xref: /aosp_15_r20/external/mesa3d/src/intel/perf/oa-cflgt2.xml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker<?xml version="1.0"?>
2*61046927SAndroid Build Coastguard Worker<metrics version="1619078710" merge_md5="">
3*61046927SAndroid Build Coastguard Worker  <set name="Render Metrics Basic set"
4*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
5*61046927SAndroid Build Coastguard Worker       symbol_name="RenderBasic"
6*61046927SAndroid Build Coastguard Worker       underscore_name="render_basic"
7*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
8*61046927SAndroid Build Coastguard Worker       hw_config_guid="7fa796a4-0c7a-4201-afc6-cff0b2f528a2"
9*61046927SAndroid Build Coastguard Worker       >
10*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
11*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
12*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
13*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
14*61046927SAndroid Build Coastguard Worker             data_type="uint64"
15*61046927SAndroid Build Coastguard Worker             units="ns"
16*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
17*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
18*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
19*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
20*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
21*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
22*61046927SAndroid Build Coastguard Worker             />
23*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
24*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
25*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
26*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
27*61046927SAndroid Build Coastguard Worker             data_type="uint64"
28*61046927SAndroid Build Coastguard Worker             units="cycles"
29*61046927SAndroid Build Coastguard Worker             semantic_type="event"
30*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
31*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
32*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
33*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
34*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
35*61046927SAndroid Build Coastguard Worker             />
36*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
37*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
38*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
39*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
40*61046927SAndroid Build Coastguard Worker             data_type="uint64"
41*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
42*61046927SAndroid Build Coastguard Worker             units="hz"
43*61046927SAndroid Build Coastguard Worker             semantic_type="event"
44*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
45*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
46*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
47*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
48*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
49*61046927SAndroid Build Coastguard Worker             />
50*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
51*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
52*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
53*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
54*61046927SAndroid Build Coastguard Worker             data_type="uint64"
55*61046927SAndroid Build Coastguard Worker             units="threads"
56*61046927SAndroid Build Coastguard Worker             semantic_type="event"
57*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
58*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
59*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
60*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
61*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
62*61046927SAndroid Build Coastguard Worker             />
63*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
64*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
65*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
66*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
67*61046927SAndroid Build Coastguard Worker             data_type="uint64"
68*61046927SAndroid Build Coastguard Worker             units="threads"
69*61046927SAndroid Build Coastguard Worker             semantic_type="event"
70*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
71*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
72*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
73*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
74*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
75*61046927SAndroid Build Coastguard Worker             />
76*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
77*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
78*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
79*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
80*61046927SAndroid Build Coastguard Worker             data_type="uint64"
81*61046927SAndroid Build Coastguard Worker             units="threads"
82*61046927SAndroid Build Coastguard Worker             semantic_type="event"
83*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
84*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
85*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
86*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
87*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
88*61046927SAndroid Build Coastguard Worker             />
89*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
90*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
91*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
92*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
93*61046927SAndroid Build Coastguard Worker             data_type="uint64"
94*61046927SAndroid Build Coastguard Worker             units="threads"
95*61046927SAndroid Build Coastguard Worker             semantic_type="event"
96*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
97*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
98*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
99*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
100*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
101*61046927SAndroid Build Coastguard Worker             />
102*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
103*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
104*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
105*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
106*61046927SAndroid Build Coastguard Worker             data_type="uint64"
107*61046927SAndroid Build Coastguard Worker             units="threads"
108*61046927SAndroid Build Coastguard Worker             semantic_type="event"
109*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
110*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
111*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
112*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
113*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
114*61046927SAndroid Build Coastguard Worker             />
115*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
116*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
117*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
118*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
119*61046927SAndroid Build Coastguard Worker             data_type="uint64"
120*61046927SAndroid Build Coastguard Worker             units="threads"
121*61046927SAndroid Build Coastguard Worker             semantic_type="event"
122*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
123*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
124*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
125*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
126*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
127*61046927SAndroid Build Coastguard Worker             />
128*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
129*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
130*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
131*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
132*61046927SAndroid Build Coastguard Worker             data_type="float"
133*61046927SAndroid Build Coastguard Worker             max_equation="100"
134*61046927SAndroid Build Coastguard Worker             units="percent"
135*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
136*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
137*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
138*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
139*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
140*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
141*61046927SAndroid Build Coastguard Worker             />
142*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
143*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
144*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
145*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
146*61046927SAndroid Build Coastguard Worker             data_type="float"
147*61046927SAndroid Build Coastguard Worker             max_equation="100"
148*61046927SAndroid Build Coastguard Worker             units="percent"
149*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
150*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
151*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
152*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
153*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
154*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
155*61046927SAndroid Build Coastguard Worker             />
156*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
157*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
158*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
159*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
160*61046927SAndroid Build Coastguard Worker             data_type="float"
161*61046927SAndroid Build Coastguard Worker             max_equation="100"
162*61046927SAndroid Build Coastguard Worker             units="percent"
163*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
164*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
165*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
166*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
167*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
168*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
169*61046927SAndroid Build Coastguard Worker             />
170*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
171*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
172*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
173*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
174*61046927SAndroid Build Coastguard Worker             data_type="float"
175*61046927SAndroid Build Coastguard Worker             max_equation="100"
176*61046927SAndroid Build Coastguard Worker             units="percent"
177*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
178*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
179*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
180*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
181*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
182*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
183*61046927SAndroid Build Coastguard Worker             />
184*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
185*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
186*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
187*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
188*61046927SAndroid Build Coastguard Worker             data_type="float"
189*61046927SAndroid Build Coastguard Worker             max_equation="100"
190*61046927SAndroid Build Coastguard Worker             units="percent"
191*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
192*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
193*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
194*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
195*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
196*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
197*61046927SAndroid Build Coastguard Worker             />
198*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
199*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
200*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
201*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
202*61046927SAndroid Build Coastguard Worker             data_type="float"
203*61046927SAndroid Build Coastguard Worker             max_equation="100"
204*61046927SAndroid Build Coastguard Worker             units="percent"
205*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
206*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
207*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
208*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
209*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
210*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
211*61046927SAndroid Build Coastguard Worker             />
212*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
213*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
214*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
215*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
216*61046927SAndroid Build Coastguard Worker             data_type="float"
217*61046927SAndroid Build Coastguard Worker             max_equation="100"
218*61046927SAndroid Build Coastguard Worker             units="percent"
219*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
220*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
221*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
222*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
223*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
224*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
225*61046927SAndroid Build Coastguard Worker             />
226*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
227*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
228*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
229*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
230*61046927SAndroid Build Coastguard Worker             data_type="float"
231*61046927SAndroid Build Coastguard Worker             max_equation="100"
232*61046927SAndroid Build Coastguard Worker             units="percent"
233*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
234*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
235*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
236*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
237*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
238*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
239*61046927SAndroid Build Coastguard Worker             />
240*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
241*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
242*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
243*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
244*61046927SAndroid Build Coastguard Worker             data_type="float"
245*61046927SAndroid Build Coastguard Worker             max_equation="100"
246*61046927SAndroid Build Coastguard Worker             units="percent"
247*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
248*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
249*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
250*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
251*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
252*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
253*61046927SAndroid Build Coastguard Worker             />
254*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
255*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
256*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
257*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
258*61046927SAndroid Build Coastguard Worker             data_type="float"
259*61046927SAndroid Build Coastguard Worker             max_equation="100"
260*61046927SAndroid Build Coastguard Worker             units="percent"
261*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
262*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
263*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
264*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
265*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
266*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
267*61046927SAndroid Build Coastguard Worker             />
268*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
269*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
270*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
271*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
272*61046927SAndroid Build Coastguard Worker             data_type="float"
273*61046927SAndroid Build Coastguard Worker             max_equation="100"
274*61046927SAndroid Build Coastguard Worker             units="percent"
275*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
276*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
277*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
278*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
279*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
280*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
281*61046927SAndroid Build Coastguard Worker             />
282*61046927SAndroid Build Coastguard Worker    <counter name="Sampler 0 Busy"
283*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler0Busy"
284*61046927SAndroid Build Coastguard Worker             underscore_name="sampler0_busy"
285*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which Sampler 0 has been processing EU requests."
286*61046927SAndroid Build Coastguard Worker             data_type="float"
287*61046927SAndroid Build Coastguard Worker             max_equation="100"
288*61046927SAndroid Build Coastguard Worker             units="percent"
289*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
290*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
291*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x09 AND"
292*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
293*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
294*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
295*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
296*61046927SAndroid Build Coastguard Worker             />
297*61046927SAndroid Build Coastguard Worker    <counter name="Sampler 1 Busy"
298*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler1Busy"
299*61046927SAndroid Build Coastguard Worker             underscore_name="sampler1_busy"
300*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which Sampler 1 has been processing EU requests."
301*61046927SAndroid Build Coastguard Worker             data_type="float"
302*61046927SAndroid Build Coastguard Worker             max_equation="100"
303*61046927SAndroid Build Coastguard Worker             units="percent"
304*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
305*61046927SAndroid Build Coastguard Worker             equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
306*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x12 AND"
307*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
308*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
309*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
310*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
311*61046927SAndroid Build Coastguard Worker             />
312*61046927SAndroid Build Coastguard Worker    <counter name="Samplers Busy"
313*61046927SAndroid Build Coastguard Worker             symbol_name="SamplersBusy"
314*61046927SAndroid Build Coastguard Worker             underscore_name="samplers_busy"
315*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which samplers have been processing EU requests."
316*61046927SAndroid Build Coastguard Worker             data_type="float"
317*61046927SAndroid Build Coastguard Worker             max_equation="100"
318*61046927SAndroid Build Coastguard Worker             units="percent"
319*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
320*61046927SAndroid Build Coastguard Worker             equation="$Sampler0Busy $Sampler1Busy FMAX"
321*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
322*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
323*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
324*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
325*61046927SAndroid Build Coastguard Worker             />
326*61046927SAndroid Build Coastguard Worker    <counter name="Sampler 0 Bottleneck"
327*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler0Bottleneck"
328*61046927SAndroid Build Coastguard Worker             underscore_name="sampler0_bottleneck"
329*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which Sampler 0 has been slowing down the pipe when processing EU requests."
330*61046927SAndroid Build Coastguard Worker             low_watermark="5"
331*61046927SAndroid Build Coastguard Worker             high_watermark="15"
332*61046927SAndroid Build Coastguard Worker             data_type="float"
333*61046927SAndroid Build Coastguard Worker             max_equation="100"
334*61046927SAndroid Build Coastguard Worker             units="percent"
335*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
336*61046927SAndroid Build Coastguard Worker             equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
337*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x09 AND"
338*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
339*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
340*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
341*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
342*61046927SAndroid Build Coastguard Worker             />
343*61046927SAndroid Build Coastguard Worker    <counter name="Sampler 1 Bottleneck"
344*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler1Bottleneck"
345*61046927SAndroid Build Coastguard Worker             underscore_name="sampler1_bottleneck"
346*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which Sampler 1 has been slowing down the pipe when processing EU requests."
347*61046927SAndroid Build Coastguard Worker             low_watermark="5"
348*61046927SAndroid Build Coastguard Worker             high_watermark="15"
349*61046927SAndroid Build Coastguard Worker             data_type="float"
350*61046927SAndroid Build Coastguard Worker             max_equation="100"
351*61046927SAndroid Build Coastguard Worker             units="percent"
352*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
353*61046927SAndroid Build Coastguard Worker             equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
354*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x12 AND"
355*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
356*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
357*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
358*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
359*61046927SAndroid Build Coastguard Worker             />
360*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
361*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
362*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
363*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
364*61046927SAndroid Build Coastguard Worker             data_type="uint64"
365*61046927SAndroid Build Coastguard Worker             units="pixels"
366*61046927SAndroid Build Coastguard Worker             semantic_type="event"
367*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
368*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
369*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
370*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
371*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
372*61046927SAndroid Build Coastguard Worker             />
373*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
374*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
375*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
376*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
377*61046927SAndroid Build Coastguard Worker             data_type="uint64"
378*61046927SAndroid Build Coastguard Worker             units="pixels"
379*61046927SAndroid Build Coastguard Worker             semantic_type="event"
380*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
381*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
382*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
383*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
384*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
385*61046927SAndroid Build Coastguard Worker             />
386*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
387*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
388*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
389*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
390*61046927SAndroid Build Coastguard Worker             data_type="uint64"
391*61046927SAndroid Build Coastguard Worker             units="pixels"
392*61046927SAndroid Build Coastguard Worker             semantic_type="event"
393*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
394*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
395*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
396*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
397*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
398*61046927SAndroid Build Coastguard Worker             />
399*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
400*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
401*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
402*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
403*61046927SAndroid Build Coastguard Worker             data_type="uint64"
404*61046927SAndroid Build Coastguard Worker             units="pixels"
405*61046927SAndroid Build Coastguard Worker             semantic_type="event"
406*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
407*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
408*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
409*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
410*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
411*61046927SAndroid Build Coastguard Worker             />
412*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
413*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
414*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
415*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
416*61046927SAndroid Build Coastguard Worker             data_type="uint64"
417*61046927SAndroid Build Coastguard Worker             units="pixels"
418*61046927SAndroid Build Coastguard Worker             semantic_type="event"
419*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
420*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
421*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
422*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
423*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
424*61046927SAndroid Build Coastguard Worker             />
425*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
426*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
427*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
428*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
429*61046927SAndroid Build Coastguard Worker             data_type="uint64"
430*61046927SAndroid Build Coastguard Worker             units="pixels"
431*61046927SAndroid Build Coastguard Worker             semantic_type="event"
432*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
433*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
434*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
435*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
436*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
437*61046927SAndroid Build Coastguard Worker             />
438*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
439*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
440*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
441*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
442*61046927SAndroid Build Coastguard Worker             data_type="uint64"
443*61046927SAndroid Build Coastguard Worker             units="pixels"
444*61046927SAndroid Build Coastguard Worker             semantic_type="event"
445*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
446*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
447*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
448*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
449*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
450*61046927SAndroid Build Coastguard Worker             />
451*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
452*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
453*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
454*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
455*61046927SAndroid Build Coastguard Worker             data_type="uint64"
456*61046927SAndroid Build Coastguard Worker             units="texels"
457*61046927SAndroid Build Coastguard Worker             semantic_type="event"
458*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
459*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
460*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
461*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
462*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
463*61046927SAndroid Build Coastguard Worker             />
464*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
465*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
466*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
467*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
468*61046927SAndroid Build Coastguard Worker             data_type="uint64"
469*61046927SAndroid Build Coastguard Worker             units="texels"
470*61046927SAndroid Build Coastguard Worker             semantic_type="event"
471*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
472*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
473*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
474*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
475*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
476*61046927SAndroid Build Coastguard Worker             />
477*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Cache Misses"
478*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerL1Misses"
479*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_l1_misses"
480*61046927SAndroid Build Coastguard Worker             description="The total number of sampler cache misses in all LODs in all sampler units."
481*61046927SAndroid Build Coastguard Worker             data_type="uint64"
482*61046927SAndroid Build Coastguard Worker             units="messages"
483*61046927SAndroid Build Coastguard Worker             semantic_type="event"
484*61046927SAndroid Build Coastguard Worker             equation="B 4 READ 8 UMUL"
485*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
486*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
487*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
488*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
489*61046927SAndroid Build Coastguard Worker             />
490*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
491*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
492*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
493*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
494*61046927SAndroid Build Coastguard Worker             data_type="uint64"
495*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
496*61046927SAndroid Build Coastguard Worker             units="bytes"
497*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
498*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
499*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
500*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
501*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
502*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
503*61046927SAndroid Build Coastguard Worker             />
504*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
505*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
506*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
507*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
508*61046927SAndroid Build Coastguard Worker             data_type="uint64"
509*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
510*61046927SAndroid Build Coastguard Worker             units="bytes"
511*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
512*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
513*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
514*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
515*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
516*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
517*61046927SAndroid Build Coastguard Worker             />
518*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
519*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
520*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
521*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
522*61046927SAndroid Build Coastguard Worker             data_type="uint64"
523*61046927SAndroid Build Coastguard Worker             units="messages"
524*61046927SAndroid Build Coastguard Worker             semantic_type="event"
525*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
526*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
527*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
528*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
529*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
530*61046927SAndroid Build Coastguard Worker             />
531*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
532*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
533*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
534*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
535*61046927SAndroid Build Coastguard Worker             data_type="uint64"
536*61046927SAndroid Build Coastguard Worker             units="messages"
537*61046927SAndroid Build Coastguard Worker             semantic_type="event"
538*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
539*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
540*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
541*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
542*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
543*61046927SAndroid Build Coastguard Worker             />
544*61046927SAndroid Build Coastguard Worker    <counter name="L3 Lookup Accesses w/o IC"
545*61046927SAndroid Build Coastguard Worker             symbol_name="L3Lookups"
546*61046927SAndroid Build Coastguard Worker             underscore_name="l3_lookups"
547*61046927SAndroid Build Coastguard Worker             description="The total number of L3 cache lookup accesses w/o IC."
548*61046927SAndroid Build Coastguard Worker             data_type="uint64"
549*61046927SAndroid Build Coastguard Worker             units="messages"
550*61046927SAndroid Build Coastguard Worker             semantic_type="event"
551*61046927SAndroid Build Coastguard Worker             equation="$SamplerL1Misses $ShaderMemoryAccesses UADD"
552*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/TAG"
553*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
554*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
555*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
556*61046927SAndroid Build Coastguard Worker             />
557*61046927SAndroid Build Coastguard Worker    <counter name="L3 Misses"
558*61046927SAndroid Build Coastguard Worker             symbol_name="L3Misses"
559*61046927SAndroid Build Coastguard Worker             underscore_name="l3_misses"
560*61046927SAndroid Build Coastguard Worker             description="The total number of L3 misses."
561*61046927SAndroid Build Coastguard Worker             data_type="uint64"
562*61046927SAndroid Build Coastguard Worker             units="messages"
563*61046927SAndroid Build Coastguard Worker             semantic_type="event"
564*61046927SAndroid Build Coastguard Worker             equation="C 4 READ"
565*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/TAG"
566*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
567*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
568*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
569*61046927SAndroid Build Coastguard Worker             />
570*61046927SAndroid Build Coastguard Worker    <counter name="L3 Sampler Throughput"
571*61046927SAndroid Build Coastguard Worker             symbol_name="L3SamplerThroughput"
572*61046927SAndroid Build Coastguard Worker             underscore_name="l3_sampler_throughput"
573*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between samplers and L3 caches."
574*61046927SAndroid Build Coastguard Worker             data_type="uint64"
575*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
576*61046927SAndroid Build Coastguard Worker             units="bytes"
577*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
578*61046927SAndroid Build Coastguard Worker             equation="$SamplerL1Misses 64 UMUL"
579*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Sampler"
580*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
581*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
582*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
583*61046927SAndroid Build Coastguard Worker             />
584*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
585*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
586*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
587*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
588*61046927SAndroid Build Coastguard Worker             data_type="uint64"
589*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
590*61046927SAndroid Build Coastguard Worker             units="bytes"
591*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
592*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
593*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
594*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
595*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
596*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
597*61046927SAndroid Build Coastguard Worker             />
598*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
599*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
600*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
601*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
602*61046927SAndroid Build Coastguard Worker             data_type="uint64"
603*61046927SAndroid Build Coastguard Worker             units="messages"
604*61046927SAndroid Build Coastguard Worker             semantic_type="event"
605*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
606*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
607*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
608*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
609*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
610*61046927SAndroid Build Coastguard Worker             />
611*61046927SAndroid Build Coastguard Worker    <counter name="GTI Fixed Pipe Throughput"
612*61046927SAndroid Build Coastguard Worker             symbol_name="GtiVfThroughput"
613*61046927SAndroid Build Coastguard Worker             underscore_name="gti_vf_throughput"
614*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI."
615*61046927SAndroid Build Coastguard Worker             data_type="uint64"
616*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL"
617*61046927SAndroid Build Coastguard Worker             units="bytes"
618*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
619*61046927SAndroid Build Coastguard Worker             equation="B 6 READ B 7 READ UADD 64 UMUL"
620*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/3D Pipe"
621*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
622*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
623*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
624*61046927SAndroid Build Coastguard Worker             />
625*61046927SAndroid Build Coastguard Worker    <counter name="GTI Depth Throughput"
626*61046927SAndroid Build Coastguard Worker             symbol_name="GtiDepthThroughput"
627*61046927SAndroid Build Coastguard Worker             underscore_name="gti_depth_throughput"
628*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between depth caches and GTI."
629*61046927SAndroid Build Coastguard Worker             data_type="uint64"
630*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
631*61046927SAndroid Build Coastguard Worker             units="bytes"
632*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
633*61046927SAndroid Build Coastguard Worker             equation="C 0 READ C 1 READ UADD 64 UMUL"
634*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
635*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
636*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
637*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
638*61046927SAndroid Build Coastguard Worker             />
639*61046927SAndroid Build Coastguard Worker    <counter name="GTI RCC Throughput"
640*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRccThroughput"
641*61046927SAndroid Build Coastguard Worker             underscore_name="gti_rcc_throughput"
642*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between render color caches and GTI."
643*61046927SAndroid Build Coastguard Worker             data_type="uint64"
644*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
645*61046927SAndroid Build Coastguard Worker             units="bytes"
646*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
647*61046927SAndroid Build Coastguard Worker             equation="C 2 READ C 3 READ UADD 64 UMUL"
648*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Color Cache"
649*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
650*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
651*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
652*61046927SAndroid Build Coastguard Worker             />
653*61046927SAndroid Build Coastguard Worker    <counter name="GTI L3 Throughput"
654*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Throughput"
655*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_throughput"
656*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between L3 caches and GTI."
657*61046927SAndroid Build Coastguard Worker             data_type="uint64"
658*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
659*61046927SAndroid Build Coastguard Worker             units="bytes"
660*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
661*61046927SAndroid Build Coastguard Worker             equation="$L3Misses 64 UMUL"
662*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
663*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
664*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
665*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
666*61046927SAndroid Build Coastguard Worker             />
667*61046927SAndroid Build Coastguard Worker    <counter name="GTI HDC TLB Lookup Throughput"
668*61046927SAndroid Build Coastguard Worker             symbol_name="GtiHdcLookupsThroughput"
669*61046927SAndroid Build Coastguard Worker             underscore_name="gti_hdc_lookups_throughput"
670*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between GTI and HDC, when HDC is doing TLB lookups."
671*61046927SAndroid Build Coastguard Worker             data_type="uint64"
672*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
673*61046927SAndroid Build Coastguard Worker             units="bytes"
674*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
675*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 64 UMUL"
676*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
677*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
678*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
679*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
680*61046927SAndroid Build Coastguard Worker             />
681*61046927SAndroid Build Coastguard Worker    <counter name="GTI Read Throughput"
682*61046927SAndroid Build Coastguard Worker             symbol_name="GtiReadThroughput"
683*61046927SAndroid Build Coastguard Worker             underscore_name="gti_read_throughput"
684*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from GTI."
685*61046927SAndroid Build Coastguard Worker             data_type="uint64"
686*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL"
687*61046927SAndroid Build Coastguard Worker             units="bytes"
688*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
689*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 64 UMUL"
690*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
691*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
692*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
693*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
694*61046927SAndroid Build Coastguard Worker             />
695*61046927SAndroid Build Coastguard Worker    <counter name="GTI Write Throughput"
696*61046927SAndroid Build Coastguard Worker             symbol_name="GtiWriteThroughput"
697*61046927SAndroid Build Coastguard Worker             underscore_name="gti_write_throughput"
698*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written to GTI."
699*61046927SAndroid Build Coastguard Worker             data_type="uint64"
700*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 32 UMUL"
701*61046927SAndroid Build Coastguard Worker             units="bytes"
702*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
703*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 64 UMUL"
704*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
705*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
706*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
707*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
708*61046927SAndroid Build Coastguard Worker             />
709*61046927SAndroid Build Coastguard Worker    <counter name="Samplers Bottleneck"
710*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerBottleneck"
711*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_bottleneck"
712*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests."
713*61046927SAndroid Build Coastguard Worker             low_watermark="5"
714*61046927SAndroid Build Coastguard Worker             high_watermark="15"
715*61046927SAndroid Build Coastguard Worker             data_type="float"
716*61046927SAndroid Build Coastguard Worker             max_equation="100"
717*61046927SAndroid Build Coastguard Worker             units="percent"
718*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
719*61046927SAndroid Build Coastguard Worker             equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX"
720*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
721*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw"
722*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
723*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
724*61046927SAndroid Build Coastguard Worker             />
725*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
726*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
727*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x166C01E0" />
728*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12170280" />
729*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12370280" />
730*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11930317" />
731*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x159303DF" />
732*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x3F900003" />
733*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A4E0080" />
734*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A6C0053" />
735*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C0000" />
736*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C6C0000" />
737*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A1B4000" />
738*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C1C0001" />
739*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002F1000" />
740*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042F1000" />
741*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004C4000" />
742*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C8400" />
743*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D2000" />
744*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D8000" />
745*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080DA000" />
746*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A0D2000" />
747*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F0400" />
748*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F6600" />
749*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002C8000" />
750*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x162C2200" />
751*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062D8000" />
752*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082D8000" />
753*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00133000" />
754*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x08133000" />
755*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00170020" />
756*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x08170021" />
757*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10170000" />
758*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0633C000" />
759*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0833C000" />
760*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06370800" />
761*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x08370840" />
762*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10370000" />
763*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0D933031" />
764*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F933E3F" />
765*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x01933D00" />
766*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0393073C" />
767*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0593000E" />
768*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D930000" />
769*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19930000" />
770*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B930000" />
771*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D900157" />
772*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F900158" />
773*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x35900000" />
774*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2B908000" />
775*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2D908000" />
776*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2F908000" />
777*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x31908000" />
778*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x15908000" />
779*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17908000" />
780*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19908000" />
781*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B908000" />
782*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190001F" />
783*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51904400" />
784*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900020" />
785*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
786*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900C21" />
787*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900061" />
788*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57904440" />
789*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900000" />
790*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
791*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
792*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900000" />
793*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900004" />
794*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900000" />
795*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53904444" />
796*61046927SAndroid Build Coastguard Worker    </register_config>
797*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
798*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
799*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x00800000" />
800*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
801*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
802*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
803*61046927SAndroid Build Coastguard Worker    </register_config>
804*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
805*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
806*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
807*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
808*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
809*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
810*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
811*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00222222" />
812*61046927SAndroid Build Coastguard Worker    </register_config>
813*61046927SAndroid Build Coastguard Worker  </set>
814*61046927SAndroid Build Coastguard Worker
815*61046927SAndroid Build Coastguard Worker  <set name="Compute Metrics Basic set"
816*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
817*61046927SAndroid Build Coastguard Worker       symbol_name="ComputeBasic"
818*61046927SAndroid Build Coastguard Worker       underscore_name="compute_basic"
819*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL4 OCL IO BB"
820*61046927SAndroid Build Coastguard Worker       hw_config_guid="a4985100-5f76-4822-8ca7-67908cb26274"
821*61046927SAndroid Build Coastguard Worker       >
822*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
823*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
824*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
825*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
826*61046927SAndroid Build Coastguard Worker             data_type="uint64"
827*61046927SAndroid Build Coastguard Worker             units="ns"
828*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
829*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
830*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
831*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
832*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
833*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
834*61046927SAndroid Build Coastguard Worker             />
835*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
836*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
837*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
838*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
839*61046927SAndroid Build Coastguard Worker             data_type="uint64"
840*61046927SAndroid Build Coastguard Worker             units="cycles"
841*61046927SAndroid Build Coastguard Worker             semantic_type="event"
842*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
843*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
844*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
845*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
846*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
847*61046927SAndroid Build Coastguard Worker             />
848*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
849*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
850*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
851*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
852*61046927SAndroid Build Coastguard Worker             data_type="uint64"
853*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
854*61046927SAndroid Build Coastguard Worker             units="hz"
855*61046927SAndroid Build Coastguard Worker             semantic_type="event"
856*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
857*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
858*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
859*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
860*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
861*61046927SAndroid Build Coastguard Worker             />
862*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
863*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
864*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
865*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
866*61046927SAndroid Build Coastguard Worker             data_type="float"
867*61046927SAndroid Build Coastguard Worker             max_equation="100"
868*61046927SAndroid Build Coastguard Worker             units="percent"
869*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
870*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
871*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
872*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
873*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
874*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
875*61046927SAndroid Build Coastguard Worker             />
876*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
877*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
878*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
879*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
880*61046927SAndroid Build Coastguard Worker             data_type="uint64"
881*61046927SAndroid Build Coastguard Worker             units="threads"
882*61046927SAndroid Build Coastguard Worker             semantic_type="event"
883*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
884*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
885*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
886*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
887*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
888*61046927SAndroid Build Coastguard Worker             />
889*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
890*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
891*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
892*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
893*61046927SAndroid Build Coastguard Worker             data_type="uint64"
894*61046927SAndroid Build Coastguard Worker             units="threads"
895*61046927SAndroid Build Coastguard Worker             semantic_type="event"
896*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
897*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
898*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
899*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
900*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
901*61046927SAndroid Build Coastguard Worker             />
902*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
903*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
904*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
905*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
906*61046927SAndroid Build Coastguard Worker             data_type="uint64"
907*61046927SAndroid Build Coastguard Worker             units="threads"
908*61046927SAndroid Build Coastguard Worker             semantic_type="event"
909*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
910*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
911*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
912*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
913*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
914*61046927SAndroid Build Coastguard Worker             />
915*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
916*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
917*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
918*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
919*61046927SAndroid Build Coastguard Worker             data_type="uint64"
920*61046927SAndroid Build Coastguard Worker             units="threads"
921*61046927SAndroid Build Coastguard Worker             semantic_type="event"
922*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
923*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
924*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
925*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
926*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
927*61046927SAndroid Build Coastguard Worker             />
928*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
929*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
930*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
931*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
932*61046927SAndroid Build Coastguard Worker             data_type="uint64"
933*61046927SAndroid Build Coastguard Worker             units="threads"
934*61046927SAndroid Build Coastguard Worker             semantic_type="event"
935*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
936*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
937*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
938*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
939*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
940*61046927SAndroid Build Coastguard Worker             />
941*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
942*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
943*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
944*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
945*61046927SAndroid Build Coastguard Worker             data_type="uint64"
946*61046927SAndroid Build Coastguard Worker             units="threads"
947*61046927SAndroid Build Coastguard Worker             semantic_type="event"
948*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
949*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
950*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
951*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
952*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
953*61046927SAndroid Build Coastguard Worker             />
954*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
955*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
956*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
957*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
958*61046927SAndroid Build Coastguard Worker             data_type="float"
959*61046927SAndroid Build Coastguard Worker             max_equation="100"
960*61046927SAndroid Build Coastguard Worker             units="percent"
961*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
962*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
963*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
964*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
965*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
966*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
967*61046927SAndroid Build Coastguard Worker             />
968*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
969*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
970*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
971*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
972*61046927SAndroid Build Coastguard Worker             data_type="float"
973*61046927SAndroid Build Coastguard Worker             max_equation="100"
974*61046927SAndroid Build Coastguard Worker             units="percent"
975*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
976*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
977*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
978*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
979*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
980*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
981*61046927SAndroid Build Coastguard Worker             />
982*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
983*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
984*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
985*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
986*61046927SAndroid Build Coastguard Worker             data_type="float"
987*61046927SAndroid Build Coastguard Worker             max_equation="100"
988*61046927SAndroid Build Coastguard Worker             units="percent"
989*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
990*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
991*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
992*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
993*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
994*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
995*61046927SAndroid Build Coastguard Worker             />
996*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Pipe Active"
997*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu0Active"
998*61046927SAndroid Build Coastguard Worker             underscore_name="fpu0_active"
999*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing."
1000*61046927SAndroid Build Coastguard Worker             data_type="float"
1001*61046927SAndroid Build Coastguard Worker             max_equation="100"
1002*61046927SAndroid Build Coastguard Worker             units="percent"
1003*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1004*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
1005*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
1006*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
1007*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1008*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1009*61046927SAndroid Build Coastguard Worker             />
1010*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Pipe Active"
1011*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu1Active"
1012*61046927SAndroid Build Coastguard Worker             underscore_name="fpu1_active"
1013*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing."
1014*61046927SAndroid Build Coastguard Worker             data_type="float"
1015*61046927SAndroid Build Coastguard Worker             max_equation="100"
1016*61046927SAndroid Build Coastguard Worker             units="percent"
1017*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1018*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
1019*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
1020*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
1021*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1022*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1023*61046927SAndroid Build Coastguard Worker             />
1024*61046927SAndroid Build Coastguard Worker    <counter name="EU AVG IPC Rate"
1025*61046927SAndroid Build Coastguard Worker             symbol_name="EuAvgIpcRate"
1026*61046927SAndroid Build Coastguard Worker             underscore_name="eu_avg_ipc_rate"
1027*61046927SAndroid Build Coastguard Worker             description="The average rate of IPC calculated for 2 FPU pipelines."
1028*61046927SAndroid Build Coastguard Worker             data_type="float"
1029*61046927SAndroid Build Coastguard Worker             max_equation="2"
1030*61046927SAndroid Build Coastguard Worker             units="number"
1031*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
1032*61046927SAndroid Build Coastguard Worker             equation="A 9 READ  A 10 READ  A 11 READ UADD  A 9 READ USUB FDIV 1 FADD"
1033*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
1034*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview System Frame Batch Draw"
1035*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1036*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1037*61046927SAndroid Build Coastguard Worker             />
1038*61046927SAndroid Build Coastguard Worker    <counter name="EU Send Pipe Active"
1039*61046927SAndroid Build Coastguard Worker             symbol_name="EuSendActive"
1040*61046927SAndroid Build Coastguard Worker             underscore_name="eu_send_active"
1041*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing."
1042*61046927SAndroid Build Coastguard Worker             data_type="float"
1043*61046927SAndroid Build Coastguard Worker             max_equation="100"
1044*61046927SAndroid Build Coastguard Worker             units="percent"
1045*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1046*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
1047*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
1048*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
1049*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1050*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1051*61046927SAndroid Build Coastguard Worker             />
1052*61046927SAndroid Build Coastguard Worker    <counter name="EU Thread Occupancy"
1053*61046927SAndroid Build Coastguard Worker             symbol_name="EuThreadOccupancy"
1054*61046927SAndroid Build Coastguard Worker             underscore_name="eu_thread_occupancy"
1055*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which hardware threads occupied EUs."
1056*61046927SAndroid Build Coastguard Worker             data_type="float"
1057*61046927SAndroid Build Coastguard Worker             max_equation="100"
1058*61046927SAndroid Build Coastguard Worker             units="percent"
1059*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1060*61046927SAndroid Build Coastguard Worker             equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV"
1061*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
1062*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
1063*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1064*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1065*61046927SAndroid Build Coastguard Worker             />
1066*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
1067*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
1068*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
1069*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
1070*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1071*61046927SAndroid Build Coastguard Worker             units="pixels"
1072*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1073*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
1074*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
1075*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1076*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1077*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1078*61046927SAndroid Build Coastguard Worker             />
1079*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
1080*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
1081*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
1082*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
1083*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1084*61046927SAndroid Build Coastguard Worker             units="pixels"
1085*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1086*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
1087*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
1088*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1089*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1090*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1091*61046927SAndroid Build Coastguard Worker             />
1092*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
1093*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
1094*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
1095*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
1096*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1097*61046927SAndroid Build Coastguard Worker             units="pixels"
1098*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1099*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
1100*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
1101*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1102*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1103*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1104*61046927SAndroid Build Coastguard Worker             />
1105*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
1106*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
1107*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
1108*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
1109*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1110*61046927SAndroid Build Coastguard Worker             units="pixels"
1111*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1112*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
1113*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
1114*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
1115*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1116*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1117*61046927SAndroid Build Coastguard Worker             />
1118*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
1119*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
1120*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
1121*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
1122*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1123*61046927SAndroid Build Coastguard Worker             units="pixels"
1124*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1125*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
1126*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
1127*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1128*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1129*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1130*61046927SAndroid Build Coastguard Worker             />
1131*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
1132*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
1133*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
1134*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
1135*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1136*61046927SAndroid Build Coastguard Worker             units="pixels"
1137*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1138*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
1139*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
1140*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
1141*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1142*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1143*61046927SAndroid Build Coastguard Worker             />
1144*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
1145*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
1146*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
1147*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
1148*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1149*61046927SAndroid Build Coastguard Worker             units="pixels"
1150*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1151*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
1152*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
1153*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
1154*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1155*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1156*61046927SAndroid Build Coastguard Worker             />
1157*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
1158*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
1159*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
1160*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
1161*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1162*61046927SAndroid Build Coastguard Worker             units="texels"
1163*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1164*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
1165*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
1166*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
1167*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1168*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1169*61046927SAndroid Build Coastguard Worker             />
1170*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
1171*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
1172*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
1173*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
1174*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1175*61046927SAndroid Build Coastguard Worker             units="texels"
1176*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1177*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
1178*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
1179*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
1180*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1181*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1182*61046927SAndroid Build Coastguard Worker             />
1183*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
1184*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
1185*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
1186*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
1187*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1188*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
1189*61046927SAndroid Build Coastguard Worker             units="bytes"
1190*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1191*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
1192*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
1193*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1194*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1195*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1196*61046927SAndroid Build Coastguard Worker             />
1197*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
1198*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
1199*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
1200*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
1201*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1202*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
1203*61046927SAndroid Build Coastguard Worker             units="bytes"
1204*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1205*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
1206*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
1207*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1208*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1209*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1210*61046927SAndroid Build Coastguard Worker             />
1211*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
1212*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
1213*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
1214*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
1215*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1216*61046927SAndroid Build Coastguard Worker             units="messages"
1217*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1218*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
1219*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1220*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1221*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1222*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1223*61046927SAndroid Build Coastguard Worker             />
1224*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
1225*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
1226*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
1227*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
1228*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1229*61046927SAndroid Build Coastguard Worker             units="messages"
1230*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1231*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
1232*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
1233*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1234*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1235*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1236*61046927SAndroid Build Coastguard Worker             />
1237*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
1238*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
1239*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
1240*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
1241*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1242*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
1243*61046927SAndroid Build Coastguard Worker             units="bytes"
1244*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1245*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
1246*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1247*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
1248*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1249*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1250*61046927SAndroid Build Coastguard Worker             />
1251*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
1252*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
1253*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
1254*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
1255*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1256*61046927SAndroid Build Coastguard Worker             units="messages"
1257*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1258*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
1259*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
1260*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1261*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1262*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1263*61046927SAndroid Build Coastguard Worker             />
1264*61046927SAndroid Build Coastguard Worker    <counter name="Typed Bytes Read"
1265*61046927SAndroid Build Coastguard Worker             symbol_name="TypedBytesRead"
1266*61046927SAndroid Build Coastguard Worker             underscore_name="typed_bytes_read"
1267*61046927SAndroid Build Coastguard Worker             description="The total number of typed memory bytes read via Data Port."
1268*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1269*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
1270*61046927SAndroid Build Coastguard Worker             units="bytes"
1271*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1272*61046927SAndroid Build Coastguard Worker             equation="B 0 READ B 1 READ B 2 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL"
1273*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1274*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1275*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1276*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1277*61046927SAndroid Build Coastguard Worker             />
1278*61046927SAndroid Build Coastguard Worker    <counter name="Typed Bytes Written"
1279*61046927SAndroid Build Coastguard Worker             symbol_name="TypedBytesWritten"
1280*61046927SAndroid Build Coastguard Worker             underscore_name="typed_bytes_written"
1281*61046927SAndroid Build Coastguard Worker             description="The total number of untyped memory bytes written via Data Port."
1282*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1283*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
1284*61046927SAndroid Build Coastguard Worker             units="bytes"
1285*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1286*61046927SAndroid Build Coastguard Worker             equation="B 3 READ B 4 READ B 5 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL"
1287*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1288*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1289*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1290*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1291*61046927SAndroid Build Coastguard Worker             />
1292*61046927SAndroid Build Coastguard Worker    <counter name="Untyped Bytes Read"
1293*61046927SAndroid Build Coastguard Worker             symbol_name="UntypedBytesRead"
1294*61046927SAndroid Build Coastguard Worker             underscore_name="untyped_bytes_read"
1295*61046927SAndroid Build Coastguard Worker             description="The total number of typed memory bytes read via Data Port."
1296*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1297*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
1298*61046927SAndroid Build Coastguard Worker             units="bytes"
1299*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1300*61046927SAndroid Build Coastguard Worker             equation="B 6 READ B 7 READ C 0 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL"
1301*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1302*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1303*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1304*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1305*61046927SAndroid Build Coastguard Worker             />
1306*61046927SAndroid Build Coastguard Worker    <counter name="Untyped Writes"
1307*61046927SAndroid Build Coastguard Worker             symbol_name="UntypedBytesWritten"
1308*61046927SAndroid Build Coastguard Worker             underscore_name="untyped_bytes_written"
1309*61046927SAndroid Build Coastguard Worker             description="The total number of untyped memory bytes written via Data Port."
1310*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1311*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
1312*61046927SAndroid Build Coastguard Worker             units="bytes"
1313*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1314*61046927SAndroid Build Coastguard Worker             equation="C 1 READ C 2 READ C 3 READ UADD UADD $EuSlicesTotalCount 64 UMUL UMUL"
1315*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1316*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1317*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1318*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1319*61046927SAndroid Build Coastguard Worker             />
1320*61046927SAndroid Build Coastguard Worker    <counter name="GTI Read Throughput"
1321*61046927SAndroid Build Coastguard Worker             symbol_name="GtiReadThroughput"
1322*61046927SAndroid Build Coastguard Worker             underscore_name="gti_read_throughput"
1323*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from GTI."
1324*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1325*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
1326*61046927SAndroid Build Coastguard Worker             units="bytes"
1327*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1328*61046927SAndroid Build Coastguard Worker             equation="C 4 READ 64 UMUL"
1329*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
1330*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
1331*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1332*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1333*61046927SAndroid Build Coastguard Worker             />
1334*61046927SAndroid Build Coastguard Worker    <counter name="GTI Write Throughput"
1335*61046927SAndroid Build Coastguard Worker             symbol_name="GtiWriteThroughput"
1336*61046927SAndroid Build Coastguard Worker             underscore_name="gti_write_throughput"
1337*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written to GTI."
1338*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1339*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 32 UMUL"
1340*61046927SAndroid Build Coastguard Worker             units="bytes"
1341*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1342*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 64 UMUL"
1343*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
1344*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
1345*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
1346*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1347*61046927SAndroid Build Coastguard Worker             />
1348*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
1349*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
1350*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x104F00E0" />
1351*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x124F1C00" />
1352*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C00E0" />
1353*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37906800" />
1354*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x3F900003" />
1355*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004E8000" />
1356*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A4E0820" />
1357*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C4E0002" />
1358*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064F0900" />
1359*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084F0032" />
1360*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4F1891" />
1361*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4F0E00" />
1362*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E4F003C" />
1363*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004F0D80" />
1364*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x024F003B" />
1365*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x006C0002" />
1366*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x086C0100" />
1367*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C6C000C" />
1368*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E6C0B00" />
1369*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x186C0000" />
1370*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C6C0000" />
1371*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1E6C0000" />
1372*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x001B4000" />
1373*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x081B8000" />
1374*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C1B4000" />
1375*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E1B8000" />
1376*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x101C8000" />
1377*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1C8000" />
1378*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C1C0024" />
1379*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x065B8000" />
1380*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x085B4000" />
1381*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A5BC000" />
1382*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C5B8000" />
1383*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E5B4000" />
1384*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x005B8000" />
1385*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x025B4000" />
1386*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A5C6000" />
1387*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C5C001B" />
1388*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x125C8000" />
1389*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x145C8000" />
1390*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004C8000" />
1391*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C2000" />
1392*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4C0208" />
1393*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000DA000" />
1394*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D8000" />
1395*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080DA000" />
1396*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A0DA000" />
1397*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0DA000" />
1398*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0DA000" />
1399*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020D2000" />
1400*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F5400" />
1401*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F5500" />
1402*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0155" />
1403*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002C8000" />
1404*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E2CC000" />
1405*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x162CFB00" />
1406*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x182C00BE" />
1407*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022CC000" />
1408*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042CC000" />
1409*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19900157" />
1410*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B900158" />
1411*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D900105" />
1412*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F900103" />
1413*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x35900000" />
1414*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11900FFF" />
1415*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
1416*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900800" />
1417*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
1418*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900821" />
1419*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900802" />
1420*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
1421*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900802" />
1422*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
1423*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900002" />
1424*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
1425*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900422" />
1426*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53904444" />
1427*61046927SAndroid Build Coastguard Worker    </register_config>
1428*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
1429*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
1430*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x00800000" />
1431*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
1432*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
1433*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
1434*61046927SAndroid Build Coastguard Worker    </register_config>
1435*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
1436*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
1437*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00000003" />
1438*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00002001" />
1439*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00778008" />
1440*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00088078" />
1441*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00808708" />
1442*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00222222" />
1443*61046927SAndroid Build Coastguard Worker    </register_config>
1444*61046927SAndroid Build Coastguard Worker  </set>
1445*61046927SAndroid Build Coastguard Worker
1446*61046927SAndroid Build Coastguard Worker  <set name="Render Metrics set for 3D Pipeline Profile"
1447*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
1448*61046927SAndroid Build Coastguard Worker       symbol_name="RenderPipeProfile"
1449*61046927SAndroid Build Coastguard Worker       underscore_name="render_pipe_profile"
1450*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
1451*61046927SAndroid Build Coastguard Worker       hw_config_guid="2221e4d5-ed7b-445e-b2cc-3de1b97f4d42"
1452*61046927SAndroid Build Coastguard Worker       >
1453*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
1454*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
1455*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
1456*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
1457*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1458*61046927SAndroid Build Coastguard Worker             units="ns"
1459*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1460*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
1461*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
1462*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
1463*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1464*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1465*61046927SAndroid Build Coastguard Worker             />
1466*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
1467*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
1468*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
1469*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
1470*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1471*61046927SAndroid Build Coastguard Worker             units="cycles"
1472*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1473*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
1474*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
1475*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
1476*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1477*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1478*61046927SAndroid Build Coastguard Worker             />
1479*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
1480*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
1481*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
1482*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
1483*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1484*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
1485*61046927SAndroid Build Coastguard Worker             units="hz"
1486*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1487*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
1488*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
1489*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
1490*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1491*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1492*61046927SAndroid Build Coastguard Worker             />
1493*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
1494*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
1495*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
1496*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
1497*61046927SAndroid Build Coastguard Worker             data_type="float"
1498*61046927SAndroid Build Coastguard Worker             max_equation="100"
1499*61046927SAndroid Build Coastguard Worker             units="percent"
1500*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1501*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
1502*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
1503*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
1504*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1505*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1506*61046927SAndroid Build Coastguard Worker             />
1507*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
1508*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
1509*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
1510*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
1511*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1512*61046927SAndroid Build Coastguard Worker             units="threads"
1513*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1514*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
1515*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
1516*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1517*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1518*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1519*61046927SAndroid Build Coastguard Worker             />
1520*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
1521*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
1522*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
1523*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
1524*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1525*61046927SAndroid Build Coastguard Worker             units="threads"
1526*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1527*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
1528*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
1529*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1530*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
1531*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1532*61046927SAndroid Build Coastguard Worker             />
1533*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
1534*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
1535*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
1536*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
1537*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1538*61046927SAndroid Build Coastguard Worker             units="threads"
1539*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1540*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
1541*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
1542*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1543*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
1544*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1545*61046927SAndroid Build Coastguard Worker             />
1546*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
1547*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
1548*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
1549*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
1550*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1551*61046927SAndroid Build Coastguard Worker             units="threads"
1552*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1553*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
1554*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
1555*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1556*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
1557*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1558*61046927SAndroid Build Coastguard Worker             />
1559*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
1560*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
1561*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
1562*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
1563*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1564*61046927SAndroid Build Coastguard Worker             units="threads"
1565*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1566*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
1567*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
1568*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1569*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1570*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1571*61046927SAndroid Build Coastguard Worker             />
1572*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
1573*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
1574*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
1575*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
1576*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1577*61046927SAndroid Build Coastguard Worker             units="threads"
1578*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1579*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
1580*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
1581*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1582*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1583*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1584*61046927SAndroid Build Coastguard Worker             />
1585*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
1586*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
1587*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
1588*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
1589*61046927SAndroid Build Coastguard Worker             data_type="float"
1590*61046927SAndroid Build Coastguard Worker             max_equation="100"
1591*61046927SAndroid Build Coastguard Worker             units="percent"
1592*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1593*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
1594*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
1595*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
1596*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1597*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1598*61046927SAndroid Build Coastguard Worker             />
1599*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
1600*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
1601*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
1602*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
1603*61046927SAndroid Build Coastguard Worker             data_type="float"
1604*61046927SAndroid Build Coastguard Worker             max_equation="100"
1605*61046927SAndroid Build Coastguard Worker             units="percent"
1606*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1607*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
1608*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
1609*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
1610*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1611*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1612*61046927SAndroid Build Coastguard Worker             />
1613*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
1614*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
1615*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
1616*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
1617*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1618*61046927SAndroid Build Coastguard Worker             units="pixels"
1619*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1620*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
1621*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
1622*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1623*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1624*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1625*61046927SAndroid Build Coastguard Worker             />
1626*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
1627*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
1628*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
1629*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
1630*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1631*61046927SAndroid Build Coastguard Worker             units="pixels"
1632*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1633*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
1634*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
1635*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1636*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1637*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1638*61046927SAndroid Build Coastguard Worker             />
1639*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
1640*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
1641*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
1642*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
1643*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1644*61046927SAndroid Build Coastguard Worker             units="pixels"
1645*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1646*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
1647*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
1648*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1649*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1650*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1651*61046927SAndroid Build Coastguard Worker             />
1652*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
1653*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
1654*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
1655*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
1656*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1657*61046927SAndroid Build Coastguard Worker             units="pixels"
1658*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1659*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
1660*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
1661*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
1662*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1663*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1664*61046927SAndroid Build Coastguard Worker             />
1665*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
1666*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
1667*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
1668*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
1669*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1670*61046927SAndroid Build Coastguard Worker             units="pixels"
1671*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1672*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
1673*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
1674*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1675*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1676*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1677*61046927SAndroid Build Coastguard Worker             />
1678*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
1679*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
1680*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
1681*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
1682*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1683*61046927SAndroid Build Coastguard Worker             units="pixels"
1684*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1685*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
1686*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
1687*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
1688*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1689*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1690*61046927SAndroid Build Coastguard Worker             />
1691*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
1692*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
1693*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
1694*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
1695*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1696*61046927SAndroid Build Coastguard Worker             units="pixels"
1697*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1698*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
1699*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
1700*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
1701*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1702*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1703*61046927SAndroid Build Coastguard Worker             />
1704*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
1705*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
1706*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
1707*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
1708*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1709*61046927SAndroid Build Coastguard Worker             units="texels"
1710*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1711*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
1712*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
1713*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
1714*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1715*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1716*61046927SAndroid Build Coastguard Worker             />
1717*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
1718*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
1719*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
1720*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
1721*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1722*61046927SAndroid Build Coastguard Worker             units="texels"
1723*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1724*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
1725*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
1726*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
1727*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1728*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1729*61046927SAndroid Build Coastguard Worker             />
1730*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
1731*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
1732*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
1733*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
1734*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1735*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
1736*61046927SAndroid Build Coastguard Worker             units="bytes"
1737*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1738*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
1739*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
1740*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1741*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1742*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1743*61046927SAndroid Build Coastguard Worker             />
1744*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
1745*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
1746*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
1747*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
1748*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1749*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
1750*61046927SAndroid Build Coastguard Worker             units="bytes"
1751*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1752*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
1753*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
1754*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1755*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1756*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1757*61046927SAndroid Build Coastguard Worker             />
1758*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
1759*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
1760*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
1761*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
1762*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1763*61046927SAndroid Build Coastguard Worker             units="messages"
1764*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1765*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
1766*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1767*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1768*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
1769*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1770*61046927SAndroid Build Coastguard Worker             />
1771*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
1772*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
1773*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
1774*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
1775*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1776*61046927SAndroid Build Coastguard Worker             units="messages"
1777*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1778*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
1779*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
1780*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1781*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1782*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1783*61046927SAndroid Build Coastguard Worker             />
1784*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
1785*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
1786*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
1787*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
1788*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1789*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
1790*61046927SAndroid Build Coastguard Worker             units="bytes"
1791*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
1792*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
1793*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
1794*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
1795*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1796*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1797*61046927SAndroid Build Coastguard Worker             />
1798*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
1799*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
1800*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
1801*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
1802*61046927SAndroid Build Coastguard Worker             data_type="uint64"
1803*61046927SAndroid Build Coastguard Worker             units="messages"
1804*61046927SAndroid Build Coastguard Worker             semantic_type="event"
1805*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
1806*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
1807*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
1808*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
1809*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1810*61046927SAndroid Build Coastguard Worker             />
1811*61046927SAndroid Build Coastguard Worker    <counter name="VF Bottleneck"
1812*61046927SAndroid Build Coastguard Worker             symbol_name="VfBottleneck"
1813*61046927SAndroid Build Coastguard Worker             underscore_name="vf_bottleneck"
1814*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline."
1815*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1816*61046927SAndroid Build Coastguard Worker             high_watermark="15"
1817*61046927SAndroid Build Coastguard Worker             data_type="float"
1818*61046927SAndroid Build Coastguard Worker             units="percent"
1819*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1820*61046927SAndroid Build Coastguard Worker             equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV"
1821*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Input Assembler"
1822*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1823*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1824*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1825*61046927SAndroid Build Coastguard Worker             />
1826*61046927SAndroid Build Coastguard Worker    <counter name="VS Bottleneck"
1827*61046927SAndroid Build Coastguard Worker             symbol_name="VsBottleneck"
1828*61046927SAndroid Build Coastguard Worker             underscore_name="vs_bottleneck"
1829*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline."
1830*61046927SAndroid Build Coastguard Worker             low_watermark="10"
1831*61046927SAndroid Build Coastguard Worker             high_watermark="30"
1832*61046927SAndroid Build Coastguard Worker             data_type="float"
1833*61046927SAndroid Build Coastguard Worker             units="percent"
1834*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1835*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
1836*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Vertex Shader"
1837*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1838*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1839*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1840*61046927SAndroid Build Coastguard Worker             />
1841*61046927SAndroid Build Coastguard Worker    <counter name="HS Bottleneck"
1842*61046927SAndroid Build Coastguard Worker             symbol_name="HsBottleneck"
1843*61046927SAndroid Build Coastguard Worker             underscore_name="hs_bottleneck"
1844*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline."
1845*61046927SAndroid Build Coastguard Worker             low_watermark="3"
1846*61046927SAndroid Build Coastguard Worker             high_watermark="9"
1847*61046927SAndroid Build Coastguard Worker             data_type="float"
1848*61046927SAndroid Build Coastguard Worker             units="percent"
1849*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1850*61046927SAndroid Build Coastguard Worker             equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
1851*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Hull Shader"
1852*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1853*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1854*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1855*61046927SAndroid Build Coastguard Worker             />
1856*61046927SAndroid Build Coastguard Worker    <counter name="DS Bottleneck"
1857*61046927SAndroid Build Coastguard Worker             symbol_name="DsBottleneck"
1858*61046927SAndroid Build Coastguard Worker             underscore_name="ds_bottleneck"
1859*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline."
1860*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1861*61046927SAndroid Build Coastguard Worker             high_watermark="15"
1862*61046927SAndroid Build Coastguard Worker             data_type="float"
1863*61046927SAndroid Build Coastguard Worker             units="percent"
1864*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1865*61046927SAndroid Build Coastguard Worker             equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
1866*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Domain Shader"
1867*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1868*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
1869*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1870*61046927SAndroid Build Coastguard Worker             />
1871*61046927SAndroid Build Coastguard Worker    <counter name="GS Bottleneck"
1872*61046927SAndroid Build Coastguard Worker             symbol_name="GsBottleneck"
1873*61046927SAndroid Build Coastguard Worker             underscore_name="gs_bottleneck"
1874*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline."
1875*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1876*61046927SAndroid Build Coastguard Worker             high_watermark="15"
1877*61046927SAndroid Build Coastguard Worker             data_type="float"
1878*61046927SAndroid Build Coastguard Worker             units="percent"
1879*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1880*61046927SAndroid Build Coastguard Worker             equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
1881*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Geometry Shader"
1882*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1883*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1884*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1885*61046927SAndroid Build Coastguard Worker             />
1886*61046927SAndroid Build Coastguard Worker    <counter name="SO Bottleneck"
1887*61046927SAndroid Build Coastguard Worker             symbol_name="SoBottleneck"
1888*61046927SAndroid Build Coastguard Worker             underscore_name="so_bottleneck"
1889*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline."
1890*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1891*61046927SAndroid Build Coastguard Worker             high_watermark="15"
1892*61046927SAndroid Build Coastguard Worker             data_type="float"
1893*61046927SAndroid Build Coastguard Worker             units="percent"
1894*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1895*61046927SAndroid Build Coastguard Worker             equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
1896*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Stream Output"
1897*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1898*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1899*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1900*61046927SAndroid Build Coastguard Worker             />
1901*61046927SAndroid Build Coastguard Worker    <counter name="Clipper Bottleneck"
1902*61046927SAndroid Build Coastguard Worker             symbol_name="ClBottleneck"
1903*61046927SAndroid Build Coastguard Worker             underscore_name="cl_bottleneck"
1904*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline."
1905*61046927SAndroid Build Coastguard Worker             low_watermark="10"
1906*61046927SAndroid Build Coastguard Worker             high_watermark="30"
1907*61046927SAndroid Build Coastguard Worker             data_type="float"
1908*61046927SAndroid Build Coastguard Worker             units="percent"
1909*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1910*61046927SAndroid Build Coastguard Worker             equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
1911*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Clipper"
1912*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1913*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1914*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1915*61046927SAndroid Build Coastguard Worker             />
1916*61046927SAndroid Build Coastguard Worker    <counter name="Strip-Fans Bottleneck"
1917*61046927SAndroid Build Coastguard Worker             symbol_name="SfBottleneck"
1918*61046927SAndroid Build Coastguard Worker             underscore_name="sf_bottleneck"
1919*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline."
1920*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1921*61046927SAndroid Build Coastguard Worker             high_watermark="10"
1922*61046927SAndroid Build Coastguard Worker             data_type="float"
1923*61046927SAndroid Build Coastguard Worker             units="percent"
1924*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1925*61046927SAndroid Build Coastguard Worker             equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV"
1926*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Strip-Fans"
1927*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1928*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1929*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1930*61046927SAndroid Build Coastguard Worker             />
1931*61046927SAndroid Build Coastguard Worker    <counter name="Hi-Depth Bottleneck"
1932*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthBottleneck"
1933*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_bottleneck"
1934*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline."
1935*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1936*61046927SAndroid Build Coastguard Worker             high_watermark="15"
1937*61046927SAndroid Build Coastguard Worker             data_type="float"
1938*61046927SAndroid Build Coastguard Worker             units="percent"
1939*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1940*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
1941*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
1942*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1943*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1944*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1945*61046927SAndroid Build Coastguard Worker             />
1946*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Bottleneck"
1947*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthBottleneck"
1948*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_bottleneck"
1949*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline."
1950*61046927SAndroid Build Coastguard Worker             low_watermark="10"
1951*61046927SAndroid Build Coastguard Worker             high_watermark="30"
1952*61046927SAndroid Build Coastguard Worker             data_type="float"
1953*61046927SAndroid Build Coastguard Worker             units="percent"
1954*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1955*61046927SAndroid Build Coastguard Worker             equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV"
1956*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
1957*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1958*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1959*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1960*61046927SAndroid Build Coastguard Worker             />
1961*61046927SAndroid Build Coastguard Worker    <counter name="BC Bottleneck"
1962*61046927SAndroid Build Coastguard Worker             symbol_name="BcBottleneck"
1963*61046927SAndroid Build Coastguard Worker             underscore_name="bc_bottleneck"
1964*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline."
1965*61046927SAndroid Build Coastguard Worker             low_watermark="5"
1966*61046927SAndroid Build Coastguard Worker             high_watermark="15"
1967*61046927SAndroid Build Coastguard Worker             data_type="float"
1968*61046927SAndroid Build Coastguard Worker             units="percent"
1969*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1970*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
1971*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Barycentric Calc"
1972*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Indicate Draw"
1973*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
1974*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1975*61046927SAndroid Build Coastguard Worker             />
1976*61046927SAndroid Build Coastguard Worker    <counter name="HS Stall"
1977*61046927SAndroid Build Coastguard Worker             symbol_name="HsStall"
1978*61046927SAndroid Build Coastguard Worker             underscore_name="hs_stall"
1979*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which hull stall pipeline stage was stalled."
1980*61046927SAndroid Build Coastguard Worker             data_type="float"
1981*61046927SAndroid Build Coastguard Worker             units="percent"
1982*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1983*61046927SAndroid Build Coastguard Worker             equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV"
1984*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Hull Shader"
1985*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Correlate Draw"
1986*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
1987*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
1988*61046927SAndroid Build Coastguard Worker             />
1989*61046927SAndroid Build Coastguard Worker    <counter name="DS Stall"
1990*61046927SAndroid Build Coastguard Worker             symbol_name="DsStall"
1991*61046927SAndroid Build Coastguard Worker             underscore_name="ds_stall"
1992*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which domain shader pipeline stage was stalled."
1993*61046927SAndroid Build Coastguard Worker             data_type="float"
1994*61046927SAndroid Build Coastguard Worker             units="percent"
1995*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
1996*61046927SAndroid Build Coastguard Worker             equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
1997*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Domain Shader"
1998*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Correlate Draw"
1999*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2000*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2001*61046927SAndroid Build Coastguard Worker             />
2002*61046927SAndroid Build Coastguard Worker    <counter name="SO Stall"
2003*61046927SAndroid Build Coastguard Worker             symbol_name="SoStall"
2004*61046927SAndroid Build Coastguard Worker             underscore_name="so_stall"
2005*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which stream-output pipeline stage was stalled."
2006*61046927SAndroid Build Coastguard Worker             data_type="float"
2007*61046927SAndroid Build Coastguard Worker             units="percent"
2008*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2009*61046927SAndroid Build Coastguard Worker             equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
2010*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Stream Output"
2011*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Correlate Draw"
2012*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2013*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2014*61046927SAndroid Build Coastguard Worker             />
2015*61046927SAndroid Build Coastguard Worker    <counter name="CL Stall"
2016*61046927SAndroid Build Coastguard Worker             symbol_name="ClStall"
2017*61046927SAndroid Build Coastguard Worker             underscore_name="cl_stall"
2018*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which clipper pipeline stage was stalled."
2019*61046927SAndroid Build Coastguard Worker             data_type="float"
2020*61046927SAndroid Build Coastguard Worker             units="percent"
2021*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2022*61046927SAndroid Build Coastguard Worker             equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
2023*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Clipper"
2024*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Correlate Draw"
2025*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2026*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2027*61046927SAndroid Build Coastguard Worker             />
2028*61046927SAndroid Build Coastguard Worker    <counter name="SF Stall"
2029*61046927SAndroid Build Coastguard Worker             symbol_name="SfStall"
2030*61046927SAndroid Build Coastguard Worker             underscore_name="sf_stall"
2031*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which strip-fans pipeline stage was stalled."
2032*61046927SAndroid Build Coastguard Worker             data_type="float"
2033*61046927SAndroid Build Coastguard Worker             units="percent"
2034*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2035*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
2036*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Strip-Fans"
2037*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Correlate Draw"
2038*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2039*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2040*61046927SAndroid Build Coastguard Worker             />
2041*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
2042*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
2043*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0E001F" />
2044*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A0F0000" />
2045*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10116800" />
2046*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x178A03E0" />
2047*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11824C00" />
2048*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11830020" />
2049*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x13840020" />
2050*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11850019" />
2051*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11860007" />
2052*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x01870C40" />
2053*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17880000" />
2054*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F4000" />
2055*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C0040" />
2056*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0D8000" />
2057*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040D4000" />
2058*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
2059*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020E5400" />
2060*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000E0000" />
2061*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080F0040" />
2062*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000F0000" />
2063*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0000" />
2064*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0040" />
2065*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2C8000" />
2066*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06104000" />
2067*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06110012" />
2068*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06131000" />
2069*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x01898000" />
2070*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0D890100" />
2071*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03898000" />
2072*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09808000" />
2073*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0B808000" />
2074*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0380C000" />
2075*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F8A0075" />
2076*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D8A0000" />
2077*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x118A8000" />
2078*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B8A4000" />
2079*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x138A8000" />
2080*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D81A000" />
2081*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x15818000" />
2082*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17818000" />
2083*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0B820030" />
2084*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07828000" />
2085*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0D824000" />
2086*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F828000" />
2087*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05824000" />
2088*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0D830003" />
2089*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0583000C" />
2090*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09830000" />
2091*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03838000" />
2092*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07838000" />
2093*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0B840980" />
2094*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03844D80" />
2095*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11840000" />
2096*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09848000" />
2097*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09850080" />
2098*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03850003" />
2099*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x01850000" />
2100*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07860000" />
2101*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F860400" />
2102*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09870032" />
2103*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x01888052" />
2104*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11880000" />
2105*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09884000" />
2106*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B931001" />
2107*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D930001" />
2108*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19934000" />
2109*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B958000" />
2110*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D950094" />
2111*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19958000" />
2112*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09E58000" />
2113*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0BE58000" />
2114*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03E5C000" />
2115*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0592C000" />
2116*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0B928000" />
2117*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0D924000" />
2118*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F924000" />
2119*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11928000" />
2120*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1392C000" />
2121*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09924000" />
2122*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x01985000" />
2123*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07988000" />
2124*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09981000" />
2125*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0B982000" />
2126*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0D982000" />
2127*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F989000" />
2128*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05982000" />
2129*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x13904000" />
2130*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x21904000" />
2131*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x23904000" />
2132*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x25908000" />
2133*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x27904000" />
2134*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x29908000" />
2135*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2B904000" />
2136*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2F904000" />
2137*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x31904000" />
2138*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x15904000" />
2139*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17908000" />
2140*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19908000" />
2141*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B904000" />
2142*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190C080" />
2143*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
2144*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900440" />
2145*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
2146*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900400" />
2147*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900C21" />
2148*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900400" />
2149*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900042" />
2150*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
2151*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
2152*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900024" />
2153*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
2154*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900841" />
2155*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900400" />
2156*61046927SAndroid Build Coastguard Worker    </register_config>
2157*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
2158*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0xF0800000" />
2159*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
2160*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
2161*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
2162*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
2163*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x0007FFEA" />
2164*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x00007FFC" />
2165*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x0007AFFA" />
2166*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000F5FD" />
2167*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00079FFA" />
2168*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000F3FB" />
2169*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x0007BF7A" />
2170*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000F7E7" />
2171*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x0007FEFA" />
2172*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000F7CF" />
2173*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x00077FFA" />
2174*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000EFDF" />
2175*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A0" value="0x0006FFFA" />
2176*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A4" value="0x0000CFBF" />
2177*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A8" value="0x0003FFFA" />
2178*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027AC" value="0x00005F7F" />
2179*61046927SAndroid Build Coastguard Worker    </register_config>
2180*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
2181*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
2182*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00015014" />
2183*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00025024" />
2184*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00035034" />
2185*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00045044" />
2186*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00055054" />
2187*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00065064" />
2188*61046927SAndroid Build Coastguard Worker    </register_config>
2189*61046927SAndroid Build Coastguard Worker  </set>
2190*61046927SAndroid Build Coastguard Worker
2191*61046927SAndroid Build Coastguard Worker  <set name="Memory Reads Distribution metrics set"
2192*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
2193*61046927SAndroid Build Coastguard Worker       symbol_name="MemoryReads"
2194*61046927SAndroid Build Coastguard Worker       underscore_name="memory_reads"
2195*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
2196*61046927SAndroid Build Coastguard Worker       hw_config_guid="82096a90-e2fa-4f38-ac14-562b2496933a"
2197*61046927SAndroid Build Coastguard Worker       >
2198*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
2199*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
2200*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
2201*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
2202*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2203*61046927SAndroid Build Coastguard Worker             units="ns"
2204*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2205*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
2206*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2207*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
2208*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2209*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2210*61046927SAndroid Build Coastguard Worker             />
2211*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
2212*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
2213*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
2214*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
2215*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2216*61046927SAndroid Build Coastguard Worker             units="cycles"
2217*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2218*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
2219*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2220*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
2221*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2222*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2223*61046927SAndroid Build Coastguard Worker             />
2224*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
2225*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
2226*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
2227*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
2228*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2229*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
2230*61046927SAndroid Build Coastguard Worker             units="hz"
2231*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2232*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
2233*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2234*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
2235*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2236*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2237*61046927SAndroid Build Coastguard Worker             />
2238*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
2239*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
2240*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
2241*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
2242*61046927SAndroid Build Coastguard Worker             data_type="float"
2243*61046927SAndroid Build Coastguard Worker             max_equation="100"
2244*61046927SAndroid Build Coastguard Worker             units="percent"
2245*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2246*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
2247*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2248*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
2249*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2250*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2251*61046927SAndroid Build Coastguard Worker             />
2252*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
2253*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
2254*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
2255*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
2256*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2257*61046927SAndroid Build Coastguard Worker             units="threads"
2258*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2259*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
2260*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
2261*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2262*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2263*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2264*61046927SAndroid Build Coastguard Worker             />
2265*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
2266*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
2267*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
2268*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
2269*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2270*61046927SAndroid Build Coastguard Worker             units="threads"
2271*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2272*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
2273*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
2274*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2275*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2276*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2277*61046927SAndroid Build Coastguard Worker             />
2278*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
2279*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
2280*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
2281*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
2282*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2283*61046927SAndroid Build Coastguard Worker             units="threads"
2284*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2285*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
2286*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
2287*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2288*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2289*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2290*61046927SAndroid Build Coastguard Worker             />
2291*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
2292*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
2293*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
2294*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
2295*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2296*61046927SAndroid Build Coastguard Worker             units="threads"
2297*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2298*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
2299*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
2300*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2301*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2302*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2303*61046927SAndroid Build Coastguard Worker             />
2304*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
2305*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
2306*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
2307*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
2308*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2309*61046927SAndroid Build Coastguard Worker             units="threads"
2310*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2311*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
2312*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
2313*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2314*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2315*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2316*61046927SAndroid Build Coastguard Worker             />
2317*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
2318*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
2319*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
2320*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
2321*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2322*61046927SAndroid Build Coastguard Worker             units="threads"
2323*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2324*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
2325*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
2326*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2327*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
2328*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2329*61046927SAndroid Build Coastguard Worker             />
2330*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
2331*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
2332*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
2333*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
2334*61046927SAndroid Build Coastguard Worker             data_type="float"
2335*61046927SAndroid Build Coastguard Worker             max_equation="100"
2336*61046927SAndroid Build Coastguard Worker             units="percent"
2337*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2338*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
2339*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
2340*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
2341*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2342*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2343*61046927SAndroid Build Coastguard Worker             />
2344*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
2345*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
2346*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
2347*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
2348*61046927SAndroid Build Coastguard Worker             data_type="float"
2349*61046927SAndroid Build Coastguard Worker             max_equation="100"
2350*61046927SAndroid Build Coastguard Worker             units="percent"
2351*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2352*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
2353*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
2354*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
2355*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2356*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2357*61046927SAndroid Build Coastguard Worker             />
2358*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
2359*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
2360*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
2361*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
2362*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2363*61046927SAndroid Build Coastguard Worker             units="pixels"
2364*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2365*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
2366*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
2367*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2368*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2369*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2370*61046927SAndroid Build Coastguard Worker             />
2371*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
2372*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
2373*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
2374*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
2375*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2376*61046927SAndroid Build Coastguard Worker             units="pixels"
2377*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2378*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
2379*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
2380*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2381*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2382*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2383*61046927SAndroid Build Coastguard Worker             />
2384*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
2385*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
2386*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
2387*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
2388*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2389*61046927SAndroid Build Coastguard Worker             units="pixels"
2390*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2391*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
2392*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
2393*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2394*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2395*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2396*61046927SAndroid Build Coastguard Worker             />
2397*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
2398*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
2399*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
2400*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
2401*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2402*61046927SAndroid Build Coastguard Worker             units="pixels"
2403*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2404*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
2405*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
2406*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
2407*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2408*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2409*61046927SAndroid Build Coastguard Worker             />
2410*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
2411*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
2412*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
2413*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
2414*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2415*61046927SAndroid Build Coastguard Worker             units="pixels"
2416*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2417*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
2418*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
2419*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2420*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2421*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2422*61046927SAndroid Build Coastguard Worker             />
2423*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
2424*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
2425*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
2426*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
2427*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2428*61046927SAndroid Build Coastguard Worker             units="pixels"
2429*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2430*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
2431*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
2432*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
2433*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2434*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2435*61046927SAndroid Build Coastguard Worker             />
2436*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
2437*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
2438*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
2439*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
2440*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2441*61046927SAndroid Build Coastguard Worker             units="pixels"
2442*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2443*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
2444*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
2445*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
2446*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2447*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2448*61046927SAndroid Build Coastguard Worker             />
2449*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
2450*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
2451*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
2452*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
2453*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2454*61046927SAndroid Build Coastguard Worker             units="texels"
2455*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2456*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
2457*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
2458*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
2459*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2460*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2461*61046927SAndroid Build Coastguard Worker             />
2462*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
2463*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
2464*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
2465*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
2466*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2467*61046927SAndroid Build Coastguard Worker             units="texels"
2468*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2469*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
2470*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
2471*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
2472*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2473*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2474*61046927SAndroid Build Coastguard Worker             />
2475*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
2476*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
2477*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
2478*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
2479*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2480*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
2481*61046927SAndroid Build Coastguard Worker             units="bytes"
2482*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
2483*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
2484*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
2485*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2486*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
2487*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2488*61046927SAndroid Build Coastguard Worker             />
2489*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
2490*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
2491*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
2492*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
2493*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2494*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
2495*61046927SAndroid Build Coastguard Worker             units="bytes"
2496*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
2497*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
2498*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
2499*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2500*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
2501*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2502*61046927SAndroid Build Coastguard Worker             />
2503*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
2504*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
2505*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
2506*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
2507*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2508*61046927SAndroid Build Coastguard Worker             units="messages"
2509*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2510*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
2511*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
2512*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2513*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2514*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2515*61046927SAndroid Build Coastguard Worker             />
2516*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
2517*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
2518*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
2519*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
2520*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2521*61046927SAndroid Build Coastguard Worker             units="messages"
2522*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2523*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
2524*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
2525*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2526*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
2527*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2528*61046927SAndroid Build Coastguard Worker             />
2529*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
2530*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
2531*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
2532*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
2533*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2534*61046927SAndroid Build Coastguard Worker             units="messages"
2535*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2536*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
2537*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
2538*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2539*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
2540*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2541*61046927SAndroid Build Coastguard Worker             />
2542*61046927SAndroid Build Coastguard Worker    <counter name="GtiCmdStreamerMemoryReads"
2543*61046927SAndroid Build Coastguard Worker             symbol_name="GtiCmdStreamerMemoryReads"
2544*61046927SAndroid Build Coastguard Worker             underscore_name="gti_cmd_streamer_memory_reads"
2545*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Command Streamer."
2546*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2547*61046927SAndroid Build Coastguard Worker             units="messages"
2548*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2549*61046927SAndroid Build Coastguard Worker             equation="B 0 READ"
2550*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/3D Pipe/Command Streamer"
2551*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2552*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2553*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2554*61046927SAndroid Build Coastguard Worker             />
2555*61046927SAndroid Build Coastguard Worker    <counter name="GtiRsMemoryReads"
2556*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRsMemoryReads"
2557*61046927SAndroid Build Coastguard Worker             underscore_name="gti_rs_memory_reads"
2558*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Resource Streamer."
2559*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2560*61046927SAndroid Build Coastguard Worker             units="messages"
2561*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2562*61046927SAndroid Build Coastguard Worker             equation="B 2 READ"
2563*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/3D Pipe/Resource Streamer"
2564*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2565*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2566*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2567*61046927SAndroid Build Coastguard Worker             />
2568*61046927SAndroid Build Coastguard Worker    <counter name="GtiVfMemoryReads"
2569*61046927SAndroid Build Coastguard Worker             symbol_name="GtiVfMemoryReads"
2570*61046927SAndroid Build Coastguard Worker             underscore_name="gti_vf_memory_reads"
2571*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Vertex Fetch."
2572*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2573*61046927SAndroid Build Coastguard Worker             units="messages"
2574*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2575*61046927SAndroid Build Coastguard Worker             equation="B 1 READ"
2576*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/3D Pipe/Vertex Fetch"
2577*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2578*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2579*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2580*61046927SAndroid Build Coastguard Worker             />
2581*61046927SAndroid Build Coastguard Worker    <counter name="GtiRccMemoryReads"
2582*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRccMemoryReads"
2583*61046927SAndroid Build Coastguard Worker             underscore_name="gti_rcc_memory_reads"
2584*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Render Color Cache (Render Color Cache misses)."
2585*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2586*61046927SAndroid Build Coastguard Worker             units="messages"
2587*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2588*61046927SAndroid Build Coastguard Worker             equation="B 3 READ"
2589*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Color Cache"
2590*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2591*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2592*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2593*61046927SAndroid Build Coastguard Worker             />
2594*61046927SAndroid Build Coastguard Worker    <counter name="GtiMscMemoryReads"
2595*61046927SAndroid Build Coastguard Worker             symbol_name="GtiMscMemoryReads"
2596*61046927SAndroid Build Coastguard Worker             underscore_name="gti_msc_memory_reads"
2597*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Multisampling Color Cache (Multisampling Color Cache misses)."
2598*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2599*61046927SAndroid Build Coastguard Worker             units="messages"
2600*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2601*61046927SAndroid Build Coastguard Worker             equation="B 4 READ"
2602*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Color Cache"
2603*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2604*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2605*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2606*61046927SAndroid Build Coastguard Worker             />
2607*61046927SAndroid Build Coastguard Worker    <counter name="GtiHizMemoryReads"
2608*61046927SAndroid Build Coastguard Worker             symbol_name="GtiHizMemoryReads"
2609*61046927SAndroid Build Coastguard Worker             underscore_name="gti_hiz_memory_reads"
2610*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Hierarchical Depth Cache (Hi-Depth Cache misses)."
2611*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2612*61046927SAndroid Build Coastguard Worker             units="messages"
2613*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2614*61046927SAndroid Build Coastguard Worker             equation="B 5 READ"
2615*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
2616*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2617*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2618*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2619*61046927SAndroid Build Coastguard Worker             />
2620*61046927SAndroid Build Coastguard Worker    <counter name="GtiStcMemoryReads"
2621*61046927SAndroid Build Coastguard Worker             symbol_name="GtiStcMemoryReads"
2622*61046927SAndroid Build Coastguard Worker             underscore_name="gti_stc_memory_reads"
2623*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Stencil Cache (Stencil Cache misses)."
2624*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2625*61046927SAndroid Build Coastguard Worker             units="messages"
2626*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2627*61046927SAndroid Build Coastguard Worker             equation="B 6 READ"
2628*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
2629*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2630*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2631*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2632*61046927SAndroid Build Coastguard Worker             />
2633*61046927SAndroid Build Coastguard Worker    <counter name="GtiRczMemoryReads"
2634*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRczMemoryReads"
2635*61046927SAndroid Build Coastguard Worker             underscore_name="gti_rcz_memory_reads"
2636*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from Render Depth Cache (Render Depth Cache misses)."
2637*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2638*61046927SAndroid Build Coastguard Worker             units="messages"
2639*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2640*61046927SAndroid Build Coastguard Worker             equation="B 7 READ"
2641*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
2642*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2643*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2644*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2645*61046927SAndroid Build Coastguard Worker             />
2646*61046927SAndroid Build Coastguard Worker    <counter name="GtiMemoryReads"
2647*61046927SAndroid Build Coastguard Worker             symbol_name="GtiMemoryReads"
2648*61046927SAndroid Build Coastguard Worker             underscore_name="gti_memory_reads"
2649*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads."
2650*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2651*61046927SAndroid Build Coastguard Worker             units="messages"
2652*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2653*61046927SAndroid Build Coastguard Worker             equation="C 0 READ"
2654*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
2655*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview Frame Batch Draw"
2656*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2657*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2658*61046927SAndroid Build Coastguard Worker             />
2659*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank0Reads"
2660*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank0Reads"
2661*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank0_reads"
2662*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from L3 Bank 0 (L3 Cache misses)."
2663*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2664*61046927SAndroid Build Coastguard Worker             units="messages"
2665*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2666*61046927SAndroid Build Coastguard Worker             equation="C 4 READ"
2667*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
2668*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2669*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2670*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2671*61046927SAndroid Build Coastguard Worker             />
2672*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank1Reads"
2673*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank1Reads"
2674*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank1_reads"
2675*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from L3 Bank 1 (L3 Cache misses)."
2676*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2677*61046927SAndroid Build Coastguard Worker             units="messages"
2678*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2679*61046927SAndroid Build Coastguard Worker             equation="C 5 READ"
2680*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
2681*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2682*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2683*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
2684*61046927SAndroid Build Coastguard Worker             />
2685*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank2Reads"
2686*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank2Reads"
2687*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank2_reads"
2688*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from L3 Bank 2 (L3 Cache misses)."
2689*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2690*61046927SAndroid Build Coastguard Worker             units="messages"
2691*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2692*61046927SAndroid Build Coastguard Worker             equation="C 6 READ"
2693*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
2694*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2695*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2696*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
2697*61046927SAndroid Build Coastguard Worker             />
2698*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank3Reads"
2699*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank3Reads"
2700*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank3_reads"
2701*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from L3 Bank 3 (L3 Cache misses)."
2702*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2703*61046927SAndroid Build Coastguard Worker             units="messages"
2704*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2705*61046927SAndroid Build Coastguard Worker             equation="C 7 READ"
2706*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
2707*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2708*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2709*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
2710*61046927SAndroid Build Coastguard Worker             />
2711*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Reads"
2712*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Reads"
2713*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_reads"
2714*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory reads from L3 (L3 Cache misses)."
2715*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2716*61046927SAndroid Build Coastguard Worker             units="messages"
2717*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2718*61046927SAndroid Build Coastguard Worker             equation="$GtiL3Bank0Reads $GtiL3Bank1Reads $GtiL3Bank2Reads $GtiL3Bank3Reads UADD UADD UADD"
2719*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
2720*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2721*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2722*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2723*61046927SAndroid Build Coastguard Worker             />
2724*61046927SAndroid Build Coastguard Worker    <counter name="GtiRingAccesses"
2725*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRingAccesses"
2726*61046927SAndroid Build Coastguard Worker             underscore_name="gti_ring_accesses"
2727*61046927SAndroid Build Coastguard Worker             description="The total number of all accesses from GTI to the ring."
2728*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2729*61046927SAndroid Build Coastguard Worker             units="messages"
2730*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2731*61046927SAndroid Build Coastguard Worker             equation="C 3 READ 2 UMUL"
2732*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
2733*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
2734*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2735*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2736*61046927SAndroid Build Coastguard Worker             />
2737*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
2738*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
2739*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11810C00" />
2740*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1381001A" />
2741*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37906800" />
2742*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x3F900064" />
2743*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03811300" />
2744*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05811B12" />
2745*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0781001A" />
2746*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F810000" />
2747*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17810000" />
2748*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19810000" />
2749*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B810000" />
2750*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D810000" />
2751*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B930055" />
2752*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03E58000" />
2753*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05E5C000" />
2754*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07E54000" />
2755*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x13900150" />
2756*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x21900151" />
2757*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x23900152" />
2758*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x25900153" />
2759*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x27900154" />
2760*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x29900155" />
2761*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2B900156" />
2762*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2D900157" />
2763*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2F90015F" />
2764*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x31900105" />
2765*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x15900103" />
2766*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17900101" />
2767*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x35900000" />
2768*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19908000" />
2769*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B908000" />
2770*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D908000" />
2771*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F908000" />
2772*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11900000" />
2773*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
2774*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900C60" />
2775*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
2776*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900C00" />
2777*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900C63" />
2778*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
2779*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900C63" />
2780*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
2781*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900063" />
2782*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
2783*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900003" />
2784*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
2785*61046927SAndroid Build Coastguard Worker    </register_config>
2786*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
2787*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000272C" value="0xFFFFFFFF" />
2788*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002728" value="0xFFFFFFFF" />
2789*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0xF0800000" />
2790*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
2791*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000271C" value="0xFFFFFFFF" />
2792*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002718" value="0xFFFFFFFF" />
2793*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
2794*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
2795*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000274C" value="0x86543210" />
2796*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002748" value="0x86543210" />
2797*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00006667" />
2798*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
2799*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000275C" value="0x86543210" />
2800*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002758" value="0x86543210" />
2801*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002754" value="0x00006465" />
2802*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002750" value="0x00000000" />
2803*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x0007F81A" />
2804*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FE00" />
2805*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x0007F82A" />
2806*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000FE00" />
2807*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x0007F872" />
2808*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000FE00" />
2809*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x0007F8BA" />
2810*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000FE00" />
2811*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x0007F87A" />
2812*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FE00" />
2813*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x0007F8EA" />
2814*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FE00" />
2815*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A0" value="0x0007F8E2" />
2816*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A4" value="0x0000FE00" />
2817*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A8" value="0x0007F8F2" />
2818*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027AC" value="0x0000FE00" />
2819*61046927SAndroid Build Coastguard Worker    </register_config>
2820*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
2821*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
2822*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00015014" />
2823*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00025024" />
2824*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00035034" />
2825*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00045044" />
2826*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00055054" />
2827*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00065064" />
2828*61046927SAndroid Build Coastguard Worker    </register_config>
2829*61046927SAndroid Build Coastguard Worker  </set>
2830*61046927SAndroid Build Coastguard Worker
2831*61046927SAndroid Build Coastguard Worker  <set name="Memory Writes Distribution metrics set"
2832*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
2833*61046927SAndroid Build Coastguard Worker       symbol_name="MemoryWrites"
2834*61046927SAndroid Build Coastguard Worker       underscore_name="memory_writes"
2835*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
2836*61046927SAndroid Build Coastguard Worker       hw_config_guid="9f638880-02e9-4a8d-896a-7670a3bf0d35"
2837*61046927SAndroid Build Coastguard Worker       >
2838*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
2839*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
2840*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
2841*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
2842*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2843*61046927SAndroid Build Coastguard Worker             units="ns"
2844*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2845*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
2846*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2847*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
2848*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2849*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2850*61046927SAndroid Build Coastguard Worker             />
2851*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
2852*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
2853*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
2854*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
2855*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2856*61046927SAndroid Build Coastguard Worker             units="cycles"
2857*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2858*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
2859*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2860*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
2861*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2862*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2863*61046927SAndroid Build Coastguard Worker             />
2864*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
2865*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
2866*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
2867*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
2868*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2869*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
2870*61046927SAndroid Build Coastguard Worker             units="hz"
2871*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2872*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
2873*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2874*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
2875*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2876*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2877*61046927SAndroid Build Coastguard Worker             />
2878*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
2879*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
2880*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
2881*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
2882*61046927SAndroid Build Coastguard Worker             data_type="float"
2883*61046927SAndroid Build Coastguard Worker             max_equation="100"
2884*61046927SAndroid Build Coastguard Worker             units="percent"
2885*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2886*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
2887*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
2888*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
2889*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2890*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2891*61046927SAndroid Build Coastguard Worker             />
2892*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
2893*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
2894*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
2895*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
2896*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2897*61046927SAndroid Build Coastguard Worker             units="threads"
2898*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2899*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
2900*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
2901*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2902*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2903*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2904*61046927SAndroid Build Coastguard Worker             />
2905*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
2906*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
2907*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
2908*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
2909*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2910*61046927SAndroid Build Coastguard Worker             units="threads"
2911*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2912*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
2913*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
2914*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2915*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2916*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2917*61046927SAndroid Build Coastguard Worker             />
2918*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
2919*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
2920*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
2921*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
2922*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2923*61046927SAndroid Build Coastguard Worker             units="threads"
2924*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2925*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
2926*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
2927*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2928*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2929*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2930*61046927SAndroid Build Coastguard Worker             />
2931*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
2932*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
2933*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
2934*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
2935*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2936*61046927SAndroid Build Coastguard Worker             units="threads"
2937*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2938*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
2939*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
2940*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2941*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
2942*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2943*61046927SAndroid Build Coastguard Worker             />
2944*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
2945*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
2946*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
2947*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
2948*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2949*61046927SAndroid Build Coastguard Worker             units="threads"
2950*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2951*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
2952*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
2953*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2954*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
2955*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2956*61046927SAndroid Build Coastguard Worker             />
2957*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
2958*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
2959*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
2960*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
2961*61046927SAndroid Build Coastguard Worker             data_type="uint64"
2962*61046927SAndroid Build Coastguard Worker             units="threads"
2963*61046927SAndroid Build Coastguard Worker             semantic_type="event"
2964*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
2965*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
2966*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
2967*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
2968*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2969*61046927SAndroid Build Coastguard Worker             />
2970*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
2971*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
2972*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
2973*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
2974*61046927SAndroid Build Coastguard Worker             data_type="float"
2975*61046927SAndroid Build Coastguard Worker             max_equation="100"
2976*61046927SAndroid Build Coastguard Worker             units="percent"
2977*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2978*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
2979*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
2980*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
2981*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2982*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2983*61046927SAndroid Build Coastguard Worker             />
2984*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
2985*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
2986*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
2987*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
2988*61046927SAndroid Build Coastguard Worker             data_type="float"
2989*61046927SAndroid Build Coastguard Worker             max_equation="100"
2990*61046927SAndroid Build Coastguard Worker             units="percent"
2991*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
2992*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
2993*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
2994*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
2995*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
2996*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
2997*61046927SAndroid Build Coastguard Worker             />
2998*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
2999*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
3000*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
3001*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
3002*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3003*61046927SAndroid Build Coastguard Worker             units="pixels"
3004*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3005*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
3006*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
3007*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3008*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3009*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3010*61046927SAndroid Build Coastguard Worker             />
3011*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
3012*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
3013*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
3014*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
3015*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3016*61046927SAndroid Build Coastguard Worker             units="pixels"
3017*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3018*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
3019*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
3020*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3021*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3022*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3023*61046927SAndroid Build Coastguard Worker             />
3024*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
3025*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
3026*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
3027*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
3028*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3029*61046927SAndroid Build Coastguard Worker             units="pixels"
3030*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3031*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
3032*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
3033*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3034*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3035*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3036*61046927SAndroid Build Coastguard Worker             />
3037*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
3038*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
3039*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
3040*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
3041*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3042*61046927SAndroid Build Coastguard Worker             units="pixels"
3043*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3044*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
3045*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
3046*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
3047*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3048*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3049*61046927SAndroid Build Coastguard Worker             />
3050*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
3051*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
3052*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
3053*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
3054*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3055*61046927SAndroid Build Coastguard Worker             units="pixels"
3056*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3057*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
3058*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
3059*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3060*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3061*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3062*61046927SAndroid Build Coastguard Worker             />
3063*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
3064*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
3065*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
3066*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
3067*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3068*61046927SAndroid Build Coastguard Worker             units="pixels"
3069*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3070*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
3071*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
3072*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
3073*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3074*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3075*61046927SAndroid Build Coastguard Worker             />
3076*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
3077*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
3078*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
3079*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
3080*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3081*61046927SAndroid Build Coastguard Worker             units="pixels"
3082*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3083*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
3084*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
3085*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
3086*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3087*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3088*61046927SAndroid Build Coastguard Worker             />
3089*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
3090*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
3091*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
3092*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
3093*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3094*61046927SAndroid Build Coastguard Worker             units="texels"
3095*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3096*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
3097*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
3098*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
3099*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3100*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3101*61046927SAndroid Build Coastguard Worker             />
3102*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
3103*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
3104*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
3105*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
3106*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3107*61046927SAndroid Build Coastguard Worker             units="texels"
3108*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3109*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
3110*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
3111*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
3112*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3113*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3114*61046927SAndroid Build Coastguard Worker             />
3115*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
3116*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
3117*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
3118*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
3119*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3120*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
3121*61046927SAndroid Build Coastguard Worker             units="bytes"
3122*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
3123*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
3124*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
3125*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3126*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
3127*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3128*61046927SAndroid Build Coastguard Worker             />
3129*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
3130*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
3131*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
3132*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
3133*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3134*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
3135*61046927SAndroid Build Coastguard Worker             units="bytes"
3136*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
3137*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
3138*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
3139*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3140*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
3141*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3142*61046927SAndroid Build Coastguard Worker             />
3143*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
3144*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
3145*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
3146*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
3147*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3148*61046927SAndroid Build Coastguard Worker             units="messages"
3149*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3150*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
3151*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3152*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3153*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3154*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3155*61046927SAndroid Build Coastguard Worker             />
3156*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
3157*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
3158*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
3159*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
3160*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3161*61046927SAndroid Build Coastguard Worker             units="messages"
3162*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3163*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
3164*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
3165*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3166*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
3167*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3168*61046927SAndroid Build Coastguard Worker             />
3169*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
3170*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
3171*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
3172*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
3173*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3174*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
3175*61046927SAndroid Build Coastguard Worker             units="bytes"
3176*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
3177*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
3178*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3179*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3180*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
3181*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3182*61046927SAndroid Build Coastguard Worker             />
3183*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
3184*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
3185*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
3186*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
3187*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3188*61046927SAndroid Build Coastguard Worker             units="messages"
3189*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3190*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
3191*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
3192*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3193*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
3194*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3195*61046927SAndroid Build Coastguard Worker             />
3196*61046927SAndroid Build Coastguard Worker    <counter name="GtiCmdStreamerMemoryWrites"
3197*61046927SAndroid Build Coastguard Worker             symbol_name="GtiCmdStreamerMemoryWrites"
3198*61046927SAndroid Build Coastguard Worker             underscore_name="gti_cmd_streamer_memory_writes"
3199*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Command Streamer."
3200*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3201*61046927SAndroid Build Coastguard Worker             units="messages"
3202*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3203*61046927SAndroid Build Coastguard Worker             equation="B 0 READ"
3204*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/3D Pipe/Command Streamer"
3205*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3206*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3207*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3208*61046927SAndroid Build Coastguard Worker             />
3209*61046927SAndroid Build Coastguard Worker    <counter name="GtiSoMemoryWrites"
3210*61046927SAndroid Build Coastguard Worker             symbol_name="GtiSoMemoryWrites"
3211*61046927SAndroid Build Coastguard Worker             underscore_name="gti_so_memory_writes"
3212*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Stream Output."
3213*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3214*61046927SAndroid Build Coastguard Worker             units="messages"
3215*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3216*61046927SAndroid Build Coastguard Worker             equation="B 2 READ"
3217*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/3D Pipe/Stream Output"
3218*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3219*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3220*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3221*61046927SAndroid Build Coastguard Worker             />
3222*61046927SAndroid Build Coastguard Worker    <counter name="GtiRccMemoryWrites"
3223*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRccMemoryWrites"
3224*61046927SAndroid Build Coastguard Worker             underscore_name="gti_rcc_memory_writes"
3225*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Render Color Cache (Render Color Cache invalidations)."
3226*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3227*61046927SAndroid Build Coastguard Worker             units="messages"
3228*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3229*61046927SAndroid Build Coastguard Worker             equation="B 3 READ"
3230*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Color Cache"
3231*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3232*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3233*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3234*61046927SAndroid Build Coastguard Worker             />
3235*61046927SAndroid Build Coastguard Worker    <counter name="GtiMscMemoryWrites"
3236*61046927SAndroid Build Coastguard Worker             symbol_name="GtiMscMemoryWrites"
3237*61046927SAndroid Build Coastguard Worker             underscore_name="gti_msc_memory_writes"
3238*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Multisampling Color Cache (Multisampling Color Cache invalidations)."
3239*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3240*61046927SAndroid Build Coastguard Worker             units="messages"
3241*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3242*61046927SAndroid Build Coastguard Worker             equation="B 4 READ"
3243*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Color Cache"
3244*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3245*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3246*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3247*61046927SAndroid Build Coastguard Worker             />
3248*61046927SAndroid Build Coastguard Worker    <counter name="GtiHizMemoryWrites"
3249*61046927SAndroid Build Coastguard Worker             symbol_name="GtiHizMemoryWrites"
3250*61046927SAndroid Build Coastguard Worker             underscore_name="gti_hiz_memory_writes"
3251*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Hierarchical Depth Cache."
3252*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3253*61046927SAndroid Build Coastguard Worker             units="messages"
3254*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3255*61046927SAndroid Build Coastguard Worker             equation="B 5 READ"
3256*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
3257*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3258*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3259*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3260*61046927SAndroid Build Coastguard Worker             />
3261*61046927SAndroid Build Coastguard Worker    <counter name="GtiStcMemoryWrites"
3262*61046927SAndroid Build Coastguard Worker             symbol_name="GtiStcMemoryWrites"
3263*61046927SAndroid Build Coastguard Worker             underscore_name="gti_stc_memory_writes"
3264*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Stencil Cache."
3265*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3266*61046927SAndroid Build Coastguard Worker             units="messages"
3267*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3268*61046927SAndroid Build Coastguard Worker             equation="B 6 READ"
3269*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
3270*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3271*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3272*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3273*61046927SAndroid Build Coastguard Worker             />
3274*61046927SAndroid Build Coastguard Worker    <counter name="GtiRczMemoryWrites"
3275*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRczMemoryWrites"
3276*61046927SAndroid Build Coastguard Worker             underscore_name="gti_rcz_memory_writes"
3277*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from Render Depth Cache."
3278*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3279*61046927SAndroid Build Coastguard Worker             units="messages"
3280*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3281*61046927SAndroid Build Coastguard Worker             equation="B 7 READ"
3282*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/Depth Cache"
3283*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3284*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
3285*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3286*61046927SAndroid Build Coastguard Worker             />
3287*61046927SAndroid Build Coastguard Worker    <counter name="GtiMemoryWrites"
3288*61046927SAndroid Build Coastguard Worker             symbol_name="GtiMemoryWrites"
3289*61046927SAndroid Build Coastguard Worker             underscore_name="gti_memory_writes"
3290*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes."
3291*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3292*61046927SAndroid Build Coastguard Worker             units="messages"
3293*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3294*61046927SAndroid Build Coastguard Worker             equation="C 0 READ"
3295*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
3296*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview Frame Batch Draw"
3297*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3298*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3299*61046927SAndroid Build Coastguard Worker             />
3300*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank0Writes"
3301*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank0Writes"
3302*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank0_writes"
3303*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from L3 Bank 0 (L3 Bank 0 invalidations)."
3304*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3305*61046927SAndroid Build Coastguard Worker             units="messages"
3306*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3307*61046927SAndroid Build Coastguard Worker             equation="C 4 READ"
3308*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
3309*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3310*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3311*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3312*61046927SAndroid Build Coastguard Worker             />
3313*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank1Writes"
3314*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank1Writes"
3315*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank1_writes"
3316*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from L3 Bank 1 (L3 Bank 1 invalidations)."
3317*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3318*61046927SAndroid Build Coastguard Worker             units="messages"
3319*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3320*61046927SAndroid Build Coastguard Worker             equation="C 5 READ"
3321*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
3322*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3323*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3324*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3325*61046927SAndroid Build Coastguard Worker             />
3326*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank2Writes"
3327*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank2Writes"
3328*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank2_writes"
3329*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from L3 Bank 2 (L3 Bank 2 invalidations)."
3330*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3331*61046927SAndroid Build Coastguard Worker             units="messages"
3332*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3333*61046927SAndroid Build Coastguard Worker             equation="C 6 READ"
3334*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
3335*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3336*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3337*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3338*61046927SAndroid Build Coastguard Worker             />
3339*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Bank3Writes"
3340*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Bank3Writes"
3341*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_bank3_writes"
3342*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from L3 Bank 3 (L3 Bank 3 invalidations)."
3343*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3344*61046927SAndroid Build Coastguard Worker             units="messages"
3345*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3346*61046927SAndroid Build Coastguard Worker             equation="C 7 READ"
3347*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
3348*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3349*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3350*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3351*61046927SAndroid Build Coastguard Worker             />
3352*61046927SAndroid Build Coastguard Worker    <counter name="GtiL3Writes"
3353*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Writes"
3354*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_writes"
3355*61046927SAndroid Build Coastguard Worker             description="The total number of GTI memory writes from L3 (L3 invalidations)."
3356*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3357*61046927SAndroid Build Coastguard Worker             units="messages"
3358*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3359*61046927SAndroid Build Coastguard Worker             equation="$GtiL3Bank0Writes $GtiL3Bank1Writes $GtiL3Bank2Writes $GtiL3Bank3Writes UADD UADD UADD"
3360*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
3361*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3362*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3363*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3364*61046927SAndroid Build Coastguard Worker             />
3365*61046927SAndroid Build Coastguard Worker    <counter name="GtiRingAccesses"
3366*61046927SAndroid Build Coastguard Worker             symbol_name="GtiRingAccesses"
3367*61046927SAndroid Build Coastguard Worker             underscore_name="gti_ring_accesses"
3368*61046927SAndroid Build Coastguard Worker             description="The total number of all GTI accesses to the ring."
3369*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3370*61046927SAndroid Build Coastguard Worker             units="messages"
3371*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3372*61046927SAndroid Build Coastguard Worker             equation="C 3 READ 2 UMUL"
3373*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
3374*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3375*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3376*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3377*61046927SAndroid Build Coastguard Worker             />
3378*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
3379*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
3380*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11810C00" />
3381*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1381001A" />
3382*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37906800" />
3383*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x3F901000" />
3384*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03811300" />
3385*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05811B12" />
3386*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0781001A" />
3387*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F810000" />
3388*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17810000" />
3389*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19810000" />
3390*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B810000" />
3391*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D810000" />
3392*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B930055" />
3393*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03E58000" />
3394*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05E5C000" />
3395*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07E54000" />
3396*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x13900160" />
3397*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x21900161" />
3398*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x23900162" />
3399*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x25900163" />
3400*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x27900164" />
3401*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x29900165" />
3402*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2B900166" />
3403*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2D900167" />
3404*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x2F900150" />
3405*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x31900105" />
3406*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x15900103" />
3407*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17900101" />
3408*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x35900000" />
3409*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19908000" />
3410*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B908000" />
3411*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D908000" />
3412*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F908000" />
3413*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11900000" />
3414*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
3415*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900C60" />
3416*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
3417*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900C00" />
3418*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900C63" />
3419*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
3420*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900C63" />
3421*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
3422*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900063" />
3423*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
3424*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900003" />
3425*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
3426*61046927SAndroid Build Coastguard Worker    </register_config>
3427*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
3428*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000272C" value="0xFFFFFFFF" />
3429*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002728" value="0xFFFFFFFF" />
3430*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0xF0800000" />
3431*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
3432*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000271C" value="0xFFFFFFFF" />
3433*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002718" value="0xFFFFFFFF" />
3434*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
3435*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
3436*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000274C" value="0x86543210" />
3437*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002748" value="0x86543210" />
3438*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00006667" />
3439*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
3440*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000275C" value="0x86543210" />
3441*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002758" value="0x86543210" />
3442*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002754" value="0x00006465" />
3443*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002750" value="0x00000000" />
3444*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x0007F81A" />
3445*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FE00" />
3446*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x0007F82A" />
3447*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000FE00" />
3448*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x0007F822" />
3449*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000FE00" />
3450*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x0007F8BA" />
3451*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000FE00" />
3452*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x0007F87A" />
3453*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FE00" />
3454*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x0007F8EA" />
3455*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FE00" />
3456*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A0" value="0x0007F8E2" />
3457*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A4" value="0x0000FE00" />
3458*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A8" value="0x0007F8F2" />
3459*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027AC" value="0x0000FE00" />
3460*61046927SAndroid Build Coastguard Worker    </register_config>
3461*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
3462*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
3463*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00015014" />
3464*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00025024" />
3465*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00035034" />
3466*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00045044" />
3467*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00055054" />
3468*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00065064" />
3469*61046927SAndroid Build Coastguard Worker    </register_config>
3470*61046927SAndroid Build Coastguard Worker  </set>
3471*61046927SAndroid Build Coastguard Worker
3472*61046927SAndroid Build Coastguard Worker  <set name="Compute Metrics Extended set"
3473*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
3474*61046927SAndroid Build Coastguard Worker       symbol_name="ComputeExtended"
3475*61046927SAndroid Build Coastguard Worker       underscore_name="compute_extended"
3476*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL4 OCL IO BB"
3477*61046927SAndroid Build Coastguard Worker       hw_config_guid="8d4ad934-7c16-43d5-845a-51067a4c8e2f"
3478*61046927SAndroid Build Coastguard Worker       >
3479*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
3480*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
3481*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
3482*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
3483*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3484*61046927SAndroid Build Coastguard Worker             units="ns"
3485*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3486*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
3487*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
3488*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
3489*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3490*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3491*61046927SAndroid Build Coastguard Worker             />
3492*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
3493*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
3494*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
3495*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
3496*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3497*61046927SAndroid Build Coastguard Worker             units="cycles"
3498*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3499*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
3500*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
3501*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
3502*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3503*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3504*61046927SAndroid Build Coastguard Worker             />
3505*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
3506*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
3507*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
3508*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
3509*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3510*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
3511*61046927SAndroid Build Coastguard Worker             units="hz"
3512*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3513*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
3514*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
3515*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
3516*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
3517*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3518*61046927SAndroid Build Coastguard Worker             />
3519*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
3520*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
3521*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
3522*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
3523*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3524*61046927SAndroid Build Coastguard Worker             units="threads"
3525*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3526*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
3527*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
3528*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3529*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3530*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3531*61046927SAndroid Build Coastguard Worker             />
3532*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
3533*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
3534*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
3535*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
3536*61046927SAndroid Build Coastguard Worker             data_type="float"
3537*61046927SAndroid Build Coastguard Worker             max_equation="100"
3538*61046927SAndroid Build Coastguard Worker             units="percent"
3539*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3540*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3541*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
3542*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
3543*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3544*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3545*61046927SAndroid Build Coastguard Worker             />
3546*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
3547*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
3548*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
3549*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
3550*61046927SAndroid Build Coastguard Worker             data_type="float"
3551*61046927SAndroid Build Coastguard Worker             max_equation="100"
3552*61046927SAndroid Build Coastguard Worker             units="percent"
3553*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3554*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3555*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
3556*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
3557*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3558*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3559*61046927SAndroid Build Coastguard Worker             />
3560*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
3561*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
3562*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
3563*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
3564*61046927SAndroid Build Coastguard Worker             data_type="float"
3565*61046927SAndroid Build Coastguard Worker             max_equation="100"
3566*61046927SAndroid Build Coastguard Worker             units="percent"
3567*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3568*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3569*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
3570*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
3571*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3572*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3573*61046927SAndroid Build Coastguard Worker             />
3574*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Pipe Active"
3575*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu0Active"
3576*61046927SAndroid Build Coastguard Worker             underscore_name="fpu0_active"
3577*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing."
3578*61046927SAndroid Build Coastguard Worker             data_type="float"
3579*61046927SAndroid Build Coastguard Worker             max_equation="100"
3580*61046927SAndroid Build Coastguard Worker             units="percent"
3581*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3582*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3583*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
3584*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
3585*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3586*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3587*61046927SAndroid Build Coastguard Worker             />
3588*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Pipe Active"
3589*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu1Active"
3590*61046927SAndroid Build Coastguard Worker             underscore_name="fpu1_active"
3591*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing."
3592*61046927SAndroid Build Coastguard Worker             data_type="float"
3593*61046927SAndroid Build Coastguard Worker             max_equation="100"
3594*61046927SAndroid Build Coastguard Worker             units="percent"
3595*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3596*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3597*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
3598*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
3599*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3600*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3601*61046927SAndroid Build Coastguard Worker             />
3602*61046927SAndroid Build Coastguard Worker    <counter name="EU AVG IPC Rate"
3603*61046927SAndroid Build Coastguard Worker             symbol_name="EuAvgIpcRate"
3604*61046927SAndroid Build Coastguard Worker             underscore_name="eu_avg_ipc_rate"
3605*61046927SAndroid Build Coastguard Worker             description="The average rate of IPC calculated for 2 FPU pipelines."
3606*61046927SAndroid Build Coastguard Worker             data_type="float"
3607*61046927SAndroid Build Coastguard Worker             max_equation="2"
3608*61046927SAndroid Build Coastguard Worker             units="number"
3609*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
3610*61046927SAndroid Build Coastguard Worker             equation="A 9 READ  A 10 READ  A 11 READ UADD  A 9 READ USUB FDIV 1 FADD"
3611*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
3612*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview System Frame Batch Draw"
3613*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3614*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3615*61046927SAndroid Build Coastguard Worker             />
3616*61046927SAndroid Build Coastguard Worker    <counter name="EU Send Pipe Active"
3617*61046927SAndroid Build Coastguard Worker             symbol_name="EuSendActive"
3618*61046927SAndroid Build Coastguard Worker             underscore_name="eu_send_active"
3619*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing."
3620*61046927SAndroid Build Coastguard Worker             data_type="float"
3621*61046927SAndroid Build Coastguard Worker             max_equation="100"
3622*61046927SAndroid Build Coastguard Worker             units="percent"
3623*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3624*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3625*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
3626*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
3627*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3628*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3629*61046927SAndroid Build Coastguard Worker             />
3630*61046927SAndroid Build Coastguard Worker    <counter name="EU Thread Occupancy"
3631*61046927SAndroid Build Coastguard Worker             symbol_name="EuThreadOccupancy"
3632*61046927SAndroid Build Coastguard Worker             underscore_name="eu_thread_occupancy"
3633*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which hardware threads occupied EUs."
3634*61046927SAndroid Build Coastguard Worker             data_type="float"
3635*61046927SAndroid Build Coastguard Worker             max_equation="100"
3636*61046927SAndroid Build Coastguard Worker             units="percent"
3637*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
3638*61046927SAndroid Build Coastguard Worker             equation="A 13 READ 8 UMUL $EuCoresTotalCount UDIV $EuThreadsCount UDIV 100 UMUL $GpuCoreClocks FDIV"
3639*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
3640*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
3641*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3642*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3643*61046927SAndroid Build Coastguard Worker             />
3644*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
3645*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
3646*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
3647*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
3648*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3649*61046927SAndroid Build Coastguard Worker             units="texels"
3650*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3651*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
3652*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
3653*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
3654*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3655*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3656*61046927SAndroid Build Coastguard Worker             />
3657*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
3658*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
3659*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
3660*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
3661*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3662*61046927SAndroid Build Coastguard Worker             units="texels"
3663*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3664*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
3665*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
3666*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
3667*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3668*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3669*61046927SAndroid Build Coastguard Worker             />
3670*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
3671*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
3672*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
3673*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
3674*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3675*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
3676*61046927SAndroid Build Coastguard Worker             units="bytes"
3677*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
3678*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
3679*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
3680*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3681*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3682*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3683*61046927SAndroid Build Coastguard Worker             />
3684*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
3685*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
3686*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
3687*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
3688*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3689*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
3690*61046927SAndroid Build Coastguard Worker             units="bytes"
3691*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
3692*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
3693*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
3694*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3695*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3696*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3697*61046927SAndroid Build Coastguard Worker             />
3698*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
3699*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
3700*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
3701*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
3702*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3703*61046927SAndroid Build Coastguard Worker             units="messages"
3704*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3705*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
3706*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3707*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3708*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3709*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3710*61046927SAndroid Build Coastguard Worker             />
3711*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
3712*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
3713*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
3714*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
3715*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3716*61046927SAndroid Build Coastguard Worker             units="messages"
3717*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3718*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
3719*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
3720*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3721*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3722*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3723*61046927SAndroid Build Coastguard Worker             />
3724*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
3725*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
3726*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
3727*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
3728*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3729*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
3730*61046927SAndroid Build Coastguard Worker             units="bytes"
3731*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
3732*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
3733*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3734*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
3735*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3736*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3737*61046927SAndroid Build Coastguard Worker             />
3738*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
3739*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
3740*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
3741*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
3742*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3743*61046927SAndroid Build Coastguard Worker             units="messages"
3744*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3745*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
3746*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
3747*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3748*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3749*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
3750*61046927SAndroid Build Coastguard Worker             />
3751*61046927SAndroid Build Coastguard Worker    <counter name="EuUntypedReads0"
3752*61046927SAndroid Build Coastguard Worker             symbol_name="EuUntypedReads0"
3753*61046927SAndroid Build Coastguard Worker             underscore_name="eu_untyped_reads0"
3754*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU Untyped Reads subslice 0."
3755*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3756*61046927SAndroid Build Coastguard Worker             units="messages"
3757*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3758*61046927SAndroid Build Coastguard Worker             equation="B 0 READ"
3759*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3760*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3761*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3762*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3763*61046927SAndroid Build Coastguard Worker             />
3764*61046927SAndroid Build Coastguard Worker    <counter name="EuTypedReads0"
3765*61046927SAndroid Build Coastguard Worker             symbol_name="EuTypedReads0"
3766*61046927SAndroid Build Coastguard Worker             underscore_name="eu_typed_reads0"
3767*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU Typed Reads subslice 0."
3768*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3769*61046927SAndroid Build Coastguard Worker             units="messages"
3770*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3771*61046927SAndroid Build Coastguard Worker             equation="B 2 READ"
3772*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3773*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3774*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3775*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3776*61046927SAndroid Build Coastguard Worker             />
3777*61046927SAndroid Build Coastguard Worker    <counter name="EuUntypedWrites0"
3778*61046927SAndroid Build Coastguard Worker             symbol_name="EuUntypedWrites0"
3779*61046927SAndroid Build Coastguard Worker             underscore_name="eu_untyped_writes0"
3780*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU Untyped Writes subslice 0."
3781*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3782*61046927SAndroid Build Coastguard Worker             units="messages"
3783*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3784*61046927SAndroid Build Coastguard Worker             equation="B 1 READ"
3785*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3786*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3787*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3788*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3789*61046927SAndroid Build Coastguard Worker             />
3790*61046927SAndroid Build Coastguard Worker    <counter name="EuTypedWrites0"
3791*61046927SAndroid Build Coastguard Worker             symbol_name="EuTypedWrites0"
3792*61046927SAndroid Build Coastguard Worker             underscore_name="eu_typed_writes0"
3793*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU Typed Writes subslice 0."
3794*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3795*61046927SAndroid Build Coastguard Worker             units="messages"
3796*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3797*61046927SAndroid Build Coastguard Worker             equation="B 3 READ"
3798*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3799*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3800*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3801*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3802*61046927SAndroid Build Coastguard Worker             />
3803*61046927SAndroid Build Coastguard Worker    <counter name="EuUntypedAtomics0"
3804*61046927SAndroid Build Coastguard Worker             symbol_name="EuUntypedAtomics0"
3805*61046927SAndroid Build Coastguard Worker             underscore_name="eu_untyped_atomics0"
3806*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU Untyped Atomics subslice 0."
3807*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3808*61046927SAndroid Build Coastguard Worker             units="messages"
3809*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3810*61046927SAndroid Build Coastguard Worker             equation="B 4 READ"
3811*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3812*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3813*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3814*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3815*61046927SAndroid Build Coastguard Worker             />
3816*61046927SAndroid Build Coastguard Worker    <counter name="EuTypedAtomics0"
3817*61046927SAndroid Build Coastguard Worker             symbol_name="EuTypedAtomics0"
3818*61046927SAndroid Build Coastguard Worker             underscore_name="eu_typed_atomics0"
3819*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU Typed Atomics subslice 0."
3820*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3821*61046927SAndroid Build Coastguard Worker             units="messages"
3822*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3823*61046927SAndroid Build Coastguard Worker             equation="B 5 READ"
3824*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3825*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3826*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3827*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3828*61046927SAndroid Build Coastguard Worker             />
3829*61046927SAndroid Build Coastguard Worker    <counter name="EuA64UntypedReads0"
3830*61046927SAndroid Build Coastguard Worker             symbol_name="EuA64UntypedReads0"
3831*61046927SAndroid Build Coastguard Worker             underscore_name="eu_a64_untyped_reads0"
3832*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU A64 Untyped Reads subslice 0."
3833*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3834*61046927SAndroid Build Coastguard Worker             units="messages"
3835*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3836*61046927SAndroid Build Coastguard Worker             equation="B 6 READ"
3837*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3838*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3839*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3840*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3841*61046927SAndroid Build Coastguard Worker             />
3842*61046927SAndroid Build Coastguard Worker    <counter name="EuA64UntypedWrites0"
3843*61046927SAndroid Build Coastguard Worker             symbol_name="EuA64UntypedWrites0"
3844*61046927SAndroid Build Coastguard Worker             underscore_name="eu_a64_untyped_writes0"
3845*61046927SAndroid Build Coastguard Worker             description="The subslice 0 EU A64 Untyped Writes subslice 0."
3846*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3847*61046927SAndroid Build Coastguard Worker             units="messages"
3848*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3849*61046927SAndroid Build Coastguard Worker             equation="B 7 READ"
3850*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3851*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3852*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3853*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3854*61046927SAndroid Build Coastguard Worker             />
3855*61046927SAndroid Build Coastguard Worker    <counter name="Typed Reads 0"
3856*61046927SAndroid Build Coastguard Worker             symbol_name="TypedReads0"
3857*61046927SAndroid Build Coastguard Worker             underscore_name="typed_reads0"
3858*61046927SAndroid Build Coastguard Worker             description="The subslice 0 typed reads."
3859*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3860*61046927SAndroid Build Coastguard Worker             units="messages"
3861*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3862*61046927SAndroid Build Coastguard Worker             equation="C 2 READ"
3863*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3864*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3865*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3866*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3867*61046927SAndroid Build Coastguard Worker             />
3868*61046927SAndroid Build Coastguard Worker    <counter name="Typed Writes 0"
3869*61046927SAndroid Build Coastguard Worker             symbol_name="TypedWrites0"
3870*61046927SAndroid Build Coastguard Worker             underscore_name="typed_writes0"
3871*61046927SAndroid Build Coastguard Worker             description="The subslice 0 typed writes."
3872*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3873*61046927SAndroid Build Coastguard Worker             units="messages"
3874*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3875*61046927SAndroid Build Coastguard Worker             equation="C 0 READ"
3876*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3877*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3878*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3879*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3880*61046927SAndroid Build Coastguard Worker             />
3881*61046927SAndroid Build Coastguard Worker    <counter name="Untyped Reads 0"
3882*61046927SAndroid Build Coastguard Worker             symbol_name="UntypedReads0"
3883*61046927SAndroid Build Coastguard Worker             underscore_name="untyped_reads0"
3884*61046927SAndroid Build Coastguard Worker             description="The subslice 0 untyped reads (including SLM reads)."
3885*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3886*61046927SAndroid Build Coastguard Worker             units="messages"
3887*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3888*61046927SAndroid Build Coastguard Worker             equation="C 3 READ"
3889*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3890*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3891*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3892*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3893*61046927SAndroid Build Coastguard Worker             />
3894*61046927SAndroid Build Coastguard Worker    <counter name="Untyped Writes 0"
3895*61046927SAndroid Build Coastguard Worker             symbol_name="UntypedWrites0"
3896*61046927SAndroid Build Coastguard Worker             underscore_name="untyped_writes0"
3897*61046927SAndroid Build Coastguard Worker             description="The subslice 0 untyped writes (including SLM writes)."
3898*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3899*61046927SAndroid Build Coastguard Worker             units="messages"
3900*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3901*61046927SAndroid Build Coastguard Worker             equation="C 1 READ"
3902*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3903*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3904*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3905*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3906*61046927SAndroid Build Coastguard Worker             />
3907*61046927SAndroid Build Coastguard Worker    <counter name="Typed Atomics 0"
3908*61046927SAndroid Build Coastguard Worker             symbol_name="TypedAtomics0"
3909*61046927SAndroid Build Coastguard Worker             underscore_name="typed_atomics0"
3910*61046927SAndroid Build Coastguard Worker             description="The subslice 0 typed atomics."
3911*61046927SAndroid Build Coastguard Worker             data_type="uint64"
3912*61046927SAndroid Build Coastguard Worker             units="messages"
3913*61046927SAndroid Build Coastguard Worker             semantic_type="event"
3914*61046927SAndroid Build Coastguard Worker             equation="C 4 READ"
3915*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3916*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3917*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3918*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3919*61046927SAndroid Build Coastguard Worker             />
3920*61046927SAndroid Build Coastguard Worker    <counter name="TypedReadsPerCacheLine"
3921*61046927SAndroid Build Coastguard Worker             symbol_name="TypedReadsPerCacheLine"
3922*61046927SAndroid Build Coastguard Worker             underscore_name="typed_reads_per_cache_line"
3923*61046927SAndroid Build Coastguard Worker             description="The ratio of EU typed read requests to L3 cache line reads."
3924*61046927SAndroid Build Coastguard Worker             data_type="float"
3925*61046927SAndroid Build Coastguard Worker             units="eu sends to l3 cache lines"
3926*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
3927*61046927SAndroid Build Coastguard Worker             equation="$EuTypedReads0 $TypedReads0 FDIV"
3928*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3929*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3930*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3931*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3932*61046927SAndroid Build Coastguard Worker             />
3933*61046927SAndroid Build Coastguard Worker    <counter name="TypedWritesPerCacheLine"
3934*61046927SAndroid Build Coastguard Worker             symbol_name="TypedWritesPerCacheLine"
3935*61046927SAndroid Build Coastguard Worker             underscore_name="typed_writes_per_cache_line"
3936*61046927SAndroid Build Coastguard Worker             description="The ratio of EU typed write requests to L3 cache line writes."
3937*61046927SAndroid Build Coastguard Worker             data_type="float"
3938*61046927SAndroid Build Coastguard Worker             units="eu sends to l3 cache lines"
3939*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
3940*61046927SAndroid Build Coastguard Worker             equation="$EuTypedWrites0 $TypedWrites0 FDIV"
3941*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3942*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3943*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3944*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3945*61046927SAndroid Build Coastguard Worker             />
3946*61046927SAndroid Build Coastguard Worker    <counter name="UntypedReadsPerCacheLine"
3947*61046927SAndroid Build Coastguard Worker             symbol_name="UntypedReadsPerCacheLine"
3948*61046927SAndroid Build Coastguard Worker             underscore_name="untyped_reads_per_cache_line"
3949*61046927SAndroid Build Coastguard Worker             description="The ratio of EU untyped read requests to L3 cache line reads."
3950*61046927SAndroid Build Coastguard Worker             data_type="float"
3951*61046927SAndroid Build Coastguard Worker             units="eu sends to l3 cache lines"
3952*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
3953*61046927SAndroid Build Coastguard Worker             equation="$EuUntypedReads0 $EuA64UntypedReads0 UADD $UntypedReads0 FDIV"
3954*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3955*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3956*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3957*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3958*61046927SAndroid Build Coastguard Worker             />
3959*61046927SAndroid Build Coastguard Worker    <counter name="UntypedWritesPerCacheLine"
3960*61046927SAndroid Build Coastguard Worker             symbol_name="UntypedWritesPerCacheLine"
3961*61046927SAndroid Build Coastguard Worker             underscore_name="untyped_writes_per_cache_line"
3962*61046927SAndroid Build Coastguard Worker             description="The ratio of EU untyped write requests to L3 cache line writes."
3963*61046927SAndroid Build Coastguard Worker             data_type="float"
3964*61046927SAndroid Build Coastguard Worker             units="eu sends to l3 cache lines"
3965*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
3966*61046927SAndroid Build Coastguard Worker             equation="$EuUntypedWrites0 $EuA64UntypedWrites0 UADD $UntypedWrites0 FDIV"
3967*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3968*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3969*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3970*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3971*61046927SAndroid Build Coastguard Worker             />
3972*61046927SAndroid Build Coastguard Worker    <counter name="TypedAtomicsPerCacheLine"
3973*61046927SAndroid Build Coastguard Worker             symbol_name="TypedAtomicsPerCacheLine"
3974*61046927SAndroid Build Coastguard Worker             underscore_name="typed_atomics_per_cache_line"
3975*61046927SAndroid Build Coastguard Worker             description="The ratio of EU typed atomics requests to L3 cache line writes."
3976*61046927SAndroid Build Coastguard Worker             data_type="float"
3977*61046927SAndroid Build Coastguard Worker             units="eu sends to l3 cache lines"
3978*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
3979*61046927SAndroid Build Coastguard Worker             equation="$EuTypedAtomics0 $TypedAtomics0 FDIV"
3980*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
3981*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
3982*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
3983*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
3984*61046927SAndroid Build Coastguard Worker             />
3985*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
3986*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
3987*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C00E0" />
3988*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x141C8160" />
3989*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x161C8015" />
3990*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x181C0120" />
3991*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004E8000" />
3992*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E4E8000" />
3993*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x184E8000" />
3994*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A4EAAA0" />
3995*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C4E0002" />
3996*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x024E8000" />
3997*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x044E8000" />
3998*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064E8000" />
3999*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084E8000" />
4000*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4E8000" />
4001*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E6C0B01" />
4002*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x006C0200" />
4003*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x026C000C" />
4004*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C6C0000" />
4005*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1E6C0000" />
4006*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A6C0000" />
4007*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E1BC000" />
4008*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x001B8000" />
4009*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x021BC000" />
4010*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x001C0041" />
4011*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x061C4200" />
4012*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x081C4443" />
4013*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A1C4645" />
4014*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C1C7647" />
4015*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x041C7357" />
4016*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C1C0030" />
4017*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x101C0000" />
4018*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1C0000" />
4019*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x121C8000" />
4020*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004C8000" />
4021*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4CAA2A" />
4022*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4C02AA" />
4023*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084CA000" />
4024*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000DA000" />
4025*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D8000" />
4026*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080DA000" />
4027*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A0DA000" />
4028*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0DA000" />
4029*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0DA000" />
4030*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
4031*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
4032*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F5400" />
4033*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F5515" />
4034*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0155" />
4035*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002C8000" />
4036*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E2C8000" />
4037*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x162CAA00" />
4038*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x182C00AA" />
4039*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022C8000" />
4040*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042C8000" />
4041*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062C8000" />
4042*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082C8000" />
4043*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
4044*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11907FFF" />
4045*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
4046*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900040" />
4047*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
4048*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900802" />
4049*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900842" />
4050*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
4051*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900842" />
4052*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
4053*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
4054*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900000" />
4055*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
4056*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900800" />
4057*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
4058*61046927SAndroid Build Coastguard Worker    </register_config>
4059*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
4060*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0xF0800000" />
4061*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
4062*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
4063*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
4064*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
4065*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x0007FC2A" />
4066*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000BF00" />
4067*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x0007FC6A" />
4068*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000BF00" />
4069*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x0007FC92" />
4070*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000BF00" />
4071*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x0007FCA2" />
4072*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000BF00" />
4073*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x0007FC32" />
4074*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000BF00" />
4075*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x0007FC9A" />
4076*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000BF00" />
4077*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A0" value="0x0007FE6A" />
4078*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A4" value="0x0000BF00" />
4079*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A8" value="0x0007FE7A" />
4080*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027AC" value="0x0000BF00" />
4081*61046927SAndroid Build Coastguard Worker    </register_config>
4082*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
4083*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
4084*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00000003" />
4085*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00002001" />
4086*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00778008" />
4087*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00088078" />
4088*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00808708" />
4089*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00A08908" />
4090*61046927SAndroid Build Coastguard Worker    </register_config>
4091*61046927SAndroid Build Coastguard Worker  </set>
4092*61046927SAndroid Build Coastguard Worker
4093*61046927SAndroid Build Coastguard Worker  <set name="Compute Metrics L3 Cache set"
4094*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
4095*61046927SAndroid Build Coastguard Worker       symbol_name="ComputeL3Cache"
4096*61046927SAndroid Build Coastguard Worker       underscore_name="compute_l3_cache"
4097*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL4 OCL IO BB"
4098*61046927SAndroid Build Coastguard Worker       hw_config_guid="4389cf07-1424-4963-b2d2-64fcec75406d"
4099*61046927SAndroid Build Coastguard Worker       >
4100*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
4101*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
4102*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
4103*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
4104*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4105*61046927SAndroid Build Coastguard Worker             units="ns"
4106*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4107*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
4108*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4109*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
4110*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4111*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4112*61046927SAndroid Build Coastguard Worker             />
4113*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
4114*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
4115*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
4116*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
4117*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4118*61046927SAndroid Build Coastguard Worker             units="cycles"
4119*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4120*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
4121*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4122*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
4123*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4124*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4125*61046927SAndroid Build Coastguard Worker             />
4126*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
4127*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
4128*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
4129*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
4130*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4131*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
4132*61046927SAndroid Build Coastguard Worker             units="hz"
4133*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4134*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
4135*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4136*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
4137*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4138*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4139*61046927SAndroid Build Coastguard Worker             />
4140*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
4141*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
4142*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
4143*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
4144*61046927SAndroid Build Coastguard Worker             data_type="float"
4145*61046927SAndroid Build Coastguard Worker             max_equation="100"
4146*61046927SAndroid Build Coastguard Worker             units="percent"
4147*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4148*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
4149*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4150*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
4151*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4152*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4153*61046927SAndroid Build Coastguard Worker             />
4154*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
4155*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
4156*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
4157*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
4158*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4159*61046927SAndroid Build Coastguard Worker             units="threads"
4160*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4161*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
4162*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
4163*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4164*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4165*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4166*61046927SAndroid Build Coastguard Worker             />
4167*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
4168*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
4169*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
4170*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
4171*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4172*61046927SAndroid Build Coastguard Worker             units="threads"
4173*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4174*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
4175*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
4176*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4177*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
4178*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4179*61046927SAndroid Build Coastguard Worker             />
4180*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
4181*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
4182*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
4183*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
4184*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4185*61046927SAndroid Build Coastguard Worker             units="threads"
4186*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4187*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
4188*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
4189*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4190*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
4191*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4192*61046927SAndroid Build Coastguard Worker             />
4193*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
4194*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
4195*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
4196*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
4197*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4198*61046927SAndroid Build Coastguard Worker             units="threads"
4199*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4200*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
4201*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
4202*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4203*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
4204*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4205*61046927SAndroid Build Coastguard Worker             />
4206*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
4207*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
4208*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
4209*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
4210*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4211*61046927SAndroid Build Coastguard Worker             units="threads"
4212*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4213*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
4214*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
4215*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4216*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4217*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4218*61046927SAndroid Build Coastguard Worker             />
4219*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
4220*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
4221*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
4222*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
4223*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4224*61046927SAndroid Build Coastguard Worker             units="threads"
4225*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4226*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
4227*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
4228*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4229*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
4230*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4231*61046927SAndroid Build Coastguard Worker             />
4232*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
4233*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
4234*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
4235*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
4236*61046927SAndroid Build Coastguard Worker             data_type="float"
4237*61046927SAndroid Build Coastguard Worker             max_equation="100"
4238*61046927SAndroid Build Coastguard Worker             units="percent"
4239*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4240*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4241*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
4242*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
4243*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4244*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4245*61046927SAndroid Build Coastguard Worker             />
4246*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
4247*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
4248*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
4249*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
4250*61046927SAndroid Build Coastguard Worker             data_type="float"
4251*61046927SAndroid Build Coastguard Worker             max_equation="100"
4252*61046927SAndroid Build Coastguard Worker             units="percent"
4253*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4254*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4255*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
4256*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
4257*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4258*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4259*61046927SAndroid Build Coastguard Worker             />
4260*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
4261*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
4262*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
4263*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
4264*61046927SAndroid Build Coastguard Worker             data_type="float"
4265*61046927SAndroid Build Coastguard Worker             max_equation="100"
4266*61046927SAndroid Build Coastguard Worker             units="percent"
4267*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4268*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4269*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
4270*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
4271*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4272*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4273*61046927SAndroid Build Coastguard Worker             />
4274*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Pipe Active"
4275*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu0Active"
4276*61046927SAndroid Build Coastguard Worker             underscore_name="fpu0_active"
4277*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing."
4278*61046927SAndroid Build Coastguard Worker             data_type="float"
4279*61046927SAndroid Build Coastguard Worker             max_equation="100"
4280*61046927SAndroid Build Coastguard Worker             units="percent"
4281*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4282*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4283*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
4284*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
4285*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4286*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4287*61046927SAndroid Build Coastguard Worker             />
4288*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Pipe Active"
4289*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu1Active"
4290*61046927SAndroid Build Coastguard Worker             underscore_name="fpu1_active"
4291*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing."
4292*61046927SAndroid Build Coastguard Worker             data_type="float"
4293*61046927SAndroid Build Coastguard Worker             max_equation="100"
4294*61046927SAndroid Build Coastguard Worker             units="percent"
4295*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4296*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4297*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
4298*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
4299*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4300*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4301*61046927SAndroid Build Coastguard Worker             />
4302*61046927SAndroid Build Coastguard Worker    <counter name="EU AVG IPC Rate"
4303*61046927SAndroid Build Coastguard Worker             symbol_name="EuAvgIpcRate"
4304*61046927SAndroid Build Coastguard Worker             underscore_name="eu_avg_ipc_rate"
4305*61046927SAndroid Build Coastguard Worker             description="The average rate of IPC calculated for 2 FPU pipelines."
4306*61046927SAndroid Build Coastguard Worker             data_type="float"
4307*61046927SAndroid Build Coastguard Worker             max_equation="2"
4308*61046927SAndroid Build Coastguard Worker             units="number"
4309*61046927SAndroid Build Coastguard Worker             semantic_type="ratio"
4310*61046927SAndroid Build Coastguard Worker             equation="A 9 READ  A 10 READ  A 11 READ UADD  A 9 READ USUB FDIV 1 FADD"
4311*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
4312*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview System Frame Batch Draw"
4313*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4314*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4315*61046927SAndroid Build Coastguard Worker             />
4316*61046927SAndroid Build Coastguard Worker    <counter name="EU Send Pipe Active"
4317*61046927SAndroid Build Coastguard Worker             symbol_name="EuSendActive"
4318*61046927SAndroid Build Coastguard Worker             underscore_name="eu_send_active"
4319*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing."
4320*61046927SAndroid Build Coastguard Worker             data_type="float"
4321*61046927SAndroid Build Coastguard Worker             max_equation="100"
4322*61046927SAndroid Build Coastguard Worker             units="percent"
4323*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4324*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4325*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
4326*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
4327*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4328*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4329*61046927SAndroid Build Coastguard Worker             />
4330*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Hybrid Instruction"
4331*61046927SAndroid Build Coastguard Worker             symbol_name="EuHybridFpu0Instruction"
4332*61046927SAndroid Build Coastguard Worker             underscore_name="eu_hybrid_fpu0_instruction"
4333*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing hybrid instructions on FPU0."
4334*61046927SAndroid Build Coastguard Worker             data_type="float"
4335*61046927SAndroid Build Coastguard Worker             max_equation="100"
4336*61046927SAndroid Build Coastguard Worker             units="percent"
4337*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4338*61046927SAndroid Build Coastguard Worker             equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4339*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4340*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4341*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4342*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4343*61046927SAndroid Build Coastguard Worker             />
4344*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Hybrid Instruction"
4345*61046927SAndroid Build Coastguard Worker             symbol_name="EuHybridFpu1Instruction"
4346*61046927SAndroid Build Coastguard Worker             underscore_name="eu_hybrid_fpu1_instruction"
4347*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing hybrid instructions on FPU1."
4348*61046927SAndroid Build Coastguard Worker             data_type="float"
4349*61046927SAndroid Build Coastguard Worker             max_equation="100"
4350*61046927SAndroid Build Coastguard Worker             units="percent"
4351*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4352*61046927SAndroid Build Coastguard Worker             equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4353*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4354*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4355*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4356*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4357*61046927SAndroid Build Coastguard Worker             />
4358*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Ternary Instruction"
4359*61046927SAndroid Build Coastguard Worker             symbol_name="EuTernaryFpu0Instruction"
4360*61046927SAndroid Build Coastguard Worker             underscore_name="eu_ternary_fpu0_instruction"
4361*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing ternary instructions on FPU0."
4362*61046927SAndroid Build Coastguard Worker             data_type="float"
4363*61046927SAndroid Build Coastguard Worker             max_equation="100"
4364*61046927SAndroid Build Coastguard Worker             units="percent"
4365*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4366*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4367*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4368*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
4369*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4370*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4371*61046927SAndroid Build Coastguard Worker             />
4372*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Ternary Instruction"
4373*61046927SAndroid Build Coastguard Worker             symbol_name="EuTernaryFpu1Instruction"
4374*61046927SAndroid Build Coastguard Worker             underscore_name="eu_ternary_fpu1_instruction"
4375*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing ternary instructions on FPU1."
4376*61046927SAndroid Build Coastguard Worker             data_type="float"
4377*61046927SAndroid Build Coastguard Worker             max_equation="100"
4378*61046927SAndroid Build Coastguard Worker             units="percent"
4379*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4380*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4381*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4382*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
4383*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4384*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4385*61046927SAndroid Build Coastguard Worker             />
4386*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Binary Instruction"
4387*61046927SAndroid Build Coastguard Worker             symbol_name="EuBinaryFpu0Instruction"
4388*61046927SAndroid Build Coastguard Worker             underscore_name="eu_binary_fpu0_instruction"
4389*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing binary instructions on FPU0."
4390*61046927SAndroid Build Coastguard Worker             data_type="float"
4391*61046927SAndroid Build Coastguard Worker             max_equation="100"
4392*61046927SAndroid Build Coastguard Worker             units="percent"
4393*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4394*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4395*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4396*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
4397*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4398*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4399*61046927SAndroid Build Coastguard Worker             />
4400*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Binary Instruction"
4401*61046927SAndroid Build Coastguard Worker             symbol_name="EuBinaryFpu1Instruction"
4402*61046927SAndroid Build Coastguard Worker             underscore_name="eu_binary_fpu1_instruction"
4403*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing binary instructions on FPU1."
4404*61046927SAndroid Build Coastguard Worker             data_type="float"
4405*61046927SAndroid Build Coastguard Worker             max_equation="100"
4406*61046927SAndroid Build Coastguard Worker             units="percent"
4407*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4408*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4409*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4410*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
4411*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4412*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4413*61046927SAndroid Build Coastguard Worker             />
4414*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Move Instruction"
4415*61046927SAndroid Build Coastguard Worker             symbol_name="EuMoveFpu0Instruction"
4416*61046927SAndroid Build Coastguard Worker             underscore_name="eu_move_fpu0_instruction"
4417*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing move instructions on FPU0."
4418*61046927SAndroid Build Coastguard Worker             data_type="float"
4419*61046927SAndroid Build Coastguard Worker             max_equation="100"
4420*61046927SAndroid Build Coastguard Worker             units="percent"
4421*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4422*61046927SAndroid Build Coastguard Worker             equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4423*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4424*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
4425*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4426*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4427*61046927SAndroid Build Coastguard Worker             />
4428*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Move Instruction"
4429*61046927SAndroid Build Coastguard Worker             symbol_name="EuMoveFpu1Instruction"
4430*61046927SAndroid Build Coastguard Worker             underscore_name="eu_move_fpu1_instruction"
4431*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which execution units were actively processing move instructions on FPU1."
4432*61046927SAndroid Build Coastguard Worker             data_type="float"
4433*61046927SAndroid Build Coastguard Worker             max_equation="100"
4434*61046927SAndroid Build Coastguard Worker             units="percent"
4435*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4436*61046927SAndroid Build Coastguard Worker             equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
4437*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes/Instructions"
4438*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
4439*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4440*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4441*61046927SAndroid Build Coastguard Worker             />
4442*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
4443*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
4444*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
4445*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
4446*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4447*61046927SAndroid Build Coastguard Worker             units="pixels"
4448*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4449*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
4450*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
4451*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4452*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4453*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4454*61046927SAndroid Build Coastguard Worker             />
4455*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
4456*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
4457*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
4458*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
4459*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4460*61046927SAndroid Build Coastguard Worker             units="pixels"
4461*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4462*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
4463*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
4464*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4465*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4466*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4467*61046927SAndroid Build Coastguard Worker             />
4468*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
4469*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
4470*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
4471*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
4472*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4473*61046927SAndroid Build Coastguard Worker             units="pixels"
4474*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4475*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
4476*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
4477*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4478*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4479*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4480*61046927SAndroid Build Coastguard Worker             />
4481*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
4482*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
4483*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
4484*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
4485*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4486*61046927SAndroid Build Coastguard Worker             units="pixels"
4487*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4488*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
4489*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
4490*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
4491*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4492*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4493*61046927SAndroid Build Coastguard Worker             />
4494*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
4495*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
4496*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
4497*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
4498*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4499*61046927SAndroid Build Coastguard Worker             units="pixels"
4500*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4501*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
4502*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
4503*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4504*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4505*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4506*61046927SAndroid Build Coastguard Worker             />
4507*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
4508*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
4509*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
4510*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
4511*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4512*61046927SAndroid Build Coastguard Worker             units="pixels"
4513*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4514*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
4515*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
4516*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
4517*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4518*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4519*61046927SAndroid Build Coastguard Worker             />
4520*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
4521*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
4522*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
4523*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
4524*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4525*61046927SAndroid Build Coastguard Worker             units="pixels"
4526*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4527*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
4528*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
4529*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
4530*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4531*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4532*61046927SAndroid Build Coastguard Worker             />
4533*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Accesses"
4534*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerAccesses"
4535*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_accesses"
4536*61046927SAndroid Build Coastguard Worker             description="The total number of messages send to samplers."
4537*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4538*61046927SAndroid Build Coastguard Worker             units="messages"
4539*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4540*61046927SAndroid Build Coastguard Worker             equation="A 28 READ"
4541*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler"
4542*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
4543*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4544*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4545*61046927SAndroid Build Coastguard Worker             />
4546*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
4547*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
4548*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
4549*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
4550*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4551*61046927SAndroid Build Coastguard Worker             units="texels"
4552*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4553*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
4554*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
4555*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
4556*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4557*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4558*61046927SAndroid Build Coastguard Worker             />
4559*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
4560*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
4561*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
4562*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
4563*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4564*61046927SAndroid Build Coastguard Worker             units="texels"
4565*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4566*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
4567*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
4568*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
4569*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4570*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4571*61046927SAndroid Build Coastguard Worker             />
4572*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
4573*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
4574*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
4575*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
4576*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4577*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
4578*61046927SAndroid Build Coastguard Worker             units="bytes"
4579*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4580*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
4581*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
4582*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4583*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
4584*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4585*61046927SAndroid Build Coastguard Worker             />
4586*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
4587*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
4588*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
4589*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
4590*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4591*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
4592*61046927SAndroid Build Coastguard Worker             units="bytes"
4593*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4594*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
4595*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
4596*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4597*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
4598*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4599*61046927SAndroid Build Coastguard Worker             />
4600*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
4601*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
4602*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
4603*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
4604*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4605*61046927SAndroid Build Coastguard Worker             units="messages"
4606*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4607*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
4608*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
4609*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4610*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4611*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4612*61046927SAndroid Build Coastguard Worker             />
4613*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
4614*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
4615*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
4616*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
4617*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4618*61046927SAndroid Build Coastguard Worker             units="messages"
4619*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4620*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
4621*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
4622*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4623*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4624*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4625*61046927SAndroid Build Coastguard Worker             />
4626*61046927SAndroid Build Coastguard Worker    <counter name="L3 Accesses"
4627*61046927SAndroid Build Coastguard Worker             symbol_name="L3Accesses"
4628*61046927SAndroid Build Coastguard Worker             underscore_name="l3_accesses"
4629*61046927SAndroid Build Coastguard Worker             description="The total number of L3 accesses from all entities."
4630*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4631*61046927SAndroid Build Coastguard Worker             units="messages"
4632*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4633*61046927SAndroid Build Coastguard Worker             equation="C 0 READ C 1 READ B 2 READ B 3 READ UADD UADD UADD 2 UMUL"
4634*61046927SAndroid Build Coastguard Worker             mdapi_group="L3"
4635*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4636*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4637*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4638*61046927SAndroid Build Coastguard Worker             />
4639*61046927SAndroid Build Coastguard Worker    <counter name="L3 Misses"
4640*61046927SAndroid Build Coastguard Worker             symbol_name="L3Misses"
4641*61046927SAndroid Build Coastguard Worker             underscore_name="l3_misses"
4642*61046927SAndroid Build Coastguard Worker             description="The total number of L3 misses."
4643*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4644*61046927SAndroid Build Coastguard Worker             units="messages"
4645*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4646*61046927SAndroid Build Coastguard Worker             equation="C 4 READ C 5 READ UADD"
4647*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/TAG"
4648*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4649*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4650*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4651*61046927SAndroid Build Coastguard Worker             />
4652*61046927SAndroid Build Coastguard Worker    <counter name="L3 Sampler Throughput"
4653*61046927SAndroid Build Coastguard Worker             symbol_name="L3SamplerThroughput"
4654*61046927SAndroid Build Coastguard Worker             underscore_name="l3_sampler_throughput"
4655*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between samplers and L3 caches."
4656*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4657*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
4658*61046927SAndroid Build Coastguard Worker             units="bytes"
4659*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4660*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 64 UMUL"
4661*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Sampler"
4662*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
4663*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4664*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4665*61046927SAndroid Build Coastguard Worker             />
4666*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
4667*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
4668*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
4669*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
4670*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4671*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
4672*61046927SAndroid Build Coastguard Worker             units="bytes"
4673*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4674*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
4675*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
4676*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
4677*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
4678*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4679*61046927SAndroid Build Coastguard Worker             />
4680*61046927SAndroid Build Coastguard Worker    <counter name="L3 Total Throughput"
4681*61046927SAndroid Build Coastguard Worker             symbol_name="L3TotalThroughput"
4682*61046927SAndroid Build Coastguard Worker             underscore_name="l3_total_throughput"
4683*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred via L3."
4684*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4685*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
4686*61046927SAndroid Build Coastguard Worker             units="bytes"
4687*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4688*61046927SAndroid Build Coastguard Worker             equation="$L3Accesses 64 UMUL"
4689*61046927SAndroid Build Coastguard Worker             mdapi_group="L3"
4690*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4691*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4692*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4693*61046927SAndroid Build Coastguard Worker             />
4694*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
4695*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
4696*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
4697*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
4698*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4699*61046927SAndroid Build Coastguard Worker             units="messages"
4700*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4701*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
4702*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
4703*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4704*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4705*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4706*61046927SAndroid Build Coastguard Worker             />
4707*61046927SAndroid Build Coastguard Worker    <counter name="L3 Bank 00 Accesses"
4708*61046927SAndroid Build Coastguard Worker             symbol_name="L3Bank00Accesses"
4709*61046927SAndroid Build Coastguard Worker             underscore_name="l3_bank00_accesses"
4710*61046927SAndroid Build Coastguard Worker             description="The total number of accesses to L3 Bank 00."
4711*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4712*61046927SAndroid Build Coastguard Worker             units="messages"
4713*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4714*61046927SAndroid Build Coastguard Worker             equation="C 0 READ 2 UMUL"
4715*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x01 AND"
4716*61046927SAndroid Build Coastguard Worker             mdapi_group="L3"
4717*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4718*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4719*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
4720*61046927SAndroid Build Coastguard Worker             />
4721*61046927SAndroid Build Coastguard Worker    <counter name="L3 Bank 01 Accesses"
4722*61046927SAndroid Build Coastguard Worker             symbol_name="L3Bank01Accesses"
4723*61046927SAndroid Build Coastguard Worker             underscore_name="l3_bank01_accesses"
4724*61046927SAndroid Build Coastguard Worker             description="The total number of accesses to L3 Bank 01."
4725*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4726*61046927SAndroid Build Coastguard Worker             units="messages"
4727*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4728*61046927SAndroid Build Coastguard Worker             equation="C 1 READ 2 UMUL"
4729*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x01 AND"
4730*61046927SAndroid Build Coastguard Worker             mdapi_group="L3"
4731*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4732*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4733*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
4734*61046927SAndroid Build Coastguard Worker             />
4735*61046927SAndroid Build Coastguard Worker    <counter name="L3 Bank 02 Accesses"
4736*61046927SAndroid Build Coastguard Worker             symbol_name="L3Bank02Accesses"
4737*61046927SAndroid Build Coastguard Worker             underscore_name="l3_bank02_accesses"
4738*61046927SAndroid Build Coastguard Worker             description="The total number of accesses to L3 Bank 02."
4739*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4740*61046927SAndroid Build Coastguard Worker             units="messages"
4741*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4742*61046927SAndroid Build Coastguard Worker             equation="B 2 READ 2 UMUL"
4743*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x01 AND"
4744*61046927SAndroid Build Coastguard Worker             mdapi_group="L3"
4745*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4746*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4747*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
4748*61046927SAndroid Build Coastguard Worker             />
4749*61046927SAndroid Build Coastguard Worker    <counter name="L3 Bank 03 Accesses"
4750*61046927SAndroid Build Coastguard Worker             symbol_name="L3Bank03Accesses"
4751*61046927SAndroid Build Coastguard Worker             underscore_name="l3_bank03_accesses"
4752*61046927SAndroid Build Coastguard Worker             description="The total number of accesses to L3 Bank 03."
4753*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4754*61046927SAndroid Build Coastguard Worker             units="messages"
4755*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4756*61046927SAndroid Build Coastguard Worker             equation="B 3 READ 2 UMUL"
4757*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x01 AND"
4758*61046927SAndroid Build Coastguard Worker             mdapi_group="L3"
4759*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4760*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4761*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
4762*61046927SAndroid Build Coastguard Worker             />
4763*61046927SAndroid Build Coastguard Worker    <counter name="L3 Bank 00 IC Accesses"
4764*61046927SAndroid Build Coastguard Worker             symbol_name="L3Bank00IcAccesses"
4765*61046927SAndroid Build Coastguard Worker             underscore_name="l3_bank00_ic_accesses"
4766*61046927SAndroid Build Coastguard Worker             description="The total number of accesses to L3 Bank 00 from IC cache."
4767*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4768*61046927SAndroid Build Coastguard Worker             units="messages"
4769*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4770*61046927SAndroid Build Coastguard Worker             equation="B 0 READ B 1 READ UADD 2 UMUL $L3Bank00Accesses UMIN"
4771*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x01 AND"
4772*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/IC"
4773*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4774*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4775*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
4776*61046927SAndroid Build Coastguard Worker             />
4777*61046927SAndroid Build Coastguard Worker    <counter name="L3 Bank 00 IC Hits"
4778*61046927SAndroid Build Coastguard Worker             symbol_name="L3Bank00IcHits"
4779*61046927SAndroid Build Coastguard Worker             underscore_name="l3_bank00_ic_hits"
4780*61046927SAndroid Build Coastguard Worker             description="The total number of hits in L3 Bank 00 from IC cache."
4781*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4782*61046927SAndroid Build Coastguard Worker             units="messages"
4783*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4784*61046927SAndroid Build Coastguard Worker             equation="B 1 READ 2 UMUL $L3Bank00IcAccesses UMIN"
4785*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x01 AND"
4786*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/IC"
4787*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
4788*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4789*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
4790*61046927SAndroid Build Coastguard Worker             />
4791*61046927SAndroid Build Coastguard Worker    <counter name="GTI L3 Throughput"
4792*61046927SAndroid Build Coastguard Worker             symbol_name="GtiL3Throughput"
4793*61046927SAndroid Build Coastguard Worker             underscore_name="gti_l3_throughput"
4794*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between L3 caches and GTI."
4795*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4796*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL"
4797*61046927SAndroid Build Coastguard Worker             units="bytes"
4798*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4799*61046927SAndroid Build Coastguard Worker             equation="C 4 READ C 5 READ UADD 64 UMUL"
4800*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
4801*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
4802*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4803*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4804*61046927SAndroid Build Coastguard Worker             />
4805*61046927SAndroid Build Coastguard Worker    <counter name="GTI Read Throughput"
4806*61046927SAndroid Build Coastguard Worker             symbol_name="GtiReadThroughput"
4807*61046927SAndroid Build Coastguard Worker             underscore_name="gti_read_throughput"
4808*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from GTI."
4809*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4810*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL"
4811*61046927SAndroid Build Coastguard Worker             units="bytes"
4812*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4813*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 64 UMUL"
4814*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
4815*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
4816*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4817*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4818*61046927SAndroid Build Coastguard Worker             />
4819*61046927SAndroid Build Coastguard Worker    <counter name="GTI Write Throughput"
4820*61046927SAndroid Build Coastguard Worker             symbol_name="GtiWriteThroughput"
4821*61046927SAndroid Build Coastguard Worker             underscore_name="gti_write_throughput"
4822*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written to GTI."
4823*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4824*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 32 UMUL"
4825*61046927SAndroid Build Coastguard Worker             units="bytes"
4826*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
4827*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 64 UMUL"
4828*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
4829*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
4830*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
4831*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4832*61046927SAndroid Build Coastguard Worker             />
4833*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
4834*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
4835*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x166C0760" />
4836*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1593001E" />
4837*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x3F900003" />
4838*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004E8000" />
4839*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E4E8000" />
4840*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x184E8000" />
4841*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A4E8020" />
4842*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C4E0002" />
4843*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x006C0051" />
4844*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x066C5000" />
4845*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x086C5C5D" />
4846*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E6C5E5F" />
4847*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C0000" />
4848*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x186C0000" />
4849*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C6C0000" />
4850*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1E6C0000" />
4851*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x001B4000" />
4852*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x061B8000" />
4853*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x081BC000" />
4854*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E1BC000" />
4855*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x101C8000" />
4856*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1CE000" />
4857*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C1C0030" />
4858*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004C8000" />
4859*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C2A00" />
4860*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4C0280" />
4861*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D2000" />
4862*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D8000" />
4863*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080DA000" />
4864*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0DA000" />
4865*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F0400" />
4866*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F1500" />
4867*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0140" />
4868*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002C8000" />
4869*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E2C8000" />
4870*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x162C0A00" />
4871*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x182C00A0" />
4872*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x03933300" />
4873*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05930032" />
4874*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11930000" />
4875*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B930000" />
4876*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D900157" />
4877*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F900158" />
4878*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x35900000" />
4879*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19908000" />
4880*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B908000" />
4881*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190030F" />
4882*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
4883*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900000" />
4884*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
4885*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900021" />
4886*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900000" />
4887*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
4888*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
4889*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
4890*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900000" />
4891*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
4892*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53904444" />
4893*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900000" />
4894*61046927SAndroid Build Coastguard Worker    </register_config>
4895*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
4896*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
4897*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x30800000" />
4898*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
4899*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x30800000" />
4900*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
4901*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x0007FFFA" />
4902*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FEFE" />
4903*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x0007FFFA" />
4904*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000FEFD" />
4905*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x0007FFFA" />
4906*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FBEF" />
4907*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x0007FFFA" />
4908*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FBDF" />
4909*61046927SAndroid Build Coastguard Worker    </register_config>
4910*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
4911*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
4912*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00000003" />
4913*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00002001" />
4914*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00101100" />
4915*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00201200" />
4916*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00301300" />
4917*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00401400" />
4918*61046927SAndroid Build Coastguard Worker    </register_config>
4919*61046927SAndroid Build Coastguard Worker  </set>
4920*61046927SAndroid Build Coastguard Worker
4921*61046927SAndroid Build Coastguard Worker  <set name="Metric set HDCAndSF"
4922*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
4923*61046927SAndroid Build Coastguard Worker       symbol_name="HDCAndSF"
4924*61046927SAndroid Build Coastguard Worker       underscore_name="hdc_and_sf"
4925*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
4926*61046927SAndroid Build Coastguard Worker       hw_config_guid="ac544b3a-ff78-46ea-9808-ee6fef0978b4"
4927*61046927SAndroid Build Coastguard Worker       >
4928*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
4929*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
4930*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
4931*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
4932*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4933*61046927SAndroid Build Coastguard Worker             units="ns"
4934*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4935*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
4936*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4937*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
4938*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
4939*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4940*61046927SAndroid Build Coastguard Worker             />
4941*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
4942*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
4943*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
4944*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
4945*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4946*61046927SAndroid Build Coastguard Worker             units="cycles"
4947*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4948*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
4949*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4950*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
4951*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
4952*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4953*61046927SAndroid Build Coastguard Worker             />
4954*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
4955*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
4956*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
4957*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
4958*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4959*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
4960*61046927SAndroid Build Coastguard Worker             units="hz"
4961*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4962*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
4963*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4964*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
4965*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
4966*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4967*61046927SAndroid Build Coastguard Worker             />
4968*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
4969*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
4970*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
4971*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
4972*61046927SAndroid Build Coastguard Worker             data_type="float"
4973*61046927SAndroid Build Coastguard Worker             max_equation="100"
4974*61046927SAndroid Build Coastguard Worker             units="percent"
4975*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
4976*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
4977*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
4978*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
4979*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
4980*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4981*61046927SAndroid Build Coastguard Worker             />
4982*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
4983*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
4984*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
4985*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
4986*61046927SAndroid Build Coastguard Worker             data_type="uint64"
4987*61046927SAndroid Build Coastguard Worker             units="threads"
4988*61046927SAndroid Build Coastguard Worker             semantic_type="event"
4989*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
4990*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
4991*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
4992*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
4993*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
4994*61046927SAndroid Build Coastguard Worker             />
4995*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
4996*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
4997*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
4998*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
4999*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5000*61046927SAndroid Build Coastguard Worker             units="threads"
5001*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5002*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
5003*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
5004*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5005*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
5006*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5007*61046927SAndroid Build Coastguard Worker             />
5008*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
5009*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
5010*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
5011*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
5012*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5013*61046927SAndroid Build Coastguard Worker             units="threads"
5014*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5015*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
5016*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
5017*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5018*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
5019*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5020*61046927SAndroid Build Coastguard Worker             />
5021*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
5022*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
5023*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
5024*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
5025*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5026*61046927SAndroid Build Coastguard Worker             units="threads"
5027*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5028*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
5029*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
5030*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5031*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
5032*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5033*61046927SAndroid Build Coastguard Worker             />
5034*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
5035*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
5036*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
5037*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
5038*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5039*61046927SAndroid Build Coastguard Worker             units="threads"
5040*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5041*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
5042*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
5043*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5044*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5045*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5046*61046927SAndroid Build Coastguard Worker             />
5047*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
5048*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
5049*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
5050*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
5051*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5052*61046927SAndroid Build Coastguard Worker             units="threads"
5053*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5054*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
5055*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
5056*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5057*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5058*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5059*61046927SAndroid Build Coastguard Worker             />
5060*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
5061*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
5062*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
5063*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
5064*61046927SAndroid Build Coastguard Worker             data_type="float"
5065*61046927SAndroid Build Coastguard Worker             max_equation="100"
5066*61046927SAndroid Build Coastguard Worker             units="percent"
5067*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5068*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5069*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
5070*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
5071*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5072*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5073*61046927SAndroid Build Coastguard Worker             />
5074*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
5075*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
5076*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
5077*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
5078*61046927SAndroid Build Coastguard Worker             data_type="float"
5079*61046927SAndroid Build Coastguard Worker             max_equation="100"
5080*61046927SAndroid Build Coastguard Worker             units="percent"
5081*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5082*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5083*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
5084*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
5085*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5086*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5087*61046927SAndroid Build Coastguard Worker             />
5088*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
5089*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
5090*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
5091*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
5092*61046927SAndroid Build Coastguard Worker             data_type="float"
5093*61046927SAndroid Build Coastguard Worker             max_equation="100"
5094*61046927SAndroid Build Coastguard Worker             units="percent"
5095*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5096*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5097*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
5098*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5099*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5100*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5101*61046927SAndroid Build Coastguard Worker             />
5102*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
5103*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
5104*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
5105*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
5106*61046927SAndroid Build Coastguard Worker             data_type="float"
5107*61046927SAndroid Build Coastguard Worker             max_equation="100"
5108*61046927SAndroid Build Coastguard Worker             units="percent"
5109*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5110*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5111*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5112*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5113*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5114*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5115*61046927SAndroid Build Coastguard Worker             />
5116*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
5117*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
5118*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
5119*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
5120*61046927SAndroid Build Coastguard Worker             data_type="float"
5121*61046927SAndroid Build Coastguard Worker             max_equation="100"
5122*61046927SAndroid Build Coastguard Worker             units="percent"
5123*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5124*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5125*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5126*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5127*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5128*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5129*61046927SAndroid Build Coastguard Worker             />
5130*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
5131*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
5132*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
5133*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
5134*61046927SAndroid Build Coastguard Worker             data_type="float"
5135*61046927SAndroid Build Coastguard Worker             max_equation="100"
5136*61046927SAndroid Build Coastguard Worker             units="percent"
5137*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5138*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5139*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5140*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5141*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5142*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5143*61046927SAndroid Build Coastguard Worker             />
5144*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
5145*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
5146*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
5147*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
5148*61046927SAndroid Build Coastguard Worker             data_type="float"
5149*61046927SAndroid Build Coastguard Worker             max_equation="100"
5150*61046927SAndroid Build Coastguard Worker             units="percent"
5151*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5152*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5153*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
5154*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5155*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5156*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5157*61046927SAndroid Build Coastguard Worker             />
5158*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
5159*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
5160*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
5161*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
5162*61046927SAndroid Build Coastguard Worker             data_type="float"
5163*61046927SAndroid Build Coastguard Worker             max_equation="100"
5164*61046927SAndroid Build Coastguard Worker             units="percent"
5165*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5166*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5167*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
5168*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5169*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5170*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5171*61046927SAndroid Build Coastguard Worker             />
5172*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
5173*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
5174*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
5175*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
5176*61046927SAndroid Build Coastguard Worker             data_type="float"
5177*61046927SAndroid Build Coastguard Worker             max_equation="100"
5178*61046927SAndroid Build Coastguard Worker             units="percent"
5179*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5180*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5181*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
5182*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5183*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5184*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5185*61046927SAndroid Build Coastguard Worker             />
5186*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
5187*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
5188*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
5189*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
5190*61046927SAndroid Build Coastguard Worker             data_type="float"
5191*61046927SAndroid Build Coastguard Worker             max_equation="100"
5192*61046927SAndroid Build Coastguard Worker             units="percent"
5193*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5194*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5195*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
5196*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
5197*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5198*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5199*61046927SAndroid Build Coastguard Worker             />
5200*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
5201*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
5202*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
5203*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
5204*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5205*61046927SAndroid Build Coastguard Worker             units="pixels"
5206*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5207*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
5208*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
5209*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5210*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5211*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5212*61046927SAndroid Build Coastguard Worker             />
5213*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
5214*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
5215*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
5216*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
5217*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5218*61046927SAndroid Build Coastguard Worker             units="pixels"
5219*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5220*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
5221*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
5222*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5223*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5224*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5225*61046927SAndroid Build Coastguard Worker             />
5226*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
5227*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
5228*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
5229*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
5230*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5231*61046927SAndroid Build Coastguard Worker             units="pixels"
5232*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5233*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
5234*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
5235*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5236*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5237*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5238*61046927SAndroid Build Coastguard Worker             />
5239*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
5240*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
5241*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
5242*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
5243*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5244*61046927SAndroid Build Coastguard Worker             units="pixels"
5245*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5246*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
5247*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
5248*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
5249*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5250*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5251*61046927SAndroid Build Coastguard Worker             />
5252*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
5253*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
5254*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
5255*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
5256*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5257*61046927SAndroid Build Coastguard Worker             units="pixels"
5258*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5259*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
5260*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
5261*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5262*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5263*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5264*61046927SAndroid Build Coastguard Worker             />
5265*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
5266*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
5267*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
5268*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
5269*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5270*61046927SAndroid Build Coastguard Worker             units="pixels"
5271*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5272*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
5273*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
5274*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5275*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5276*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5277*61046927SAndroid Build Coastguard Worker             />
5278*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
5279*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
5280*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
5281*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
5282*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5283*61046927SAndroid Build Coastguard Worker             units="pixels"
5284*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5285*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
5286*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
5287*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5288*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5289*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5290*61046927SAndroid Build Coastguard Worker             />
5291*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
5292*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
5293*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
5294*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
5295*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5296*61046927SAndroid Build Coastguard Worker             units="texels"
5297*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5298*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
5299*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
5300*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5301*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5302*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5303*61046927SAndroid Build Coastguard Worker             />
5304*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
5305*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
5306*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
5307*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
5308*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5309*61046927SAndroid Build Coastguard Worker             units="texels"
5310*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5311*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
5312*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
5313*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
5314*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5315*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5316*61046927SAndroid Build Coastguard Worker             />
5317*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
5318*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
5319*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
5320*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
5321*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5322*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
5323*61046927SAndroid Build Coastguard Worker             units="bytes"
5324*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
5325*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
5326*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
5327*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5328*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5329*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5330*61046927SAndroid Build Coastguard Worker             />
5331*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
5332*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
5333*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
5334*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
5335*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5336*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
5337*61046927SAndroid Build Coastguard Worker             units="bytes"
5338*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
5339*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
5340*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
5341*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5342*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5343*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5344*61046927SAndroid Build Coastguard Worker             />
5345*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
5346*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
5347*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
5348*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
5349*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5350*61046927SAndroid Build Coastguard Worker             units="messages"
5351*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5352*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
5353*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
5354*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5355*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5356*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5357*61046927SAndroid Build Coastguard Worker             />
5358*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
5359*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
5360*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
5361*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
5362*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5363*61046927SAndroid Build Coastguard Worker             units="messages"
5364*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5365*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
5366*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
5367*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5368*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
5369*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5370*61046927SAndroid Build Coastguard Worker             />
5371*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
5372*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
5373*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
5374*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
5375*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5376*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
5377*61046927SAndroid Build Coastguard Worker             units="bytes"
5378*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
5379*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
5380*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
5381*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
5382*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5383*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5384*61046927SAndroid Build Coastguard Worker             />
5385*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
5386*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
5387*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
5388*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
5389*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5390*61046927SAndroid Build Coastguard Worker             units="messages"
5391*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5392*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
5393*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
5394*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5395*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5396*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5397*61046927SAndroid Build Coastguard Worker             />
5398*61046927SAndroid Build Coastguard Worker    <counter name="Polygon Data Ready"
5399*61046927SAndroid Build Coastguard Worker             symbol_name="PolyDataReady"
5400*61046927SAndroid Build Coastguard Worker             underscore_name="poly_data_ready"
5401*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which geometry pipeline output is ready"
5402*61046927SAndroid Build Coastguard Worker             data_type="float"
5403*61046927SAndroid Build Coastguard Worker             max_equation="100"
5404*61046927SAndroid Build Coastguard Worker             units="percent"
5405*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5406*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
5407*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/3D Pipe/Strip-Fans"
5408*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5409*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5410*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5411*61046927SAndroid Build Coastguard Worker             />
5412*61046927SAndroid Build Coastguard Worker    <counter name="HDC stalled by L3 (s0.ss0)"
5413*61046927SAndroid Build Coastguard Worker             symbol_name="NonSamplerShader00AccessStalledOnL3"
5414*61046927SAndroid Build Coastguard Worker             underscore_name="non_sampler_shader00_access_stalled_on_l3"
5415*61046927SAndroid Build Coastguard Worker             description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss0)"
5416*61046927SAndroid Build Coastguard Worker             data_type="float"
5417*61046927SAndroid Build Coastguard Worker             max_equation="100"
5418*61046927SAndroid Build Coastguard Worker             units="percent"
5419*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5420*61046927SAndroid Build Coastguard Worker             equation="C 7 READ C 6 READ USUB 100 UMUL $GpuCoreClocks FDIV"
5421*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
5422*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Data Port"
5423*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5424*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5425*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
5426*61046927SAndroid Build Coastguard Worker             />
5427*61046927SAndroid Build Coastguard Worker    <counter name="HDC stalled by L3 (s0.ss1)"
5428*61046927SAndroid Build Coastguard Worker             symbol_name="NonSamplerShader01AccessStalledOnL3"
5429*61046927SAndroid Build Coastguard Worker             underscore_name="non_sampler_shader01_access_stalled_on_l3"
5430*61046927SAndroid Build Coastguard Worker             description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss1)"
5431*61046927SAndroid Build Coastguard Worker             data_type="float"
5432*61046927SAndroid Build Coastguard Worker             max_equation="100"
5433*61046927SAndroid Build Coastguard Worker             units="percent"
5434*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5435*61046927SAndroid Build Coastguard Worker             equation="C 5 READ C 4 READ USUB 100 UMUL $GpuCoreClocks FDIV"
5436*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
5437*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Data Port"
5438*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5439*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5440*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
5441*61046927SAndroid Build Coastguard Worker             />
5442*61046927SAndroid Build Coastguard Worker    <counter name="HDC stalled by L3 (s0.ss2)"
5443*61046927SAndroid Build Coastguard Worker             symbol_name="NonSamplerShader02AccessStalledOnL3"
5444*61046927SAndroid Build Coastguard Worker             underscore_name="non_sampler_shader02_access_stalled_on_l3"
5445*61046927SAndroid Build Coastguard Worker             description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (s0.ss2)"
5446*61046927SAndroid Build Coastguard Worker             data_type="float"
5447*61046927SAndroid Build Coastguard Worker             max_equation="100"
5448*61046927SAndroid Build Coastguard Worker             units="percent"
5449*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5450*61046927SAndroid Build Coastguard Worker             equation="C 3 READ C 2 READ USUB 100 UMUL $GpuCoreClocks FDIV"
5451*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
5452*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Data Port"
5453*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5454*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5455*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
5456*61046927SAndroid Build Coastguard Worker             />
5457*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
5458*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
5459*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
5460*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
5461*61046927SAndroid Build Coastguard Worker             data_type="float"
5462*61046927SAndroid Build Coastguard Worker             max_equation="100"
5463*61046927SAndroid Build Coastguard Worker             units="percent"
5464*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5465*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
5466*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
5467*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
5468*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5469*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
5470*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5471*61046927SAndroid Build Coastguard Worker             />
5472*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
5473*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
5474*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
5475*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x104F0232" />
5476*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x124F4640" />
5477*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C0232" />
5478*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11834400" />
5479*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4E8000" />
5480*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4E8000" />
5481*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004F1880" />
5482*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x024F08BB" />
5483*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x044F001B" />
5484*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x046C0100" />
5485*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x066C000B" />
5486*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A6C0000" />
5487*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x041B8000" />
5488*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x061B4000" />
5489*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1C1800" />
5490*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x005B8000" />
5491*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x025BC000" />
5492*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x045B4000" />
5493*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x125C8000" />
5494*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x145C8000" />
5495*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x165C8000" />
5496*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x185C8000" />
5497*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C00A0" />
5498*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D8000" />
5499*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
5500*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
5501*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
5502*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F5000" />
5503*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0055" />
5504*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022CC000" />
5505*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042CC000" />
5506*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062CC000" />
5507*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082CC000" />
5508*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
5509*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2C8000" />
5510*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F828000" />
5511*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F8305C0" />
5512*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09830000" />
5513*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07830000" />
5514*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D950080" />
5515*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x13928000" />
5516*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0F988000" />
5517*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x31904000" />
5518*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190FC00" />
5519*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
5520*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
5521*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900040" />
5522*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
5523*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900800" />
5524*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900842" />
5525*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
5526*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900000" />
5527*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
5528*61046927SAndroid Build Coastguard Worker    </register_config>
5529*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
5530*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
5531*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
5532*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
5533*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x10800000" />
5534*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
5535*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
5536*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00000002" />
5537*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FDFF" />
5538*61046927SAndroid Build Coastguard Worker    </register_config>
5539*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
5540*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
5541*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
5542*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
5543*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
5544*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
5545*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
5546*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
5547*61046927SAndroid Build Coastguard Worker    </register_config>
5548*61046927SAndroid Build Coastguard Worker  </set>
5549*61046927SAndroid Build Coastguard Worker
5550*61046927SAndroid Build Coastguard Worker  <set name="Metric set L3_1"
5551*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
5552*61046927SAndroid Build Coastguard Worker       symbol_name="L3_1"
5553*61046927SAndroid Build Coastguard Worker       underscore_name="l3_1"
5554*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
5555*61046927SAndroid Build Coastguard Worker       hw_config_guid="a35c5867-0ab8-4d45-8fc1-eb0906f0eff5"
5556*61046927SAndroid Build Coastguard Worker       >
5557*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
5558*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
5559*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
5560*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
5561*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5562*61046927SAndroid Build Coastguard Worker             units="ns"
5563*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5564*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
5565*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
5566*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
5567*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5568*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5569*61046927SAndroid Build Coastguard Worker             />
5570*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
5571*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
5572*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
5573*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
5574*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5575*61046927SAndroid Build Coastguard Worker             units="cycles"
5576*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5577*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
5578*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
5579*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
5580*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5581*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5582*61046927SAndroid Build Coastguard Worker             />
5583*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
5584*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
5585*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
5586*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
5587*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5588*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
5589*61046927SAndroid Build Coastguard Worker             units="hz"
5590*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5591*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
5592*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
5593*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
5594*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5595*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5596*61046927SAndroid Build Coastguard Worker             />
5597*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
5598*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
5599*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
5600*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
5601*61046927SAndroid Build Coastguard Worker             data_type="float"
5602*61046927SAndroid Build Coastguard Worker             max_equation="100"
5603*61046927SAndroid Build Coastguard Worker             units="percent"
5604*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5605*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
5606*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
5607*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
5608*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5609*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5610*61046927SAndroid Build Coastguard Worker             />
5611*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
5612*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
5613*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
5614*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
5615*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5616*61046927SAndroid Build Coastguard Worker             units="threads"
5617*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5618*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
5619*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5620*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5621*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5622*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5623*61046927SAndroid Build Coastguard Worker             />
5624*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
5625*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
5626*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
5627*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
5628*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5629*61046927SAndroid Build Coastguard Worker             units="threads"
5630*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5631*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
5632*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
5633*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5634*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
5635*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5636*61046927SAndroid Build Coastguard Worker             />
5637*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
5638*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
5639*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
5640*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
5641*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5642*61046927SAndroid Build Coastguard Worker             units="threads"
5643*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5644*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
5645*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
5646*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5647*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
5648*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5649*61046927SAndroid Build Coastguard Worker             />
5650*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
5651*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
5652*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
5653*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
5654*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5655*61046927SAndroid Build Coastguard Worker             units="threads"
5656*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5657*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
5658*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
5659*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5660*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
5661*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5662*61046927SAndroid Build Coastguard Worker             />
5663*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
5664*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
5665*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
5666*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
5667*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5668*61046927SAndroid Build Coastguard Worker             units="threads"
5669*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5670*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
5671*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
5672*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5673*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5674*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5675*61046927SAndroid Build Coastguard Worker             />
5676*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
5677*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
5678*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
5679*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
5680*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5681*61046927SAndroid Build Coastguard Worker             units="threads"
5682*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5683*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
5684*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
5685*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5686*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5687*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5688*61046927SAndroid Build Coastguard Worker             />
5689*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
5690*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
5691*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
5692*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
5693*61046927SAndroid Build Coastguard Worker             data_type="float"
5694*61046927SAndroid Build Coastguard Worker             max_equation="100"
5695*61046927SAndroid Build Coastguard Worker             units="percent"
5696*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5697*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5698*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
5699*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
5700*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5701*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5702*61046927SAndroid Build Coastguard Worker             />
5703*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
5704*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
5705*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
5706*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
5707*61046927SAndroid Build Coastguard Worker             data_type="float"
5708*61046927SAndroid Build Coastguard Worker             max_equation="100"
5709*61046927SAndroid Build Coastguard Worker             units="percent"
5710*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5711*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5712*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
5713*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
5714*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5715*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5716*61046927SAndroid Build Coastguard Worker             />
5717*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
5718*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
5719*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
5720*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
5721*61046927SAndroid Build Coastguard Worker             data_type="float"
5722*61046927SAndroid Build Coastguard Worker             max_equation="100"
5723*61046927SAndroid Build Coastguard Worker             units="percent"
5724*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5725*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5726*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
5727*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5728*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5729*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5730*61046927SAndroid Build Coastguard Worker             />
5731*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
5732*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
5733*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
5734*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
5735*61046927SAndroid Build Coastguard Worker             data_type="float"
5736*61046927SAndroid Build Coastguard Worker             max_equation="100"
5737*61046927SAndroid Build Coastguard Worker             units="percent"
5738*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5739*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5740*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5741*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5742*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5743*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5744*61046927SAndroid Build Coastguard Worker             />
5745*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
5746*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
5747*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
5748*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
5749*61046927SAndroid Build Coastguard Worker             data_type="float"
5750*61046927SAndroid Build Coastguard Worker             max_equation="100"
5751*61046927SAndroid Build Coastguard Worker             units="percent"
5752*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5753*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5754*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5755*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5756*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5757*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5758*61046927SAndroid Build Coastguard Worker             />
5759*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
5760*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
5761*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
5762*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
5763*61046927SAndroid Build Coastguard Worker             data_type="float"
5764*61046927SAndroid Build Coastguard Worker             max_equation="100"
5765*61046927SAndroid Build Coastguard Worker             units="percent"
5766*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5767*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5768*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
5769*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5770*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5771*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5772*61046927SAndroid Build Coastguard Worker             />
5773*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
5774*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
5775*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
5776*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
5777*61046927SAndroid Build Coastguard Worker             data_type="float"
5778*61046927SAndroid Build Coastguard Worker             max_equation="100"
5779*61046927SAndroid Build Coastguard Worker             units="percent"
5780*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5781*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5782*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
5783*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5784*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5785*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5786*61046927SAndroid Build Coastguard Worker             />
5787*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
5788*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
5789*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
5790*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
5791*61046927SAndroid Build Coastguard Worker             data_type="float"
5792*61046927SAndroid Build Coastguard Worker             max_equation="100"
5793*61046927SAndroid Build Coastguard Worker             units="percent"
5794*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5795*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5796*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
5797*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5798*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5799*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5800*61046927SAndroid Build Coastguard Worker             />
5801*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
5802*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
5803*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
5804*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
5805*61046927SAndroid Build Coastguard Worker             data_type="float"
5806*61046927SAndroid Build Coastguard Worker             max_equation="100"
5807*61046927SAndroid Build Coastguard Worker             units="percent"
5808*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5809*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5810*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
5811*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
5812*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5813*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5814*61046927SAndroid Build Coastguard Worker             />
5815*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
5816*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
5817*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
5818*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
5819*61046927SAndroid Build Coastguard Worker             data_type="float"
5820*61046927SAndroid Build Coastguard Worker             max_equation="100"
5821*61046927SAndroid Build Coastguard Worker             units="percent"
5822*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
5823*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
5824*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
5825*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
5826*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5827*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5828*61046927SAndroid Build Coastguard Worker             />
5829*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
5830*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
5831*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
5832*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
5833*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5834*61046927SAndroid Build Coastguard Worker             units="pixels"
5835*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5836*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
5837*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
5838*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5839*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5840*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5841*61046927SAndroid Build Coastguard Worker             />
5842*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
5843*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
5844*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
5845*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
5846*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5847*61046927SAndroid Build Coastguard Worker             units="pixels"
5848*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5849*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
5850*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
5851*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5852*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5853*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5854*61046927SAndroid Build Coastguard Worker             />
5855*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
5856*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
5857*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
5858*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
5859*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5860*61046927SAndroid Build Coastguard Worker             units="pixels"
5861*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5862*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
5863*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
5864*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5865*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5866*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5867*61046927SAndroid Build Coastguard Worker             />
5868*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
5869*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
5870*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
5871*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
5872*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5873*61046927SAndroid Build Coastguard Worker             units="pixels"
5874*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5875*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
5876*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
5877*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
5878*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5879*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5880*61046927SAndroid Build Coastguard Worker             />
5881*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
5882*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
5883*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
5884*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
5885*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5886*61046927SAndroid Build Coastguard Worker             units="pixels"
5887*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5888*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
5889*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
5890*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5891*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5892*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5893*61046927SAndroid Build Coastguard Worker             />
5894*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
5895*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
5896*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
5897*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
5898*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5899*61046927SAndroid Build Coastguard Worker             units="pixels"
5900*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5901*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
5902*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
5903*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5904*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5905*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5906*61046927SAndroid Build Coastguard Worker             />
5907*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
5908*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
5909*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
5910*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
5911*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5912*61046927SAndroid Build Coastguard Worker             units="pixels"
5913*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5914*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
5915*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
5916*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5917*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
5918*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5919*61046927SAndroid Build Coastguard Worker             />
5920*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
5921*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
5922*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
5923*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
5924*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5925*61046927SAndroid Build Coastguard Worker             units="texels"
5926*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5927*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
5928*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
5929*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
5930*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5931*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5932*61046927SAndroid Build Coastguard Worker             />
5933*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
5934*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
5935*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
5936*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
5937*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5938*61046927SAndroid Build Coastguard Worker             units="texels"
5939*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5940*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
5941*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
5942*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
5943*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5944*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5945*61046927SAndroid Build Coastguard Worker             />
5946*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
5947*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
5948*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
5949*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
5950*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5951*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
5952*61046927SAndroid Build Coastguard Worker             units="bytes"
5953*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
5954*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
5955*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
5956*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5957*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5958*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5959*61046927SAndroid Build Coastguard Worker             />
5960*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
5961*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
5962*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
5963*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
5964*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5965*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
5966*61046927SAndroid Build Coastguard Worker             units="bytes"
5967*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
5968*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
5969*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
5970*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5971*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
5972*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5973*61046927SAndroid Build Coastguard Worker             />
5974*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
5975*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
5976*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
5977*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
5978*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5979*61046927SAndroid Build Coastguard Worker             units="messages"
5980*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5981*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
5982*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
5983*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5984*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
5985*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5986*61046927SAndroid Build Coastguard Worker             />
5987*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
5988*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
5989*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
5990*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
5991*61046927SAndroid Build Coastguard Worker             data_type="uint64"
5992*61046927SAndroid Build Coastguard Worker             units="messages"
5993*61046927SAndroid Build Coastguard Worker             semantic_type="event"
5994*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
5995*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
5996*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
5997*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
5998*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
5999*61046927SAndroid Build Coastguard Worker             />
6000*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
6001*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
6002*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
6003*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
6004*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6005*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
6006*61046927SAndroid Build Coastguard Worker             units="bytes"
6007*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
6008*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
6009*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
6010*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
6011*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
6012*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6013*61046927SAndroid Build Coastguard Worker             />
6014*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
6015*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
6016*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
6017*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
6018*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6019*61046927SAndroid Build Coastguard Worker             units="messages"
6020*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6021*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
6022*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
6023*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6024*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6025*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6026*61046927SAndroid Build Coastguard Worker             />
6027*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank0 Stalled"
6028*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank0Stalled"
6029*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank0_stalled"
6030*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank0 is stalled"
6031*61046927SAndroid Build Coastguard Worker             data_type="float"
6032*61046927SAndroid Build Coastguard Worker             max_equation="100"
6033*61046927SAndroid Build Coastguard Worker             units="percent"
6034*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6035*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
6036*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
6037*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
6038*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6039*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6040*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
6041*61046927SAndroid Build Coastguard Worker             />
6042*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank1 Stalled"
6043*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank1Stalled"
6044*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank1_stalled"
6045*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank1 is stalled"
6046*61046927SAndroid Build Coastguard Worker             data_type="float"
6047*61046927SAndroid Build Coastguard Worker             max_equation="100"
6048*61046927SAndroid Build Coastguard Worker             units="percent"
6049*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6050*61046927SAndroid Build Coastguard Worker             equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
6051*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
6052*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
6053*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6054*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6055*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
6056*61046927SAndroid Build Coastguard Worker             />
6057*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank1 Active"
6058*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank1Active"
6059*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank1_active"
6060*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank1 is active"
6061*61046927SAndroid Build Coastguard Worker             data_type="float"
6062*61046927SAndroid Build Coastguard Worker             max_equation="100"
6063*61046927SAndroid Build Coastguard Worker             units="percent"
6064*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6065*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
6066*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
6067*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
6068*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6069*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6070*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
6071*61046927SAndroid Build Coastguard Worker             />
6072*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank0 Active"
6073*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank0Active"
6074*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank0_active"
6075*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank0 is active"
6076*61046927SAndroid Build Coastguard Worker             data_type="float"
6077*61046927SAndroid Build Coastguard Worker             max_equation="100"
6078*61046927SAndroid Build Coastguard Worker             units="percent"
6079*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6080*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
6081*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
6082*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
6083*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6084*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6085*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
6086*61046927SAndroid Build Coastguard Worker             />
6087*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
6088*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
6089*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
6090*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
6091*61046927SAndroid Build Coastguard Worker             data_type="float"
6092*61046927SAndroid Build Coastguard Worker             max_equation="100"
6093*61046927SAndroid Build Coastguard Worker             units="percent"
6094*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6095*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
6096*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
6097*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
6098*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6099*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
6100*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6101*61046927SAndroid Build Coastguard Worker             />
6102*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
6103*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
6104*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
6105*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x126C7B40" />
6106*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x166C0020" />
6107*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A603444" />
6108*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A613400" />
6109*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A4EA800" />
6110*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C4E0002" />
6111*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x024E8000" />
6112*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x044E8000" />
6113*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064E8000" />
6114*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084E8000" />
6115*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4E8000" />
6116*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064F4000" />
6117*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C6C5327" />
6118*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E6C5425" />
6119*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x006C2A00" />
6120*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x026C285B" />
6121*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x046C005C" />
6122*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C0000" />
6123*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C6C0000" />
6124*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1E6C0000" />
6125*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A6C0800" />
6126*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C1BC000" />
6127*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E1BC000" />
6128*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x001B8000" />
6129*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x021BC000" />
6130*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x041BC000" />
6131*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C1C003C" />
6132*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x121C8000" />
6133*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x141C8000" />
6134*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x161C8000" />
6135*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x181C8000" />
6136*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1C0800" />
6137*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x065B4000" />
6138*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A5C1000" />
6139*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10600000" />
6140*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04600000" />
6141*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C610044" />
6142*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10610000" />
6143*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06610000" />
6144*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4C02A8" />
6145*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084CA000" />
6146*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C002A" />
6147*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0DA000" />
6148*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0DA000" />
6149*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D8000" />
6150*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
6151*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
6152*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
6153*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0154" />
6154*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F5000" />
6155*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0055" />
6156*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x182C00AA" />
6157*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022C8000" />
6158*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042C8000" />
6159*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062C8000" />
6160*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082C8000" />
6161*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
6162*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2CC000" />
6163*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190FFC0" />
6164*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
6165*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900420" />
6166*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
6167*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
6168*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900021" />
6169*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
6170*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
6171*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900400" />
6172*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900421" />
6173*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
6174*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900040" />
6175*61046927SAndroid Build Coastguard Worker    </register_config>
6176*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
6177*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
6178*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
6179*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
6180*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
6181*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
6182*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0xF0800000" />
6183*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00100070" />
6184*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FFF1" />
6185*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00014002" />
6186*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000C3FF" />
6187*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00010002" />
6188*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000C7FF" />
6189*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x00004002" />
6190*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000D3FF" />
6191*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x00100700" />
6192*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FF1F" />
6193*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x00001402" />
6194*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FC3F" />
6195*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A0" value="0x00001002" />
6196*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A4" value="0x0000FC7F" />
6197*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A8" value="0x00000402" />
6198*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027AC" value="0x0000FD3F" />
6199*61046927SAndroid Build Coastguard Worker    </register_config>
6200*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
6201*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
6202*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
6203*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
6204*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
6205*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
6206*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
6207*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
6208*61046927SAndroid Build Coastguard Worker    </register_config>
6209*61046927SAndroid Build Coastguard Worker  </set>
6210*61046927SAndroid Build Coastguard Worker
6211*61046927SAndroid Build Coastguard Worker  <set name="Metric set L3_2"
6212*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
6213*61046927SAndroid Build Coastguard Worker       symbol_name="L3_2"
6214*61046927SAndroid Build Coastguard Worker       underscore_name="l3_2"
6215*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
6216*61046927SAndroid Build Coastguard Worker       hw_config_guid="bb4bcce9-2cbb-4818-9e49-67ce2c99cd25"
6217*61046927SAndroid Build Coastguard Worker       >
6218*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
6219*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
6220*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
6221*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
6222*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6223*61046927SAndroid Build Coastguard Worker             units="ns"
6224*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6225*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
6226*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6227*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
6228*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6229*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6230*61046927SAndroid Build Coastguard Worker             />
6231*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
6232*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
6233*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
6234*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
6235*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6236*61046927SAndroid Build Coastguard Worker             units="cycles"
6237*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6238*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
6239*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6240*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
6241*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6242*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6243*61046927SAndroid Build Coastguard Worker             />
6244*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
6245*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
6246*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
6247*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
6248*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6249*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
6250*61046927SAndroid Build Coastguard Worker             units="hz"
6251*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6252*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
6253*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6254*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
6255*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6256*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6257*61046927SAndroid Build Coastguard Worker             />
6258*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
6259*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
6260*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
6261*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
6262*61046927SAndroid Build Coastguard Worker             data_type="float"
6263*61046927SAndroid Build Coastguard Worker             max_equation="100"
6264*61046927SAndroid Build Coastguard Worker             units="percent"
6265*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6266*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
6267*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6268*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
6269*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6270*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6271*61046927SAndroid Build Coastguard Worker             />
6272*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
6273*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
6274*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
6275*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
6276*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6277*61046927SAndroid Build Coastguard Worker             units="threads"
6278*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6279*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
6280*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
6281*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6282*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6283*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6284*61046927SAndroid Build Coastguard Worker             />
6285*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
6286*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
6287*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
6288*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
6289*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6290*61046927SAndroid Build Coastguard Worker             units="threads"
6291*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6292*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
6293*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
6294*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6295*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
6296*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6297*61046927SAndroid Build Coastguard Worker             />
6298*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
6299*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
6300*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
6301*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
6302*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6303*61046927SAndroid Build Coastguard Worker             units="threads"
6304*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6305*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
6306*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
6307*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6308*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
6309*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6310*61046927SAndroid Build Coastguard Worker             />
6311*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
6312*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
6313*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
6314*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
6315*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6316*61046927SAndroid Build Coastguard Worker             units="threads"
6317*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6318*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
6319*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
6320*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6321*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
6322*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6323*61046927SAndroid Build Coastguard Worker             />
6324*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
6325*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
6326*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
6327*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
6328*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6329*61046927SAndroid Build Coastguard Worker             units="threads"
6330*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6331*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
6332*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
6333*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6334*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6335*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6336*61046927SAndroid Build Coastguard Worker             />
6337*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
6338*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
6339*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
6340*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
6341*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6342*61046927SAndroid Build Coastguard Worker             units="threads"
6343*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6344*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
6345*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
6346*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6347*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
6348*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6349*61046927SAndroid Build Coastguard Worker             />
6350*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
6351*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
6352*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
6353*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
6354*61046927SAndroid Build Coastguard Worker             data_type="float"
6355*61046927SAndroid Build Coastguard Worker             max_equation="100"
6356*61046927SAndroid Build Coastguard Worker             units="percent"
6357*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6358*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6359*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
6360*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
6361*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6362*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6363*61046927SAndroid Build Coastguard Worker             />
6364*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
6365*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
6366*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
6367*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
6368*61046927SAndroid Build Coastguard Worker             data_type="float"
6369*61046927SAndroid Build Coastguard Worker             max_equation="100"
6370*61046927SAndroid Build Coastguard Worker             units="percent"
6371*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6372*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6373*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
6374*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
6375*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6376*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6377*61046927SAndroid Build Coastguard Worker             />
6378*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
6379*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
6380*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
6381*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
6382*61046927SAndroid Build Coastguard Worker             data_type="float"
6383*61046927SAndroid Build Coastguard Worker             max_equation="100"
6384*61046927SAndroid Build Coastguard Worker             units="percent"
6385*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6386*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6387*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
6388*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6389*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6390*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6391*61046927SAndroid Build Coastguard Worker             />
6392*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
6393*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
6394*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
6395*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
6396*61046927SAndroid Build Coastguard Worker             data_type="float"
6397*61046927SAndroid Build Coastguard Worker             max_equation="100"
6398*61046927SAndroid Build Coastguard Worker             units="percent"
6399*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6400*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6401*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
6402*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6403*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6404*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6405*61046927SAndroid Build Coastguard Worker             />
6406*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
6407*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
6408*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
6409*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
6410*61046927SAndroid Build Coastguard Worker             data_type="float"
6411*61046927SAndroid Build Coastguard Worker             max_equation="100"
6412*61046927SAndroid Build Coastguard Worker             units="percent"
6413*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6414*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6415*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
6416*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6417*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6418*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6419*61046927SAndroid Build Coastguard Worker             />
6420*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
6421*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
6422*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
6423*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
6424*61046927SAndroid Build Coastguard Worker             data_type="float"
6425*61046927SAndroid Build Coastguard Worker             max_equation="100"
6426*61046927SAndroid Build Coastguard Worker             units="percent"
6427*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6428*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6429*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
6430*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6431*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6432*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6433*61046927SAndroid Build Coastguard Worker             />
6434*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
6435*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
6436*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
6437*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
6438*61046927SAndroid Build Coastguard Worker             data_type="float"
6439*61046927SAndroid Build Coastguard Worker             max_equation="100"
6440*61046927SAndroid Build Coastguard Worker             units="percent"
6441*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6442*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6443*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
6444*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6445*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6446*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6447*61046927SAndroid Build Coastguard Worker             />
6448*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
6449*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
6450*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
6451*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
6452*61046927SAndroid Build Coastguard Worker             data_type="float"
6453*61046927SAndroid Build Coastguard Worker             max_equation="100"
6454*61046927SAndroid Build Coastguard Worker             units="percent"
6455*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6456*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6457*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
6458*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6459*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6460*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6461*61046927SAndroid Build Coastguard Worker             />
6462*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
6463*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
6464*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
6465*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
6466*61046927SAndroid Build Coastguard Worker             data_type="float"
6467*61046927SAndroid Build Coastguard Worker             max_equation="100"
6468*61046927SAndroid Build Coastguard Worker             units="percent"
6469*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6470*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6471*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
6472*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6473*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6474*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6475*61046927SAndroid Build Coastguard Worker             />
6476*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
6477*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
6478*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
6479*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
6480*61046927SAndroid Build Coastguard Worker             data_type="float"
6481*61046927SAndroid Build Coastguard Worker             max_equation="100"
6482*61046927SAndroid Build Coastguard Worker             units="percent"
6483*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6484*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6485*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
6486*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
6487*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6488*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6489*61046927SAndroid Build Coastguard Worker             />
6490*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
6491*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
6492*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
6493*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
6494*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6495*61046927SAndroid Build Coastguard Worker             units="pixels"
6496*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6497*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
6498*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
6499*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6500*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6501*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6502*61046927SAndroid Build Coastguard Worker             />
6503*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
6504*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
6505*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
6506*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
6507*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6508*61046927SAndroid Build Coastguard Worker             units="pixels"
6509*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6510*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
6511*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
6512*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6513*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6514*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6515*61046927SAndroid Build Coastguard Worker             />
6516*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
6517*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
6518*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
6519*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
6520*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6521*61046927SAndroid Build Coastguard Worker             units="pixels"
6522*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6523*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
6524*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
6525*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6526*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6527*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6528*61046927SAndroid Build Coastguard Worker             />
6529*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
6530*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
6531*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
6532*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
6533*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6534*61046927SAndroid Build Coastguard Worker             units="pixels"
6535*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6536*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
6537*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
6538*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
6539*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6540*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6541*61046927SAndroid Build Coastguard Worker             />
6542*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
6543*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
6544*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
6545*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
6546*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6547*61046927SAndroid Build Coastguard Worker             units="pixels"
6548*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6549*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
6550*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
6551*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6552*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6553*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6554*61046927SAndroid Build Coastguard Worker             />
6555*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
6556*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
6557*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
6558*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
6559*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6560*61046927SAndroid Build Coastguard Worker             units="pixels"
6561*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6562*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
6563*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
6564*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6565*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6566*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6567*61046927SAndroid Build Coastguard Worker             />
6568*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
6569*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
6570*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
6571*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
6572*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6573*61046927SAndroid Build Coastguard Worker             units="pixels"
6574*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6575*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
6576*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
6577*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6578*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6579*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6580*61046927SAndroid Build Coastguard Worker             />
6581*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
6582*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
6583*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
6584*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
6585*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6586*61046927SAndroid Build Coastguard Worker             units="texels"
6587*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6588*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
6589*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
6590*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6591*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6592*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6593*61046927SAndroid Build Coastguard Worker             />
6594*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
6595*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
6596*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
6597*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
6598*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6599*61046927SAndroid Build Coastguard Worker             units="texels"
6600*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6601*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
6602*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
6603*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
6604*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6605*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6606*61046927SAndroid Build Coastguard Worker             />
6607*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
6608*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
6609*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
6610*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
6611*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6612*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
6613*61046927SAndroid Build Coastguard Worker             units="bytes"
6614*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
6615*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
6616*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
6617*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6618*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
6619*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6620*61046927SAndroid Build Coastguard Worker             />
6621*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
6622*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
6623*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
6624*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
6625*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6626*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
6627*61046927SAndroid Build Coastguard Worker             units="bytes"
6628*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
6629*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
6630*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
6631*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6632*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
6633*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6634*61046927SAndroid Build Coastguard Worker             />
6635*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
6636*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
6637*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
6638*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
6639*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6640*61046927SAndroid Build Coastguard Worker             units="messages"
6641*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6642*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
6643*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
6644*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6645*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6646*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6647*61046927SAndroid Build Coastguard Worker             />
6648*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
6649*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
6650*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
6651*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
6652*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6653*61046927SAndroid Build Coastguard Worker             units="messages"
6654*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6655*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
6656*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
6657*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6658*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
6659*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6660*61046927SAndroid Build Coastguard Worker             />
6661*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
6662*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
6663*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
6664*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
6665*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6666*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
6667*61046927SAndroid Build Coastguard Worker             units="bytes"
6668*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
6669*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
6670*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
6671*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
6672*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
6673*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6674*61046927SAndroid Build Coastguard Worker             />
6675*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
6676*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
6677*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
6678*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
6679*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6680*61046927SAndroid Build Coastguard Worker             units="messages"
6681*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6682*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
6683*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
6684*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6685*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6686*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6687*61046927SAndroid Build Coastguard Worker             />
6688*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank2 Stalled"
6689*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank2Stalled"
6690*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank2_stalled"
6691*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank2 is stalled"
6692*61046927SAndroid Build Coastguard Worker             data_type="float"
6693*61046927SAndroid Build Coastguard Worker             max_equation="100"
6694*61046927SAndroid Build Coastguard Worker             units="percent"
6695*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6696*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
6697*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
6698*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
6699*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6700*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6701*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
6702*61046927SAndroid Build Coastguard Worker             />
6703*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank2 Active"
6704*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank2Active"
6705*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank2_active"
6706*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank2 is active"
6707*61046927SAndroid Build Coastguard Worker             data_type="float"
6708*61046927SAndroid Build Coastguard Worker             max_equation="100"
6709*61046927SAndroid Build Coastguard Worker             units="percent"
6710*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6711*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
6712*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
6713*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
6714*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
6715*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6716*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
6717*61046927SAndroid Build Coastguard Worker             />
6718*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
6719*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
6720*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
6721*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
6722*61046927SAndroid Build Coastguard Worker             data_type="float"
6723*61046927SAndroid Build Coastguard Worker             max_equation="100"
6724*61046927SAndroid Build Coastguard Worker             units="percent"
6725*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6726*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
6727*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
6728*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
6729*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6730*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
6731*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6732*61046927SAndroid Build Coastguard Worker             />
6733*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
6734*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
6735*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
6736*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x126C02E0" />
6737*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x146C0001" />
6738*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A623400" />
6739*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x044E8000" />
6740*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064E8000" />
6741*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084E8000" />
6742*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4E8000" />
6743*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064F4000" />
6744*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x026C3324" />
6745*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x046C3422" />
6746*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C0000" />
6747*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A6C0000" />
6748*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x021BC000" />
6749*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x041BC000" />
6750*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x141C8000" />
6751*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x161C8000" />
6752*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x181C8000" />
6753*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1C0800" />
6754*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x065B4000" />
6755*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A5C1000" />
6756*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06614000" />
6757*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C620044" />
6758*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10620000" />
6759*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06620000" />
6760*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084C8000" />
6761*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C002A" />
6762*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
6763*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
6764*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
6765*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F4000" />
6766*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0055" />
6767*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042C8000" />
6768*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062C8000" />
6769*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082C8000" />
6770*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
6771*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2CC000" />
6772*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190F800" />
6773*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
6774*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
6775*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900000" />
6776*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
6777*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900000" />
6778*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
6779*61046927SAndroid Build Coastguard Worker    </register_config>
6780*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
6781*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
6782*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
6783*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
6784*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
6785*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
6786*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
6787*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00100070" />
6788*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FFF1" />
6789*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00028002" />
6790*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x000087FF" />
6791*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00020002" />
6792*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x00008FFF" />
6793*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x00008002" />
6794*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000A7FF" />
6795*61046927SAndroid Build Coastguard Worker    </register_config>
6796*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
6797*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
6798*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
6799*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
6800*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
6801*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
6802*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
6803*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
6804*61046927SAndroid Build Coastguard Worker    </register_config>
6805*61046927SAndroid Build Coastguard Worker  </set>
6806*61046927SAndroid Build Coastguard Worker
6807*61046927SAndroid Build Coastguard Worker  <set name="Metric set L3_3"
6808*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
6809*61046927SAndroid Build Coastguard Worker       symbol_name="L3_3"
6810*61046927SAndroid Build Coastguard Worker       underscore_name="l3_3"
6811*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
6812*61046927SAndroid Build Coastguard Worker       hw_config_guid="9e1229f8-d87f-4f44-b067-3544e17195aa"
6813*61046927SAndroid Build Coastguard Worker       >
6814*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
6815*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
6816*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
6817*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
6818*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6819*61046927SAndroid Build Coastguard Worker             units="ns"
6820*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6821*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
6822*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6823*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
6824*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6825*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6826*61046927SAndroid Build Coastguard Worker             />
6827*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
6828*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
6829*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
6830*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
6831*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6832*61046927SAndroid Build Coastguard Worker             units="cycles"
6833*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6834*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
6835*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6836*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
6837*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6838*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6839*61046927SAndroid Build Coastguard Worker             />
6840*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
6841*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
6842*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
6843*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
6844*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6845*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
6846*61046927SAndroid Build Coastguard Worker             units="hz"
6847*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6848*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
6849*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6850*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
6851*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6852*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6853*61046927SAndroid Build Coastguard Worker             />
6854*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
6855*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
6856*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
6857*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
6858*61046927SAndroid Build Coastguard Worker             data_type="float"
6859*61046927SAndroid Build Coastguard Worker             max_equation="100"
6860*61046927SAndroid Build Coastguard Worker             units="percent"
6861*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6862*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
6863*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
6864*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
6865*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6866*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6867*61046927SAndroid Build Coastguard Worker             />
6868*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
6869*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
6870*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
6871*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
6872*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6873*61046927SAndroid Build Coastguard Worker             units="threads"
6874*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6875*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
6876*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
6877*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6878*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6879*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6880*61046927SAndroid Build Coastguard Worker             />
6881*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
6882*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
6883*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
6884*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
6885*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6886*61046927SAndroid Build Coastguard Worker             units="threads"
6887*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6888*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
6889*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
6890*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6891*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
6892*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6893*61046927SAndroid Build Coastguard Worker             />
6894*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
6895*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
6896*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
6897*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
6898*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6899*61046927SAndroid Build Coastguard Worker             units="threads"
6900*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6901*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
6902*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
6903*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6904*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
6905*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6906*61046927SAndroid Build Coastguard Worker             />
6907*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
6908*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
6909*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
6910*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
6911*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6912*61046927SAndroid Build Coastguard Worker             units="threads"
6913*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6914*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
6915*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
6916*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6917*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
6918*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6919*61046927SAndroid Build Coastguard Worker             />
6920*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
6921*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
6922*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
6923*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
6924*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6925*61046927SAndroid Build Coastguard Worker             units="threads"
6926*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6927*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
6928*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
6929*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6930*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
6931*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6932*61046927SAndroid Build Coastguard Worker             />
6933*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
6934*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
6935*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
6936*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
6937*61046927SAndroid Build Coastguard Worker             data_type="uint64"
6938*61046927SAndroid Build Coastguard Worker             units="threads"
6939*61046927SAndroid Build Coastguard Worker             semantic_type="event"
6940*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
6941*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
6942*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
6943*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
6944*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6945*61046927SAndroid Build Coastguard Worker             />
6946*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
6947*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
6948*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
6949*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
6950*61046927SAndroid Build Coastguard Worker             data_type="float"
6951*61046927SAndroid Build Coastguard Worker             max_equation="100"
6952*61046927SAndroid Build Coastguard Worker             units="percent"
6953*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6954*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6955*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
6956*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
6957*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6958*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6959*61046927SAndroid Build Coastguard Worker             />
6960*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
6961*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
6962*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
6963*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
6964*61046927SAndroid Build Coastguard Worker             data_type="float"
6965*61046927SAndroid Build Coastguard Worker             max_equation="100"
6966*61046927SAndroid Build Coastguard Worker             units="percent"
6967*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6968*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6969*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
6970*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
6971*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6972*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6973*61046927SAndroid Build Coastguard Worker             />
6974*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
6975*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
6976*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
6977*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
6978*61046927SAndroid Build Coastguard Worker             data_type="float"
6979*61046927SAndroid Build Coastguard Worker             max_equation="100"
6980*61046927SAndroid Build Coastguard Worker             units="percent"
6981*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6982*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6983*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
6984*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6985*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
6986*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
6987*61046927SAndroid Build Coastguard Worker             />
6988*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
6989*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
6990*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
6991*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
6992*61046927SAndroid Build Coastguard Worker             data_type="float"
6993*61046927SAndroid Build Coastguard Worker             max_equation="100"
6994*61046927SAndroid Build Coastguard Worker             units="percent"
6995*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
6996*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
6997*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
6998*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
6999*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7000*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7001*61046927SAndroid Build Coastguard Worker             />
7002*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
7003*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
7004*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
7005*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
7006*61046927SAndroid Build Coastguard Worker             data_type="float"
7007*61046927SAndroid Build Coastguard Worker             max_equation="100"
7008*61046927SAndroid Build Coastguard Worker             units="percent"
7009*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7010*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7011*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
7012*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7013*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7014*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7015*61046927SAndroid Build Coastguard Worker             />
7016*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
7017*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
7018*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
7019*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
7020*61046927SAndroid Build Coastguard Worker             data_type="float"
7021*61046927SAndroid Build Coastguard Worker             max_equation="100"
7022*61046927SAndroid Build Coastguard Worker             units="percent"
7023*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7024*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7025*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
7026*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7027*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7028*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7029*61046927SAndroid Build Coastguard Worker             />
7030*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
7031*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
7032*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
7033*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
7034*61046927SAndroid Build Coastguard Worker             data_type="float"
7035*61046927SAndroid Build Coastguard Worker             max_equation="100"
7036*61046927SAndroid Build Coastguard Worker             units="percent"
7037*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7038*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7039*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
7040*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7041*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7042*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7043*61046927SAndroid Build Coastguard Worker             />
7044*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
7045*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
7046*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
7047*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
7048*61046927SAndroid Build Coastguard Worker             data_type="float"
7049*61046927SAndroid Build Coastguard Worker             max_equation="100"
7050*61046927SAndroid Build Coastguard Worker             units="percent"
7051*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7052*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7053*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
7054*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7055*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7056*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7057*61046927SAndroid Build Coastguard Worker             />
7058*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
7059*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
7060*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
7061*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
7062*61046927SAndroid Build Coastguard Worker             data_type="float"
7063*61046927SAndroid Build Coastguard Worker             max_equation="100"
7064*61046927SAndroid Build Coastguard Worker             units="percent"
7065*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7066*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7067*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
7068*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7069*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7070*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7071*61046927SAndroid Build Coastguard Worker             />
7072*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
7073*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
7074*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
7075*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
7076*61046927SAndroid Build Coastguard Worker             data_type="float"
7077*61046927SAndroid Build Coastguard Worker             max_equation="100"
7078*61046927SAndroid Build Coastguard Worker             units="percent"
7079*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7080*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7081*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
7082*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
7083*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7084*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7085*61046927SAndroid Build Coastguard Worker             />
7086*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
7087*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
7088*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
7089*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
7090*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7091*61046927SAndroid Build Coastguard Worker             units="pixels"
7092*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7093*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
7094*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
7095*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7096*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7097*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7098*61046927SAndroid Build Coastguard Worker             />
7099*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
7100*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
7101*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
7102*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
7103*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7104*61046927SAndroid Build Coastguard Worker             units="pixels"
7105*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7106*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
7107*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
7108*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7109*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7110*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7111*61046927SAndroid Build Coastguard Worker             />
7112*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
7113*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
7114*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
7115*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
7116*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7117*61046927SAndroid Build Coastguard Worker             units="pixels"
7118*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7119*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
7120*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
7121*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7122*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7123*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7124*61046927SAndroid Build Coastguard Worker             />
7125*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
7126*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
7127*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
7128*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
7129*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7130*61046927SAndroid Build Coastguard Worker             units="pixels"
7131*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7132*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
7133*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
7134*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
7135*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7136*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7137*61046927SAndroid Build Coastguard Worker             />
7138*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
7139*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
7140*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
7141*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
7142*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7143*61046927SAndroid Build Coastguard Worker             units="pixels"
7144*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7145*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
7146*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
7147*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7148*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7149*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7150*61046927SAndroid Build Coastguard Worker             />
7151*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
7152*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
7153*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
7154*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
7155*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7156*61046927SAndroid Build Coastguard Worker             units="pixels"
7157*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7158*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
7159*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
7160*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7161*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7162*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7163*61046927SAndroid Build Coastguard Worker             />
7164*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
7165*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
7166*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
7167*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
7168*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7169*61046927SAndroid Build Coastguard Worker             units="pixels"
7170*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7171*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
7172*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
7173*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7174*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7175*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7176*61046927SAndroid Build Coastguard Worker             />
7177*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
7178*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
7179*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
7180*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
7181*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7182*61046927SAndroid Build Coastguard Worker             units="texels"
7183*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7184*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
7185*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
7186*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7187*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7188*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7189*61046927SAndroid Build Coastguard Worker             />
7190*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
7191*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
7192*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
7193*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
7194*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7195*61046927SAndroid Build Coastguard Worker             units="texels"
7196*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7197*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
7198*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
7199*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
7200*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7201*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7202*61046927SAndroid Build Coastguard Worker             />
7203*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
7204*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
7205*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
7206*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
7207*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7208*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
7209*61046927SAndroid Build Coastguard Worker             units="bytes"
7210*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
7211*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
7212*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
7213*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7214*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7215*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7216*61046927SAndroid Build Coastguard Worker             />
7217*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
7218*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
7219*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
7220*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
7221*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7222*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
7223*61046927SAndroid Build Coastguard Worker             units="bytes"
7224*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
7225*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
7226*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
7227*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7228*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7229*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7230*61046927SAndroid Build Coastguard Worker             />
7231*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
7232*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
7233*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
7234*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
7235*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7236*61046927SAndroid Build Coastguard Worker             units="messages"
7237*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7238*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
7239*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
7240*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7241*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7242*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7243*61046927SAndroid Build Coastguard Worker             />
7244*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
7245*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
7246*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
7247*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
7248*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7249*61046927SAndroid Build Coastguard Worker             units="messages"
7250*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7251*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
7252*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
7253*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7254*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
7255*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7256*61046927SAndroid Build Coastguard Worker             />
7257*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
7258*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
7259*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
7260*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
7261*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7262*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
7263*61046927SAndroid Build Coastguard Worker             units="bytes"
7264*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
7265*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
7266*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
7267*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
7268*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7269*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7270*61046927SAndroid Build Coastguard Worker             />
7271*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
7272*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
7273*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
7274*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
7275*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7276*61046927SAndroid Build Coastguard Worker             units="messages"
7277*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7278*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
7279*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
7280*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7281*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7282*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7283*61046927SAndroid Build Coastguard Worker             />
7284*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank3 Stalled"
7285*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank3Stalled"
7286*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank3_stalled"
7287*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank3 is stalled"
7288*61046927SAndroid Build Coastguard Worker             data_type="float"
7289*61046927SAndroid Build Coastguard Worker             max_equation="100"
7290*61046927SAndroid Build Coastguard Worker             units="percent"
7291*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7292*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
7293*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7294*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
7295*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7296*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7297*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7298*61046927SAndroid Build Coastguard Worker             />
7299*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 L3 Bank3 Active"
7300*61046927SAndroid Build Coastguard Worker             symbol_name="L30Bank3Active"
7301*61046927SAndroid Build Coastguard Worker             underscore_name="l30_bank3_active"
7302*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 L3 bank3 is active"
7303*61046927SAndroid Build Coastguard Worker             data_type="float"
7304*61046927SAndroid Build Coastguard Worker             max_equation="100"
7305*61046927SAndroid Build Coastguard Worker             units="percent"
7306*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7307*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
7308*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7309*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI/L3"
7310*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7311*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7312*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7313*61046927SAndroid Build Coastguard Worker             />
7314*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
7315*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
7316*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
7317*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
7318*61046927SAndroid Build Coastguard Worker             data_type="float"
7319*61046927SAndroid Build Coastguard Worker             max_equation="100"
7320*61046927SAndroid Build Coastguard Worker             units="percent"
7321*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7322*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
7323*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
7324*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
7325*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7326*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
7327*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7328*61046927SAndroid Build Coastguard Worker             />
7329*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
7330*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
7331*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
7332*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x126C4E80" />
7333*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x146C0000" />
7334*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A633400" />
7335*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x044E8000" />
7336*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064E8000" />
7337*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084E8000" />
7338*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4E8000" />
7339*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4E8000" />
7340*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x026C3321" />
7341*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x046C342F" />
7342*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x106C0000" />
7343*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A6C2000" />
7344*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x021BC000" />
7345*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x041BC000" />
7346*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x061B4000" />
7347*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x141C8000" />
7348*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x161C8000" />
7349*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x181C8000" />
7350*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1A1C1800" />
7351*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06604000" />
7352*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C630044" />
7353*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10630000" />
7354*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06630000" />
7355*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x084C8000" />
7356*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C00AA" />
7357*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
7358*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
7359*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
7360*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F4000" />
7361*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0055" />
7362*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042C8000" />
7363*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062C8000" />
7364*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082C8000" />
7365*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
7366*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2C8000" />
7367*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190F800" />
7368*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
7369*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
7370*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900842" />
7371*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
7372*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900002" />
7373*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
7374*61046927SAndroid Build Coastguard Worker    </register_config>
7375*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
7376*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
7377*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
7378*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
7379*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
7380*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
7381*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
7382*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00100070" />
7383*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FFF1" />
7384*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00028002" />
7385*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x000087FF" />
7386*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00020002" />
7387*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x00008FFF" />
7388*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x00008002" />
7389*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000A7FF" />
7390*61046927SAndroid Build Coastguard Worker    </register_config>
7391*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
7392*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
7393*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
7394*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
7395*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
7396*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
7397*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
7398*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
7399*61046927SAndroid Build Coastguard Worker    </register_config>
7400*61046927SAndroid Build Coastguard Worker  </set>
7401*61046927SAndroid Build Coastguard Worker
7402*61046927SAndroid Build Coastguard Worker  <set name="Metric set RasterizerAndPixelBackend"
7403*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
7404*61046927SAndroid Build Coastguard Worker       symbol_name="RasterizerAndPixelBackend"
7405*61046927SAndroid Build Coastguard Worker       underscore_name="rasterizer_and_pixel_backend"
7406*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
7407*61046927SAndroid Build Coastguard Worker       hw_config_guid="3e91908a-1c70-4004-b2ab-a10ef14f24f9"
7408*61046927SAndroid Build Coastguard Worker       >
7409*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
7410*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
7411*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
7412*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
7413*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7414*61046927SAndroid Build Coastguard Worker             units="ns"
7415*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7416*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
7417*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
7418*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
7419*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7420*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7421*61046927SAndroid Build Coastguard Worker             />
7422*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
7423*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
7424*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
7425*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
7426*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7427*61046927SAndroid Build Coastguard Worker             units="cycles"
7428*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7429*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
7430*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
7431*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
7432*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7433*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7434*61046927SAndroid Build Coastguard Worker             />
7435*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
7436*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
7437*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
7438*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
7439*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7440*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
7441*61046927SAndroid Build Coastguard Worker             units="hz"
7442*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7443*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
7444*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
7445*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
7446*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7447*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7448*61046927SAndroid Build Coastguard Worker             />
7449*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
7450*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
7451*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
7452*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
7453*61046927SAndroid Build Coastguard Worker             data_type="float"
7454*61046927SAndroid Build Coastguard Worker             max_equation="100"
7455*61046927SAndroid Build Coastguard Worker             units="percent"
7456*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7457*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
7458*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
7459*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
7460*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7461*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7462*61046927SAndroid Build Coastguard Worker             />
7463*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
7464*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
7465*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
7466*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
7467*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7468*61046927SAndroid Build Coastguard Worker             units="threads"
7469*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7470*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
7471*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
7472*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7473*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7474*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7475*61046927SAndroid Build Coastguard Worker             />
7476*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
7477*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
7478*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
7479*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
7480*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7481*61046927SAndroid Build Coastguard Worker             units="threads"
7482*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7483*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
7484*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
7485*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7486*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
7487*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7488*61046927SAndroid Build Coastguard Worker             />
7489*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
7490*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
7491*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
7492*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
7493*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7494*61046927SAndroid Build Coastguard Worker             units="threads"
7495*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7496*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
7497*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
7498*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7499*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
7500*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7501*61046927SAndroid Build Coastguard Worker             />
7502*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
7503*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
7504*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
7505*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
7506*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7507*61046927SAndroid Build Coastguard Worker             units="threads"
7508*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7509*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
7510*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
7511*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7512*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
7513*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7514*61046927SAndroid Build Coastguard Worker             />
7515*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
7516*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
7517*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
7518*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
7519*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7520*61046927SAndroid Build Coastguard Worker             units="threads"
7521*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7522*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
7523*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
7524*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7525*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7526*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7527*61046927SAndroid Build Coastguard Worker             />
7528*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
7529*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
7530*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
7531*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
7532*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7533*61046927SAndroid Build Coastguard Worker             units="threads"
7534*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7535*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
7536*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
7537*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7538*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7539*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7540*61046927SAndroid Build Coastguard Worker             />
7541*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
7542*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
7543*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
7544*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
7545*61046927SAndroid Build Coastguard Worker             data_type="float"
7546*61046927SAndroid Build Coastguard Worker             max_equation="100"
7547*61046927SAndroid Build Coastguard Worker             units="percent"
7548*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7549*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7550*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
7551*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
7552*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7553*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7554*61046927SAndroid Build Coastguard Worker             />
7555*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
7556*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
7557*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
7558*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
7559*61046927SAndroid Build Coastguard Worker             data_type="float"
7560*61046927SAndroid Build Coastguard Worker             max_equation="100"
7561*61046927SAndroid Build Coastguard Worker             units="percent"
7562*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7563*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7564*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
7565*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
7566*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7567*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7568*61046927SAndroid Build Coastguard Worker             />
7569*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
7570*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
7571*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
7572*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
7573*61046927SAndroid Build Coastguard Worker             data_type="float"
7574*61046927SAndroid Build Coastguard Worker             max_equation="100"
7575*61046927SAndroid Build Coastguard Worker             units="percent"
7576*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7577*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7578*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
7579*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7580*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7581*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7582*61046927SAndroid Build Coastguard Worker             />
7583*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
7584*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
7585*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
7586*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
7587*61046927SAndroid Build Coastguard Worker             data_type="float"
7588*61046927SAndroid Build Coastguard Worker             max_equation="100"
7589*61046927SAndroid Build Coastguard Worker             units="percent"
7590*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7591*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7592*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
7593*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7594*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7595*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7596*61046927SAndroid Build Coastguard Worker             />
7597*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
7598*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
7599*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
7600*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
7601*61046927SAndroid Build Coastguard Worker             data_type="float"
7602*61046927SAndroid Build Coastguard Worker             max_equation="100"
7603*61046927SAndroid Build Coastguard Worker             units="percent"
7604*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7605*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7606*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
7607*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7608*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7609*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7610*61046927SAndroid Build Coastguard Worker             />
7611*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
7612*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
7613*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
7614*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
7615*61046927SAndroid Build Coastguard Worker             data_type="float"
7616*61046927SAndroid Build Coastguard Worker             max_equation="100"
7617*61046927SAndroid Build Coastguard Worker             units="percent"
7618*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7619*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7620*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
7621*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7622*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7623*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7624*61046927SAndroid Build Coastguard Worker             />
7625*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
7626*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
7627*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
7628*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
7629*61046927SAndroid Build Coastguard Worker             data_type="float"
7630*61046927SAndroid Build Coastguard Worker             max_equation="100"
7631*61046927SAndroid Build Coastguard Worker             units="percent"
7632*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7633*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7634*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
7635*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7636*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7637*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7638*61046927SAndroid Build Coastguard Worker             />
7639*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
7640*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
7641*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
7642*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
7643*61046927SAndroid Build Coastguard Worker             data_type="float"
7644*61046927SAndroid Build Coastguard Worker             max_equation="100"
7645*61046927SAndroid Build Coastguard Worker             units="percent"
7646*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7647*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7648*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
7649*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7650*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7651*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7652*61046927SAndroid Build Coastguard Worker             />
7653*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
7654*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
7655*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
7656*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
7657*61046927SAndroid Build Coastguard Worker             data_type="float"
7658*61046927SAndroid Build Coastguard Worker             max_equation="100"
7659*61046927SAndroid Build Coastguard Worker             units="percent"
7660*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7661*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7662*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
7663*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7664*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7665*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7666*61046927SAndroid Build Coastguard Worker             />
7667*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
7668*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
7669*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
7670*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
7671*61046927SAndroid Build Coastguard Worker             data_type="float"
7672*61046927SAndroid Build Coastguard Worker             max_equation="100"
7673*61046927SAndroid Build Coastguard Worker             units="percent"
7674*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7675*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
7676*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
7677*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
7678*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7679*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7680*61046927SAndroid Build Coastguard Worker             />
7681*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
7682*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
7683*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
7684*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
7685*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7686*61046927SAndroid Build Coastguard Worker             units="pixels"
7687*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7688*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
7689*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
7690*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7691*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7692*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7693*61046927SAndroid Build Coastguard Worker             />
7694*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
7695*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
7696*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
7697*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
7698*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7699*61046927SAndroid Build Coastguard Worker             units="pixels"
7700*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7701*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
7702*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
7703*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7704*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7705*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7706*61046927SAndroid Build Coastguard Worker             />
7707*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
7708*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
7709*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
7710*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
7711*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7712*61046927SAndroid Build Coastguard Worker             units="pixels"
7713*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7714*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
7715*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
7716*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7717*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7718*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7719*61046927SAndroid Build Coastguard Worker             />
7720*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
7721*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
7722*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
7723*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
7724*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7725*61046927SAndroid Build Coastguard Worker             units="pixels"
7726*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7727*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
7728*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
7729*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
7730*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7731*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7732*61046927SAndroid Build Coastguard Worker             />
7733*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
7734*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
7735*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
7736*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
7737*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7738*61046927SAndroid Build Coastguard Worker             units="pixels"
7739*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7740*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
7741*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
7742*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7743*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7744*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7745*61046927SAndroid Build Coastguard Worker             />
7746*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
7747*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
7748*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
7749*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
7750*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7751*61046927SAndroid Build Coastguard Worker             units="pixels"
7752*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7753*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
7754*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
7755*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7756*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7757*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7758*61046927SAndroid Build Coastguard Worker             />
7759*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
7760*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
7761*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
7762*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
7763*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7764*61046927SAndroid Build Coastguard Worker             units="pixels"
7765*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7766*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
7767*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
7768*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7769*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
7770*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7771*61046927SAndroid Build Coastguard Worker             />
7772*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
7773*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
7774*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
7775*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
7776*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7777*61046927SAndroid Build Coastguard Worker             units="texels"
7778*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7779*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
7780*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
7781*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7782*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7783*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7784*61046927SAndroid Build Coastguard Worker             />
7785*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
7786*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
7787*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
7788*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
7789*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7790*61046927SAndroid Build Coastguard Worker             units="texels"
7791*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7792*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
7793*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
7794*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
7795*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7796*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7797*61046927SAndroid Build Coastguard Worker             />
7798*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
7799*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
7800*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
7801*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
7802*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7803*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
7804*61046927SAndroid Build Coastguard Worker             units="bytes"
7805*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
7806*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
7807*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
7808*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7809*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7810*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7811*61046927SAndroid Build Coastguard Worker             />
7812*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
7813*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
7814*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
7815*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
7816*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7817*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
7818*61046927SAndroid Build Coastguard Worker             units="bytes"
7819*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
7820*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
7821*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
7822*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7823*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7824*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7825*61046927SAndroid Build Coastguard Worker             />
7826*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
7827*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
7828*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
7829*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
7830*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7831*61046927SAndroid Build Coastguard Worker             units="messages"
7832*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7833*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
7834*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
7835*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7836*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7837*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7838*61046927SAndroid Build Coastguard Worker             />
7839*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
7840*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
7841*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
7842*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
7843*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7844*61046927SAndroid Build Coastguard Worker             units="messages"
7845*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7846*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
7847*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
7848*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7849*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
7850*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7851*61046927SAndroid Build Coastguard Worker             />
7852*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
7853*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
7854*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
7855*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
7856*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7857*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
7858*61046927SAndroid Build Coastguard Worker             units="bytes"
7859*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
7860*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
7861*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
7862*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
7863*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
7864*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7865*61046927SAndroid Build Coastguard Worker             />
7866*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
7867*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
7868*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
7869*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
7870*61046927SAndroid Build Coastguard Worker             data_type="uint64"
7871*61046927SAndroid Build Coastguard Worker             units="messages"
7872*61046927SAndroid Build Coastguard Worker             semantic_type="event"
7873*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
7874*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
7875*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
7876*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7877*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7878*61046927SAndroid Build Coastguard Worker             />
7879*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Post-EarlyZ Pixel Data Ready"
7880*61046927SAndroid Build Coastguard Worker             symbol_name="PixelData0Ready"
7881*61046927SAndroid Build Coastguard Worker             underscore_name="pixel_data0_ready"
7882*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 post-EarlyZ pixel data is ready (after early Z tests have been applied)"
7883*61046927SAndroid Build Coastguard Worker             data_type="float"
7884*61046927SAndroid Build Coastguard Worker             max_equation="100"
7885*61046927SAndroid Build Coastguard Worker             units="percent"
7886*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7887*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
7888*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7889*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Rasterizer/Early Depth Test"
7890*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7891*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7892*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7893*61046927SAndroid Build Coastguard Worker             />
7894*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Rasterizer Input Available"
7895*61046927SAndroid Build Coastguard Worker             symbol_name="Rasterizer0InputAvailable"
7896*61046927SAndroid Build Coastguard Worker             underscore_name="rasterizer0_input_available"
7897*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 rasterizer input is available"
7898*61046927SAndroid Build Coastguard Worker             data_type="float"
7899*61046927SAndroid Build Coastguard Worker             max_equation="100"
7900*61046927SAndroid Build Coastguard Worker             units="percent"
7901*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7902*61046927SAndroid Build Coastguard Worker             equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
7903*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7904*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Rasterizer"
7905*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7906*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7907*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7908*61046927SAndroid Build Coastguard Worker             />
7909*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 PS Output Available"
7910*61046927SAndroid Build Coastguard Worker             symbol_name="PSOutput0Available"
7911*61046927SAndroid Build Coastguard Worker             underscore_name="ps_output0_available"
7912*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 PS output is available"
7913*61046927SAndroid Build Coastguard Worker             data_type="float"
7914*61046927SAndroid Build Coastguard Worker             max_equation="100"
7915*61046927SAndroid Build Coastguard Worker             units="percent"
7916*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7917*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
7918*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7919*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/3D Pipe"
7920*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7921*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7922*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7923*61046927SAndroid Build Coastguard Worker             />
7924*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Pixel Values Ready"
7925*61046927SAndroid Build Coastguard Worker             symbol_name="PixelValues0Ready"
7926*61046927SAndroid Build Coastguard Worker             underscore_name="pixel_values0_ready"
7927*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 pixel values are ready"
7928*61046927SAndroid Build Coastguard Worker             data_type="float"
7929*61046927SAndroid Build Coastguard Worker             max_equation="100"
7930*61046927SAndroid Build Coastguard Worker             units="percent"
7931*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7932*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
7933*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7934*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/3D Pipe"
7935*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7936*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7937*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7938*61046927SAndroid Build Coastguard Worker             />
7939*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Rasterizer Output Ready"
7940*61046927SAndroid Build Coastguard Worker             symbol_name="Rasterizer0OutputReady"
7941*61046927SAndroid Build Coastguard Worker             underscore_name="rasterizer0_output_ready"
7942*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 rasterizer output is ready"
7943*61046927SAndroid Build Coastguard Worker             data_type="float"
7944*61046927SAndroid Build Coastguard Worker             max_equation="100"
7945*61046927SAndroid Build Coastguard Worker             units="percent"
7946*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7947*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
7948*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 0x1 AND"
7949*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Rasterizer"
7950*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
7951*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
7952*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="slice"
7953*61046927SAndroid Build Coastguard Worker             />
7954*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
7955*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
7956*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
7957*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
7958*61046927SAndroid Build Coastguard Worker             data_type="float"
7959*61046927SAndroid Build Coastguard Worker             max_equation="100"
7960*61046927SAndroid Build Coastguard Worker             units="percent"
7961*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
7962*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
7963*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
7964*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
7965*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
7966*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
7967*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
7968*61046927SAndroid Build Coastguard Worker             />
7969*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
7970*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
7971*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
7972*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x102F3800" />
7973*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x144D0500" />
7974*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x120D03C0" />
7975*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x140D03CF" />
7976*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F0004" />
7977*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4E4000" />
7978*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042F0480" />
7979*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082F0000" />
7980*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F0000" />
7981*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C0090" />
7982*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x064D0027" />
7983*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004D0000" />
7984*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D0D40" />
7985*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020D803F" />
7986*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040D8023" />
7987*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100D0000" />
7988*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
7989*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020F0010" />
7990*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000F0000" />
7991*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0050" />
7992*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
7993*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2C8000" />
7994*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190FC00" />
7995*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
7996*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
7997*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41901400" />
7998*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43901485" />
7999*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
8000*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900001" />
8001*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
8002*61046927SAndroid Build Coastguard Worker    </register_config>
8003*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
8004*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
8005*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
8006*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
8007*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x30800000" />
8008*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
8009*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
8010*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00000002" />
8011*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000EFFF" />
8012*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00006000" />
8013*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000F3FF" />
8014*61046927SAndroid Build Coastguard Worker    </register_config>
8015*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
8016*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
8017*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
8018*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
8019*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
8020*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
8021*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
8022*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
8023*61046927SAndroid Build Coastguard Worker    </register_config>
8024*61046927SAndroid Build Coastguard Worker  </set>
8025*61046927SAndroid Build Coastguard Worker
8026*61046927SAndroid Build Coastguard Worker  <set name="Metric set Sampler"
8027*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
8028*61046927SAndroid Build Coastguard Worker       symbol_name="Sampler"
8029*61046927SAndroid Build Coastguard Worker       underscore_name="sampler"
8030*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
8031*61046927SAndroid Build Coastguard Worker       hw_config_guid="9a6ba957-7955-4a09-a8ce-083030ba3c1f"
8032*61046927SAndroid Build Coastguard Worker       >
8033*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
8034*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
8035*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
8036*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
8037*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8038*61046927SAndroid Build Coastguard Worker             units="ns"
8039*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8040*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
8041*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8042*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
8043*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8044*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8045*61046927SAndroid Build Coastguard Worker             />
8046*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
8047*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
8048*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
8049*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
8050*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8051*61046927SAndroid Build Coastguard Worker             units="cycles"
8052*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8053*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
8054*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8055*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
8056*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8057*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8058*61046927SAndroid Build Coastguard Worker             />
8059*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
8060*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
8061*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
8062*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
8063*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8064*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
8065*61046927SAndroid Build Coastguard Worker             units="hz"
8066*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8067*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
8068*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8069*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
8070*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8071*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8072*61046927SAndroid Build Coastguard Worker             />
8073*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
8074*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
8075*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
8076*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
8077*61046927SAndroid Build Coastguard Worker             data_type="float"
8078*61046927SAndroid Build Coastguard Worker             max_equation="100"
8079*61046927SAndroid Build Coastguard Worker             units="percent"
8080*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8081*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
8082*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8083*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
8084*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8085*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8086*61046927SAndroid Build Coastguard Worker             />
8087*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
8088*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
8089*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
8090*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
8091*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8092*61046927SAndroid Build Coastguard Worker             units="threads"
8093*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8094*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
8095*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8096*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8097*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8098*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8099*61046927SAndroid Build Coastguard Worker             />
8100*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
8101*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
8102*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
8103*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
8104*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8105*61046927SAndroid Build Coastguard Worker             units="threads"
8106*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8107*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
8108*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
8109*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8110*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
8111*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8112*61046927SAndroid Build Coastguard Worker             />
8113*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
8114*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
8115*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
8116*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
8117*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8118*61046927SAndroid Build Coastguard Worker             units="threads"
8119*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8120*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
8121*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
8122*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8123*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
8124*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8125*61046927SAndroid Build Coastguard Worker             />
8126*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
8127*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
8128*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
8129*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
8130*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8131*61046927SAndroid Build Coastguard Worker             units="threads"
8132*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8133*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
8134*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
8135*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8136*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
8137*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8138*61046927SAndroid Build Coastguard Worker             />
8139*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
8140*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
8141*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
8142*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
8143*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8144*61046927SAndroid Build Coastguard Worker             units="threads"
8145*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8146*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
8147*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
8148*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8149*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8150*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8151*61046927SAndroid Build Coastguard Worker             />
8152*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
8153*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
8154*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
8155*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
8156*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8157*61046927SAndroid Build Coastguard Worker             units="threads"
8158*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8159*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
8160*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
8161*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8162*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
8163*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8164*61046927SAndroid Build Coastguard Worker             />
8165*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
8166*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
8167*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
8168*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
8169*61046927SAndroid Build Coastguard Worker             data_type="float"
8170*61046927SAndroid Build Coastguard Worker             max_equation="100"
8171*61046927SAndroid Build Coastguard Worker             units="percent"
8172*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8173*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8174*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
8175*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
8176*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8177*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8178*61046927SAndroid Build Coastguard Worker             />
8179*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
8180*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
8181*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
8182*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
8183*61046927SAndroid Build Coastguard Worker             data_type="float"
8184*61046927SAndroid Build Coastguard Worker             max_equation="100"
8185*61046927SAndroid Build Coastguard Worker             units="percent"
8186*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8187*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8188*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
8189*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
8190*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8191*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8192*61046927SAndroid Build Coastguard Worker             />
8193*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
8194*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
8195*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
8196*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
8197*61046927SAndroid Build Coastguard Worker             data_type="float"
8198*61046927SAndroid Build Coastguard Worker             max_equation="100"
8199*61046927SAndroid Build Coastguard Worker             units="percent"
8200*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8201*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8202*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
8203*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8204*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8205*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8206*61046927SAndroid Build Coastguard Worker             />
8207*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
8208*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
8209*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
8210*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
8211*61046927SAndroid Build Coastguard Worker             data_type="float"
8212*61046927SAndroid Build Coastguard Worker             max_equation="100"
8213*61046927SAndroid Build Coastguard Worker             units="percent"
8214*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8215*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8216*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8217*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8218*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8219*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8220*61046927SAndroid Build Coastguard Worker             />
8221*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
8222*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
8223*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
8224*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
8225*61046927SAndroid Build Coastguard Worker             data_type="float"
8226*61046927SAndroid Build Coastguard Worker             max_equation="100"
8227*61046927SAndroid Build Coastguard Worker             units="percent"
8228*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8229*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8230*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8231*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8232*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8233*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8234*61046927SAndroid Build Coastguard Worker             />
8235*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
8236*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
8237*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
8238*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
8239*61046927SAndroid Build Coastguard Worker             data_type="float"
8240*61046927SAndroid Build Coastguard Worker             max_equation="100"
8241*61046927SAndroid Build Coastguard Worker             units="percent"
8242*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8243*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8244*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8245*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8246*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8247*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8248*61046927SAndroid Build Coastguard Worker             />
8249*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
8250*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
8251*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
8252*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
8253*61046927SAndroid Build Coastguard Worker             data_type="float"
8254*61046927SAndroid Build Coastguard Worker             max_equation="100"
8255*61046927SAndroid Build Coastguard Worker             units="percent"
8256*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8257*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8258*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
8259*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8260*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8261*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8262*61046927SAndroid Build Coastguard Worker             />
8263*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
8264*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
8265*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
8266*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
8267*61046927SAndroid Build Coastguard Worker             data_type="float"
8268*61046927SAndroid Build Coastguard Worker             max_equation="100"
8269*61046927SAndroid Build Coastguard Worker             units="percent"
8270*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8271*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8272*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
8273*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8274*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8275*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8276*61046927SAndroid Build Coastguard Worker             />
8277*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
8278*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
8279*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
8280*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
8281*61046927SAndroid Build Coastguard Worker             data_type="float"
8282*61046927SAndroid Build Coastguard Worker             max_equation="100"
8283*61046927SAndroid Build Coastguard Worker             units="percent"
8284*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8285*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8286*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
8287*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8288*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8289*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8290*61046927SAndroid Build Coastguard Worker             />
8291*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
8292*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
8293*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
8294*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
8295*61046927SAndroid Build Coastguard Worker             data_type="float"
8296*61046927SAndroid Build Coastguard Worker             max_equation="100"
8297*61046927SAndroid Build Coastguard Worker             units="percent"
8298*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8299*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8300*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
8301*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
8302*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8303*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8304*61046927SAndroid Build Coastguard Worker             />
8305*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
8306*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
8307*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
8308*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
8309*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8310*61046927SAndroid Build Coastguard Worker             units="pixels"
8311*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8312*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
8313*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
8314*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8315*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8316*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8317*61046927SAndroid Build Coastguard Worker             />
8318*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
8319*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
8320*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
8321*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
8322*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8323*61046927SAndroid Build Coastguard Worker             units="pixels"
8324*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8325*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
8326*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
8327*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8328*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8329*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8330*61046927SAndroid Build Coastguard Worker             />
8331*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
8332*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
8333*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
8334*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
8335*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8336*61046927SAndroid Build Coastguard Worker             units="pixels"
8337*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8338*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
8339*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
8340*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8341*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8342*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8343*61046927SAndroid Build Coastguard Worker             />
8344*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
8345*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
8346*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
8347*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
8348*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8349*61046927SAndroid Build Coastguard Worker             units="pixels"
8350*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8351*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
8352*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
8353*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
8354*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8355*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8356*61046927SAndroid Build Coastguard Worker             />
8357*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
8358*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
8359*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
8360*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
8361*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8362*61046927SAndroid Build Coastguard Worker             units="pixels"
8363*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8364*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
8365*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
8366*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8367*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8368*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8369*61046927SAndroid Build Coastguard Worker             />
8370*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
8371*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
8372*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
8373*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
8374*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8375*61046927SAndroid Build Coastguard Worker             units="pixels"
8376*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8377*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
8378*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
8379*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8380*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8381*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8382*61046927SAndroid Build Coastguard Worker             />
8383*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
8384*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
8385*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
8386*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
8387*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8388*61046927SAndroid Build Coastguard Worker             units="pixels"
8389*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8390*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
8391*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
8392*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8393*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8394*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8395*61046927SAndroid Build Coastguard Worker             />
8396*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
8397*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
8398*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
8399*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
8400*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8401*61046927SAndroid Build Coastguard Worker             units="texels"
8402*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8403*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
8404*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
8405*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8406*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8407*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8408*61046927SAndroid Build Coastguard Worker             />
8409*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
8410*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
8411*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
8412*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
8413*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8414*61046927SAndroid Build Coastguard Worker             units="texels"
8415*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8416*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
8417*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
8418*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
8419*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8420*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8421*61046927SAndroid Build Coastguard Worker             />
8422*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
8423*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
8424*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
8425*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
8426*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8427*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
8428*61046927SAndroid Build Coastguard Worker             units="bytes"
8429*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
8430*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
8431*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
8432*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8433*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
8434*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8435*61046927SAndroid Build Coastguard Worker             />
8436*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
8437*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
8438*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
8439*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
8440*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8441*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
8442*61046927SAndroid Build Coastguard Worker             units="bytes"
8443*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
8444*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
8445*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
8446*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8447*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
8448*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8449*61046927SAndroid Build Coastguard Worker             />
8450*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
8451*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
8452*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
8453*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
8454*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8455*61046927SAndroid Build Coastguard Worker             units="messages"
8456*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8457*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
8458*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
8459*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8460*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8461*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8462*61046927SAndroid Build Coastguard Worker             />
8463*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
8464*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
8465*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
8466*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
8467*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8468*61046927SAndroid Build Coastguard Worker             units="messages"
8469*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8470*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
8471*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
8472*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8473*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
8474*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8475*61046927SAndroid Build Coastguard Worker             />
8476*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
8477*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
8478*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
8479*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
8480*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8481*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
8482*61046927SAndroid Build Coastguard Worker             units="bytes"
8483*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
8484*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
8485*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
8486*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
8487*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
8488*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8489*61046927SAndroid Build Coastguard Worker             />
8490*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
8491*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
8492*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
8493*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
8494*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8495*61046927SAndroid Build Coastguard Worker             units="messages"
8496*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8497*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
8498*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
8499*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8500*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8501*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8502*61046927SAndroid Build Coastguard Worker             />
8503*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Subslice1 Input Available"
8504*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler01InputAvailable"
8505*61046927SAndroid Build Coastguard Worker             underscore_name="sampler01_input_available"
8506*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 subslice1 sampler input is available"
8507*61046927SAndroid Build Coastguard Worker             data_type="float"
8508*61046927SAndroid Build Coastguard Worker             max_equation="100"
8509*61046927SAndroid Build Coastguard Worker             units="percent"
8510*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8511*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
8512*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
8513*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Sampler"
8514*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8515*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8516*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
8517*61046927SAndroid Build Coastguard Worker             />
8518*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Subslice2 Input Available"
8519*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler02InputAvailable"
8520*61046927SAndroid Build Coastguard Worker             underscore_name="sampler02_input_available"
8521*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 subslice2 sampler input is available"
8522*61046927SAndroid Build Coastguard Worker             data_type="float"
8523*61046927SAndroid Build Coastguard Worker             max_equation="100"
8524*61046927SAndroid Build Coastguard Worker             units="percent"
8525*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8526*61046927SAndroid Build Coastguard Worker             equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
8527*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
8528*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Sampler"
8529*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8530*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8531*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
8532*61046927SAndroid Build Coastguard Worker             />
8533*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Subslice0 Input Available"
8534*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler00InputAvailable"
8535*61046927SAndroid Build Coastguard Worker             underscore_name="sampler00_input_available"
8536*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 subslice0 sampler input is available"
8537*61046927SAndroid Build Coastguard Worker             data_type="float"
8538*61046927SAndroid Build Coastguard Worker             max_equation="100"
8539*61046927SAndroid Build Coastguard Worker             units="percent"
8540*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8541*61046927SAndroid Build Coastguard Worker             equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
8542*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
8543*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Sampler"
8544*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8545*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8546*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
8547*61046927SAndroid Build Coastguard Worker             />
8548*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Subslice2 Sampler Output Ready"
8549*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler02OutputReady"
8550*61046927SAndroid Build Coastguard Worker             underscore_name="sampler02_output_ready"
8551*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 subslice2 sampler output is ready"
8552*61046927SAndroid Build Coastguard Worker             data_type="float"
8553*61046927SAndroid Build Coastguard Worker             max_equation="100"
8554*61046927SAndroid Build Coastguard Worker             units="percent"
8555*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8556*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
8557*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
8558*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Sampler"
8559*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8560*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8561*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
8562*61046927SAndroid Build Coastguard Worker             />
8563*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Subslice0 Sampler Output Ready"
8564*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler00OutputReady"
8565*61046927SAndroid Build Coastguard Worker             underscore_name="sampler00_output_ready"
8566*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 subslice0 sampler output is ready"
8567*61046927SAndroid Build Coastguard Worker             data_type="float"
8568*61046927SAndroid Build Coastguard Worker             max_equation="100"
8569*61046927SAndroid Build Coastguard Worker             units="percent"
8570*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8571*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
8572*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
8573*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Sampler"
8574*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8575*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8576*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
8577*61046927SAndroid Build Coastguard Worker             />
8578*61046927SAndroid Build Coastguard Worker    <counter name="Slice0 Subslice1 Sampler Output Ready"
8579*61046927SAndroid Build Coastguard Worker             symbol_name="Sampler01OutputReady"
8580*61046927SAndroid Build Coastguard Worker             underscore_name="sampler01_output_ready"
8581*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which slice0 subslice1 sampler output is ready"
8582*61046927SAndroid Build Coastguard Worker             data_type="float"
8583*61046927SAndroid Build Coastguard Worker             max_equation="100"
8584*61046927SAndroid Build Coastguard Worker             units="percent"
8585*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8586*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
8587*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
8588*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Sampler"
8589*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
8590*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8591*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
8592*61046927SAndroid Build Coastguard Worker             />
8593*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
8594*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
8595*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
8596*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
8597*61046927SAndroid Build Coastguard Worker             data_type="float"
8598*61046927SAndroid Build Coastguard Worker             max_equation="100"
8599*61046927SAndroid Build Coastguard Worker             units="percent"
8600*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8601*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
8602*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
8603*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
8604*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8605*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
8606*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8607*61046927SAndroid Build Coastguard Worker             />
8608*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
8609*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
8610*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
8611*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x14152C00" />
8612*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x16150005" />
8613*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x121600A0" />
8614*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x14352C00" />
8615*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x16350005" />
8616*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x123600A0" />
8617*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x14552C00" />
8618*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x16550005" />
8619*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x125600A0" />
8620*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062F6000" />
8621*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F2000" />
8622*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C4C0050" />
8623*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C0010" />
8624*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0D8000" />
8625*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0DA000" />
8626*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D8000" />
8627*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
8628*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
8629*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
8630*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0350" />
8631*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0FB000" />
8632*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F00DA" />
8633*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x182C0028" />
8634*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
8635*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022DC000" />
8636*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042D4000" />
8637*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C138000" />
8638*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E132000" />
8639*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0413C000" />
8640*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C140018" />
8641*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C157000" />
8642*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E150078" />
8643*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10150000" />
8644*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04162180" />
8645*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02160000" />
8646*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04174000" />
8647*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0233A000" />
8648*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04333000" />
8649*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x14348000" />
8650*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x16348000" />
8651*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02357870" />
8652*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10350000" />
8653*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04360043" />
8654*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02360000" />
8655*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04371000" />
8656*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E538000" />
8657*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00538000" />
8658*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06533000" />
8659*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1C540020" />
8660*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12548000" />
8661*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E557000" />
8662*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00557800" />
8663*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x10550000" />
8664*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06560043" />
8665*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02560000" />
8666*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06571000" />
8667*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190FF80" />
8668*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
8669*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900000" />
8670*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
8671*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
8672*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900060" />
8673*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
8674*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
8675*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900C00" />
8676*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900842" />
8677*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
8678*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900060" />
8679*61046927SAndroid Build Coastguard Worker    </register_config>
8680*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
8681*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
8682*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
8683*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
8684*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x70800000" />
8685*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
8686*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
8687*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x0000C000" />
8688*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000E7FF" />
8689*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00003000" />
8690*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000F9FF" />
8691*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00000C00" />
8692*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000FE7F" />
8693*61046927SAndroid Build Coastguard Worker    </register_config>
8694*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
8695*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
8696*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
8697*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
8698*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
8699*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
8700*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
8701*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
8702*61046927SAndroid Build Coastguard Worker    </register_config>
8703*61046927SAndroid Build Coastguard Worker  </set>
8704*61046927SAndroid Build Coastguard Worker
8705*61046927SAndroid Build Coastguard Worker  <set name="Metric set TDL_1"
8706*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
8707*61046927SAndroid Build Coastguard Worker       symbol_name="TDL_1"
8708*61046927SAndroid Build Coastguard Worker       underscore_name="tdl_1"
8709*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
8710*61046927SAndroid Build Coastguard Worker       hw_config_guid="c54e7ca3-c60c-4396-ac3d-f9899c9a6ee4"
8711*61046927SAndroid Build Coastguard Worker       >
8712*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
8713*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
8714*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
8715*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
8716*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8717*61046927SAndroid Build Coastguard Worker             units="ns"
8718*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8719*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
8720*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8721*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
8722*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8723*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8724*61046927SAndroid Build Coastguard Worker             />
8725*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
8726*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
8727*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
8728*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
8729*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8730*61046927SAndroid Build Coastguard Worker             units="cycles"
8731*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8732*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
8733*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8734*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
8735*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8736*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8737*61046927SAndroid Build Coastguard Worker             />
8738*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
8739*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
8740*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
8741*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
8742*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8743*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
8744*61046927SAndroid Build Coastguard Worker             units="hz"
8745*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8746*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
8747*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8748*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
8749*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8750*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8751*61046927SAndroid Build Coastguard Worker             />
8752*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
8753*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
8754*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
8755*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
8756*61046927SAndroid Build Coastguard Worker             data_type="float"
8757*61046927SAndroid Build Coastguard Worker             max_equation="100"
8758*61046927SAndroid Build Coastguard Worker             units="percent"
8759*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8760*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
8761*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
8762*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
8763*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8764*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8765*61046927SAndroid Build Coastguard Worker             />
8766*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
8767*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
8768*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
8769*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
8770*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8771*61046927SAndroid Build Coastguard Worker             units="threads"
8772*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8773*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
8774*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8775*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8776*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8777*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8778*61046927SAndroid Build Coastguard Worker             />
8779*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
8780*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
8781*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
8782*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
8783*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8784*61046927SAndroid Build Coastguard Worker             units="threads"
8785*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8786*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
8787*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
8788*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8789*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
8790*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8791*61046927SAndroid Build Coastguard Worker             />
8792*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
8793*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
8794*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
8795*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
8796*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8797*61046927SAndroid Build Coastguard Worker             units="threads"
8798*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8799*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
8800*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
8801*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8802*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
8803*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8804*61046927SAndroid Build Coastguard Worker             />
8805*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
8806*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
8807*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
8808*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
8809*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8810*61046927SAndroid Build Coastguard Worker             units="threads"
8811*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8812*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
8813*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
8814*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8815*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
8816*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8817*61046927SAndroid Build Coastguard Worker             />
8818*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
8819*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
8820*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
8821*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
8822*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8823*61046927SAndroid Build Coastguard Worker             units="threads"
8824*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8825*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
8826*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
8827*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8828*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8829*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8830*61046927SAndroid Build Coastguard Worker             />
8831*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
8832*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
8833*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
8834*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
8835*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8836*61046927SAndroid Build Coastguard Worker             units="threads"
8837*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8838*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
8839*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
8840*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8841*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
8842*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8843*61046927SAndroid Build Coastguard Worker             />
8844*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
8845*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
8846*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
8847*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
8848*61046927SAndroid Build Coastguard Worker             data_type="float"
8849*61046927SAndroid Build Coastguard Worker             max_equation="100"
8850*61046927SAndroid Build Coastguard Worker             units="percent"
8851*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8852*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8853*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
8854*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
8855*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8856*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8857*61046927SAndroid Build Coastguard Worker             />
8858*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
8859*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
8860*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
8861*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
8862*61046927SAndroid Build Coastguard Worker             data_type="float"
8863*61046927SAndroid Build Coastguard Worker             max_equation="100"
8864*61046927SAndroid Build Coastguard Worker             units="percent"
8865*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8866*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8867*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
8868*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
8869*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8870*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8871*61046927SAndroid Build Coastguard Worker             />
8872*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
8873*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
8874*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
8875*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
8876*61046927SAndroid Build Coastguard Worker             data_type="float"
8877*61046927SAndroid Build Coastguard Worker             max_equation="100"
8878*61046927SAndroid Build Coastguard Worker             units="percent"
8879*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8880*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8881*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
8882*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8883*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
8884*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8885*61046927SAndroid Build Coastguard Worker             />
8886*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
8887*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
8888*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
8889*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
8890*61046927SAndroid Build Coastguard Worker             data_type="float"
8891*61046927SAndroid Build Coastguard Worker             max_equation="100"
8892*61046927SAndroid Build Coastguard Worker             units="percent"
8893*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8894*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8895*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8896*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8897*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8898*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8899*61046927SAndroid Build Coastguard Worker             />
8900*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
8901*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
8902*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
8903*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
8904*61046927SAndroid Build Coastguard Worker             data_type="float"
8905*61046927SAndroid Build Coastguard Worker             max_equation="100"
8906*61046927SAndroid Build Coastguard Worker             units="percent"
8907*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8908*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8909*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8910*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8911*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8912*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8913*61046927SAndroid Build Coastguard Worker             />
8914*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
8915*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
8916*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
8917*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
8918*61046927SAndroid Build Coastguard Worker             data_type="float"
8919*61046927SAndroid Build Coastguard Worker             max_equation="100"
8920*61046927SAndroid Build Coastguard Worker             units="percent"
8921*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8922*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8923*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
8924*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8925*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8926*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8927*61046927SAndroid Build Coastguard Worker             />
8928*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
8929*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
8930*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
8931*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
8932*61046927SAndroid Build Coastguard Worker             data_type="float"
8933*61046927SAndroid Build Coastguard Worker             max_equation="100"
8934*61046927SAndroid Build Coastguard Worker             units="percent"
8935*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8936*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8937*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
8938*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8939*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8940*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8941*61046927SAndroid Build Coastguard Worker             />
8942*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
8943*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
8944*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
8945*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
8946*61046927SAndroid Build Coastguard Worker             data_type="float"
8947*61046927SAndroid Build Coastguard Worker             max_equation="100"
8948*61046927SAndroid Build Coastguard Worker             units="percent"
8949*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8950*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8951*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
8952*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8953*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8954*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8955*61046927SAndroid Build Coastguard Worker             />
8956*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
8957*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
8958*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
8959*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
8960*61046927SAndroid Build Coastguard Worker             data_type="float"
8961*61046927SAndroid Build Coastguard Worker             max_equation="100"
8962*61046927SAndroid Build Coastguard Worker             units="percent"
8963*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8964*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8965*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
8966*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
8967*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8968*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8969*61046927SAndroid Build Coastguard Worker             />
8970*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
8971*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
8972*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
8973*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
8974*61046927SAndroid Build Coastguard Worker             data_type="float"
8975*61046927SAndroid Build Coastguard Worker             max_equation="100"
8976*61046927SAndroid Build Coastguard Worker             units="percent"
8977*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
8978*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
8979*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
8980*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
8981*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8982*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8983*61046927SAndroid Build Coastguard Worker             />
8984*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
8985*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
8986*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
8987*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
8988*61046927SAndroid Build Coastguard Worker             data_type="uint64"
8989*61046927SAndroid Build Coastguard Worker             units="pixels"
8990*61046927SAndroid Build Coastguard Worker             semantic_type="event"
8991*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
8992*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
8993*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
8994*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
8995*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
8996*61046927SAndroid Build Coastguard Worker             />
8997*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
8998*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
8999*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
9000*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
9001*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9002*61046927SAndroid Build Coastguard Worker             units="pixels"
9003*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9004*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
9005*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
9006*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9007*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9008*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9009*61046927SAndroid Build Coastguard Worker             />
9010*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
9011*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
9012*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
9013*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
9014*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9015*61046927SAndroid Build Coastguard Worker             units="pixels"
9016*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9017*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
9018*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
9019*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9020*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9021*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9022*61046927SAndroid Build Coastguard Worker             />
9023*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
9024*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
9025*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
9026*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
9027*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9028*61046927SAndroid Build Coastguard Worker             units="pixels"
9029*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9030*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
9031*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
9032*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
9033*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9034*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9035*61046927SAndroid Build Coastguard Worker             />
9036*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
9037*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
9038*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
9039*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
9040*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9041*61046927SAndroid Build Coastguard Worker             units="pixels"
9042*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9043*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
9044*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
9045*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9046*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9047*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9048*61046927SAndroid Build Coastguard Worker             />
9049*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
9050*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
9051*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
9052*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
9053*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9054*61046927SAndroid Build Coastguard Worker             units="pixels"
9055*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9056*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
9057*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
9058*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9059*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9060*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9061*61046927SAndroid Build Coastguard Worker             />
9062*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
9063*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
9064*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
9065*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
9066*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9067*61046927SAndroid Build Coastguard Worker             units="pixels"
9068*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9069*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
9070*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
9071*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9072*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9073*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9074*61046927SAndroid Build Coastguard Worker             />
9075*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
9076*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
9077*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
9078*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
9079*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9080*61046927SAndroid Build Coastguard Worker             units="texels"
9081*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9082*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
9083*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
9084*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9085*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9086*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9087*61046927SAndroid Build Coastguard Worker             />
9088*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
9089*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
9090*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
9091*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
9092*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9093*61046927SAndroid Build Coastguard Worker             units="texels"
9094*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9095*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
9096*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
9097*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
9098*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9099*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9100*61046927SAndroid Build Coastguard Worker             />
9101*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
9102*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
9103*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
9104*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
9105*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9106*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
9107*61046927SAndroid Build Coastguard Worker             units="bytes"
9108*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
9109*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
9110*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
9111*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9112*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9113*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9114*61046927SAndroid Build Coastguard Worker             />
9115*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
9116*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
9117*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
9118*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
9119*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9120*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
9121*61046927SAndroid Build Coastguard Worker             units="bytes"
9122*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
9123*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
9124*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
9125*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9126*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9127*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9128*61046927SAndroid Build Coastguard Worker             />
9129*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
9130*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
9131*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
9132*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
9133*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9134*61046927SAndroid Build Coastguard Worker             units="messages"
9135*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9136*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
9137*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
9138*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9139*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9140*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9141*61046927SAndroid Build Coastguard Worker             />
9142*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
9143*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
9144*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
9145*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
9146*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9147*61046927SAndroid Build Coastguard Worker             units="messages"
9148*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9149*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
9150*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
9151*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9152*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
9153*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9154*61046927SAndroid Build Coastguard Worker             />
9155*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
9156*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
9157*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
9158*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
9159*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9160*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
9161*61046927SAndroid Build Coastguard Worker             units="bytes"
9162*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
9163*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
9164*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
9165*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
9166*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9167*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9168*61046927SAndroid Build Coastguard Worker             />
9169*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
9170*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
9171*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
9172*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
9173*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9174*61046927SAndroid Build Coastguard Worker             units="messages"
9175*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9176*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
9177*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
9178*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9179*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9180*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9181*61046927SAndroid Build Coastguard Worker             />
9182*61046927SAndroid Build Coastguard Worker    <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
9183*61046927SAndroid Build Coastguard Worker             symbol_name="NonPSThread01ReadyForDispatch"
9184*61046927SAndroid Build Coastguard Worker             underscore_name="non_ps_thread01_ready_for_dispatch"
9185*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
9186*61046927SAndroid Build Coastguard Worker             data_type="float"
9187*61046927SAndroid Build Coastguard Worker             max_equation="100"
9188*61046927SAndroid Build Coastguard Worker             units="percent"
9189*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9190*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
9191*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
9192*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9193*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9194*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9195*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9196*61046927SAndroid Build Coastguard Worker             />
9197*61046927SAndroid Build Coastguard Worker    <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
9198*61046927SAndroid Build Coastguard Worker             symbol_name="PSThread00ReadyForDispatch"
9199*61046927SAndroid Build Coastguard Worker             underscore_name="ps_thread00_ready_for_dispatch"
9200*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
9201*61046927SAndroid Build Coastguard Worker             data_type="float"
9202*61046927SAndroid Build Coastguard Worker             max_equation="100"
9203*61046927SAndroid Build Coastguard Worker             units="percent"
9204*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9205*61046927SAndroid Build Coastguard Worker             equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV"
9206*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
9207*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9208*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9209*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9210*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9211*61046927SAndroid Build Coastguard Worker             />
9212*61046927SAndroid Build Coastguard Worker    <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
9213*61046927SAndroid Build Coastguard Worker             symbol_name="NonPSThread00ReadyForDispatch"
9214*61046927SAndroid Build Coastguard Worker             underscore_name="non_ps_thread00_ready_for_dispatch"
9215*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
9216*61046927SAndroid Build Coastguard Worker             data_type="float"
9217*61046927SAndroid Build Coastguard Worker             max_equation="100"
9218*61046927SAndroid Build Coastguard Worker             units="percent"
9219*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9220*61046927SAndroid Build Coastguard Worker             equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV"
9221*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
9222*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9223*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9224*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9225*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9226*61046927SAndroid Build Coastguard Worker             />
9227*61046927SAndroid Build Coastguard Worker    <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
9228*61046927SAndroid Build Coastguard Worker             symbol_name="PSThread02ReadyForDispatch"
9229*61046927SAndroid Build Coastguard Worker             underscore_name="ps_thread02_ready_for_dispatch"
9230*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
9231*61046927SAndroid Build Coastguard Worker             data_type="float"
9232*61046927SAndroid Build Coastguard Worker             max_equation="100"
9233*61046927SAndroid Build Coastguard Worker             units="percent"
9234*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9235*61046927SAndroid Build Coastguard Worker             equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV"
9236*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
9237*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9238*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9239*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9240*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9241*61046927SAndroid Build Coastguard Worker             />
9242*61046927SAndroid Build Coastguard Worker    <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
9243*61046927SAndroid Build Coastguard Worker             symbol_name="NonPSThread02ReadyForDispatch"
9244*61046927SAndroid Build Coastguard Worker             underscore_name="non_ps_thread02_ready_for_dispatch"
9245*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
9246*61046927SAndroid Build Coastguard Worker             data_type="float"
9247*61046927SAndroid Build Coastguard Worker             max_equation="100"
9248*61046927SAndroid Build Coastguard Worker             units="percent"
9249*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9250*61046927SAndroid Build Coastguard Worker             equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV"
9251*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
9252*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9253*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9254*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9255*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9256*61046927SAndroid Build Coastguard Worker             />
9257*61046927SAndroid Build Coastguard Worker    <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
9258*61046927SAndroid Build Coastguard Worker             symbol_name="PSThread01ReadyForDispatch"
9259*61046927SAndroid Build Coastguard Worker             underscore_name="ps_thread01_ready_for_dispatch"
9260*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
9261*61046927SAndroid Build Coastguard Worker             data_type="float"
9262*61046927SAndroid Build Coastguard Worker             max_equation="100"
9263*61046927SAndroid Build Coastguard Worker             units="percent"
9264*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9265*61046927SAndroid Build Coastguard Worker             equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV"
9266*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
9267*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9268*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9269*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9270*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9271*61046927SAndroid Build Coastguard Worker             />
9272*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
9273*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
9274*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
9275*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
9276*61046927SAndroid Build Coastguard Worker             data_type="float"
9277*61046927SAndroid Build Coastguard Worker             max_equation="100"
9278*61046927SAndroid Build Coastguard Worker             units="percent"
9279*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9280*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
9281*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
9282*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
9283*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9284*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
9285*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9286*61046927SAndroid Build Coastguard Worker             />
9287*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
9288*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
9289*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
9290*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12120000" />
9291*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12320000" />
9292*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12520000" />
9293*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002F8000" />
9294*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F3000" />
9295*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C0015" />
9296*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0D8000" />
9297*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0DA000" />
9298*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D8000" />
9299*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
9300*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
9301*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
9302*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F03A0" />
9303*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0FF000" />
9304*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0095" />
9305*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062C8000" />
9306*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082C8000" />
9307*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
9308*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2D8000" />
9309*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E2D4000" />
9310*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062D4000" />
9311*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02108000" />
9312*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0410C000" />
9313*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02118000" />
9314*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0411C000" />
9315*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02121880" />
9316*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x041219B5" />
9317*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00120000" />
9318*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02134000" />
9319*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04135000" />
9320*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C308000" />
9321*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E304000" />
9322*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06304000" />
9323*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C318000" />
9324*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E314000" />
9325*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06314000" />
9326*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C321A80" />
9327*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E320033" />
9328*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06320031" />
9329*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00320000" />
9330*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C334000" />
9331*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E331000" />
9332*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06331000" />
9333*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E508000" />
9334*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00508000" />
9335*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02504000" />
9336*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E518000" />
9337*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00518000" />
9338*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02514000" />
9339*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E521880" />
9340*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00521A80" />
9341*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02520033" />
9342*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E534000" />
9343*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00534000" />
9344*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02531000" />
9345*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190FF80" />
9346*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
9347*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900800" />
9348*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
9349*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
9350*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x4B900062" />
9351*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x59900000" />
9352*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
9353*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900C00" />
9354*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900003" />
9355*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
9356*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900040" />
9357*61046927SAndroid Build Coastguard Worker    </register_config>
9358*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
9359*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
9360*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
9361*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
9362*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
9363*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
9364*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x30800000" />
9365*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00000002" />
9366*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x00007FFF" />
9367*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00000000" />
9368*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x00009FFF" />
9369*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00000002" />
9370*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000EFFF" />
9371*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x00000000" />
9372*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000F3FF" />
9373*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x00000002" />
9374*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FDFF" />
9375*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x00000000" />
9376*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FE7F" />
9377*61046927SAndroid Build Coastguard Worker    </register_config>
9378*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
9379*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
9380*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
9381*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
9382*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
9383*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
9384*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
9385*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
9386*61046927SAndroid Build Coastguard Worker    </register_config>
9387*61046927SAndroid Build Coastguard Worker  </set>
9388*61046927SAndroid Build Coastguard Worker
9389*61046927SAndroid Build Coastguard Worker  <set name="Metric set TDL_2"
9390*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
9391*61046927SAndroid Build Coastguard Worker       symbol_name="TDL_2"
9392*61046927SAndroid Build Coastguard Worker       underscore_name="tdl_2"
9393*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
9394*61046927SAndroid Build Coastguard Worker       hw_config_guid="e438cd5d-1da7-46c6-9823-4780f370d11d"
9395*61046927SAndroid Build Coastguard Worker       >
9396*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
9397*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
9398*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
9399*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
9400*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9401*61046927SAndroid Build Coastguard Worker             units="ns"
9402*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9403*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
9404*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
9405*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
9406*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9407*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9408*61046927SAndroid Build Coastguard Worker             />
9409*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
9410*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
9411*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
9412*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
9413*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9414*61046927SAndroid Build Coastguard Worker             units="cycles"
9415*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9416*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
9417*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
9418*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
9419*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9420*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9421*61046927SAndroid Build Coastguard Worker             />
9422*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
9423*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
9424*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
9425*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
9426*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9427*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
9428*61046927SAndroid Build Coastguard Worker             units="hz"
9429*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9430*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
9431*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
9432*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
9433*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9434*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9435*61046927SAndroid Build Coastguard Worker             />
9436*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
9437*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
9438*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
9439*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
9440*61046927SAndroid Build Coastguard Worker             data_type="float"
9441*61046927SAndroid Build Coastguard Worker             max_equation="100"
9442*61046927SAndroid Build Coastguard Worker             units="percent"
9443*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9444*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
9445*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
9446*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
9447*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9448*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9449*61046927SAndroid Build Coastguard Worker             />
9450*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
9451*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
9452*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
9453*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
9454*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9455*61046927SAndroid Build Coastguard Worker             units="threads"
9456*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9457*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
9458*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
9459*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9460*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9461*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9462*61046927SAndroid Build Coastguard Worker             />
9463*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
9464*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
9465*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
9466*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
9467*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9468*61046927SAndroid Build Coastguard Worker             units="threads"
9469*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9470*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
9471*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
9472*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9473*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
9474*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9475*61046927SAndroid Build Coastguard Worker             />
9476*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
9477*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
9478*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
9479*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
9480*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9481*61046927SAndroid Build Coastguard Worker             units="threads"
9482*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9483*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
9484*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
9485*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9486*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
9487*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9488*61046927SAndroid Build Coastguard Worker             />
9489*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
9490*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
9491*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
9492*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
9493*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9494*61046927SAndroid Build Coastguard Worker             units="threads"
9495*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9496*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
9497*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
9498*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9499*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 IO BB"
9500*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9501*61046927SAndroid Build Coastguard Worker             />
9502*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
9503*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
9504*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
9505*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
9506*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9507*61046927SAndroid Build Coastguard Worker             units="threads"
9508*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9509*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
9510*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
9511*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9512*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9513*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9514*61046927SAndroid Build Coastguard Worker             />
9515*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
9516*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
9517*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
9518*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
9519*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9520*61046927SAndroid Build Coastguard Worker             units="threads"
9521*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9522*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
9523*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
9524*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9525*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9526*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9527*61046927SAndroid Build Coastguard Worker             />
9528*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
9529*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
9530*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
9531*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
9532*61046927SAndroid Build Coastguard Worker             data_type="float"
9533*61046927SAndroid Build Coastguard Worker             max_equation="100"
9534*61046927SAndroid Build Coastguard Worker             units="percent"
9535*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9536*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9537*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
9538*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
9539*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9540*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9541*61046927SAndroid Build Coastguard Worker             />
9542*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
9543*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
9544*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
9545*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
9546*61046927SAndroid Build Coastguard Worker             data_type="float"
9547*61046927SAndroid Build Coastguard Worker             max_equation="100"
9548*61046927SAndroid Build Coastguard Worker             units="percent"
9549*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9550*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9551*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
9552*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
9553*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9554*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9555*61046927SAndroid Build Coastguard Worker             />
9556*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
9557*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
9558*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
9559*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
9560*61046927SAndroid Build Coastguard Worker             data_type="float"
9561*61046927SAndroid Build Coastguard Worker             max_equation="100"
9562*61046927SAndroid Build Coastguard Worker             units="percent"
9563*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9564*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9565*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
9566*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9567*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9568*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9569*61046927SAndroid Build Coastguard Worker             />
9570*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
9571*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
9572*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
9573*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
9574*61046927SAndroid Build Coastguard Worker             data_type="float"
9575*61046927SAndroid Build Coastguard Worker             max_equation="100"
9576*61046927SAndroid Build Coastguard Worker             units="percent"
9577*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9578*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9579*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
9580*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9581*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9582*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9583*61046927SAndroid Build Coastguard Worker             />
9584*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
9585*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
9586*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
9587*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
9588*61046927SAndroid Build Coastguard Worker             data_type="float"
9589*61046927SAndroid Build Coastguard Worker             max_equation="100"
9590*61046927SAndroid Build Coastguard Worker             units="percent"
9591*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9592*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9593*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
9594*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9595*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9596*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9597*61046927SAndroid Build Coastguard Worker             />
9598*61046927SAndroid Build Coastguard Worker    <counter name="VS Send Pipe Active"
9599*61046927SAndroid Build Coastguard Worker             symbol_name="VsSendActive"
9600*61046927SAndroid Build Coastguard Worker             underscore_name="vs_send_active"
9601*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction."
9602*61046927SAndroid Build Coastguard Worker             data_type="float"
9603*61046927SAndroid Build Coastguard Worker             max_equation="100"
9604*61046927SAndroid Build Coastguard Worker             units="percent"
9605*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9606*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9607*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
9608*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9609*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9610*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9611*61046927SAndroid Build Coastguard Worker             />
9612*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
9613*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
9614*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
9615*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
9616*61046927SAndroid Build Coastguard Worker             data_type="float"
9617*61046927SAndroid Build Coastguard Worker             max_equation="100"
9618*61046927SAndroid Build Coastguard Worker             units="percent"
9619*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9620*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9621*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
9622*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9623*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9624*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9625*61046927SAndroid Build Coastguard Worker             />
9626*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
9627*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
9628*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
9629*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
9630*61046927SAndroid Build Coastguard Worker             data_type="float"
9631*61046927SAndroid Build Coastguard Worker             max_equation="100"
9632*61046927SAndroid Build Coastguard Worker             units="percent"
9633*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9634*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9635*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
9636*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9637*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9638*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9639*61046927SAndroid Build Coastguard Worker             />
9640*61046927SAndroid Build Coastguard Worker    <counter name="PS Send Pipeline Active"
9641*61046927SAndroid Build Coastguard Worker             symbol_name="PsSendActive"
9642*61046927SAndroid Build Coastguard Worker             underscore_name="ps_send_active"
9643*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction."
9644*61046927SAndroid Build Coastguard Worker             data_type="float"
9645*61046927SAndroid Build Coastguard Worker             max_equation="100"
9646*61046927SAndroid Build Coastguard Worker             units="percent"
9647*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9648*61046927SAndroid Build Coastguard Worker             equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9649*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
9650*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9651*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9652*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9653*61046927SAndroid Build Coastguard Worker             />
9654*61046927SAndroid Build Coastguard Worker    <counter name="FS Both FPU Active"
9655*61046927SAndroid Build Coastguard Worker             symbol_name="PsEuBothFpuActive"
9656*61046927SAndroid Build Coastguard Worker             underscore_name="ps_eu_both_fpu_active"
9657*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which fragment shaders were processed actively on the both FPUs."
9658*61046927SAndroid Build Coastguard Worker             data_type="float"
9659*61046927SAndroid Build Coastguard Worker             max_equation="100"
9660*61046927SAndroid Build Coastguard Worker             units="percent"
9661*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9662*61046927SAndroid Build Coastguard Worker             equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
9663*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
9664*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Frame Batch Draw"
9665*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9666*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9667*61046927SAndroid Build Coastguard Worker             />
9668*61046927SAndroid Build Coastguard Worker    <counter name="Rasterized Pixels"
9669*61046927SAndroid Build Coastguard Worker             symbol_name="RasterizedPixels"
9670*61046927SAndroid Build Coastguard Worker             underscore_name="rasterized_pixels"
9671*61046927SAndroid Build Coastguard Worker             description="The total number of rasterized pixels."
9672*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9673*61046927SAndroid Build Coastguard Worker             units="pixels"
9674*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9675*61046927SAndroid Build Coastguard Worker             equation="A 21 READ 4 UMUL"
9676*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer"
9677*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9678*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9679*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9680*61046927SAndroid Build Coastguard Worker             />
9681*61046927SAndroid Build Coastguard Worker    <counter name="Early Hi-Depth Test Fails"
9682*61046927SAndroid Build Coastguard Worker             symbol_name="HiDepthTestFails"
9683*61046927SAndroid Build Coastguard Worker             underscore_name="hi_depth_test_fails"
9684*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early hierarchical depth test."
9685*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9686*61046927SAndroid Build Coastguard Worker             units="pixels"
9687*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9688*61046927SAndroid Build Coastguard Worker             equation="A 22 READ 4 UMUL"
9689*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test"
9690*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9691*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9692*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9693*61046927SAndroid Build Coastguard Worker             />
9694*61046927SAndroid Build Coastguard Worker    <counter name="Early Depth Test Fails"
9695*61046927SAndroid Build Coastguard Worker             symbol_name="EarlyDepthTestFails"
9696*61046927SAndroid Build Coastguard Worker             underscore_name="early_depth_test_fails"
9697*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on early depth test."
9698*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9699*61046927SAndroid Build Coastguard Worker             units="pixels"
9700*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9701*61046927SAndroid Build Coastguard Worker             equation="A 23 READ 4 UMUL"
9702*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
9703*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9704*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9705*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9706*61046927SAndroid Build Coastguard Worker             />
9707*61046927SAndroid Build Coastguard Worker    <counter name="Samples Killed in FS"
9708*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesKilledInPs"
9709*61046927SAndroid Build Coastguard Worker             underscore_name="samples_killed_in_ps"
9710*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels dropped in fragment shaders."
9711*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9712*61046927SAndroid Build Coastguard Worker             units="pixels"
9713*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9714*61046927SAndroid Build Coastguard Worker             equation="A 24 READ 4 UMUL"
9715*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Fragment Shader"
9716*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 Overview Frame Batch Draw"
9717*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9718*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9719*61046927SAndroid Build Coastguard Worker             />
9720*61046927SAndroid Build Coastguard Worker    <counter name="Pixels Failing Tests"
9721*61046927SAndroid Build Coastguard Worker             symbol_name="PixelsFailingPostPsTests"
9722*61046927SAndroid Build Coastguard Worker             underscore_name="pixels_failing_post_ps_tests"
9723*61046927SAndroid Build Coastguard Worker             description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests."
9724*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9725*61046927SAndroid Build Coastguard Worker             units="pixels"
9726*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9727*61046927SAndroid Build Coastguard Worker             equation="A 25 READ 4 UMUL"
9728*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
9729*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9730*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9731*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9732*61046927SAndroid Build Coastguard Worker             />
9733*61046927SAndroid Build Coastguard Worker    <counter name="Samples Written"
9734*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesWritten"
9735*61046927SAndroid Build Coastguard Worker             underscore_name="samples_written"
9736*61046927SAndroid Build Coastguard Worker             description="The total number of samples or pixels written to all render targets."
9737*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9738*61046927SAndroid Build Coastguard Worker             units="pixels"
9739*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9740*61046927SAndroid Build Coastguard Worker             equation="A 26 READ 4 UMUL"
9741*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
9742*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9743*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9744*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9745*61046927SAndroid Build Coastguard Worker             />
9746*61046927SAndroid Build Coastguard Worker    <counter name="Samples Blended"
9747*61046927SAndroid Build Coastguard Worker             symbol_name="SamplesBlended"
9748*61046927SAndroid Build Coastguard Worker             underscore_name="samples_blended"
9749*61046927SAndroid Build Coastguard Worker             description="The total number of blended samples or pixels written to all render targets."
9750*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9751*61046927SAndroid Build Coastguard Worker             units="pixels"
9752*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9753*61046927SAndroid Build Coastguard Worker             equation="A 27 READ 4 UMUL"
9754*61046927SAndroid Build Coastguard Worker             mdapi_group="3D Pipe/Output Merger"
9755*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9756*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL IO BB"
9757*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9758*61046927SAndroid Build Coastguard Worker             />
9759*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels"
9760*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexels"
9761*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texels"
9762*61046927SAndroid Build Coastguard Worker             description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units."
9763*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9764*61046927SAndroid Build Coastguard Worker             units="texels"
9765*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9766*61046927SAndroid Build Coastguard Worker             equation="A 28 READ 4 UMUL"
9767*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Input"
9768*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9769*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9770*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9771*61046927SAndroid Build Coastguard Worker             />
9772*61046927SAndroid Build Coastguard Worker    <counter name="Sampler Texels Misses"
9773*61046927SAndroid Build Coastguard Worker             symbol_name="SamplerTexelMisses"
9774*61046927SAndroid Build Coastguard Worker             underscore_name="sampler_texel_misses"
9775*61046927SAndroid Build Coastguard Worker             description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache."
9776*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9777*61046927SAndroid Build Coastguard Worker             units="texels"
9778*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9779*61046927SAndroid Build Coastguard Worker             equation="A 29 READ 4 UMUL"
9780*61046927SAndroid Build Coastguard Worker             mdapi_group="Sampler/Sampler Cache"
9781*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Batch Frame Draw"
9782*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9783*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9784*61046927SAndroid Build Coastguard Worker             />
9785*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Read"
9786*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesRead"
9787*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_read"
9788*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes read from shared local memory."
9789*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9790*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
9791*61046927SAndroid Build Coastguard Worker             units="bytes"
9792*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
9793*61046927SAndroid Build Coastguard Worker             equation="A 30 READ 64 UMUL"
9794*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
9795*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9796*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9797*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9798*61046927SAndroid Build Coastguard Worker             />
9799*61046927SAndroid Build Coastguard Worker    <counter name="SLM Bytes Written"
9800*61046927SAndroid Build Coastguard Worker             symbol_name="SlmBytesWritten"
9801*61046927SAndroid Build Coastguard Worker             underscore_name="slm_bytes_written"
9802*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes written into shared local memory."
9803*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9804*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
9805*61046927SAndroid Build Coastguard Worker             units="bytes"
9806*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
9807*61046927SAndroid Build Coastguard Worker             equation="A 31 READ 64 UMUL"
9808*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/SLM"
9809*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9810*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9811*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9812*61046927SAndroid Build Coastguard Worker             />
9813*61046927SAndroid Build Coastguard Worker    <counter name="Shader Memory Accesses"
9814*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderMemoryAccesses"
9815*61046927SAndroid Build Coastguard Worker             underscore_name="shader_memory_accesses"
9816*61046927SAndroid Build Coastguard Worker             description="The total number of shader memory accesses to L3."
9817*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9818*61046927SAndroid Build Coastguard Worker             units="messages"
9819*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9820*61046927SAndroid Build Coastguard Worker             equation="A 32 READ"
9821*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
9822*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9823*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9824*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9825*61046927SAndroid Build Coastguard Worker             />
9826*61046927SAndroid Build Coastguard Worker    <counter name="Shader Atomic Memory Accesses"
9827*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderAtomics"
9828*61046927SAndroid Build Coastguard Worker             underscore_name="shader_atomics"
9829*61046927SAndroid Build Coastguard Worker             description="The total number of shader atomic memory accesses."
9830*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9831*61046927SAndroid Build Coastguard Worker             units="messages"
9832*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9833*61046927SAndroid Build Coastguard Worker             equation="A 34 READ"
9834*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port/Atomics"
9835*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9836*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL OCL IO BB"
9837*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9838*61046927SAndroid Build Coastguard Worker             />
9839*61046927SAndroid Build Coastguard Worker    <counter name="L3 Shader Throughput"
9840*61046927SAndroid Build Coastguard Worker             symbol_name="L3ShaderThroughput"
9841*61046927SAndroid Build Coastguard Worker             underscore_name="l3_shader_throughput"
9842*61046927SAndroid Build Coastguard Worker             description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB."
9843*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9844*61046927SAndroid Build Coastguard Worker             max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL"
9845*61046927SAndroid Build Coastguard Worker             units="bytes"
9846*61046927SAndroid Build Coastguard Worker             semantic_type="throughput"
9847*61046927SAndroid Build Coastguard Worker             equation="A 30 READ  A 31 READ $ShaderMemoryAccesses UADD UADD 64 UMUL"
9848*61046927SAndroid Build Coastguard Worker             mdapi_group="L3/Data Port"
9849*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Frame Batch Draw"
9850*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL IO BB"
9851*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9852*61046927SAndroid Build Coastguard Worker             />
9853*61046927SAndroid Build Coastguard Worker    <counter name="Shader Barrier Messages"
9854*61046927SAndroid Build Coastguard Worker             symbol_name="ShaderBarriers"
9855*61046927SAndroid Build Coastguard Worker             underscore_name="shader_barriers"
9856*61046927SAndroid Build Coastguard Worker             description="The total number of shader barrier messages."
9857*61046927SAndroid Build Coastguard Worker             data_type="uint64"
9858*61046927SAndroid Build Coastguard Worker             units="messages"
9859*61046927SAndroid Build Coastguard Worker             semantic_type="event"
9860*61046927SAndroid Build Coastguard Worker             equation="A 35 READ"
9861*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Barrier"
9862*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
9863*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9864*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9865*61046927SAndroid Build Coastguard Worker             />
9866*61046927SAndroid Build Coastguard Worker    <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
9867*61046927SAndroid Build Coastguard Worker             symbol_name="ThreadHeader01ReadyPort0"
9868*61046927SAndroid Build Coastguard Worker             underscore_name="thread_header01_ready_port0"
9869*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
9870*61046927SAndroid Build Coastguard Worker             data_type="float"
9871*61046927SAndroid Build Coastguard Worker             max_equation="100"
9872*61046927SAndroid Build Coastguard Worker             units="percent"
9873*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9874*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
9875*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
9876*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9877*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9878*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9879*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9880*61046927SAndroid Build Coastguard Worker             />
9881*61046927SAndroid Build Coastguard Worker    <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
9882*61046927SAndroid Build Coastguard Worker             symbol_name="ThreadHeader00ReadyPort1"
9883*61046927SAndroid Build Coastguard Worker             underscore_name="thread_header00_ready_port1"
9884*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
9885*61046927SAndroid Build Coastguard Worker             data_type="float"
9886*61046927SAndroid Build Coastguard Worker             max_equation="100"
9887*61046927SAndroid Build Coastguard Worker             units="percent"
9888*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9889*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
9890*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
9891*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9892*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9893*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9894*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9895*61046927SAndroid Build Coastguard Worker             />
9896*61046927SAndroid Build Coastguard Worker    <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
9897*61046927SAndroid Build Coastguard Worker             symbol_name="ThreadHeader00ReadyPort0"
9898*61046927SAndroid Build Coastguard Worker             underscore_name="thread_header00_ready_port0"
9899*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
9900*61046927SAndroid Build Coastguard Worker             data_type="float"
9901*61046927SAndroid Build Coastguard Worker             max_equation="100"
9902*61046927SAndroid Build Coastguard Worker             units="percent"
9903*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9904*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
9905*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x1 AND"
9906*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9907*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9908*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9909*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9910*61046927SAndroid Build Coastguard Worker             />
9911*61046927SAndroid Build Coastguard Worker    <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
9912*61046927SAndroid Build Coastguard Worker             symbol_name="ThreadHeader02ReadyPort1"
9913*61046927SAndroid Build Coastguard Worker             underscore_name="thread_header02_ready_port1"
9914*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
9915*61046927SAndroid Build Coastguard Worker             data_type="float"
9916*61046927SAndroid Build Coastguard Worker             max_equation="100"
9917*61046927SAndroid Build Coastguard Worker             units="percent"
9918*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9919*61046927SAndroid Build Coastguard Worker             equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
9920*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
9921*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9922*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9923*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9924*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9925*61046927SAndroid Build Coastguard Worker             />
9926*61046927SAndroid Build Coastguard Worker    <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
9927*61046927SAndroid Build Coastguard Worker             symbol_name="ThreadHeader02ReadyPort0"
9928*61046927SAndroid Build Coastguard Worker             underscore_name="thread_header02_ready_port0"
9929*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
9930*61046927SAndroid Build Coastguard Worker             data_type="float"
9931*61046927SAndroid Build Coastguard Worker             max_equation="100"
9932*61046927SAndroid Build Coastguard Worker             units="percent"
9933*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9934*61046927SAndroid Build Coastguard Worker             equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV"
9935*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x4 AND"
9936*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9937*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9938*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9939*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9940*61046927SAndroid Build Coastguard Worker             />
9941*61046927SAndroid Build Coastguard Worker    <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
9942*61046927SAndroid Build Coastguard Worker             symbol_name="ThreadHeader01ReadyPort1"
9943*61046927SAndroid Build Coastguard Worker             underscore_name="thread_header01_ready_port1"
9944*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
9945*61046927SAndroid Build Coastguard Worker             data_type="float"
9946*61046927SAndroid Build Coastguard Worker             max_equation="100"
9947*61046927SAndroid Build Coastguard Worker             units="percent"
9948*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9949*61046927SAndroid Build Coastguard Worker             equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV"
9950*61046927SAndroid Build Coastguard Worker             availability="$SubsliceMask 0x2 AND"
9951*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Thread Dispatcher"
9952*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview Frame Batch Draw"
9953*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
9954*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="subslice"
9955*61046927SAndroid Build Coastguard Worker             />
9956*61046927SAndroid Build Coastguard Worker    <counter name="SQ is full"
9957*61046927SAndroid Build Coastguard Worker             symbol_name="GTRequestQueueFull"
9958*61046927SAndroid Build Coastguard Worker             underscore_name="gt_request_queue_full"
9959*61046927SAndroid Build Coastguard Worker             description="The percentage of time when SQ is filled above a threshold (usually 48 entries)"
9960*61046927SAndroid Build Coastguard Worker             data_type="float"
9961*61046927SAndroid Build Coastguard Worker             max_equation="100"
9962*61046927SAndroid Build Coastguard Worker             units="percent"
9963*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
9964*61046927SAndroid Build Coastguard Worker             equation="PERFCNT 0 READ 100 UMUL $GpuCoreClocks FDIV"
9965*61046927SAndroid Build Coastguard Worker             availability="true $QueryMode &amp;&amp;"
9966*61046927SAndroid Build Coastguard Worker             mdapi_group="GTI"
9967*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
9968*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis="VK OGL4 OCL"
9969*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
9970*61046927SAndroid Build Coastguard Worker             />
9971*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
9972*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x000091BC" value="0xE0500000" />
9973*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
9974*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12124D60" />
9975*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12322E60" />
9976*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12524D60" />
9977*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F3000" />
9978*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C0014" />
9979*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D8000" />
9980*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x020DA000" />
9981*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
9982*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
9983*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0FE000" />
9984*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F0097" />
9985*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082C8000" />
9986*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2C8000" />
9987*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002D8000" />
9988*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062D4000" />
9989*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0410C000" />
9990*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0411C000" />
9991*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04121FB7" />
9992*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00120000" />
9993*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04135000" />
9994*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00308000" />
9995*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06304000" />
9996*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00318000" />
9997*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06314000" />
9998*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00321B80" />
9999*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0632003F" />
10000*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00334000" />
10001*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06331000" />
10002*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0250C000" />
10003*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0251C000" />
10004*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02521FB7" />
10005*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00520000" />
10006*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02535000" />
10007*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190FC00" />
10008*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
10009*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
10010*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900800" />
10011*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900063" />
10012*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
10013*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900040" />
10014*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
10015*61046927SAndroid Build Coastguard Worker    </register_config>
10016*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
10017*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
10018*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
10019*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
10020*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x00800000" />
10021*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
10022*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
10023*61046927SAndroid Build Coastguard Worker    </register_config>
10024*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
10025*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
10026*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00010003" />
10027*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00012011" />
10028*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00015014" />
10029*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00051050" />
10030*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00053052" />
10031*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00055054" />
10032*61046927SAndroid Build Coastguard Worker    </register_config>
10033*61046927SAndroid Build Coastguard Worker  </set>
10034*61046927SAndroid Build Coastguard Worker
10035*61046927SAndroid Build Coastguard Worker  <set name="Compute Metrics Extra set"
10036*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
10037*61046927SAndroid Build Coastguard Worker       symbol_name="ComputeExtra"
10038*61046927SAndroid Build Coastguard Worker       underscore_name="compute_extra"
10039*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL4 OCL IO BB"
10040*61046927SAndroid Build Coastguard Worker       hw_config_guid="5f679fb0-909e-4c0e-b4b2-8e801f83e71b"
10041*61046927SAndroid Build Coastguard Worker       >
10042*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
10043*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
10044*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
10045*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
10046*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10047*61046927SAndroid Build Coastguard Worker             units="ns"
10048*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10049*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
10050*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10051*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10052*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10053*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10054*61046927SAndroid Build Coastguard Worker             />
10055*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
10056*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
10057*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
10058*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
10059*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10060*61046927SAndroid Build Coastguard Worker             units="cycles"
10061*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10062*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
10063*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10064*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
10065*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10066*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10067*61046927SAndroid Build Coastguard Worker             />
10068*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
10069*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
10070*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
10071*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
10072*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10073*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
10074*61046927SAndroid Build Coastguard Worker             units="hz"
10075*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10076*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
10077*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10078*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10079*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10080*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10081*61046927SAndroid Build Coastguard Worker             />
10082*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Pipe Active"
10083*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu1Active"
10084*61046927SAndroid Build Coastguard Worker             underscore_name="fpu1_active"
10085*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing."
10086*61046927SAndroid Build Coastguard Worker             data_type="float"
10087*61046927SAndroid Build Coastguard Worker             max_equation="100"
10088*61046927SAndroid Build Coastguard Worker             units="percent"
10089*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10090*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
10091*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
10092*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
10093*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10094*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10095*61046927SAndroid Build Coastguard Worker             />
10096*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Pipe Active including Ext Math"
10097*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu1ActiveAdjusted"
10098*61046927SAndroid Build Coastguard Worker             underscore_name="fpu1_active_adjusted"
10099*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing including Extended Math processing"
10100*61046927SAndroid Build Coastguard Worker             data_type="float"
10101*61046927SAndroid Build Coastguard Worker             max_equation="100"
10102*61046927SAndroid Build Coastguard Worker             units="percent"
10103*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10104*61046927SAndroid Build Coastguard Worker             equation="A 8 READ  C 7 READ C 6 READ FADD C 5 READ FADD 8 FMUL FADD 100 FMUL $EuCoresTotalCount FDIV $GpuCoreClocks FDIV"
10105*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
10106*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier4 System Frame Batch Draw"
10107*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10108*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10109*61046927SAndroid Build Coastguard Worker             />
10110*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
10111*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
10112*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x121203E0" />
10113*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x123203E0" />
10114*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x125203E0" />
10115*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F4000" />
10116*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C0040" />
10117*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x040DA000" />
10118*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D2000" />
10119*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F006C" />
10120*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2C8000" />
10121*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042D8000" />
10122*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06104000" />
10123*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06114000" />
10124*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06120033" />
10125*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00120000" />
10126*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06131000" />
10127*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04308000" />
10128*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04318000" />
10129*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04321980" />
10130*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00320000" />
10131*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04334000" />
10132*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04504000" />
10133*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04514000" />
10134*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04520033" />
10135*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00520000" />
10136*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04531000" />
10137*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190E000" />
10138*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
10139*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
10140*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900C00" />
10141*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900002" />
10142*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
10143*61046927SAndroid Build Coastguard Worker    </register_config>
10144*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
10145*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
10146*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
10147*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
10148*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x00800000" />
10149*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
10150*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
10151*61046927SAndroid Build Coastguard Worker    </register_config>
10152*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
10153*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00001000" />
10154*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00003002" />
10155*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00005004" />
10156*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00011010" />
10157*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00050012" />
10158*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00052051" />
10159*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00000008" />
10160*61046927SAndroid Build Coastguard Worker    </register_config>
10161*61046927SAndroid Build Coastguard Worker  </set>
10162*61046927SAndroid Build Coastguard Worker
10163*61046927SAndroid Build Coastguard Worker  <set name="Media Vme Pipe metrics set"
10164*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
10165*61046927SAndroid Build Coastguard Worker       symbol_name="VMEPipe"
10166*61046927SAndroid Build Coastguard Worker       underscore_name="vme_pipe"
10167*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="MEDIA IO BB"
10168*61046927SAndroid Build Coastguard Worker       hw_config_guid="0d09ba9a-1d1c-457d-83e2-74ac448014d6"
10169*61046927SAndroid Build Coastguard Worker       >
10170*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
10171*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
10172*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
10173*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
10174*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10175*61046927SAndroid Build Coastguard Worker             units="ns"
10176*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10177*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
10178*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10179*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10180*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10181*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10182*61046927SAndroid Build Coastguard Worker             />
10183*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
10184*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
10185*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
10186*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
10187*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10188*61046927SAndroid Build Coastguard Worker             units="cycles"
10189*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10190*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
10191*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10192*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
10193*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10194*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10195*61046927SAndroid Build Coastguard Worker             />
10196*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
10197*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
10198*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
10199*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
10200*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10201*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
10202*61046927SAndroid Build Coastguard Worker             units="hz"
10203*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10204*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
10205*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10206*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10207*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10208*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10209*61046927SAndroid Build Coastguard Worker             />
10210*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
10211*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
10212*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
10213*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
10214*61046927SAndroid Build Coastguard Worker             data_type="float"
10215*61046927SAndroid Build Coastguard Worker             max_equation="100"
10216*61046927SAndroid Build Coastguard Worker             units="percent"
10217*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10218*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
10219*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10220*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
10221*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10222*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10223*61046927SAndroid Build Coastguard Worker             />
10224*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
10225*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
10226*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
10227*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
10228*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10229*61046927SAndroid Build Coastguard Worker             units="threads"
10230*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10231*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
10232*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
10233*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
10234*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10235*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10236*61046927SAndroid Build Coastguard Worker             />
10237*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
10238*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
10239*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
10240*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
10241*61046927SAndroid Build Coastguard Worker             data_type="float"
10242*61046927SAndroid Build Coastguard Worker             max_equation="100"
10243*61046927SAndroid Build Coastguard Worker             units="percent"
10244*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10245*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
10246*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
10247*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
10248*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10249*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10250*61046927SAndroid Build Coastguard Worker             />
10251*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
10252*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
10253*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
10254*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
10255*61046927SAndroid Build Coastguard Worker             data_type="float"
10256*61046927SAndroid Build Coastguard Worker             max_equation="100"
10257*61046927SAndroid Build Coastguard Worker             units="percent"
10258*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10259*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
10260*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
10261*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
10262*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10263*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10264*61046927SAndroid Build Coastguard Worker             />
10265*61046927SAndroid Build Coastguard Worker    <counter name="EU Both FPU Pipes Active"
10266*61046927SAndroid Build Coastguard Worker             symbol_name="EuFpuBothActive"
10267*61046927SAndroid Build Coastguard Worker             underscore_name="eu_fpu_both_active"
10268*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which both EU FPU pipelines were actively processing."
10269*61046927SAndroid Build Coastguard Worker             data_type="float"
10270*61046927SAndroid Build Coastguard Worker             max_equation="100"
10271*61046927SAndroid Build Coastguard Worker             units="percent"
10272*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10273*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
10274*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
10275*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
10276*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10277*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10278*61046927SAndroid Build Coastguard Worker             />
10279*61046927SAndroid Build Coastguard Worker    <counter name="EU Thread Occupancy"
10280*61046927SAndroid Build Coastguard Worker             symbol_name="EuThreadOccupancy"
10281*61046927SAndroid Build Coastguard Worker             underscore_name="eu_thread_occupancy"
10282*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which hardware threads occupied EUs."
10283*61046927SAndroid Build Coastguard Worker             data_type="float"
10284*61046927SAndroid Build Coastguard Worker             max_equation="100"
10285*61046927SAndroid Build Coastguard Worker             units="percent"
10286*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10287*61046927SAndroid Build Coastguard Worker             equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
10288*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
10289*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
10290*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10291*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10292*61046927SAndroid Build Coastguard Worker             />
10293*61046927SAndroid Build Coastguard Worker    <counter name="VME Busy"
10294*61046927SAndroid Build Coastguard Worker             symbol_name="VMEBusy"
10295*61046927SAndroid Build Coastguard Worker             underscore_name="vme_busy"
10296*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which VME (IME or CRE) was actively processing data."
10297*61046927SAndroid Build Coastguard Worker             data_type="float"
10298*61046927SAndroid Build Coastguard Worker             max_equation="100"
10299*61046927SAndroid Build Coastguard Worker             units="percent"
10300*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10301*61046927SAndroid Build Coastguard Worker             equation="B 0 READ B 3 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV"
10302*61046927SAndroid Build Coastguard Worker             mdapi_group="VME Pipe"
10303*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Overview System Batch Tier2"
10304*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10305*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10306*61046927SAndroid Build Coastguard Worker             />
10307*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
10308*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
10309*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x141A5800" />
10310*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x161A00C0" />
10311*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12180240" />
10312*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x14180002" />
10313*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x143A5800" />
10314*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x163A00C0" />
10315*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x12380240" />
10316*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x14380002" />
10317*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002F1000" />
10318*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x022F8000" />
10319*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x042F3000" />
10320*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x004C4000" />
10321*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A4C1500" />
10322*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D2000" />
10323*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D8000" />
10324*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080DA000" />
10325*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A0DA000" />
10326*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0DA000" />
10327*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F0400" />
10328*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0F9500" />
10329*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F002A" />
10330*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002C8000" />
10331*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E2C8000" />
10332*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x162C0A00" />
10333*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2DC000" />
10334*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C2DC000" />
10335*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04193000" />
10336*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x081A28C1" />
10337*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x001A0000" />
10338*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00133000" />
10339*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0613C000" />
10340*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0813F000" />
10341*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00172000" />
10342*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06178000" />
10343*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0817A000" />
10344*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x00180037" />
10345*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06180940" />
10346*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x08180000" />
10347*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x02180000" />
10348*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04183000" />
10349*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06393000" />
10350*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C3A28C1" />
10351*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x003A0000" />
10352*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A33F000" />
10353*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C33F000" />
10354*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A37A000" />
10355*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C37A000" />
10356*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A380977" />
10357*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x08380000" />
10358*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x04380000" />
10359*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x06383000" />
10360*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x119000FF" />
10361*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
10362*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900040" />
10363*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
10364*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900800" />
10365*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47901000" />
10366*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
10367*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900844" />
10368*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
10369*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
10370*61046927SAndroid Build Coastguard Worker    </register_config>
10371*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
10372*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
10373*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
10374*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
10375*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
10376*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x30800000" />
10377*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00100030" />
10378*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0000FFF9" />
10379*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00000002" />
10380*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0000FFFC" />
10381*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00000002" />
10382*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x0000FFF3" />
10383*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x00100180" />
10384*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000FFCF" />
10385*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x00000002" />
10386*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FFCF" />
10387*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x00000002" />
10388*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FF3F" />
10389*61046927SAndroid Build Coastguard Worker    </register_config>
10390*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
10391*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
10392*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00008003" />
10393*61046927SAndroid Build Coastguard Worker    </register_config>
10394*61046927SAndroid Build Coastguard Worker  </set>
10395*61046927SAndroid Build Coastguard Worker
10396*61046927SAndroid Build Coastguard Worker  <set name="Gpu Rings Busyness metrics set"
10397*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
10398*61046927SAndroid Build Coastguard Worker       symbol_name="GpuBusyness"
10399*61046927SAndroid Build Coastguard Worker       underscore_name="gpu_busyness"
10400*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL MEDIA IO BB"
10401*61046927SAndroid Build Coastguard Worker       hw_config_guid="e2f162ae-5732-4af0-8b11-69510f57094a"
10402*61046927SAndroid Build Coastguard Worker       >
10403*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
10404*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
10405*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
10406*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
10407*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10408*61046927SAndroid Build Coastguard Worker             units="ns"
10409*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10410*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
10411*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10412*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10413*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10414*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10415*61046927SAndroid Build Coastguard Worker             />
10416*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
10417*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
10418*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
10419*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
10420*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10421*61046927SAndroid Build Coastguard Worker             units="cycles"
10422*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10423*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
10424*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10425*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
10426*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10427*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10428*61046927SAndroid Build Coastguard Worker             />
10429*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
10430*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
10431*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
10432*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
10433*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10434*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
10435*61046927SAndroid Build Coastguard Worker             units="hz"
10436*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10437*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
10438*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10439*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10440*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10441*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10442*61046927SAndroid Build Coastguard Worker             />
10443*61046927SAndroid Build Coastguard Worker    <counter name="Render Ring Busy"
10444*61046927SAndroid Build Coastguard Worker             symbol_name="RenderBusy"
10445*61046927SAndroid Build Coastguard Worker             underscore_name="render_busy"
10446*61046927SAndroid Build Coastguard Worker             description="The percentage of time when render command streamer was busy."
10447*61046927SAndroid Build Coastguard Worker             data_type="float"
10448*61046927SAndroid Build Coastguard Worker             max_equation="100"
10449*61046927SAndroid Build Coastguard Worker             units="percent"
10450*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10451*61046927SAndroid Build Coastguard Worker             equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV"
10452*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10453*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="System Frame Batch"
10454*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10455*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10456*61046927SAndroid Build Coastguard Worker             />
10457*61046927SAndroid Build Coastguard Worker    <counter name="Vdbox0 Ring Busy"
10458*61046927SAndroid Build Coastguard Worker             symbol_name="Vdbox0Busy"
10459*61046927SAndroid Build Coastguard Worker             underscore_name="vdbox0_busy"
10460*61046927SAndroid Build Coastguard Worker             description="The percentage of time when Vdbox0 command streamer was busy."
10461*61046927SAndroid Build Coastguard Worker             data_type="float"
10462*61046927SAndroid Build Coastguard Worker             max_equation="100"
10463*61046927SAndroid Build Coastguard Worker             units="percent"
10464*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10465*61046927SAndroid Build Coastguard Worker             equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV"
10466*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10467*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="System Frame Batch"
10468*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10469*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10470*61046927SAndroid Build Coastguard Worker             />
10471*61046927SAndroid Build Coastguard Worker    <counter name="Vebox Ring Busy"
10472*61046927SAndroid Build Coastguard Worker             symbol_name="VeboxBusy"
10473*61046927SAndroid Build Coastguard Worker             underscore_name="vebox_busy"
10474*61046927SAndroid Build Coastguard Worker             description="The percentage of time when vebox command streamer was busy."
10475*61046927SAndroid Build Coastguard Worker             data_type="float"
10476*61046927SAndroid Build Coastguard Worker             max_equation="100"
10477*61046927SAndroid Build Coastguard Worker             units="percent"
10478*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10479*61046927SAndroid Build Coastguard Worker             equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV"
10480*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10481*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="System Frame Batch"
10482*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10483*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10484*61046927SAndroid Build Coastguard Worker             />
10485*61046927SAndroid Build Coastguard Worker    <counter name="Blitter Ring Busy"
10486*61046927SAndroid Build Coastguard Worker             symbol_name="BlitterBusy"
10487*61046927SAndroid Build Coastguard Worker             underscore_name="blitter_busy"
10488*61046927SAndroid Build Coastguard Worker             description="The percentage of time when blitter command streamer was busy."
10489*61046927SAndroid Build Coastguard Worker             data_type="float"
10490*61046927SAndroid Build Coastguard Worker             max_equation="100"
10491*61046927SAndroid Build Coastguard Worker             units="percent"
10492*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10493*61046927SAndroid Build Coastguard Worker             equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV"
10494*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10495*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="System Frame Batch"
10496*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10497*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10498*61046927SAndroid Build Coastguard Worker             />
10499*61046927SAndroid Build Coastguard Worker    <counter name="AnyRingBusy"
10500*61046927SAndroid Build Coastguard Worker             symbol_name="AnyRingBusy"
10501*61046927SAndroid Build Coastguard Worker             underscore_name="any_ring_busy"
10502*61046927SAndroid Build Coastguard Worker             description="The percentage of time when any command streamer was busy."
10503*61046927SAndroid Build Coastguard Worker             data_type="float"
10504*61046927SAndroid Build Coastguard Worker             max_equation="100"
10505*61046927SAndroid Build Coastguard Worker             units="percent"
10506*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10507*61046927SAndroid Build Coastguard Worker             equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV"
10508*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10509*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10510*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10511*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10512*61046927SAndroid Build Coastguard Worker             />
10513*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
10514*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
10515*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x13805800" />
10516*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05962C00" />
10517*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19950016" />
10518*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19C05800" />
10519*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07800035" />
10520*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11800000" />
10521*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D810400" />
10522*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07960025" />
10523*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x21960000" />
10524*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0B964000" />
10525*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B930062" />
10526*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x17948000" />
10527*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B940008" />
10528*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05950075" />
10529*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D950000" />
10530*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07E54000" />
10531*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09924000" />
10532*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05982000" />
10533*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x19908000" />
10534*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B904000" />
10535*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D908000" />
10536*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F908000" />
10537*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x09978000" />
10538*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x05C08500" />
10539*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x25C00000" />
10540*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1BC00000" />
10541*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0BC54000" />
10542*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11900000" />
10543*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
10544*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
10545*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x43900C60" />
10546*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900040" />
10547*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
10548*61046927SAndroid Build Coastguard Worker    </register_config>
10549*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
10550*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
10551*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
10552*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x10800000" />
10553*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
10554*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
10555*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00078000" />
10556*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x00000FFF" />
10557*61046927SAndroid Build Coastguard Worker    </register_config>
10558*61046927SAndroid Build Coastguard Worker  </set>
10559*61046927SAndroid Build Coastguard Worker
10560*61046927SAndroid Build Coastguard Worker  <set name="MDAPI testing set"
10561*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
10562*61046927SAndroid Build Coastguard Worker       symbol_name="TestOa"
10563*61046927SAndroid Build Coastguard Worker       underscore_name="test_oa"
10564*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OCL IO BB"
10565*61046927SAndroid Build Coastguard Worker       hw_config_guid="d3c99326-e161-4e44-9745-7772bdc579c5"
10566*61046927SAndroid Build Coastguard Worker       >
10567*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
10568*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
10569*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
10570*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
10571*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10572*61046927SAndroid Build Coastguard Worker             units="ns"
10573*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10574*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
10575*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10576*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10577*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10578*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10579*61046927SAndroid Build Coastguard Worker             />
10580*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
10581*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
10582*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
10583*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
10584*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10585*61046927SAndroid Build Coastguard Worker             units="cycles"
10586*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10587*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
10588*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10589*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
10590*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10591*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10592*61046927SAndroid Build Coastguard Worker             />
10593*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
10594*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
10595*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
10596*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
10597*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10598*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
10599*61046927SAndroid Build Coastguard Worker             units="hz"
10600*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10601*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
10602*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10603*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10604*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10605*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10606*61046927SAndroid Build Coastguard Worker             />
10607*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter0"
10608*61046927SAndroid Build Coastguard Worker             symbol_name="Counter0"
10609*61046927SAndroid Build Coastguard Worker             underscore_name="counter0"
10610*61046927SAndroid Build Coastguard Worker             description="HW test counter 0. Factor: 0.0"
10611*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10612*61046927SAndroid Build Coastguard Worker             units="events"
10613*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10614*61046927SAndroid Build Coastguard Worker             equation="B 0 READ"
10615*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10616*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10617*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10618*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10619*61046927SAndroid Build Coastguard Worker             />
10620*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter1"
10621*61046927SAndroid Build Coastguard Worker             symbol_name="Counter1"
10622*61046927SAndroid Build Coastguard Worker             underscore_name="counter1"
10623*61046927SAndroid Build Coastguard Worker             description="HW test counter 1. Factor: 1.0"
10624*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10625*61046927SAndroid Build Coastguard Worker             units="events"
10626*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10627*61046927SAndroid Build Coastguard Worker             equation="B 1 READ"
10628*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10629*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10630*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10631*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10632*61046927SAndroid Build Coastguard Worker             />
10633*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter2"
10634*61046927SAndroid Build Coastguard Worker             symbol_name="Counter2"
10635*61046927SAndroid Build Coastguard Worker             underscore_name="counter2"
10636*61046927SAndroid Build Coastguard Worker             description="HW test counter 2. Factor: 1.0"
10637*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10638*61046927SAndroid Build Coastguard Worker             units="events"
10639*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10640*61046927SAndroid Build Coastguard Worker             equation="B 2 READ"
10641*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10642*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10643*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10644*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10645*61046927SAndroid Build Coastguard Worker             />
10646*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter3"
10647*61046927SAndroid Build Coastguard Worker             symbol_name="Counter3"
10648*61046927SAndroid Build Coastguard Worker             underscore_name="counter3"
10649*61046927SAndroid Build Coastguard Worker             description="HW test counter 3. Factor: 0.5"
10650*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10651*61046927SAndroid Build Coastguard Worker             units="events"
10652*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10653*61046927SAndroid Build Coastguard Worker             equation="B 3 READ"
10654*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10655*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10656*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10657*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10658*61046927SAndroid Build Coastguard Worker             />
10659*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter4"
10660*61046927SAndroid Build Coastguard Worker             symbol_name="Counter4"
10661*61046927SAndroid Build Coastguard Worker             underscore_name="counter4"
10662*61046927SAndroid Build Coastguard Worker             description="HW test counter 4. Factor: 0.333"
10663*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10664*61046927SAndroid Build Coastguard Worker             units="events"
10665*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10666*61046927SAndroid Build Coastguard Worker             equation="B 4 READ"
10667*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10668*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10669*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10670*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10671*61046927SAndroid Build Coastguard Worker             />
10672*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter5"
10673*61046927SAndroid Build Coastguard Worker             symbol_name="Counter5"
10674*61046927SAndroid Build Coastguard Worker             underscore_name="counter5"
10675*61046927SAndroid Build Coastguard Worker             description="HW test counter 5. Factor: 0.333"
10676*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10677*61046927SAndroid Build Coastguard Worker             units="events"
10678*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10679*61046927SAndroid Build Coastguard Worker             equation="B 5 READ"
10680*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10681*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10682*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10683*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10684*61046927SAndroid Build Coastguard Worker             />
10685*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter6"
10686*61046927SAndroid Build Coastguard Worker             symbol_name="Counter6"
10687*61046927SAndroid Build Coastguard Worker             underscore_name="counter6"
10688*61046927SAndroid Build Coastguard Worker             description="HW test counter 6. Factor: 0.166"
10689*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10690*61046927SAndroid Build Coastguard Worker             units="events"
10691*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10692*61046927SAndroid Build Coastguard Worker             equation="B 6 READ"
10693*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10694*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10695*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10696*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10697*61046927SAndroid Build Coastguard Worker             />
10698*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter7"
10699*61046927SAndroid Build Coastguard Worker             symbol_name="Counter7"
10700*61046927SAndroid Build Coastguard Worker             underscore_name="counter7"
10701*61046927SAndroid Build Coastguard Worker             description="HW test counter 7. Factor: 0.666"
10702*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10703*61046927SAndroid Build Coastguard Worker             units="events"
10704*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10705*61046927SAndroid Build Coastguard Worker             equation="B 7 READ"
10706*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10707*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10708*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10709*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10710*61046927SAndroid Build Coastguard Worker             />
10711*61046927SAndroid Build Coastguard Worker    <counter name="TestCounter8"
10712*61046927SAndroid Build Coastguard Worker             symbol_name="Counter8"
10713*61046927SAndroid Build Coastguard Worker             underscore_name="counter8"
10714*61046927SAndroid Build Coastguard Worker             description="HW test counter 8. Should be equal to 1."
10715*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10716*61046927SAndroid Build Coastguard Worker             units="events"
10717*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10718*61046927SAndroid Build Coastguard Worker             equation="C 7 READ"
10719*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10720*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10721*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10722*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10723*61046927SAndroid Build Coastguard Worker             />
10724*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
10725*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
10726*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11810000" />
10727*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07810013" />
10728*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F810000" />
10729*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1D810000" />
10730*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1B930040" />
10731*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x07E54000" />
10732*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1F908000" />
10733*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x11900000" />
10734*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
10735*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x53900000" />
10736*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900000" />
10737*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
10738*61046927SAndroid Build Coastguard Worker    </register_config>
10739*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
10740*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
10741*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002744" value="0x00800000" />
10742*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0xF0800000" />
10743*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
10744*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0xF0800000" />
10745*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
10746*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00000004" />
10747*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x00000000" />
10748*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x00000003" />
10749*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x00000000" />
10750*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002780" value="0x00000007" />
10751*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002784" value="0x00000000" />
10752*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002788" value="0x00100002" />
10753*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000278C" value="0x0000FFF7" />
10754*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002790" value="0x00100002" />
10755*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002794" value="0x0000FFCF" />
10756*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002798" value="0x00100082" />
10757*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000279C" value="0x0000FFEF" />
10758*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A0" value="0x001000C2" />
10759*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A4" value="0x0000FFE7" />
10760*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027A8" value="0x00100001" />
10761*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x000027AC" value="0x0000FFE7" />
10762*61046927SAndroid Build Coastguard Worker    </register_config>
10763*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
10764*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00222222" />
10765*61046927SAndroid Build Coastguard Worker    </register_config>
10766*61046927SAndroid Build Coastguard Worker  </set>
10767*61046927SAndroid Build Coastguard Worker
10768*61046927SAndroid Build Coastguard Worker  <set name="Metric set PMA Stall"
10769*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
10770*61046927SAndroid Build Coastguard Worker       symbol_name="PMA_Stall"
10771*61046927SAndroid Build Coastguard Worker       underscore_name="pma__stall"
10772*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OGL4 OCL IO MEDIA"
10773*61046927SAndroid Build Coastguard Worker       hw_config_guid="5ccbf9fb-6bf2-456b-a749-bdff7b1aff13"
10774*61046927SAndroid Build Coastguard Worker       >
10775*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
10776*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
10777*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
10778*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
10779*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10780*61046927SAndroid Build Coastguard Worker             units="ns"
10781*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10782*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
10783*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10784*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10785*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10786*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10787*61046927SAndroid Build Coastguard Worker             />
10788*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
10789*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
10790*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
10791*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
10792*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10793*61046927SAndroid Build Coastguard Worker             units="cycles"
10794*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10795*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
10796*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10797*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
10798*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10799*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10800*61046927SAndroid Build Coastguard Worker             />
10801*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
10802*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
10803*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
10804*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
10805*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10806*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
10807*61046927SAndroid Build Coastguard Worker             units="hz"
10808*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10809*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
10810*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10811*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10812*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10813*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10814*61046927SAndroid Build Coastguard Worker             />
10815*61046927SAndroid Build Coastguard Worker    <counter name="STC PMA stall"
10816*61046927SAndroid Build Coastguard Worker             symbol_name="StcPMAStall"
10817*61046927SAndroid Build Coastguard Worker             underscore_name="stc_pma_stall"
10818*61046927SAndroid Build Coastguard Worker             description="Percentage of time when stencil cache line and an overlapping pixel are causing stalls"
10819*61046927SAndroid Build Coastguard Worker             data_type="float"
10820*61046927SAndroid Build Coastguard Worker             max_equation="100"
10821*61046927SAndroid Build Coastguard Worker             units="percent"
10822*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10823*61046927SAndroid Build Coastguard Worker             equation="B 0 READ B 1 READ FADD 2 FDIV 100 UMUL $GpuCoreClocks FDIV"
10824*61046927SAndroid Build Coastguard Worker             availability="$SliceMask 1 AND"
10825*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU/Stencil Cache"
10826*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Frame Batch Draw"
10827*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10828*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10829*61046927SAndroid Build Coastguard Worker             />
10830*61046927SAndroid Build Coastguard Worker    <register_config type="NOA">
10831*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009840" value="0x00000080" />
10832*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x122D3080" />
10833*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x000D2000" />
10834*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x060D8000" />
10835*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x080DA000" />
10836*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A0DA000" />
10837*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0C0F0800" />
10838*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0E0FAA00" />
10839*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x100F0002" />
10840*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x002D0025" />
10841*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x062D1300" />
10842*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x082D16A4" />
10843*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x0A2D162E" />
10844*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x102D0000" />
10845*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x1190003F" />
10846*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x51900000" />
10847*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x41900000" />
10848*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x55900000" />
10849*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x45900000" />
10850*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x47900000" />
10851*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x57900000" />
10852*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x49900000" />
10853*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x37900000" />
10854*61046927SAndroid Build Coastguard Worker        <register type="NOA" address="0x00009888" value="0x33900000" />
10855*61046927SAndroid Build Coastguard Worker    </register_config>
10856*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
10857*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
10858*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
10859*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x30800000" />
10860*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
10861*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
10862*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002770" value="0x00E00021" />
10863*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002774" value="0x0007FFF8" />
10864*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002778" value="0x07000101" />
10865*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x0000277C" value="0x0038FFC7" />
10866*61046927SAndroid Build Coastguard Worker    </register_config>
10867*61046927SAndroid Build Coastguard Worker  </set>
10868*61046927SAndroid Build Coastguard Worker
10869*61046927SAndroid Build Coastguard Worker  <set name="AsyncCompute metrics set"
10870*61046927SAndroid Build Coastguard Worker       chipset="CFLGT2"
10871*61046927SAndroid Build Coastguard Worker       symbol_name="AsyncCompute"
10872*61046927SAndroid Build Coastguard Worker       underscore_name="async_compute"
10873*61046927SAndroid Build Coastguard Worker       mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB"
10874*61046927SAndroid Build Coastguard Worker       hw_config_guid="9802484e-5e21-4ad3-8060-12b7f3bb81fe"
10875*61046927SAndroid Build Coastguard Worker       >
10876*61046927SAndroid Build Coastguard Worker    <counter name="GPU Time Elapsed"
10877*61046927SAndroid Build Coastguard Worker             symbol_name="GpuTime"
10878*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_time"
10879*61046927SAndroid Build Coastguard Worker             description="Time elapsed on the GPU during the measurement."
10880*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10881*61046927SAndroid Build Coastguard Worker             units="ns"
10882*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10883*61046927SAndroid Build Coastguard Worker             equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV"
10884*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10885*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10886*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10887*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10888*61046927SAndroid Build Coastguard Worker             />
10889*61046927SAndroid Build Coastguard Worker    <counter name="GPU Core Clocks"
10890*61046927SAndroid Build Coastguard Worker             symbol_name="GpuCoreClocks"
10891*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_core_clocks"
10892*61046927SAndroid Build Coastguard Worker             description="The total number of GPU core clocks elapsed during the measurement."
10893*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10894*61046927SAndroid Build Coastguard Worker             units="cycles"
10895*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10896*61046927SAndroid Build Coastguard Worker             equation="GPU_CLOCK 0 READ"
10897*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10898*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Frame Batch Draw"
10899*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10900*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10901*61046927SAndroid Build Coastguard Worker             />
10902*61046927SAndroid Build Coastguard Worker    <counter name="AVG GPU Core Frequency"
10903*61046927SAndroid Build Coastguard Worker             symbol_name="AvgGpuCoreFrequency"
10904*61046927SAndroid Build Coastguard Worker             underscore_name="avg_gpu_core_frequency"
10905*61046927SAndroid Build Coastguard Worker             description="Average GPU Core Frequency in the measurement."
10906*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10907*61046927SAndroid Build Coastguard Worker             max_equation="$GpuMaxFrequency"
10908*61046927SAndroid Build Coastguard Worker             units="hz"
10909*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10910*61046927SAndroid Build Coastguard Worker             equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV"
10911*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10912*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame Batch Draw"
10913*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10914*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10915*61046927SAndroid Build Coastguard Worker             />
10916*61046927SAndroid Build Coastguard Worker    <counter name="GPU Busy"
10917*61046927SAndroid Build Coastguard Worker             symbol_name="GpuBusy"
10918*61046927SAndroid Build Coastguard Worker             underscore_name="gpu_busy"
10919*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the GPU has been processing GPU commands."
10920*61046927SAndroid Build Coastguard Worker             data_type="float"
10921*61046927SAndroid Build Coastguard Worker             max_equation="100"
10922*61046927SAndroid Build Coastguard Worker             units="percent"
10923*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
10924*61046927SAndroid Build Coastguard Worker             equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV"
10925*61046927SAndroid Build Coastguard Worker             mdapi_group="GPU"
10926*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier1 Overview System Frame"
10927*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10928*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10929*61046927SAndroid Build Coastguard Worker             />
10930*61046927SAndroid Build Coastguard Worker    <counter name="VS Threads Dispatched"
10931*61046927SAndroid Build Coastguard Worker             symbol_name="VsThreads"
10932*61046927SAndroid Build Coastguard Worker             underscore_name="vs_threads"
10933*61046927SAndroid Build Coastguard Worker             description="The total number of vertex shader hardware threads dispatched."
10934*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10935*61046927SAndroid Build Coastguard Worker             units="threads"
10936*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10937*61046927SAndroid Build Coastguard Worker             equation="A 1 READ"
10938*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
10939*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
10940*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10941*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10942*61046927SAndroid Build Coastguard Worker             />
10943*61046927SAndroid Build Coastguard Worker    <counter name="HS Threads Dispatched"
10944*61046927SAndroid Build Coastguard Worker             symbol_name="HsThreads"
10945*61046927SAndroid Build Coastguard Worker             underscore_name="hs_threads"
10946*61046927SAndroid Build Coastguard Worker             description="The total number of hull shader hardware threads dispatched."
10947*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10948*61046927SAndroid Build Coastguard Worker             units="threads"
10949*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10950*61046927SAndroid Build Coastguard Worker             equation="A 2 READ"
10951*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Hull Shader"
10952*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
10953*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10954*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10955*61046927SAndroid Build Coastguard Worker             />
10956*61046927SAndroid Build Coastguard Worker    <counter name="DS Threads Dispatched"
10957*61046927SAndroid Build Coastguard Worker             symbol_name="DsThreads"
10958*61046927SAndroid Build Coastguard Worker             underscore_name="ds_threads"
10959*61046927SAndroid Build Coastguard Worker             description="The total number of domain shader hardware threads dispatched."
10960*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10961*61046927SAndroid Build Coastguard Worker             units="threads"
10962*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10963*61046927SAndroid Build Coastguard Worker             equation="A 3 READ"
10964*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Domain Shader"
10965*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
10966*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10967*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10968*61046927SAndroid Build Coastguard Worker             />
10969*61046927SAndroid Build Coastguard Worker    <counter name="GS Threads Dispatched"
10970*61046927SAndroid Build Coastguard Worker             symbol_name="GsThreads"
10971*61046927SAndroid Build Coastguard Worker             underscore_name="gs_threads"
10972*61046927SAndroid Build Coastguard Worker             description="The total number of geometry shader hardware threads dispatched."
10973*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10974*61046927SAndroid Build Coastguard Worker             units="threads"
10975*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10976*61046927SAndroid Build Coastguard Worker             equation="A 5 READ"
10977*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Geometry Shader"
10978*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
10979*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10980*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10981*61046927SAndroid Build Coastguard Worker             />
10982*61046927SAndroid Build Coastguard Worker    <counter name="FS Threads Dispatched"
10983*61046927SAndroid Build Coastguard Worker             symbol_name="PsThreads"
10984*61046927SAndroid Build Coastguard Worker             underscore_name="ps_threads"
10985*61046927SAndroid Build Coastguard Worker             description="The total number of fragment shader hardware threads dispatched."
10986*61046927SAndroid Build Coastguard Worker             data_type="uint64"
10987*61046927SAndroid Build Coastguard Worker             units="threads"
10988*61046927SAndroid Build Coastguard Worker             semantic_type="event"
10989*61046927SAndroid Build Coastguard Worker             equation="A 6 READ"
10990*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Fragment Shader"
10991*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
10992*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
10993*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
10994*61046927SAndroid Build Coastguard Worker             />
10995*61046927SAndroid Build Coastguard Worker    <counter name="CS Threads Dispatched"
10996*61046927SAndroid Build Coastguard Worker             symbol_name="CsThreads"
10997*61046927SAndroid Build Coastguard Worker             underscore_name="cs_threads"
10998*61046927SAndroid Build Coastguard Worker             description="The total number of compute shader hardware threads dispatched."
10999*61046927SAndroid Build Coastguard Worker             data_type="uint64"
11000*61046927SAndroid Build Coastguard Worker             units="threads"
11001*61046927SAndroid Build Coastguard Worker             semantic_type="event"
11002*61046927SAndroid Build Coastguard Worker             equation="A 4 READ"
11003*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Compute Shader"
11004*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Frame Batch Draw"
11005*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11006*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11007*61046927SAndroid Build Coastguard Worker             />
11008*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU0 Pipe Active"
11009*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu0Active"
11010*61046927SAndroid Build Coastguard Worker             underscore_name="fpu0_active"
11011*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing."
11012*61046927SAndroid Build Coastguard Worker             data_type="float"
11013*61046927SAndroid Build Coastguard Worker             max_equation="100"
11014*61046927SAndroid Build Coastguard Worker             units="percent"
11015*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11016*61046927SAndroid Build Coastguard Worker             equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11017*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
11018*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11019*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11020*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11021*61046927SAndroid Build Coastguard Worker             />
11022*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU0 Pipe Active"
11023*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu0Active"
11024*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu0_active"
11025*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction."
11026*61046927SAndroid Build Coastguard Worker             data_type="float"
11027*61046927SAndroid Build Coastguard Worker             max_equation="100"
11028*61046927SAndroid Build Coastguard Worker             units="percent"
11029*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11030*61046927SAndroid Build Coastguard Worker             equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11031*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
11032*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11033*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11034*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11035*61046927SAndroid Build Coastguard Worker             />
11036*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU0 Pipe Active"
11037*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu0Active"
11038*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu0_active"
11039*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction."
11040*61046927SAndroid Build Coastguard Worker             data_type="float"
11041*61046927SAndroid Build Coastguard Worker             max_equation="100"
11042*61046927SAndroid Build Coastguard Worker             units="percent"
11043*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11044*61046927SAndroid Build Coastguard Worker             equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11045*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
11046*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11047*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11048*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11049*61046927SAndroid Build Coastguard Worker             />
11050*61046927SAndroid Build Coastguard Worker    <counter name="CS FPU0 Pipe Active"
11051*61046927SAndroid Build Coastguard Worker             symbol_name="CsFpu0Active"
11052*61046927SAndroid Build Coastguard Worker             underscore_name="cs_fpu0_active"
11053*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU0 pipeline was actively processing a compute shader instruction."
11054*61046927SAndroid Build Coastguard Worker             data_type="float"
11055*61046927SAndroid Build Coastguard Worker             max_equation="100"
11056*61046927SAndroid Build Coastguard Worker             units="percent"
11057*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11058*61046927SAndroid Build Coastguard Worker             equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11059*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
11060*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11061*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11062*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11063*61046927SAndroid Build Coastguard Worker             />
11064*61046927SAndroid Build Coastguard Worker    <counter name="EU FPU1 Pipe Active"
11065*61046927SAndroid Build Coastguard Worker             symbol_name="Fpu1Active"
11066*61046927SAndroid Build Coastguard Worker             underscore_name="fpu1_active"
11067*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing."
11068*61046927SAndroid Build Coastguard Worker             data_type="float"
11069*61046927SAndroid Build Coastguard Worker             max_equation="100"
11070*61046927SAndroid Build Coastguard Worker             units="percent"
11071*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11072*61046927SAndroid Build Coastguard Worker             equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11073*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pipes"
11074*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11075*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11076*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11077*61046927SAndroid Build Coastguard Worker             />
11078*61046927SAndroid Build Coastguard Worker    <counter name="VS FPU1 Pipe Active"
11079*61046927SAndroid Build Coastguard Worker             symbol_name="VsFpu1Active"
11080*61046927SAndroid Build Coastguard Worker             underscore_name="vs_fpu1_active"
11081*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction."
11082*61046927SAndroid Build Coastguard Worker             data_type="float"
11083*61046927SAndroid Build Coastguard Worker             max_equation="100"
11084*61046927SAndroid Build Coastguard Worker             units="percent"
11085*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11086*61046927SAndroid Build Coastguard Worker             equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11087*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Vertex Shader"
11088*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11089*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11090*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11091*61046927SAndroid Build Coastguard Worker             />
11092*61046927SAndroid Build Coastguard Worker    <counter name="PS FPU1 Pipe Active"
11093*61046927SAndroid Build Coastguard Worker             symbol_name="PsFpu1Active"
11094*61046927SAndroid Build Coastguard Worker             underscore_name="ps_fpu1_active"
11095*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction."
11096*61046927SAndroid Build Coastguard Worker             data_type="float"
11097*61046927SAndroid Build Coastguard Worker             max_equation="100"
11098*61046927SAndroid Build Coastguard Worker             units="percent"
11099*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11100*61046927SAndroid Build Coastguard Worker             equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11101*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array/Pixel Shader"
11102*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11103*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11104*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11105*61046927SAndroid Build Coastguard Worker             />
11106*61046927SAndroid Build Coastguard Worker    <counter name="CS FPU1 Pipe Active"
11107*61046927SAndroid Build Coastguard Worker             symbol_name="CsFpu1Active"
11108*61046927SAndroid Build Coastguard Worker             underscore_name="cs_fpu1_active"
11109*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which EU FPU1 pipeline was actively processing a compute shader instruction."
11110*61046927SAndroid Build Coastguard Worker             data_type="float"
11111*61046927SAndroid Build Coastguard Worker             max_equation="100"
11112*61046927SAndroid Build Coastguard Worker             units="percent"
11113*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11114*61046927SAndroid Build Coastguard Worker             equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11115*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
11116*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier3 Overview System Frame Batch Draw"
11117*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11118*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11119*61046927SAndroid Build Coastguard Worker             />
11120*61046927SAndroid Build Coastguard Worker    <counter name="EU Thread Occupancy"
11121*61046927SAndroid Build Coastguard Worker             symbol_name="EuThreadOccupancy"
11122*61046927SAndroid Build Coastguard Worker             underscore_name="eu_thread_occupancy"
11123*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which hardware threads occupied EUs."
11124*61046927SAndroid Build Coastguard Worker             data_type="float"
11125*61046927SAndroid Build Coastguard Worker             max_equation="100"
11126*61046927SAndroid Build Coastguard Worker             units="percent"
11127*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11128*61046927SAndroid Build Coastguard Worker             equation="8 A 17 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11129*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
11130*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
11131*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11132*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11133*61046927SAndroid Build Coastguard Worker             />
11134*61046927SAndroid Build Coastguard Worker    <counter name="EU Active"
11135*61046927SAndroid Build Coastguard Worker             symbol_name="EuActive"
11136*61046927SAndroid Build Coastguard Worker             underscore_name="eu_active"
11137*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were actively processing."
11138*61046927SAndroid Build Coastguard Worker             data_type="float"
11139*61046927SAndroid Build Coastguard Worker             max_equation="100"
11140*61046927SAndroid Build Coastguard Worker             units="percent"
11141*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11142*61046927SAndroid Build Coastguard Worker             equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11143*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
11144*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
11145*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11146*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11147*61046927SAndroid Build Coastguard Worker             />
11148*61046927SAndroid Build Coastguard Worker    <counter name="EU Stall"
11149*61046927SAndroid Build Coastguard Worker             symbol_name="EuStall"
11150*61046927SAndroid Build Coastguard Worker             underscore_name="eu_stall"
11151*61046927SAndroid Build Coastguard Worker             description="The percentage of time in which the Execution Units were stalled."
11152*61046927SAndroid Build Coastguard Worker             data_type="float"
11153*61046927SAndroid Build Coastguard Worker             max_equation="100"
11154*61046927SAndroid Build Coastguard Worker             units="percent"
11155*61046927SAndroid Build Coastguard Worker             semantic_type="duration"
11156*61046927SAndroid Build Coastguard Worker             equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV"
11157*61046927SAndroid Build Coastguard Worker             mdapi_group="EU Array"
11158*61046927SAndroid Build Coastguard Worker             mdapi_usage_flags="Tier2 Overview System Frame Batch Draw"
11159*61046927SAndroid Build Coastguard Worker             mdapi_supported_apis=""
11160*61046927SAndroid Build Coastguard Worker             mdapi_hw_unit_type="gpu"
11161*61046927SAndroid Build Coastguard Worker             />
11162*61046927SAndroid Build Coastguard Worker    <register_config type="OA">
11163*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002740" value="0x00000000" />
11164*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002710" value="0x00000000" />
11165*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002714" value="0x00800000" />
11166*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002720" value="0x00000000" />
11167*61046927SAndroid Build Coastguard Worker        <register type="OA" address="0x00002724" value="0x00800000" />
11168*61046927SAndroid Build Coastguard Worker    </register_config>
11169*61046927SAndroid Build Coastguard Worker    <register_config type="FLEX">
11170*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E458" value="0x00005004" />
11171*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E558" value="0x00001000" />
11172*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E658" value="0x00051050" />
11173*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E758" value="0x00011010" />
11174*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E45C" value="0x00061060" />
11175*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E55C" value="0x00000008" />
11176*61046927SAndroid Build Coastguard Worker        <register type="FLEX" address="0x0000E65C" value="0x00222222" />
11177*61046927SAndroid Build Coastguard Worker    </register_config>
11178*61046927SAndroid Build Coastguard Worker  </set>
11179*61046927SAndroid Build Coastguard Worker
11180*61046927SAndroid Build Coastguard Worker</metrics>
11181