3419*61046927SAndroid Build Coastguard Worker /> 3420*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 3421*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 3422*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10BF03DA" /> 3423*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14BF0001" /> 3424*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12980340" /> 3425*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12990340" /> 3426*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBF1187" /> 3427*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EBF1205" /> 3428*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00BF0500" /> 3429*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02BF042B" /> 3430*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04BF002C" /> 3431*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDAC000" /> 3432*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EDAC000" /> 3433*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00DA8000" /> 3434*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02DAC000" /> 3435*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04DA4000" /> 3436*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04983400" /> 3437*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10980000" /> 3438*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06990034" /> 3439*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10990000" /> 3440*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9DC000" /> 3441*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9DC000" /> 3442*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x009D8000" /> 3443*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x029DC000" /> 3444*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x049D4000" /> 3445*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F02A8" /> 3446*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9FA000" /> 3447*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9F00BA" /> 3448*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB88000" /> 3449*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB95000" /> 3450*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB95000" /> 3451*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00B94000" /> 3452*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B95000" /> 3453*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B91000" /> 3454*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B92000" /> 3455*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBA4000" /> 3456*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000F" /> 3457*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03888000" /> 3458*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05888000" /> 3459*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07888000" /> 3460*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09888000" /> 3461*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B888000" /> 3462*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D880400" /> 3463*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B800A" /> 3464*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B002A" /> 3465*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B5500" /> 3466*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198C4000" /> 3467*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0015" /> 3468*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038C4000" /> 3469*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058C4000" /> 3470*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078C4000" /> 3471*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098C4000" /> 3472*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8C4000" /> 3473*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8C4000" /> 3474*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8DA000" /> 3475*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 3476*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018D8000" /> 3477*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038DA000" /> 3478*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058DA000" /> 3479*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078D2000" /> 3480*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185800A" /> 3481*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 3482*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 3483*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830154" /> 3484*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 3485*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 3486*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 3487*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 3488*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 3489*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 3490*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 3491*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 3492*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 3493*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 3494*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 3495*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 3496*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 3497*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 3498*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 3499*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 3500*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 3501*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 3502*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 3503*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800000" /> 3504*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800000" /> 3505*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 3506*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 3507*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 3508*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F800000" /> 3509*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 3510*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800060" /> 3511*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 3512*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 3513*61046927SAndroid Build Coastguard Worker </register_config> 3514*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 3515*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 3516*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 3517*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 3518*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 3519*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 3520*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 3521*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 3522*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 3523*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00014002" /> 3524*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000C3FF" /> 3525*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00010002" /> 3526*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000C7FF" /> 3527*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00004002" /> 3528*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000D3FF" /> 3529*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100700" /> 3530*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FF1F" /> 3531*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00001402" /> 3532*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC3F" /> 3533*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00001002" /> 3534*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC7F" /> 3535*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00000402" /> 3536*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FD3F" /> 3537*61046927SAndroid Build Coastguard Worker </register_config> 3538*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 3539*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 3540*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 3541*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 3542*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 3543*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 3544*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 3545*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 3546*61046927SAndroid Build Coastguard Worker </register_config> 3547*61046927SAndroid Build Coastguard Worker </set> 3548*61046927SAndroid Build Coastguard Worker 3549*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_2" 3550*61046927SAndroid Build Coastguard Worker chipset="CHV" 3551*61046927SAndroid Build Coastguard Worker symbol_name="L3_2" 3552*61046927SAndroid Build Coastguard Worker underscore_name="l3_2" 3553*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 3554*61046927SAndroid Build Coastguard Worker hw_config_guid="0db4fe4a-2648-4064-bd6a-89c06d0c27b3" 3555*61046927SAndroid Build Coastguard Worker > 3556*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 3557*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 3558*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 3559*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 3560*61046927SAndroid Build Coastguard Worker data_type="uint64" 3561*61046927SAndroid Build Coastguard Worker units="ns" 3562*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3563*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 3564*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3565*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3566*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3567*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3568*61046927SAndroid Build Coastguard Worker /> 3569*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 3570*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 3571*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 3572*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 3573*61046927SAndroid Build Coastguard Worker data_type="uint64" 3574*61046927SAndroid Build Coastguard Worker units="cycles" 3575*61046927SAndroid Build Coastguard Worker semantic_type="event" 3576*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 3577*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3578*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 3579*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3580*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3581*61046927SAndroid Build Coastguard Worker /> 3582*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 3583*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 3584*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 3585*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 3586*61046927SAndroid Build Coastguard Worker data_type="uint64" 3587*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 3588*61046927SAndroid Build Coastguard Worker units="hz" 3589*61046927SAndroid Build Coastguard Worker semantic_type="event" 3590*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 3591*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3592*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3593*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3594*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3595*61046927SAndroid Build Coastguard Worker /> 3596*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 3597*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 3598*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 3599*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 3600*61046927SAndroid Build Coastguard Worker data_type="float" 3601*61046927SAndroid Build Coastguard Worker max_equation="100" 3602*61046927SAndroid Build Coastguard Worker units="percent" 3603*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3604*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 3605*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3606*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 3607*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3608*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3609*61046927SAndroid Build Coastguard Worker /> 3610*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 3611*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 3612*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 3613*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 3614*61046927SAndroid Build Coastguard Worker data_type="uint64" 3615*61046927SAndroid Build Coastguard Worker units="threads" 3616*61046927SAndroid Build Coastguard Worker semantic_type="event" 3617*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 3618*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3619*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3620*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3621*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3622*61046927SAndroid Build Coastguard Worker /> 3623*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 3624*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 3625*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 3626*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 3627*61046927SAndroid Build Coastguard Worker data_type="uint64" 3628*61046927SAndroid Build Coastguard Worker units="threads" 3629*61046927SAndroid Build Coastguard Worker semantic_type="event" 3630*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 3631*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 3632*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3633*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 3634*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3635*61046927SAndroid Build Coastguard Worker /> 3636*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 3637*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 3638*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 3639*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 3640*61046927SAndroid Build Coastguard Worker data_type="uint64" 3641*61046927SAndroid Build Coastguard Worker units="threads" 3642*61046927SAndroid Build Coastguard Worker semantic_type="event" 3643*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 3644*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 3645*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3646*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 3647*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3648*61046927SAndroid Build Coastguard Worker /> 3649*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 3650*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 3651*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 3652*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 3653*61046927SAndroid Build Coastguard Worker data_type="uint64" 3654*61046927SAndroid Build Coastguard Worker units="threads" 3655*61046927SAndroid Build Coastguard Worker semantic_type="event" 3656*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 3657*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3658*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3659*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 3660*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3661*61046927SAndroid Build Coastguard Worker /> 3662*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 3663*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 3664*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 3665*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 3666*61046927SAndroid Build Coastguard Worker data_type="uint64" 3667*61046927SAndroid Build Coastguard Worker units="threads" 3668*61046927SAndroid Build Coastguard Worker semantic_type="event" 3669*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 3670*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3671*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3672*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3673*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3674*61046927SAndroid Build Coastguard Worker /> 3675*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 3676*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 3677*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 3678*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 3679*61046927SAndroid Build Coastguard Worker data_type="uint64" 3680*61046927SAndroid Build Coastguard Worker units="threads" 3681*61046927SAndroid Build Coastguard Worker semantic_type="event" 3682*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 3683*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3684*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3685*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3686*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3687*61046927SAndroid Build Coastguard Worker /> 3688*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 3689*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 3690*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 3691*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 3692*61046927SAndroid Build Coastguard Worker data_type="float" 3693*61046927SAndroid Build Coastguard Worker max_equation="100" 3694*61046927SAndroid Build Coastguard Worker units="percent" 3695*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3696*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3697*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3698*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3699*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3700*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3701*61046927SAndroid Build Coastguard Worker /> 3702*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 3703*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 3704*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 3705*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 3706*61046927SAndroid Build Coastguard Worker data_type="float" 3707*61046927SAndroid Build Coastguard Worker max_equation="100" 3708*61046927SAndroid Build Coastguard Worker units="percent" 3709*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3710*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3711*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3712*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3713*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3714*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3715*61046927SAndroid Build Coastguard Worker /> 3716*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 3717*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 3718*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 3719*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 3720*61046927SAndroid Build Coastguard Worker data_type="float" 3721*61046927SAndroid Build Coastguard Worker max_equation="100" 3722*61046927SAndroid Build Coastguard Worker units="percent" 3723*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3724*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3725*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3726*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3727*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3728*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3729*61046927SAndroid Build Coastguard Worker /> 3730*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 3731*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 3732*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 3733*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 3734*61046927SAndroid Build Coastguard Worker data_type="float" 3735*61046927SAndroid Build Coastguard Worker max_equation="100" 3736*61046927SAndroid Build Coastguard Worker units="percent" 3737*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3738*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3739*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3740*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3741*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3742*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3743*61046927SAndroid Build Coastguard Worker /> 3744*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 3745*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 3746*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 3747*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 3748*61046927SAndroid Build Coastguard Worker data_type="float" 3749*61046927SAndroid Build Coastguard Worker max_equation="100" 3750*61046927SAndroid Build Coastguard Worker units="percent" 3751*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3752*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3753*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3754*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3755*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3756*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3757*61046927SAndroid Build Coastguard Worker /> 3758*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 3759*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 3760*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 3761*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 3762*61046927SAndroid Build Coastguard Worker data_type="float" 3763*61046927SAndroid Build Coastguard Worker max_equation="100" 3764*61046927SAndroid Build Coastguard Worker units="percent" 3765*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3766*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3767*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3768*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3769*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3770*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3771*61046927SAndroid Build Coastguard Worker /> 3772*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 3773*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 3774*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 3775*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 3776*61046927SAndroid Build Coastguard Worker data_type="float" 3777*61046927SAndroid Build Coastguard Worker max_equation="100" 3778*61046927SAndroid Build Coastguard Worker units="percent" 3779*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3780*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3781*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3782*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3783*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3784*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3785*61046927SAndroid Build Coastguard Worker /> 3786*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 3787*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 3788*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 3789*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 3790*61046927SAndroid Build Coastguard Worker data_type="float" 3791*61046927SAndroid Build Coastguard Worker max_equation="100" 3792*61046927SAndroid Build Coastguard Worker units="percent" 3793*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3794*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3795*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3796*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3797*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3798*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3799*61046927SAndroid Build Coastguard Worker /> 3800*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 3801*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 3802*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 3803*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 3804*61046927SAndroid Build Coastguard Worker data_type="float" 3805*61046927SAndroid Build Coastguard Worker max_equation="100" 3806*61046927SAndroid Build Coastguard Worker units="percent" 3807*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3808*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3809*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3810*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3811*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3812*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3813*61046927SAndroid Build Coastguard Worker /> 3814*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 3815*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 3816*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 3817*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 3818*61046927SAndroid Build Coastguard Worker data_type="float" 3819*61046927SAndroid Build Coastguard Worker max_equation="100" 3820*61046927SAndroid Build Coastguard Worker units="percent" 3821*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3822*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3823*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3824*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3825*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3826*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3827*61046927SAndroid Build Coastguard Worker /> 3828*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 3829*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 3830*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 3831*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 3832*61046927SAndroid Build Coastguard Worker data_type="uint64" 3833*61046927SAndroid Build Coastguard Worker units="pixels" 3834*61046927SAndroid Build Coastguard Worker semantic_type="event" 3835*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 3836*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 3837*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3838*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3839*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3840*61046927SAndroid Build Coastguard Worker /> 3841*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 3842*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 3843*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 3844*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 3845*61046927SAndroid Build Coastguard Worker data_type="uint64" 3846*61046927SAndroid Build Coastguard Worker units="pixels" 3847*61046927SAndroid Build Coastguard Worker semantic_type="event" 3848*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 3849*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 3850*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3851*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3852*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3853*61046927SAndroid Build Coastguard Worker /> 3854*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 3855*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 3856*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 3857*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 3858*61046927SAndroid Build Coastguard Worker data_type="uint64" 3859*61046927SAndroid Build Coastguard Worker units="pixels" 3860*61046927SAndroid Build Coastguard Worker semantic_type="event" 3861*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 3862*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 3863*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3864*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3865*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3866*61046927SAndroid Build Coastguard Worker /> 3867*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 3868*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 3869*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 3870*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 3871*61046927SAndroid Build Coastguard Worker data_type="uint64" 3872*61046927SAndroid Build Coastguard Worker units="pixels" 3873*61046927SAndroid Build Coastguard Worker semantic_type="event" 3874*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 3875*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3876*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 3877*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3878*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3879*61046927SAndroid Build Coastguard Worker /> 3880*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 3881*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 3882*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 3883*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 3884*61046927SAndroid Build Coastguard Worker data_type="uint64" 3885*61046927SAndroid Build Coastguard Worker units="pixels" 3886*61046927SAndroid Build Coastguard Worker semantic_type="event" 3887*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 3888*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3889*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3890*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3891*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3892*61046927SAndroid Build Coastguard Worker /> 3893*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 3894*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 3895*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 3896*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 3897*61046927SAndroid Build Coastguard Worker data_type="uint64" 3898*61046927SAndroid Build Coastguard Worker units="pixels" 3899*61046927SAndroid Build Coastguard Worker semantic_type="event" 3900*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 3901*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3902*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3903*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3904*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3905*61046927SAndroid Build Coastguard Worker /> 3906*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 3907*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 3908*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 3909*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 3910*61046927SAndroid Build Coastguard Worker data_type="uint64" 3911*61046927SAndroid Build Coastguard Worker units="pixels" 3912*61046927SAndroid Build Coastguard Worker semantic_type="event" 3913*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 3914*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3915*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3916*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3917*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3918*61046927SAndroid Build Coastguard Worker /> 3919*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 3920*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 3921*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 3922*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 3923*61046927SAndroid Build Coastguard Worker data_type="uint64" 3924*61046927SAndroid Build Coastguard Worker units="texels" 3925*61046927SAndroid Build Coastguard Worker semantic_type="event" 3926*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 3927*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 3928*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3929*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3930*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3931*61046927SAndroid Build Coastguard Worker /> 3932*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 3933*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 3934*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 3935*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 3936*61046927SAndroid Build Coastguard Worker data_type="uint64" 3937*61046927SAndroid Build Coastguard Worker units="texels" 3938*61046927SAndroid Build Coastguard Worker semantic_type="event" 3939*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 3940*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 3941*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 3942*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3943*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3944*61046927SAndroid Build Coastguard Worker /> 3945*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 3946*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 3947*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 3948*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 3949*61046927SAndroid Build Coastguard Worker data_type="uint64" 3950*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3951*61046927SAndroid Build Coastguard Worker units="bytes" 3952*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3953*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 3954*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3955*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3956*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3957*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3958*61046927SAndroid Build Coastguard Worker /> 3959*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 3960*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 3961*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 3962*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 3963*61046927SAndroid Build Coastguard Worker data_type="uint64" 3964*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3965*61046927SAndroid Build Coastguard Worker units="bytes" 3966*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3967*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 3968*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3969*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3970*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3971*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3972*61046927SAndroid Build Coastguard Worker /> 3973*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 3974*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 3975*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 3976*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 3977*61046927SAndroid Build Coastguard Worker data_type="uint64" 3978*61046927SAndroid Build Coastguard Worker units="messages" 3979*61046927SAndroid Build Coastguard Worker semantic_type="event" 3980*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 3981*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3982*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3983*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3984*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3985*61046927SAndroid Build Coastguard Worker /> 3986*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 3987*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 3988*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 3989*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 3990*61046927SAndroid Build Coastguard Worker data_type="uint64" 3991*61046927SAndroid Build Coastguard Worker units="messages" 3992*61046927SAndroid Build Coastguard Worker semantic_type="event" 3993*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 3994*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 3995*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3996*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3997*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3998*61046927SAndroid Build Coastguard Worker /> 3999*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 4000*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 4001*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 4002*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 4003*61046927SAndroid Build Coastguard Worker data_type="uint64" 4004*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 4005*61046927SAndroid Build Coastguard Worker units="bytes" 4006*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4007*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 4008*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4009*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 4010*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4011*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4012*61046927SAndroid Build Coastguard Worker /> 4013*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 4014*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 4015*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 4016*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 4017*61046927SAndroid Build Coastguard Worker data_type="uint64" 4018*61046927SAndroid Build Coastguard Worker units="messages" 4019*61046927SAndroid Build Coastguard Worker semantic_type="event" 4020*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 4021*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 4022*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4023*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4024*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4025*61046927SAndroid Build Coastguard Worker /> 4026*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Stalled" 4027*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank0Stalled" 4028*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank0_stalled" 4029*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank0 is stalled" 4030*61046927SAndroid Build Coastguard Worker data_type="float" 4031*61046927SAndroid Build Coastguard Worker max_equation="100" 4032*61046927SAndroid Build Coastguard Worker units="percent" 4033*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4034*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 4035*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 4036*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4037*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4038*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4039*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4040*61046927SAndroid Build Coastguard Worker /> 4041*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Stalled" 4042*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank1Stalled" 4043*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank1_stalled" 4044*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank1 is stalled" 4045*61046927SAndroid Build Coastguard Worker data_type="float" 4046*61046927SAndroid Build Coastguard Worker max_equation="100" 4047*61046927SAndroid Build Coastguard Worker units="percent" 4048*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4049*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 4050*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 4051*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4052*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4053*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4054*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4055*61046927SAndroid Build Coastguard Worker /> 4056*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Active" 4057*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank1Active" 4058*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank1_active" 4059*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank1 is active" 4060*61046927SAndroid Build Coastguard Worker data_type="float" 4061*61046927SAndroid Build Coastguard Worker max_equation="100" 4062*61046927SAndroid Build Coastguard Worker units="percent" 4063*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4064*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 4065*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 4066*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4067*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4068*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4069*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4070*61046927SAndroid Build Coastguard Worker /> 4071*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Active" 4072*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank0Active" 4073*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank0_active" 4074*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank0 is active" 4075*61046927SAndroid Build Coastguard Worker data_type="float" 4076*61046927SAndroid Build Coastguard Worker max_equation="100" 4077*61046927SAndroid Build Coastguard Worker units="percent" 4078*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4079*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 4080*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 4081*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4082*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4083*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4084*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4085*61046927SAndroid Build Coastguard Worker /> 4086*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 4087*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 4088*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 4089*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 4090*61046927SAndroid Build Coastguard Worker data_type="float" 4091*61046927SAndroid Build Coastguard Worker max_equation="100" 4092*61046927SAndroid Build Coastguard Worker units="percent" 4093*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4094*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 4095*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 4096*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 4097*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4098*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 4099*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4100*61046927SAndroid Build Coastguard Worker /> 4101*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 4102*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 4103*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x103F03DA" /> 4104*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x143F0001" /> 4105*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12180340" /> 4106*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12190340" /> 4107*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C3F1187" /> 4108*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E3F1205" /> 4109*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003F0500" /> 4110*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x023F042B" /> 4111*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043F002C" /> 4112*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C5AC000" /> 4113*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E5AC000" /> 4114*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005A8000" /> 4115*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025AC000" /> 4116*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045A4000" /> 4117*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04183400" /> 4118*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10180000" /> 4119*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06190034" /> 4120*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10190000" /> 4121*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1DC000" /> 4122*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1DC000" /> 4123*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001D8000" /> 4124*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021DC000" /> 4125*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041D4000" /> 4126*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101F02A8" /> 4127*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA000" /> 4128*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F00BA" /> 4129*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C388000" /> 4130*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C395000" /> 4131*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E395000" /> 4132*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00394000" /> 4133*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02395000" /> 4134*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04391000" /> 4135*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06392000" /> 4136*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C3A4000" /> 4137*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8AA800" /> 4138*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D8A0002" /> 4139*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 4140*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 4141*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078A8000" /> 4142*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A8000" /> 4143*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 4144*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8A8000" /> 4145*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B4005" /> 4146*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B0015" /> 4147*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B2A80" /> 4148*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185800A" /> 4149*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 4150*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 4151*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830154" /> 4152*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 4153*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 4154*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 4155*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 4156*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 4157*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 4158*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 4159*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 4160*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 4161*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 4162*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 4163*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 4164*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 4165*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 4166*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 4167*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 4168*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 4169*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 4170*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 4171*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800000" /> 4172*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800000" /> 4173*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 4174*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 4175*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 4176*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F800000" /> 4177*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 4178*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800060" /> 4179*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 4180*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 4181*61046927SAndroid Build Coastguard Worker </register_config> 4182*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 4183*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 4184*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 4185*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 4186*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 4187*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 4188*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 4189*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 4190*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 4191*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00014002" /> 4192*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000C3FF" /> 4193*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00010002" /> 4194*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000C7FF" /> 4195*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00004002" /> 4196*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000D3FF" /> 4197*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100700" /> 4198*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FF1F" /> 4199*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00001402" /> 4200*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC3F" /> 4201*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00001002" /> 4202*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC7F" /> 4203*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00000402" /> 4204*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FD3F" /> 4205*61046927SAndroid Build Coastguard Worker </register_config> 4206*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 4207*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 4208*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 4209*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 4210*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 4211*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 4212*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 4213*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 4214*61046927SAndroid Build Coastguard Worker </register_config> 4215*61046927SAndroid Build Coastguard Worker </set> 4216*61046927SAndroid Build Coastguard Worker 4217*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_3" 4218*61046927SAndroid Build Coastguard Worker chipset="CHV" 4219*61046927SAndroid Build Coastguard Worker symbol_name="L3_3" 4220*61046927SAndroid Build Coastguard Worker underscore_name="l3_3" 4221*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4222*61046927SAndroid Build Coastguard Worker hw_config_guid="0de6539e-33b4-4aee-83c4-9ab45a579b94" 4223*61046927SAndroid Build Coastguard Worker > 4224*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 4225*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 4226*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 4227*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 4228*61046927SAndroid Build Coastguard Worker data_type="uint64" 4229*61046927SAndroid Build Coastguard Worker units="ns" 4230*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4231*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 4232*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4236*61046927SAndroid Build Coastguard Worker /> 4237*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 4238*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 4239*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 4240*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 4241*61046927SAndroid Build Coastguard Worker data_type="uint64" 4242*61046927SAndroid Build Coastguard Worker units="cycles" 4243*61046927SAndroid Build Coastguard Worker semantic_type="event" 4244*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 4245*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4246*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 4247*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4248*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4249*61046927SAndroid Build Coastguard Worker /> 4250*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 4251*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 4252*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 4253*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 4254*61046927SAndroid Build Coastguard Worker data_type="uint64" 4255*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 4256*61046927SAndroid Build Coastguard Worker units="hz" 4257*61046927SAndroid Build Coastguard Worker semantic_type="event" 4258*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 4259*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4260*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4261*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4262*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4263*61046927SAndroid Build Coastguard Worker /> 4264*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 4265*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 4266*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 4267*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 4268*61046927SAndroid Build Coastguard Worker data_type="float" 4269*61046927SAndroid Build Coastguard Worker max_equation="100" 4270*61046927SAndroid Build Coastguard Worker units="percent" 4271*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4272*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 4273*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4274*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 4275*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4276*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4277*61046927SAndroid Build Coastguard Worker /> 4278*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 4279*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 4280*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 4281*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 4282*61046927SAndroid Build Coastguard Worker data_type="uint64" 4283*61046927SAndroid Build Coastguard Worker units="threads" 4284*61046927SAndroid Build Coastguard Worker semantic_type="event" 4285*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 4286*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4287*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4289*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4290*61046927SAndroid Build Coastguard Worker /> 4291*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 4292*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 4293*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 4294*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 4295*61046927SAndroid Build Coastguard Worker data_type="uint64" 4296*61046927SAndroid Build Coastguard Worker units="threads" 4297*61046927SAndroid Build Coastguard Worker semantic_type="event" 4298*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 4299*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 4300*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4301*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4302*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4303*61046927SAndroid Build Coastguard Worker /> 4304*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 4305*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 4306*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 4307*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 4308*61046927SAndroid Build Coastguard Worker data_type="uint64" 4309*61046927SAndroid Build Coastguard Worker units="threads" 4310*61046927SAndroid Build Coastguard Worker semantic_type="event" 4311*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 4312*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 4313*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4314*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4315*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4316*61046927SAndroid Build Coastguard Worker /> 4317*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 4318*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 4319*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 4320*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 4321*61046927SAndroid Build Coastguard Worker data_type="uint64" 4322*61046927SAndroid Build Coastguard Worker units="threads" 4323*61046927SAndroid Build Coastguard Worker semantic_type="event" 4324*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 4325*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4326*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4327*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4328*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4329*61046927SAndroid Build Coastguard Worker /> 4330*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 4331*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 4332*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 4333*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 4334*61046927SAndroid Build Coastguard Worker data_type="uint64" 4335*61046927SAndroid Build Coastguard Worker units="threads" 4336*61046927SAndroid Build Coastguard Worker semantic_type="event" 4337*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 4338*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4339*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4340*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4341*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4342*61046927SAndroid Build Coastguard Worker /> 4343*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 4344*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 4345*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 4346*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 4347*61046927SAndroid Build Coastguard Worker data_type="uint64" 4348*61046927SAndroid Build Coastguard Worker units="threads" 4349*61046927SAndroid Build Coastguard Worker semantic_type="event" 4350*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 4351*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4352*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4353*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4354*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4355*61046927SAndroid Build Coastguard Worker /> 4356*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 4357*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 4358*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 4359*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 4360*61046927SAndroid Build Coastguard Worker data_type="float" 4361*61046927SAndroid Build Coastguard Worker max_equation="100" 4362*61046927SAndroid Build Coastguard Worker units="percent" 4363*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4364*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4365*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4366*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4367*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4368*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4369*61046927SAndroid Build Coastguard Worker /> 4370*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 4371*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 4372*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 4373*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 4374*61046927SAndroid Build Coastguard Worker data_type="float" 4375*61046927SAndroid Build Coastguard Worker max_equation="100" 4376*61046927SAndroid Build Coastguard Worker units="percent" 4377*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4378*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4379*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4380*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4381*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4382*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4383*61046927SAndroid Build Coastguard Worker /> 4384*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 4385*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 4386*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 4387*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 4388*61046927SAndroid Build Coastguard Worker data_type="float" 4389*61046927SAndroid Build Coastguard Worker max_equation="100" 4390*61046927SAndroid Build Coastguard Worker units="percent" 4391*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4392*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4393*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4394*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4395*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4396*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4397*61046927SAndroid Build Coastguard Worker /> 4398*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 4399*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 4400*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 4401*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 4402*61046927SAndroid Build Coastguard Worker data_type="float" 4403*61046927SAndroid Build Coastguard Worker max_equation="100" 4404*61046927SAndroid Build Coastguard Worker units="percent" 4405*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4406*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4407*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4408*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4409*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4410*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4411*61046927SAndroid Build Coastguard Worker /> 4412*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 4413*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 4414*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 4415*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 4416*61046927SAndroid Build Coastguard Worker data_type="float" 4417*61046927SAndroid Build Coastguard Worker max_equation="100" 4418*61046927SAndroid Build Coastguard Worker units="percent" 4419*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4420*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4421*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4422*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4423*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4424*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4425*61046927SAndroid Build Coastguard Worker /> 4426*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 4427*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 4428*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 4429*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 4430*61046927SAndroid Build Coastguard Worker data_type="float" 4431*61046927SAndroid Build Coastguard Worker max_equation="100" 4432*61046927SAndroid Build Coastguard Worker units="percent" 4433*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4434*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4435*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4436*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4437*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4438*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4439*61046927SAndroid Build Coastguard Worker /> 4440*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 4441*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 4442*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 4443*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 4444*61046927SAndroid Build Coastguard Worker data_type="float" 4445*61046927SAndroid Build Coastguard Worker max_equation="100" 4446*61046927SAndroid Build Coastguard Worker units="percent" 4447*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4448*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4449*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4450*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4451*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4452*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4453*61046927SAndroid Build Coastguard Worker /> 4454*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 4455*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 4456*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 4457*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 4458*61046927SAndroid Build Coastguard Worker data_type="float" 4459*61046927SAndroid Build Coastguard Worker max_equation="100" 4460*61046927SAndroid Build Coastguard Worker units="percent" 4461*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4462*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4463*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4464*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4465*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4466*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4467*61046927SAndroid Build Coastguard Worker /> 4468*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 4469*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 4470*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 4471*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 4472*61046927SAndroid Build Coastguard Worker data_type="float" 4473*61046927SAndroid Build Coastguard Worker max_equation="100" 4474*61046927SAndroid Build Coastguard Worker units="percent" 4475*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4476*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4477*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4478*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4479*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4480*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4481*61046927SAndroid Build Coastguard Worker /> 4482*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 4483*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 4484*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 4485*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 4486*61046927SAndroid Build Coastguard Worker data_type="float" 4487*61046927SAndroid Build Coastguard Worker max_equation="100" 4488*61046927SAndroid Build Coastguard Worker units="percent" 4489*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4490*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4491*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4492*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4493*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4494*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4495*61046927SAndroid Build Coastguard Worker /> 4496*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 4497*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 4498*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 4499*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 4500*61046927SAndroid Build Coastguard Worker data_type="uint64" 4501*61046927SAndroid Build Coastguard Worker units="pixels" 4502*61046927SAndroid Build Coastguard Worker semantic_type="event" 4503*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 4504*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 4505*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4506*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4507*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4508*61046927SAndroid Build Coastguard Worker /> 4509*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 4510*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 4511*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 4512*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 4513*61046927SAndroid Build Coastguard Worker data_type="uint64" 4514*61046927SAndroid Build Coastguard Worker units="pixels" 4515*61046927SAndroid Build Coastguard Worker semantic_type="event" 4516*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 4517*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 4518*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4519*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4520*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4521*61046927SAndroid Build Coastguard Worker /> 4522*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 4523*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 4524*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 4525*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 4526*61046927SAndroid Build Coastguard Worker data_type="uint64" 4527*61046927SAndroid Build Coastguard Worker units="pixels" 4528*61046927SAndroid Build Coastguard Worker semantic_type="event" 4529*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 4530*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 4531*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4532*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4533*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4534*61046927SAndroid Build Coastguard Worker /> 4535*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 4536*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 4537*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 4538*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 4539*61046927SAndroid Build Coastguard Worker data_type="uint64" 4540*61046927SAndroid Build Coastguard Worker units="pixels" 4541*61046927SAndroid Build Coastguard Worker semantic_type="event" 4542*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 4543*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4544*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 4545*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4546*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4547*61046927SAndroid Build Coastguard Worker /> 4548*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 4549*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 4550*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 4551*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 4552*61046927SAndroid Build Coastguard Worker data_type="uint64" 4553*61046927SAndroid Build Coastguard Worker units="pixels" 4554*61046927SAndroid Build Coastguard Worker semantic_type="event" 4555*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 4556*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4557*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4558*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4559*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4560*61046927SAndroid Build Coastguard Worker /> 4561*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 4562*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 4563*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 4564*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 4565*61046927SAndroid Build Coastguard Worker data_type="uint64" 4566*61046927SAndroid Build Coastguard Worker units="pixels" 4567*61046927SAndroid Build Coastguard Worker semantic_type="event" 4568*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 4569*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4570*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4571*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4572*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4573*61046927SAndroid Build Coastguard Worker /> 4574*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 4575*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 4576*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 4577*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 4578*61046927SAndroid Build Coastguard Worker data_type="uint64" 4579*61046927SAndroid Build Coastguard Worker units="pixels" 4580*61046927SAndroid Build Coastguard Worker semantic_type="event" 4581*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 4582*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4583*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4584*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4585*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4586*61046927SAndroid Build Coastguard Worker /> 4587*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 4588*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 4589*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 4590*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 4591*61046927SAndroid Build Coastguard Worker data_type="uint64" 4592*61046927SAndroid Build Coastguard Worker units="texels" 4593*61046927SAndroid Build Coastguard Worker semantic_type="event" 4594*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 4595*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 4596*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4597*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4598*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4599*61046927SAndroid Build Coastguard Worker /> 4600*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 4601*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 4602*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 4603*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 4604*61046927SAndroid Build Coastguard Worker data_type="uint64" 4605*61046927SAndroid Build Coastguard Worker units="texels" 4606*61046927SAndroid Build Coastguard Worker semantic_type="event" 4607*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 4608*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4609*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 4610*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4611*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4612*61046927SAndroid Build Coastguard Worker /> 4613*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 4614*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 4615*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 4616*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 4617*61046927SAndroid Build Coastguard Worker data_type="uint64" 4618*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4619*61046927SAndroid Build Coastguard Worker units="bytes" 4620*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4621*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 4622*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 4623*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4624*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4625*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4626*61046927SAndroid Build Coastguard Worker /> 4627*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 4628*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 4629*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 4630*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 4631*61046927SAndroid Build Coastguard Worker data_type="uint64" 4632*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4633*61046927SAndroid Build Coastguard Worker units="bytes" 4634*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4635*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 4636*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 4637*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4638*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4639*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4640*61046927SAndroid Build Coastguard Worker /> 4641*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 4642*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 4643*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 4644*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 4645*61046927SAndroid Build Coastguard Worker data_type="uint64" 4646*61046927SAndroid Build Coastguard Worker units="messages" 4647*61046927SAndroid Build Coastguard Worker semantic_type="event" 4648*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 4649*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4650*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4651*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4652*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4653*61046927SAndroid Build Coastguard Worker /> 4654*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 4655*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 4656*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 4657*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 4658*61046927SAndroid Build Coastguard Worker data_type="uint64" 4659*61046927SAndroid Build Coastguard Worker units="messages" 4660*61046927SAndroid Build Coastguard Worker semantic_type="event" 4661*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 4662*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 4663*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4664*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4665*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4666*61046927SAndroid Build Coastguard Worker /> 4667*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 4668*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 4669*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 4670*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 4671*61046927SAndroid Build Coastguard Worker data_type="uint64" 4672*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 4673*61046927SAndroid Build Coastguard Worker units="bytes" 4674*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4675*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 4676*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4677*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 4678*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4679*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4680*61046927SAndroid Build Coastguard Worker /> 4681*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 4682*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 4683*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 4684*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 4685*61046927SAndroid Build Coastguard Worker data_type="uint64" 4686*61046927SAndroid Build Coastguard Worker units="messages" 4687*61046927SAndroid Build Coastguard Worker semantic_type="event" 4688*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 4689*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 4690*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4691*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4692*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4693*61046927SAndroid Build Coastguard Worker /> 4694*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank3 Stalled" 4695*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank3Stalled" 4696*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank3_stalled" 4697*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank3 is stalled" 4698*61046927SAndroid Build Coastguard Worker data_type="float" 4699*61046927SAndroid Build Coastguard Worker max_equation="100" 4700*61046927SAndroid Build Coastguard Worker units="percent" 4701*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4702*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 4703*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 4704*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4705*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4706*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4707*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4708*61046927SAndroid Build Coastguard Worker /> 4709*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank3 Stalled" 4710*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank3Stalled" 4711*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank3_stalled" 4712*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank3 is stalled" 4713*61046927SAndroid Build Coastguard Worker data_type="float" 4714*61046927SAndroid Build Coastguard Worker max_equation="100" 4715*61046927SAndroid Build Coastguard Worker units="percent" 4716*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4717*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 4718*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 4719*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4723*61046927SAndroid Build Coastguard Worker /> 4724*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank3 Active" 4725*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank3Active" 4726*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank3_active" 4727*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank3 is active" 4728*61046927SAndroid Build Coastguard Worker data_type="float" 4729*61046927SAndroid Build Coastguard Worker max_equation="100" 4730*61046927SAndroid Build Coastguard Worker units="percent" 4731*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4732*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 4733*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 4734*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4735*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4736*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4737*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4738*61046927SAndroid Build Coastguard Worker /> 4739*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank3 Active" 4740*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank3Active" 4741*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank3_active" 4742*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank3 is active" 4743*61046927SAndroid Build Coastguard Worker data_type="float" 4744*61046927SAndroid Build Coastguard Worker max_equation="100" 4745*61046927SAndroid Build Coastguard Worker units="percent" 4746*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4747*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 4748*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 4749*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4750*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4751*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4752*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4753*61046927SAndroid Build Coastguard Worker /> 4754*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 4755*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 4756*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 4757*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 4758*61046927SAndroid Build Coastguard Worker data_type="float" 4759*61046927SAndroid Build Coastguard Worker max_equation="100" 4760*61046927SAndroid Build Coastguard Worker units="percent" 4761*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4762*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 4763*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 4764*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 4765*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4766*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 4767*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4768*61046927SAndroid Build Coastguard Worker /> 4769*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 4770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 4771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121B0340" /> 4772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x103F0274" /> 4773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x123F0000" /> 4774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x129B0340" /> 4775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10BF0274" /> 4776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12BF0000" /> 4777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041B3400" /> 4778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101B0000" /> 4779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045C8000" /> 4780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A3D4000" /> 4781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003F0080" /> 4782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x023F0793" /> 4783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043F0014" /> 4784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04588000" /> 4785*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005A8000" /> 4786*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025AC000" /> 4787*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045A4000" /> 4788*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5B4000" /> 4789*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001D8000" /> 4790*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021DC000" /> 4791*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041D4000" /> 4792*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA000" /> 4793*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F002A" /> 4794*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A384000" /> 4795*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00394000" /> 4796*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02395000" /> 4797*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04399000" /> 4798*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x069B0034" /> 4799*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109B0000" /> 4800*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06DC4000" /> 4801*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBD4000" /> 4802*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBF0981" /> 4803*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EBF0A0F" /> 4804*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06D84000" /> 4805*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDAC000" /> 4806*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EDAC000" /> 4807*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDB4000" /> 4808*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9DC000" /> 4809*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9DC000" /> 4810*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F02A8" /> 4811*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9F0080" /> 4812*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB84000" /> 4813*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB95000" /> 4814*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB95000" /> 4815*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B92000" /> 4816*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000F" /> 4817*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D880400" /> 4818*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 4819*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 4820*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078A8000" /> 4821*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A8000" /> 4822*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 4823*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B8009" /> 4824*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B002A" /> 4825*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B2A80" /> 4826*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198C4000" /> 4827*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0015" /> 4828*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8C4000" /> 4829*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8DA000" /> 4830*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 4831*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078D2000" /> 4832*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185800A" /> 4833*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 4834*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 4835*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830154" /> 4836*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 4837*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 4838*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 4839*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 4840*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 4841*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 4842*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 4843*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 4844*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 4845*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 4846*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 4847*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 4848*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 4849*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 4850*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 4851*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 4852*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 4853*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 4854*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 4855*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800C00" /> 4856*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800C63" /> 4857*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 4858*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 4859*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 4860*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F8014A5" /> 4861*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 4862*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800045" /> 4863*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 4864*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 4865*61046927SAndroid Build Coastguard Worker </register_config> 4866*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 4867*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 4868*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 4869*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 4870*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 4871*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 4872*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 4873*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 4874*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 4875*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00014002" /> 4876*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000C3FF" /> 4877*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00010002" /> 4878*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000C7FF" /> 4879*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00004002" /> 4880*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000D3FF" /> 4881*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100700" /> 4882*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FF1F" /> 4883*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00001402" /> 4884*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC3F" /> 4885*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00001002" /> 4886*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC7F" /> 4887*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00000402" /> 4888*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FD3F" /> 4889*61046927SAndroid Build Coastguard Worker </register_config> 4890*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 4891*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 4892*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 4893*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 4894*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 4895*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 4896*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 4897*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 4898*61046927SAndroid Build Coastguard Worker </register_config> 4899*61046927SAndroid Build Coastguard Worker </set> 4900*61046927SAndroid Build Coastguard Worker 4901*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_4" 4902*61046927SAndroid Build Coastguard Worker chipset="CHV" 4903*61046927SAndroid Build Coastguard Worker symbol_name="L3_4" 4904*61046927SAndroid Build Coastguard Worker underscore_name="l3_4" 4905*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4906*61046927SAndroid Build Coastguard Worker hw_config_guid="be74c9d6-268f-4d7f-b2e8-8d91d4441883" 4907*61046927SAndroid Build Coastguard Worker > 4908*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 4909*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 4910*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 4911*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 4912*61046927SAndroid Build Coastguard Worker data_type="uint64" 4913*61046927SAndroid Build Coastguard Worker units="ns" 4914*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4915*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 4916*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4917*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4918*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4919*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4920*61046927SAndroid Build Coastguard Worker /> 4921*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 4922*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 4923*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 4924*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 4925*61046927SAndroid Build Coastguard Worker data_type="uint64" 4926*61046927SAndroid Build Coastguard Worker units="cycles" 4927*61046927SAndroid Build Coastguard Worker semantic_type="event" 4928*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 4929*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4930*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 4931*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4932*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4933*61046927SAndroid Build Coastguard Worker /> 4934*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 4935*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 4936*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 4937*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 4938*61046927SAndroid Build Coastguard Worker data_type="uint64" 4939*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 4940*61046927SAndroid Build Coastguard Worker units="hz" 4941*61046927SAndroid Build Coastguard Worker semantic_type="event" 4942*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 4943*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4944*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4945*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4946*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4947*61046927SAndroid Build Coastguard Worker /> 4948*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 4949*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 4950*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 4951*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 4952*61046927SAndroid Build Coastguard Worker data_type="float" 4953*61046927SAndroid Build Coastguard Worker max_equation="100" 4954*61046927SAndroid Build Coastguard Worker units="percent" 4955*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4956*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 4957*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4958*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 4959*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4960*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4961*61046927SAndroid Build Coastguard Worker /> 4962*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 4963*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 4964*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 4965*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 4966*61046927SAndroid Build Coastguard Worker data_type="uint64" 4967*61046927SAndroid Build Coastguard Worker units="threads" 4968*61046927SAndroid Build Coastguard Worker semantic_type="event" 4969*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 4970*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4971*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4972*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4973*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4974*61046927SAndroid Build Coastguard Worker /> 4975*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 4976*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 4977*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 4978*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 4979*61046927SAndroid Build Coastguard Worker data_type="uint64" 4980*61046927SAndroid Build Coastguard Worker units="threads" 4981*61046927SAndroid Build Coastguard Worker semantic_type="event" 4982*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 4983*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 4984*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4985*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4986*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4987*61046927SAndroid Build Coastguard Worker /> 4988*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 4989*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 4990*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 4991*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 4992*61046927SAndroid Build Coastguard Worker data_type="uint64" 4993*61046927SAndroid Build Coastguard Worker units="threads" 4994*61046927SAndroid Build Coastguard Worker semantic_type="event" 4995*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 4996*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 4997*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4998*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4999*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5000*61046927SAndroid Build Coastguard Worker /> 5001*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 5002*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 5003*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 5004*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 5005*61046927SAndroid Build Coastguard Worker data_type="uint64" 5006*61046927SAndroid Build Coastguard Worker units="threads" 5007*61046927SAndroid Build Coastguard Worker semantic_type="event" 5008*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 5009*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 5010*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5011*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5012*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5013*61046927SAndroid Build Coastguard Worker /> 5014*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 5015*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 5016*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 5017*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 5018*61046927SAndroid Build Coastguard Worker data_type="uint64" 5019*61046927SAndroid Build Coastguard Worker units="threads" 5020*61046927SAndroid Build Coastguard Worker semantic_type="event" 5021*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 5022*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 5023*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5024*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5025*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5026*61046927SAndroid Build Coastguard Worker /> 5027*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 5028*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 5029*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 5030*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 5031*61046927SAndroid Build Coastguard Worker data_type="uint64" 5032*61046927SAndroid Build Coastguard Worker units="threads" 5033*61046927SAndroid Build Coastguard Worker semantic_type="event" 5034*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 5035*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 5036*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5037*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5038*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5039*61046927SAndroid Build Coastguard Worker /> 5040*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 5041*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 5042*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 5043*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 5044*61046927SAndroid Build Coastguard Worker data_type="float" 5045*61046927SAndroid Build Coastguard Worker max_equation="100" 5046*61046927SAndroid Build Coastguard Worker units="percent" 5047*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5048*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5049*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5050*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5051*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5052*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5053*61046927SAndroid Build Coastguard Worker /> 5054*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 5055*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 5056*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 5057*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 5058*61046927SAndroid Build Coastguard Worker data_type="float" 5059*61046927SAndroid Build Coastguard Worker max_equation="100" 5060*61046927SAndroid Build Coastguard Worker units="percent" 5061*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5062*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5063*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5064*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5065*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5066*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5067*61046927SAndroid Build Coastguard Worker /> 5068*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 5069*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 5070*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 5071*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 5072*61046927SAndroid Build Coastguard Worker data_type="float" 5073*61046927SAndroid Build Coastguard Worker max_equation="100" 5074*61046927SAndroid Build Coastguard Worker units="percent" 5075*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5076*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5077*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 5078*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5079*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5080*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5081*61046927SAndroid Build Coastguard Worker /> 5082*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 5083*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 5084*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 5085*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 5086*61046927SAndroid Build Coastguard Worker data_type="float" 5087*61046927SAndroid Build Coastguard Worker max_equation="100" 5088*61046927SAndroid Build Coastguard Worker units="percent" 5089*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5090*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5091*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5092*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5093*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5094*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5095*61046927SAndroid Build Coastguard Worker /> 5096*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 5097*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 5098*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 5099*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 5100*61046927SAndroid Build Coastguard Worker data_type="float" 5101*61046927SAndroid Build Coastguard Worker max_equation="100" 5102*61046927SAndroid Build Coastguard Worker units="percent" 5103*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5104*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5105*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5106*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5107*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5108*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5109*61046927SAndroid Build Coastguard Worker /> 5110*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 5111*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 5112*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 5113*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 5114*61046927SAndroid Build Coastguard Worker data_type="float" 5115*61046927SAndroid Build Coastguard Worker max_equation="100" 5116*61046927SAndroid Build Coastguard Worker units="percent" 5117*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5118*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5119*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5120*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5121*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5122*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5123*61046927SAndroid Build Coastguard Worker /> 5124*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 5125*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 5126*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 5127*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 5128*61046927SAndroid Build Coastguard Worker data_type="float" 5129*61046927SAndroid Build Coastguard Worker max_equation="100" 5130*61046927SAndroid Build Coastguard Worker units="percent" 5131*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5132*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5133*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5134*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5135*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5136*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5137*61046927SAndroid Build Coastguard Worker /> 5138*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 5139*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 5140*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 5141*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 5142*61046927SAndroid Build Coastguard Worker data_type="float" 5143*61046927SAndroid Build Coastguard Worker max_equation="100" 5144*61046927SAndroid Build Coastguard Worker units="percent" 5145*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5146*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5147*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5148*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5149*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5150*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5151*61046927SAndroid Build Coastguard Worker /> 5152*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 5153*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 5154*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 5155*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 5156*61046927SAndroid Build Coastguard Worker data_type="float" 5157*61046927SAndroid Build Coastguard Worker max_equation="100" 5158*61046927SAndroid Build Coastguard Worker units="percent" 5159*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5160*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5161*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5162*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5163*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5164*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5165*61046927SAndroid Build Coastguard Worker /> 5166*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 5167*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 5168*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 5169*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 5170*61046927SAndroid Build Coastguard Worker data_type="float" 5171*61046927SAndroid Build Coastguard Worker max_equation="100" 5172*61046927SAndroid Build Coastguard Worker units="percent" 5173*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5174*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5175*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5176*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 5177*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5178*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5179*61046927SAndroid Build Coastguard Worker /> 5180*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 5181*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 5182*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 5183*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 5184*61046927SAndroid Build Coastguard Worker data_type="uint64" 5185*61046927SAndroid Build Coastguard Worker units="pixels" 5186*61046927SAndroid Build Coastguard Worker semantic_type="event" 5187*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 5188*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 5189*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5190*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5191*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5192*61046927SAndroid Build Coastguard Worker /> 5193*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 5194*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 5195*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 5196*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 5197*61046927SAndroid Build Coastguard Worker data_type="uint64" 5198*61046927SAndroid Build Coastguard Worker units="pixels" 5199*61046927SAndroid Build Coastguard Worker semantic_type="event" 5200*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 5201*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 5202*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5203*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5204*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5205*61046927SAndroid Build Coastguard Worker /> 5206*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 5207*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 5208*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 5209*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 5210*61046927SAndroid Build Coastguard Worker data_type="uint64" 5211*61046927SAndroid Build Coastguard Worker units="pixels" 5212*61046927SAndroid Build Coastguard Worker semantic_type="event" 5213*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 5214*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 5215*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5216*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5217*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5218*61046927SAndroid Build Coastguard Worker /> 5219*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 5220*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 5221*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 5222*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 5223*61046927SAndroid Build Coastguard Worker data_type="uint64" 5224*61046927SAndroid Build Coastguard Worker units="pixels" 5225*61046927SAndroid Build Coastguard Worker semantic_type="event" 5226*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 5227*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5228*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 5229*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5230*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5231*61046927SAndroid Build Coastguard Worker /> 5232*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 5233*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 5234*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 5235*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 5236*61046927SAndroid Build Coastguard Worker data_type="uint64" 5237*61046927SAndroid Build Coastguard Worker units="pixels" 5238*61046927SAndroid Build Coastguard Worker semantic_type="event" 5239*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 5240*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5241*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5242*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5243*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5244*61046927SAndroid Build Coastguard Worker /> 5245*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 5246*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 5247*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 5248*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 5249*61046927SAndroid Build Coastguard Worker data_type="uint64" 5250*61046927SAndroid Build Coastguard Worker units="pixels" 5251*61046927SAndroid Build Coastguard Worker semantic_type="event" 5252*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 5253*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5254*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5255*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5256*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5257*61046927SAndroid Build Coastguard Worker /> 5258*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 5259*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 5260*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 5261*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 5262*61046927SAndroid Build Coastguard Worker data_type="uint64" 5263*61046927SAndroid Build Coastguard Worker units="pixels" 5264*61046927SAndroid Build Coastguard Worker semantic_type="event" 5265*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 5266*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5267*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5268*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5269*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5270*61046927SAndroid Build Coastguard Worker /> 5271*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 5272*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 5273*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 5274*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 5275*61046927SAndroid Build Coastguard Worker data_type="uint64" 5276*61046927SAndroid Build Coastguard Worker units="texels" 5277*61046927SAndroid Build Coastguard Worker semantic_type="event" 5278*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 5279*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 5280*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5281*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5282*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5283*61046927SAndroid Build Coastguard Worker /> 5284*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 5285*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 5286*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 5287*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 5288*61046927SAndroid Build Coastguard Worker data_type="uint64" 5289*61046927SAndroid Build Coastguard Worker units="texels" 5290*61046927SAndroid Build Coastguard Worker semantic_type="event" 5291*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 5292*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 5293*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 5294*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5295*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5296*61046927SAndroid Build Coastguard Worker /> 5297*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 5298*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 5299*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 5300*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 5301*61046927SAndroid Build Coastguard Worker data_type="uint64" 5302*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5303*61046927SAndroid Build Coastguard Worker units="bytes" 5304*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5305*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 5306*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5307*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5308*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5309*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5310*61046927SAndroid Build Coastguard Worker /> 5311*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 5312*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 5313*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 5314*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 5315*61046927SAndroid Build Coastguard Worker data_type="uint64" 5316*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5317*61046927SAndroid Build Coastguard Worker units="bytes" 5318*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5319*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 5320*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5321*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5322*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5323*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5324*61046927SAndroid Build Coastguard Worker /> 5325*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 5326*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 5327*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 5328*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 5329*61046927SAndroid Build Coastguard Worker data_type="uint64" 5330*61046927SAndroid Build Coastguard Worker units="messages" 5331*61046927SAndroid Build Coastguard Worker semantic_type="event" 5332*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 5333*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5334*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5335*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5336*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5337*61046927SAndroid Build Coastguard Worker /> 5338*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 5339*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 5340*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 5341*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 5342*61046927SAndroid Build Coastguard Worker data_type="uint64" 5343*61046927SAndroid Build Coastguard Worker units="messages" 5344*61046927SAndroid Build Coastguard Worker semantic_type="event" 5345*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 5346*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 5347*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5348*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5349*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5350*61046927SAndroid Build Coastguard Worker /> 5351*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 5352*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 5353*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 5354*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 5355*61046927SAndroid Build Coastguard Worker data_type="uint64" 5356*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 5357*61046927SAndroid Build Coastguard Worker units="bytes" 5358*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5359*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 5360*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5361*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 5362*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5363*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5364*61046927SAndroid Build Coastguard Worker /> 5365*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 5366*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 5367*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 5368*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 5369*61046927SAndroid Build Coastguard Worker data_type="uint64" 5370*61046927SAndroid Build Coastguard Worker units="messages" 5371*61046927SAndroid Build Coastguard Worker semantic_type="event" 5372*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 5373*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 5374*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5375*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5376*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5377*61046927SAndroid Build Coastguard Worker /> 5378*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank2 Stalled" 5379*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank2Stalled" 5380*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank2_stalled" 5381*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank2 is stalled" 5382*61046927SAndroid Build Coastguard Worker data_type="float" 5383*61046927SAndroid Build Coastguard Worker max_equation="100" 5384*61046927SAndroid Build Coastguard Worker units="percent" 5385*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5386*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 5387*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 5388*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5389*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5390*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5391*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5392*61046927SAndroid Build Coastguard Worker /> 5393*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank2 Stalled" 5394*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank2Stalled" 5395*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank2_stalled" 5396*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank2 is stalled" 5397*61046927SAndroid Build Coastguard Worker data_type="float" 5398*61046927SAndroid Build Coastguard Worker max_equation="100" 5399*61046927SAndroid Build Coastguard Worker units="percent" 5400*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5401*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 5402*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 5403*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5404*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5405*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5406*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5407*61046927SAndroid Build Coastguard Worker /> 5408*61046927SAndroid Build Coastguard Worker <counter name="Slice1 L3 Bank2 Active" 5409*61046927SAndroid Build Coastguard Worker symbol_name="L31Bank2Active" 5410*61046927SAndroid Build Coastguard Worker underscore_name="l31_bank2_active" 5411*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 L3 bank2 is active" 5412*61046927SAndroid Build Coastguard Worker data_type="float" 5413*61046927SAndroid Build Coastguard Worker max_equation="100" 5414*61046927SAndroid Build Coastguard Worker units="percent" 5415*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5416*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 5417*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 5418*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5419*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5420*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5421*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5422*61046927SAndroid Build Coastguard Worker /> 5423*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank2 Active" 5424*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank2Active" 5425*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank2_active" 5426*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank2 is active" 5427*61046927SAndroid Build Coastguard Worker data_type="float" 5428*61046927SAndroid Build Coastguard Worker max_equation="100" 5429*61046927SAndroid Build Coastguard Worker units="percent" 5430*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5431*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 5432*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 5433*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5434*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5435*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5436*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5437*61046927SAndroid Build Coastguard Worker /> 5438*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 5439*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 5440*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 5441*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 5442*61046927SAndroid Build Coastguard Worker data_type="float" 5443*61046927SAndroid Build Coastguard Worker max_equation="100" 5444*61046927SAndroid Build Coastguard Worker units="percent" 5445*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5446*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 5447*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 5448*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 5449*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5450*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 5451*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5452*61046927SAndroid Build Coastguard Worker /> 5453*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 5454*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 5455*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121A0340" /> 5456*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x103F0017" /> 5457*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x123F0020" /> 5458*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x129A0340" /> 5459*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10BF0017" /> 5460*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12BF0020" /> 5461*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041A3400" /> 5462*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101A0000" /> 5463*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043B8000" /> 5464*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A3E0010" /> 5465*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003F0200" /> 5466*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x023F0113" /> 5467*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043F0014" /> 5468*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02592000" /> 5469*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005A8000" /> 5470*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025AC000" /> 5471*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045A4000" /> 5472*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1C8000" /> 5473*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001D8000" /> 5474*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021DC000" /> 5475*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041D4000" /> 5476*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1E8000" /> 5477*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA000" /> 5478*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F001A" /> 5479*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00394000" /> 5480*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02395000" /> 5481*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04391000" /> 5482*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x069A0034" /> 5483*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109A0000" /> 5484*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06BB4000" /> 5485*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ABE0040" /> 5486*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBF0984" /> 5487*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EBF0A02" /> 5488*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02D94000" /> 5489*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDAC000" /> 5490*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EDAC000" /> 5491*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9C0400" /> 5492*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9DC000" /> 5493*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9DC000" /> 5494*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9E0400" /> 5495*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F02A8" /> 5496*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9F0040" /> 5497*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB95000" /> 5498*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB95000" /> 5499*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000F" /> 5500*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D880400" /> 5501*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 5502*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 5503*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078A8000" /> 5504*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A8000" /> 5505*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 5506*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B8009" /> 5507*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B002A" /> 5508*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B2A80" /> 5509*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198C4000" /> 5510*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0015" /> 5511*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8C4000" /> 5512*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8DA000" /> 5513*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 5514*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078D2000" /> 5515*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185800A" /> 5516*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 5517*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 5518*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830154" /> 5519*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 5520*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 5521*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 5522*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 5523*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 5524*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 5525*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 5526*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 5527*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 5528*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 5529*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 5530*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 5531*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 5532*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 5533*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 5534*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 5535*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 5536*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 5537*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 5538*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800800" /> 5539*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800842" /> 5540*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 5541*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 5542*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 5543*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F801084" /> 5544*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 5545*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800044" /> 5546*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 5547*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 5548*61046927SAndroid Build Coastguard Worker </register_config> 5549*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 5550*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 5551*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 5552*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 5553*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 5554*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 5555*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 5556*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 5557*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 5558*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00014002" /> 5559*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000C3FF" /> 5560*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00010002" /> 5561*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000C7FF" /> 5562*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00004002" /> 5563*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000D3FF" /> 5564*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100700" /> 5565*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FF1F" /> 5566*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00001402" /> 5567*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC3F" /> 5568*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00001002" /> 5569*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC7F" /> 5570*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00000402" /> 5571*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FD3F" /> 5572*61046927SAndroid Build Coastguard Worker </register_config> 5573*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 5574*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 5575*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 5576*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 5577*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 5578*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 5579*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 5580*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 5581*61046927SAndroid Build Coastguard Worker </register_config> 5582*61046927SAndroid Build Coastguard Worker </set> 5583*61046927SAndroid Build Coastguard Worker 5584*61046927SAndroid Build Coastguard Worker <set name="Metric set RasterizerAndPixelBackend" 5585*61046927SAndroid Build Coastguard Worker chipset="CHV" 5586*61046927SAndroid Build Coastguard Worker symbol_name="RasterizerAndPixelBackend" 5587*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer_and_pixel_backend" 5588*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 5589*61046927SAndroid Build Coastguard Worker hw_config_guid="31bc1ff3-8d09-4497-9d79-59c4f943b502" 5590*61046927SAndroid Build Coastguard Worker > 5591*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 5592*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 5593*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 5594*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 5595*61046927SAndroid Build Coastguard Worker data_type="uint64" 5596*61046927SAndroid Build Coastguard Worker units="ns" 5597*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5598*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 5599*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5600*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5601*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5602*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5603*61046927SAndroid Build Coastguard Worker /> 5604*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 5605*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 5606*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 5607*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 5608*61046927SAndroid Build Coastguard Worker data_type="uint64" 5609*61046927SAndroid Build Coastguard Worker units="cycles" 5610*61046927SAndroid Build Coastguard Worker semantic_type="event" 5611*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 5612*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5613*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 5614*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5615*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5616*61046927SAndroid Build Coastguard Worker /> 5617*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 5618*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 5619*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 5620*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 5621*61046927SAndroid Build Coastguard Worker data_type="uint64" 5622*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 5623*61046927SAndroid Build Coastguard Worker units="hz" 5624*61046927SAndroid Build Coastguard Worker semantic_type="event" 5625*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 5626*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5627*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5628*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5629*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5630*61046927SAndroid Build Coastguard Worker /> 5631*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 5632*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 5633*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 5634*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 5635*61046927SAndroid Build Coastguard Worker data_type="float" 5636*61046927SAndroid Build Coastguard Worker max_equation="100" 5637*61046927SAndroid Build Coastguard Worker units="percent" 5638*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5639*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 5640*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5641*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 5642*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5643*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5644*61046927SAndroid Build Coastguard Worker /> 5645*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 5646*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 5647*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 5648*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 5649*61046927SAndroid Build Coastguard Worker data_type="uint64" 5650*61046927SAndroid Build Coastguard Worker units="threads" 5651*61046927SAndroid Build Coastguard Worker semantic_type="event" 5652*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 5653*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5654*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5655*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5656*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5657*61046927SAndroid Build Coastguard Worker /> 5658*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 5659*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 5660*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 5661*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 5662*61046927SAndroid Build Coastguard Worker data_type="uint64" 5663*61046927SAndroid Build Coastguard Worker units="threads" 5664*61046927SAndroid Build Coastguard Worker semantic_type="event" 5665*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 5666*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 5667*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5668*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5669*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5670*61046927SAndroid Build Coastguard Worker /> 5671*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 5672*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 5673*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 5674*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 5675*61046927SAndroid Build Coastguard Worker data_type="uint64" 5676*61046927SAndroid Build Coastguard Worker units="threads" 5677*61046927SAndroid Build Coastguard Worker semantic_type="event" 5678*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 5679*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 5680*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5681*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5682*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5683*61046927SAndroid Build Coastguard Worker /> 5684*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 5685*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 5686*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 5687*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 5688*61046927SAndroid Build Coastguard Worker data_type="uint64" 5689*61046927SAndroid Build Coastguard Worker units="threads" 5690*61046927SAndroid Build Coastguard Worker semantic_type="event" 5691*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 5692*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 5693*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5694*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5695*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5696*61046927SAndroid Build Coastguard Worker /> 5697*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 5698*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 5699*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 5700*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 5701*61046927SAndroid Build Coastguard Worker data_type="uint64" 5702*61046927SAndroid Build Coastguard Worker units="threads" 5703*61046927SAndroid Build Coastguard Worker semantic_type="event" 5704*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 5705*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 5706*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5707*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5708*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5709*61046927SAndroid Build Coastguard Worker /> 5710*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 5711*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 5712*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 5713*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 5714*61046927SAndroid Build Coastguard Worker data_type="uint64" 5715*61046927SAndroid Build Coastguard Worker units="threads" 5716*61046927SAndroid Build Coastguard Worker semantic_type="event" 5717*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 5718*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 5719*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5720*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5721*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5722*61046927SAndroid Build Coastguard Worker /> 5723*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 5724*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 5725*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 5726*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 5727*61046927SAndroid Build Coastguard Worker data_type="float" 5728*61046927SAndroid Build Coastguard Worker max_equation="100" 5729*61046927SAndroid Build Coastguard Worker units="percent" 5730*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5731*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5732*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5733*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5734*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5735*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5736*61046927SAndroid Build Coastguard Worker /> 5737*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 5738*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 5739*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 5740*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 5741*61046927SAndroid Build Coastguard Worker data_type="float" 5742*61046927SAndroid Build Coastguard Worker max_equation="100" 5743*61046927SAndroid Build Coastguard Worker units="percent" 5744*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5745*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5746*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5747*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5748*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5749*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5750*61046927SAndroid Build Coastguard Worker /> 5751*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 5752*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 5753*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 5754*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 5755*61046927SAndroid Build Coastguard Worker data_type="float" 5756*61046927SAndroid Build Coastguard Worker max_equation="100" 5757*61046927SAndroid Build Coastguard Worker units="percent" 5758*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5759*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5760*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 5761*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5762*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5763*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5764*61046927SAndroid Build Coastguard Worker /> 5765*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 5766*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 5767*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 5768*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 5769*61046927SAndroid Build Coastguard Worker data_type="float" 5770*61046927SAndroid Build Coastguard Worker max_equation="100" 5771*61046927SAndroid Build Coastguard Worker units="percent" 5772*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5773*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5774*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5775*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5776*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5777*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5778*61046927SAndroid Build Coastguard Worker /> 5779*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 5780*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 5781*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 5782*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 5783*61046927SAndroid Build Coastguard Worker data_type="float" 5784*61046927SAndroid Build Coastguard Worker max_equation="100" 5785*61046927SAndroid Build Coastguard Worker units="percent" 5786*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5787*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5788*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5789*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5790*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5791*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5792*61046927SAndroid Build Coastguard Worker /> 5793*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 5794*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 5795*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 5796*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 5797*61046927SAndroid Build Coastguard Worker data_type="float" 5798*61046927SAndroid Build Coastguard Worker max_equation="100" 5799*61046927SAndroid Build Coastguard Worker units="percent" 5800*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5801*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5802*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5803*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5804*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5805*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5806*61046927SAndroid Build Coastguard Worker /> 5807*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 5808*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 5809*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 5810*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 5811*61046927SAndroid Build Coastguard Worker data_type="float" 5812*61046927SAndroid Build Coastguard Worker max_equation="100" 5813*61046927SAndroid Build Coastguard Worker units="percent" 5814*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5815*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5816*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5817*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5818*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5819*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5820*61046927SAndroid Build Coastguard Worker /> 5821*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 5822*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 5823*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 5824*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 5825*61046927SAndroid Build Coastguard Worker data_type="float" 5826*61046927SAndroid Build Coastguard Worker max_equation="100" 5827*61046927SAndroid Build Coastguard Worker units="percent" 5828*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5829*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5830*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5831*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5832*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5833*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5834*61046927SAndroid Build Coastguard Worker /> 5835*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 5836*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 5837*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 5838*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 5839*61046927SAndroid Build Coastguard Worker data_type="float" 5840*61046927SAndroid Build Coastguard Worker max_equation="100" 5841*61046927SAndroid Build Coastguard Worker units="percent" 5842*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5843*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5844*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5848*61046927SAndroid Build Coastguard Worker /> 5849*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 5850*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 5851*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 5852*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 5853*61046927SAndroid Build Coastguard Worker data_type="float" 5854*61046927SAndroid Build Coastguard Worker max_equation="100" 5855*61046927SAndroid Build Coastguard Worker units="percent" 5856*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5857*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5858*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5859*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 5860*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5861*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5862*61046927SAndroid Build Coastguard Worker /> 5863*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 5864*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 5865*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 5866*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 5867*61046927SAndroid Build Coastguard Worker data_type="uint64" 5868*61046927SAndroid Build Coastguard Worker units="pixels" 5869*61046927SAndroid Build Coastguard Worker semantic_type="event" 5870*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 5871*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 5872*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5873*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5874*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5875*61046927SAndroid Build Coastguard Worker /> 5876*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 5877*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 5878*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 5879*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 5880*61046927SAndroid Build Coastguard Worker data_type="uint64" 5881*61046927SAndroid Build Coastguard Worker units="pixels" 5882*61046927SAndroid Build Coastguard Worker semantic_type="event" 5883*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 5884*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 5885*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5886*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5887*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5888*61046927SAndroid Build Coastguard Worker /> 5889*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 5890*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 5891*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 5892*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 5893*61046927SAndroid Build Coastguard Worker data_type="uint64" 5894*61046927SAndroid Build Coastguard Worker units="pixels" 5895*61046927SAndroid Build Coastguard Worker semantic_type="event" 5896*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 5897*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 5898*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5899*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5900*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5901*61046927SAndroid Build Coastguard Worker /> 5902*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 5903*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 5904*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 5905*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 5906*61046927SAndroid Build Coastguard Worker data_type="uint64" 5907*61046927SAndroid Build Coastguard Worker units="pixels" 5908*61046927SAndroid Build Coastguard Worker semantic_type="event" 5909*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 5910*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5911*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 5912*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5913*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5914*61046927SAndroid Build Coastguard Worker /> 5915*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 5916*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 5917*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 5918*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 5919*61046927SAndroid Build Coastguard Worker data_type="uint64" 5920*61046927SAndroid Build Coastguard Worker units="pixels" 5921*61046927SAndroid Build Coastguard Worker semantic_type="event" 5922*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 5923*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5927*61046927SAndroid Build Coastguard Worker /> 5928*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 5929*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 5930*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 5931*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 5932*61046927SAndroid Build Coastguard Worker data_type="uint64" 5933*61046927SAndroid Build Coastguard Worker units="pixels" 5934*61046927SAndroid Build Coastguard Worker semantic_type="event" 5935*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 5936*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5940*61046927SAndroid Build Coastguard Worker /> 5941*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 5942*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 5943*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 5944*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 5945*61046927SAndroid Build Coastguard Worker data_type="uint64" 5946*61046927SAndroid Build Coastguard Worker units="pixels" 5947*61046927SAndroid Build Coastguard Worker semantic_type="event" 5948*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 5949*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5950*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5951*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5952*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5953*61046927SAndroid Build Coastguard Worker /> 5954*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 5955*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 5956*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 5957*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 5958*61046927SAndroid Build Coastguard Worker data_type="uint64" 5959*61046927SAndroid Build Coastguard Worker units="texels" 5960*61046927SAndroid Build Coastguard Worker semantic_type="event" 5961*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 5962*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 5963*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5964*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5965*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5966*61046927SAndroid Build Coastguard Worker /> 5967*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 5968*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 5969*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 5970*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 5971*61046927SAndroid Build Coastguard Worker data_type="uint64" 5972*61046927SAndroid Build Coastguard Worker units="texels" 5973*61046927SAndroid Build Coastguard Worker semantic_type="event" 5974*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 5975*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 5976*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 5977*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5978*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5979*61046927SAndroid Build Coastguard Worker /> 5980*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 5981*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 5982*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 5983*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 5984*61046927SAndroid Build Coastguard Worker data_type="uint64" 5985*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5986*61046927SAndroid Build Coastguard Worker units="bytes" 5987*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5988*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 5989*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5990*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5991*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5992*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5993*61046927SAndroid Build Coastguard Worker /> 5994*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 5995*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 5996*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 5997*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 5998*61046927SAndroid Build Coastguard Worker data_type="uint64" 5999*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6000*61046927SAndroid Build Coastguard Worker units="bytes" 6001*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6002*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 6003*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 6004*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6005*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6006*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6007*61046927SAndroid Build Coastguard Worker /> 6008*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 6009*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 6010*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 6011*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 6012*61046927SAndroid Build Coastguard Worker data_type="uint64" 6013*61046927SAndroid Build Coastguard Worker units="messages" 6014*61046927SAndroid Build Coastguard Worker semantic_type="event" 6015*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 6016*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6017*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6018*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6019*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6020*61046927SAndroid Build Coastguard Worker /> 6021*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 6022*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 6023*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 6024*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 6025*61046927SAndroid Build Coastguard Worker data_type="uint64" 6026*61046927SAndroid Build Coastguard Worker units="messages" 6027*61046927SAndroid Build Coastguard Worker semantic_type="event" 6028*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 6029*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 6030*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6031*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6032*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6033*61046927SAndroid Build Coastguard Worker /> 6034*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 6035*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 6036*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 6037*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 6038*61046927SAndroid Build Coastguard Worker data_type="uint64" 6039*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 6040*61046927SAndroid Build Coastguard Worker units="bytes" 6041*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6042*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 6043*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6044*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 6045*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6046*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6047*61046927SAndroid Build Coastguard Worker /> 6048*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 6049*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 6050*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 6051*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 6052*61046927SAndroid Build Coastguard Worker data_type="uint64" 6053*61046927SAndroid Build Coastguard Worker units="messages" 6054*61046927SAndroid Build Coastguard Worker semantic_type="event" 6055*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 6056*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 6057*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6058*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6059*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6060*61046927SAndroid Build Coastguard Worker /> 6061*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Rasterizer Output Ready" 6062*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer0OutputReady" 6063*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer0_output_ready" 6064*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 rasterizer output is ready" 6065*61046927SAndroid Build Coastguard Worker data_type="float" 6066*61046927SAndroid Build Coastguard Worker max_equation="100" 6067*61046927SAndroid Build Coastguard Worker units="percent" 6068*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6069*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 6070*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6071*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 6072*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6073*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6074*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6075*61046927SAndroid Build Coastguard Worker /> 6076*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Post-EarlyZ Pixel Data Ready" 6077*61046927SAndroid Build Coastguard Worker symbol_name="PixelData1Ready" 6078*61046927SAndroid Build Coastguard Worker underscore_name="pixel_data1_ready" 6079*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 post-EarlyZ pixel data is ready (after early Z tests have been applied)" 6080*61046927SAndroid Build Coastguard Worker data_type="float" 6081*61046927SAndroid Build Coastguard Worker max_equation="100" 6082*61046927SAndroid Build Coastguard Worker units="percent" 6083*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6084*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 6085*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 6086*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer/Early Depth Test" 6087*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6088*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6089*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6090*61046927SAndroid Build Coastguard Worker /> 6091*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Post-EarlyZ Pixel Data Ready" 6092*61046927SAndroid Build Coastguard Worker symbol_name="PixelData0Ready" 6093*61046927SAndroid Build Coastguard Worker underscore_name="pixel_data0_ready" 6094*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied))" 6095*61046927SAndroid Build Coastguard Worker data_type="float" 6096*61046927SAndroid Build Coastguard Worker max_equation="100" 6097*61046927SAndroid Build Coastguard Worker units="percent" 6098*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6099*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 6100*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6101*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer/Early Depth Test" 6102*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6103*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6104*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6105*61046927SAndroid Build Coastguard Worker /> 6106*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Rasterizer Input Available" 6107*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer1InputAvailable" 6108*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer1_input_available" 6109*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 rasterizer input is available" 6110*61046927SAndroid Build Coastguard Worker data_type="float" 6111*61046927SAndroid Build Coastguard Worker max_equation="100" 6112*61046927SAndroid Build Coastguard Worker units="percent" 6113*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6114*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 6115*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 6116*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 6117*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6118*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6119*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6120*61046927SAndroid Build Coastguard Worker /> 6121*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Rasterizer Output Ready" 6122*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer1OutputReady" 6123*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer1_output_ready" 6124*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 rasterizer output is ready" 6125*61046927SAndroid Build Coastguard Worker data_type="float" 6126*61046927SAndroid Build Coastguard Worker max_equation="100" 6127*61046927SAndroid Build Coastguard Worker units="percent" 6128*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6129*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 6130*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 6131*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 6132*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6133*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6134*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6135*61046927SAndroid Build Coastguard Worker /> 6136*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Rasterizer Input Available" 6137*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer0InputAvailable" 6138*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer0_input_available" 6139*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 rasterizer input is available" 6140*61046927SAndroid Build Coastguard Worker data_type="float" 6141*61046927SAndroid Build Coastguard Worker max_equation="100" 6142*61046927SAndroid Build Coastguard Worker units="percent" 6143*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6144*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 6145*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6146*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 6147*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6148*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6149*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6150*61046927SAndroid Build Coastguard Worker /> 6151*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pixel Values Ready" 6152*61046927SAndroid Build Coastguard Worker symbol_name="PixelValues0Ready" 6153*61046927SAndroid Build Coastguard Worker underscore_name="pixel_values0_ready" 6154*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pixel values are ready" 6155*61046927SAndroid Build Coastguard Worker data_type="float" 6156*61046927SAndroid Build Coastguard Worker max_equation="100" 6157*61046927SAndroid Build Coastguard Worker units="percent" 6158*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6159*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 6160*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6161*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 6162*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6163*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6164*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6165*61046927SAndroid Build Coastguard Worker /> 6166*61046927SAndroid Build Coastguard Worker <counter name="Slice0 PS Output Available" 6167*61046927SAndroid Build Coastguard Worker symbol_name="PSOutput0Available" 6168*61046927SAndroid Build Coastguard Worker underscore_name="ps_output0_available" 6169*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 PS output is available" 6170*61046927SAndroid Build Coastguard Worker data_type="float" 6171*61046927SAndroid Build Coastguard Worker max_equation="100" 6172*61046927SAndroid Build Coastguard Worker units="percent" 6173*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6174*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 6175*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6176*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 6177*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6178*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6179*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6180*61046927SAndroid Build Coastguard Worker /> 6181*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Pixel Values Ready" 6182*61046927SAndroid Build Coastguard Worker symbol_name="PixelValues1Ready" 6183*61046927SAndroid Build Coastguard Worker underscore_name="pixel_values1_ready" 6184*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 pixel values are ready" 6185*61046927SAndroid Build Coastguard Worker data_type="float" 6186*61046927SAndroid Build Coastguard Worker max_equation="100" 6187*61046927SAndroid Build Coastguard Worker units="percent" 6188*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6189*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 6190*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 6191*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 6192*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6193*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6194*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6195*61046927SAndroid Build Coastguard Worker /> 6196*61046927SAndroid Build Coastguard Worker <counter name="Slice1 PS Output Available" 6197*61046927SAndroid Build Coastguard Worker symbol_name="PSOutput1Available" 6198*61046927SAndroid Build Coastguard Worker underscore_name="ps_output1_available" 6199*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 PS output is available" 6200*61046927SAndroid Build Coastguard Worker data_type="float" 6201*61046927SAndroid Build Coastguard Worker max_equation="100" 6202*61046927SAndroid Build Coastguard Worker units="percent" 6203*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6204*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 6205*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x2 AND" 6206*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 6207*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6208*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6209*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6210*61046927SAndroid Build Coastguard Worker /> 6211*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 6212*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 6213*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 6214*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 6215*61046927SAndroid Build Coastguard Worker data_type="float" 6216*61046927SAndroid Build Coastguard Worker max_equation="100" 6217*61046927SAndroid Build Coastguard Worker units="percent" 6218*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6219*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 6220*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 6221*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 6222*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6223*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 6224*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6225*61046927SAndroid Build Coastguard Worker /> 6226*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 6227*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 6228*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x143B000E" /> 6229*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043C55C0" /> 6230*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1E0280" /> 6231*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1E0408" /> 6232*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10390000" /> 6233*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12397A1F" /> 6234*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14BB000E" /> 6235*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04BC5000" /> 6236*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A9E0296" /> 6237*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9E0008" /> 6238*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10B90000" /> 6239*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12B97A1F" /> 6240*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x063B0042" /> 6241*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x103B0000" /> 6242*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x083C0000" /> 6243*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A3E0040" /> 6244*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043F8000" /> 6245*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02594000" /> 6246*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045A8000" /> 6247*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1C0400" /> 6248*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041D8000" /> 6249*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081E02C0" /> 6250*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1E0000" /> 6251*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA800" /> 6252*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F0260" /> 6253*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101F0014" /> 6254*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003905E0" /> 6255*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06390BC0" /> 6256*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02390018" /> 6257*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04394000" /> 6258*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04BB0042" /> 6259*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10BB0000" /> 6260*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02BC05C0" /> 6261*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08BC0000" /> 6262*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ABE0004" /> 6263*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02BF8000" /> 6264*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02D91000" /> 6265*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02DA8000" /> 6266*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x089C8000" /> 6267*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x029D8000" /> 6268*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x089E8000" /> 6269*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9E0000" /> 6270*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9FA806" /> 6271*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F0142" /> 6272*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B90617" /> 6273*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AB90BE0" /> 6274*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B94000" /> 6275*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D88F000" /> 6276*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000C" /> 6277*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07888000" /> 6278*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09888000" /> 6279*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018A8000" /> 6280*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8A8000" /> 6281*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8A2800" /> 6282*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 6283*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 6284*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 6285*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8A8000" /> 6286*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B52A0" /> 6287*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B6A95" /> 6288*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B0029" /> 6289*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x178C2000" /> 6290*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198C1500" /> 6291*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0014" /> 6292*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078C4000" /> 6293*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098C4000" /> 6294*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098DA000" /> 6295*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8DA000" /> 6296*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 6297*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038D8000" /> 6298*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058D2000" /> 6299*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA80" /> 6300*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185AAAA" /> 6301*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 6302*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01834000" /> 6303*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F834000" /> 6304*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19835400" /> 6305*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830155" /> 6306*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 6307*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 6308*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 6309*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 6310*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 6311*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 6312*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0184C000" /> 6313*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0784C000" /> 6314*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0984C000" /> 6315*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B84C000" /> 6316*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 6317*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 6318*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 6319*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 6320*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1180C000" /> 6321*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1780C000" /> 6322*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1980C000" /> 6323*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B80C000" /> 6324*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 6325*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 6326*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 6327*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 6328*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800444" /> 6329*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3D800000" /> 6330*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F804000" /> 6331*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43801080" /> 6332*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51800000" /> 6333*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800084" /> 6334*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800044" /> 6335*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47801080" /> 6336*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 6337*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 6338*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F800000" /> 6339*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800840" /> 6340*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 6341*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 6342*61046927SAndroid Build Coastguard Worker </register_config> 6343*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 6344*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 6345*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 6346*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 6347*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 6348*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 6349*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x30800000" /> 6350*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00006000" /> 6351*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000F3FF" /> 6352*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00001800" /> 6353*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FCFF" /> 6354*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000600" /> 6355*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF3F" /> 6356*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000180" /> 6357*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFCF" /> 6358*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00000060" /> 6359*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFF3" /> 6360*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00000018" /> 6361*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FFFC" /> 6362*61046927SAndroid Build Coastguard Worker </register_config> 6363*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 6364*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 6365*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 6366*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 6367*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 6368*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 6369*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 6370*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 6371*61046927SAndroid Build Coastguard Worker </register_config> 6372*61046927SAndroid Build Coastguard Worker </set> 6373*61046927SAndroid Build Coastguard Worker 6374*61046927SAndroid Build Coastguard Worker <set name="Metric set Sampler_1" 6375*61046927SAndroid Build Coastguard Worker chipset="CHV" 6376*61046927SAndroid Build Coastguard Worker symbol_name="Sampler_1" 6377*61046927SAndroid Build Coastguard Worker underscore_name="sampler_1" 6378*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 6379*61046927SAndroid Build Coastguard Worker hw_config_guid="05450fec-bb5c-4b0a-8995-e03631168a34" 6380*61046927SAndroid Build Coastguard Worker > 6381*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 6382*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 6383*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 6384*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 6385*61046927SAndroid Build Coastguard Worker data_type="uint64" 6386*61046927SAndroid Build Coastguard Worker units="ns" 6387*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6388*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 6389*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6390*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6391*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6392*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6393*61046927SAndroid Build Coastguard Worker /> 6394*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 6395*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 6396*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 6397*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 6398*61046927SAndroid Build Coastguard Worker data_type="uint64" 6399*61046927SAndroid Build Coastguard Worker units="cycles" 6400*61046927SAndroid Build Coastguard Worker semantic_type="event" 6401*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 6402*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6403*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 6404*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6405*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6406*61046927SAndroid Build Coastguard Worker /> 6407*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 6408*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 6409*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 6410*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 6411*61046927SAndroid Build Coastguard Worker data_type="uint64" 6412*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 6413*61046927SAndroid Build Coastguard Worker units="hz" 6414*61046927SAndroid Build Coastguard Worker semantic_type="event" 6415*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 6416*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6417*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6418*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6419*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6420*61046927SAndroid Build Coastguard Worker /> 6421*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 6422*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 6423*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 6424*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 6425*61046927SAndroid Build Coastguard Worker data_type="float" 6426*61046927SAndroid Build Coastguard Worker max_equation="100" 6427*61046927SAndroid Build Coastguard Worker units="percent" 6428*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6429*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 6430*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6431*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 6432*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6433*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6434*61046927SAndroid Build Coastguard Worker /> 6435*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 6436*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 6437*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 6438*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 6439*61046927SAndroid Build Coastguard Worker data_type="uint64" 6440*61046927SAndroid Build Coastguard Worker units="threads" 6441*61046927SAndroid Build Coastguard Worker semantic_type="event" 6442*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 6443*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6444*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6445*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6446*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6447*61046927SAndroid Build Coastguard Worker /> 6448*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 6449*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 6450*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 6451*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 6452*61046927SAndroid Build Coastguard Worker data_type="uint64" 6453*61046927SAndroid Build Coastguard Worker units="threads" 6454*61046927SAndroid Build Coastguard Worker semantic_type="event" 6455*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 6456*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 6457*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6458*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6459*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6460*61046927SAndroid Build Coastguard Worker /> 6461*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 6462*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 6463*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 6464*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 6465*61046927SAndroid Build Coastguard Worker data_type="uint64" 6466*61046927SAndroid Build Coastguard Worker units="threads" 6467*61046927SAndroid Build Coastguard Worker semantic_type="event" 6468*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 6469*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 6470*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6471*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6472*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6473*61046927SAndroid Build Coastguard Worker /> 6474*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 6475*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 6476*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 6477*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 6478*61046927SAndroid Build Coastguard Worker data_type="uint64" 6479*61046927SAndroid Build Coastguard Worker units="threads" 6480*61046927SAndroid Build Coastguard Worker semantic_type="event" 6481*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 6482*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 6483*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6484*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6485*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6486*61046927SAndroid Build Coastguard Worker /> 6487*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 6488*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 6489*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 6490*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 6491*61046927SAndroid Build Coastguard Worker data_type="uint64" 6492*61046927SAndroid Build Coastguard Worker units="threads" 6493*61046927SAndroid Build Coastguard Worker semantic_type="event" 6494*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 6495*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 6496*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6497*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6498*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6499*61046927SAndroid Build Coastguard Worker /> 6500*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 6501*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 6502*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 6503*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 6504*61046927SAndroid Build Coastguard Worker data_type="uint64" 6505*61046927SAndroid Build Coastguard Worker units="threads" 6506*61046927SAndroid Build Coastguard Worker semantic_type="event" 6507*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 6508*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 6509*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6510*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6511*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6512*61046927SAndroid Build Coastguard Worker /> 6513*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 6514*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 6515*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 6516*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 6517*61046927SAndroid Build Coastguard Worker data_type="float" 6518*61046927SAndroid Build Coastguard Worker max_equation="100" 6519*61046927SAndroid Build Coastguard Worker units="percent" 6520*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6521*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6522*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6523*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6524*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6525*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6526*61046927SAndroid Build Coastguard Worker /> 6527*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 6528*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 6529*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 6530*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 6531*61046927SAndroid Build Coastguard Worker data_type="float" 6532*61046927SAndroid Build Coastguard Worker max_equation="100" 6533*61046927SAndroid Build Coastguard Worker units="percent" 6534*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6535*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6536*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6537*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6538*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6539*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6540*61046927SAndroid Build Coastguard Worker /> 6541*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 6542*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 6543*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 6544*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 6545*61046927SAndroid Build Coastguard Worker data_type="float" 6546*61046927SAndroid Build Coastguard Worker max_equation="100" 6547*61046927SAndroid Build Coastguard Worker units="percent" 6548*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6549*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6550*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 6551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6554*61046927SAndroid Build Coastguard Worker /> 6555*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 6556*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 6557*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 6558*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 6559*61046927SAndroid Build Coastguard Worker data_type="float" 6560*61046927SAndroid Build Coastguard Worker max_equation="100" 6561*61046927SAndroid Build Coastguard Worker units="percent" 6562*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6563*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6564*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6565*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6566*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6567*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6568*61046927SAndroid Build Coastguard Worker /> 6569*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 6570*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 6571*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 6572*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 6573*61046927SAndroid Build Coastguard Worker data_type="float" 6574*61046927SAndroid Build Coastguard Worker max_equation="100" 6575*61046927SAndroid Build Coastguard Worker units="percent" 6576*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6577*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6578*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6579*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6580*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6581*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6582*61046927SAndroid Build Coastguard Worker /> 6583*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 6584*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 6585*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 6586*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 6587*61046927SAndroid Build Coastguard Worker data_type="float" 6588*61046927SAndroid Build Coastguard Worker max_equation="100" 6589*61046927SAndroid Build Coastguard Worker units="percent" 6590*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6591*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6592*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6593*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6594*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6595*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6596*61046927SAndroid Build Coastguard Worker /> 6597*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 6598*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 6599*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 6600*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 6601*61046927SAndroid Build Coastguard Worker data_type="float" 6602*61046927SAndroid Build Coastguard Worker max_equation="100" 6603*61046927SAndroid Build Coastguard Worker units="percent" 6604*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6605*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6606*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6607*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6608*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6609*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6610*61046927SAndroid Build Coastguard Worker /> 6611*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 6612*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 6613*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 6614*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 6615*61046927SAndroid Build Coastguard Worker data_type="float" 6616*61046927SAndroid Build Coastguard Worker max_equation="100" 6617*61046927SAndroid Build Coastguard Worker units="percent" 6618*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6619*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6620*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6621*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6622*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6623*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6624*61046927SAndroid Build Coastguard Worker /> 6625*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 6626*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 6627*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 6628*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 6629*61046927SAndroid Build Coastguard Worker data_type="float" 6630*61046927SAndroid Build Coastguard Worker max_equation="100" 6631*61046927SAndroid Build Coastguard Worker units="percent" 6632*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6633*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6634*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6635*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6636*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6637*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6638*61046927SAndroid Build Coastguard Worker /> 6639*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 6640*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 6641*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 6642*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 6643*61046927SAndroid Build Coastguard Worker data_type="float" 6644*61046927SAndroid Build Coastguard Worker max_equation="100" 6645*61046927SAndroid Build Coastguard Worker units="percent" 6646*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6647*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6648*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6649*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 6650*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6651*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6652*61046927SAndroid Build Coastguard Worker /> 6653*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 6654*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 6655*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 6656*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 6657*61046927SAndroid Build Coastguard Worker data_type="uint64" 6658*61046927SAndroid Build Coastguard Worker units="pixels" 6659*61046927SAndroid Build Coastguard Worker semantic_type="event" 6660*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 6661*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 6662*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6663*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6664*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6665*61046927SAndroid Build Coastguard Worker /> 6666*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 6667*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 6668*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 6669*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 6670*61046927SAndroid Build Coastguard Worker data_type="uint64" 6671*61046927SAndroid Build Coastguard Worker units="pixels" 6672*61046927SAndroid Build Coastguard Worker semantic_type="event" 6673*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 6674*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 6675*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6676*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6677*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6678*61046927SAndroid Build Coastguard Worker /> 6679*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 6680*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 6681*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 6682*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 6683*61046927SAndroid Build Coastguard Worker data_type="uint64" 6684*61046927SAndroid Build Coastguard Worker units="pixels" 6685*61046927SAndroid Build Coastguard Worker semantic_type="event" 6686*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 6687*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 6688*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6689*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6690*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6691*61046927SAndroid Build Coastguard Worker /> 6692*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 6693*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 6694*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 6695*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 6696*61046927SAndroid Build Coastguard Worker data_type="uint64" 6697*61046927SAndroid Build Coastguard Worker units="pixels" 6698*61046927SAndroid Build Coastguard Worker semantic_type="event" 6699*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 6700*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6701*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 6702*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6703*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6704*61046927SAndroid Build Coastguard Worker /> 6705*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 6706*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 6707*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 6708*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 6709*61046927SAndroid Build Coastguard Worker data_type="uint64" 6710*61046927SAndroid Build Coastguard Worker units="pixels" 6711*61046927SAndroid Build Coastguard Worker semantic_type="event" 6712*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 6713*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6714*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6715*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6716*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6717*61046927SAndroid Build Coastguard Worker /> 6718*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 6719*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 6720*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 6721*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 6722*61046927SAndroid Build Coastguard Worker data_type="uint64" 6723*61046927SAndroid Build Coastguard Worker units="pixels" 6724*61046927SAndroid Build Coastguard Worker semantic_type="event" 6725*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 6726*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6727*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6728*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6729*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6730*61046927SAndroid Build Coastguard Worker /> 6731*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 6732*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 6733*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 6734*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 6735*61046927SAndroid Build Coastguard Worker data_type="uint64" 6736*61046927SAndroid Build Coastguard Worker units="pixels" 6737*61046927SAndroid Build Coastguard Worker semantic_type="event" 6738*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 6739*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6740*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6741*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6742*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6743*61046927SAndroid Build Coastguard Worker /> 6744*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 6745*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 6746*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 6747*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 6748*61046927SAndroid Build Coastguard Worker data_type="uint64" 6749*61046927SAndroid Build Coastguard Worker units="texels" 6750*61046927SAndroid Build Coastguard Worker semantic_type="event" 6751*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 6752*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 6753*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6754*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6755*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6756*61046927SAndroid Build Coastguard Worker /> 6757*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 6758*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 6759*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 6760*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 6761*61046927SAndroid Build Coastguard Worker data_type="uint64" 6762*61046927SAndroid Build Coastguard Worker units="texels" 6763*61046927SAndroid Build Coastguard Worker semantic_type="event" 6764*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 6765*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 6766*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 6767*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6768*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6769*61046927SAndroid Build Coastguard Worker /> 6770*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 6771*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 6772*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 6773*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 6774*61046927SAndroid Build Coastguard Worker data_type="uint64" 6775*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6776*61046927SAndroid Build Coastguard Worker units="bytes" 6777*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6778*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 6779*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 6780*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6781*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6782*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6783*61046927SAndroid Build Coastguard Worker /> 6784*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 6785*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 6786*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 6787*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 6788*61046927SAndroid Build Coastguard Worker data_type="uint64" 6789*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6790*61046927SAndroid Build Coastguard Worker units="bytes" 6791*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6792*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 6793*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 6794*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6795*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6796*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6797*61046927SAndroid Build Coastguard Worker /> 6798*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 6799*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 6800*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 6801*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 6802*61046927SAndroid Build Coastguard Worker data_type="uint64" 6803*61046927SAndroid Build Coastguard Worker units="messages" 6804*61046927SAndroid Build Coastguard Worker semantic_type="event" 6805*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 6806*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6807*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6808*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6809*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6810*61046927SAndroid Build Coastguard Worker /> 6811*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 6812*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 6813*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 6814*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 6815*61046927SAndroid Build Coastguard Worker data_type="uint64" 6816*61046927SAndroid Build Coastguard Worker units="messages" 6817*61046927SAndroid Build Coastguard Worker semantic_type="event" 6818*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 6819*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 6820*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6821*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6822*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6823*61046927SAndroid Build Coastguard Worker /> 6824*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 6825*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 6826*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 6827*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 6828*61046927SAndroid Build Coastguard Worker data_type="uint64" 6829*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 6830*61046927SAndroid Build Coastguard Worker units="bytes" 6831*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6832*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 6833*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6834*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 6835*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6836*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6837*61046927SAndroid Build Coastguard Worker /> 6838*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 6839*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 6840*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 6841*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 6842*61046927SAndroid Build Coastguard Worker data_type="uint64" 6843*61046927SAndroid Build Coastguard Worker units="messages" 6844*61046927SAndroid Build Coastguard Worker semantic_type="event" 6845*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 6846*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 6847*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6848*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6849*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6850*61046927SAndroid Build Coastguard Worker /> 6851*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Subslice1 Input Available" 6852*61046927SAndroid Build Coastguard Worker symbol_name="Sampler11InputAvailable" 6853*61046927SAndroid Build Coastguard Worker underscore_name="sampler11_input_available" 6854*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 subslice1 sampler input is available" 6855*61046927SAndroid Build Coastguard Worker data_type="float" 6856*61046927SAndroid Build Coastguard Worker max_equation="100" 6857*61046927SAndroid Build Coastguard Worker units="percent" 6858*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6859*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 6860*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 6861*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 6862*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6863*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6864*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 6865*61046927SAndroid Build Coastguard Worker /> 6866*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Subslice2 Input Available" 6867*61046927SAndroid Build Coastguard Worker symbol_name="Sampler12InputAvailable" 6868*61046927SAndroid Build Coastguard Worker underscore_name="sampler12_input_available" 6869*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 subslice2 sampler input is available" 6870*61046927SAndroid Build Coastguard Worker data_type="float" 6871*61046927SAndroid Build Coastguard Worker max_equation="100" 6872*61046927SAndroid Build Coastguard Worker units="percent" 6873*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6874*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 6875*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 6876*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 6877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 6880*61046927SAndroid Build Coastguard Worker /> 6881*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Subslice0 Input Available" 6882*61046927SAndroid Build Coastguard Worker symbol_name="Sampler10InputAvailable" 6883*61046927SAndroid Build Coastguard Worker underscore_name="sampler10_input_available" 6884*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 subslice0 sampler input is available" 6885*61046927SAndroid Build Coastguard Worker data_type="float" 6886*61046927SAndroid Build Coastguard Worker max_equation="100" 6887*61046927SAndroid Build Coastguard Worker units="percent" 6888*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6889*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 6890*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 6891*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 6892*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6893*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6894*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 6895*61046927SAndroid Build Coastguard Worker /> 6896*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Subslice2 Sampler Output Ready" 6897*61046927SAndroid Build Coastguard Worker symbol_name="Sampler12OutputReady" 6898*61046927SAndroid Build Coastguard Worker underscore_name="sampler12_output_ready" 6899*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 subslice2 sampler output is ready" 6900*61046927SAndroid Build Coastguard Worker data_type="float" 6901*61046927SAndroid Build Coastguard Worker max_equation="100" 6902*61046927SAndroid Build Coastguard Worker units="percent" 6903*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6904*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 6905*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 6906*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 6907*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6908*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6909*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 6910*61046927SAndroid Build Coastguard Worker /> 6911*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Subslice0 Sampler Output Ready" 6912*61046927SAndroid Build Coastguard Worker symbol_name="Sampler10OutputReady" 6913*61046927SAndroid Build Coastguard Worker underscore_name="sampler10_output_ready" 6914*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 subslice0 sampler output is ready" 6915*61046927SAndroid Build Coastguard Worker data_type="float" 6916*61046927SAndroid Build Coastguard Worker max_equation="100" 6917*61046927SAndroid Build Coastguard Worker units="percent" 6918*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6919*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 6920*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 6921*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 6922*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6923*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6924*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 6925*61046927SAndroid Build Coastguard Worker /> 6926*61046927SAndroid Build Coastguard Worker <counter name="Slice1 Subslice1 Sampler Output Ready" 6927*61046927SAndroid Build Coastguard Worker symbol_name="Sampler11OutputReady" 6928*61046927SAndroid Build Coastguard Worker underscore_name="sampler11_output_ready" 6929*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice1 subslice1 sampler output is ready" 6930*61046927SAndroid Build Coastguard Worker data_type="float" 6931*61046927SAndroid Build Coastguard Worker max_equation="100" 6932*61046927SAndroid Build Coastguard Worker units="percent" 6933*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6934*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 6935*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 6936*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 6937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 6940*61046927SAndroid Build Coastguard Worker /> 6941*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 6942*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 6943*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 6944*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 6945*61046927SAndroid Build Coastguard Worker data_type="float" 6946*61046927SAndroid Build Coastguard Worker max_equation="100" 6947*61046927SAndroid Build Coastguard Worker units="percent" 6948*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6949*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 6950*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 6951*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 6952*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6953*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 6954*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6955*61046927SAndroid Build Coastguard Worker /> 6956*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 6957*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 6958*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18921400" /> 6959*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x149500AB" /> 6960*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18B21400" /> 6961*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14B500AB" /> 6962*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18D21400" /> 6963*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14D500AB" /> 6964*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDC8000" /> 6965*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EDC4000" /> 6966*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02DCC000" /> 6967*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04DCC000" /> 6968*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ABD00A0" /> 6969*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ABD8000" /> 6970*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CD88000" /> 6971*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ED84000" /> 6972*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04D88000" /> 6973*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ADB0050" /> 6974*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04DB8000" /> 6975*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06DB8000" /> 6976*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08DB8000" /> 6977*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ADB4000" /> 6978*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F02A0" /> 6979*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9FA000" /> 6980*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9F00AA" /> 6981*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18B82500" /> 6982*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B88000" /> 6983*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B84000" /> 6984*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B84000" /> 6985*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B84000" /> 6986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AB84000" /> 6987*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB88000" /> 6988*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB98000" /> 6989*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB9A000" /> 6990*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00B98000" /> 6991*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B9A000" /> 6992*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B9A000" /> 6993*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B92000" /> 6994*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ABA0200" /> 6995*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02BA8000" /> 6996*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBA8000" /> 6997*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04908000" /> 6998*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04918000" /> 6999*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04927300" /> 7000*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10920000" /> 7001*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1893000A" /> 7002*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A934000" /> 7003*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A946000" /> 7004*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C959000" /> 7005*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E950098" /> 7006*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10950000" /> 7007*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B04000" /> 7008*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B14000" /> 7009*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B20073" /> 7010*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10B20000" /> 7011*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B38000" /> 7012*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B38000" /> 7013*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B34000" /> 7014*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B4C000" /> 7015*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B59890" /> 7016*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10B50000" /> 7017*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06D04000" /> 7018*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06D14000" /> 7019*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06D20073" /> 7020*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10D20000" /> 7021*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18D30020" /> 7022*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02D38000" /> 7023*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CD34000" /> 7024*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AD48000" /> 7025*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04D42000" /> 7026*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ED59000" /> 7027*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00D59800" /> 7028*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10D50000" /> 7029*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000E" /> 7030*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03888000" /> 7031*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05888000" /> 7032*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07888000" /> 7033*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09888000" /> 7034*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B888000" /> 7035*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D880400" /> 7036*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B002A" /> 7037*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B5500" /> 7038*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B000A" /> 7039*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0015" /> 7040*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038C4000" /> 7041*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058C4000" /> 7042*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078C4000" /> 7043*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098C4000" /> 7044*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8C4000" /> 7045*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8C4000" /> 7046*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8D8000" /> 7047*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 7048*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018D8000" /> 7049*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038DA000" /> 7050*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058DA000" /> 7051*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078D2000" /> 7052*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 7053*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 7054*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185000A" /> 7055*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830150" /> 7056*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 7057*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 7058*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 7059*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 7060*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 7061*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 7062*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D848000" /> 7063*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 7064*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 7065*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 7066*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 7067*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 7068*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D808000" /> 7069*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 7070*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 7071*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 7072*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 7073*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 7074*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 7075*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47801021" /> 7076*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 7077*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 7078*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 7079*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F800C64" /> 7080*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 7081*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800C02" /> 7082*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 7083*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 7084*61046927SAndroid Build Coastguard Worker </register_config> 7085*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 7086*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 7087*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 7088*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 7089*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x70800000" /> 7090*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 7091*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 7092*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0000C000" /> 7093*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000E7FF" /> 7094*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00003000" /> 7095*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000F9FF" /> 7096*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000C00" /> 7097*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FE7F" /> 7098*61046927SAndroid Build Coastguard Worker </register_config> 7099*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 7100*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 7101*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 7102*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 7103*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 7104*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 7105*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 7106*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 7107*61046927SAndroid Build Coastguard Worker </register_config> 7108*61046927SAndroid Build Coastguard Worker </set> 7109*61046927SAndroid Build Coastguard Worker 7110*61046927SAndroid Build Coastguard Worker <set name="Metric set Sampler_2" 7111*61046927SAndroid Build Coastguard Worker chipset="CHV" 7112*61046927SAndroid Build Coastguard Worker symbol_name="Sampler_2" 7113*61046927SAndroid Build Coastguard Worker underscore_name="sampler_2" 7114*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 7115*61046927SAndroid Build Coastguard Worker hw_config_guid="883c8a56-8767-4de8-beec-a99462c6674b" 7116*61046927SAndroid Build Coastguard Worker > 7117*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 7118*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 7119*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 7120*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 7121*61046927SAndroid Build Coastguard Worker data_type="uint64" 7122*61046927SAndroid Build Coastguard Worker units="ns" 7123*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7124*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 7125*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7126*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7127*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7128*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7129*61046927SAndroid Build Coastguard Worker /> 7130*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 7131*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 7132*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 7133*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 7134*61046927SAndroid Build Coastguard Worker data_type="uint64" 7135*61046927SAndroid Build Coastguard Worker units="cycles" 7136*61046927SAndroid Build Coastguard Worker semantic_type="event" 7137*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 7138*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7139*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 7140*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7141*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7142*61046927SAndroid Build Coastguard Worker /> 7143*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 7144*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 7145*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 7146*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 7147*61046927SAndroid Build Coastguard Worker data_type="uint64" 7148*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 7149*61046927SAndroid Build Coastguard Worker units="hz" 7150*61046927SAndroid Build Coastguard Worker semantic_type="event" 7151*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 7152*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7153*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7154*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7155*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7156*61046927SAndroid Build Coastguard Worker /> 7157*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 7158*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 7159*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 7160*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 7161*61046927SAndroid Build Coastguard Worker data_type="float" 7162*61046927SAndroid Build Coastguard Worker max_equation="100" 7163*61046927SAndroid Build Coastguard Worker units="percent" 7164*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7165*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 7166*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7167*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 7168*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7169*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7170*61046927SAndroid Build Coastguard Worker /> 7171*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 7172*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 7173*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 7174*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 7175*61046927SAndroid Build Coastguard Worker data_type="uint64" 7176*61046927SAndroid Build Coastguard Worker units="threads" 7177*61046927SAndroid Build Coastguard Worker semantic_type="event" 7178*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 7179*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7183*61046927SAndroid Build Coastguard Worker /> 7184*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 7185*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 7186*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 7187*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 7188*61046927SAndroid Build Coastguard Worker data_type="uint64" 7189*61046927SAndroid Build Coastguard Worker units="threads" 7190*61046927SAndroid Build Coastguard Worker semantic_type="event" 7191*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 7192*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 7193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7196*61046927SAndroid Build Coastguard Worker /> 7197*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 7198*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 7199*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 7200*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 7201*61046927SAndroid Build Coastguard Worker data_type="uint64" 7202*61046927SAndroid Build Coastguard Worker units="threads" 7203*61046927SAndroid Build Coastguard Worker semantic_type="event" 7204*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 7205*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 7206*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7207*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7208*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7209*61046927SAndroid Build Coastguard Worker /> 7210*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 7211*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 7212*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 7213*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 7214*61046927SAndroid Build Coastguard Worker data_type="uint64" 7215*61046927SAndroid Build Coastguard Worker units="threads" 7216*61046927SAndroid Build Coastguard Worker semantic_type="event" 7217*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 7218*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 7219*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7220*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7221*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7222*61046927SAndroid Build Coastguard Worker /> 7223*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 7224*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 7225*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 7226*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 7227*61046927SAndroid Build Coastguard Worker data_type="uint64" 7228*61046927SAndroid Build Coastguard Worker units="threads" 7229*61046927SAndroid Build Coastguard Worker semantic_type="event" 7230*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 7231*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 7232*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7233*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7234*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7235*61046927SAndroid Build Coastguard Worker /> 7236*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 7237*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 7238*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 7239*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 7240*61046927SAndroid Build Coastguard Worker data_type="uint64" 7241*61046927SAndroid Build Coastguard Worker units="threads" 7242*61046927SAndroid Build Coastguard Worker semantic_type="event" 7243*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 7244*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 7245*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7246*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7247*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7248*61046927SAndroid Build Coastguard Worker /> 7249*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 7250*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 7251*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 7252*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 7253*61046927SAndroid Build Coastguard Worker data_type="float" 7254*61046927SAndroid Build Coastguard Worker max_equation="100" 7255*61046927SAndroid Build Coastguard Worker units="percent" 7256*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7257*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7258*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7259*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7260*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7261*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7262*61046927SAndroid Build Coastguard Worker /> 7263*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 7264*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 7265*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 7266*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 7267*61046927SAndroid Build Coastguard Worker data_type="float" 7268*61046927SAndroid Build Coastguard Worker max_equation="100" 7269*61046927SAndroid Build Coastguard Worker units="percent" 7270*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7271*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7272*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7273*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7274*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7275*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7276*61046927SAndroid Build Coastguard Worker /> 7277*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 7278*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 7279*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 7280*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 7281*61046927SAndroid Build Coastguard Worker data_type="float" 7282*61046927SAndroid Build Coastguard Worker max_equation="100" 7283*61046927SAndroid Build Coastguard Worker units="percent" 7284*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7285*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7286*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 7287*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7289*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7290*61046927SAndroid Build Coastguard Worker /> 7291*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 7292*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 7293*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 7294*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 7295*61046927SAndroid Build Coastguard Worker data_type="float" 7296*61046927SAndroid Build Coastguard Worker max_equation="100" 7297*61046927SAndroid Build Coastguard Worker units="percent" 7298*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7299*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7300*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7301*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7302*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7303*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7304*61046927SAndroid Build Coastguard Worker /> 7305*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 7306*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 7307*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 7308*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 7309*61046927SAndroid Build Coastguard Worker data_type="float" 7310*61046927SAndroid Build Coastguard Worker max_equation="100" 7311*61046927SAndroid Build Coastguard Worker units="percent" 7312*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7313*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7314*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7315*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7316*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7317*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7318*61046927SAndroid Build Coastguard Worker /> 7319*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 7320*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 7321*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 7322*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 7323*61046927SAndroid Build Coastguard Worker data_type="float" 7324*61046927SAndroid Build Coastguard Worker max_equation="100" 7325*61046927SAndroid Build Coastguard Worker units="percent" 7326*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7327*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7328*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7329*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7330*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7331*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7332*61046927SAndroid Build Coastguard Worker /> 7333*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 7334*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 7335*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 7336*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 7337*61046927SAndroid Build Coastguard Worker data_type="float" 7338*61046927SAndroid Build Coastguard Worker max_equation="100" 7339*61046927SAndroid Build Coastguard Worker units="percent" 7340*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7341*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7342*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7343*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7344*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7345*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7346*61046927SAndroid Build Coastguard Worker /> 7347*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 7348*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 7349*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 7350*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 7351*61046927SAndroid Build Coastguard Worker data_type="float" 7352*61046927SAndroid Build Coastguard Worker max_equation="100" 7353*61046927SAndroid Build Coastguard Worker units="percent" 7354*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7355*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7356*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7357*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7358*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7359*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7360*61046927SAndroid Build Coastguard Worker /> 7361*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 7362*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 7363*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 7364*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 7365*61046927SAndroid Build Coastguard Worker data_type="float" 7366*61046927SAndroid Build Coastguard Worker max_equation="100" 7367*61046927SAndroid Build Coastguard Worker units="percent" 7368*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7369*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7370*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7371*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7372*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7373*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7374*61046927SAndroid Build Coastguard Worker /> 7375*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 7376*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 7377*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 7378*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 7379*61046927SAndroid Build Coastguard Worker data_type="float" 7380*61046927SAndroid Build Coastguard Worker max_equation="100" 7381*61046927SAndroid Build Coastguard Worker units="percent" 7382*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7383*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7384*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7385*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 7386*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7387*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7388*61046927SAndroid Build Coastguard Worker /> 7389*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 7390*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 7391*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 7392*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 7393*61046927SAndroid Build Coastguard Worker data_type="uint64" 7394*61046927SAndroid Build Coastguard Worker units="pixels" 7395*61046927SAndroid Build Coastguard Worker semantic_type="event" 7396*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 7397*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 7398*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7399*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7400*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7401*61046927SAndroid Build Coastguard Worker /> 7402*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 7403*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 7404*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 7405*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 7406*61046927SAndroid Build Coastguard Worker data_type="uint64" 7407*61046927SAndroid Build Coastguard Worker units="pixels" 7408*61046927SAndroid Build Coastguard Worker semantic_type="event" 7409*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 7410*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 7411*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7412*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7413*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7414*61046927SAndroid Build Coastguard Worker /> 7415*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 7416*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 7417*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 7418*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 7419*61046927SAndroid Build Coastguard Worker data_type="uint64" 7420*61046927SAndroid Build Coastguard Worker units="pixels" 7421*61046927SAndroid Build Coastguard Worker semantic_type="event" 7422*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 7423*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 7424*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7425*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7426*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7427*61046927SAndroid Build Coastguard Worker /> 7428*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 7429*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 7430*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 7431*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 7432*61046927SAndroid Build Coastguard Worker data_type="uint64" 7433*61046927SAndroid Build Coastguard Worker units="pixels" 7434*61046927SAndroid Build Coastguard Worker semantic_type="event" 7435*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 7436*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7437*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 7438*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7439*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7440*61046927SAndroid Build Coastguard Worker /> 7441*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 7442*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 7443*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 7444*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 7445*61046927SAndroid Build Coastguard Worker data_type="uint64" 7446*61046927SAndroid Build Coastguard Worker units="pixels" 7447*61046927SAndroid Build Coastguard Worker semantic_type="event" 7448*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 7449*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7450*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7451*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7452*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7453*61046927SAndroid Build Coastguard Worker /> 7454*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 7455*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 7456*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 7457*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 7458*61046927SAndroid Build Coastguard Worker data_type="uint64" 7459*61046927SAndroid Build Coastguard Worker units="pixels" 7460*61046927SAndroid Build Coastguard Worker semantic_type="event" 7461*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 7462*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7463*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7464*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7465*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7466*61046927SAndroid Build Coastguard Worker /> 7467*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 7468*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 7469*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 7470*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 7471*61046927SAndroid Build Coastguard Worker data_type="uint64" 7472*61046927SAndroid Build Coastguard Worker units="pixels" 7473*61046927SAndroid Build Coastguard Worker semantic_type="event" 7474*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 7475*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7476*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7477*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7478*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7479*61046927SAndroid Build Coastguard Worker /> 7480*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 7481*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 7482*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 7483*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 7484*61046927SAndroid Build Coastguard Worker data_type="uint64" 7485*61046927SAndroid Build Coastguard Worker units="texels" 7486*61046927SAndroid Build Coastguard Worker semantic_type="event" 7487*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 7488*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 7489*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7490*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7491*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7492*61046927SAndroid Build Coastguard Worker /> 7493*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 7494*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 7495*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 7496*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 7497*61046927SAndroid Build Coastguard Worker data_type="uint64" 7498*61046927SAndroid Build Coastguard Worker units="texels" 7499*61046927SAndroid Build Coastguard Worker semantic_type="event" 7500*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 7501*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 7502*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 7503*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7504*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7505*61046927SAndroid Build Coastguard Worker /> 7506*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 7507*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 7508*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 7509*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 7510*61046927SAndroid Build Coastguard Worker data_type="uint64" 7511*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7512*61046927SAndroid Build Coastguard Worker units="bytes" 7513*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7514*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 7515*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7516*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7517*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7518*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7519*61046927SAndroid Build Coastguard Worker /> 7520*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 7521*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 7522*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 7523*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 7524*61046927SAndroid Build Coastguard Worker data_type="uint64" 7525*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7526*61046927SAndroid Build Coastguard Worker units="bytes" 7527*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7528*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 7529*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7530*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7531*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7532*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7533*61046927SAndroid Build Coastguard Worker /> 7534*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 7535*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 7536*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 7537*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 7538*61046927SAndroid Build Coastguard Worker data_type="uint64" 7539*61046927SAndroid Build Coastguard Worker units="messages" 7540*61046927SAndroid Build Coastguard Worker semantic_type="event" 7541*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 7542*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7543*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7544*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7545*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7546*61046927SAndroid Build Coastguard Worker /> 7547*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 7548*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 7549*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 7550*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 7551*61046927SAndroid Build Coastguard Worker data_type="uint64" 7552*61046927SAndroid Build Coastguard Worker units="messages" 7553*61046927SAndroid Build Coastguard Worker semantic_type="event" 7554*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 7555*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 7556*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7557*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7558*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7559*61046927SAndroid Build Coastguard Worker /> 7560*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 7561*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 7562*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 7563*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 7564*61046927SAndroid Build Coastguard Worker data_type="uint64" 7565*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 7566*61046927SAndroid Build Coastguard Worker units="bytes" 7567*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7568*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 7569*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7570*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 7571*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7572*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7573*61046927SAndroid Build Coastguard Worker /> 7574*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 7575*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 7576*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 7577*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 7578*61046927SAndroid Build Coastguard Worker data_type="uint64" 7579*61046927SAndroid Build Coastguard Worker units="messages" 7580*61046927SAndroid Build Coastguard Worker semantic_type="event" 7581*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 7582*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 7583*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7584*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7585*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7586*61046927SAndroid Build Coastguard Worker /> 7587*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice1 Input Available" 7588*61046927SAndroid Build Coastguard Worker symbol_name="Sampler01InputAvailable" 7589*61046927SAndroid Build Coastguard Worker underscore_name="sampler01_input_available" 7590*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice1 sampler input is available" 7591*61046927SAndroid Build Coastguard Worker data_type="float" 7592*61046927SAndroid Build Coastguard Worker max_equation="100" 7593*61046927SAndroid Build Coastguard Worker units="percent" 7594*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7595*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 7596*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 7597*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7598*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7599*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7600*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7601*61046927SAndroid Build Coastguard Worker /> 7602*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice2 Input Available" 7603*61046927SAndroid Build Coastguard Worker symbol_name="Sampler02InputAvailable" 7604*61046927SAndroid Build Coastguard Worker underscore_name="sampler02_input_available" 7605*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice2 sampler input is available" 7606*61046927SAndroid Build Coastguard Worker data_type="float" 7607*61046927SAndroid Build Coastguard Worker max_equation="100" 7608*61046927SAndroid Build Coastguard Worker units="percent" 7609*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7610*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 7611*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 7612*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7613*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7614*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7615*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7616*61046927SAndroid Build Coastguard Worker /> 7617*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice0 Input Available" 7618*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00InputAvailable" 7619*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_input_available" 7620*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice0 sampler input is available" 7621*61046927SAndroid Build Coastguard Worker data_type="float" 7622*61046927SAndroid Build Coastguard Worker max_equation="100" 7623*61046927SAndroid Build Coastguard Worker units="percent" 7624*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7625*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 7626*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 7627*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7628*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7629*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7630*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7631*61046927SAndroid Build Coastguard Worker /> 7632*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice2 Sampler Output Ready" 7633*61046927SAndroid Build Coastguard Worker symbol_name="Sampler02OutputReady" 7634*61046927SAndroid Build Coastguard Worker underscore_name="sampler02_output_ready" 7635*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice2 sampler output is ready" 7636*61046927SAndroid Build Coastguard Worker data_type="float" 7637*61046927SAndroid Build Coastguard Worker max_equation="100" 7638*61046927SAndroid Build Coastguard Worker units="percent" 7639*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7640*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 7641*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 7642*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7643*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7644*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7645*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7646*61046927SAndroid Build Coastguard Worker /> 7647*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice0 Sampler Output Ready" 7648*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00OutputReady" 7649*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_output_ready" 7650*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice0 sampler output is ready" 7651*61046927SAndroid Build Coastguard Worker data_type="float" 7652*61046927SAndroid Build Coastguard Worker max_equation="100" 7653*61046927SAndroid Build Coastguard Worker units="percent" 7654*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7655*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 7656*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 7657*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7658*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7659*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7660*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7661*61046927SAndroid Build Coastguard Worker /> 7662*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice1 Sampler Output Ready" 7663*61046927SAndroid Build Coastguard Worker symbol_name="Sampler01OutputReady" 7664*61046927SAndroid Build Coastguard Worker underscore_name="sampler01_output_ready" 7665*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice1 sampler output is ready" 7666*61046927SAndroid Build Coastguard Worker data_type="float" 7667*61046927SAndroid Build Coastguard Worker max_equation="100" 7668*61046927SAndroid Build Coastguard Worker units="percent" 7669*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7670*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 7671*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 7672*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7673*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7674*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7675*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7676*61046927SAndroid Build Coastguard Worker /> 7677*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 7678*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 7679*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 7680*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 7681*61046927SAndroid Build Coastguard Worker data_type="float" 7682*61046927SAndroid Build Coastguard Worker max_equation="100" 7683*61046927SAndroid Build Coastguard Worker units="percent" 7684*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7685*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 7686*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 7687*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 7688*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7689*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 7690*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7691*61046927SAndroid Build Coastguard Worker /> 7692*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 7693*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 7694*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18121400" /> 7695*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141500AB" /> 7696*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18321400" /> 7697*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x143500AB" /> 7698*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18521400" /> 7699*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x145500AB" /> 7700*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C5C8000" /> 7701*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E5C4000" /> 7702*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025CC000" /> 7703*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045CC000" /> 7704*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A3D00A0" /> 7705*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A3D8000" /> 7706*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C588000" /> 7707*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E584000" /> 7708*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04588000" /> 7709*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5B0050" /> 7710*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045B8000" /> 7711*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x065B8000" /> 7712*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x085B8000" /> 7713*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5B4000" /> 7714*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101F02A0" /> 7715*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA000" /> 7716*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F00AA" /> 7717*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18382500" /> 7718*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02388000" /> 7719*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04384000" /> 7720*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06384000" /> 7721*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08384000" /> 7722*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A384000" /> 7723*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C388000" /> 7724*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C398000" /> 7725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E39A000" /> 7726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00398000" /> 7727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0239A000" /> 7728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0439A000" /> 7729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06392000" /> 7730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A3A0200" /> 7731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x023A8000" /> 7732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C3A8000" /> 7733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04108000" /> 7734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04118000" /> 7735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04127300" /> 7736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10120000" /> 7737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1813000A" /> 7738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A134000" /> 7739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A146000" /> 7740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C159000" /> 7741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E150098" /> 7742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150000" /> 7743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04304000" /> 7744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04314000" /> 7745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04320073" /> 7746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10320000" /> 7747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04338000" /> 7748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06338000" /> 7749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08334000" /> 7750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0434C000" /> 7751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02359890" /> 7752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10350000" /> 7753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06504000" /> 7754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06514000" /> 7755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06520073" /> 7756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10520000" /> 7757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18530020" /> 7758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02538000" /> 7759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C534000" /> 7760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A548000" /> 7761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04542000" /> 7762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E559000" /> 7763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00559800" /> 7764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10550000" /> 7765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8AA000" /> 7766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D8A0002" /> 7767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 7768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 7769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078A8000" /> 7770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A8000" /> 7771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 7772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8A8000" /> 7773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B0015" /> 7774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B2A80" /> 7775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B0005" /> 7776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 7777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 7778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185000A" /> 7779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830150" /> 7780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 7781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 7782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 7783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 7784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 7785*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 7786*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D848000" /> 7787*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 7788*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 7789*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 7790*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 7791*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07844000" /> 7792*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D808000" /> 7793*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 7794*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 7795*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 7796*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 7797*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17804000" /> 7798*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 7799*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47801021" /> 7800*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 7801*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 7802*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 7803*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F800C64" /> 7804*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 7805*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800C02" /> 7806*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 7807*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 7808*61046927SAndroid Build Coastguard Worker </register_config> 7809*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 7810*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 7811*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 7812*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 7813*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x70800000" /> 7814*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 7815*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 7816*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0000C000" /> 7817*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000E7FF" /> 7818*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00003000" /> 7819*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000F9FF" /> 7820*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000C00" /> 7821*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FE7F" /> 7822*61046927SAndroid Build Coastguard Worker </register_config> 7823*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 7824*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 7825*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 7826*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 7827*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 7828*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 7829*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 7830*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 7831*61046927SAndroid Build Coastguard Worker </register_config> 7832*61046927SAndroid Build Coastguard Worker </set> 7833*61046927SAndroid Build Coastguard Worker 7834*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_1" 7835*61046927SAndroid Build Coastguard Worker chipset="CHV" 7836*61046927SAndroid Build Coastguard Worker symbol_name="TDL_1" 7837*61046927SAndroid Build Coastguard Worker underscore_name="tdl_1" 7838*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 7839*61046927SAndroid Build Coastguard Worker hw_config_guid="eb97e523-d9ac-48a9-b7f8-9cc909ddbf14" 7840*61046927SAndroid Build Coastguard Worker > 7841*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 7842*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 7843*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 7844*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 7845*61046927SAndroid Build Coastguard Worker data_type="uint64" 7846*61046927SAndroid Build Coastguard Worker units="ns" 7847*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7848*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 7849*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7850*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7851*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7852*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7853*61046927SAndroid Build Coastguard Worker /> 7854*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 7855*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 7856*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 7857*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 7858*61046927SAndroid Build Coastguard Worker data_type="uint64" 7859*61046927SAndroid Build Coastguard Worker units="cycles" 7860*61046927SAndroid Build Coastguard Worker semantic_type="event" 7861*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 7862*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7863*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 7864*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7865*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7866*61046927SAndroid Build Coastguard Worker /> 7867*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 7868*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 7869*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 7870*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 7871*61046927SAndroid Build Coastguard Worker data_type="uint64" 7872*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 7873*61046927SAndroid Build Coastguard Worker units="hz" 7874*61046927SAndroid Build Coastguard Worker semantic_type="event" 7875*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 7876*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7880*61046927SAndroid Build Coastguard Worker /> 7881*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 7882*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 7883*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 7884*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 7885*61046927SAndroid Build Coastguard Worker data_type="float" 7886*61046927SAndroid Build Coastguard Worker max_equation="100" 7887*61046927SAndroid Build Coastguard Worker units="percent" 7888*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7889*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 7890*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7891*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 7892*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7893*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7894*61046927SAndroid Build Coastguard Worker /> 7895*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 7896*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 7897*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 7898*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 7899*61046927SAndroid Build Coastguard Worker data_type="uint64" 7900*61046927SAndroid Build Coastguard Worker units="threads" 7901*61046927SAndroid Build Coastguard Worker semantic_type="event" 7902*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 7903*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7904*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7905*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7906*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7907*61046927SAndroid Build Coastguard Worker /> 7908*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 7909*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 7910*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 7911*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 7912*61046927SAndroid Build Coastguard Worker data_type="uint64" 7913*61046927SAndroid Build Coastguard Worker units="threads" 7914*61046927SAndroid Build Coastguard Worker semantic_type="event" 7915*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 7916*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 7917*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7918*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7919*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7920*61046927SAndroid Build Coastguard Worker /> 7921*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 7922*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 7923*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 7924*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 7925*61046927SAndroid Build Coastguard Worker data_type="uint64" 7926*61046927SAndroid Build Coastguard Worker units="threads" 7927*61046927SAndroid Build Coastguard Worker semantic_type="event" 7928*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 7929*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 7930*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7931*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7932*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7933*61046927SAndroid Build Coastguard Worker /> 7934*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 7935*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 7936*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 7937*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 7938*61046927SAndroid Build Coastguard Worker data_type="uint64" 7939*61046927SAndroid Build Coastguard Worker units="threads" 7940*61046927SAndroid Build Coastguard Worker semantic_type="event" 7941*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 7942*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 7943*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7944*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7945*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7946*61046927SAndroid Build Coastguard Worker /> 7947*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 7948*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 7949*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 7950*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 7951*61046927SAndroid Build Coastguard Worker data_type="uint64" 7952*61046927SAndroid Build Coastguard Worker units="threads" 7953*61046927SAndroid Build Coastguard Worker semantic_type="event" 7954*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 7955*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 7956*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7957*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7958*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7959*61046927SAndroid Build Coastguard Worker /> 7960*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 7961*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 7962*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 7963*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 7964*61046927SAndroid Build Coastguard Worker data_type="uint64" 7965*61046927SAndroid Build Coastguard Worker units="threads" 7966*61046927SAndroid Build Coastguard Worker semantic_type="event" 7967*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 7968*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 7969*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7970*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7971*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7972*61046927SAndroid Build Coastguard Worker /> 7973*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 7974*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 7975*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 7976*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 7977*61046927SAndroid Build Coastguard Worker data_type="float" 7978*61046927SAndroid Build Coastguard Worker max_equation="100" 7979*61046927SAndroid Build Coastguard Worker units="percent" 7980*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7981*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7982*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7983*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7984*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7985*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7986*61046927SAndroid Build Coastguard Worker /> 7987*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 7988*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 7989*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 7990*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 7991*61046927SAndroid Build Coastguard Worker data_type="float" 7992*61046927SAndroid Build Coastguard Worker max_equation="100" 7993*61046927SAndroid Build Coastguard Worker units="percent" 7994*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7995*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7996*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7997*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7998*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7999*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8000*61046927SAndroid Build Coastguard Worker /> 8001*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 8002*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 8003*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 8004*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 8005*61046927SAndroid Build Coastguard Worker data_type="float" 8006*61046927SAndroid Build Coastguard Worker max_equation="100" 8007*61046927SAndroid Build Coastguard Worker units="percent" 8008*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8009*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8010*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 8011*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8012*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8013*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8014*61046927SAndroid Build Coastguard Worker /> 8015*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 8016*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 8017*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 8018*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 8019*61046927SAndroid Build Coastguard Worker data_type="float" 8020*61046927SAndroid Build Coastguard Worker max_equation="100" 8021*61046927SAndroid Build Coastguard Worker units="percent" 8022*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8023*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8024*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8025*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8026*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8027*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8028*61046927SAndroid Build Coastguard Worker /> 8029*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 8030*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 8031*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 8032*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 8033*61046927SAndroid Build Coastguard Worker data_type="float" 8034*61046927SAndroid Build Coastguard Worker max_equation="100" 8035*61046927SAndroid Build Coastguard Worker units="percent" 8036*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8037*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8038*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8039*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8040*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8041*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8042*61046927SAndroid Build Coastguard Worker /> 8043*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 8044*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 8045*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 8046*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 8047*61046927SAndroid Build Coastguard Worker data_type="float" 8048*61046927SAndroid Build Coastguard Worker max_equation="100" 8049*61046927SAndroid Build Coastguard Worker units="percent" 8050*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8051*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8052*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8053*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8054*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8055*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8056*61046927SAndroid Build Coastguard Worker /> 8057*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 8058*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 8059*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 8060*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 8061*61046927SAndroid Build Coastguard Worker data_type="float" 8062*61046927SAndroid Build Coastguard Worker max_equation="100" 8063*61046927SAndroid Build Coastguard Worker units="percent" 8064*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8065*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8066*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8067*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8068*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8069*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8070*61046927SAndroid Build Coastguard Worker /> 8071*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 8072*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 8073*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 8074*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 8075*61046927SAndroid Build Coastguard Worker data_type="float" 8076*61046927SAndroid Build Coastguard Worker max_equation="100" 8077*61046927SAndroid Build Coastguard Worker units="percent" 8078*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8079*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8080*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8081*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8082*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8083*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8084*61046927SAndroid Build Coastguard Worker /> 8085*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 8086*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 8087*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 8088*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 8089*61046927SAndroid Build Coastguard Worker data_type="float" 8090*61046927SAndroid Build Coastguard Worker max_equation="100" 8091*61046927SAndroid Build Coastguard Worker units="percent" 8092*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8093*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8094*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8095*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8096*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8097*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8098*61046927SAndroid Build Coastguard Worker /> 8099*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 8100*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 8101*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 8102*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 8103*61046927SAndroid Build Coastguard Worker data_type="float" 8104*61046927SAndroid Build Coastguard Worker max_equation="100" 8105*61046927SAndroid Build Coastguard Worker units="percent" 8106*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8107*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8108*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8109*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 8110*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8111*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8112*61046927SAndroid Build Coastguard Worker /> 8113*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 8114*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 8115*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 8116*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 8117*61046927SAndroid Build Coastguard Worker data_type="uint64" 8118*61046927SAndroid Build Coastguard Worker units="pixels" 8119*61046927SAndroid Build Coastguard Worker semantic_type="event" 8120*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 8121*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 8122*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8123*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8124*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8125*61046927SAndroid Build Coastguard Worker /> 8126*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 8127*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 8128*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 8129*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 8130*61046927SAndroid Build Coastguard Worker data_type="uint64" 8131*61046927SAndroid Build Coastguard Worker units="pixels" 8132*61046927SAndroid Build Coastguard Worker semantic_type="event" 8133*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 8134*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 8135*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8136*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8137*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8138*61046927SAndroid Build Coastguard Worker /> 8139*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 8140*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 8141*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 8142*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 8143*61046927SAndroid Build Coastguard Worker data_type="uint64" 8144*61046927SAndroid Build Coastguard Worker units="pixels" 8145*61046927SAndroid Build Coastguard Worker semantic_type="event" 8146*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 8147*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 8148*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8149*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8150*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8151*61046927SAndroid Build Coastguard Worker /> 8152*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 8153*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 8154*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 8155*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 8156*61046927SAndroid Build Coastguard Worker data_type="uint64" 8157*61046927SAndroid Build Coastguard Worker units="pixels" 8158*61046927SAndroid Build Coastguard Worker semantic_type="event" 8159*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 8160*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8161*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 8162*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8163*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8164*61046927SAndroid Build Coastguard Worker /> 8165*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 8166*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 8167*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 8168*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 8169*61046927SAndroid Build Coastguard Worker data_type="uint64" 8170*61046927SAndroid Build Coastguard Worker units="pixels" 8171*61046927SAndroid Build Coastguard Worker semantic_type="event" 8172*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 8173*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8174*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8175*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8176*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8177*61046927SAndroid Build Coastguard Worker /> 8178*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 8179*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 8180*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 8181*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 8182*61046927SAndroid Build Coastguard Worker data_type="uint64" 8183*61046927SAndroid Build Coastguard Worker units="pixels" 8184*61046927SAndroid Build Coastguard Worker semantic_type="event" 8185*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 8186*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8187*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8188*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8189*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8190*61046927SAndroid Build Coastguard Worker /> 8191*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 8192*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 8193*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 8194*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 8195*61046927SAndroid Build Coastguard Worker data_type="uint64" 8196*61046927SAndroid Build Coastguard Worker units="pixels" 8197*61046927SAndroid Build Coastguard Worker semantic_type="event" 8198*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 8199*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8200*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8201*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8202*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8203*61046927SAndroid Build Coastguard Worker /> 8204*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 8205*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 8206*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 8207*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 8208*61046927SAndroid Build Coastguard Worker data_type="uint64" 8209*61046927SAndroid Build Coastguard Worker units="texels" 8210*61046927SAndroid Build Coastguard Worker semantic_type="event" 8211*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 8212*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 8213*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8214*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8215*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8216*61046927SAndroid Build Coastguard Worker /> 8217*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 8218*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 8219*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 8220*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 8221*61046927SAndroid Build Coastguard Worker data_type="uint64" 8222*61046927SAndroid Build Coastguard Worker units="texels" 8223*61046927SAndroid Build Coastguard Worker semantic_type="event" 8224*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 8225*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 8226*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 8227*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8228*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8229*61046927SAndroid Build Coastguard Worker /> 8230*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 8231*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 8232*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 8233*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 8234*61046927SAndroid Build Coastguard Worker data_type="uint64" 8235*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8236*61046927SAndroid Build Coastguard Worker units="bytes" 8237*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8238*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 8239*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 8240*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8241*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8242*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8243*61046927SAndroid Build Coastguard Worker /> 8244*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 8245*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 8246*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 8247*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 8248*61046927SAndroid Build Coastguard Worker data_type="uint64" 8249*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8250*61046927SAndroid Build Coastguard Worker units="bytes" 8251*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8252*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 8253*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 8254*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8255*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8256*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8257*61046927SAndroid Build Coastguard Worker /> 8258*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 8259*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 8260*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 8261*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 8262*61046927SAndroid Build Coastguard Worker data_type="uint64" 8263*61046927SAndroid Build Coastguard Worker units="messages" 8264*61046927SAndroid Build Coastguard Worker semantic_type="event" 8265*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 8266*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 8267*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8268*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8269*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8270*61046927SAndroid Build Coastguard Worker /> 8271*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 8272*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 8273*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 8274*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 8275*61046927SAndroid Build Coastguard Worker data_type="uint64" 8276*61046927SAndroid Build Coastguard Worker units="messages" 8277*61046927SAndroid Build Coastguard Worker semantic_type="event" 8278*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 8279*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 8280*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8281*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8282*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8283*61046927SAndroid Build Coastguard Worker /> 8284*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 8285*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 8286*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 8287*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 8288*61046927SAndroid Build Coastguard Worker data_type="uint64" 8289*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 8290*61046927SAndroid Build Coastguard Worker units="bytes" 8291*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8292*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 8293*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 8294*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 8295*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8296*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8297*61046927SAndroid Build Coastguard Worker /> 8298*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 8299*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 8300*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 8301*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 8302*61046927SAndroid Build Coastguard Worker data_type="uint64" 8303*61046927SAndroid Build Coastguard Worker units="messages" 8304*61046927SAndroid Build Coastguard Worker semantic_type="event" 8305*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 8306*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 8307*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8308*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8309*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8310*61046927SAndroid Build Coastguard Worker /> 8311*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1" 8312*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread11ReadyForDispatch" 8313*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread11_ready_for_dispatch" 8314*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" 8315*61046927SAndroid Build Coastguard Worker data_type="float" 8316*61046927SAndroid Build Coastguard Worker max_equation="100" 8317*61046927SAndroid Build Coastguard Worker units="percent" 8318*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8319*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 8320*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 8321*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8322*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8323*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8324*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8325*61046927SAndroid Build Coastguard Worker /> 8326*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0" 8327*61046927SAndroid Build Coastguard Worker symbol_name="PSThread10ReadyForDispatch" 8328*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread10_ready_for_dispatch" 8329*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" 8330*61046927SAndroid Build Coastguard Worker data_type="float" 8331*61046927SAndroid Build Coastguard Worker max_equation="100" 8332*61046927SAndroid Build Coastguard Worker units="percent" 8333*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8334*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 8335*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 8336*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8337*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8338*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8339*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8340*61046927SAndroid Build Coastguard Worker /> 8341*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0" 8342*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread10ReadyForDispatch" 8343*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread10_ready_for_dispatch" 8344*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher" 8345*61046927SAndroid Build Coastguard Worker data_type="float" 8346*61046927SAndroid Build Coastguard Worker max_equation="100" 8347*61046927SAndroid Build Coastguard Worker units="percent" 8348*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8349*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 8350*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 8351*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8352*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8353*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8354*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8355*61046927SAndroid Build Coastguard Worker /> 8356*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2" 8357*61046927SAndroid Build Coastguard Worker symbol_name="PSThread12ReadyForDispatch" 8358*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread12_ready_for_dispatch" 8359*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" 8360*61046927SAndroid Build Coastguard Worker data_type="float" 8361*61046927SAndroid Build Coastguard Worker max_equation="100" 8362*61046927SAndroid Build Coastguard Worker units="percent" 8363*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8364*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 8365*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 8366*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8367*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8368*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8369*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8370*61046927SAndroid Build Coastguard Worker /> 8371*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice2" 8372*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread12ReadyForDispatch" 8373*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread12_ready_for_dispatch" 8374*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher" 8375*61046927SAndroid Build Coastguard Worker data_type="float" 8376*61046927SAndroid Build Coastguard Worker max_equation="100" 8377*61046927SAndroid Build Coastguard Worker units="percent" 8378*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8379*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 8380*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 8381*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8382*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8383*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8384*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8385*61046927SAndroid Build Coastguard Worker /> 8386*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1" 8387*61046927SAndroid Build Coastguard Worker symbol_name="PSThread11ReadyForDispatch" 8388*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread11_ready_for_dispatch" 8389*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher" 8390*61046927SAndroid Build Coastguard Worker data_type="float" 8391*61046927SAndroid Build Coastguard Worker max_equation="100" 8392*61046927SAndroid Build Coastguard Worker units="percent" 8393*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8394*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 8395*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 8396*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8397*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8398*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8399*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8400*61046927SAndroid Build Coastguard Worker /> 8401*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" 8402*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader01ReadyPort0" 8403*61046927SAndroid Build Coastguard Worker underscore_name="thread_header01_ready_port0" 8404*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" 8405*61046927SAndroid Build Coastguard Worker data_type="float" 8406*61046927SAndroid Build Coastguard Worker max_equation="100" 8407*61046927SAndroid Build Coastguard Worker units="percent" 8408*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8409*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 8410*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 8411*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8412*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8413*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8414*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8415*61046927SAndroid Build Coastguard Worker /> 8416*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" 8417*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader00ReadyPort1" 8418*61046927SAndroid Build Coastguard Worker underscore_name="thread_header00_ready_port1" 8419*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" 8420*61046927SAndroid Build Coastguard Worker data_type="float" 8421*61046927SAndroid Build Coastguard Worker max_equation="100" 8422*61046927SAndroid Build Coastguard Worker units="percent" 8423*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8424*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 8425*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 8426*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8427*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8428*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8429*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8430*61046927SAndroid Build Coastguard Worker /> 8431*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" 8432*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader00ReadyPort0" 8433*61046927SAndroid Build Coastguard Worker underscore_name="thread_header00_ready_port0" 8434*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" 8435*61046927SAndroid Build Coastguard Worker data_type="float" 8436*61046927SAndroid Build Coastguard Worker max_equation="100" 8437*61046927SAndroid Build Coastguard Worker units="percent" 8438*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8439*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 8440*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 8441*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8442*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8443*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8444*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8445*61046927SAndroid Build Coastguard Worker /> 8446*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" 8447*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader02ReadyPort1" 8448*61046927SAndroid Build Coastguard Worker underscore_name="thread_header02_ready_port1" 8449*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" 8450*61046927SAndroid Build Coastguard Worker data_type="float" 8451*61046927SAndroid Build Coastguard Worker max_equation="100" 8452*61046927SAndroid Build Coastguard Worker units="percent" 8453*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8454*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 8455*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 8456*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8457*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8458*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8459*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8460*61046927SAndroid Build Coastguard Worker /> 8461*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" 8462*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader02ReadyPort0" 8463*61046927SAndroid Build Coastguard Worker underscore_name="thread_header02_ready_port0" 8464*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" 8465*61046927SAndroid Build Coastguard Worker data_type="float" 8466*61046927SAndroid Build Coastguard Worker max_equation="100" 8467*61046927SAndroid Build Coastguard Worker units="percent" 8468*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8469*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 8470*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 8471*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8472*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8473*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8474*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8475*61046927SAndroid Build Coastguard Worker /> 8476*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" 8477*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader01ReadyPort1" 8478*61046927SAndroid Build Coastguard Worker underscore_name="thread_header01_ready_port1" 8479*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" 8480*61046927SAndroid Build Coastguard Worker data_type="float" 8481*61046927SAndroid Build Coastguard Worker max_equation="100" 8482*61046927SAndroid Build Coastguard Worker units="percent" 8483*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8484*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 8485*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 8486*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 8487*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8488*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8489*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8490*61046927SAndroid Build Coastguard Worker /> 8491*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 8492*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 8493*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 8494*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 8495*61046927SAndroid Build Coastguard Worker data_type="float" 8496*61046927SAndroid Build Coastguard Worker max_equation="100" 8497*61046927SAndroid Build Coastguard Worker units="percent" 8498*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8499*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 8500*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 8501*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 8502*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8503*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 8504*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8505*61046927SAndroid Build Coastguard Worker /> 8506*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 8507*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 8508*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16154D60" /> 8509*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16352E60" /> 8510*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16554D60" /> 8511*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16950000" /> 8512*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16B50000" /> 8513*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16D50000" /> 8514*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005C8000" /> 8515*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045CC000" /> 8516*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x065C4000" /> 8517*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x083D8000" /> 8518*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A3D8000" /> 8519*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0458C000" /> 8520*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025B8000" /> 8521*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x085B4000" /> 8522*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5B4000" /> 8523*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C5B8000" /> 8524*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1FA000" /> 8525*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1F00AA" /> 8526*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02384000" /> 8527*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04388000" /> 8528*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06388000" /> 8529*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08384000" /> 8530*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A384000" /> 8531*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C384000" /> 8532*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00398000" /> 8533*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0239A000" /> 8534*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0439A000" /> 8535*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06392000" /> 8536*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x043A8000" /> 8537*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x063A8000" /> 8538*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08138000" /> 8539*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A138000" /> 8540*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06143000" /> 8541*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0415CFC7" /> 8542*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150000" /> 8543*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02338000" /> 8544*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C338000" /> 8545*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04342000" /> 8546*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06344000" /> 8547*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0035C700" /> 8548*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x063500CF" /> 8549*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10350000" /> 8550*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04538000" /> 8551*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06538000" /> 8552*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0454C000" /> 8553*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0255CFC7" /> 8554*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10550000" /> 8555*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06DC8000" /> 8556*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08DC4000" /> 8557*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CDCC000" /> 8558*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EDCC000" /> 8559*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ABD00A8" /> 8560*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CD8C000" /> 8561*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ED84000" /> 8562*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EDB8000" /> 8563*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18DB0800" /> 8564*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ADB0254" /> 8565*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9FAA00" /> 8566*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x109F02AA" /> 8567*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB84000" /> 8568*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16B84000" /> 8569*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18B8156A" /> 8570*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B98000" /> 8571*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B9A000" /> 8572*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AB9A000" /> 8573*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB9A000" /> 8574*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB9A000" /> 8575*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18BAA000" /> 8576*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1ABA0002" /> 8577*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16934000" /> 8578*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1893000A" /> 8579*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A947000" /> 8580*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C95C5C1" /> 8581*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9500C3" /> 8582*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10950000" /> 8583*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB38000" /> 8584*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16B30040" /> 8585*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18B30020" /> 8586*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B48000" /> 8587*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B41000" /> 8588*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AB48000" /> 8589*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B5C500" /> 8590*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B500C3" /> 8591*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EB5C100" /> 8592*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10B50000" /> 8593*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16D31500" /> 8594*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08D4E000" /> 8595*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08D5C100" /> 8596*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AD5C3C5" /> 8597*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10D50000" /> 8598*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D88F800" /> 8599*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F88000F" /> 8600*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038A8000" /> 8601*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058A8000" /> 8602*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078A8000" /> 8603*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098A8000" /> 8604*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8A8000" /> 8605*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8A8000" /> 8606*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258BAAA5" /> 8607*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B002A" /> 8608*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B2A80" /> 8609*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8C4000" /> 8610*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x178C2000" /> 8611*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198C5500" /> 8612*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8C0015" /> 8613*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078D8000" /> 8614*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098DA000" /> 8615*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8DA000" /> 8616*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8DA000" /> 8617*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8DA000" /> 8618*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185AAAA" /> 8619*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 8620*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 8621*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F834000" /> 8622*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19835400" /> 8623*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830155" /> 8624*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 8625*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 8626*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 8627*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 8628*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 8629*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 8630*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0784C000" /> 8631*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0984C000" /> 8632*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B84C000" /> 8633*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 8634*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 8635*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 8636*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 8637*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 8638*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1780C000" /> 8639*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1980C000" /> 8640*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B80C000" /> 8641*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 8642*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 8643*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 8644*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 8645*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 8646*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 8647*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43800C42" /> 8648*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51800000" /> 8649*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45800063" /> 8650*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 8651*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800800" /> 8652*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 8653*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 8654*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 8655*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F8014A4" /> 8656*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41801042" /> 8657*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 8658*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 8659*61046927SAndroid Build Coastguard Worker </register_config> 8660*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 8661*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 8662*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 8663*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 8664*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 8665*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 8666*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x30800000" /> 8667*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 8668*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FDFF" /> 8669*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000000" /> 8670*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FE7F" /> 8671*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000002" /> 8672*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FFBF" /> 8673*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000000" /> 8674*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFCF" /> 8675*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00000002" /> 8676*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFF7" /> 8677*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00000000" /> 8678*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FFF9" /> 8679*61046927SAndroid Build Coastguard Worker </register_config> 8680*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 8681*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 8682*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 8683*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 8684*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 8685*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 8686*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 8687*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 8688*61046927SAndroid Build Coastguard Worker </register_config> 8689*61046927SAndroid Build Coastguard Worker </set> 8690*61046927SAndroid Build Coastguard Worker 8691*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_2" 8692*61046927SAndroid Build Coastguard Worker chipset="CHV" 8693*61046927SAndroid Build Coastguard Worker symbol_name="TDL_2" 8694*61046927SAndroid Build Coastguard Worker underscore_name="tdl_2" 8695*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8696*61046927SAndroid Build Coastguard Worker hw_config_guid="dff6158e-8409-452c-be76-91c9946330bd" 8697*61046927SAndroid Build Coastguard Worker > 8698*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 8699*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 8700*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 8701*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 8702*61046927SAndroid Build Coastguard Worker data_type="uint64" 8703*61046927SAndroid Build Coastguard Worker units="ns" 8704*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8705*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 8706*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8710*61046927SAndroid Build Coastguard Worker /> 8711*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 8712*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 8713*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 8714*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 8715*61046927SAndroid Build Coastguard Worker data_type="uint64" 8716*61046927SAndroid Build Coastguard Worker units="cycles" 8717*61046927SAndroid Build Coastguard Worker semantic_type="event" 8718*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 8719*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 8721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8723*61046927SAndroid Build Coastguard Worker /> 8724*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 8725*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 8726*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 8727*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 8728*61046927SAndroid Build Coastguard Worker data_type="uint64" 8729*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 8730*61046927SAndroid Build Coastguard Worker units="hz" 8731*61046927SAndroid Build Coastguard Worker semantic_type="event" 8732*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 8733*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8734*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8735*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8736*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8737*61046927SAndroid Build Coastguard Worker /> 8738*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 8739*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 8740*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 8741*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 8742*61046927SAndroid Build Coastguard Worker data_type="float" 8743*61046927SAndroid Build Coastguard Worker max_equation="100" 8744*61046927SAndroid Build Coastguard Worker units="percent" 8745*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8746*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 8747*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8748*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 8749*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8750*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8751*61046927SAndroid Build Coastguard Worker /> 8752*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 8753*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 8754*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 8755*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 8756*61046927SAndroid Build Coastguard Worker data_type="uint64" 8757*61046927SAndroid Build Coastguard Worker units="threads" 8758*61046927SAndroid Build Coastguard Worker semantic_type="event" 8759*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 8760*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8761*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8762*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8763*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8764*61046927SAndroid Build Coastguard Worker /> 8765*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 8766*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 8767*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 8768*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 8769*61046927SAndroid Build Coastguard Worker data_type="uint64" 8770*61046927SAndroid Build Coastguard Worker units="threads" 8771*61046927SAndroid Build Coastguard Worker semantic_type="event" 8772*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 8773*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 8774*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8775*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8776*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8777*61046927SAndroid Build Coastguard Worker /> 8778*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 8779*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 8780*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 8781*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 8782*61046927SAndroid Build Coastguard Worker data_type="uint64" 8783*61046927SAndroid Build Coastguard Worker units="threads" 8784*61046927SAndroid Build Coastguard Worker semantic_type="event" 8785*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 8786*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 8787*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8788*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8789*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8790*61046927SAndroid Build Coastguard Worker /> 8791*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 8792*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 8793*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 8794*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 8795*61046927SAndroid Build Coastguard Worker data_type="uint64" 8796*61046927SAndroid Build Coastguard Worker units="threads" 8797*61046927SAndroid Build Coastguard Worker semantic_type="event" 8798*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 8799*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 8800*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8801*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8802*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8803*61046927SAndroid Build Coastguard Worker /> 8804*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 8805*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 8806*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 8807*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 8808*61046927SAndroid Build Coastguard Worker data_type="uint64" 8809*61046927SAndroid Build Coastguard Worker units="threads" 8810*61046927SAndroid Build Coastguard Worker semantic_type="event" 8811*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 8812*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 8813*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8814*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8815*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8816*61046927SAndroid Build Coastguard Worker /> 8817*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 8818*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 8819*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 8820*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 8821*61046927SAndroid Build Coastguard Worker data_type="uint64" 8822*61046927SAndroid Build Coastguard Worker units="threads" 8823*61046927SAndroid Build Coastguard Worker semantic_type="event" 8824*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 8825*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 8826*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8827*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8828*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8829*61046927SAndroid Build Coastguard Worker /> 8830*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 8831*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 8832*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 8833*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 8834*61046927SAndroid Build Coastguard Worker data_type="float" 8835*61046927SAndroid Build Coastguard Worker max_equation="100" 8836*61046927SAndroid Build Coastguard Worker units="percent" 8837*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8838*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8839*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8840*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8841*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8842*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8843*61046927SAndroid Build Coastguard Worker /> 8844*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 8845*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 8846*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 8847*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 8848*61046927SAndroid Build Coastguard Worker data_type="float" 8849*61046927SAndroid Build Coastguard Worker max_equation="100" 8850*61046927SAndroid Build Coastguard Worker units="percent" 8851*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8852*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8853*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8854*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8855*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8856*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8857*61046927SAndroid Build Coastguard Worker /> 8858*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 8859*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 8860*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 8861*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 8862*61046927SAndroid Build Coastguard Worker data_type="float" 8863*61046927SAndroid Build Coastguard Worker max_equation="100" 8864*61046927SAndroid Build Coastguard Worker units="percent" 8865*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8866*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8867*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 8868*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8869*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8870*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8871*61046927SAndroid Build Coastguard Worker /> 8872*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 8873*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 8874*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 8875*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 8876*61046927SAndroid Build Coastguard Worker data_type="float" 8877*61046927SAndroid Build Coastguard Worker max_equation="100" 8878*61046927SAndroid Build Coastguard Worker units="percent" 8879*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8880*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8881*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8882*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8883*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8884*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8885*61046927SAndroid Build Coastguard Worker /> 8886*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 8887*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 8888*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 8889*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 8890*61046927SAndroid Build Coastguard Worker data_type="float" 8891*61046927SAndroid Build Coastguard Worker max_equation="100" 8892*61046927SAndroid Build Coastguard Worker units="percent" 8893*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8894*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8895*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8896*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8897*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8898*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8899*61046927SAndroid Build Coastguard Worker /> 8900*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 8901*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 8902*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 8903*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 8904*61046927SAndroid Build Coastguard Worker data_type="float" 8905*61046927SAndroid Build Coastguard Worker max_equation="100" 8906*61046927SAndroid Build Coastguard Worker units="percent" 8907*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8908*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8909*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8910*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8911*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8912*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8913*61046927SAndroid Build Coastguard Worker /> 8914*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 8915*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 8916*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 8917*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 8918*61046927SAndroid Build Coastguard Worker data_type="float" 8919*61046927SAndroid Build Coastguard Worker max_equation="100" 8920*61046927SAndroid Build Coastguard Worker units="percent" 8921*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8922*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8923*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8927*61046927SAndroid Build Coastguard Worker /> 8928*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 8929*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 8930*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 8931*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 8932*61046927SAndroid Build Coastguard Worker data_type="float" 8933*61046927SAndroid Build Coastguard Worker max_equation="100" 8934*61046927SAndroid Build Coastguard Worker units="percent" 8935*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8936*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8937*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8938*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8939*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8940*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8941*61046927SAndroid Build Coastguard Worker /> 8942*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 8943*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 8944*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 8945*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 8946*61046927SAndroid Build Coastguard Worker data_type="float" 8947*61046927SAndroid Build Coastguard Worker max_equation="100" 8948*61046927SAndroid Build Coastguard Worker units="percent" 8949*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8950*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8951*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8952*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8953*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8954*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8955*61046927SAndroid Build Coastguard Worker /> 8956*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 8957*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 8958*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 8959*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 8960*61046927SAndroid Build Coastguard Worker data_type="float" 8961*61046927SAndroid Build Coastguard Worker max_equation="100" 8962*61046927SAndroid Build Coastguard Worker units="percent" 8963*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8964*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8965*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8966*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 8967*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8968*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8969*61046927SAndroid Build Coastguard Worker /> 8970*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 8971*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 8972*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 8973*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 8974*61046927SAndroid Build Coastguard Worker data_type="uint64" 8975*61046927SAndroid Build Coastguard Worker units="pixels" 8976*61046927SAndroid Build Coastguard Worker semantic_type="event" 8977*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 8978*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 8979*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8980*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8981*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8982*61046927SAndroid Build Coastguard Worker /> 8983*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 8984*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 8985*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 8986*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 8987*61046927SAndroid Build Coastguard Worker data_type="uint64" 8988*61046927SAndroid Build Coastguard Worker units="pixels" 8989*61046927SAndroid Build Coastguard Worker semantic_type="event" 8990*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 8991*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 8992*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8993*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8994*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8995*61046927SAndroid Build Coastguard Worker /> 8996*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 8997*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 8998*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 8999*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 9000*61046927SAndroid Build Coastguard Worker data_type="uint64" 9001*61046927SAndroid Build Coastguard Worker units="pixels" 9002*61046927SAndroid Build Coastguard Worker semantic_type="event" 9003*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 9004*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 9005*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9006*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9007*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9008*61046927SAndroid Build Coastguard Worker /> 9009*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 9010*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 9011*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 9012*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 9013*61046927SAndroid Build Coastguard Worker data_type="uint64" 9014*61046927SAndroid Build Coastguard Worker units="pixels" 9015*61046927SAndroid Build Coastguard Worker semantic_type="event" 9016*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 9017*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 9018*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 9019*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9020*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9021*61046927SAndroid Build Coastguard Worker /> 9022*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 9023*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 9024*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 9025*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 9026*61046927SAndroid Build Coastguard Worker data_type="uint64" 9027*61046927SAndroid Build Coastguard Worker units="pixels" 9028*61046927SAndroid Build Coastguard Worker semantic_type="event" 9029*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 9030*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9031*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9032*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9033*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9034*61046927SAndroid Build Coastguard Worker /> 9035*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 9036*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 9037*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 9038*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 9039*61046927SAndroid Build Coastguard Worker data_type="uint64" 9040*61046927SAndroid Build Coastguard Worker units="pixels" 9041*61046927SAndroid Build Coastguard Worker semantic_type="event" 9042*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 9043*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9044*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9045*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9046*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9047*61046927SAndroid Build Coastguard Worker /> 9048*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 9049*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 9050*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 9051*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 9052*61046927SAndroid Build Coastguard Worker data_type="uint64" 9053*61046927SAndroid Build Coastguard Worker units="pixels" 9054*61046927SAndroid Build Coastguard Worker semantic_type="event" 9055*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 9056*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9057*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9058*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9059*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9060*61046927SAndroid Build Coastguard Worker /> 9061*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 9062*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 9063*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 9064*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 9065*61046927SAndroid Build Coastguard Worker data_type="uint64" 9066*61046927SAndroid Build Coastguard Worker units="texels" 9067*61046927SAndroid Build Coastguard Worker semantic_type="event" 9068*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 9069*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 9070*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9071*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9072*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9073*61046927SAndroid Build Coastguard Worker /> 9074*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 9075*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 9076*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 9077*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 9078*61046927SAndroid Build Coastguard Worker data_type="uint64" 9079*61046927SAndroid Build Coastguard Worker units="texels" 9080*61046927SAndroid Build Coastguard Worker semantic_type="event" 9081*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 9082*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 9083*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 9084*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9085*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9086*61046927SAndroid Build Coastguard Worker /> 9087*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 9088*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 9089*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 9090*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 9091*61046927SAndroid Build Coastguard Worker data_type="uint64" 9092*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9093*61046927SAndroid Build Coastguard Worker units="bytes" 9094*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9095*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 9096*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9097*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9098*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9099*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9100*61046927SAndroid Build Coastguard Worker /> 9101*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 9102*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 9103*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 9104*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 9105*61046927SAndroid Build Coastguard Worker data_type="uint64" 9106*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9107*61046927SAndroid Build Coastguard Worker units="bytes" 9108*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9109*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 9110*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9114*61046927SAndroid Build Coastguard Worker /> 9115*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 9116*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 9117*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 9118*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 9119*61046927SAndroid Build Coastguard Worker data_type="uint64" 9120*61046927SAndroid Build Coastguard Worker units="messages" 9121*61046927SAndroid Build Coastguard Worker semantic_type="event" 9122*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 9123*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9124*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9125*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9126*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9127*61046927SAndroid Build Coastguard Worker /> 9128*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 9129*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 9130*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 9131*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 9132*61046927SAndroid Build Coastguard Worker data_type="uint64" 9133*61046927SAndroid Build Coastguard Worker units="messages" 9134*61046927SAndroid Build Coastguard Worker semantic_type="event" 9135*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 9136*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 9137*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9138*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9139*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9140*61046927SAndroid Build Coastguard Worker /> 9141*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 9142*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 9143*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 9144*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 9145*61046927SAndroid Build Coastguard Worker data_type="uint64" 9146*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL 2 UMUL" 9147*61046927SAndroid Build Coastguard Worker units="bytes" 9148*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9149*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 9150*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9151*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 9152*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9153*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9154*61046927SAndroid Build Coastguard Worker /> 9155*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 9156*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 9157*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 9158*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 9159*61046927SAndroid Build Coastguard Worker data_type="uint64" 9160*61046927SAndroid Build Coastguard Worker units="messages" 9161*61046927SAndroid Build Coastguard Worker semantic_type="event" 9162*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 9163*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 9164*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9165*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9166*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9167*61046927SAndroid Build Coastguard Worker /> 9168*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" 9169*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread02ReadyForDispatch" 9170*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread02_ready_for_dispatch" 9171*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" 9172*61046927SAndroid Build Coastguard Worker data_type="float" 9173*61046927SAndroid Build Coastguard Worker max_equation="100" 9174*61046927SAndroid Build Coastguard Worker units="percent" 9175*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9176*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 9177*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 9178*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9182*61046927SAndroid Build Coastguard Worker /> 9183*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" 9184*61046927SAndroid Build Coastguard Worker symbol_name="PSThread02ReadyForDispatch" 9185*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread02_ready_for_dispatch" 9186*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" 9187*61046927SAndroid Build Coastguard Worker data_type="float" 9188*61046927SAndroid Build Coastguard Worker max_equation="100" 9189*61046927SAndroid Build Coastguard Worker units="percent" 9190*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9191*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 9192*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 9193*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9194*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9196*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9197*61046927SAndroid Build Coastguard Worker /> 9198*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" 9199*61046927SAndroid Build Coastguard Worker symbol_name="PSThread01ReadyForDispatch" 9200*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread01_ready_for_dispatch" 9201*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" 9202*61046927SAndroid Build Coastguard Worker data_type="float" 9203*61046927SAndroid Build Coastguard Worker max_equation="100" 9204*61046927SAndroid Build Coastguard Worker units="percent" 9205*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9206*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 9207*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 9208*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9209*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9210*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9211*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9212*61046927SAndroid Build Coastguard Worker /> 9213*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" 9214*61046927SAndroid Build Coastguard Worker symbol_name="PSThread00ReadyForDispatch" 9215*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread00_ready_for_dispatch" 9216*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" 9217*61046927SAndroid Build Coastguard Worker data_type="float" 9218*61046927SAndroid Build Coastguard Worker max_equation="100" 9219*61046927SAndroid Build Coastguard Worker units="percent" 9220*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9221*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 9222*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 9223*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9224*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9225*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9226*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9227*61046927SAndroid Build Coastguard Worker /> 9228*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" 9229*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread01ReadyForDispatch" 9230*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread01_ready_for_dispatch" 9231*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" 9232*61046927SAndroid Build Coastguard Worker data_type="float" 9233*61046927SAndroid Build Coastguard Worker max_equation="100" 9234*61046927SAndroid Build Coastguard Worker units="percent" 9235*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9236*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 9237*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 9238*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9239*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9240*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9241*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9242*61046927SAndroid Build Coastguard Worker /> 9243*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" 9244*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread00ReadyForDispatch" 9245*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread00_ready_for_dispatch" 9246*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" 9247*61046927SAndroid Build Coastguard Worker data_type="float" 9248*61046927SAndroid Build Coastguard Worker max_equation="100" 9249*61046927SAndroid Build Coastguard Worker units="percent" 9250*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9251*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 9252*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 9253*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9254*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9255*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9256*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9257*61046927SAndroid Build Coastguard Worker /> 9258*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice1 Subslice2 Port 0" 9259*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader12ReadyPort0" 9260*61046927SAndroid Build Coastguard Worker underscore_name="thread_header12_ready_port0" 9261*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0" 9262*61046927SAndroid Build Coastguard Worker data_type="float" 9263*61046927SAndroid Build Coastguard Worker max_equation="100" 9264*61046927SAndroid Build Coastguard Worker units="percent" 9265*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9266*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 9267*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 9268*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9269*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9270*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9271*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9272*61046927SAndroid Build Coastguard Worker /> 9273*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice1 Subslice2 Port 1" 9274*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader12ReadyPort1" 9275*61046927SAndroid Build Coastguard Worker underscore_name="thread_header12_ready_port1" 9276*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1" 9277*61046927SAndroid Build Coastguard Worker data_type="float" 9278*61046927SAndroid Build Coastguard Worker max_equation="100" 9279*61046927SAndroid Build Coastguard Worker units="percent" 9280*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9281*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 9282*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x20 AND" 9283*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9284*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9285*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9286*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9287*61046927SAndroid Build Coastguard Worker /> 9288*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice1 Subslice1 Port 1" 9289*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader11ReadyPort1" 9290*61046927SAndroid Build Coastguard Worker underscore_name="thread_header11_ready_port1" 9291*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1" 9292*61046927SAndroid Build Coastguard Worker data_type="float" 9293*61046927SAndroid Build Coastguard Worker max_equation="100" 9294*61046927SAndroid Build Coastguard Worker units="percent" 9295*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9296*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 9297*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 9298*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9299*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9300*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9301*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9302*61046927SAndroid Build Coastguard Worker /> 9303*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice1 Subslice0 Port 0" 9304*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader10ReadyPort0" 9305*61046927SAndroid Build Coastguard Worker underscore_name="thread_header10_ready_port0" 9306*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0" 9307*61046927SAndroid Build Coastguard Worker data_type="float" 9308*61046927SAndroid Build Coastguard Worker max_equation="100" 9309*61046927SAndroid Build Coastguard Worker units="percent" 9310*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9311*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 9312*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 9313*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9314*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9315*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9316*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9317*61046927SAndroid Build Coastguard Worker /> 9318*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice1 Subslice0 Port 1" 9319*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader10ReadyPort1" 9320*61046927SAndroid Build Coastguard Worker underscore_name="thread_header10_ready_port1" 9321*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1" 9322*61046927SAndroid Build Coastguard Worker data_type="float" 9323*61046927SAndroid Build Coastguard Worker max_equation="100" 9324*61046927SAndroid Build Coastguard Worker units="percent" 9325*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9326*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 9327*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 9328*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9329*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9330*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9331*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9332*61046927SAndroid Build Coastguard Worker /> 9333*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice1 Subslice1 Port 0" 9334*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader11ReadyPort0" 9335*61046927SAndroid Build Coastguard Worker underscore_name="thread_header11_ready_port0" 9336*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0" 9337*61046927SAndroid Build Coastguard Worker data_type="float" 9338*61046927SAndroid Build Coastguard Worker max_equation="100" 9339*61046927SAndroid Build Coastguard Worker units="percent" 9340*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9341*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 9342*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x10 AND" 9343*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9344*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9345*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9346*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9347*61046927SAndroid Build Coastguard Worker /> 9348*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 9349*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 9350*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 9351*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 9352*61046927SAndroid Build Coastguard Worker data_type="float" 9353*61046927SAndroid Build Coastguard Worker max_equation="100" 9354*61046927SAndroid Build Coastguard Worker units="percent" 9355*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9356*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 9357*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 9358*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 9359*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9360*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 9361*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9362*61046927SAndroid Build Coastguard Worker /> 9363*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 9364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 9365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16150000" /> 9366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16350000" /> 9367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16550000" /> 9368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16952E60" /> 9369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16B54D60" /> 9370*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16D52E60" /> 9371*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x065C8000" /> 9372*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x085CC000" /> 9373*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5CC000" /> 9374*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C5C4000" /> 9375*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E3D8000" /> 9376*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x183DA000" /> 9377*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06588000" /> 9378*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08588000" /> 9379*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A584000" /> 9380*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E5B4000" /> 9381*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x185B5800" /> 9382*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5B000A" /> 9383*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1FAA00" /> 9384*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101F02AA" /> 9385*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E384000" /> 9386*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16384000" /> 9387*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18382A55" /> 9388*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06398000" /> 9389*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0839A000" /> 9390*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A39A000" /> 9391*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C39A000" /> 9392*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E39A000" /> 9393*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A3A02A0" /> 9394*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E138000" /> 9395*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16130500" /> 9396*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06148000" /> 9397*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08146000" /> 9398*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0615C100" /> 9399*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0815C500" /> 9400*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1500C3" /> 9401*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150000" /> 9402*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16335040" /> 9403*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08349000" /> 9404*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A341000" /> 9405*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x083500C1" /> 9406*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A35C500" /> 9407*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C3500C3" /> 9408*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10350000" /> 9409*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1853002A" /> 9410*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A54E000" /> 9411*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C55C500" /> 9412*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E55C1C3" /> 9413*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10550000" /> 9414*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00DC8000" /> 9415*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02DCC000" /> 9416*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04DC4000" /> 9417*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04BD8000" /> 9418*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06BD8000" /> 9419*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02D8C000" /> 9420*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02DB8000" /> 9421*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04DB4000" /> 9422*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06DB4000" /> 9423*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08DB8000" /> 9424*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C9FA000" /> 9425*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E9F00AA" /> 9426*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B84000" /> 9427*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B84000" /> 9428*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B84000" /> 9429*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B84000" /> 9430*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AB88000" /> 9431*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CB88000" /> 9432*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00B98000" /> 9433*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B9A000" /> 9434*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B9A000" /> 9435*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B92000" /> 9436*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0ABA8000" /> 9437*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CBA8000" /> 9438*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04938000" /> 9439*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06938000" /> 9440*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0494C000" /> 9441*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0295CFC7" /> 9442*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10950000" /> 9443*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B38000" /> 9444*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08B38000" /> 9445*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B42000" /> 9446*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06B41000" /> 9447*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00B5C700" /> 9448*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B500CF" /> 9449*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10B50000" /> 9450*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AD38000" /> 9451*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CD38000" /> 9452*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06D46000" /> 9453*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04D5C700" /> 9454*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06D500CF" /> 9455*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10D50000" /> 9456*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03888000" /> 9457*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05888000" /> 9458*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07888000" /> 9459*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09888000" /> 9460*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B888000" /> 9461*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D880400" /> 9462*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8A8000" /> 9463*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x198A8000" /> 9464*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8AAAA0" /> 9465*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D8A0002" /> 9466*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B555A" /> 9467*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x278B0015" /> 9468*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x238B5500" /> 9469*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038C4000" /> 9470*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058C4000" /> 9471*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078C4000" /> 9472*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x098C4000" /> 9473*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B8C4000" /> 9474*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D8C4000" /> 9475*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x018D8000" /> 9476*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038DA000" /> 9477*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058DA000" /> 9478*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x078D2000" /> 9479*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2185AAAA" /> 9480*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2385002A" /> 9481*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F85AA00" /> 9482*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F834000" /> 9483*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19835400" /> 9484*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B830155" /> 9485*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03834000" /> 9486*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05834000" /> 9487*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07834000" /> 9488*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09834000" /> 9489*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B834000" /> 9490*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D834000" /> 9491*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0784C000" /> 9492*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0984C000" /> 9493*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B84C000" /> 9494*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D84C000" /> 9495*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F84C000" /> 9496*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01848000" /> 9497*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0384C000" /> 9498*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0584C000" /> 9499*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1780C000" /> 9500*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1980C000" /> 9501*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B80C000" /> 9502*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D80C000" /> 9503*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F80C000" /> 9504*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11808000" /> 9505*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1380C000" /> 9506*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1580C000" /> 9507*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4F800000" /> 9508*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43800882" /> 9509*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51800000" /> 9510*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45801082" /> 9511*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53800000" /> 9512*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x478014A5" /> 9513*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21800000" /> 9514*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31800000" /> 9515*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4D800000" /> 9516*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F800002" /> 9517*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41800C62" /> 9518*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 9519*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 9520*61046927SAndroid Build Coastguard Worker </register_config> 9521*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 9522*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 9523*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 9524*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 9525*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 9526*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 9527*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x30800000" /> 9528*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 9529*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FDFF" /> 9530*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000000" /> 9531*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FE7F" /> 9532*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000000" /> 9533*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF9F" /> 9534*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000000" /> 9535*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFE7" /> 9536*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00000002" /> 9537*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFFB" /> 9538*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00000002" /> 9539*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FFFD" /> 9540*61046927SAndroid Build Coastguard Worker </register_config> 9541*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 9542*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 9543*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 9544*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 9545*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 9546*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 9547*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 9548*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 9549*61046927SAndroid Build Coastguard Worker </register_config> 9550*61046927SAndroid Build Coastguard Worker </set> 9551*61046927SAndroid Build Coastguard Worker 9552*61046927SAndroid Build Coastguard Worker <set name="MDAPI testing set" 9553*61046927SAndroid Build Coastguard Worker chipset="CHV" 9554*61046927SAndroid Build Coastguard Worker symbol_name="TestOa" 9555*61046927SAndroid Build Coastguard Worker underscore_name="test_oa" 9556*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 9557*61046927SAndroid Build Coastguard Worker hw_config_guid="4a534b07-cba3-414d-8d60-874830e883aa" 9558*61046927SAndroid Build Coastguard Worker > 9559*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 9560*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 9561*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 9562*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 9563*61046927SAndroid Build Coastguard Worker data_type="uint64" 9564*61046927SAndroid Build Coastguard Worker units="ns" 9565*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9566*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 9567*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9568*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 9569*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9570*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9571*61046927SAndroid Build Coastguard Worker /> 9572*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 9573*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 9574*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 9575*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 9576*61046927SAndroid Build Coastguard Worker data_type="uint64" 9577*61046927SAndroid Build Coastguard Worker units="cycles" 9578*61046927SAndroid Build Coastguard Worker semantic_type="event" 9579*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 9580*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9581*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 9582*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9583*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9584*61046927SAndroid Build Coastguard Worker /> 9585*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 9586*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 9587*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 9588*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 9589*61046927SAndroid Build Coastguard Worker data_type="uint64" 9590*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 9591*61046927SAndroid Build Coastguard Worker units="hz" 9592*61046927SAndroid Build Coastguard Worker semantic_type="event" 9593*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 9594*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9595*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 9596*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9597*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9598*61046927SAndroid Build Coastguard Worker /> 9599*61046927SAndroid Build Coastguard Worker <counter name="TestCounter0" 9600*61046927SAndroid Build Coastguard Worker symbol_name="Counter0" 9601*61046927SAndroid Build Coastguard Worker underscore_name="counter0" 9602*61046927SAndroid Build Coastguard Worker description="HW test counter 0. Factor: 0.0" 9603*61046927SAndroid Build Coastguard Worker data_type="uint64" 9604*61046927SAndroid Build Coastguard Worker units="events" 9605*61046927SAndroid Build Coastguard Worker semantic_type="event" 9606*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 9607*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9608*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9609*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9610*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9611*61046927SAndroid Build Coastguard Worker /> 9612*61046927SAndroid Build Coastguard Worker <counter name="TestCounter1" 9613*61046927SAndroid Build Coastguard Worker symbol_name="Counter1" 9614*61046927SAndroid Build Coastguard Worker underscore_name="counter1" 9615*61046927SAndroid Build Coastguard Worker description="HW test counter 1. Factor: 1.0" 9616*61046927SAndroid Build Coastguard Worker data_type="uint64" 9617*61046927SAndroid Build Coastguard Worker units="events" 9618*61046927SAndroid Build Coastguard Worker semantic_type="event" 9619*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 9620*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9621*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9622*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9623*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9624*61046927SAndroid Build Coastguard Worker /> 9625*61046927SAndroid Build Coastguard Worker <counter name="TestCounter2" 9626*61046927SAndroid Build Coastguard Worker symbol_name="Counter2" 9627*61046927SAndroid Build Coastguard Worker underscore_name="counter2" 9628*61046927SAndroid Build Coastguard Worker description="HW test counter 2. Factor: 1.0" 9629*61046927SAndroid Build Coastguard Worker data_type="uint64" 9630*61046927SAndroid Build Coastguard Worker units="events" 9631*61046927SAndroid Build Coastguard Worker semantic_type="event" 9632*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 9633*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9634*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9635*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9636*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9637*61046927SAndroid Build Coastguard Worker /> 9638*61046927SAndroid Build Coastguard Worker <counter name="TestCounter3" 9639*61046927SAndroid Build Coastguard Worker symbol_name="Counter3" 9640*61046927SAndroid Build Coastguard Worker underscore_name="counter3" 9641*61046927SAndroid Build Coastguard Worker description="HW test counter 3. Factor: 0.5" 9642*61046927SAndroid Build Coastguard Worker data_type="uint64" 9643*61046927SAndroid Build Coastguard Worker units="events" 9644*61046927SAndroid Build Coastguard Worker semantic_type="event" 9645*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 9646*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9647*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9648*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9649*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9650*61046927SAndroid Build Coastguard Worker /> 9651*61046927SAndroid Build Coastguard Worker <counter name="TestCounter4" 9652*61046927SAndroid Build Coastguard Worker symbol_name="Counter4" 9653*61046927SAndroid Build Coastguard Worker underscore_name="counter4" 9654*61046927SAndroid Build Coastguard Worker description="HW test counter 4. Factor: 0.333" 9655*61046927SAndroid Build Coastguard Worker data_type="uint64" 9656*61046927SAndroid Build Coastguard Worker units="events" 9657*61046927SAndroid Build Coastguard Worker semantic_type="event" 9658*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 9659*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9660*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9661*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9662*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9663*61046927SAndroid Build Coastguard Worker /> 9664*61046927SAndroid Build Coastguard Worker <counter name="TestCounter5" 9665*61046927SAndroid Build Coastguard Worker symbol_name="Counter5" 9666*61046927SAndroid Build Coastguard Worker underscore_name="counter5" 9667*61046927SAndroid Build Coastguard Worker description="HW test counter 5. Factor: 0.333" 9668*61046927SAndroid Build Coastguard Worker data_type="uint64" 9669*61046927SAndroid Build Coastguard Worker units="events" 9670*61046927SAndroid Build Coastguard Worker semantic_type="event" 9671*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 9672*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9673*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9674*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9675*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9676*61046927SAndroid Build Coastguard Worker /> 9677*61046927SAndroid Build Coastguard Worker <counter name="TestCounter6" 9678*61046927SAndroid Build Coastguard Worker symbol_name="Counter6" 9679*61046927SAndroid Build Coastguard Worker underscore_name="counter6" 9680*61046927SAndroid Build Coastguard Worker description="HW test counter 6. Factor: 0.166" 9681*61046927SAndroid Build Coastguard Worker data_type="uint64" 9682*61046927SAndroid Build Coastguard Worker units="events" 9683*61046927SAndroid Build Coastguard Worker semantic_type="event" 9684*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 9685*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9686*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9687*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9688*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9689*61046927SAndroid Build Coastguard Worker /> 9690*61046927SAndroid Build Coastguard Worker <counter name="TestCounter7" 9691*61046927SAndroid Build Coastguard Worker symbol_name="Counter7" 9692*61046927SAndroid Build Coastguard Worker underscore_name="counter7" 9693*61046927SAndroid Build Coastguard Worker description="HW test counter 7. Factor: 0.666" 9694*61046927SAndroid Build Coastguard Worker data_type="uint64" 9695*61046927SAndroid Build Coastguard Worker units="events" 9696*61046927SAndroid Build Coastguard Worker semantic_type="event" 9697*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 9698*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9699*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9700*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9701*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9702*61046927SAndroid Build Coastguard Worker /> 9703*61046927SAndroid Build Coastguard Worker <counter name="TestCounter8" 9704*61046927SAndroid Build Coastguard Worker symbol_name="Counter8" 9705*61046927SAndroid Build Coastguard Worker underscore_name="counter8" 9706*61046927SAndroid Build Coastguard Worker description="HW test counter 8. Should be equal to 1." 9707*61046927SAndroid Build Coastguard Worker data_type="uint64" 9708*61046927SAndroid Build Coastguard Worker units="events" 9709*61046927SAndroid Build Coastguard Worker semantic_type="event" 9710*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 9711*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9712*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 9713*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9714*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9715*61046927SAndroid Build Coastguard Worker /> 9716*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 9717*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x000000A0" /> 9718*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 9719*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800001" /> 9720*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x338B0000" /> 9721*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x258B0066" /> 9722*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x058B0000" /> 9723*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x038B0000" /> 9724*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03844000" /> 9725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47800080" /> 9726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57800000" /> 9727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x001823A4" value="0x00000000" /> 9728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59800000" /> 9729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 9730*61046927SAndroid Build Coastguard Worker </register_config> 9731*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 9732*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 9733*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 9734*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 9735*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 9736*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 9737*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 9738*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000004" /> 9739*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x00000000" /> 9740*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000003" /> 9741*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x00000000" /> 9742*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000007" /> 9743*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x00000000" /> 9744*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00100002" /> 9745*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFF7" /> 9746*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100002" /> 9747*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFCF" /> 9748*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00100082" /> 9749*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FFEF" /> 9750*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x001000C2" /> 9751*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FFE7" /> 9752*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00100001" /> 9753*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FFE7" /> 9754*61046927SAndroid Build Coastguard Worker </register_config> 9755*61046927SAndroid Build Coastguard Worker </set> 9756*61046927SAndroid Build Coastguard Worker 9757*61046927SAndroid Build Coastguard Worker</metrics> 9758