1*61046927SAndroid Build Coastguard Worker // dear imgui, v1.68 WIP
2*61046927SAndroid Build Coastguard Worker // (internal structures/api)
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard Worker // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
5*61046927SAndroid Build Coastguard Worker // Set:
6*61046927SAndroid Build Coastguard Worker // #define IMGUI_DEFINE_MATH_OPERATORS
7*61046927SAndroid Build Coastguard Worker // To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators)
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker /*
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard Worker Index of this file:
12*61046927SAndroid Build Coastguard Worker // Header mess
13*61046927SAndroid Build Coastguard Worker // Forward declarations
14*61046927SAndroid Build Coastguard Worker // STB libraries includes
15*61046927SAndroid Build Coastguard Worker // Context pointer
16*61046927SAndroid Build Coastguard Worker // Generic helpers
17*61046927SAndroid Build Coastguard Worker // Misc data structures
18*61046927SAndroid Build Coastguard Worker // Main imgui context
19*61046927SAndroid Build Coastguard Worker // Tab bar, tab item
20*61046927SAndroid Build Coastguard Worker // Internal API
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #pragma once
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
27*61046927SAndroid Build Coastguard Worker // Header mess
28*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_VERSION
31*61046927SAndroid Build Coastguard Worker #error Must include imgui.h before imgui_internal.h
32*61046927SAndroid Build Coastguard Worker #endif
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include <stdio.h> // FILE*
35*61046927SAndroid Build Coastguard Worker #include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
36*61046927SAndroid Build Coastguard Worker #include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
37*61046927SAndroid Build Coastguard Worker #include <limits.h> // INT_MIN, INT_MAX
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
40*61046927SAndroid Build Coastguard Worker #pragma warning (push)
41*61046927SAndroid Build Coastguard Worker #pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
42*61046927SAndroid Build Coastguard Worker #endif
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker #ifdef __clang__
45*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic push
46*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h
47*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h
48*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wold-style-cast"
49*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wzero-as-null-pointer-constant")
50*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
51*61046927SAndroid Build Coastguard Worker #endif
52*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wdouble-promotion")
53*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wdouble-promotion"
54*61046927SAndroid Build Coastguard Worker #endif
55*61046927SAndroid Build Coastguard Worker #endif
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
58*61046927SAndroid Build Coastguard Worker // Forward declarations
59*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker struct ImRect; // An axis-aligned rectangle (2 points)
62*61046927SAndroid Build Coastguard Worker struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
63*61046927SAndroid Build Coastguard Worker struct ImDrawListSharedData; // Data shared between all ImDrawList instances
64*61046927SAndroid Build Coastguard Worker struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
65*61046927SAndroid Build Coastguard Worker struct ImGuiColumnData; // Storage data for a single column
66*61046927SAndroid Build Coastguard Worker struct ImGuiColumnsSet; // Storage data for a columns set
67*61046927SAndroid Build Coastguard Worker struct ImGuiContext; // Main imgui context
68*61046927SAndroid Build Coastguard Worker struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
69*61046927SAndroid Build Coastguard Worker struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
70*61046927SAndroid Build Coastguard Worker struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
71*61046927SAndroid Build Coastguard Worker struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
72*61046927SAndroid Build Coastguard Worker struct ImGuiNavMoveResult; // Result of a directional navigation move query result
73*61046927SAndroid Build Coastguard Worker struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
74*61046927SAndroid Build Coastguard Worker struct ImGuiPopupRef; // Storage for current popup stack
75*61046927SAndroid Build Coastguard Worker struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
76*61046927SAndroid Build Coastguard Worker struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
77*61046927SAndroid Build Coastguard Worker struct ImGuiTabBar; // Storage for a tab bar
78*61046927SAndroid Build Coastguard Worker struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
79*61046927SAndroid Build Coastguard Worker struct ImGuiWindow; // Storage for one window
80*61046927SAndroid Build Coastguard Worker struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
81*61046927SAndroid Build Coastguard Worker struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker // Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
84*61046927SAndroid Build Coastguard Worker typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
85*61046927SAndroid Build Coastguard Worker typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
86*61046927SAndroid Build Coastguard Worker typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
87*61046927SAndroid Build Coastguard Worker typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
88*61046927SAndroid Build Coastguard Worker typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
89*61046927SAndroid Build Coastguard Worker typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
90*61046927SAndroid Build Coastguard Worker typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
91*61046927SAndroid Build Coastguard Worker typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
92*61046927SAndroid Build Coastguard Worker typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
93*61046927SAndroid Build Coastguard Worker typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
96*61046927SAndroid Build Coastguard Worker // STB libraries includes
97*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker namespace ImGuiStb
100*61046927SAndroid Build Coastguard Worker {
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker #undef STB_TEXTEDIT_STRING
103*61046927SAndroid Build Coastguard Worker #undef STB_TEXTEDIT_CHARTYPE
104*61046927SAndroid Build Coastguard Worker #define STB_TEXTEDIT_STRING ImGuiInputTextState
105*61046927SAndroid Build Coastguard Worker #define STB_TEXTEDIT_CHARTYPE ImWchar
106*61046927SAndroid Build Coastguard Worker #define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f
107*61046927SAndroid Build Coastguard Worker #include "imstb_textedit.h"
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker } // namespace ImGuiStb
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
112*61046927SAndroid Build Coastguard Worker // Context pointer
113*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker #ifndef GImGui
116*61046927SAndroid Build Coastguard Worker extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
117*61046927SAndroid Build Coastguard Worker #endif
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
120*61046927SAndroid Build Coastguard Worker // Generic helpers
121*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker #define IM_PI 3.14159265358979323846f
124*61046927SAndroid Build Coastguard Worker #ifdef _WIN32
125*61046927SAndroid Build Coastguard Worker #define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
126*61046927SAndroid Build Coastguard Worker #else
127*61046927SAndroid Build Coastguard Worker #define IM_NEWLINE "\n"
128*61046927SAndroid Build Coastguard Worker #endif
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker #define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
131*61046927SAndroid Build Coastguard Worker #define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
132*61046927SAndroid Build Coastguard Worker #define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
133*61046927SAndroid Build Coastguard Worker #define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker // Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
136*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
137*61046927SAndroid Build Coastguard Worker #define IMGUI_CDECL __cdecl
138*61046927SAndroid Build Coastguard Worker #else
139*61046927SAndroid Build Coastguard Worker #define IMGUI_CDECL
140*61046927SAndroid Build Coastguard Worker #endif
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker // Helpers: UTF-8 <> wchar
143*61046927SAndroid Build Coastguard Worker IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
144*61046927SAndroid Build Coastguard Worker IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
145*61046927SAndroid Build Coastguard Worker IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
146*61046927SAndroid Build Coastguard Worker IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
147*61046927SAndroid Build Coastguard Worker IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
148*61046927SAndroid Build Coastguard Worker IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker // Helpers: Misc
151*61046927SAndroid Build Coastguard Worker IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
152*61046927SAndroid Build Coastguard Worker IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed = 0);
153*61046927SAndroid Build Coastguard Worker IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
154*61046927SAndroid Build Coastguard Worker IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
ImCharIsBlankA(char c)155*61046927SAndroid Build Coastguard Worker static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
ImCharIsBlankW(unsigned int c)156*61046927SAndroid Build Coastguard Worker static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
ImIsPowerOfTwo(int v)157*61046927SAndroid Build Coastguard Worker static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
ImUpperPowerOfTwo(int v)158*61046927SAndroid Build Coastguard Worker static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
159*61046927SAndroid Build Coastguard Worker #define ImQsort qsort
160*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
161*61046927SAndroid Build Coastguard Worker static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
162*61046927SAndroid Build Coastguard Worker #endif
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker // Helpers: Geometry
165*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
166*61046927SAndroid Build Coastguard Worker IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
167*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
168*61046927SAndroid Build Coastguard Worker IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
169*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker // Helpers: String
172*61046927SAndroid Build Coastguard Worker IMGUI_API int ImStricmp(const char* str1, const char* str2);
173*61046927SAndroid Build Coastguard Worker IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
174*61046927SAndroid Build Coastguard Worker IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
175*61046927SAndroid Build Coastguard Worker IMGUI_API char* ImStrdup(const char* str);
176*61046927SAndroid Build Coastguard Worker IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
177*61046927SAndroid Build Coastguard Worker IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
178*61046927SAndroid Build Coastguard Worker IMGUI_API int ImStrlenW(const ImWchar* str);
179*61046927SAndroid Build Coastguard Worker IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
180*61046927SAndroid Build Coastguard Worker IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
181*61046927SAndroid Build Coastguard Worker IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
182*61046927SAndroid Build Coastguard Worker IMGUI_API void ImStrTrimBlanks(char* str);
183*61046927SAndroid Build Coastguard Worker IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
184*61046927SAndroid Build Coastguard Worker IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
185*61046927SAndroid Build Coastguard Worker IMGUI_API const char* ImParseFormatFindStart(const char* format);
186*61046927SAndroid Build Coastguard Worker IMGUI_API const char* ImParseFormatFindEnd(const char* format);
187*61046927SAndroid Build Coastguard Worker IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
188*61046927SAndroid Build Coastguard Worker IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker // Helpers: ImVec2/ImVec4 operators
191*61046927SAndroid Build Coastguard Worker // We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
192*61046927SAndroid Build Coastguard Worker // We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself.
193*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_DEFINE_MATH_OPERATORS
194*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
195*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
196*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }
197*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
198*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
199*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
200*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
201*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
202*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
203*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
204*61046927SAndroid Build Coastguard Worker static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); }
205*61046927SAndroid Build Coastguard Worker static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); }
206*61046927SAndroid Build Coastguard Worker static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
207*61046927SAndroid Build Coastguard Worker #endif
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker // Helpers: Maths
210*61046927SAndroid Build Coastguard Worker // - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
211*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DISABLE_MATH_FUNCTIONS
ImFabs(float x)212*61046927SAndroid Build Coastguard Worker static inline float ImFabs(float x) { return fabsf(x); }
ImSqrt(float x)213*61046927SAndroid Build Coastguard Worker static inline float ImSqrt(float x) { return sqrtf(x); }
ImPow(float x,float y)214*61046927SAndroid Build Coastguard Worker static inline float ImPow(float x, float y) { return powf(x, y); }
ImPow(double x,double y)215*61046927SAndroid Build Coastguard Worker static inline double ImPow(double x, double y) { return pow(x, y); }
ImFmod(float x,float y)216*61046927SAndroid Build Coastguard Worker static inline float ImFmod(float x, float y) { return fmodf(x, y); }
ImFmod(double x,double y)217*61046927SAndroid Build Coastguard Worker static inline double ImFmod(double x, double y) { return fmod(x, y); }
ImCos(float x)218*61046927SAndroid Build Coastguard Worker static inline float ImCos(float x) { return cosf(x); }
ImSin(float x)219*61046927SAndroid Build Coastguard Worker static inline float ImSin(float x) { return sinf(x); }
ImAcos(float x)220*61046927SAndroid Build Coastguard Worker static inline float ImAcos(float x) { return acosf(x); }
ImAtan2(float y,float x)221*61046927SAndroid Build Coastguard Worker static inline float ImAtan2(float y, float x) { return atan2f(y, x); }
ImAtof(const char * s)222*61046927SAndroid Build Coastguard Worker static inline double ImAtof(const char* s) { return atof(s); }
ImFloorStd(float x)223*61046927SAndroid Build Coastguard Worker static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
ImCeil(float x)224*61046927SAndroid Build Coastguard Worker static inline float ImCeil(float x) { return ceilf(x); }
225*61046927SAndroid Build Coastguard Worker #endif
226*61046927SAndroid Build Coastguard Worker // - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double, using templates here but we could also redefine them 6 times
ImMin(T lhs,T rhs)227*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
ImMax(T lhs,T rhs)228*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
ImClamp(T v,T mn,T mx)229*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
ImLerp(T a,T b,float t)230*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
ImSwap(T & a,T & b)231*61046927SAndroid Build Coastguard Worker template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
232*61046927SAndroid Build Coastguard Worker // - Misc maths helpers
ImMin(const ImVec2 & lhs,const ImVec2 & rhs)233*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
ImMax(const ImVec2 & lhs,const ImVec2 & rhs)234*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
ImClamp(const ImVec2 & v,const ImVec2 & mn,ImVec2 mx)235*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
ImLerp(const ImVec2 & a,const ImVec2 & b,float t)236*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
ImLerp(const ImVec2 & a,const ImVec2 & b,const ImVec2 & t)237*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
ImLerp(const ImVec4 & a,const ImVec4 & b,float t)238*61046927SAndroid Build Coastguard Worker static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
ImSaturate(float f)239*61046927SAndroid Build Coastguard Worker static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
ImLengthSqr(const ImVec2 & lhs)240*61046927SAndroid Build Coastguard Worker static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
ImLengthSqr(const ImVec4 & lhs)241*61046927SAndroid Build Coastguard Worker static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
ImInvLength(const ImVec2 & lhs,float fail_value)242*61046927SAndroid Build Coastguard Worker static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
ImFloor(float f)243*61046927SAndroid Build Coastguard Worker static inline float ImFloor(float f) { return (float)(int)f; }
ImFloor(const ImVec2 & v)244*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
ImDot(const ImVec2 & a,const ImVec2 & b)245*61046927SAndroid Build Coastguard Worker static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
ImRotate(const ImVec2 & v,float cos_a,float sin_a)246*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
ImLinearSweep(float current,float target,float speed)247*61046927SAndroid Build Coastguard Worker static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
ImMul(const ImVec2 & lhs,const ImVec2 & rhs)248*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker // Helper: ImBoolVector. Store 1-bit per value.
251*61046927SAndroid Build Coastguard Worker // Note that Resize() currently clears the whole vector.
252*61046927SAndroid Build Coastguard Worker struct ImBoolVector
253*61046927SAndroid Build Coastguard Worker {
254*61046927SAndroid Build Coastguard Worker ImVector<int> Storage;
ImBoolVectorImBoolVector255*61046927SAndroid Build Coastguard Worker ImBoolVector() { }
ResizeImBoolVector256*61046927SAndroid Build Coastguard Worker void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
ClearImBoolVector257*61046927SAndroid Build Coastguard Worker void Clear() { Storage.clear(); }
GetBitImBoolVector258*61046927SAndroid Build Coastguard Worker bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; }
SetBitImBoolVector259*61046927SAndroid Build Coastguard Worker void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; }
260*61046927SAndroid Build Coastguard Worker };
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker // Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
263*61046927SAndroid Build Coastguard Worker // Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
264*61046927SAndroid Build Coastguard Worker typedef int ImPoolIdx;
265*61046927SAndroid Build Coastguard Worker template<typename T>
266*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImPool
267*61046927SAndroid Build Coastguard Worker {
268*61046927SAndroid Build Coastguard Worker ImVector<T> Data; // Contiguous data
269*61046927SAndroid Build Coastguard Worker ImGuiStorage Map; // ID->Index
270*61046927SAndroid Build Coastguard Worker ImPoolIdx FreeIdx; // Next free idx to use
271*61046927SAndroid Build Coastguard Worker
ImPoolImPool272*61046927SAndroid Build Coastguard Worker ImPool() { FreeIdx = 0; }
~ImPoolImPool273*61046927SAndroid Build Coastguard Worker ~ImPool() { Clear(); }
GetByKeyImPool274*61046927SAndroid Build Coastguard Worker T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
GetByIndexImPool275*61046927SAndroid Build Coastguard Worker T* GetByIndex(ImPoolIdx n) { return &Data[n]; }
GetIndexImPool276*61046927SAndroid Build Coastguard Worker ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
GetOrAddByKeyImPool277*61046927SAndroid Build Coastguard Worker T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
ClearImPool278*61046927SAndroid Build Coastguard Worker void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
AddImPool279*61046927SAndroid Build Coastguard Worker T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
RemoveImPool280*61046927SAndroid Build Coastguard Worker void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
RemoveImPool281*61046927SAndroid Build Coastguard Worker void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
ReserveImPool282*61046927SAndroid Build Coastguard Worker void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); }
GetSizeImPool283*61046927SAndroid Build Coastguard Worker int GetSize() const { return Data.Size; }
284*61046927SAndroid Build Coastguard Worker };
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
287*61046927SAndroid Build Coastguard Worker // Misc data structures
288*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker enum ImGuiButtonFlags_
291*61046927SAndroid Build Coastguard Worker {
292*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_None = 0,
293*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
294*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // return true on click + release on same item [DEFAULT if no PressedOn* flag is set]
295*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release)
296*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release)
297*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release)
298*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping
299*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
300*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
301*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
302*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
303*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held
304*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
305*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12, // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
306*61046927SAndroid Build Coastguard Worker ImGuiButtonFlags_NoNavFocus = 1 << 13 // don't override navigation focus when activated
307*61046927SAndroid Build Coastguard Worker };
308*61046927SAndroid Build Coastguard Worker
309*61046927SAndroid Build Coastguard Worker enum ImGuiSliderFlags_
310*61046927SAndroid Build Coastguard Worker {
311*61046927SAndroid Build Coastguard Worker ImGuiSliderFlags_None = 0,
312*61046927SAndroid Build Coastguard Worker ImGuiSliderFlags_Vertical = 1 << 0
313*61046927SAndroid Build Coastguard Worker };
314*61046927SAndroid Build Coastguard Worker
315*61046927SAndroid Build Coastguard Worker enum ImGuiDragFlags_
316*61046927SAndroid Build Coastguard Worker {
317*61046927SAndroid Build Coastguard Worker ImGuiDragFlags_None = 0,
318*61046927SAndroid Build Coastguard Worker ImGuiDragFlags_Vertical = 1 << 0
319*61046927SAndroid Build Coastguard Worker };
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker enum ImGuiColumnsFlags_
322*61046927SAndroid Build Coastguard Worker {
323*61046927SAndroid Build Coastguard Worker // Default: 0
324*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags_None = 0,
325*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
326*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
327*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
328*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window
329*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
330*61046927SAndroid Build Coastguard Worker };
331*61046927SAndroid Build Coastguard Worker
332*61046927SAndroid Build Coastguard Worker enum ImGuiSelectableFlagsPrivate_
333*61046927SAndroid Build Coastguard Worker {
334*61046927SAndroid Build Coastguard Worker // NB: need to be in sync with last value of ImGuiSelectableFlags_
335*61046927SAndroid Build Coastguard Worker ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10,
336*61046927SAndroid Build Coastguard Worker ImGuiSelectableFlags_PressedOnClick = 1 << 11,
337*61046927SAndroid Build Coastguard Worker ImGuiSelectableFlags_PressedOnRelease = 1 << 12,
338*61046927SAndroid Build Coastguard Worker ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13
339*61046927SAndroid Build Coastguard Worker };
340*61046927SAndroid Build Coastguard Worker
341*61046927SAndroid Build Coastguard Worker enum ImGuiSeparatorFlags_
342*61046927SAndroid Build Coastguard Worker {
343*61046927SAndroid Build Coastguard Worker ImGuiSeparatorFlags_None = 0,
344*61046927SAndroid Build Coastguard Worker ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
345*61046927SAndroid Build Coastguard Worker ImGuiSeparatorFlags_Vertical = 1 << 1
346*61046927SAndroid Build Coastguard Worker };
347*61046927SAndroid Build Coastguard Worker
348*61046927SAndroid Build Coastguard Worker // Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
349*61046927SAndroid Build Coastguard Worker // This is going to be exposed in imgui.h when stabilized enough.
350*61046927SAndroid Build Coastguard Worker enum ImGuiItemFlags_
351*61046927SAndroid Build Coastguard Worker {
352*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_NoTabStop = 1 << 0, // false
353*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
354*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211
355*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_NoNav = 1 << 3, // false
356*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
357*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
358*61046927SAndroid Build Coastguard Worker ImGuiItemFlags_Default_ = 0
359*61046927SAndroid Build Coastguard Worker };
360*61046927SAndroid Build Coastguard Worker
361*61046927SAndroid Build Coastguard Worker // Storage for LastItem data
362*61046927SAndroid Build Coastguard Worker enum ImGuiItemStatusFlags_
363*61046927SAndroid Build Coastguard Worker {
364*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_None = 0,
365*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_HoveredRect = 1 << 0,
366*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
367*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
368*61046927SAndroid Build Coastguard Worker
369*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_ENABLE_TEST_ENGINE
370*61046927SAndroid Build Coastguard Worker , // [imgui-test only]
371*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_Openable = 1 << 10, //
372*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_Opened = 1 << 11, //
373*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_Checkable = 1 << 12, //
374*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags_Checked = 1 << 13 //
375*61046927SAndroid Build Coastguard Worker #endif
376*61046927SAndroid Build Coastguard Worker };
377*61046927SAndroid Build Coastguard Worker
378*61046927SAndroid Build Coastguard Worker // FIXME: this is in development, not exposed/functional as a generic feature yet.
379*61046927SAndroid Build Coastguard Worker // Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
380*61046927SAndroid Build Coastguard Worker enum ImGuiLayoutType_
381*61046927SAndroid Build Coastguard Worker {
382*61046927SAndroid Build Coastguard Worker ImGuiLayoutType_Horizontal = 0,
383*61046927SAndroid Build Coastguard Worker ImGuiLayoutType_Vertical = 1
384*61046927SAndroid Build Coastguard Worker };
385*61046927SAndroid Build Coastguard Worker
386*61046927SAndroid Build Coastguard Worker // X/Y enums are fixed to 0/1 so they may be used to index ImVec2
387*61046927SAndroid Build Coastguard Worker enum ImGuiAxis
388*61046927SAndroid Build Coastguard Worker {
389*61046927SAndroid Build Coastguard Worker ImGuiAxis_None = -1,
390*61046927SAndroid Build Coastguard Worker ImGuiAxis_X = 0,
391*61046927SAndroid Build Coastguard Worker ImGuiAxis_Y = 1
392*61046927SAndroid Build Coastguard Worker };
393*61046927SAndroid Build Coastguard Worker
394*61046927SAndroid Build Coastguard Worker enum ImGuiPlotType
395*61046927SAndroid Build Coastguard Worker {
396*61046927SAndroid Build Coastguard Worker ImGuiPlotType_Lines,
397*61046927SAndroid Build Coastguard Worker ImGuiPlotType_Histogram
398*61046927SAndroid Build Coastguard Worker };
399*61046927SAndroid Build Coastguard Worker
400*61046927SAndroid Build Coastguard Worker enum ImGuiInputSource
401*61046927SAndroid Build Coastguard Worker {
402*61046927SAndroid Build Coastguard Worker ImGuiInputSource_None = 0,
403*61046927SAndroid Build Coastguard Worker ImGuiInputSource_Mouse,
404*61046927SAndroid Build Coastguard Worker ImGuiInputSource_Nav,
405*61046927SAndroid Build Coastguard Worker ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code
406*61046927SAndroid Build Coastguard Worker ImGuiInputSource_NavGamepad, // "
407*61046927SAndroid Build Coastguard Worker ImGuiInputSource_COUNT
408*61046927SAndroid Build Coastguard Worker };
409*61046927SAndroid Build Coastguard Worker
410*61046927SAndroid Build Coastguard Worker // FIXME-NAV: Clarify/expose various repeat delay/rate
411*61046927SAndroid Build Coastguard Worker enum ImGuiInputReadMode
412*61046927SAndroid Build Coastguard Worker {
413*61046927SAndroid Build Coastguard Worker ImGuiInputReadMode_Down,
414*61046927SAndroid Build Coastguard Worker ImGuiInputReadMode_Pressed,
415*61046927SAndroid Build Coastguard Worker ImGuiInputReadMode_Released,
416*61046927SAndroid Build Coastguard Worker ImGuiInputReadMode_Repeat,
417*61046927SAndroid Build Coastguard Worker ImGuiInputReadMode_RepeatSlow,
418*61046927SAndroid Build Coastguard Worker ImGuiInputReadMode_RepeatFast
419*61046927SAndroid Build Coastguard Worker };
420*61046927SAndroid Build Coastguard Worker
421*61046927SAndroid Build Coastguard Worker enum ImGuiNavHighlightFlags_
422*61046927SAndroid Build Coastguard Worker {
423*61046927SAndroid Build Coastguard Worker ImGuiNavHighlightFlags_None = 0,
424*61046927SAndroid Build Coastguard Worker ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
425*61046927SAndroid Build Coastguard Worker ImGuiNavHighlightFlags_TypeThin = 1 << 1,
426*61046927SAndroid Build Coastguard Worker ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
427*61046927SAndroid Build Coastguard Worker ImGuiNavHighlightFlags_NoRounding = 1 << 3
428*61046927SAndroid Build Coastguard Worker };
429*61046927SAndroid Build Coastguard Worker
430*61046927SAndroid Build Coastguard Worker enum ImGuiNavDirSourceFlags_
431*61046927SAndroid Build Coastguard Worker {
432*61046927SAndroid Build Coastguard Worker ImGuiNavDirSourceFlags_None = 0,
433*61046927SAndroid Build Coastguard Worker ImGuiNavDirSourceFlags_Keyboard = 1 << 0,
434*61046927SAndroid Build Coastguard Worker ImGuiNavDirSourceFlags_PadDPad = 1 << 1,
435*61046927SAndroid Build Coastguard Worker ImGuiNavDirSourceFlags_PadLStick = 1 << 2
436*61046927SAndroid Build Coastguard Worker };
437*61046927SAndroid Build Coastguard Worker
438*61046927SAndroid Build Coastguard Worker enum ImGuiNavMoveFlags_
439*61046927SAndroid Build Coastguard Worker {
440*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_None = 0,
441*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
442*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_LoopY = 1 << 1,
443*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
444*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness
445*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
446*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5 // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
447*61046927SAndroid Build Coastguard Worker };
448*61046927SAndroid Build Coastguard Worker
449*61046927SAndroid Build Coastguard Worker enum ImGuiNavForward
450*61046927SAndroid Build Coastguard Worker {
451*61046927SAndroid Build Coastguard Worker ImGuiNavForward_None,
452*61046927SAndroid Build Coastguard Worker ImGuiNavForward_ForwardQueued,
453*61046927SAndroid Build Coastguard Worker ImGuiNavForward_ForwardActive
454*61046927SAndroid Build Coastguard Worker };
455*61046927SAndroid Build Coastguard Worker
456*61046927SAndroid Build Coastguard Worker enum ImGuiNavLayer
457*61046927SAndroid Build Coastguard Worker {
458*61046927SAndroid Build Coastguard Worker ImGuiNavLayer_Main = 0, // Main scrolling layer
459*61046927SAndroid Build Coastguard Worker ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu)
460*61046927SAndroid Build Coastguard Worker ImGuiNavLayer_COUNT
461*61046927SAndroid Build Coastguard Worker };
462*61046927SAndroid Build Coastguard Worker
463*61046927SAndroid Build Coastguard Worker enum ImGuiPopupPositionPolicy
464*61046927SAndroid Build Coastguard Worker {
465*61046927SAndroid Build Coastguard Worker ImGuiPopupPositionPolicy_Default,
466*61046927SAndroid Build Coastguard Worker ImGuiPopupPositionPolicy_ComboBox
467*61046927SAndroid Build Coastguard Worker };
468*61046927SAndroid Build Coastguard Worker
469*61046927SAndroid Build Coastguard Worker // 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
470*61046927SAndroid Build Coastguard Worker struct ImVec1
471*61046927SAndroid Build Coastguard Worker {
472*61046927SAndroid Build Coastguard Worker float x;
ImVec1ImVec1473*61046927SAndroid Build Coastguard Worker ImVec1() { x = 0.0f; }
ImVec1ImVec1474*61046927SAndroid Build Coastguard Worker ImVec1(float _x) { x = _x; }
475*61046927SAndroid Build Coastguard Worker };
476*61046927SAndroid Build Coastguard Worker
477*61046927SAndroid Build Coastguard Worker
478*61046927SAndroid Build Coastguard Worker // 2D axis aligned bounding-box
479*61046927SAndroid Build Coastguard Worker // NB: we can't rely on ImVec2 math operators being available here
480*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImRect
481*61046927SAndroid Build Coastguard Worker {
482*61046927SAndroid Build Coastguard Worker ImVec2 Min; // Upper-left
483*61046927SAndroid Build Coastguard Worker ImVec2 Max; // Lower-right
484*61046927SAndroid Build Coastguard Worker
ImRectImRect485*61046927SAndroid Build Coastguard Worker ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {}
ImRectImRect486*61046927SAndroid Build Coastguard Worker ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
ImRectImRect487*61046927SAndroid Build Coastguard Worker ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
ImRectImRect488*61046927SAndroid Build Coastguard Worker ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
489*61046927SAndroid Build Coastguard Worker
GetCenterImRect490*61046927SAndroid Build Coastguard Worker ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
GetSizeImRect491*61046927SAndroid Build Coastguard Worker ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
GetWidthImRect492*61046927SAndroid Build Coastguard Worker float GetWidth() const { return Max.x - Min.x; }
GetHeightImRect493*61046927SAndroid Build Coastguard Worker float GetHeight() const { return Max.y - Min.y; }
GetTLImRect494*61046927SAndroid Build Coastguard Worker ImVec2 GetTL() const { return Min; } // Top-left
GetTRImRect495*61046927SAndroid Build Coastguard Worker ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right
GetBLImRect496*61046927SAndroid Build Coastguard Worker ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left
GetBRImRect497*61046927SAndroid Build Coastguard Worker ImVec2 GetBR() const { return Max; } // Bottom-right
ContainsImRect498*61046927SAndroid Build Coastguard Worker bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
ContainsImRect499*61046927SAndroid Build Coastguard Worker bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
OverlapsImRect500*61046927SAndroid Build Coastguard Worker bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
AddImRect501*61046927SAndroid Build Coastguard Worker void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
AddImRect502*61046927SAndroid Build Coastguard Worker void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
ExpandImRect503*61046927SAndroid Build Coastguard Worker void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
ExpandImRect504*61046927SAndroid Build Coastguard Worker void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
TranslateImRect505*61046927SAndroid Build Coastguard Worker void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
TranslateXImRect506*61046927SAndroid Build Coastguard Worker void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
TranslateYImRect507*61046927SAndroid Build Coastguard Worker void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
ClipWithImRect508*61046927SAndroid Build Coastguard Worker void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
ClipWithFullImRect509*61046927SAndroid Build Coastguard Worker void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
FloorImRect510*61046927SAndroid Build Coastguard Worker void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
IsInvertedImRect511*61046927SAndroid Build Coastguard Worker bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
512*61046927SAndroid Build Coastguard Worker };
513*61046927SAndroid Build Coastguard Worker
514*61046927SAndroid Build Coastguard Worker // Stacked color modifier, backup of modified data so we can restore it
515*61046927SAndroid Build Coastguard Worker struct ImGuiColorMod
516*61046927SAndroid Build Coastguard Worker {
517*61046927SAndroid Build Coastguard Worker ImGuiCol Col;
518*61046927SAndroid Build Coastguard Worker ImVec4 BackupValue;
519*61046927SAndroid Build Coastguard Worker };
520*61046927SAndroid Build Coastguard Worker
521*61046927SAndroid Build Coastguard Worker // Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
522*61046927SAndroid Build Coastguard Worker struct ImGuiStyleMod
523*61046927SAndroid Build Coastguard Worker {
524*61046927SAndroid Build Coastguard Worker ImGuiStyleVar VarIdx;
525*61046927SAndroid Build Coastguard Worker union { int BackupInt[2]; float BackupFloat[2]; };
ImGuiStyleModImGuiStyleMod526*61046927SAndroid Build Coastguard Worker ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; }
ImGuiStyleModImGuiStyleMod527*61046927SAndroid Build Coastguard Worker ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; }
ImGuiStyleModImGuiStyleMod528*61046927SAndroid Build Coastguard Worker ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
529*61046927SAndroid Build Coastguard Worker };
530*61046927SAndroid Build Coastguard Worker
531*61046927SAndroid Build Coastguard Worker // Stacked storage data for BeginGroup()/EndGroup()
532*61046927SAndroid Build Coastguard Worker struct ImGuiGroupData
533*61046927SAndroid Build Coastguard Worker {
534*61046927SAndroid Build Coastguard Worker ImVec2 BackupCursorPos;
535*61046927SAndroid Build Coastguard Worker ImVec2 BackupCursorMaxPos;
536*61046927SAndroid Build Coastguard Worker ImVec1 BackupIndent;
537*61046927SAndroid Build Coastguard Worker ImVec1 BackupGroupOffset;
538*61046927SAndroid Build Coastguard Worker ImVec2 BackupCurrentLineSize;
539*61046927SAndroid Build Coastguard Worker float BackupCurrentLineTextBaseOffset;
540*61046927SAndroid Build Coastguard Worker float BackupLogLinePosY;
541*61046927SAndroid Build Coastguard Worker ImGuiID BackupActiveIdIsAlive;
542*61046927SAndroid Build Coastguard Worker bool BackupActiveIdPreviousFrameIsAlive;
543*61046927SAndroid Build Coastguard Worker bool AdvanceCursor;
544*61046927SAndroid Build Coastguard Worker };
545*61046927SAndroid Build Coastguard Worker
546*61046927SAndroid Build Coastguard Worker // Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
547*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiMenuColumns
548*61046927SAndroid Build Coastguard Worker {
549*61046927SAndroid Build Coastguard Worker int Count;
550*61046927SAndroid Build Coastguard Worker float Spacing;
551*61046927SAndroid Build Coastguard Worker float Width, NextWidth;
552*61046927SAndroid Build Coastguard Worker float Pos[4], NextWidths[4];
553*61046927SAndroid Build Coastguard Worker
554*61046927SAndroid Build Coastguard Worker ImGuiMenuColumns();
555*61046927SAndroid Build Coastguard Worker void Update(int count, float spacing, bool clear);
556*61046927SAndroid Build Coastguard Worker float DeclColumns(float w0, float w1, float w2);
557*61046927SAndroid Build Coastguard Worker float CalcExtraSpace(float avail_w);
558*61046927SAndroid Build Coastguard Worker };
559*61046927SAndroid Build Coastguard Worker
560*61046927SAndroid Build Coastguard Worker // Internal state of the currently focused/edited text input box
561*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiInputTextState
562*61046927SAndroid Build Coastguard Worker {
563*61046927SAndroid Build Coastguard Worker ImGuiID ID; // widget id owning the text state
564*61046927SAndroid Build Coastguard Worker ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
565*61046927SAndroid Build Coastguard Worker ImVector<char> InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
566*61046927SAndroid Build Coastguard Worker ImVector<char> TempBuffer; // temporary buffer for callback and other other operations. size=capacity.
567*61046927SAndroid Build Coastguard Worker int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
568*61046927SAndroid Build Coastguard Worker int BufCapacityA; // end-user buffer capacity
569*61046927SAndroid Build Coastguard Worker float ScrollX;
570*61046927SAndroid Build Coastguard Worker ImGuiStb::STB_TexteditState StbState;
571*61046927SAndroid Build Coastguard Worker float CursorAnim;
572*61046927SAndroid Build Coastguard Worker bool CursorFollow;
573*61046927SAndroid Build Coastguard Worker bool SelectedAllMouseLock;
574*61046927SAndroid Build Coastguard Worker
575*61046927SAndroid Build Coastguard Worker // Temporarily set when active
576*61046927SAndroid Build Coastguard Worker ImGuiInputTextFlags UserFlags;
577*61046927SAndroid Build Coastguard Worker ImGuiInputTextCallback UserCallback;
578*61046927SAndroid Build Coastguard Worker void* UserCallbackData;
579*61046927SAndroid Build Coastguard Worker
ImGuiInputTextStateImGuiInputTextState580*61046927SAndroid Build Coastguard Worker ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
CursorAnimResetImGuiInputTextState581*61046927SAndroid Build Coastguard Worker void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
CursorClampImGuiInputTextState582*61046927SAndroid Build Coastguard Worker void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
HasSelectionImGuiInputTextState583*61046927SAndroid Build Coastguard Worker bool HasSelection() const { return StbState.select_start != StbState.select_end; }
ClearSelectionImGuiInputTextState584*61046927SAndroid Build Coastguard Worker void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; }
SelectAllImGuiInputTextState585*61046927SAndroid Build Coastguard Worker void SelectAll() { StbState.select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = 0; }
586*61046927SAndroid Build Coastguard Worker void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
587*61046927SAndroid Build Coastguard Worker };
588*61046927SAndroid Build Coastguard Worker
589*61046927SAndroid Build Coastguard Worker // Windows data saved in imgui.ini file
590*61046927SAndroid Build Coastguard Worker struct ImGuiWindowSettings
591*61046927SAndroid Build Coastguard Worker {
592*61046927SAndroid Build Coastguard Worker char* Name;
593*61046927SAndroid Build Coastguard Worker ImGuiID ID;
594*61046927SAndroid Build Coastguard Worker ImVec2 Pos;
595*61046927SAndroid Build Coastguard Worker ImVec2 Size;
596*61046927SAndroid Build Coastguard Worker bool Collapsed;
597*61046927SAndroid Build Coastguard Worker
ImGuiWindowSettingsImGuiWindowSettings598*61046927SAndroid Build Coastguard Worker ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
599*61046927SAndroid Build Coastguard Worker };
600*61046927SAndroid Build Coastguard Worker
601*61046927SAndroid Build Coastguard Worker struct ImGuiSettingsHandler
602*61046927SAndroid Build Coastguard Worker {
603*61046927SAndroid Build Coastguard Worker const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
604*61046927SAndroid Build Coastguard Worker ImGuiID TypeHash; // == ImHashStr(TypeName, 0, 0)
605*61046927SAndroid Build Coastguard Worker void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
606*61046927SAndroid Build Coastguard Worker void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
607*61046927SAndroid Build Coastguard Worker void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
608*61046927SAndroid Build Coastguard Worker void* UserData;
609*61046927SAndroid Build Coastguard Worker
ImGuiSettingsHandlerImGuiSettingsHandler610*61046927SAndroid Build Coastguard Worker ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
611*61046927SAndroid Build Coastguard Worker };
612*61046927SAndroid Build Coastguard Worker
613*61046927SAndroid Build Coastguard Worker // Storage for current popup stack
614*61046927SAndroid Build Coastguard Worker struct ImGuiPopupRef
615*61046927SAndroid Build Coastguard Worker {
616*61046927SAndroid Build Coastguard Worker ImGuiID PopupId; // Set on OpenPopup()
617*61046927SAndroid Build Coastguard Worker ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
618*61046927SAndroid Build Coastguard Worker ImGuiWindow* ParentWindow; // Set on OpenPopup()
619*61046927SAndroid Build Coastguard Worker int OpenFrameCount; // Set on OpenPopup()
620*61046927SAndroid Build Coastguard Worker ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
621*61046927SAndroid Build Coastguard Worker ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
622*61046927SAndroid Build Coastguard Worker ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
623*61046927SAndroid Build Coastguard Worker };
624*61046927SAndroid Build Coastguard Worker
625*61046927SAndroid Build Coastguard Worker struct ImGuiColumnData
626*61046927SAndroid Build Coastguard Worker {
627*61046927SAndroid Build Coastguard Worker float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
628*61046927SAndroid Build Coastguard Worker float OffsetNormBeforeResize;
629*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags Flags; // Not exposed
630*61046927SAndroid Build Coastguard Worker ImRect ClipRect;
631*61046927SAndroid Build Coastguard Worker
ImGuiColumnDataImGuiColumnData632*61046927SAndroid Build Coastguard Worker ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; }
633*61046927SAndroid Build Coastguard Worker };
634*61046927SAndroid Build Coastguard Worker
635*61046927SAndroid Build Coastguard Worker struct ImGuiColumnsSet
636*61046927SAndroid Build Coastguard Worker {
637*61046927SAndroid Build Coastguard Worker ImGuiID ID;
638*61046927SAndroid Build Coastguard Worker ImGuiColumnsFlags Flags;
639*61046927SAndroid Build Coastguard Worker bool IsFirstFrame;
640*61046927SAndroid Build Coastguard Worker bool IsBeingResized;
641*61046927SAndroid Build Coastguard Worker int Current;
642*61046927SAndroid Build Coastguard Worker int Count;
643*61046927SAndroid Build Coastguard Worker float MinX, MaxX;
644*61046927SAndroid Build Coastguard Worker float LineMinY, LineMaxY;
645*61046927SAndroid Build Coastguard Worker float StartPosY; // Copy of CursorPos
646*61046927SAndroid Build Coastguard Worker float StartMaxPosX; // Copy of CursorMaxPos
647*61046927SAndroid Build Coastguard Worker ImVector<ImGuiColumnData> Columns;
648*61046927SAndroid Build Coastguard Worker
ImGuiColumnsSetImGuiColumnsSet649*61046927SAndroid Build Coastguard Worker ImGuiColumnsSet() { Clear(); }
ClearImGuiColumnsSet650*61046927SAndroid Build Coastguard Worker void Clear()
651*61046927SAndroid Build Coastguard Worker {
652*61046927SAndroid Build Coastguard Worker ID = 0;
653*61046927SAndroid Build Coastguard Worker Flags = 0;
654*61046927SAndroid Build Coastguard Worker IsFirstFrame = false;
655*61046927SAndroid Build Coastguard Worker IsBeingResized = false;
656*61046927SAndroid Build Coastguard Worker Current = 0;
657*61046927SAndroid Build Coastguard Worker Count = 1;
658*61046927SAndroid Build Coastguard Worker MinX = MaxX = 0.0f;
659*61046927SAndroid Build Coastguard Worker LineMinY = LineMaxY = 0.0f;
660*61046927SAndroid Build Coastguard Worker StartPosY = 0.0f;
661*61046927SAndroid Build Coastguard Worker StartMaxPosX = 0.0f;
662*61046927SAndroid Build Coastguard Worker Columns.clear();
663*61046927SAndroid Build Coastguard Worker }
664*61046927SAndroid Build Coastguard Worker };
665*61046927SAndroid Build Coastguard Worker
666*61046927SAndroid Build Coastguard Worker // Data shared between all ImDrawList instances
667*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImDrawListSharedData
668*61046927SAndroid Build Coastguard Worker {
669*61046927SAndroid Build Coastguard Worker ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
670*61046927SAndroid Build Coastguard Worker ImFont* Font; // Current/default font (optional, for simplified AddText overload)
671*61046927SAndroid Build Coastguard Worker float FontSize; // Current/default font size (optional, for simplified AddText overload)
672*61046927SAndroid Build Coastguard Worker float CurveTessellationTol;
673*61046927SAndroid Build Coastguard Worker ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
674*61046927SAndroid Build Coastguard Worker
675*61046927SAndroid Build Coastguard Worker // Const data
676*61046927SAndroid Build Coastguard Worker // FIXME: Bake rounded corners fill/borders in atlas
677*61046927SAndroid Build Coastguard Worker ImVec2 CircleVtx12[12];
678*61046927SAndroid Build Coastguard Worker
679*61046927SAndroid Build Coastguard Worker ImDrawListSharedData();
680*61046927SAndroid Build Coastguard Worker };
681*61046927SAndroid Build Coastguard Worker
682*61046927SAndroid Build Coastguard Worker struct ImDrawDataBuilder
683*61046927SAndroid Build Coastguard Worker {
684*61046927SAndroid Build Coastguard Worker ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
685*61046927SAndroid Build Coastguard Worker
ClearImDrawDataBuilder686*61046927SAndroid Build Coastguard Worker void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
ClearFreeMemoryImDrawDataBuilder687*61046927SAndroid Build Coastguard Worker void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
688*61046927SAndroid Build Coastguard Worker IMGUI_API void FlattenIntoSingleLayer();
689*61046927SAndroid Build Coastguard Worker };
690*61046927SAndroid Build Coastguard Worker
691*61046927SAndroid Build Coastguard Worker struct ImGuiNavMoveResult
692*61046927SAndroid Build Coastguard Worker {
693*61046927SAndroid Build Coastguard Worker ImGuiID ID; // Best candidate
694*61046927SAndroid Build Coastguard Worker ImGuiID SelectScopeId;// Best candidate window current selectable group ID
695*61046927SAndroid Build Coastguard Worker ImGuiWindow* Window; // Best candidate window
696*61046927SAndroid Build Coastguard Worker float DistBox; // Best candidate box distance to current NavId
697*61046927SAndroid Build Coastguard Worker float DistCenter; // Best candidate center distance to current NavId
698*61046927SAndroid Build Coastguard Worker float DistAxial;
699*61046927SAndroid Build Coastguard Worker ImRect RectRel; // Best candidate bounding box in window relative space
700*61046927SAndroid Build Coastguard Worker
ImGuiNavMoveResultImGuiNavMoveResult701*61046927SAndroid Build Coastguard Worker ImGuiNavMoveResult() { Clear(); }
ClearImGuiNavMoveResult702*61046927SAndroid Build Coastguard Worker void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); }
703*61046927SAndroid Build Coastguard Worker };
704*61046927SAndroid Build Coastguard Worker
705*61046927SAndroid Build Coastguard Worker // Storage for SetNexWindow** functions
706*61046927SAndroid Build Coastguard Worker struct ImGuiNextWindowData
707*61046927SAndroid Build Coastguard Worker {
708*61046927SAndroid Build Coastguard Worker ImGuiCond PosCond;
709*61046927SAndroid Build Coastguard Worker ImGuiCond SizeCond;
710*61046927SAndroid Build Coastguard Worker ImGuiCond ContentSizeCond;
711*61046927SAndroid Build Coastguard Worker ImGuiCond CollapsedCond;
712*61046927SAndroid Build Coastguard Worker ImGuiCond SizeConstraintCond;
713*61046927SAndroid Build Coastguard Worker ImGuiCond FocusCond;
714*61046927SAndroid Build Coastguard Worker ImGuiCond BgAlphaCond;
715*61046927SAndroid Build Coastguard Worker ImVec2 PosVal;
716*61046927SAndroid Build Coastguard Worker ImVec2 PosPivotVal;
717*61046927SAndroid Build Coastguard Worker ImVec2 SizeVal;
718*61046927SAndroid Build Coastguard Worker ImVec2 ContentSizeVal;
719*61046927SAndroid Build Coastguard Worker bool CollapsedVal;
720*61046927SAndroid Build Coastguard Worker ImRect SizeConstraintRect;
721*61046927SAndroid Build Coastguard Worker ImGuiSizeCallback SizeCallback;
722*61046927SAndroid Build Coastguard Worker void* SizeCallbackUserData;
723*61046927SAndroid Build Coastguard Worker float BgAlphaVal;
724*61046927SAndroid Build Coastguard Worker ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
725*61046927SAndroid Build Coastguard Worker
ImGuiNextWindowDataImGuiNextWindowData726*61046927SAndroid Build Coastguard Worker ImGuiNextWindowData()
727*61046927SAndroid Build Coastguard Worker {
728*61046927SAndroid Build Coastguard Worker PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
729*61046927SAndroid Build Coastguard Worker PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
730*61046927SAndroid Build Coastguard Worker ContentSizeVal = ImVec2(0.0f, 0.0f);
731*61046927SAndroid Build Coastguard Worker CollapsedVal = false;
732*61046927SAndroid Build Coastguard Worker SizeConstraintRect = ImRect();
733*61046927SAndroid Build Coastguard Worker SizeCallback = NULL;
734*61046927SAndroid Build Coastguard Worker SizeCallbackUserData = NULL;
735*61046927SAndroid Build Coastguard Worker BgAlphaVal = FLT_MAX;
736*61046927SAndroid Build Coastguard Worker MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
737*61046927SAndroid Build Coastguard Worker }
738*61046927SAndroid Build Coastguard Worker
ClearImGuiNextWindowData739*61046927SAndroid Build Coastguard Worker void Clear()
740*61046927SAndroid Build Coastguard Worker {
741*61046927SAndroid Build Coastguard Worker PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
742*61046927SAndroid Build Coastguard Worker }
743*61046927SAndroid Build Coastguard Worker };
744*61046927SAndroid Build Coastguard Worker
745*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
746*61046927SAndroid Build Coastguard Worker // Tabs
747*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
748*61046927SAndroid Build Coastguard Worker
749*61046927SAndroid Build Coastguard Worker struct ImGuiTabBarSortItem
750*61046927SAndroid Build Coastguard Worker {
751*61046927SAndroid Build Coastguard Worker int Index;
752*61046927SAndroid Build Coastguard Worker float Width;
753*61046927SAndroid Build Coastguard Worker };
754*61046927SAndroid Build Coastguard Worker
755*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
756*61046927SAndroid Build Coastguard Worker // Main imgui context
757*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
758*61046927SAndroid Build Coastguard Worker
759*61046927SAndroid Build Coastguard Worker struct ImGuiContext
760*61046927SAndroid Build Coastguard Worker {
761*61046927SAndroid Build Coastguard Worker bool Initialized;
762*61046927SAndroid Build Coastguard Worker bool FrameScopeActive; // Set by NewFrame(), cleared by EndFrame()
763*61046927SAndroid Build Coastguard Worker bool FrameScopePushedImplicitWindow; // Set by NewFrame(), cleared by EndFrame()
764*61046927SAndroid Build Coastguard Worker bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
765*61046927SAndroid Build Coastguard Worker ImGuiIO IO;
766*61046927SAndroid Build Coastguard Worker ImGuiStyle Style;
767*61046927SAndroid Build Coastguard Worker ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
768*61046927SAndroid Build Coastguard Worker float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
769*61046927SAndroid Build Coastguard Worker float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
770*61046927SAndroid Build Coastguard Worker ImDrawListSharedData DrawListSharedData;
771*61046927SAndroid Build Coastguard Worker
772*61046927SAndroid Build Coastguard Worker double Time;
773*61046927SAndroid Build Coastguard Worker int FrameCount;
774*61046927SAndroid Build Coastguard Worker int FrameCountEnded;
775*61046927SAndroid Build Coastguard Worker int FrameCountRendered;
776*61046927SAndroid Build Coastguard Worker ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
777*61046927SAndroid Build Coastguard Worker ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
778*61046927SAndroid Build Coastguard Worker ImVector<ImGuiWindow*> WindowsSortBuffer;
779*61046927SAndroid Build Coastguard Worker ImVector<ImGuiWindow*> CurrentWindowStack;
780*61046927SAndroid Build Coastguard Worker ImGuiStorage WindowsById;
781*61046927SAndroid Build Coastguard Worker int WindowsActiveCount;
782*61046927SAndroid Build Coastguard Worker ImGuiWindow* CurrentWindow; // Being drawn into
783*61046927SAndroid Build Coastguard Worker ImGuiWindow* HoveredWindow; // Will catch mouse inputs
784*61046927SAndroid Build Coastguard Worker ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
785*61046927SAndroid Build Coastguard Worker ImGuiID HoveredId; // Hovered widget
786*61046927SAndroid Build Coastguard Worker bool HoveredIdAllowOverlap;
787*61046927SAndroid Build Coastguard Worker ImGuiID HoveredIdPreviousFrame;
788*61046927SAndroid Build Coastguard Worker float HoveredIdTimer; // Measure contiguous hovering time
789*61046927SAndroid Build Coastguard Worker float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
790*61046927SAndroid Build Coastguard Worker ImGuiID ActiveId; // Active widget
791*61046927SAndroid Build Coastguard Worker ImGuiID ActiveIdPreviousFrame;
792*61046927SAndroid Build Coastguard Worker ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
793*61046927SAndroid Build Coastguard Worker float ActiveIdTimer;
794*61046927SAndroid Build Coastguard Worker bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
795*61046927SAndroid Build Coastguard Worker bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
796*61046927SAndroid Build Coastguard Worker bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
797*61046927SAndroid Build Coastguard Worker bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
798*61046927SAndroid Build Coastguard Worker bool ActiveIdPreviousFrameIsAlive;
799*61046927SAndroid Build Coastguard Worker bool ActiveIdPreviousFrameHasBeenEdited;
800*61046927SAndroid Build Coastguard Worker int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
801*61046927SAndroid Build Coastguard Worker int ActiveIdBlockNavInputFlags;
802*61046927SAndroid Build Coastguard Worker ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
803*61046927SAndroid Build Coastguard Worker ImGuiWindow* ActiveIdWindow;
804*61046927SAndroid Build Coastguard Worker ImGuiWindow* ActiveIdPreviousFrameWindow;
805*61046927SAndroid Build Coastguard Worker ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
806*61046927SAndroid Build Coastguard Worker ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
807*61046927SAndroid Build Coastguard Worker float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
808*61046927SAndroid Build Coastguard Worker ImVec2 LastValidMousePos;
809*61046927SAndroid Build Coastguard Worker ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
810*61046927SAndroid Build Coastguard Worker ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
811*61046927SAndroid Build Coastguard Worker ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
812*61046927SAndroid Build Coastguard Worker ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
813*61046927SAndroid Build Coastguard Worker ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
814*61046927SAndroid Build Coastguard Worker ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
815*61046927SAndroid Build Coastguard Worker ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
816*61046927SAndroid Build Coastguard Worker bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
817*61046927SAndroid Build Coastguard Worker ImGuiCond NextTreeNodeOpenCond;
818*61046927SAndroid Build Coastguard Worker
819*61046927SAndroid Build Coastguard Worker // Navigation data (for gamepad/keyboard)
820*61046927SAndroid Build Coastguard Worker ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
821*61046927SAndroid Build Coastguard Worker ImGuiID NavId; // Focused item for navigation
822*61046927SAndroid Build Coastguard Worker ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
823*61046927SAndroid Build Coastguard Worker ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0
824*61046927SAndroid Build Coastguard Worker ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0
825*61046927SAndroid Build Coastguard Worker ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0
826*61046927SAndroid Build Coastguard Worker ImGuiID NavJustTabbedId; // Just tabbed to this id.
827*61046927SAndroid Build Coastguard Worker ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
828*61046927SAndroid Build Coastguard Worker ImGuiID NavJustMovedToSelectScopeId; // Just navigated to this select scope id (result of a successfully MoveRequest).
829*61046927SAndroid Build Coastguard Worker ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
830*61046927SAndroid Build Coastguard Worker ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
831*61046927SAndroid Build Coastguard Worker ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
832*61046927SAndroid Build Coastguard Worker int NavScoringCount; // Metrics for debugging
833*61046927SAndroid Build Coastguard Worker ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
834*61046927SAndroid Build Coastguard Worker ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f
835*61046927SAndroid Build Coastguard Worker ImGuiWindow* NavWindowingList;
836*61046927SAndroid Build Coastguard Worker float NavWindowingTimer;
837*61046927SAndroid Build Coastguard Worker float NavWindowingHighlightAlpha;
838*61046927SAndroid Build Coastguard Worker bool NavWindowingToggleLayer;
839*61046927SAndroid Build Coastguard Worker ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
840*61046927SAndroid Build Coastguard Worker int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
841*61046927SAndroid Build Coastguard Worker bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
842*61046927SAndroid Build Coastguard Worker bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default)
843*61046927SAndroid Build Coastguard Worker bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
844*61046927SAndroid Build Coastguard Worker bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
845*61046927SAndroid Build Coastguard Worker bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest
846*61046927SAndroid Build Coastguard Worker bool NavInitRequest; // Init request for appearing window to select first item
847*61046927SAndroid Build Coastguard Worker bool NavInitRequestFromMove;
848*61046927SAndroid Build Coastguard Worker ImGuiID NavInitResultId;
849*61046927SAndroid Build Coastguard Worker ImRect NavInitResultRectRel;
850*61046927SAndroid Build Coastguard Worker bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
851*61046927SAndroid Build Coastguard Worker bool NavMoveRequest; // Move request for this frame
852*61046927SAndroid Build Coastguard Worker ImGuiNavMoveFlags NavMoveRequestFlags;
853*61046927SAndroid Build Coastguard Worker ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
854*61046927SAndroid Build Coastguard Worker ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request
855*61046927SAndroid Build Coastguard Worker ImGuiDir NavMoveClipDir;
856*61046927SAndroid Build Coastguard Worker ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
857*61046927SAndroid Build Coastguard Worker ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
858*61046927SAndroid Build Coastguard Worker ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
859*61046927SAndroid Build Coastguard Worker
860*61046927SAndroid Build Coastguard Worker // Render
861*61046927SAndroid Build Coastguard Worker ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
862*61046927SAndroid Build Coastguard Worker ImDrawDataBuilder DrawDataBuilder;
863*61046927SAndroid Build Coastguard Worker float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
864*61046927SAndroid Build Coastguard Worker ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
865*61046927SAndroid Build Coastguard Worker ImGuiMouseCursor MouseCursor;
866*61046927SAndroid Build Coastguard Worker
867*61046927SAndroid Build Coastguard Worker // Drag and Drop
868*61046927SAndroid Build Coastguard Worker bool DragDropActive;
869*61046927SAndroid Build Coastguard Worker bool DragDropWithinSourceOrTarget;
870*61046927SAndroid Build Coastguard Worker ImGuiDragDropFlags DragDropSourceFlags;
871*61046927SAndroid Build Coastguard Worker int DragDropSourceFrameCount;
872*61046927SAndroid Build Coastguard Worker int DragDropMouseButton;
873*61046927SAndroid Build Coastguard Worker ImGuiPayload DragDropPayload;
874*61046927SAndroid Build Coastguard Worker ImRect DragDropTargetRect;
875*61046927SAndroid Build Coastguard Worker ImGuiID DragDropTargetId;
876*61046927SAndroid Build Coastguard Worker ImGuiDragDropFlags DragDropAcceptFlags;
877*61046927SAndroid Build Coastguard Worker float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
878*61046927SAndroid Build Coastguard Worker ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
879*61046927SAndroid Build Coastguard Worker ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
880*61046927SAndroid Build Coastguard Worker int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
881*61046927SAndroid Build Coastguard Worker ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
882*61046927SAndroid Build Coastguard Worker unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
883*61046927SAndroid Build Coastguard Worker
884*61046927SAndroid Build Coastguard Worker // Tab bars
885*61046927SAndroid Build Coastguard Worker ImPool<ImGuiTabBar> TabBars;
886*61046927SAndroid Build Coastguard Worker ImVector<ImGuiTabBar*> CurrentTabBar;
887*61046927SAndroid Build Coastguard Worker ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
888*61046927SAndroid Build Coastguard Worker
889*61046927SAndroid Build Coastguard Worker // Widget state
890*61046927SAndroid Build Coastguard Worker ImGuiInputTextState InputTextState;
891*61046927SAndroid Build Coastguard Worker ImFont InputTextPasswordFont;
892*61046927SAndroid Build Coastguard Worker ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
893*61046927SAndroid Build Coastguard Worker ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
894*61046927SAndroid Build Coastguard Worker ImVec4 ColorPickerRef;
895*61046927SAndroid Build Coastguard Worker bool DragCurrentAccumDirty;
896*61046927SAndroid Build Coastguard Worker float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
897*61046927SAndroid Build Coastguard Worker float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
898*61046927SAndroid Build Coastguard Worker ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
899*61046927SAndroid Build Coastguard Worker int TooltipOverrideCount;
900*61046927SAndroid Build Coastguard Worker ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
901*61046927SAndroid Build Coastguard Worker
902*61046927SAndroid Build Coastguard Worker // Range-Select/Multi-Select
903*61046927SAndroid Build Coastguard Worker // [This is unused in this branch, but left here to facilitate merging/syncing multiple branches]
904*61046927SAndroid Build Coastguard Worker ImGuiID MultiSelectScopeId;
905*61046927SAndroid Build Coastguard Worker
906*61046927SAndroid Build Coastguard Worker // Platform support
907*61046927SAndroid Build Coastguard Worker ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
908*61046927SAndroid Build Coastguard Worker ImVec2 PlatformImeLastPos;
909*61046927SAndroid Build Coastguard Worker
910*61046927SAndroid Build Coastguard Worker // Settings
911*61046927SAndroid Build Coastguard Worker bool SettingsLoaded;
912*61046927SAndroid Build Coastguard Worker float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
913*61046927SAndroid Build Coastguard Worker ImGuiTextBuffer SettingsIniData; // In memory .ini settings
914*61046927SAndroid Build Coastguard Worker ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
915*61046927SAndroid Build Coastguard Worker ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
916*61046927SAndroid Build Coastguard Worker
917*61046927SAndroid Build Coastguard Worker // Logging
918*61046927SAndroid Build Coastguard Worker bool LogEnabled;
919*61046927SAndroid Build Coastguard Worker FILE* LogFile; // If != NULL log to stdout/ file
920*61046927SAndroid Build Coastguard Worker ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
921*61046927SAndroid Build Coastguard Worker int LogStartDepth;
922*61046927SAndroid Build Coastguard Worker int LogAutoExpandMaxDepth;
923*61046927SAndroid Build Coastguard Worker
924*61046927SAndroid Build Coastguard Worker // Misc
925*61046927SAndroid Build Coastguard Worker float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
926*61046927SAndroid Build Coastguard Worker int FramerateSecPerFrameIdx;
927*61046927SAndroid Build Coastguard Worker float FramerateSecPerFrameAccum;
928*61046927SAndroid Build Coastguard Worker int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
929*61046927SAndroid Build Coastguard Worker int WantCaptureKeyboardNextFrame;
930*61046927SAndroid Build Coastguard Worker int WantTextInputNextFrame;
931*61046927SAndroid Build Coastguard Worker char TempBuffer[1024*3+1]; // Temporary text buffer
932*61046927SAndroid Build Coastguard Worker
ImGuiContextImGuiContext933*61046927SAndroid Build Coastguard Worker ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
934*61046927SAndroid Build Coastguard Worker {
935*61046927SAndroid Build Coastguard Worker Initialized = false;
936*61046927SAndroid Build Coastguard Worker FrameScopeActive = FrameScopePushedImplicitWindow = false;
937*61046927SAndroid Build Coastguard Worker Font = NULL;
938*61046927SAndroid Build Coastguard Worker FontSize = FontBaseSize = 0.0f;
939*61046927SAndroid Build Coastguard Worker FontAtlasOwnedByContext = shared_font_atlas ? false : true;
940*61046927SAndroid Build Coastguard Worker IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
941*61046927SAndroid Build Coastguard Worker
942*61046927SAndroid Build Coastguard Worker Time = 0.0f;
943*61046927SAndroid Build Coastguard Worker FrameCount = 0;
944*61046927SAndroid Build Coastguard Worker FrameCountEnded = FrameCountRendered = -1;
945*61046927SAndroid Build Coastguard Worker WindowsActiveCount = 0;
946*61046927SAndroid Build Coastguard Worker CurrentWindow = NULL;
947*61046927SAndroid Build Coastguard Worker HoveredWindow = NULL;
948*61046927SAndroid Build Coastguard Worker HoveredRootWindow = NULL;
949*61046927SAndroid Build Coastguard Worker HoveredId = 0;
950*61046927SAndroid Build Coastguard Worker HoveredIdAllowOverlap = false;
951*61046927SAndroid Build Coastguard Worker HoveredIdPreviousFrame = 0;
952*61046927SAndroid Build Coastguard Worker HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
953*61046927SAndroid Build Coastguard Worker ActiveId = 0;
954*61046927SAndroid Build Coastguard Worker ActiveIdPreviousFrame = 0;
955*61046927SAndroid Build Coastguard Worker ActiveIdIsAlive = 0;
956*61046927SAndroid Build Coastguard Worker ActiveIdTimer = 0.0f;
957*61046927SAndroid Build Coastguard Worker ActiveIdIsJustActivated = false;
958*61046927SAndroid Build Coastguard Worker ActiveIdAllowOverlap = false;
959*61046927SAndroid Build Coastguard Worker ActiveIdHasBeenPressed = false;
960*61046927SAndroid Build Coastguard Worker ActiveIdHasBeenEdited = false;
961*61046927SAndroid Build Coastguard Worker ActiveIdPreviousFrameIsAlive = false;
962*61046927SAndroid Build Coastguard Worker ActiveIdPreviousFrameHasBeenEdited = false;
963*61046927SAndroid Build Coastguard Worker ActiveIdAllowNavDirFlags = 0x00;
964*61046927SAndroid Build Coastguard Worker ActiveIdBlockNavInputFlags = 0x00;
965*61046927SAndroid Build Coastguard Worker ActiveIdClickOffset = ImVec2(-1,-1);
966*61046927SAndroid Build Coastguard Worker ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
967*61046927SAndroid Build Coastguard Worker ActiveIdSource = ImGuiInputSource_None;
968*61046927SAndroid Build Coastguard Worker LastActiveId = 0;
969*61046927SAndroid Build Coastguard Worker LastActiveIdTimer = 0.0f;
970*61046927SAndroid Build Coastguard Worker LastValidMousePos = ImVec2(0.0f, 0.0f);
971*61046927SAndroid Build Coastguard Worker MovingWindow = NULL;
972*61046927SAndroid Build Coastguard Worker NextTreeNodeOpenVal = false;
973*61046927SAndroid Build Coastguard Worker NextTreeNodeOpenCond = 0;
974*61046927SAndroid Build Coastguard Worker
975*61046927SAndroid Build Coastguard Worker NavWindow = NULL;
976*61046927SAndroid Build Coastguard Worker NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
977*61046927SAndroid Build Coastguard Worker NavJustTabbedId = NavJustMovedToId = NavJustMovedToSelectScopeId = NavNextActivateId = 0;
978*61046927SAndroid Build Coastguard Worker NavInputSource = ImGuiInputSource_None;
979*61046927SAndroid Build Coastguard Worker NavScoringRectScreen = ImRect();
980*61046927SAndroid Build Coastguard Worker NavScoringCount = 0;
981*61046927SAndroid Build Coastguard Worker NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL;
982*61046927SAndroid Build Coastguard Worker NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
983*61046927SAndroid Build Coastguard Worker NavWindowingToggleLayer = false;
984*61046927SAndroid Build Coastguard Worker NavLayer = ImGuiNavLayer_Main;
985*61046927SAndroid Build Coastguard Worker NavIdTabCounter = INT_MAX;
986*61046927SAndroid Build Coastguard Worker NavIdIsAlive = false;
987*61046927SAndroid Build Coastguard Worker NavMousePosDirty = false;
988*61046927SAndroid Build Coastguard Worker NavDisableHighlight = true;
989*61046927SAndroid Build Coastguard Worker NavDisableMouseHover = false;
990*61046927SAndroid Build Coastguard Worker NavAnyRequest = false;
991*61046927SAndroid Build Coastguard Worker NavInitRequest = false;
992*61046927SAndroid Build Coastguard Worker NavInitRequestFromMove = false;
993*61046927SAndroid Build Coastguard Worker NavInitResultId = 0;
994*61046927SAndroid Build Coastguard Worker NavMoveFromClampedRefRect = false;
995*61046927SAndroid Build Coastguard Worker NavMoveRequest = false;
996*61046927SAndroid Build Coastguard Worker NavMoveRequestFlags = 0;
997*61046927SAndroid Build Coastguard Worker NavMoveRequestForward = ImGuiNavForward_None;
998*61046927SAndroid Build Coastguard Worker NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
999*61046927SAndroid Build Coastguard Worker
1000*61046927SAndroid Build Coastguard Worker DimBgRatio = 0.0f;
1001*61046927SAndroid Build Coastguard Worker OverlayDrawList._Data = &DrawListSharedData;
1002*61046927SAndroid Build Coastguard Worker OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging
1003*61046927SAndroid Build Coastguard Worker MouseCursor = ImGuiMouseCursor_Arrow;
1004*61046927SAndroid Build Coastguard Worker
1005*61046927SAndroid Build Coastguard Worker DragDropActive = DragDropWithinSourceOrTarget = false;
1006*61046927SAndroid Build Coastguard Worker DragDropSourceFlags = 0;
1007*61046927SAndroid Build Coastguard Worker DragDropSourceFrameCount = -1;
1008*61046927SAndroid Build Coastguard Worker DragDropMouseButton = -1;
1009*61046927SAndroid Build Coastguard Worker DragDropTargetId = 0;
1010*61046927SAndroid Build Coastguard Worker DragDropAcceptFlags = 0;
1011*61046927SAndroid Build Coastguard Worker DragDropAcceptIdCurrRectSurface = 0.0f;
1012*61046927SAndroid Build Coastguard Worker DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
1013*61046927SAndroid Build Coastguard Worker DragDropAcceptFrameCount = -1;
1014*61046927SAndroid Build Coastguard Worker memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
1015*61046927SAndroid Build Coastguard Worker
1016*61046927SAndroid Build Coastguard Worker ScalarAsInputTextId = 0;
1017*61046927SAndroid Build Coastguard Worker ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
1018*61046927SAndroid Build Coastguard Worker DragCurrentAccumDirty = false;
1019*61046927SAndroid Build Coastguard Worker DragCurrentAccum = 0.0f;
1020*61046927SAndroid Build Coastguard Worker DragSpeedDefaultRatio = 1.0f / 100.0f;
1021*61046927SAndroid Build Coastguard Worker ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
1022*61046927SAndroid Build Coastguard Worker TooltipOverrideCount = 0;
1023*61046927SAndroid Build Coastguard Worker
1024*61046927SAndroid Build Coastguard Worker MultiSelectScopeId = 0;
1025*61046927SAndroid Build Coastguard Worker
1026*61046927SAndroid Build Coastguard Worker PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
1027*61046927SAndroid Build Coastguard Worker
1028*61046927SAndroid Build Coastguard Worker SettingsLoaded = false;
1029*61046927SAndroid Build Coastguard Worker SettingsDirtyTimer = 0.0f;
1030*61046927SAndroid Build Coastguard Worker
1031*61046927SAndroid Build Coastguard Worker LogEnabled = false;
1032*61046927SAndroid Build Coastguard Worker LogFile = NULL;
1033*61046927SAndroid Build Coastguard Worker LogStartDepth = 0;
1034*61046927SAndroid Build Coastguard Worker LogAutoExpandMaxDepth = 2;
1035*61046927SAndroid Build Coastguard Worker
1036*61046927SAndroid Build Coastguard Worker memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
1037*61046927SAndroid Build Coastguard Worker FramerateSecPerFrameIdx = 0;
1038*61046927SAndroid Build Coastguard Worker FramerateSecPerFrameAccum = 0.0f;
1039*61046927SAndroid Build Coastguard Worker WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
1040*61046927SAndroid Build Coastguard Worker memset(TempBuffer, 0, sizeof(TempBuffer));
1041*61046927SAndroid Build Coastguard Worker }
1042*61046927SAndroid Build Coastguard Worker };
1043*61046927SAndroid Build Coastguard Worker
1044*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1045*61046927SAndroid Build Coastguard Worker // ImGuiWindow
1046*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1047*61046927SAndroid Build Coastguard Worker
1048*61046927SAndroid Build Coastguard Worker // Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
1049*61046927SAndroid Build Coastguard Worker // FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered.
1050*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiWindowTempData
1051*61046927SAndroid Build Coastguard Worker {
1052*61046927SAndroid Build Coastguard Worker ImVec2 CursorPos;
1053*61046927SAndroid Build Coastguard Worker ImVec2 CursorPosPrevLine;
1054*61046927SAndroid Build Coastguard Worker ImVec2 CursorStartPos; // Initial position in client area with padding
1055*61046927SAndroid Build Coastguard Worker ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
1056*61046927SAndroid Build Coastguard Worker ImVec2 CurrentLineSize;
1057*61046927SAndroid Build Coastguard Worker float CurrentLineTextBaseOffset;
1058*61046927SAndroid Build Coastguard Worker ImVec2 PrevLineSize;
1059*61046927SAndroid Build Coastguard Worker float PrevLineTextBaseOffset;
1060*61046927SAndroid Build Coastguard Worker float LogLinePosY;
1061*61046927SAndroid Build Coastguard Worker int TreeDepth;
1062*61046927SAndroid Build Coastguard Worker ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
1063*61046927SAndroid Build Coastguard Worker ImGuiID LastItemId;
1064*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags LastItemStatusFlags;
1065*61046927SAndroid Build Coastguard Worker ImRect LastItemRect; // Interaction rect
1066*61046927SAndroid Build Coastguard Worker ImRect LastItemDisplayRect; // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect)
1067*61046927SAndroid Build Coastguard Worker ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1)
1068*61046927SAndroid Build Coastguard Worker int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping.
1069*61046927SAndroid Build Coastguard Worker int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
1070*61046927SAndroid Build Coastguard Worker int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
1071*61046927SAndroid Build Coastguard Worker bool NavHideHighlightOneFrame;
1072*61046927SAndroid Build Coastguard Worker bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f)
1073*61046927SAndroid Build Coastguard Worker bool MenuBarAppending; // FIXME: Remove this
1074*61046927SAndroid Build Coastguard Worker ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
1075*61046927SAndroid Build Coastguard Worker ImVector<ImGuiWindow*> ChildWindows;
1076*61046927SAndroid Build Coastguard Worker ImGuiStorage* StateStorage;
1077*61046927SAndroid Build Coastguard Worker ImGuiLayoutType LayoutType;
1078*61046927SAndroid Build Coastguard Worker ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
1079*61046927SAndroid Build Coastguard Worker
1080*61046927SAndroid Build Coastguard Worker // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
1081*61046927SAndroid Build Coastguard Worker ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
1082*61046927SAndroid Build Coastguard Worker float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
1083*61046927SAndroid Build Coastguard Worker float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
1084*61046927SAndroid Build Coastguard Worker ImVector<ImGuiItemFlags>ItemFlagsStack;
1085*61046927SAndroid Build Coastguard Worker ImVector<float> ItemWidthStack;
1086*61046927SAndroid Build Coastguard Worker ImVector<float> TextWrapPosStack;
1087*61046927SAndroid Build Coastguard Worker ImVector<ImGuiGroupData>GroupStack;
1088*61046927SAndroid Build Coastguard Worker short StackSizesBackup[6]; // Store size of various stacks for asserting
1089*61046927SAndroid Build Coastguard Worker
1090*61046927SAndroid Build Coastguard Worker ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
1091*61046927SAndroid Build Coastguard Worker ImVec1 GroupOffset;
1092*61046927SAndroid Build Coastguard Worker ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
1093*61046927SAndroid Build Coastguard Worker ImGuiColumnsSet* ColumnsSet; // Current columns set
1094*61046927SAndroid Build Coastguard Worker
ImGuiWindowTempDataImGuiWindowTempData1095*61046927SAndroid Build Coastguard Worker ImGuiWindowTempData()
1096*61046927SAndroid Build Coastguard Worker {
1097*61046927SAndroid Build Coastguard Worker CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
1098*61046927SAndroid Build Coastguard Worker CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
1099*61046927SAndroid Build Coastguard Worker CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
1100*61046927SAndroid Build Coastguard Worker LogLinePosY = -1.0f;
1101*61046927SAndroid Build Coastguard Worker TreeDepth = 0;
1102*61046927SAndroid Build Coastguard Worker TreeDepthMayJumpToParentOnPop = 0x00;
1103*61046927SAndroid Build Coastguard Worker LastItemId = 0;
1104*61046927SAndroid Build Coastguard Worker LastItemStatusFlags = 0;
1105*61046927SAndroid Build Coastguard Worker LastItemRect = LastItemDisplayRect = ImRect();
1106*61046927SAndroid Build Coastguard Worker NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
1107*61046927SAndroid Build Coastguard Worker NavLayerCurrent = ImGuiNavLayer_Main;
1108*61046927SAndroid Build Coastguard Worker NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
1109*61046927SAndroid Build Coastguard Worker NavHideHighlightOneFrame = false;
1110*61046927SAndroid Build Coastguard Worker NavHasScroll = false;
1111*61046927SAndroid Build Coastguard Worker MenuBarAppending = false;
1112*61046927SAndroid Build Coastguard Worker MenuBarOffset = ImVec2(0.0f, 0.0f);
1113*61046927SAndroid Build Coastguard Worker StateStorage = NULL;
1114*61046927SAndroid Build Coastguard Worker LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
1115*61046927SAndroid Build Coastguard Worker ItemWidth = 0.0f;
1116*61046927SAndroid Build Coastguard Worker ItemFlags = ImGuiItemFlags_Default_;
1117*61046927SAndroid Build Coastguard Worker TextWrapPos = -1.0f;
1118*61046927SAndroid Build Coastguard Worker memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
1119*61046927SAndroid Build Coastguard Worker
1120*61046927SAndroid Build Coastguard Worker Indent = ImVec1(0.0f);
1121*61046927SAndroid Build Coastguard Worker GroupOffset = ImVec1(0.0f);
1122*61046927SAndroid Build Coastguard Worker ColumnsOffset = ImVec1(0.0f);
1123*61046927SAndroid Build Coastguard Worker ColumnsSet = NULL;
1124*61046927SAndroid Build Coastguard Worker }
1125*61046927SAndroid Build Coastguard Worker };
1126*61046927SAndroid Build Coastguard Worker
1127*61046927SAndroid Build Coastguard Worker // Storage for one window
1128*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiWindow
1129*61046927SAndroid Build Coastguard Worker {
1130*61046927SAndroid Build Coastguard Worker char* Name;
1131*61046927SAndroid Build Coastguard Worker ImGuiID ID; // == ImHash(Name)
1132*61046927SAndroid Build Coastguard Worker ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
1133*61046927SAndroid Build Coastguard Worker ImVec2 Pos; // Position (always rounded-up to nearest pixel)
1134*61046927SAndroid Build Coastguard Worker ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
1135*61046927SAndroid Build Coastguard Worker ImVec2 SizeFull; // Size when non collapsed
1136*61046927SAndroid Build Coastguard Worker ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
1137*61046927SAndroid Build Coastguard Worker ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
1138*61046927SAndroid Build Coastguard Worker ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
1139*61046927SAndroid Build Coastguard Worker ImVec2 WindowPadding; // Window padding at the time of begin.
1140*61046927SAndroid Build Coastguard Worker float WindowRounding; // Window rounding at the time of begin.
1141*61046927SAndroid Build Coastguard Worker float WindowBorderSize; // Window border size at the time of begin.
1142*61046927SAndroid Build Coastguard Worker int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
1143*61046927SAndroid Build Coastguard Worker ImGuiID MoveId; // == window->GetID("#MOVE")
1144*61046927SAndroid Build Coastguard Worker ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
1145*61046927SAndroid Build Coastguard Worker ImVec2 Scroll;
1146*61046927SAndroid Build Coastguard Worker ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
1147*61046927SAndroid Build Coastguard Worker ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
1148*61046927SAndroid Build Coastguard Worker ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis
1149*61046927SAndroid Build Coastguard Worker bool ScrollbarX, ScrollbarY;
1150*61046927SAndroid Build Coastguard Worker bool Active; // Set to true on Begin(), unless Collapsed
1151*61046927SAndroid Build Coastguard Worker bool WasActive;
1152*61046927SAndroid Build Coastguard Worker bool WriteAccessed; // Set to true when any widget access the current window
1153*61046927SAndroid Build Coastguard Worker bool Collapsed; // Set when collapsing window to become only title-bar
1154*61046927SAndroid Build Coastguard Worker bool WantCollapseToggle;
1155*61046927SAndroid Build Coastguard Worker bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
1156*61046927SAndroid Build Coastguard Worker bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
1157*61046927SAndroid Build Coastguard Worker bool Hidden; // Do not display (== (HiddenFramesForResize > 0) ||
1158*61046927SAndroid Build Coastguard Worker bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
1159*61046927SAndroid Build Coastguard Worker signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
1160*61046927SAndroid Build Coastguard Worker short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
1161*61046927SAndroid Build Coastguard Worker short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
1162*61046927SAndroid Build Coastguard Worker short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues.
1163*61046927SAndroid Build Coastguard Worker ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
1164*61046927SAndroid Build Coastguard Worker int AutoFitFramesX, AutoFitFramesY;
1165*61046927SAndroid Build Coastguard Worker bool AutoFitOnlyGrows;
1166*61046927SAndroid Build Coastguard Worker int AutoFitChildAxises;
1167*61046927SAndroid Build Coastguard Worker ImGuiDir AutoPosLastDirection;
1168*61046927SAndroid Build Coastguard Worker int HiddenFramesRegular; // Hide the window for N frames
1169*61046927SAndroid Build Coastguard Worker int HiddenFramesForResize; // Hide the window for N frames while allowing items to be submitted so we can measure their size
1170*61046927SAndroid Build Coastguard Worker ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
1171*61046927SAndroid Build Coastguard Worker ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
1172*61046927SAndroid Build Coastguard Worker ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
1173*61046927SAndroid Build Coastguard Worker ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
1174*61046927SAndroid Build Coastguard Worker ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
1175*61046927SAndroid Build Coastguard Worker
1176*61046927SAndroid Build Coastguard Worker ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
1177*61046927SAndroid Build Coastguard Worker ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
1178*61046927SAndroid Build Coastguard Worker ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
1179*61046927SAndroid Build Coastguard Worker ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
1180*61046927SAndroid Build Coastguard Worker ImRect InnerMainRect, InnerClipRect;
1181*61046927SAndroid Build Coastguard Worker ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
1182*61046927SAndroid Build Coastguard Worker int LastFrameActive; // Last frame number the window was Active.
1183*61046927SAndroid Build Coastguard Worker float ItemWidthDefault;
1184*61046927SAndroid Build Coastguard Worker ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
1185*61046927SAndroid Build Coastguard Worker ImGuiStorage StateStorage;
1186*61046927SAndroid Build Coastguard Worker ImVector<ImGuiColumnsSet> ColumnsStorage;
1187*61046927SAndroid Build Coastguard Worker float FontWindowScale; // User scale multiplier per-window
1188*61046927SAndroid Build Coastguard Worker int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
1189*61046927SAndroid Build Coastguard Worker
1190*61046927SAndroid Build Coastguard Worker ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
1191*61046927SAndroid Build Coastguard Worker ImDrawList DrawListInst;
1192*61046927SAndroid Build Coastguard Worker ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
1193*61046927SAndroid Build Coastguard Worker ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window.
1194*61046927SAndroid Build Coastguard Worker ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
1195*61046927SAndroid Build Coastguard Worker ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag.
1196*61046927SAndroid Build Coastguard Worker
1197*61046927SAndroid Build Coastguard Worker ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)
1198*61046927SAndroid Build Coastguard Worker ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
1199*61046927SAndroid Build Coastguard Worker ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space
1200*61046927SAndroid Build Coastguard Worker
1201*61046927SAndroid Build Coastguard Worker // Navigation / Focus
1202*61046927SAndroid Build Coastguard Worker // FIXME-NAV: Merge all this with the new Nav system, at least the request variables should be moved to ImGuiContext
1203*61046927SAndroid Build Coastguard Worker int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister()
1204*61046927SAndroid Build Coastguard Worker int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through)
1205*61046927SAndroid Build Coastguard Worker int FocusIdxAllRequestCurrent; // Item being requested for focus
1206*61046927SAndroid Build Coastguard Worker int FocusIdxTabRequestCurrent; // Tab-able item being requested for focus
1207*61046927SAndroid Build Coastguard Worker int FocusIdxAllRequestNext; // Item being requested for focus, for next update (relies on layout to be stable between the frame pressing TAB and the next frame)
1208*61046927SAndroid Build Coastguard Worker int FocusIdxTabRequestNext; // "
1209*61046927SAndroid Build Coastguard Worker
1210*61046927SAndroid Build Coastguard Worker public:
1211*61046927SAndroid Build Coastguard Worker ImGuiWindow(ImGuiContext* context, const char* name);
1212*61046927SAndroid Build Coastguard Worker ~ImGuiWindow();
1213*61046927SAndroid Build Coastguard Worker
1214*61046927SAndroid Build Coastguard Worker ImGuiID GetID(const char* str, const char* str_end = NULL);
1215*61046927SAndroid Build Coastguard Worker ImGuiID GetID(const void* ptr);
1216*61046927SAndroid Build Coastguard Worker ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
1217*61046927SAndroid Build Coastguard Worker ImGuiID GetIDNoKeepAlive(const void* ptr);
1218*61046927SAndroid Build Coastguard Worker ImGuiID GetIDFromRectangle(const ImRect& r_abs);
1219*61046927SAndroid Build Coastguard Worker
1220*61046927SAndroid Build Coastguard Worker // We don't use g.FontSize because the window may be != g.CurrentWidow.
RectImGuiWindow1221*61046927SAndroid Build Coastguard Worker ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
CalcFontSizeImGuiWindow1222*61046927SAndroid Build Coastguard Worker float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
TitleBarHeightImGuiWindow1223*61046927SAndroid Build Coastguard Worker float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
TitleBarRectImGuiWindow1224*61046927SAndroid Build Coastguard Worker ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
MenuBarHeightImGuiWindow1225*61046927SAndroid Build Coastguard Worker float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
MenuBarRectImGuiWindow1226*61046927SAndroid Build Coastguard Worker ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
1227*61046927SAndroid Build Coastguard Worker };
1228*61046927SAndroid Build Coastguard Worker
1229*61046927SAndroid Build Coastguard Worker // Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
1230*61046927SAndroid Build Coastguard Worker struct ImGuiItemHoveredDataBackup
1231*61046927SAndroid Build Coastguard Worker {
1232*61046927SAndroid Build Coastguard Worker ImGuiID LastItemId;
1233*61046927SAndroid Build Coastguard Worker ImGuiItemStatusFlags LastItemStatusFlags;
1234*61046927SAndroid Build Coastguard Worker ImRect LastItemRect;
1235*61046927SAndroid Build Coastguard Worker ImRect LastItemDisplayRect;
1236*61046927SAndroid Build Coastguard Worker
ImGuiItemHoveredDataBackupImGuiItemHoveredDataBackup1237*61046927SAndroid Build Coastguard Worker ImGuiItemHoveredDataBackup() { Backup(); }
BackupImGuiItemHoveredDataBackup1238*61046927SAndroid Build Coastguard Worker void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
RestoreImGuiItemHoveredDataBackup1239*61046927SAndroid Build Coastguard Worker void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
1240*61046927SAndroid Build Coastguard Worker };
1241*61046927SAndroid Build Coastguard Worker
1242*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1243*61046927SAndroid Build Coastguard Worker // Tab bar, tab item
1244*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1245*61046927SAndroid Build Coastguard Worker
1246*61046927SAndroid Build Coastguard Worker enum ImGuiTabBarFlagsPrivate_
1247*61046927SAndroid Build Coastguard Worker {
1248*61046927SAndroid Build Coastguard Worker ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node
1249*61046927SAndroid Build Coastguard Worker ImGuiTabBarFlags_IsFocused = 1 << 21,
1250*61046927SAndroid Build Coastguard Worker ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
1251*61046927SAndroid Build Coastguard Worker };
1252*61046927SAndroid Build Coastguard Worker
1253*61046927SAndroid Build Coastguard Worker enum ImGuiTabItemFlagsPrivate_
1254*61046927SAndroid Build Coastguard Worker {
1255*61046927SAndroid Build Coastguard Worker ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
1256*61046927SAndroid Build Coastguard Worker };
1257*61046927SAndroid Build Coastguard Worker
1258*61046927SAndroid Build Coastguard Worker // Storage for one active tab item (sizeof() 26~32 bytes)
1259*61046927SAndroid Build Coastguard Worker struct ImGuiTabItem
1260*61046927SAndroid Build Coastguard Worker {
1261*61046927SAndroid Build Coastguard Worker ImGuiID ID;
1262*61046927SAndroid Build Coastguard Worker ImGuiTabItemFlags Flags;
1263*61046927SAndroid Build Coastguard Worker int LastFrameVisible;
1264*61046927SAndroid Build Coastguard Worker int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
1265*61046927SAndroid Build Coastguard Worker int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
1266*61046927SAndroid Build Coastguard Worker float Offset; // Position relative to beginning of tab
1267*61046927SAndroid Build Coastguard Worker float Width; // Width currently displayed
1268*61046927SAndroid Build Coastguard Worker float WidthContents; // Width of actual contents, stored during BeginTabItem() call
1269*61046927SAndroid Build Coastguard Worker
ImGuiTabItemImGuiTabItem1270*61046927SAndroid Build Coastguard Worker ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
1271*61046927SAndroid Build Coastguard Worker };
1272*61046927SAndroid Build Coastguard Worker
1273*61046927SAndroid Build Coastguard Worker // Storage for a tab bar (sizeof() 92~96 bytes)
1274*61046927SAndroid Build Coastguard Worker struct ImGuiTabBar
1275*61046927SAndroid Build Coastguard Worker {
1276*61046927SAndroid Build Coastguard Worker ImVector<ImGuiTabItem> Tabs;
1277*61046927SAndroid Build Coastguard Worker ImGuiID ID; // Zero for tab-bars used by docking
1278*61046927SAndroid Build Coastguard Worker ImGuiID SelectedTabId; // Selected tab
1279*61046927SAndroid Build Coastguard Worker ImGuiID NextSelectedTabId;
1280*61046927SAndroid Build Coastguard Worker ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
1281*61046927SAndroid Build Coastguard Worker int CurrFrameVisible;
1282*61046927SAndroid Build Coastguard Worker int PrevFrameVisible;
1283*61046927SAndroid Build Coastguard Worker ImRect BarRect;
1284*61046927SAndroid Build Coastguard Worker float ContentsHeight;
1285*61046927SAndroid Build Coastguard Worker float OffsetMax; // Distance from BarRect.Min.x, locked during layout
1286*61046927SAndroid Build Coastguard Worker float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
1287*61046927SAndroid Build Coastguard Worker float ScrollingAnim;
1288*61046927SAndroid Build Coastguard Worker float ScrollingTarget;
1289*61046927SAndroid Build Coastguard Worker ImGuiTabBarFlags Flags;
1290*61046927SAndroid Build Coastguard Worker ImGuiID ReorderRequestTabId;
1291*61046927SAndroid Build Coastguard Worker int ReorderRequestDir;
1292*61046927SAndroid Build Coastguard Worker bool WantLayout;
1293*61046927SAndroid Build Coastguard Worker bool VisibleTabWasSubmitted;
1294*61046927SAndroid Build Coastguard Worker short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
1295*61046927SAndroid Build Coastguard Worker ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
1296*61046927SAndroid Build Coastguard Worker ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
1297*61046927SAndroid Build Coastguard Worker
1298*61046927SAndroid Build Coastguard Worker ImGuiTabBar();
GetTabOrderImGuiTabBar1299*61046927SAndroid Build Coastguard Worker int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
GetTabNameImGuiTabBar1300*61046927SAndroid Build Coastguard Worker const char* GetTabName(const ImGuiTabItem* tab) const
1301*61046927SAndroid Build Coastguard Worker {
1302*61046927SAndroid Build Coastguard Worker IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
1303*61046927SAndroid Build Coastguard Worker return TabsNames.Buf.Data + tab->NameOffset;
1304*61046927SAndroid Build Coastguard Worker }
1305*61046927SAndroid Build Coastguard Worker };
1306*61046927SAndroid Build Coastguard Worker
1307*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1308*61046927SAndroid Build Coastguard Worker // Internal API
1309*61046927SAndroid Build Coastguard Worker // No guarantee of forward compatibility here.
1310*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1311*61046927SAndroid Build Coastguard Worker
1312*61046927SAndroid Build Coastguard Worker namespace ImGui
1313*61046927SAndroid Build Coastguard Worker {
1314*61046927SAndroid Build Coastguard Worker // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
1315*61046927SAndroid Build Coastguard Worker // If this ever crash because g.CurrentWindow is NULL it means that either
1316*61046927SAndroid Build Coastguard Worker // - ImGui::NewFrame() has never been called, which is illegal.
1317*61046927SAndroid Build Coastguard Worker // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
GetCurrentWindowRead()1318*61046927SAndroid Build Coastguard Worker inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
GetCurrentWindow()1319*61046927SAndroid Build Coastguard Worker inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
1320*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
1321*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
1322*61046927SAndroid Build Coastguard Worker IMGUI_API void FocusWindow(ImGuiWindow* window);
1323*61046927SAndroid Build Coastguard Worker IMGUI_API void FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
1324*61046927SAndroid Build Coastguard Worker IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
1325*61046927SAndroid Build Coastguard Worker IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
1326*61046927SAndroid Build Coastguard Worker IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);
1327*61046927SAndroid Build Coastguard Worker IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
1328*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window);
1329*61046927SAndroid Build Coastguard Worker IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
1330*61046927SAndroid Build Coastguard Worker IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
1331*61046927SAndroid Build Coastguard Worker IMGUI_API void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
1332*61046927SAndroid Build Coastguard Worker IMGUI_API void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
1333*61046927SAndroid Build Coastguard Worker IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window);
1334*61046927SAndroid Build Coastguard Worker IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window);
1335*61046927SAndroid Build Coastguard Worker IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
1336*61046927SAndroid Build Coastguard Worker IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
1337*61046927SAndroid Build Coastguard Worker IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
1338*61046927SAndroid Build Coastguard Worker IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
1339*61046927SAndroid Build Coastguard Worker
1340*61046927SAndroid Build Coastguard Worker IMGUI_API void SetCurrentFont(ImFont* font);
GetDefaultFont()1341*61046927SAndroid Build Coastguard Worker inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
1342*61046927SAndroid Build Coastguard Worker
1343*61046927SAndroid Build Coastguard Worker // Init
1344*61046927SAndroid Build Coastguard Worker IMGUI_API void Initialize(ImGuiContext* context);
1345*61046927SAndroid Build Coastguard Worker IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
1346*61046927SAndroid Build Coastguard Worker
1347*61046927SAndroid Build Coastguard Worker // NewFrame
1348*61046927SAndroid Build Coastguard Worker IMGUI_API void UpdateHoveredWindowAndCaptureFlags();
1349*61046927SAndroid Build Coastguard Worker IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
1350*61046927SAndroid Build Coastguard Worker IMGUI_API void UpdateMouseMovingWindowNewFrame();
1351*61046927SAndroid Build Coastguard Worker IMGUI_API void UpdateMouseMovingWindowEndFrame();
1352*61046927SAndroid Build Coastguard Worker
1353*61046927SAndroid Build Coastguard Worker // Settings
1354*61046927SAndroid Build Coastguard Worker IMGUI_API void MarkIniSettingsDirty();
1355*61046927SAndroid Build Coastguard Worker IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
1356*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
1357*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
1358*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
1359*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
1360*61046927SAndroid Build Coastguard Worker
1361*61046927SAndroid Build Coastguard Worker // Basic Accessors
GetItemID()1362*61046927SAndroid Build Coastguard Worker inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
GetActiveID()1363*61046927SAndroid Build Coastguard Worker inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
GetFocusID()1364*61046927SAndroid Build Coastguard Worker inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
1365*61046927SAndroid Build Coastguard Worker IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
1366*61046927SAndroid Build Coastguard Worker IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window);
1367*61046927SAndroid Build Coastguard Worker IMGUI_API void ClearActiveID();
1368*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiID GetHoveredID();
1369*61046927SAndroid Build Coastguard Worker IMGUI_API void SetHoveredID(ImGuiID id);
1370*61046927SAndroid Build Coastguard Worker IMGUI_API void KeepAliveID(ImGuiID id);
1371*61046927SAndroid Build Coastguard Worker IMGUI_API void MarkItemEdited(ImGuiID id);
1372*61046927SAndroid Build Coastguard Worker
1373*61046927SAndroid Build Coastguard Worker // Basic Helpers for widget code
1374*61046927SAndroid Build Coastguard Worker IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
1375*61046927SAndroid Build Coastguard Worker IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
1376*61046927SAndroid Build Coastguard Worker IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
1377*61046927SAndroid Build Coastguard Worker IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
1378*61046927SAndroid Build Coastguard Worker IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
1379*61046927SAndroid Build Coastguard Worker IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
1380*61046927SAndroid Build Coastguard Worker IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
1381*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
1382*61046927SAndroid Build Coastguard Worker IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
1383*61046927SAndroid Build Coastguard Worker IMGUI_API void PushMultiItemsWidths(int components, float width_full = 0.0f);
1384*61046927SAndroid Build Coastguard Worker IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
1385*61046927SAndroid Build Coastguard Worker IMGUI_API void PopItemFlag();
1386*61046927SAndroid Build Coastguard Worker
1387*61046927SAndroid Build Coastguard Worker // Popups, Modals, Tooltips
1388*61046927SAndroid Build Coastguard Worker IMGUI_API void OpenPopupEx(ImGuiID id);
1389*61046927SAndroid Build Coastguard Worker IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
1390*61046927SAndroid Build Coastguard Worker IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
1391*61046927SAndroid Build Coastguard Worker IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
1392*61046927SAndroid Build Coastguard Worker IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
1393*61046927SAndroid Build Coastguard Worker IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
1394*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiWindow* GetFrontMostPopupModal();
1395*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
1396*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default);
1397*61046927SAndroid Build Coastguard Worker
1398*61046927SAndroid Build Coastguard Worker // Navigation
1399*61046927SAndroid Build Coastguard Worker IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
1400*61046927SAndroid Build Coastguard Worker IMGUI_API bool NavMoveRequestButNoResultYet();
1401*61046927SAndroid Build Coastguard Worker IMGUI_API void NavMoveRequestCancel();
1402*61046927SAndroid Build Coastguard Worker IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags);
1403*61046927SAndroid Build Coastguard Worker IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
1404*61046927SAndroid Build Coastguard Worker IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
1405*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
1406*61046927SAndroid Build Coastguard Worker IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
1407*61046927SAndroid Build Coastguard Worker IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
1408*61046927SAndroid Build Coastguard Worker IMGUI_API void SetNavID(ImGuiID id, int nav_layer);
1409*61046927SAndroid Build Coastguard Worker IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel);
1410*61046927SAndroid Build Coastguard Worker
1411*61046927SAndroid Build Coastguard Worker // Inputs
1412*61046927SAndroid Build Coastguard Worker inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; }
IsNavInputDown(ImGuiNavInput n)1413*61046927SAndroid Build Coastguard Worker inline bool IsNavInputDown(ImGuiNavInput n) { return GImGui->IO.NavInputs[n] > 0.0f; }
IsNavInputPressed(ImGuiNavInput n,ImGuiInputReadMode mode)1414*61046927SAndroid Build Coastguard Worker inline bool IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; }
IsNavInputPressedAnyOfTwo(ImGuiNavInput n1,ImGuiNavInput n2,ImGuiInputReadMode mode)1415*61046927SAndroid Build Coastguard Worker inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
1416*61046927SAndroid Build Coastguard Worker
1417*61046927SAndroid Build Coastguard Worker // Drag and Drop
1418*61046927SAndroid Build Coastguard Worker IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
1419*61046927SAndroid Build Coastguard Worker IMGUI_API void ClearDragDrop();
1420*61046927SAndroid Build Coastguard Worker IMGUI_API bool IsDragDropPayloadBeingAccepted();
1421*61046927SAndroid Build Coastguard Worker
1422*61046927SAndroid Build Coastguard Worker // New Columns API (FIXME-WIP)
1423*61046927SAndroid Build Coastguard Worker IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
1424*61046927SAndroid Build Coastguard Worker IMGUI_API void EndColumns(); // close columns
1425*61046927SAndroid Build Coastguard Worker IMGUI_API void PushColumnClipRect(int column_index = -1);
1426*61046927SAndroid Build Coastguard Worker
1427*61046927SAndroid Build Coastguard Worker // Tab Bars
1428*61046927SAndroid Build Coastguard Worker IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
1429*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
1430*61046927SAndroid Build Coastguard Worker IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
1431*61046927SAndroid Build Coastguard Worker IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
1432*61046927SAndroid Build Coastguard Worker IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
1433*61046927SAndroid Build Coastguard Worker IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
1434*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
1435*61046927SAndroid Build Coastguard Worker IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
1436*61046927SAndroid Build Coastguard Worker IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
1437*61046927SAndroid Build Coastguard Worker
1438*61046927SAndroid Build Coastguard Worker // Render helpers
1439*61046927SAndroid Build Coastguard Worker // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
1440*61046927SAndroid Build Coastguard Worker // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
1441*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
1442*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
1443*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
1444*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
1445*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
1446*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
1447*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
1448*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
1449*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderBullet(ImVec2 pos);
1450*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
1451*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
1452*61046927SAndroid Build Coastguard Worker IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
1453*61046927SAndroid Build Coastguard Worker IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
1454*61046927SAndroid Build Coastguard Worker
1455*61046927SAndroid Build Coastguard Worker // Render helpers (those functions don't access any ImGui state!)
1456*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
1457*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
1458*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
1459*61046927SAndroid Build Coastguard Worker IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
1460*61046927SAndroid Build Coastguard Worker
1461*61046927SAndroid Build Coastguard Worker // Widgets
1462*61046927SAndroid Build Coastguard Worker IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
1463*61046927SAndroid Build Coastguard Worker IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
1464*61046927SAndroid Build Coastguard Worker IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
1465*61046927SAndroid Build Coastguard Worker IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
1466*61046927SAndroid Build Coastguard Worker IMGUI_API void Scrollbar(ImGuiLayoutType direction);
1467*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiID GetScrollbarID(ImGuiLayoutType direction);
1468*61046927SAndroid Build Coastguard Worker IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
1469*61046927SAndroid Build Coastguard Worker
1470*61046927SAndroid Build Coastguard Worker // Widgets low-level behaviors
1471*61046927SAndroid Build Coastguard Worker IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
1472*61046927SAndroid Build Coastguard Worker IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags);
1473*61046927SAndroid Build Coastguard Worker IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
1474*61046927SAndroid Build Coastguard Worker IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
1475*61046927SAndroid Build Coastguard Worker IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
1476*61046927SAndroid Build Coastguard Worker IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
1477*61046927SAndroid Build Coastguard Worker IMGUI_API void TreePushRawID(ImGuiID id);
1478*61046927SAndroid Build Coastguard Worker
1479*61046927SAndroid Build Coastguard Worker // Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
1480*61046927SAndroid Build Coastguard Worker // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
1481*61046927SAndroid Build Coastguard Worker // e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
1482*61046927SAndroid Build Coastguard Worker template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, const T v_min, const T v_max, const char* format, float power, ImGuiDragFlags flags);
1483*61046927SAndroid Build Coastguard Worker template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, const T v_min, const T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
1484*61046927SAndroid Build Coastguard Worker template<typename T, typename FLOAT_T> IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos);
1485*61046927SAndroid Build Coastguard Worker template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
1486*61046927SAndroid Build Coastguard Worker
1487*61046927SAndroid Build Coastguard Worker // InputText
1488*61046927SAndroid Build Coastguard Worker IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
1489*61046927SAndroid Build Coastguard Worker IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
1490*61046927SAndroid Build Coastguard Worker
1491*61046927SAndroid Build Coastguard Worker // Color
1492*61046927SAndroid Build Coastguard Worker IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
1493*61046927SAndroid Build Coastguard Worker IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
1494*61046927SAndroid Build Coastguard Worker IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
1495*61046927SAndroid Build Coastguard Worker
1496*61046927SAndroid Build Coastguard Worker // Plot
1497*61046927SAndroid Build Coastguard Worker IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size);
1498*61046927SAndroid Build Coastguard Worker
1499*61046927SAndroid Build Coastguard Worker // Shade functions (write over already created vertices)
1500*61046927SAndroid Build Coastguard Worker IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
1501*61046927SAndroid Build Coastguard Worker IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
1502*61046927SAndroid Build Coastguard Worker
1503*61046927SAndroid Build Coastguard Worker } // namespace ImGui
1504*61046927SAndroid Build Coastguard Worker
1505*61046927SAndroid Build Coastguard Worker // ImFontAtlas internals
1506*61046927SAndroid Build Coastguard Worker IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
1507*61046927SAndroid Build Coastguard Worker IMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas);
1508*61046927SAndroid Build Coastguard Worker IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
1509*61046927SAndroid Build Coastguard Worker IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
1510*61046927SAndroid Build Coastguard Worker IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
1511*61046927SAndroid Build Coastguard Worker IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
1512*61046927SAndroid Build Coastguard Worker IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
1513*61046927SAndroid Build Coastguard Worker
1514*61046927SAndroid Build Coastguard Worker // Test engine hooks (imgui-test)
1515*61046927SAndroid Build Coastguard Worker //#define IMGUI_ENABLE_TEST_ENGINE
1516*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_ENABLE_TEST_ENGINE
1517*61046927SAndroid Build Coastguard Worker extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
1518*61046927SAndroid Build Coastguard Worker extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
1519*61046927SAndroid Build Coastguard Worker extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
1520*61046927SAndroid Build Coastguard Worker extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
1521*61046927SAndroid Build Coastguard Worker #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
1522*61046927SAndroid Build Coastguard Worker #else
1523*61046927SAndroid Build Coastguard Worker #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
1524*61046927SAndroid Build Coastguard Worker #endif
1525*61046927SAndroid Build Coastguard Worker
1526*61046927SAndroid Build Coastguard Worker #ifdef __clang__
1527*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic pop
1528*61046927SAndroid Build Coastguard Worker #endif
1529*61046927SAndroid Build Coastguard Worker
1530*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
1531*61046927SAndroid Build Coastguard Worker #pragma warning (pop)
1532*61046927SAndroid Build Coastguard Worker #endif
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