1*61046927SAndroid Build Coastguard Worker<?xml version="1.0"?> 2*61046927SAndroid Build Coastguard Worker<metrics version="1619078710" merge_md5=""> 3*61046927SAndroid Build Coastguard Worker <set name="Render Metrics Basic set" 4*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 5*61046927SAndroid Build Coastguard Worker symbol_name="RenderBasic" 6*61046927SAndroid Build Coastguard Worker underscore_name="render_basic" 7*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8*61046927SAndroid Build Coastguard Worker hw_config_guid="7fa796a4-0c7a-4201-afc6-cff0b2f528a2" 9*61046927SAndroid Build Coastguard Worker > 10*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 11*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 12*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 13*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 14*61046927SAndroid Build Coastguard Worker data_type="uint64" 15*61046927SAndroid Build Coastguard Worker units="ns" 16*61046927SAndroid Build Coastguard Worker semantic_type="duration" 17*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 18*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 19*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 20*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 21*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 22*61046927SAndroid Build Coastguard Worker /> 23*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 24*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 25*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 26*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 27*61046927SAndroid Build Coastguard Worker data_type="uint64" 28*61046927SAndroid Build Coastguard Worker units="cycles" 29*61046927SAndroid Build Coastguard Worker semantic_type="event" 30*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 31*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 32*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 33*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 34*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 35*61046927SAndroid Build Coastguard Worker /> 36*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 37*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 38*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 39*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 40*61046927SAndroid Build Coastguard Worker data_type="uint64" 41*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 42*61046927SAndroid Build Coastguard Worker units="hz" 43*61046927SAndroid Build Coastguard Worker semantic_type="event" 44*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 45*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 46*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 47*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 48*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 49*61046927SAndroid Build Coastguard Worker /> 50*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 51*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 52*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 53*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 54*61046927SAndroid Build Coastguard Worker data_type="uint64" 55*61046927SAndroid Build Coastguard Worker units="threads" 56*61046927SAndroid Build Coastguard Worker semantic_type="event" 57*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 58*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 59*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 60*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 61*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 62*61046927SAndroid Build Coastguard Worker /> 63*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 64*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 65*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 66*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 67*61046927SAndroid Build Coastguard Worker data_type="uint64" 68*61046927SAndroid Build Coastguard Worker units="threads" 69*61046927SAndroid Build Coastguard Worker semantic_type="event" 70*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 71*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 72*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 73*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 74*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 75*61046927SAndroid Build Coastguard Worker /> 76*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 77*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 78*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 79*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 80*61046927SAndroid Build Coastguard Worker data_type="uint64" 81*61046927SAndroid Build Coastguard Worker units="threads" 82*61046927SAndroid Build Coastguard Worker semantic_type="event" 83*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 84*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 85*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 86*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 87*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 88*61046927SAndroid Build Coastguard Worker /> 89*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 90*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 91*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 92*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 93*61046927SAndroid Build Coastguard Worker data_type="uint64" 94*61046927SAndroid Build Coastguard Worker units="threads" 95*61046927SAndroid Build Coastguard Worker semantic_type="event" 96*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 97*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 98*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 99*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 101*61046927SAndroid Build Coastguard Worker /> 102*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 103*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 104*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 105*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 106*61046927SAndroid Build Coastguard Worker data_type="uint64" 107*61046927SAndroid Build Coastguard Worker units="threads" 108*61046927SAndroid Build Coastguard Worker semantic_type="event" 109*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 110*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 114*61046927SAndroid Build Coastguard Worker /> 115*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 116*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 117*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 118*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 119*61046927SAndroid Build Coastguard Worker data_type="uint64" 120*61046927SAndroid Build Coastguard Worker units="threads" 121*61046927SAndroid Build Coastguard Worker semantic_type="event" 122*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 123*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 124*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 125*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 126*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 127*61046927SAndroid Build Coastguard Worker /> 128*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 129*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 130*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 131*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 132*61046927SAndroid Build Coastguard Worker data_type="float" 133*61046927SAndroid Build Coastguard Worker max_equation="100" 134*61046927SAndroid Build Coastguard Worker units="percent" 135*61046927SAndroid Build Coastguard Worker semantic_type="duration" 136*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 137*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 138*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 139*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 140*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 141*61046927SAndroid Build Coastguard Worker /> 142*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 143*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 144*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 145*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 146*61046927SAndroid Build Coastguard Worker data_type="float" 147*61046927SAndroid Build Coastguard Worker max_equation="100" 148*61046927SAndroid Build Coastguard Worker units="percent" 149*61046927SAndroid Build Coastguard Worker semantic_type="duration" 150*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 151*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 152*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 153*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 154*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 155*61046927SAndroid Build Coastguard Worker /> 156*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 157*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 158*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 159*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 160*61046927SAndroid Build Coastguard Worker data_type="float" 161*61046927SAndroid Build Coastguard Worker max_equation="100" 162*61046927SAndroid Build Coastguard Worker units="percent" 163*61046927SAndroid Build Coastguard Worker semantic_type="duration" 164*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 165*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 169*61046927SAndroid Build Coastguard Worker /> 170*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 171*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 172*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 173*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 174*61046927SAndroid Build Coastguard Worker data_type="float" 175*61046927SAndroid Build Coastguard Worker max_equation="100" 176*61046927SAndroid Build Coastguard Worker units="percent" 177*61046927SAndroid Build Coastguard Worker semantic_type="duration" 178*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 179*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 183*61046927SAndroid Build Coastguard Worker /> 184*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 185*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 186*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 187*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 188*61046927SAndroid Build Coastguard Worker data_type="float" 189*61046927SAndroid Build Coastguard Worker max_equation="100" 190*61046927SAndroid Build Coastguard Worker units="percent" 191*61046927SAndroid Build Coastguard Worker semantic_type="duration" 192*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 193*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 194*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 196*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 197*61046927SAndroid Build Coastguard Worker /> 198*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 199*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 200*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 201*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 202*61046927SAndroid Build Coastguard Worker data_type="float" 203*61046927SAndroid Build Coastguard Worker max_equation="100" 204*61046927SAndroid Build Coastguard Worker units="percent" 205*61046927SAndroid Build Coastguard Worker semantic_type="duration" 206*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 207*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 208*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 209*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 210*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 211*61046927SAndroid Build Coastguard Worker /> 212*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 213*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 214*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 215*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 216*61046927SAndroid Build Coastguard Worker data_type="float" 217*61046927SAndroid Build Coastguard Worker max_equation="100" 218*61046927SAndroid Build Coastguard Worker units="percent" 219*61046927SAndroid Build Coastguard Worker semantic_type="duration" 220*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 221*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 222*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 223*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 224*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 225*61046927SAndroid Build Coastguard Worker /> 226*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 227*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 228*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 229*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 230*61046927SAndroid Build Coastguard Worker data_type="float" 231*61046927SAndroid Build Coastguard Worker max_equation="100" 232*61046927SAndroid Build Coastguard Worker units="percent" 233*61046927SAndroid Build Coastguard Worker semantic_type="duration" 234*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 235*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 236*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 237*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 238*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 239*61046927SAndroid Build Coastguard Worker /> 240*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 241*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 242*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 243*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 244*61046927SAndroid Build Coastguard Worker data_type="float" 245*61046927SAndroid Build Coastguard Worker max_equation="100" 246*61046927SAndroid Build Coastguard Worker units="percent" 247*61046927SAndroid Build Coastguard Worker semantic_type="duration" 248*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 249*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 250*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 251*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 252*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 253*61046927SAndroid Build Coastguard Worker /> 254*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 255*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 256*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 257*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 258*61046927SAndroid Build Coastguard Worker data_type="float" 259*61046927SAndroid Build Coastguard Worker max_equation="100" 260*61046927SAndroid Build Coastguard Worker units="percent" 261*61046927SAndroid Build Coastguard Worker semantic_type="duration" 262*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 263*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 264*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 265*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 266*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 267*61046927SAndroid Build Coastguard Worker /> 268*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 269*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 270*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 271*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 272*61046927SAndroid Build Coastguard Worker data_type="float" 273*61046927SAndroid Build Coastguard Worker max_equation="100" 274*61046927SAndroid Build Coastguard Worker units="percent" 275*61046927SAndroid Build Coastguard Worker semantic_type="duration" 276*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 277*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 278*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 279*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 280*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 281*61046927SAndroid Build Coastguard Worker /> 282*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Busy" 283*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Busy" 284*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_busy" 285*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 0 has been processing EU requests." 286*61046927SAndroid Build Coastguard Worker data_type="float" 287*61046927SAndroid Build Coastguard Worker max_equation="100" 288*61046927SAndroid Build Coastguard Worker units="percent" 289*61046927SAndroid Build Coastguard Worker semantic_type="duration" 290*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 291*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x09 AND" 292*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 293*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 294*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 295*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 296*61046927SAndroid Build Coastguard Worker /> 297*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Busy" 298*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Busy" 299*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_busy" 300*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 1 has been processing EU requests." 301*61046927SAndroid Build Coastguard Worker data_type="float" 302*61046927SAndroid Build Coastguard Worker max_equation="100" 303*61046927SAndroid Build Coastguard Worker units="percent" 304*61046927SAndroid Build Coastguard Worker semantic_type="duration" 305*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 306*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x12 AND" 307*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 308*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 309*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 310*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 311*61046927SAndroid Build Coastguard Worker /> 312*61046927SAndroid Build Coastguard Worker <counter name="Samplers Busy" 313*61046927SAndroid Build Coastguard Worker symbol_name="SamplersBusy" 314*61046927SAndroid Build Coastguard Worker underscore_name="samplers_busy" 315*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers have been processing EU requests." 316*61046927SAndroid Build Coastguard Worker data_type="float" 317*61046927SAndroid Build Coastguard Worker max_equation="100" 318*61046927SAndroid Build Coastguard Worker units="percent" 319*61046927SAndroid Build Coastguard Worker semantic_type="duration" 320*61046927SAndroid Build Coastguard Worker equation="$Sampler0Busy $Sampler1Busy FMAX" 321*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 322*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 323*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 324*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 325*61046927SAndroid Build Coastguard Worker /> 326*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Bottleneck" 327*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Bottleneck" 328*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_bottleneck" 329*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests." 330*61046927SAndroid Build Coastguard Worker low_watermark="5" 331*61046927SAndroid Build Coastguard Worker high_watermark="15" 332*61046927SAndroid Build Coastguard Worker data_type="float" 333*61046927SAndroid Build Coastguard Worker max_equation="100" 334*61046927SAndroid Build Coastguard Worker units="percent" 335*61046927SAndroid Build Coastguard Worker semantic_type="duration" 336*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 337*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x09 AND" 338*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 339*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 340*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 341*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 342*61046927SAndroid Build Coastguard Worker /> 343*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Bottleneck" 344*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Bottleneck" 345*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_bottleneck" 346*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Sampler 1 has been slowing down the pipe when processing EU requests." 347*61046927SAndroid Build Coastguard Worker low_watermark="5" 348*61046927SAndroid Build Coastguard Worker high_watermark="15" 349*61046927SAndroid Build Coastguard Worker data_type="float" 350*61046927SAndroid Build Coastguard Worker max_equation="100" 351*61046927SAndroid Build Coastguard Worker units="percent" 352*61046927SAndroid Build Coastguard Worker semantic_type="duration" 353*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 354*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x12 AND" 355*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 356*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 357*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 358*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 359*61046927SAndroid Build Coastguard Worker /> 360*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 361*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 362*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 363*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 364*61046927SAndroid Build Coastguard Worker data_type="uint64" 365*61046927SAndroid Build Coastguard Worker units="pixels" 366*61046927SAndroid Build Coastguard Worker semantic_type="event" 367*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 368*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 369*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 370*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 371*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 372*61046927SAndroid Build Coastguard Worker /> 373*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 374*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 375*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 376*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 377*61046927SAndroid Build Coastguard Worker data_type="uint64" 378*61046927SAndroid Build Coastguard Worker units="pixels" 379*61046927SAndroid Build Coastguard Worker semantic_type="event" 380*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 381*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 382*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 383*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 384*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 385*61046927SAndroid Build Coastguard Worker /> 386*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 387*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 388*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 389*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 390*61046927SAndroid Build Coastguard Worker data_type="uint64" 391*61046927SAndroid Build Coastguard Worker units="pixels" 392*61046927SAndroid Build Coastguard Worker semantic_type="event" 393*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 394*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 395*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 396*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 397*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 398*61046927SAndroid Build Coastguard Worker /> 399*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 400*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 401*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 402*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 403*61046927SAndroid Build Coastguard Worker data_type="uint64" 404*61046927SAndroid Build Coastguard Worker units="pixels" 405*61046927SAndroid Build Coastguard Worker semantic_type="event" 406*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 407*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 408*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 409*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 410*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 411*61046927SAndroid Build Coastguard Worker /> 412*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 413*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 414*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 415*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 416*61046927SAndroid Build Coastguard Worker data_type="uint64" 417*61046927SAndroid Build Coastguard Worker units="pixels" 418*61046927SAndroid Build Coastguard Worker semantic_type="event" 419*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 420*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 421*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 422*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 423*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 424*61046927SAndroid Build Coastguard Worker /> 425*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 426*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 427*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 428*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 429*61046927SAndroid Build Coastguard Worker data_type="uint64" 430*61046927SAndroid Build Coastguard Worker units="pixels" 431*61046927SAndroid Build Coastguard Worker semantic_type="event" 432*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 433*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 434*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 435*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 436*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 437*61046927SAndroid Build Coastguard Worker /> 438*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 439*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 440*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 441*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 442*61046927SAndroid Build Coastguard Worker data_type="uint64" 443*61046927SAndroid Build Coastguard Worker units="pixels" 444*61046927SAndroid Build Coastguard Worker semantic_type="event" 445*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 446*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 447*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 448*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 449*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 450*61046927SAndroid Build Coastguard Worker /> 451*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 452*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 453*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 454*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 455*61046927SAndroid Build Coastguard Worker data_type="uint64" 456*61046927SAndroid Build Coastguard Worker units="texels" 457*61046927SAndroid Build Coastguard Worker semantic_type="event" 458*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 459*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 460*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 461*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 462*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 463*61046927SAndroid Build Coastguard Worker /> 464*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 465*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 466*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 467*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 468*61046927SAndroid Build Coastguard Worker data_type="uint64" 469*61046927SAndroid Build Coastguard Worker units="texels" 470*61046927SAndroid Build Coastguard Worker semantic_type="event" 471*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 472*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 473*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 474*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 475*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 476*61046927SAndroid Build Coastguard Worker /> 477*61046927SAndroid Build Coastguard Worker <counter name="Sampler Cache Misses" 478*61046927SAndroid Build Coastguard Worker symbol_name="SamplerL1Misses" 479*61046927SAndroid Build Coastguard Worker underscore_name="sampler_l1_misses" 480*61046927SAndroid Build Coastguard Worker description="The total number of sampler cache misses in all LODs in all sampler units." 481*61046927SAndroid Build Coastguard Worker data_type="uint64" 482*61046927SAndroid Build Coastguard Worker units="messages" 483*61046927SAndroid Build Coastguard Worker semantic_type="event" 484*61046927SAndroid Build Coastguard Worker equation="B 4 READ 8 UMUL" 485*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 486*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 487*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 488*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 489*61046927SAndroid Build Coastguard Worker /> 490*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 491*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 492*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 493*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 494*61046927SAndroid Build Coastguard Worker data_type="uint64" 495*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 496*61046927SAndroid Build Coastguard Worker units="bytes" 497*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 498*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 499*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 500*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 501*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 502*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 503*61046927SAndroid Build Coastguard Worker /> 504*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 505*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 506*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 507*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 508*61046927SAndroid Build Coastguard Worker data_type="uint64" 509*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 510*61046927SAndroid Build Coastguard Worker units="bytes" 511*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 512*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 513*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 514*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 515*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 516*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 517*61046927SAndroid Build Coastguard Worker /> 518*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 519*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 520*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 521*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 522*61046927SAndroid Build Coastguard Worker data_type="uint64" 523*61046927SAndroid Build Coastguard Worker units="messages" 524*61046927SAndroid Build Coastguard Worker semantic_type="event" 525*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 526*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 527*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 528*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 529*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 530*61046927SAndroid Build Coastguard Worker /> 531*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 532*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 533*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 534*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 535*61046927SAndroid Build Coastguard Worker data_type="uint64" 536*61046927SAndroid Build Coastguard Worker units="messages" 537*61046927SAndroid Build Coastguard Worker semantic_type="event" 538*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 539*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 540*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 541*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 542*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 543*61046927SAndroid Build Coastguard Worker /> 544*61046927SAndroid Build Coastguard Worker <counter name="L3 Lookup Accesses w/o IC" 545*61046927SAndroid Build Coastguard Worker symbol_name="L3Lookups" 546*61046927SAndroid Build Coastguard Worker underscore_name="l3_lookups" 547*61046927SAndroid Build Coastguard Worker description="The total number of L3 cache lookup accesses w/o IC." 548*61046927SAndroid Build Coastguard Worker data_type="uint64" 549*61046927SAndroid Build Coastguard Worker units="messages" 550*61046927SAndroid Build Coastguard Worker semantic_type="event" 551*61046927SAndroid Build Coastguard Worker equation="$SamplerL1Misses $ShaderMemoryAccesses UADD" 552*61046927SAndroid Build Coastguard Worker mdapi_group="L3/TAG" 553*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 554*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 555*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 556*61046927SAndroid Build Coastguard Worker /> 557*61046927SAndroid Build Coastguard Worker <counter name="L3 Misses" 558*61046927SAndroid Build Coastguard Worker symbol_name="L3Misses" 559*61046927SAndroid Build Coastguard Worker underscore_name="l3_misses" 560*61046927SAndroid Build Coastguard Worker description="The total number of L3 misses." 561*61046927SAndroid Build Coastguard Worker data_type="uint64" 562*61046927SAndroid Build Coastguard Worker units="messages" 563*61046927SAndroid Build Coastguard Worker semantic_type="event" 564*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 565*61046927SAndroid Build Coastguard Worker mdapi_group="L3/TAG" 566*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 567*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 568*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 569*61046927SAndroid Build Coastguard Worker /> 570*61046927SAndroid Build Coastguard Worker <counter name="L3 Sampler Throughput" 571*61046927SAndroid Build Coastguard Worker symbol_name="L3SamplerThroughput" 572*61046927SAndroid Build Coastguard Worker underscore_name="l3_sampler_throughput" 573*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between samplers and L3 caches." 574*61046927SAndroid Build Coastguard Worker data_type="uint64" 575*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 576*61046927SAndroid Build Coastguard Worker units="bytes" 577*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 578*61046927SAndroid Build Coastguard Worker equation="$SamplerL1Misses 64 UMUL" 579*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Sampler" 580*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 581*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 582*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 583*61046927SAndroid Build Coastguard Worker /> 584*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 585*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 586*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 587*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 588*61046927SAndroid Build Coastguard Worker data_type="uint64" 589*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 590*61046927SAndroid Build Coastguard Worker units="bytes" 591*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 592*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 593*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 594*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 595*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 596*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 597*61046927SAndroid Build Coastguard Worker /> 598*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 599*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 600*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 601*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 602*61046927SAndroid Build Coastguard Worker data_type="uint64" 603*61046927SAndroid Build Coastguard Worker units="messages" 604*61046927SAndroid Build Coastguard Worker semantic_type="event" 605*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 606*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 607*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 608*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 609*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 610*61046927SAndroid Build Coastguard Worker /> 611*61046927SAndroid Build Coastguard Worker <counter name="GTI Fixed Pipe Throughput" 612*61046927SAndroid Build Coastguard Worker symbol_name="GtiVfThroughput" 613*61046927SAndroid Build Coastguard Worker underscore_name="gti_vf_throughput" 614*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." 615*61046927SAndroid Build Coastguard Worker data_type="uint64" 616*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 617*61046927SAndroid Build Coastguard Worker units="bytes" 618*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 619*61046927SAndroid Build Coastguard Worker equation="B 6 READ B 7 READ UADD 64 UMUL" 620*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe" 621*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 622*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 623*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 624*61046927SAndroid Build Coastguard Worker /> 625*61046927SAndroid Build Coastguard Worker <counter name="GTI Depth Throughput" 626*61046927SAndroid Build Coastguard Worker symbol_name="GtiDepthThroughput" 627*61046927SAndroid Build Coastguard Worker underscore_name="gti_depth_throughput" 628*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between depth caches and GTI." 629*61046927SAndroid Build Coastguard Worker data_type="uint64" 630*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 631*61046927SAndroid Build Coastguard Worker units="bytes" 632*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 633*61046927SAndroid Build Coastguard Worker equation="C 0 READ C 1 READ UADD 64 UMUL" 634*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 635*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 636*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 637*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 638*61046927SAndroid Build Coastguard Worker /> 639*61046927SAndroid Build Coastguard Worker <counter name="GTI RCC Throughput" 640*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccThroughput" 641*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_throughput" 642*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between render color caches and GTI." 643*61046927SAndroid Build Coastguard Worker data_type="uint64" 644*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 645*61046927SAndroid Build Coastguard Worker units="bytes" 646*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 647*61046927SAndroid Build Coastguard Worker equation="C 2 READ C 3 READ UADD 64 UMUL" 648*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 649*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 650*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 651*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 652*61046927SAndroid Build Coastguard Worker /> 653*61046927SAndroid Build Coastguard Worker <counter name="GTI L3 Throughput" 654*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Throughput" 655*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_throughput" 656*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between L3 caches and GTI." 657*61046927SAndroid Build Coastguard Worker data_type="uint64" 658*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 659*61046927SAndroid Build Coastguard Worker units="bytes" 660*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 661*61046927SAndroid Build Coastguard Worker equation="$L3Misses 64 UMUL" 662*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 663*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 664*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 665*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 666*61046927SAndroid Build Coastguard Worker /> 667*61046927SAndroid Build Coastguard Worker <counter name="GTI HDC TLB Lookup Throughput" 668*61046927SAndroid Build Coastguard Worker symbol_name="GtiHdcLookupsThroughput" 669*61046927SAndroid Build Coastguard Worker underscore_name="gti_hdc_lookups_throughput" 670*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between GTI and HDC, when HDC is doing TLB lookups." 671*61046927SAndroid Build Coastguard Worker data_type="uint64" 672*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 673*61046927SAndroid Build Coastguard Worker units="bytes" 674*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 675*61046927SAndroid Build Coastguard Worker equation="C 5 READ 64 UMUL" 676*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 677*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 678*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 679*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 680*61046927SAndroid Build Coastguard Worker /> 681*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 682*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 683*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 684*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 685*61046927SAndroid Build Coastguard Worker data_type="uint64" 686*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 687*61046927SAndroid Build Coastguard Worker units="bytes" 688*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 689*61046927SAndroid Build Coastguard Worker equation="C 6 READ 64 UMUL" 690*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 691*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 692*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 693*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 694*61046927SAndroid Build Coastguard Worker /> 695*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 696*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 697*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 698*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 699*61046927SAndroid Build Coastguard Worker data_type="uint64" 700*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 32 UMUL" 701*61046927SAndroid Build Coastguard Worker units="bytes" 702*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 703*61046927SAndroid Build Coastguard Worker equation="C 7 READ 64 UMUL" 704*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 705*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 706*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 707*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 708*61046927SAndroid Build Coastguard Worker /> 709*61046927SAndroid Build Coastguard Worker <counter name="Samplers Bottleneck" 710*61046927SAndroid Build Coastguard Worker symbol_name="SamplerBottleneck" 711*61046927SAndroid Build Coastguard Worker underscore_name="sampler_bottleneck" 712*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." 713*61046927SAndroid Build Coastguard Worker low_watermark="5" 714*61046927SAndroid Build Coastguard Worker high_watermark="15" 715*61046927SAndroid Build Coastguard Worker data_type="float" 716*61046927SAndroid Build Coastguard Worker max_equation="100" 717*61046927SAndroid Build Coastguard Worker units="percent" 718*61046927SAndroid Build Coastguard Worker semantic_type="duration" 719*61046927SAndroid Build Coastguard Worker equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX" 720*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 721*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" 722*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 723*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 724*61046927SAndroid Build Coastguard Worker /> 725*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x166C01E0" /> 728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12170280" /> 729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12370280" /> 730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11930317" /> 731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x159303DF" /> 732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F900003" /> 733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A4E0080" /> 734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A6C0053" /> 735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C0000" /> 736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C6C0000" /> 737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1B4000" /> 738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C0001" /> 739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002F1000" /> 740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042F1000" /> 741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004C4000" /> 742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C8400" /> 743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D2000" /> 744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0D2000" /> 747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F0400" /> 748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F6600" /> 749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002C8000" /> 750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x162C2200" /> 751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062D8000" /> 752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082D8000" /> 753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00133000" /> 754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08133000" /> 755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00170020" /> 756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08170021" /> 757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10170000" /> 758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0633C000" /> 759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0833C000" /> 760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06370800" /> 761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08370840" /> 762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10370000" /> 763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D933031" /> 764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F933E3F" /> 765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01933D00" /> 766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0393073C" /> 767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0593000E" /> 768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D930000" /> 769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19930000" /> 770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B930000" /> 771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D900157" /> 772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F900158" /> 773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x35900000" /> 774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2B908000" /> 775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2D908000" /> 776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2F908000" /> 777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31908000" /> 778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x15908000" /> 779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17908000" /> 780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19908000" /> 781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B908000" /> 782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190001F" /> 783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51904400" /> 784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900020" /> 785*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 786*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900C21" /> 787*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900061" /> 788*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57904440" /> 789*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900000" /> 790*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 791*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 792*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900000" /> 793*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900004" /> 794*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900000" /> 795*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53904444" /> 796*61046927SAndroid Build Coastguard Worker </register_config> 797*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 798*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 799*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 800*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 801*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 802*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 803*61046927SAndroid Build Coastguard Worker </register_config> 804*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 805*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 806*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 807*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 808*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 809*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 810*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 811*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00222222" /> 812*61046927SAndroid Build Coastguard Worker </register_config> 813*61046927SAndroid Build Coastguard Worker </set> 814*61046927SAndroid Build Coastguard Worker 815*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Basic set" 816*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 817*61046927SAndroid Build Coastguard Worker symbol_name="ComputeBasic" 818*61046927SAndroid Build Coastguard Worker underscore_name="compute_basic" 819*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 820*61046927SAndroid Build Coastguard Worker hw_config_guid="a4985100-5f76-4822-8ca7-67908cb26274" 821*61046927SAndroid Build Coastguard Worker > 822*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 823*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 824*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 825*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 826*61046927SAndroid Build Coastguard Worker data_type="uint64" 827*61046927SAndroid Build Coastguard Worker units="ns" 828*61046927SAndroid Build Coastguard Worker semantic_type="duration" 829*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 830*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 831*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 832*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 833*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 834*61046927SAndroid Build Coastguard Worker /> 835*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 836*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 837*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 838*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 839*61046927SAndroid Build Coastguard Worker data_type="uint64" 840*61046927SAndroid Build Coastguard Worker units="cycles" 841*61046927SAndroid Build Coastguard Worker semantic_type="event" 842*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 843*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 844*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 845*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 846*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 847*61046927SAndroid Build Coastguard Worker /> 848*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 849*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 850*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 851*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 852*61046927SAndroid Build Coastguard Worker data_type="uint64" 853*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 854*61046927SAndroid Build Coastguard Worker units="hz" 855*61046927SAndroid Build Coastguard Worker semantic_type="event" 856*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 857*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 858*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 859*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 860*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 861*61046927SAndroid Build Coastguard Worker /> 862*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 863*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 864*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 865*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 866*61046927SAndroid Build Coastguard Worker data_type="float" 867*61046927SAndroid Build Coastguard Worker max_equation="100" 868*61046927SAndroid Build Coastguard Worker units="percent" 869*61046927SAndroid Build Coastguard Worker semantic_type="duration" 870*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 871*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 872*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 873*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 874*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 875*61046927SAndroid Build Coastguard Worker /> 876*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 877*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 878*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 879*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 880*61046927SAndroid Build Coastguard Worker data_type="uint64" 881*61046927SAndroid Build Coastguard Worker units="threads" 882*61046927SAndroid Build Coastguard Worker semantic_type="event" 883*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 884*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 885*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 886*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 887*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 888*61046927SAndroid Build Coastguard Worker /> 889*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 890*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 891*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 892*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 893*61046927SAndroid Build Coastguard Worker data_type="uint64" 894*61046927SAndroid Build Coastguard Worker units="threads" 895*61046927SAndroid Build Coastguard Worker semantic_type="event" 896*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 897*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 898*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 899*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 900*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 901*61046927SAndroid Build Coastguard Worker /> 902*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 903*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 904*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 905*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 906*61046927SAndroid Build Coastguard Worker data_type="uint64" 907*61046927SAndroid Build Coastguard Worker units="threads" 908*61046927SAndroid Build Coastguard Worker semantic_type="event" 909*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 910*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 911*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 912*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 913*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 914*61046927SAndroid Build Coastguard Worker /> 915*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 916*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 917*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 918*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 919*61046927SAndroid Build Coastguard Worker data_type="uint64" 920*61046927SAndroid Build Coastguard Worker units="threads" 921*61046927SAndroid Build Coastguard Worker semantic_type="event" 922*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 923*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 927*61046927SAndroid Build Coastguard Worker /> 928*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 929*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 930*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 931*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 932*61046927SAndroid Build Coastguard Worker data_type="uint64" 933*61046927SAndroid Build Coastguard Worker units="threads" 934*61046927SAndroid Build Coastguard Worker semantic_type="event" 935*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 936*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 940*61046927SAndroid Build Coastguard Worker /> 941*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 942*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 943*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 944*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 945*61046927SAndroid Build Coastguard Worker data_type="uint64" 946*61046927SAndroid Build Coastguard Worker units="threads" 947*61046927SAndroid Build Coastguard Worker semantic_type="event" 948*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 949*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 950*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 951*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 952*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 953*61046927SAndroid Build Coastguard Worker /> 954*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 955*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 956*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 957*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 958*61046927SAndroid Build Coastguard Worker data_type="float" 959*61046927SAndroid Build Coastguard Worker max_equation="100" 960*61046927SAndroid Build Coastguard Worker units="percent" 961*61046927SAndroid Build Coastguard Worker semantic_type="duration" 962*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 963*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 964*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 965*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 966*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 967*61046927SAndroid Build Coastguard Worker /> 968*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 969*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 970*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 971*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 972*61046927SAndroid Build Coastguard Worker data_type="float" 973*61046927SAndroid Build Coastguard Worker max_equation="100" 974*61046927SAndroid Build Coastguard Worker units="percent" 975*61046927SAndroid Build Coastguard Worker semantic_type="duration" 976*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 977*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 978*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 979*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 980*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 981*61046927SAndroid Build Coastguard Worker /> 982*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 983*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 984*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 985*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 986*61046927SAndroid Build Coastguard Worker data_type="float" 987*61046927SAndroid Build Coastguard Worker max_equation="100" 988*61046927SAndroid Build Coastguard Worker units="percent" 989*61046927SAndroid Build Coastguard Worker semantic_type="duration" 990*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 991*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 992*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 993*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 994*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 995*61046927SAndroid Build Coastguard Worker /> 996*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 997*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 998*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 999*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 1000*61046927SAndroid Build Coastguard Worker data_type="float" 1001*61046927SAndroid Build Coastguard Worker max_equation="100" 1002*61046927SAndroid Build Coastguard Worker units="percent" 1003*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1004*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1005*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1006*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1007*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1008*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1009*61046927SAndroid Build Coastguard Worker /> 1010*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 1011*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 1012*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 1013*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 1014*61046927SAndroid Build Coastguard Worker data_type="float" 1015*61046927SAndroid Build Coastguard Worker max_equation="100" 1016*61046927SAndroid Build Coastguard Worker units="percent" 1017*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1018*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1019*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1020*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1021*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1022*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1023*61046927SAndroid Build Coastguard Worker /> 1024*61046927SAndroid Build Coastguard Worker <counter name="EU AVG IPC Rate" 1025*61046927SAndroid Build Coastguard Worker symbol_name="EuAvgIpcRate" 1026*61046927SAndroid Build Coastguard Worker underscore_name="eu_avg_ipc_rate" 1027*61046927SAndroid Build Coastguard Worker description="The average rate of IPC calculated for 2 FPU pipelines." 1028*61046927SAndroid Build Coastguard Worker data_type="float" 1029*61046927SAndroid Build Coastguard Worker max_equation="2" 1030*61046927SAndroid Build Coastguard Worker units="number" 1031*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1032*61046927SAndroid Build Coastguard Worker equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" 1033*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1034*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" 1035*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1036*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1037*61046927SAndroid Build Coastguard Worker /> 1038*61046927SAndroid Build Coastguard Worker <counter name="EU Send Pipe Active" 1039*61046927SAndroid Build Coastguard Worker symbol_name="EuSendActive" 1040*61046927SAndroid Build Coastguard Worker underscore_name="eu_send_active" 1041*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing." 1042*61046927SAndroid Build Coastguard Worker data_type="float" 1043*61046927SAndroid Build Coastguard Worker max_equation="100" 1044*61046927SAndroid Build Coastguard Worker units="percent" 1045*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1046*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1047*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1048*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1049*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1050*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1051*61046927SAndroid Build Coastguard Worker /> 1052*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 1053*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 1054*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 1055*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 1056*61046927SAndroid Build Coastguard Worker data_type="float" 1057*61046927SAndroid Build Coastguard Worker max_equation="100" 1058*61046927SAndroid Build Coastguard Worker units="percent" 1059*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1060*61046927SAndroid Build Coastguard Worker equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1061*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1062*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1063*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1064*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1065*61046927SAndroid Build Coastguard Worker /> 1066*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 1067*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 1068*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 1069*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 1070*61046927SAndroid Build Coastguard Worker data_type="uint64" 1071*61046927SAndroid Build Coastguard Worker units="pixels" 1072*61046927SAndroid Build Coastguard Worker semantic_type="event" 1073*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 1074*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 1075*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1076*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1077*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1078*61046927SAndroid Build Coastguard Worker /> 1079*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 1080*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 1081*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 1082*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 1083*61046927SAndroid Build Coastguard Worker data_type="uint64" 1084*61046927SAndroid Build Coastguard Worker units="pixels" 1085*61046927SAndroid Build Coastguard Worker semantic_type="event" 1086*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 1087*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1088*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1089*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1090*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1091*61046927SAndroid Build Coastguard Worker /> 1092*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 1093*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 1094*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 1095*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 1096*61046927SAndroid Build Coastguard Worker data_type="uint64" 1097*61046927SAndroid Build Coastguard Worker units="pixels" 1098*61046927SAndroid Build Coastguard Worker semantic_type="event" 1099*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 1100*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1101*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1102*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1103*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1104*61046927SAndroid Build Coastguard Worker /> 1105*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 1106*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 1107*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 1108*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 1109*61046927SAndroid Build Coastguard Worker data_type="uint64" 1110*61046927SAndroid Build Coastguard Worker units="pixels" 1111*61046927SAndroid Build Coastguard Worker semantic_type="event" 1112*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 1113*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 1114*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 1115*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1116*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1117*61046927SAndroid Build Coastguard Worker /> 1118*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 1119*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 1120*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 1121*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 1122*61046927SAndroid Build Coastguard Worker data_type="uint64" 1123*61046927SAndroid Build Coastguard Worker units="pixels" 1124*61046927SAndroid Build Coastguard Worker semantic_type="event" 1125*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 1126*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1127*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1128*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1129*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1130*61046927SAndroid Build Coastguard Worker /> 1131*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 1132*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 1133*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 1134*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 1135*61046927SAndroid Build Coastguard Worker data_type="uint64" 1136*61046927SAndroid Build Coastguard Worker units="pixels" 1137*61046927SAndroid Build Coastguard Worker semantic_type="event" 1138*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 1139*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1140*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1141*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1142*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1143*61046927SAndroid Build Coastguard Worker /> 1144*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 1145*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 1146*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 1147*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 1148*61046927SAndroid Build Coastguard Worker data_type="uint64" 1149*61046927SAndroid Build Coastguard Worker units="pixels" 1150*61046927SAndroid Build Coastguard Worker semantic_type="event" 1151*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 1152*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1153*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1154*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1155*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1156*61046927SAndroid Build Coastguard Worker /> 1157*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 1158*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 1159*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 1160*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 1161*61046927SAndroid Build Coastguard Worker data_type="uint64" 1162*61046927SAndroid Build Coastguard Worker units="texels" 1163*61046927SAndroid Build Coastguard Worker semantic_type="event" 1164*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 1165*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 1166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1169*61046927SAndroid Build Coastguard Worker /> 1170*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 1171*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 1172*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 1173*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 1174*61046927SAndroid Build Coastguard Worker data_type="uint64" 1175*61046927SAndroid Build Coastguard Worker units="texels" 1176*61046927SAndroid Build Coastguard Worker semantic_type="event" 1177*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 1178*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 1179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 1180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1182*61046927SAndroid Build Coastguard Worker /> 1183*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 1184*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 1185*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 1186*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 1187*61046927SAndroid Build Coastguard Worker data_type="uint64" 1188*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1189*61046927SAndroid Build Coastguard Worker units="bytes" 1190*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1191*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 1192*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1196*61046927SAndroid Build Coastguard Worker /> 1197*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 1198*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 1199*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 1200*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 1201*61046927SAndroid Build Coastguard Worker data_type="uint64" 1202*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1203*61046927SAndroid Build Coastguard Worker units="bytes" 1204*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1205*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 1206*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1207*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1208*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1209*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1210*61046927SAndroid Build Coastguard Worker /> 1211*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 1212*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 1213*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 1214*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 1215*61046927SAndroid Build Coastguard Worker data_type="uint64" 1216*61046927SAndroid Build Coastguard Worker units="messages" 1217*61046927SAndroid Build Coastguard Worker semantic_type="event" 1218*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 1219*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1220*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1221*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1222*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1223*61046927SAndroid Build Coastguard Worker /> 1224*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 1225*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 1226*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 1227*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 1228*61046927SAndroid Build Coastguard Worker data_type="uint64" 1229*61046927SAndroid Build Coastguard Worker units="messages" 1230*61046927SAndroid Build Coastguard Worker semantic_type="event" 1231*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 1232*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 1233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1236*61046927SAndroid Build Coastguard Worker /> 1237*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 1238*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 1239*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 1240*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 1241*61046927SAndroid Build Coastguard Worker data_type="uint64" 1242*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1243*61046927SAndroid Build Coastguard Worker units="bytes" 1244*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1245*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 1246*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1247*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1248*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1249*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1250*61046927SAndroid Build Coastguard Worker /> 1251*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 1252*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 1253*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 1254*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 1255*61046927SAndroid Build Coastguard Worker data_type="uint64" 1256*61046927SAndroid Build Coastguard Worker units="messages" 1257*61046927SAndroid Build Coastguard Worker semantic_type="event" 1258*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 1259*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 1260*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1261*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1262*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1263*61046927SAndroid Build Coastguard Worker /> 1264*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Read" 1265*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesRead" 1266*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_read" 1267*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1268*61046927SAndroid Build Coastguard Worker data_type="uint64" 1269*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1270*61046927SAndroid Build Coastguard Worker units="bytes" 1271*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1272*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" 1273*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1274*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1275*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1276*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1277*61046927SAndroid Build Coastguard Worker /> 1278*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Written" 1279*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesWritten" 1280*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_written" 1281*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1282*61046927SAndroid Build Coastguard Worker data_type="uint64" 1283*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1284*61046927SAndroid Build Coastguard Worker units="bytes" 1285*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1286*61046927SAndroid Build Coastguard Worker equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" 1287*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1288*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1289*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1290*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1291*61046927SAndroid Build Coastguard Worker /> 1292*61046927SAndroid Build Coastguard Worker <counter name="Untyped Bytes Read" 1293*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesRead" 1294*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_read" 1295*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1296*61046927SAndroid Build Coastguard Worker data_type="uint64" 1297*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1298*61046927SAndroid Build Coastguard Worker units="bytes" 1299*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1300*61046927SAndroid Build Coastguard Worker equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" 1301*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1302*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1303*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1304*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1305*61046927SAndroid Build Coastguard Worker /> 1306*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes" 1307*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesWritten" 1308*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_written" 1309*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1310*61046927SAndroid Build Coastguard Worker data_type="uint64" 1311*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1312*61046927SAndroid Build Coastguard Worker units="bytes" 1313*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1314*61046927SAndroid Build Coastguard Worker equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL" 1315*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1316*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1317*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1318*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1319*61046927SAndroid Build Coastguard Worker /> 1320*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 1321*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 1322*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 1323*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 1324*61046927SAndroid Build Coastguard Worker data_type="uint64" 1325*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1326*61046927SAndroid Build Coastguard Worker units="bytes" 1327*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1328*61046927SAndroid Build Coastguard Worker equation="C 4 READ 64 UMUL" 1329*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1330*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1331*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1332*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1333*61046927SAndroid Build Coastguard Worker /> 1334*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 1335*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 1336*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 1337*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 1338*61046927SAndroid Build Coastguard Worker data_type="uint64" 1339*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 32 UMUL" 1340*61046927SAndroid Build Coastguard Worker units="bytes" 1341*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1342*61046927SAndroid Build Coastguard Worker equation="C 5 READ 64 UMUL" 1343*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1344*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1345*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1346*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1347*61046927SAndroid Build Coastguard Worker /> 1348*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 1349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 1350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x104F00E0" /> 1351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x124F1C00" /> 1352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C00E0" /> 1353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37906800" /> 1354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F900003" /> 1355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004E8000" /> 1356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A4E0820" /> 1357*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C4E0002" /> 1358*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064F0900" /> 1359*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084F0032" /> 1360*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4F1891" /> 1361*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4F0E00" /> 1362*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E4F003C" /> 1363*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004F0D80" /> 1364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x024F003B" /> 1365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006C0002" /> 1366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x086C0100" /> 1367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C6C000C" /> 1368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E6C0B00" /> 1369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186C0000" /> 1370*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C6C0000" /> 1371*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E6C0000" /> 1372*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001B4000" /> 1373*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081B8000" /> 1374*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1B4000" /> 1375*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1B8000" /> 1376*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101C8000" /> 1377*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C8000" /> 1378*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C0024" /> 1379*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x065B8000" /> 1380*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x085B4000" /> 1381*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5BC000" /> 1382*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C5B8000" /> 1383*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E5B4000" /> 1384*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005B8000" /> 1385*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025B4000" /> 1386*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5C6000" /> 1387*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C5C001B" /> 1388*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125C8000" /> 1389*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x145C8000" /> 1390*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004C8000" /> 1391*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C2000" /> 1392*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4C0208" /> 1393*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000DA000" /> 1394*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 1395*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 1396*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0DA000" /> 1397*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0DA000" /> 1398*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0DA000" /> 1399*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020D2000" /> 1400*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F5400" /> 1401*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F5500" /> 1402*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0155" /> 1403*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002C8000" /> 1404*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2CC000" /> 1405*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x162CFB00" /> 1406*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C00BE" /> 1407*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022CC000" /> 1408*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042CC000" /> 1409*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19900157" /> 1410*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B900158" /> 1411*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D900105" /> 1412*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F900103" /> 1413*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x35900000" /> 1414*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11900FFF" /> 1415*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 1416*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900800" /> 1417*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 1418*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900821" /> 1419*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900802" /> 1420*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 1421*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900802" /> 1422*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 1423*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900002" /> 1424*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 1425*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900422" /> 1426*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53904444" /> 1427*61046927SAndroid Build Coastguard Worker </register_config> 1428*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 1429*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 1430*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 1431*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 1432*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 1433*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 1434*61046927SAndroid Build Coastguard Worker </register_config> 1435*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 1436*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 1437*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00000003" /> 1438*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00002001" /> 1439*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00778008" /> 1440*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00088078" /> 1441*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00808708" /> 1442*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00222222" /> 1443*61046927SAndroid Build Coastguard Worker </register_config> 1444*61046927SAndroid Build Coastguard Worker </set> 1445*61046927SAndroid Build Coastguard Worker 1446*61046927SAndroid Build Coastguard Worker <set name="Render Metrics set for 3D Pipeline Profile" 1447*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 1448*61046927SAndroid Build Coastguard Worker symbol_name="RenderPipeProfile" 1449*61046927SAndroid Build Coastguard Worker underscore_name="render_pipe_profile" 1450*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1451*61046927SAndroid Build Coastguard Worker hw_config_guid="2221e4d5-ed7b-445e-b2cc-3de1b97f4d42" 1452*61046927SAndroid Build Coastguard Worker > 1453*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 1454*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 1455*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 1456*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 1457*61046927SAndroid Build Coastguard Worker data_type="uint64" 1458*61046927SAndroid Build Coastguard Worker units="ns" 1459*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1460*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 1461*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1462*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1463*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1464*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1465*61046927SAndroid Build Coastguard Worker /> 1466*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 1467*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 1468*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 1469*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 1470*61046927SAndroid Build Coastguard Worker data_type="uint64" 1471*61046927SAndroid Build Coastguard Worker units="cycles" 1472*61046927SAndroid Build Coastguard Worker semantic_type="event" 1473*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 1474*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1475*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 1476*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1477*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1478*61046927SAndroid Build Coastguard Worker /> 1479*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 1480*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 1481*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 1482*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 1483*61046927SAndroid Build Coastguard Worker data_type="uint64" 1484*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 1485*61046927SAndroid Build Coastguard Worker units="hz" 1486*61046927SAndroid Build Coastguard Worker semantic_type="event" 1487*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 1488*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1489*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1490*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1491*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1492*61046927SAndroid Build Coastguard Worker /> 1493*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 1494*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 1495*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 1496*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 1497*61046927SAndroid Build Coastguard Worker data_type="float" 1498*61046927SAndroid Build Coastguard Worker max_equation="100" 1499*61046927SAndroid Build Coastguard Worker units="percent" 1500*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1501*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 1502*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1503*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 1504*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1505*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1506*61046927SAndroid Build Coastguard Worker /> 1507*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 1508*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 1509*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 1510*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 1511*61046927SAndroid Build Coastguard Worker data_type="uint64" 1512*61046927SAndroid Build Coastguard Worker units="threads" 1513*61046927SAndroid Build Coastguard Worker semantic_type="event" 1514*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 1515*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1516*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1517*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1518*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1519*61046927SAndroid Build Coastguard Worker /> 1520*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 1521*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 1522*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 1523*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 1524*61046927SAndroid Build Coastguard Worker data_type="uint64" 1525*61046927SAndroid Build Coastguard Worker units="threads" 1526*61046927SAndroid Build Coastguard Worker semantic_type="event" 1527*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 1528*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 1529*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1530*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1531*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1532*61046927SAndroid Build Coastguard Worker /> 1533*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 1534*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 1535*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 1536*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 1537*61046927SAndroid Build Coastguard Worker data_type="uint64" 1538*61046927SAndroid Build Coastguard Worker units="threads" 1539*61046927SAndroid Build Coastguard Worker semantic_type="event" 1540*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 1541*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 1542*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1543*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1544*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1545*61046927SAndroid Build Coastguard Worker /> 1546*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 1547*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 1548*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 1549*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 1550*61046927SAndroid Build Coastguard Worker data_type="uint64" 1551*61046927SAndroid Build Coastguard Worker units="threads" 1552*61046927SAndroid Build Coastguard Worker semantic_type="event" 1553*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 1554*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1555*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1556*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1557*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1558*61046927SAndroid Build Coastguard Worker /> 1559*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 1560*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 1561*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 1562*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 1563*61046927SAndroid Build Coastguard Worker data_type="uint64" 1564*61046927SAndroid Build Coastguard Worker units="threads" 1565*61046927SAndroid Build Coastguard Worker semantic_type="event" 1566*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 1567*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1568*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1569*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1570*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1571*61046927SAndroid Build Coastguard Worker /> 1572*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 1573*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 1574*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 1575*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 1576*61046927SAndroid Build Coastguard Worker data_type="uint64" 1577*61046927SAndroid Build Coastguard Worker units="threads" 1578*61046927SAndroid Build Coastguard Worker semantic_type="event" 1579*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 1580*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1581*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1582*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1583*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1584*61046927SAndroid Build Coastguard Worker /> 1585*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 1586*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 1587*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 1588*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 1589*61046927SAndroid Build Coastguard Worker data_type="float" 1590*61046927SAndroid Build Coastguard Worker max_equation="100" 1591*61046927SAndroid Build Coastguard Worker units="percent" 1592*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1593*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1594*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1595*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1596*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1597*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1598*61046927SAndroid Build Coastguard Worker /> 1599*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 1600*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 1601*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 1602*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 1603*61046927SAndroid Build Coastguard Worker data_type="float" 1604*61046927SAndroid Build Coastguard Worker max_equation="100" 1605*61046927SAndroid Build Coastguard Worker units="percent" 1606*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1607*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1608*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1609*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1610*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1611*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1612*61046927SAndroid Build Coastguard Worker /> 1613*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 1614*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 1615*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 1616*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 1617*61046927SAndroid Build Coastguard Worker data_type="uint64" 1618*61046927SAndroid Build Coastguard Worker units="pixels" 1619*61046927SAndroid Build Coastguard Worker semantic_type="event" 1620*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 1621*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 1622*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1623*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1624*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1625*61046927SAndroid Build Coastguard Worker /> 1626*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 1627*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 1628*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 1629*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 1630*61046927SAndroid Build Coastguard Worker data_type="uint64" 1631*61046927SAndroid Build Coastguard Worker units="pixels" 1632*61046927SAndroid Build Coastguard Worker semantic_type="event" 1633*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 1634*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1635*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1636*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1637*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1638*61046927SAndroid Build Coastguard Worker /> 1639*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 1640*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 1641*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 1642*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 1643*61046927SAndroid Build Coastguard Worker data_type="uint64" 1644*61046927SAndroid Build Coastguard Worker units="pixels" 1645*61046927SAndroid Build Coastguard Worker semantic_type="event" 1646*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 1647*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1648*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1649*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1650*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1651*61046927SAndroid Build Coastguard Worker /> 1652*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 1653*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 1654*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 1655*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 1656*61046927SAndroid Build Coastguard Worker data_type="uint64" 1657*61046927SAndroid Build Coastguard Worker units="pixels" 1658*61046927SAndroid Build Coastguard Worker semantic_type="event" 1659*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 1660*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 1661*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 1662*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1663*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1664*61046927SAndroid Build Coastguard Worker /> 1665*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 1666*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 1667*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 1668*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 1669*61046927SAndroid Build Coastguard Worker data_type="uint64" 1670*61046927SAndroid Build Coastguard Worker units="pixels" 1671*61046927SAndroid Build Coastguard Worker semantic_type="event" 1672*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 1673*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1674*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1675*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1676*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1677*61046927SAndroid Build Coastguard Worker /> 1678*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 1679*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 1680*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 1681*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 1682*61046927SAndroid Build Coastguard Worker data_type="uint64" 1683*61046927SAndroid Build Coastguard Worker units="pixels" 1684*61046927SAndroid Build Coastguard Worker semantic_type="event" 1685*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 1686*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1687*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1688*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1689*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1690*61046927SAndroid Build Coastguard Worker /> 1691*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 1692*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 1693*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 1694*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 1695*61046927SAndroid Build Coastguard Worker data_type="uint64" 1696*61046927SAndroid Build Coastguard Worker units="pixels" 1697*61046927SAndroid Build Coastguard Worker semantic_type="event" 1698*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 1699*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1700*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1701*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1702*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1703*61046927SAndroid Build Coastguard Worker /> 1704*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 1705*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 1706*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 1707*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 1708*61046927SAndroid Build Coastguard Worker data_type="uint64" 1709*61046927SAndroid Build Coastguard Worker units="texels" 1710*61046927SAndroid Build Coastguard Worker semantic_type="event" 1711*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 1712*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 1713*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1714*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1715*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1716*61046927SAndroid Build Coastguard Worker /> 1717*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 1718*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 1719*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 1720*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 1721*61046927SAndroid Build Coastguard Worker data_type="uint64" 1722*61046927SAndroid Build Coastguard Worker units="texels" 1723*61046927SAndroid Build Coastguard Worker semantic_type="event" 1724*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 1725*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 1726*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 1727*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1728*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1729*61046927SAndroid Build Coastguard Worker /> 1730*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 1731*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 1732*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 1733*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 1734*61046927SAndroid Build Coastguard Worker data_type="uint64" 1735*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1736*61046927SAndroid Build Coastguard Worker units="bytes" 1737*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1738*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 1739*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1740*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1741*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1742*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1743*61046927SAndroid Build Coastguard Worker /> 1744*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 1745*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 1746*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 1747*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 1748*61046927SAndroid Build Coastguard Worker data_type="uint64" 1749*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1750*61046927SAndroid Build Coastguard Worker units="bytes" 1751*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1752*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 1753*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1754*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1755*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1756*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1757*61046927SAndroid Build Coastguard Worker /> 1758*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 1759*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 1760*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 1761*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 1762*61046927SAndroid Build Coastguard Worker data_type="uint64" 1763*61046927SAndroid Build Coastguard Worker units="messages" 1764*61046927SAndroid Build Coastguard Worker semantic_type="event" 1765*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 1766*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1767*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1768*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1769*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1770*61046927SAndroid Build Coastguard Worker /> 1771*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 1772*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 1773*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 1774*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 1775*61046927SAndroid Build Coastguard Worker data_type="uint64" 1776*61046927SAndroid Build Coastguard Worker units="messages" 1777*61046927SAndroid Build Coastguard Worker semantic_type="event" 1778*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 1779*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 1780*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1781*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1782*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1783*61046927SAndroid Build Coastguard Worker /> 1784*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 1785*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 1786*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 1787*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 1788*61046927SAndroid Build Coastguard Worker data_type="uint64" 1789*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1790*61046927SAndroid Build Coastguard Worker units="bytes" 1791*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1792*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 1793*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1794*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1795*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1796*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1797*61046927SAndroid Build Coastguard Worker /> 1798*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 1799*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 1800*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 1801*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 1802*61046927SAndroid Build Coastguard Worker data_type="uint64" 1803*61046927SAndroid Build Coastguard Worker units="messages" 1804*61046927SAndroid Build Coastguard Worker semantic_type="event" 1805*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 1806*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 1807*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1808*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 1809*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1810*61046927SAndroid Build Coastguard Worker /> 1811*61046927SAndroid Build Coastguard Worker <counter name="VF Bottleneck" 1812*61046927SAndroid Build Coastguard Worker symbol_name="VfBottleneck" 1813*61046927SAndroid Build Coastguard Worker underscore_name="vf_bottleneck" 1814*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." 1815*61046927SAndroid Build Coastguard Worker low_watermark="5" 1816*61046927SAndroid Build Coastguard Worker high_watermark="15" 1817*61046927SAndroid Build Coastguard Worker data_type="float" 1818*61046927SAndroid Build Coastguard Worker units="percent" 1819*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1820*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 1821*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Input Assembler" 1822*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1823*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1824*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1825*61046927SAndroid Build Coastguard Worker /> 1826*61046927SAndroid Build Coastguard Worker <counter name="VS Bottleneck" 1827*61046927SAndroid Build Coastguard Worker symbol_name="VsBottleneck" 1828*61046927SAndroid Build Coastguard Worker underscore_name="vs_bottleneck" 1829*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." 1830*61046927SAndroid Build Coastguard Worker low_watermark="10" 1831*61046927SAndroid Build Coastguard Worker high_watermark="30" 1832*61046927SAndroid Build Coastguard Worker data_type="float" 1833*61046927SAndroid Build Coastguard Worker units="percent" 1834*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1835*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 1836*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Vertex Shader" 1837*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1838*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1839*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1840*61046927SAndroid Build Coastguard Worker /> 1841*61046927SAndroid Build Coastguard Worker <counter name="HS Bottleneck" 1842*61046927SAndroid Build Coastguard Worker symbol_name="HsBottleneck" 1843*61046927SAndroid Build Coastguard Worker underscore_name="hs_bottleneck" 1844*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." 1845*61046927SAndroid Build Coastguard Worker low_watermark="3" 1846*61046927SAndroid Build Coastguard Worker high_watermark="9" 1847*61046927SAndroid Build Coastguard Worker data_type="float" 1848*61046927SAndroid Build Coastguard Worker units="percent" 1849*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1850*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 1851*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Hull Shader" 1852*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1853*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1854*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1855*61046927SAndroid Build Coastguard Worker /> 1856*61046927SAndroid Build Coastguard Worker <counter name="DS Bottleneck" 1857*61046927SAndroid Build Coastguard Worker symbol_name="DsBottleneck" 1858*61046927SAndroid Build Coastguard Worker underscore_name="ds_bottleneck" 1859*61046927SAndroid Build Coastguard Worker description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." 1860*61046927SAndroid Build Coastguard Worker low_watermark="5" 1861*61046927SAndroid Build Coastguard Worker high_watermark="15" 1862*61046927SAndroid Build Coastguard Worker data_type="float" 1863*61046927SAndroid Build Coastguard Worker units="percent" 1864*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1865*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 1866*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Domain Shader" 1867*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1868*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1869*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1870*61046927SAndroid Build Coastguard Worker /> 1871*61046927SAndroid Build Coastguard Worker <counter name="GS Bottleneck" 1872*61046927SAndroid Build Coastguard Worker symbol_name="GsBottleneck" 1873*61046927SAndroid Build Coastguard Worker underscore_name="gs_bottleneck" 1874*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." 1875*61046927SAndroid Build Coastguard Worker low_watermark="5" 1876*61046927SAndroid Build Coastguard Worker high_watermark="15" 1877*61046927SAndroid Build Coastguard Worker data_type="float" 1878*61046927SAndroid Build Coastguard Worker units="percent" 1879*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1880*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 1881*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Geometry Shader" 1882*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1883*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1884*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1885*61046927SAndroid Build Coastguard Worker /> 1886*61046927SAndroid Build Coastguard Worker <counter name="SO Bottleneck" 1887*61046927SAndroid Build Coastguard Worker symbol_name="SoBottleneck" 1888*61046927SAndroid Build Coastguard Worker underscore_name="so_bottleneck" 1889*61046927SAndroid Build Coastguard Worker description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." 1890*61046927SAndroid Build Coastguard Worker low_watermark="5" 1891*61046927SAndroid Build Coastguard Worker high_watermark="15" 1892*61046927SAndroid Build Coastguard Worker data_type="float" 1893*61046927SAndroid Build Coastguard Worker units="percent" 1894*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1895*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 1896*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Stream Output" 1897*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1898*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1899*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1900*61046927SAndroid Build Coastguard Worker /> 1901*61046927SAndroid Build Coastguard Worker <counter name="Clipper Bottleneck" 1902*61046927SAndroid Build Coastguard Worker symbol_name="ClBottleneck" 1903*61046927SAndroid Build Coastguard Worker underscore_name="cl_bottleneck" 1904*61046927SAndroid Build Coastguard Worker description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." 1905*61046927SAndroid Build Coastguard Worker low_watermark="10" 1906*61046927SAndroid Build Coastguard Worker high_watermark="30" 1907*61046927SAndroid Build Coastguard Worker data_type="float" 1908*61046927SAndroid Build Coastguard Worker units="percent" 1909*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1910*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 1911*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Clipper" 1912*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1913*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1914*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1915*61046927SAndroid Build Coastguard Worker /> 1916*61046927SAndroid Build Coastguard Worker <counter name="Strip-Fans Bottleneck" 1917*61046927SAndroid Build Coastguard Worker symbol_name="SfBottleneck" 1918*61046927SAndroid Build Coastguard Worker underscore_name="sf_bottleneck" 1919*61046927SAndroid Build Coastguard Worker description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." 1920*61046927SAndroid Build Coastguard Worker low_watermark="5" 1921*61046927SAndroid Build Coastguard Worker high_watermark="10" 1922*61046927SAndroid Build Coastguard Worker data_type="float" 1923*61046927SAndroid Build Coastguard Worker units="percent" 1924*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1925*61046927SAndroid Build Coastguard Worker equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" 1926*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Strip-Fans" 1927*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1928*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1929*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1930*61046927SAndroid Build Coastguard Worker /> 1931*61046927SAndroid Build Coastguard Worker <counter name="Hi-Depth Bottleneck" 1932*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthBottleneck" 1933*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_bottleneck" 1934*61046927SAndroid Build Coastguard Worker description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." 1935*61046927SAndroid Build Coastguard Worker low_watermark="5" 1936*61046927SAndroid Build Coastguard Worker high_watermark="15" 1937*61046927SAndroid Build Coastguard Worker data_type="float" 1938*61046927SAndroid Build Coastguard Worker units="percent" 1939*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1940*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 1941*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1942*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1943*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1944*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1945*61046927SAndroid Build Coastguard Worker /> 1946*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Bottleneck" 1947*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthBottleneck" 1948*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_bottleneck" 1949*61046927SAndroid Build Coastguard Worker description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline." 1950*61046927SAndroid Build Coastguard Worker low_watermark="10" 1951*61046927SAndroid Build Coastguard Worker high_watermark="30" 1952*61046927SAndroid Build Coastguard Worker data_type="float" 1953*61046927SAndroid Build Coastguard Worker units="percent" 1954*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1955*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 1956*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1957*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1958*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1959*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1960*61046927SAndroid Build Coastguard Worker /> 1961*61046927SAndroid Build Coastguard Worker <counter name="BC Bottleneck" 1962*61046927SAndroid Build Coastguard Worker symbol_name="BcBottleneck" 1963*61046927SAndroid Build Coastguard Worker underscore_name="bc_bottleneck" 1964*61046927SAndroid Build Coastguard Worker description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." 1965*61046927SAndroid Build Coastguard Worker low_watermark="5" 1966*61046927SAndroid Build Coastguard Worker high_watermark="15" 1967*61046927SAndroid Build Coastguard Worker data_type="float" 1968*61046927SAndroid Build Coastguard Worker units="percent" 1969*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1970*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 1971*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" 1972*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 1973*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 1974*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1975*61046927SAndroid Build Coastguard Worker /> 1976*61046927SAndroid Build Coastguard Worker <counter name="HS Stall" 1977*61046927SAndroid Build Coastguard Worker symbol_name="HsStall" 1978*61046927SAndroid Build Coastguard Worker underscore_name="hs_stall" 1979*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hull stall pipeline stage was stalled." 1980*61046927SAndroid Build Coastguard Worker data_type="float" 1981*61046927SAndroid Build Coastguard Worker units="percent" 1982*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1983*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 1984*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Hull Shader" 1985*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 1986*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 1987*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1988*61046927SAndroid Build Coastguard Worker /> 1989*61046927SAndroid Build Coastguard Worker <counter name="DS Stall" 1990*61046927SAndroid Build Coastguard Worker symbol_name="DsStall" 1991*61046927SAndroid Build Coastguard Worker underscore_name="ds_stall" 1992*61046927SAndroid Build Coastguard Worker description="The percentage of time in which domain shader pipeline stage was stalled." 1993*61046927SAndroid Build Coastguard Worker data_type="float" 1994*61046927SAndroid Build Coastguard Worker units="percent" 1995*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1996*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 1997*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Domain Shader" 1998*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 1999*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2000*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2001*61046927SAndroid Build Coastguard Worker /> 2002*61046927SAndroid Build Coastguard Worker <counter name="SO Stall" 2003*61046927SAndroid Build Coastguard Worker symbol_name="SoStall" 2004*61046927SAndroid Build Coastguard Worker underscore_name="so_stall" 2005*61046927SAndroid Build Coastguard Worker description="The percentage of time in which stream-output pipeline stage was stalled." 2006*61046927SAndroid Build Coastguard Worker data_type="float" 2007*61046927SAndroid Build Coastguard Worker units="percent" 2008*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2009*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 2010*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Stream Output" 2011*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 2012*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2013*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2014*61046927SAndroid Build Coastguard Worker /> 2015*61046927SAndroid Build Coastguard Worker <counter name="CL Stall" 2016*61046927SAndroid Build Coastguard Worker symbol_name="ClStall" 2017*61046927SAndroid Build Coastguard Worker underscore_name="cl_stall" 2018*61046927SAndroid Build Coastguard Worker description="The percentage of time in which clipper pipeline stage was stalled." 2019*61046927SAndroid Build Coastguard Worker data_type="float" 2020*61046927SAndroid Build Coastguard Worker units="percent" 2021*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2022*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 2023*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Clipper" 2024*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 2025*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2026*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2027*61046927SAndroid Build Coastguard Worker /> 2028*61046927SAndroid Build Coastguard Worker <counter name="SF Stall" 2029*61046927SAndroid Build Coastguard Worker symbol_name="SfStall" 2030*61046927SAndroid Build Coastguard Worker underscore_name="sf_stall" 2031*61046927SAndroid Build Coastguard Worker description="The percentage of time in which strip-fans pipeline stage was stalled." 2032*61046927SAndroid Build Coastguard Worker data_type="float" 2033*61046927SAndroid Build Coastguard Worker units="percent" 2034*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2035*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 2036*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Strip-Fans" 2037*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 2038*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2039*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2040*61046927SAndroid Build Coastguard Worker /> 2041*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2042*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 2043*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0E001F" /> 2044*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0F0000" /> 2045*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10116800" /> 2046*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x178A03E0" /> 2047*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11824C00" /> 2048*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11830020" /> 2049*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13840020" /> 2050*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11850019" /> 2051*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11860007" /> 2052*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01870C40" /> 2053*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17880000" /> 2054*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F4000" /> 2055*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C0040" /> 2056*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0D8000" /> 2057*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040D4000" /> 2058*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 2059*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020E5400" /> 2060*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000E0000" /> 2061*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080F0040" /> 2062*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000F0000" /> 2063*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0000" /> 2064*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0040" /> 2065*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C8000" /> 2066*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06104000" /> 2067*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06110012" /> 2068*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06131000" /> 2069*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01898000" /> 2070*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D890100" /> 2071*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03898000" /> 2072*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09808000" /> 2073*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B808000" /> 2074*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0380C000" /> 2075*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8A0075" /> 2076*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D8A0000" /> 2077*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x118A8000" /> 2078*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B8A4000" /> 2079*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x138A8000" /> 2080*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D81A000" /> 2081*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x15818000" /> 2082*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17818000" /> 2083*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B820030" /> 2084*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07828000" /> 2085*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D824000" /> 2086*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F828000" /> 2087*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05824000" /> 2088*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D830003" /> 2089*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0583000C" /> 2090*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09830000" /> 2091*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03838000" /> 2092*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07838000" /> 2093*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B840980" /> 2094*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03844D80" /> 2095*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11840000" /> 2096*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09848000" /> 2097*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09850080" /> 2098*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03850003" /> 2099*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01850000" /> 2100*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07860000" /> 2101*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F860400" /> 2102*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09870032" /> 2103*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01888052" /> 2104*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11880000" /> 2105*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09884000" /> 2106*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B931001" /> 2107*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D930001" /> 2108*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19934000" /> 2109*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B958000" /> 2110*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D950094" /> 2111*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19958000" /> 2112*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09E58000" /> 2113*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0BE58000" /> 2114*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03E5C000" /> 2115*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0592C000" /> 2116*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B928000" /> 2117*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D924000" /> 2118*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F924000" /> 2119*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11928000" /> 2120*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1392C000" /> 2121*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09924000" /> 2122*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x01985000" /> 2123*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07988000" /> 2124*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09981000" /> 2125*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B982000" /> 2126*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0D982000" /> 2127*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F989000" /> 2128*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05982000" /> 2129*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13904000" /> 2130*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21904000" /> 2131*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x23904000" /> 2132*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x25908000" /> 2133*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27904000" /> 2134*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x29908000" /> 2135*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2B904000" /> 2136*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2F904000" /> 2137*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31904000" /> 2138*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x15904000" /> 2139*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17908000" /> 2140*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19908000" /> 2141*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B904000" /> 2142*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190C080" /> 2143*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 2144*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900440" /> 2145*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 2146*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900400" /> 2147*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900C21" /> 2148*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900400" /> 2149*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900042" /> 2150*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 2151*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 2152*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900024" /> 2153*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 2154*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900841" /> 2155*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900400" /> 2156*61046927SAndroid Build Coastguard Worker </register_config> 2157*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2158*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 2159*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 2160*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 2161*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 2162*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 2163*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007FFEA" /> 2164*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x00007FFC" /> 2165*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007AFFA" /> 2166*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000F5FD" /> 2167*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00079FFA" /> 2168*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000F3FB" /> 2169*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007BF7A" /> 2170*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000F7E7" /> 2171*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007FEFA" /> 2172*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000F7CF" /> 2173*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00077FFA" /> 2174*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000EFDF" /> 2175*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0006FFFA" /> 2176*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000CFBF" /> 2177*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0003FFFA" /> 2178*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x00005F7F" /> 2179*61046927SAndroid Build Coastguard Worker </register_config> 2180*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 2181*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 2182*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00015014" /> 2183*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00025024" /> 2184*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00035034" /> 2185*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00045044" /> 2186*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00055054" /> 2187*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00065064" /> 2188*61046927SAndroid Build Coastguard Worker </register_config> 2189*61046927SAndroid Build Coastguard Worker </set> 2190*61046927SAndroid Build Coastguard Worker 2191*61046927SAndroid Build Coastguard Worker <set name="Memory Reads Distribution metrics set" 2192*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 2193*61046927SAndroid Build Coastguard Worker symbol_name="MemoryReads" 2194*61046927SAndroid Build Coastguard Worker underscore_name="memory_reads" 2195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 2196*61046927SAndroid Build Coastguard Worker hw_config_guid="82096a90-e2fa-4f38-ac14-562b2496933a" 2197*61046927SAndroid Build Coastguard Worker > 2198*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2199*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2200*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2201*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2202*61046927SAndroid Build Coastguard Worker data_type="uint64" 2203*61046927SAndroid Build Coastguard Worker units="ns" 2204*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2205*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2206*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2207*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2208*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2209*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2210*61046927SAndroid Build Coastguard Worker /> 2211*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2212*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2213*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2214*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2215*61046927SAndroid Build Coastguard Worker data_type="uint64" 2216*61046927SAndroid Build Coastguard Worker units="cycles" 2217*61046927SAndroid Build Coastguard Worker semantic_type="event" 2218*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 2219*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2220*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2221*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2222*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2223*61046927SAndroid Build Coastguard Worker /> 2224*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 2225*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 2226*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 2227*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 2228*61046927SAndroid Build Coastguard Worker data_type="uint64" 2229*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 2230*61046927SAndroid Build Coastguard Worker units="hz" 2231*61046927SAndroid Build Coastguard Worker semantic_type="event" 2232*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 2233*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2234*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2235*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2236*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2237*61046927SAndroid Build Coastguard Worker /> 2238*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 2239*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 2240*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 2241*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 2242*61046927SAndroid Build Coastguard Worker data_type="float" 2243*61046927SAndroid Build Coastguard Worker max_equation="100" 2244*61046927SAndroid Build Coastguard Worker units="percent" 2245*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2246*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 2247*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2248*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 2249*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2250*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2251*61046927SAndroid Build Coastguard Worker /> 2252*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 2253*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 2254*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 2255*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 2256*61046927SAndroid Build Coastguard Worker data_type="uint64" 2257*61046927SAndroid Build Coastguard Worker units="threads" 2258*61046927SAndroid Build Coastguard Worker semantic_type="event" 2259*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 2260*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2261*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2262*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2263*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2264*61046927SAndroid Build Coastguard Worker /> 2265*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 2266*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 2267*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 2268*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 2269*61046927SAndroid Build Coastguard Worker data_type="uint64" 2270*61046927SAndroid Build Coastguard Worker units="threads" 2271*61046927SAndroid Build Coastguard Worker semantic_type="event" 2272*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 2273*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 2274*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2275*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2276*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2277*61046927SAndroid Build Coastguard Worker /> 2278*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 2279*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 2280*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 2281*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 2282*61046927SAndroid Build Coastguard Worker data_type="uint64" 2283*61046927SAndroid Build Coastguard Worker units="threads" 2284*61046927SAndroid Build Coastguard Worker semantic_type="event" 2285*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 2286*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 2287*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2289*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2290*61046927SAndroid Build Coastguard Worker /> 2291*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 2292*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 2293*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 2294*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 2295*61046927SAndroid Build Coastguard Worker data_type="uint64" 2296*61046927SAndroid Build Coastguard Worker units="threads" 2297*61046927SAndroid Build Coastguard Worker semantic_type="event" 2298*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 2299*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2300*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2301*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2302*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2303*61046927SAndroid Build Coastguard Worker /> 2304*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 2305*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 2306*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 2307*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 2308*61046927SAndroid Build Coastguard Worker data_type="uint64" 2309*61046927SAndroid Build Coastguard Worker units="threads" 2310*61046927SAndroid Build Coastguard Worker semantic_type="event" 2311*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 2312*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2313*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2314*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2315*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2316*61046927SAndroid Build Coastguard Worker /> 2317*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 2318*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 2319*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 2320*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 2321*61046927SAndroid Build Coastguard Worker data_type="uint64" 2322*61046927SAndroid Build Coastguard Worker units="threads" 2323*61046927SAndroid Build Coastguard Worker semantic_type="event" 2324*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 2325*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2326*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2327*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2328*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2329*61046927SAndroid Build Coastguard Worker /> 2330*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 2331*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 2332*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 2333*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 2334*61046927SAndroid Build Coastguard Worker data_type="float" 2335*61046927SAndroid Build Coastguard Worker max_equation="100" 2336*61046927SAndroid Build Coastguard Worker units="percent" 2337*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2338*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2339*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2340*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2341*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2342*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2343*61046927SAndroid Build Coastguard Worker /> 2344*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 2345*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 2346*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 2347*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 2348*61046927SAndroid Build Coastguard Worker data_type="float" 2349*61046927SAndroid Build Coastguard Worker max_equation="100" 2350*61046927SAndroid Build Coastguard Worker units="percent" 2351*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2352*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2353*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2354*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2355*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2356*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2357*61046927SAndroid Build Coastguard Worker /> 2358*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 2359*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 2360*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 2361*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 2362*61046927SAndroid Build Coastguard Worker data_type="uint64" 2363*61046927SAndroid Build Coastguard Worker units="pixels" 2364*61046927SAndroid Build Coastguard Worker semantic_type="event" 2365*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 2366*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 2367*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2368*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2369*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2370*61046927SAndroid Build Coastguard Worker /> 2371*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 2372*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 2373*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 2374*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 2375*61046927SAndroid Build Coastguard Worker data_type="uint64" 2376*61046927SAndroid Build Coastguard Worker units="pixels" 2377*61046927SAndroid Build Coastguard Worker semantic_type="event" 2378*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 2379*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 2380*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2381*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2382*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2383*61046927SAndroid Build Coastguard Worker /> 2384*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 2385*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 2386*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 2387*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 2388*61046927SAndroid Build Coastguard Worker data_type="uint64" 2389*61046927SAndroid Build Coastguard Worker units="pixels" 2390*61046927SAndroid Build Coastguard Worker semantic_type="event" 2391*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 2392*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 2393*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2394*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2395*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2396*61046927SAndroid Build Coastguard Worker /> 2397*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 2398*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 2399*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 2400*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 2401*61046927SAndroid Build Coastguard Worker data_type="uint64" 2402*61046927SAndroid Build Coastguard Worker units="pixels" 2403*61046927SAndroid Build Coastguard Worker semantic_type="event" 2404*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 2405*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 2406*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 2407*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2408*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2409*61046927SAndroid Build Coastguard Worker /> 2410*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 2411*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 2412*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 2413*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 2414*61046927SAndroid Build Coastguard Worker data_type="uint64" 2415*61046927SAndroid Build Coastguard Worker units="pixels" 2416*61046927SAndroid Build Coastguard Worker semantic_type="event" 2417*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 2418*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2419*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2420*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2421*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2422*61046927SAndroid Build Coastguard Worker /> 2423*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 2424*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 2425*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 2426*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 2427*61046927SAndroid Build Coastguard Worker data_type="uint64" 2428*61046927SAndroid Build Coastguard Worker units="pixels" 2429*61046927SAndroid Build Coastguard Worker semantic_type="event" 2430*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 2431*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2432*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2433*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2434*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2435*61046927SAndroid Build Coastguard Worker /> 2436*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 2437*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 2438*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 2439*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 2440*61046927SAndroid Build Coastguard Worker data_type="uint64" 2441*61046927SAndroid Build Coastguard Worker units="pixels" 2442*61046927SAndroid Build Coastguard Worker semantic_type="event" 2443*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 2444*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2445*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2446*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2447*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2448*61046927SAndroid Build Coastguard Worker /> 2449*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 2450*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 2451*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 2452*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 2453*61046927SAndroid Build Coastguard Worker data_type="uint64" 2454*61046927SAndroid Build Coastguard Worker units="texels" 2455*61046927SAndroid Build Coastguard Worker semantic_type="event" 2456*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 2457*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 2458*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2459*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2460*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2461*61046927SAndroid Build Coastguard Worker /> 2462*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 2463*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 2464*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 2465*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 2466*61046927SAndroid Build Coastguard Worker data_type="uint64" 2467*61046927SAndroid Build Coastguard Worker units="texels" 2468*61046927SAndroid Build Coastguard Worker semantic_type="event" 2469*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 2470*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 2471*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 2472*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2473*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2474*61046927SAndroid Build Coastguard Worker /> 2475*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 2476*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 2477*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 2478*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 2479*61046927SAndroid Build Coastguard Worker data_type="uint64" 2480*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2481*61046927SAndroid Build Coastguard Worker units="bytes" 2482*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2483*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 2484*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2485*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2486*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2487*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2488*61046927SAndroid Build Coastguard Worker /> 2489*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 2490*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 2491*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 2492*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 2493*61046927SAndroid Build Coastguard Worker data_type="uint64" 2494*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2495*61046927SAndroid Build Coastguard Worker units="bytes" 2496*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2497*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 2498*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2499*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2500*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2501*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2502*61046927SAndroid Build Coastguard Worker /> 2503*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 2504*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 2505*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 2506*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 2507*61046927SAndroid Build Coastguard Worker data_type="uint64" 2508*61046927SAndroid Build Coastguard Worker units="messages" 2509*61046927SAndroid Build Coastguard Worker semantic_type="event" 2510*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 2511*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2512*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2513*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2514*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2515*61046927SAndroid Build Coastguard Worker /> 2516*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 2517*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 2518*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 2519*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 2520*61046927SAndroid Build Coastguard Worker data_type="uint64" 2521*61046927SAndroid Build Coastguard Worker units="messages" 2522*61046927SAndroid Build Coastguard Worker semantic_type="event" 2523*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 2524*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 2525*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2526*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2527*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2528*61046927SAndroid Build Coastguard Worker /> 2529*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 2530*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 2531*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 2532*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 2533*61046927SAndroid Build Coastguard Worker data_type="uint64" 2534*61046927SAndroid Build Coastguard Worker units="messages" 2535*61046927SAndroid Build Coastguard Worker semantic_type="event" 2536*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 2537*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 2538*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2539*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2540*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2541*61046927SAndroid Build Coastguard Worker /> 2542*61046927SAndroid Build Coastguard Worker <counter name="GtiCmdStreamerMemoryReads" 2543*61046927SAndroid Build Coastguard Worker symbol_name="GtiCmdStreamerMemoryReads" 2544*61046927SAndroid Build Coastguard Worker underscore_name="gti_cmd_streamer_memory_reads" 2545*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Command Streamer." 2546*61046927SAndroid Build Coastguard Worker data_type="uint64" 2547*61046927SAndroid Build Coastguard Worker units="messages" 2548*61046927SAndroid Build Coastguard Worker semantic_type="event" 2549*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 2550*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Command Streamer" 2551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2554*61046927SAndroid Build Coastguard Worker /> 2555*61046927SAndroid Build Coastguard Worker <counter name="GtiRsMemoryReads" 2556*61046927SAndroid Build Coastguard Worker symbol_name="GtiRsMemoryReads" 2557*61046927SAndroid Build Coastguard Worker underscore_name="gti_rs_memory_reads" 2558*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Resource Streamer." 2559*61046927SAndroid Build Coastguard Worker data_type="uint64" 2560*61046927SAndroid Build Coastguard Worker units="messages" 2561*61046927SAndroid Build Coastguard Worker semantic_type="event" 2562*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 2563*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Resource Streamer" 2564*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2565*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2566*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2567*61046927SAndroid Build Coastguard Worker /> 2568*61046927SAndroid Build Coastguard Worker <counter name="GtiVfMemoryReads" 2569*61046927SAndroid Build Coastguard Worker symbol_name="GtiVfMemoryReads" 2570*61046927SAndroid Build Coastguard Worker underscore_name="gti_vf_memory_reads" 2571*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Vertex Fetch." 2572*61046927SAndroid Build Coastguard Worker data_type="uint64" 2573*61046927SAndroid Build Coastguard Worker units="messages" 2574*61046927SAndroid Build Coastguard Worker semantic_type="event" 2575*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 2576*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Vertex Fetch" 2577*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2578*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2579*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2580*61046927SAndroid Build Coastguard Worker /> 2581*61046927SAndroid Build Coastguard Worker <counter name="GtiRccMemoryReads" 2582*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccMemoryReads" 2583*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_memory_reads" 2584*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Render Color Cache (Render Color Cache misses)." 2585*61046927SAndroid Build Coastguard Worker data_type="uint64" 2586*61046927SAndroid Build Coastguard Worker units="messages" 2587*61046927SAndroid Build Coastguard Worker semantic_type="event" 2588*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 2589*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 2590*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2591*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2592*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2593*61046927SAndroid Build Coastguard Worker /> 2594*61046927SAndroid Build Coastguard Worker <counter name="GtiMscMemoryReads" 2595*61046927SAndroid Build Coastguard Worker symbol_name="GtiMscMemoryReads" 2596*61046927SAndroid Build Coastguard Worker underscore_name="gti_msc_memory_reads" 2597*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Multisampling Color Cache (Multisampling Color Cache misses)." 2598*61046927SAndroid Build Coastguard Worker data_type="uint64" 2599*61046927SAndroid Build Coastguard Worker units="messages" 2600*61046927SAndroid Build Coastguard Worker semantic_type="event" 2601*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 2602*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 2603*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2604*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2605*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2606*61046927SAndroid Build Coastguard Worker /> 2607*61046927SAndroid Build Coastguard Worker <counter name="GtiHizMemoryReads" 2608*61046927SAndroid Build Coastguard Worker symbol_name="GtiHizMemoryReads" 2609*61046927SAndroid Build Coastguard Worker underscore_name="gti_hiz_memory_reads" 2610*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Hierarchical Depth Cache (Hi-Depth Cache misses)." 2611*61046927SAndroid Build Coastguard Worker data_type="uint64" 2612*61046927SAndroid Build Coastguard Worker units="messages" 2613*61046927SAndroid Build Coastguard Worker semantic_type="event" 2614*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 2615*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 2616*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2617*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2618*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2619*61046927SAndroid Build Coastguard Worker /> 2620*61046927SAndroid Build Coastguard Worker <counter name="GtiStcMemoryReads" 2621*61046927SAndroid Build Coastguard Worker symbol_name="GtiStcMemoryReads" 2622*61046927SAndroid Build Coastguard Worker underscore_name="gti_stc_memory_reads" 2623*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Stencil Cache (Stencil Cache misses)." 2624*61046927SAndroid Build Coastguard Worker data_type="uint64" 2625*61046927SAndroid Build Coastguard Worker units="messages" 2626*61046927SAndroid Build Coastguard Worker semantic_type="event" 2627*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 2628*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 2629*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2630*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2631*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2632*61046927SAndroid Build Coastguard Worker /> 2633*61046927SAndroid Build Coastguard Worker <counter name="GtiRczMemoryReads" 2634*61046927SAndroid Build Coastguard Worker symbol_name="GtiRczMemoryReads" 2635*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcz_memory_reads" 2636*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Render Depth Cache (Render Depth Cache misses)." 2637*61046927SAndroid Build Coastguard Worker data_type="uint64" 2638*61046927SAndroid Build Coastguard Worker units="messages" 2639*61046927SAndroid Build Coastguard Worker semantic_type="event" 2640*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 2641*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 2642*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2643*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2644*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2645*61046927SAndroid Build Coastguard Worker /> 2646*61046927SAndroid Build Coastguard Worker <counter name="GtiMemoryReads" 2647*61046927SAndroid Build Coastguard Worker symbol_name="GtiMemoryReads" 2648*61046927SAndroid Build Coastguard Worker underscore_name="gti_memory_reads" 2649*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads." 2650*61046927SAndroid Build Coastguard Worker data_type="uint64" 2651*61046927SAndroid Build Coastguard Worker units="messages" 2652*61046927SAndroid Build Coastguard Worker semantic_type="event" 2653*61046927SAndroid Build Coastguard Worker equation="C 0 READ" 2654*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2655*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview Frame Batch Draw" 2656*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2657*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2658*61046927SAndroid Build Coastguard Worker /> 2659*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank0Reads" 2660*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank0Reads" 2661*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank0_reads" 2662*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from L3 Bank 0 (L3 Cache misses)." 2663*61046927SAndroid Build Coastguard Worker data_type="uint64" 2664*61046927SAndroid Build Coastguard Worker units="messages" 2665*61046927SAndroid Build Coastguard Worker semantic_type="event" 2666*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 2667*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 2668*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2669*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2670*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2671*61046927SAndroid Build Coastguard Worker /> 2672*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank1Reads" 2673*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank1Reads" 2674*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank1_reads" 2675*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from L3 Bank 1 (L3 Cache misses)." 2676*61046927SAndroid Build Coastguard Worker data_type="uint64" 2677*61046927SAndroid Build Coastguard Worker units="messages" 2678*61046927SAndroid Build Coastguard Worker semantic_type="event" 2679*61046927SAndroid Build Coastguard Worker equation="C 5 READ" 2680*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 2681*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2682*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2683*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2684*61046927SAndroid Build Coastguard Worker /> 2685*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank2Reads" 2686*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank2Reads" 2687*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank2_reads" 2688*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from L3 Bank 2 (L3 Cache misses)." 2689*61046927SAndroid Build Coastguard Worker data_type="uint64" 2690*61046927SAndroid Build Coastguard Worker units="messages" 2691*61046927SAndroid Build Coastguard Worker semantic_type="event" 2692*61046927SAndroid Build Coastguard Worker equation="C 6 READ" 2693*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 2694*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2695*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2696*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2697*61046927SAndroid Build Coastguard Worker /> 2698*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank3Reads" 2699*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank3Reads" 2700*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank3_reads" 2701*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from L3 Bank 3 (L3 Cache misses)." 2702*61046927SAndroid Build Coastguard Worker data_type="uint64" 2703*61046927SAndroid Build Coastguard Worker units="messages" 2704*61046927SAndroid Build Coastguard Worker semantic_type="event" 2705*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 2706*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 2707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2710*61046927SAndroid Build Coastguard Worker /> 2711*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Reads" 2712*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Reads" 2713*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_reads" 2714*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from L3 (L3 Cache misses)." 2715*61046927SAndroid Build Coastguard Worker data_type="uint64" 2716*61046927SAndroid Build Coastguard Worker units="messages" 2717*61046927SAndroid Build Coastguard Worker semantic_type="event" 2718*61046927SAndroid Build Coastguard Worker equation="$GtiL3Bank0Reads $GtiL3Bank1Reads $GtiL3Bank2Reads $GtiL3Bank3Reads UADD UADD UADD" 2719*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 2720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2723*61046927SAndroid Build Coastguard Worker /> 2724*61046927SAndroid Build Coastguard Worker <counter name="GtiRingAccesses" 2725*61046927SAndroid Build Coastguard Worker symbol_name="GtiRingAccesses" 2726*61046927SAndroid Build Coastguard Worker underscore_name="gti_ring_accesses" 2727*61046927SAndroid Build Coastguard Worker description="The total number of all accesses from GTI to the ring." 2728*61046927SAndroid Build Coastguard Worker data_type="uint64" 2729*61046927SAndroid Build Coastguard Worker units="messages" 2730*61046927SAndroid Build Coastguard Worker semantic_type="event" 2731*61046927SAndroid Build Coastguard Worker equation="C 3 READ 2 UMUL" 2732*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2733*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2734*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2735*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2736*61046927SAndroid Build Coastguard Worker /> 2737*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 2739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11810C00" /> 2740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1381001A" /> 2741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37906800" /> 2742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F900064" /> 2743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03811300" /> 2744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05811B12" /> 2745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0781001A" /> 2746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F810000" /> 2747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17810000" /> 2748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19810000" /> 2749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B810000" /> 2750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D810000" /> 2751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B930055" /> 2752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03E58000" /> 2753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05E5C000" /> 2754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07E54000" /> 2755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13900150" /> 2756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21900151" /> 2757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x23900152" /> 2758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x25900153" /> 2759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27900154" /> 2760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x29900155" /> 2761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2B900156" /> 2762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2D900157" /> 2763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2F90015F" /> 2764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31900105" /> 2765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x15900103" /> 2766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17900101" /> 2767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x35900000" /> 2768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19908000" /> 2769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B908000" /> 2770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D908000" /> 2771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F908000" /> 2772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11900000" /> 2773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 2774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900C60" /> 2775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 2776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900C00" /> 2777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900C63" /> 2778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 2779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900C63" /> 2780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 2781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900063" /> 2782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 2783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900003" /> 2784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 2785*61046927SAndroid Build Coastguard Worker </register_config> 2786*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2787*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000272C" value="0xFFFFFFFF" /> 2788*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002728" value="0xFFFFFFFF" /> 2789*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 2790*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 2791*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000271C" value="0xFFFFFFFF" /> 2792*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002718" value="0xFFFFFFFF" /> 2793*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 2794*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 2795*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000274C" value="0x86543210" /> 2796*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002748" value="0x86543210" /> 2797*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00006667" /> 2798*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 2799*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000275C" value="0x86543210" /> 2800*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002758" value="0x86543210" /> 2801*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002754" value="0x00006465" /> 2802*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002750" value="0x00000000" /> 2803*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007F81A" /> 2804*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FE00" /> 2805*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007F82A" /> 2806*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FE00" /> 2807*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x0007F872" /> 2808*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FE00" /> 2809*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007F8BA" /> 2810*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FE00" /> 2811*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007F87A" /> 2812*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FE00" /> 2813*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007F8EA" /> 2814*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FE00" /> 2815*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0007F8E2" /> 2816*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FE00" /> 2817*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0007F8F2" /> 2818*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FE00" /> 2819*61046927SAndroid Build Coastguard Worker </register_config> 2820*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 2821*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 2822*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00015014" /> 2823*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00025024" /> 2824*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00035034" /> 2825*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00045044" /> 2826*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00055054" /> 2827*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00065064" /> 2828*61046927SAndroid Build Coastguard Worker </register_config> 2829*61046927SAndroid Build Coastguard Worker </set> 2830*61046927SAndroid Build Coastguard Worker 2831*61046927SAndroid Build Coastguard Worker <set name="Memory Writes Distribution metrics set" 2832*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 2833*61046927SAndroid Build Coastguard Worker symbol_name="MemoryWrites" 2834*61046927SAndroid Build Coastguard Worker underscore_name="memory_writes" 2835*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 2836*61046927SAndroid Build Coastguard Worker hw_config_guid="9f638880-02e9-4a8d-896a-7670a3bf0d35" 2837*61046927SAndroid Build Coastguard Worker > 2838*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2839*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2840*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2841*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2842*61046927SAndroid Build Coastguard Worker data_type="uint64" 2843*61046927SAndroid Build Coastguard Worker units="ns" 2844*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2845*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2846*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2847*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2848*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2849*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2850*61046927SAndroid Build Coastguard Worker /> 2851*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2852*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2853*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2854*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2855*61046927SAndroid Build Coastguard Worker data_type="uint64" 2856*61046927SAndroid Build Coastguard Worker units="cycles" 2857*61046927SAndroid Build Coastguard Worker semantic_type="event" 2858*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 2859*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2860*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2861*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2862*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2863*61046927SAndroid Build Coastguard Worker /> 2864*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 2865*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 2866*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 2867*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 2868*61046927SAndroid Build Coastguard Worker data_type="uint64" 2869*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 2870*61046927SAndroid Build Coastguard Worker units="hz" 2871*61046927SAndroid Build Coastguard Worker semantic_type="event" 2872*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 2873*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2874*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2875*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2876*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2877*61046927SAndroid Build Coastguard Worker /> 2878*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 2879*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 2880*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 2881*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 2882*61046927SAndroid Build Coastguard Worker data_type="float" 2883*61046927SAndroid Build Coastguard Worker max_equation="100" 2884*61046927SAndroid Build Coastguard Worker units="percent" 2885*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2886*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 2887*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2888*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 2889*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2890*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2891*61046927SAndroid Build Coastguard Worker /> 2892*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 2893*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 2894*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 2895*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 2896*61046927SAndroid Build Coastguard Worker data_type="uint64" 2897*61046927SAndroid Build Coastguard Worker units="threads" 2898*61046927SAndroid Build Coastguard Worker semantic_type="event" 2899*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 2900*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2901*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2902*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2903*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2904*61046927SAndroid Build Coastguard Worker /> 2905*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 2906*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 2907*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 2908*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 2909*61046927SAndroid Build Coastguard Worker data_type="uint64" 2910*61046927SAndroid Build Coastguard Worker units="threads" 2911*61046927SAndroid Build Coastguard Worker semantic_type="event" 2912*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 2913*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 2914*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2915*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2916*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2917*61046927SAndroid Build Coastguard Worker /> 2918*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 2919*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 2920*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 2921*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 2922*61046927SAndroid Build Coastguard Worker data_type="uint64" 2923*61046927SAndroid Build Coastguard Worker units="threads" 2924*61046927SAndroid Build Coastguard Worker semantic_type="event" 2925*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 2926*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 2927*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2928*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2929*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2930*61046927SAndroid Build Coastguard Worker /> 2931*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 2932*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 2933*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 2934*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 2935*61046927SAndroid Build Coastguard Worker data_type="uint64" 2936*61046927SAndroid Build Coastguard Worker units="threads" 2937*61046927SAndroid Build Coastguard Worker semantic_type="event" 2938*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 2939*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2940*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2941*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 2942*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2943*61046927SAndroid Build Coastguard Worker /> 2944*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 2945*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 2946*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 2947*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 2948*61046927SAndroid Build Coastguard Worker data_type="uint64" 2949*61046927SAndroid Build Coastguard Worker units="threads" 2950*61046927SAndroid Build Coastguard Worker semantic_type="event" 2951*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 2952*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2953*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2954*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 2955*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2956*61046927SAndroid Build Coastguard Worker /> 2957*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 2958*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 2959*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 2960*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 2961*61046927SAndroid Build Coastguard Worker data_type="uint64" 2962*61046927SAndroid Build Coastguard Worker units="threads" 2963*61046927SAndroid Build Coastguard Worker semantic_type="event" 2964*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 2965*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2966*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2967*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 2968*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2969*61046927SAndroid Build Coastguard Worker /> 2970*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 2971*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 2972*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 2973*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 2974*61046927SAndroid Build Coastguard Worker data_type="float" 2975*61046927SAndroid Build Coastguard Worker max_equation="100" 2976*61046927SAndroid Build Coastguard Worker units="percent" 2977*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2978*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2979*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2980*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2981*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2982*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2983*61046927SAndroid Build Coastguard Worker /> 2984*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 2985*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 2986*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 2987*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 2988*61046927SAndroid Build Coastguard Worker data_type="float" 2989*61046927SAndroid Build Coastguard Worker max_equation="100" 2990*61046927SAndroid Build Coastguard Worker units="percent" 2991*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2992*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2993*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2994*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2995*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2996*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2997*61046927SAndroid Build Coastguard Worker /> 2998*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 2999*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 3000*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 3001*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 3002*61046927SAndroid Build Coastguard Worker data_type="uint64" 3003*61046927SAndroid Build Coastguard Worker units="pixels" 3004*61046927SAndroid Build Coastguard Worker semantic_type="event" 3005*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 3006*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 3007*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3008*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3009*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3010*61046927SAndroid Build Coastguard Worker /> 3011*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 3012*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 3013*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 3014*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 3015*61046927SAndroid Build Coastguard Worker data_type="uint64" 3016*61046927SAndroid Build Coastguard Worker units="pixels" 3017*61046927SAndroid Build Coastguard Worker semantic_type="event" 3018*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 3019*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 3020*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3021*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3022*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3023*61046927SAndroid Build Coastguard Worker /> 3024*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 3025*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 3026*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 3027*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 3028*61046927SAndroid Build Coastguard Worker data_type="uint64" 3029*61046927SAndroid Build Coastguard Worker units="pixels" 3030*61046927SAndroid Build Coastguard Worker semantic_type="event" 3031*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 3032*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 3033*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3034*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3035*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3036*61046927SAndroid Build Coastguard Worker /> 3037*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 3038*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 3039*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 3040*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 3041*61046927SAndroid Build Coastguard Worker data_type="uint64" 3042*61046927SAndroid Build Coastguard Worker units="pixels" 3043*61046927SAndroid Build Coastguard Worker semantic_type="event" 3044*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 3045*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3046*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 3047*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3048*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3049*61046927SAndroid Build Coastguard Worker /> 3050*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 3051*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 3052*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 3053*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 3054*61046927SAndroid Build Coastguard Worker data_type="uint64" 3055*61046927SAndroid Build Coastguard Worker units="pixels" 3056*61046927SAndroid Build Coastguard Worker semantic_type="event" 3057*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 3058*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3059*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3060*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3061*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3062*61046927SAndroid Build Coastguard Worker /> 3063*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 3064*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 3065*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 3066*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 3067*61046927SAndroid Build Coastguard Worker data_type="uint64" 3068*61046927SAndroid Build Coastguard Worker units="pixels" 3069*61046927SAndroid Build Coastguard Worker semantic_type="event" 3070*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 3071*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3072*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3073*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3074*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3075*61046927SAndroid Build Coastguard Worker /> 3076*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 3077*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 3078*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 3079*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 3080*61046927SAndroid Build Coastguard Worker data_type="uint64" 3081*61046927SAndroid Build Coastguard Worker units="pixels" 3082*61046927SAndroid Build Coastguard Worker semantic_type="event" 3083*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 3084*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3085*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3086*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3087*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3088*61046927SAndroid Build Coastguard Worker /> 3089*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 3090*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 3091*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 3092*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 3093*61046927SAndroid Build Coastguard Worker data_type="uint64" 3094*61046927SAndroid Build Coastguard Worker units="texels" 3095*61046927SAndroid Build Coastguard Worker semantic_type="event" 3096*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 3097*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 3098*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3099*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3101*61046927SAndroid Build Coastguard Worker /> 3102*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 3103*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 3104*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 3105*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 3106*61046927SAndroid Build Coastguard Worker data_type="uint64" 3107*61046927SAndroid Build Coastguard Worker units="texels" 3108*61046927SAndroid Build Coastguard Worker semantic_type="event" 3109*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 3110*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 3111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 3112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3114*61046927SAndroid Build Coastguard Worker /> 3115*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 3116*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 3117*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 3118*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 3119*61046927SAndroid Build Coastguard Worker data_type="uint64" 3120*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3121*61046927SAndroid Build Coastguard Worker units="bytes" 3122*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3123*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 3124*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3125*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3126*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3127*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3128*61046927SAndroid Build Coastguard Worker /> 3129*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 3130*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 3131*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 3132*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 3133*61046927SAndroid Build Coastguard Worker data_type="uint64" 3134*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3135*61046927SAndroid Build Coastguard Worker units="bytes" 3136*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3137*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 3138*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3139*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3140*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3141*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3142*61046927SAndroid Build Coastguard Worker /> 3143*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 3144*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 3145*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 3146*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 3147*61046927SAndroid Build Coastguard Worker data_type="uint64" 3148*61046927SAndroid Build Coastguard Worker units="messages" 3149*61046927SAndroid Build Coastguard Worker semantic_type="event" 3150*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 3151*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3152*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3153*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3154*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3155*61046927SAndroid Build Coastguard Worker /> 3156*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 3157*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 3158*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 3159*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 3160*61046927SAndroid Build Coastguard Worker data_type="uint64" 3161*61046927SAndroid Build Coastguard Worker units="messages" 3162*61046927SAndroid Build Coastguard Worker semantic_type="event" 3163*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 3164*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 3165*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3166*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3167*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3168*61046927SAndroid Build Coastguard Worker /> 3169*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 3170*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 3171*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 3172*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 3173*61046927SAndroid Build Coastguard Worker data_type="uint64" 3174*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3175*61046927SAndroid Build Coastguard Worker units="bytes" 3176*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3177*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 3178*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3182*61046927SAndroid Build Coastguard Worker /> 3183*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 3184*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 3185*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 3186*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 3187*61046927SAndroid Build Coastguard Worker data_type="uint64" 3188*61046927SAndroid Build Coastguard Worker units="messages" 3189*61046927SAndroid Build Coastguard Worker semantic_type="event" 3190*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 3191*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 3192*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3193*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3194*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3195*61046927SAndroid Build Coastguard Worker /> 3196*61046927SAndroid Build Coastguard Worker <counter name="GtiCmdStreamerMemoryWrites" 3197*61046927SAndroid Build Coastguard Worker symbol_name="GtiCmdStreamerMemoryWrites" 3198*61046927SAndroid Build Coastguard Worker underscore_name="gti_cmd_streamer_memory_writes" 3199*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Command Streamer." 3200*61046927SAndroid Build Coastguard Worker data_type="uint64" 3201*61046927SAndroid Build Coastguard Worker units="messages" 3202*61046927SAndroid Build Coastguard Worker semantic_type="event" 3203*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 3204*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Command Streamer" 3205*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3206*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3207*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3208*61046927SAndroid Build Coastguard Worker /> 3209*61046927SAndroid Build Coastguard Worker <counter name="GtiSoMemoryWrites" 3210*61046927SAndroid Build Coastguard Worker symbol_name="GtiSoMemoryWrites" 3211*61046927SAndroid Build Coastguard Worker underscore_name="gti_so_memory_writes" 3212*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Stream Output." 3213*61046927SAndroid Build Coastguard Worker data_type="uint64" 3214*61046927SAndroid Build Coastguard Worker units="messages" 3215*61046927SAndroid Build Coastguard Worker semantic_type="event" 3216*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 3217*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Stream Output" 3218*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3219*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3220*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3221*61046927SAndroid Build Coastguard Worker /> 3222*61046927SAndroid Build Coastguard Worker <counter name="GtiRccMemoryWrites" 3223*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccMemoryWrites" 3224*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_memory_writes" 3225*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Render Color Cache (Render Color Cache invalidations)." 3226*61046927SAndroid Build Coastguard Worker data_type="uint64" 3227*61046927SAndroid Build Coastguard Worker units="messages" 3228*61046927SAndroid Build Coastguard Worker semantic_type="event" 3229*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 3230*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 3231*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3232*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3233*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3234*61046927SAndroid Build Coastguard Worker /> 3235*61046927SAndroid Build Coastguard Worker <counter name="GtiMscMemoryWrites" 3236*61046927SAndroid Build Coastguard Worker symbol_name="GtiMscMemoryWrites" 3237*61046927SAndroid Build Coastguard Worker underscore_name="gti_msc_memory_writes" 3238*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Multisampling Color Cache (Multisampling Color Cache invalidations)." 3239*61046927SAndroid Build Coastguard Worker data_type="uint64" 3240*61046927SAndroid Build Coastguard Worker units="messages" 3241*61046927SAndroid Build Coastguard Worker semantic_type="event" 3242*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 3243*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 3244*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3245*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3246*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3247*61046927SAndroid Build Coastguard Worker /> 3248*61046927SAndroid Build Coastguard Worker <counter name="GtiHizMemoryWrites" 3249*61046927SAndroid Build Coastguard Worker symbol_name="GtiHizMemoryWrites" 3250*61046927SAndroid Build Coastguard Worker underscore_name="gti_hiz_memory_writes" 3251*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Hierarchical Depth Cache." 3252*61046927SAndroid Build Coastguard Worker data_type="uint64" 3253*61046927SAndroid Build Coastguard Worker units="messages" 3254*61046927SAndroid Build Coastguard Worker semantic_type="event" 3255*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 3256*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 3257*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3258*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3259*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3260*61046927SAndroid Build Coastguard Worker /> 3261*61046927SAndroid Build Coastguard Worker <counter name="GtiStcMemoryWrites" 3262*61046927SAndroid Build Coastguard Worker symbol_name="GtiStcMemoryWrites" 3263*61046927SAndroid Build Coastguard Worker underscore_name="gti_stc_memory_writes" 3264*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Stencil Cache." 3265*61046927SAndroid Build Coastguard Worker data_type="uint64" 3266*61046927SAndroid Build Coastguard Worker units="messages" 3267*61046927SAndroid Build Coastguard Worker semantic_type="event" 3268*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 3269*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 3270*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3271*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3272*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3273*61046927SAndroid Build Coastguard Worker /> 3274*61046927SAndroid Build Coastguard Worker <counter name="GtiRczMemoryWrites" 3275*61046927SAndroid Build Coastguard Worker symbol_name="GtiRczMemoryWrites" 3276*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcz_memory_writes" 3277*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Render Depth Cache." 3278*61046927SAndroid Build Coastguard Worker data_type="uint64" 3279*61046927SAndroid Build Coastguard Worker units="messages" 3280*61046927SAndroid Build Coastguard Worker semantic_type="event" 3281*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 3282*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 3283*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3284*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 3285*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3286*61046927SAndroid Build Coastguard Worker /> 3287*61046927SAndroid Build Coastguard Worker <counter name="GtiMemoryWrites" 3288*61046927SAndroid Build Coastguard Worker symbol_name="GtiMemoryWrites" 3289*61046927SAndroid Build Coastguard Worker underscore_name="gti_memory_writes" 3290*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes." 3291*61046927SAndroid Build Coastguard Worker data_type="uint64" 3292*61046927SAndroid Build Coastguard Worker units="messages" 3293*61046927SAndroid Build Coastguard Worker semantic_type="event" 3294*61046927SAndroid Build Coastguard Worker equation="C 0 READ" 3295*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 3296*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview Frame Batch Draw" 3297*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3298*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3299*61046927SAndroid Build Coastguard Worker /> 3300*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank0Writes" 3301*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank0Writes" 3302*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank0_writes" 3303*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from L3 Bank 0 (L3 Bank 0 invalidations)." 3304*61046927SAndroid Build Coastguard Worker data_type="uint64" 3305*61046927SAndroid Build Coastguard Worker units="messages" 3306*61046927SAndroid Build Coastguard Worker semantic_type="event" 3307*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 3308*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3309*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3310*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3311*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3312*61046927SAndroid Build Coastguard Worker /> 3313*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank1Writes" 3314*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank1Writes" 3315*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank1_writes" 3316*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from L3 Bank 1 (L3 Bank 1 invalidations)." 3317*61046927SAndroid Build Coastguard Worker data_type="uint64" 3318*61046927SAndroid Build Coastguard Worker units="messages" 3319*61046927SAndroid Build Coastguard Worker semantic_type="event" 3320*61046927SAndroid Build Coastguard Worker equation="C 5 READ" 3321*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3322*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3323*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3324*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3325*61046927SAndroid Build Coastguard Worker /> 3326*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank2Writes" 3327*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank2Writes" 3328*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank2_writes" 3329*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from L3 Bank 2 (L3 Bank 2 invalidations)." 3330*61046927SAndroid Build Coastguard Worker data_type="uint64" 3331*61046927SAndroid Build Coastguard Worker units="messages" 3332*61046927SAndroid Build Coastguard Worker semantic_type="event" 3333*61046927SAndroid Build Coastguard Worker equation="C 6 READ" 3334*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3335*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3336*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3337*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3338*61046927SAndroid Build Coastguard Worker /> 3339*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Bank3Writes" 3340*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Bank3Writes" 3341*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_bank3_writes" 3342*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from L3 Bank 3 (L3 Bank 3 invalidations)." 3343*61046927SAndroid Build Coastguard Worker data_type="uint64" 3344*61046927SAndroid Build Coastguard Worker units="messages" 3345*61046927SAndroid Build Coastguard Worker semantic_type="event" 3346*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 3347*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3348*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3349*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3350*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3351*61046927SAndroid Build Coastguard Worker /> 3352*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Writes" 3353*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Writes" 3354*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_writes" 3355*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from L3 (L3 invalidations)." 3356*61046927SAndroid Build Coastguard Worker data_type="uint64" 3357*61046927SAndroid Build Coastguard Worker units="messages" 3358*61046927SAndroid Build Coastguard Worker semantic_type="event" 3359*61046927SAndroid Build Coastguard Worker equation="$GtiL3Bank0Writes $GtiL3Bank1Writes $GtiL3Bank2Writes $GtiL3Bank3Writes UADD UADD UADD" 3360*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3361*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3362*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3363*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3364*61046927SAndroid Build Coastguard Worker /> 3365*61046927SAndroid Build Coastguard Worker <counter name="GtiRingAccesses" 3366*61046927SAndroid Build Coastguard Worker symbol_name="GtiRingAccesses" 3367*61046927SAndroid Build Coastguard Worker underscore_name="gti_ring_accesses" 3368*61046927SAndroid Build Coastguard Worker description="The total number of all GTI accesses to the ring." 3369*61046927SAndroid Build Coastguard Worker data_type="uint64" 3370*61046927SAndroid Build Coastguard Worker units="messages" 3371*61046927SAndroid Build Coastguard Worker semantic_type="event" 3372*61046927SAndroid Build Coastguard Worker equation="C 3 READ 2 UMUL" 3373*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 3374*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3375*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3376*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3377*61046927SAndroid Build Coastguard Worker /> 3378*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 3379*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 3380*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11810C00" /> 3381*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1381001A" /> 3382*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37906800" /> 3383*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F901000" /> 3384*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03811300" /> 3385*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05811B12" /> 3386*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0781001A" /> 3387*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F810000" /> 3388*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17810000" /> 3389*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19810000" /> 3390*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B810000" /> 3391*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D810000" /> 3392*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B930055" /> 3393*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03E58000" /> 3394*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05E5C000" /> 3395*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07E54000" /> 3396*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13900160" /> 3397*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21900161" /> 3398*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x23900162" /> 3399*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x25900163" /> 3400*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27900164" /> 3401*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x29900165" /> 3402*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2B900166" /> 3403*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2D900167" /> 3404*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2F900150" /> 3405*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31900105" /> 3406*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x15900103" /> 3407*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17900101" /> 3408*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x35900000" /> 3409*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19908000" /> 3410*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B908000" /> 3411*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D908000" /> 3412*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F908000" /> 3413*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11900000" /> 3414*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 3415*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900C60" /> 3416*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 3417*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900C00" /> 3418*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900C63" /> 3419*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 3420*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900C63" /> 3421*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 3422*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900063" /> 3423*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 3424*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900003" /> 3425*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 3426*61046927SAndroid Build Coastguard Worker </register_config> 3427*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 3428*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000272C" value="0xFFFFFFFF" /> 3429*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002728" value="0xFFFFFFFF" /> 3430*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 3431*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 3432*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000271C" value="0xFFFFFFFF" /> 3433*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002718" value="0xFFFFFFFF" /> 3434*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 3435*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 3436*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000274C" value="0x86543210" /> 3437*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002748" value="0x86543210" /> 3438*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00006667" /> 3439*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 3440*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000275C" value="0x86543210" /> 3441*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002758" value="0x86543210" /> 3442*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002754" value="0x00006465" /> 3443*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002750" value="0x00000000" /> 3444*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007F81A" /> 3445*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FE00" /> 3446*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007F82A" /> 3447*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FE00" /> 3448*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x0007F822" /> 3449*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FE00" /> 3450*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007F8BA" /> 3451*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FE00" /> 3452*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007F87A" /> 3453*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FE00" /> 3454*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007F8EA" /> 3455*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FE00" /> 3456*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0007F8E2" /> 3457*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FE00" /> 3458*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0007F8F2" /> 3459*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FE00" /> 3460*61046927SAndroid Build Coastguard Worker </register_config> 3461*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 3462*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 3463*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00015014" /> 3464*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00025024" /> 3465*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00035034" /> 3466*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00045044" /> 3467*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00055054" /> 3468*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00065064" /> 3469*61046927SAndroid Build Coastguard Worker </register_config> 3470*61046927SAndroid Build Coastguard Worker </set> 3471*61046927SAndroid Build Coastguard Worker 3472*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Extended set" 3473*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 3474*61046927SAndroid Build Coastguard Worker symbol_name="ComputeExtended" 3475*61046927SAndroid Build Coastguard Worker underscore_name="compute_extended" 3476*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 3477*61046927SAndroid Build Coastguard Worker hw_config_guid="8d4ad934-7c16-43d5-845a-51067a4c8e2f" 3478*61046927SAndroid Build Coastguard Worker > 3479*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 3480*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 3481*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 3482*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 3483*61046927SAndroid Build Coastguard Worker data_type="uint64" 3484*61046927SAndroid Build Coastguard Worker units="ns" 3485*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3486*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 3487*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3488*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3489*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3490*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3491*61046927SAndroid Build Coastguard Worker /> 3492*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 3493*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 3494*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 3495*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 3496*61046927SAndroid Build Coastguard Worker data_type="uint64" 3497*61046927SAndroid Build Coastguard Worker units="cycles" 3498*61046927SAndroid Build Coastguard Worker semantic_type="event" 3499*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 3500*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3501*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 3502*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3503*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3504*61046927SAndroid Build Coastguard Worker /> 3505*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 3506*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 3507*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 3508*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 3509*61046927SAndroid Build Coastguard Worker data_type="uint64" 3510*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 3511*61046927SAndroid Build Coastguard Worker units="hz" 3512*61046927SAndroid Build Coastguard Worker semantic_type="event" 3513*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 3514*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3515*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3516*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 3517*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3518*61046927SAndroid Build Coastguard Worker /> 3519*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 3520*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 3521*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 3522*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 3523*61046927SAndroid Build Coastguard Worker data_type="uint64" 3524*61046927SAndroid Build Coastguard Worker units="threads" 3525*61046927SAndroid Build Coastguard Worker semantic_type="event" 3526*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 3527*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3528*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3529*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3530*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3531*61046927SAndroid Build Coastguard Worker /> 3532*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 3533*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 3534*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 3535*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 3536*61046927SAndroid Build Coastguard Worker data_type="float" 3537*61046927SAndroid Build Coastguard Worker max_equation="100" 3538*61046927SAndroid Build Coastguard Worker units="percent" 3539*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3540*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3541*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3542*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3543*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3544*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3545*61046927SAndroid Build Coastguard Worker /> 3546*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 3547*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 3548*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 3549*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 3550*61046927SAndroid Build Coastguard Worker data_type="float" 3551*61046927SAndroid Build Coastguard Worker max_equation="100" 3552*61046927SAndroid Build Coastguard Worker units="percent" 3553*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3554*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3555*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3556*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3557*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3558*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3559*61046927SAndroid Build Coastguard Worker /> 3560*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 3561*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 3562*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 3563*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 3564*61046927SAndroid Build Coastguard Worker data_type="float" 3565*61046927SAndroid Build Coastguard Worker max_equation="100" 3566*61046927SAndroid Build Coastguard Worker units="percent" 3567*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3568*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3569*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3570*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3571*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3572*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3573*61046927SAndroid Build Coastguard Worker /> 3574*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 3575*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 3576*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 3577*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 3578*61046927SAndroid Build Coastguard Worker data_type="float" 3579*61046927SAndroid Build Coastguard Worker max_equation="100" 3580*61046927SAndroid Build Coastguard Worker units="percent" 3581*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3582*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3583*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3584*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3585*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3586*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3587*61046927SAndroid Build Coastguard Worker /> 3588*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 3589*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 3590*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 3591*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 3592*61046927SAndroid Build Coastguard Worker data_type="float" 3593*61046927SAndroid Build Coastguard Worker max_equation="100" 3594*61046927SAndroid Build Coastguard Worker units="percent" 3595*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3596*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3597*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3598*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3599*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3600*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3601*61046927SAndroid Build Coastguard Worker /> 3602*61046927SAndroid Build Coastguard Worker <counter name="EU AVG IPC Rate" 3603*61046927SAndroid Build Coastguard Worker symbol_name="EuAvgIpcRate" 3604*61046927SAndroid Build Coastguard Worker underscore_name="eu_avg_ipc_rate" 3605*61046927SAndroid Build Coastguard Worker description="The average rate of IPC calculated for 2 FPU pipelines." 3606*61046927SAndroid Build Coastguard Worker data_type="float" 3607*61046927SAndroid Build Coastguard Worker max_equation="2" 3608*61046927SAndroid Build Coastguard Worker units="number" 3609*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 3610*61046927SAndroid Build Coastguard Worker equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" 3611*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3612*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" 3613*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3614*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3615*61046927SAndroid Build Coastguard Worker /> 3616*61046927SAndroid Build Coastguard Worker <counter name="EU Send Pipe Active" 3617*61046927SAndroid Build Coastguard Worker symbol_name="EuSendActive" 3618*61046927SAndroid Build Coastguard Worker underscore_name="eu_send_active" 3619*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing." 3620*61046927SAndroid Build Coastguard Worker data_type="float" 3621*61046927SAndroid Build Coastguard Worker max_equation="100" 3622*61046927SAndroid Build Coastguard Worker units="percent" 3623*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3624*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3625*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3626*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3627*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3628*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3629*61046927SAndroid Build Coastguard Worker /> 3630*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 3631*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 3632*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 3633*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 3634*61046927SAndroid Build Coastguard Worker data_type="float" 3635*61046927SAndroid Build Coastguard Worker max_equation="100" 3636*61046927SAndroid Build Coastguard Worker units="percent" 3637*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3638*61046927SAndroid Build Coastguard Worker equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3639*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3640*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3641*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3642*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3643*61046927SAndroid Build Coastguard Worker /> 3644*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 3645*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 3646*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 3647*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 3648*61046927SAndroid Build Coastguard Worker data_type="uint64" 3649*61046927SAndroid Build Coastguard Worker units="texels" 3650*61046927SAndroid Build Coastguard Worker semantic_type="event" 3651*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 3652*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 3653*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3654*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3655*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3656*61046927SAndroid Build Coastguard Worker /> 3657*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 3658*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 3659*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 3660*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 3661*61046927SAndroid Build Coastguard Worker data_type="uint64" 3662*61046927SAndroid Build Coastguard Worker units="texels" 3663*61046927SAndroid Build Coastguard Worker semantic_type="event" 3664*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 3665*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 3666*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 3667*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3668*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3669*61046927SAndroid Build Coastguard Worker /> 3670*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 3671*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 3672*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 3673*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 3674*61046927SAndroid Build Coastguard Worker data_type="uint64" 3675*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3676*61046927SAndroid Build Coastguard Worker units="bytes" 3677*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3678*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 3679*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3680*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3681*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3682*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3683*61046927SAndroid Build Coastguard Worker /> 3684*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 3685*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 3686*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 3687*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 3688*61046927SAndroid Build Coastguard Worker data_type="uint64" 3689*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3690*61046927SAndroid Build Coastguard Worker units="bytes" 3691*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3692*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 3693*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3694*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3695*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3696*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3697*61046927SAndroid Build Coastguard Worker /> 3698*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 3699*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 3700*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 3701*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 3702*61046927SAndroid Build Coastguard Worker data_type="uint64" 3703*61046927SAndroid Build Coastguard Worker units="messages" 3704*61046927SAndroid Build Coastguard Worker semantic_type="event" 3705*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 3706*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3710*61046927SAndroid Build Coastguard Worker /> 3711*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 3712*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 3713*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 3714*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 3715*61046927SAndroid Build Coastguard Worker data_type="uint64" 3716*61046927SAndroid Build Coastguard Worker units="messages" 3717*61046927SAndroid Build Coastguard Worker semantic_type="event" 3718*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 3719*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 3720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3723*61046927SAndroid Build Coastguard Worker /> 3724*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 3725*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 3726*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 3727*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 3728*61046927SAndroid Build Coastguard Worker data_type="uint64" 3729*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3730*61046927SAndroid Build Coastguard Worker units="bytes" 3731*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3732*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 3733*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3734*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3735*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3736*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3737*61046927SAndroid Build Coastguard Worker /> 3738*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 3739*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 3740*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 3741*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 3742*61046927SAndroid Build Coastguard Worker data_type="uint64" 3743*61046927SAndroid Build Coastguard Worker units="messages" 3744*61046927SAndroid Build Coastguard Worker semantic_type="event" 3745*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 3746*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 3747*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3748*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3749*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3750*61046927SAndroid Build Coastguard Worker /> 3751*61046927SAndroid Build Coastguard Worker <counter name="EuUntypedReads0" 3752*61046927SAndroid Build Coastguard Worker symbol_name="EuUntypedReads0" 3753*61046927SAndroid Build Coastguard Worker underscore_name="eu_untyped_reads0" 3754*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Untyped Reads subslice 0." 3755*61046927SAndroid Build Coastguard Worker data_type="uint64" 3756*61046927SAndroid Build Coastguard Worker units="messages" 3757*61046927SAndroid Build Coastguard Worker semantic_type="event" 3758*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 3759*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3760*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3761*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3762*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3763*61046927SAndroid Build Coastguard Worker /> 3764*61046927SAndroid Build Coastguard Worker <counter name="EuTypedReads0" 3765*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedReads0" 3766*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_reads0" 3767*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Typed Reads subslice 0." 3768*61046927SAndroid Build Coastguard Worker data_type="uint64" 3769*61046927SAndroid Build Coastguard Worker units="messages" 3770*61046927SAndroid Build Coastguard Worker semantic_type="event" 3771*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 3772*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3773*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3774*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3775*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3776*61046927SAndroid Build Coastguard Worker /> 3777*61046927SAndroid Build Coastguard Worker <counter name="EuUntypedWrites0" 3778*61046927SAndroid Build Coastguard Worker symbol_name="EuUntypedWrites0" 3779*61046927SAndroid Build Coastguard Worker underscore_name="eu_untyped_writes0" 3780*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Untyped Writes subslice 0." 3781*61046927SAndroid Build Coastguard Worker data_type="uint64" 3782*61046927SAndroid Build Coastguard Worker units="messages" 3783*61046927SAndroid Build Coastguard Worker semantic_type="event" 3784*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 3785*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3786*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3787*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3788*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3789*61046927SAndroid Build Coastguard Worker /> 3790*61046927SAndroid Build Coastguard Worker <counter name="EuTypedWrites0" 3791*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedWrites0" 3792*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_writes0" 3793*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Typed Writes subslice 0." 3794*61046927SAndroid Build Coastguard Worker data_type="uint64" 3795*61046927SAndroid Build Coastguard Worker units="messages" 3796*61046927SAndroid Build Coastguard Worker semantic_type="event" 3797*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 3798*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3799*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3800*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3801*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3802*61046927SAndroid Build Coastguard Worker /> 3803*61046927SAndroid Build Coastguard Worker <counter name="EuUntypedAtomics0" 3804*61046927SAndroid Build Coastguard Worker symbol_name="EuUntypedAtomics0" 3805*61046927SAndroid Build Coastguard Worker underscore_name="eu_untyped_atomics0" 3806*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Untyped Atomics subslice 0." 3807*61046927SAndroid Build Coastguard Worker data_type="uint64" 3808*61046927SAndroid Build Coastguard Worker units="messages" 3809*61046927SAndroid Build Coastguard Worker semantic_type="event" 3810*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 3811*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3812*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3813*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3814*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3815*61046927SAndroid Build Coastguard Worker /> 3816*61046927SAndroid Build Coastguard Worker <counter name="EuTypedAtomics0" 3817*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedAtomics0" 3818*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_atomics0" 3819*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Typed Atomics subslice 0." 3820*61046927SAndroid Build Coastguard Worker data_type="uint64" 3821*61046927SAndroid Build Coastguard Worker units="messages" 3822*61046927SAndroid Build Coastguard Worker semantic_type="event" 3823*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 3824*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3825*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3826*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3827*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3828*61046927SAndroid Build Coastguard Worker /> 3829*61046927SAndroid Build Coastguard Worker <counter name="EuA64UntypedReads0" 3830*61046927SAndroid Build Coastguard Worker symbol_name="EuA64UntypedReads0" 3831*61046927SAndroid Build Coastguard Worker underscore_name="eu_a64_untyped_reads0" 3832*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU A64 Untyped Reads subslice 0." 3833*61046927SAndroid Build Coastguard Worker data_type="uint64" 3834*61046927SAndroid Build Coastguard Worker units="messages" 3835*61046927SAndroid Build Coastguard Worker semantic_type="event" 3836*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 3837*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3838*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3839*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3840*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3841*61046927SAndroid Build Coastguard Worker /> 3842*61046927SAndroid Build Coastguard Worker <counter name="EuA64UntypedWrites0" 3843*61046927SAndroid Build Coastguard Worker symbol_name="EuA64UntypedWrites0" 3844*61046927SAndroid Build Coastguard Worker underscore_name="eu_a64_untyped_writes0" 3845*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU A64 Untyped Writes subslice 0." 3846*61046927SAndroid Build Coastguard Worker data_type="uint64" 3847*61046927SAndroid Build Coastguard Worker units="messages" 3848*61046927SAndroid Build Coastguard Worker semantic_type="event" 3849*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 3850*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3851*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3852*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3853*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3854*61046927SAndroid Build Coastguard Worker /> 3855*61046927SAndroid Build Coastguard Worker <counter name="Typed Reads 0" 3856*61046927SAndroid Build Coastguard Worker symbol_name="TypedReads0" 3857*61046927SAndroid Build Coastguard Worker underscore_name="typed_reads0" 3858*61046927SAndroid Build Coastguard Worker description="The subslice 0 typed reads." 3859*61046927SAndroid Build Coastguard Worker data_type="uint64" 3860*61046927SAndroid Build Coastguard Worker units="messages" 3861*61046927SAndroid Build Coastguard Worker semantic_type="event" 3862*61046927SAndroid Build Coastguard Worker equation="C 2 READ" 3863*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3864*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3865*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3866*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3867*61046927SAndroid Build Coastguard Worker /> 3868*61046927SAndroid Build Coastguard Worker <counter name="Typed Writes 0" 3869*61046927SAndroid Build Coastguard Worker symbol_name="TypedWrites0" 3870*61046927SAndroid Build Coastguard Worker underscore_name="typed_writes0" 3871*61046927SAndroid Build Coastguard Worker description="The subslice 0 typed writes." 3872*61046927SAndroid Build Coastguard Worker data_type="uint64" 3873*61046927SAndroid Build Coastguard Worker units="messages" 3874*61046927SAndroid Build Coastguard Worker semantic_type="event" 3875*61046927SAndroid Build Coastguard Worker equation="C 0 READ" 3876*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3880*61046927SAndroid Build Coastguard Worker /> 3881*61046927SAndroid Build Coastguard Worker <counter name="Untyped Reads 0" 3882*61046927SAndroid Build Coastguard Worker symbol_name="UntypedReads0" 3883*61046927SAndroid Build Coastguard Worker underscore_name="untyped_reads0" 3884*61046927SAndroid Build Coastguard Worker description="The subslice 0 untyped reads (including SLM reads)." 3885*61046927SAndroid Build Coastguard Worker data_type="uint64" 3886*61046927SAndroid Build Coastguard Worker units="messages" 3887*61046927SAndroid Build Coastguard Worker semantic_type="event" 3888*61046927SAndroid Build Coastguard Worker equation="C 3 READ" 3889*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3890*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3891*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3892*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3893*61046927SAndroid Build Coastguard Worker /> 3894*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes 0" 3895*61046927SAndroid Build Coastguard Worker symbol_name="UntypedWrites0" 3896*61046927SAndroid Build Coastguard Worker underscore_name="untyped_writes0" 3897*61046927SAndroid Build Coastguard Worker description="The subslice 0 untyped writes (including SLM writes)." 3898*61046927SAndroid Build Coastguard Worker data_type="uint64" 3899*61046927SAndroid Build Coastguard Worker units="messages" 3900*61046927SAndroid Build Coastguard Worker semantic_type="event" 3901*61046927SAndroid Build Coastguard Worker equation="C 1 READ" 3902*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3903*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3904*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3905*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3906*61046927SAndroid Build Coastguard Worker /> 3907*61046927SAndroid Build Coastguard Worker <counter name="Typed Atomics 0" 3908*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomics0" 3909*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics0" 3910*61046927SAndroid Build Coastguard Worker description="The subslice 0 typed atomics." 3911*61046927SAndroid Build Coastguard Worker data_type="uint64" 3912*61046927SAndroid Build Coastguard Worker units="messages" 3913*61046927SAndroid Build Coastguard Worker semantic_type="event" 3914*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 3915*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3916*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3917*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3918*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3919*61046927SAndroid Build Coastguard Worker /> 3920*61046927SAndroid Build Coastguard Worker <counter name="TypedReadsPerCacheLine" 3921*61046927SAndroid Build Coastguard Worker symbol_name="TypedReadsPerCacheLine" 3922*61046927SAndroid Build Coastguard Worker underscore_name="typed_reads_per_cache_line" 3923*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed read requests to L3 cache line reads." 3924*61046927SAndroid Build Coastguard Worker data_type="float" 3925*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 3926*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 3927*61046927SAndroid Build Coastguard Worker equation="$EuTypedReads0 $TypedReads0 FDIV" 3928*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3929*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3930*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3931*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3932*61046927SAndroid Build Coastguard Worker /> 3933*61046927SAndroid Build Coastguard Worker <counter name="TypedWritesPerCacheLine" 3934*61046927SAndroid Build Coastguard Worker symbol_name="TypedWritesPerCacheLine" 3935*61046927SAndroid Build Coastguard Worker underscore_name="typed_writes_per_cache_line" 3936*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed write requests to L3 cache line writes." 3937*61046927SAndroid Build Coastguard Worker data_type="float" 3938*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 3939*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 3940*61046927SAndroid Build Coastguard Worker equation="$EuTypedWrites0 $TypedWrites0 FDIV" 3941*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3942*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3943*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3944*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3945*61046927SAndroid Build Coastguard Worker /> 3946*61046927SAndroid Build Coastguard Worker <counter name="UntypedReadsPerCacheLine" 3947*61046927SAndroid Build Coastguard Worker symbol_name="UntypedReadsPerCacheLine" 3948*61046927SAndroid Build Coastguard Worker underscore_name="untyped_reads_per_cache_line" 3949*61046927SAndroid Build Coastguard Worker description="The ratio of EU untyped read requests to L3 cache line reads." 3950*61046927SAndroid Build Coastguard Worker data_type="float" 3951*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 3952*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 3953*61046927SAndroid Build Coastguard Worker equation="$EuUntypedReads0 $EuA64UntypedReads0 UADD $UntypedReads0 FDIV" 3954*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3955*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3956*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3957*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3958*61046927SAndroid Build Coastguard Worker /> 3959*61046927SAndroid Build Coastguard Worker <counter name="UntypedWritesPerCacheLine" 3960*61046927SAndroid Build Coastguard Worker symbol_name="UntypedWritesPerCacheLine" 3961*61046927SAndroid Build Coastguard Worker underscore_name="untyped_writes_per_cache_line" 3962*61046927SAndroid Build Coastguard Worker description="The ratio of EU untyped write requests to L3 cache line writes." 3963*61046927SAndroid Build Coastguard Worker data_type="float" 3964*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 3965*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 3966*61046927SAndroid Build Coastguard Worker equation="$EuUntypedWrites0 $EuA64UntypedWrites0 UADD $UntypedWrites0 FDIV" 3967*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3968*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3969*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3970*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3971*61046927SAndroid Build Coastguard Worker /> 3972*61046927SAndroid Build Coastguard Worker <counter name="TypedAtomicsPerCacheLine" 3973*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomicsPerCacheLine" 3974*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics_per_cache_line" 3975*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed atomics requests to L3 cache line writes." 3976*61046927SAndroid Build Coastguard Worker data_type="float" 3977*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 3978*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 3979*61046927SAndroid Build Coastguard Worker equation="$EuTypedAtomics0 $TypedAtomics0 FDIV" 3980*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3981*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3982*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3983*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3984*61046927SAndroid Build Coastguard Worker /> 3985*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 3986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 3987*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C00E0" /> 3988*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141C8160" /> 3989*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161C8015" /> 3990*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181C0120" /> 3991*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004E8000" /> 3992*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E4E8000" /> 3993*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x184E8000" /> 3994*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A4EAAA0" /> 3995*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C4E0002" /> 3996*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x024E8000" /> 3997*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x044E8000" /> 3998*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064E8000" /> 3999*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084E8000" /> 4000*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4E8000" /> 4001*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E6C0B01" /> 4002*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006C0200" /> 4003*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C000C" /> 4004*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C6C0000" /> 4005*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E6C0000" /> 4006*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6C0000" /> 4007*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1BC000" /> 4008*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001B8000" /> 4009*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021BC000" /> 4010*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001C0041" /> 4011*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x061C4200" /> 4012*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081C4443" /> 4013*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1C4645" /> 4014*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1C7647" /> 4015*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041C7357" /> 4016*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C0030" /> 4017*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101C0000" /> 4018*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C0000" /> 4019*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121C8000" /> 4020*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004C8000" /> 4021*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4CAA2A" /> 4022*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4C02AA" /> 4023*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084CA000" /> 4024*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000DA000" /> 4025*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 4026*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 4027*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0DA000" /> 4028*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0DA000" /> 4029*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0DA000" /> 4030*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 4031*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 4032*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F5400" /> 4033*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F5515" /> 4034*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0155" /> 4035*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002C8000" /> 4036*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2C8000" /> 4037*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x162CAA00" /> 4038*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C00AA" /> 4039*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022C8000" /> 4040*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042C8000" /> 4041*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C8000" /> 4042*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C8000" /> 4043*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 4044*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11907FFF" /> 4045*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 4046*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900040" /> 4047*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 4048*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900802" /> 4049*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900842" /> 4050*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 4051*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900842" /> 4052*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 4053*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 4054*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900000" /> 4055*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 4056*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900800" /> 4057*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 4058*61046927SAndroid Build Coastguard Worker </register_config> 4059*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 4060*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 4061*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 4062*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 4063*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 4064*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 4065*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007FC2A" /> 4066*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000BF00" /> 4067*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007FC6A" /> 4068*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000BF00" /> 4069*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x0007FC92" /> 4070*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000BF00" /> 4071*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007FCA2" /> 4072*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000BF00" /> 4073*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007FC32" /> 4074*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000BF00" /> 4075*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007FC9A" /> 4076*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000BF00" /> 4077*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0007FE6A" /> 4078*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000BF00" /> 4079*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0007FE7A" /> 4080*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000BF00" /> 4081*61046927SAndroid Build Coastguard Worker </register_config> 4082*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 4083*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 4084*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00000003" /> 4085*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00002001" /> 4086*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00778008" /> 4087*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00088078" /> 4088*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00808708" /> 4089*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00A08908" /> 4090*61046927SAndroid Build Coastguard Worker </register_config> 4091*61046927SAndroid Build Coastguard Worker </set> 4092*61046927SAndroid Build Coastguard Worker 4093*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics L3 Cache set" 4094*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 4095*61046927SAndroid Build Coastguard Worker symbol_name="ComputeL3Cache" 4096*61046927SAndroid Build Coastguard Worker underscore_name="compute_l3_cache" 4097*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4098*61046927SAndroid Build Coastguard Worker hw_config_guid="4389cf07-1424-4963-b2d2-64fcec75406d" 4099*61046927SAndroid Build Coastguard Worker > 4100*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 4101*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 4102*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 4103*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 4104*61046927SAndroid Build Coastguard Worker data_type="uint64" 4105*61046927SAndroid Build Coastguard Worker units="ns" 4106*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4107*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 4108*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4109*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4110*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4111*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4112*61046927SAndroid Build Coastguard Worker /> 4113*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 4114*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 4115*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 4116*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 4117*61046927SAndroid Build Coastguard Worker data_type="uint64" 4118*61046927SAndroid Build Coastguard Worker units="cycles" 4119*61046927SAndroid Build Coastguard Worker semantic_type="event" 4120*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 4121*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4122*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 4123*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4124*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4125*61046927SAndroid Build Coastguard Worker /> 4126*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 4127*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 4128*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 4129*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 4130*61046927SAndroid Build Coastguard Worker data_type="uint64" 4131*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 4132*61046927SAndroid Build Coastguard Worker units="hz" 4133*61046927SAndroid Build Coastguard Worker semantic_type="event" 4134*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 4135*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4136*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4137*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4138*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4139*61046927SAndroid Build Coastguard Worker /> 4140*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 4141*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 4142*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 4143*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 4144*61046927SAndroid Build Coastguard Worker data_type="float" 4145*61046927SAndroid Build Coastguard Worker max_equation="100" 4146*61046927SAndroid Build Coastguard Worker units="percent" 4147*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4148*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 4149*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4150*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 4151*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4152*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4153*61046927SAndroid Build Coastguard Worker /> 4154*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 4155*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 4156*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 4157*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 4158*61046927SAndroid Build Coastguard Worker data_type="uint64" 4159*61046927SAndroid Build Coastguard Worker units="threads" 4160*61046927SAndroid Build Coastguard Worker semantic_type="event" 4161*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 4162*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4163*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4164*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4165*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4166*61046927SAndroid Build Coastguard Worker /> 4167*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 4168*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 4169*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 4170*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 4171*61046927SAndroid Build Coastguard Worker data_type="uint64" 4172*61046927SAndroid Build Coastguard Worker units="threads" 4173*61046927SAndroid Build Coastguard Worker semantic_type="event" 4174*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 4175*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 4176*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4177*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4178*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4179*61046927SAndroid Build Coastguard Worker /> 4180*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 4181*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 4182*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 4183*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 4184*61046927SAndroid Build Coastguard Worker data_type="uint64" 4185*61046927SAndroid Build Coastguard Worker units="threads" 4186*61046927SAndroid Build Coastguard Worker semantic_type="event" 4187*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 4188*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 4189*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4190*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4191*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4192*61046927SAndroid Build Coastguard Worker /> 4193*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 4194*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 4195*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 4196*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 4197*61046927SAndroid Build Coastguard Worker data_type="uint64" 4198*61046927SAndroid Build Coastguard Worker units="threads" 4199*61046927SAndroid Build Coastguard Worker semantic_type="event" 4200*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 4201*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4202*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4203*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 4204*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4205*61046927SAndroid Build Coastguard Worker /> 4206*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 4207*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 4208*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 4209*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 4210*61046927SAndroid Build Coastguard Worker data_type="uint64" 4211*61046927SAndroid Build Coastguard Worker units="threads" 4212*61046927SAndroid Build Coastguard Worker semantic_type="event" 4213*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 4214*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4215*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4216*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4217*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4218*61046927SAndroid Build Coastguard Worker /> 4219*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 4220*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 4221*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 4222*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 4223*61046927SAndroid Build Coastguard Worker data_type="uint64" 4224*61046927SAndroid Build Coastguard Worker units="threads" 4225*61046927SAndroid Build Coastguard Worker semantic_type="event" 4226*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 4227*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4228*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4229*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4230*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4231*61046927SAndroid Build Coastguard Worker /> 4232*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 4233*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 4234*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 4235*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 4236*61046927SAndroid Build Coastguard Worker data_type="float" 4237*61046927SAndroid Build Coastguard Worker max_equation="100" 4238*61046927SAndroid Build Coastguard Worker units="percent" 4239*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4240*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4241*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4242*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4243*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4244*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4245*61046927SAndroid Build Coastguard Worker /> 4246*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 4247*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 4248*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 4249*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 4250*61046927SAndroid Build Coastguard Worker data_type="float" 4251*61046927SAndroid Build Coastguard Worker max_equation="100" 4252*61046927SAndroid Build Coastguard Worker units="percent" 4253*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4254*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4255*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4256*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4257*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4258*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4259*61046927SAndroid Build Coastguard Worker /> 4260*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 4261*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 4262*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 4263*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 4264*61046927SAndroid Build Coastguard Worker data_type="float" 4265*61046927SAndroid Build Coastguard Worker max_equation="100" 4266*61046927SAndroid Build Coastguard Worker units="percent" 4267*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4268*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4269*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4270*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4271*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4272*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4273*61046927SAndroid Build Coastguard Worker /> 4274*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 4275*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 4276*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 4277*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 4278*61046927SAndroid Build Coastguard Worker data_type="float" 4279*61046927SAndroid Build Coastguard Worker max_equation="100" 4280*61046927SAndroid Build Coastguard Worker units="percent" 4281*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4282*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4283*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4284*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4285*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4286*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4287*61046927SAndroid Build Coastguard Worker /> 4288*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 4289*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 4290*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 4291*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 4292*61046927SAndroid Build Coastguard Worker data_type="float" 4293*61046927SAndroid Build Coastguard Worker max_equation="100" 4294*61046927SAndroid Build Coastguard Worker units="percent" 4295*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4296*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4297*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4298*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4299*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4300*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4301*61046927SAndroid Build Coastguard Worker /> 4302*61046927SAndroid Build Coastguard Worker <counter name="EU AVG IPC Rate" 4303*61046927SAndroid Build Coastguard Worker symbol_name="EuAvgIpcRate" 4304*61046927SAndroid Build Coastguard Worker underscore_name="eu_avg_ipc_rate" 4305*61046927SAndroid Build Coastguard Worker description="The average rate of IPC calculated for 2 FPU pipelines." 4306*61046927SAndroid Build Coastguard Worker data_type="float" 4307*61046927SAndroid Build Coastguard Worker max_equation="2" 4308*61046927SAndroid Build Coastguard Worker units="number" 4309*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 4310*61046927SAndroid Build Coastguard Worker equation="A 9 READ A 10 READ A 11 READ UADD A 9 READ USUB FDIV 1 FADD" 4311*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4312*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" 4313*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4314*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4315*61046927SAndroid Build Coastguard Worker /> 4316*61046927SAndroid Build Coastguard Worker <counter name="EU Send Pipe Active" 4317*61046927SAndroid Build Coastguard Worker symbol_name="EuSendActive" 4318*61046927SAndroid Build Coastguard Worker underscore_name="eu_send_active" 4319*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing." 4320*61046927SAndroid Build Coastguard Worker data_type="float" 4321*61046927SAndroid Build Coastguard Worker max_equation="100" 4322*61046927SAndroid Build Coastguard Worker units="percent" 4323*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4324*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4325*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4326*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4327*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4328*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4329*61046927SAndroid Build Coastguard Worker /> 4330*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Hybrid Instruction" 4331*61046927SAndroid Build Coastguard Worker symbol_name="EuHybridFpu0Instruction" 4332*61046927SAndroid Build Coastguard Worker underscore_name="eu_hybrid_fpu0_instruction" 4333*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing hybrid instructions on FPU0." 4334*61046927SAndroid Build Coastguard Worker data_type="float" 4335*61046927SAndroid Build Coastguard Worker max_equation="100" 4336*61046927SAndroid Build Coastguard Worker units="percent" 4337*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4338*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4339*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4340*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4341*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4342*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4343*61046927SAndroid Build Coastguard Worker /> 4344*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Hybrid Instruction" 4345*61046927SAndroid Build Coastguard Worker symbol_name="EuHybridFpu1Instruction" 4346*61046927SAndroid Build Coastguard Worker underscore_name="eu_hybrid_fpu1_instruction" 4347*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing hybrid instructions on FPU1." 4348*61046927SAndroid Build Coastguard Worker data_type="float" 4349*61046927SAndroid Build Coastguard Worker max_equation="100" 4350*61046927SAndroid Build Coastguard Worker units="percent" 4351*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4352*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4353*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4354*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4355*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4356*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4357*61046927SAndroid Build Coastguard Worker /> 4358*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Ternary Instruction" 4359*61046927SAndroid Build Coastguard Worker symbol_name="EuTernaryFpu0Instruction" 4360*61046927SAndroid Build Coastguard Worker underscore_name="eu_ternary_fpu0_instruction" 4361*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing ternary instructions on FPU0." 4362*61046927SAndroid Build Coastguard Worker data_type="float" 4363*61046927SAndroid Build Coastguard Worker max_equation="100" 4364*61046927SAndroid Build Coastguard Worker units="percent" 4365*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4366*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4367*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4368*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 4369*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4370*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4371*61046927SAndroid Build Coastguard Worker /> 4372*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Ternary Instruction" 4373*61046927SAndroid Build Coastguard Worker symbol_name="EuTernaryFpu1Instruction" 4374*61046927SAndroid Build Coastguard Worker underscore_name="eu_ternary_fpu1_instruction" 4375*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing ternary instructions on FPU1." 4376*61046927SAndroid Build Coastguard Worker data_type="float" 4377*61046927SAndroid Build Coastguard Worker max_equation="100" 4378*61046927SAndroid Build Coastguard Worker units="percent" 4379*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4380*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4381*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4382*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 4383*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4384*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4385*61046927SAndroid Build Coastguard Worker /> 4386*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Binary Instruction" 4387*61046927SAndroid Build Coastguard Worker symbol_name="EuBinaryFpu0Instruction" 4388*61046927SAndroid Build Coastguard Worker underscore_name="eu_binary_fpu0_instruction" 4389*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing binary instructions on FPU0." 4390*61046927SAndroid Build Coastguard Worker data_type="float" 4391*61046927SAndroid Build Coastguard Worker max_equation="100" 4392*61046927SAndroid Build Coastguard Worker units="percent" 4393*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4394*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4395*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4396*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 4397*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4398*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4399*61046927SAndroid Build Coastguard Worker /> 4400*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Binary Instruction" 4401*61046927SAndroid Build Coastguard Worker symbol_name="EuBinaryFpu1Instruction" 4402*61046927SAndroid Build Coastguard Worker underscore_name="eu_binary_fpu1_instruction" 4403*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing binary instructions on FPU1." 4404*61046927SAndroid Build Coastguard Worker data_type="float" 4405*61046927SAndroid Build Coastguard Worker max_equation="100" 4406*61046927SAndroid Build Coastguard Worker units="percent" 4407*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4408*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4409*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4410*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 4411*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4412*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4413*61046927SAndroid Build Coastguard Worker /> 4414*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Move Instruction" 4415*61046927SAndroid Build Coastguard Worker symbol_name="EuMoveFpu0Instruction" 4416*61046927SAndroid Build Coastguard Worker underscore_name="eu_move_fpu0_instruction" 4417*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing move instructions on FPU0." 4418*61046927SAndroid Build Coastguard Worker data_type="float" 4419*61046927SAndroid Build Coastguard Worker max_equation="100" 4420*61046927SAndroid Build Coastguard Worker units="percent" 4421*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4422*61046927SAndroid Build Coastguard Worker equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4423*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4424*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 4425*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4426*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4427*61046927SAndroid Build Coastguard Worker /> 4428*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Move Instruction" 4429*61046927SAndroid Build Coastguard Worker symbol_name="EuMoveFpu1Instruction" 4430*61046927SAndroid Build Coastguard Worker underscore_name="eu_move_fpu1_instruction" 4431*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing move instructions on FPU1." 4432*61046927SAndroid Build Coastguard Worker data_type="float" 4433*61046927SAndroid Build Coastguard Worker max_equation="100" 4434*61046927SAndroid Build Coastguard Worker units="percent" 4435*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4436*61046927SAndroid Build Coastguard Worker equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4437*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 4438*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 4439*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4440*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4441*61046927SAndroid Build Coastguard Worker /> 4442*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 4443*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 4444*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 4445*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 4446*61046927SAndroid Build Coastguard Worker data_type="uint64" 4447*61046927SAndroid Build Coastguard Worker units="pixels" 4448*61046927SAndroid Build Coastguard Worker semantic_type="event" 4449*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 4450*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 4451*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4452*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4453*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4454*61046927SAndroid Build Coastguard Worker /> 4455*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 4456*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 4457*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 4458*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 4459*61046927SAndroid Build Coastguard Worker data_type="uint64" 4460*61046927SAndroid Build Coastguard Worker units="pixels" 4461*61046927SAndroid Build Coastguard Worker semantic_type="event" 4462*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 4463*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 4464*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4465*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4466*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4467*61046927SAndroid Build Coastguard Worker /> 4468*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 4469*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 4470*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 4471*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 4472*61046927SAndroid Build Coastguard Worker data_type="uint64" 4473*61046927SAndroid Build Coastguard Worker units="pixels" 4474*61046927SAndroid Build Coastguard Worker semantic_type="event" 4475*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 4476*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 4477*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4478*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4479*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4480*61046927SAndroid Build Coastguard Worker /> 4481*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 4482*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 4483*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 4484*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 4485*61046927SAndroid Build Coastguard Worker data_type="uint64" 4486*61046927SAndroid Build Coastguard Worker units="pixels" 4487*61046927SAndroid Build Coastguard Worker semantic_type="event" 4488*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 4489*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4490*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 4491*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4492*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4493*61046927SAndroid Build Coastguard Worker /> 4494*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 4495*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 4496*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 4497*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 4498*61046927SAndroid Build Coastguard Worker data_type="uint64" 4499*61046927SAndroid Build Coastguard Worker units="pixels" 4500*61046927SAndroid Build Coastguard Worker semantic_type="event" 4501*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 4502*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4503*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4504*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4505*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4506*61046927SAndroid Build Coastguard Worker /> 4507*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 4508*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 4509*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 4510*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 4511*61046927SAndroid Build Coastguard Worker data_type="uint64" 4512*61046927SAndroid Build Coastguard Worker units="pixels" 4513*61046927SAndroid Build Coastguard Worker semantic_type="event" 4514*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 4515*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4516*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4517*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4518*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4519*61046927SAndroid Build Coastguard Worker /> 4520*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 4521*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 4522*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 4523*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 4524*61046927SAndroid Build Coastguard Worker data_type="uint64" 4525*61046927SAndroid Build Coastguard Worker units="pixels" 4526*61046927SAndroid Build Coastguard Worker semantic_type="event" 4527*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 4528*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4529*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4530*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4531*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4532*61046927SAndroid Build Coastguard Worker /> 4533*61046927SAndroid Build Coastguard Worker <counter name="Sampler Accesses" 4534*61046927SAndroid Build Coastguard Worker symbol_name="SamplerAccesses" 4535*61046927SAndroid Build Coastguard Worker underscore_name="sampler_accesses" 4536*61046927SAndroid Build Coastguard Worker description="The total number of messages send to samplers." 4537*61046927SAndroid Build Coastguard Worker data_type="uint64" 4538*61046927SAndroid Build Coastguard Worker units="messages" 4539*61046927SAndroid Build Coastguard Worker semantic_type="event" 4540*61046927SAndroid Build Coastguard Worker equation="A 28 READ" 4541*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 4542*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 4543*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4544*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4545*61046927SAndroid Build Coastguard Worker /> 4546*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 4547*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 4548*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 4549*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 4550*61046927SAndroid Build Coastguard Worker data_type="uint64" 4551*61046927SAndroid Build Coastguard Worker units="texels" 4552*61046927SAndroid Build Coastguard Worker semantic_type="event" 4553*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 4554*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 4555*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4556*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4557*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4558*61046927SAndroid Build Coastguard Worker /> 4559*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 4560*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 4561*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 4562*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 4563*61046927SAndroid Build Coastguard Worker data_type="uint64" 4564*61046927SAndroid Build Coastguard Worker units="texels" 4565*61046927SAndroid Build Coastguard Worker semantic_type="event" 4566*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 4567*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4568*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 4569*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4570*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4571*61046927SAndroid Build Coastguard Worker /> 4572*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 4573*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 4574*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 4575*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 4576*61046927SAndroid Build Coastguard Worker data_type="uint64" 4577*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4578*61046927SAndroid Build Coastguard Worker units="bytes" 4579*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4580*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 4581*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 4582*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4583*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4584*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4585*61046927SAndroid Build Coastguard Worker /> 4586*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 4587*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 4588*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 4589*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 4590*61046927SAndroid Build Coastguard Worker data_type="uint64" 4591*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4592*61046927SAndroid Build Coastguard Worker units="bytes" 4593*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4594*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 4595*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 4596*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4597*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4598*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4599*61046927SAndroid Build Coastguard Worker /> 4600*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 4601*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 4602*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 4603*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 4604*61046927SAndroid Build Coastguard Worker data_type="uint64" 4605*61046927SAndroid Build Coastguard Worker units="messages" 4606*61046927SAndroid Build Coastguard Worker semantic_type="event" 4607*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 4608*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4609*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4610*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4611*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4612*61046927SAndroid Build Coastguard Worker /> 4613*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 4614*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 4615*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 4616*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 4617*61046927SAndroid Build Coastguard Worker data_type="uint64" 4618*61046927SAndroid Build Coastguard Worker units="messages" 4619*61046927SAndroid Build Coastguard Worker semantic_type="event" 4620*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 4621*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 4622*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4623*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4624*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4625*61046927SAndroid Build Coastguard Worker /> 4626*61046927SAndroid Build Coastguard Worker <counter name="L3 Accesses" 4627*61046927SAndroid Build Coastguard Worker symbol_name="L3Accesses" 4628*61046927SAndroid Build Coastguard Worker underscore_name="l3_accesses" 4629*61046927SAndroid Build Coastguard Worker description="The total number of L3 accesses from all entities." 4630*61046927SAndroid Build Coastguard Worker data_type="uint64" 4631*61046927SAndroid Build Coastguard Worker units="messages" 4632*61046927SAndroid Build Coastguard Worker semantic_type="event" 4633*61046927SAndroid Build Coastguard Worker equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL" 4634*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 4635*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4636*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4637*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4638*61046927SAndroid Build Coastguard Worker /> 4639*61046927SAndroid Build Coastguard Worker <counter name="L3 Misses" 4640*61046927SAndroid Build Coastguard Worker symbol_name="L3Misses" 4641*61046927SAndroid Build Coastguard Worker underscore_name="l3_misses" 4642*61046927SAndroid Build Coastguard Worker description="The total number of L3 misses." 4643*61046927SAndroid Build Coastguard Worker data_type="uint64" 4644*61046927SAndroid Build Coastguard Worker units="messages" 4645*61046927SAndroid Build Coastguard Worker semantic_type="event" 4646*61046927SAndroid Build Coastguard Worker equation="C 4 READ C 5 READ UADD" 4647*61046927SAndroid Build Coastguard Worker mdapi_group="L3/TAG" 4648*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4649*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4650*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4651*61046927SAndroid Build Coastguard Worker /> 4652*61046927SAndroid Build Coastguard Worker <counter name="L3 Sampler Throughput" 4653*61046927SAndroid Build Coastguard Worker symbol_name="L3SamplerThroughput" 4654*61046927SAndroid Build Coastguard Worker underscore_name="l3_sampler_throughput" 4655*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between samplers and L3 caches." 4656*61046927SAndroid Build Coastguard Worker data_type="uint64" 4657*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 4658*61046927SAndroid Build Coastguard Worker units="bytes" 4659*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4660*61046927SAndroid Build Coastguard Worker equation="A 29 READ 64 UMUL" 4661*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Sampler" 4662*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 4663*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4664*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4665*61046927SAndroid Build Coastguard Worker /> 4666*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 4667*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 4668*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 4669*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 4670*61046927SAndroid Build Coastguard Worker data_type="uint64" 4671*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4672*61046927SAndroid Build Coastguard Worker units="bytes" 4673*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4674*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 4675*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4676*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 4677*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 4678*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4679*61046927SAndroid Build Coastguard Worker /> 4680*61046927SAndroid Build Coastguard Worker <counter name="L3 Total Throughput" 4681*61046927SAndroid Build Coastguard Worker symbol_name="L3TotalThroughput" 4682*61046927SAndroid Build Coastguard Worker underscore_name="l3_total_throughput" 4683*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred via L3." 4684*61046927SAndroid Build Coastguard Worker data_type="uint64" 4685*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 4686*61046927SAndroid Build Coastguard Worker units="bytes" 4687*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4688*61046927SAndroid Build Coastguard Worker equation="$L3Accesses 64 UMUL" 4689*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 4690*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4691*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4692*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4693*61046927SAndroid Build Coastguard Worker /> 4694*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 4695*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 4696*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 4697*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 4698*61046927SAndroid Build Coastguard Worker data_type="uint64" 4699*61046927SAndroid Build Coastguard Worker units="messages" 4700*61046927SAndroid Build Coastguard Worker semantic_type="event" 4701*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 4702*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 4703*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4704*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4705*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4706*61046927SAndroid Build Coastguard Worker /> 4707*61046927SAndroid Build Coastguard Worker <counter name="L3 Bank 00 Accesses" 4708*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank00Accesses" 4709*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank00_accesses" 4710*61046927SAndroid Build Coastguard Worker description="The total number of accesses to L3 Bank 00." 4711*61046927SAndroid Build Coastguard Worker data_type="uint64" 4712*61046927SAndroid Build Coastguard Worker units="messages" 4713*61046927SAndroid Build Coastguard Worker semantic_type="event" 4714*61046927SAndroid Build Coastguard Worker equation="C 0 READ 2 UMUL" 4715*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x01 AND" 4716*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 4717*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4718*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4719*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4720*61046927SAndroid Build Coastguard Worker /> 4721*61046927SAndroid Build Coastguard Worker <counter name="L3 Bank 01 Accesses" 4722*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank01Accesses" 4723*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank01_accesses" 4724*61046927SAndroid Build Coastguard Worker description="The total number of accesses to L3 Bank 01." 4725*61046927SAndroid Build Coastguard Worker data_type="uint64" 4726*61046927SAndroid Build Coastguard Worker units="messages" 4727*61046927SAndroid Build Coastguard Worker semantic_type="event" 4728*61046927SAndroid Build Coastguard Worker equation="C 1 READ 2 UMUL" 4729*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x01 AND" 4730*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 4731*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4732*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4733*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4734*61046927SAndroid Build Coastguard Worker /> 4735*61046927SAndroid Build Coastguard Worker <counter name="L3 Bank 02 Accesses" 4736*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank02Accesses" 4737*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank02_accesses" 4738*61046927SAndroid Build Coastguard Worker description="The total number of accesses to L3 Bank 02." 4739*61046927SAndroid Build Coastguard Worker data_type="uint64" 4740*61046927SAndroid Build Coastguard Worker units="messages" 4741*61046927SAndroid Build Coastguard Worker semantic_type="event" 4742*61046927SAndroid Build Coastguard Worker equation="B 2 READ 2 UMUL" 4743*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x01 AND" 4744*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 4745*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4746*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4747*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4748*61046927SAndroid Build Coastguard Worker /> 4749*61046927SAndroid Build Coastguard Worker <counter name="L3 Bank 03 Accesses" 4750*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank03Accesses" 4751*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank03_accesses" 4752*61046927SAndroid Build Coastguard Worker description="The total number of accesses to L3 Bank 03." 4753*61046927SAndroid Build Coastguard Worker data_type="uint64" 4754*61046927SAndroid Build Coastguard Worker units="messages" 4755*61046927SAndroid Build Coastguard Worker semantic_type="event" 4756*61046927SAndroid Build Coastguard Worker equation="B 3 READ 2 UMUL" 4757*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x01 AND" 4758*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 4759*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4760*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4761*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4762*61046927SAndroid Build Coastguard Worker /> 4763*61046927SAndroid Build Coastguard Worker <counter name="L3 Bank 00 IC Accesses" 4764*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank00IcAccesses" 4765*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank00_ic_accesses" 4766*61046927SAndroid Build Coastguard Worker description="The total number of accesses to L3 Bank 00 from IC cache." 4767*61046927SAndroid Build Coastguard Worker data_type="uint64" 4768*61046927SAndroid Build Coastguard Worker units="messages" 4769*61046927SAndroid Build Coastguard Worker semantic_type="event" 4770*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ UADD 2 UMUL $L3Bank00Accesses UMIN" 4771*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x01 AND" 4772*61046927SAndroid Build Coastguard Worker mdapi_group="L3/IC" 4773*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4774*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4775*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4776*61046927SAndroid Build Coastguard Worker /> 4777*61046927SAndroid Build Coastguard Worker <counter name="L3 Bank 00 IC Hits" 4778*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank00IcHits" 4779*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank00_ic_hits" 4780*61046927SAndroid Build Coastguard Worker description="The total number of hits in L3 Bank 00 from IC cache." 4781*61046927SAndroid Build Coastguard Worker data_type="uint64" 4782*61046927SAndroid Build Coastguard Worker units="messages" 4783*61046927SAndroid Build Coastguard Worker semantic_type="event" 4784*61046927SAndroid Build Coastguard Worker equation="B 1 READ 2 UMUL $L3Bank00IcAccesses UMIN" 4785*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x01 AND" 4786*61046927SAndroid Build Coastguard Worker mdapi_group="L3/IC" 4787*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4788*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4789*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4790*61046927SAndroid Build Coastguard Worker /> 4791*61046927SAndroid Build Coastguard Worker <counter name="GTI L3 Throughput" 4792*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Throughput" 4793*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_throughput" 4794*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between L3 caches and GTI." 4795*61046927SAndroid Build Coastguard Worker data_type="uint64" 4796*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 4797*61046927SAndroid Build Coastguard Worker units="bytes" 4798*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4799*61046927SAndroid Build Coastguard Worker equation="C 4 READ C 5 READ UADD 64 UMUL" 4800*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 4801*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 4802*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4803*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4804*61046927SAndroid Build Coastguard Worker /> 4805*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 4806*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 4807*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 4808*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 4809*61046927SAndroid Build Coastguard Worker data_type="uint64" 4810*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 4811*61046927SAndroid Build Coastguard Worker units="bytes" 4812*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4813*61046927SAndroid Build Coastguard Worker equation="C 6 READ 64 UMUL" 4814*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 4815*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4816*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4817*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4818*61046927SAndroid Build Coastguard Worker /> 4819*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 4820*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 4821*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 4822*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 4823*61046927SAndroid Build Coastguard Worker data_type="uint64" 4824*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 32 UMUL" 4825*61046927SAndroid Build Coastguard Worker units="bytes" 4826*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4827*61046927SAndroid Build Coastguard Worker equation="C 7 READ 64 UMUL" 4828*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 4829*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4830*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4831*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4832*61046927SAndroid Build Coastguard Worker /> 4833*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 4834*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 4835*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x166C0760" /> 4836*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1593001E" /> 4837*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3F900003" /> 4838*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004E8000" /> 4839*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E4E8000" /> 4840*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x184E8000" /> 4841*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A4E8020" /> 4842*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C4E0002" /> 4843*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006C0051" /> 4844*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x066C5000" /> 4845*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x086C5C5D" /> 4846*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E6C5E5F" /> 4847*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C0000" /> 4848*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186C0000" /> 4849*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C6C0000" /> 4850*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E6C0000" /> 4851*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001B4000" /> 4852*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x061B8000" /> 4853*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081BC000" /> 4854*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1BC000" /> 4855*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101C8000" /> 4856*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1CE000" /> 4857*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C0030" /> 4858*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004C8000" /> 4859*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C2A00" /> 4860*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4C0280" /> 4861*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D2000" /> 4862*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 4863*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 4864*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0DA000" /> 4865*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F0400" /> 4866*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F1500" /> 4867*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0140" /> 4868*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002C8000" /> 4869*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2C8000" /> 4870*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x162C0A00" /> 4871*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C00A0" /> 4872*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x03933300" /> 4873*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05930032" /> 4874*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11930000" /> 4875*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B930000" /> 4876*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D900157" /> 4877*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F900158" /> 4878*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x35900000" /> 4879*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19908000" /> 4880*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B908000" /> 4881*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190030F" /> 4882*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 4883*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900000" /> 4884*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 4885*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900021" /> 4886*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900000" /> 4887*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 4888*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 4889*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 4890*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900000" /> 4891*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 4892*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53904444" /> 4893*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900000" /> 4894*61046927SAndroid Build Coastguard Worker </register_config> 4895*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 4896*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 4897*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x30800000" /> 4898*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 4899*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x30800000" /> 4900*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 4901*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007FFFA" /> 4902*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FEFE" /> 4903*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007FFFA" /> 4904*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FEFD" /> 4905*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007FFFA" /> 4906*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FBEF" /> 4907*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007FFFA" /> 4908*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FBDF" /> 4909*61046927SAndroid Build Coastguard Worker </register_config> 4910*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 4911*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 4912*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00000003" /> 4913*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00002001" /> 4914*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00101100" /> 4915*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00201200" /> 4916*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00301300" /> 4917*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00401400" /> 4918*61046927SAndroid Build Coastguard Worker </register_config> 4919*61046927SAndroid Build Coastguard Worker </set> 4920*61046927SAndroid Build Coastguard Worker 4921*61046927SAndroid Build Coastguard Worker <set name="Metric set HDCAndSF" 4922*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 4923*61046927SAndroid Build Coastguard Worker symbol_name="HDCAndSF" 4924*61046927SAndroid Build Coastguard Worker underscore_name="hdc_and_sf" 4925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4926*61046927SAndroid Build Coastguard Worker hw_config_guid="ac544b3a-ff78-46ea-9808-ee6fef0978b4" 4927*61046927SAndroid Build Coastguard Worker > 4928*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 4929*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 4930*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 4931*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 4932*61046927SAndroid Build Coastguard Worker data_type="uint64" 4933*61046927SAndroid Build Coastguard Worker units="ns" 4934*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4935*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 4936*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4940*61046927SAndroid Build Coastguard Worker /> 4941*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 4942*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 4943*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 4944*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 4945*61046927SAndroid Build Coastguard Worker data_type="uint64" 4946*61046927SAndroid Build Coastguard Worker units="cycles" 4947*61046927SAndroid Build Coastguard Worker semantic_type="event" 4948*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 4949*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4950*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 4951*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4952*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4953*61046927SAndroid Build Coastguard Worker /> 4954*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 4955*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 4956*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 4957*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 4958*61046927SAndroid Build Coastguard Worker data_type="uint64" 4959*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 4960*61046927SAndroid Build Coastguard Worker units="hz" 4961*61046927SAndroid Build Coastguard Worker semantic_type="event" 4962*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 4963*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4964*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4965*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4966*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4967*61046927SAndroid Build Coastguard Worker /> 4968*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 4969*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 4970*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 4971*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 4972*61046927SAndroid Build Coastguard Worker data_type="float" 4973*61046927SAndroid Build Coastguard Worker max_equation="100" 4974*61046927SAndroid Build Coastguard Worker units="percent" 4975*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4976*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 4977*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4978*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 4979*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4980*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4981*61046927SAndroid Build Coastguard Worker /> 4982*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 4983*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 4984*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 4985*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 4986*61046927SAndroid Build Coastguard Worker data_type="uint64" 4987*61046927SAndroid Build Coastguard Worker units="threads" 4988*61046927SAndroid Build Coastguard Worker semantic_type="event" 4989*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 4990*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4991*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4992*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 4993*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4994*61046927SAndroid Build Coastguard Worker /> 4995*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 4996*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 4997*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 4998*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 4999*61046927SAndroid Build Coastguard Worker data_type="uint64" 5000*61046927SAndroid Build Coastguard Worker units="threads" 5001*61046927SAndroid Build Coastguard Worker semantic_type="event" 5002*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 5003*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 5004*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5005*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5006*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5007*61046927SAndroid Build Coastguard Worker /> 5008*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 5009*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 5010*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 5011*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 5012*61046927SAndroid Build Coastguard Worker data_type="uint64" 5013*61046927SAndroid Build Coastguard Worker units="threads" 5014*61046927SAndroid Build Coastguard Worker semantic_type="event" 5015*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 5016*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 5017*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5018*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5019*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5020*61046927SAndroid Build Coastguard Worker /> 5021*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 5022*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 5023*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 5024*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 5025*61046927SAndroid Build Coastguard Worker data_type="uint64" 5026*61046927SAndroid Build Coastguard Worker units="threads" 5027*61046927SAndroid Build Coastguard Worker semantic_type="event" 5028*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 5029*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 5030*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5031*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5032*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5033*61046927SAndroid Build Coastguard Worker /> 5034*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 5035*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 5036*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 5037*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 5038*61046927SAndroid Build Coastguard Worker data_type="uint64" 5039*61046927SAndroid Build Coastguard Worker units="threads" 5040*61046927SAndroid Build Coastguard Worker semantic_type="event" 5041*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 5042*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 5043*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5044*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5045*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5046*61046927SAndroid Build Coastguard Worker /> 5047*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 5048*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 5049*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 5050*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 5051*61046927SAndroid Build Coastguard Worker data_type="uint64" 5052*61046927SAndroid Build Coastguard Worker units="threads" 5053*61046927SAndroid Build Coastguard Worker semantic_type="event" 5054*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 5055*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 5056*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5057*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5058*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5059*61046927SAndroid Build Coastguard Worker /> 5060*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 5061*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 5062*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 5063*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 5064*61046927SAndroid Build Coastguard Worker data_type="float" 5065*61046927SAndroid Build Coastguard Worker max_equation="100" 5066*61046927SAndroid Build Coastguard Worker units="percent" 5067*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5068*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5069*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5070*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5071*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5072*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5073*61046927SAndroid Build Coastguard Worker /> 5074*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 5075*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 5076*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 5077*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 5078*61046927SAndroid Build Coastguard Worker data_type="float" 5079*61046927SAndroid Build Coastguard Worker max_equation="100" 5080*61046927SAndroid Build Coastguard Worker units="percent" 5081*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5082*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5083*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5084*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5085*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5086*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5087*61046927SAndroid Build Coastguard Worker /> 5088*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 5089*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 5090*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 5091*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 5092*61046927SAndroid Build Coastguard Worker data_type="float" 5093*61046927SAndroid Build Coastguard Worker max_equation="100" 5094*61046927SAndroid Build Coastguard Worker units="percent" 5095*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5096*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5097*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 5098*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5099*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5101*61046927SAndroid Build Coastguard Worker /> 5102*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 5103*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 5104*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 5105*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 5106*61046927SAndroid Build Coastguard Worker data_type="float" 5107*61046927SAndroid Build Coastguard Worker max_equation="100" 5108*61046927SAndroid Build Coastguard Worker units="percent" 5109*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5110*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5111*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5112*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5113*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5114*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5115*61046927SAndroid Build Coastguard Worker /> 5116*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 5117*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 5118*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 5119*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 5120*61046927SAndroid Build Coastguard Worker data_type="float" 5121*61046927SAndroid Build Coastguard Worker max_equation="100" 5122*61046927SAndroid Build Coastguard Worker units="percent" 5123*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5124*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5125*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5126*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5127*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5128*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5129*61046927SAndroid Build Coastguard Worker /> 5130*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 5131*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 5132*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 5133*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 5134*61046927SAndroid Build Coastguard Worker data_type="float" 5135*61046927SAndroid Build Coastguard Worker max_equation="100" 5136*61046927SAndroid Build Coastguard Worker units="percent" 5137*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5138*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5139*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5140*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5141*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5142*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5143*61046927SAndroid Build Coastguard Worker /> 5144*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 5145*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 5146*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 5147*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 5148*61046927SAndroid Build Coastguard Worker data_type="float" 5149*61046927SAndroid Build Coastguard Worker max_equation="100" 5150*61046927SAndroid Build Coastguard Worker units="percent" 5151*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5152*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5153*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5154*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5155*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5156*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5157*61046927SAndroid Build Coastguard Worker /> 5158*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 5159*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 5160*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 5161*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 5162*61046927SAndroid Build Coastguard Worker data_type="float" 5163*61046927SAndroid Build Coastguard Worker max_equation="100" 5164*61046927SAndroid Build Coastguard Worker units="percent" 5165*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5166*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5167*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5168*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5169*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5170*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5171*61046927SAndroid Build Coastguard Worker /> 5172*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 5173*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 5174*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 5175*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 5176*61046927SAndroid Build Coastguard Worker data_type="float" 5177*61046927SAndroid Build Coastguard Worker max_equation="100" 5178*61046927SAndroid Build Coastguard Worker units="percent" 5179*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5180*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5181*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5182*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5183*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5184*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5185*61046927SAndroid Build Coastguard Worker /> 5186*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 5187*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 5188*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 5189*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 5190*61046927SAndroid Build Coastguard Worker data_type="float" 5191*61046927SAndroid Build Coastguard Worker max_equation="100" 5192*61046927SAndroid Build Coastguard Worker units="percent" 5193*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5194*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5195*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5196*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 5197*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5198*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5199*61046927SAndroid Build Coastguard Worker /> 5200*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 5201*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 5202*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 5203*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 5204*61046927SAndroid Build Coastguard Worker data_type="uint64" 5205*61046927SAndroid Build Coastguard Worker units="pixels" 5206*61046927SAndroid Build Coastguard Worker semantic_type="event" 5207*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 5208*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 5209*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5210*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5211*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5212*61046927SAndroid Build Coastguard Worker /> 5213*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 5214*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 5215*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 5216*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 5217*61046927SAndroid Build Coastguard Worker data_type="uint64" 5218*61046927SAndroid Build Coastguard Worker units="pixels" 5219*61046927SAndroid Build Coastguard Worker semantic_type="event" 5220*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 5221*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 5222*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5223*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5224*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5225*61046927SAndroid Build Coastguard Worker /> 5226*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 5227*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 5228*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 5229*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 5230*61046927SAndroid Build Coastguard Worker data_type="uint64" 5231*61046927SAndroid Build Coastguard Worker units="pixels" 5232*61046927SAndroid Build Coastguard Worker semantic_type="event" 5233*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 5234*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 5235*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5236*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5237*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5238*61046927SAndroid Build Coastguard Worker /> 5239*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 5240*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 5241*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 5242*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 5243*61046927SAndroid Build Coastguard Worker data_type="uint64" 5244*61046927SAndroid Build Coastguard Worker units="pixels" 5245*61046927SAndroid Build Coastguard Worker semantic_type="event" 5246*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 5247*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5248*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 5249*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5250*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5251*61046927SAndroid Build Coastguard Worker /> 5252*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 5253*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 5254*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 5255*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 5256*61046927SAndroid Build Coastguard Worker data_type="uint64" 5257*61046927SAndroid Build Coastguard Worker units="pixels" 5258*61046927SAndroid Build Coastguard Worker semantic_type="event" 5259*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 5260*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5261*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5262*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5263*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5264*61046927SAndroid Build Coastguard Worker /> 5265*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 5266*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 5267*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 5268*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 5269*61046927SAndroid Build Coastguard Worker data_type="uint64" 5270*61046927SAndroid Build Coastguard Worker units="pixels" 5271*61046927SAndroid Build Coastguard Worker semantic_type="event" 5272*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 5273*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5274*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5275*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5276*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5277*61046927SAndroid Build Coastguard Worker /> 5278*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 5279*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 5280*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 5281*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 5282*61046927SAndroid Build Coastguard Worker data_type="uint64" 5283*61046927SAndroid Build Coastguard Worker units="pixels" 5284*61046927SAndroid Build Coastguard Worker semantic_type="event" 5285*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 5286*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5287*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5289*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5290*61046927SAndroid Build Coastguard Worker /> 5291*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 5292*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 5293*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 5294*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 5295*61046927SAndroid Build Coastguard Worker data_type="uint64" 5296*61046927SAndroid Build Coastguard Worker units="texels" 5297*61046927SAndroid Build Coastguard Worker semantic_type="event" 5298*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 5299*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 5300*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5301*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5302*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5303*61046927SAndroid Build Coastguard Worker /> 5304*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 5305*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 5306*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 5307*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 5308*61046927SAndroid Build Coastguard Worker data_type="uint64" 5309*61046927SAndroid Build Coastguard Worker units="texels" 5310*61046927SAndroid Build Coastguard Worker semantic_type="event" 5311*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 5312*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 5313*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 5314*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5315*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5316*61046927SAndroid Build Coastguard Worker /> 5317*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 5318*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 5319*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 5320*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 5321*61046927SAndroid Build Coastguard Worker data_type="uint64" 5322*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5323*61046927SAndroid Build Coastguard Worker units="bytes" 5324*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5325*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 5326*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5327*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5328*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5329*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5330*61046927SAndroid Build Coastguard Worker /> 5331*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 5332*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 5333*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 5334*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 5335*61046927SAndroid Build Coastguard Worker data_type="uint64" 5336*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5337*61046927SAndroid Build Coastguard Worker units="bytes" 5338*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5339*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 5340*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5341*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5342*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5343*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5344*61046927SAndroid Build Coastguard Worker /> 5345*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 5346*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 5347*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 5348*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 5349*61046927SAndroid Build Coastguard Worker data_type="uint64" 5350*61046927SAndroid Build Coastguard Worker units="messages" 5351*61046927SAndroid Build Coastguard Worker semantic_type="event" 5352*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 5353*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5354*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5355*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5356*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5357*61046927SAndroid Build Coastguard Worker /> 5358*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 5359*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 5360*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 5361*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 5362*61046927SAndroid Build Coastguard Worker data_type="uint64" 5363*61046927SAndroid Build Coastguard Worker units="messages" 5364*61046927SAndroid Build Coastguard Worker semantic_type="event" 5365*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 5366*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 5367*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5368*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 5369*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5370*61046927SAndroid Build Coastguard Worker /> 5371*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 5372*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 5373*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 5374*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 5375*61046927SAndroid Build Coastguard Worker data_type="uint64" 5376*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5377*61046927SAndroid Build Coastguard Worker units="bytes" 5378*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5379*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 5380*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5381*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 5382*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5383*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5384*61046927SAndroid Build Coastguard Worker /> 5385*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 5386*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 5387*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 5388*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 5389*61046927SAndroid Build Coastguard Worker data_type="uint64" 5390*61046927SAndroid Build Coastguard Worker units="messages" 5391*61046927SAndroid Build Coastguard Worker semantic_type="event" 5392*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 5393*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 5394*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5395*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5396*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5397*61046927SAndroid Build Coastguard Worker /> 5398*61046927SAndroid Build Coastguard Worker <counter name="Polygon Data Ready" 5399*61046927SAndroid Build Coastguard Worker symbol_name="PolyDataReady" 5400*61046927SAndroid Build Coastguard Worker underscore_name="poly_data_ready" 5401*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry pipeline output is ready" 5402*61046927SAndroid Build Coastguard Worker data_type="float" 5403*61046927SAndroid Build Coastguard Worker max_equation="100" 5404*61046927SAndroid Build Coastguard Worker units="percent" 5405*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5406*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 5407*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe/Strip-Fans" 5408*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5409*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5410*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5411*61046927SAndroid Build Coastguard Worker /> 5412*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss0)" 5413*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader00AccessStalledOnL3" 5414*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader00_access_stalled_on_l3" 5415*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss0)" 5416*61046927SAndroid Build Coastguard Worker data_type="float" 5417*61046927SAndroid Build Coastguard Worker max_equation="100" 5418*61046927SAndroid Build Coastguard Worker units="percent" 5419*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5420*61046927SAndroid Build Coastguard Worker equation="C 7 READ C 6 READ USUB 100 UMUL $GpuCoreClocks FDIV" 5421*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 5422*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 5423*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5424*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5425*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 5426*61046927SAndroid Build Coastguard Worker /> 5427*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss1)" 5428*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader01AccessStalledOnL3" 5429*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader01_access_stalled_on_l3" 5430*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss1)" 5431*61046927SAndroid Build Coastguard Worker data_type="float" 5432*61046927SAndroid Build Coastguard Worker max_equation="100" 5433*61046927SAndroid Build Coastguard Worker units="percent" 5434*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5435*61046927SAndroid Build Coastguard Worker equation="C 5 READ C 4 READ USUB 100 UMUL $GpuCoreClocks FDIV" 5436*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 5437*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 5438*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5439*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5440*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 5441*61046927SAndroid Build Coastguard Worker /> 5442*61046927SAndroid Build Coastguard Worker <counter name="HDC stalled by L3 (s0.ss2)" 5443*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader02AccessStalledOnL3" 5444*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader02_access_stalled_on_l3" 5445*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss2)" 5446*61046927SAndroid Build Coastguard Worker data_type="float" 5447*61046927SAndroid Build Coastguard Worker max_equation="100" 5448*61046927SAndroid Build Coastguard Worker units="percent" 5449*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5450*61046927SAndroid Build Coastguard Worker equation="C 3 READ C 2 READ USUB 100 UMUL $GpuCoreClocks FDIV" 5451*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 5452*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 5453*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5454*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5455*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 5456*61046927SAndroid Build Coastguard Worker /> 5457*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 5458*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 5459*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 5460*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 5461*61046927SAndroid Build Coastguard Worker data_type="float" 5462*61046927SAndroid Build Coastguard Worker max_equation="100" 5463*61046927SAndroid Build Coastguard Worker units="percent" 5464*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5465*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 5466*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 5467*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 5468*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5469*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 5470*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5471*61046927SAndroid Build Coastguard Worker /> 5472*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 5473*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 5474*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 5475*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x104F0232" /> 5476*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x124F4640" /> 5477*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C0232" /> 5478*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11834400" /> 5479*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4E8000" /> 5480*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4E8000" /> 5481*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004F1880" /> 5482*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x024F08BB" /> 5483*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x044F001B" /> 5484*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C0100" /> 5485*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x066C000B" /> 5486*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6C0000" /> 5487*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041B8000" /> 5488*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x061B4000" /> 5489*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C1800" /> 5490*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x005B8000" /> 5491*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x025BC000" /> 5492*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045B4000" /> 5493*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125C8000" /> 5494*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x145C8000" /> 5495*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x165C8000" /> 5496*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x185C8000" /> 5497*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C00A0" /> 5498*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D8000" /> 5499*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 5500*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 5501*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 5502*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F5000" /> 5503*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0055" /> 5504*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022CC000" /> 5505*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042CC000" /> 5506*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062CC000" /> 5507*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082CC000" /> 5508*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 5509*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C8000" /> 5510*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F828000" /> 5511*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F8305C0" /> 5512*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09830000" /> 5513*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07830000" /> 5514*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D950080" /> 5515*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13928000" /> 5516*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0F988000" /> 5517*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x31904000" /> 5518*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190FC00" /> 5519*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 5520*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 5521*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900040" /> 5522*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 5523*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900800" /> 5524*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900842" /> 5525*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 5526*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900000" /> 5527*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 5528*61046927SAndroid Build Coastguard Worker </register_config> 5529*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 5530*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 5531*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 5532*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 5533*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x10800000" /> 5534*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 5535*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 5536*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 5537*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FDFF" /> 5538*61046927SAndroid Build Coastguard Worker </register_config> 5539*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 5540*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 5541*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 5542*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 5543*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 5544*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 5545*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 5546*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 5547*61046927SAndroid Build Coastguard Worker </register_config> 5548*61046927SAndroid Build Coastguard Worker </set> 5549*61046927SAndroid Build Coastguard Worker 5550*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_1" 5551*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 5552*61046927SAndroid Build Coastguard Worker symbol_name="L3_1" 5553*61046927SAndroid Build Coastguard Worker underscore_name="l3_1" 5554*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 5555*61046927SAndroid Build Coastguard Worker hw_config_guid="a35c5867-0ab8-4d45-8fc1-eb0906f0eff5" 5556*61046927SAndroid Build Coastguard Worker > 5557*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 5558*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 5559*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 5560*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 5561*61046927SAndroid Build Coastguard Worker data_type="uint64" 5562*61046927SAndroid Build Coastguard Worker units="ns" 5563*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5564*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 5565*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5566*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5567*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5568*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5569*61046927SAndroid Build Coastguard Worker /> 5570*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 5571*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 5572*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 5573*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 5574*61046927SAndroid Build Coastguard Worker data_type="uint64" 5575*61046927SAndroid Build Coastguard Worker units="cycles" 5576*61046927SAndroid Build Coastguard Worker semantic_type="event" 5577*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 5578*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5579*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 5580*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5581*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5582*61046927SAndroid Build Coastguard Worker /> 5583*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 5584*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 5585*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 5586*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 5587*61046927SAndroid Build Coastguard Worker data_type="uint64" 5588*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 5589*61046927SAndroid Build Coastguard Worker units="hz" 5590*61046927SAndroid Build Coastguard Worker semantic_type="event" 5591*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 5592*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5593*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5594*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5595*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5596*61046927SAndroid Build Coastguard Worker /> 5597*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 5598*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 5599*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 5600*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 5601*61046927SAndroid Build Coastguard Worker data_type="float" 5602*61046927SAndroid Build Coastguard Worker max_equation="100" 5603*61046927SAndroid Build Coastguard Worker units="percent" 5604*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5605*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 5606*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5607*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 5608*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5609*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5610*61046927SAndroid Build Coastguard Worker /> 5611*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 5612*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 5613*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 5614*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 5615*61046927SAndroid Build Coastguard Worker data_type="uint64" 5616*61046927SAndroid Build Coastguard Worker units="threads" 5617*61046927SAndroid Build Coastguard Worker semantic_type="event" 5618*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 5619*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5620*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5621*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5622*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5623*61046927SAndroid Build Coastguard Worker /> 5624*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 5625*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 5626*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 5627*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 5628*61046927SAndroid Build Coastguard Worker data_type="uint64" 5629*61046927SAndroid Build Coastguard Worker units="threads" 5630*61046927SAndroid Build Coastguard Worker semantic_type="event" 5631*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 5632*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 5633*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5634*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5635*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5636*61046927SAndroid Build Coastguard Worker /> 5637*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 5638*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 5639*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 5640*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 5641*61046927SAndroid Build Coastguard Worker data_type="uint64" 5642*61046927SAndroid Build Coastguard Worker units="threads" 5643*61046927SAndroid Build Coastguard Worker semantic_type="event" 5644*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 5645*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 5646*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5647*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5648*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5649*61046927SAndroid Build Coastguard Worker /> 5650*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 5651*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 5652*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 5653*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 5654*61046927SAndroid Build Coastguard Worker data_type="uint64" 5655*61046927SAndroid Build Coastguard Worker units="threads" 5656*61046927SAndroid Build Coastguard Worker semantic_type="event" 5657*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 5658*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 5659*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5660*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 5661*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5662*61046927SAndroid Build Coastguard Worker /> 5663*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 5664*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 5665*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 5666*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 5667*61046927SAndroid Build Coastguard Worker data_type="uint64" 5668*61046927SAndroid Build Coastguard Worker units="threads" 5669*61046927SAndroid Build Coastguard Worker semantic_type="event" 5670*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 5671*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 5672*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5673*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5674*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5675*61046927SAndroid Build Coastguard Worker /> 5676*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 5677*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 5678*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 5679*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 5680*61046927SAndroid Build Coastguard Worker data_type="uint64" 5681*61046927SAndroid Build Coastguard Worker units="threads" 5682*61046927SAndroid Build Coastguard Worker semantic_type="event" 5683*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 5684*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 5685*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5686*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5687*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5688*61046927SAndroid Build Coastguard Worker /> 5689*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 5690*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 5691*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 5692*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 5693*61046927SAndroid Build Coastguard Worker data_type="float" 5694*61046927SAndroid Build Coastguard Worker max_equation="100" 5695*61046927SAndroid Build Coastguard Worker units="percent" 5696*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5697*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5698*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5699*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5700*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5701*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5702*61046927SAndroid Build Coastguard Worker /> 5703*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 5704*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 5705*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 5706*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 5707*61046927SAndroid Build Coastguard Worker data_type="float" 5708*61046927SAndroid Build Coastguard Worker max_equation="100" 5709*61046927SAndroid Build Coastguard Worker units="percent" 5710*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5711*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5712*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5713*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5714*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5715*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5716*61046927SAndroid Build Coastguard Worker /> 5717*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 5718*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 5719*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 5720*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 5721*61046927SAndroid Build Coastguard Worker data_type="float" 5722*61046927SAndroid Build Coastguard Worker max_equation="100" 5723*61046927SAndroid Build Coastguard Worker units="percent" 5724*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5725*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5726*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 5727*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5728*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5729*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5730*61046927SAndroid Build Coastguard Worker /> 5731*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 5732*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 5733*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 5734*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 5735*61046927SAndroid Build Coastguard Worker data_type="float" 5736*61046927SAndroid Build Coastguard Worker max_equation="100" 5737*61046927SAndroid Build Coastguard Worker units="percent" 5738*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5739*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5740*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5741*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5742*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5743*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5744*61046927SAndroid Build Coastguard Worker /> 5745*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 5746*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 5747*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 5748*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 5749*61046927SAndroid Build Coastguard Worker data_type="float" 5750*61046927SAndroid Build Coastguard Worker max_equation="100" 5751*61046927SAndroid Build Coastguard Worker units="percent" 5752*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5753*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5754*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5755*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5756*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5757*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5758*61046927SAndroid Build Coastguard Worker /> 5759*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 5760*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 5761*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 5762*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 5763*61046927SAndroid Build Coastguard Worker data_type="float" 5764*61046927SAndroid Build Coastguard Worker max_equation="100" 5765*61046927SAndroid Build Coastguard Worker units="percent" 5766*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5767*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5768*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5769*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5770*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5771*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5772*61046927SAndroid Build Coastguard Worker /> 5773*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 5774*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 5775*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 5776*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 5777*61046927SAndroid Build Coastguard Worker data_type="float" 5778*61046927SAndroid Build Coastguard Worker max_equation="100" 5779*61046927SAndroid Build Coastguard Worker units="percent" 5780*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5781*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5782*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5783*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5784*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5785*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5786*61046927SAndroid Build Coastguard Worker /> 5787*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 5788*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 5789*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 5790*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 5791*61046927SAndroid Build Coastguard Worker data_type="float" 5792*61046927SAndroid Build Coastguard Worker max_equation="100" 5793*61046927SAndroid Build Coastguard Worker units="percent" 5794*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5795*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5796*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5797*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5798*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5799*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5800*61046927SAndroid Build Coastguard Worker /> 5801*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 5802*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 5803*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 5804*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 5805*61046927SAndroid Build Coastguard Worker data_type="float" 5806*61046927SAndroid Build Coastguard Worker max_equation="100" 5807*61046927SAndroid Build Coastguard Worker units="percent" 5808*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5809*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5810*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5811*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5812*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5813*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5814*61046927SAndroid Build Coastguard Worker /> 5815*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 5816*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 5817*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 5818*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 5819*61046927SAndroid Build Coastguard Worker data_type="float" 5820*61046927SAndroid Build Coastguard Worker max_equation="100" 5821*61046927SAndroid Build Coastguard Worker units="percent" 5822*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5823*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5824*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5825*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 5826*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5827*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5828*61046927SAndroid Build Coastguard Worker /> 5829*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 5830*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 5831*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 5832*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 5833*61046927SAndroid Build Coastguard Worker data_type="uint64" 5834*61046927SAndroid Build Coastguard Worker units="pixels" 5835*61046927SAndroid Build Coastguard Worker semantic_type="event" 5836*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 5837*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 5838*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5839*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5840*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5841*61046927SAndroid Build Coastguard Worker /> 5842*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 5843*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 5844*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 5845*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 5846*61046927SAndroid Build Coastguard Worker data_type="uint64" 5847*61046927SAndroid Build Coastguard Worker units="pixels" 5848*61046927SAndroid Build Coastguard Worker semantic_type="event" 5849*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 5850*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 5851*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5852*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5853*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5854*61046927SAndroid Build Coastguard Worker /> 5855*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 5856*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 5857*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 5858*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 5859*61046927SAndroid Build Coastguard Worker data_type="uint64" 5860*61046927SAndroid Build Coastguard Worker units="pixels" 5861*61046927SAndroid Build Coastguard Worker semantic_type="event" 5862*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 5863*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 5864*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5865*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5866*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5867*61046927SAndroid Build Coastguard Worker /> 5868*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 5869*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 5870*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 5871*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 5872*61046927SAndroid Build Coastguard Worker data_type="uint64" 5873*61046927SAndroid Build Coastguard Worker units="pixels" 5874*61046927SAndroid Build Coastguard Worker semantic_type="event" 5875*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 5876*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 5878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5880*61046927SAndroid Build Coastguard Worker /> 5881*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 5882*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 5883*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 5884*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 5885*61046927SAndroid Build Coastguard Worker data_type="uint64" 5886*61046927SAndroid Build Coastguard Worker units="pixels" 5887*61046927SAndroid Build Coastguard Worker semantic_type="event" 5888*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 5889*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5890*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5891*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5892*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5893*61046927SAndroid Build Coastguard Worker /> 5894*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 5895*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 5896*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 5897*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 5898*61046927SAndroid Build Coastguard Worker data_type="uint64" 5899*61046927SAndroid Build Coastguard Worker units="pixels" 5900*61046927SAndroid Build Coastguard Worker semantic_type="event" 5901*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 5902*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5903*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5904*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5905*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5906*61046927SAndroid Build Coastguard Worker /> 5907*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 5908*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 5909*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 5910*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 5911*61046927SAndroid Build Coastguard Worker data_type="uint64" 5912*61046927SAndroid Build Coastguard Worker units="pixels" 5913*61046927SAndroid Build Coastguard Worker semantic_type="event" 5914*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 5915*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5916*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5917*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 5918*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5919*61046927SAndroid Build Coastguard Worker /> 5920*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 5921*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 5922*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 5923*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 5924*61046927SAndroid Build Coastguard Worker data_type="uint64" 5925*61046927SAndroid Build Coastguard Worker units="texels" 5926*61046927SAndroid Build Coastguard Worker semantic_type="event" 5927*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 5928*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 5929*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5930*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5931*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5932*61046927SAndroid Build Coastguard Worker /> 5933*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 5934*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 5935*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 5936*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 5937*61046927SAndroid Build Coastguard Worker data_type="uint64" 5938*61046927SAndroid Build Coastguard Worker units="texels" 5939*61046927SAndroid Build Coastguard Worker semantic_type="event" 5940*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 5941*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 5942*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 5943*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5944*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5945*61046927SAndroid Build Coastguard Worker /> 5946*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 5947*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 5948*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 5949*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 5950*61046927SAndroid Build Coastguard Worker data_type="uint64" 5951*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5952*61046927SAndroid Build Coastguard Worker units="bytes" 5953*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5954*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 5955*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5956*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5957*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5958*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5959*61046927SAndroid Build Coastguard Worker /> 5960*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 5961*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 5962*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 5963*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 5964*61046927SAndroid Build Coastguard Worker data_type="uint64" 5965*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5966*61046927SAndroid Build Coastguard Worker units="bytes" 5967*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5968*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 5969*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5970*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5971*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 5972*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5973*61046927SAndroid Build Coastguard Worker /> 5974*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 5975*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 5976*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 5977*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 5978*61046927SAndroid Build Coastguard Worker data_type="uint64" 5979*61046927SAndroid Build Coastguard Worker units="messages" 5980*61046927SAndroid Build Coastguard Worker semantic_type="event" 5981*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 5982*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5983*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5984*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5985*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5986*61046927SAndroid Build Coastguard Worker /> 5987*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 5988*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 5989*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 5990*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 5991*61046927SAndroid Build Coastguard Worker data_type="uint64" 5992*61046927SAndroid Build Coastguard Worker units="messages" 5993*61046927SAndroid Build Coastguard Worker semantic_type="event" 5994*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 5995*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 5996*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5997*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 5998*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5999*61046927SAndroid Build Coastguard Worker /> 6000*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 6001*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 6002*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 6003*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 6004*61046927SAndroid Build Coastguard Worker data_type="uint64" 6005*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6006*61046927SAndroid Build Coastguard Worker units="bytes" 6007*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6008*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 6009*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6010*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 6011*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6012*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6013*61046927SAndroid Build Coastguard Worker /> 6014*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 6015*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 6016*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 6017*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 6018*61046927SAndroid Build Coastguard Worker data_type="uint64" 6019*61046927SAndroid Build Coastguard Worker units="messages" 6020*61046927SAndroid Build Coastguard Worker semantic_type="event" 6021*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 6022*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 6023*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6024*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6025*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6026*61046927SAndroid Build Coastguard Worker /> 6027*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Stalled" 6028*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank0Stalled" 6029*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank0_stalled" 6030*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank0 is stalled" 6031*61046927SAndroid Build Coastguard Worker data_type="float" 6032*61046927SAndroid Build Coastguard Worker max_equation="100" 6033*61046927SAndroid Build Coastguard Worker units="percent" 6034*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6035*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 6036*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6037*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6038*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6039*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6040*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6041*61046927SAndroid Build Coastguard Worker /> 6042*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Stalled" 6043*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank1Stalled" 6044*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank1_stalled" 6045*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank1 is stalled" 6046*61046927SAndroid Build Coastguard Worker data_type="float" 6047*61046927SAndroid Build Coastguard Worker max_equation="100" 6048*61046927SAndroid Build Coastguard Worker units="percent" 6049*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6050*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 6051*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6052*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6053*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6054*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6055*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6056*61046927SAndroid Build Coastguard Worker /> 6057*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Active" 6058*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank1Active" 6059*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank1_active" 6060*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank1 is active" 6061*61046927SAndroid Build Coastguard Worker data_type="float" 6062*61046927SAndroid Build Coastguard Worker max_equation="100" 6063*61046927SAndroid Build Coastguard Worker units="percent" 6064*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6065*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 6066*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6067*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6068*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6069*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6070*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6071*61046927SAndroid Build Coastguard Worker /> 6072*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Active" 6073*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank0Active" 6074*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank0_active" 6075*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank0 is active" 6076*61046927SAndroid Build Coastguard Worker data_type="float" 6077*61046927SAndroid Build Coastguard Worker max_equation="100" 6078*61046927SAndroid Build Coastguard Worker units="percent" 6079*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6080*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 6081*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6082*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6083*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6084*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6085*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6086*61046927SAndroid Build Coastguard Worker /> 6087*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 6088*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 6089*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 6090*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 6091*61046927SAndroid Build Coastguard Worker data_type="float" 6092*61046927SAndroid Build Coastguard Worker max_equation="100" 6093*61046927SAndroid Build Coastguard Worker units="percent" 6094*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6095*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 6096*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 6097*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 6098*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6099*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 6100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6101*61046927SAndroid Build Coastguard Worker /> 6102*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 6103*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 6104*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 6105*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x126C7B40" /> 6106*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x166C0020" /> 6107*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A603444" /> 6108*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A613400" /> 6109*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A4EA800" /> 6110*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C4E0002" /> 6111*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x024E8000" /> 6112*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x044E8000" /> 6113*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064E8000" /> 6114*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084E8000" /> 6115*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4E8000" /> 6116*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064F4000" /> 6117*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C6C5327" /> 6118*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E6C5425" /> 6119*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006C2A00" /> 6120*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C285B" /> 6121*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C005C" /> 6122*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C0000" /> 6123*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C6C0000" /> 6124*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E6C0000" /> 6125*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6C0800" /> 6126*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1BC000" /> 6127*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1BC000" /> 6128*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001B8000" /> 6129*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021BC000" /> 6130*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041BC000" /> 6131*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C003C" /> 6132*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121C8000" /> 6133*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141C8000" /> 6134*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161C8000" /> 6135*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181C8000" /> 6136*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C0800" /> 6137*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x065B4000" /> 6138*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5C1000" /> 6139*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10600000" /> 6140*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04600000" /> 6141*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C610044" /> 6142*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10610000" /> 6143*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06610000" /> 6144*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4C02A8" /> 6145*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084CA000" /> 6146*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C002A" /> 6147*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0DA000" /> 6148*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0DA000" /> 6149*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D8000" /> 6150*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 6151*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 6152*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 6153*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0154" /> 6154*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F5000" /> 6155*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0055" /> 6156*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C00AA" /> 6157*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022C8000" /> 6158*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042C8000" /> 6159*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C8000" /> 6160*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C8000" /> 6161*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 6162*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2CC000" /> 6163*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190FFC0" /> 6164*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 6165*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900420" /> 6166*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 6167*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 6168*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900021" /> 6169*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 6170*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 6171*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900400" /> 6172*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900421" /> 6173*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 6174*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900040" /> 6175*61046927SAndroid Build Coastguard Worker </register_config> 6176*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 6177*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 6178*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 6179*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 6180*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 6181*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 6182*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 6183*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 6184*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 6185*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00014002" /> 6186*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000C3FF" /> 6187*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00010002" /> 6188*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000C7FF" /> 6189*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00004002" /> 6190*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000D3FF" /> 6191*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100700" /> 6192*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FF1F" /> 6193*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00001402" /> 6194*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC3F" /> 6195*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00001002" /> 6196*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC7F" /> 6197*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00000402" /> 6198*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FD3F" /> 6199*61046927SAndroid Build Coastguard Worker </register_config> 6200*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 6201*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 6202*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 6203*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 6204*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 6205*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 6206*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 6207*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 6208*61046927SAndroid Build Coastguard Worker </register_config> 6209*61046927SAndroid Build Coastguard Worker </set> 6210*61046927SAndroid Build Coastguard Worker 6211*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_2" 6212*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 6213*61046927SAndroid Build Coastguard Worker symbol_name="L3_2" 6214*61046927SAndroid Build Coastguard Worker underscore_name="l3_2" 6215*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 6216*61046927SAndroid Build Coastguard Worker hw_config_guid="bb4bcce9-2cbb-4818-9e49-67ce2c99cd25" 6217*61046927SAndroid Build Coastguard Worker > 6218*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 6219*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 6220*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 6221*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 6222*61046927SAndroid Build Coastguard Worker data_type="uint64" 6223*61046927SAndroid Build Coastguard Worker units="ns" 6224*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6225*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 6226*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6227*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6228*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6229*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6230*61046927SAndroid Build Coastguard Worker /> 6231*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 6232*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 6233*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 6234*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 6235*61046927SAndroid Build Coastguard Worker data_type="uint64" 6236*61046927SAndroid Build Coastguard Worker units="cycles" 6237*61046927SAndroid Build Coastguard Worker semantic_type="event" 6238*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 6239*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6240*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 6241*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6242*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6243*61046927SAndroid Build Coastguard Worker /> 6244*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 6245*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 6246*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 6247*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 6248*61046927SAndroid Build Coastguard Worker data_type="uint64" 6249*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 6250*61046927SAndroid Build Coastguard Worker units="hz" 6251*61046927SAndroid Build Coastguard Worker semantic_type="event" 6252*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 6253*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6254*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6255*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6256*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6257*61046927SAndroid Build Coastguard Worker /> 6258*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 6259*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 6260*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 6261*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 6262*61046927SAndroid Build Coastguard Worker data_type="float" 6263*61046927SAndroid Build Coastguard Worker max_equation="100" 6264*61046927SAndroid Build Coastguard Worker units="percent" 6265*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6266*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 6267*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6268*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 6269*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6270*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6271*61046927SAndroid Build Coastguard Worker /> 6272*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 6273*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 6274*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 6275*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 6276*61046927SAndroid Build Coastguard Worker data_type="uint64" 6277*61046927SAndroid Build Coastguard Worker units="threads" 6278*61046927SAndroid Build Coastguard Worker semantic_type="event" 6279*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 6280*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6281*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6282*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6283*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6284*61046927SAndroid Build Coastguard Worker /> 6285*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 6286*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 6287*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 6288*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 6289*61046927SAndroid Build Coastguard Worker data_type="uint64" 6290*61046927SAndroid Build Coastguard Worker units="threads" 6291*61046927SAndroid Build Coastguard Worker semantic_type="event" 6292*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 6293*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 6294*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6295*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6296*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6297*61046927SAndroid Build Coastguard Worker /> 6298*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 6299*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 6300*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 6301*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 6302*61046927SAndroid Build Coastguard Worker data_type="uint64" 6303*61046927SAndroid Build Coastguard Worker units="threads" 6304*61046927SAndroid Build Coastguard Worker semantic_type="event" 6305*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 6306*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 6307*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6308*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6309*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6310*61046927SAndroid Build Coastguard Worker /> 6311*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 6312*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 6313*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 6314*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 6315*61046927SAndroid Build Coastguard Worker data_type="uint64" 6316*61046927SAndroid Build Coastguard Worker units="threads" 6317*61046927SAndroid Build Coastguard Worker semantic_type="event" 6318*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 6319*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 6320*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6321*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6322*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6323*61046927SAndroid Build Coastguard Worker /> 6324*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 6325*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 6326*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 6327*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 6328*61046927SAndroid Build Coastguard Worker data_type="uint64" 6329*61046927SAndroid Build Coastguard Worker units="threads" 6330*61046927SAndroid Build Coastguard Worker semantic_type="event" 6331*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 6332*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 6333*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6334*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6335*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6336*61046927SAndroid Build Coastguard Worker /> 6337*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 6338*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 6339*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 6340*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 6341*61046927SAndroid Build Coastguard Worker data_type="uint64" 6342*61046927SAndroid Build Coastguard Worker units="threads" 6343*61046927SAndroid Build Coastguard Worker semantic_type="event" 6344*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 6345*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 6346*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6347*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6348*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6349*61046927SAndroid Build Coastguard Worker /> 6350*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 6351*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 6352*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 6353*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 6354*61046927SAndroid Build Coastguard Worker data_type="float" 6355*61046927SAndroid Build Coastguard Worker max_equation="100" 6356*61046927SAndroid Build Coastguard Worker units="percent" 6357*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6358*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6359*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6360*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6361*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6362*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6363*61046927SAndroid Build Coastguard Worker /> 6364*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 6365*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 6366*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 6367*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 6368*61046927SAndroid Build Coastguard Worker data_type="float" 6369*61046927SAndroid Build Coastguard Worker max_equation="100" 6370*61046927SAndroid Build Coastguard Worker units="percent" 6371*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6372*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6373*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6374*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6375*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6376*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6377*61046927SAndroid Build Coastguard Worker /> 6378*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 6379*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 6380*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 6381*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 6382*61046927SAndroid Build Coastguard Worker data_type="float" 6383*61046927SAndroid Build Coastguard Worker max_equation="100" 6384*61046927SAndroid Build Coastguard Worker units="percent" 6385*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6386*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6387*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 6388*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6389*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6390*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6391*61046927SAndroid Build Coastguard Worker /> 6392*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 6393*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 6394*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 6395*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 6396*61046927SAndroid Build Coastguard Worker data_type="float" 6397*61046927SAndroid Build Coastguard Worker max_equation="100" 6398*61046927SAndroid Build Coastguard Worker units="percent" 6399*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6400*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6401*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6402*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6403*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6404*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6405*61046927SAndroid Build Coastguard Worker /> 6406*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 6407*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 6408*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 6409*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 6410*61046927SAndroid Build Coastguard Worker data_type="float" 6411*61046927SAndroid Build Coastguard Worker max_equation="100" 6412*61046927SAndroid Build Coastguard Worker units="percent" 6413*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6414*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6415*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6416*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6417*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6418*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6419*61046927SAndroid Build Coastguard Worker /> 6420*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 6421*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 6422*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 6423*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 6424*61046927SAndroid Build Coastguard Worker data_type="float" 6425*61046927SAndroid Build Coastguard Worker max_equation="100" 6426*61046927SAndroid Build Coastguard Worker units="percent" 6427*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6428*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6429*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6430*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6431*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6432*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6433*61046927SAndroid Build Coastguard Worker /> 6434*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 6435*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 6436*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 6437*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 6438*61046927SAndroid Build Coastguard Worker data_type="float" 6439*61046927SAndroid Build Coastguard Worker max_equation="100" 6440*61046927SAndroid Build Coastguard Worker units="percent" 6441*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6442*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6443*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6444*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6445*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6446*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6447*61046927SAndroid Build Coastguard Worker /> 6448*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 6449*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 6450*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 6451*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 6452*61046927SAndroid Build Coastguard Worker data_type="float" 6453*61046927SAndroid Build Coastguard Worker max_equation="100" 6454*61046927SAndroid Build Coastguard Worker units="percent" 6455*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6456*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6457*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6458*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6459*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6460*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6461*61046927SAndroid Build Coastguard Worker /> 6462*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 6463*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 6464*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 6465*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 6466*61046927SAndroid Build Coastguard Worker data_type="float" 6467*61046927SAndroid Build Coastguard Worker max_equation="100" 6468*61046927SAndroid Build Coastguard Worker units="percent" 6469*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6470*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6471*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6472*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6473*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6474*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6475*61046927SAndroid Build Coastguard Worker /> 6476*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 6477*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 6478*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 6479*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 6480*61046927SAndroid Build Coastguard Worker data_type="float" 6481*61046927SAndroid Build Coastguard Worker max_equation="100" 6482*61046927SAndroid Build Coastguard Worker units="percent" 6483*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6484*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6485*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6486*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 6487*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6488*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6489*61046927SAndroid Build Coastguard Worker /> 6490*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 6491*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 6492*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 6493*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 6494*61046927SAndroid Build Coastguard Worker data_type="uint64" 6495*61046927SAndroid Build Coastguard Worker units="pixels" 6496*61046927SAndroid Build Coastguard Worker semantic_type="event" 6497*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 6498*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 6499*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6500*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6501*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6502*61046927SAndroid Build Coastguard Worker /> 6503*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 6504*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 6505*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 6506*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 6507*61046927SAndroid Build Coastguard Worker data_type="uint64" 6508*61046927SAndroid Build Coastguard Worker units="pixels" 6509*61046927SAndroid Build Coastguard Worker semantic_type="event" 6510*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 6511*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 6512*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6513*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6514*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6515*61046927SAndroid Build Coastguard Worker /> 6516*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 6517*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 6518*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 6519*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 6520*61046927SAndroid Build Coastguard Worker data_type="uint64" 6521*61046927SAndroid Build Coastguard Worker units="pixels" 6522*61046927SAndroid Build Coastguard Worker semantic_type="event" 6523*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 6524*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 6525*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6526*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6527*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6528*61046927SAndroid Build Coastguard Worker /> 6529*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 6530*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 6531*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 6532*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 6533*61046927SAndroid Build Coastguard Worker data_type="uint64" 6534*61046927SAndroid Build Coastguard Worker units="pixels" 6535*61046927SAndroid Build Coastguard Worker semantic_type="event" 6536*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 6537*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6538*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 6539*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6540*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6541*61046927SAndroid Build Coastguard Worker /> 6542*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 6543*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 6544*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 6545*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 6546*61046927SAndroid Build Coastguard Worker data_type="uint64" 6547*61046927SAndroid Build Coastguard Worker units="pixels" 6548*61046927SAndroid Build Coastguard Worker semantic_type="event" 6549*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 6550*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6554*61046927SAndroid Build Coastguard Worker /> 6555*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 6556*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 6557*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 6558*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 6559*61046927SAndroid Build Coastguard Worker data_type="uint64" 6560*61046927SAndroid Build Coastguard Worker units="pixels" 6561*61046927SAndroid Build Coastguard Worker semantic_type="event" 6562*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 6563*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6564*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6565*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6566*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6567*61046927SAndroid Build Coastguard Worker /> 6568*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 6569*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 6570*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 6571*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 6572*61046927SAndroid Build Coastguard Worker data_type="uint64" 6573*61046927SAndroid Build Coastguard Worker units="pixels" 6574*61046927SAndroid Build Coastguard Worker semantic_type="event" 6575*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 6576*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6577*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6578*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6579*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6580*61046927SAndroid Build Coastguard Worker /> 6581*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 6582*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 6583*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 6584*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 6585*61046927SAndroid Build Coastguard Worker data_type="uint64" 6586*61046927SAndroid Build Coastguard Worker units="texels" 6587*61046927SAndroid Build Coastguard Worker semantic_type="event" 6588*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 6589*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 6590*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6591*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6592*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6593*61046927SAndroid Build Coastguard Worker /> 6594*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 6595*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 6596*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 6597*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 6598*61046927SAndroid Build Coastguard Worker data_type="uint64" 6599*61046927SAndroid Build Coastguard Worker units="texels" 6600*61046927SAndroid Build Coastguard Worker semantic_type="event" 6601*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 6602*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 6603*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 6604*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6605*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6606*61046927SAndroid Build Coastguard Worker /> 6607*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 6608*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 6609*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 6610*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 6611*61046927SAndroid Build Coastguard Worker data_type="uint64" 6612*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6613*61046927SAndroid Build Coastguard Worker units="bytes" 6614*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6615*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 6616*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 6617*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6618*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6619*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6620*61046927SAndroid Build Coastguard Worker /> 6621*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 6622*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 6623*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 6624*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 6625*61046927SAndroid Build Coastguard Worker data_type="uint64" 6626*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6627*61046927SAndroid Build Coastguard Worker units="bytes" 6628*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6629*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 6630*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 6631*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6632*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6633*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6634*61046927SAndroid Build Coastguard Worker /> 6635*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 6636*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 6637*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 6638*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 6639*61046927SAndroid Build Coastguard Worker data_type="uint64" 6640*61046927SAndroid Build Coastguard Worker units="messages" 6641*61046927SAndroid Build Coastguard Worker semantic_type="event" 6642*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 6643*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6644*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6645*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6646*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6647*61046927SAndroid Build Coastguard Worker /> 6648*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 6649*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 6650*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 6651*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 6652*61046927SAndroid Build Coastguard Worker data_type="uint64" 6653*61046927SAndroid Build Coastguard Worker units="messages" 6654*61046927SAndroid Build Coastguard Worker semantic_type="event" 6655*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 6656*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 6657*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6658*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 6659*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6660*61046927SAndroid Build Coastguard Worker /> 6661*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 6662*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 6663*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 6664*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 6665*61046927SAndroid Build Coastguard Worker data_type="uint64" 6666*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 6667*61046927SAndroid Build Coastguard Worker units="bytes" 6668*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 6669*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 6670*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 6671*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 6672*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6673*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6674*61046927SAndroid Build Coastguard Worker /> 6675*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 6676*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 6677*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 6678*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 6679*61046927SAndroid Build Coastguard Worker data_type="uint64" 6680*61046927SAndroid Build Coastguard Worker units="messages" 6681*61046927SAndroid Build Coastguard Worker semantic_type="event" 6682*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 6683*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 6684*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6685*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6686*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6687*61046927SAndroid Build Coastguard Worker /> 6688*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank2 Stalled" 6689*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank2Stalled" 6690*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank2_stalled" 6691*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank2 is stalled" 6692*61046927SAndroid Build Coastguard Worker data_type="float" 6693*61046927SAndroid Build Coastguard Worker max_equation="100" 6694*61046927SAndroid Build Coastguard Worker units="percent" 6695*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6696*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 6697*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6698*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6699*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6700*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6701*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6702*61046927SAndroid Build Coastguard Worker /> 6703*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank2 Active" 6704*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank2Active" 6705*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank2_active" 6706*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank2 is active" 6707*61046927SAndroid Build Coastguard Worker data_type="float" 6708*61046927SAndroid Build Coastguard Worker max_equation="100" 6709*61046927SAndroid Build Coastguard Worker units="percent" 6710*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6711*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 6712*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 6713*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6714*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6715*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6716*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6717*61046927SAndroid Build Coastguard Worker /> 6718*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 6719*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 6720*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 6721*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 6722*61046927SAndroid Build Coastguard Worker data_type="float" 6723*61046927SAndroid Build Coastguard Worker max_equation="100" 6724*61046927SAndroid Build Coastguard Worker units="percent" 6725*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6726*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 6727*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 6728*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 6729*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6730*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 6731*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6732*61046927SAndroid Build Coastguard Worker /> 6733*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 6734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 6735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 6736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x126C02E0" /> 6737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146C0001" /> 6738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A623400" /> 6739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x044E8000" /> 6740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064E8000" /> 6741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084E8000" /> 6742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4E8000" /> 6743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064F4000" /> 6744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C3324" /> 6745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C3422" /> 6746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C0000" /> 6747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6C0000" /> 6748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021BC000" /> 6749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041BC000" /> 6750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141C8000" /> 6751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161C8000" /> 6752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181C8000" /> 6753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C0800" /> 6754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x065B4000" /> 6755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5C1000" /> 6756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06614000" /> 6757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C620044" /> 6758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10620000" /> 6759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06620000" /> 6760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084C8000" /> 6761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C002A" /> 6762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 6763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 6764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 6765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F4000" /> 6766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0055" /> 6767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042C8000" /> 6768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C8000" /> 6769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C8000" /> 6770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 6771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2CC000" /> 6772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190F800" /> 6773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 6774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 6775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900000" /> 6776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 6777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900000" /> 6778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 6779*61046927SAndroid Build Coastguard Worker </register_config> 6780*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 6781*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 6782*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 6783*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 6784*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 6785*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 6786*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 6787*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 6788*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 6789*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00028002" /> 6790*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x000087FF" /> 6791*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00020002" /> 6792*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x00008FFF" /> 6793*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00008002" /> 6794*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000A7FF" /> 6795*61046927SAndroid Build Coastguard Worker </register_config> 6796*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 6797*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 6798*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 6799*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 6800*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 6801*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 6802*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 6803*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 6804*61046927SAndroid Build Coastguard Worker </register_config> 6805*61046927SAndroid Build Coastguard Worker </set> 6806*61046927SAndroid Build Coastguard Worker 6807*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_3" 6808*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 6809*61046927SAndroid Build Coastguard Worker symbol_name="L3_3" 6810*61046927SAndroid Build Coastguard Worker underscore_name="l3_3" 6811*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 6812*61046927SAndroid Build Coastguard Worker hw_config_guid="9e1229f8-d87f-4f44-b067-3544e17195aa" 6813*61046927SAndroid Build Coastguard Worker > 6814*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 6815*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 6816*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 6817*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 6818*61046927SAndroid Build Coastguard Worker data_type="uint64" 6819*61046927SAndroid Build Coastguard Worker units="ns" 6820*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6821*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 6822*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6823*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6824*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6825*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6826*61046927SAndroid Build Coastguard Worker /> 6827*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 6828*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 6829*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 6830*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 6831*61046927SAndroid Build Coastguard Worker data_type="uint64" 6832*61046927SAndroid Build Coastguard Worker units="cycles" 6833*61046927SAndroid Build Coastguard Worker semantic_type="event" 6834*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 6835*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6836*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 6837*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6838*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6839*61046927SAndroid Build Coastguard Worker /> 6840*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 6841*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 6842*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 6843*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 6844*61046927SAndroid Build Coastguard Worker data_type="uint64" 6845*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 6846*61046927SAndroid Build Coastguard Worker units="hz" 6847*61046927SAndroid Build Coastguard Worker semantic_type="event" 6848*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 6849*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6850*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6851*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6852*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6853*61046927SAndroid Build Coastguard Worker /> 6854*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 6855*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 6856*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 6857*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 6858*61046927SAndroid Build Coastguard Worker data_type="float" 6859*61046927SAndroid Build Coastguard Worker max_equation="100" 6860*61046927SAndroid Build Coastguard Worker units="percent" 6861*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6862*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 6863*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6864*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 6865*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6866*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6867*61046927SAndroid Build Coastguard Worker /> 6868*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 6869*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 6870*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 6871*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 6872*61046927SAndroid Build Coastguard Worker data_type="uint64" 6873*61046927SAndroid Build Coastguard Worker units="threads" 6874*61046927SAndroid Build Coastguard Worker semantic_type="event" 6875*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 6876*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6880*61046927SAndroid Build Coastguard Worker /> 6881*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 6882*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 6883*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 6884*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 6885*61046927SAndroid Build Coastguard Worker data_type="uint64" 6886*61046927SAndroid Build Coastguard Worker units="threads" 6887*61046927SAndroid Build Coastguard Worker semantic_type="event" 6888*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 6889*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 6890*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6891*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6892*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6893*61046927SAndroid Build Coastguard Worker /> 6894*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 6895*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 6896*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 6897*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 6898*61046927SAndroid Build Coastguard Worker data_type="uint64" 6899*61046927SAndroid Build Coastguard Worker units="threads" 6900*61046927SAndroid Build Coastguard Worker semantic_type="event" 6901*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 6902*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 6903*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6904*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6905*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6906*61046927SAndroid Build Coastguard Worker /> 6907*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 6908*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 6909*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 6910*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 6911*61046927SAndroid Build Coastguard Worker data_type="uint64" 6912*61046927SAndroid Build Coastguard Worker units="threads" 6913*61046927SAndroid Build Coastguard Worker semantic_type="event" 6914*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 6915*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 6916*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6917*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 6918*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6919*61046927SAndroid Build Coastguard Worker /> 6920*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 6921*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 6922*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 6923*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 6924*61046927SAndroid Build Coastguard Worker data_type="uint64" 6925*61046927SAndroid Build Coastguard Worker units="threads" 6926*61046927SAndroid Build Coastguard Worker semantic_type="event" 6927*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 6928*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 6929*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6930*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 6931*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6932*61046927SAndroid Build Coastguard Worker /> 6933*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 6934*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 6935*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 6936*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 6937*61046927SAndroid Build Coastguard Worker data_type="uint64" 6938*61046927SAndroid Build Coastguard Worker units="threads" 6939*61046927SAndroid Build Coastguard Worker semantic_type="event" 6940*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 6941*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 6942*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6943*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 6944*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6945*61046927SAndroid Build Coastguard Worker /> 6946*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 6947*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 6948*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 6949*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 6950*61046927SAndroid Build Coastguard Worker data_type="float" 6951*61046927SAndroid Build Coastguard Worker max_equation="100" 6952*61046927SAndroid Build Coastguard Worker units="percent" 6953*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6954*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6955*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6956*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6957*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6958*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6959*61046927SAndroid Build Coastguard Worker /> 6960*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 6961*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 6962*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 6963*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 6964*61046927SAndroid Build Coastguard Worker data_type="float" 6965*61046927SAndroid Build Coastguard Worker max_equation="100" 6966*61046927SAndroid Build Coastguard Worker units="percent" 6967*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6968*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6969*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6970*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6971*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6972*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6973*61046927SAndroid Build Coastguard Worker /> 6974*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 6975*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 6976*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 6977*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 6978*61046927SAndroid Build Coastguard Worker data_type="float" 6979*61046927SAndroid Build Coastguard Worker max_equation="100" 6980*61046927SAndroid Build Coastguard Worker units="percent" 6981*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6982*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6983*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 6984*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6985*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6986*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6987*61046927SAndroid Build Coastguard Worker /> 6988*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 6989*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 6990*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 6991*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 6992*61046927SAndroid Build Coastguard Worker data_type="float" 6993*61046927SAndroid Build Coastguard Worker max_equation="100" 6994*61046927SAndroid Build Coastguard Worker units="percent" 6995*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6996*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6997*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6998*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6999*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7000*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7001*61046927SAndroid Build Coastguard Worker /> 7002*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 7003*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 7004*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 7005*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 7006*61046927SAndroid Build Coastguard Worker data_type="float" 7007*61046927SAndroid Build Coastguard Worker max_equation="100" 7008*61046927SAndroid Build Coastguard Worker units="percent" 7009*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7010*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7011*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7012*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7013*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7014*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7015*61046927SAndroid Build Coastguard Worker /> 7016*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 7017*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 7018*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 7019*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 7020*61046927SAndroid Build Coastguard Worker data_type="float" 7021*61046927SAndroid Build Coastguard Worker max_equation="100" 7022*61046927SAndroid Build Coastguard Worker units="percent" 7023*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7024*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7025*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7026*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7027*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7028*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7029*61046927SAndroid Build Coastguard Worker /> 7030*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 7031*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 7032*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 7033*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 7034*61046927SAndroid Build Coastguard Worker data_type="float" 7035*61046927SAndroid Build Coastguard Worker max_equation="100" 7036*61046927SAndroid Build Coastguard Worker units="percent" 7037*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7038*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7039*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7040*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7041*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7042*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7043*61046927SAndroid Build Coastguard Worker /> 7044*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 7045*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 7046*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 7047*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 7048*61046927SAndroid Build Coastguard Worker data_type="float" 7049*61046927SAndroid Build Coastguard Worker max_equation="100" 7050*61046927SAndroid Build Coastguard Worker units="percent" 7051*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7052*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7053*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7054*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7055*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7056*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7057*61046927SAndroid Build Coastguard Worker /> 7058*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 7059*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 7060*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 7061*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 7062*61046927SAndroid Build Coastguard Worker data_type="float" 7063*61046927SAndroid Build Coastguard Worker max_equation="100" 7064*61046927SAndroid Build Coastguard Worker units="percent" 7065*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7066*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7067*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7068*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7069*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7070*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7071*61046927SAndroid Build Coastguard Worker /> 7072*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 7073*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 7074*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 7075*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 7076*61046927SAndroid Build Coastguard Worker data_type="float" 7077*61046927SAndroid Build Coastguard Worker max_equation="100" 7078*61046927SAndroid Build Coastguard Worker units="percent" 7079*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7080*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7081*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7082*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 7083*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7084*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7085*61046927SAndroid Build Coastguard Worker /> 7086*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 7087*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 7088*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 7089*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 7090*61046927SAndroid Build Coastguard Worker data_type="uint64" 7091*61046927SAndroid Build Coastguard Worker units="pixels" 7092*61046927SAndroid Build Coastguard Worker semantic_type="event" 7093*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 7094*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 7095*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7096*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7097*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7098*61046927SAndroid Build Coastguard Worker /> 7099*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 7100*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 7101*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 7102*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 7103*61046927SAndroid Build Coastguard Worker data_type="uint64" 7104*61046927SAndroid Build Coastguard Worker units="pixels" 7105*61046927SAndroid Build Coastguard Worker semantic_type="event" 7106*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 7107*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 7108*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7109*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7110*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7111*61046927SAndroid Build Coastguard Worker /> 7112*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 7113*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 7114*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 7115*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 7116*61046927SAndroid Build Coastguard Worker data_type="uint64" 7117*61046927SAndroid Build Coastguard Worker units="pixels" 7118*61046927SAndroid Build Coastguard Worker semantic_type="event" 7119*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 7120*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 7121*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7122*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7123*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7124*61046927SAndroid Build Coastguard Worker /> 7125*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 7126*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 7127*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 7128*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 7129*61046927SAndroid Build Coastguard Worker data_type="uint64" 7130*61046927SAndroid Build Coastguard Worker units="pixels" 7131*61046927SAndroid Build Coastguard Worker semantic_type="event" 7132*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 7133*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7134*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 7135*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7136*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7137*61046927SAndroid Build Coastguard Worker /> 7138*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 7139*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 7140*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 7141*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 7142*61046927SAndroid Build Coastguard Worker data_type="uint64" 7143*61046927SAndroid Build Coastguard Worker units="pixels" 7144*61046927SAndroid Build Coastguard Worker semantic_type="event" 7145*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 7146*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7147*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7148*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7149*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7150*61046927SAndroid Build Coastguard Worker /> 7151*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 7152*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 7153*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 7154*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 7155*61046927SAndroid Build Coastguard Worker data_type="uint64" 7156*61046927SAndroid Build Coastguard Worker units="pixels" 7157*61046927SAndroid Build Coastguard Worker semantic_type="event" 7158*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 7159*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7160*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7161*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7162*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7163*61046927SAndroid Build Coastguard Worker /> 7164*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 7165*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 7166*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 7167*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 7168*61046927SAndroid Build Coastguard Worker data_type="uint64" 7169*61046927SAndroid Build Coastguard Worker units="pixels" 7170*61046927SAndroid Build Coastguard Worker semantic_type="event" 7171*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 7172*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7173*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7174*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7175*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7176*61046927SAndroid Build Coastguard Worker /> 7177*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 7178*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 7179*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 7180*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 7181*61046927SAndroid Build Coastguard Worker data_type="uint64" 7182*61046927SAndroid Build Coastguard Worker units="texels" 7183*61046927SAndroid Build Coastguard Worker semantic_type="event" 7184*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 7185*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 7186*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7187*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7188*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7189*61046927SAndroid Build Coastguard Worker /> 7190*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 7191*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 7192*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 7193*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 7194*61046927SAndroid Build Coastguard Worker data_type="uint64" 7195*61046927SAndroid Build Coastguard Worker units="texels" 7196*61046927SAndroid Build Coastguard Worker semantic_type="event" 7197*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 7198*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 7199*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 7200*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7201*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7202*61046927SAndroid Build Coastguard Worker /> 7203*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 7204*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 7205*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 7206*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 7207*61046927SAndroid Build Coastguard Worker data_type="uint64" 7208*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7209*61046927SAndroid Build Coastguard Worker units="bytes" 7210*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7211*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 7212*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7213*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7214*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7215*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7216*61046927SAndroid Build Coastguard Worker /> 7217*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 7218*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 7219*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 7220*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 7221*61046927SAndroid Build Coastguard Worker data_type="uint64" 7222*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7223*61046927SAndroid Build Coastguard Worker units="bytes" 7224*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7225*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 7226*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7227*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7228*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7229*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7230*61046927SAndroid Build Coastguard Worker /> 7231*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 7232*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 7233*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 7234*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 7235*61046927SAndroid Build Coastguard Worker data_type="uint64" 7236*61046927SAndroid Build Coastguard Worker units="messages" 7237*61046927SAndroid Build Coastguard Worker semantic_type="event" 7238*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 7239*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7240*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7241*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7242*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7243*61046927SAndroid Build Coastguard Worker /> 7244*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 7245*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 7246*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 7247*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 7248*61046927SAndroid Build Coastguard Worker data_type="uint64" 7249*61046927SAndroid Build Coastguard Worker units="messages" 7250*61046927SAndroid Build Coastguard Worker semantic_type="event" 7251*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 7252*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 7253*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7254*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 7255*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7256*61046927SAndroid Build Coastguard Worker /> 7257*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 7258*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 7259*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 7260*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 7261*61046927SAndroid Build Coastguard Worker data_type="uint64" 7262*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7263*61046927SAndroid Build Coastguard Worker units="bytes" 7264*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7265*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 7266*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7267*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 7268*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7269*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7270*61046927SAndroid Build Coastguard Worker /> 7271*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 7272*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 7273*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 7274*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 7275*61046927SAndroid Build Coastguard Worker data_type="uint64" 7276*61046927SAndroid Build Coastguard Worker units="messages" 7277*61046927SAndroid Build Coastguard Worker semantic_type="event" 7278*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 7279*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 7280*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7281*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7282*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7283*61046927SAndroid Build Coastguard Worker /> 7284*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank3 Stalled" 7285*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank3Stalled" 7286*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank3_stalled" 7287*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank3 is stalled" 7288*61046927SAndroid Build Coastguard Worker data_type="float" 7289*61046927SAndroid Build Coastguard Worker max_equation="100" 7290*61046927SAndroid Build Coastguard Worker units="percent" 7291*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7292*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 7293*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7294*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 7295*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7296*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7297*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7298*61046927SAndroid Build Coastguard Worker /> 7299*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank3 Active" 7300*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank3Active" 7301*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank3_active" 7302*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank3 is active" 7303*61046927SAndroid Build Coastguard Worker data_type="float" 7304*61046927SAndroid Build Coastguard Worker max_equation="100" 7305*61046927SAndroid Build Coastguard Worker units="percent" 7306*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7307*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 7308*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7309*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 7310*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7311*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7312*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7313*61046927SAndroid Build Coastguard Worker /> 7314*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 7315*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 7316*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 7317*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 7318*61046927SAndroid Build Coastguard Worker data_type="float" 7319*61046927SAndroid Build Coastguard Worker max_equation="100" 7320*61046927SAndroid Build Coastguard Worker units="percent" 7321*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7322*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 7323*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 7324*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 7325*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7326*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 7327*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7328*61046927SAndroid Build Coastguard Worker /> 7329*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 7330*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 7331*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 7332*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x126C4E80" /> 7333*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146C0000" /> 7334*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A633400" /> 7335*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x044E8000" /> 7336*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064E8000" /> 7337*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084E8000" /> 7338*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4E8000" /> 7339*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4E8000" /> 7340*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C3321" /> 7341*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C342F" /> 7342*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106C0000" /> 7343*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6C2000" /> 7344*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021BC000" /> 7345*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041BC000" /> 7346*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x061B4000" /> 7347*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141C8000" /> 7348*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161C8000" /> 7349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181C8000" /> 7350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C1800" /> 7351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06604000" /> 7352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C630044" /> 7353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10630000" /> 7354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06630000" /> 7355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084C8000" /> 7356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C00AA" /> 7357*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 7358*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 7359*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 7360*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F4000" /> 7361*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0055" /> 7362*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042C8000" /> 7363*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C8000" /> 7364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C8000" /> 7365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 7366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C8000" /> 7367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190F800" /> 7368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 7369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 7370*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900842" /> 7371*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 7372*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900002" /> 7373*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 7374*61046927SAndroid Build Coastguard Worker </register_config> 7375*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 7376*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 7377*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 7378*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 7379*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 7380*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 7381*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 7382*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100070" /> 7383*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF1" /> 7384*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00028002" /> 7385*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x000087FF" /> 7386*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00020002" /> 7387*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x00008FFF" /> 7388*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00008002" /> 7389*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000A7FF" /> 7390*61046927SAndroid Build Coastguard Worker </register_config> 7391*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 7392*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 7393*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 7394*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 7395*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 7396*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 7397*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 7398*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 7399*61046927SAndroid Build Coastguard Worker </register_config> 7400*61046927SAndroid Build Coastguard Worker </set> 7401*61046927SAndroid Build Coastguard Worker 7402*61046927SAndroid Build Coastguard Worker <set name="Metric set RasterizerAndPixelBackend" 7403*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 7404*61046927SAndroid Build Coastguard Worker symbol_name="RasterizerAndPixelBackend" 7405*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer_and_pixel_backend" 7406*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 7407*61046927SAndroid Build Coastguard Worker hw_config_guid="3e91908a-1c70-4004-b2ab-a10ef14f24f9" 7408*61046927SAndroid Build Coastguard Worker > 7409*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 7410*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 7411*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 7412*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 7413*61046927SAndroid Build Coastguard Worker data_type="uint64" 7414*61046927SAndroid Build Coastguard Worker units="ns" 7415*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7416*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 7417*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7418*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7419*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7420*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7421*61046927SAndroid Build Coastguard Worker /> 7422*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 7423*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 7424*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 7425*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 7426*61046927SAndroid Build Coastguard Worker data_type="uint64" 7427*61046927SAndroid Build Coastguard Worker units="cycles" 7428*61046927SAndroid Build Coastguard Worker semantic_type="event" 7429*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 7430*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7431*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 7432*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7433*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7434*61046927SAndroid Build Coastguard Worker /> 7435*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 7436*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 7437*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 7438*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 7439*61046927SAndroid Build Coastguard Worker data_type="uint64" 7440*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 7441*61046927SAndroid Build Coastguard Worker units="hz" 7442*61046927SAndroid Build Coastguard Worker semantic_type="event" 7443*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 7444*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7445*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7446*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7447*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7448*61046927SAndroid Build Coastguard Worker /> 7449*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 7450*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 7451*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 7452*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 7453*61046927SAndroid Build Coastguard Worker data_type="float" 7454*61046927SAndroid Build Coastguard Worker max_equation="100" 7455*61046927SAndroid Build Coastguard Worker units="percent" 7456*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7457*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 7458*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7459*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 7460*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7461*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7462*61046927SAndroid Build Coastguard Worker /> 7463*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 7464*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 7465*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 7466*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 7467*61046927SAndroid Build Coastguard Worker data_type="uint64" 7468*61046927SAndroid Build Coastguard Worker units="threads" 7469*61046927SAndroid Build Coastguard Worker semantic_type="event" 7470*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 7471*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7472*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7473*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7474*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7475*61046927SAndroid Build Coastguard Worker /> 7476*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 7477*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 7478*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 7479*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 7480*61046927SAndroid Build Coastguard Worker data_type="uint64" 7481*61046927SAndroid Build Coastguard Worker units="threads" 7482*61046927SAndroid Build Coastguard Worker semantic_type="event" 7483*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 7484*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 7485*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7486*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7487*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7488*61046927SAndroid Build Coastguard Worker /> 7489*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 7490*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 7491*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 7492*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 7493*61046927SAndroid Build Coastguard Worker data_type="uint64" 7494*61046927SAndroid Build Coastguard Worker units="threads" 7495*61046927SAndroid Build Coastguard Worker semantic_type="event" 7496*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 7497*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 7498*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7499*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7500*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7501*61046927SAndroid Build Coastguard Worker /> 7502*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 7503*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 7504*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 7505*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 7506*61046927SAndroid Build Coastguard Worker data_type="uint64" 7507*61046927SAndroid Build Coastguard Worker units="threads" 7508*61046927SAndroid Build Coastguard Worker semantic_type="event" 7509*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 7510*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 7511*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7512*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 7513*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7514*61046927SAndroid Build Coastguard Worker /> 7515*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 7516*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 7517*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 7518*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 7519*61046927SAndroid Build Coastguard Worker data_type="uint64" 7520*61046927SAndroid Build Coastguard Worker units="threads" 7521*61046927SAndroid Build Coastguard Worker semantic_type="event" 7522*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 7523*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 7524*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7525*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7526*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7527*61046927SAndroid Build Coastguard Worker /> 7528*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 7529*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 7530*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 7531*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 7532*61046927SAndroid Build Coastguard Worker data_type="uint64" 7533*61046927SAndroid Build Coastguard Worker units="threads" 7534*61046927SAndroid Build Coastguard Worker semantic_type="event" 7535*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 7536*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 7537*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7538*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7539*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7540*61046927SAndroid Build Coastguard Worker /> 7541*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 7542*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 7543*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 7544*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 7545*61046927SAndroid Build Coastguard Worker data_type="float" 7546*61046927SAndroid Build Coastguard Worker max_equation="100" 7547*61046927SAndroid Build Coastguard Worker units="percent" 7548*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7549*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7550*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7554*61046927SAndroid Build Coastguard Worker /> 7555*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 7556*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 7557*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 7558*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 7559*61046927SAndroid Build Coastguard Worker data_type="float" 7560*61046927SAndroid Build Coastguard Worker max_equation="100" 7561*61046927SAndroid Build Coastguard Worker units="percent" 7562*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7563*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7564*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7565*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7566*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7567*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7568*61046927SAndroid Build Coastguard Worker /> 7569*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 7570*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 7571*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 7572*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 7573*61046927SAndroid Build Coastguard Worker data_type="float" 7574*61046927SAndroid Build Coastguard Worker max_equation="100" 7575*61046927SAndroid Build Coastguard Worker units="percent" 7576*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7577*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7578*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 7579*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7580*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7581*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7582*61046927SAndroid Build Coastguard Worker /> 7583*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 7584*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 7585*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 7586*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 7587*61046927SAndroid Build Coastguard Worker data_type="float" 7588*61046927SAndroid Build Coastguard Worker max_equation="100" 7589*61046927SAndroid Build Coastguard Worker units="percent" 7590*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7591*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7592*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7593*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7594*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7595*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7596*61046927SAndroid Build Coastguard Worker /> 7597*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 7598*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 7599*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 7600*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 7601*61046927SAndroid Build Coastguard Worker data_type="float" 7602*61046927SAndroid Build Coastguard Worker max_equation="100" 7603*61046927SAndroid Build Coastguard Worker units="percent" 7604*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7605*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7606*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7607*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7608*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7609*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7610*61046927SAndroid Build Coastguard Worker /> 7611*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 7612*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 7613*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 7614*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 7615*61046927SAndroid Build Coastguard Worker data_type="float" 7616*61046927SAndroid Build Coastguard Worker max_equation="100" 7617*61046927SAndroid Build Coastguard Worker units="percent" 7618*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7619*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7620*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7621*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7622*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7623*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7624*61046927SAndroid Build Coastguard Worker /> 7625*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 7626*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 7627*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 7628*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 7629*61046927SAndroid Build Coastguard Worker data_type="float" 7630*61046927SAndroid Build Coastguard Worker max_equation="100" 7631*61046927SAndroid Build Coastguard Worker units="percent" 7632*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7633*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7634*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7635*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7636*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7637*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7638*61046927SAndroid Build Coastguard Worker /> 7639*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 7640*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 7641*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 7642*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 7643*61046927SAndroid Build Coastguard Worker data_type="float" 7644*61046927SAndroid Build Coastguard Worker max_equation="100" 7645*61046927SAndroid Build Coastguard Worker units="percent" 7646*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7647*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7648*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7649*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7650*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7651*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7652*61046927SAndroid Build Coastguard Worker /> 7653*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 7654*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 7655*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 7656*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 7657*61046927SAndroid Build Coastguard Worker data_type="float" 7658*61046927SAndroid Build Coastguard Worker max_equation="100" 7659*61046927SAndroid Build Coastguard Worker units="percent" 7660*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7661*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7662*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7663*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7664*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7665*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7666*61046927SAndroid Build Coastguard Worker /> 7667*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 7668*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 7669*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 7670*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 7671*61046927SAndroid Build Coastguard Worker data_type="float" 7672*61046927SAndroid Build Coastguard Worker max_equation="100" 7673*61046927SAndroid Build Coastguard Worker units="percent" 7674*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7675*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7676*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7677*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 7678*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7679*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7680*61046927SAndroid Build Coastguard Worker /> 7681*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 7682*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 7683*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 7684*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 7685*61046927SAndroid Build Coastguard Worker data_type="uint64" 7686*61046927SAndroid Build Coastguard Worker units="pixels" 7687*61046927SAndroid Build Coastguard Worker semantic_type="event" 7688*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 7689*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 7690*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7691*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7692*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7693*61046927SAndroid Build Coastguard Worker /> 7694*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 7695*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 7696*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 7697*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 7698*61046927SAndroid Build Coastguard Worker data_type="uint64" 7699*61046927SAndroid Build Coastguard Worker units="pixels" 7700*61046927SAndroid Build Coastguard Worker semantic_type="event" 7701*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 7702*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 7703*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7704*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7705*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7706*61046927SAndroid Build Coastguard Worker /> 7707*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 7708*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 7709*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 7710*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 7711*61046927SAndroid Build Coastguard Worker data_type="uint64" 7712*61046927SAndroid Build Coastguard Worker units="pixels" 7713*61046927SAndroid Build Coastguard Worker semantic_type="event" 7714*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 7715*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 7716*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7717*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7718*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7719*61046927SAndroid Build Coastguard Worker /> 7720*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 7721*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 7722*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 7723*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 7724*61046927SAndroid Build Coastguard Worker data_type="uint64" 7725*61046927SAndroid Build Coastguard Worker units="pixels" 7726*61046927SAndroid Build Coastguard Worker semantic_type="event" 7727*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 7728*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7729*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 7730*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7731*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7732*61046927SAndroid Build Coastguard Worker /> 7733*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 7734*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 7735*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 7736*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 7737*61046927SAndroid Build Coastguard Worker data_type="uint64" 7738*61046927SAndroid Build Coastguard Worker units="pixels" 7739*61046927SAndroid Build Coastguard Worker semantic_type="event" 7740*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 7741*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7742*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7743*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7744*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7745*61046927SAndroid Build Coastguard Worker /> 7746*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 7747*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 7748*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 7749*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 7750*61046927SAndroid Build Coastguard Worker data_type="uint64" 7751*61046927SAndroid Build Coastguard Worker units="pixels" 7752*61046927SAndroid Build Coastguard Worker semantic_type="event" 7753*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 7754*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7755*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7756*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7757*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7758*61046927SAndroid Build Coastguard Worker /> 7759*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 7760*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 7761*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 7762*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 7763*61046927SAndroid Build Coastguard Worker data_type="uint64" 7764*61046927SAndroid Build Coastguard Worker units="pixels" 7765*61046927SAndroid Build Coastguard Worker semantic_type="event" 7766*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 7767*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7768*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7769*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 7770*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7771*61046927SAndroid Build Coastguard Worker /> 7772*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 7773*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 7774*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 7775*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 7776*61046927SAndroid Build Coastguard Worker data_type="uint64" 7777*61046927SAndroid Build Coastguard Worker units="texels" 7778*61046927SAndroid Build Coastguard Worker semantic_type="event" 7779*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 7780*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 7781*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7782*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7783*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7784*61046927SAndroid Build Coastguard Worker /> 7785*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 7786*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 7787*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 7788*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 7789*61046927SAndroid Build Coastguard Worker data_type="uint64" 7790*61046927SAndroid Build Coastguard Worker units="texels" 7791*61046927SAndroid Build Coastguard Worker semantic_type="event" 7792*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 7793*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 7794*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 7795*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7796*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7797*61046927SAndroid Build Coastguard Worker /> 7798*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 7799*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 7800*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 7801*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 7802*61046927SAndroid Build Coastguard Worker data_type="uint64" 7803*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7804*61046927SAndroid Build Coastguard Worker units="bytes" 7805*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7806*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 7807*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7808*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7809*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7810*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7811*61046927SAndroid Build Coastguard Worker /> 7812*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 7813*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 7814*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 7815*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 7816*61046927SAndroid Build Coastguard Worker data_type="uint64" 7817*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7818*61046927SAndroid Build Coastguard Worker units="bytes" 7819*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7820*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 7821*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7822*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7823*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7824*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7825*61046927SAndroid Build Coastguard Worker /> 7826*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 7827*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 7828*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 7829*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 7830*61046927SAndroid Build Coastguard Worker data_type="uint64" 7831*61046927SAndroid Build Coastguard Worker units="messages" 7832*61046927SAndroid Build Coastguard Worker semantic_type="event" 7833*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 7834*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7835*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7836*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7837*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7838*61046927SAndroid Build Coastguard Worker /> 7839*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 7840*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 7841*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 7842*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 7843*61046927SAndroid Build Coastguard Worker data_type="uint64" 7844*61046927SAndroid Build Coastguard Worker units="messages" 7845*61046927SAndroid Build Coastguard Worker semantic_type="event" 7846*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 7847*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 7848*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7849*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 7850*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7851*61046927SAndroid Build Coastguard Worker /> 7852*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 7853*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 7854*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 7855*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 7856*61046927SAndroid Build Coastguard Worker data_type="uint64" 7857*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7858*61046927SAndroid Build Coastguard Worker units="bytes" 7859*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7860*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 7861*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7862*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 7863*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 7864*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7865*61046927SAndroid Build Coastguard Worker /> 7866*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 7867*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 7868*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 7869*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 7870*61046927SAndroid Build Coastguard Worker data_type="uint64" 7871*61046927SAndroid Build Coastguard Worker units="messages" 7872*61046927SAndroid Build Coastguard Worker semantic_type="event" 7873*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 7874*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 7875*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7876*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7877*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7878*61046927SAndroid Build Coastguard Worker /> 7879*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Post-EarlyZ Pixel Data Ready" 7880*61046927SAndroid Build Coastguard Worker symbol_name="PixelData0Ready" 7881*61046927SAndroid Build Coastguard Worker underscore_name="pixel_data0_ready" 7882*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied)" 7883*61046927SAndroid Build Coastguard Worker data_type="float" 7884*61046927SAndroid Build Coastguard Worker max_equation="100" 7885*61046927SAndroid Build Coastguard Worker units="percent" 7886*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7887*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 7888*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7889*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer/Early Depth Test" 7890*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7891*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7892*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7893*61046927SAndroid Build Coastguard Worker /> 7894*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Rasterizer Input Available" 7895*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer0InputAvailable" 7896*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer0_input_available" 7897*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 rasterizer input is available" 7898*61046927SAndroid Build Coastguard Worker data_type="float" 7899*61046927SAndroid Build Coastguard Worker max_equation="100" 7900*61046927SAndroid Build Coastguard Worker units="percent" 7901*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7902*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 7903*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7904*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 7905*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7906*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7907*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7908*61046927SAndroid Build Coastguard Worker /> 7909*61046927SAndroid Build Coastguard Worker <counter name="Slice0 PS Output Available" 7910*61046927SAndroid Build Coastguard Worker symbol_name="PSOutput0Available" 7911*61046927SAndroid Build Coastguard Worker underscore_name="ps_output0_available" 7912*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 PS output is available" 7913*61046927SAndroid Build Coastguard Worker data_type="float" 7914*61046927SAndroid Build Coastguard Worker max_equation="100" 7915*61046927SAndroid Build Coastguard Worker units="percent" 7916*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7917*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 7918*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7919*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 7920*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7921*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7922*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7923*61046927SAndroid Build Coastguard Worker /> 7924*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pixel Values Ready" 7925*61046927SAndroid Build Coastguard Worker symbol_name="PixelValues0Ready" 7926*61046927SAndroid Build Coastguard Worker underscore_name="pixel_values0_ready" 7927*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pixel values are ready" 7928*61046927SAndroid Build Coastguard Worker data_type="float" 7929*61046927SAndroid Build Coastguard Worker max_equation="100" 7930*61046927SAndroid Build Coastguard Worker units="percent" 7931*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7932*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 7933*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7934*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 7935*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7936*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7937*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7938*61046927SAndroid Build Coastguard Worker /> 7939*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Rasterizer Output Ready" 7940*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer0OutputReady" 7941*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer0_output_ready" 7942*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 rasterizer output is ready" 7943*61046927SAndroid Build Coastguard Worker data_type="float" 7944*61046927SAndroid Build Coastguard Worker max_equation="100" 7945*61046927SAndroid Build Coastguard Worker units="percent" 7946*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7947*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 7948*61046927SAndroid Build Coastguard Worker availability="$SliceMask 0x1 AND" 7949*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 7950*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7951*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7952*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7953*61046927SAndroid Build Coastguard Worker /> 7954*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 7955*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 7956*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 7957*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 7958*61046927SAndroid Build Coastguard Worker data_type="float" 7959*61046927SAndroid Build Coastguard Worker max_equation="100" 7960*61046927SAndroid Build Coastguard Worker units="percent" 7961*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7962*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 7963*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 7964*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 7965*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7966*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 7967*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7968*61046927SAndroid Build Coastguard Worker /> 7969*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 7970*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 7971*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 7972*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102F3800" /> 7973*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x144D0500" /> 7974*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x120D03C0" /> 7975*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x140D03CF" /> 7976*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F0004" /> 7977*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4E4000" /> 7978*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042F0480" /> 7979*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082F0000" /> 7980*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F0000" /> 7981*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C0090" /> 7982*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x064D0027" /> 7983*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004D0000" /> 7984*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D0D40" /> 7985*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020D803F" /> 7986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040D8023" /> 7987*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100D0000" /> 7988*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 7989*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020F0010" /> 7990*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000F0000" /> 7991*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0050" /> 7992*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 7993*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C8000" /> 7994*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190FC00" /> 7995*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 7996*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 7997*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41901400" /> 7998*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43901485" /> 7999*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 8000*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900001" /> 8001*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 8002*61046927SAndroid Build Coastguard Worker </register_config> 8003*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 8004*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 8005*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 8006*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 8007*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x30800000" /> 8008*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 8009*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 8010*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 8011*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000EFFF" /> 8012*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00006000" /> 8013*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000F3FF" /> 8014*61046927SAndroid Build Coastguard Worker </register_config> 8015*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 8016*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 8017*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 8018*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 8019*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 8020*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 8021*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 8022*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 8023*61046927SAndroid Build Coastguard Worker </register_config> 8024*61046927SAndroid Build Coastguard Worker </set> 8025*61046927SAndroid Build Coastguard Worker 8026*61046927SAndroid Build Coastguard Worker <set name="Metric set Sampler" 8027*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 8028*61046927SAndroid Build Coastguard Worker symbol_name="Sampler" 8029*61046927SAndroid Build Coastguard Worker underscore_name="sampler" 8030*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8031*61046927SAndroid Build Coastguard Worker hw_config_guid="9a6ba957-7955-4a09-a8ce-083030ba3c1f" 8032*61046927SAndroid Build Coastguard Worker > 8033*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 8034*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 8035*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 8036*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 8037*61046927SAndroid Build Coastguard Worker data_type="uint64" 8038*61046927SAndroid Build Coastguard Worker units="ns" 8039*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8040*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 8041*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8042*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8043*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8044*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8045*61046927SAndroid Build Coastguard Worker /> 8046*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 8047*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 8048*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 8049*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 8050*61046927SAndroid Build Coastguard Worker data_type="uint64" 8051*61046927SAndroid Build Coastguard Worker units="cycles" 8052*61046927SAndroid Build Coastguard Worker semantic_type="event" 8053*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 8054*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8055*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 8056*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8057*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8058*61046927SAndroid Build Coastguard Worker /> 8059*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 8060*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 8061*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 8062*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 8063*61046927SAndroid Build Coastguard Worker data_type="uint64" 8064*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 8065*61046927SAndroid Build Coastguard Worker units="hz" 8066*61046927SAndroid Build Coastguard Worker semantic_type="event" 8067*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 8068*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8069*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8070*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8071*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8072*61046927SAndroid Build Coastguard Worker /> 8073*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 8074*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 8075*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 8076*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 8077*61046927SAndroid Build Coastguard Worker data_type="float" 8078*61046927SAndroid Build Coastguard Worker max_equation="100" 8079*61046927SAndroid Build Coastguard Worker units="percent" 8080*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8081*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 8082*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8083*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 8084*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8085*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8086*61046927SAndroid Build Coastguard Worker /> 8087*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 8088*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 8089*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 8090*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 8091*61046927SAndroid Build Coastguard Worker data_type="uint64" 8092*61046927SAndroid Build Coastguard Worker units="threads" 8093*61046927SAndroid Build Coastguard Worker semantic_type="event" 8094*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 8095*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8096*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8097*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8098*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8099*61046927SAndroid Build Coastguard Worker /> 8100*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 8101*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 8102*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 8103*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 8104*61046927SAndroid Build Coastguard Worker data_type="uint64" 8105*61046927SAndroid Build Coastguard Worker units="threads" 8106*61046927SAndroid Build Coastguard Worker semantic_type="event" 8107*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 8108*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 8109*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8110*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8111*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8112*61046927SAndroid Build Coastguard Worker /> 8113*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 8114*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 8115*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 8116*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 8117*61046927SAndroid Build Coastguard Worker data_type="uint64" 8118*61046927SAndroid Build Coastguard Worker units="threads" 8119*61046927SAndroid Build Coastguard Worker semantic_type="event" 8120*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 8121*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 8122*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8123*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8124*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8125*61046927SAndroid Build Coastguard Worker /> 8126*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 8127*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 8128*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 8129*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 8130*61046927SAndroid Build Coastguard Worker data_type="uint64" 8131*61046927SAndroid Build Coastguard Worker units="threads" 8132*61046927SAndroid Build Coastguard Worker semantic_type="event" 8133*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 8134*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 8135*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8136*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8137*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8138*61046927SAndroid Build Coastguard Worker /> 8139*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 8140*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 8141*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 8142*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 8143*61046927SAndroid Build Coastguard Worker data_type="uint64" 8144*61046927SAndroid Build Coastguard Worker units="threads" 8145*61046927SAndroid Build Coastguard Worker semantic_type="event" 8146*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 8147*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 8148*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8149*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8150*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8151*61046927SAndroid Build Coastguard Worker /> 8152*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 8153*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 8154*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 8155*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 8156*61046927SAndroid Build Coastguard Worker data_type="uint64" 8157*61046927SAndroid Build Coastguard Worker units="threads" 8158*61046927SAndroid Build Coastguard Worker semantic_type="event" 8159*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 8160*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 8161*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8162*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8163*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8164*61046927SAndroid Build Coastguard Worker /> 8165*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 8166*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 8167*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 8168*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 8169*61046927SAndroid Build Coastguard Worker data_type="float" 8170*61046927SAndroid Build Coastguard Worker max_equation="100" 8171*61046927SAndroid Build Coastguard Worker units="percent" 8172*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8173*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8174*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8175*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8176*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8177*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8178*61046927SAndroid Build Coastguard Worker /> 8179*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 8180*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 8181*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 8182*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 8183*61046927SAndroid Build Coastguard Worker data_type="float" 8184*61046927SAndroid Build Coastguard Worker max_equation="100" 8185*61046927SAndroid Build Coastguard Worker units="percent" 8186*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8187*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8188*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8189*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8190*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8191*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8192*61046927SAndroid Build Coastguard Worker /> 8193*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 8194*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 8195*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 8196*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 8197*61046927SAndroid Build Coastguard Worker data_type="float" 8198*61046927SAndroid Build Coastguard Worker max_equation="100" 8199*61046927SAndroid Build Coastguard Worker units="percent" 8200*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8201*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8202*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 8203*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8204*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8205*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8206*61046927SAndroid Build Coastguard Worker /> 8207*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 8208*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 8209*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 8210*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 8211*61046927SAndroid Build Coastguard Worker data_type="float" 8212*61046927SAndroid Build Coastguard Worker max_equation="100" 8213*61046927SAndroid Build Coastguard Worker units="percent" 8214*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8215*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8216*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8217*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8218*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8219*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8220*61046927SAndroid Build Coastguard Worker /> 8221*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 8222*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 8223*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 8224*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 8225*61046927SAndroid Build Coastguard Worker data_type="float" 8226*61046927SAndroid Build Coastguard Worker max_equation="100" 8227*61046927SAndroid Build Coastguard Worker units="percent" 8228*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8229*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8230*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8231*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8232*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8233*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8234*61046927SAndroid Build Coastguard Worker /> 8235*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 8236*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 8237*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 8238*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 8239*61046927SAndroid Build Coastguard Worker data_type="float" 8240*61046927SAndroid Build Coastguard Worker max_equation="100" 8241*61046927SAndroid Build Coastguard Worker units="percent" 8242*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8243*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8244*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8245*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8246*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8247*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8248*61046927SAndroid Build Coastguard Worker /> 8249*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 8250*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 8251*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 8252*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 8253*61046927SAndroid Build Coastguard Worker data_type="float" 8254*61046927SAndroid Build Coastguard Worker max_equation="100" 8255*61046927SAndroid Build Coastguard Worker units="percent" 8256*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8257*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8258*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8259*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8260*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8261*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8262*61046927SAndroid Build Coastguard Worker /> 8263*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 8264*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 8265*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 8266*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 8267*61046927SAndroid Build Coastguard Worker data_type="float" 8268*61046927SAndroid Build Coastguard Worker max_equation="100" 8269*61046927SAndroid Build Coastguard Worker units="percent" 8270*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8271*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8272*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8273*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8274*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8275*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8276*61046927SAndroid Build Coastguard Worker /> 8277*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 8278*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 8279*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 8280*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 8281*61046927SAndroid Build Coastguard Worker data_type="float" 8282*61046927SAndroid Build Coastguard Worker max_equation="100" 8283*61046927SAndroid Build Coastguard Worker units="percent" 8284*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8285*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8286*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8287*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8289*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8290*61046927SAndroid Build Coastguard Worker /> 8291*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 8292*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 8293*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 8294*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 8295*61046927SAndroid Build Coastguard Worker data_type="float" 8296*61046927SAndroid Build Coastguard Worker max_equation="100" 8297*61046927SAndroid Build Coastguard Worker units="percent" 8298*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8299*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8300*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8301*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 8302*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8303*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8304*61046927SAndroid Build Coastguard Worker /> 8305*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 8306*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 8307*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 8308*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 8309*61046927SAndroid Build Coastguard Worker data_type="uint64" 8310*61046927SAndroid Build Coastguard Worker units="pixels" 8311*61046927SAndroid Build Coastguard Worker semantic_type="event" 8312*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 8313*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 8314*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8315*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8316*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8317*61046927SAndroid Build Coastguard Worker /> 8318*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 8319*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 8320*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 8321*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 8322*61046927SAndroid Build Coastguard Worker data_type="uint64" 8323*61046927SAndroid Build Coastguard Worker units="pixels" 8324*61046927SAndroid Build Coastguard Worker semantic_type="event" 8325*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 8326*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 8327*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8328*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8329*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8330*61046927SAndroid Build Coastguard Worker /> 8331*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 8332*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 8333*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 8334*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 8335*61046927SAndroid Build Coastguard Worker data_type="uint64" 8336*61046927SAndroid Build Coastguard Worker units="pixels" 8337*61046927SAndroid Build Coastguard Worker semantic_type="event" 8338*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 8339*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 8340*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8341*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8342*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8343*61046927SAndroid Build Coastguard Worker /> 8344*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 8345*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 8346*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 8347*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 8348*61046927SAndroid Build Coastguard Worker data_type="uint64" 8349*61046927SAndroid Build Coastguard Worker units="pixels" 8350*61046927SAndroid Build Coastguard Worker semantic_type="event" 8351*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 8352*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8353*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 8354*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8355*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8356*61046927SAndroid Build Coastguard Worker /> 8357*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 8358*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 8359*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 8360*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 8361*61046927SAndroid Build Coastguard Worker data_type="uint64" 8362*61046927SAndroid Build Coastguard Worker units="pixels" 8363*61046927SAndroid Build Coastguard Worker semantic_type="event" 8364*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 8365*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8366*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8367*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8368*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8369*61046927SAndroid Build Coastguard Worker /> 8370*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 8371*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 8372*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 8373*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 8374*61046927SAndroid Build Coastguard Worker data_type="uint64" 8375*61046927SAndroid Build Coastguard Worker units="pixels" 8376*61046927SAndroid Build Coastguard Worker semantic_type="event" 8377*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 8378*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8379*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8380*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8381*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8382*61046927SAndroid Build Coastguard Worker /> 8383*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 8384*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 8385*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 8386*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 8387*61046927SAndroid Build Coastguard Worker data_type="uint64" 8388*61046927SAndroid Build Coastguard Worker units="pixels" 8389*61046927SAndroid Build Coastguard Worker semantic_type="event" 8390*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 8391*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8392*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8393*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8394*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8395*61046927SAndroid Build Coastguard Worker /> 8396*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 8397*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 8398*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 8399*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 8400*61046927SAndroid Build Coastguard Worker data_type="uint64" 8401*61046927SAndroid Build Coastguard Worker units="texels" 8402*61046927SAndroid Build Coastguard Worker semantic_type="event" 8403*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 8404*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 8405*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8406*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8407*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8408*61046927SAndroid Build Coastguard Worker /> 8409*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 8410*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 8411*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 8412*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 8413*61046927SAndroid Build Coastguard Worker data_type="uint64" 8414*61046927SAndroid Build Coastguard Worker units="texels" 8415*61046927SAndroid Build Coastguard Worker semantic_type="event" 8416*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 8417*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 8418*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 8419*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8420*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8421*61046927SAndroid Build Coastguard Worker /> 8422*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 8423*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 8424*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 8425*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 8426*61046927SAndroid Build Coastguard Worker data_type="uint64" 8427*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8428*61046927SAndroid Build Coastguard Worker units="bytes" 8429*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8430*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 8431*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 8432*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8433*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8434*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8435*61046927SAndroid Build Coastguard Worker /> 8436*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 8437*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 8438*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 8439*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 8440*61046927SAndroid Build Coastguard Worker data_type="uint64" 8441*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8442*61046927SAndroid Build Coastguard Worker units="bytes" 8443*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8444*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 8445*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 8446*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8447*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8448*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8449*61046927SAndroid Build Coastguard Worker /> 8450*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 8451*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 8452*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 8453*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 8454*61046927SAndroid Build Coastguard Worker data_type="uint64" 8455*61046927SAndroid Build Coastguard Worker units="messages" 8456*61046927SAndroid Build Coastguard Worker semantic_type="event" 8457*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 8458*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 8459*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8460*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8461*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8462*61046927SAndroid Build Coastguard Worker /> 8463*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 8464*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 8465*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 8466*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 8467*61046927SAndroid Build Coastguard Worker data_type="uint64" 8468*61046927SAndroid Build Coastguard Worker units="messages" 8469*61046927SAndroid Build Coastguard Worker semantic_type="event" 8470*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 8471*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 8472*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8473*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8474*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8475*61046927SAndroid Build Coastguard Worker /> 8476*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 8477*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 8478*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 8479*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 8480*61046927SAndroid Build Coastguard Worker data_type="uint64" 8481*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8482*61046927SAndroid Build Coastguard Worker units="bytes" 8483*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8484*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 8485*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 8486*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 8487*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8488*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8489*61046927SAndroid Build Coastguard Worker /> 8490*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 8491*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 8492*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 8493*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 8494*61046927SAndroid Build Coastguard Worker data_type="uint64" 8495*61046927SAndroid Build Coastguard Worker units="messages" 8496*61046927SAndroid Build Coastguard Worker semantic_type="event" 8497*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 8498*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 8499*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8500*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8501*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8502*61046927SAndroid Build Coastguard Worker /> 8503*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice1 Input Available" 8504*61046927SAndroid Build Coastguard Worker symbol_name="Sampler01InputAvailable" 8505*61046927SAndroid Build Coastguard Worker underscore_name="sampler01_input_available" 8506*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice1 sampler input is available" 8507*61046927SAndroid Build Coastguard Worker data_type="float" 8508*61046927SAndroid Build Coastguard Worker max_equation="100" 8509*61046927SAndroid Build Coastguard Worker units="percent" 8510*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8511*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 8512*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 8513*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8514*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8515*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8516*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8517*61046927SAndroid Build Coastguard Worker /> 8518*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice2 Input Available" 8519*61046927SAndroid Build Coastguard Worker symbol_name="Sampler02InputAvailable" 8520*61046927SAndroid Build Coastguard Worker underscore_name="sampler02_input_available" 8521*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice2 sampler input is available" 8522*61046927SAndroid Build Coastguard Worker data_type="float" 8523*61046927SAndroid Build Coastguard Worker max_equation="100" 8524*61046927SAndroid Build Coastguard Worker units="percent" 8525*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8526*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 8527*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 8528*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8529*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8530*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8531*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8532*61046927SAndroid Build Coastguard Worker /> 8533*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice0 Input Available" 8534*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00InputAvailable" 8535*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_input_available" 8536*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice0 sampler input is available" 8537*61046927SAndroid Build Coastguard Worker data_type="float" 8538*61046927SAndroid Build Coastguard Worker max_equation="100" 8539*61046927SAndroid Build Coastguard Worker units="percent" 8540*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8541*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 8542*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 8543*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8544*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8545*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8546*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8547*61046927SAndroid Build Coastguard Worker /> 8548*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice2 Sampler Output Ready" 8549*61046927SAndroid Build Coastguard Worker symbol_name="Sampler02OutputReady" 8550*61046927SAndroid Build Coastguard Worker underscore_name="sampler02_output_ready" 8551*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice2 sampler output is ready" 8552*61046927SAndroid Build Coastguard Worker data_type="float" 8553*61046927SAndroid Build Coastguard Worker max_equation="100" 8554*61046927SAndroid Build Coastguard Worker units="percent" 8555*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8556*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 8557*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 8558*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8559*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8560*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8561*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8562*61046927SAndroid Build Coastguard Worker /> 8563*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice0 Sampler Output Ready" 8564*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00OutputReady" 8565*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_output_ready" 8566*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice0 sampler output is ready" 8567*61046927SAndroid Build Coastguard Worker data_type="float" 8568*61046927SAndroid Build Coastguard Worker max_equation="100" 8569*61046927SAndroid Build Coastguard Worker units="percent" 8570*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8571*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 8572*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 8573*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8574*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8575*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8576*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8577*61046927SAndroid Build Coastguard Worker /> 8578*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice1 Sampler Output Ready" 8579*61046927SAndroid Build Coastguard Worker symbol_name="Sampler01OutputReady" 8580*61046927SAndroid Build Coastguard Worker underscore_name="sampler01_output_ready" 8581*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice1 sampler output is ready" 8582*61046927SAndroid Build Coastguard Worker data_type="float" 8583*61046927SAndroid Build Coastguard Worker max_equation="100" 8584*61046927SAndroid Build Coastguard Worker units="percent" 8585*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8586*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 8587*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 8588*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8589*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8590*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8591*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8592*61046927SAndroid Build Coastguard Worker /> 8593*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 8594*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 8595*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 8596*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 8597*61046927SAndroid Build Coastguard Worker data_type="float" 8598*61046927SAndroid Build Coastguard Worker max_equation="100" 8599*61046927SAndroid Build Coastguard Worker units="percent" 8600*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8601*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 8602*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 8603*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 8604*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8605*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 8606*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8607*61046927SAndroid Build Coastguard Worker /> 8608*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 8609*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 8610*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 8611*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14152C00" /> 8612*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16150005" /> 8613*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121600A0" /> 8614*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14352C00" /> 8615*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16350005" /> 8616*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x123600A0" /> 8617*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14552C00" /> 8618*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16550005" /> 8619*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125600A0" /> 8620*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062F6000" /> 8621*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F2000" /> 8622*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C4C0050" /> 8623*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C0010" /> 8624*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0D8000" /> 8625*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0DA000" /> 8626*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D8000" /> 8627*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 8628*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 8629*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 8630*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0350" /> 8631*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0FB000" /> 8632*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F00DA" /> 8633*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C0028" /> 8634*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 8635*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022DC000" /> 8636*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042D4000" /> 8637*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C138000" /> 8638*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E132000" /> 8639*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0413C000" /> 8640*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C140018" /> 8641*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C157000" /> 8642*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E150078" /> 8643*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150000" /> 8644*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04162180" /> 8645*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02160000" /> 8646*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04174000" /> 8647*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0233A000" /> 8648*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04333000" /> 8649*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14348000" /> 8650*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16348000" /> 8651*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02357870" /> 8652*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10350000" /> 8653*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04360043" /> 8654*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02360000" /> 8655*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04371000" /> 8656*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E538000" /> 8657*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00538000" /> 8658*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06533000" /> 8659*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C540020" /> 8660*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12548000" /> 8661*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E557000" /> 8662*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00557800" /> 8663*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10550000" /> 8664*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06560043" /> 8665*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02560000" /> 8666*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06571000" /> 8667*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190FF80" /> 8668*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 8669*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900000" /> 8670*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 8671*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 8672*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900060" /> 8673*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 8674*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 8675*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900C00" /> 8676*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900842" /> 8677*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 8678*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900060" /> 8679*61046927SAndroid Build Coastguard Worker </register_config> 8680*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 8681*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 8682*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 8683*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 8684*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x70800000" /> 8685*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 8686*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 8687*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0000C000" /> 8688*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000E7FF" /> 8689*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00003000" /> 8690*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000F9FF" /> 8691*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000C00" /> 8692*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FE7F" /> 8693*61046927SAndroid Build Coastguard Worker </register_config> 8694*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 8695*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 8696*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 8697*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 8698*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 8699*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 8700*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 8701*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 8702*61046927SAndroid Build Coastguard Worker </register_config> 8703*61046927SAndroid Build Coastguard Worker </set> 8704*61046927SAndroid Build Coastguard Worker 8705*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_1" 8706*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 8707*61046927SAndroid Build Coastguard Worker symbol_name="TDL_1" 8708*61046927SAndroid Build Coastguard Worker underscore_name="tdl_1" 8709*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8710*61046927SAndroid Build Coastguard Worker hw_config_guid="c54e7ca3-c60c-4396-ac3d-f9899c9a6ee4" 8711*61046927SAndroid Build Coastguard Worker > 8712*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 8713*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 8714*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 8715*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 8716*61046927SAndroid Build Coastguard Worker data_type="uint64" 8717*61046927SAndroid Build Coastguard Worker units="ns" 8718*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8719*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 8720*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8721*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8722*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8723*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8724*61046927SAndroid Build Coastguard Worker /> 8725*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 8726*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 8727*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 8728*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 8729*61046927SAndroid Build Coastguard Worker data_type="uint64" 8730*61046927SAndroid Build Coastguard Worker units="cycles" 8731*61046927SAndroid Build Coastguard Worker semantic_type="event" 8732*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 8733*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8734*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 8735*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8736*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8737*61046927SAndroid Build Coastguard Worker /> 8738*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 8739*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 8740*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 8741*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 8742*61046927SAndroid Build Coastguard Worker data_type="uint64" 8743*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 8744*61046927SAndroid Build Coastguard Worker units="hz" 8745*61046927SAndroid Build Coastguard Worker semantic_type="event" 8746*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 8747*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8748*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8749*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8750*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8751*61046927SAndroid Build Coastguard Worker /> 8752*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 8753*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 8754*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 8755*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 8756*61046927SAndroid Build Coastguard Worker data_type="float" 8757*61046927SAndroid Build Coastguard Worker max_equation="100" 8758*61046927SAndroid Build Coastguard Worker units="percent" 8759*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8760*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 8761*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8762*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 8763*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8764*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8765*61046927SAndroid Build Coastguard Worker /> 8766*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 8767*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 8768*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 8769*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 8770*61046927SAndroid Build Coastguard Worker data_type="uint64" 8771*61046927SAndroid Build Coastguard Worker units="threads" 8772*61046927SAndroid Build Coastguard Worker semantic_type="event" 8773*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 8774*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8775*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8776*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8777*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8778*61046927SAndroid Build Coastguard Worker /> 8779*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 8780*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 8781*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 8782*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 8783*61046927SAndroid Build Coastguard Worker data_type="uint64" 8784*61046927SAndroid Build Coastguard Worker units="threads" 8785*61046927SAndroid Build Coastguard Worker semantic_type="event" 8786*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 8787*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 8788*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8789*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8790*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8791*61046927SAndroid Build Coastguard Worker /> 8792*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 8793*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 8794*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 8795*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 8796*61046927SAndroid Build Coastguard Worker data_type="uint64" 8797*61046927SAndroid Build Coastguard Worker units="threads" 8798*61046927SAndroid Build Coastguard Worker semantic_type="event" 8799*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 8800*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 8801*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8802*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8803*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8804*61046927SAndroid Build Coastguard Worker /> 8805*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 8806*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 8807*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 8808*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 8809*61046927SAndroid Build Coastguard Worker data_type="uint64" 8810*61046927SAndroid Build Coastguard Worker units="threads" 8811*61046927SAndroid Build Coastguard Worker semantic_type="event" 8812*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 8813*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 8814*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8815*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 8816*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8817*61046927SAndroid Build Coastguard Worker /> 8818*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 8819*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 8820*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 8821*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 8822*61046927SAndroid Build Coastguard Worker data_type="uint64" 8823*61046927SAndroid Build Coastguard Worker units="threads" 8824*61046927SAndroid Build Coastguard Worker semantic_type="event" 8825*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 8826*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 8827*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8828*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8829*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8830*61046927SAndroid Build Coastguard Worker /> 8831*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 8832*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 8833*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 8834*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 8835*61046927SAndroid Build Coastguard Worker data_type="uint64" 8836*61046927SAndroid Build Coastguard Worker units="threads" 8837*61046927SAndroid Build Coastguard Worker semantic_type="event" 8838*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 8839*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 8840*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8841*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 8842*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8843*61046927SAndroid Build Coastguard Worker /> 8844*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 8845*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 8846*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 8847*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 8848*61046927SAndroid Build Coastguard Worker data_type="float" 8849*61046927SAndroid Build Coastguard Worker max_equation="100" 8850*61046927SAndroid Build Coastguard Worker units="percent" 8851*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8852*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8853*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8854*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8855*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8856*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8857*61046927SAndroid Build Coastguard Worker /> 8858*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 8859*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 8860*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 8861*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 8862*61046927SAndroid Build Coastguard Worker data_type="float" 8863*61046927SAndroid Build Coastguard Worker max_equation="100" 8864*61046927SAndroid Build Coastguard Worker units="percent" 8865*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8866*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8867*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8868*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8869*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8870*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8871*61046927SAndroid Build Coastguard Worker /> 8872*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 8873*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 8874*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 8875*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 8876*61046927SAndroid Build Coastguard Worker data_type="float" 8877*61046927SAndroid Build Coastguard Worker max_equation="100" 8878*61046927SAndroid Build Coastguard Worker units="percent" 8879*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8880*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8881*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 8882*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8883*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8884*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8885*61046927SAndroid Build Coastguard Worker /> 8886*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 8887*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 8888*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 8889*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 8890*61046927SAndroid Build Coastguard Worker data_type="float" 8891*61046927SAndroid Build Coastguard Worker max_equation="100" 8892*61046927SAndroid Build Coastguard Worker units="percent" 8893*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8894*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8895*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8896*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8897*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8898*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8899*61046927SAndroid Build Coastguard Worker /> 8900*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 8901*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 8902*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 8903*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 8904*61046927SAndroid Build Coastguard Worker data_type="float" 8905*61046927SAndroid Build Coastguard Worker max_equation="100" 8906*61046927SAndroid Build Coastguard Worker units="percent" 8907*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8908*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8909*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8910*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8911*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8912*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8913*61046927SAndroid Build Coastguard Worker /> 8914*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 8915*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 8916*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 8917*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 8918*61046927SAndroid Build Coastguard Worker data_type="float" 8919*61046927SAndroid Build Coastguard Worker max_equation="100" 8920*61046927SAndroid Build Coastguard Worker units="percent" 8921*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8922*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8923*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8927*61046927SAndroid Build Coastguard Worker /> 8928*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 8929*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 8930*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 8931*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 8932*61046927SAndroid Build Coastguard Worker data_type="float" 8933*61046927SAndroid Build Coastguard Worker max_equation="100" 8934*61046927SAndroid Build Coastguard Worker units="percent" 8935*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8936*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8937*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8938*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8939*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8940*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8941*61046927SAndroid Build Coastguard Worker /> 8942*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 8943*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 8944*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 8945*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 8946*61046927SAndroid Build Coastguard Worker data_type="float" 8947*61046927SAndroid Build Coastguard Worker max_equation="100" 8948*61046927SAndroid Build Coastguard Worker units="percent" 8949*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8950*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8951*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8952*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8953*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8954*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8955*61046927SAndroid Build Coastguard Worker /> 8956*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 8957*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 8958*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 8959*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 8960*61046927SAndroid Build Coastguard Worker data_type="float" 8961*61046927SAndroid Build Coastguard Worker max_equation="100" 8962*61046927SAndroid Build Coastguard Worker units="percent" 8963*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8964*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8965*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8966*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8967*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8968*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8969*61046927SAndroid Build Coastguard Worker /> 8970*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 8971*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 8972*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 8973*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 8974*61046927SAndroid Build Coastguard Worker data_type="float" 8975*61046927SAndroid Build Coastguard Worker max_equation="100" 8976*61046927SAndroid Build Coastguard Worker units="percent" 8977*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8978*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8979*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8980*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 8981*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8982*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8983*61046927SAndroid Build Coastguard Worker /> 8984*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 8985*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 8986*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 8987*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 8988*61046927SAndroid Build Coastguard Worker data_type="uint64" 8989*61046927SAndroid Build Coastguard Worker units="pixels" 8990*61046927SAndroid Build Coastguard Worker semantic_type="event" 8991*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 8992*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 8993*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8994*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 8995*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8996*61046927SAndroid Build Coastguard Worker /> 8997*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 8998*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 8999*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 9000*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 9001*61046927SAndroid Build Coastguard Worker data_type="uint64" 9002*61046927SAndroid Build Coastguard Worker units="pixels" 9003*61046927SAndroid Build Coastguard Worker semantic_type="event" 9004*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 9005*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 9006*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9007*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9008*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9009*61046927SAndroid Build Coastguard Worker /> 9010*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 9011*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 9012*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 9013*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 9014*61046927SAndroid Build Coastguard Worker data_type="uint64" 9015*61046927SAndroid Build Coastguard Worker units="pixels" 9016*61046927SAndroid Build Coastguard Worker semantic_type="event" 9017*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 9018*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 9019*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9020*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9021*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9022*61046927SAndroid Build Coastguard Worker /> 9023*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 9024*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 9025*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 9026*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 9027*61046927SAndroid Build Coastguard Worker data_type="uint64" 9028*61046927SAndroid Build Coastguard Worker units="pixels" 9029*61046927SAndroid Build Coastguard Worker semantic_type="event" 9030*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 9031*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 9032*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 9033*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9034*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9035*61046927SAndroid Build Coastguard Worker /> 9036*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 9037*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 9038*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 9039*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 9040*61046927SAndroid Build Coastguard Worker data_type="uint64" 9041*61046927SAndroid Build Coastguard Worker units="pixels" 9042*61046927SAndroid Build Coastguard Worker semantic_type="event" 9043*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 9044*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9045*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9046*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9047*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9048*61046927SAndroid Build Coastguard Worker /> 9049*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 9050*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 9051*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 9052*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 9053*61046927SAndroid Build Coastguard Worker data_type="uint64" 9054*61046927SAndroid Build Coastguard Worker units="pixels" 9055*61046927SAndroid Build Coastguard Worker semantic_type="event" 9056*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 9057*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9058*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9059*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9060*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9061*61046927SAndroid Build Coastguard Worker /> 9062*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 9063*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 9064*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 9065*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 9066*61046927SAndroid Build Coastguard Worker data_type="uint64" 9067*61046927SAndroid Build Coastguard Worker units="pixels" 9068*61046927SAndroid Build Coastguard Worker semantic_type="event" 9069*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 9070*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9071*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9072*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9073*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9074*61046927SAndroid Build Coastguard Worker /> 9075*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 9076*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 9077*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 9078*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 9079*61046927SAndroid Build Coastguard Worker data_type="uint64" 9080*61046927SAndroid Build Coastguard Worker units="texels" 9081*61046927SAndroid Build Coastguard Worker semantic_type="event" 9082*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 9083*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 9084*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9085*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9086*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9087*61046927SAndroid Build Coastguard Worker /> 9088*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 9089*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 9090*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 9091*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 9092*61046927SAndroid Build Coastguard Worker data_type="uint64" 9093*61046927SAndroid Build Coastguard Worker units="texels" 9094*61046927SAndroid Build Coastguard Worker semantic_type="event" 9095*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 9096*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 9097*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 9098*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9099*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9100*61046927SAndroid Build Coastguard Worker /> 9101*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 9102*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 9103*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 9104*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 9105*61046927SAndroid Build Coastguard Worker data_type="uint64" 9106*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9107*61046927SAndroid Build Coastguard Worker units="bytes" 9108*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9109*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 9110*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9114*61046927SAndroid Build Coastguard Worker /> 9115*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 9116*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 9117*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 9118*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 9119*61046927SAndroid Build Coastguard Worker data_type="uint64" 9120*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9121*61046927SAndroid Build Coastguard Worker units="bytes" 9122*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9123*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 9124*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9125*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9126*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9127*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9128*61046927SAndroid Build Coastguard Worker /> 9129*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 9130*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 9131*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 9132*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 9133*61046927SAndroid Build Coastguard Worker data_type="uint64" 9134*61046927SAndroid Build Coastguard Worker units="messages" 9135*61046927SAndroid Build Coastguard Worker semantic_type="event" 9136*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 9137*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9138*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9139*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9140*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9141*61046927SAndroid Build Coastguard Worker /> 9142*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 9143*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 9144*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 9145*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 9146*61046927SAndroid Build Coastguard Worker data_type="uint64" 9147*61046927SAndroid Build Coastguard Worker units="messages" 9148*61046927SAndroid Build Coastguard Worker semantic_type="event" 9149*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 9150*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 9151*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9152*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 9153*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9154*61046927SAndroid Build Coastguard Worker /> 9155*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 9156*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 9157*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 9158*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 9159*61046927SAndroid Build Coastguard Worker data_type="uint64" 9160*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9161*61046927SAndroid Build Coastguard Worker units="bytes" 9162*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9163*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 9164*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9165*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 9166*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9167*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9168*61046927SAndroid Build Coastguard Worker /> 9169*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 9170*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 9171*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 9172*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 9173*61046927SAndroid Build Coastguard Worker data_type="uint64" 9174*61046927SAndroid Build Coastguard Worker units="messages" 9175*61046927SAndroid Build Coastguard Worker semantic_type="event" 9176*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 9177*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 9178*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9179*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9180*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9181*61046927SAndroid Build Coastguard Worker /> 9182*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1" 9183*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread01ReadyForDispatch" 9184*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread01_ready_for_dispatch" 9185*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" 9186*61046927SAndroid Build Coastguard Worker data_type="float" 9187*61046927SAndroid Build Coastguard Worker max_equation="100" 9188*61046927SAndroid Build Coastguard Worker units="percent" 9189*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9190*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 9191*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 9192*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9196*61046927SAndroid Build Coastguard Worker /> 9197*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0" 9198*61046927SAndroid Build Coastguard Worker symbol_name="PSThread00ReadyForDispatch" 9199*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread00_ready_for_dispatch" 9200*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" 9201*61046927SAndroid Build Coastguard Worker data_type="float" 9202*61046927SAndroid Build Coastguard Worker max_equation="100" 9203*61046927SAndroid Build Coastguard Worker units="percent" 9204*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9205*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 9206*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 9207*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9208*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9209*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9210*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9211*61046927SAndroid Build Coastguard Worker /> 9212*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0" 9213*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread00ReadyForDispatch" 9214*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread00_ready_for_dispatch" 9215*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" 9216*61046927SAndroid Build Coastguard Worker data_type="float" 9217*61046927SAndroid Build Coastguard Worker max_equation="100" 9218*61046927SAndroid Build Coastguard Worker units="percent" 9219*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9220*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 9221*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 9222*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9223*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9224*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9225*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9226*61046927SAndroid Build Coastguard Worker /> 9227*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2" 9228*61046927SAndroid Build Coastguard Worker symbol_name="PSThread02ReadyForDispatch" 9229*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread02_ready_for_dispatch" 9230*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" 9231*61046927SAndroid Build Coastguard Worker data_type="float" 9232*61046927SAndroid Build Coastguard Worker max_equation="100" 9233*61046927SAndroid Build Coastguard Worker units="percent" 9234*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9235*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 9236*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 9237*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9238*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9239*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9240*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9241*61046927SAndroid Build Coastguard Worker /> 9242*61046927SAndroid Build Coastguard Worker <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2" 9243*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread02ReadyForDispatch" 9244*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread02_ready_for_dispatch" 9245*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" 9246*61046927SAndroid Build Coastguard Worker data_type="float" 9247*61046927SAndroid Build Coastguard Worker max_equation="100" 9248*61046927SAndroid Build Coastguard Worker units="percent" 9249*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9250*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 9251*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 9252*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9253*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9254*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9255*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9256*61046927SAndroid Build Coastguard Worker /> 9257*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1" 9258*61046927SAndroid Build Coastguard Worker symbol_name="PSThread01ReadyForDispatch" 9259*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread01_ready_for_dispatch" 9260*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" 9261*61046927SAndroid Build Coastguard Worker data_type="float" 9262*61046927SAndroid Build Coastguard Worker max_equation="100" 9263*61046927SAndroid Build Coastguard Worker units="percent" 9264*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9265*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 9266*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 9267*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9268*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9269*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9270*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9271*61046927SAndroid Build Coastguard Worker /> 9272*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 9273*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 9274*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 9275*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 9276*61046927SAndroid Build Coastguard Worker data_type="float" 9277*61046927SAndroid Build Coastguard Worker max_equation="100" 9278*61046927SAndroid Build Coastguard Worker units="percent" 9279*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9280*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 9281*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 9282*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 9283*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9284*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 9285*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9286*61046927SAndroid Build Coastguard Worker /> 9287*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 9288*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 9289*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 9290*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12120000" /> 9291*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12320000" /> 9292*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12520000" /> 9293*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002F8000" /> 9294*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F3000" /> 9295*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C0015" /> 9296*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0D8000" /> 9297*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0DA000" /> 9298*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D8000" /> 9299*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 9300*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 9301*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 9302*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F03A0" /> 9303*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0FF000" /> 9304*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0095" /> 9305*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C8000" /> 9306*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C8000" /> 9307*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 9308*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2D8000" /> 9309*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2D4000" /> 9310*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062D4000" /> 9311*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02108000" /> 9312*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0410C000" /> 9313*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02118000" /> 9314*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0411C000" /> 9315*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02121880" /> 9316*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041219B5" /> 9317*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00120000" /> 9318*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02134000" /> 9319*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04135000" /> 9320*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C308000" /> 9321*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E304000" /> 9322*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06304000" /> 9323*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C318000" /> 9324*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E314000" /> 9325*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06314000" /> 9326*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C321A80" /> 9327*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E320033" /> 9328*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06320031" /> 9329*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00320000" /> 9330*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C334000" /> 9331*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E331000" /> 9332*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06331000" /> 9333*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E508000" /> 9334*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00508000" /> 9335*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02504000" /> 9336*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E518000" /> 9337*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00518000" /> 9338*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02514000" /> 9339*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E521880" /> 9340*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00521A80" /> 9341*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02520033" /> 9342*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E534000" /> 9343*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00534000" /> 9344*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02531000" /> 9345*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190FF80" /> 9346*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 9347*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900800" /> 9348*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 9349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 9350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4B900062" /> 9351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x59900000" /> 9352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 9353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900C00" /> 9354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900003" /> 9355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 9356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900040" /> 9357*61046927SAndroid Build Coastguard Worker </register_config> 9358*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 9359*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 9360*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 9361*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 9362*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 9363*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 9364*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x30800000" /> 9365*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 9366*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x00007FFF" /> 9367*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000000" /> 9368*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x00009FFF" /> 9369*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000002" /> 9370*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000EFFF" /> 9371*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000000" /> 9372*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000F3FF" /> 9373*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00000002" /> 9374*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FDFF" /> 9375*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00000000" /> 9376*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FE7F" /> 9377*61046927SAndroid Build Coastguard Worker </register_config> 9378*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 9379*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 9380*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 9381*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 9382*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 9383*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 9384*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 9385*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 9386*61046927SAndroid Build Coastguard Worker </register_config> 9387*61046927SAndroid Build Coastguard Worker </set> 9388*61046927SAndroid Build Coastguard Worker 9389*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_2" 9390*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 9391*61046927SAndroid Build Coastguard Worker symbol_name="TDL_2" 9392*61046927SAndroid Build Coastguard Worker underscore_name="tdl_2" 9393*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 9394*61046927SAndroid Build Coastguard Worker hw_config_guid="e438cd5d-1da7-46c6-9823-4780f370d11d" 9395*61046927SAndroid Build Coastguard Worker > 9396*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 9397*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 9398*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 9399*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 9400*61046927SAndroid Build Coastguard Worker data_type="uint64" 9401*61046927SAndroid Build Coastguard Worker units="ns" 9402*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9403*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 9404*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9405*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 9406*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9407*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9408*61046927SAndroid Build Coastguard Worker /> 9409*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 9410*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 9411*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 9412*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 9413*61046927SAndroid Build Coastguard Worker data_type="uint64" 9414*61046927SAndroid Build Coastguard Worker units="cycles" 9415*61046927SAndroid Build Coastguard Worker semantic_type="event" 9416*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 9417*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9418*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 9419*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9420*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9421*61046927SAndroid Build Coastguard Worker /> 9422*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 9423*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 9424*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 9425*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 9426*61046927SAndroid Build Coastguard Worker data_type="uint64" 9427*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 9428*61046927SAndroid Build Coastguard Worker units="hz" 9429*61046927SAndroid Build Coastguard Worker semantic_type="event" 9430*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 9431*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9432*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 9433*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9434*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9435*61046927SAndroid Build Coastguard Worker /> 9436*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 9437*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 9438*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 9439*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 9440*61046927SAndroid Build Coastguard Worker data_type="float" 9441*61046927SAndroid Build Coastguard Worker max_equation="100" 9442*61046927SAndroid Build Coastguard Worker units="percent" 9443*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9444*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 9445*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9446*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 9447*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9448*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9449*61046927SAndroid Build Coastguard Worker /> 9450*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 9451*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 9452*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 9453*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 9454*61046927SAndroid Build Coastguard Worker data_type="uint64" 9455*61046927SAndroid Build Coastguard Worker units="threads" 9456*61046927SAndroid Build Coastguard Worker semantic_type="event" 9457*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 9458*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9459*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9460*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9461*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9462*61046927SAndroid Build Coastguard Worker /> 9463*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 9464*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 9465*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 9466*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 9467*61046927SAndroid Build Coastguard Worker data_type="uint64" 9468*61046927SAndroid Build Coastguard Worker units="threads" 9469*61046927SAndroid Build Coastguard Worker semantic_type="event" 9470*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 9471*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 9472*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9473*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 9474*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9475*61046927SAndroid Build Coastguard Worker /> 9476*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 9477*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 9478*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 9479*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 9480*61046927SAndroid Build Coastguard Worker data_type="uint64" 9481*61046927SAndroid Build Coastguard Worker units="threads" 9482*61046927SAndroid Build Coastguard Worker semantic_type="event" 9483*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 9484*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 9485*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9486*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 9487*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9488*61046927SAndroid Build Coastguard Worker /> 9489*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 9490*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 9491*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 9492*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 9493*61046927SAndroid Build Coastguard Worker data_type="uint64" 9494*61046927SAndroid Build Coastguard Worker units="threads" 9495*61046927SAndroid Build Coastguard Worker semantic_type="event" 9496*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 9497*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 9498*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9499*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 IO BB" 9500*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9501*61046927SAndroid Build Coastguard Worker /> 9502*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 9503*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 9504*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 9505*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 9506*61046927SAndroid Build Coastguard Worker data_type="uint64" 9507*61046927SAndroid Build Coastguard Worker units="threads" 9508*61046927SAndroid Build Coastguard Worker semantic_type="event" 9509*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 9510*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 9511*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9512*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9513*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9514*61046927SAndroid Build Coastguard Worker /> 9515*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 9516*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 9517*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 9518*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 9519*61046927SAndroid Build Coastguard Worker data_type="uint64" 9520*61046927SAndroid Build Coastguard Worker units="threads" 9521*61046927SAndroid Build Coastguard Worker semantic_type="event" 9522*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 9523*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 9524*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9525*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9526*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9527*61046927SAndroid Build Coastguard Worker /> 9528*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 9529*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 9530*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 9531*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 9532*61046927SAndroid Build Coastguard Worker data_type="float" 9533*61046927SAndroid Build Coastguard Worker max_equation="100" 9534*61046927SAndroid Build Coastguard Worker units="percent" 9535*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9536*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9537*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 9538*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 9539*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9540*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9541*61046927SAndroid Build Coastguard Worker /> 9542*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 9543*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 9544*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 9545*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 9546*61046927SAndroid Build Coastguard Worker data_type="float" 9547*61046927SAndroid Build Coastguard Worker max_equation="100" 9548*61046927SAndroid Build Coastguard Worker units="percent" 9549*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9550*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9551*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 9552*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 9553*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9554*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9555*61046927SAndroid Build Coastguard Worker /> 9556*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 9557*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 9558*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 9559*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 9560*61046927SAndroid Build Coastguard Worker data_type="float" 9561*61046927SAndroid Build Coastguard Worker max_equation="100" 9562*61046927SAndroid Build Coastguard Worker units="percent" 9563*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9564*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9565*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 9566*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9567*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9568*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9569*61046927SAndroid Build Coastguard Worker /> 9570*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 9571*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 9572*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 9573*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 9574*61046927SAndroid Build Coastguard Worker data_type="float" 9575*61046927SAndroid Build Coastguard Worker max_equation="100" 9576*61046927SAndroid Build Coastguard Worker units="percent" 9577*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9578*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9579*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9580*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9581*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9582*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9583*61046927SAndroid Build Coastguard Worker /> 9584*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 9585*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 9586*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 9587*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 9588*61046927SAndroid Build Coastguard Worker data_type="float" 9589*61046927SAndroid Build Coastguard Worker max_equation="100" 9590*61046927SAndroid Build Coastguard Worker units="percent" 9591*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9592*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9593*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9594*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9595*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9596*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9597*61046927SAndroid Build Coastguard Worker /> 9598*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 9599*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 9600*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 9601*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 9602*61046927SAndroid Build Coastguard Worker data_type="float" 9603*61046927SAndroid Build Coastguard Worker max_equation="100" 9604*61046927SAndroid Build Coastguard Worker units="percent" 9605*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9606*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9607*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9608*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9609*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9610*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9611*61046927SAndroid Build Coastguard Worker /> 9612*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 9613*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 9614*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 9615*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 9616*61046927SAndroid Build Coastguard Worker data_type="float" 9617*61046927SAndroid Build Coastguard Worker max_equation="100" 9618*61046927SAndroid Build Coastguard Worker units="percent" 9619*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9620*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9621*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9622*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9623*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9624*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9625*61046927SAndroid Build Coastguard Worker /> 9626*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 9627*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 9628*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 9629*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 9630*61046927SAndroid Build Coastguard Worker data_type="float" 9631*61046927SAndroid Build Coastguard Worker max_equation="100" 9632*61046927SAndroid Build Coastguard Worker units="percent" 9633*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9634*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9635*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9636*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9637*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9638*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9639*61046927SAndroid Build Coastguard Worker /> 9640*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 9641*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 9642*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 9643*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 9644*61046927SAndroid Build Coastguard Worker data_type="float" 9645*61046927SAndroid Build Coastguard Worker max_equation="100" 9646*61046927SAndroid Build Coastguard Worker units="percent" 9647*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9648*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9649*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9650*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9651*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9652*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9653*61046927SAndroid Build Coastguard Worker /> 9654*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 9655*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 9656*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 9657*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 9658*61046927SAndroid Build Coastguard Worker data_type="float" 9659*61046927SAndroid Build Coastguard Worker max_equation="100" 9660*61046927SAndroid Build Coastguard Worker units="percent" 9661*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9662*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9663*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 9664*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 9665*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9666*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9667*61046927SAndroid Build Coastguard Worker /> 9668*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 9669*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 9670*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 9671*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 9672*61046927SAndroid Build Coastguard Worker data_type="uint64" 9673*61046927SAndroid Build Coastguard Worker units="pixels" 9674*61046927SAndroid Build Coastguard Worker semantic_type="event" 9675*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 9676*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 9677*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9678*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9679*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9680*61046927SAndroid Build Coastguard Worker /> 9681*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 9682*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 9683*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 9684*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 9685*61046927SAndroid Build Coastguard Worker data_type="uint64" 9686*61046927SAndroid Build Coastguard Worker units="pixels" 9687*61046927SAndroid Build Coastguard Worker semantic_type="event" 9688*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 9689*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 9690*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9691*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9692*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9693*61046927SAndroid Build Coastguard Worker /> 9694*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 9695*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 9696*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 9697*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 9698*61046927SAndroid Build Coastguard Worker data_type="uint64" 9699*61046927SAndroid Build Coastguard Worker units="pixels" 9700*61046927SAndroid Build Coastguard Worker semantic_type="event" 9701*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 9702*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 9703*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9704*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9705*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9706*61046927SAndroid Build Coastguard Worker /> 9707*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 9708*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 9709*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 9710*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 9711*61046927SAndroid Build Coastguard Worker data_type="uint64" 9712*61046927SAndroid Build Coastguard Worker units="pixels" 9713*61046927SAndroid Build Coastguard Worker semantic_type="event" 9714*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 9715*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 9716*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 9717*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9718*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9719*61046927SAndroid Build Coastguard Worker /> 9720*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 9721*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 9722*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 9723*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 9724*61046927SAndroid Build Coastguard Worker data_type="uint64" 9725*61046927SAndroid Build Coastguard Worker units="pixels" 9726*61046927SAndroid Build Coastguard Worker semantic_type="event" 9727*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 9728*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9729*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9730*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9731*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9732*61046927SAndroid Build Coastguard Worker /> 9733*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 9734*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 9735*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 9736*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 9737*61046927SAndroid Build Coastguard Worker data_type="uint64" 9738*61046927SAndroid Build Coastguard Worker units="pixels" 9739*61046927SAndroid Build Coastguard Worker semantic_type="event" 9740*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 9741*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9742*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9743*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9744*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9745*61046927SAndroid Build Coastguard Worker /> 9746*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 9747*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 9748*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 9749*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 9750*61046927SAndroid Build Coastguard Worker data_type="uint64" 9751*61046927SAndroid Build Coastguard Worker units="pixels" 9752*61046927SAndroid Build Coastguard Worker semantic_type="event" 9753*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 9754*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9755*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9756*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL IO BB" 9757*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9758*61046927SAndroid Build Coastguard Worker /> 9759*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 9760*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 9761*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 9762*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 9763*61046927SAndroid Build Coastguard Worker data_type="uint64" 9764*61046927SAndroid Build Coastguard Worker units="texels" 9765*61046927SAndroid Build Coastguard Worker semantic_type="event" 9766*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 9767*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 9768*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9769*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9770*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9771*61046927SAndroid Build Coastguard Worker /> 9772*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 9773*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 9774*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 9775*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 9776*61046927SAndroid Build Coastguard Worker data_type="uint64" 9777*61046927SAndroid Build Coastguard Worker units="texels" 9778*61046927SAndroid Build Coastguard Worker semantic_type="event" 9779*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 9780*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 9781*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 9782*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9783*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9784*61046927SAndroid Build Coastguard Worker /> 9785*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 9786*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 9787*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 9788*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 9789*61046927SAndroid Build Coastguard Worker data_type="uint64" 9790*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9791*61046927SAndroid Build Coastguard Worker units="bytes" 9792*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9793*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 9794*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9795*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9796*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9797*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9798*61046927SAndroid Build Coastguard Worker /> 9799*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 9800*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 9801*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 9802*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 9803*61046927SAndroid Build Coastguard Worker data_type="uint64" 9804*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9805*61046927SAndroid Build Coastguard Worker units="bytes" 9806*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9807*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 9808*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9809*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9810*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9811*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9812*61046927SAndroid Build Coastguard Worker /> 9813*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 9814*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 9815*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 9816*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 9817*61046927SAndroid Build Coastguard Worker data_type="uint64" 9818*61046927SAndroid Build Coastguard Worker units="messages" 9819*61046927SAndroid Build Coastguard Worker semantic_type="event" 9820*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 9821*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9822*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9823*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9824*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9825*61046927SAndroid Build Coastguard Worker /> 9826*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 9827*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 9828*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 9829*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 9830*61046927SAndroid Build Coastguard Worker data_type="uint64" 9831*61046927SAndroid Build Coastguard Worker units="messages" 9832*61046927SAndroid Build Coastguard Worker semantic_type="event" 9833*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 9834*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 9835*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9836*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 9837*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9838*61046927SAndroid Build Coastguard Worker /> 9839*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 9840*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 9841*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 9842*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 9843*61046927SAndroid Build Coastguard Worker data_type="uint64" 9844*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9845*61046927SAndroid Build Coastguard Worker units="bytes" 9846*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9847*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL" 9848*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9849*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 9850*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 9851*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9852*61046927SAndroid Build Coastguard Worker /> 9853*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 9854*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 9855*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 9856*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 9857*61046927SAndroid Build Coastguard Worker data_type="uint64" 9858*61046927SAndroid Build Coastguard Worker units="messages" 9859*61046927SAndroid Build Coastguard Worker semantic_type="event" 9860*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 9861*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 9862*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9863*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9864*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9865*61046927SAndroid Build Coastguard Worker /> 9866*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice1 Port 0" 9867*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader01ReadyPort0" 9868*61046927SAndroid Build Coastguard Worker underscore_name="thread_header01_ready_port0" 9869*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" 9870*61046927SAndroid Build Coastguard Worker data_type="float" 9871*61046927SAndroid Build Coastguard Worker max_equation="100" 9872*61046927SAndroid Build Coastguard Worker units="percent" 9873*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9874*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 9875*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 9876*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9880*61046927SAndroid Build Coastguard Worker /> 9881*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice0 Port 1" 9882*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader00ReadyPort1" 9883*61046927SAndroid Build Coastguard Worker underscore_name="thread_header00_ready_port1" 9884*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" 9885*61046927SAndroid Build Coastguard Worker data_type="float" 9886*61046927SAndroid Build Coastguard Worker max_equation="100" 9887*61046927SAndroid Build Coastguard Worker units="percent" 9888*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9889*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 9890*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 9891*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9892*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9893*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9894*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9895*61046927SAndroid Build Coastguard Worker /> 9896*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice0 Port 0" 9897*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader00ReadyPort0" 9898*61046927SAndroid Build Coastguard Worker underscore_name="thread_header00_ready_port0" 9899*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" 9900*61046927SAndroid Build Coastguard Worker data_type="float" 9901*61046927SAndroid Build Coastguard Worker max_equation="100" 9902*61046927SAndroid Build Coastguard Worker units="percent" 9903*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9904*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 9905*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 9906*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9907*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9908*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9909*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9910*61046927SAndroid Build Coastguard Worker /> 9911*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice2 Port 1" 9912*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader02ReadyPort1" 9913*61046927SAndroid Build Coastguard Worker underscore_name="thread_header02_ready_port1" 9914*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" 9915*61046927SAndroid Build Coastguard Worker data_type="float" 9916*61046927SAndroid Build Coastguard Worker max_equation="100" 9917*61046927SAndroid Build Coastguard Worker units="percent" 9918*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9919*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 9920*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 9921*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9922*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9923*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9924*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9925*61046927SAndroid Build Coastguard Worker /> 9926*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice2 Port 0" 9927*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader02ReadyPort0" 9928*61046927SAndroid Build Coastguard Worker underscore_name="thread_header02_ready_port0" 9929*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" 9930*61046927SAndroid Build Coastguard Worker data_type="float" 9931*61046927SAndroid Build Coastguard Worker max_equation="100" 9932*61046927SAndroid Build Coastguard Worker units="percent" 9933*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9934*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 9935*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 9936*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9940*61046927SAndroid Build Coastguard Worker /> 9941*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice1 Port 1" 9942*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader01ReadyPort1" 9943*61046927SAndroid Build Coastguard Worker underscore_name="thread_header01_ready_port1" 9944*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" 9945*61046927SAndroid Build Coastguard Worker data_type="float" 9946*61046927SAndroid Build Coastguard Worker max_equation="100" 9947*61046927SAndroid Build Coastguard Worker units="percent" 9948*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9949*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 9950*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 9951*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9952*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9953*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9954*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9955*61046927SAndroid Build Coastguard Worker /> 9956*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 9957*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 9958*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 9959*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 9960*61046927SAndroid Build Coastguard Worker data_type="float" 9961*61046927SAndroid Build Coastguard Worker max_equation="100" 9962*61046927SAndroid Build Coastguard Worker units="percent" 9963*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9964*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV" 9965*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 9966*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 9967*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9968*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL" 9969*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9970*61046927SAndroid Build Coastguard Worker /> 9971*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 9972*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0500000" /> 9973*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 9974*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12124D60" /> 9975*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12322E60" /> 9976*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12524D60" /> 9977*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F3000" /> 9978*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C0014" /> 9979*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D8000" /> 9980*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020DA000" /> 9981*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 9982*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 9983*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0FE000" /> 9984*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F0097" /> 9985*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C8000" /> 9986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C8000" /> 9987*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002D8000" /> 9988*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062D4000" /> 9989*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0410C000" /> 9990*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0411C000" /> 9991*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04121FB7" /> 9992*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00120000" /> 9993*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04135000" /> 9994*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00308000" /> 9995*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06304000" /> 9996*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00318000" /> 9997*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06314000" /> 9998*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00321B80" /> 9999*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0632003F" /> 10000*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00334000" /> 10001*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06331000" /> 10002*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0250C000" /> 10003*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0251C000" /> 10004*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02521FB7" /> 10005*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00520000" /> 10006*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02535000" /> 10007*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190FC00" /> 10008*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 10009*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 10010*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900800" /> 10011*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900063" /> 10012*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 10013*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900040" /> 10014*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 10015*61046927SAndroid Build Coastguard Worker </register_config> 10016*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10017*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10018*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 10019*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10020*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 10021*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10022*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 10023*61046927SAndroid Build Coastguard Worker </register_config> 10024*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 10025*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 10026*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 10027*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 10028*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 10029*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 10030*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 10031*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 10032*61046927SAndroid Build Coastguard Worker </register_config> 10033*61046927SAndroid Build Coastguard Worker </set> 10034*61046927SAndroid Build Coastguard Worker 10035*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Extra set" 10036*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 10037*61046927SAndroid Build Coastguard Worker symbol_name="ComputeExtra" 10038*61046927SAndroid Build Coastguard Worker underscore_name="compute_extra" 10039*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL4 OCL IO BB" 10040*61046927SAndroid Build Coastguard Worker hw_config_guid="5f679fb0-909e-4c0e-b4b2-8e801f83e71b" 10041*61046927SAndroid Build Coastguard Worker > 10042*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10043*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10044*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10045*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10046*61046927SAndroid Build Coastguard Worker data_type="uint64" 10047*61046927SAndroid Build Coastguard Worker units="ns" 10048*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10049*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10050*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10051*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10052*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10053*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10054*61046927SAndroid Build Coastguard Worker /> 10055*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10056*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10057*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10058*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10059*61046927SAndroid Build Coastguard Worker data_type="uint64" 10060*61046927SAndroid Build Coastguard Worker units="cycles" 10061*61046927SAndroid Build Coastguard Worker semantic_type="event" 10062*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10063*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10064*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10065*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10066*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10067*61046927SAndroid Build Coastguard Worker /> 10068*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10069*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10070*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10071*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10072*61046927SAndroid Build Coastguard Worker data_type="uint64" 10073*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10074*61046927SAndroid Build Coastguard Worker units="hz" 10075*61046927SAndroid Build Coastguard Worker semantic_type="event" 10076*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10077*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10078*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10079*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10080*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10081*61046927SAndroid Build Coastguard Worker /> 10082*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 10083*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 10084*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 10085*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 10086*61046927SAndroid Build Coastguard Worker data_type="float" 10087*61046927SAndroid Build Coastguard Worker max_equation="100" 10088*61046927SAndroid Build Coastguard Worker units="percent" 10089*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10090*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10091*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 10092*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10093*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10094*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10095*61046927SAndroid Build Coastguard Worker /> 10096*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active including Ext Math" 10097*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1ActiveAdjusted" 10098*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active_adjusted" 10099*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing including Extended Math processing" 10100*61046927SAndroid Build Coastguard Worker data_type="float" 10101*61046927SAndroid Build Coastguard Worker max_equation="100" 10102*61046927SAndroid Build Coastguard Worker units="percent" 10103*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10104*61046927SAndroid Build Coastguard Worker equation="A 8 READ C 7 READ C 6 READ FADD C 5 READ FADD 8 FMUL FADD 100 FMUL $EuCoresTotalCount FDIV $GpuCoreClocks FDIV" 10105*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 10106*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 10107*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10108*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10109*61046927SAndroid Build Coastguard Worker /> 10110*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 10111*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 10112*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121203E0" /> 10113*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x123203E0" /> 10114*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125203E0" /> 10115*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F4000" /> 10116*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C0040" /> 10117*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 10118*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 10119*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F006C" /> 10120*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C8000" /> 10121*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042D8000" /> 10122*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06104000" /> 10123*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06114000" /> 10124*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06120033" /> 10125*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00120000" /> 10126*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06131000" /> 10127*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04308000" /> 10128*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04318000" /> 10129*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04321980" /> 10130*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00320000" /> 10131*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04334000" /> 10132*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04504000" /> 10133*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04514000" /> 10134*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04520033" /> 10135*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00520000" /> 10136*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04531000" /> 10137*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190E000" /> 10138*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 10139*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 10140*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900C00" /> 10141*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900002" /> 10142*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 10143*61046927SAndroid Build Coastguard Worker </register_config> 10144*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10145*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10146*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 10147*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10148*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 10149*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10150*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 10151*61046927SAndroid Build Coastguard Worker </register_config> 10152*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 10153*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00001000" /> 10154*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00003002" /> 10155*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00005004" /> 10156*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00011010" /> 10157*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00050012" /> 10158*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00052051" /> 10159*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00000008" /> 10160*61046927SAndroid Build Coastguard Worker </register_config> 10161*61046927SAndroid Build Coastguard Worker </set> 10162*61046927SAndroid Build Coastguard Worker 10163*61046927SAndroid Build Coastguard Worker <set name="Media Vme Pipe metrics set" 10164*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 10165*61046927SAndroid Build Coastguard Worker symbol_name="VMEPipe" 10166*61046927SAndroid Build Coastguard Worker underscore_name="vme_pipe" 10167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="MEDIA IO BB" 10168*61046927SAndroid Build Coastguard Worker hw_config_guid="0d09ba9a-1d1c-457d-83e2-74ac448014d6" 10169*61046927SAndroid Build Coastguard Worker > 10170*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10171*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10172*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10173*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10174*61046927SAndroid Build Coastguard Worker data_type="uint64" 10175*61046927SAndroid Build Coastguard Worker units="ns" 10176*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10177*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10178*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10182*61046927SAndroid Build Coastguard Worker /> 10183*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10184*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10185*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10186*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10187*61046927SAndroid Build Coastguard Worker data_type="uint64" 10188*61046927SAndroid Build Coastguard Worker units="cycles" 10189*61046927SAndroid Build Coastguard Worker semantic_type="event" 10190*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10191*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10192*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10193*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10194*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10195*61046927SAndroid Build Coastguard Worker /> 10196*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10197*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10198*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10199*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10200*61046927SAndroid Build Coastguard Worker data_type="uint64" 10201*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10202*61046927SAndroid Build Coastguard Worker units="hz" 10203*61046927SAndroid Build Coastguard Worker semantic_type="event" 10204*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10205*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10206*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10207*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10208*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10209*61046927SAndroid Build Coastguard Worker /> 10210*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 10211*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 10212*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 10213*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 10214*61046927SAndroid Build Coastguard Worker data_type="float" 10215*61046927SAndroid Build Coastguard Worker max_equation="100" 10216*61046927SAndroid Build Coastguard Worker units="percent" 10217*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10218*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 10219*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10220*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 10221*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10222*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10223*61046927SAndroid Build Coastguard Worker /> 10224*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 10225*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 10226*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 10227*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 10228*61046927SAndroid Build Coastguard Worker data_type="uint64" 10229*61046927SAndroid Build Coastguard Worker units="threads" 10230*61046927SAndroid Build Coastguard Worker semantic_type="event" 10231*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 10232*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 10233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10236*61046927SAndroid Build Coastguard Worker /> 10237*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 10238*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 10239*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 10240*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 10241*61046927SAndroid Build Coastguard Worker data_type="float" 10242*61046927SAndroid Build Coastguard Worker max_equation="100" 10243*61046927SAndroid Build Coastguard Worker units="percent" 10244*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10245*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10246*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 10247*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 10248*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10249*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10250*61046927SAndroid Build Coastguard Worker /> 10251*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 10252*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 10253*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 10254*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 10255*61046927SAndroid Build Coastguard Worker data_type="float" 10256*61046927SAndroid Build Coastguard Worker max_equation="100" 10257*61046927SAndroid Build Coastguard Worker units="percent" 10258*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10259*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10260*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 10261*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 10262*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10263*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10264*61046927SAndroid Build Coastguard Worker /> 10265*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 10266*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 10267*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 10268*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 10269*61046927SAndroid Build Coastguard Worker data_type="float" 10270*61046927SAndroid Build Coastguard Worker max_equation="100" 10271*61046927SAndroid Build Coastguard Worker units="percent" 10272*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10273*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10274*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 10275*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10276*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10277*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10278*61046927SAndroid Build Coastguard Worker /> 10279*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 10280*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 10281*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 10282*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 10283*61046927SAndroid Build Coastguard Worker data_type="float" 10284*61046927SAndroid Build Coastguard Worker max_equation="100" 10285*61046927SAndroid Build Coastguard Worker units="percent" 10286*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10287*61046927SAndroid Build Coastguard Worker equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10288*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 10289*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 10290*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10291*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10292*61046927SAndroid Build Coastguard Worker /> 10293*61046927SAndroid Build Coastguard Worker <counter name="VME Busy" 10294*61046927SAndroid Build Coastguard Worker symbol_name="VMEBusy" 10295*61046927SAndroid Build Coastguard Worker underscore_name="vme_busy" 10296*61046927SAndroid Build Coastguard Worker description="The percentage of time in which VME (IME or CRE) was actively processing data." 10297*61046927SAndroid Build Coastguard Worker data_type="float" 10298*61046927SAndroid Build Coastguard Worker max_equation="100" 10299*61046927SAndroid Build Coastguard Worker units="percent" 10300*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10301*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 3 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV" 10302*61046927SAndroid Build Coastguard Worker mdapi_group="VME Pipe" 10303*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Overview System Batch Tier2" 10304*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10305*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10306*61046927SAndroid Build Coastguard Worker /> 10307*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 10308*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 10309*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141A5800" /> 10310*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161A00C0" /> 10311*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12180240" /> 10312*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14180002" /> 10313*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x143A5800" /> 10314*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x163A00C0" /> 10315*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12380240" /> 10316*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14380002" /> 10317*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002F1000" /> 10318*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F8000" /> 10319*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042F3000" /> 10320*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x004C4000" /> 10321*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A4C1500" /> 10322*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D2000" /> 10323*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 10324*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 10325*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0DA000" /> 10326*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0DA000" /> 10327*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F0400" /> 10328*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0F9500" /> 10329*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F002A" /> 10330*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002C8000" /> 10331*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2C8000" /> 10332*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x162C0A00" /> 10333*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2DC000" /> 10334*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2DC000" /> 10335*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04193000" /> 10336*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081A28C1" /> 10337*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001A0000" /> 10338*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00133000" /> 10339*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0613C000" /> 10340*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0813F000" /> 10341*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00172000" /> 10342*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06178000" /> 10343*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0817A000" /> 10344*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00180037" /> 10345*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06180940" /> 10346*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08180000" /> 10347*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02180000" /> 10348*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04183000" /> 10349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06393000" /> 10350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C3A28C1" /> 10351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x003A0000" /> 10352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A33F000" /> 10353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C33F000" /> 10354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A37A000" /> 10355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C37A000" /> 10356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A380977" /> 10357*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08380000" /> 10358*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04380000" /> 10359*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06383000" /> 10360*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x119000FF" /> 10361*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 10362*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900040" /> 10363*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 10364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900800" /> 10365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47901000" /> 10366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 10367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900844" /> 10368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 10369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 10370*61046927SAndroid Build Coastguard Worker </register_config> 10371*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10372*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10373*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10374*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 10375*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10376*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x30800000" /> 10377*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00100030" /> 10378*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF9" /> 10379*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000002" /> 10380*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFFC" /> 10381*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000002" /> 10382*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FFF3" /> 10383*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00100180" /> 10384*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFCF" /> 10385*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00000002" /> 10386*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFCF" /> 10387*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00000002" /> 10388*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FF3F" /> 10389*61046927SAndroid Build Coastguard Worker </register_config> 10390*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 10391*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 10392*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00008003" /> 10393*61046927SAndroid Build Coastguard Worker </register_config> 10394*61046927SAndroid Build Coastguard Worker </set> 10395*61046927SAndroid Build Coastguard Worker 10396*61046927SAndroid Build Coastguard Worker <set name="Gpu Rings Busyness metrics set" 10397*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 10398*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusyness" 10399*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busyness" 10400*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL MEDIA IO BB" 10401*61046927SAndroid Build Coastguard Worker hw_config_guid="e2f162ae-5732-4af0-8b11-69510f57094a" 10402*61046927SAndroid Build Coastguard Worker > 10403*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10404*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10405*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10406*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10407*61046927SAndroid Build Coastguard Worker data_type="uint64" 10408*61046927SAndroid Build Coastguard Worker units="ns" 10409*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10410*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10411*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10412*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10413*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10414*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10415*61046927SAndroid Build Coastguard Worker /> 10416*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10417*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10418*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10419*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10420*61046927SAndroid Build Coastguard Worker data_type="uint64" 10421*61046927SAndroid Build Coastguard Worker units="cycles" 10422*61046927SAndroid Build Coastguard Worker semantic_type="event" 10423*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10424*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10425*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10426*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10427*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10428*61046927SAndroid Build Coastguard Worker /> 10429*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10430*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10431*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10432*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10433*61046927SAndroid Build Coastguard Worker data_type="uint64" 10434*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10435*61046927SAndroid Build Coastguard Worker units="hz" 10436*61046927SAndroid Build Coastguard Worker semantic_type="event" 10437*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10438*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10439*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10440*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10441*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10442*61046927SAndroid Build Coastguard Worker /> 10443*61046927SAndroid Build Coastguard Worker <counter name="Render Ring Busy" 10444*61046927SAndroid Build Coastguard Worker symbol_name="RenderBusy" 10445*61046927SAndroid Build Coastguard Worker underscore_name="render_busy" 10446*61046927SAndroid Build Coastguard Worker description="The percentage of time when render command streamer was busy." 10447*61046927SAndroid Build Coastguard Worker data_type="float" 10448*61046927SAndroid Build Coastguard Worker max_equation="100" 10449*61046927SAndroid Build Coastguard Worker units="percent" 10450*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10451*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 10452*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10453*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 10454*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10455*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10456*61046927SAndroid Build Coastguard Worker /> 10457*61046927SAndroid Build Coastguard Worker <counter name="Vdbox0 Ring Busy" 10458*61046927SAndroid Build Coastguard Worker symbol_name="Vdbox0Busy" 10459*61046927SAndroid Build Coastguard Worker underscore_name="vdbox0_busy" 10460*61046927SAndroid Build Coastguard Worker description="The percentage of time when Vdbox0 command streamer was busy." 10461*61046927SAndroid Build Coastguard Worker data_type="float" 10462*61046927SAndroid Build Coastguard Worker max_equation="100" 10463*61046927SAndroid Build Coastguard Worker units="percent" 10464*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10465*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 10466*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10467*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 10468*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10469*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10470*61046927SAndroid Build Coastguard Worker /> 10471*61046927SAndroid Build Coastguard Worker <counter name="Vebox Ring Busy" 10472*61046927SAndroid Build Coastguard Worker symbol_name="VeboxBusy" 10473*61046927SAndroid Build Coastguard Worker underscore_name="vebox_busy" 10474*61046927SAndroid Build Coastguard Worker description="The percentage of time when vebox command streamer was busy." 10475*61046927SAndroid Build Coastguard Worker data_type="float" 10476*61046927SAndroid Build Coastguard Worker max_equation="100" 10477*61046927SAndroid Build Coastguard Worker units="percent" 10478*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10479*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 10480*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10481*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 10482*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10483*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10484*61046927SAndroid Build Coastguard Worker /> 10485*61046927SAndroid Build Coastguard Worker <counter name="Blitter Ring Busy" 10486*61046927SAndroid Build Coastguard Worker symbol_name="BlitterBusy" 10487*61046927SAndroid Build Coastguard Worker underscore_name="blitter_busy" 10488*61046927SAndroid Build Coastguard Worker description="The percentage of time when blitter command streamer was busy." 10489*61046927SAndroid Build Coastguard Worker data_type="float" 10490*61046927SAndroid Build Coastguard Worker max_equation="100" 10491*61046927SAndroid Build Coastguard Worker units="percent" 10492*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10493*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 10494*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10495*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 10496*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10497*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10498*61046927SAndroid Build Coastguard Worker /> 10499*61046927SAndroid Build Coastguard Worker <counter name="AnyRingBusy" 10500*61046927SAndroid Build Coastguard Worker symbol_name="AnyRingBusy" 10501*61046927SAndroid Build Coastguard Worker underscore_name="any_ring_busy" 10502*61046927SAndroid Build Coastguard Worker description="The percentage of time when any command streamer was busy." 10503*61046927SAndroid Build Coastguard Worker data_type="float" 10504*61046927SAndroid Build Coastguard Worker max_equation="100" 10505*61046927SAndroid Build Coastguard Worker units="percent" 10506*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10507*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 10508*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10509*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10510*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10511*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10512*61046927SAndroid Build Coastguard Worker /> 10513*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 10514*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 10515*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x13805800" /> 10516*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05962C00" /> 10517*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19950016" /> 10518*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19C05800" /> 10519*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07800035" /> 10520*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11800000" /> 10521*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D810400" /> 10522*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07960025" /> 10523*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x21960000" /> 10524*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0B964000" /> 10525*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B930062" /> 10526*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17948000" /> 10527*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B940008" /> 10528*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05950075" /> 10529*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D950000" /> 10530*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07E54000" /> 10531*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09924000" /> 10532*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05982000" /> 10533*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x19908000" /> 10534*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B904000" /> 10535*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D908000" /> 10536*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F908000" /> 10537*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09978000" /> 10538*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x05C08500" /> 10539*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x25C00000" /> 10540*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1BC00000" /> 10541*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0BC54000" /> 10542*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11900000" /> 10543*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 10544*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 10545*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x43900C60" /> 10546*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900040" /> 10547*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 10548*61046927SAndroid Build Coastguard Worker </register_config> 10549*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10550*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10551*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10552*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x10800000" /> 10553*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10554*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 10555*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00078000" /> 10556*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x00000FFF" /> 10557*61046927SAndroid Build Coastguard Worker </register_config> 10558*61046927SAndroid Build Coastguard Worker </set> 10559*61046927SAndroid Build Coastguard Worker 10560*61046927SAndroid Build Coastguard Worker <set name="MDAPI testing set" 10561*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 10562*61046927SAndroid Build Coastguard Worker symbol_name="TestOa" 10563*61046927SAndroid Build Coastguard Worker underscore_name="test_oa" 10564*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 10565*61046927SAndroid Build Coastguard Worker hw_config_guid="d3c99326-e161-4e44-9745-7772bdc579c5" 10566*61046927SAndroid Build Coastguard Worker > 10567*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10568*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10569*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10570*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10571*61046927SAndroid Build Coastguard Worker data_type="uint64" 10572*61046927SAndroid Build Coastguard Worker units="ns" 10573*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10574*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10575*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10576*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10577*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10578*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10579*61046927SAndroid Build Coastguard Worker /> 10580*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10581*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10582*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10583*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10584*61046927SAndroid Build Coastguard Worker data_type="uint64" 10585*61046927SAndroid Build Coastguard Worker units="cycles" 10586*61046927SAndroid Build Coastguard Worker semantic_type="event" 10587*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10588*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10589*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10590*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10591*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10592*61046927SAndroid Build Coastguard Worker /> 10593*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10594*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10595*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10596*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10597*61046927SAndroid Build Coastguard Worker data_type="uint64" 10598*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10599*61046927SAndroid Build Coastguard Worker units="hz" 10600*61046927SAndroid Build Coastguard Worker semantic_type="event" 10601*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10602*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10603*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10604*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10605*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10606*61046927SAndroid Build Coastguard Worker /> 10607*61046927SAndroid Build Coastguard Worker <counter name="TestCounter0" 10608*61046927SAndroid Build Coastguard Worker symbol_name="Counter0" 10609*61046927SAndroid Build Coastguard Worker underscore_name="counter0" 10610*61046927SAndroid Build Coastguard Worker description="HW test counter 0. Factor: 0.0" 10611*61046927SAndroid Build Coastguard Worker data_type="uint64" 10612*61046927SAndroid Build Coastguard Worker units="events" 10613*61046927SAndroid Build Coastguard Worker semantic_type="event" 10614*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 10615*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10616*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10617*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10618*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10619*61046927SAndroid Build Coastguard Worker /> 10620*61046927SAndroid Build Coastguard Worker <counter name="TestCounter1" 10621*61046927SAndroid Build Coastguard Worker symbol_name="Counter1" 10622*61046927SAndroid Build Coastguard Worker underscore_name="counter1" 10623*61046927SAndroid Build Coastguard Worker description="HW test counter 1. Factor: 1.0" 10624*61046927SAndroid Build Coastguard Worker data_type="uint64" 10625*61046927SAndroid Build Coastguard Worker units="events" 10626*61046927SAndroid Build Coastguard Worker semantic_type="event" 10627*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 10628*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10629*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10630*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10631*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10632*61046927SAndroid Build Coastguard Worker /> 10633*61046927SAndroid Build Coastguard Worker <counter name="TestCounter2" 10634*61046927SAndroid Build Coastguard Worker symbol_name="Counter2" 10635*61046927SAndroid Build Coastguard Worker underscore_name="counter2" 10636*61046927SAndroid Build Coastguard Worker description="HW test counter 2. Factor: 1.0" 10637*61046927SAndroid Build Coastguard Worker data_type="uint64" 10638*61046927SAndroid Build Coastguard Worker units="events" 10639*61046927SAndroid Build Coastguard Worker semantic_type="event" 10640*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 10641*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10642*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10643*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10644*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10645*61046927SAndroid Build Coastguard Worker /> 10646*61046927SAndroid Build Coastguard Worker <counter name="TestCounter3" 10647*61046927SAndroid Build Coastguard Worker symbol_name="Counter3" 10648*61046927SAndroid Build Coastguard Worker underscore_name="counter3" 10649*61046927SAndroid Build Coastguard Worker description="HW test counter 3. Factor: 0.5" 10650*61046927SAndroid Build Coastguard Worker data_type="uint64" 10651*61046927SAndroid Build Coastguard Worker units="events" 10652*61046927SAndroid Build Coastguard Worker semantic_type="event" 10653*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 10654*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10655*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10656*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10657*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10658*61046927SAndroid Build Coastguard Worker /> 10659*61046927SAndroid Build Coastguard Worker <counter name="TestCounter4" 10660*61046927SAndroid Build Coastguard Worker symbol_name="Counter4" 10661*61046927SAndroid Build Coastguard Worker underscore_name="counter4" 10662*61046927SAndroid Build Coastguard Worker description="HW test counter 4. Factor: 0.333" 10663*61046927SAndroid Build Coastguard Worker data_type="uint64" 10664*61046927SAndroid Build Coastguard Worker units="events" 10665*61046927SAndroid Build Coastguard Worker semantic_type="event" 10666*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 10667*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10668*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10669*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10670*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10671*61046927SAndroid Build Coastguard Worker /> 10672*61046927SAndroid Build Coastguard Worker <counter name="TestCounter5" 10673*61046927SAndroid Build Coastguard Worker symbol_name="Counter5" 10674*61046927SAndroid Build Coastguard Worker underscore_name="counter5" 10675*61046927SAndroid Build Coastguard Worker description="HW test counter 5. Factor: 0.333" 10676*61046927SAndroid Build Coastguard Worker data_type="uint64" 10677*61046927SAndroid Build Coastguard Worker units="events" 10678*61046927SAndroid Build Coastguard Worker semantic_type="event" 10679*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 10680*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10681*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10682*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10683*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10684*61046927SAndroid Build Coastguard Worker /> 10685*61046927SAndroid Build Coastguard Worker <counter name="TestCounter6" 10686*61046927SAndroid Build Coastguard Worker symbol_name="Counter6" 10687*61046927SAndroid Build Coastguard Worker underscore_name="counter6" 10688*61046927SAndroid Build Coastguard Worker description="HW test counter 6. Factor: 0.166" 10689*61046927SAndroid Build Coastguard Worker data_type="uint64" 10690*61046927SAndroid Build Coastguard Worker units="events" 10691*61046927SAndroid Build Coastguard Worker semantic_type="event" 10692*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 10693*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10694*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10695*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10696*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10697*61046927SAndroid Build Coastguard Worker /> 10698*61046927SAndroid Build Coastguard Worker <counter name="TestCounter7" 10699*61046927SAndroid Build Coastguard Worker symbol_name="Counter7" 10700*61046927SAndroid Build Coastguard Worker underscore_name="counter7" 10701*61046927SAndroid Build Coastguard Worker description="HW test counter 7. Factor: 0.666" 10702*61046927SAndroid Build Coastguard Worker data_type="uint64" 10703*61046927SAndroid Build Coastguard Worker units="events" 10704*61046927SAndroid Build Coastguard Worker semantic_type="event" 10705*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 10706*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10710*61046927SAndroid Build Coastguard Worker /> 10711*61046927SAndroid Build Coastguard Worker <counter name="TestCounter8" 10712*61046927SAndroid Build Coastguard Worker symbol_name="Counter8" 10713*61046927SAndroid Build Coastguard Worker underscore_name="counter8" 10714*61046927SAndroid Build Coastguard Worker description="HW test counter 8. Should be equal to 1." 10715*61046927SAndroid Build Coastguard Worker data_type="uint64" 10716*61046927SAndroid Build Coastguard Worker units="events" 10717*61046927SAndroid Build Coastguard Worker semantic_type="event" 10718*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 10719*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10723*61046927SAndroid Build Coastguard Worker /> 10724*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 10725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 10726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11810000" /> 10727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07810013" /> 10728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F810000" /> 10729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1D810000" /> 10730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1B930040" /> 10731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07E54000" /> 10732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1F908000" /> 10733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x11900000" /> 10734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 10735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x53900000" /> 10736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900000" /> 10737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 10738*61046927SAndroid Build Coastguard Worker </register_config> 10739*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10740*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10741*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> 10742*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 10743*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10744*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 10745*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10746*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000004" /> 10747*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x00000000" /> 10748*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000003" /> 10749*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x00000000" /> 10750*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000007" /> 10751*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x00000000" /> 10752*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00100002" /> 10753*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFF7" /> 10754*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100002" /> 10755*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFCF" /> 10756*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00100082" /> 10757*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FFEF" /> 10758*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x001000C2" /> 10759*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FFE7" /> 10760*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00100001" /> 10761*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FFE7" /> 10762*61046927SAndroid Build Coastguard Worker </register_config> 10763*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 10764*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00222222" /> 10765*61046927SAndroid Build Coastguard Worker </register_config> 10766*61046927SAndroid Build Coastguard Worker </set> 10767*61046927SAndroid Build Coastguard Worker 10768*61046927SAndroid Build Coastguard Worker <set name="Metric set PMA Stall" 10769*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 10770*61046927SAndroid Build Coastguard Worker symbol_name="PMA_Stall" 10771*61046927SAndroid Build Coastguard Worker underscore_name="pma__stall" 10772*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA" 10773*61046927SAndroid Build Coastguard Worker hw_config_guid="5ccbf9fb-6bf2-456b-a749-bdff7b1aff13" 10774*61046927SAndroid Build Coastguard Worker > 10775*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10776*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10777*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10778*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10779*61046927SAndroid Build Coastguard Worker data_type="uint64" 10780*61046927SAndroid Build Coastguard Worker units="ns" 10781*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10782*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10783*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10784*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10785*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10786*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10787*61046927SAndroid Build Coastguard Worker /> 10788*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10789*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10790*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10791*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10792*61046927SAndroid Build Coastguard Worker data_type="uint64" 10793*61046927SAndroid Build Coastguard Worker units="cycles" 10794*61046927SAndroid Build Coastguard Worker semantic_type="event" 10795*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10796*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10797*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10798*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10799*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10800*61046927SAndroid Build Coastguard Worker /> 10801*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10802*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10803*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10804*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10805*61046927SAndroid Build Coastguard Worker data_type="uint64" 10806*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10807*61046927SAndroid Build Coastguard Worker units="hz" 10808*61046927SAndroid Build Coastguard Worker semantic_type="event" 10809*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10810*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10811*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10812*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10813*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10814*61046927SAndroid Build Coastguard Worker /> 10815*61046927SAndroid Build Coastguard Worker <counter name="STC PMA stall" 10816*61046927SAndroid Build Coastguard Worker symbol_name="StcPMAStall" 10817*61046927SAndroid Build Coastguard Worker underscore_name="stc_pma_stall" 10818*61046927SAndroid Build Coastguard Worker description="Percentage of time when stencil cache line and an overlapping pixel are causing stalls" 10819*61046927SAndroid Build Coastguard Worker data_type="float" 10820*61046927SAndroid Build Coastguard Worker max_equation="100" 10821*61046927SAndroid Build Coastguard Worker units="percent" 10822*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10823*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV" 10824*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 10825*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Stencil Cache" 10826*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 10827*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10828*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10829*61046927SAndroid Build Coastguard Worker /> 10830*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 10831*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 10832*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x122D3080" /> 10833*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D2000" /> 10834*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 10835*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 10836*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0DA000" /> 10837*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F0800" /> 10838*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0FAA00" /> 10839*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100F0002" /> 10840*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002D0025" /> 10841*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062D1300" /> 10842*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082D16A4" /> 10843*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2D162E" /> 10844*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102D0000" /> 10845*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1190003F" /> 10846*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x51900000" /> 10847*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x41900000" /> 10848*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x55900000" /> 10849*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x45900000" /> 10850*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x47900000" /> 10851*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x57900000" /> 10852*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x49900000" /> 10853*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x37900000" /> 10854*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x33900000" /> 10855*61046927SAndroid Build Coastguard Worker </register_config> 10856*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10857*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10858*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10859*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x30800000" /> 10860*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10861*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 10862*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00E00021" /> 10863*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0007FFF8" /> 10864*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x07000101" /> 10865*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0038FFC7" /> 10866*61046927SAndroid Build Coastguard Worker </register_config> 10867*61046927SAndroid Build Coastguard Worker </set> 10868*61046927SAndroid Build Coastguard Worker 10869*61046927SAndroid Build Coastguard Worker <set name="AsyncCompute metrics set" 10870*61046927SAndroid Build Coastguard Worker chipset="CFLGT2" 10871*61046927SAndroid Build Coastguard Worker symbol_name="AsyncCompute" 10872*61046927SAndroid Build Coastguard Worker underscore_name="async_compute" 10873*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" 10874*61046927SAndroid Build Coastguard Worker hw_config_guid="9802484e-5e21-4ad3-8060-12b7f3bb81fe" 10875*61046927SAndroid Build Coastguard Worker > 10876*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10877*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10878*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10879*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10880*61046927SAndroid Build Coastguard Worker data_type="uint64" 10881*61046927SAndroid Build Coastguard Worker units="ns" 10882*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10883*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10884*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10885*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10886*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10887*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10888*61046927SAndroid Build Coastguard Worker /> 10889*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10890*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10891*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10892*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10893*61046927SAndroid Build Coastguard Worker data_type="uint64" 10894*61046927SAndroid Build Coastguard Worker units="cycles" 10895*61046927SAndroid Build Coastguard Worker semantic_type="event" 10896*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10897*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10898*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10899*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10900*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10901*61046927SAndroid Build Coastguard Worker /> 10902*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10903*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10904*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10905*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10906*61046927SAndroid Build Coastguard Worker data_type="uint64" 10907*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10908*61046927SAndroid Build Coastguard Worker units="hz" 10909*61046927SAndroid Build Coastguard Worker semantic_type="event" 10910*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10911*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10912*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10913*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10914*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10915*61046927SAndroid Build Coastguard Worker /> 10916*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 10917*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 10918*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 10919*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 10920*61046927SAndroid Build Coastguard Worker data_type="float" 10921*61046927SAndroid Build Coastguard Worker max_equation="100" 10922*61046927SAndroid Build Coastguard Worker units="percent" 10923*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10924*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 10925*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10926*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 10927*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10928*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10929*61046927SAndroid Build Coastguard Worker /> 10930*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 10931*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 10932*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 10933*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 10934*61046927SAndroid Build Coastguard Worker data_type="uint64" 10935*61046927SAndroid Build Coastguard Worker units="threads" 10936*61046927SAndroid Build Coastguard Worker semantic_type="event" 10937*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 10938*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 10939*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10940*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10941*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10942*61046927SAndroid Build Coastguard Worker /> 10943*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 10944*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 10945*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 10946*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 10947*61046927SAndroid Build Coastguard Worker data_type="uint64" 10948*61046927SAndroid Build Coastguard Worker units="threads" 10949*61046927SAndroid Build Coastguard Worker semantic_type="event" 10950*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 10951*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 10952*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10953*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10954*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10955*61046927SAndroid Build Coastguard Worker /> 10956*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 10957*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 10958*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 10959*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 10960*61046927SAndroid Build Coastguard Worker data_type="uint64" 10961*61046927SAndroid Build Coastguard Worker units="threads" 10962*61046927SAndroid Build Coastguard Worker semantic_type="event" 10963*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 10964*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 10965*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10966*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10967*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10968*61046927SAndroid Build Coastguard Worker /> 10969*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 10970*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 10971*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 10972*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 10973*61046927SAndroid Build Coastguard Worker data_type="uint64" 10974*61046927SAndroid Build Coastguard Worker units="threads" 10975*61046927SAndroid Build Coastguard Worker semantic_type="event" 10976*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 10977*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 10978*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10979*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10980*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10981*61046927SAndroid Build Coastguard Worker /> 10982*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 10983*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 10984*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 10985*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 10986*61046927SAndroid Build Coastguard Worker data_type="uint64" 10987*61046927SAndroid Build Coastguard Worker units="threads" 10988*61046927SAndroid Build Coastguard Worker semantic_type="event" 10989*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 10990*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 10991*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10992*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10993*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10994*61046927SAndroid Build Coastguard Worker /> 10995*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 10996*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 10997*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 10998*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 10999*61046927SAndroid Build Coastguard Worker data_type="uint64" 11000*61046927SAndroid Build Coastguard Worker units="threads" 11001*61046927SAndroid Build Coastguard Worker semantic_type="event" 11002*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 11003*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 11004*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 11005*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11006*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11007*61046927SAndroid Build Coastguard Worker /> 11008*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 11009*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 11010*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 11011*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 11012*61046927SAndroid Build Coastguard Worker data_type="float" 11013*61046927SAndroid Build Coastguard Worker max_equation="100" 11014*61046927SAndroid Build Coastguard Worker units="percent" 11015*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11016*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11017*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 11018*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11019*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11020*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11021*61046927SAndroid Build Coastguard Worker /> 11022*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 11023*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 11024*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 11025*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 11026*61046927SAndroid Build Coastguard Worker data_type="float" 11027*61046927SAndroid Build Coastguard Worker max_equation="100" 11028*61046927SAndroid Build Coastguard Worker units="percent" 11029*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11030*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11031*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 11032*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11033*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11034*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11035*61046927SAndroid Build Coastguard Worker /> 11036*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 11037*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 11038*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 11039*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 11040*61046927SAndroid Build Coastguard Worker data_type="float" 11041*61046927SAndroid Build Coastguard Worker max_equation="100" 11042*61046927SAndroid Build Coastguard Worker units="percent" 11043*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11044*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11045*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 11046*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11047*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11048*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11049*61046927SAndroid Build Coastguard Worker /> 11050*61046927SAndroid Build Coastguard Worker <counter name="CS FPU0 Pipe Active" 11051*61046927SAndroid Build Coastguard Worker symbol_name="CsFpu0Active" 11052*61046927SAndroid Build Coastguard Worker underscore_name="cs_fpu0_active" 11053*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a compute shader instruction." 11054*61046927SAndroid Build Coastguard Worker data_type="float" 11055*61046927SAndroid Build Coastguard Worker max_equation="100" 11056*61046927SAndroid Build Coastguard Worker units="percent" 11057*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11058*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11059*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 11060*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11061*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11062*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11063*61046927SAndroid Build Coastguard Worker /> 11064*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 11065*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 11066*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 11067*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 11068*61046927SAndroid Build Coastguard Worker data_type="float" 11069*61046927SAndroid Build Coastguard Worker max_equation="100" 11070*61046927SAndroid Build Coastguard Worker units="percent" 11071*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11072*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11073*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 11074*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11075*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11076*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11077*61046927SAndroid Build Coastguard Worker /> 11078*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 11079*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 11080*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 11081*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 11082*61046927SAndroid Build Coastguard Worker data_type="float" 11083*61046927SAndroid Build Coastguard Worker max_equation="100" 11084*61046927SAndroid Build Coastguard Worker units="percent" 11085*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11086*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11087*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 11088*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11089*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11090*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11091*61046927SAndroid Build Coastguard Worker /> 11092*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 11093*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 11094*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 11095*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 11096*61046927SAndroid Build Coastguard Worker data_type="float" 11097*61046927SAndroid Build Coastguard Worker max_equation="100" 11098*61046927SAndroid Build Coastguard Worker units="percent" 11099*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11100*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11101*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 11102*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11103*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11104*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11105*61046927SAndroid Build Coastguard Worker /> 11106*61046927SAndroid Build Coastguard Worker <counter name="CS FPU1 Pipe Active" 11107*61046927SAndroid Build Coastguard Worker symbol_name="CsFpu1Active" 11108*61046927SAndroid Build Coastguard Worker underscore_name="cs_fpu1_active" 11109*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a compute shader instruction." 11110*61046927SAndroid Build Coastguard Worker data_type="float" 11111*61046927SAndroid Build Coastguard Worker max_equation="100" 11112*61046927SAndroid Build Coastguard Worker units="percent" 11113*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11114*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11115*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 11116*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 11117*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11118*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11119*61046927SAndroid Build Coastguard Worker /> 11120*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 11121*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 11122*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 11123*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 11124*61046927SAndroid Build Coastguard Worker data_type="float" 11125*61046927SAndroid Build Coastguard Worker max_equation="100" 11126*61046927SAndroid Build Coastguard Worker units="percent" 11127*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11128*61046927SAndroid Build Coastguard Worker equation="8 A 17 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11129*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 11130*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 11131*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11132*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11133*61046927SAndroid Build Coastguard Worker /> 11134*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 11135*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 11136*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 11137*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 11138*61046927SAndroid Build Coastguard Worker data_type="float" 11139*61046927SAndroid Build Coastguard Worker max_equation="100" 11140*61046927SAndroid Build Coastguard Worker units="percent" 11141*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11142*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11143*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 11144*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 11145*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11146*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11147*61046927SAndroid Build Coastguard Worker /> 11148*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 11149*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 11150*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 11151*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 11152*61046927SAndroid Build Coastguard Worker data_type="float" 11153*61046927SAndroid Build Coastguard Worker max_equation="100" 11154*61046927SAndroid Build Coastguard Worker units="percent" 11155*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11156*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 11157*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 11158*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 11159*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11160*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11161*61046927SAndroid Build Coastguard Worker /> 11162*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 11163*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 11164*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 11165*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 11166*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 11167*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 11168*61046927SAndroid Build Coastguard Worker </register_config> 11169*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 11170*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 11171*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00001000" /> 11172*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00051050" /> 11173*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00011010" /> 11174*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00061060" /> 11175*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00000008" /> 11176*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00222222" /> 11177*61046927SAndroid Build Coastguard Worker </register_config> 11178*61046927SAndroid Build Coastguard Worker </set> 11179*61046927SAndroid Build Coastguard Worker 11180*61046927SAndroid Build Coastguard Worker</metrics> 11181