xref: /aosp_15_r20/external/mesa3d/src/intel/compiler/brw_compiler.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2010 - 2015 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef BRW_COMPILER_H
25*61046927SAndroid Build Coastguard Worker #define BRW_COMPILER_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include <stdio.h>
28*61046927SAndroid Build Coastguard Worker #include "c11/threads.h"
29*61046927SAndroid Build Coastguard Worker #include "dev/intel_device_info.h"
30*61046927SAndroid Build Coastguard Worker #include "isl/isl.h"
31*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
32*61046927SAndroid Build Coastguard Worker #include "util/mesa-sha1.h"
33*61046927SAndroid Build Coastguard Worker #include "util/enum_operators.h"
34*61046927SAndroid Build Coastguard Worker #include "util/ralloc.h"
35*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
36*61046927SAndroid Build Coastguard Worker #include "util/u_printf.h"
37*61046927SAndroid Build Coastguard Worker #include "brw_isa_info.h"
38*61046927SAndroid Build Coastguard Worker #include "intel_shader_enums.h"
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
41*61046927SAndroid Build Coastguard Worker extern "C" {
42*61046927SAndroid Build Coastguard Worker #endif
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker struct ra_regs;
45*61046927SAndroid Build Coastguard Worker struct nir_shader;
46*61046927SAndroid Build Coastguard Worker struct shader_info;
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker struct nir_shader_compiler_options;
49*61046927SAndroid Build Coastguard Worker typedef struct nir_shader nir_shader;
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker #define REG_CLASS_COUNT 20
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker struct brw_compiler {
54*61046927SAndroid Build Coastguard Worker    const struct intel_device_info *devinfo;
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker    /* This lock must be taken if the compiler is to be modified in any way,
57*61046927SAndroid Build Coastguard Worker     * including adding something to the ralloc child list.
58*61046927SAndroid Build Coastguard Worker     */
59*61046927SAndroid Build Coastguard Worker    mtx_t mutex;
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker    struct brw_isa_info isa;
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker    struct {
64*61046927SAndroid Build Coastguard Worker       struct ra_regs *regs;
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker       /**
67*61046927SAndroid Build Coastguard Worker        * Array of the ra classes for the unaligned contiguous register
68*61046927SAndroid Build Coastguard Worker        * block sizes used, indexed by register size.
69*61046927SAndroid Build Coastguard Worker        */
70*61046927SAndroid Build Coastguard Worker       struct ra_class *classes[REG_CLASS_COUNT];
71*61046927SAndroid Build Coastguard Worker    } fs_reg_set;
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker    void (*shader_debug_log)(void *, unsigned *id, const char *str, ...) PRINTFLIKE(3, 4);
74*61046927SAndroid Build Coastguard Worker    void (*shader_perf_log)(void *, unsigned *id, const char *str, ...) PRINTFLIKE(3, 4);
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker    bool use_tcs_multi_patch;
77*61046927SAndroid Build Coastguard Worker    struct nir_shader_compiler_options *nir_options[MESA_ALL_SHADER_STAGES];
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker    /**
80*61046927SAndroid Build Coastguard Worker     * Apply workarounds for SIN and COS output range problems.
81*61046927SAndroid Build Coastguard Worker     * This can negatively impact performance.
82*61046927SAndroid Build Coastguard Worker     */
83*61046927SAndroid Build Coastguard Worker    bool precise_trig;
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker    /**
86*61046927SAndroid Build Coastguard Worker     * Whether indirect UBO loads should use the sampler or go through the
87*61046927SAndroid Build Coastguard Worker     * data/constant cache.  For the sampler, UBO surface states have to be set
88*61046927SAndroid Build Coastguard Worker     * up with VK_FORMAT_R32G32B32A32_FLOAT whereas if it's going through the
89*61046927SAndroid Build Coastguard Worker     * constant or data cache, UBOs must use VK_FORMAT_RAW.
90*61046927SAndroid Build Coastguard Worker     */
91*61046927SAndroid Build Coastguard Worker    bool indirect_ubos_use_sampler;
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker    /**
94*61046927SAndroid Build Coastguard Worker     * Gfx12.5+ has a bit in the SEND instruction extending the bindless
95*61046927SAndroid Build Coastguard Worker     * surface offset range from 20 to 26 bits, effectively giving us 4Gb of
96*61046927SAndroid Build Coastguard Worker     * bindless surface descriptors instead of 64Mb previously.
97*61046927SAndroid Build Coastguard Worker     */
98*61046927SAndroid Build Coastguard Worker    bool extended_bindless_surface_offset;
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker    /**
101*61046927SAndroid Build Coastguard Worker     * Gfx11+ has a bit in the dword 3 of the sampler message header that
102*61046927SAndroid Build Coastguard Worker     * indicates whether the sampler handle is relative to the dynamic state
103*61046927SAndroid Build Coastguard Worker     * base address (0) or the bindless sampler base address (1). The driver
104*61046927SAndroid Build Coastguard Worker     * can select this.
105*61046927SAndroid Build Coastguard Worker     */
106*61046927SAndroid Build Coastguard Worker    bool use_bindless_sampler_offset;
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker    /**
109*61046927SAndroid Build Coastguard Worker     * Should DPAS instructions be lowered?
110*61046927SAndroid Build Coastguard Worker     *
111*61046927SAndroid Build Coastguard Worker     * This will be set for all platforms before Gfx12.5. It may also be set
112*61046927SAndroid Build Coastguard Worker     * platforms that support DPAS for testing purposes.
113*61046927SAndroid Build Coastguard Worker     */
114*61046927SAndroid Build Coastguard Worker    bool lower_dpas;
115*61046927SAndroid Build Coastguard Worker 
116*61046927SAndroid Build Coastguard Worker    /**
117*61046927SAndroid Build Coastguard Worker     * Calling the ra_allocate function after each register spill can take
118*61046927SAndroid Build Coastguard Worker     * several minutes. This option speeds up shader compilation by spilling
119*61046927SAndroid Build Coastguard Worker     * more registers after the ra_allocate failure. Required for
120*61046927SAndroid Build Coastguard Worker     * Cyberpunk 2077, which uses a watchdog thread to terminate the process
121*61046927SAndroid Build Coastguard Worker     * in case the render thread hasn't responded within 2 minutes.
122*61046927SAndroid Build Coastguard Worker     */
123*61046927SAndroid Build Coastguard Worker    int spilling_rate;
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker    struct nir_shader *clc_shader;
126*61046927SAndroid Build Coastguard Worker 
127*61046927SAndroid Build Coastguard Worker    struct {
128*61046927SAndroid Build Coastguard Worker       unsigned mue_header_packing;
129*61046927SAndroid Build Coastguard Worker       bool mue_compaction;
130*61046927SAndroid Build Coastguard Worker    } mesh;
131*61046927SAndroid Build Coastguard Worker };
132*61046927SAndroid Build Coastguard Worker 
133*61046927SAndroid Build Coastguard Worker #define brw_shader_debug_log(compiler, data, fmt, ... ) do {    \
134*61046927SAndroid Build Coastguard Worker    static unsigned id = 0;                                      \
135*61046927SAndroid Build Coastguard Worker    compiler->shader_debug_log(data, &id, fmt, ##__VA_ARGS__);   \
136*61046927SAndroid Build Coastguard Worker } while (0)
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker #define brw_shader_perf_log(compiler, data, fmt, ... ) do {     \
139*61046927SAndroid Build Coastguard Worker    static unsigned id = 0;                                      \
140*61046927SAndroid Build Coastguard Worker    compiler->shader_perf_log(data, &id, fmt, ##__VA_ARGS__);    \
141*61046927SAndroid Build Coastguard Worker } while (0)
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker /**
144*61046927SAndroid Build Coastguard Worker  * We use a constant subgroup size of 32.  It really only needs to be a
145*61046927SAndroid Build Coastguard Worker  * maximum and, since we do SIMD32 for compute shaders in some cases, it
146*61046927SAndroid Build Coastguard Worker  * needs to be at least 32.  SIMD8 and SIMD16 shaders will still claim a
147*61046927SAndroid Build Coastguard Worker  * subgroup size of 32 but will act as if 16 or 24 of those channels are
148*61046927SAndroid Build Coastguard Worker  * disabled.
149*61046927SAndroid Build Coastguard Worker  */
150*61046927SAndroid Build Coastguard Worker #define BRW_SUBGROUP_SIZE 32
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker static inline bool
brw_shader_stage_is_bindless(gl_shader_stage stage)153*61046927SAndroid Build Coastguard Worker brw_shader_stage_is_bindless(gl_shader_stage stage)
154*61046927SAndroid Build Coastguard Worker {
155*61046927SAndroid Build Coastguard Worker    return stage >= MESA_SHADER_RAYGEN &&
156*61046927SAndroid Build Coastguard Worker           stage <= MESA_SHADER_CALLABLE;
157*61046927SAndroid Build Coastguard Worker }
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker static inline bool
brw_shader_stage_requires_bindless_resources(gl_shader_stage stage)160*61046927SAndroid Build Coastguard Worker brw_shader_stage_requires_bindless_resources(gl_shader_stage stage)
161*61046927SAndroid Build Coastguard Worker {
162*61046927SAndroid Build Coastguard Worker    return brw_shader_stage_is_bindless(stage) || gl_shader_stage_is_mesh(stage);
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker 
165*61046927SAndroid Build Coastguard Worker /**
166*61046927SAndroid Build Coastguard Worker  * Program key structures.
167*61046927SAndroid Build Coastguard Worker  *
168*61046927SAndroid Build Coastguard Worker  * When drawing, we look for the currently bound shaders in the program
169*61046927SAndroid Build Coastguard Worker  * cache.  This is essentially a hash table lookup, and these are the keys.
170*61046927SAndroid Build Coastguard Worker  *
171*61046927SAndroid Build Coastguard Worker  * Sometimes OpenGL features specified as state need to be simulated via
172*61046927SAndroid Build Coastguard Worker  * shader code, due to a mismatch between the API and the hardware.  This
173*61046927SAndroid Build Coastguard Worker  * is often referred to as "non-orthagonal state" or "NOS".  We store NOS
174*61046927SAndroid Build Coastguard Worker  * in the program key so it's considered when searching for a program.  If
175*61046927SAndroid Build Coastguard Worker  * we haven't seen a particular combination before, we have to recompile a
176*61046927SAndroid Build Coastguard Worker  * new specialized version.
177*61046927SAndroid Build Coastguard Worker  *
178*61046927SAndroid Build Coastguard Worker  * Shader compilation should not look up state in gl_context directly, but
179*61046927SAndroid Build Coastguard Worker  * instead use the copy in the program key.  This guarantees recompiles will
180*61046927SAndroid Build Coastguard Worker  * happen correctly.
181*61046927SAndroid Build Coastguard Worker  *
182*61046927SAndroid Build Coastguard Worker  *  @{
183*61046927SAndroid Build Coastguard Worker  */
184*61046927SAndroid Build Coastguard Worker 
185*61046927SAndroid Build Coastguard Worker #define BRW_MAX_SAMPLERS 32
186*61046927SAndroid Build Coastguard Worker 
187*61046927SAndroid Build Coastguard Worker /* Provide explicit padding for each member, to ensure that the compiler
188*61046927SAndroid Build Coastguard Worker  * initializes every bit in the shader cache keys.  The keys will be compared
189*61046927SAndroid Build Coastguard Worker  * with memcmp.
190*61046927SAndroid Build Coastguard Worker  */
191*61046927SAndroid Build Coastguard Worker PRAGMA_DIAGNOSTIC_PUSH
192*61046927SAndroid Build Coastguard Worker PRAGMA_DIAGNOSTIC_ERROR(-Wpadded)
193*61046927SAndroid Build Coastguard Worker 
194*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags {
195*61046927SAndroid Build Coastguard Worker    BRW_ROBUSTNESS_UBO  = BITFIELD_BIT(0),
196*61046927SAndroid Build Coastguard Worker    BRW_ROBUSTNESS_SSBO = BITFIELD_BIT(1),
197*61046927SAndroid Build Coastguard Worker };
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker struct brw_base_prog_key {
200*61046927SAndroid Build Coastguard Worker    unsigned program_string_id;
201*61046927SAndroid Build Coastguard Worker 
202*61046927SAndroid Build Coastguard Worker    enum brw_robustness_flags robust_flags:2;
203*61046927SAndroid Build Coastguard Worker 
204*61046927SAndroid Build Coastguard Worker    unsigned padding:22;
205*61046927SAndroid Build Coastguard Worker 
206*61046927SAndroid Build Coastguard Worker    /**
207*61046927SAndroid Build Coastguard Worker     * Apply workarounds for SIN and COS input range problems.
208*61046927SAndroid Build Coastguard Worker     * This limits input range for SIN and COS to [-2p : 2p] to
209*61046927SAndroid Build Coastguard Worker     * avoid precision issues.
210*61046927SAndroid Build Coastguard Worker     */
211*61046927SAndroid Build Coastguard Worker    bool limit_trig_input_range;
212*61046927SAndroid Build Coastguard Worker };
213*61046927SAndroid Build Coastguard Worker 
214*61046927SAndroid Build Coastguard Worker /**
215*61046927SAndroid Build Coastguard Worker  * OpenGL attribute slots fall in [0, VERT_ATTRIB_MAX - 1] with the range
216*61046927SAndroid Build Coastguard Worker  * [VERT_ATTRIB_GENERIC0, VERT_ATTRIB_MAX - 1] reserved for up to 16 user
217*61046927SAndroid Build Coastguard Worker  * input vertex attributes. In Vulkan, we expose up to 28 user vertex input
218*61046927SAndroid Build Coastguard Worker  * attributes that are mapped to slots also starting at VERT_ATTRIB_GENERIC0.
219*61046927SAndroid Build Coastguard Worker  */
220*61046927SAndroid Build Coastguard Worker #define MAX_GL_VERT_ATTRIB     VERT_ATTRIB_MAX
221*61046927SAndroid Build Coastguard Worker #define MAX_VK_VERT_ATTRIB     (VERT_ATTRIB_GENERIC0 + 28)
222*61046927SAndroid Build Coastguard Worker 
223*61046927SAndroid Build Coastguard Worker /** The program key for Vertex Shaders. */
224*61046927SAndroid Build Coastguard Worker struct brw_vs_prog_key {
225*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
226*61046927SAndroid Build Coastguard Worker };
227*61046927SAndroid Build Coastguard Worker 
228*61046927SAndroid Build Coastguard Worker /** The program key for Tessellation Control Shaders. */
229*61046927SAndroid Build Coastguard Worker struct brw_tcs_prog_key
230*61046927SAndroid Build Coastguard Worker {
231*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
232*61046927SAndroid Build Coastguard Worker 
233*61046927SAndroid Build Coastguard Worker    /** A bitfield of per-vertex outputs written. */
234*61046927SAndroid Build Coastguard Worker    uint64_t outputs_written;
235*61046927SAndroid Build Coastguard Worker 
236*61046927SAndroid Build Coastguard Worker    enum tess_primitive_mode _tes_primitive_mode;
237*61046927SAndroid Build Coastguard Worker 
238*61046927SAndroid Build Coastguard Worker    /** Number of input vertices, 0 means dynamic */
239*61046927SAndroid Build Coastguard Worker    unsigned input_vertices;
240*61046927SAndroid Build Coastguard Worker 
241*61046927SAndroid Build Coastguard Worker    /** A bitfield of per-patch outputs written. */
242*61046927SAndroid Build Coastguard Worker    uint32_t patch_outputs_written;
243*61046927SAndroid Build Coastguard Worker 
244*61046927SAndroid Build Coastguard Worker    uint32_t padding;
245*61046927SAndroid Build Coastguard Worker };
246*61046927SAndroid Build Coastguard Worker 
247*61046927SAndroid Build Coastguard Worker #define BRW_MAX_TCS_INPUT_VERTICES (32)
248*61046927SAndroid Build Coastguard Worker 
249*61046927SAndroid Build Coastguard Worker static inline uint32_t
brw_tcs_prog_key_input_vertices(const struct brw_tcs_prog_key * key)250*61046927SAndroid Build Coastguard Worker brw_tcs_prog_key_input_vertices(const struct brw_tcs_prog_key *key)
251*61046927SAndroid Build Coastguard Worker {
252*61046927SAndroid Build Coastguard Worker    return key->input_vertices != 0 ?
253*61046927SAndroid Build Coastguard Worker           key->input_vertices : BRW_MAX_TCS_INPUT_VERTICES;
254*61046927SAndroid Build Coastguard Worker }
255*61046927SAndroid Build Coastguard Worker 
256*61046927SAndroid Build Coastguard Worker /** The program key for Tessellation Evaluation Shaders. */
257*61046927SAndroid Build Coastguard Worker struct brw_tes_prog_key
258*61046927SAndroid Build Coastguard Worker {
259*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
260*61046927SAndroid Build Coastguard Worker 
261*61046927SAndroid Build Coastguard Worker    /** A bitfield of per-vertex inputs read. */
262*61046927SAndroid Build Coastguard Worker    uint64_t inputs_read;
263*61046927SAndroid Build Coastguard Worker 
264*61046927SAndroid Build Coastguard Worker    /** A bitfield of per-patch inputs read. */
265*61046927SAndroid Build Coastguard Worker    uint32_t patch_inputs_read;
266*61046927SAndroid Build Coastguard Worker 
267*61046927SAndroid Build Coastguard Worker    uint32_t padding;
268*61046927SAndroid Build Coastguard Worker };
269*61046927SAndroid Build Coastguard Worker 
270*61046927SAndroid Build Coastguard Worker /** The program key for Geometry Shaders. */
271*61046927SAndroid Build Coastguard Worker struct brw_gs_prog_key
272*61046927SAndroid Build Coastguard Worker {
273*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
274*61046927SAndroid Build Coastguard Worker };
275*61046927SAndroid Build Coastguard Worker 
276*61046927SAndroid Build Coastguard Worker struct brw_task_prog_key
277*61046927SAndroid Build Coastguard Worker {
278*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
279*61046927SAndroid Build Coastguard Worker };
280*61046927SAndroid Build Coastguard Worker 
281*61046927SAndroid Build Coastguard Worker struct brw_mesh_prog_key
282*61046927SAndroid Build Coastguard Worker {
283*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
284*61046927SAndroid Build Coastguard Worker 
285*61046927SAndroid Build Coastguard Worker    bool compact_mue:1;
286*61046927SAndroid Build Coastguard Worker    unsigned padding:31;
287*61046927SAndroid Build Coastguard Worker };
288*61046927SAndroid Build Coastguard Worker 
289*61046927SAndroid Build Coastguard Worker enum brw_sometimes {
290*61046927SAndroid Build Coastguard Worker    BRW_NEVER = 0,
291*61046927SAndroid Build Coastguard Worker    BRW_SOMETIMES,
292*61046927SAndroid Build Coastguard Worker    BRW_ALWAYS
293*61046927SAndroid Build Coastguard Worker };
294*61046927SAndroid Build Coastguard Worker 
295*61046927SAndroid Build Coastguard Worker static inline enum brw_sometimes
brw_sometimes_invert(enum brw_sometimes x)296*61046927SAndroid Build Coastguard Worker brw_sometimes_invert(enum brw_sometimes x)
297*61046927SAndroid Build Coastguard Worker {
298*61046927SAndroid Build Coastguard Worker    return (enum brw_sometimes)((int)BRW_ALWAYS - (int)x);
299*61046927SAndroid Build Coastguard Worker }
300*61046927SAndroid Build Coastguard Worker 
301*61046927SAndroid Build Coastguard Worker /** The program key for Fragment/Pixel Shaders. */
302*61046927SAndroid Build Coastguard Worker struct brw_wm_prog_key {
303*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
304*61046927SAndroid Build Coastguard Worker 
305*61046927SAndroid Build Coastguard Worker    uint64_t input_slots_valid;
306*61046927SAndroid Build Coastguard Worker    uint8_t color_outputs_valid;
307*61046927SAndroid Build Coastguard Worker 
308*61046927SAndroid Build Coastguard Worker    /* Some collection of BRW_WM_IZ_* */
309*61046927SAndroid Build Coastguard Worker    bool flat_shade:1;
310*61046927SAndroid Build Coastguard Worker    unsigned nr_color_regions:5;
311*61046927SAndroid Build Coastguard Worker    bool alpha_test_replicate_alpha:1;
312*61046927SAndroid Build Coastguard Worker    enum brw_sometimes alpha_to_coverage:2;
313*61046927SAndroid Build Coastguard Worker    bool clamp_fragment_color:1;
314*61046927SAndroid Build Coastguard Worker 
315*61046927SAndroid Build Coastguard Worker    bool force_dual_color_blend:1;
316*61046927SAndroid Build Coastguard Worker 
317*61046927SAndroid Build Coastguard Worker    /** Whether or inputs are interpolated at sample rate by default
318*61046927SAndroid Build Coastguard Worker     *
319*61046927SAndroid Build Coastguard Worker     * This corresponds to the sample shading API bit in Vulkan or OpenGL which
320*61046927SAndroid Build Coastguard Worker     * controls how inputs with no interpolation qualifier are interpolated.
321*61046927SAndroid Build Coastguard Worker     * This is distinct from the way that using gl_SampleID or similar requires
322*61046927SAndroid Build Coastguard Worker     * us to run per-sample.  Even when running per-sample due to gl_SampleID,
323*61046927SAndroid Build Coastguard Worker     * we may still interpolate unqualified inputs at the pixel center.
324*61046927SAndroid Build Coastguard Worker     */
325*61046927SAndroid Build Coastguard Worker    enum brw_sometimes persample_interp:2;
326*61046927SAndroid Build Coastguard Worker 
327*61046927SAndroid Build Coastguard Worker    /* Whether or not we are running on a multisampled framebuffer */
328*61046927SAndroid Build Coastguard Worker    enum brw_sometimes multisample_fbo:2;
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker    /* Whether the preceding shader stage is mesh */
331*61046927SAndroid Build Coastguard Worker    enum brw_sometimes mesh_input:2;
332*61046927SAndroid Build Coastguard Worker 
333*61046927SAndroid Build Coastguard Worker    bool coherent_fb_fetch:1;
334*61046927SAndroid Build Coastguard Worker    bool ignore_sample_mask_out:1;
335*61046927SAndroid Build Coastguard Worker    bool coarse_pixel:1;
336*61046927SAndroid Build Coastguard Worker    bool null_push_constant_tbimr_workaround:1;
337*61046927SAndroid Build Coastguard Worker 
338*61046927SAndroid Build Coastguard Worker    uint64_t padding:35;
339*61046927SAndroid Build Coastguard Worker };
340*61046927SAndroid Build Coastguard Worker 
341*61046927SAndroid Build Coastguard Worker struct brw_cs_prog_key {
342*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
343*61046927SAndroid Build Coastguard Worker };
344*61046927SAndroid Build Coastguard Worker 
345*61046927SAndroid Build Coastguard Worker struct brw_bs_prog_key {
346*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
347*61046927SAndroid Build Coastguard Worker 
348*61046927SAndroid Build Coastguard Worker    /* Represents enum enum brw_rt_ray_flags values given at pipeline creation
349*61046927SAndroid Build Coastguard Worker     * to be combined with ray_flags handed to the traceRayEXT() calls by the
350*61046927SAndroid Build Coastguard Worker     * shader.
351*61046927SAndroid Build Coastguard Worker     */
352*61046927SAndroid Build Coastguard Worker    uint32_t pipeline_ray_flags;
353*61046927SAndroid Build Coastguard Worker };
354*61046927SAndroid Build Coastguard Worker 
355*61046927SAndroid Build Coastguard Worker /* brw_any_prog_key is any of the keys that map to an API stage */
356*61046927SAndroid Build Coastguard Worker union brw_any_prog_key {
357*61046927SAndroid Build Coastguard Worker    struct brw_base_prog_key base;
358*61046927SAndroid Build Coastguard Worker    struct brw_vs_prog_key vs;
359*61046927SAndroid Build Coastguard Worker    struct brw_tcs_prog_key tcs;
360*61046927SAndroid Build Coastguard Worker    struct brw_tes_prog_key tes;
361*61046927SAndroid Build Coastguard Worker    struct brw_gs_prog_key gs;
362*61046927SAndroid Build Coastguard Worker    struct brw_wm_prog_key wm;
363*61046927SAndroid Build Coastguard Worker    struct brw_cs_prog_key cs;
364*61046927SAndroid Build Coastguard Worker    struct brw_bs_prog_key bs;
365*61046927SAndroid Build Coastguard Worker    struct brw_task_prog_key task;
366*61046927SAndroid Build Coastguard Worker    struct brw_mesh_prog_key mesh;
367*61046927SAndroid Build Coastguard Worker };
368*61046927SAndroid Build Coastguard Worker 
369*61046927SAndroid Build Coastguard Worker PRAGMA_DIAGNOSTIC_POP
370*61046927SAndroid Build Coastguard Worker 
371*61046927SAndroid Build Coastguard Worker /** Max number of render targets in a shader */
372*61046927SAndroid Build Coastguard Worker #define BRW_MAX_DRAW_BUFFERS 8
373*61046927SAndroid Build Coastguard Worker 
374*61046927SAndroid Build Coastguard Worker struct brw_ubo_range
375*61046927SAndroid Build Coastguard Worker {
376*61046927SAndroid Build Coastguard Worker    uint16_t block;
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker    /* In units of 32-byte registers */
379*61046927SAndroid Build Coastguard Worker    uint8_t start;
380*61046927SAndroid Build Coastguard Worker    uint8_t length;
381*61046927SAndroid Build Coastguard Worker };
382*61046927SAndroid Build Coastguard Worker 
383*61046927SAndroid Build Coastguard Worker /* We reserve the first 2^16 values for builtins */
384*61046927SAndroid Build Coastguard Worker #define BRW_PARAM_IS_BUILTIN(param) (((param) & 0xffff0000) == 0)
385*61046927SAndroid Build Coastguard Worker 
386*61046927SAndroid Build Coastguard Worker enum brw_param_builtin {
387*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_ZERO,
388*61046927SAndroid Build Coastguard Worker 
389*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_0_X,
390*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_0_Y,
391*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_0_Z,
392*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_0_W,
393*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_1_X,
394*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_1_Y,
395*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_1_Z,
396*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_1_W,
397*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_2_X,
398*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_2_Y,
399*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_2_Z,
400*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_2_W,
401*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_3_X,
402*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_3_Y,
403*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_3_Z,
404*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_3_W,
405*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_4_X,
406*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_4_Y,
407*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_4_Z,
408*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_4_W,
409*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_5_X,
410*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_5_Y,
411*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_5_Z,
412*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_5_W,
413*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_6_X,
414*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_6_Y,
415*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_6_Z,
416*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_6_W,
417*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_7_X,
418*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_7_Y,
419*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_7_Z,
420*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_CLIP_PLANE_7_W,
421*61046927SAndroid Build Coastguard Worker 
422*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_X,
423*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Y,
424*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_Z,
425*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_TESS_LEVEL_OUTER_W,
426*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_X,
427*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_TESS_LEVEL_INNER_Y,
428*61046927SAndroid Build Coastguard Worker 
429*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_PATCH_VERTICES_IN,
430*61046927SAndroid Build Coastguard Worker 
431*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X,
432*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y,
433*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z,
434*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_SUBGROUP_ID,
435*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_X,
436*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Y,
437*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_WORK_GROUP_SIZE_Z,
438*61046927SAndroid Build Coastguard Worker    BRW_PARAM_BUILTIN_WORK_DIM,
439*61046927SAndroid Build Coastguard Worker };
440*61046927SAndroid Build Coastguard Worker 
441*61046927SAndroid Build Coastguard Worker #define BRW_PARAM_BUILTIN_CLIP_PLANE(idx, comp) \
442*61046927SAndroid Build Coastguard Worker    (BRW_PARAM_BUILTIN_CLIP_PLANE_0_X + ((idx) << 2) + (comp))
443*61046927SAndroid Build Coastguard Worker 
444*61046927SAndroid Build Coastguard Worker #define BRW_PARAM_BUILTIN_IS_CLIP_PLANE(param)  \
445*61046927SAndroid Build Coastguard Worker    ((param) >= BRW_PARAM_BUILTIN_CLIP_PLANE_0_X && \
446*61046927SAndroid Build Coastguard Worker     (param) <= BRW_PARAM_BUILTIN_CLIP_PLANE_7_W)
447*61046927SAndroid Build Coastguard Worker 
448*61046927SAndroid Build Coastguard Worker #define BRW_PARAM_BUILTIN_CLIP_PLANE_IDX(param) \
449*61046927SAndroid Build Coastguard Worker    (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) >> 2)
450*61046927SAndroid Build Coastguard Worker 
451*61046927SAndroid Build Coastguard Worker #define BRW_PARAM_BUILTIN_CLIP_PLANE_COMP(param) \
452*61046927SAndroid Build Coastguard Worker    (((param) - BRW_PARAM_BUILTIN_CLIP_PLANE_0_X) & 0x3)
453*61046927SAndroid Build Coastguard Worker 
454*61046927SAndroid Build Coastguard Worker #define BRW_MAX_EMBEDDED_SAMPLERS (4096)
455*61046927SAndroid Build Coastguard Worker 
456*61046927SAndroid Build Coastguard Worker enum brw_shader_reloc_id {
457*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
458*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
459*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_SHADER_START_OFFSET,
460*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW,
461*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH,
462*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_DESCRIPTORS_ADDR_HIGH,
463*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_DESCRIPTORS_BUFFER_ADDR_HIGH,
464*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE,
465*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_LAST_EMBEDDED_SAMPLER_HANDLE =
466*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + BRW_MAX_EMBEDDED_SAMPLERS - 1,
467*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW,
468*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH,
469*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_PRINTF_BASE_IDENTIFIER,
470*61046927SAndroid Build Coastguard Worker };
471*61046927SAndroid Build Coastguard Worker 
472*61046927SAndroid Build Coastguard Worker enum brw_shader_reloc_type {
473*61046927SAndroid Build Coastguard Worker    /** An arbitrary 32-bit value */
474*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_TYPE_U32,
475*61046927SAndroid Build Coastguard Worker    /** A MOV instruction with an immediate source */
476*61046927SAndroid Build Coastguard Worker    BRW_SHADER_RELOC_TYPE_MOV_IMM,
477*61046927SAndroid Build Coastguard Worker };
478*61046927SAndroid Build Coastguard Worker 
479*61046927SAndroid Build Coastguard Worker /** Represents a code relocation
480*61046927SAndroid Build Coastguard Worker  *
481*61046927SAndroid Build Coastguard Worker  * Relocatable constants are immediates in the code which we want to be able
482*61046927SAndroid Build Coastguard Worker  * to replace post-compile with the actual value.
483*61046927SAndroid Build Coastguard Worker  */
484*61046927SAndroid Build Coastguard Worker struct brw_shader_reloc {
485*61046927SAndroid Build Coastguard Worker    /** The 32-bit ID of the relocatable constant */
486*61046927SAndroid Build Coastguard Worker    uint32_t id;
487*61046927SAndroid Build Coastguard Worker 
488*61046927SAndroid Build Coastguard Worker    /** Type of this relocation */
489*61046927SAndroid Build Coastguard Worker    enum brw_shader_reloc_type type;
490*61046927SAndroid Build Coastguard Worker 
491*61046927SAndroid Build Coastguard Worker    /** The offset in the shader to the relocated value
492*61046927SAndroid Build Coastguard Worker     *
493*61046927SAndroid Build Coastguard Worker     * For MOV_IMM relocs, this is an offset to the MOV instruction.  This
494*61046927SAndroid Build Coastguard Worker     * allows us to do some sanity checking while we update the value.
495*61046927SAndroid Build Coastguard Worker     */
496*61046927SAndroid Build Coastguard Worker    uint32_t offset;
497*61046927SAndroid Build Coastguard Worker 
498*61046927SAndroid Build Coastguard Worker    /** Value to be added to the relocated value before it is written */
499*61046927SAndroid Build Coastguard Worker    uint32_t delta;
500*61046927SAndroid Build Coastguard Worker };
501*61046927SAndroid Build Coastguard Worker 
502*61046927SAndroid Build Coastguard Worker /** A value to write to a relocation */
503*61046927SAndroid Build Coastguard Worker struct brw_shader_reloc_value {
504*61046927SAndroid Build Coastguard Worker    /** The 32-bit ID of the relocatable constant */
505*61046927SAndroid Build Coastguard Worker    uint32_t id;
506*61046927SAndroid Build Coastguard Worker 
507*61046927SAndroid Build Coastguard Worker    /** The value with which to replace the relocated immediate */
508*61046927SAndroid Build Coastguard Worker    uint32_t value;
509*61046927SAndroid Build Coastguard Worker };
510*61046927SAndroid Build Coastguard Worker 
511*61046927SAndroid Build Coastguard Worker struct brw_stage_prog_data {
512*61046927SAndroid Build Coastguard Worker    struct brw_ubo_range ubo_ranges[4];
513*61046927SAndroid Build Coastguard Worker 
514*61046927SAndroid Build Coastguard Worker    unsigned nr_params;       /**< number of float params/constants */
515*61046927SAndroid Build Coastguard Worker 
516*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage;
517*61046927SAndroid Build Coastguard Worker 
518*61046927SAndroid Build Coastguard Worker    /* zero_push_reg is a bitfield which indicates what push registers (if any)
519*61046927SAndroid Build Coastguard Worker     * should be zeroed by SW at the start of the shader.  The corresponding
520*61046927SAndroid Build Coastguard Worker     * push_reg_mask_param specifies the param index (in 32-bit units) where
521*61046927SAndroid Build Coastguard Worker     * the actual runtime 64-bit mask will be pushed.  The shader will zero
522*61046927SAndroid Build Coastguard Worker     * push reg i if
523*61046927SAndroid Build Coastguard Worker     *
524*61046927SAndroid Build Coastguard Worker     *    reg_used & zero_push_reg & ~*push_reg_mask_param & (1ull << i)
525*61046927SAndroid Build Coastguard Worker     *
526*61046927SAndroid Build Coastguard Worker     * If this field is set, brw_compiler::compact_params must be false.
527*61046927SAndroid Build Coastguard Worker     */
528*61046927SAndroid Build Coastguard Worker    uint64_t zero_push_reg;
529*61046927SAndroid Build Coastguard Worker    unsigned push_reg_mask_param;
530*61046927SAndroid Build Coastguard Worker 
531*61046927SAndroid Build Coastguard Worker    unsigned curb_read_length;
532*61046927SAndroid Build Coastguard Worker    unsigned total_scratch;
533*61046927SAndroid Build Coastguard Worker    unsigned total_shared;
534*61046927SAndroid Build Coastguard Worker 
535*61046927SAndroid Build Coastguard Worker    unsigned program_size;
536*61046927SAndroid Build Coastguard Worker 
537*61046927SAndroid Build Coastguard Worker    unsigned const_data_size;
538*61046927SAndroid Build Coastguard Worker    unsigned const_data_offset;
539*61046927SAndroid Build Coastguard Worker 
540*61046927SAndroid Build Coastguard Worker    unsigned num_relocs;
541*61046927SAndroid Build Coastguard Worker    const struct brw_shader_reloc *relocs;
542*61046927SAndroid Build Coastguard Worker 
543*61046927SAndroid Build Coastguard Worker    /** Does this program pull from any UBO or other constant buffers? */
544*61046927SAndroid Build Coastguard Worker    bool has_ubo_pull;
545*61046927SAndroid Build Coastguard Worker 
546*61046927SAndroid Build Coastguard Worker    /** How many ray queries objects in this shader. */
547*61046927SAndroid Build Coastguard Worker    unsigned ray_queries;
548*61046927SAndroid Build Coastguard Worker 
549*61046927SAndroid Build Coastguard Worker    /**
550*61046927SAndroid Build Coastguard Worker     * Register where the thread expects to find input data from the URB
551*61046927SAndroid Build Coastguard Worker     * (typically uniforms, followed by vertex or fragment attributes).
552*61046927SAndroid Build Coastguard Worker     */
553*61046927SAndroid Build Coastguard Worker    unsigned dispatch_grf_start_reg;
554*61046927SAndroid Build Coastguard Worker 
555*61046927SAndroid Build Coastguard Worker    bool use_alt_mode; /**< Use ALT floating point mode?  Otherwise, IEEE. */
556*61046927SAndroid Build Coastguard Worker 
557*61046927SAndroid Build Coastguard Worker    /* 32-bit identifiers for all push/pull parameters.  These can be anything
558*61046927SAndroid Build Coastguard Worker     * the driver wishes them to be; the core of the back-end compiler simply
559*61046927SAndroid Build Coastguard Worker     * re-arranges them.  The one restriction is that the bottom 2^16 values
560*61046927SAndroid Build Coastguard Worker     * are reserved for builtins defined in the brw_param_builtin enum defined
561*61046927SAndroid Build Coastguard Worker     * above.
562*61046927SAndroid Build Coastguard Worker     */
563*61046927SAndroid Build Coastguard Worker    uint32_t *param;
564*61046927SAndroid Build Coastguard Worker 
565*61046927SAndroid Build Coastguard Worker    /* Whether shader uses atomic operations. */
566*61046927SAndroid Build Coastguard Worker    bool uses_atomic_load_store;
567*61046927SAndroid Build Coastguard Worker 
568*61046927SAndroid Build Coastguard Worker    /* Printf descriptions contained by the shader */
569*61046927SAndroid Build Coastguard Worker    uint32_t printf_info_count;
570*61046927SAndroid Build Coastguard Worker    u_printf_info *printf_info;
571*61046927SAndroid Build Coastguard Worker };
572*61046927SAndroid Build Coastguard Worker 
573*61046927SAndroid Build Coastguard Worker static inline uint32_t *
brw_stage_prog_data_add_params(struct brw_stage_prog_data * prog_data,unsigned nr_new_params)574*61046927SAndroid Build Coastguard Worker brw_stage_prog_data_add_params(struct brw_stage_prog_data *prog_data,
575*61046927SAndroid Build Coastguard Worker                                unsigned nr_new_params)
576*61046927SAndroid Build Coastguard Worker {
577*61046927SAndroid Build Coastguard Worker    unsigned old_nr_params = prog_data->nr_params;
578*61046927SAndroid Build Coastguard Worker    prog_data->nr_params += nr_new_params;
579*61046927SAndroid Build Coastguard Worker    prog_data->param = reralloc(ralloc_parent(prog_data->param),
580*61046927SAndroid Build Coastguard Worker                                prog_data->param, uint32_t,
581*61046927SAndroid Build Coastguard Worker                                prog_data->nr_params);
582*61046927SAndroid Build Coastguard Worker    return prog_data->param + old_nr_params;
583*61046927SAndroid Build Coastguard Worker }
584*61046927SAndroid Build Coastguard Worker 
585*61046927SAndroid Build Coastguard Worker void
586*61046927SAndroid Build Coastguard Worker brw_stage_prog_data_add_printf(struct brw_stage_prog_data *prog_data,
587*61046927SAndroid Build Coastguard Worker                                void *mem_ctx,
588*61046927SAndroid Build Coastguard Worker                                const u_printf_info *print);
589*61046927SAndroid Build Coastguard Worker 
590*61046927SAndroid Build Coastguard Worker enum brw_barycentric_mode {
591*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_PERSPECTIVE_PIXEL       = 0,
592*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_PERSPECTIVE_CENTROID    = 1,
593*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE      = 2,
594*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL    = 3,
595*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
596*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE   = 5,
597*61046927SAndroid Build Coastguard Worker    BRW_BARYCENTRIC_MODE_COUNT              = 6
598*61046927SAndroid Build Coastguard Worker };
599*61046927SAndroid Build Coastguard Worker #define BRW_BARYCENTRIC_PERSPECTIVE_BITS \
600*61046927SAndroid Build Coastguard Worker    ((1 << BRW_BARYCENTRIC_PERSPECTIVE_PIXEL) | \
601*61046927SAndroid Build Coastguard Worker     (1 << BRW_BARYCENTRIC_PERSPECTIVE_CENTROID) | \
602*61046927SAndroid Build Coastguard Worker     (1 << BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE))
603*61046927SAndroid Build Coastguard Worker #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
604*61046927SAndroid Build Coastguard Worker    ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
605*61046927SAndroid Build Coastguard Worker     (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
606*61046927SAndroid Build Coastguard Worker     (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
607*61046927SAndroid Build Coastguard Worker 
608*61046927SAndroid Build Coastguard Worker enum brw_pixel_shader_computed_depth_mode {
609*61046927SAndroid Build Coastguard Worker    BRW_PSCDEPTH_OFF   = 0, /* PS does not compute depth */
610*61046927SAndroid Build Coastguard Worker    BRW_PSCDEPTH_ON    = 1, /* PS computes depth; no guarantee about value */
611*61046927SAndroid Build Coastguard Worker    BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
612*61046927SAndroid Build Coastguard Worker    BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
613*61046927SAndroid Build Coastguard Worker };
614*61046927SAndroid Build Coastguard Worker 
615*61046927SAndroid Build Coastguard Worker /* Data about a particular attempt to compile a program.  Note that
616*61046927SAndroid Build Coastguard Worker  * there can be many of these, each in a different GL state
617*61046927SAndroid Build Coastguard Worker  * corresponding to a different brw_wm_prog_key struct, with different
618*61046927SAndroid Build Coastguard Worker  * compiled programs.
619*61046927SAndroid Build Coastguard Worker  */
620*61046927SAndroid Build Coastguard Worker struct brw_wm_prog_data {
621*61046927SAndroid Build Coastguard Worker    struct brw_stage_prog_data base;
622*61046927SAndroid Build Coastguard Worker 
623*61046927SAndroid Build Coastguard Worker    unsigned num_per_primitive_inputs;
624*61046927SAndroid Build Coastguard Worker    unsigned num_varying_inputs;
625*61046927SAndroid Build Coastguard Worker 
626*61046927SAndroid Build Coastguard Worker    uint8_t dispatch_grf_start_reg_16;
627*61046927SAndroid Build Coastguard Worker    uint8_t dispatch_grf_start_reg_32;
628*61046927SAndroid Build Coastguard Worker    uint32_t prog_offset_16;
629*61046927SAndroid Build Coastguard Worker    uint32_t prog_offset_32;
630*61046927SAndroid Build Coastguard Worker 
631*61046927SAndroid Build Coastguard Worker    uint8_t computed_depth_mode;
632*61046927SAndroid Build Coastguard Worker 
633*61046927SAndroid Build Coastguard Worker    /**
634*61046927SAndroid Build Coastguard Worker     * Number of polygons handled in parallel by the multi-polygon PS
635*61046927SAndroid Build Coastguard Worker     * kernel.
636*61046927SAndroid Build Coastguard Worker     */
637*61046927SAndroid Build Coastguard Worker    uint8_t max_polygons;
638*61046927SAndroid Build Coastguard Worker 
639*61046927SAndroid Build Coastguard Worker    /**
640*61046927SAndroid Build Coastguard Worker     * Dispatch width of the multi-polygon PS kernel, or 0 if no
641*61046927SAndroid Build Coastguard Worker     * multi-polygon kernel was built.
642*61046927SAndroid Build Coastguard Worker     */
643*61046927SAndroid Build Coastguard Worker    uint8_t dispatch_multi;
644*61046927SAndroid Build Coastguard Worker 
645*61046927SAndroid Build Coastguard Worker    bool computed_stencil;
646*61046927SAndroid Build Coastguard Worker    bool early_fragment_tests;
647*61046927SAndroid Build Coastguard Worker    bool post_depth_coverage;
648*61046927SAndroid Build Coastguard Worker    bool inner_coverage;
649*61046927SAndroid Build Coastguard Worker    bool dispatch_8;
650*61046927SAndroid Build Coastguard Worker    bool dispatch_16;
651*61046927SAndroid Build Coastguard Worker    bool dispatch_32;
652*61046927SAndroid Build Coastguard Worker    bool dual_src_blend;
653*61046927SAndroid Build Coastguard Worker    bool uses_pos_offset;
654*61046927SAndroid Build Coastguard Worker    bool uses_omask;
655*61046927SAndroid Build Coastguard Worker    bool uses_kill;
656*61046927SAndroid Build Coastguard Worker    bool uses_src_depth;
657*61046927SAndroid Build Coastguard Worker    bool uses_src_w;
658*61046927SAndroid Build Coastguard Worker    bool uses_depth_w_coefficients;
659*61046927SAndroid Build Coastguard Worker    bool uses_pc_bary_coefficients;
660*61046927SAndroid Build Coastguard Worker    bool uses_npc_bary_coefficients;
661*61046927SAndroid Build Coastguard Worker    bool uses_sample_offsets;
662*61046927SAndroid Build Coastguard Worker    bool uses_sample_mask;
663*61046927SAndroid Build Coastguard Worker    bool uses_vmask;
664*61046927SAndroid Build Coastguard Worker    bool has_side_effects;
665*61046927SAndroid Build Coastguard Worker    bool pulls_bary;
666*61046927SAndroid Build Coastguard Worker 
667*61046927SAndroid Build Coastguard Worker    bool contains_flat_varying;
668*61046927SAndroid Build Coastguard Worker    bool contains_noperspective_varying;
669*61046927SAndroid Build Coastguard Worker 
670*61046927SAndroid Build Coastguard Worker    /** True if the shader wants sample shading
671*61046927SAndroid Build Coastguard Worker     *
672*61046927SAndroid Build Coastguard Worker     * This corresponds to whether or not a gl_SampleId, gl_SamplePosition, or
673*61046927SAndroid Build Coastguard Worker     * a sample-qualified input are used in the shader.  It is independent of
674*61046927SAndroid Build Coastguard Worker     * GL_MIN_SAMPLE_SHADING_VALUE in GL or minSampleShading in Vulkan.
675*61046927SAndroid Build Coastguard Worker     */
676*61046927SAndroid Build Coastguard Worker    bool sample_shading;
677*61046927SAndroid Build Coastguard Worker 
678*61046927SAndroid Build Coastguard Worker    /** Min sample shading value
679*61046927SAndroid Build Coastguard Worker     *
680*61046927SAndroid Build Coastguard Worker     * Not used by the compiler, but useful for restore from the cache. The
681*61046927SAndroid Build Coastguard Worker     * driver is expected to write the value it wants.
682*61046927SAndroid Build Coastguard Worker     */
683*61046927SAndroid Build Coastguard Worker    float min_sample_shading;
684*61046927SAndroid Build Coastguard Worker 
685*61046927SAndroid Build Coastguard Worker    /** Should this shader be dispatched per-sample */
686*61046927SAndroid Build Coastguard Worker    enum brw_sometimes persample_dispatch;
687*61046927SAndroid Build Coastguard Worker 
688*61046927SAndroid Build Coastguard Worker    /**
689*61046927SAndroid Build Coastguard Worker     * Shader is ran at the coarse pixel shading dispatch rate (3DSTATE_CPS).
690*61046927SAndroid Build Coastguard Worker     */
691*61046927SAndroid Build Coastguard Worker    enum brw_sometimes coarse_pixel_dispatch;
692*61046927SAndroid Build Coastguard Worker 
693*61046927SAndroid Build Coastguard Worker    /**
694*61046927SAndroid Build Coastguard Worker     * Shader writes the SampleMask and this is AND-ed with the API's
695*61046927SAndroid Build Coastguard Worker     * SampleMask to generate a new coverage mask.
696*61046927SAndroid Build Coastguard Worker     */
697*61046927SAndroid Build Coastguard Worker    enum brw_sometimes alpha_to_coverage;
698*61046927SAndroid Build Coastguard Worker 
699*61046927SAndroid Build Coastguard Worker    unsigned msaa_flags_param;
700*61046927SAndroid Build Coastguard Worker 
701*61046927SAndroid Build Coastguard Worker    /**
702*61046927SAndroid Build Coastguard Worker     * Mask of which interpolation modes are required by the fragment shader.
703*61046927SAndroid Build Coastguard Worker     * Those interpolations are delivered as part of the thread payload. Used
704*61046927SAndroid Build Coastguard Worker     * in hardware setup on gfx6+.
705*61046927SAndroid Build Coastguard Worker     */
706*61046927SAndroid Build Coastguard Worker    uint32_t barycentric_interp_modes;
707*61046927SAndroid Build Coastguard Worker 
708*61046927SAndroid Build Coastguard Worker    /**
709*61046927SAndroid Build Coastguard Worker     * Whether nonperspective interpolation modes are used by the
710*61046927SAndroid Build Coastguard Worker     * barycentric_interp_modes or fragment shader through interpolator messages.
711*61046927SAndroid Build Coastguard Worker     */
712*61046927SAndroid Build Coastguard Worker    bool uses_nonperspective_interp_modes;
713*61046927SAndroid Build Coastguard Worker 
714*61046927SAndroid Build Coastguard Worker    /**
715*61046927SAndroid Build Coastguard Worker     * Mask of which FS inputs are marked flat by the shader source.  This is
716*61046927SAndroid Build Coastguard Worker     * needed for setting up 3DSTATE_SF/SBE.
717*61046927SAndroid Build Coastguard Worker     */
718*61046927SAndroid Build Coastguard Worker    uint32_t flat_inputs;
719*61046927SAndroid Build Coastguard Worker 
720*61046927SAndroid Build Coastguard Worker    /**
721*61046927SAndroid Build Coastguard Worker     * The FS inputs
722*61046927SAndroid Build Coastguard Worker     */
723*61046927SAndroid Build Coastguard Worker    uint64_t inputs;
724*61046927SAndroid Build Coastguard Worker 
725*61046927SAndroid Build Coastguard Worker    /**
726*61046927SAndroid Build Coastguard Worker     * Map from gl_varying_slot to the position within the FS setup data
727*61046927SAndroid Build Coastguard Worker     * payload where the varying's attribute vertex deltas should be delivered.
728*61046927SAndroid Build Coastguard Worker     * For varying slots that are not used by the FS, the value is -1.
729*61046927SAndroid Build Coastguard Worker     */
730*61046927SAndroid Build Coastguard Worker    int urb_setup[VARYING_SLOT_MAX];
731*61046927SAndroid Build Coastguard Worker    int urb_setup_channel[VARYING_SLOT_MAX];
732*61046927SAndroid Build Coastguard Worker 
733*61046927SAndroid Build Coastguard Worker    /**
734*61046927SAndroid Build Coastguard Worker     * Cache structure into the urb_setup array above that contains the
735*61046927SAndroid Build Coastguard Worker     * attribute numbers of active varyings out of urb_setup.
736*61046927SAndroid Build Coastguard Worker     * The actual count is stored in urb_setup_attribs_count.
737*61046927SAndroid Build Coastguard Worker     */
738*61046927SAndroid Build Coastguard Worker    uint8_t urb_setup_attribs[VARYING_SLOT_MAX];
739*61046927SAndroid Build Coastguard Worker    uint8_t urb_setup_attribs_count;
740*61046927SAndroid Build Coastguard Worker };
741*61046927SAndroid Build Coastguard Worker 
742*61046927SAndroid Build Coastguard Worker #ifdef GFX_VERx10
743*61046927SAndroid Build Coastguard Worker 
744*61046927SAndroid Build Coastguard Worker #if GFX_VERx10 >= 200
745*61046927SAndroid Build Coastguard Worker 
746*61046927SAndroid Build Coastguard Worker /** Returns the SIMD width corresponding to a given KSP index
747*61046927SAndroid Build Coastguard Worker  *
748*61046927SAndroid Build Coastguard Worker  * The "Variable Pixel Dispatch" table in the PRM (which can be found, for
749*61046927SAndroid Build Coastguard Worker  * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to
750*61046927SAndroid Build Coastguard Worker  * kernel start pointer (KSP) indices that is based on what dispatch widths
751*61046927SAndroid Build Coastguard Worker  * are enabled.  This function provides, effectively, the reverse mapping.
752*61046927SAndroid Build Coastguard Worker  *
753*61046927SAndroid Build Coastguard Worker  * If the given KSP is enabled, a SIMD width of 8, 16, or 32 is
754*61046927SAndroid Build Coastguard Worker  * returned.  Note that for a multipolygon dispatch kernel 8 is always
755*61046927SAndroid Build Coastguard Worker  * returned, since multipolygon kernels use the "_8" fields from
756*61046927SAndroid Build Coastguard Worker  * brw_wm_prog_data regardless of their SIMD width.  If the KSP is
757*61046927SAndroid Build Coastguard Worker  * invalid, 0 is returned.
758*61046927SAndroid Build Coastguard Worker  */
759*61046927SAndroid Build Coastguard Worker static inline unsigned
brw_fs_simd_width_for_ksp(unsigned ksp_idx,bool enabled,unsigned width_sel)760*61046927SAndroid Build Coastguard Worker brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool enabled, unsigned width_sel)
761*61046927SAndroid Build Coastguard Worker {
762*61046927SAndroid Build Coastguard Worker    assert(ksp_idx < 2);
763*61046927SAndroid Build Coastguard Worker    return !enabled ? 0 :
764*61046927SAndroid Build Coastguard Worker           width_sel ? 32 :
765*61046927SAndroid Build Coastguard Worker           16;
766*61046927SAndroid Build Coastguard Worker }
767*61046927SAndroid Build Coastguard Worker 
768*61046927SAndroid Build Coastguard Worker #define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)              \
769*61046927SAndroid Build Coastguard Worker         (ksp_idx == 0 && (wm_state).Kernel0MaximumPolysperThread ? 8 :  \
770*61046927SAndroid Build Coastguard Worker          ksp_idx == 0 ? brw_fs_simd_width_for_ksp(ksp_idx, (wm_state).Kernel0Enable, \
771*61046927SAndroid Build Coastguard Worker                                                   (wm_state).Kernel0SIMDWidth): \
772*61046927SAndroid Build Coastguard Worker          brw_fs_simd_width_for_ksp(ksp_idx, (wm_state).Kernel1Enable,   \
773*61046927SAndroid Build Coastguard Worker                                    (wm_state).Kernel1SIMDWidth))
774*61046927SAndroid Build Coastguard Worker 
775*61046927SAndroid Build Coastguard Worker #else
776*61046927SAndroid Build Coastguard Worker 
777*61046927SAndroid Build Coastguard Worker /** Returns the SIMD width corresponding to a given KSP index
778*61046927SAndroid Build Coastguard Worker  *
779*61046927SAndroid Build Coastguard Worker  * The "Variable Pixel Dispatch" table in the PRM (which can be found, for
780*61046927SAndroid Build Coastguard Worker  * example in Vol. 7 of the SKL PRM) has a mapping from dispatch widths to
781*61046927SAndroid Build Coastguard Worker  * kernel start pointer (KSP) indices that is based on what dispatch widths
782*61046927SAndroid Build Coastguard Worker  * are enabled.  This function provides, effectively, the reverse mapping.
783*61046927SAndroid Build Coastguard Worker  *
784*61046927SAndroid Build Coastguard Worker  * If the given KSP is valid with respect to the SIMD8/16/32 enables, a SIMD
785*61046927SAndroid Build Coastguard Worker  * width of 8, 16, or 32 is returned.  If the KSP is invalid, 0 is returned.
786*61046927SAndroid Build Coastguard Worker  */
787*61046927SAndroid Build Coastguard Worker static inline unsigned
brw_fs_simd_width_for_ksp(unsigned ksp_idx,bool simd8_enabled,bool simd16_enabled,bool simd32_enabled)788*61046927SAndroid Build Coastguard Worker brw_fs_simd_width_for_ksp(unsigned ksp_idx, bool simd8_enabled,
789*61046927SAndroid Build Coastguard Worker                           bool simd16_enabled, bool simd32_enabled)
790*61046927SAndroid Build Coastguard Worker {
791*61046927SAndroid Build Coastguard Worker    /* This function strictly ignores contiguous dispatch */
792*61046927SAndroid Build Coastguard Worker    switch (ksp_idx) {
793*61046927SAndroid Build Coastguard Worker    case 0:
794*61046927SAndroid Build Coastguard Worker       return simd8_enabled ? 8 :
795*61046927SAndroid Build Coastguard Worker              (simd16_enabled && !simd32_enabled) ? 16 :
796*61046927SAndroid Build Coastguard Worker              (simd32_enabled && !simd16_enabled) ? 32 : 0;
797*61046927SAndroid Build Coastguard Worker    case 1:
798*61046927SAndroid Build Coastguard Worker       return (simd32_enabled && (simd16_enabled || simd8_enabled)) ? 32 : 0;
799*61046927SAndroid Build Coastguard Worker    case 2:
800*61046927SAndroid Build Coastguard Worker       return (simd16_enabled && (simd32_enabled || simd8_enabled)) ? 16 : 0;
801*61046927SAndroid Build Coastguard Worker    default:
802*61046927SAndroid Build Coastguard Worker       unreachable("Invalid KSP index");
803*61046927SAndroid Build Coastguard Worker    }
804*61046927SAndroid Build Coastguard Worker }
805*61046927SAndroid Build Coastguard Worker 
806*61046927SAndroid Build Coastguard Worker #define brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx)              \
807*61046927SAndroid Build Coastguard Worker    brw_fs_simd_width_for_ksp((ksp_idx), (wm_state)._8PixelDispatchEnable, \
808*61046927SAndroid Build Coastguard Worker                              (wm_state)._16PixelDispatchEnable, \
809*61046927SAndroid Build Coastguard Worker                              (wm_state)._32PixelDispatchEnable)
810*61046927SAndroid Build Coastguard Worker 
811*61046927SAndroid Build Coastguard Worker #endif
812*61046927SAndroid Build Coastguard Worker 
813*61046927SAndroid Build Coastguard Worker #endif
814*61046927SAndroid Build Coastguard Worker 
815*61046927SAndroid Build Coastguard Worker #define brw_wm_state_has_ksp(wm_state, ksp_idx) \
816*61046927SAndroid Build Coastguard Worker    (brw_wm_state_simd_width_for_ksp((wm_state), (ksp_idx)) != 0)
817*61046927SAndroid Build Coastguard Worker 
818*61046927SAndroid Build Coastguard Worker static inline uint32_t
_brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data * prog_data,unsigned simd_width)819*61046927SAndroid Build Coastguard Worker _brw_wm_prog_data_prog_offset(const struct brw_wm_prog_data *prog_data,
820*61046927SAndroid Build Coastguard Worker                               unsigned simd_width)
821*61046927SAndroid Build Coastguard Worker {
822*61046927SAndroid Build Coastguard Worker    switch (simd_width) {
823*61046927SAndroid Build Coastguard Worker    case 8: return 0;
824*61046927SAndroid Build Coastguard Worker    case 16: return prog_data->prog_offset_16;
825*61046927SAndroid Build Coastguard Worker    case 32: return prog_data->prog_offset_32;
826*61046927SAndroid Build Coastguard Worker    default: return 0;
827*61046927SAndroid Build Coastguard Worker    }
828*61046927SAndroid Build Coastguard Worker }
829*61046927SAndroid Build Coastguard Worker 
830*61046927SAndroid Build Coastguard Worker #define brw_wm_prog_data_prog_offset(prog_data, wm_state, ksp_idx) \
831*61046927SAndroid Build Coastguard Worker    _brw_wm_prog_data_prog_offset(prog_data, \
832*61046927SAndroid Build Coastguard Worker       brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
833*61046927SAndroid Build Coastguard Worker 
834*61046927SAndroid Build Coastguard Worker static inline uint8_t
_brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data * prog_data,unsigned simd_width)835*61046927SAndroid Build Coastguard Worker _brw_wm_prog_data_dispatch_grf_start_reg(const struct brw_wm_prog_data *prog_data,
836*61046927SAndroid Build Coastguard Worker                                          unsigned simd_width)
837*61046927SAndroid Build Coastguard Worker {
838*61046927SAndroid Build Coastguard Worker    switch (simd_width) {
839*61046927SAndroid Build Coastguard Worker    case 8: return prog_data->base.dispatch_grf_start_reg;
840*61046927SAndroid Build Coastguard Worker    case 16: return prog_data->dispatch_grf_start_reg_16;
841*61046927SAndroid Build Coastguard Worker    case 32: return prog_data->dispatch_grf_start_reg_32;
842*61046927SAndroid Build Coastguard Worker    default: return 0;
843*61046927SAndroid Build Coastguard Worker    }
844*61046927SAndroid Build Coastguard Worker }
845*61046927SAndroid Build Coastguard Worker 
846*61046927SAndroid Build Coastguard Worker #define brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm_state, ksp_idx) \
847*61046927SAndroid Build Coastguard Worker    _brw_wm_prog_data_dispatch_grf_start_reg(prog_data, \
848*61046927SAndroid Build Coastguard Worker       brw_wm_state_simd_width_for_ksp(wm_state, ksp_idx))
849*61046927SAndroid Build Coastguard Worker 
850*61046927SAndroid Build Coastguard Worker static inline bool
brw_wm_prog_data_is_persample(const struct brw_wm_prog_data * prog_data,enum intel_msaa_flags pushed_msaa_flags)851*61046927SAndroid Build Coastguard Worker brw_wm_prog_data_is_persample(const struct brw_wm_prog_data *prog_data,
852*61046927SAndroid Build Coastguard Worker                               enum intel_msaa_flags pushed_msaa_flags)
853*61046927SAndroid Build Coastguard Worker {
854*61046927SAndroid Build Coastguard Worker    if (pushed_msaa_flags & INTEL_MSAA_FLAG_ENABLE_DYNAMIC) {
855*61046927SAndroid Build Coastguard Worker       if (!(pushed_msaa_flags & INTEL_MSAA_FLAG_MULTISAMPLE_FBO))
856*61046927SAndroid Build Coastguard Worker          return false;
857*61046927SAndroid Build Coastguard Worker 
858*61046927SAndroid Build Coastguard Worker       if (prog_data->sample_shading)
859*61046927SAndroid Build Coastguard Worker          assert(pushed_msaa_flags & INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH);
860*61046927SAndroid Build Coastguard Worker 
861*61046927SAndroid Build Coastguard Worker       if (pushed_msaa_flags & INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH)
862*61046927SAndroid Build Coastguard Worker          assert(prog_data->persample_dispatch != BRW_NEVER);
863*61046927SAndroid Build Coastguard Worker       else
864*61046927SAndroid Build Coastguard Worker          assert(prog_data->persample_dispatch != BRW_ALWAYS);
865*61046927SAndroid Build Coastguard Worker 
866*61046927SAndroid Build Coastguard Worker       return (pushed_msaa_flags & INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH) != 0;
867*61046927SAndroid Build Coastguard Worker    }
868*61046927SAndroid Build Coastguard Worker 
869*61046927SAndroid Build Coastguard Worker    assert(prog_data->persample_dispatch == BRW_ALWAYS ||
870*61046927SAndroid Build Coastguard Worker           prog_data->persample_dispatch == BRW_NEVER);
871*61046927SAndroid Build Coastguard Worker 
872*61046927SAndroid Build Coastguard Worker    return prog_data->persample_dispatch;
873*61046927SAndroid Build Coastguard Worker }
874*61046927SAndroid Build Coastguard Worker 
875*61046927SAndroid Build Coastguard Worker static inline uint32_t
wm_prog_data_barycentric_modes(const struct brw_wm_prog_data * prog_data,enum intel_msaa_flags pushed_msaa_flags)876*61046927SAndroid Build Coastguard Worker wm_prog_data_barycentric_modes(const struct brw_wm_prog_data *prog_data,
877*61046927SAndroid Build Coastguard Worker                                enum intel_msaa_flags pushed_msaa_flags)
878*61046927SAndroid Build Coastguard Worker {
879*61046927SAndroid Build Coastguard Worker    uint32_t modes = prog_data->barycentric_interp_modes;
880*61046927SAndroid Build Coastguard Worker 
881*61046927SAndroid Build Coastguard Worker    /* In the non dynamic case, we can just return the computed modes from
882*61046927SAndroid Build Coastguard Worker     * compilation time.
883*61046927SAndroid Build Coastguard Worker     */
884*61046927SAndroid Build Coastguard Worker    if (!(pushed_msaa_flags & INTEL_MSAA_FLAG_ENABLE_DYNAMIC))
885*61046927SAndroid Build Coastguard Worker       return modes;
886*61046927SAndroid Build Coastguard Worker 
887*61046927SAndroid Build Coastguard Worker    if (pushed_msaa_flags & INTEL_MSAA_FLAG_PERSAMPLE_INTERP) {
888*61046927SAndroid Build Coastguard Worker       assert(prog_data->persample_dispatch == BRW_ALWAYS ||
889*61046927SAndroid Build Coastguard Worker              (pushed_msaa_flags & INTEL_MSAA_FLAG_PERSAMPLE_DISPATCH));
890*61046927SAndroid Build Coastguard Worker 
891*61046927SAndroid Build Coastguard Worker       /* Making dynamic per-sample interpolation work is a bit tricky.  The
892*61046927SAndroid Build Coastguard Worker        * hardware will hang if SAMPLE is requested but per-sample dispatch is
893*61046927SAndroid Build Coastguard Worker        * not enabled.  This means we can't preemptively add SAMPLE to the
894*61046927SAndroid Build Coastguard Worker        * barycentrics bitfield.  Instead, we have to add it late and only
895*61046927SAndroid Build Coastguard Worker        * on-demand.  Annoyingly, changing the number of barycentrics requested
896*61046927SAndroid Build Coastguard Worker        * changes the whole PS shader payload so we very much don't want to do
897*61046927SAndroid Build Coastguard Worker        * that.  Instead, if the dynamic per-sample interpolation flag is set,
898*61046927SAndroid Build Coastguard Worker        * we check to see if SAMPLE was requested and, if not, replace the
899*61046927SAndroid Build Coastguard Worker        * highest barycentric bit in the [non]perspective grouping (CENTROID,
900*61046927SAndroid Build Coastguard Worker        * if it exists, else PIXEL) with SAMPLE.  The shader will stomp all the
901*61046927SAndroid Build Coastguard Worker        * barycentrics in the shader with SAMPLE so it really doesn't matter
902*61046927SAndroid Build Coastguard Worker        * which one we replace.  The important thing is that we keep the number
903*61046927SAndroid Build Coastguard Worker        * of barycentrics in each [non]perspective grouping the same.
904*61046927SAndroid Build Coastguard Worker        */
905*61046927SAndroid Build Coastguard Worker       if ((modes & BRW_BARYCENTRIC_PERSPECTIVE_BITS) &&
906*61046927SAndroid Build Coastguard Worker           !(modes & BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE))) {
907*61046927SAndroid Build Coastguard Worker          int sample_mode =
908*61046927SAndroid Build Coastguard Worker             util_last_bit(modes & BRW_BARYCENTRIC_PERSPECTIVE_BITS) - 1;
909*61046927SAndroid Build Coastguard Worker          assert(modes & BITFIELD_BIT(sample_mode));
910*61046927SAndroid Build Coastguard Worker 
911*61046927SAndroid Build Coastguard Worker          modes &= ~BITFIELD_BIT(sample_mode);
912*61046927SAndroid Build Coastguard Worker          modes |= BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE);
913*61046927SAndroid Build Coastguard Worker       }
914*61046927SAndroid Build Coastguard Worker 
915*61046927SAndroid Build Coastguard Worker       if ((modes & BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) &&
916*61046927SAndroid Build Coastguard Worker           !(modes & BITFIELD_BIT(BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))) {
917*61046927SAndroid Build Coastguard Worker          int sample_mode =
918*61046927SAndroid Build Coastguard Worker             util_last_bit(modes & BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) - 1;
919*61046927SAndroid Build Coastguard Worker          assert(modes & BITFIELD_BIT(sample_mode));
920*61046927SAndroid Build Coastguard Worker 
921*61046927SAndroid Build Coastguard Worker          modes &= ~BITFIELD_BIT(sample_mode);
922*61046927SAndroid Build Coastguard Worker          modes |= BITFIELD_BIT(BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE);
923*61046927SAndroid Build Coastguard Worker       }
924*61046927SAndroid Build Coastguard Worker    } else {
925*61046927SAndroid Build Coastguard Worker       /* If we're not using per-sample interpolation, we need to disable the
926*61046927SAndroid Build Coastguard Worker        * per-sample bits.
927*61046927SAndroid Build Coastguard Worker        *
928*61046927SAndroid Build Coastguard Worker        * SKL PRMs, Volume 2a: Command Reference: Instructions,
929*61046927SAndroid Build Coastguard Worker        * 3DSTATE_WM:Barycentric Interpolation Mode:
930*61046927SAndroid Build Coastguard Worker 
931*61046927SAndroid Build Coastguard Worker        *    "MSDISPMODE_PERSAMPLE is required in order to select Perspective
932*61046927SAndroid Build Coastguard Worker        *     Sample or Non-perspective Sample barycentric coordinates."
933*61046927SAndroid Build Coastguard Worker        */
934*61046927SAndroid Build Coastguard Worker       uint32_t sample_bits = (BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE) |
935*61046927SAndroid Build Coastguard Worker                               BITFIELD_BIT(BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE));
936*61046927SAndroid Build Coastguard Worker       uint32_t requested_sample = modes & sample_bits;
937*61046927SAndroid Build Coastguard Worker       modes &= ~sample_bits;
938*61046927SAndroid Build Coastguard Worker       /*
939*61046927SAndroid Build Coastguard Worker        * If the shader requested some sample modes and we have to disable
940*61046927SAndroid Build Coastguard Worker        * them, make sure we add back the pixel variant back to not mess up the
941*61046927SAndroid Build Coastguard Worker        * thread payload.
942*61046927SAndroid Build Coastguard Worker        *
943*61046927SAndroid Build Coastguard Worker        * Why does this works out? Because of the ordering in the thread payload :
944*61046927SAndroid Build Coastguard Worker        *
945*61046927SAndroid Build Coastguard Worker        *   R7:10  Perspective Centroid Barycentric
946*61046927SAndroid Build Coastguard Worker        *   R11:14 Perspective Sample Barycentric
947*61046927SAndroid Build Coastguard Worker        *   R15:18 Linear Pixel Location Barycentric
948*61046927SAndroid Build Coastguard Worker        *
949*61046927SAndroid Build Coastguard Worker        * In the backend when persample dispatch is dynamic, we always select
950*61046927SAndroid Build Coastguard Worker        * the sample barycentric and turn off the pixel location (even if
951*61046927SAndroid Build Coastguard Worker        * requested through intrinsics). That way when we dynamically select
952*61046927SAndroid Build Coastguard Worker        * pixel or sample dispatch, the barycentric always match, since the
953*61046927SAndroid Build Coastguard Worker        * pixel location barycentric register offset will align with the sample
954*61046927SAndroid Build Coastguard Worker        * barycentric.
955*61046927SAndroid Build Coastguard Worker        */
956*61046927SAndroid Build Coastguard Worker       if (requested_sample) {
957*61046927SAndroid Build Coastguard Worker          if (requested_sample & BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE))
958*61046927SAndroid Build Coastguard Worker             modes |= BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_PIXEL);
959*61046927SAndroid Build Coastguard Worker          if (requested_sample & BITFIELD_BIT(BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
960*61046927SAndroid Build Coastguard Worker             modes |= BITFIELD_BIT(BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL);
961*61046927SAndroid Build Coastguard Worker       }
962*61046927SAndroid Build Coastguard Worker    }
963*61046927SAndroid Build Coastguard Worker 
964*61046927SAndroid Build Coastguard Worker    return modes;
965*61046927SAndroid Build Coastguard Worker }
966*61046927SAndroid Build Coastguard Worker 
967*61046927SAndroid Build Coastguard Worker static inline bool
brw_wm_prog_data_is_coarse(const struct brw_wm_prog_data * prog_data,enum intel_msaa_flags pushed_msaa_flags)968*61046927SAndroid Build Coastguard Worker brw_wm_prog_data_is_coarse(const struct brw_wm_prog_data *prog_data,
969*61046927SAndroid Build Coastguard Worker                            enum intel_msaa_flags pushed_msaa_flags)
970*61046927SAndroid Build Coastguard Worker {
971*61046927SAndroid Build Coastguard Worker    if (pushed_msaa_flags & INTEL_MSAA_FLAG_ENABLE_DYNAMIC) {
972*61046927SAndroid Build Coastguard Worker       if (pushed_msaa_flags & INTEL_MSAA_FLAG_COARSE_RT_WRITES)
973*61046927SAndroid Build Coastguard Worker          assert(prog_data->coarse_pixel_dispatch != BRW_NEVER);
974*61046927SAndroid Build Coastguard Worker       else
975*61046927SAndroid Build Coastguard Worker          assert(prog_data->coarse_pixel_dispatch != BRW_ALWAYS);
976*61046927SAndroid Build Coastguard Worker 
977*61046927SAndroid Build Coastguard Worker       return pushed_msaa_flags & INTEL_MSAA_FLAG_COARSE_RT_WRITES;
978*61046927SAndroid Build Coastguard Worker    }
979*61046927SAndroid Build Coastguard Worker 
980*61046927SAndroid Build Coastguard Worker    assert(prog_data->coarse_pixel_dispatch == BRW_ALWAYS ||
981*61046927SAndroid Build Coastguard Worker           prog_data->coarse_pixel_dispatch == BRW_NEVER);
982*61046927SAndroid Build Coastguard Worker 
983*61046927SAndroid Build Coastguard Worker    return prog_data->coarse_pixel_dispatch;
984*61046927SAndroid Build Coastguard Worker }
985*61046927SAndroid Build Coastguard Worker 
986*61046927SAndroid Build Coastguard Worker struct brw_push_const_block {
987*61046927SAndroid Build Coastguard Worker    unsigned dwords;     /* Dword count, not reg aligned */
988*61046927SAndroid Build Coastguard Worker    unsigned regs;
989*61046927SAndroid Build Coastguard Worker    unsigned size;       /* Bytes, register aligned */
990*61046927SAndroid Build Coastguard Worker };
991*61046927SAndroid Build Coastguard Worker 
992*61046927SAndroid Build Coastguard Worker struct brw_cs_prog_data {
993*61046927SAndroid Build Coastguard Worker    struct brw_stage_prog_data base;
994*61046927SAndroid Build Coastguard Worker 
995*61046927SAndroid Build Coastguard Worker    unsigned local_size[3];
996*61046927SAndroid Build Coastguard Worker 
997*61046927SAndroid Build Coastguard Worker    /* Program offsets for the 8/16/32 SIMD variants.  Multiple variants are
998*61046927SAndroid Build Coastguard Worker     * kept when using variable group size, and the right one can only be
999*61046927SAndroid Build Coastguard Worker     * decided at dispatch time.
1000*61046927SAndroid Build Coastguard Worker     */
1001*61046927SAndroid Build Coastguard Worker    unsigned prog_offset[3];
1002*61046927SAndroid Build Coastguard Worker 
1003*61046927SAndroid Build Coastguard Worker    /* Bitmask indicating which program offsets are valid. */
1004*61046927SAndroid Build Coastguard Worker    unsigned prog_mask;
1005*61046927SAndroid Build Coastguard Worker 
1006*61046927SAndroid Build Coastguard Worker    /* Bitmask indicating which programs have spilled. */
1007*61046927SAndroid Build Coastguard Worker    unsigned prog_spilled;
1008*61046927SAndroid Build Coastguard Worker 
1009*61046927SAndroid Build Coastguard Worker    bool uses_barrier;
1010*61046927SAndroid Build Coastguard Worker    bool uses_num_work_groups;
1011*61046927SAndroid Build Coastguard Worker    bool uses_inline_data;
1012*61046927SAndroid Build Coastguard Worker    bool uses_btd_stack_ids;
1013*61046927SAndroid Build Coastguard Worker    bool uses_systolic;
1014*61046927SAndroid Build Coastguard Worker    uint8_t generate_local_id;
1015*61046927SAndroid Build Coastguard Worker    enum intel_compute_walk_order walk_order;
1016*61046927SAndroid Build Coastguard Worker 
1017*61046927SAndroid Build Coastguard Worker    struct {
1018*61046927SAndroid Build Coastguard Worker       struct brw_push_const_block cross_thread;
1019*61046927SAndroid Build Coastguard Worker       struct brw_push_const_block per_thread;
1020*61046927SAndroid Build Coastguard Worker    } push;
1021*61046927SAndroid Build Coastguard Worker };
1022*61046927SAndroid Build Coastguard Worker 
1023*61046927SAndroid Build Coastguard Worker static inline uint32_t
brw_cs_prog_data_prog_offset(const struct brw_cs_prog_data * prog_data,unsigned dispatch_width)1024*61046927SAndroid Build Coastguard Worker brw_cs_prog_data_prog_offset(const struct brw_cs_prog_data *prog_data,
1025*61046927SAndroid Build Coastguard Worker                              unsigned dispatch_width)
1026*61046927SAndroid Build Coastguard Worker {
1027*61046927SAndroid Build Coastguard Worker    assert(dispatch_width == 8 ||
1028*61046927SAndroid Build Coastguard Worker           dispatch_width == 16 ||
1029*61046927SAndroid Build Coastguard Worker           dispatch_width == 32);
1030*61046927SAndroid Build Coastguard Worker    const unsigned index = dispatch_width / 16;
1031*61046927SAndroid Build Coastguard Worker    assert(prog_data->prog_mask & (1 << index));
1032*61046927SAndroid Build Coastguard Worker    return prog_data->prog_offset[index];
1033*61046927SAndroid Build Coastguard Worker }
1034*61046927SAndroid Build Coastguard Worker 
1035*61046927SAndroid Build Coastguard Worker struct brw_bs_prog_data {
1036*61046927SAndroid Build Coastguard Worker    struct brw_stage_prog_data base;
1037*61046927SAndroid Build Coastguard Worker 
1038*61046927SAndroid Build Coastguard Worker    /** SIMD size of the root shader */
1039*61046927SAndroid Build Coastguard Worker    uint8_t simd_size;
1040*61046927SAndroid Build Coastguard Worker 
1041*61046927SAndroid Build Coastguard Worker    /** Maximum stack size of all shaders */
1042*61046927SAndroid Build Coastguard Worker    uint32_t max_stack_size;
1043*61046927SAndroid Build Coastguard Worker 
1044*61046927SAndroid Build Coastguard Worker    /** Offset into the shader where the resume SBT is located */
1045*61046927SAndroid Build Coastguard Worker    uint32_t resume_sbt_offset;
1046*61046927SAndroid Build Coastguard Worker 
1047*61046927SAndroid Build Coastguard Worker    /** Number of resume shaders */
1048*61046927SAndroid Build Coastguard Worker    uint32_t num_resume_shaders;
1049*61046927SAndroid Build Coastguard Worker };
1050*61046927SAndroid Build Coastguard Worker 
1051*61046927SAndroid Build Coastguard Worker /**
1052*61046927SAndroid Build Coastguard Worker  * Enum representing the i965-specific vertex results that don't correspond
1053*61046927SAndroid Build Coastguard Worker  * exactly to any element of gl_varying_slot.  The values of this enum are
1054*61046927SAndroid Build Coastguard Worker  * assigned such that they don't conflict with gl_varying_slot.
1055*61046927SAndroid Build Coastguard Worker  */
1056*61046927SAndroid Build Coastguard Worker typedef enum
1057*61046927SAndroid Build Coastguard Worker {
1058*61046927SAndroid Build Coastguard Worker    BRW_VARYING_SLOT_PAD = VARYING_SLOT_MAX,
1059*61046927SAndroid Build Coastguard Worker    BRW_VARYING_SLOT_COUNT
1060*61046927SAndroid Build Coastguard Worker } brw_varying_slot;
1061*61046927SAndroid Build Coastguard Worker 
1062*61046927SAndroid Build Coastguard Worker /**
1063*61046927SAndroid Build Coastguard Worker  * Bitmask indicating which fragment shader inputs represent varyings (and
1064*61046927SAndroid Build Coastguard Worker  * hence have to be delivered to the fragment shader by the SF/SBE stage).
1065*61046927SAndroid Build Coastguard Worker  */
1066*61046927SAndroid Build Coastguard Worker #define BRW_FS_VARYING_INPUT_MASK \
1067*61046927SAndroid Build Coastguard Worker    (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
1068*61046927SAndroid Build Coastguard Worker     ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
1069*61046927SAndroid Build Coastguard Worker 
1070*61046927SAndroid Build Coastguard Worker void brw_print_vue_map(FILE *fp, const struct intel_vue_map *vue_map,
1071*61046927SAndroid Build Coastguard Worker                        gl_shader_stage stage);
1072*61046927SAndroid Build Coastguard Worker 
1073*61046927SAndroid Build Coastguard Worker /**
1074*61046927SAndroid Build Coastguard Worker  * Convert a VUE slot number into a byte offset within the VUE.
1075*61046927SAndroid Build Coastguard Worker  */
brw_vue_slot_to_offset(unsigned slot)1076*61046927SAndroid Build Coastguard Worker static inline unsigned brw_vue_slot_to_offset(unsigned slot)
1077*61046927SAndroid Build Coastguard Worker {
1078*61046927SAndroid Build Coastguard Worker    return 16*slot;
1079*61046927SAndroid Build Coastguard Worker }
1080*61046927SAndroid Build Coastguard Worker 
1081*61046927SAndroid Build Coastguard Worker /**
1082*61046927SAndroid Build Coastguard Worker  * Convert a vertex output (brw_varying_slot) into a byte offset within the
1083*61046927SAndroid Build Coastguard Worker  * VUE.
1084*61046927SAndroid Build Coastguard Worker  */
1085*61046927SAndroid Build Coastguard Worker static inline unsigned
brw_varying_to_offset(const struct intel_vue_map * vue_map,unsigned varying)1086*61046927SAndroid Build Coastguard Worker brw_varying_to_offset(const struct intel_vue_map *vue_map, unsigned varying)
1087*61046927SAndroid Build Coastguard Worker {
1088*61046927SAndroid Build Coastguard Worker    return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
1089*61046927SAndroid Build Coastguard Worker }
1090*61046927SAndroid Build Coastguard Worker 
1091*61046927SAndroid Build Coastguard Worker void brw_compute_vue_map(const struct intel_device_info *devinfo,
1092*61046927SAndroid Build Coastguard Worker                          struct intel_vue_map *vue_map,
1093*61046927SAndroid Build Coastguard Worker                          uint64_t slots_valid,
1094*61046927SAndroid Build Coastguard Worker                          bool separate_shader,
1095*61046927SAndroid Build Coastguard Worker                          uint32_t pos_slots);
1096*61046927SAndroid Build Coastguard Worker 
1097*61046927SAndroid Build Coastguard Worker void brw_compute_tess_vue_map(struct intel_vue_map *const vue_map,
1098*61046927SAndroid Build Coastguard Worker                               uint64_t slots_valid,
1099*61046927SAndroid Build Coastguard Worker                               uint32_t is_patch);
1100*61046927SAndroid Build Coastguard Worker 
1101*61046927SAndroid Build Coastguard Worker struct brw_vue_prog_data {
1102*61046927SAndroid Build Coastguard Worker    struct brw_stage_prog_data base;
1103*61046927SAndroid Build Coastguard Worker    struct intel_vue_map vue_map;
1104*61046927SAndroid Build Coastguard Worker 
1105*61046927SAndroid Build Coastguard Worker    /** Should the hardware deliver input VUE handles for URB pull loads? */
1106*61046927SAndroid Build Coastguard Worker    bool include_vue_handles;
1107*61046927SAndroid Build Coastguard Worker 
1108*61046927SAndroid Build Coastguard Worker    unsigned urb_read_length;
1109*61046927SAndroid Build Coastguard Worker    unsigned total_grf;
1110*61046927SAndroid Build Coastguard Worker 
1111*61046927SAndroid Build Coastguard Worker    uint32_t clip_distance_mask;
1112*61046927SAndroid Build Coastguard Worker    uint32_t cull_distance_mask;
1113*61046927SAndroid Build Coastguard Worker 
1114*61046927SAndroid Build Coastguard Worker    /* Used for calculating urb partitions.  In the VS, this is the size of the
1115*61046927SAndroid Build Coastguard Worker     * URB entry used for both input and output to the thread.  In the GS, this
1116*61046927SAndroid Build Coastguard Worker     * is the size of the URB entry used for output.
1117*61046927SAndroid Build Coastguard Worker     */
1118*61046927SAndroid Build Coastguard Worker    unsigned urb_entry_size;
1119*61046927SAndroid Build Coastguard Worker 
1120*61046927SAndroid Build Coastguard Worker    enum intel_shader_dispatch_mode dispatch_mode;
1121*61046927SAndroid Build Coastguard Worker };
1122*61046927SAndroid Build Coastguard Worker 
1123*61046927SAndroid Build Coastguard Worker struct brw_vs_prog_data {
1124*61046927SAndroid Build Coastguard Worker    struct brw_vue_prog_data base;
1125*61046927SAndroid Build Coastguard Worker 
1126*61046927SAndroid Build Coastguard Worker    uint64_t inputs_read;
1127*61046927SAndroid Build Coastguard Worker    uint64_t double_inputs_read;
1128*61046927SAndroid Build Coastguard Worker 
1129*61046927SAndroid Build Coastguard Worker    unsigned nr_attribute_slots;
1130*61046927SAndroid Build Coastguard Worker 
1131*61046927SAndroid Build Coastguard Worker    bool uses_vertexid;
1132*61046927SAndroid Build Coastguard Worker    bool uses_instanceid;
1133*61046927SAndroid Build Coastguard Worker    bool uses_is_indexed_draw;
1134*61046927SAndroid Build Coastguard Worker    bool uses_firstvertex;
1135*61046927SAndroid Build Coastguard Worker    bool uses_baseinstance;
1136*61046927SAndroid Build Coastguard Worker    bool uses_drawid;
1137*61046927SAndroid Build Coastguard Worker };
1138*61046927SAndroid Build Coastguard Worker 
1139*61046927SAndroid Build Coastguard Worker struct brw_tcs_prog_data
1140*61046927SAndroid Build Coastguard Worker {
1141*61046927SAndroid Build Coastguard Worker    struct brw_vue_prog_data base;
1142*61046927SAndroid Build Coastguard Worker 
1143*61046927SAndroid Build Coastguard Worker    /** Should the non-SINGLE_PATCH payload provide primitive ID? */
1144*61046927SAndroid Build Coastguard Worker    bool include_primitive_id;
1145*61046927SAndroid Build Coastguard Worker 
1146*61046927SAndroid Build Coastguard Worker    /** Number vertices in output patch */
1147*61046927SAndroid Build Coastguard Worker    int instances;
1148*61046927SAndroid Build Coastguard Worker 
1149*61046927SAndroid Build Coastguard Worker    /** Track patch count threshold */
1150*61046927SAndroid Build Coastguard Worker    int patch_count_threshold;
1151*61046927SAndroid Build Coastguard Worker };
1152*61046927SAndroid Build Coastguard Worker 
1153*61046927SAndroid Build Coastguard Worker 
1154*61046927SAndroid Build Coastguard Worker struct brw_tes_prog_data
1155*61046927SAndroid Build Coastguard Worker {
1156*61046927SAndroid Build Coastguard Worker    struct brw_vue_prog_data base;
1157*61046927SAndroid Build Coastguard Worker 
1158*61046927SAndroid Build Coastguard Worker    enum intel_tess_partitioning partitioning;
1159*61046927SAndroid Build Coastguard Worker    enum intel_tess_output_topology output_topology;
1160*61046927SAndroid Build Coastguard Worker    enum intel_tess_domain domain;
1161*61046927SAndroid Build Coastguard Worker    bool include_primitive_id;
1162*61046927SAndroid Build Coastguard Worker };
1163*61046927SAndroid Build Coastguard Worker 
1164*61046927SAndroid Build Coastguard Worker struct brw_gs_prog_data
1165*61046927SAndroid Build Coastguard Worker {
1166*61046927SAndroid Build Coastguard Worker    struct brw_vue_prog_data base;
1167*61046927SAndroid Build Coastguard Worker 
1168*61046927SAndroid Build Coastguard Worker    unsigned vertices_in;
1169*61046927SAndroid Build Coastguard Worker 
1170*61046927SAndroid Build Coastguard Worker    /**
1171*61046927SAndroid Build Coastguard Worker     * Size of an output vertex, measured in HWORDS (32 bytes).
1172*61046927SAndroid Build Coastguard Worker     */
1173*61046927SAndroid Build Coastguard Worker    unsigned output_vertex_size_hwords;
1174*61046927SAndroid Build Coastguard Worker 
1175*61046927SAndroid Build Coastguard Worker    unsigned output_topology;
1176*61046927SAndroid Build Coastguard Worker 
1177*61046927SAndroid Build Coastguard Worker    /**
1178*61046927SAndroid Build Coastguard Worker     * Size of the control data (cut bits or StreamID bits), in hwords (32
1179*61046927SAndroid Build Coastguard Worker     * bytes).  0 if there is no control data.
1180*61046927SAndroid Build Coastguard Worker     */
1181*61046927SAndroid Build Coastguard Worker    unsigned control_data_header_size_hwords;
1182*61046927SAndroid Build Coastguard Worker 
1183*61046927SAndroid Build Coastguard Worker    /**
1184*61046927SAndroid Build Coastguard Worker     * Format of the control data (either GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
1185*61046927SAndroid Build Coastguard Worker     * if the control data is StreamID bits, or
1186*61046927SAndroid Build Coastguard Worker     * GFX7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
1187*61046927SAndroid Build Coastguard Worker     * Ignored if control_data_header_size is 0.
1188*61046927SAndroid Build Coastguard Worker     */
1189*61046927SAndroid Build Coastguard Worker    unsigned control_data_format;
1190*61046927SAndroid Build Coastguard Worker 
1191*61046927SAndroid Build Coastguard Worker    bool include_primitive_id;
1192*61046927SAndroid Build Coastguard Worker 
1193*61046927SAndroid Build Coastguard Worker    /**
1194*61046927SAndroid Build Coastguard Worker     * The number of vertices emitted, if constant - otherwise -1.
1195*61046927SAndroid Build Coastguard Worker     */
1196*61046927SAndroid Build Coastguard Worker    int static_vertex_count;
1197*61046927SAndroid Build Coastguard Worker 
1198*61046927SAndroid Build Coastguard Worker    int invocations;
1199*61046927SAndroid Build Coastguard Worker };
1200*61046927SAndroid Build Coastguard Worker 
1201*61046927SAndroid Build Coastguard Worker struct brw_tue_map {
1202*61046927SAndroid Build Coastguard Worker    uint32_t size_dw;
1203*61046927SAndroid Build Coastguard Worker 
1204*61046927SAndroid Build Coastguard Worker    uint32_t per_task_data_start_dw;
1205*61046927SAndroid Build Coastguard Worker };
1206*61046927SAndroid Build Coastguard Worker 
1207*61046927SAndroid Build Coastguard Worker struct brw_mue_map {
1208*61046927SAndroid Build Coastguard Worker    int32_t start_dw[VARYING_SLOT_MAX];
1209*61046927SAndroid Build Coastguard Worker    uint32_t len_dw[VARYING_SLOT_MAX];
1210*61046927SAndroid Build Coastguard Worker    uint32_t per_primitive_indices_dw;
1211*61046927SAndroid Build Coastguard Worker 
1212*61046927SAndroid Build Coastguard Worker    uint32_t size_dw;
1213*61046927SAndroid Build Coastguard Worker 
1214*61046927SAndroid Build Coastguard Worker    uint32_t max_primitives;
1215*61046927SAndroid Build Coastguard Worker    uint32_t per_primitive_start_dw;
1216*61046927SAndroid Build Coastguard Worker    uint32_t per_primitive_header_size_dw;
1217*61046927SAndroid Build Coastguard Worker    uint32_t per_primitive_data_size_dw;
1218*61046927SAndroid Build Coastguard Worker    uint32_t per_primitive_pitch_dw;
1219*61046927SAndroid Build Coastguard Worker    bool user_data_in_primitive_header;
1220*61046927SAndroid Build Coastguard Worker 
1221*61046927SAndroid Build Coastguard Worker    uint32_t max_vertices;
1222*61046927SAndroid Build Coastguard Worker    uint32_t per_vertex_start_dw;
1223*61046927SAndroid Build Coastguard Worker    uint32_t per_vertex_header_size_dw;
1224*61046927SAndroid Build Coastguard Worker    uint32_t per_vertex_data_size_dw;
1225*61046927SAndroid Build Coastguard Worker    uint32_t per_vertex_pitch_dw;
1226*61046927SAndroid Build Coastguard Worker    bool user_data_in_vertex_header;
1227*61046927SAndroid Build Coastguard Worker };
1228*61046927SAndroid Build Coastguard Worker 
1229*61046927SAndroid Build Coastguard Worker struct brw_task_prog_data {
1230*61046927SAndroid Build Coastguard Worker    struct brw_cs_prog_data base;
1231*61046927SAndroid Build Coastguard Worker    struct brw_tue_map map;
1232*61046927SAndroid Build Coastguard Worker    bool uses_drawid;
1233*61046927SAndroid Build Coastguard Worker };
1234*61046927SAndroid Build Coastguard Worker 
1235*61046927SAndroid Build Coastguard Worker enum brw_mesh_index_format {
1236*61046927SAndroid Build Coastguard Worker    BRW_INDEX_FORMAT_U32,
1237*61046927SAndroid Build Coastguard Worker    BRW_INDEX_FORMAT_U888X,
1238*61046927SAndroid Build Coastguard Worker };
1239*61046927SAndroid Build Coastguard Worker 
1240*61046927SAndroid Build Coastguard Worker struct brw_mesh_prog_data {
1241*61046927SAndroid Build Coastguard Worker    struct brw_cs_prog_data base;
1242*61046927SAndroid Build Coastguard Worker    struct brw_mue_map map;
1243*61046927SAndroid Build Coastguard Worker 
1244*61046927SAndroid Build Coastguard Worker    uint32_t clip_distance_mask;
1245*61046927SAndroid Build Coastguard Worker    uint32_t cull_distance_mask;
1246*61046927SAndroid Build Coastguard Worker    uint16_t primitive_type;
1247*61046927SAndroid Build Coastguard Worker 
1248*61046927SAndroid Build Coastguard Worker    enum brw_mesh_index_format index_format;
1249*61046927SAndroid Build Coastguard Worker 
1250*61046927SAndroid Build Coastguard Worker    bool uses_drawid;
1251*61046927SAndroid Build Coastguard Worker    bool autostrip_enable;
1252*61046927SAndroid Build Coastguard Worker };
1253*61046927SAndroid Build Coastguard Worker 
1254*61046927SAndroid Build Coastguard Worker /* brw_any_prog_data is prog_data for any stage that maps to an API stage */
1255*61046927SAndroid Build Coastguard Worker union brw_any_prog_data {
1256*61046927SAndroid Build Coastguard Worker    struct brw_stage_prog_data base;
1257*61046927SAndroid Build Coastguard Worker    struct brw_vue_prog_data vue;
1258*61046927SAndroid Build Coastguard Worker    struct brw_vs_prog_data vs;
1259*61046927SAndroid Build Coastguard Worker    struct brw_tcs_prog_data tcs;
1260*61046927SAndroid Build Coastguard Worker    struct brw_tes_prog_data tes;
1261*61046927SAndroid Build Coastguard Worker    struct brw_gs_prog_data gs;
1262*61046927SAndroid Build Coastguard Worker    struct brw_wm_prog_data wm;
1263*61046927SAndroid Build Coastguard Worker    struct brw_cs_prog_data cs;
1264*61046927SAndroid Build Coastguard Worker    struct brw_bs_prog_data bs;
1265*61046927SAndroid Build Coastguard Worker    struct brw_task_prog_data task;
1266*61046927SAndroid Build Coastguard Worker    struct brw_mesh_prog_data mesh;
1267*61046927SAndroid Build Coastguard Worker };
1268*61046927SAndroid Build Coastguard Worker 
1269*61046927SAndroid Build Coastguard Worker #define DEFINE_PROG_DATA_DOWNCAST(STAGE, CHECK)                            \
1270*61046927SAndroid Build Coastguard Worker static inline struct brw_##STAGE##_prog_data *                             \
1271*61046927SAndroid Build Coastguard Worker brw_##STAGE##_prog_data(struct brw_stage_prog_data *prog_data)             \
1272*61046927SAndroid Build Coastguard Worker {                                                                          \
1273*61046927SAndroid Build Coastguard Worker    if (prog_data)                                                          \
1274*61046927SAndroid Build Coastguard Worker       assert(CHECK);                                                       \
1275*61046927SAndroid Build Coastguard Worker    return (struct brw_##STAGE##_prog_data *) prog_data;                    \
1276*61046927SAndroid Build Coastguard Worker }                                                                          \
1277*61046927SAndroid Build Coastguard Worker static inline const struct brw_##STAGE##_prog_data *                       \
1278*61046927SAndroid Build Coastguard Worker brw_##STAGE##_prog_data_const(const struct brw_stage_prog_data *prog_data) \
1279*61046927SAndroid Build Coastguard Worker {                                                                          \
1280*61046927SAndroid Build Coastguard Worker    if (prog_data)                                                          \
1281*61046927SAndroid Build Coastguard Worker       assert(CHECK);                                                       \
1282*61046927SAndroid Build Coastguard Worker    return (const struct brw_##STAGE##_prog_data *) prog_data;              \
1283*61046927SAndroid Build Coastguard Worker }
1284*61046927SAndroid Build Coastguard Worker 
1285*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(vs,  prog_data->stage == MESA_SHADER_VERTEX)
1286*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(tcs, prog_data->stage == MESA_SHADER_TESS_CTRL)
1287*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(tes, prog_data->stage == MESA_SHADER_TESS_EVAL)
1288*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(gs,  prog_data->stage == MESA_SHADER_GEOMETRY)
1289*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(wm,  prog_data->stage == MESA_SHADER_FRAGMENT)
1290*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(cs,  gl_shader_stage_uses_workgroup(prog_data->stage))
1291*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(bs,  brw_shader_stage_is_bindless(prog_data->stage))
1292*61046927SAndroid Build Coastguard Worker 
1293*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(vue, prog_data->stage == MESA_SHADER_VERTEX ||
1294*61046927SAndroid Build Coastguard Worker                                prog_data->stage == MESA_SHADER_TESS_CTRL ||
1295*61046927SAndroid Build Coastguard Worker                                prog_data->stage == MESA_SHADER_TESS_EVAL ||
1296*61046927SAndroid Build Coastguard Worker                                prog_data->stage == MESA_SHADER_GEOMETRY)
1297*61046927SAndroid Build Coastguard Worker 
1298*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(task, prog_data->stage == MESA_SHADER_TASK)
1299*61046927SAndroid Build Coastguard Worker DEFINE_PROG_DATA_DOWNCAST(mesh, prog_data->stage == MESA_SHADER_MESH)
1300*61046927SAndroid Build Coastguard Worker 
1301*61046927SAndroid Build Coastguard Worker #undef DEFINE_PROG_DATA_DOWNCAST
1302*61046927SAndroid Build Coastguard Worker 
1303*61046927SAndroid Build Coastguard Worker struct brw_compile_stats {
1304*61046927SAndroid Build Coastguard Worker    uint32_t dispatch_width; /**< 0 for vec4 */
1305*61046927SAndroid Build Coastguard Worker    uint32_t max_polygons;
1306*61046927SAndroid Build Coastguard Worker    uint32_t max_dispatch_width;
1307*61046927SAndroid Build Coastguard Worker    uint32_t instructions;
1308*61046927SAndroid Build Coastguard Worker    uint32_t sends;
1309*61046927SAndroid Build Coastguard Worker    uint32_t loops;
1310*61046927SAndroid Build Coastguard Worker    uint32_t cycles;
1311*61046927SAndroid Build Coastguard Worker    uint32_t spills;
1312*61046927SAndroid Build Coastguard Worker    uint32_t fills;
1313*61046927SAndroid Build Coastguard Worker    uint32_t max_live_registers;
1314*61046927SAndroid Build Coastguard Worker };
1315*61046927SAndroid Build Coastguard Worker 
1316*61046927SAndroid Build Coastguard Worker /** @} */
1317*61046927SAndroid Build Coastguard Worker 
1318*61046927SAndroid Build Coastguard Worker struct brw_compiler *
1319*61046927SAndroid Build Coastguard Worker brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo);
1320*61046927SAndroid Build Coastguard Worker 
1321*61046927SAndroid Build Coastguard Worker /**
1322*61046927SAndroid Build Coastguard Worker  * Returns a compiler configuration for use with disk shader cache
1323*61046927SAndroid Build Coastguard Worker  *
1324*61046927SAndroid Build Coastguard Worker  * This value only needs to change for settings that can cause different
1325*61046927SAndroid Build Coastguard Worker  * program generation between two runs on the same hardware.
1326*61046927SAndroid Build Coastguard Worker  *
1327*61046927SAndroid Build Coastguard Worker  * For example, it doesn't need to be different for gen 8 and gen 9 hardware,
1328*61046927SAndroid Build Coastguard Worker  * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used.
1329*61046927SAndroid Build Coastguard Worker  */
1330*61046927SAndroid Build Coastguard Worker uint64_t
1331*61046927SAndroid Build Coastguard Worker brw_get_compiler_config_value(const struct brw_compiler *compiler);
1332*61046927SAndroid Build Coastguard Worker 
1333*61046927SAndroid Build Coastguard Worker /* Provides a string sha1 hash of all device information fields that could
1334*61046927SAndroid Build Coastguard Worker  * affect shader compilation.
1335*61046927SAndroid Build Coastguard Worker  */
1336*61046927SAndroid Build Coastguard Worker void
1337*61046927SAndroid Build Coastguard Worker brw_device_sha1(char *hex, const struct intel_device_info *devinfo);
1338*61046927SAndroid Build Coastguard Worker 
1339*61046927SAndroid Build Coastguard Worker /* For callers computing their own UUID or hash.  Hashes all device
1340*61046927SAndroid Build Coastguard Worker  * information fields that could affect shader compilation into the provided
1341*61046927SAndroid Build Coastguard Worker  * sha1_ctx.
1342*61046927SAndroid Build Coastguard Worker  */
1343*61046927SAndroid Build Coastguard Worker void
1344*61046927SAndroid Build Coastguard Worker brw_device_sha1_update(struct mesa_sha1 *sha1_ctx,
1345*61046927SAndroid Build Coastguard Worker                        const struct intel_device_info *devinfo);
1346*61046927SAndroid Build Coastguard Worker 
1347*61046927SAndroid Build Coastguard Worker unsigned
1348*61046927SAndroid Build Coastguard Worker brw_prog_data_size(gl_shader_stage stage);
1349*61046927SAndroid Build Coastguard Worker 
1350*61046927SAndroid Build Coastguard Worker unsigned
1351*61046927SAndroid Build Coastguard Worker brw_prog_key_size(gl_shader_stage stage);
1352*61046927SAndroid Build Coastguard Worker 
1353*61046927SAndroid Build Coastguard Worker struct brw_compile_params {
1354*61046927SAndroid Build Coastguard Worker    void *mem_ctx;
1355*61046927SAndroid Build Coastguard Worker 
1356*61046927SAndroid Build Coastguard Worker    nir_shader *nir;
1357*61046927SAndroid Build Coastguard Worker 
1358*61046927SAndroid Build Coastguard Worker    struct brw_compile_stats *stats;
1359*61046927SAndroid Build Coastguard Worker 
1360*61046927SAndroid Build Coastguard Worker    void *log_data;
1361*61046927SAndroid Build Coastguard Worker 
1362*61046927SAndroid Build Coastguard Worker    char *error_str;
1363*61046927SAndroid Build Coastguard Worker 
1364*61046927SAndroid Build Coastguard Worker    uint64_t debug_flag;
1365*61046927SAndroid Build Coastguard Worker 
1366*61046927SAndroid Build Coastguard Worker    uint32_t source_hash;
1367*61046927SAndroid Build Coastguard Worker };
1368*61046927SAndroid Build Coastguard Worker 
1369*61046927SAndroid Build Coastguard Worker /**
1370*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a vertex shader.
1371*61046927SAndroid Build Coastguard Worker  *
1372*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1373*61046927SAndroid Build Coastguard Worker  */
1374*61046927SAndroid Build Coastguard Worker struct brw_compile_vs_params {
1375*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1376*61046927SAndroid Build Coastguard Worker 
1377*61046927SAndroid Build Coastguard Worker    const struct brw_vs_prog_key *key;
1378*61046927SAndroid Build Coastguard Worker    struct brw_vs_prog_data *prog_data;
1379*61046927SAndroid Build Coastguard Worker };
1380*61046927SAndroid Build Coastguard Worker 
1381*61046927SAndroid Build Coastguard Worker /**
1382*61046927SAndroid Build Coastguard Worker  * Compile a vertex shader.
1383*61046927SAndroid Build Coastguard Worker  *
1384*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1385*61046927SAndroid Build Coastguard Worker  */
1386*61046927SAndroid Build Coastguard Worker const unsigned *
1387*61046927SAndroid Build Coastguard Worker brw_compile_vs(const struct brw_compiler *compiler,
1388*61046927SAndroid Build Coastguard Worker                struct brw_compile_vs_params *params);
1389*61046927SAndroid Build Coastguard Worker 
1390*61046927SAndroid Build Coastguard Worker /**
1391*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a tessellation control shader.
1392*61046927SAndroid Build Coastguard Worker  *
1393*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1394*61046927SAndroid Build Coastguard Worker  */
1395*61046927SAndroid Build Coastguard Worker struct brw_compile_tcs_params {
1396*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1397*61046927SAndroid Build Coastguard Worker 
1398*61046927SAndroid Build Coastguard Worker    const struct brw_tcs_prog_key *key;
1399*61046927SAndroid Build Coastguard Worker    struct brw_tcs_prog_data *prog_data;
1400*61046927SAndroid Build Coastguard Worker };
1401*61046927SAndroid Build Coastguard Worker 
1402*61046927SAndroid Build Coastguard Worker /**
1403*61046927SAndroid Build Coastguard Worker  * Compile a tessellation control shader.
1404*61046927SAndroid Build Coastguard Worker  *
1405*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1406*61046927SAndroid Build Coastguard Worker  */
1407*61046927SAndroid Build Coastguard Worker const unsigned *
1408*61046927SAndroid Build Coastguard Worker brw_compile_tcs(const struct brw_compiler *compiler,
1409*61046927SAndroid Build Coastguard Worker                 struct brw_compile_tcs_params *params);
1410*61046927SAndroid Build Coastguard Worker 
1411*61046927SAndroid Build Coastguard Worker /**
1412*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a tessellation evaluation shader.
1413*61046927SAndroid Build Coastguard Worker  *
1414*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1415*61046927SAndroid Build Coastguard Worker  */
1416*61046927SAndroid Build Coastguard Worker struct brw_compile_tes_params {
1417*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1418*61046927SAndroid Build Coastguard Worker 
1419*61046927SAndroid Build Coastguard Worker    const struct brw_tes_prog_key *key;
1420*61046927SAndroid Build Coastguard Worker    struct brw_tes_prog_data *prog_data;
1421*61046927SAndroid Build Coastguard Worker    const struct intel_vue_map *input_vue_map;
1422*61046927SAndroid Build Coastguard Worker };
1423*61046927SAndroid Build Coastguard Worker 
1424*61046927SAndroid Build Coastguard Worker /**
1425*61046927SAndroid Build Coastguard Worker  * Compile a tessellation evaluation shader.
1426*61046927SAndroid Build Coastguard Worker  *
1427*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1428*61046927SAndroid Build Coastguard Worker  */
1429*61046927SAndroid Build Coastguard Worker const unsigned *
1430*61046927SAndroid Build Coastguard Worker brw_compile_tes(const struct brw_compiler *compiler,
1431*61046927SAndroid Build Coastguard Worker                 struct brw_compile_tes_params *params);
1432*61046927SAndroid Build Coastguard Worker 
1433*61046927SAndroid Build Coastguard Worker /**
1434*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a geometry shader.
1435*61046927SAndroid Build Coastguard Worker  *
1436*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1437*61046927SAndroid Build Coastguard Worker  */
1438*61046927SAndroid Build Coastguard Worker struct brw_compile_gs_params {
1439*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1440*61046927SAndroid Build Coastguard Worker 
1441*61046927SAndroid Build Coastguard Worker    const struct brw_gs_prog_key *key;
1442*61046927SAndroid Build Coastguard Worker    struct brw_gs_prog_data *prog_data;
1443*61046927SAndroid Build Coastguard Worker };
1444*61046927SAndroid Build Coastguard Worker 
1445*61046927SAndroid Build Coastguard Worker /**
1446*61046927SAndroid Build Coastguard Worker  * Compile a geometry shader.
1447*61046927SAndroid Build Coastguard Worker  *
1448*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1449*61046927SAndroid Build Coastguard Worker  */
1450*61046927SAndroid Build Coastguard Worker const unsigned *
1451*61046927SAndroid Build Coastguard Worker brw_compile_gs(const struct brw_compiler *compiler,
1452*61046927SAndroid Build Coastguard Worker                struct brw_compile_gs_params *params);
1453*61046927SAndroid Build Coastguard Worker 
1454*61046927SAndroid Build Coastguard Worker struct brw_compile_task_params {
1455*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1456*61046927SAndroid Build Coastguard Worker 
1457*61046927SAndroid Build Coastguard Worker    const struct brw_task_prog_key *key;
1458*61046927SAndroid Build Coastguard Worker    struct brw_task_prog_data *prog_data;
1459*61046927SAndroid Build Coastguard Worker };
1460*61046927SAndroid Build Coastguard Worker 
1461*61046927SAndroid Build Coastguard Worker const unsigned *
1462*61046927SAndroid Build Coastguard Worker brw_compile_task(const struct brw_compiler *compiler,
1463*61046927SAndroid Build Coastguard Worker                  struct brw_compile_task_params *params);
1464*61046927SAndroid Build Coastguard Worker 
1465*61046927SAndroid Build Coastguard Worker struct brw_compile_mesh_params {
1466*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1467*61046927SAndroid Build Coastguard Worker 
1468*61046927SAndroid Build Coastguard Worker    const struct brw_mesh_prog_key *key;
1469*61046927SAndroid Build Coastguard Worker    struct brw_mesh_prog_data *prog_data;
1470*61046927SAndroid Build Coastguard Worker    const struct brw_tue_map *tue_map;
1471*61046927SAndroid Build Coastguard Worker };
1472*61046927SAndroid Build Coastguard Worker 
1473*61046927SAndroid Build Coastguard Worker const unsigned *
1474*61046927SAndroid Build Coastguard Worker brw_compile_mesh(const struct brw_compiler *compiler,
1475*61046927SAndroid Build Coastguard Worker                  struct brw_compile_mesh_params *params);
1476*61046927SAndroid Build Coastguard Worker 
1477*61046927SAndroid Build Coastguard Worker /**
1478*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a fragment shader.
1479*61046927SAndroid Build Coastguard Worker  *
1480*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1481*61046927SAndroid Build Coastguard Worker  */
1482*61046927SAndroid Build Coastguard Worker struct brw_compile_fs_params {
1483*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1484*61046927SAndroid Build Coastguard Worker 
1485*61046927SAndroid Build Coastguard Worker    const struct brw_wm_prog_key *key;
1486*61046927SAndroid Build Coastguard Worker    struct brw_wm_prog_data *prog_data;
1487*61046927SAndroid Build Coastguard Worker 
1488*61046927SAndroid Build Coastguard Worker    const struct intel_vue_map *vue_map;
1489*61046927SAndroid Build Coastguard Worker    const struct brw_mue_map *mue_map;
1490*61046927SAndroid Build Coastguard Worker 
1491*61046927SAndroid Build Coastguard Worker    bool allow_spilling;
1492*61046927SAndroid Build Coastguard Worker    bool use_rep_send;
1493*61046927SAndroid Build Coastguard Worker    uint8_t max_polygons;
1494*61046927SAndroid Build Coastguard Worker };
1495*61046927SAndroid Build Coastguard Worker 
1496*61046927SAndroid Build Coastguard Worker /**
1497*61046927SAndroid Build Coastguard Worker  * Compile a fragment shader.
1498*61046927SAndroid Build Coastguard Worker  *
1499*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1500*61046927SAndroid Build Coastguard Worker  */
1501*61046927SAndroid Build Coastguard Worker const unsigned *
1502*61046927SAndroid Build Coastguard Worker brw_compile_fs(const struct brw_compiler *compiler,
1503*61046927SAndroid Build Coastguard Worker                struct brw_compile_fs_params *params);
1504*61046927SAndroid Build Coastguard Worker 
1505*61046927SAndroid Build Coastguard Worker /**
1506*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a compute shader.
1507*61046927SAndroid Build Coastguard Worker  *
1508*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1509*61046927SAndroid Build Coastguard Worker  */
1510*61046927SAndroid Build Coastguard Worker struct brw_compile_cs_params {
1511*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1512*61046927SAndroid Build Coastguard Worker 
1513*61046927SAndroid Build Coastguard Worker    const struct brw_cs_prog_key *key;
1514*61046927SAndroid Build Coastguard Worker    struct brw_cs_prog_data *prog_data;
1515*61046927SAndroid Build Coastguard Worker };
1516*61046927SAndroid Build Coastguard Worker 
1517*61046927SAndroid Build Coastguard Worker /**
1518*61046927SAndroid Build Coastguard Worker  * Compile a compute shader.
1519*61046927SAndroid Build Coastguard Worker  *
1520*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1521*61046927SAndroid Build Coastguard Worker  */
1522*61046927SAndroid Build Coastguard Worker const unsigned *
1523*61046927SAndroid Build Coastguard Worker brw_compile_cs(const struct brw_compiler *compiler,
1524*61046927SAndroid Build Coastguard Worker                struct brw_compile_cs_params *params);
1525*61046927SAndroid Build Coastguard Worker 
1526*61046927SAndroid Build Coastguard Worker /**
1527*61046927SAndroid Build Coastguard Worker  * Parameters for compiling a Bindless shader.
1528*61046927SAndroid Build Coastguard Worker  *
1529*61046927SAndroid Build Coastguard Worker  * Some of these will be modified during the shader compilation.
1530*61046927SAndroid Build Coastguard Worker  */
1531*61046927SAndroid Build Coastguard Worker struct brw_compile_bs_params {
1532*61046927SAndroid Build Coastguard Worker    struct brw_compile_params base;
1533*61046927SAndroid Build Coastguard Worker 
1534*61046927SAndroid Build Coastguard Worker    const struct brw_bs_prog_key *key;
1535*61046927SAndroid Build Coastguard Worker    struct brw_bs_prog_data *prog_data;
1536*61046927SAndroid Build Coastguard Worker 
1537*61046927SAndroid Build Coastguard Worker    unsigned num_resume_shaders;
1538*61046927SAndroid Build Coastguard Worker    struct nir_shader **resume_shaders;
1539*61046927SAndroid Build Coastguard Worker };
1540*61046927SAndroid Build Coastguard Worker 
1541*61046927SAndroid Build Coastguard Worker /**
1542*61046927SAndroid Build Coastguard Worker  * Compile a Bindless shader.
1543*61046927SAndroid Build Coastguard Worker  *
1544*61046927SAndroid Build Coastguard Worker  * Returns the final assembly and updates the parameters structure.
1545*61046927SAndroid Build Coastguard Worker  */
1546*61046927SAndroid Build Coastguard Worker const unsigned *
1547*61046927SAndroid Build Coastguard Worker brw_compile_bs(const struct brw_compiler *compiler,
1548*61046927SAndroid Build Coastguard Worker                struct brw_compile_bs_params *params);
1549*61046927SAndroid Build Coastguard Worker 
1550*61046927SAndroid Build Coastguard Worker void brw_debug_key_recompile(const struct brw_compiler *c, void *log,
1551*61046927SAndroid Build Coastguard Worker                              gl_shader_stage stage,
1552*61046927SAndroid Build Coastguard Worker                              const struct brw_base_prog_key *old_key,
1553*61046927SAndroid Build Coastguard Worker                              const struct brw_base_prog_key *key);
1554*61046927SAndroid Build Coastguard Worker 
1555*61046927SAndroid Build Coastguard Worker unsigned
1556*61046927SAndroid Build Coastguard Worker brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data,
1557*61046927SAndroid Build Coastguard Worker                              unsigned threads);
1558*61046927SAndroid Build Coastguard Worker 
1559*61046927SAndroid Build Coastguard Worker void
1560*61046927SAndroid Build Coastguard Worker brw_write_shader_relocs(const struct brw_isa_info *isa,
1561*61046927SAndroid Build Coastguard Worker                         void *program,
1562*61046927SAndroid Build Coastguard Worker                         const struct brw_stage_prog_data *prog_data,
1563*61046927SAndroid Build Coastguard Worker                         struct brw_shader_reloc_value *values,
1564*61046927SAndroid Build Coastguard Worker                         unsigned num_values);
1565*61046927SAndroid Build Coastguard Worker 
1566*61046927SAndroid Build Coastguard Worker /**
1567*61046927SAndroid Build Coastguard Worker  * Get the dispatch information for a shader to be used with GPGPU_WALKER and
1568*61046927SAndroid Build Coastguard Worker  * similar instructions.
1569*61046927SAndroid Build Coastguard Worker  *
1570*61046927SAndroid Build Coastguard Worker  * If override_local_size is not NULL, it must to point to a 3-element that
1571*61046927SAndroid Build Coastguard Worker  * will override the value from prog_data->local_size.  This is used by
1572*61046927SAndroid Build Coastguard Worker  * ARB_compute_variable_group_size, where the size is set only at dispatch
1573*61046927SAndroid Build Coastguard Worker  * time (so prog_data is outdated).
1574*61046927SAndroid Build Coastguard Worker  */
1575*61046927SAndroid Build Coastguard Worker struct intel_cs_dispatch_info
1576*61046927SAndroid Build Coastguard Worker brw_cs_get_dispatch_info(const struct intel_device_info *devinfo,
1577*61046927SAndroid Build Coastguard Worker                          const struct brw_cs_prog_data *prog_data,
1578*61046927SAndroid Build Coastguard Worker                          const unsigned *override_local_size);
1579*61046927SAndroid Build Coastguard Worker 
1580*61046927SAndroid Build Coastguard Worker /**
1581*61046927SAndroid Build Coastguard Worker  * Return true if the given shader stage is dispatched contiguously by the
1582*61046927SAndroid Build Coastguard Worker  * relevant fixed function starting from channel 0 of the SIMD thread, which
1583*61046927SAndroid Build Coastguard Worker  * implies that the dispatch mask of a thread can be assumed to have the form
1584*61046927SAndroid Build Coastguard Worker  * '2^n - 1' for some n.
1585*61046927SAndroid Build Coastguard Worker  */
1586*61046927SAndroid Build Coastguard Worker static inline bool
brw_stage_has_packed_dispatch(ASSERTED const struct intel_device_info * devinfo,gl_shader_stage stage,unsigned max_polygons,const struct brw_stage_prog_data * prog_data)1587*61046927SAndroid Build Coastguard Worker brw_stage_has_packed_dispatch(ASSERTED const struct intel_device_info *devinfo,
1588*61046927SAndroid Build Coastguard Worker                               gl_shader_stage stage, unsigned max_polygons,
1589*61046927SAndroid Build Coastguard Worker                               const struct brw_stage_prog_data *prog_data)
1590*61046927SAndroid Build Coastguard Worker {
1591*61046927SAndroid Build Coastguard Worker    /* The code below makes assumptions about the hardware's thread dispatch
1592*61046927SAndroid Build Coastguard Worker     * behavior that could be proven wrong in future generations -- Make sure
1593*61046927SAndroid Build Coastguard Worker     * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1594*61046927SAndroid Build Coastguard Worker     * the NIR front-end before changing this assertion. It can be temporarily
1595*61046927SAndroid Build Coastguard Worker     * enabled by setting the macro below to true.
1596*61046927SAndroid Build Coastguard Worker     */
1597*61046927SAndroid Build Coastguard Worker    #define ENABLE_FS_TEST_DISPATCH_PACKING false
1598*61046927SAndroid Build Coastguard Worker    assert(devinfo->ver <= 20);
1599*61046927SAndroid Build Coastguard Worker 
1600*61046927SAndroid Build Coastguard Worker    switch (stage) {
1601*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_FRAGMENT: {
1602*61046927SAndroid Build Coastguard Worker       /* The PSD discards subspans coming in with no lit samples, which in the
1603*61046927SAndroid Build Coastguard Worker        * per-pixel shading case implies that each subspan will either be fully
1604*61046927SAndroid Build Coastguard Worker        * lit (due to the VMask being used to allow derivative computations),
1605*61046927SAndroid Build Coastguard Worker        * or not dispatched at all.  In per-sample dispatch mode individual
1606*61046927SAndroid Build Coastguard Worker        * samples from the same subspan have a fixed relative location within
1607*61046927SAndroid Build Coastguard Worker        * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1608*61046927SAndroid Build Coastguard Worker        * general and we should return false.
1609*61046927SAndroid Build Coastguard Worker        */
1610*61046927SAndroid Build Coastguard Worker       const struct brw_wm_prog_data *wm_prog_data =
1611*61046927SAndroid Build Coastguard Worker          (const struct brw_wm_prog_data *)prog_data;
1612*61046927SAndroid Build Coastguard Worker       return devinfo->verx10 < 125 &&
1613*61046927SAndroid Build Coastguard Worker              !wm_prog_data->persample_dispatch &&
1614*61046927SAndroid Build Coastguard Worker              wm_prog_data->uses_vmask &&
1615*61046927SAndroid Build Coastguard Worker              max_polygons < 2;
1616*61046927SAndroid Build Coastguard Worker    }
1617*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_COMPUTE:
1618*61046927SAndroid Build Coastguard Worker       /* Compute shaders will be spawned with either a fully enabled dispatch
1619*61046927SAndroid Build Coastguard Worker        * mask or with whatever bottom/right execution mask was given to the
1620*61046927SAndroid Build Coastguard Worker        * GPGPU walker command to be used along the workgroup edges -- In both
1621*61046927SAndroid Build Coastguard Worker        * cases the dispatch mask is required to be tightly packed for our
1622*61046927SAndroid Build Coastguard Worker        * invocation index calculations to work.
1623*61046927SAndroid Build Coastguard Worker        */
1624*61046927SAndroid Build Coastguard Worker       return true;
1625*61046927SAndroid Build Coastguard Worker    default:
1626*61046927SAndroid Build Coastguard Worker       /* Most remaining fixed functions are limited to use a packed dispatch
1627*61046927SAndroid Build Coastguard Worker        * mask due to the hardware representation of the dispatch mask as a
1628*61046927SAndroid Build Coastguard Worker        * single counter representing the number of enabled channels.
1629*61046927SAndroid Build Coastguard Worker        */
1630*61046927SAndroid Build Coastguard Worker       return true;
1631*61046927SAndroid Build Coastguard Worker    }
1632*61046927SAndroid Build Coastguard Worker }
1633*61046927SAndroid Build Coastguard Worker 
1634*61046927SAndroid Build Coastguard Worker /**
1635*61046927SAndroid Build Coastguard Worker  * Computes the first varying slot in the URB produced by the previous stage
1636*61046927SAndroid Build Coastguard Worker  * that is used in the next stage. We do this by testing the varying slots in
1637*61046927SAndroid Build Coastguard Worker  * the previous stage's vue map against the inputs read in the next stage.
1638*61046927SAndroid Build Coastguard Worker  *
1639*61046927SAndroid Build Coastguard Worker  * Note that:
1640*61046927SAndroid Build Coastguard Worker  *
1641*61046927SAndroid Build Coastguard Worker  * - Each URB offset contains two varying slots and we can only skip a
1642*61046927SAndroid Build Coastguard Worker  *   full offset if both slots are unused, so the value we return here is always
1643*61046927SAndroid Build Coastguard Worker  *   rounded down to the closest multiple of two.
1644*61046927SAndroid Build Coastguard Worker  *
1645*61046927SAndroid Build Coastguard Worker  * - gl_Layer and gl_ViewportIndex don't have their own varying slots, they are
1646*61046927SAndroid Build Coastguard Worker  *   part of the vue header, so if these are read we can't skip anything.
1647*61046927SAndroid Build Coastguard Worker  */
1648*61046927SAndroid Build Coastguard Worker static inline int
brw_compute_first_urb_slot_required(uint64_t inputs_read,const struct intel_vue_map * prev_stage_vue_map)1649*61046927SAndroid Build Coastguard Worker brw_compute_first_urb_slot_required(uint64_t inputs_read,
1650*61046927SAndroid Build Coastguard Worker                                     const struct intel_vue_map *prev_stage_vue_map)
1651*61046927SAndroid Build Coastguard Worker {
1652*61046927SAndroid Build Coastguard Worker    if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PRIMITIVE_SHADING_RATE)) == 0) {
1653*61046927SAndroid Build Coastguard Worker       for (int i = 0; i < prev_stage_vue_map->num_slots; i++) {
1654*61046927SAndroid Build Coastguard Worker          int varying = prev_stage_vue_map->slot_to_varying[i];
1655*61046927SAndroid Build Coastguard Worker          if (varying != BRW_VARYING_SLOT_PAD && varying > 0 &&
1656*61046927SAndroid Build Coastguard Worker              (inputs_read & BITFIELD64_BIT(varying)) != 0) {
1657*61046927SAndroid Build Coastguard Worker             return ROUND_DOWN_TO(i, 2);
1658*61046927SAndroid Build Coastguard Worker          }
1659*61046927SAndroid Build Coastguard Worker       }
1660*61046927SAndroid Build Coastguard Worker    }
1661*61046927SAndroid Build Coastguard Worker 
1662*61046927SAndroid Build Coastguard Worker    return 0;
1663*61046927SAndroid Build Coastguard Worker }
1664*61046927SAndroid Build Coastguard Worker 
1665*61046927SAndroid Build Coastguard Worker /* From InlineData in 3DSTATE_TASK_SHADER_DATA and 3DSTATE_MESH_SHADER_DATA. */
1666*61046927SAndroid Build Coastguard Worker #define BRW_TASK_MESH_INLINE_DATA_SIZE_DW 8
1667*61046927SAndroid Build Coastguard Worker 
1668*61046927SAndroid Build Coastguard Worker /* InlineData[0-1] is used for Vulkan descriptor. */
1669*61046927SAndroid Build Coastguard Worker #define BRW_TASK_MESH_PUSH_CONSTANTS_START_DW 2
1670*61046927SAndroid Build Coastguard Worker 
1671*61046927SAndroid Build Coastguard Worker #define BRW_TASK_MESH_PUSH_CONSTANTS_SIZE_DW \
1672*61046927SAndroid Build Coastguard Worker    (BRW_TASK_MESH_INLINE_DATA_SIZE_DW - BRW_TASK_MESH_PUSH_CONSTANTS_START_DW)
1673*61046927SAndroid Build Coastguard Worker 
1674*61046927SAndroid Build Coastguard Worker /**
1675*61046927SAndroid Build Coastguard Worker  * This enum is used as the base indice of the nir_load_topology_id_intel
1676*61046927SAndroid Build Coastguard Worker  * intrinsic. This is used to return different values based on some aspect of
1677*61046927SAndroid Build Coastguard Worker  * the topology of the device.
1678*61046927SAndroid Build Coastguard Worker  */
1679*61046927SAndroid Build Coastguard Worker enum brw_topology_id
1680*61046927SAndroid Build Coastguard Worker {
1681*61046927SAndroid Build Coastguard Worker    /* A value based of the DSS identifier the shader is currently running on.
1682*61046927SAndroid Build Coastguard Worker     * Be mindful that the DSS ID can be higher than the total number of DSS on
1683*61046927SAndroid Build Coastguard Worker     * the device. This is because of the fusing that can occur on different
1684*61046927SAndroid Build Coastguard Worker     * parts.
1685*61046927SAndroid Build Coastguard Worker     */
1686*61046927SAndroid Build Coastguard Worker    BRW_TOPOLOGY_ID_DSS,
1687*61046927SAndroid Build Coastguard Worker 
1688*61046927SAndroid Build Coastguard Worker    /* A value composed of EU ID, thread ID & SIMD lane ID. */
1689*61046927SAndroid Build Coastguard Worker    BRW_TOPOLOGY_ID_EU_THREAD_SIMD,
1690*61046927SAndroid Build Coastguard Worker };
1691*61046927SAndroid Build Coastguard Worker 
1692*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
1693*61046927SAndroid Build Coastguard Worker } /* extern "C" */
1694*61046927SAndroid Build Coastguard Worker #endif
1695*61046927SAndroid Build Coastguard Worker 
1696*61046927SAndroid Build Coastguard Worker #endif /* BRW_COMPILER_H */
1697