xref: /aosp_15_r20/external/mesa3d/src/imgui/imgui_internal.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker // dear imgui, v1.68 WIP
2*61046927SAndroid Build Coastguard Worker // (internal structures/api)
3*61046927SAndroid Build Coastguard Worker 
4*61046927SAndroid Build Coastguard Worker // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
5*61046927SAndroid Build Coastguard Worker // Set:
6*61046927SAndroid Build Coastguard Worker //   #define IMGUI_DEFINE_MATH_OPERATORS
7*61046927SAndroid Build Coastguard Worker // To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators)
8*61046927SAndroid Build Coastguard Worker 
9*61046927SAndroid Build Coastguard Worker /*
10*61046927SAndroid Build Coastguard Worker 
11*61046927SAndroid Build Coastguard Worker Index of this file:
12*61046927SAndroid Build Coastguard Worker // Header mess
13*61046927SAndroid Build Coastguard Worker // Forward declarations
14*61046927SAndroid Build Coastguard Worker // STB libraries includes
15*61046927SAndroid Build Coastguard Worker // Context pointer
16*61046927SAndroid Build Coastguard Worker // Generic helpers
17*61046927SAndroid Build Coastguard Worker // Misc data structures
18*61046927SAndroid Build Coastguard Worker // Main imgui context
19*61046927SAndroid Build Coastguard Worker // Tab bar, tab item
20*61046927SAndroid Build Coastguard Worker // Internal API
21*61046927SAndroid Build Coastguard Worker 
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #pragma once
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
27*61046927SAndroid Build Coastguard Worker // Header mess
28*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_VERSION
31*61046927SAndroid Build Coastguard Worker #error Must include imgui.h before imgui_internal.h
32*61046927SAndroid Build Coastguard Worker #endif
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #include <stdio.h>      // FILE*
35*61046927SAndroid Build Coastguard Worker #include <stdlib.h>     // NULL, malloc, free, qsort, atoi, atof
36*61046927SAndroid Build Coastguard Worker #include <math.h>       // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
37*61046927SAndroid Build Coastguard Worker #include <limits.h>     // INT_MIN, INT_MAX
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
40*61046927SAndroid Build Coastguard Worker #pragma warning (push)
41*61046927SAndroid Build Coastguard Worker #pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
42*61046927SAndroid Build Coastguard Worker #endif
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker #ifdef __clang__
45*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic push
46*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wunused-function"                // for stb_textedit.h
47*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wmissing-prototypes"             // for stb_textedit.h
48*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wold-style-cast"
49*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wzero-as-null-pointer-constant")
50*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
51*61046927SAndroid Build Coastguard Worker #endif
52*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wdouble-promotion")
53*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wdouble-promotion"
54*61046927SAndroid Build Coastguard Worker #endif
55*61046927SAndroid Build Coastguard Worker #endif
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
58*61046927SAndroid Build Coastguard Worker // Forward declarations
59*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker struct ImRect;                      // An axis-aligned rectangle (2 points)
62*61046927SAndroid Build Coastguard Worker struct ImDrawDataBuilder;           // Helper to build a ImDrawData instance
63*61046927SAndroid Build Coastguard Worker struct ImDrawListSharedData;        // Data shared between all ImDrawList instances
64*61046927SAndroid Build Coastguard Worker struct ImGuiColorMod;               // Stacked color modifier, backup of modified data so we can restore it
65*61046927SAndroid Build Coastguard Worker struct ImGuiColumnData;             // Storage data for a single column
66*61046927SAndroid Build Coastguard Worker struct ImGuiColumnsSet;             // Storage data for a columns set
67*61046927SAndroid Build Coastguard Worker struct ImGuiContext;                // Main imgui context
68*61046927SAndroid Build Coastguard Worker struct ImGuiGroupData;              // Stacked storage data for BeginGroup()/EndGroup()
69*61046927SAndroid Build Coastguard Worker struct ImGuiInputTextState;         // Internal state of the currently focused/edited text input box
70*61046927SAndroid Build Coastguard Worker struct ImGuiItemHoveredDataBackup;  // Backup and restore IsItemHovered() internal data
71*61046927SAndroid Build Coastguard Worker struct ImGuiMenuColumns;            // Simple column measurement, currently used for MenuItem() only
72*61046927SAndroid Build Coastguard Worker struct ImGuiNavMoveResult;          // Result of a directional navigation move query result
73*61046927SAndroid Build Coastguard Worker struct ImGuiNextWindowData;         // Storage for SetNexWindow** functions
74*61046927SAndroid Build Coastguard Worker struct ImGuiPopupRef;               // Storage for current popup stack
75*61046927SAndroid Build Coastguard Worker struct ImGuiSettingsHandler;        // Storage for one type registered in the .ini file
76*61046927SAndroid Build Coastguard Worker struct ImGuiStyleMod;               // Stacked style modifier, backup of modified data so we can restore it
77*61046927SAndroid Build Coastguard Worker struct ImGuiTabBar;                 // Storage for a tab bar
78*61046927SAndroid Build Coastguard Worker struct ImGuiTabItem;                // Storage for a tab item (within a tab bar)
79*61046927SAndroid Build Coastguard Worker struct ImGuiWindow;                 // Storage for one window
80*61046927SAndroid Build Coastguard Worker struct ImGuiWindowTempData;         // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
81*61046927SAndroid Build Coastguard Worker struct ImGuiWindowSettings;         // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker // Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
84*61046927SAndroid Build Coastguard Worker typedef int ImGuiLayoutType;        // -> enum ImGuiLayoutType_        // Enum: Horizontal or vertical
85*61046927SAndroid Build Coastguard Worker typedef int ImGuiButtonFlags;       // -> enum ImGuiButtonFlags_       // Flags: for ButtonEx(), ButtonBehavior()
86*61046927SAndroid Build Coastguard Worker typedef int ImGuiItemFlags;         // -> enum ImGuiItemFlags_         // Flags: for PushItemFlag()
87*61046927SAndroid Build Coastguard Worker typedef int ImGuiItemStatusFlags;   // -> enum ImGuiItemStatusFlags_   // Flags: for DC.LastItemStatusFlags
88*61046927SAndroid Build Coastguard Worker typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
89*61046927SAndroid Build Coastguard Worker typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
90*61046927SAndroid Build Coastguard Worker typedef int ImGuiNavMoveFlags;      // -> enum ImGuiNavMoveFlags_      // Flags: for navigation requests
91*61046927SAndroid Build Coastguard Worker typedef int ImGuiSeparatorFlags;    // -> enum ImGuiSeparatorFlags_    // Flags: for Separator() - internal
92*61046927SAndroid Build Coastguard Worker typedef int ImGuiSliderFlags;       // -> enum ImGuiSliderFlags_       // Flags: for SliderBehavior()
93*61046927SAndroid Build Coastguard Worker typedef int ImGuiDragFlags;         // -> enum ImGuiDragFlags_         // Flags: for DragBehavior()
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
96*61046927SAndroid Build Coastguard Worker // STB libraries includes
97*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker namespace ImGuiStb
100*61046927SAndroid Build Coastguard Worker {
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker #undef STB_TEXTEDIT_STRING
103*61046927SAndroid Build Coastguard Worker #undef STB_TEXTEDIT_CHARTYPE
104*61046927SAndroid Build Coastguard Worker #define STB_TEXTEDIT_STRING             ImGuiInputTextState
105*61046927SAndroid Build Coastguard Worker #define STB_TEXTEDIT_CHARTYPE           ImWchar
106*61046927SAndroid Build Coastguard Worker #define STB_TEXTEDIT_GETWIDTH_NEWLINE   -1.0f
107*61046927SAndroid Build Coastguard Worker #include "imstb_textedit.h"
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker } // namespace ImGuiStb
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
112*61046927SAndroid Build Coastguard Worker // Context pointer
113*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker #ifndef GImGui
116*61046927SAndroid Build Coastguard Worker extern IMGUI_API ImGuiContext* GImGui;  // Current implicit ImGui context pointer
117*61046927SAndroid Build Coastguard Worker #endif
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
120*61046927SAndroid Build Coastguard Worker // Generic helpers
121*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker #define IM_PI           3.14159265358979323846f
124*61046927SAndroid Build Coastguard Worker #ifdef _WIN32
125*61046927SAndroid Build Coastguard Worker #define IM_NEWLINE      "\r\n"   // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
126*61046927SAndroid Build Coastguard Worker #else
127*61046927SAndroid Build Coastguard Worker #define IM_NEWLINE      "\n"
128*61046927SAndroid Build Coastguard Worker #endif
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker #define IMGUI_DEBUG_LOG(_FMT,...)       printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
131*61046927SAndroid Build Coastguard Worker #define IM_STATIC_ASSERT(_COND)         typedef char static_assertion_##__line__[(_COND)?1:-1]
132*61046927SAndroid Build Coastguard Worker #define IM_F32_TO_INT8_UNBOUND(_VAL)    ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f)))   // Unsaturated, for display purpose
133*61046927SAndroid Build Coastguard Worker #define IM_F32_TO_INT8_SAT(_VAL)        ((int)(ImSaturate(_VAL) * 255.0f + 0.5f))               // Saturated, always output 0..255
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker // Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
136*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
137*61046927SAndroid Build Coastguard Worker #define IMGUI_CDECL __cdecl
138*61046927SAndroid Build Coastguard Worker #else
139*61046927SAndroid Build Coastguard Worker #define IMGUI_CDECL
140*61046927SAndroid Build Coastguard Worker #endif
141*61046927SAndroid Build Coastguard Worker 
142*61046927SAndroid Build Coastguard Worker // Helpers: UTF-8 <> wchar
143*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end);      // return output UTF-8 bytes count
144*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end);          // read one character. return input UTF-8 bytes count
145*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL);   // return input UTF-8 bytes count
146*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end);                            // return number of UTF-8 code-points (NOT bytes count)
147*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end);                        // return number of bytes to express one char in UTF-8
148*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                   // return number of bytes to express string in UTF-8
149*61046927SAndroid Build Coastguard Worker 
150*61046927SAndroid Build Coastguard Worker // Helpers: Misc
151*61046927SAndroid Build Coastguard Worker IMGUI_API ImU32         ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
152*61046927SAndroid Build Coastguard Worker IMGUI_API ImU32         ImHashStr(const char* data, size_t data_size, ImU32 seed = 0);
153*61046927SAndroid Build Coastguard Worker IMGUI_API void*         ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
154*61046927SAndroid Build Coastguard Worker IMGUI_API FILE*         ImFileOpen(const char* filename, const char* file_open_mode);
ImCharIsBlankA(char c)155*61046927SAndroid Build Coastguard Worker static inline bool      ImCharIsBlankA(char c)          { return c == ' ' || c == '\t'; }
ImCharIsBlankW(unsigned int c)156*61046927SAndroid Build Coastguard Worker static inline bool      ImCharIsBlankW(unsigned int c)  { return c == ' ' || c == '\t' || c == 0x3000; }
ImIsPowerOfTwo(int v)157*61046927SAndroid Build Coastguard Worker static inline bool      ImIsPowerOfTwo(int v)           { return v != 0 && (v & (v - 1)) == 0; }
ImUpperPowerOfTwo(int v)158*61046927SAndroid Build Coastguard Worker static inline int       ImUpperPowerOfTwo(int v)        { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
159*61046927SAndroid Build Coastguard Worker #define ImQsort         qsort
160*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
161*61046927SAndroid Build Coastguard Worker static inline ImU32     ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
162*61046927SAndroid Build Coastguard Worker #endif
163*61046927SAndroid Build Coastguard Worker 
164*61046927SAndroid Build Coastguard Worker // Helpers: Geometry
165*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2        ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
166*61046927SAndroid Build Coastguard Worker IMGUI_API bool          ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
167*61046927SAndroid Build Coastguard Worker IMGUI_API ImVec2        ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
168*61046927SAndroid Build Coastguard Worker IMGUI_API void          ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
169*61046927SAndroid Build Coastguard Worker IMGUI_API ImGuiDir      ImGetDirQuadrantFromDelta(float dx, float dy);
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker // Helpers: String
172*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImStricmp(const char* str1, const char* str2);
173*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImStrnicmp(const char* str1, const char* str2, size_t count);
174*61046927SAndroid Build Coastguard Worker IMGUI_API void          ImStrncpy(char* dst, const char* src, size_t count);
175*61046927SAndroid Build Coastguard Worker IMGUI_API char*         ImStrdup(const char* str);
176*61046927SAndroid Build Coastguard Worker IMGUI_API char*         ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
177*61046927SAndroid Build Coastguard Worker IMGUI_API const char*   ImStrchrRange(const char* str_begin, const char* str_end, char c);
178*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImStrlenW(const ImWchar* str);
179*61046927SAndroid Build Coastguard Worker IMGUI_API const char*   ImStreolRange(const char* str, const char* str_end);                // End end-of-line
180*61046927SAndroid Build Coastguard Worker IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin);   // Find beginning-of-line
181*61046927SAndroid Build Coastguard Worker IMGUI_API const char*   ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
182*61046927SAndroid Build Coastguard Worker IMGUI_API void          ImStrTrimBlanks(char* str);
183*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
184*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
185*61046927SAndroid Build Coastguard Worker IMGUI_API const char*   ImParseFormatFindStart(const char* format);
186*61046927SAndroid Build Coastguard Worker IMGUI_API const char*   ImParseFormatFindEnd(const char* format);
187*61046927SAndroid Build Coastguard Worker IMGUI_API const char*   ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
188*61046927SAndroid Build Coastguard Worker IMGUI_API int           ImParseFormatPrecision(const char* format, int default_value);
189*61046927SAndroid Build Coastguard Worker 
190*61046927SAndroid Build Coastguard Worker // Helpers: ImVec2/ImVec4 operators
191*61046927SAndroid Build Coastguard Worker // We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
192*61046927SAndroid Build Coastguard Worker // We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself.
193*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_DEFINE_MATH_OPERATORS
194*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator*(const ImVec2& lhs, const float rhs)              { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
195*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator/(const ImVec2& lhs, const float rhs)              { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
196*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }
197*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
198*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
199*61046927SAndroid Build Coastguard Worker static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs)            { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
200*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs)                { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
201*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs)                { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
202*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator*=(ImVec2& lhs, const float rhs)                  { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
203*61046927SAndroid Build Coastguard Worker static inline ImVec2& operator/=(ImVec2& lhs, const float rhs)                  { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
204*61046927SAndroid Build Coastguard Worker static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); }
205*61046927SAndroid Build Coastguard Worker static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); }
206*61046927SAndroid Build Coastguard Worker static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs)            { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
207*61046927SAndroid Build Coastguard Worker #endif
208*61046927SAndroid Build Coastguard Worker 
209*61046927SAndroid Build Coastguard Worker // Helpers: Maths
210*61046927SAndroid Build Coastguard Worker // - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
211*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DISABLE_MATH_FUNCTIONS
ImFabs(float x)212*61046927SAndroid Build Coastguard Worker static inline float  ImFabs(float x)                                            { return fabsf(x); }
ImSqrt(float x)213*61046927SAndroid Build Coastguard Worker static inline float  ImSqrt(float x)                                            { return sqrtf(x); }
ImPow(float x,float y)214*61046927SAndroid Build Coastguard Worker static inline float  ImPow(float x, float y)                                    { return powf(x, y); }
ImPow(double x,double y)215*61046927SAndroid Build Coastguard Worker static inline double ImPow(double x, double y)                                  { return pow(x, y); }
ImFmod(float x,float y)216*61046927SAndroid Build Coastguard Worker static inline float  ImFmod(float x, float y)                                   { return fmodf(x, y); }
ImFmod(double x,double y)217*61046927SAndroid Build Coastguard Worker static inline double ImFmod(double x, double y)                                 { return fmod(x, y); }
ImCos(float x)218*61046927SAndroid Build Coastguard Worker static inline float  ImCos(float x)                                             { return cosf(x); }
ImSin(float x)219*61046927SAndroid Build Coastguard Worker static inline float  ImSin(float x)                                             { return sinf(x); }
ImAcos(float x)220*61046927SAndroid Build Coastguard Worker static inline float  ImAcos(float x)                                            { return acosf(x); }
ImAtan2(float y,float x)221*61046927SAndroid Build Coastguard Worker static inline float  ImAtan2(float y, float x)                                  { return atan2f(y, x); }
ImAtof(const char * s)222*61046927SAndroid Build Coastguard Worker static inline double ImAtof(const char* s)                                      { return atof(s); }
ImFloorStd(float x)223*61046927SAndroid Build Coastguard Worker static inline float  ImFloorStd(float x)                                        { return floorf(x); }   // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
ImCeil(float x)224*61046927SAndroid Build Coastguard Worker static inline float  ImCeil(float x)                                            { return ceilf(x); }
225*61046927SAndroid Build Coastguard Worker #endif
226*61046927SAndroid Build Coastguard Worker // - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double, using templates here but we could also redefine them 6 times
ImMin(T lhs,T rhs)227*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImMin(T lhs, T rhs)                        { return lhs < rhs ? lhs : rhs; }
ImMax(T lhs,T rhs)228*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImMax(T lhs, T rhs)                        { return lhs >= rhs ? lhs : rhs; }
ImClamp(T v,T mn,T mx)229*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImClamp(T v, T mn, T mx)                   { return (v < mn) ? mn : (v > mx) ? mx : v; }
ImLerp(T a,T b,float t)230*61046927SAndroid Build Coastguard Worker template<typename T> static inline T ImLerp(T a, T b, float t)                  { return (T)(a + (b - a) * t); }
ImSwap(T & a,T & b)231*61046927SAndroid Build Coastguard Worker template<typename T> static inline void ImSwap(T& a, T& b)                      { T tmp = a; a = b; b = tmp; }
232*61046927SAndroid Build Coastguard Worker // - Misc maths helpers
ImMin(const ImVec2 & lhs,const ImVec2 & rhs)233*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs)                { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
ImMax(const ImVec2 & lhs,const ImVec2 & rhs)234*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs)                { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
ImClamp(const ImVec2 & v,const ImVec2 & mn,ImVec2 mx)235*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx)      { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
ImLerp(const ImVec2 & a,const ImVec2 & b,float t)236*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t)          { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
ImLerp(const ImVec2 & a,const ImVec2 & b,const ImVec2 & t)237*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t)  { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
ImLerp(const ImVec4 & a,const ImVec4 & b,float t)238*61046927SAndroid Build Coastguard Worker static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t)          { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
ImSaturate(float f)239*61046927SAndroid Build Coastguard Worker static inline float  ImSaturate(float f)                                        { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
ImLengthSqr(const ImVec2 & lhs)240*61046927SAndroid Build Coastguard Worker static inline float  ImLengthSqr(const ImVec2& lhs)                             { return lhs.x*lhs.x + lhs.y*lhs.y; }
ImLengthSqr(const ImVec4 & lhs)241*61046927SAndroid Build Coastguard Worker static inline float  ImLengthSqr(const ImVec4& lhs)                             { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
ImInvLength(const ImVec2 & lhs,float fail_value)242*61046927SAndroid Build Coastguard Worker static inline float  ImInvLength(const ImVec2& lhs, float fail_value)           { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
ImFloor(float f)243*61046927SAndroid Build Coastguard Worker static inline float  ImFloor(float f)                                           { return (float)(int)f; }
ImFloor(const ImVec2 & v)244*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImFloor(const ImVec2& v)                                   { return ImVec2((float)(int)v.x, (float)(int)v.y); }
ImDot(const ImVec2 & a,const ImVec2 & b)245*61046927SAndroid Build Coastguard Worker static inline float  ImDot(const ImVec2& a, const ImVec2& b)                    { return a.x * b.x + a.y * b.y; }
ImRotate(const ImVec2 & v,float cos_a,float sin_a)246*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a)        { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
ImLinearSweep(float current,float target,float speed)247*61046927SAndroid Build Coastguard Worker static inline float  ImLinearSweep(float current, float target, float speed)    { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
ImMul(const ImVec2 & lhs,const ImVec2 & rhs)248*61046927SAndroid Build Coastguard Worker static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs)                { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
249*61046927SAndroid Build Coastguard Worker 
250*61046927SAndroid Build Coastguard Worker // Helper: ImBoolVector. Store 1-bit per value.
251*61046927SAndroid Build Coastguard Worker // Note that Resize() currently clears the whole vector.
252*61046927SAndroid Build Coastguard Worker struct ImBoolVector
253*61046927SAndroid Build Coastguard Worker {
254*61046927SAndroid Build Coastguard Worker     ImVector<int>   Storage;
ImBoolVectorImBoolVector255*61046927SAndroid Build Coastguard Worker     ImBoolVector()  { }
ResizeImBoolVector256*61046927SAndroid Build Coastguard Worker     void            Resize(int sz)          { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
ClearImBoolVector257*61046927SAndroid Build Coastguard Worker     void            Clear()                 { Storage.clear(); }
GetBitImBoolVector258*61046927SAndroid Build Coastguard Worker     bool            GetBit(int n) const     { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; }
SetBitImBoolVector259*61046927SAndroid Build Coastguard Worker     void            SetBit(int n, bool v)   { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; }
260*61046927SAndroid Build Coastguard Worker };
261*61046927SAndroid Build Coastguard Worker 
262*61046927SAndroid Build Coastguard Worker // Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
263*61046927SAndroid Build Coastguard Worker // Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
264*61046927SAndroid Build Coastguard Worker typedef int ImPoolIdx;
265*61046927SAndroid Build Coastguard Worker template<typename T>
266*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImPool
267*61046927SAndroid Build Coastguard Worker {
268*61046927SAndroid Build Coastguard Worker     ImVector<T>     Data;       // Contiguous data
269*61046927SAndroid Build Coastguard Worker     ImGuiStorage    Map;        // ID->Index
270*61046927SAndroid Build Coastguard Worker     ImPoolIdx       FreeIdx;    // Next free idx to use
271*61046927SAndroid Build Coastguard Worker 
ImPoolImPool272*61046927SAndroid Build Coastguard Worker     ImPool()    { FreeIdx = 0; }
~ImPoolImPool273*61046927SAndroid Build Coastguard Worker     ~ImPool()   { Clear(); }
GetByKeyImPool274*61046927SAndroid Build Coastguard Worker     T*          GetByKey(ImGuiID key)               { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
GetByIndexImPool275*61046927SAndroid Build Coastguard Worker     T*          GetByIndex(ImPoolIdx n)             { return &Data[n]; }
GetIndexImPool276*61046927SAndroid Build Coastguard Worker     ImPoolIdx   GetIndex(const T* p) const          { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
GetOrAddByKeyImPool277*61046927SAndroid Build Coastguard Worker     T*          GetOrAddByKey(ImGuiID key)          { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
ClearImPool278*61046927SAndroid Build Coastguard Worker     void        Clear()                             { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); }  Map.Clear(); Data.clear(); FreeIdx = 0; }
AddImPool279*61046927SAndroid Build Coastguard Worker     T*          Add()                               { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
RemoveImPool280*61046927SAndroid Build Coastguard Worker     void        Remove(ImGuiID key, const T* p)     { Remove(key, GetIndex(p)); }
RemoveImPool281*61046927SAndroid Build Coastguard Worker     void        Remove(ImGuiID key, ImPoolIdx idx)  { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
ReserveImPool282*61046927SAndroid Build Coastguard Worker     void        Reserve(int capacity)               { Data.reserve(capacity); Map.Data.reserve(capacity); }
GetSizeImPool283*61046927SAndroid Build Coastguard Worker     int         GetSize() const                     { return Data.Size; }
284*61046927SAndroid Build Coastguard Worker };
285*61046927SAndroid Build Coastguard Worker 
286*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
287*61046927SAndroid Build Coastguard Worker // Misc data structures
288*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
289*61046927SAndroid Build Coastguard Worker 
290*61046927SAndroid Build Coastguard Worker enum ImGuiButtonFlags_
291*61046927SAndroid Build Coastguard Worker {
292*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_None                   = 0,
293*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_Repeat                 = 1 << 0,   // hold to repeat
294*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_PressedOnClickRelease  = 1 << 1,   // return true on click + release on same item [DEFAULT if no PressedOn* flag is set]
295*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_PressedOnClick         = 1 << 2,   // return true on click (default requires click+release)
296*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_PressedOnRelease       = 1 << 3,   // return true on release (default requires click+release)
297*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_PressedOnDoubleClick   = 1 << 4,   // return true on double-click (default requires click+release)
298*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_FlattenChildren        = 1 << 5,   // allow interactions even if a child window is overlapping
299*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_AllowItemOverlap       = 1 << 6,   // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
300*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_DontClosePopups        = 1 << 7,   // disable automatically closing parent popup on press // [UNUSED]
301*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_Disabled               = 1 << 8,   // disable interactions
302*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_AlignTextBaseLine      = 1 << 9,   // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
303*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_NoKeyModifiers         = 1 << 10,  // disable interaction if a key modifier is held
304*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_NoHoldingActiveID      = 1 << 11,  // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
305*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_PressedOnDragDropHold  = 1 << 12,  // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
306*61046927SAndroid Build Coastguard Worker     ImGuiButtonFlags_NoNavFocus             = 1 << 13   // don't override navigation focus when activated
307*61046927SAndroid Build Coastguard Worker };
308*61046927SAndroid Build Coastguard Worker 
309*61046927SAndroid Build Coastguard Worker enum ImGuiSliderFlags_
310*61046927SAndroid Build Coastguard Worker {
311*61046927SAndroid Build Coastguard Worker     ImGuiSliderFlags_None                   = 0,
312*61046927SAndroid Build Coastguard Worker     ImGuiSliderFlags_Vertical               = 1 << 0
313*61046927SAndroid Build Coastguard Worker };
314*61046927SAndroid Build Coastguard Worker 
315*61046927SAndroid Build Coastguard Worker enum ImGuiDragFlags_
316*61046927SAndroid Build Coastguard Worker {
317*61046927SAndroid Build Coastguard Worker     ImGuiDragFlags_None                     = 0,
318*61046927SAndroid Build Coastguard Worker     ImGuiDragFlags_Vertical                 = 1 << 0
319*61046927SAndroid Build Coastguard Worker };
320*61046927SAndroid Build Coastguard Worker 
321*61046927SAndroid Build Coastguard Worker enum ImGuiColumnsFlags_
322*61046927SAndroid Build Coastguard Worker {
323*61046927SAndroid Build Coastguard Worker     // Default: 0
324*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags_None                  = 0,
325*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags_NoBorder              = 1 << 0,   // Disable column dividers
326*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags_NoResize              = 1 << 1,   // Disable resizing columns when clicking on the dividers
327*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags_NoPreserveWidths      = 1 << 2,   // Disable column width preservation when adjusting columns
328*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags_NoForceWithinWindow   = 1 << 3,   // Disable forcing columns to fit within window
329*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4    // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
330*61046927SAndroid Build Coastguard Worker };
331*61046927SAndroid Build Coastguard Worker 
332*61046927SAndroid Build Coastguard Worker enum ImGuiSelectableFlagsPrivate_
333*61046927SAndroid Build Coastguard Worker {
334*61046927SAndroid Build Coastguard Worker     // NB: need to be in sync with last value of ImGuiSelectableFlags_
335*61046927SAndroid Build Coastguard Worker     ImGuiSelectableFlags_NoHoldingActiveID  = 1 << 10,
336*61046927SAndroid Build Coastguard Worker     ImGuiSelectableFlags_PressedOnClick     = 1 << 11,
337*61046927SAndroid Build Coastguard Worker     ImGuiSelectableFlags_PressedOnRelease   = 1 << 12,
338*61046927SAndroid Build Coastguard Worker     ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13
339*61046927SAndroid Build Coastguard Worker };
340*61046927SAndroid Build Coastguard Worker 
341*61046927SAndroid Build Coastguard Worker enum ImGuiSeparatorFlags_
342*61046927SAndroid Build Coastguard Worker {
343*61046927SAndroid Build Coastguard Worker     ImGuiSeparatorFlags_None                = 0,
344*61046927SAndroid Build Coastguard Worker     ImGuiSeparatorFlags_Horizontal          = 1 << 0,   // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
345*61046927SAndroid Build Coastguard Worker     ImGuiSeparatorFlags_Vertical            = 1 << 1
346*61046927SAndroid Build Coastguard Worker };
347*61046927SAndroid Build Coastguard Worker 
348*61046927SAndroid Build Coastguard Worker // Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
349*61046927SAndroid Build Coastguard Worker // This is going to be exposed in imgui.h when stabilized enough.
350*61046927SAndroid Build Coastguard Worker enum ImGuiItemFlags_
351*61046927SAndroid Build Coastguard Worker {
352*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_NoTabStop                = 1 << 0,  // false
353*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_ButtonRepeat             = 1 << 1,  // false    // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
354*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_Disabled                 = 1 << 2,  // false    // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211
355*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_NoNav                    = 1 << 3,  // false
356*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_NoNavDefaultFocus        = 1 << 4,  // false
357*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_SelectableDontClosePopup = 1 << 5,  // false    // MenuItem/Selectable() automatically closes current Popup window
358*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags_Default_                 = 0
359*61046927SAndroid Build Coastguard Worker };
360*61046927SAndroid Build Coastguard Worker 
361*61046927SAndroid Build Coastguard Worker // Storage for LastItem data
362*61046927SAndroid Build Coastguard Worker enum ImGuiItemStatusFlags_
363*61046927SAndroid Build Coastguard Worker {
364*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_None               = 0,
365*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_HoveredRect        = 1 << 0,
366*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_HasDisplayRect     = 1 << 1,
367*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_Edited             = 1 << 2    // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
368*61046927SAndroid Build Coastguard Worker 
369*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_ENABLE_TEST_ENGINE
370*61046927SAndroid Build Coastguard Worker     , // [imgui-test only]
371*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_Openable           = 1 << 10,  //
372*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_Opened             = 1 << 11,  //
373*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_Checkable          = 1 << 12,  //
374*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags_Checked            = 1 << 13   //
375*61046927SAndroid Build Coastguard Worker #endif
376*61046927SAndroid Build Coastguard Worker };
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker // FIXME: this is in development, not exposed/functional as a generic feature yet.
379*61046927SAndroid Build Coastguard Worker // Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
380*61046927SAndroid Build Coastguard Worker enum ImGuiLayoutType_
381*61046927SAndroid Build Coastguard Worker {
382*61046927SAndroid Build Coastguard Worker     ImGuiLayoutType_Horizontal = 0,
383*61046927SAndroid Build Coastguard Worker     ImGuiLayoutType_Vertical = 1
384*61046927SAndroid Build Coastguard Worker };
385*61046927SAndroid Build Coastguard Worker 
386*61046927SAndroid Build Coastguard Worker // X/Y enums are fixed to 0/1 so they may be used to index ImVec2
387*61046927SAndroid Build Coastguard Worker enum ImGuiAxis
388*61046927SAndroid Build Coastguard Worker {
389*61046927SAndroid Build Coastguard Worker     ImGuiAxis_None = -1,
390*61046927SAndroid Build Coastguard Worker     ImGuiAxis_X = 0,
391*61046927SAndroid Build Coastguard Worker     ImGuiAxis_Y = 1
392*61046927SAndroid Build Coastguard Worker };
393*61046927SAndroid Build Coastguard Worker 
394*61046927SAndroid Build Coastguard Worker enum ImGuiPlotType
395*61046927SAndroid Build Coastguard Worker {
396*61046927SAndroid Build Coastguard Worker     ImGuiPlotType_Lines,
397*61046927SAndroid Build Coastguard Worker     ImGuiPlotType_Histogram
398*61046927SAndroid Build Coastguard Worker };
399*61046927SAndroid Build Coastguard Worker 
400*61046927SAndroid Build Coastguard Worker enum ImGuiInputSource
401*61046927SAndroid Build Coastguard Worker {
402*61046927SAndroid Build Coastguard Worker     ImGuiInputSource_None = 0,
403*61046927SAndroid Build Coastguard Worker     ImGuiInputSource_Mouse,
404*61046927SAndroid Build Coastguard Worker     ImGuiInputSource_Nav,
405*61046927SAndroid Build Coastguard Worker     ImGuiInputSource_NavKeyboard,   // Only used occasionally for storage, not tested/handled by most code
406*61046927SAndroid Build Coastguard Worker     ImGuiInputSource_NavGamepad,    // "
407*61046927SAndroid Build Coastguard Worker     ImGuiInputSource_COUNT
408*61046927SAndroid Build Coastguard Worker };
409*61046927SAndroid Build Coastguard Worker 
410*61046927SAndroid Build Coastguard Worker // FIXME-NAV: Clarify/expose various repeat delay/rate
411*61046927SAndroid Build Coastguard Worker enum ImGuiInputReadMode
412*61046927SAndroid Build Coastguard Worker {
413*61046927SAndroid Build Coastguard Worker     ImGuiInputReadMode_Down,
414*61046927SAndroid Build Coastguard Worker     ImGuiInputReadMode_Pressed,
415*61046927SAndroid Build Coastguard Worker     ImGuiInputReadMode_Released,
416*61046927SAndroid Build Coastguard Worker     ImGuiInputReadMode_Repeat,
417*61046927SAndroid Build Coastguard Worker     ImGuiInputReadMode_RepeatSlow,
418*61046927SAndroid Build Coastguard Worker     ImGuiInputReadMode_RepeatFast
419*61046927SAndroid Build Coastguard Worker };
420*61046927SAndroid Build Coastguard Worker 
421*61046927SAndroid Build Coastguard Worker enum ImGuiNavHighlightFlags_
422*61046927SAndroid Build Coastguard Worker {
423*61046927SAndroid Build Coastguard Worker     ImGuiNavHighlightFlags_None         = 0,
424*61046927SAndroid Build Coastguard Worker     ImGuiNavHighlightFlags_TypeDefault  = 1 << 0,
425*61046927SAndroid Build Coastguard Worker     ImGuiNavHighlightFlags_TypeThin     = 1 << 1,
426*61046927SAndroid Build Coastguard Worker     ImGuiNavHighlightFlags_AlwaysDraw   = 1 << 2,       // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
427*61046927SAndroid Build Coastguard Worker     ImGuiNavHighlightFlags_NoRounding   = 1 << 3
428*61046927SAndroid Build Coastguard Worker };
429*61046927SAndroid Build Coastguard Worker 
430*61046927SAndroid Build Coastguard Worker enum ImGuiNavDirSourceFlags_
431*61046927SAndroid Build Coastguard Worker {
432*61046927SAndroid Build Coastguard Worker     ImGuiNavDirSourceFlags_None         = 0,
433*61046927SAndroid Build Coastguard Worker     ImGuiNavDirSourceFlags_Keyboard     = 1 << 0,
434*61046927SAndroid Build Coastguard Worker     ImGuiNavDirSourceFlags_PadDPad      = 1 << 1,
435*61046927SAndroid Build Coastguard Worker     ImGuiNavDirSourceFlags_PadLStick    = 1 << 2
436*61046927SAndroid Build Coastguard Worker };
437*61046927SAndroid Build Coastguard Worker 
438*61046927SAndroid Build Coastguard Worker enum ImGuiNavMoveFlags_
439*61046927SAndroid Build Coastguard Worker {
440*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_None                  = 0,
441*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_LoopX                 = 1 << 0,   // On failed request, restart from opposite side
442*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_LoopY                 = 1 << 1,
443*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_WrapX                 = 1 << 2,   // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
444*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_WrapY                 = 1 << 3,   // This is not super useful for provided for completeness
445*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_AllowCurrentNavId     = 1 << 4,   // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
446*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags_AlsoScoreVisibleSet   = 1 << 5    // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
447*61046927SAndroid Build Coastguard Worker };
448*61046927SAndroid Build Coastguard Worker 
449*61046927SAndroid Build Coastguard Worker enum ImGuiNavForward
450*61046927SAndroid Build Coastguard Worker {
451*61046927SAndroid Build Coastguard Worker     ImGuiNavForward_None,
452*61046927SAndroid Build Coastguard Worker     ImGuiNavForward_ForwardQueued,
453*61046927SAndroid Build Coastguard Worker     ImGuiNavForward_ForwardActive
454*61046927SAndroid Build Coastguard Worker };
455*61046927SAndroid Build Coastguard Worker 
456*61046927SAndroid Build Coastguard Worker enum ImGuiNavLayer
457*61046927SAndroid Build Coastguard Worker {
458*61046927SAndroid Build Coastguard Worker     ImGuiNavLayer_Main  = 0,    // Main scrolling layer
459*61046927SAndroid Build Coastguard Worker     ImGuiNavLayer_Menu  = 1,    // Menu layer (access with Alt/ImGuiNavInput_Menu)
460*61046927SAndroid Build Coastguard Worker     ImGuiNavLayer_COUNT
461*61046927SAndroid Build Coastguard Worker };
462*61046927SAndroid Build Coastguard Worker 
463*61046927SAndroid Build Coastguard Worker enum ImGuiPopupPositionPolicy
464*61046927SAndroid Build Coastguard Worker {
465*61046927SAndroid Build Coastguard Worker     ImGuiPopupPositionPolicy_Default,
466*61046927SAndroid Build Coastguard Worker     ImGuiPopupPositionPolicy_ComboBox
467*61046927SAndroid Build Coastguard Worker };
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker // 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
470*61046927SAndroid Build Coastguard Worker struct ImVec1
471*61046927SAndroid Build Coastguard Worker {
472*61046927SAndroid Build Coastguard Worker     float   x;
ImVec1ImVec1473*61046927SAndroid Build Coastguard Worker     ImVec1()         { x = 0.0f; }
ImVec1ImVec1474*61046927SAndroid Build Coastguard Worker     ImVec1(float _x) { x = _x; }
475*61046927SAndroid Build Coastguard Worker };
476*61046927SAndroid Build Coastguard Worker 
477*61046927SAndroid Build Coastguard Worker 
478*61046927SAndroid Build Coastguard Worker // 2D axis aligned bounding-box
479*61046927SAndroid Build Coastguard Worker // NB: we can't rely on ImVec2 math operators being available here
480*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImRect
481*61046927SAndroid Build Coastguard Worker {
482*61046927SAndroid Build Coastguard Worker     ImVec2      Min;    // Upper-left
483*61046927SAndroid Build Coastguard Worker     ImVec2      Max;    // Lower-right
484*61046927SAndroid Build Coastguard Worker 
ImRectImRect485*61046927SAndroid Build Coastguard Worker     ImRect()                                        : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX)  {}
ImRectImRect486*61046927SAndroid Build Coastguard Worker     ImRect(const ImVec2& min, const ImVec2& max)    : Min(min), Max(max)                            {}
ImRectImRect487*61046927SAndroid Build Coastguard Worker     ImRect(const ImVec4& v)                         : Min(v.x, v.y), Max(v.z, v.w)                  {}
ImRectImRect488*61046927SAndroid Build Coastguard Worker     ImRect(float x1, float y1, float x2, float y2)  : Min(x1, y1), Max(x2, y2)                      {}
489*61046927SAndroid Build Coastguard Worker 
GetCenterImRect490*61046927SAndroid Build Coastguard Worker     ImVec2      GetCenter() const                   { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
GetSizeImRect491*61046927SAndroid Build Coastguard Worker     ImVec2      GetSize() const                     { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
GetWidthImRect492*61046927SAndroid Build Coastguard Worker     float       GetWidth() const                    { return Max.x - Min.x; }
GetHeightImRect493*61046927SAndroid Build Coastguard Worker     float       GetHeight() const                   { return Max.y - Min.y; }
GetTLImRect494*61046927SAndroid Build Coastguard Worker     ImVec2      GetTL() const                       { return Min; }                   // Top-left
GetTRImRect495*61046927SAndroid Build Coastguard Worker     ImVec2      GetTR() const                       { return ImVec2(Max.x, Min.y); }  // Top-right
GetBLImRect496*61046927SAndroid Build Coastguard Worker     ImVec2      GetBL() const                       { return ImVec2(Min.x, Max.y); }  // Bottom-left
GetBRImRect497*61046927SAndroid Build Coastguard Worker     ImVec2      GetBR() const                       { return Max; }                   // Bottom-right
ContainsImRect498*61046927SAndroid Build Coastguard Worker     bool        Contains(const ImVec2& p) const     { return p.x     >= Min.x && p.y     >= Min.y && p.x     <  Max.x && p.y     <  Max.y; }
ContainsImRect499*61046927SAndroid Build Coastguard Worker     bool        Contains(const ImRect& r) const     { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
OverlapsImRect500*61046927SAndroid Build Coastguard Worker     bool        Overlaps(const ImRect& r) const     { return r.Min.y <  Max.y && r.Max.y >  Min.y && r.Min.x <  Max.x && r.Max.x >  Min.x; }
AddImRect501*61046927SAndroid Build Coastguard Worker     void        Add(const ImVec2& p)                { if (Min.x > p.x)     Min.x = p.x;     if (Min.y > p.y)     Min.y = p.y;     if (Max.x < p.x)     Max.x = p.x;     if (Max.y < p.y)     Max.y = p.y; }
AddImRect502*61046927SAndroid Build Coastguard Worker     void        Add(const ImRect& r)                { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
ExpandImRect503*61046927SAndroid Build Coastguard Worker     void        Expand(const float amount)          { Min.x -= amount;   Min.y -= amount;   Max.x += amount;   Max.y += amount; }
ExpandImRect504*61046927SAndroid Build Coastguard Worker     void        Expand(const ImVec2& amount)        { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
TranslateImRect505*61046927SAndroid Build Coastguard Worker     void        Translate(const ImVec2& d)          { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
TranslateXImRect506*61046927SAndroid Build Coastguard Worker     void        TranslateX(float dx)                { Min.x += dx; Max.x += dx; }
TranslateYImRect507*61046927SAndroid Build Coastguard Worker     void        TranslateY(float dy)                { Min.y += dy; Max.y += dy; }
ClipWithImRect508*61046927SAndroid Build Coastguard Worker     void        ClipWith(const ImRect& r)           { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); }                   // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
ClipWithFullImRect509*61046927SAndroid Build Coastguard Worker     void        ClipWithFull(const ImRect& r)       { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
FloorImRect510*61046927SAndroid Build Coastguard Worker     void        Floor()                             { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
IsInvertedImRect511*61046927SAndroid Build Coastguard Worker     bool        IsInverted() const                  { return Min.x > Max.x || Min.y > Max.y; }
512*61046927SAndroid Build Coastguard Worker };
513*61046927SAndroid Build Coastguard Worker 
514*61046927SAndroid Build Coastguard Worker // Stacked color modifier, backup of modified data so we can restore it
515*61046927SAndroid Build Coastguard Worker struct ImGuiColorMod
516*61046927SAndroid Build Coastguard Worker {
517*61046927SAndroid Build Coastguard Worker     ImGuiCol    Col;
518*61046927SAndroid Build Coastguard Worker     ImVec4      BackupValue;
519*61046927SAndroid Build Coastguard Worker };
520*61046927SAndroid Build Coastguard Worker 
521*61046927SAndroid Build Coastguard Worker // Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
522*61046927SAndroid Build Coastguard Worker struct ImGuiStyleMod
523*61046927SAndroid Build Coastguard Worker {
524*61046927SAndroid Build Coastguard Worker     ImGuiStyleVar   VarIdx;
525*61046927SAndroid Build Coastguard Worker     union           { int BackupInt[2]; float BackupFloat[2]; };
ImGuiStyleModImGuiStyleMod526*61046927SAndroid Build Coastguard Worker     ImGuiStyleMod(ImGuiStyleVar idx, int v)     { VarIdx = idx; BackupInt[0] = v; }
ImGuiStyleModImGuiStyleMod527*61046927SAndroid Build Coastguard Worker     ImGuiStyleMod(ImGuiStyleVar idx, float v)   { VarIdx = idx; BackupFloat[0] = v; }
ImGuiStyleModImGuiStyleMod528*61046927SAndroid Build Coastguard Worker     ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v)  { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
529*61046927SAndroid Build Coastguard Worker };
530*61046927SAndroid Build Coastguard Worker 
531*61046927SAndroid Build Coastguard Worker // Stacked storage data for BeginGroup()/EndGroup()
532*61046927SAndroid Build Coastguard Worker struct ImGuiGroupData
533*61046927SAndroid Build Coastguard Worker {
534*61046927SAndroid Build Coastguard Worker     ImVec2      BackupCursorPos;
535*61046927SAndroid Build Coastguard Worker     ImVec2      BackupCursorMaxPos;
536*61046927SAndroid Build Coastguard Worker     ImVec1      BackupIndent;
537*61046927SAndroid Build Coastguard Worker     ImVec1      BackupGroupOffset;
538*61046927SAndroid Build Coastguard Worker     ImVec2      BackupCurrentLineSize;
539*61046927SAndroid Build Coastguard Worker     float       BackupCurrentLineTextBaseOffset;
540*61046927SAndroid Build Coastguard Worker     float       BackupLogLinePosY;
541*61046927SAndroid Build Coastguard Worker     ImGuiID     BackupActiveIdIsAlive;
542*61046927SAndroid Build Coastguard Worker     bool        BackupActiveIdPreviousFrameIsAlive;
543*61046927SAndroid Build Coastguard Worker     bool        AdvanceCursor;
544*61046927SAndroid Build Coastguard Worker };
545*61046927SAndroid Build Coastguard Worker 
546*61046927SAndroid Build Coastguard Worker // Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
547*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiMenuColumns
548*61046927SAndroid Build Coastguard Worker {
549*61046927SAndroid Build Coastguard Worker     int         Count;
550*61046927SAndroid Build Coastguard Worker     float       Spacing;
551*61046927SAndroid Build Coastguard Worker     float       Width, NextWidth;
552*61046927SAndroid Build Coastguard Worker     float       Pos[4], NextWidths[4];
553*61046927SAndroid Build Coastguard Worker 
554*61046927SAndroid Build Coastguard Worker     ImGuiMenuColumns();
555*61046927SAndroid Build Coastguard Worker     void        Update(int count, float spacing, bool clear);
556*61046927SAndroid Build Coastguard Worker     float       DeclColumns(float w0, float w1, float w2);
557*61046927SAndroid Build Coastguard Worker     float       CalcExtraSpace(float avail_w);
558*61046927SAndroid Build Coastguard Worker };
559*61046927SAndroid Build Coastguard Worker 
560*61046927SAndroid Build Coastguard Worker // Internal state of the currently focused/edited text input box
561*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiInputTextState
562*61046927SAndroid Build Coastguard Worker {
563*61046927SAndroid Build Coastguard Worker     ImGuiID                 ID;                     // widget id owning the text state
564*61046927SAndroid Build Coastguard Worker     ImVector<ImWchar>       TextW;                  // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
565*61046927SAndroid Build Coastguard Worker     ImVector<char>          InitialText;            // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
566*61046927SAndroid Build Coastguard Worker     ImVector<char>          TempBuffer;             // temporary buffer for callback and other other operations. size=capacity.
567*61046927SAndroid Build Coastguard Worker     int                     CurLenA, CurLenW;       // we need to maintain our buffer length in both UTF-8 and wchar format.
568*61046927SAndroid Build Coastguard Worker     int                     BufCapacityA;           // end-user buffer capacity
569*61046927SAndroid Build Coastguard Worker     float                   ScrollX;
570*61046927SAndroid Build Coastguard Worker     ImGuiStb::STB_TexteditState StbState;
571*61046927SAndroid Build Coastguard Worker     float                   CursorAnim;
572*61046927SAndroid Build Coastguard Worker     bool                    CursorFollow;
573*61046927SAndroid Build Coastguard Worker     bool                    SelectedAllMouseLock;
574*61046927SAndroid Build Coastguard Worker 
575*61046927SAndroid Build Coastguard Worker     // Temporarily set when active
576*61046927SAndroid Build Coastguard Worker     ImGuiInputTextFlags     UserFlags;
577*61046927SAndroid Build Coastguard Worker     ImGuiInputTextCallback  UserCallback;
578*61046927SAndroid Build Coastguard Worker     void*                   UserCallbackData;
579*61046927SAndroid Build Coastguard Worker 
ImGuiInputTextStateImGuiInputTextState580*61046927SAndroid Build Coastguard Worker     ImGuiInputTextState()                           { memset(this, 0, sizeof(*this)); }
CursorAnimResetImGuiInputTextState581*61046927SAndroid Build Coastguard Worker     void                CursorAnimReset()           { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking
CursorClampImGuiInputTextState582*61046927SAndroid Build Coastguard Worker     void                CursorClamp()               { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
HasSelectionImGuiInputTextState583*61046927SAndroid Build Coastguard Worker     bool                HasSelection() const        { return StbState.select_start != StbState.select_end; }
ClearSelectionImGuiInputTextState584*61046927SAndroid Build Coastguard Worker     void                ClearSelection()            { StbState.select_start = StbState.select_end = StbState.cursor; }
SelectAllImGuiInputTextState585*61046927SAndroid Build Coastguard Worker     void                SelectAll()                 { StbState.select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = 0; }
586*61046927SAndroid Build Coastguard Worker     void                OnKeyPressed(int key);      // Cannot be inline because we call in code in stb_textedit.h implementation
587*61046927SAndroid Build Coastguard Worker };
588*61046927SAndroid Build Coastguard Worker 
589*61046927SAndroid Build Coastguard Worker // Windows data saved in imgui.ini file
590*61046927SAndroid Build Coastguard Worker struct ImGuiWindowSettings
591*61046927SAndroid Build Coastguard Worker {
592*61046927SAndroid Build Coastguard Worker     char*       Name;
593*61046927SAndroid Build Coastguard Worker     ImGuiID     ID;
594*61046927SAndroid Build Coastguard Worker     ImVec2      Pos;
595*61046927SAndroid Build Coastguard Worker     ImVec2      Size;
596*61046927SAndroid Build Coastguard Worker     bool        Collapsed;
597*61046927SAndroid Build Coastguard Worker 
ImGuiWindowSettingsImGuiWindowSettings598*61046927SAndroid Build Coastguard Worker     ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
599*61046927SAndroid Build Coastguard Worker };
600*61046927SAndroid Build Coastguard Worker 
601*61046927SAndroid Build Coastguard Worker struct ImGuiSettingsHandler
602*61046927SAndroid Build Coastguard Worker {
603*61046927SAndroid Build Coastguard Worker     const char* TypeName;       // Short description stored in .ini file. Disallowed characters: '[' ']'
604*61046927SAndroid Build Coastguard Worker     ImGuiID     TypeHash;       // == ImHashStr(TypeName, 0, 0)
605*61046927SAndroid Build Coastguard Worker     void*       (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);              // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
606*61046927SAndroid Build Coastguard Worker     void        (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
607*61046927SAndroid Build Coastguard Worker     void        (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);      // Write: Output every entries into 'out_buf'
608*61046927SAndroid Build Coastguard Worker     void*       UserData;
609*61046927SAndroid Build Coastguard Worker 
ImGuiSettingsHandlerImGuiSettingsHandler610*61046927SAndroid Build Coastguard Worker     ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
611*61046927SAndroid Build Coastguard Worker };
612*61046927SAndroid Build Coastguard Worker 
613*61046927SAndroid Build Coastguard Worker // Storage for current popup stack
614*61046927SAndroid Build Coastguard Worker struct ImGuiPopupRef
615*61046927SAndroid Build Coastguard Worker {
616*61046927SAndroid Build Coastguard Worker     ImGuiID             PopupId;        // Set on OpenPopup()
617*61046927SAndroid Build Coastguard Worker     ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
618*61046927SAndroid Build Coastguard Worker     ImGuiWindow*        ParentWindow;   // Set on OpenPopup()
619*61046927SAndroid Build Coastguard Worker     int                 OpenFrameCount; // Set on OpenPopup()
620*61046927SAndroid Build Coastguard Worker     ImGuiID             OpenParentId;   // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
621*61046927SAndroid Build Coastguard Worker     ImVec2              OpenPopupPos;   // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
622*61046927SAndroid Build Coastguard Worker     ImVec2              OpenMousePos;   // Set on OpenPopup(), copy of mouse position at the time of opening popup
623*61046927SAndroid Build Coastguard Worker };
624*61046927SAndroid Build Coastguard Worker 
625*61046927SAndroid Build Coastguard Worker struct ImGuiColumnData
626*61046927SAndroid Build Coastguard Worker {
627*61046927SAndroid Build Coastguard Worker     float               OffsetNorm;         // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
628*61046927SAndroid Build Coastguard Worker     float               OffsetNormBeforeResize;
629*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags   Flags;              // Not exposed
630*61046927SAndroid Build Coastguard Worker     ImRect              ClipRect;
631*61046927SAndroid Build Coastguard Worker 
ImGuiColumnDataImGuiColumnData632*61046927SAndroid Build Coastguard Worker     ImGuiColumnData()   { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; }
633*61046927SAndroid Build Coastguard Worker };
634*61046927SAndroid Build Coastguard Worker 
635*61046927SAndroid Build Coastguard Worker struct ImGuiColumnsSet
636*61046927SAndroid Build Coastguard Worker {
637*61046927SAndroid Build Coastguard Worker     ImGuiID             ID;
638*61046927SAndroid Build Coastguard Worker     ImGuiColumnsFlags   Flags;
639*61046927SAndroid Build Coastguard Worker     bool                IsFirstFrame;
640*61046927SAndroid Build Coastguard Worker     bool                IsBeingResized;
641*61046927SAndroid Build Coastguard Worker     int                 Current;
642*61046927SAndroid Build Coastguard Worker     int                 Count;
643*61046927SAndroid Build Coastguard Worker     float               MinX, MaxX;
644*61046927SAndroid Build Coastguard Worker     float               LineMinY, LineMaxY;
645*61046927SAndroid Build Coastguard Worker     float               StartPosY;          // Copy of CursorPos
646*61046927SAndroid Build Coastguard Worker     float               StartMaxPosX;       // Copy of CursorMaxPos
647*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiColumnData> Columns;
648*61046927SAndroid Build Coastguard Worker 
ImGuiColumnsSetImGuiColumnsSet649*61046927SAndroid Build Coastguard Worker     ImGuiColumnsSet()   { Clear(); }
ClearImGuiColumnsSet650*61046927SAndroid Build Coastguard Worker     void Clear()
651*61046927SAndroid Build Coastguard Worker     {
652*61046927SAndroid Build Coastguard Worker         ID = 0;
653*61046927SAndroid Build Coastguard Worker         Flags = 0;
654*61046927SAndroid Build Coastguard Worker         IsFirstFrame = false;
655*61046927SAndroid Build Coastguard Worker         IsBeingResized = false;
656*61046927SAndroid Build Coastguard Worker         Current = 0;
657*61046927SAndroid Build Coastguard Worker         Count = 1;
658*61046927SAndroid Build Coastguard Worker         MinX = MaxX = 0.0f;
659*61046927SAndroid Build Coastguard Worker         LineMinY = LineMaxY = 0.0f;
660*61046927SAndroid Build Coastguard Worker         StartPosY = 0.0f;
661*61046927SAndroid Build Coastguard Worker         StartMaxPosX = 0.0f;
662*61046927SAndroid Build Coastguard Worker         Columns.clear();
663*61046927SAndroid Build Coastguard Worker     }
664*61046927SAndroid Build Coastguard Worker };
665*61046927SAndroid Build Coastguard Worker 
666*61046927SAndroid Build Coastguard Worker // Data shared between all ImDrawList instances
667*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImDrawListSharedData
668*61046927SAndroid Build Coastguard Worker {
669*61046927SAndroid Build Coastguard Worker     ImVec2          TexUvWhitePixel;            // UV of white pixel in the atlas
670*61046927SAndroid Build Coastguard Worker     ImFont*         Font;                       // Current/default font (optional, for simplified AddText overload)
671*61046927SAndroid Build Coastguard Worker     float           FontSize;                   // Current/default font size (optional, for simplified AddText overload)
672*61046927SAndroid Build Coastguard Worker     float           CurveTessellationTol;
673*61046927SAndroid Build Coastguard Worker     ImVec4          ClipRectFullscreen;         // Value for PushClipRectFullscreen()
674*61046927SAndroid Build Coastguard Worker 
675*61046927SAndroid Build Coastguard Worker     // Const data
676*61046927SAndroid Build Coastguard Worker     // FIXME: Bake rounded corners fill/borders in atlas
677*61046927SAndroid Build Coastguard Worker     ImVec2          CircleVtx12[12];
678*61046927SAndroid Build Coastguard Worker 
679*61046927SAndroid Build Coastguard Worker     ImDrawListSharedData();
680*61046927SAndroid Build Coastguard Worker };
681*61046927SAndroid Build Coastguard Worker 
682*61046927SAndroid Build Coastguard Worker struct ImDrawDataBuilder
683*61046927SAndroid Build Coastguard Worker {
684*61046927SAndroid Build Coastguard Worker     ImVector<ImDrawList*>   Layers[2];           // Global layers for: regular, tooltip
685*61046927SAndroid Build Coastguard Worker 
ClearImDrawDataBuilder686*61046927SAndroid Build Coastguard Worker     void Clear()            { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
ClearFreeMemoryImDrawDataBuilder687*61046927SAndroid Build Coastguard Worker     void ClearFreeMemory()  { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
688*61046927SAndroid Build Coastguard Worker     IMGUI_API void FlattenIntoSingleLayer();
689*61046927SAndroid Build Coastguard Worker };
690*61046927SAndroid Build Coastguard Worker 
691*61046927SAndroid Build Coastguard Worker struct ImGuiNavMoveResult
692*61046927SAndroid Build Coastguard Worker {
693*61046927SAndroid Build Coastguard Worker     ImGuiID       ID;           // Best candidate
694*61046927SAndroid Build Coastguard Worker     ImGuiID       SelectScopeId;// Best candidate window current selectable group ID
695*61046927SAndroid Build Coastguard Worker     ImGuiWindow*  Window;       // Best candidate window
696*61046927SAndroid Build Coastguard Worker     float         DistBox;      // Best candidate box distance to current NavId
697*61046927SAndroid Build Coastguard Worker     float         DistCenter;   // Best candidate center distance to current NavId
698*61046927SAndroid Build Coastguard Worker     float         DistAxial;
699*61046927SAndroid Build Coastguard Worker     ImRect        RectRel;      // Best candidate bounding box in window relative space
700*61046927SAndroid Build Coastguard Worker 
ImGuiNavMoveResultImGuiNavMoveResult701*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveResult() { Clear(); }
ClearImGuiNavMoveResult702*61046927SAndroid Build Coastguard Worker     void Clear()         { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); }
703*61046927SAndroid Build Coastguard Worker };
704*61046927SAndroid Build Coastguard Worker 
705*61046927SAndroid Build Coastguard Worker // Storage for SetNexWindow** functions
706*61046927SAndroid Build Coastguard Worker struct ImGuiNextWindowData
707*61046927SAndroid Build Coastguard Worker {
708*61046927SAndroid Build Coastguard Worker     ImGuiCond               PosCond;
709*61046927SAndroid Build Coastguard Worker     ImGuiCond               SizeCond;
710*61046927SAndroid Build Coastguard Worker     ImGuiCond               ContentSizeCond;
711*61046927SAndroid Build Coastguard Worker     ImGuiCond               CollapsedCond;
712*61046927SAndroid Build Coastguard Worker     ImGuiCond               SizeConstraintCond;
713*61046927SAndroid Build Coastguard Worker     ImGuiCond               FocusCond;
714*61046927SAndroid Build Coastguard Worker     ImGuiCond               BgAlphaCond;
715*61046927SAndroid Build Coastguard Worker     ImVec2                  PosVal;
716*61046927SAndroid Build Coastguard Worker     ImVec2                  PosPivotVal;
717*61046927SAndroid Build Coastguard Worker     ImVec2                  SizeVal;
718*61046927SAndroid Build Coastguard Worker     ImVec2                  ContentSizeVal;
719*61046927SAndroid Build Coastguard Worker     bool                    CollapsedVal;
720*61046927SAndroid Build Coastguard Worker     ImRect                  SizeConstraintRect;
721*61046927SAndroid Build Coastguard Worker     ImGuiSizeCallback       SizeCallback;
722*61046927SAndroid Build Coastguard Worker     void*                   SizeCallbackUserData;
723*61046927SAndroid Build Coastguard Worker     float                   BgAlphaVal;
724*61046927SAndroid Build Coastguard Worker     ImVec2                  MenuBarOffsetMinVal;                // This is not exposed publicly, so we don't clear it.
725*61046927SAndroid Build Coastguard Worker 
ImGuiNextWindowDataImGuiNextWindowData726*61046927SAndroid Build Coastguard Worker     ImGuiNextWindowData()
727*61046927SAndroid Build Coastguard Worker     {
728*61046927SAndroid Build Coastguard Worker         PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
729*61046927SAndroid Build Coastguard Worker         PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
730*61046927SAndroid Build Coastguard Worker         ContentSizeVal = ImVec2(0.0f, 0.0f);
731*61046927SAndroid Build Coastguard Worker         CollapsedVal = false;
732*61046927SAndroid Build Coastguard Worker         SizeConstraintRect = ImRect();
733*61046927SAndroid Build Coastguard Worker         SizeCallback = NULL;
734*61046927SAndroid Build Coastguard Worker         SizeCallbackUserData = NULL;
735*61046927SAndroid Build Coastguard Worker         BgAlphaVal = FLT_MAX;
736*61046927SAndroid Build Coastguard Worker         MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
737*61046927SAndroid Build Coastguard Worker     }
738*61046927SAndroid Build Coastguard Worker 
ClearImGuiNextWindowData739*61046927SAndroid Build Coastguard Worker     void    Clear()
740*61046927SAndroid Build Coastguard Worker     {
741*61046927SAndroid Build Coastguard Worker         PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
742*61046927SAndroid Build Coastguard Worker     }
743*61046927SAndroid Build Coastguard Worker };
744*61046927SAndroid Build Coastguard Worker 
745*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
746*61046927SAndroid Build Coastguard Worker // Tabs
747*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
748*61046927SAndroid Build Coastguard Worker 
749*61046927SAndroid Build Coastguard Worker struct ImGuiTabBarSortItem
750*61046927SAndroid Build Coastguard Worker {
751*61046927SAndroid Build Coastguard Worker     int         Index;
752*61046927SAndroid Build Coastguard Worker     float       Width;
753*61046927SAndroid Build Coastguard Worker };
754*61046927SAndroid Build Coastguard Worker 
755*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
756*61046927SAndroid Build Coastguard Worker // Main imgui context
757*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
758*61046927SAndroid Build Coastguard Worker 
759*61046927SAndroid Build Coastguard Worker struct ImGuiContext
760*61046927SAndroid Build Coastguard Worker {
761*61046927SAndroid Build Coastguard Worker     bool                    Initialized;
762*61046927SAndroid Build Coastguard Worker     bool                    FrameScopeActive;                   // Set by NewFrame(), cleared by EndFrame()
763*61046927SAndroid Build Coastguard Worker     bool                    FrameScopePushedImplicitWindow;     // Set by NewFrame(), cleared by EndFrame()
764*61046927SAndroid Build Coastguard Worker     bool                    FontAtlasOwnedByContext;            // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
765*61046927SAndroid Build Coastguard Worker     ImGuiIO                 IO;
766*61046927SAndroid Build Coastguard Worker     ImGuiStyle              Style;
767*61046927SAndroid Build Coastguard Worker     ImFont*                 Font;                               // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
768*61046927SAndroid Build Coastguard Worker     float                   FontSize;                           // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
769*61046927SAndroid Build Coastguard Worker     float                   FontBaseSize;                       // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
770*61046927SAndroid Build Coastguard Worker     ImDrawListSharedData    DrawListSharedData;
771*61046927SAndroid Build Coastguard Worker 
772*61046927SAndroid Build Coastguard Worker     double                  Time;
773*61046927SAndroid Build Coastguard Worker     int                     FrameCount;
774*61046927SAndroid Build Coastguard Worker     int                     FrameCountEnded;
775*61046927SAndroid Build Coastguard Worker     int                     FrameCountRendered;
776*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiWindow*>  Windows;                            // Windows, sorted in display order, back to front
777*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiWindow*>  WindowsFocusOrder;                  // Windows, sorted in focus order, back to front
778*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiWindow*>  WindowsSortBuffer;
779*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiWindow*>  CurrentWindowStack;
780*61046927SAndroid Build Coastguard Worker     ImGuiStorage            WindowsById;
781*61046927SAndroid Build Coastguard Worker     int                     WindowsActiveCount;
782*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            CurrentWindow;                      // Being drawn into
783*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            HoveredWindow;                      // Will catch mouse inputs
784*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            HoveredRootWindow;                  // Will catch mouse inputs (for focus/move only)
785*61046927SAndroid Build Coastguard Worker     ImGuiID                 HoveredId;                          // Hovered widget
786*61046927SAndroid Build Coastguard Worker     bool                    HoveredIdAllowOverlap;
787*61046927SAndroid Build Coastguard Worker     ImGuiID                 HoveredIdPreviousFrame;
788*61046927SAndroid Build Coastguard Worker     float                   HoveredIdTimer;                     // Measure contiguous hovering time
789*61046927SAndroid Build Coastguard Worker     float                   HoveredIdNotActiveTimer;            // Measure contiguous hovering time where the item has not been active
790*61046927SAndroid Build Coastguard Worker     ImGuiID                 ActiveId;                           // Active widget
791*61046927SAndroid Build Coastguard Worker     ImGuiID                 ActiveIdPreviousFrame;
792*61046927SAndroid Build Coastguard Worker     ImGuiID                 ActiveIdIsAlive;                    // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
793*61046927SAndroid Build Coastguard Worker     float                   ActiveIdTimer;
794*61046927SAndroid Build Coastguard Worker     bool                    ActiveIdIsJustActivated;            // Set at the time of activation for one frame
795*61046927SAndroid Build Coastguard Worker     bool                    ActiveIdAllowOverlap;               // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
796*61046927SAndroid Build Coastguard Worker     bool                    ActiveIdHasBeenPressed;             // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
797*61046927SAndroid Build Coastguard Worker     bool                    ActiveIdHasBeenEdited;              // Was the value associated to the widget Edited over the course of the Active state.
798*61046927SAndroid Build Coastguard Worker     bool                    ActiveIdPreviousFrameIsAlive;
799*61046927SAndroid Build Coastguard Worker     bool                    ActiveIdPreviousFrameHasBeenEdited;
800*61046927SAndroid Build Coastguard Worker     int                     ActiveIdAllowNavDirFlags;           // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
801*61046927SAndroid Build Coastguard Worker     int                     ActiveIdBlockNavInputFlags;
802*61046927SAndroid Build Coastguard Worker     ImVec2                  ActiveIdClickOffset;                // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
803*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            ActiveIdWindow;
804*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            ActiveIdPreviousFrameWindow;
805*61046927SAndroid Build Coastguard Worker     ImGuiInputSource        ActiveIdSource;                     // Activating with mouse or nav (gamepad/keyboard)
806*61046927SAndroid Build Coastguard Worker     ImGuiID                 LastActiveId;                       // Store the last non-zero ActiveId, useful for animation.
807*61046927SAndroid Build Coastguard Worker     float                   LastActiveIdTimer;                  // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
808*61046927SAndroid Build Coastguard Worker     ImVec2                  LastValidMousePos;
809*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            MovingWindow;                       // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
810*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiColorMod> ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor()
811*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiStyleMod> StyleModifiers;                     // Stack for PushStyleVar()/PopStyleVar()
812*61046927SAndroid Build Coastguard Worker     ImVector<ImFont*>       FontStack;                          // Stack for PushFont()/PopFont()
813*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiPopupRef> OpenPopupStack;                     // Which popups are open (persistent)
814*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiPopupRef> BeginPopupStack;                    // Which level of BeginPopup() we are in (reset every frame)
815*61046927SAndroid Build Coastguard Worker     ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions
816*61046927SAndroid Build Coastguard Worker     bool                    NextTreeNodeOpenVal;                // Storage for SetNextTreeNode** functions
817*61046927SAndroid Build Coastguard Worker     ImGuiCond               NextTreeNodeOpenCond;
818*61046927SAndroid Build Coastguard Worker 
819*61046927SAndroid Build Coastguard Worker     // Navigation data (for gamepad/keyboard)
820*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            NavWindow;                          // Focused window for navigation. Could be called 'FocusWindow'
821*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavId;                              // Focused item for navigation
822*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavActivateId;                      // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
823*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavActivateDownId;                  // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0
824*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavActivatePressedId;               // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0
825*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavInputId;                         // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0
826*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavJustTabbedId;                    // Just tabbed to this id.
827*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavJustMovedToId;                   // Just navigated to this id (result of a successfully MoveRequest).
828*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavJustMovedToSelectScopeId;        // Just navigated to this select scope id (result of a successfully MoveRequest).
829*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavNextActivateId;                  // Set by ActivateItem(), queued until next frame.
830*61046927SAndroid Build Coastguard Worker     ImGuiInputSource        NavInputSource;                     // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
831*61046927SAndroid Build Coastguard Worker     ImRect                  NavScoringRectScreen;               // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
832*61046927SAndroid Build Coastguard Worker     int                     NavScoringCount;                    // Metrics for debugging
833*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            NavWindowingTarget;                 // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
834*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            NavWindowingTargetAnim;             // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f
835*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            NavWindowingList;
836*61046927SAndroid Build Coastguard Worker     float                   NavWindowingTimer;
837*61046927SAndroid Build Coastguard Worker     float                   NavWindowingHighlightAlpha;
838*61046927SAndroid Build Coastguard Worker     bool                    NavWindowingToggleLayer;
839*61046927SAndroid Build Coastguard Worker     ImGuiNavLayer           NavLayer;                           // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
840*61046927SAndroid Build Coastguard Worker     int                     NavIdTabCounter;                    // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
841*61046927SAndroid Build Coastguard Worker     bool                    NavIdIsAlive;                       // Nav widget has been seen this frame ~~ NavRefRectRel is valid
842*61046927SAndroid Build Coastguard Worker     bool                    NavMousePosDirty;                   // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default)
843*61046927SAndroid Build Coastguard Worker     bool                    NavDisableHighlight;                // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
844*61046927SAndroid Build Coastguard Worker     bool                    NavDisableMouseHover;               // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
845*61046927SAndroid Build Coastguard Worker     bool                    NavAnyRequest;                      // ~~ NavMoveRequest || NavInitRequest
846*61046927SAndroid Build Coastguard Worker     bool                    NavInitRequest;                     // Init request for appearing window to select first item
847*61046927SAndroid Build Coastguard Worker     bool                    NavInitRequestFromMove;
848*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavInitResultId;
849*61046927SAndroid Build Coastguard Worker     ImRect                  NavInitResultRectRel;
850*61046927SAndroid Build Coastguard Worker     bool                    NavMoveFromClampedRefRect;          // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
851*61046927SAndroid Build Coastguard Worker     bool                    NavMoveRequest;                     // Move request for this frame
852*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveFlags       NavMoveRequestFlags;
853*61046927SAndroid Build Coastguard Worker     ImGuiNavForward         NavMoveRequestForward;              // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
854*61046927SAndroid Build Coastguard Worker     ImGuiDir                NavMoveDir, NavMoveDirLast;         // Direction of the move request (left/right/up/down), direction of the previous move request
855*61046927SAndroid Build Coastguard Worker     ImGuiDir                NavMoveClipDir;
856*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveResult      NavMoveResultLocal;                 // Best move request candidate within NavWindow
857*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveResult      NavMoveResultLocalVisibleSet;       // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
858*61046927SAndroid Build Coastguard Worker     ImGuiNavMoveResult      NavMoveResultOther;                 // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
859*61046927SAndroid Build Coastguard Worker 
860*61046927SAndroid Build Coastguard Worker     // Render
861*61046927SAndroid Build Coastguard Worker     ImDrawData              DrawData;                           // Main ImDrawData instance to pass render information to the user
862*61046927SAndroid Build Coastguard Worker     ImDrawDataBuilder       DrawDataBuilder;
863*61046927SAndroid Build Coastguard Worker     float                   DimBgRatio;                         // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
864*61046927SAndroid Build Coastguard Worker     ImDrawList              OverlayDrawList;                    // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
865*61046927SAndroid Build Coastguard Worker     ImGuiMouseCursor        MouseCursor;
866*61046927SAndroid Build Coastguard Worker 
867*61046927SAndroid Build Coastguard Worker     // Drag and Drop
868*61046927SAndroid Build Coastguard Worker     bool                    DragDropActive;
869*61046927SAndroid Build Coastguard Worker     bool                    DragDropWithinSourceOrTarget;
870*61046927SAndroid Build Coastguard Worker     ImGuiDragDropFlags      DragDropSourceFlags;
871*61046927SAndroid Build Coastguard Worker     int                     DragDropSourceFrameCount;
872*61046927SAndroid Build Coastguard Worker     int                     DragDropMouseButton;
873*61046927SAndroid Build Coastguard Worker     ImGuiPayload            DragDropPayload;
874*61046927SAndroid Build Coastguard Worker     ImRect                  DragDropTargetRect;
875*61046927SAndroid Build Coastguard Worker     ImGuiID                 DragDropTargetId;
876*61046927SAndroid Build Coastguard Worker     ImGuiDragDropFlags      DragDropAcceptFlags;
877*61046927SAndroid Build Coastguard Worker     float                   DragDropAcceptIdCurrRectSurface;    // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
878*61046927SAndroid Build Coastguard Worker     ImGuiID                 DragDropAcceptIdCurr;               // Target item id (set at the time of accepting the payload)
879*61046927SAndroid Build Coastguard Worker     ImGuiID                 DragDropAcceptIdPrev;               // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
880*61046927SAndroid Build Coastguard Worker     int                     DragDropAcceptFrameCount;           // Last time a target expressed a desire to accept the source
881*61046927SAndroid Build Coastguard Worker     ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly
882*61046927SAndroid Build Coastguard Worker     unsigned char           DragDropPayloadBufLocal[8];         // Local buffer for small payloads
883*61046927SAndroid Build Coastguard Worker 
884*61046927SAndroid Build Coastguard Worker     // Tab bars
885*61046927SAndroid Build Coastguard Worker     ImPool<ImGuiTabBar>     TabBars;
886*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiTabBar*>  CurrentTabBar;
887*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiTabBarSortItem>   TabSortByWidthBuffer;
888*61046927SAndroid Build Coastguard Worker 
889*61046927SAndroid Build Coastguard Worker     // Widget state
890*61046927SAndroid Build Coastguard Worker     ImGuiInputTextState     InputTextState;
891*61046927SAndroid Build Coastguard Worker     ImFont                  InputTextPasswordFont;
892*61046927SAndroid Build Coastguard Worker     ImGuiID                 ScalarAsInputTextId;                // Temporary text input when CTRL+clicking on a slider, etc.
893*61046927SAndroid Build Coastguard Worker     ImGuiColorEditFlags     ColorEditOptions;                   // Store user options for color edit widgets
894*61046927SAndroid Build Coastguard Worker     ImVec4                  ColorPickerRef;
895*61046927SAndroid Build Coastguard Worker     bool                    DragCurrentAccumDirty;
896*61046927SAndroid Build Coastguard Worker     float                   DragCurrentAccum;                   // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
897*61046927SAndroid Build Coastguard Worker     float                   DragSpeedDefaultRatio;              // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
898*61046927SAndroid Build Coastguard Worker     ImVec2                  ScrollbarClickDeltaToGrabCenter;    // Distance between mouse and center of grab box, normalized in parent space. Use storage?
899*61046927SAndroid Build Coastguard Worker     int                     TooltipOverrideCount;
900*61046927SAndroid Build Coastguard Worker     ImVector<char>          PrivateClipboard;                   // If no custom clipboard handler is defined
901*61046927SAndroid Build Coastguard Worker 
902*61046927SAndroid Build Coastguard Worker     // Range-Select/Multi-Select
903*61046927SAndroid Build Coastguard Worker     // [This is unused in this branch, but left here to facilitate merging/syncing multiple branches]
904*61046927SAndroid Build Coastguard Worker     ImGuiID                 MultiSelectScopeId;
905*61046927SAndroid Build Coastguard Worker 
906*61046927SAndroid Build Coastguard Worker     // Platform support
907*61046927SAndroid Build Coastguard Worker     ImVec2                  PlatformImePos;                     // Cursor position request & last passed to the OS Input Method Editor
908*61046927SAndroid Build Coastguard Worker     ImVec2                  PlatformImeLastPos;
909*61046927SAndroid Build Coastguard Worker 
910*61046927SAndroid Build Coastguard Worker     // Settings
911*61046927SAndroid Build Coastguard Worker     bool                           SettingsLoaded;
912*61046927SAndroid Build Coastguard Worker     float                          SettingsDirtyTimer;          // Save .ini Settings to memory when time reaches zero
913*61046927SAndroid Build Coastguard Worker     ImGuiTextBuffer                SettingsIniData;             // In memory .ini settings
914*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiSettingsHandler> SettingsHandlers;            // List of .ini settings handlers
915*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiWindowSettings>  SettingsWindows;             // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
916*61046927SAndroid Build Coastguard Worker 
917*61046927SAndroid Build Coastguard Worker     // Logging
918*61046927SAndroid Build Coastguard Worker     bool                    LogEnabled;
919*61046927SAndroid Build Coastguard Worker     FILE*                   LogFile;                            // If != NULL log to stdout/ file
920*61046927SAndroid Build Coastguard Worker     ImGuiTextBuffer         LogClipboard;                       // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
921*61046927SAndroid Build Coastguard Worker     int                     LogStartDepth;
922*61046927SAndroid Build Coastguard Worker     int                     LogAutoExpandMaxDepth;
923*61046927SAndroid Build Coastguard Worker 
924*61046927SAndroid Build Coastguard Worker     // Misc
925*61046927SAndroid Build Coastguard Worker     float                   FramerateSecPerFrame[120];          // Calculate estimate of framerate for user over the last 2 seconds.
926*61046927SAndroid Build Coastguard Worker     int                     FramerateSecPerFrameIdx;
927*61046927SAndroid Build Coastguard Worker     float                   FramerateSecPerFrameAccum;
928*61046927SAndroid Build Coastguard Worker     int                     WantCaptureMouseNextFrame;          // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
929*61046927SAndroid Build Coastguard Worker     int                     WantCaptureKeyboardNextFrame;
930*61046927SAndroid Build Coastguard Worker     int                     WantTextInputNextFrame;
931*61046927SAndroid Build Coastguard Worker     char                    TempBuffer[1024*3+1];               // Temporary text buffer
932*61046927SAndroid Build Coastguard Worker 
ImGuiContextImGuiContext933*61046927SAndroid Build Coastguard Worker     ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
934*61046927SAndroid Build Coastguard Worker     {
935*61046927SAndroid Build Coastguard Worker         Initialized = false;
936*61046927SAndroid Build Coastguard Worker         FrameScopeActive = FrameScopePushedImplicitWindow = false;
937*61046927SAndroid Build Coastguard Worker         Font = NULL;
938*61046927SAndroid Build Coastguard Worker         FontSize = FontBaseSize = 0.0f;
939*61046927SAndroid Build Coastguard Worker         FontAtlasOwnedByContext = shared_font_atlas ? false : true;
940*61046927SAndroid Build Coastguard Worker         IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
941*61046927SAndroid Build Coastguard Worker 
942*61046927SAndroid Build Coastguard Worker         Time = 0.0f;
943*61046927SAndroid Build Coastguard Worker         FrameCount = 0;
944*61046927SAndroid Build Coastguard Worker         FrameCountEnded = FrameCountRendered = -1;
945*61046927SAndroid Build Coastguard Worker         WindowsActiveCount = 0;
946*61046927SAndroid Build Coastguard Worker         CurrentWindow = NULL;
947*61046927SAndroid Build Coastguard Worker         HoveredWindow = NULL;
948*61046927SAndroid Build Coastguard Worker         HoveredRootWindow = NULL;
949*61046927SAndroid Build Coastguard Worker         HoveredId = 0;
950*61046927SAndroid Build Coastguard Worker         HoveredIdAllowOverlap = false;
951*61046927SAndroid Build Coastguard Worker         HoveredIdPreviousFrame = 0;
952*61046927SAndroid Build Coastguard Worker         HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
953*61046927SAndroid Build Coastguard Worker         ActiveId = 0;
954*61046927SAndroid Build Coastguard Worker         ActiveIdPreviousFrame = 0;
955*61046927SAndroid Build Coastguard Worker         ActiveIdIsAlive = 0;
956*61046927SAndroid Build Coastguard Worker         ActiveIdTimer = 0.0f;
957*61046927SAndroid Build Coastguard Worker         ActiveIdIsJustActivated = false;
958*61046927SAndroid Build Coastguard Worker         ActiveIdAllowOverlap = false;
959*61046927SAndroid Build Coastguard Worker         ActiveIdHasBeenPressed = false;
960*61046927SAndroid Build Coastguard Worker         ActiveIdHasBeenEdited = false;
961*61046927SAndroid Build Coastguard Worker         ActiveIdPreviousFrameIsAlive = false;
962*61046927SAndroid Build Coastguard Worker         ActiveIdPreviousFrameHasBeenEdited = false;
963*61046927SAndroid Build Coastguard Worker         ActiveIdAllowNavDirFlags = 0x00;
964*61046927SAndroid Build Coastguard Worker         ActiveIdBlockNavInputFlags = 0x00;
965*61046927SAndroid Build Coastguard Worker         ActiveIdClickOffset = ImVec2(-1,-1);
966*61046927SAndroid Build Coastguard Worker         ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
967*61046927SAndroid Build Coastguard Worker         ActiveIdSource = ImGuiInputSource_None;
968*61046927SAndroid Build Coastguard Worker         LastActiveId = 0;
969*61046927SAndroid Build Coastguard Worker         LastActiveIdTimer = 0.0f;
970*61046927SAndroid Build Coastguard Worker         LastValidMousePos = ImVec2(0.0f, 0.0f);
971*61046927SAndroid Build Coastguard Worker         MovingWindow = NULL;
972*61046927SAndroid Build Coastguard Worker         NextTreeNodeOpenVal = false;
973*61046927SAndroid Build Coastguard Worker         NextTreeNodeOpenCond = 0;
974*61046927SAndroid Build Coastguard Worker 
975*61046927SAndroid Build Coastguard Worker         NavWindow = NULL;
976*61046927SAndroid Build Coastguard Worker         NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
977*61046927SAndroid Build Coastguard Worker         NavJustTabbedId = NavJustMovedToId = NavJustMovedToSelectScopeId = NavNextActivateId = 0;
978*61046927SAndroid Build Coastguard Worker         NavInputSource = ImGuiInputSource_None;
979*61046927SAndroid Build Coastguard Worker         NavScoringRectScreen = ImRect();
980*61046927SAndroid Build Coastguard Worker         NavScoringCount = 0;
981*61046927SAndroid Build Coastguard Worker         NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL;
982*61046927SAndroid Build Coastguard Worker         NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
983*61046927SAndroid Build Coastguard Worker         NavWindowingToggleLayer = false;
984*61046927SAndroid Build Coastguard Worker         NavLayer = ImGuiNavLayer_Main;
985*61046927SAndroid Build Coastguard Worker         NavIdTabCounter = INT_MAX;
986*61046927SAndroid Build Coastguard Worker         NavIdIsAlive = false;
987*61046927SAndroid Build Coastguard Worker         NavMousePosDirty = false;
988*61046927SAndroid Build Coastguard Worker         NavDisableHighlight = true;
989*61046927SAndroid Build Coastguard Worker         NavDisableMouseHover = false;
990*61046927SAndroid Build Coastguard Worker         NavAnyRequest = false;
991*61046927SAndroid Build Coastguard Worker         NavInitRequest = false;
992*61046927SAndroid Build Coastguard Worker         NavInitRequestFromMove = false;
993*61046927SAndroid Build Coastguard Worker         NavInitResultId = 0;
994*61046927SAndroid Build Coastguard Worker         NavMoveFromClampedRefRect = false;
995*61046927SAndroid Build Coastguard Worker         NavMoveRequest = false;
996*61046927SAndroid Build Coastguard Worker         NavMoveRequestFlags = 0;
997*61046927SAndroid Build Coastguard Worker         NavMoveRequestForward = ImGuiNavForward_None;
998*61046927SAndroid Build Coastguard Worker         NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
999*61046927SAndroid Build Coastguard Worker 
1000*61046927SAndroid Build Coastguard Worker         DimBgRatio = 0.0f;
1001*61046927SAndroid Build Coastguard Worker         OverlayDrawList._Data = &DrawListSharedData;
1002*61046927SAndroid Build Coastguard Worker         OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging
1003*61046927SAndroid Build Coastguard Worker         MouseCursor = ImGuiMouseCursor_Arrow;
1004*61046927SAndroid Build Coastguard Worker 
1005*61046927SAndroid Build Coastguard Worker         DragDropActive = DragDropWithinSourceOrTarget = false;
1006*61046927SAndroid Build Coastguard Worker         DragDropSourceFlags = 0;
1007*61046927SAndroid Build Coastguard Worker         DragDropSourceFrameCount = -1;
1008*61046927SAndroid Build Coastguard Worker         DragDropMouseButton = -1;
1009*61046927SAndroid Build Coastguard Worker         DragDropTargetId = 0;
1010*61046927SAndroid Build Coastguard Worker         DragDropAcceptFlags = 0;
1011*61046927SAndroid Build Coastguard Worker         DragDropAcceptIdCurrRectSurface = 0.0f;
1012*61046927SAndroid Build Coastguard Worker         DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
1013*61046927SAndroid Build Coastguard Worker         DragDropAcceptFrameCount = -1;
1014*61046927SAndroid Build Coastguard Worker         memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
1015*61046927SAndroid Build Coastguard Worker 
1016*61046927SAndroid Build Coastguard Worker         ScalarAsInputTextId = 0;
1017*61046927SAndroid Build Coastguard Worker         ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
1018*61046927SAndroid Build Coastguard Worker         DragCurrentAccumDirty = false;
1019*61046927SAndroid Build Coastguard Worker         DragCurrentAccum = 0.0f;
1020*61046927SAndroid Build Coastguard Worker         DragSpeedDefaultRatio = 1.0f / 100.0f;
1021*61046927SAndroid Build Coastguard Worker         ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
1022*61046927SAndroid Build Coastguard Worker         TooltipOverrideCount = 0;
1023*61046927SAndroid Build Coastguard Worker 
1024*61046927SAndroid Build Coastguard Worker         MultiSelectScopeId = 0;
1025*61046927SAndroid Build Coastguard Worker 
1026*61046927SAndroid Build Coastguard Worker         PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
1027*61046927SAndroid Build Coastguard Worker 
1028*61046927SAndroid Build Coastguard Worker         SettingsLoaded = false;
1029*61046927SAndroid Build Coastguard Worker         SettingsDirtyTimer = 0.0f;
1030*61046927SAndroid Build Coastguard Worker 
1031*61046927SAndroid Build Coastguard Worker         LogEnabled = false;
1032*61046927SAndroid Build Coastguard Worker         LogFile = NULL;
1033*61046927SAndroid Build Coastguard Worker         LogStartDepth = 0;
1034*61046927SAndroid Build Coastguard Worker         LogAutoExpandMaxDepth = 2;
1035*61046927SAndroid Build Coastguard Worker 
1036*61046927SAndroid Build Coastguard Worker         memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
1037*61046927SAndroid Build Coastguard Worker         FramerateSecPerFrameIdx = 0;
1038*61046927SAndroid Build Coastguard Worker         FramerateSecPerFrameAccum = 0.0f;
1039*61046927SAndroid Build Coastguard Worker         WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
1040*61046927SAndroid Build Coastguard Worker         memset(TempBuffer, 0, sizeof(TempBuffer));
1041*61046927SAndroid Build Coastguard Worker     }
1042*61046927SAndroid Build Coastguard Worker };
1043*61046927SAndroid Build Coastguard Worker 
1044*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1045*61046927SAndroid Build Coastguard Worker // ImGuiWindow
1046*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1047*61046927SAndroid Build Coastguard Worker 
1048*61046927SAndroid Build Coastguard Worker // Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
1049*61046927SAndroid Build Coastguard Worker // FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered.
1050*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiWindowTempData
1051*61046927SAndroid Build Coastguard Worker {
1052*61046927SAndroid Build Coastguard Worker     ImVec2                  CursorPos;
1053*61046927SAndroid Build Coastguard Worker     ImVec2                  CursorPosPrevLine;
1054*61046927SAndroid Build Coastguard Worker     ImVec2                  CursorStartPos;         // Initial position in client area with padding
1055*61046927SAndroid Build Coastguard Worker     ImVec2                  CursorMaxPos;           // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
1056*61046927SAndroid Build Coastguard Worker     ImVec2                  CurrentLineSize;
1057*61046927SAndroid Build Coastguard Worker     float                   CurrentLineTextBaseOffset;
1058*61046927SAndroid Build Coastguard Worker     ImVec2                  PrevLineSize;
1059*61046927SAndroid Build Coastguard Worker     float                   PrevLineTextBaseOffset;
1060*61046927SAndroid Build Coastguard Worker     float                   LogLinePosY;
1061*61046927SAndroid Build Coastguard Worker     int                     TreeDepth;
1062*61046927SAndroid Build Coastguard Worker     ImU32                   TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
1063*61046927SAndroid Build Coastguard Worker     ImGuiID                 LastItemId;
1064*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags    LastItemStatusFlags;
1065*61046927SAndroid Build Coastguard Worker     ImRect                  LastItemRect;           // Interaction rect
1066*61046927SAndroid Build Coastguard Worker     ImRect                  LastItemDisplayRect;    // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect)
1067*61046927SAndroid Build Coastguard Worker     ImGuiNavLayer           NavLayerCurrent;        // Current layer, 0..31 (we currently only use 0..1)
1068*61046927SAndroid Build Coastguard Worker     int                     NavLayerCurrentMask;    // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping.
1069*61046927SAndroid Build Coastguard Worker     int                     NavLayerActiveMask;     // Which layer have been written to (result from previous frame)
1070*61046927SAndroid Build Coastguard Worker     int                     NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
1071*61046927SAndroid Build Coastguard Worker     bool                    NavHideHighlightOneFrame;
1072*61046927SAndroid Build Coastguard Worker     bool                    NavHasScroll;           // Set when scrolling can be used (ScrollMax > 0.0f)
1073*61046927SAndroid Build Coastguard Worker     bool                    MenuBarAppending;       // FIXME: Remove this
1074*61046927SAndroid Build Coastguard Worker     ImVec2                  MenuBarOffset;          // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
1075*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiWindow*>  ChildWindows;
1076*61046927SAndroid Build Coastguard Worker     ImGuiStorage*           StateStorage;
1077*61046927SAndroid Build Coastguard Worker     ImGuiLayoutType         LayoutType;
1078*61046927SAndroid Build Coastguard Worker     ImGuiLayoutType         ParentLayoutType;       // Layout type of parent window at the time of Begin()
1079*61046927SAndroid Build Coastguard Worker 
1080*61046927SAndroid Build Coastguard Worker     // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
1081*61046927SAndroid Build Coastguard Worker     ImGuiItemFlags          ItemFlags;              // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
1082*61046927SAndroid Build Coastguard Worker     float                   ItemWidth;              // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
1083*61046927SAndroid Build Coastguard Worker     float                   TextWrapPos;            // == TextWrapPosStack.back() [empty == -1.0f]
1084*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiItemFlags>ItemFlagsStack;
1085*61046927SAndroid Build Coastguard Worker     ImVector<float>         ItemWidthStack;
1086*61046927SAndroid Build Coastguard Worker     ImVector<float>         TextWrapPosStack;
1087*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiGroupData>GroupStack;
1088*61046927SAndroid Build Coastguard Worker     short                   StackSizesBackup[6];    // Store size of various stacks for asserting
1089*61046927SAndroid Build Coastguard Worker 
1090*61046927SAndroid Build Coastguard Worker     ImVec1                  Indent;                 // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
1091*61046927SAndroid Build Coastguard Worker     ImVec1                  GroupOffset;
1092*61046927SAndroid Build Coastguard Worker     ImVec1                  ColumnsOffset;          // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
1093*61046927SAndroid Build Coastguard Worker     ImGuiColumnsSet*        ColumnsSet;             // Current columns set
1094*61046927SAndroid Build Coastguard Worker 
ImGuiWindowTempDataImGuiWindowTempData1095*61046927SAndroid Build Coastguard Worker     ImGuiWindowTempData()
1096*61046927SAndroid Build Coastguard Worker     {
1097*61046927SAndroid Build Coastguard Worker         CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
1098*61046927SAndroid Build Coastguard Worker         CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
1099*61046927SAndroid Build Coastguard Worker         CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
1100*61046927SAndroid Build Coastguard Worker         LogLinePosY = -1.0f;
1101*61046927SAndroid Build Coastguard Worker         TreeDepth = 0;
1102*61046927SAndroid Build Coastguard Worker         TreeDepthMayJumpToParentOnPop = 0x00;
1103*61046927SAndroid Build Coastguard Worker         LastItemId = 0;
1104*61046927SAndroid Build Coastguard Worker         LastItemStatusFlags = 0;
1105*61046927SAndroid Build Coastguard Worker         LastItemRect = LastItemDisplayRect = ImRect();
1106*61046927SAndroid Build Coastguard Worker         NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
1107*61046927SAndroid Build Coastguard Worker         NavLayerCurrent = ImGuiNavLayer_Main;
1108*61046927SAndroid Build Coastguard Worker         NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
1109*61046927SAndroid Build Coastguard Worker         NavHideHighlightOneFrame = false;
1110*61046927SAndroid Build Coastguard Worker         NavHasScroll = false;
1111*61046927SAndroid Build Coastguard Worker         MenuBarAppending = false;
1112*61046927SAndroid Build Coastguard Worker         MenuBarOffset = ImVec2(0.0f, 0.0f);
1113*61046927SAndroid Build Coastguard Worker         StateStorage = NULL;
1114*61046927SAndroid Build Coastguard Worker         LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
1115*61046927SAndroid Build Coastguard Worker         ItemWidth = 0.0f;
1116*61046927SAndroid Build Coastguard Worker         ItemFlags = ImGuiItemFlags_Default_;
1117*61046927SAndroid Build Coastguard Worker         TextWrapPos = -1.0f;
1118*61046927SAndroid Build Coastguard Worker         memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
1119*61046927SAndroid Build Coastguard Worker 
1120*61046927SAndroid Build Coastguard Worker         Indent = ImVec1(0.0f);
1121*61046927SAndroid Build Coastguard Worker         GroupOffset = ImVec1(0.0f);
1122*61046927SAndroid Build Coastguard Worker         ColumnsOffset = ImVec1(0.0f);
1123*61046927SAndroid Build Coastguard Worker         ColumnsSet = NULL;
1124*61046927SAndroid Build Coastguard Worker     }
1125*61046927SAndroid Build Coastguard Worker };
1126*61046927SAndroid Build Coastguard Worker 
1127*61046927SAndroid Build Coastguard Worker // Storage for one window
1128*61046927SAndroid Build Coastguard Worker struct IMGUI_API ImGuiWindow
1129*61046927SAndroid Build Coastguard Worker {
1130*61046927SAndroid Build Coastguard Worker     char*                   Name;
1131*61046927SAndroid Build Coastguard Worker     ImGuiID                 ID;                                 // == ImHash(Name)
1132*61046927SAndroid Build Coastguard Worker     ImGuiWindowFlags        Flags;                              // See enum ImGuiWindowFlags_
1133*61046927SAndroid Build Coastguard Worker     ImVec2                  Pos;                                // Position (always rounded-up to nearest pixel)
1134*61046927SAndroid Build Coastguard Worker     ImVec2                  Size;                               // Current size (==SizeFull or collapsed title bar size)
1135*61046927SAndroid Build Coastguard Worker     ImVec2                  SizeFull;                           // Size when non collapsed
1136*61046927SAndroid Build Coastguard Worker     ImVec2                  SizeFullAtLastBegin;                // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
1137*61046927SAndroid Build Coastguard Worker     ImVec2                  SizeContents;                       // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
1138*61046927SAndroid Build Coastguard Worker     ImVec2                  SizeContentsExplicit;               // Size of contents explicitly set by the user via SetNextWindowContentSize()
1139*61046927SAndroid Build Coastguard Worker     ImVec2                  WindowPadding;                      // Window padding at the time of begin.
1140*61046927SAndroid Build Coastguard Worker     float                   WindowRounding;                     // Window rounding at the time of begin.
1141*61046927SAndroid Build Coastguard Worker     float                   WindowBorderSize;                   // Window border size at the time of begin.
1142*61046927SAndroid Build Coastguard Worker     int                     NameBufLen;                         // Size of buffer storing Name. May be larger than strlen(Name)!
1143*61046927SAndroid Build Coastguard Worker     ImGuiID                 MoveId;                             // == window->GetID("#MOVE")
1144*61046927SAndroid Build Coastguard Worker     ImGuiID                 ChildId;                            // ID of corresponding item in parent window (for navigation to return from child window to parent window)
1145*61046927SAndroid Build Coastguard Worker     ImVec2                  Scroll;
1146*61046927SAndroid Build Coastguard Worker     ImVec2                  ScrollTarget;                       // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
1147*61046927SAndroid Build Coastguard Worker     ImVec2                  ScrollTargetCenterRatio;            // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
1148*61046927SAndroid Build Coastguard Worker     ImVec2                  ScrollbarSizes;                     // Size taken by scrollbars on each axis
1149*61046927SAndroid Build Coastguard Worker     bool                    ScrollbarX, ScrollbarY;
1150*61046927SAndroid Build Coastguard Worker     bool                    Active;                             // Set to true on Begin(), unless Collapsed
1151*61046927SAndroid Build Coastguard Worker     bool                    WasActive;
1152*61046927SAndroid Build Coastguard Worker     bool                    WriteAccessed;                      // Set to true when any widget access the current window
1153*61046927SAndroid Build Coastguard Worker     bool                    Collapsed;                          // Set when collapsing window to become only title-bar
1154*61046927SAndroid Build Coastguard Worker     bool                    WantCollapseToggle;
1155*61046927SAndroid Build Coastguard Worker     bool                    SkipItems;                          // Set when items can safely be all clipped (e.g. window not visible or collapsed)
1156*61046927SAndroid Build Coastguard Worker     bool                    Appearing;                          // Set during the frame where the window is appearing (or re-appearing)
1157*61046927SAndroid Build Coastguard Worker     bool                    Hidden;                             // Do not display (== (HiddenFramesForResize > 0) ||
1158*61046927SAndroid Build Coastguard Worker     bool                    HasCloseButton;                     // Set when the window has a close button (p_open != NULL)
1159*61046927SAndroid Build Coastguard Worker     signed char             ResizeBorderHeld;                   // Current border being held for resize (-1: none, otherwise 0-3)
1160*61046927SAndroid Build Coastguard Worker     short                   BeginCount;                         // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
1161*61046927SAndroid Build Coastguard Worker     short                   BeginOrderWithinParent;             // Order within immediate parent window, if we are a child window. Otherwise 0.
1162*61046927SAndroid Build Coastguard Worker     short                   BeginOrderWithinContext;            // Order within entire imgui context. This is mostly used for debugging submission order related issues.
1163*61046927SAndroid Build Coastguard Worker     ImGuiID                 PopupId;                            // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
1164*61046927SAndroid Build Coastguard Worker     int                     AutoFitFramesX, AutoFitFramesY;
1165*61046927SAndroid Build Coastguard Worker     bool                    AutoFitOnlyGrows;
1166*61046927SAndroid Build Coastguard Worker     int                     AutoFitChildAxises;
1167*61046927SAndroid Build Coastguard Worker     ImGuiDir                AutoPosLastDirection;
1168*61046927SAndroid Build Coastguard Worker     int                     HiddenFramesRegular;                // Hide the window for N frames
1169*61046927SAndroid Build Coastguard Worker     int                     HiddenFramesForResize;              // Hide the window for N frames while allowing items to be submitted so we can measure their size
1170*61046927SAndroid Build Coastguard Worker     ImGuiCond               SetWindowPosAllowFlags;             // store acceptable condition flags for SetNextWindowPos() use.
1171*61046927SAndroid Build Coastguard Worker     ImGuiCond               SetWindowSizeAllowFlags;            // store acceptable condition flags for SetNextWindowSize() use.
1172*61046927SAndroid Build Coastguard Worker     ImGuiCond               SetWindowCollapsedAllowFlags;       // store acceptable condition flags for SetNextWindowCollapsed() use.
1173*61046927SAndroid Build Coastguard Worker     ImVec2                  SetWindowPosVal;                    // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
1174*61046927SAndroid Build Coastguard Worker     ImVec2                  SetWindowPosPivot;                  // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
1175*61046927SAndroid Build Coastguard Worker 
1176*61046927SAndroid Build Coastguard Worker     ImGuiWindowTempData     DC;                                 // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
1177*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiID>       IDStack;                            // ID stack. ID are hashes seeded with the value at the top of the stack
1178*61046927SAndroid Build Coastguard Worker     ImRect                  ClipRect;                           // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
1179*61046927SAndroid Build Coastguard Worker     ImRect                  OuterRectClipped;                   // = WindowRect just after setup in Begin(). == window->Rect() for root window.
1180*61046927SAndroid Build Coastguard Worker     ImRect                  InnerMainRect, InnerClipRect;
1181*61046927SAndroid Build Coastguard Worker     ImRect                  ContentsRegionRect;                 // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
1182*61046927SAndroid Build Coastguard Worker     int                     LastFrameActive;                    // Last frame number the window was Active.
1183*61046927SAndroid Build Coastguard Worker     float                   ItemWidthDefault;
1184*61046927SAndroid Build Coastguard Worker     ImGuiMenuColumns        MenuColumns;                        // Simplified columns storage for menu items
1185*61046927SAndroid Build Coastguard Worker     ImGuiStorage            StateStorage;
1186*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiColumnsSet> ColumnsStorage;
1187*61046927SAndroid Build Coastguard Worker     float                   FontWindowScale;                    // User scale multiplier per-window
1188*61046927SAndroid Build Coastguard Worker     int                     SettingsIdx;                        // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
1189*61046927SAndroid Build Coastguard Worker 
1190*61046927SAndroid Build Coastguard Worker     ImDrawList*             DrawList;                           // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
1191*61046927SAndroid Build Coastguard Worker     ImDrawList              DrawListInst;
1192*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            ParentWindow;                       // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
1193*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            RootWindow;                         // Point to ourself or first ancestor that is not a child window.
1194*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            RootWindowForTitleBarHighlight;     // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
1195*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            RootWindowForNav;                   // Point to ourself or first ancestor which doesn't have the NavFlattened flag.
1196*61046927SAndroid Build Coastguard Worker 
1197*61046927SAndroid Build Coastguard Worker     ImGuiWindow*            NavLastChildNavWindow;              // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)
1198*61046927SAndroid Build Coastguard Worker     ImGuiID                 NavLastIds[ImGuiNavLayer_COUNT];    // Last known NavId for this window, per layer (0/1)
1199*61046927SAndroid Build Coastguard Worker     ImRect                  NavRectRel[ImGuiNavLayer_COUNT];    // Reference rectangle, in window relative space
1200*61046927SAndroid Build Coastguard Worker 
1201*61046927SAndroid Build Coastguard Worker     // Navigation / Focus
1202*61046927SAndroid Build Coastguard Worker     // FIXME-NAV: Merge all this with the new Nav system, at least the request variables should be moved to ImGuiContext
1203*61046927SAndroid Build Coastguard Worker     int                     FocusIdxAllCounter;                 // Start at -1 and increase as assigned via FocusItemRegister()
1204*61046927SAndroid Build Coastguard Worker     int                     FocusIdxTabCounter;                 // (same, but only count widgets which you can Tab through)
1205*61046927SAndroid Build Coastguard Worker     int                     FocusIdxAllRequestCurrent;          // Item being requested for focus
1206*61046927SAndroid Build Coastguard Worker     int                     FocusIdxTabRequestCurrent;          // Tab-able item being requested for focus
1207*61046927SAndroid Build Coastguard Worker     int                     FocusIdxAllRequestNext;             // Item being requested for focus, for next update (relies on layout to be stable between the frame pressing TAB and the next frame)
1208*61046927SAndroid Build Coastguard Worker     int                     FocusIdxTabRequestNext;             // "
1209*61046927SAndroid Build Coastguard Worker 
1210*61046927SAndroid Build Coastguard Worker public:
1211*61046927SAndroid Build Coastguard Worker     ImGuiWindow(ImGuiContext* context, const char* name);
1212*61046927SAndroid Build Coastguard Worker     ~ImGuiWindow();
1213*61046927SAndroid Build Coastguard Worker 
1214*61046927SAndroid Build Coastguard Worker     ImGuiID     GetID(const char* str, const char* str_end = NULL);
1215*61046927SAndroid Build Coastguard Worker     ImGuiID     GetID(const void* ptr);
1216*61046927SAndroid Build Coastguard Worker     ImGuiID     GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
1217*61046927SAndroid Build Coastguard Worker     ImGuiID     GetIDNoKeepAlive(const void* ptr);
1218*61046927SAndroid Build Coastguard Worker     ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
1219*61046927SAndroid Build Coastguard Worker 
1220*61046927SAndroid Build Coastguard Worker     // We don't use g.FontSize because the window may be != g.CurrentWidow.
RectImGuiWindow1221*61046927SAndroid Build Coastguard Worker     ImRect      Rect() const                            { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
CalcFontSizeImGuiWindow1222*61046927SAndroid Build Coastguard Worker     float       CalcFontSize() const                    { return GImGui->FontBaseSize * FontWindowScale; }
TitleBarHeightImGuiWindow1223*61046927SAndroid Build Coastguard Worker     float       TitleBarHeight() const                  { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
TitleBarRectImGuiWindow1224*61046927SAndroid Build Coastguard Worker     ImRect      TitleBarRect() const                    { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
MenuBarHeightImGuiWindow1225*61046927SAndroid Build Coastguard Worker     float       MenuBarHeight() const                   { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
MenuBarRectImGuiWindow1226*61046927SAndroid Build Coastguard Worker     ImRect      MenuBarRect() const                     { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
1227*61046927SAndroid Build Coastguard Worker };
1228*61046927SAndroid Build Coastguard Worker 
1229*61046927SAndroid Build Coastguard Worker // Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
1230*61046927SAndroid Build Coastguard Worker struct ImGuiItemHoveredDataBackup
1231*61046927SAndroid Build Coastguard Worker {
1232*61046927SAndroid Build Coastguard Worker     ImGuiID                 LastItemId;
1233*61046927SAndroid Build Coastguard Worker     ImGuiItemStatusFlags    LastItemStatusFlags;
1234*61046927SAndroid Build Coastguard Worker     ImRect                  LastItemRect;
1235*61046927SAndroid Build Coastguard Worker     ImRect                  LastItemDisplayRect;
1236*61046927SAndroid Build Coastguard Worker 
ImGuiItemHoveredDataBackupImGuiItemHoveredDataBackup1237*61046927SAndroid Build Coastguard Worker     ImGuiItemHoveredDataBackup() { Backup(); }
BackupImGuiItemHoveredDataBackup1238*61046927SAndroid Build Coastguard Worker     void Backup()           { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
RestoreImGuiItemHoveredDataBackup1239*61046927SAndroid Build Coastguard Worker     void Restore() const    { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
1240*61046927SAndroid Build Coastguard Worker };
1241*61046927SAndroid Build Coastguard Worker 
1242*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1243*61046927SAndroid Build Coastguard Worker // Tab bar, tab item
1244*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1245*61046927SAndroid Build Coastguard Worker 
1246*61046927SAndroid Build Coastguard Worker enum ImGuiTabBarFlagsPrivate_
1247*61046927SAndroid Build Coastguard Worker {
1248*61046927SAndroid Build Coastguard Worker     ImGuiTabBarFlags_DockNode                   = 1 << 20,  // Part of a dock node
1249*61046927SAndroid Build Coastguard Worker     ImGuiTabBarFlags_IsFocused                  = 1 << 21,
1250*61046927SAndroid Build Coastguard Worker     ImGuiTabBarFlags_SaveSettings               = 1 << 22   // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
1251*61046927SAndroid Build Coastguard Worker };
1252*61046927SAndroid Build Coastguard Worker 
1253*61046927SAndroid Build Coastguard Worker enum ImGuiTabItemFlagsPrivate_
1254*61046927SAndroid Build Coastguard Worker {
1255*61046927SAndroid Build Coastguard Worker     ImGuiTabItemFlags_NoCloseButton             = 1 << 20   // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
1256*61046927SAndroid Build Coastguard Worker };
1257*61046927SAndroid Build Coastguard Worker 
1258*61046927SAndroid Build Coastguard Worker // Storage for one active tab item (sizeof() 26~32 bytes)
1259*61046927SAndroid Build Coastguard Worker struct ImGuiTabItem
1260*61046927SAndroid Build Coastguard Worker {
1261*61046927SAndroid Build Coastguard Worker     ImGuiID             ID;
1262*61046927SAndroid Build Coastguard Worker     ImGuiTabItemFlags   Flags;
1263*61046927SAndroid Build Coastguard Worker     int                 LastFrameVisible;
1264*61046927SAndroid Build Coastguard Worker     int                 LastFrameSelected;      // This allows us to infer an ordered list of the last activated tabs with little maintenance
1265*61046927SAndroid Build Coastguard Worker     int                 NameOffset;             // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
1266*61046927SAndroid Build Coastguard Worker     float               Offset;                 // Position relative to beginning of tab
1267*61046927SAndroid Build Coastguard Worker     float               Width;                  // Width currently displayed
1268*61046927SAndroid Build Coastguard Worker     float               WidthContents;          // Width of actual contents, stored during BeginTabItem() call
1269*61046927SAndroid Build Coastguard Worker 
ImGuiTabItemImGuiTabItem1270*61046927SAndroid Build Coastguard Worker     ImGuiTabItem()      { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
1271*61046927SAndroid Build Coastguard Worker };
1272*61046927SAndroid Build Coastguard Worker 
1273*61046927SAndroid Build Coastguard Worker // Storage for a tab bar (sizeof() 92~96 bytes)
1274*61046927SAndroid Build Coastguard Worker struct ImGuiTabBar
1275*61046927SAndroid Build Coastguard Worker {
1276*61046927SAndroid Build Coastguard Worker     ImVector<ImGuiTabItem> Tabs;
1277*61046927SAndroid Build Coastguard Worker     ImGuiID             ID;                     // Zero for tab-bars used by docking
1278*61046927SAndroid Build Coastguard Worker     ImGuiID             SelectedTabId;          // Selected tab
1279*61046927SAndroid Build Coastguard Worker     ImGuiID             NextSelectedTabId;
1280*61046927SAndroid Build Coastguard Worker     ImGuiID             VisibleTabId;           // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
1281*61046927SAndroid Build Coastguard Worker     int                 CurrFrameVisible;
1282*61046927SAndroid Build Coastguard Worker     int                 PrevFrameVisible;
1283*61046927SAndroid Build Coastguard Worker     ImRect              BarRect;
1284*61046927SAndroid Build Coastguard Worker     float               ContentsHeight;
1285*61046927SAndroid Build Coastguard Worker     float               OffsetMax;              // Distance from BarRect.Min.x, locked during layout
1286*61046927SAndroid Build Coastguard Worker     float               OffsetNextTab;          // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
1287*61046927SAndroid Build Coastguard Worker     float               ScrollingAnim;
1288*61046927SAndroid Build Coastguard Worker     float               ScrollingTarget;
1289*61046927SAndroid Build Coastguard Worker     ImGuiTabBarFlags    Flags;
1290*61046927SAndroid Build Coastguard Worker     ImGuiID             ReorderRequestTabId;
1291*61046927SAndroid Build Coastguard Worker     int                 ReorderRequestDir;
1292*61046927SAndroid Build Coastguard Worker     bool                WantLayout;
1293*61046927SAndroid Build Coastguard Worker     bool                VisibleTabWasSubmitted;
1294*61046927SAndroid Build Coastguard Worker     short               LastTabItemIdx;         // For BeginTabItem()/EndTabItem()
1295*61046927SAndroid Build Coastguard Worker     ImVec2              FramePadding;           // style.FramePadding locked at the time of BeginTabBar()
1296*61046927SAndroid Build Coastguard Worker     ImGuiTextBuffer     TabsNames;              // For non-docking tab bar we re-append names in a contiguous buffer.
1297*61046927SAndroid Build Coastguard Worker 
1298*61046927SAndroid Build Coastguard Worker     ImGuiTabBar();
GetTabOrderImGuiTabBar1299*61046927SAndroid Build Coastguard Worker     int                 GetTabOrder(const ImGuiTabItem* tab) const  { return Tabs.index_from_ptr(tab); }
GetTabNameImGuiTabBar1300*61046927SAndroid Build Coastguard Worker     const char*         GetTabName(const ImGuiTabItem* tab) const
1301*61046927SAndroid Build Coastguard Worker     {
1302*61046927SAndroid Build Coastguard Worker         IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
1303*61046927SAndroid Build Coastguard Worker         return TabsNames.Buf.Data + tab->NameOffset;
1304*61046927SAndroid Build Coastguard Worker     }
1305*61046927SAndroid Build Coastguard Worker };
1306*61046927SAndroid Build Coastguard Worker 
1307*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1308*61046927SAndroid Build Coastguard Worker // Internal API
1309*61046927SAndroid Build Coastguard Worker // No guarantee of forward compatibility here.
1310*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1311*61046927SAndroid Build Coastguard Worker 
1312*61046927SAndroid Build Coastguard Worker namespace ImGui
1313*61046927SAndroid Build Coastguard Worker {
1314*61046927SAndroid Build Coastguard Worker     // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
1315*61046927SAndroid Build Coastguard Worker     // If this ever crash because g.CurrentWindow is NULL it means that either
1316*61046927SAndroid Build Coastguard Worker     // - ImGui::NewFrame() has never been called, which is illegal.
1317*61046927SAndroid Build Coastguard Worker     // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
GetCurrentWindowRead()1318*61046927SAndroid Build Coastguard Worker     inline    ImGuiWindow*  GetCurrentWindowRead()      { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
GetCurrentWindow()1319*61046927SAndroid Build Coastguard Worker     inline    ImGuiWindow*  GetCurrentWindow()          { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
1320*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiWindow*  FindWindowByID(ImGuiID id);
1321*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
1322*61046927SAndroid Build Coastguard Worker     IMGUI_API void          FocusWindow(ImGuiWindow* window);
1323*61046927SAndroid Build Coastguard Worker     IMGUI_API void          FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
1324*61046927SAndroid Build Coastguard Worker     IMGUI_API void          BringWindowToFocusFront(ImGuiWindow* window);
1325*61046927SAndroid Build Coastguard Worker     IMGUI_API void          BringWindowToDisplayFront(ImGuiWindow* window);
1326*61046927SAndroid Build Coastguard Worker     IMGUI_API void          BringWindowToDisplayBack(ImGuiWindow* window);
1327*61046927SAndroid Build Coastguard Worker     IMGUI_API void          UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
1328*61046927SAndroid Build Coastguard Worker     IMGUI_API ImVec2        CalcWindowExpectedSize(ImGuiWindow* window);
1329*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
1330*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          IsWindowNavFocusable(ImGuiWindow* window);
1331*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
1332*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
1333*61046927SAndroid Build Coastguard Worker     IMGUI_API float         GetWindowScrollMaxX(ImGuiWindow* window);
1334*61046927SAndroid Build Coastguard Worker     IMGUI_API float         GetWindowScrollMaxY(ImGuiWindow* window);
1335*61046927SAndroid Build Coastguard Worker     IMGUI_API ImRect        GetWindowAllowedExtentRect(ImGuiWindow* window);
1336*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
1337*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
1338*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
1339*61046927SAndroid Build Coastguard Worker 
1340*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetCurrentFont(ImFont* font);
GetDefaultFont()1341*61046927SAndroid Build Coastguard Worker     inline ImFont*          GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
1342*61046927SAndroid Build Coastguard Worker 
1343*61046927SAndroid Build Coastguard Worker     // Init
1344*61046927SAndroid Build Coastguard Worker     IMGUI_API void          Initialize(ImGuiContext* context);
1345*61046927SAndroid Build Coastguard Worker     IMGUI_API void          Shutdown(ImGuiContext* context);    // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
1346*61046927SAndroid Build Coastguard Worker 
1347*61046927SAndroid Build Coastguard Worker     // NewFrame
1348*61046927SAndroid Build Coastguard Worker     IMGUI_API void          UpdateHoveredWindowAndCaptureFlags();
1349*61046927SAndroid Build Coastguard Worker     IMGUI_API void          StartMouseMovingWindow(ImGuiWindow* window);
1350*61046927SAndroid Build Coastguard Worker     IMGUI_API void          UpdateMouseMovingWindowNewFrame();
1351*61046927SAndroid Build Coastguard Worker     IMGUI_API void          UpdateMouseMovingWindowEndFrame();
1352*61046927SAndroid Build Coastguard Worker 
1353*61046927SAndroid Build Coastguard Worker     // Settings
1354*61046927SAndroid Build Coastguard Worker     IMGUI_API void                  MarkIniSettingsDirty();
1355*61046927SAndroid Build Coastguard Worker     IMGUI_API void                  MarkIniSettingsDirty(ImGuiWindow* window);
1356*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiWindowSettings*  CreateNewWindowSettings(const char* name);
1357*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiWindowSettings*  FindWindowSettings(ImGuiID id);
1358*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiWindowSettings*  FindOrCreateWindowSettings(const char* name);
1359*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
1360*61046927SAndroid Build Coastguard Worker 
1361*61046927SAndroid Build Coastguard Worker     // Basic Accessors
GetItemID()1362*61046927SAndroid Build Coastguard Worker     inline ImGuiID          GetItemID()     { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
GetActiveID()1363*61046927SAndroid Build Coastguard Worker     inline ImGuiID          GetActiveID()   { ImGuiContext& g = *GImGui; return g.ActiveId; }
GetFocusID()1364*61046927SAndroid Build Coastguard Worker     inline ImGuiID          GetFocusID()    { ImGuiContext& g = *GImGui; return g.NavId; }
1365*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetActiveID(ImGuiID id, ImGuiWindow* window);
1366*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetFocusID(ImGuiID id, ImGuiWindow* window);
1367*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ClearActiveID();
1368*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiID       GetHoveredID();
1369*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetHoveredID(ImGuiID id);
1370*61046927SAndroid Build Coastguard Worker     IMGUI_API void          KeepAliveID(ImGuiID id);
1371*61046927SAndroid Build Coastguard Worker     IMGUI_API void          MarkItemEdited(ImGuiID id);
1372*61046927SAndroid Build Coastguard Worker 
1373*61046927SAndroid Build Coastguard Worker     // Basic Helpers for widget code
1374*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
1375*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
1376*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
1377*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          ItemHoverable(const ImRect& bb, ImGuiID id);
1378*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
1379*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true);   // Return true if focus is requested
1380*61046927SAndroid Build Coastguard Worker     IMGUI_API void          FocusableItemUnregister(ImGuiWindow* window);
1381*61046927SAndroid Build Coastguard Worker     IMGUI_API ImVec2        CalcItemSize(ImVec2 size, float default_x, float default_y);
1382*61046927SAndroid Build Coastguard Worker     IMGUI_API float         CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
1383*61046927SAndroid Build Coastguard Worker     IMGUI_API void          PushMultiItemsWidths(int components, float width_full = 0.0f);
1384*61046927SAndroid Build Coastguard Worker     IMGUI_API void          PushItemFlag(ImGuiItemFlags option, bool enabled);
1385*61046927SAndroid Build Coastguard Worker     IMGUI_API void          PopItemFlag();
1386*61046927SAndroid Build Coastguard Worker 
1387*61046927SAndroid Build Coastguard Worker     // Popups, Modals, Tooltips
1388*61046927SAndroid Build Coastguard Worker     IMGUI_API void          OpenPopupEx(ImGuiID id);
1389*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
1390*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ClosePopupsOverWindow(ImGuiWindow* ref_window);
1391*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
1392*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
1393*61046927SAndroid Build Coastguard Worker     IMGUI_API void          BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
1394*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiWindow*  GetFrontMostPopupModal();
1395*61046927SAndroid Build Coastguard Worker     IMGUI_API ImVec2        FindBestWindowPosForPopup(ImGuiWindow* window);
1396*61046927SAndroid Build Coastguard Worker     IMGUI_API ImVec2        FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default);
1397*61046927SAndroid Build Coastguard Worker 
1398*61046927SAndroid Build Coastguard Worker     // Navigation
1399*61046927SAndroid Build Coastguard Worker     IMGUI_API void          NavInitWindow(ImGuiWindow* window, bool force_reinit);
1400*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          NavMoveRequestButNoResultYet();
1401*61046927SAndroid Build Coastguard Worker     IMGUI_API void          NavMoveRequestCancel();
1402*61046927SAndroid Build Coastguard Worker     IMGUI_API void          NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags);
1403*61046927SAndroid Build Coastguard Worker     IMGUI_API void          NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
1404*61046927SAndroid Build Coastguard Worker     IMGUI_API float         GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
1405*61046927SAndroid Build Coastguard Worker     IMGUI_API ImVec2        GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
1406*61046927SAndroid Build Coastguard Worker     IMGUI_API int           CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
1407*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ActivateItem(ImGuiID id);   // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
1408*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetNavID(ImGuiID id, int nav_layer);
1409*61046927SAndroid Build Coastguard Worker     IMGUI_API void          SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel);
1410*61046927SAndroid Build Coastguard Worker 
1411*61046927SAndroid Build Coastguard Worker     // Inputs
1412*61046927SAndroid Build Coastguard Worker     inline bool             IsKeyPressedMap(ImGuiKey key, bool repeat = true)           { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; }
IsNavInputDown(ImGuiNavInput n)1413*61046927SAndroid Build Coastguard Worker     inline bool             IsNavInputDown(ImGuiNavInput n)                             { return GImGui->IO.NavInputs[n] > 0.0f; }
IsNavInputPressed(ImGuiNavInput n,ImGuiInputReadMode mode)1414*61046927SAndroid Build Coastguard Worker     inline bool             IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; }
IsNavInputPressedAnyOfTwo(ImGuiNavInput n1,ImGuiNavInput n2,ImGuiInputReadMode mode)1415*61046927SAndroid Build Coastguard Worker     inline bool             IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
1416*61046927SAndroid Build Coastguard Worker 
1417*61046927SAndroid Build Coastguard Worker     // Drag and Drop
1418*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
1419*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ClearDragDrop();
1420*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          IsDragDropPayloadBeingAccepted();
1421*61046927SAndroid Build Coastguard Worker 
1422*61046927SAndroid Build Coastguard Worker     // New Columns API (FIXME-WIP)
1423*61046927SAndroid Build Coastguard Worker     IMGUI_API void          BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
1424*61046927SAndroid Build Coastguard Worker     IMGUI_API void          EndColumns();                                                             // close columns
1425*61046927SAndroid Build Coastguard Worker     IMGUI_API void          PushColumnClipRect(int column_index = -1);
1426*61046927SAndroid Build Coastguard Worker 
1427*61046927SAndroid Build Coastguard Worker     // Tab Bars
1428*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
1429*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
1430*61046927SAndroid Build Coastguard Worker     IMGUI_API void          TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
1431*61046927SAndroid Build Coastguard Worker     IMGUI_API void          TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
1432*61046927SAndroid Build Coastguard Worker     IMGUI_API void          TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
1433*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
1434*61046927SAndroid Build Coastguard Worker     IMGUI_API ImVec2        TabItemCalcSize(const char* label, bool has_close_button);
1435*61046927SAndroid Build Coastguard Worker     IMGUI_API void          TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
1436*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
1437*61046927SAndroid Build Coastguard Worker 
1438*61046927SAndroid Build Coastguard Worker     // Render helpers
1439*61046927SAndroid Build Coastguard Worker     // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
1440*61046927SAndroid Build Coastguard Worker     // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
1441*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
1442*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
1443*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
1444*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
1445*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
1446*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
1447*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
1448*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
1449*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderBullet(ImVec2 pos);
1450*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
1451*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
1452*61046927SAndroid Build Coastguard Worker     IMGUI_API const char*   FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
1453*61046927SAndroid Build Coastguard Worker     IMGUI_API void          LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
1454*61046927SAndroid Build Coastguard Worker 
1455*61046927SAndroid Build Coastguard Worker     // Render helpers (those functions don't access any ImGui state!)
1456*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
1457*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
1458*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
1459*61046927SAndroid Build Coastguard Worker     IMGUI_API void          RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
1460*61046927SAndroid Build Coastguard Worker 
1461*61046927SAndroid Build Coastguard Worker     // Widgets
1462*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
1463*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          CloseButton(ImGuiID id, const ImVec2& pos, float radius);
1464*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          CollapseButton(ImGuiID id, const ImVec2& pos);
1465*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
1466*61046927SAndroid Build Coastguard Worker     IMGUI_API void          Scrollbar(ImGuiLayoutType direction);
1467*61046927SAndroid Build Coastguard Worker     IMGUI_API ImGuiID       GetScrollbarID(ImGuiLayoutType direction);
1468*61046927SAndroid Build Coastguard Worker     IMGUI_API void          VerticalSeparator();        // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
1469*61046927SAndroid Build Coastguard Worker 
1470*61046927SAndroid Build Coastguard Worker     // Widgets low-level behaviors
1471*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
1472*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags);
1473*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
1474*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
1475*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
1476*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0);                     // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
1477*61046927SAndroid Build Coastguard Worker     IMGUI_API void          TreePushRawID(ImGuiID id);
1478*61046927SAndroid Build Coastguard Worker 
1479*61046927SAndroid Build Coastguard Worker     // Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
1480*61046927SAndroid Build Coastguard Worker     // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
1481*61046927SAndroid Build Coastguard Worker     // e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
1482*61046927SAndroid Build Coastguard Worker     template<typename T, typename SIGNED_T, typename FLOAT_T>   IMGUI_API bool  DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, const T v_min, const T v_max, const char* format, float power, ImGuiDragFlags flags);
1483*61046927SAndroid Build Coastguard Worker     template<typename T, typename SIGNED_T, typename FLOAT_T>   IMGUI_API bool  SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, const T v_min, const T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
1484*61046927SAndroid Build Coastguard Worker     template<typename T, typename FLOAT_T>                      IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos);
1485*61046927SAndroid Build Coastguard Worker     template<typename T, typename SIGNED_T>                     IMGUI_API T     RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
1486*61046927SAndroid Build Coastguard Worker 
1487*61046927SAndroid Build Coastguard Worker     // InputText
1488*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
1489*61046927SAndroid Build Coastguard Worker     IMGUI_API bool          InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
1490*61046927SAndroid Build Coastguard Worker 
1491*61046927SAndroid Build Coastguard Worker     // Color
1492*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
1493*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
1494*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
1495*61046927SAndroid Build Coastguard Worker 
1496*61046927SAndroid Build Coastguard Worker     // Plot
1497*61046927SAndroid Build Coastguard Worker     IMGUI_API void          PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size);
1498*61046927SAndroid Build Coastguard Worker 
1499*61046927SAndroid Build Coastguard Worker     // Shade functions (write over already created vertices)
1500*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
1501*61046927SAndroid Build Coastguard Worker     IMGUI_API void          ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
1502*61046927SAndroid Build Coastguard Worker 
1503*61046927SAndroid Build Coastguard Worker } // namespace ImGui
1504*61046927SAndroid Build Coastguard Worker 
1505*61046927SAndroid Build Coastguard Worker // ImFontAtlas internals
1506*61046927SAndroid Build Coastguard Worker IMGUI_API bool              ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
1507*61046927SAndroid Build Coastguard Worker IMGUI_API void              ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas);
1508*61046927SAndroid Build Coastguard Worker IMGUI_API void              ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
1509*61046927SAndroid Build Coastguard Worker IMGUI_API void              ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
1510*61046927SAndroid Build Coastguard Worker IMGUI_API void              ImFontAtlasBuildFinish(ImFontAtlas* atlas);
1511*61046927SAndroid Build Coastguard Worker IMGUI_API void              ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
1512*61046927SAndroid Build Coastguard Worker IMGUI_API void              ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
1513*61046927SAndroid Build Coastguard Worker 
1514*61046927SAndroid Build Coastguard Worker // Test engine hooks (imgui-test)
1515*61046927SAndroid Build Coastguard Worker //#define IMGUI_ENABLE_TEST_ENGINE
1516*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_ENABLE_TEST_ENGINE
1517*61046927SAndroid Build Coastguard Worker extern void                 ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
1518*61046927SAndroid Build Coastguard Worker extern void                 ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
1519*61046927SAndroid Build Coastguard Worker extern void                 ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
1520*61046927SAndroid Build Coastguard Worker extern void                 ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
1521*61046927SAndroid Build Coastguard Worker #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS)  ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS)   // Register status flags
1522*61046927SAndroid Build Coastguard Worker #else
1523*61046927SAndroid Build Coastguard Worker #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS)  do { } while (0)
1524*61046927SAndroid Build Coastguard Worker #endif
1525*61046927SAndroid Build Coastguard Worker 
1526*61046927SAndroid Build Coastguard Worker #ifdef __clang__
1527*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic pop
1528*61046927SAndroid Build Coastguard Worker #endif
1529*61046927SAndroid Build Coastguard Worker 
1530*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
1531*61046927SAndroid Build Coastguard Worker #pragma warning (pop)
1532*61046927SAndroid Build Coastguard Worker #endif
1533