1*61046927SAndroid Build Coastguard Worker // dear imgui, v1.68 WIP
2*61046927SAndroid Build Coastguard Worker // (drawing and font code)
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard Worker /*
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker Index of this file:
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard Worker // [SECTION] STB libraries implementation
9*61046927SAndroid Build Coastguard Worker // [SECTION] Style functions
10*61046927SAndroid Build Coastguard Worker // [SECTION] ImDrawList
11*61046927SAndroid Build Coastguard Worker // [SECTION] ImDrawData
12*61046927SAndroid Build Coastguard Worker // [SECTION] Helpers ShadeVertsXXX functions
13*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontConfig
14*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontAtlas
15*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontAtlas glyph ranges helpers
16*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontGlyphRangesBuilder
17*61046927SAndroid Build Coastguard Worker // [SECTION] ImFont
18*61046927SAndroid Build Coastguard Worker // [SECTION] Internal Render Helpers
19*61046927SAndroid Build Coastguard Worker // [SECTION] Decompression code
20*61046927SAndroid Build Coastguard Worker // [SECTION] Default font data (ProggyClean.ttf)
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
25*61046927SAndroid Build Coastguard Worker #define _CRT_SECURE_NO_WARNINGS
26*61046927SAndroid Build Coastguard Worker #endif
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker #include "imgui.h"
29*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DEFINE_MATH_OPERATORS
30*61046927SAndroid Build Coastguard Worker #define IMGUI_DEFINE_MATH_OPERATORS
31*61046927SAndroid Build Coastguard Worker #endif
32*61046927SAndroid Build Coastguard Worker #include "imgui_internal.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include <stdio.h> // vsnprintf, sscanf, printf
35*61046927SAndroid Build Coastguard Worker #if !defined(alloca)
36*61046927SAndroid Build Coastguard Worker #if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
37*61046927SAndroid Build Coastguard Worker #include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
38*61046927SAndroid Build Coastguard Worker #elif defined(_WIN32)
39*61046927SAndroid Build Coastguard Worker #include <malloc.h> // alloca
40*61046927SAndroid Build Coastguard Worker #if !defined(alloca)
41*61046927SAndroid Build Coastguard Worker #define alloca _alloca // for clang with MS Codegen
42*61046927SAndroid Build Coastguard Worker #endif
43*61046927SAndroid Build Coastguard Worker #else
44*61046927SAndroid Build Coastguard Worker #include <stdlib.h> // alloca
45*61046927SAndroid Build Coastguard Worker #endif
46*61046927SAndroid Build Coastguard Worker #endif
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker // Visual Studio warnings
49*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
50*61046927SAndroid Build Coastguard Worker #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
51*61046927SAndroid Build Coastguard Worker #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
52*61046927SAndroid Build Coastguard Worker #endif
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker // Clang/GCC warnings with -Weverything
55*61046927SAndroid Build Coastguard Worker #ifdef __clang__
56*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
57*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
58*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
59*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
60*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wzero-as-null-pointer-constant")
61*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
62*61046927SAndroid Build Coastguard Worker #endif
63*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wcomma")
64*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here //
65*61046927SAndroid Build Coastguard Worker #endif
66*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wreserved-id-macro")
67*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
68*61046927SAndroid Build Coastguard Worker #endif
69*61046927SAndroid Build Coastguard Worker #if __has_warning("-Wdouble-promotion")
70*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
71*61046927SAndroid Build Coastguard Worker #endif
72*61046927SAndroid Build Coastguard Worker #elif defined(__GNUC__)
73*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
74*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
75*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
76*61046927SAndroid Build Coastguard Worker #if __GNUC__ >= 8
77*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
78*61046927SAndroid Build Coastguard Worker #endif
79*61046927SAndroid Build Coastguard Worker #endif
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
82*61046927SAndroid Build Coastguard Worker // [SECTION] STB libraries implementation
83*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker // Compile time options:
86*61046927SAndroid Build Coastguard Worker //#define IMGUI_STB_NAMESPACE ImGuiStb
87*61046927SAndroid Build Coastguard Worker //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
88*61046927SAndroid Build Coastguard Worker //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
89*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
90*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_STB_NAMESPACE
93*61046927SAndroid Build Coastguard Worker namespace IMGUI_STB_NAMESPACE
94*61046927SAndroid Build Coastguard Worker {
95*61046927SAndroid Build Coastguard Worker #endif
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
98*61046927SAndroid Build Coastguard Worker #pragma warning (push)
99*61046927SAndroid Build Coastguard Worker #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
100*61046927SAndroid Build Coastguard Worker #endif
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker #ifdef __clang__
103*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic push
104*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wunused-function"
105*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wmissing-prototypes"
106*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
107*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
108*61046927SAndroid Build Coastguard Worker #endif
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker #ifdef __GNUC__
111*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic push
112*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
113*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
114*61046927SAndroid Build Coastguard Worker #endif
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker #ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
117*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
118*61046927SAndroid Build Coastguard Worker #define STBRP_STATIC
119*61046927SAndroid Build Coastguard Worker #define STBRP_ASSERT(x) IM_ASSERT(x)
120*61046927SAndroid Build Coastguard Worker #define STBRP_SORT ImQsort
121*61046927SAndroid Build Coastguard Worker #define STB_RECT_PACK_IMPLEMENTATION
122*61046927SAndroid Build Coastguard Worker #endif
123*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_STB_RECT_PACK_FILENAME
124*61046927SAndroid Build Coastguard Worker #include IMGUI_STB_RECT_PACK_FILENAME
125*61046927SAndroid Build Coastguard Worker #else
126*61046927SAndroid Build Coastguard Worker #include "imstb_rectpack.h"
127*61046927SAndroid Build Coastguard Worker #endif
128*61046927SAndroid Build Coastguard Worker #endif
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
131*61046927SAndroid Build Coastguard Worker #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
132*61046927SAndroid Build Coastguard Worker #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
133*61046927SAndroid Build Coastguard Worker #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
134*61046927SAndroid Build Coastguard Worker #define STBTT_assert(x) IM_ASSERT(x)
135*61046927SAndroid Build Coastguard Worker #define STBTT_fmod(x,y) ImFmod(x,y)
136*61046927SAndroid Build Coastguard Worker #define STBTT_sqrt(x) ImSqrt(x)
137*61046927SAndroid Build Coastguard Worker #define STBTT_pow(x,y) ImPow(x,y)
138*61046927SAndroid Build Coastguard Worker #define STBTT_fabs(x) ImFabs(x)
139*61046927SAndroid Build Coastguard Worker #define STBTT_ifloor(x) ((int)ImFloorStd(x))
140*61046927SAndroid Build Coastguard Worker #define STBTT_iceil(x) ((int)ImCeil(x))
141*61046927SAndroid Build Coastguard Worker #define STBTT_STATIC
142*61046927SAndroid Build Coastguard Worker #define STB_TRUETYPE_IMPLEMENTATION
143*61046927SAndroid Build Coastguard Worker #else
144*61046927SAndroid Build Coastguard Worker #define STBTT_DEF extern
145*61046927SAndroid Build Coastguard Worker #endif
146*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_STB_TRUETYPE_FILENAME
147*61046927SAndroid Build Coastguard Worker #include IMGUI_STB_TRUETYPE_FILENAME
148*61046927SAndroid Build Coastguard Worker #else
149*61046927SAndroid Build Coastguard Worker #include "imstb_truetype.h"
150*61046927SAndroid Build Coastguard Worker #endif
151*61046927SAndroid Build Coastguard Worker #endif
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker #ifdef __GNUC__
154*61046927SAndroid Build Coastguard Worker #pragma GCC diagnostic pop
155*61046927SAndroid Build Coastguard Worker #endif
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker #ifdef __clang__
158*61046927SAndroid Build Coastguard Worker #pragma clang diagnostic pop
159*61046927SAndroid Build Coastguard Worker #endif
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker #ifdef _MSC_VER
162*61046927SAndroid Build Coastguard Worker #pragma warning (pop)
163*61046927SAndroid Build Coastguard Worker #endif
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker #ifdef IMGUI_STB_NAMESPACE
166*61046927SAndroid Build Coastguard Worker } // namespace ImGuiStb
167*61046927SAndroid Build Coastguard Worker using namespace IMGUI_STB_NAMESPACE;
168*61046927SAndroid Build Coastguard Worker #endif
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
171*61046927SAndroid Build Coastguard Worker // [SECTION] Style functions
172*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
173*61046927SAndroid Build Coastguard Worker
StyleColorsDark(ImGuiStyle * dst)174*61046927SAndroid Build Coastguard Worker void ImGui::StyleColorsDark(ImGuiStyle* dst)
175*61046927SAndroid Build Coastguard Worker {
176*61046927SAndroid Build Coastguard Worker ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
177*61046927SAndroid Build Coastguard Worker ImVec4* colors = style->Colors;
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
180*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
181*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
182*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
183*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
184*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
185*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
186*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
187*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
188*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
189*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
190*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
191*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
192*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
193*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
194*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
195*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
196*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
197*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
198*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
199*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
200*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
201*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
203*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
204*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
205*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
206*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
207*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
208*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
209*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
210*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
211*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
212*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
213*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
214*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
215*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
216*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
217*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
218*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
219*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
220*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
221*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
222*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
223*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
224*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
225*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
226*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker
StyleColorsClassic(ImGuiStyle * dst)229*61046927SAndroid Build Coastguard Worker void ImGui::StyleColorsClassic(ImGuiStyle* dst)
230*61046927SAndroid Build Coastguard Worker {
231*61046927SAndroid Build Coastguard Worker ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
232*61046927SAndroid Build Coastguard Worker ImVec4* colors = style->Colors;
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
235*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
236*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
237*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
238*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
239*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
240*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
241*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
242*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
243*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
244*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
245*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
246*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
247*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
248*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
249*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
250*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
251*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
252*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
253*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
254*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
255*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
256*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
257*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
258*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
259*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
260*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
261*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
262*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
263*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
264*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
265*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
266*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
267*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
268*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
269*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
270*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
271*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
272*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
273*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
274*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
275*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
276*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
277*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
278*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
279*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
280*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
281*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
282*61046927SAndroid Build Coastguard Worker }
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker // Those light colors are better suited with a thicker font than the default one + FrameBorder
StyleColorsLight(ImGuiStyle * dst)285*61046927SAndroid Build Coastguard Worker void ImGui::StyleColorsLight(ImGuiStyle* dst)
286*61046927SAndroid Build Coastguard Worker {
287*61046927SAndroid Build Coastguard Worker ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
288*61046927SAndroid Build Coastguard Worker ImVec4* colors = style->Colors;
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
291*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
292*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
293*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
294*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
295*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
296*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
297*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
298*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
299*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
300*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
301*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
302*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
303*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
304*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
305*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
306*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
307*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
308*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
309*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
310*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
311*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
312*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
313*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
314*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
315*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
316*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
317*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
318*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
319*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
320*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
321*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
322*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
323*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
324*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
325*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
326*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
327*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
328*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
329*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
330*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
331*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
332*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
333*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
334*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
335*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
336*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
337*61046927SAndroid Build Coastguard Worker colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
338*61046927SAndroid Build Coastguard Worker }
339*61046927SAndroid Build Coastguard Worker
340*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
341*61046927SAndroid Build Coastguard Worker // ImDrawList
342*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
343*61046927SAndroid Build Coastguard Worker
ImDrawListSharedData()344*61046927SAndroid Build Coastguard Worker ImDrawListSharedData::ImDrawListSharedData()
345*61046927SAndroid Build Coastguard Worker {
346*61046927SAndroid Build Coastguard Worker Font = NULL;
347*61046927SAndroid Build Coastguard Worker FontSize = 0.0f;
348*61046927SAndroid Build Coastguard Worker CurveTessellationTol = 0.0f;
349*61046927SAndroid Build Coastguard Worker ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
350*61046927SAndroid Build Coastguard Worker
351*61046927SAndroid Build Coastguard Worker // Const data
352*61046927SAndroid Build Coastguard Worker for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
353*61046927SAndroid Build Coastguard Worker {
354*61046927SAndroid Build Coastguard Worker const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
355*61046927SAndroid Build Coastguard Worker CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
356*61046927SAndroid Build Coastguard Worker }
357*61046927SAndroid Build Coastguard Worker }
358*61046927SAndroid Build Coastguard Worker
Clear()359*61046927SAndroid Build Coastguard Worker void ImDrawList::Clear()
360*61046927SAndroid Build Coastguard Worker {
361*61046927SAndroid Build Coastguard Worker CmdBuffer.resize(0);
362*61046927SAndroid Build Coastguard Worker IdxBuffer.resize(0);
363*61046927SAndroid Build Coastguard Worker VtxBuffer.resize(0);
364*61046927SAndroid Build Coastguard Worker Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
365*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx = 0;
366*61046927SAndroid Build Coastguard Worker _VtxWritePtr = NULL;
367*61046927SAndroid Build Coastguard Worker _IdxWritePtr = NULL;
368*61046927SAndroid Build Coastguard Worker _ClipRectStack.resize(0);
369*61046927SAndroid Build Coastguard Worker _TextureIdStack.resize(0);
370*61046927SAndroid Build Coastguard Worker _Path.resize(0);
371*61046927SAndroid Build Coastguard Worker _ChannelsCurrent = 0;
372*61046927SAndroid Build Coastguard Worker _ChannelsCount = 1;
373*61046927SAndroid Build Coastguard Worker // NB: Do not clear channels so our allocations are re-used after the first frame.
374*61046927SAndroid Build Coastguard Worker }
375*61046927SAndroid Build Coastguard Worker
ClearFreeMemory()376*61046927SAndroid Build Coastguard Worker void ImDrawList::ClearFreeMemory()
377*61046927SAndroid Build Coastguard Worker {
378*61046927SAndroid Build Coastguard Worker CmdBuffer.clear();
379*61046927SAndroid Build Coastguard Worker IdxBuffer.clear();
380*61046927SAndroid Build Coastguard Worker VtxBuffer.clear();
381*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx = 0;
382*61046927SAndroid Build Coastguard Worker _VtxWritePtr = NULL;
383*61046927SAndroid Build Coastguard Worker _IdxWritePtr = NULL;
384*61046927SAndroid Build Coastguard Worker _ClipRectStack.clear();
385*61046927SAndroid Build Coastguard Worker _TextureIdStack.clear();
386*61046927SAndroid Build Coastguard Worker _Path.clear();
387*61046927SAndroid Build Coastguard Worker _ChannelsCurrent = 0;
388*61046927SAndroid Build Coastguard Worker _ChannelsCount = 1;
389*61046927SAndroid Build Coastguard Worker for (int i = 0; i < _Channels.Size; i++)
390*61046927SAndroid Build Coastguard Worker {
391*61046927SAndroid Build Coastguard Worker if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
392*61046927SAndroid Build Coastguard Worker _Channels[i].CmdBuffer.clear();
393*61046927SAndroid Build Coastguard Worker _Channels[i].IdxBuffer.clear();
394*61046927SAndroid Build Coastguard Worker }
395*61046927SAndroid Build Coastguard Worker _Channels.clear();
396*61046927SAndroid Build Coastguard Worker }
397*61046927SAndroid Build Coastguard Worker
CloneOutput() const398*61046927SAndroid Build Coastguard Worker ImDrawList* ImDrawList::CloneOutput() const
399*61046927SAndroid Build Coastguard Worker {
400*61046927SAndroid Build Coastguard Worker ImDrawList* dst = IM_NEW(ImDrawList(NULL));
401*61046927SAndroid Build Coastguard Worker dst->CmdBuffer = CmdBuffer;
402*61046927SAndroid Build Coastguard Worker dst->IdxBuffer = IdxBuffer;
403*61046927SAndroid Build Coastguard Worker dst->VtxBuffer = VtxBuffer;
404*61046927SAndroid Build Coastguard Worker dst->Flags = Flags;
405*61046927SAndroid Build Coastguard Worker return dst;
406*61046927SAndroid Build Coastguard Worker }
407*61046927SAndroid Build Coastguard Worker
408*61046927SAndroid Build Coastguard Worker // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
409*61046927SAndroid Build Coastguard Worker #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen)
410*61046927SAndroid Build Coastguard Worker #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
411*61046927SAndroid Build Coastguard Worker
AddDrawCmd()412*61046927SAndroid Build Coastguard Worker void ImDrawList::AddDrawCmd()
413*61046927SAndroid Build Coastguard Worker {
414*61046927SAndroid Build Coastguard Worker ImDrawCmd draw_cmd;
415*61046927SAndroid Build Coastguard Worker draw_cmd.ClipRect = GetCurrentClipRect();
416*61046927SAndroid Build Coastguard Worker draw_cmd.TextureId = GetCurrentTextureId();
417*61046927SAndroid Build Coastguard Worker
418*61046927SAndroid Build Coastguard Worker IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
419*61046927SAndroid Build Coastguard Worker CmdBuffer.push_back(draw_cmd);
420*61046927SAndroid Build Coastguard Worker }
421*61046927SAndroid Build Coastguard Worker
AddCallback(ImDrawCallback callback,void * callback_data)422*61046927SAndroid Build Coastguard Worker void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
423*61046927SAndroid Build Coastguard Worker {
424*61046927SAndroid Build Coastguard Worker ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
425*61046927SAndroid Build Coastguard Worker if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
426*61046927SAndroid Build Coastguard Worker {
427*61046927SAndroid Build Coastguard Worker AddDrawCmd();
428*61046927SAndroid Build Coastguard Worker current_cmd = &CmdBuffer.back();
429*61046927SAndroid Build Coastguard Worker }
430*61046927SAndroid Build Coastguard Worker current_cmd->UserCallback = callback;
431*61046927SAndroid Build Coastguard Worker current_cmd->UserCallbackData = callback_data;
432*61046927SAndroid Build Coastguard Worker
433*61046927SAndroid Build Coastguard Worker AddDrawCmd(); // Force a new command after us (see comment below)
434*61046927SAndroid Build Coastguard Worker }
435*61046927SAndroid Build Coastguard Worker
436*61046927SAndroid Build Coastguard Worker // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
437*61046927SAndroid Build Coastguard Worker // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
UpdateClipRect()438*61046927SAndroid Build Coastguard Worker void ImDrawList::UpdateClipRect()
439*61046927SAndroid Build Coastguard Worker {
440*61046927SAndroid Build Coastguard Worker // If current command is used with different settings we need to add a new command
441*61046927SAndroid Build Coastguard Worker const ImVec4 curr_clip_rect = GetCurrentClipRect();
442*61046927SAndroid Build Coastguard Worker ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
443*61046927SAndroid Build Coastguard Worker if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
444*61046927SAndroid Build Coastguard Worker {
445*61046927SAndroid Build Coastguard Worker AddDrawCmd();
446*61046927SAndroid Build Coastguard Worker return;
447*61046927SAndroid Build Coastguard Worker }
448*61046927SAndroid Build Coastguard Worker
449*61046927SAndroid Build Coastguard Worker // Try to merge with previous command if it matches, else use current command
450*61046927SAndroid Build Coastguard Worker ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
451*61046927SAndroid Build Coastguard Worker if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
452*61046927SAndroid Build Coastguard Worker CmdBuffer.pop_back();
453*61046927SAndroid Build Coastguard Worker else
454*61046927SAndroid Build Coastguard Worker curr_cmd->ClipRect = curr_clip_rect;
455*61046927SAndroid Build Coastguard Worker }
456*61046927SAndroid Build Coastguard Worker
UpdateTextureID()457*61046927SAndroid Build Coastguard Worker void ImDrawList::UpdateTextureID()
458*61046927SAndroid Build Coastguard Worker {
459*61046927SAndroid Build Coastguard Worker // If current command is used with different settings we need to add a new command
460*61046927SAndroid Build Coastguard Worker const ImTextureID curr_texture_id = GetCurrentTextureId();
461*61046927SAndroid Build Coastguard Worker ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
462*61046927SAndroid Build Coastguard Worker if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
463*61046927SAndroid Build Coastguard Worker {
464*61046927SAndroid Build Coastguard Worker AddDrawCmd();
465*61046927SAndroid Build Coastguard Worker return;
466*61046927SAndroid Build Coastguard Worker }
467*61046927SAndroid Build Coastguard Worker
468*61046927SAndroid Build Coastguard Worker // Try to merge with previous command if it matches, else use current command
469*61046927SAndroid Build Coastguard Worker ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
470*61046927SAndroid Build Coastguard Worker if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
471*61046927SAndroid Build Coastguard Worker CmdBuffer.pop_back();
472*61046927SAndroid Build Coastguard Worker else
473*61046927SAndroid Build Coastguard Worker curr_cmd->TextureId = curr_texture_id;
474*61046927SAndroid Build Coastguard Worker }
475*61046927SAndroid Build Coastguard Worker
476*61046927SAndroid Build Coastguard Worker #undef GetCurrentClipRect
477*61046927SAndroid Build Coastguard Worker #undef GetCurrentTextureId
478*61046927SAndroid Build Coastguard Worker
479*61046927SAndroid Build Coastguard Worker // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
PushClipRect(ImVec2 cr_min,ImVec2 cr_max,bool intersect_with_current_clip_rect)480*61046927SAndroid Build Coastguard Worker void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
481*61046927SAndroid Build Coastguard Worker {
482*61046927SAndroid Build Coastguard Worker ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
483*61046927SAndroid Build Coastguard Worker if (intersect_with_current_clip_rect && _ClipRectStack.Size)
484*61046927SAndroid Build Coastguard Worker {
485*61046927SAndroid Build Coastguard Worker ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
486*61046927SAndroid Build Coastguard Worker if (cr.x < current.x) cr.x = current.x;
487*61046927SAndroid Build Coastguard Worker if (cr.y < current.y) cr.y = current.y;
488*61046927SAndroid Build Coastguard Worker if (cr.z > current.z) cr.z = current.z;
489*61046927SAndroid Build Coastguard Worker if (cr.w > current.w) cr.w = current.w;
490*61046927SAndroid Build Coastguard Worker }
491*61046927SAndroid Build Coastguard Worker cr.z = ImMax(cr.x, cr.z);
492*61046927SAndroid Build Coastguard Worker cr.w = ImMax(cr.y, cr.w);
493*61046927SAndroid Build Coastguard Worker
494*61046927SAndroid Build Coastguard Worker _ClipRectStack.push_back(cr);
495*61046927SAndroid Build Coastguard Worker UpdateClipRect();
496*61046927SAndroid Build Coastguard Worker }
497*61046927SAndroid Build Coastguard Worker
PushClipRectFullScreen()498*61046927SAndroid Build Coastguard Worker void ImDrawList::PushClipRectFullScreen()
499*61046927SAndroid Build Coastguard Worker {
500*61046927SAndroid Build Coastguard Worker PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
501*61046927SAndroid Build Coastguard Worker }
502*61046927SAndroid Build Coastguard Worker
PopClipRect()503*61046927SAndroid Build Coastguard Worker void ImDrawList::PopClipRect()
504*61046927SAndroid Build Coastguard Worker {
505*61046927SAndroid Build Coastguard Worker IM_ASSERT(_ClipRectStack.Size > 0);
506*61046927SAndroid Build Coastguard Worker _ClipRectStack.pop_back();
507*61046927SAndroid Build Coastguard Worker UpdateClipRect();
508*61046927SAndroid Build Coastguard Worker }
509*61046927SAndroid Build Coastguard Worker
PushTextureID(ImTextureID texture_id)510*61046927SAndroid Build Coastguard Worker void ImDrawList::PushTextureID(ImTextureID texture_id)
511*61046927SAndroid Build Coastguard Worker {
512*61046927SAndroid Build Coastguard Worker _TextureIdStack.push_back(texture_id);
513*61046927SAndroid Build Coastguard Worker UpdateTextureID();
514*61046927SAndroid Build Coastguard Worker }
515*61046927SAndroid Build Coastguard Worker
PopTextureID()516*61046927SAndroid Build Coastguard Worker void ImDrawList::PopTextureID()
517*61046927SAndroid Build Coastguard Worker {
518*61046927SAndroid Build Coastguard Worker IM_ASSERT(_TextureIdStack.Size > 0);
519*61046927SAndroid Build Coastguard Worker _TextureIdStack.pop_back();
520*61046927SAndroid Build Coastguard Worker UpdateTextureID();
521*61046927SAndroid Build Coastguard Worker }
522*61046927SAndroid Build Coastguard Worker
ChannelsSplit(int channels_count)523*61046927SAndroid Build Coastguard Worker void ImDrawList::ChannelsSplit(int channels_count)
524*61046927SAndroid Build Coastguard Worker {
525*61046927SAndroid Build Coastguard Worker IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
526*61046927SAndroid Build Coastguard Worker int old_channels_count = _Channels.Size;
527*61046927SAndroid Build Coastguard Worker if (old_channels_count < channels_count)
528*61046927SAndroid Build Coastguard Worker _Channels.resize(channels_count);
529*61046927SAndroid Build Coastguard Worker _ChannelsCount = channels_count;
530*61046927SAndroid Build Coastguard Worker
531*61046927SAndroid Build Coastguard Worker // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
532*61046927SAndroid Build Coastguard Worker // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
533*61046927SAndroid Build Coastguard Worker // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
534*61046927SAndroid Build Coastguard Worker memset(&_Channels[0], 0, sizeof(ImDrawChannel));
535*61046927SAndroid Build Coastguard Worker for (int i = 1; i < channels_count; i++)
536*61046927SAndroid Build Coastguard Worker {
537*61046927SAndroid Build Coastguard Worker if (i >= old_channels_count)
538*61046927SAndroid Build Coastguard Worker {
539*61046927SAndroid Build Coastguard Worker IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
540*61046927SAndroid Build Coastguard Worker }
541*61046927SAndroid Build Coastguard Worker else
542*61046927SAndroid Build Coastguard Worker {
543*61046927SAndroid Build Coastguard Worker _Channels[i].CmdBuffer.resize(0);
544*61046927SAndroid Build Coastguard Worker _Channels[i].IdxBuffer.resize(0);
545*61046927SAndroid Build Coastguard Worker }
546*61046927SAndroid Build Coastguard Worker if (_Channels[i].CmdBuffer.Size == 0)
547*61046927SAndroid Build Coastguard Worker {
548*61046927SAndroid Build Coastguard Worker ImDrawCmd draw_cmd;
549*61046927SAndroid Build Coastguard Worker draw_cmd.ClipRect = _ClipRectStack.back();
550*61046927SAndroid Build Coastguard Worker draw_cmd.TextureId = _TextureIdStack.back();
551*61046927SAndroid Build Coastguard Worker _Channels[i].CmdBuffer.push_back(draw_cmd);
552*61046927SAndroid Build Coastguard Worker }
553*61046927SAndroid Build Coastguard Worker }
554*61046927SAndroid Build Coastguard Worker }
555*61046927SAndroid Build Coastguard Worker
ChannelsMerge()556*61046927SAndroid Build Coastguard Worker void ImDrawList::ChannelsMerge()
557*61046927SAndroid Build Coastguard Worker {
558*61046927SAndroid Build Coastguard Worker // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
559*61046927SAndroid Build Coastguard Worker if (_ChannelsCount <= 1)
560*61046927SAndroid Build Coastguard Worker return;
561*61046927SAndroid Build Coastguard Worker
562*61046927SAndroid Build Coastguard Worker ChannelsSetCurrent(0);
563*61046927SAndroid Build Coastguard Worker if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
564*61046927SAndroid Build Coastguard Worker CmdBuffer.pop_back();
565*61046927SAndroid Build Coastguard Worker
566*61046927SAndroid Build Coastguard Worker int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
567*61046927SAndroid Build Coastguard Worker for (int i = 1; i < _ChannelsCount; i++)
568*61046927SAndroid Build Coastguard Worker {
569*61046927SAndroid Build Coastguard Worker ImDrawChannel& ch = _Channels[i];
570*61046927SAndroid Build Coastguard Worker if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
571*61046927SAndroid Build Coastguard Worker ch.CmdBuffer.pop_back();
572*61046927SAndroid Build Coastguard Worker new_cmd_buffer_count += ch.CmdBuffer.Size;
573*61046927SAndroid Build Coastguard Worker new_idx_buffer_count += ch.IdxBuffer.Size;
574*61046927SAndroid Build Coastguard Worker }
575*61046927SAndroid Build Coastguard Worker CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
576*61046927SAndroid Build Coastguard Worker IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
577*61046927SAndroid Build Coastguard Worker
578*61046927SAndroid Build Coastguard Worker ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
579*61046927SAndroid Build Coastguard Worker _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
580*61046927SAndroid Build Coastguard Worker for (int i = 1; i < _ChannelsCount; i++)
581*61046927SAndroid Build Coastguard Worker {
582*61046927SAndroid Build Coastguard Worker ImDrawChannel& ch = _Channels[i];
583*61046927SAndroid Build Coastguard Worker if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
584*61046927SAndroid Build Coastguard Worker if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
585*61046927SAndroid Build Coastguard Worker }
586*61046927SAndroid Build Coastguard Worker UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
587*61046927SAndroid Build Coastguard Worker _ChannelsCount = 1;
588*61046927SAndroid Build Coastguard Worker }
589*61046927SAndroid Build Coastguard Worker
ChannelsSetCurrent(int idx)590*61046927SAndroid Build Coastguard Worker void ImDrawList::ChannelsSetCurrent(int idx)
591*61046927SAndroid Build Coastguard Worker {
592*61046927SAndroid Build Coastguard Worker IM_ASSERT(idx < _ChannelsCount);
593*61046927SAndroid Build Coastguard Worker if (_ChannelsCurrent == idx) return;
594*61046927SAndroid Build Coastguard Worker memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
595*61046927SAndroid Build Coastguard Worker memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
596*61046927SAndroid Build Coastguard Worker _ChannelsCurrent = idx;
597*61046927SAndroid Build Coastguard Worker memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
598*61046927SAndroid Build Coastguard Worker memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
599*61046927SAndroid Build Coastguard Worker _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
600*61046927SAndroid Build Coastguard Worker }
601*61046927SAndroid Build Coastguard Worker
602*61046927SAndroid Build Coastguard Worker // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
PrimReserve(int idx_count,int vtx_count)603*61046927SAndroid Build Coastguard Worker void ImDrawList::PrimReserve(int idx_count, int vtx_count)
604*61046927SAndroid Build Coastguard Worker {
605*61046927SAndroid Build Coastguard Worker ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
606*61046927SAndroid Build Coastguard Worker draw_cmd.ElemCount += idx_count;
607*61046927SAndroid Build Coastguard Worker
608*61046927SAndroid Build Coastguard Worker int vtx_buffer_old_size = VtxBuffer.Size;
609*61046927SAndroid Build Coastguard Worker VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
610*61046927SAndroid Build Coastguard Worker _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
611*61046927SAndroid Build Coastguard Worker
612*61046927SAndroid Build Coastguard Worker int idx_buffer_old_size = IdxBuffer.Size;
613*61046927SAndroid Build Coastguard Worker IdxBuffer.resize(idx_buffer_old_size + idx_count);
614*61046927SAndroid Build Coastguard Worker _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
615*61046927SAndroid Build Coastguard Worker }
616*61046927SAndroid Build Coastguard Worker
617*61046927SAndroid Build Coastguard Worker // Fully unrolled with inline call to keep our debug builds decently fast.
PrimRect(const ImVec2 & a,const ImVec2 & c,ImU32 col)618*61046927SAndroid Build Coastguard Worker void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
619*61046927SAndroid Build Coastguard Worker {
620*61046927SAndroid Build Coastguard Worker ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
621*61046927SAndroid Build Coastguard Worker ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
622*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
623*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
624*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
625*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
626*61046927SAndroid Build Coastguard Worker _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
627*61046927SAndroid Build Coastguard Worker _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
628*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 4;
629*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += 4;
630*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 6;
631*61046927SAndroid Build Coastguard Worker }
632*61046927SAndroid Build Coastguard Worker
PrimRectUV(const ImVec2 & a,const ImVec2 & c,const ImVec2 & uv_a,const ImVec2 & uv_c,ImU32 col)633*61046927SAndroid Build Coastguard Worker void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
634*61046927SAndroid Build Coastguard Worker {
635*61046927SAndroid Build Coastguard Worker ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
636*61046927SAndroid Build Coastguard Worker ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
637*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
638*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
639*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
640*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
641*61046927SAndroid Build Coastguard Worker _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
642*61046927SAndroid Build Coastguard Worker _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
643*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 4;
644*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += 4;
645*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 6;
646*61046927SAndroid Build Coastguard Worker }
647*61046927SAndroid Build Coastguard Worker
PrimQuadUV(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)648*61046927SAndroid Build Coastguard Worker void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
649*61046927SAndroid Build Coastguard Worker {
650*61046927SAndroid Build Coastguard Worker ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
651*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
652*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
653*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
654*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
655*61046927SAndroid Build Coastguard Worker _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
656*61046927SAndroid Build Coastguard Worker _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
657*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 4;
658*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += 4;
659*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 6;
660*61046927SAndroid Build Coastguard Worker }
661*61046927SAndroid Build Coastguard Worker
662*61046927SAndroid Build Coastguard Worker // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
663*61046927SAndroid Build Coastguard Worker // Those macros expects l-values.
664*61046927SAndroid Build Coastguard Worker #define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
665*61046927SAndroid Build Coastguard Worker #define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
666*61046927SAndroid Build Coastguard Worker
667*61046927SAndroid Build Coastguard Worker // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
668*61046927SAndroid Build Coastguard Worker // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddPolyline(const ImVec2 * points,const int points_count,ImU32 col,bool closed,float thickness)669*61046927SAndroid Build Coastguard Worker void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
670*61046927SAndroid Build Coastguard Worker {
671*61046927SAndroid Build Coastguard Worker if (points_count < 2)
672*61046927SAndroid Build Coastguard Worker return;
673*61046927SAndroid Build Coastguard Worker
674*61046927SAndroid Build Coastguard Worker const ImVec2 uv = _Data->TexUvWhitePixel;
675*61046927SAndroid Build Coastguard Worker
676*61046927SAndroid Build Coastguard Worker int count = points_count;
677*61046927SAndroid Build Coastguard Worker if (!closed)
678*61046927SAndroid Build Coastguard Worker count = points_count-1;
679*61046927SAndroid Build Coastguard Worker
680*61046927SAndroid Build Coastguard Worker const bool thick_line = thickness > 1.0f;
681*61046927SAndroid Build Coastguard Worker if (Flags & ImDrawListFlags_AntiAliasedLines)
682*61046927SAndroid Build Coastguard Worker {
683*61046927SAndroid Build Coastguard Worker // Anti-aliased stroke
684*61046927SAndroid Build Coastguard Worker const float AA_SIZE = 1.0f;
685*61046927SAndroid Build Coastguard Worker const ImU32 col_trans = col & ~IM_COL32_A_MASK;
686*61046927SAndroid Build Coastguard Worker
687*61046927SAndroid Build Coastguard Worker const int idx_count = thick_line ? count*18 : count*12;
688*61046927SAndroid Build Coastguard Worker const int vtx_count = thick_line ? points_count*4 : points_count*3;
689*61046927SAndroid Build Coastguard Worker PrimReserve(idx_count, vtx_count);
690*61046927SAndroid Build Coastguard Worker
691*61046927SAndroid Build Coastguard Worker // Temporary buffer
692*61046927SAndroid Build Coastguard Worker ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
693*61046927SAndroid Build Coastguard Worker ImVec2* temp_points = temp_normals + points_count;
694*61046927SAndroid Build Coastguard Worker
695*61046927SAndroid Build Coastguard Worker for (int i1 = 0; i1 < count; i1++)
696*61046927SAndroid Build Coastguard Worker {
697*61046927SAndroid Build Coastguard Worker const int i2 = (i1+1) == points_count ? 0 : i1+1;
698*61046927SAndroid Build Coastguard Worker float dx = points[i2].x - points[i1].x;
699*61046927SAndroid Build Coastguard Worker float dy = points[i2].y - points[i1].y;
700*61046927SAndroid Build Coastguard Worker IM_NORMALIZE2F_OVER_ZERO(dx, dy);
701*61046927SAndroid Build Coastguard Worker temp_normals[i1].x = dy;
702*61046927SAndroid Build Coastguard Worker temp_normals[i1].y = -dx;
703*61046927SAndroid Build Coastguard Worker }
704*61046927SAndroid Build Coastguard Worker if (!closed)
705*61046927SAndroid Build Coastguard Worker temp_normals[points_count-1] = temp_normals[points_count-2];
706*61046927SAndroid Build Coastguard Worker
707*61046927SAndroid Build Coastguard Worker if (!thick_line)
708*61046927SAndroid Build Coastguard Worker {
709*61046927SAndroid Build Coastguard Worker if (!closed)
710*61046927SAndroid Build Coastguard Worker {
711*61046927SAndroid Build Coastguard Worker temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
712*61046927SAndroid Build Coastguard Worker temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
713*61046927SAndroid Build Coastguard Worker temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
714*61046927SAndroid Build Coastguard Worker temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
715*61046927SAndroid Build Coastguard Worker }
716*61046927SAndroid Build Coastguard Worker
717*61046927SAndroid Build Coastguard Worker // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
718*61046927SAndroid Build Coastguard Worker unsigned int idx1 = _VtxCurrentIdx;
719*61046927SAndroid Build Coastguard Worker for (int i1 = 0; i1 < count; i1++)
720*61046927SAndroid Build Coastguard Worker {
721*61046927SAndroid Build Coastguard Worker const int i2 = (i1+1) == points_count ? 0 : i1+1;
722*61046927SAndroid Build Coastguard Worker unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
723*61046927SAndroid Build Coastguard Worker
724*61046927SAndroid Build Coastguard Worker // Average normals
725*61046927SAndroid Build Coastguard Worker float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
726*61046927SAndroid Build Coastguard Worker float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
727*61046927SAndroid Build Coastguard Worker IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
728*61046927SAndroid Build Coastguard Worker dm_x *= AA_SIZE;
729*61046927SAndroid Build Coastguard Worker dm_y *= AA_SIZE;
730*61046927SAndroid Build Coastguard Worker
731*61046927SAndroid Build Coastguard Worker // Add temporary vertexes
732*61046927SAndroid Build Coastguard Worker ImVec2* out_vtx = &temp_points[i2*2];
733*61046927SAndroid Build Coastguard Worker out_vtx[0].x = points[i2].x + dm_x;
734*61046927SAndroid Build Coastguard Worker out_vtx[0].y = points[i2].y + dm_y;
735*61046927SAndroid Build Coastguard Worker out_vtx[1].x = points[i2].x - dm_x;
736*61046927SAndroid Build Coastguard Worker out_vtx[1].y = points[i2].y - dm_y;
737*61046927SAndroid Build Coastguard Worker
738*61046927SAndroid Build Coastguard Worker // Add indexes
739*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
740*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
741*61046927SAndroid Build Coastguard Worker _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
742*61046927SAndroid Build Coastguard Worker _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
743*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 12;
744*61046927SAndroid Build Coastguard Worker
745*61046927SAndroid Build Coastguard Worker idx1 = idx2;
746*61046927SAndroid Build Coastguard Worker }
747*61046927SAndroid Build Coastguard Worker
748*61046927SAndroid Build Coastguard Worker // Add vertexes
749*61046927SAndroid Build Coastguard Worker for (int i = 0; i < points_count; i++)
750*61046927SAndroid Build Coastguard Worker {
751*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
752*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
753*61046927SAndroid Build Coastguard Worker _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
754*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 3;
755*61046927SAndroid Build Coastguard Worker }
756*61046927SAndroid Build Coastguard Worker }
757*61046927SAndroid Build Coastguard Worker else
758*61046927SAndroid Build Coastguard Worker {
759*61046927SAndroid Build Coastguard Worker const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
760*61046927SAndroid Build Coastguard Worker if (!closed)
761*61046927SAndroid Build Coastguard Worker {
762*61046927SAndroid Build Coastguard Worker temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
763*61046927SAndroid Build Coastguard Worker temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
764*61046927SAndroid Build Coastguard Worker temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
765*61046927SAndroid Build Coastguard Worker temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
766*61046927SAndroid Build Coastguard Worker temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
767*61046927SAndroid Build Coastguard Worker temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
768*61046927SAndroid Build Coastguard Worker temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
769*61046927SAndroid Build Coastguard Worker temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
770*61046927SAndroid Build Coastguard Worker }
771*61046927SAndroid Build Coastguard Worker
772*61046927SAndroid Build Coastguard Worker // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
773*61046927SAndroid Build Coastguard Worker unsigned int idx1 = _VtxCurrentIdx;
774*61046927SAndroid Build Coastguard Worker for (int i1 = 0; i1 < count; i1++)
775*61046927SAndroid Build Coastguard Worker {
776*61046927SAndroid Build Coastguard Worker const int i2 = (i1+1) == points_count ? 0 : i1+1;
777*61046927SAndroid Build Coastguard Worker unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
778*61046927SAndroid Build Coastguard Worker
779*61046927SAndroid Build Coastguard Worker // Average normals
780*61046927SAndroid Build Coastguard Worker float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
781*61046927SAndroid Build Coastguard Worker float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
782*61046927SAndroid Build Coastguard Worker IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
783*61046927SAndroid Build Coastguard Worker float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
784*61046927SAndroid Build Coastguard Worker float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
785*61046927SAndroid Build Coastguard Worker float dm_in_x = dm_x * half_inner_thickness;
786*61046927SAndroid Build Coastguard Worker float dm_in_y = dm_y * half_inner_thickness;
787*61046927SAndroid Build Coastguard Worker
788*61046927SAndroid Build Coastguard Worker // Add temporary vertexes
789*61046927SAndroid Build Coastguard Worker ImVec2* out_vtx = &temp_points[i2*4];
790*61046927SAndroid Build Coastguard Worker out_vtx[0].x = points[i2].x + dm_out_x;
791*61046927SAndroid Build Coastguard Worker out_vtx[0].y = points[i2].y + dm_out_y;
792*61046927SAndroid Build Coastguard Worker out_vtx[1].x = points[i2].x + dm_in_x;
793*61046927SAndroid Build Coastguard Worker out_vtx[1].y = points[i2].y + dm_in_y;
794*61046927SAndroid Build Coastguard Worker out_vtx[2].x = points[i2].x - dm_in_x;
795*61046927SAndroid Build Coastguard Worker out_vtx[2].y = points[i2].y - dm_in_y;
796*61046927SAndroid Build Coastguard Worker out_vtx[3].x = points[i2].x - dm_out_x;
797*61046927SAndroid Build Coastguard Worker out_vtx[3].y = points[i2].y - dm_out_y;
798*61046927SAndroid Build Coastguard Worker
799*61046927SAndroid Build Coastguard Worker // Add indexes
800*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
801*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
802*61046927SAndroid Build Coastguard Worker _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
803*61046927SAndroid Build Coastguard Worker _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
804*61046927SAndroid Build Coastguard Worker _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
805*61046927SAndroid Build Coastguard Worker _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
806*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 18;
807*61046927SAndroid Build Coastguard Worker
808*61046927SAndroid Build Coastguard Worker idx1 = idx2;
809*61046927SAndroid Build Coastguard Worker }
810*61046927SAndroid Build Coastguard Worker
811*61046927SAndroid Build Coastguard Worker // Add vertexes
812*61046927SAndroid Build Coastguard Worker for (int i = 0; i < points_count; i++)
813*61046927SAndroid Build Coastguard Worker {
814*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
815*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
816*61046927SAndroid Build Coastguard Worker _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
817*61046927SAndroid Build Coastguard Worker _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
818*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 4;
819*61046927SAndroid Build Coastguard Worker }
820*61046927SAndroid Build Coastguard Worker }
821*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += (ImDrawIdx)vtx_count;
822*61046927SAndroid Build Coastguard Worker }
823*61046927SAndroid Build Coastguard Worker else
824*61046927SAndroid Build Coastguard Worker {
825*61046927SAndroid Build Coastguard Worker // Non Anti-aliased Stroke
826*61046927SAndroid Build Coastguard Worker const int idx_count = count*6;
827*61046927SAndroid Build Coastguard Worker const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
828*61046927SAndroid Build Coastguard Worker PrimReserve(idx_count, vtx_count);
829*61046927SAndroid Build Coastguard Worker
830*61046927SAndroid Build Coastguard Worker for (int i1 = 0; i1 < count; i1++)
831*61046927SAndroid Build Coastguard Worker {
832*61046927SAndroid Build Coastguard Worker const int i2 = (i1+1) == points_count ? 0 : i1+1;
833*61046927SAndroid Build Coastguard Worker const ImVec2& p1 = points[i1];
834*61046927SAndroid Build Coastguard Worker const ImVec2& p2 = points[i2];
835*61046927SAndroid Build Coastguard Worker
836*61046927SAndroid Build Coastguard Worker float dx = p2.x - p1.x;
837*61046927SAndroid Build Coastguard Worker float dy = p2.y - p1.y;
838*61046927SAndroid Build Coastguard Worker IM_NORMALIZE2F_OVER_ZERO(dx, dy);
839*61046927SAndroid Build Coastguard Worker dx *= (thickness * 0.5f);
840*61046927SAndroid Build Coastguard Worker dy *= (thickness * 0.5f);
841*61046927SAndroid Build Coastguard Worker
842*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
843*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
844*61046927SAndroid Build Coastguard Worker _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
845*61046927SAndroid Build Coastguard Worker _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
846*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 4;
847*61046927SAndroid Build Coastguard Worker
848*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
849*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
850*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 6;
851*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += 4;
852*61046927SAndroid Build Coastguard Worker }
853*61046927SAndroid Build Coastguard Worker }
854*61046927SAndroid Build Coastguard Worker }
855*61046927SAndroid Build Coastguard Worker
856*61046927SAndroid Build Coastguard Worker // We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
AddConvexPolyFilled(const ImVec2 * points,const int points_count,ImU32 col)857*61046927SAndroid Build Coastguard Worker void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
858*61046927SAndroid Build Coastguard Worker {
859*61046927SAndroid Build Coastguard Worker if (points_count < 3)
860*61046927SAndroid Build Coastguard Worker return;
861*61046927SAndroid Build Coastguard Worker
862*61046927SAndroid Build Coastguard Worker const ImVec2 uv = _Data->TexUvWhitePixel;
863*61046927SAndroid Build Coastguard Worker
864*61046927SAndroid Build Coastguard Worker if (Flags & ImDrawListFlags_AntiAliasedFill)
865*61046927SAndroid Build Coastguard Worker {
866*61046927SAndroid Build Coastguard Worker // Anti-aliased Fill
867*61046927SAndroid Build Coastguard Worker const float AA_SIZE = 1.0f;
868*61046927SAndroid Build Coastguard Worker const ImU32 col_trans = col & ~IM_COL32_A_MASK;
869*61046927SAndroid Build Coastguard Worker const int idx_count = (points_count-2)*3 + points_count*6;
870*61046927SAndroid Build Coastguard Worker const int vtx_count = (points_count*2);
871*61046927SAndroid Build Coastguard Worker PrimReserve(idx_count, vtx_count);
872*61046927SAndroid Build Coastguard Worker
873*61046927SAndroid Build Coastguard Worker // Add indexes for fill
874*61046927SAndroid Build Coastguard Worker unsigned int vtx_inner_idx = _VtxCurrentIdx;
875*61046927SAndroid Build Coastguard Worker unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
876*61046927SAndroid Build Coastguard Worker for (int i = 2; i < points_count; i++)
877*61046927SAndroid Build Coastguard Worker {
878*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
879*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 3;
880*61046927SAndroid Build Coastguard Worker }
881*61046927SAndroid Build Coastguard Worker
882*61046927SAndroid Build Coastguard Worker // Compute normals
883*61046927SAndroid Build Coastguard Worker ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
884*61046927SAndroid Build Coastguard Worker for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
885*61046927SAndroid Build Coastguard Worker {
886*61046927SAndroid Build Coastguard Worker const ImVec2& p0 = points[i0];
887*61046927SAndroid Build Coastguard Worker const ImVec2& p1 = points[i1];
888*61046927SAndroid Build Coastguard Worker float dx = p1.x - p0.x;
889*61046927SAndroid Build Coastguard Worker float dy = p1.y - p0.y;
890*61046927SAndroid Build Coastguard Worker IM_NORMALIZE2F_OVER_ZERO(dx, dy);
891*61046927SAndroid Build Coastguard Worker temp_normals[i0].x = dy;
892*61046927SAndroid Build Coastguard Worker temp_normals[i0].y = -dx;
893*61046927SAndroid Build Coastguard Worker }
894*61046927SAndroid Build Coastguard Worker
895*61046927SAndroid Build Coastguard Worker for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
896*61046927SAndroid Build Coastguard Worker {
897*61046927SAndroid Build Coastguard Worker // Average normals
898*61046927SAndroid Build Coastguard Worker const ImVec2& n0 = temp_normals[i0];
899*61046927SAndroid Build Coastguard Worker const ImVec2& n1 = temp_normals[i1];
900*61046927SAndroid Build Coastguard Worker float dm_x = (n0.x + n1.x) * 0.5f;
901*61046927SAndroid Build Coastguard Worker float dm_y = (n0.y + n1.y) * 0.5f;
902*61046927SAndroid Build Coastguard Worker IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
903*61046927SAndroid Build Coastguard Worker dm_x *= AA_SIZE * 0.5f;
904*61046927SAndroid Build Coastguard Worker dm_y *= AA_SIZE * 0.5f;
905*61046927SAndroid Build Coastguard Worker
906*61046927SAndroid Build Coastguard Worker // Add vertices
907*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
908*61046927SAndroid Build Coastguard Worker _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
909*61046927SAndroid Build Coastguard Worker _VtxWritePtr += 2;
910*61046927SAndroid Build Coastguard Worker
911*61046927SAndroid Build Coastguard Worker // Add indexes for fringes
912*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
913*61046927SAndroid Build Coastguard Worker _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
914*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 6;
915*61046927SAndroid Build Coastguard Worker }
916*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += (ImDrawIdx)vtx_count;
917*61046927SAndroid Build Coastguard Worker }
918*61046927SAndroid Build Coastguard Worker else
919*61046927SAndroid Build Coastguard Worker {
920*61046927SAndroid Build Coastguard Worker // Non Anti-aliased Fill
921*61046927SAndroid Build Coastguard Worker const int idx_count = (points_count-2)*3;
922*61046927SAndroid Build Coastguard Worker const int vtx_count = points_count;
923*61046927SAndroid Build Coastguard Worker PrimReserve(idx_count, vtx_count);
924*61046927SAndroid Build Coastguard Worker for (int i = 0; i < vtx_count; i++)
925*61046927SAndroid Build Coastguard Worker {
926*61046927SAndroid Build Coastguard Worker _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
927*61046927SAndroid Build Coastguard Worker _VtxWritePtr++;
928*61046927SAndroid Build Coastguard Worker }
929*61046927SAndroid Build Coastguard Worker for (int i = 2; i < points_count; i++)
930*61046927SAndroid Build Coastguard Worker {
931*61046927SAndroid Build Coastguard Worker _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
932*61046927SAndroid Build Coastguard Worker _IdxWritePtr += 3;
933*61046927SAndroid Build Coastguard Worker }
934*61046927SAndroid Build Coastguard Worker _VtxCurrentIdx += (ImDrawIdx)vtx_count;
935*61046927SAndroid Build Coastguard Worker }
936*61046927SAndroid Build Coastguard Worker }
937*61046927SAndroid Build Coastguard Worker
PathArcToFast(const ImVec2 & centre,float radius,int a_min_of_12,int a_max_of_12)938*61046927SAndroid Build Coastguard Worker void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
939*61046927SAndroid Build Coastguard Worker {
940*61046927SAndroid Build Coastguard Worker if (radius == 0.0f || a_min_of_12 > a_max_of_12)
941*61046927SAndroid Build Coastguard Worker {
942*61046927SAndroid Build Coastguard Worker _Path.push_back(centre);
943*61046927SAndroid Build Coastguard Worker return;
944*61046927SAndroid Build Coastguard Worker }
945*61046927SAndroid Build Coastguard Worker _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
946*61046927SAndroid Build Coastguard Worker for (int a = a_min_of_12; a <= a_max_of_12; a++)
947*61046927SAndroid Build Coastguard Worker {
948*61046927SAndroid Build Coastguard Worker const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
949*61046927SAndroid Build Coastguard Worker _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
950*61046927SAndroid Build Coastguard Worker }
951*61046927SAndroid Build Coastguard Worker }
952*61046927SAndroid Build Coastguard Worker
PathArcTo(const ImVec2 & centre,float radius,float a_min,float a_max,int num_segments)953*61046927SAndroid Build Coastguard Worker void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
954*61046927SAndroid Build Coastguard Worker {
955*61046927SAndroid Build Coastguard Worker if (radius == 0.0f)
956*61046927SAndroid Build Coastguard Worker {
957*61046927SAndroid Build Coastguard Worker _Path.push_back(centre);
958*61046927SAndroid Build Coastguard Worker return;
959*61046927SAndroid Build Coastguard Worker }
960*61046927SAndroid Build Coastguard Worker
961*61046927SAndroid Build Coastguard Worker // Note that we are adding a point at both a_min and a_max.
962*61046927SAndroid Build Coastguard Worker // If you are trying to draw a full closed circle you don't want the overlapping points!
963*61046927SAndroid Build Coastguard Worker _Path.reserve(_Path.Size + (num_segments + 1));
964*61046927SAndroid Build Coastguard Worker for (int i = 0; i <= num_segments; i++)
965*61046927SAndroid Build Coastguard Worker {
966*61046927SAndroid Build Coastguard Worker const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
967*61046927SAndroid Build Coastguard Worker _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
968*61046927SAndroid Build Coastguard Worker }
969*61046927SAndroid Build Coastguard Worker }
970*61046927SAndroid Build Coastguard Worker
PathBezierToCasteljau(ImVector<ImVec2> * path,float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,float tess_tol,int level)971*61046927SAndroid Build Coastguard Worker static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
972*61046927SAndroid Build Coastguard Worker {
973*61046927SAndroid Build Coastguard Worker float dx = x4 - x1;
974*61046927SAndroid Build Coastguard Worker float dy = y4 - y1;
975*61046927SAndroid Build Coastguard Worker float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
976*61046927SAndroid Build Coastguard Worker float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
977*61046927SAndroid Build Coastguard Worker d2 = (d2 >= 0) ? d2 : -d2;
978*61046927SAndroid Build Coastguard Worker d3 = (d3 >= 0) ? d3 : -d3;
979*61046927SAndroid Build Coastguard Worker if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
980*61046927SAndroid Build Coastguard Worker {
981*61046927SAndroid Build Coastguard Worker path->push_back(ImVec2(x4, y4));
982*61046927SAndroid Build Coastguard Worker }
983*61046927SAndroid Build Coastguard Worker else if (level < 10)
984*61046927SAndroid Build Coastguard Worker {
985*61046927SAndroid Build Coastguard Worker float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
986*61046927SAndroid Build Coastguard Worker float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
987*61046927SAndroid Build Coastguard Worker float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
988*61046927SAndroid Build Coastguard Worker float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
989*61046927SAndroid Build Coastguard Worker float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
990*61046927SAndroid Build Coastguard Worker float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
991*61046927SAndroid Build Coastguard Worker
992*61046927SAndroid Build Coastguard Worker PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
993*61046927SAndroid Build Coastguard Worker PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
994*61046927SAndroid Build Coastguard Worker }
995*61046927SAndroid Build Coastguard Worker }
996*61046927SAndroid Build Coastguard Worker
PathBezierCurveTo(const ImVec2 & p2,const ImVec2 & p3,const ImVec2 & p4,int num_segments)997*61046927SAndroid Build Coastguard Worker void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
998*61046927SAndroid Build Coastguard Worker {
999*61046927SAndroid Build Coastguard Worker ImVec2 p1 = _Path.back();
1000*61046927SAndroid Build Coastguard Worker if (num_segments == 0)
1001*61046927SAndroid Build Coastguard Worker {
1002*61046927SAndroid Build Coastguard Worker // Auto-tessellated
1003*61046927SAndroid Build Coastguard Worker PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
1004*61046927SAndroid Build Coastguard Worker }
1005*61046927SAndroid Build Coastguard Worker else
1006*61046927SAndroid Build Coastguard Worker {
1007*61046927SAndroid Build Coastguard Worker float t_step = 1.0f / (float)num_segments;
1008*61046927SAndroid Build Coastguard Worker for (int i_step = 1; i_step <= num_segments; i_step++)
1009*61046927SAndroid Build Coastguard Worker {
1010*61046927SAndroid Build Coastguard Worker float t = t_step * i_step;
1011*61046927SAndroid Build Coastguard Worker float u = 1.0f - t;
1012*61046927SAndroid Build Coastguard Worker float w1 = u*u*u;
1013*61046927SAndroid Build Coastguard Worker float w2 = 3*u*u*t;
1014*61046927SAndroid Build Coastguard Worker float w3 = 3*u*t*t;
1015*61046927SAndroid Build Coastguard Worker float w4 = t*t*t;
1016*61046927SAndroid Build Coastguard Worker _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
1017*61046927SAndroid Build Coastguard Worker }
1018*61046927SAndroid Build Coastguard Worker }
1019*61046927SAndroid Build Coastguard Worker }
1020*61046927SAndroid Build Coastguard Worker
PathRect(const ImVec2 & a,const ImVec2 & b,float rounding,int rounding_corners)1021*61046927SAndroid Build Coastguard Worker void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
1022*61046927SAndroid Build Coastguard Worker {
1023*61046927SAndroid Build Coastguard Worker rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f);
1024*61046927SAndroid Build Coastguard Worker rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1025*61046927SAndroid Build Coastguard Worker
1026*61046927SAndroid Build Coastguard Worker if (rounding <= 0.0f || rounding_corners == 0)
1027*61046927SAndroid Build Coastguard Worker {
1028*61046927SAndroid Build Coastguard Worker PathLineTo(a);
1029*61046927SAndroid Build Coastguard Worker PathLineTo(ImVec2(b.x, a.y));
1030*61046927SAndroid Build Coastguard Worker PathLineTo(b);
1031*61046927SAndroid Build Coastguard Worker PathLineTo(ImVec2(a.x, b.y));
1032*61046927SAndroid Build Coastguard Worker }
1033*61046927SAndroid Build Coastguard Worker else
1034*61046927SAndroid Build Coastguard Worker {
1035*61046927SAndroid Build Coastguard Worker const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1036*61046927SAndroid Build Coastguard Worker const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1037*61046927SAndroid Build Coastguard Worker const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1038*61046927SAndroid Build Coastguard Worker const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1039*61046927SAndroid Build Coastguard Worker PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1040*61046927SAndroid Build Coastguard Worker PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1041*61046927SAndroid Build Coastguard Worker PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1042*61046927SAndroid Build Coastguard Worker PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1043*61046927SAndroid Build Coastguard Worker }
1044*61046927SAndroid Build Coastguard Worker }
1045*61046927SAndroid Build Coastguard Worker
AddLine(const ImVec2 & a,const ImVec2 & b,ImU32 col,float thickness)1046*61046927SAndroid Build Coastguard Worker void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
1047*61046927SAndroid Build Coastguard Worker {
1048*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1049*61046927SAndroid Build Coastguard Worker return;
1050*61046927SAndroid Build Coastguard Worker PathLineTo(a + ImVec2(0.5f,0.5f));
1051*61046927SAndroid Build Coastguard Worker PathLineTo(b + ImVec2(0.5f,0.5f));
1052*61046927SAndroid Build Coastguard Worker PathStroke(col, false, thickness);
1053*61046927SAndroid Build Coastguard Worker }
1054*61046927SAndroid Build Coastguard Worker
1055*61046927SAndroid Build Coastguard Worker // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
AddRect(const ImVec2 & a,const ImVec2 & b,ImU32 col,float rounding,int rounding_corners_flags,float thickness)1056*61046927SAndroid Build Coastguard Worker void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
1057*61046927SAndroid Build Coastguard Worker {
1058*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1059*61046927SAndroid Build Coastguard Worker return;
1060*61046927SAndroid Build Coastguard Worker if (Flags & ImDrawListFlags_AntiAliasedLines)
1061*61046927SAndroid Build Coastguard Worker PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
1062*61046927SAndroid Build Coastguard Worker else
1063*61046927SAndroid Build Coastguard Worker PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
1064*61046927SAndroid Build Coastguard Worker PathStroke(col, true, thickness);
1065*61046927SAndroid Build Coastguard Worker }
1066*61046927SAndroid Build Coastguard Worker
AddRectFilled(const ImVec2 & a,const ImVec2 & b,ImU32 col,float rounding,int rounding_corners_flags)1067*61046927SAndroid Build Coastguard Worker void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
1068*61046927SAndroid Build Coastguard Worker {
1069*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1070*61046927SAndroid Build Coastguard Worker return;
1071*61046927SAndroid Build Coastguard Worker if (rounding > 0.0f)
1072*61046927SAndroid Build Coastguard Worker {
1073*61046927SAndroid Build Coastguard Worker PathRect(a, b, rounding, rounding_corners_flags);
1074*61046927SAndroid Build Coastguard Worker PathFillConvex(col);
1075*61046927SAndroid Build Coastguard Worker }
1076*61046927SAndroid Build Coastguard Worker else
1077*61046927SAndroid Build Coastguard Worker {
1078*61046927SAndroid Build Coastguard Worker PrimReserve(6, 4);
1079*61046927SAndroid Build Coastguard Worker PrimRect(a, b, col);
1080*61046927SAndroid Build Coastguard Worker }
1081*61046927SAndroid Build Coastguard Worker }
1082*61046927SAndroid Build Coastguard Worker
AddRectFilledMultiColor(const ImVec2 & a,const ImVec2 & c,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left)1083*61046927SAndroid Build Coastguard Worker void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1084*61046927SAndroid Build Coastguard Worker {
1085*61046927SAndroid Build Coastguard Worker if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1086*61046927SAndroid Build Coastguard Worker return;
1087*61046927SAndroid Build Coastguard Worker
1088*61046927SAndroid Build Coastguard Worker const ImVec2 uv = _Data->TexUvWhitePixel;
1089*61046927SAndroid Build Coastguard Worker PrimReserve(6, 4);
1090*61046927SAndroid Build Coastguard Worker PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1091*61046927SAndroid Build Coastguard Worker PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1092*61046927SAndroid Build Coastguard Worker PrimWriteVtx(a, uv, col_upr_left);
1093*61046927SAndroid Build Coastguard Worker PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
1094*61046927SAndroid Build Coastguard Worker PrimWriteVtx(c, uv, col_bot_right);
1095*61046927SAndroid Build Coastguard Worker PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
1096*61046927SAndroid Build Coastguard Worker }
1097*61046927SAndroid Build Coastguard Worker
AddQuad(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,ImU32 col,float thickness)1098*61046927SAndroid Build Coastguard Worker void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
1099*61046927SAndroid Build Coastguard Worker {
1100*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1101*61046927SAndroid Build Coastguard Worker return;
1102*61046927SAndroid Build Coastguard Worker
1103*61046927SAndroid Build Coastguard Worker PathLineTo(a);
1104*61046927SAndroid Build Coastguard Worker PathLineTo(b);
1105*61046927SAndroid Build Coastguard Worker PathLineTo(c);
1106*61046927SAndroid Build Coastguard Worker PathLineTo(d);
1107*61046927SAndroid Build Coastguard Worker PathStroke(col, true, thickness);
1108*61046927SAndroid Build Coastguard Worker }
1109*61046927SAndroid Build Coastguard Worker
AddQuadFilled(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,ImU32 col)1110*61046927SAndroid Build Coastguard Worker void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
1111*61046927SAndroid Build Coastguard Worker {
1112*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1113*61046927SAndroid Build Coastguard Worker return;
1114*61046927SAndroid Build Coastguard Worker
1115*61046927SAndroid Build Coastguard Worker PathLineTo(a);
1116*61046927SAndroid Build Coastguard Worker PathLineTo(b);
1117*61046927SAndroid Build Coastguard Worker PathLineTo(c);
1118*61046927SAndroid Build Coastguard Worker PathLineTo(d);
1119*61046927SAndroid Build Coastguard Worker PathFillConvex(col);
1120*61046927SAndroid Build Coastguard Worker }
1121*61046927SAndroid Build Coastguard Worker
AddTriangle(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,ImU32 col,float thickness)1122*61046927SAndroid Build Coastguard Worker void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
1123*61046927SAndroid Build Coastguard Worker {
1124*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1125*61046927SAndroid Build Coastguard Worker return;
1126*61046927SAndroid Build Coastguard Worker
1127*61046927SAndroid Build Coastguard Worker PathLineTo(a);
1128*61046927SAndroid Build Coastguard Worker PathLineTo(b);
1129*61046927SAndroid Build Coastguard Worker PathLineTo(c);
1130*61046927SAndroid Build Coastguard Worker PathStroke(col, true, thickness);
1131*61046927SAndroid Build Coastguard Worker }
1132*61046927SAndroid Build Coastguard Worker
AddTriangleFilled(const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,ImU32 col)1133*61046927SAndroid Build Coastguard Worker void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
1134*61046927SAndroid Build Coastguard Worker {
1135*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1136*61046927SAndroid Build Coastguard Worker return;
1137*61046927SAndroid Build Coastguard Worker
1138*61046927SAndroid Build Coastguard Worker PathLineTo(a);
1139*61046927SAndroid Build Coastguard Worker PathLineTo(b);
1140*61046927SAndroid Build Coastguard Worker PathLineTo(c);
1141*61046927SAndroid Build Coastguard Worker PathFillConvex(col);
1142*61046927SAndroid Build Coastguard Worker }
1143*61046927SAndroid Build Coastguard Worker
AddCircle(const ImVec2 & centre,float radius,ImU32 col,int num_segments,float thickness)1144*61046927SAndroid Build Coastguard Worker void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
1145*61046927SAndroid Build Coastguard Worker {
1146*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1147*61046927SAndroid Build Coastguard Worker return;
1148*61046927SAndroid Build Coastguard Worker
1149*61046927SAndroid Build Coastguard Worker // Because we are filling a closed shape we remove 1 from the count of segments/points
1150*61046927SAndroid Build Coastguard Worker const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1151*61046927SAndroid Build Coastguard Worker PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1);
1152*61046927SAndroid Build Coastguard Worker PathStroke(col, true, thickness);
1153*61046927SAndroid Build Coastguard Worker }
1154*61046927SAndroid Build Coastguard Worker
AddCircleFilled(const ImVec2 & centre,float radius,ImU32 col,int num_segments)1155*61046927SAndroid Build Coastguard Worker void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
1156*61046927SAndroid Build Coastguard Worker {
1157*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1158*61046927SAndroid Build Coastguard Worker return;
1159*61046927SAndroid Build Coastguard Worker
1160*61046927SAndroid Build Coastguard Worker // Because we are filling a closed shape we remove 1 from the count of segments/points
1161*61046927SAndroid Build Coastguard Worker const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1162*61046927SAndroid Build Coastguard Worker PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1);
1163*61046927SAndroid Build Coastguard Worker PathFillConvex(col);
1164*61046927SAndroid Build Coastguard Worker }
1165*61046927SAndroid Build Coastguard Worker
AddBezierCurve(const ImVec2 & pos0,const ImVec2 & cp0,const ImVec2 & cp1,const ImVec2 & pos1,ImU32 col,float thickness,int num_segments)1166*61046927SAndroid Build Coastguard Worker void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
1167*61046927SAndroid Build Coastguard Worker {
1168*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1169*61046927SAndroid Build Coastguard Worker return;
1170*61046927SAndroid Build Coastguard Worker
1171*61046927SAndroid Build Coastguard Worker PathLineTo(pos0);
1172*61046927SAndroid Build Coastguard Worker PathBezierCurveTo(cp0, cp1, pos1, num_segments);
1173*61046927SAndroid Build Coastguard Worker PathStroke(col, false, thickness);
1174*61046927SAndroid Build Coastguard Worker }
1175*61046927SAndroid Build Coastguard Worker
AddText(const ImFont * font,float font_size,const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end,float wrap_width,const ImVec4 * cpu_fine_clip_rect)1176*61046927SAndroid Build Coastguard Worker void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1177*61046927SAndroid Build Coastguard Worker {
1178*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1179*61046927SAndroid Build Coastguard Worker return;
1180*61046927SAndroid Build Coastguard Worker
1181*61046927SAndroid Build Coastguard Worker if (text_end == NULL)
1182*61046927SAndroid Build Coastguard Worker text_end = text_begin + strlen(text_begin);
1183*61046927SAndroid Build Coastguard Worker if (text_begin == text_end)
1184*61046927SAndroid Build Coastguard Worker return;
1185*61046927SAndroid Build Coastguard Worker
1186*61046927SAndroid Build Coastguard Worker // Pull default font/size from the shared ImDrawListSharedData instance
1187*61046927SAndroid Build Coastguard Worker if (font == NULL)
1188*61046927SAndroid Build Coastguard Worker font = _Data->Font;
1189*61046927SAndroid Build Coastguard Worker if (font_size == 0.0f)
1190*61046927SAndroid Build Coastguard Worker font_size = _Data->FontSize;
1191*61046927SAndroid Build Coastguard Worker
1192*61046927SAndroid Build Coastguard Worker IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1193*61046927SAndroid Build Coastguard Worker
1194*61046927SAndroid Build Coastguard Worker ImVec4 clip_rect = _ClipRectStack.back();
1195*61046927SAndroid Build Coastguard Worker if (cpu_fine_clip_rect)
1196*61046927SAndroid Build Coastguard Worker {
1197*61046927SAndroid Build Coastguard Worker clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1198*61046927SAndroid Build Coastguard Worker clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1199*61046927SAndroid Build Coastguard Worker clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1200*61046927SAndroid Build Coastguard Worker clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1201*61046927SAndroid Build Coastguard Worker }
1202*61046927SAndroid Build Coastguard Worker font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1203*61046927SAndroid Build Coastguard Worker }
1204*61046927SAndroid Build Coastguard Worker
AddText(const ImVec2 & pos,ImU32 col,const char * text_begin,const char * text_end)1205*61046927SAndroid Build Coastguard Worker void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1206*61046927SAndroid Build Coastguard Worker {
1207*61046927SAndroid Build Coastguard Worker AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1208*61046927SAndroid Build Coastguard Worker }
1209*61046927SAndroid Build Coastguard Worker
AddImage(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col)1210*61046927SAndroid Build Coastguard Worker void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
1211*61046927SAndroid Build Coastguard Worker {
1212*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1213*61046927SAndroid Build Coastguard Worker return;
1214*61046927SAndroid Build Coastguard Worker
1215*61046927SAndroid Build Coastguard Worker const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1216*61046927SAndroid Build Coastguard Worker if (push_texture_id)
1217*61046927SAndroid Build Coastguard Worker PushTextureID(user_texture_id);
1218*61046927SAndroid Build Coastguard Worker
1219*61046927SAndroid Build Coastguard Worker PrimReserve(6, 4);
1220*61046927SAndroid Build Coastguard Worker PrimRectUV(a, b, uv_a, uv_b, col);
1221*61046927SAndroid Build Coastguard Worker
1222*61046927SAndroid Build Coastguard Worker if (push_texture_id)
1223*61046927SAndroid Build Coastguard Worker PopTextureID();
1224*61046927SAndroid Build Coastguard Worker }
1225*61046927SAndroid Build Coastguard Worker
AddImageQuad(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & c,const ImVec2 & d,const ImVec2 & uv_a,const ImVec2 & uv_b,const ImVec2 & uv_c,const ImVec2 & uv_d,ImU32 col)1226*61046927SAndroid Build Coastguard Worker void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
1227*61046927SAndroid Build Coastguard Worker {
1228*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1229*61046927SAndroid Build Coastguard Worker return;
1230*61046927SAndroid Build Coastguard Worker
1231*61046927SAndroid Build Coastguard Worker const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1232*61046927SAndroid Build Coastguard Worker if (push_texture_id)
1233*61046927SAndroid Build Coastguard Worker PushTextureID(user_texture_id);
1234*61046927SAndroid Build Coastguard Worker
1235*61046927SAndroid Build Coastguard Worker PrimReserve(6, 4);
1236*61046927SAndroid Build Coastguard Worker PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
1237*61046927SAndroid Build Coastguard Worker
1238*61046927SAndroid Build Coastguard Worker if (push_texture_id)
1239*61046927SAndroid Build Coastguard Worker PopTextureID();
1240*61046927SAndroid Build Coastguard Worker }
1241*61046927SAndroid Build Coastguard Worker
AddImageRounded(ImTextureID user_texture_id,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,ImU32 col,float rounding,int rounding_corners)1242*61046927SAndroid Build Coastguard Worker void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
1243*61046927SAndroid Build Coastguard Worker {
1244*61046927SAndroid Build Coastguard Worker if ((col & IM_COL32_A_MASK) == 0)
1245*61046927SAndroid Build Coastguard Worker return;
1246*61046927SAndroid Build Coastguard Worker
1247*61046927SAndroid Build Coastguard Worker if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1248*61046927SAndroid Build Coastguard Worker {
1249*61046927SAndroid Build Coastguard Worker AddImage(user_texture_id, a, b, uv_a, uv_b, col);
1250*61046927SAndroid Build Coastguard Worker return;
1251*61046927SAndroid Build Coastguard Worker }
1252*61046927SAndroid Build Coastguard Worker
1253*61046927SAndroid Build Coastguard Worker const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1254*61046927SAndroid Build Coastguard Worker if (push_texture_id)
1255*61046927SAndroid Build Coastguard Worker PushTextureID(user_texture_id);
1256*61046927SAndroid Build Coastguard Worker
1257*61046927SAndroid Build Coastguard Worker int vert_start_idx = VtxBuffer.Size;
1258*61046927SAndroid Build Coastguard Worker PathRect(a, b, rounding, rounding_corners);
1259*61046927SAndroid Build Coastguard Worker PathFillConvex(col);
1260*61046927SAndroid Build Coastguard Worker int vert_end_idx = VtxBuffer.Size;
1261*61046927SAndroid Build Coastguard Worker ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true);
1262*61046927SAndroid Build Coastguard Worker
1263*61046927SAndroid Build Coastguard Worker if (push_texture_id)
1264*61046927SAndroid Build Coastguard Worker PopTextureID();
1265*61046927SAndroid Build Coastguard Worker }
1266*61046927SAndroid Build Coastguard Worker
1267*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1268*61046927SAndroid Build Coastguard Worker // [SECTION] ImDrawData
1269*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1270*61046927SAndroid Build Coastguard Worker
1271*61046927SAndroid Build Coastguard Worker // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
DeIndexAllBuffers()1272*61046927SAndroid Build Coastguard Worker void ImDrawData::DeIndexAllBuffers()
1273*61046927SAndroid Build Coastguard Worker {
1274*61046927SAndroid Build Coastguard Worker ImVector<ImDrawVert> new_vtx_buffer;
1275*61046927SAndroid Build Coastguard Worker TotalVtxCount = TotalIdxCount = 0;
1276*61046927SAndroid Build Coastguard Worker for (int i = 0; i < CmdListsCount; i++)
1277*61046927SAndroid Build Coastguard Worker {
1278*61046927SAndroid Build Coastguard Worker ImDrawList* cmd_list = CmdLists[i];
1279*61046927SAndroid Build Coastguard Worker if (cmd_list->IdxBuffer.empty())
1280*61046927SAndroid Build Coastguard Worker continue;
1281*61046927SAndroid Build Coastguard Worker new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1282*61046927SAndroid Build Coastguard Worker for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1283*61046927SAndroid Build Coastguard Worker new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1284*61046927SAndroid Build Coastguard Worker cmd_list->VtxBuffer.swap(new_vtx_buffer);
1285*61046927SAndroid Build Coastguard Worker cmd_list->IdxBuffer.resize(0);
1286*61046927SAndroid Build Coastguard Worker TotalVtxCount += cmd_list->VtxBuffer.Size;
1287*61046927SAndroid Build Coastguard Worker }
1288*61046927SAndroid Build Coastguard Worker }
1289*61046927SAndroid Build Coastguard Worker
1290*61046927SAndroid Build Coastguard Worker // Helper to scale the ClipRect field of each ImDrawCmd.
1291*61046927SAndroid Build Coastguard Worker // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1292*61046927SAndroid Build Coastguard Worker // or if there is a difference between your window resolution and framebuffer resolution.
ScaleClipRects(const ImVec2 & fb_scale)1293*61046927SAndroid Build Coastguard Worker void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1294*61046927SAndroid Build Coastguard Worker {
1295*61046927SAndroid Build Coastguard Worker for (int i = 0; i < CmdListsCount; i++)
1296*61046927SAndroid Build Coastguard Worker {
1297*61046927SAndroid Build Coastguard Worker ImDrawList* cmd_list = CmdLists[i];
1298*61046927SAndroid Build Coastguard Worker for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1299*61046927SAndroid Build Coastguard Worker {
1300*61046927SAndroid Build Coastguard Worker ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1301*61046927SAndroid Build Coastguard Worker cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1302*61046927SAndroid Build Coastguard Worker }
1303*61046927SAndroid Build Coastguard Worker }
1304*61046927SAndroid Build Coastguard Worker }
1305*61046927SAndroid Build Coastguard Worker
1306*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1307*61046927SAndroid Build Coastguard Worker // [SECTION] Helpers ShadeVertsXXX functions
1308*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1309*61046927SAndroid Build Coastguard Worker
1310*61046927SAndroid Build Coastguard Worker // Generic linear color gradient, write to RGB fields, leave A untouched.
ShadeVertsLinearColorGradientKeepAlpha(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1)1311*61046927SAndroid Build Coastguard Worker void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1312*61046927SAndroid Build Coastguard Worker {
1313*61046927SAndroid Build Coastguard Worker ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1314*61046927SAndroid Build Coastguard Worker float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1315*61046927SAndroid Build Coastguard Worker ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1316*61046927SAndroid Build Coastguard Worker ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1317*61046927SAndroid Build Coastguard Worker for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1318*61046927SAndroid Build Coastguard Worker {
1319*61046927SAndroid Build Coastguard Worker float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1320*61046927SAndroid Build Coastguard Worker float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1321*61046927SAndroid Build Coastguard Worker int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1322*61046927SAndroid Build Coastguard Worker int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1323*61046927SAndroid Build Coastguard Worker int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1324*61046927SAndroid Build Coastguard Worker vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1325*61046927SAndroid Build Coastguard Worker }
1326*61046927SAndroid Build Coastguard Worker }
1327*61046927SAndroid Build Coastguard Worker
1328*61046927SAndroid Build Coastguard Worker // Distribute UV over (a, b) rectangle
ShadeVertsLinearUV(ImDrawList * draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 & a,const ImVec2 & b,const ImVec2 & uv_a,const ImVec2 & uv_b,bool clamp)1329*61046927SAndroid Build Coastguard Worker void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1330*61046927SAndroid Build Coastguard Worker {
1331*61046927SAndroid Build Coastguard Worker const ImVec2 size = b - a;
1332*61046927SAndroid Build Coastguard Worker const ImVec2 uv_size = uv_b - uv_a;
1333*61046927SAndroid Build Coastguard Worker const ImVec2 scale = ImVec2(
1334*61046927SAndroid Build Coastguard Worker size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1335*61046927SAndroid Build Coastguard Worker size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1336*61046927SAndroid Build Coastguard Worker
1337*61046927SAndroid Build Coastguard Worker ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1338*61046927SAndroid Build Coastguard Worker ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1339*61046927SAndroid Build Coastguard Worker if (clamp)
1340*61046927SAndroid Build Coastguard Worker {
1341*61046927SAndroid Build Coastguard Worker const ImVec2 min = ImMin(uv_a, uv_b);
1342*61046927SAndroid Build Coastguard Worker const ImVec2 max = ImMax(uv_a, uv_b);
1343*61046927SAndroid Build Coastguard Worker for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1344*61046927SAndroid Build Coastguard Worker vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1345*61046927SAndroid Build Coastguard Worker }
1346*61046927SAndroid Build Coastguard Worker else
1347*61046927SAndroid Build Coastguard Worker {
1348*61046927SAndroid Build Coastguard Worker for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1349*61046927SAndroid Build Coastguard Worker vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1350*61046927SAndroid Build Coastguard Worker }
1351*61046927SAndroid Build Coastguard Worker }
1352*61046927SAndroid Build Coastguard Worker
1353*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1354*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontConfig
1355*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1356*61046927SAndroid Build Coastguard Worker
ImFontConfig()1357*61046927SAndroid Build Coastguard Worker ImFontConfig::ImFontConfig()
1358*61046927SAndroid Build Coastguard Worker {
1359*61046927SAndroid Build Coastguard Worker FontData = NULL;
1360*61046927SAndroid Build Coastguard Worker FontDataSize = 0;
1361*61046927SAndroid Build Coastguard Worker FontDataOwnedByAtlas = true;
1362*61046927SAndroid Build Coastguard Worker FontNo = 0;
1363*61046927SAndroid Build Coastguard Worker SizePixels = 0.0f;
1364*61046927SAndroid Build Coastguard Worker OversampleH = 3; // FIXME: 2 may be a better default?
1365*61046927SAndroid Build Coastguard Worker OversampleV = 1;
1366*61046927SAndroid Build Coastguard Worker PixelSnapH = false;
1367*61046927SAndroid Build Coastguard Worker GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1368*61046927SAndroid Build Coastguard Worker GlyphOffset = ImVec2(0.0f, 0.0f);
1369*61046927SAndroid Build Coastguard Worker GlyphRanges = NULL;
1370*61046927SAndroid Build Coastguard Worker GlyphMinAdvanceX = 0.0f;
1371*61046927SAndroid Build Coastguard Worker GlyphMaxAdvanceX = FLT_MAX;
1372*61046927SAndroid Build Coastguard Worker MergeMode = false;
1373*61046927SAndroid Build Coastguard Worker RasterizerFlags = 0x00;
1374*61046927SAndroid Build Coastguard Worker RasterizerMultiply = 1.0f;
1375*61046927SAndroid Build Coastguard Worker memset(Name, 0, sizeof(Name));
1376*61046927SAndroid Build Coastguard Worker DstFont = NULL;
1377*61046927SAndroid Build Coastguard Worker }
1378*61046927SAndroid Build Coastguard Worker
1379*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1380*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontAtlas
1381*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
1382*61046927SAndroid Build Coastguard Worker
1383*61046927SAndroid Build Coastguard Worker // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1384*61046927SAndroid Build Coastguard Worker // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1385*61046927SAndroid Build Coastguard Worker const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1386*61046927SAndroid Build Coastguard Worker const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
1387*61046927SAndroid Build Coastguard Worker const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1388*61046927SAndroid Build Coastguard Worker static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1389*61046927SAndroid Build Coastguard Worker {
1390*61046927SAndroid Build Coastguard Worker "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX "
1391*61046927SAndroid Build Coastguard Worker "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X "
1392*61046927SAndroid Build Coastguard Worker "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X "
1393*61046927SAndroid Build Coastguard Worker "X - X.X - X.....X - X.....X -X...X - X...X- X..X "
1394*61046927SAndroid Build Coastguard Worker "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X "
1395*61046927SAndroid Build Coastguard Worker "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX "
1396*61046927SAndroid Build Coastguard Worker "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX "
1397*61046927SAndroid Build Coastguard Worker "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX "
1398*61046927SAndroid Build Coastguard Worker "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X "
1399*61046927SAndroid Build Coastguard Worker "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X"
1400*61046927SAndroid Build Coastguard Worker "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X"
1401*61046927SAndroid Build Coastguard Worker "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X"
1402*61046927SAndroid Build Coastguard Worker "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X"
1403*61046927SAndroid Build Coastguard Worker "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X"
1404*61046927SAndroid Build Coastguard Worker "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X"
1405*61046927SAndroid Build Coastguard Worker "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X"
1406*61046927SAndroid Build Coastguard Worker "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X "
1407*61046927SAndroid Build Coastguard Worker "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X "
1408*61046927SAndroid Build Coastguard Worker "X.X X..X - -X.......X- X.......X - XX XX - - X..........X "
1409*61046927SAndroid Build Coastguard Worker "XX X..X - - X.....X - X.....X - X.X X.X - - X........X "
1410*61046927SAndroid Build Coastguard Worker " X..X - X...X - X...X - X..X X..X - - X........X "
1411*61046927SAndroid Build Coastguard Worker " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX "
1412*61046927SAndroid Build Coastguard Worker "------------ - X - X -X.....................X- ------------------"
1413*61046927SAndroid Build Coastguard Worker " ----------------------------------- X...XXXXXXXXXXXXX...X - "
1414*61046927SAndroid Build Coastguard Worker " - X..X X..X - "
1415*61046927SAndroid Build Coastguard Worker " - X.X X.X - "
1416*61046927SAndroid Build Coastguard Worker " - XX XX - "
1417*61046927SAndroid Build Coastguard Worker };
1418*61046927SAndroid Build Coastguard Worker
1419*61046927SAndroid Build Coastguard Worker static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1420*61046927SAndroid Build Coastguard Worker {
1421*61046927SAndroid Build Coastguard Worker // Pos ........ Size ......... Offset ......
1422*61046927SAndroid Build Coastguard Worker { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1423*61046927SAndroid Build Coastguard Worker { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1424*61046927SAndroid Build Coastguard Worker { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1425*61046927SAndroid Build Coastguard Worker { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1426*61046927SAndroid Build Coastguard Worker { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1427*61046927SAndroid Build Coastguard Worker { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1428*61046927SAndroid Build Coastguard Worker { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1429*61046927SAndroid Build Coastguard Worker { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1430*61046927SAndroid Build Coastguard Worker };
1431*61046927SAndroid Build Coastguard Worker
ImFontAtlas()1432*61046927SAndroid Build Coastguard Worker ImFontAtlas::ImFontAtlas()
1433*61046927SAndroid Build Coastguard Worker {
1434*61046927SAndroid Build Coastguard Worker Locked = false;
1435*61046927SAndroid Build Coastguard Worker Flags = ImFontAtlasFlags_None;
1436*61046927SAndroid Build Coastguard Worker TexID = (ImTextureID)NULL;
1437*61046927SAndroid Build Coastguard Worker TexDesiredWidth = 0;
1438*61046927SAndroid Build Coastguard Worker TexGlyphPadding = 1;
1439*61046927SAndroid Build Coastguard Worker
1440*61046927SAndroid Build Coastguard Worker TexPixelsAlpha8 = NULL;
1441*61046927SAndroid Build Coastguard Worker TexPixelsRGBA32 = NULL;
1442*61046927SAndroid Build Coastguard Worker TexWidth = TexHeight = 0;
1443*61046927SAndroid Build Coastguard Worker TexUvScale = ImVec2(0.0f, 0.0f);
1444*61046927SAndroid Build Coastguard Worker TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1445*61046927SAndroid Build Coastguard Worker for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1446*61046927SAndroid Build Coastguard Worker CustomRectIds[n] = -1;
1447*61046927SAndroid Build Coastguard Worker }
1448*61046927SAndroid Build Coastguard Worker
~ImFontAtlas()1449*61046927SAndroid Build Coastguard Worker ImFontAtlas::~ImFontAtlas()
1450*61046927SAndroid Build Coastguard Worker {
1451*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1452*61046927SAndroid Build Coastguard Worker Clear();
1453*61046927SAndroid Build Coastguard Worker }
1454*61046927SAndroid Build Coastguard Worker
ClearInputData()1455*61046927SAndroid Build Coastguard Worker void ImFontAtlas::ClearInputData()
1456*61046927SAndroid Build Coastguard Worker {
1457*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1458*61046927SAndroid Build Coastguard Worker for (int i = 0; i < ConfigData.Size; i++)
1459*61046927SAndroid Build Coastguard Worker if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1460*61046927SAndroid Build Coastguard Worker {
1461*61046927SAndroid Build Coastguard Worker ImGui::MemFree(ConfigData[i].FontData);
1462*61046927SAndroid Build Coastguard Worker ConfigData[i].FontData = NULL;
1463*61046927SAndroid Build Coastguard Worker }
1464*61046927SAndroid Build Coastguard Worker
1465*61046927SAndroid Build Coastguard Worker // When clearing this we lose access to the font name and other information used to build the font.
1466*61046927SAndroid Build Coastguard Worker for (int i = 0; i < Fonts.Size; i++)
1467*61046927SAndroid Build Coastguard Worker if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1468*61046927SAndroid Build Coastguard Worker {
1469*61046927SAndroid Build Coastguard Worker Fonts[i]->ConfigData = NULL;
1470*61046927SAndroid Build Coastguard Worker Fonts[i]->ConfigDataCount = 0;
1471*61046927SAndroid Build Coastguard Worker }
1472*61046927SAndroid Build Coastguard Worker ConfigData.clear();
1473*61046927SAndroid Build Coastguard Worker CustomRects.clear();
1474*61046927SAndroid Build Coastguard Worker for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1475*61046927SAndroid Build Coastguard Worker CustomRectIds[n] = -1;
1476*61046927SAndroid Build Coastguard Worker }
1477*61046927SAndroid Build Coastguard Worker
ClearTexData()1478*61046927SAndroid Build Coastguard Worker void ImFontAtlas::ClearTexData()
1479*61046927SAndroid Build Coastguard Worker {
1480*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1481*61046927SAndroid Build Coastguard Worker if (TexPixelsAlpha8)
1482*61046927SAndroid Build Coastguard Worker ImGui::MemFree(TexPixelsAlpha8);
1483*61046927SAndroid Build Coastguard Worker if (TexPixelsRGBA32)
1484*61046927SAndroid Build Coastguard Worker ImGui::MemFree(TexPixelsRGBA32);
1485*61046927SAndroid Build Coastguard Worker TexPixelsAlpha8 = NULL;
1486*61046927SAndroid Build Coastguard Worker TexPixelsRGBA32 = NULL;
1487*61046927SAndroid Build Coastguard Worker }
1488*61046927SAndroid Build Coastguard Worker
ClearFonts()1489*61046927SAndroid Build Coastguard Worker void ImFontAtlas::ClearFonts()
1490*61046927SAndroid Build Coastguard Worker {
1491*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1492*61046927SAndroid Build Coastguard Worker for (int i = 0; i < Fonts.Size; i++)
1493*61046927SAndroid Build Coastguard Worker IM_DELETE(Fonts[i]);
1494*61046927SAndroid Build Coastguard Worker Fonts.clear();
1495*61046927SAndroid Build Coastguard Worker }
1496*61046927SAndroid Build Coastguard Worker
Clear()1497*61046927SAndroid Build Coastguard Worker void ImFontAtlas::Clear()
1498*61046927SAndroid Build Coastguard Worker {
1499*61046927SAndroid Build Coastguard Worker ClearInputData();
1500*61046927SAndroid Build Coastguard Worker ClearTexData();
1501*61046927SAndroid Build Coastguard Worker ClearFonts();
1502*61046927SAndroid Build Coastguard Worker }
1503*61046927SAndroid Build Coastguard Worker
GetTexDataAsAlpha8(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1504*61046927SAndroid Build Coastguard Worker void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1505*61046927SAndroid Build Coastguard Worker {
1506*61046927SAndroid Build Coastguard Worker // Build atlas on demand
1507*61046927SAndroid Build Coastguard Worker if (TexPixelsAlpha8 == NULL)
1508*61046927SAndroid Build Coastguard Worker {
1509*61046927SAndroid Build Coastguard Worker if (ConfigData.empty())
1510*61046927SAndroid Build Coastguard Worker AddFontDefault();
1511*61046927SAndroid Build Coastguard Worker Build();
1512*61046927SAndroid Build Coastguard Worker }
1513*61046927SAndroid Build Coastguard Worker
1514*61046927SAndroid Build Coastguard Worker *out_pixels = TexPixelsAlpha8;
1515*61046927SAndroid Build Coastguard Worker if (out_width) *out_width = TexWidth;
1516*61046927SAndroid Build Coastguard Worker if (out_height) *out_height = TexHeight;
1517*61046927SAndroid Build Coastguard Worker if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1518*61046927SAndroid Build Coastguard Worker }
1519*61046927SAndroid Build Coastguard Worker
GetTexDataAsRGBA32(unsigned char ** out_pixels,int * out_width,int * out_height,int * out_bytes_per_pixel)1520*61046927SAndroid Build Coastguard Worker void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1521*61046927SAndroid Build Coastguard Worker {
1522*61046927SAndroid Build Coastguard Worker // Convert to RGBA32 format on demand
1523*61046927SAndroid Build Coastguard Worker // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1524*61046927SAndroid Build Coastguard Worker if (!TexPixelsRGBA32)
1525*61046927SAndroid Build Coastguard Worker {
1526*61046927SAndroid Build Coastguard Worker unsigned char* pixels = NULL;
1527*61046927SAndroid Build Coastguard Worker GetTexDataAsAlpha8(&pixels, NULL, NULL);
1528*61046927SAndroid Build Coastguard Worker if (pixels)
1529*61046927SAndroid Build Coastguard Worker {
1530*61046927SAndroid Build Coastguard Worker TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
1531*61046927SAndroid Build Coastguard Worker const unsigned char* src = pixels;
1532*61046927SAndroid Build Coastguard Worker unsigned int* dst = TexPixelsRGBA32;
1533*61046927SAndroid Build Coastguard Worker for (int n = TexWidth * TexHeight; n > 0; n--)
1534*61046927SAndroid Build Coastguard Worker *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1535*61046927SAndroid Build Coastguard Worker }
1536*61046927SAndroid Build Coastguard Worker }
1537*61046927SAndroid Build Coastguard Worker
1538*61046927SAndroid Build Coastguard Worker *out_pixels = (unsigned char*)TexPixelsRGBA32;
1539*61046927SAndroid Build Coastguard Worker if (out_width) *out_width = TexWidth;
1540*61046927SAndroid Build Coastguard Worker if (out_height) *out_height = TexHeight;
1541*61046927SAndroid Build Coastguard Worker if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1542*61046927SAndroid Build Coastguard Worker }
1543*61046927SAndroid Build Coastguard Worker
AddFont(const ImFontConfig * font_cfg)1544*61046927SAndroid Build Coastguard Worker ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1545*61046927SAndroid Build Coastguard Worker {
1546*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1547*61046927SAndroid Build Coastguard Worker IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1548*61046927SAndroid Build Coastguard Worker IM_ASSERT(font_cfg->SizePixels > 0.0f);
1549*61046927SAndroid Build Coastguard Worker
1550*61046927SAndroid Build Coastguard Worker // Create new font
1551*61046927SAndroid Build Coastguard Worker if (!font_cfg->MergeMode)
1552*61046927SAndroid Build Coastguard Worker Fonts.push_back(IM_NEW(ImFont));
1553*61046927SAndroid Build Coastguard Worker else
1554*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1555*61046927SAndroid Build Coastguard Worker
1556*61046927SAndroid Build Coastguard Worker ConfigData.push_back(*font_cfg);
1557*61046927SAndroid Build Coastguard Worker ImFontConfig& new_font_cfg = ConfigData.back();
1558*61046927SAndroid Build Coastguard Worker if (new_font_cfg.DstFont == NULL)
1559*61046927SAndroid Build Coastguard Worker new_font_cfg.DstFont = Fonts.back();
1560*61046927SAndroid Build Coastguard Worker if (!new_font_cfg.FontDataOwnedByAtlas)
1561*61046927SAndroid Build Coastguard Worker {
1562*61046927SAndroid Build Coastguard Worker new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
1563*61046927SAndroid Build Coastguard Worker new_font_cfg.FontDataOwnedByAtlas = true;
1564*61046927SAndroid Build Coastguard Worker memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1565*61046927SAndroid Build Coastguard Worker }
1566*61046927SAndroid Build Coastguard Worker
1567*61046927SAndroid Build Coastguard Worker // Invalidate texture
1568*61046927SAndroid Build Coastguard Worker ClearTexData();
1569*61046927SAndroid Build Coastguard Worker return new_font_cfg.DstFont;
1570*61046927SAndroid Build Coastguard Worker }
1571*61046927SAndroid Build Coastguard Worker
1572*61046927SAndroid Build Coastguard Worker // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1573*61046927SAndroid Build Coastguard Worker static unsigned int stb_decompress_length(const unsigned char *input);
1574*61046927SAndroid Build Coastguard Worker static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1575*61046927SAndroid Build Coastguard Worker static const char* GetDefaultCompressedFontDataTTFBase85();
Decode85Byte(char c)1576*61046927SAndroid Build Coastguard Worker static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
Decode85(const unsigned char * src,unsigned char * dst)1577*61046927SAndroid Build Coastguard Worker static void Decode85(const unsigned char* src, unsigned char* dst)
1578*61046927SAndroid Build Coastguard Worker {
1579*61046927SAndroid Build Coastguard Worker while (*src)
1580*61046927SAndroid Build Coastguard Worker {
1581*61046927SAndroid Build Coastguard Worker unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1582*61046927SAndroid Build Coastguard Worker dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
1583*61046927SAndroid Build Coastguard Worker src += 5;
1584*61046927SAndroid Build Coastguard Worker dst += 4;
1585*61046927SAndroid Build Coastguard Worker }
1586*61046927SAndroid Build Coastguard Worker }
1587*61046927SAndroid Build Coastguard Worker
1588*61046927SAndroid Build Coastguard Worker // Load embedded ProggyClean.ttf at size 13, disable oversampling
AddFontDefault(const ImFontConfig * font_cfg_template)1589*61046927SAndroid Build Coastguard Worker ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1590*61046927SAndroid Build Coastguard Worker {
1591*61046927SAndroid Build Coastguard Worker ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1592*61046927SAndroid Build Coastguard Worker if (!font_cfg_template)
1593*61046927SAndroid Build Coastguard Worker {
1594*61046927SAndroid Build Coastguard Worker font_cfg.OversampleH = font_cfg.OversampleV = 1;
1595*61046927SAndroid Build Coastguard Worker font_cfg.PixelSnapH = true;
1596*61046927SAndroid Build Coastguard Worker }
1597*61046927SAndroid Build Coastguard Worker if (font_cfg.SizePixels <= 0.0f)
1598*61046927SAndroid Build Coastguard Worker font_cfg.SizePixels = 13.0f * 1.0f;
1599*61046927SAndroid Build Coastguard Worker if (font_cfg.Name[0] == '\0')
1600*61046927SAndroid Build Coastguard Worker ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1601*61046927SAndroid Build Coastguard Worker
1602*61046927SAndroid Build Coastguard Worker const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1603*61046927SAndroid Build Coastguard Worker const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1604*61046927SAndroid Build Coastguard Worker ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1605*61046927SAndroid Build Coastguard Worker font->DisplayOffset.y = 1.0f;
1606*61046927SAndroid Build Coastguard Worker return font;
1607*61046927SAndroid Build Coastguard Worker }
1608*61046927SAndroid Build Coastguard Worker
AddFontFromFileTTF(const char * filename,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1609*61046927SAndroid Build Coastguard Worker ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1610*61046927SAndroid Build Coastguard Worker {
1611*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1612*61046927SAndroid Build Coastguard Worker size_t data_size = 0;
1613*61046927SAndroid Build Coastguard Worker void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1614*61046927SAndroid Build Coastguard Worker if (!data)
1615*61046927SAndroid Build Coastguard Worker {
1616*61046927SAndroid Build Coastguard Worker IM_ASSERT(0); // Could not load file.
1617*61046927SAndroid Build Coastguard Worker return NULL;
1618*61046927SAndroid Build Coastguard Worker }
1619*61046927SAndroid Build Coastguard Worker ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1620*61046927SAndroid Build Coastguard Worker if (font_cfg.Name[0] == '\0')
1621*61046927SAndroid Build Coastguard Worker {
1622*61046927SAndroid Build Coastguard Worker // Store a short copy of filename into into the font name for convenience
1623*61046927SAndroid Build Coastguard Worker const char* p;
1624*61046927SAndroid Build Coastguard Worker for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1625*61046927SAndroid Build Coastguard Worker ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1626*61046927SAndroid Build Coastguard Worker }
1627*61046927SAndroid Build Coastguard Worker return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1628*61046927SAndroid Build Coastguard Worker }
1629*61046927SAndroid Build Coastguard Worker
1630*61046927SAndroid Build Coastguard Worker // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
AddFontFromMemoryTTF(void * ttf_data,int ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1631*61046927SAndroid Build Coastguard Worker ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1632*61046927SAndroid Build Coastguard Worker {
1633*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1634*61046927SAndroid Build Coastguard Worker ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1635*61046927SAndroid Build Coastguard Worker IM_ASSERT(font_cfg.FontData == NULL);
1636*61046927SAndroid Build Coastguard Worker font_cfg.FontData = ttf_data;
1637*61046927SAndroid Build Coastguard Worker font_cfg.FontDataSize = ttf_size;
1638*61046927SAndroid Build Coastguard Worker font_cfg.SizePixels = size_pixels;
1639*61046927SAndroid Build Coastguard Worker if (glyph_ranges)
1640*61046927SAndroid Build Coastguard Worker font_cfg.GlyphRanges = glyph_ranges;
1641*61046927SAndroid Build Coastguard Worker return AddFont(&font_cfg);
1642*61046927SAndroid Build Coastguard Worker }
1643*61046927SAndroid Build Coastguard Worker
AddFontFromMemoryCompressedTTF(const void * compressed_ttf_data,int compressed_ttf_size,float size_pixels,const ImFontConfig * font_cfg_template,const ImWchar * glyph_ranges)1644*61046927SAndroid Build Coastguard Worker ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1645*61046927SAndroid Build Coastguard Worker {
1646*61046927SAndroid Build Coastguard Worker const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1647*61046927SAndroid Build Coastguard Worker unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
1648*61046927SAndroid Build Coastguard Worker stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1649*61046927SAndroid Build Coastguard Worker
1650*61046927SAndroid Build Coastguard Worker ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1651*61046927SAndroid Build Coastguard Worker IM_ASSERT(font_cfg.FontData == NULL);
1652*61046927SAndroid Build Coastguard Worker font_cfg.FontDataOwnedByAtlas = true;
1653*61046927SAndroid Build Coastguard Worker return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1654*61046927SAndroid Build Coastguard Worker }
1655*61046927SAndroid Build Coastguard Worker
AddFontFromMemoryCompressedBase85TTF(const char * compressed_ttf_data_base85,float size_pixels,const ImFontConfig * font_cfg,const ImWchar * glyph_ranges)1656*61046927SAndroid Build Coastguard Worker ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1657*61046927SAndroid Build Coastguard Worker {
1658*61046927SAndroid Build Coastguard Worker int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1659*61046927SAndroid Build Coastguard Worker void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
1660*61046927SAndroid Build Coastguard Worker Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1661*61046927SAndroid Build Coastguard Worker ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1662*61046927SAndroid Build Coastguard Worker ImGui::MemFree(compressed_ttf);
1663*61046927SAndroid Build Coastguard Worker return font;
1664*61046927SAndroid Build Coastguard Worker }
1665*61046927SAndroid Build Coastguard Worker
AddCustomRectRegular(unsigned int id,int width,int height)1666*61046927SAndroid Build Coastguard Worker int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1667*61046927SAndroid Build Coastguard Worker {
1668*61046927SAndroid Build Coastguard Worker IM_ASSERT(id >= 0x10000);
1669*61046927SAndroid Build Coastguard Worker IM_ASSERT(width > 0 && width <= 0xFFFF);
1670*61046927SAndroid Build Coastguard Worker IM_ASSERT(height > 0 && height <= 0xFFFF);
1671*61046927SAndroid Build Coastguard Worker CustomRect r;
1672*61046927SAndroid Build Coastguard Worker r.ID = id;
1673*61046927SAndroid Build Coastguard Worker r.Width = (unsigned short)width;
1674*61046927SAndroid Build Coastguard Worker r.Height = (unsigned short)height;
1675*61046927SAndroid Build Coastguard Worker CustomRects.push_back(r);
1676*61046927SAndroid Build Coastguard Worker return CustomRects.Size - 1; // Return index
1677*61046927SAndroid Build Coastguard Worker }
1678*61046927SAndroid Build Coastguard Worker
AddCustomRectFontGlyph(ImFont * font,ImWchar id,int width,int height,float advance_x,const ImVec2 & offset)1679*61046927SAndroid Build Coastguard Worker int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1680*61046927SAndroid Build Coastguard Worker {
1681*61046927SAndroid Build Coastguard Worker IM_ASSERT(font != NULL);
1682*61046927SAndroid Build Coastguard Worker IM_ASSERT(width > 0 && width <= 0xFFFF);
1683*61046927SAndroid Build Coastguard Worker IM_ASSERT(height > 0 && height <= 0xFFFF);
1684*61046927SAndroid Build Coastguard Worker CustomRect r;
1685*61046927SAndroid Build Coastguard Worker r.ID = id;
1686*61046927SAndroid Build Coastguard Worker r.Width = (unsigned short)width;
1687*61046927SAndroid Build Coastguard Worker r.Height = (unsigned short)height;
1688*61046927SAndroid Build Coastguard Worker r.GlyphAdvanceX = advance_x;
1689*61046927SAndroid Build Coastguard Worker r.GlyphOffset = offset;
1690*61046927SAndroid Build Coastguard Worker r.Font = font;
1691*61046927SAndroid Build Coastguard Worker CustomRects.push_back(r);
1692*61046927SAndroid Build Coastguard Worker return CustomRects.Size - 1; // Return index
1693*61046927SAndroid Build Coastguard Worker }
1694*61046927SAndroid Build Coastguard Worker
CalcCustomRectUV(const CustomRect * rect,ImVec2 * out_uv_min,ImVec2 * out_uv_max)1695*61046927SAndroid Build Coastguard Worker void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
1696*61046927SAndroid Build Coastguard Worker {
1697*61046927SAndroid Build Coastguard Worker IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
1698*61046927SAndroid Build Coastguard Worker IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
1699*61046927SAndroid Build Coastguard Worker *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1700*61046927SAndroid Build Coastguard Worker *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1701*61046927SAndroid Build Coastguard Worker }
1702*61046927SAndroid Build Coastguard Worker
GetMouseCursorTexData(ImGuiMouseCursor cursor_type,ImVec2 * out_offset,ImVec2 * out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2])1703*61046927SAndroid Build Coastguard Worker bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1704*61046927SAndroid Build Coastguard Worker {
1705*61046927SAndroid Build Coastguard Worker if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1706*61046927SAndroid Build Coastguard Worker return false;
1707*61046927SAndroid Build Coastguard Worker if (Flags & ImFontAtlasFlags_NoMouseCursors)
1708*61046927SAndroid Build Coastguard Worker return false;
1709*61046927SAndroid Build Coastguard Worker
1710*61046927SAndroid Build Coastguard Worker IM_ASSERT(CustomRectIds[0] != -1);
1711*61046927SAndroid Build Coastguard Worker ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
1712*61046927SAndroid Build Coastguard Worker IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1713*61046927SAndroid Build Coastguard Worker ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1714*61046927SAndroid Build Coastguard Worker ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1715*61046927SAndroid Build Coastguard Worker *out_size = size;
1716*61046927SAndroid Build Coastguard Worker *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1717*61046927SAndroid Build Coastguard Worker out_uv_border[0] = (pos) * TexUvScale;
1718*61046927SAndroid Build Coastguard Worker out_uv_border[1] = (pos + size) * TexUvScale;
1719*61046927SAndroid Build Coastguard Worker pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1720*61046927SAndroid Build Coastguard Worker out_uv_fill[0] = (pos) * TexUvScale;
1721*61046927SAndroid Build Coastguard Worker out_uv_fill[1] = (pos + size) * TexUvScale;
1722*61046927SAndroid Build Coastguard Worker return true;
1723*61046927SAndroid Build Coastguard Worker }
1724*61046927SAndroid Build Coastguard Worker
Build()1725*61046927SAndroid Build Coastguard Worker bool ImFontAtlas::Build()
1726*61046927SAndroid Build Coastguard Worker {
1727*61046927SAndroid Build Coastguard Worker IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1728*61046927SAndroid Build Coastguard Worker return ImFontAtlasBuildWithStbTruetype(this);
1729*61046927SAndroid Build Coastguard Worker }
1730*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_brighten_factor)1731*61046927SAndroid Build Coastguard Worker void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1732*61046927SAndroid Build Coastguard Worker {
1733*61046927SAndroid Build Coastguard Worker for (unsigned int i = 0; i < 256; i++)
1734*61046927SAndroid Build Coastguard Worker {
1735*61046927SAndroid Build Coastguard Worker unsigned int value = (unsigned int)(i * in_brighten_factor);
1736*61046927SAndroid Build Coastguard Worker out_table[i] = value > 255 ? 255 : (value & 0xFF);
1737*61046927SAndroid Build Coastguard Worker }
1738*61046927SAndroid Build Coastguard Worker }
1739*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char * pixels,int x,int y,int w,int h,int stride)1740*61046927SAndroid Build Coastguard Worker void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1741*61046927SAndroid Build Coastguard Worker {
1742*61046927SAndroid Build Coastguard Worker unsigned char* data = pixels + x + y * stride;
1743*61046927SAndroid Build Coastguard Worker for (int j = h; j > 0; j--, data += stride)
1744*61046927SAndroid Build Coastguard Worker for (int i = 0; i < w; i++)
1745*61046927SAndroid Build Coastguard Worker data[i] = table[data[i]];
1746*61046927SAndroid Build Coastguard Worker }
1747*61046927SAndroid Build Coastguard Worker
1748*61046927SAndroid Build Coastguard Worker // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
1749*61046927SAndroid Build Coastguard Worker // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
1750*61046927SAndroid Build Coastguard Worker struct ImFontBuildSrcData
1751*61046927SAndroid Build Coastguard Worker {
1752*61046927SAndroid Build Coastguard Worker stbtt_fontinfo FontInfo;
1753*61046927SAndroid Build Coastguard Worker stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
1754*61046927SAndroid Build Coastguard Worker stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
1755*61046927SAndroid Build Coastguard Worker stbtt_packedchar* PackedChars; // Output glyphs
1756*61046927SAndroid Build Coastguard Worker const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
1757*61046927SAndroid Build Coastguard Worker int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
1758*61046927SAndroid Build Coastguard Worker int GlyphsHighest; // Highest requested codepoint
1759*61046927SAndroid Build Coastguard Worker int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
1760*61046927SAndroid Build Coastguard Worker ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
1761*61046927SAndroid Build Coastguard Worker ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
1762*61046927SAndroid Build Coastguard Worker };
1763*61046927SAndroid Build Coastguard Worker
1764*61046927SAndroid Build Coastguard Worker // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
1765*61046927SAndroid Build Coastguard Worker struct ImFontBuildDstData
1766*61046927SAndroid Build Coastguard Worker {
1767*61046927SAndroid Build Coastguard Worker int SrcCount; // Number of source fonts targeting this destination font.
1768*61046927SAndroid Build Coastguard Worker int GlyphsHighest;
1769*61046927SAndroid Build Coastguard Worker int GlyphsCount;
1770*61046927SAndroid Build Coastguard Worker ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
1771*61046927SAndroid Build Coastguard Worker };
1772*61046927SAndroid Build Coastguard Worker
UnpackBoolVectorToFlatIndexList(const ImBoolVector * in,ImVector<int> * out)1773*61046927SAndroid Build Coastguard Worker static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
1774*61046927SAndroid Build Coastguard Worker {
1775*61046927SAndroid Build Coastguard Worker IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
1776*61046927SAndroid Build Coastguard Worker const int* it_begin = in->Storage.begin();
1777*61046927SAndroid Build Coastguard Worker const int* it_end = in->Storage.end();
1778*61046927SAndroid Build Coastguard Worker for (const int* it = it_begin; it < it_end; it++)
1779*61046927SAndroid Build Coastguard Worker if (int entries_32 = *it)
1780*61046927SAndroid Build Coastguard Worker for (int bit_n = 0; bit_n < 32; bit_n++)
1781*61046927SAndroid Build Coastguard Worker if (entries_32 & (1u << bit_n))
1782*61046927SAndroid Build Coastguard Worker out->push_back((int)((it - it_begin) << 5) + bit_n);
1783*61046927SAndroid Build Coastguard Worker }
1784*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildWithStbTruetype(ImFontAtlas * atlas)1785*61046927SAndroid Build Coastguard Worker bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1786*61046927SAndroid Build Coastguard Worker {
1787*61046927SAndroid Build Coastguard Worker IM_ASSERT(atlas->ConfigData.Size > 0);
1788*61046927SAndroid Build Coastguard Worker
1789*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
1790*61046927SAndroid Build Coastguard Worker
1791*61046927SAndroid Build Coastguard Worker // Clear atlas
1792*61046927SAndroid Build Coastguard Worker atlas->TexID = (ImTextureID)NULL;
1793*61046927SAndroid Build Coastguard Worker atlas->TexWidth = atlas->TexHeight = 0;
1794*61046927SAndroid Build Coastguard Worker atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1795*61046927SAndroid Build Coastguard Worker atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1796*61046927SAndroid Build Coastguard Worker atlas->ClearTexData();
1797*61046927SAndroid Build Coastguard Worker
1798*61046927SAndroid Build Coastguard Worker // Temporary storage for building
1799*61046927SAndroid Build Coastguard Worker ImVector<ImFontBuildSrcData> src_tmp_array;
1800*61046927SAndroid Build Coastguard Worker ImVector<ImFontBuildDstData> dst_tmp_array;
1801*61046927SAndroid Build Coastguard Worker src_tmp_array.resize(atlas->ConfigData.Size);
1802*61046927SAndroid Build Coastguard Worker dst_tmp_array.resize(atlas->Fonts.Size);
1803*61046927SAndroid Build Coastguard Worker memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
1804*61046927SAndroid Build Coastguard Worker memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
1805*61046927SAndroid Build Coastguard Worker
1806*61046927SAndroid Build Coastguard Worker // 1. Initialize font loading structure, check font data validity
1807*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
1808*61046927SAndroid Build Coastguard Worker {
1809*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1810*61046927SAndroid Build Coastguard Worker ImFontConfig& cfg = atlas->ConfigData[src_i];
1811*61046927SAndroid Build Coastguard Worker IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1812*61046927SAndroid Build Coastguard Worker
1813*61046927SAndroid Build Coastguard Worker // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
1814*61046927SAndroid Build Coastguard Worker src_tmp.DstIndex = -1;
1815*61046927SAndroid Build Coastguard Worker for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
1816*61046927SAndroid Build Coastguard Worker if (cfg.DstFont == atlas->Fonts[output_i])
1817*61046927SAndroid Build Coastguard Worker src_tmp.DstIndex = output_i;
1818*61046927SAndroid Build Coastguard Worker IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
1819*61046927SAndroid Build Coastguard Worker if (src_tmp.DstIndex == -1)
1820*61046927SAndroid Build Coastguard Worker return false;
1821*61046927SAndroid Build Coastguard Worker
1822*61046927SAndroid Build Coastguard Worker // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
1823*61046927SAndroid Build Coastguard Worker const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1824*61046927SAndroid Build Coastguard Worker IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1825*61046927SAndroid Build Coastguard Worker if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1826*61046927SAndroid Build Coastguard Worker return false;
1827*61046927SAndroid Build Coastguard Worker
1828*61046927SAndroid Build Coastguard Worker // Measure highest codepoints
1829*61046927SAndroid Build Coastguard Worker ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1830*61046927SAndroid Build Coastguard Worker src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
1831*61046927SAndroid Build Coastguard Worker for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1832*61046927SAndroid Build Coastguard Worker src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
1833*61046927SAndroid Build Coastguard Worker dst_tmp.SrcCount++;
1834*61046927SAndroid Build Coastguard Worker dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
1835*61046927SAndroid Build Coastguard Worker }
1836*61046927SAndroid Build Coastguard Worker
1837*61046927SAndroid Build Coastguard Worker // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
1838*61046927SAndroid Build Coastguard Worker int total_glyphs_count = 0;
1839*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1840*61046927SAndroid Build Coastguard Worker {
1841*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1842*61046927SAndroid Build Coastguard Worker ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1843*61046927SAndroid Build Coastguard Worker ImFontConfig& cfg = atlas->ConfigData[src_i];
1844*61046927SAndroid Build Coastguard Worker src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
1845*61046927SAndroid Build Coastguard Worker if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty())
1846*61046927SAndroid Build Coastguard Worker dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
1847*61046927SAndroid Build Coastguard Worker
1848*61046927SAndroid Build Coastguard Worker for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1849*61046927SAndroid Build Coastguard Worker for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
1850*61046927SAndroid Build Coastguard Worker {
1851*61046927SAndroid Build Coastguard Worker if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
1852*61046927SAndroid Build Coastguard Worker continue;
1853*61046927SAndroid Build Coastguard Worker if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
1854*61046927SAndroid Build Coastguard Worker continue;
1855*61046927SAndroid Build Coastguard Worker
1856*61046927SAndroid Build Coastguard Worker // Add to avail set/counters
1857*61046927SAndroid Build Coastguard Worker src_tmp.GlyphsCount++;
1858*61046927SAndroid Build Coastguard Worker dst_tmp.GlyphsCount++;
1859*61046927SAndroid Build Coastguard Worker src_tmp.GlyphsSet.SetBit(codepoint, true);
1860*61046927SAndroid Build Coastguard Worker if (dst_tmp.SrcCount > 1)
1861*61046927SAndroid Build Coastguard Worker dst_tmp.GlyphsSet.SetBit(codepoint, true);
1862*61046927SAndroid Build Coastguard Worker total_glyphs_count++;
1863*61046927SAndroid Build Coastguard Worker }
1864*61046927SAndroid Build Coastguard Worker }
1865*61046927SAndroid Build Coastguard Worker
1866*61046927SAndroid Build Coastguard Worker // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
1867*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1868*61046927SAndroid Build Coastguard Worker {
1869*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1870*61046927SAndroid Build Coastguard Worker src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
1871*61046927SAndroid Build Coastguard Worker UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
1872*61046927SAndroid Build Coastguard Worker src_tmp.GlyphsSet.Clear();
1873*61046927SAndroid Build Coastguard Worker IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
1874*61046927SAndroid Build Coastguard Worker }
1875*61046927SAndroid Build Coastguard Worker for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
1876*61046927SAndroid Build Coastguard Worker dst_tmp_array[dst_i].GlyphsSet.Clear();
1877*61046927SAndroid Build Coastguard Worker dst_tmp_array.clear();
1878*61046927SAndroid Build Coastguard Worker
1879*61046927SAndroid Build Coastguard Worker // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1880*61046927SAndroid Build Coastguard Worker // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
1881*61046927SAndroid Build Coastguard Worker ImVector<stbrp_rect> buf_rects;
1882*61046927SAndroid Build Coastguard Worker ImVector<stbtt_packedchar> buf_packedchars;
1883*61046927SAndroid Build Coastguard Worker buf_rects.resize(total_glyphs_count);
1884*61046927SAndroid Build Coastguard Worker buf_packedchars.resize(total_glyphs_count);
1885*61046927SAndroid Build Coastguard Worker memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
1886*61046927SAndroid Build Coastguard Worker memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
1887*61046927SAndroid Build Coastguard Worker
1888*61046927SAndroid Build Coastguard Worker // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
1889*61046927SAndroid Build Coastguard Worker int total_surface = 0;
1890*61046927SAndroid Build Coastguard Worker int buf_rects_out_n = 0;
1891*61046927SAndroid Build Coastguard Worker int buf_packedchars_out_n = 0;
1892*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1893*61046927SAndroid Build Coastguard Worker {
1894*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1895*61046927SAndroid Build Coastguard Worker if (src_tmp.GlyphsCount == 0)
1896*61046927SAndroid Build Coastguard Worker continue;
1897*61046927SAndroid Build Coastguard Worker
1898*61046927SAndroid Build Coastguard Worker src_tmp.Rects = &buf_rects[buf_rects_out_n];
1899*61046927SAndroid Build Coastguard Worker src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
1900*61046927SAndroid Build Coastguard Worker buf_rects_out_n += src_tmp.GlyphsCount;
1901*61046927SAndroid Build Coastguard Worker buf_packedchars_out_n += src_tmp.GlyphsCount;
1902*61046927SAndroid Build Coastguard Worker
1903*61046927SAndroid Build Coastguard Worker // Convert our ranges in the format stb_truetype wants
1904*61046927SAndroid Build Coastguard Worker ImFontConfig& cfg = atlas->ConfigData[src_i];
1905*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.font_size = cfg.SizePixels;
1906*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
1907*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
1908*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
1909*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
1910*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
1911*61046927SAndroid Build Coastguard Worker src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
1912*61046927SAndroid Build Coastguard Worker
1913*61046927SAndroid Build Coastguard Worker // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
1914*61046927SAndroid Build Coastguard Worker const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
1915*61046927SAndroid Build Coastguard Worker const int padding = atlas->TexGlyphPadding;
1916*61046927SAndroid Build Coastguard Worker for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
1917*61046927SAndroid Build Coastguard Worker {
1918*61046927SAndroid Build Coastguard Worker int x0, y0, x1, y1;
1919*61046927SAndroid Build Coastguard Worker const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
1920*61046927SAndroid Build Coastguard Worker IM_ASSERT(glyph_index_in_font != 0);
1921*61046927SAndroid Build Coastguard Worker stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
1922*61046927SAndroid Build Coastguard Worker src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
1923*61046927SAndroid Build Coastguard Worker src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
1924*61046927SAndroid Build Coastguard Worker total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
1925*61046927SAndroid Build Coastguard Worker }
1926*61046927SAndroid Build Coastguard Worker }
1927*61046927SAndroid Build Coastguard Worker
1928*61046927SAndroid Build Coastguard Worker // We need a width for the skyline algorithm, any width!
1929*61046927SAndroid Build Coastguard Worker // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1930*61046927SAndroid Build Coastguard Worker // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
1931*61046927SAndroid Build Coastguard Worker const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
1932*61046927SAndroid Build Coastguard Worker atlas->TexHeight = 0;
1933*61046927SAndroid Build Coastguard Worker if (atlas->TexDesiredWidth > 0)
1934*61046927SAndroid Build Coastguard Worker atlas->TexWidth = atlas->TexDesiredWidth;
1935*61046927SAndroid Build Coastguard Worker else
1936*61046927SAndroid Build Coastguard Worker atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
1937*61046927SAndroid Build Coastguard Worker
1938*61046927SAndroid Build Coastguard Worker // 5. Start packing
1939*61046927SAndroid Build Coastguard Worker // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1940*61046927SAndroid Build Coastguard Worker const int TEX_HEIGHT_MAX = 1024 * 32;
1941*61046927SAndroid Build Coastguard Worker stbtt_pack_context spc = {};
1942*61046927SAndroid Build Coastguard Worker stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
1943*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
1944*61046927SAndroid Build Coastguard Worker
1945*61046927SAndroid Build Coastguard Worker // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
1946*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1947*61046927SAndroid Build Coastguard Worker {
1948*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1949*61046927SAndroid Build Coastguard Worker if (src_tmp.GlyphsCount == 0)
1950*61046927SAndroid Build Coastguard Worker continue;
1951*61046927SAndroid Build Coastguard Worker
1952*61046927SAndroid Build Coastguard Worker stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
1953*61046927SAndroid Build Coastguard Worker
1954*61046927SAndroid Build Coastguard Worker // Extend texture height and mark missing glyphs as non-packed so we won't render them.
1955*61046927SAndroid Build Coastguard Worker // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
1956*61046927SAndroid Build Coastguard Worker for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
1957*61046927SAndroid Build Coastguard Worker if (src_tmp.Rects[glyph_i].was_packed)
1958*61046927SAndroid Build Coastguard Worker atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
1959*61046927SAndroid Build Coastguard Worker }
1960*61046927SAndroid Build Coastguard Worker
1961*61046927SAndroid Build Coastguard Worker // 7. Allocate texture
1962*61046927SAndroid Build Coastguard Worker atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
1963*61046927SAndroid Build Coastguard Worker atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
1964*61046927SAndroid Build Coastguard Worker atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
1965*61046927SAndroid Build Coastguard Worker memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
1966*61046927SAndroid Build Coastguard Worker spc.pixels = atlas->TexPixelsAlpha8;
1967*61046927SAndroid Build Coastguard Worker spc.height = atlas->TexHeight;
1968*61046927SAndroid Build Coastguard Worker
1969*61046927SAndroid Build Coastguard Worker // 8. Render/rasterize font characters into the texture
1970*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1971*61046927SAndroid Build Coastguard Worker {
1972*61046927SAndroid Build Coastguard Worker ImFontConfig& cfg = atlas->ConfigData[src_i];
1973*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1974*61046927SAndroid Build Coastguard Worker if (src_tmp.GlyphsCount == 0)
1975*61046927SAndroid Build Coastguard Worker continue;
1976*61046927SAndroid Build Coastguard Worker
1977*61046927SAndroid Build Coastguard Worker stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
1978*61046927SAndroid Build Coastguard Worker
1979*61046927SAndroid Build Coastguard Worker // Apply multiply operator
1980*61046927SAndroid Build Coastguard Worker if (cfg.RasterizerMultiply != 1.0f)
1981*61046927SAndroid Build Coastguard Worker {
1982*61046927SAndroid Build Coastguard Worker unsigned char multiply_table[256];
1983*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
1984*61046927SAndroid Build Coastguard Worker stbrp_rect* r = &src_tmp.Rects[0];
1985*61046927SAndroid Build Coastguard Worker for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
1986*61046927SAndroid Build Coastguard Worker if (r->was_packed)
1987*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
1988*61046927SAndroid Build Coastguard Worker }
1989*61046927SAndroid Build Coastguard Worker src_tmp.Rects = NULL;
1990*61046927SAndroid Build Coastguard Worker }
1991*61046927SAndroid Build Coastguard Worker
1992*61046927SAndroid Build Coastguard Worker // End packing
1993*61046927SAndroid Build Coastguard Worker stbtt_PackEnd(&spc);
1994*61046927SAndroid Build Coastguard Worker buf_rects.clear();
1995*61046927SAndroid Build Coastguard Worker
1996*61046927SAndroid Build Coastguard Worker // 9. Setup ImFont and glyphs for runtime
1997*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1998*61046927SAndroid Build Coastguard Worker {
1999*61046927SAndroid Build Coastguard Worker ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2000*61046927SAndroid Build Coastguard Worker if (src_tmp.GlyphsCount == 0)
2001*61046927SAndroid Build Coastguard Worker continue;
2002*61046927SAndroid Build Coastguard Worker
2003*61046927SAndroid Build Coastguard Worker ImFontConfig& cfg = atlas->ConfigData[src_i];
2004*61046927SAndroid Build Coastguard Worker ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
2005*61046927SAndroid Build Coastguard Worker
2006*61046927SAndroid Build Coastguard Worker const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2007*61046927SAndroid Build Coastguard Worker int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2008*61046927SAndroid Build Coastguard Worker stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2009*61046927SAndroid Build Coastguard Worker
2010*61046927SAndroid Build Coastguard Worker const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2011*61046927SAndroid Build Coastguard Worker const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2012*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2013*61046927SAndroid Build Coastguard Worker const float font_off_x = cfg.GlyphOffset.x;
2014*61046927SAndroid Build Coastguard Worker const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
2015*61046927SAndroid Build Coastguard Worker
2016*61046927SAndroid Build Coastguard Worker for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2017*61046927SAndroid Build Coastguard Worker {
2018*61046927SAndroid Build Coastguard Worker const int codepoint = src_tmp.GlyphsList[glyph_i];
2019*61046927SAndroid Build Coastguard Worker const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2020*61046927SAndroid Build Coastguard Worker
2021*61046927SAndroid Build Coastguard Worker const float char_advance_x_org = pc.xadvance;
2022*61046927SAndroid Build Coastguard Worker const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
2023*61046927SAndroid Build Coastguard Worker float char_off_x = font_off_x;
2024*61046927SAndroid Build Coastguard Worker if (char_advance_x_org != char_advance_x_mod)
2025*61046927SAndroid Build Coastguard Worker char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
2026*61046927SAndroid Build Coastguard Worker
2027*61046927SAndroid Build Coastguard Worker // Register glyph
2028*61046927SAndroid Build Coastguard Worker stbtt_aligned_quad q;
2029*61046927SAndroid Build Coastguard Worker float dummy_x = 0.0f, dummy_y = 0.0f;
2030*61046927SAndroid Build Coastguard Worker stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
2031*61046927SAndroid Build Coastguard Worker dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
2032*61046927SAndroid Build Coastguard Worker }
2033*61046927SAndroid Build Coastguard Worker }
2034*61046927SAndroid Build Coastguard Worker
2035*61046927SAndroid Build Coastguard Worker // Cleanup temporary (ImVector doesn't honor destructor)
2036*61046927SAndroid Build Coastguard Worker for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2037*61046927SAndroid Build Coastguard Worker src_tmp_array[src_i].~ImFontBuildSrcData();
2038*61046927SAndroid Build Coastguard Worker
2039*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildFinish(atlas);
2040*61046927SAndroid Build Coastguard Worker return true;
2041*61046927SAndroid Build Coastguard Worker }
2042*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas * atlas)2043*61046927SAndroid Build Coastguard Worker void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
2044*61046927SAndroid Build Coastguard Worker {
2045*61046927SAndroid Build Coastguard Worker if (atlas->CustomRectIds[0] >= 0)
2046*61046927SAndroid Build Coastguard Worker return;
2047*61046927SAndroid Build Coastguard Worker if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2048*61046927SAndroid Build Coastguard Worker atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2049*61046927SAndroid Build Coastguard Worker else
2050*61046927SAndroid Build Coastguard Worker atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
2051*61046927SAndroid Build Coastguard Worker }
2052*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildSetupFont(ImFontAtlas * atlas,ImFont * font,ImFontConfig * font_config,float ascent,float descent)2053*61046927SAndroid Build Coastguard Worker void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2054*61046927SAndroid Build Coastguard Worker {
2055*61046927SAndroid Build Coastguard Worker if (!font_config->MergeMode)
2056*61046927SAndroid Build Coastguard Worker {
2057*61046927SAndroid Build Coastguard Worker font->ClearOutputData();
2058*61046927SAndroid Build Coastguard Worker font->FontSize = font_config->SizePixels;
2059*61046927SAndroid Build Coastguard Worker font->ConfigData = font_config;
2060*61046927SAndroid Build Coastguard Worker font->ContainerAtlas = atlas;
2061*61046927SAndroid Build Coastguard Worker font->Ascent = ascent;
2062*61046927SAndroid Build Coastguard Worker font->Descent = descent;
2063*61046927SAndroid Build Coastguard Worker }
2064*61046927SAndroid Build Coastguard Worker font->ConfigDataCount++;
2065*61046927SAndroid Build Coastguard Worker }
2066*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildPackCustomRects(ImFontAtlas * atlas,void * stbrp_context_opaque)2067*61046927SAndroid Build Coastguard Worker void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2068*61046927SAndroid Build Coastguard Worker {
2069*61046927SAndroid Build Coastguard Worker stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2070*61046927SAndroid Build Coastguard Worker IM_ASSERT(pack_context != NULL);
2071*61046927SAndroid Build Coastguard Worker
2072*61046927SAndroid Build Coastguard Worker ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
2073*61046927SAndroid Build Coastguard Worker IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2074*61046927SAndroid Build Coastguard Worker
2075*61046927SAndroid Build Coastguard Worker ImVector<stbrp_rect> pack_rects;
2076*61046927SAndroid Build Coastguard Worker pack_rects.resize(user_rects.Size);
2077*61046927SAndroid Build Coastguard Worker memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2078*61046927SAndroid Build Coastguard Worker for (int i = 0; i < user_rects.Size; i++)
2079*61046927SAndroid Build Coastguard Worker {
2080*61046927SAndroid Build Coastguard Worker pack_rects[i].w = user_rects[i].Width;
2081*61046927SAndroid Build Coastguard Worker pack_rects[i].h = user_rects[i].Height;
2082*61046927SAndroid Build Coastguard Worker }
2083*61046927SAndroid Build Coastguard Worker stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2084*61046927SAndroid Build Coastguard Worker for (int i = 0; i < pack_rects.Size; i++)
2085*61046927SAndroid Build Coastguard Worker if (pack_rects[i].was_packed)
2086*61046927SAndroid Build Coastguard Worker {
2087*61046927SAndroid Build Coastguard Worker user_rects[i].X = pack_rects[i].x;
2088*61046927SAndroid Build Coastguard Worker user_rects[i].Y = pack_rects[i].y;
2089*61046927SAndroid Build Coastguard Worker IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2090*61046927SAndroid Build Coastguard Worker atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2091*61046927SAndroid Build Coastguard Worker }
2092*61046927SAndroid Build Coastguard Worker }
2093*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas * atlas)2094*61046927SAndroid Build Coastguard Worker static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2095*61046927SAndroid Build Coastguard Worker {
2096*61046927SAndroid Build Coastguard Worker IM_ASSERT(atlas->CustomRectIds[0] >= 0);
2097*61046927SAndroid Build Coastguard Worker IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2098*61046927SAndroid Build Coastguard Worker ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
2099*61046927SAndroid Build Coastguard Worker IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
2100*61046927SAndroid Build Coastguard Worker IM_ASSERT(r.IsPacked());
2101*61046927SAndroid Build Coastguard Worker
2102*61046927SAndroid Build Coastguard Worker const int w = atlas->TexWidth;
2103*61046927SAndroid Build Coastguard Worker if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2104*61046927SAndroid Build Coastguard Worker {
2105*61046927SAndroid Build Coastguard Worker // Render/copy pixels
2106*61046927SAndroid Build Coastguard Worker IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2107*61046927SAndroid Build Coastguard Worker for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
2108*61046927SAndroid Build Coastguard Worker for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
2109*61046927SAndroid Build Coastguard Worker {
2110*61046927SAndroid Build Coastguard Worker const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
2111*61046927SAndroid Build Coastguard Worker const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
2112*61046927SAndroid Build Coastguard Worker atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
2113*61046927SAndroid Build Coastguard Worker atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
2114*61046927SAndroid Build Coastguard Worker }
2115*61046927SAndroid Build Coastguard Worker }
2116*61046927SAndroid Build Coastguard Worker else
2117*61046927SAndroid Build Coastguard Worker {
2118*61046927SAndroid Build Coastguard Worker IM_ASSERT(r.Width == 2 && r.Height == 2);
2119*61046927SAndroid Build Coastguard Worker const int offset = (int)(r.X) + (int)(r.Y) * w;
2120*61046927SAndroid Build Coastguard Worker atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2121*61046927SAndroid Build Coastguard Worker }
2122*61046927SAndroid Build Coastguard Worker atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2123*61046927SAndroid Build Coastguard Worker }
2124*61046927SAndroid Build Coastguard Worker
ImFontAtlasBuildFinish(ImFontAtlas * atlas)2125*61046927SAndroid Build Coastguard Worker void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2126*61046927SAndroid Build Coastguard Worker {
2127*61046927SAndroid Build Coastguard Worker // Render into our custom data block
2128*61046927SAndroid Build Coastguard Worker ImFontAtlasBuildRenderDefaultTexData(atlas);
2129*61046927SAndroid Build Coastguard Worker
2130*61046927SAndroid Build Coastguard Worker // Register custom rectangle glyphs
2131*61046927SAndroid Build Coastguard Worker for (int i = 0; i < atlas->CustomRects.Size; i++)
2132*61046927SAndroid Build Coastguard Worker {
2133*61046927SAndroid Build Coastguard Worker const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
2134*61046927SAndroid Build Coastguard Worker if (r.Font == NULL || r.ID > 0x10000)
2135*61046927SAndroid Build Coastguard Worker continue;
2136*61046927SAndroid Build Coastguard Worker
2137*61046927SAndroid Build Coastguard Worker IM_ASSERT(r.Font->ContainerAtlas == atlas);
2138*61046927SAndroid Build Coastguard Worker ImVec2 uv0, uv1;
2139*61046927SAndroid Build Coastguard Worker atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2140*61046927SAndroid Build Coastguard Worker r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2141*61046927SAndroid Build Coastguard Worker }
2142*61046927SAndroid Build Coastguard Worker
2143*61046927SAndroid Build Coastguard Worker // Build all fonts lookup tables
2144*61046927SAndroid Build Coastguard Worker for (int i = 0; i < atlas->Fonts.Size; i++)
2145*61046927SAndroid Build Coastguard Worker if (atlas->Fonts[i]->DirtyLookupTables)
2146*61046927SAndroid Build Coastguard Worker atlas->Fonts[i]->BuildLookupTable();
2147*61046927SAndroid Build Coastguard Worker }
2148*61046927SAndroid Build Coastguard Worker
2149*61046927SAndroid Build Coastguard Worker // Retrieve list of range (2 int per range, values are inclusive)
GetGlyphRangesDefault()2150*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
2151*61046927SAndroid Build Coastguard Worker {
2152*61046927SAndroid Build Coastguard Worker static const ImWchar ranges[] =
2153*61046927SAndroid Build Coastguard Worker {
2154*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2155*61046927SAndroid Build Coastguard Worker 0,
2156*61046927SAndroid Build Coastguard Worker };
2157*61046927SAndroid Build Coastguard Worker return &ranges[0];
2158*61046927SAndroid Build Coastguard Worker }
2159*61046927SAndroid Build Coastguard Worker
GetGlyphRangesKorean()2160*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
2161*61046927SAndroid Build Coastguard Worker {
2162*61046927SAndroid Build Coastguard Worker static const ImWchar ranges[] =
2163*61046927SAndroid Build Coastguard Worker {
2164*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2165*61046927SAndroid Build Coastguard Worker 0x3131, 0x3163, // Korean alphabets
2166*61046927SAndroid Build Coastguard Worker 0xAC00, 0xD79D, // Korean characters
2167*61046927SAndroid Build Coastguard Worker 0,
2168*61046927SAndroid Build Coastguard Worker };
2169*61046927SAndroid Build Coastguard Worker return &ranges[0];
2170*61046927SAndroid Build Coastguard Worker }
2171*61046927SAndroid Build Coastguard Worker
GetGlyphRangesChineseFull()2172*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
2173*61046927SAndroid Build Coastguard Worker {
2174*61046927SAndroid Build Coastguard Worker static const ImWchar ranges[] =
2175*61046927SAndroid Build Coastguard Worker {
2176*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2177*61046927SAndroid Build Coastguard Worker 0x2000, 0x206F, // General Punctuation
2178*61046927SAndroid Build Coastguard Worker 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2179*61046927SAndroid Build Coastguard Worker 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2180*61046927SAndroid Build Coastguard Worker 0xFF00, 0xFFEF, // Half-width characters
2181*61046927SAndroid Build Coastguard Worker 0x4e00, 0x9FAF, // CJK Ideograms
2182*61046927SAndroid Build Coastguard Worker 0,
2183*61046927SAndroid Build Coastguard Worker };
2184*61046927SAndroid Build Coastguard Worker return &ranges[0];
2185*61046927SAndroid Build Coastguard Worker }
2186*61046927SAndroid Build Coastguard Worker
UnpackAccumulativeOffsetsIntoRanges(int base_codepoint,const short * accumulative_offsets,int accumulative_offsets_count,ImWchar * out_ranges)2187*61046927SAndroid Build Coastguard Worker static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2188*61046927SAndroid Build Coastguard Worker {
2189*61046927SAndroid Build Coastguard Worker for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2190*61046927SAndroid Build Coastguard Worker {
2191*61046927SAndroid Build Coastguard Worker out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2192*61046927SAndroid Build Coastguard Worker base_codepoint += accumulative_offsets[n];
2193*61046927SAndroid Build Coastguard Worker }
2194*61046927SAndroid Build Coastguard Worker out_ranges[0] = 0;
2195*61046927SAndroid Build Coastguard Worker }
2196*61046927SAndroid Build Coastguard Worker
2197*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
2198*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontAtlas glyph ranges helpers
2199*61046927SAndroid Build Coastguard Worker //-------------------------------------------------------------------------
2200*61046927SAndroid Build Coastguard Worker
GetGlyphRangesChineseSimplifiedCommon()2201*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2202*61046927SAndroid Build Coastguard Worker {
2203*61046927SAndroid Build Coastguard Worker // Store 2500 regularly used characters for Simplified Chinese.
2204*61046927SAndroid Build Coastguard Worker // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2205*61046927SAndroid Build Coastguard Worker // This table covers 97.97% of all characters used during the month in July, 1987.
2206*61046927SAndroid Build Coastguard Worker // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2207*61046927SAndroid Build Coastguard Worker // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2208*61046927SAndroid Build Coastguard Worker static const short accumulative_offsets_from_0x4E00[] =
2209*61046927SAndroid Build Coastguard Worker {
2210*61046927SAndroid Build Coastguard Worker 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2211*61046927SAndroid Build Coastguard Worker 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2212*61046927SAndroid Build Coastguard Worker 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2213*61046927SAndroid Build Coastguard Worker 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2214*61046927SAndroid Build Coastguard Worker 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2215*61046927SAndroid Build Coastguard Worker 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2216*61046927SAndroid Build Coastguard Worker 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2217*61046927SAndroid Build Coastguard Worker 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2218*61046927SAndroid Build Coastguard Worker 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2219*61046927SAndroid Build Coastguard Worker 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2220*61046927SAndroid Build Coastguard Worker 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2221*61046927SAndroid Build Coastguard Worker 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2222*61046927SAndroid Build Coastguard Worker 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2223*61046927SAndroid Build Coastguard Worker 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2224*61046927SAndroid Build Coastguard Worker 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2225*61046927SAndroid Build Coastguard Worker 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2226*61046927SAndroid Build Coastguard Worker 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2227*61046927SAndroid Build Coastguard Worker 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2228*61046927SAndroid Build Coastguard Worker 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2229*61046927SAndroid Build Coastguard Worker 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2230*61046927SAndroid Build Coastguard Worker 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2231*61046927SAndroid Build Coastguard Worker 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2232*61046927SAndroid Build Coastguard Worker 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2233*61046927SAndroid Build Coastguard Worker 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2234*61046927SAndroid Build Coastguard Worker 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2235*61046927SAndroid Build Coastguard Worker 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2236*61046927SAndroid Build Coastguard Worker 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2237*61046927SAndroid Build Coastguard Worker 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2238*61046927SAndroid Build Coastguard Worker 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2239*61046927SAndroid Build Coastguard Worker 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2240*61046927SAndroid Build Coastguard Worker 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2241*61046927SAndroid Build Coastguard Worker 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2242*61046927SAndroid Build Coastguard Worker 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2243*61046927SAndroid Build Coastguard Worker 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2244*61046927SAndroid Build Coastguard Worker 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2245*61046927SAndroid Build Coastguard Worker 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2246*61046927SAndroid Build Coastguard Worker 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2247*61046927SAndroid Build Coastguard Worker 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2248*61046927SAndroid Build Coastguard Worker 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2249*61046927SAndroid Build Coastguard Worker 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2250*61046927SAndroid Build Coastguard Worker };
2251*61046927SAndroid Build Coastguard Worker static ImWchar base_ranges[] = // not zero-terminated
2252*61046927SAndroid Build Coastguard Worker {
2253*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2254*61046927SAndroid Build Coastguard Worker 0x2000, 0x206F, // General Punctuation
2255*61046927SAndroid Build Coastguard Worker 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2256*61046927SAndroid Build Coastguard Worker 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2257*61046927SAndroid Build Coastguard Worker 0xFF00, 0xFFEF // Half-width characters
2258*61046927SAndroid Build Coastguard Worker };
2259*61046927SAndroid Build Coastguard Worker static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2260*61046927SAndroid Build Coastguard Worker if (!full_ranges[0])
2261*61046927SAndroid Build Coastguard Worker {
2262*61046927SAndroid Build Coastguard Worker memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2263*61046927SAndroid Build Coastguard Worker UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2264*61046927SAndroid Build Coastguard Worker }
2265*61046927SAndroid Build Coastguard Worker return &full_ranges[0];
2266*61046927SAndroid Build Coastguard Worker }
2267*61046927SAndroid Build Coastguard Worker
GetGlyphRangesJapanese()2268*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
2269*61046927SAndroid Build Coastguard Worker {
2270*61046927SAndroid Build Coastguard Worker // 1946 common ideograms code points for Japanese
2271*61046927SAndroid Build Coastguard Worker // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2272*61046927SAndroid Build Coastguard Worker // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2273*61046927SAndroid Build Coastguard Worker // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2274*61046927SAndroid Build Coastguard Worker // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2275*61046927SAndroid Build Coastguard Worker static const short accumulative_offsets_from_0x4E00[] =
2276*61046927SAndroid Build Coastguard Worker {
2277*61046927SAndroid Build Coastguard Worker 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2278*61046927SAndroid Build Coastguard Worker 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2279*61046927SAndroid Build Coastguard Worker 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2280*61046927SAndroid Build Coastguard Worker 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2281*61046927SAndroid Build Coastguard Worker 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2282*61046927SAndroid Build Coastguard Worker 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2283*61046927SAndroid Build Coastguard Worker 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2284*61046927SAndroid Build Coastguard Worker 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2285*61046927SAndroid Build Coastguard Worker 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2286*61046927SAndroid Build Coastguard Worker 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2287*61046927SAndroid Build Coastguard Worker 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2288*61046927SAndroid Build Coastguard Worker 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2289*61046927SAndroid Build Coastguard Worker 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2290*61046927SAndroid Build Coastguard Worker 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2291*61046927SAndroid Build Coastguard Worker 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2292*61046927SAndroid Build Coastguard Worker 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2293*61046927SAndroid Build Coastguard Worker 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2294*61046927SAndroid Build Coastguard Worker 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2295*61046927SAndroid Build Coastguard Worker 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2296*61046927SAndroid Build Coastguard Worker 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2297*61046927SAndroid Build Coastguard Worker 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2298*61046927SAndroid Build Coastguard Worker 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2299*61046927SAndroid Build Coastguard Worker 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2300*61046927SAndroid Build Coastguard Worker 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2301*61046927SAndroid Build Coastguard Worker 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2302*61046927SAndroid Build Coastguard Worker 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2303*61046927SAndroid Build Coastguard Worker 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2304*61046927SAndroid Build Coastguard Worker 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2305*61046927SAndroid Build Coastguard Worker 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2306*61046927SAndroid Build Coastguard Worker 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2307*61046927SAndroid Build Coastguard Worker 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2308*61046927SAndroid Build Coastguard Worker 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2309*61046927SAndroid Build Coastguard Worker };
2310*61046927SAndroid Build Coastguard Worker static ImWchar base_ranges[] = // not zero-terminated
2311*61046927SAndroid Build Coastguard Worker {
2312*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2313*61046927SAndroid Build Coastguard Worker 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2314*61046927SAndroid Build Coastguard Worker 0x31F0, 0x31FF, // Katakana Phonetic Extensions
2315*61046927SAndroid Build Coastguard Worker 0xFF00, 0xFFEF // Half-width characters
2316*61046927SAndroid Build Coastguard Worker };
2317*61046927SAndroid Build Coastguard Worker static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2318*61046927SAndroid Build Coastguard Worker if (!full_ranges[0])
2319*61046927SAndroid Build Coastguard Worker {
2320*61046927SAndroid Build Coastguard Worker memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2321*61046927SAndroid Build Coastguard Worker UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2322*61046927SAndroid Build Coastguard Worker }
2323*61046927SAndroid Build Coastguard Worker return &full_ranges[0];
2324*61046927SAndroid Build Coastguard Worker }
2325*61046927SAndroid Build Coastguard Worker
GetGlyphRangesCyrillic()2326*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
2327*61046927SAndroid Build Coastguard Worker {
2328*61046927SAndroid Build Coastguard Worker static const ImWchar ranges[] =
2329*61046927SAndroid Build Coastguard Worker {
2330*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin + Latin Supplement
2331*61046927SAndroid Build Coastguard Worker 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2332*61046927SAndroid Build Coastguard Worker 0x2DE0, 0x2DFF, // Cyrillic Extended-A
2333*61046927SAndroid Build Coastguard Worker 0xA640, 0xA69F, // Cyrillic Extended-B
2334*61046927SAndroid Build Coastguard Worker 0,
2335*61046927SAndroid Build Coastguard Worker };
2336*61046927SAndroid Build Coastguard Worker return &ranges[0];
2337*61046927SAndroid Build Coastguard Worker }
2338*61046927SAndroid Build Coastguard Worker
GetGlyphRangesThai()2339*61046927SAndroid Build Coastguard Worker const ImWchar* ImFontAtlas::GetGlyphRangesThai()
2340*61046927SAndroid Build Coastguard Worker {
2341*61046927SAndroid Build Coastguard Worker static const ImWchar ranges[] =
2342*61046927SAndroid Build Coastguard Worker {
2343*61046927SAndroid Build Coastguard Worker 0x0020, 0x00FF, // Basic Latin
2344*61046927SAndroid Build Coastguard Worker 0x2010, 0x205E, // Punctuations
2345*61046927SAndroid Build Coastguard Worker 0x0E00, 0x0E7F, // Thai
2346*61046927SAndroid Build Coastguard Worker 0,
2347*61046927SAndroid Build Coastguard Worker };
2348*61046927SAndroid Build Coastguard Worker return &ranges[0];
2349*61046927SAndroid Build Coastguard Worker }
2350*61046927SAndroid Build Coastguard Worker
2351*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2352*61046927SAndroid Build Coastguard Worker // [SECTION] ImFontGlyphRangesBuilder
2353*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2354*61046927SAndroid Build Coastguard Worker
AddText(const char * text,const char * text_end)2355*61046927SAndroid Build Coastguard Worker void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2356*61046927SAndroid Build Coastguard Worker {
2357*61046927SAndroid Build Coastguard Worker while (text_end ? (text < text_end) : *text)
2358*61046927SAndroid Build Coastguard Worker {
2359*61046927SAndroid Build Coastguard Worker unsigned int c = 0;
2360*61046927SAndroid Build Coastguard Worker int c_len = ImTextCharFromUtf8(&c, text, text_end);
2361*61046927SAndroid Build Coastguard Worker text += c_len;
2362*61046927SAndroid Build Coastguard Worker if (c_len == 0)
2363*61046927SAndroid Build Coastguard Worker break;
2364*61046927SAndroid Build Coastguard Worker if (c < 0x10000)
2365*61046927SAndroid Build Coastguard Worker AddChar((ImWchar)c);
2366*61046927SAndroid Build Coastguard Worker }
2367*61046927SAndroid Build Coastguard Worker }
2368*61046927SAndroid Build Coastguard Worker
AddRanges(const ImWchar * ranges)2369*61046927SAndroid Build Coastguard Worker void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2370*61046927SAndroid Build Coastguard Worker {
2371*61046927SAndroid Build Coastguard Worker for (; ranges[0]; ranges += 2)
2372*61046927SAndroid Build Coastguard Worker for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2373*61046927SAndroid Build Coastguard Worker AddChar(c);
2374*61046927SAndroid Build Coastguard Worker }
2375*61046927SAndroid Build Coastguard Worker
BuildRanges(ImVector<ImWchar> * out_ranges)2376*61046927SAndroid Build Coastguard Worker void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2377*61046927SAndroid Build Coastguard Worker {
2378*61046927SAndroid Build Coastguard Worker for (int n = 0; n < 0x10000; n++)
2379*61046927SAndroid Build Coastguard Worker if (GetBit(n))
2380*61046927SAndroid Build Coastguard Worker {
2381*61046927SAndroid Build Coastguard Worker out_ranges->push_back((ImWchar)n);
2382*61046927SAndroid Build Coastguard Worker while (n < 0x10000 && GetBit(n + 1))
2383*61046927SAndroid Build Coastguard Worker n++;
2384*61046927SAndroid Build Coastguard Worker out_ranges->push_back((ImWchar)n);
2385*61046927SAndroid Build Coastguard Worker }
2386*61046927SAndroid Build Coastguard Worker out_ranges->push_back(0);
2387*61046927SAndroid Build Coastguard Worker }
2388*61046927SAndroid Build Coastguard Worker
2389*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2390*61046927SAndroid Build Coastguard Worker // [SECTION] ImFont
2391*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2392*61046927SAndroid Build Coastguard Worker
ImFont()2393*61046927SAndroid Build Coastguard Worker ImFont::ImFont()
2394*61046927SAndroid Build Coastguard Worker {
2395*61046927SAndroid Build Coastguard Worker FontSize = 0.0f;
2396*61046927SAndroid Build Coastguard Worker FallbackAdvanceX = 0.0f;
2397*61046927SAndroid Build Coastguard Worker FallbackChar = (ImWchar)'?';
2398*61046927SAndroid Build Coastguard Worker DisplayOffset = ImVec2(0.0f, 0.0f);
2399*61046927SAndroid Build Coastguard Worker FallbackGlyph = NULL;
2400*61046927SAndroid Build Coastguard Worker ContainerAtlas = NULL;
2401*61046927SAndroid Build Coastguard Worker ConfigData = NULL;
2402*61046927SAndroid Build Coastguard Worker ConfigDataCount = 0;
2403*61046927SAndroid Build Coastguard Worker DirtyLookupTables = false;
2404*61046927SAndroid Build Coastguard Worker Scale = 1.0f;
2405*61046927SAndroid Build Coastguard Worker Ascent = Descent = 0.0f;
2406*61046927SAndroid Build Coastguard Worker MetricsTotalSurface = 0;
2407*61046927SAndroid Build Coastguard Worker }
2408*61046927SAndroid Build Coastguard Worker
~ImFont()2409*61046927SAndroid Build Coastguard Worker ImFont::~ImFont()
2410*61046927SAndroid Build Coastguard Worker {
2411*61046927SAndroid Build Coastguard Worker ClearOutputData();
2412*61046927SAndroid Build Coastguard Worker }
2413*61046927SAndroid Build Coastguard Worker
ClearOutputData()2414*61046927SAndroid Build Coastguard Worker void ImFont::ClearOutputData()
2415*61046927SAndroid Build Coastguard Worker {
2416*61046927SAndroid Build Coastguard Worker FontSize = 0.0f;
2417*61046927SAndroid Build Coastguard Worker FallbackAdvanceX = 0.0f;
2418*61046927SAndroid Build Coastguard Worker Glyphs.clear();
2419*61046927SAndroid Build Coastguard Worker IndexAdvanceX.clear();
2420*61046927SAndroid Build Coastguard Worker IndexLookup.clear();
2421*61046927SAndroid Build Coastguard Worker FallbackGlyph = NULL;
2422*61046927SAndroid Build Coastguard Worker ContainerAtlas = NULL;
2423*61046927SAndroid Build Coastguard Worker DirtyLookupTables = true;
2424*61046927SAndroid Build Coastguard Worker Ascent = Descent = 0.0f;
2425*61046927SAndroid Build Coastguard Worker MetricsTotalSurface = 0;
2426*61046927SAndroid Build Coastguard Worker }
2427*61046927SAndroid Build Coastguard Worker
BuildLookupTable()2428*61046927SAndroid Build Coastguard Worker void ImFont::BuildLookupTable()
2429*61046927SAndroid Build Coastguard Worker {
2430*61046927SAndroid Build Coastguard Worker int max_codepoint = 0;
2431*61046927SAndroid Build Coastguard Worker for (int i = 0; i != Glyphs.Size; i++)
2432*61046927SAndroid Build Coastguard Worker max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2433*61046927SAndroid Build Coastguard Worker
2434*61046927SAndroid Build Coastguard Worker IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2435*61046927SAndroid Build Coastguard Worker IndexAdvanceX.clear();
2436*61046927SAndroid Build Coastguard Worker IndexLookup.clear();
2437*61046927SAndroid Build Coastguard Worker DirtyLookupTables = false;
2438*61046927SAndroid Build Coastguard Worker GrowIndex(max_codepoint + 1);
2439*61046927SAndroid Build Coastguard Worker for (int i = 0; i < Glyphs.Size; i++)
2440*61046927SAndroid Build Coastguard Worker {
2441*61046927SAndroid Build Coastguard Worker int codepoint = (int)Glyphs[i].Codepoint;
2442*61046927SAndroid Build Coastguard Worker IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2443*61046927SAndroid Build Coastguard Worker IndexLookup[codepoint] = (ImWchar)i;
2444*61046927SAndroid Build Coastguard Worker }
2445*61046927SAndroid Build Coastguard Worker
2446*61046927SAndroid Build Coastguard Worker // Create a glyph to handle TAB
2447*61046927SAndroid Build Coastguard Worker // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2448*61046927SAndroid Build Coastguard Worker if (FindGlyph((ImWchar)' '))
2449*61046927SAndroid Build Coastguard Worker {
2450*61046927SAndroid Build Coastguard Worker if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
2451*61046927SAndroid Build Coastguard Worker Glyphs.resize(Glyphs.Size + 1);
2452*61046927SAndroid Build Coastguard Worker ImFontGlyph& tab_glyph = Glyphs.back();
2453*61046927SAndroid Build Coastguard Worker tab_glyph = *FindGlyph((ImWchar)' ');
2454*61046927SAndroid Build Coastguard Worker tab_glyph.Codepoint = '\t';
2455*61046927SAndroid Build Coastguard Worker tab_glyph.AdvanceX *= 4;
2456*61046927SAndroid Build Coastguard Worker IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2457*61046927SAndroid Build Coastguard Worker IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2458*61046927SAndroid Build Coastguard Worker }
2459*61046927SAndroid Build Coastguard Worker
2460*61046927SAndroid Build Coastguard Worker FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2461*61046927SAndroid Build Coastguard Worker FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2462*61046927SAndroid Build Coastguard Worker for (int i = 0; i < max_codepoint + 1; i++)
2463*61046927SAndroid Build Coastguard Worker if (IndexAdvanceX[i] < 0.0f)
2464*61046927SAndroid Build Coastguard Worker IndexAdvanceX[i] = FallbackAdvanceX;
2465*61046927SAndroid Build Coastguard Worker }
2466*61046927SAndroid Build Coastguard Worker
SetFallbackChar(ImWchar c)2467*61046927SAndroid Build Coastguard Worker void ImFont::SetFallbackChar(ImWchar c)
2468*61046927SAndroid Build Coastguard Worker {
2469*61046927SAndroid Build Coastguard Worker FallbackChar = c;
2470*61046927SAndroid Build Coastguard Worker BuildLookupTable();
2471*61046927SAndroid Build Coastguard Worker }
2472*61046927SAndroid Build Coastguard Worker
GrowIndex(int new_size)2473*61046927SAndroid Build Coastguard Worker void ImFont::GrowIndex(int new_size)
2474*61046927SAndroid Build Coastguard Worker {
2475*61046927SAndroid Build Coastguard Worker IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2476*61046927SAndroid Build Coastguard Worker if (new_size <= IndexLookup.Size)
2477*61046927SAndroid Build Coastguard Worker return;
2478*61046927SAndroid Build Coastguard Worker IndexAdvanceX.resize(new_size, -1.0f);
2479*61046927SAndroid Build Coastguard Worker IndexLookup.resize(new_size, (ImWchar)-1);
2480*61046927SAndroid Build Coastguard Worker }
2481*61046927SAndroid Build Coastguard Worker
2482*61046927SAndroid Build Coastguard Worker // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2483*61046927SAndroid Build Coastguard Worker // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
AddGlyph(ImWchar codepoint,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x)2484*61046927SAndroid Build Coastguard Worker void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2485*61046927SAndroid Build Coastguard Worker {
2486*61046927SAndroid Build Coastguard Worker Glyphs.resize(Glyphs.Size + 1);
2487*61046927SAndroid Build Coastguard Worker ImFontGlyph& glyph = Glyphs.back();
2488*61046927SAndroid Build Coastguard Worker glyph.Codepoint = (ImWchar)codepoint;
2489*61046927SAndroid Build Coastguard Worker glyph.X0 = x0;
2490*61046927SAndroid Build Coastguard Worker glyph.Y0 = y0;
2491*61046927SAndroid Build Coastguard Worker glyph.X1 = x1;
2492*61046927SAndroid Build Coastguard Worker glyph.Y1 = y1;
2493*61046927SAndroid Build Coastguard Worker glyph.U0 = u0;
2494*61046927SAndroid Build Coastguard Worker glyph.V0 = v0;
2495*61046927SAndroid Build Coastguard Worker glyph.U1 = u1;
2496*61046927SAndroid Build Coastguard Worker glyph.V1 = v1;
2497*61046927SAndroid Build Coastguard Worker glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX
2498*61046927SAndroid Build Coastguard Worker
2499*61046927SAndroid Build Coastguard Worker if (ConfigData->PixelSnapH)
2500*61046927SAndroid Build Coastguard Worker glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
2501*61046927SAndroid Build Coastguard Worker
2502*61046927SAndroid Build Coastguard Worker // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2503*61046927SAndroid Build Coastguard Worker DirtyLookupTables = true;
2504*61046927SAndroid Build Coastguard Worker MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2505*61046927SAndroid Build Coastguard Worker }
2506*61046927SAndroid Build Coastguard Worker
AddRemapChar(ImWchar dst,ImWchar src,bool overwrite_dst)2507*61046927SAndroid Build Coastguard Worker void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2508*61046927SAndroid Build Coastguard Worker {
2509*61046927SAndroid Build Coastguard Worker IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2510*61046927SAndroid Build Coastguard Worker int index_size = IndexLookup.Size;
2511*61046927SAndroid Build Coastguard Worker
2512*61046927SAndroid Build Coastguard Worker if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2513*61046927SAndroid Build Coastguard Worker return;
2514*61046927SAndroid Build Coastguard Worker if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2515*61046927SAndroid Build Coastguard Worker return;
2516*61046927SAndroid Build Coastguard Worker
2517*61046927SAndroid Build Coastguard Worker GrowIndex(dst + 1);
2518*61046927SAndroid Build Coastguard Worker IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2519*61046927SAndroid Build Coastguard Worker IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2520*61046927SAndroid Build Coastguard Worker }
2521*61046927SAndroid Build Coastguard Worker
FindGlyph(ImWchar c) const2522*61046927SAndroid Build Coastguard Worker const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2523*61046927SAndroid Build Coastguard Worker {
2524*61046927SAndroid Build Coastguard Worker if (c >= IndexLookup.Size)
2525*61046927SAndroid Build Coastguard Worker return FallbackGlyph;
2526*61046927SAndroid Build Coastguard Worker const ImWchar i = IndexLookup.Data[c];
2527*61046927SAndroid Build Coastguard Worker if (i == (ImWchar)-1)
2528*61046927SAndroid Build Coastguard Worker return FallbackGlyph;
2529*61046927SAndroid Build Coastguard Worker return &Glyphs.Data[i];
2530*61046927SAndroid Build Coastguard Worker }
2531*61046927SAndroid Build Coastguard Worker
FindGlyphNoFallback(ImWchar c) const2532*61046927SAndroid Build Coastguard Worker const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2533*61046927SAndroid Build Coastguard Worker {
2534*61046927SAndroid Build Coastguard Worker if (c >= IndexLookup.Size)
2535*61046927SAndroid Build Coastguard Worker return NULL;
2536*61046927SAndroid Build Coastguard Worker const ImWchar i = IndexLookup.Data[c];
2537*61046927SAndroid Build Coastguard Worker if (i == (ImWchar)-1)
2538*61046927SAndroid Build Coastguard Worker return NULL;
2539*61046927SAndroid Build Coastguard Worker return &Glyphs.Data[i];
2540*61046927SAndroid Build Coastguard Worker }
2541*61046927SAndroid Build Coastguard Worker
CalcWordWrapPositionA(float scale,const char * text,const char * text_end,float wrap_width) const2542*61046927SAndroid Build Coastguard Worker const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2543*61046927SAndroid Build Coastguard Worker {
2544*61046927SAndroid Build Coastguard Worker // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2545*61046927SAndroid Build Coastguard Worker // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2546*61046927SAndroid Build Coastguard Worker
2547*61046927SAndroid Build Coastguard Worker // For references, possible wrap point marked with ^
2548*61046927SAndroid Build Coastguard Worker // "aaa bbb, ccc,ddd. eee fff. ggg!"
2549*61046927SAndroid Build Coastguard Worker // ^ ^ ^ ^ ^__ ^ ^
2550*61046927SAndroid Build Coastguard Worker
2551*61046927SAndroid Build Coastguard Worker // List of hardcoded separators: .,;!?'"
2552*61046927SAndroid Build Coastguard Worker
2553*61046927SAndroid Build Coastguard Worker // Skip extra blanks after a line returns (that includes not counting them in width computation)
2554*61046927SAndroid Build Coastguard Worker // e.g. "Hello world" --> "Hello" "World"
2555*61046927SAndroid Build Coastguard Worker
2556*61046927SAndroid Build Coastguard Worker // Cut words that cannot possibly fit within one line.
2557*61046927SAndroid Build Coastguard Worker // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2558*61046927SAndroid Build Coastguard Worker
2559*61046927SAndroid Build Coastguard Worker float line_width = 0.0f;
2560*61046927SAndroid Build Coastguard Worker float word_width = 0.0f;
2561*61046927SAndroid Build Coastguard Worker float blank_width = 0.0f;
2562*61046927SAndroid Build Coastguard Worker wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2563*61046927SAndroid Build Coastguard Worker
2564*61046927SAndroid Build Coastguard Worker const char* word_end = text;
2565*61046927SAndroid Build Coastguard Worker const char* prev_word_end = NULL;
2566*61046927SAndroid Build Coastguard Worker bool inside_word = true;
2567*61046927SAndroid Build Coastguard Worker
2568*61046927SAndroid Build Coastguard Worker const char* s = text;
2569*61046927SAndroid Build Coastguard Worker while (s < text_end)
2570*61046927SAndroid Build Coastguard Worker {
2571*61046927SAndroid Build Coastguard Worker unsigned int c = (unsigned int)*s;
2572*61046927SAndroid Build Coastguard Worker const char* next_s;
2573*61046927SAndroid Build Coastguard Worker if (c < 0x80)
2574*61046927SAndroid Build Coastguard Worker next_s = s + 1;
2575*61046927SAndroid Build Coastguard Worker else
2576*61046927SAndroid Build Coastguard Worker next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2577*61046927SAndroid Build Coastguard Worker if (c == 0)
2578*61046927SAndroid Build Coastguard Worker break;
2579*61046927SAndroid Build Coastguard Worker
2580*61046927SAndroid Build Coastguard Worker if (c < 32)
2581*61046927SAndroid Build Coastguard Worker {
2582*61046927SAndroid Build Coastguard Worker if (c == '\n')
2583*61046927SAndroid Build Coastguard Worker {
2584*61046927SAndroid Build Coastguard Worker line_width = word_width = blank_width = 0.0f;
2585*61046927SAndroid Build Coastguard Worker inside_word = true;
2586*61046927SAndroid Build Coastguard Worker s = next_s;
2587*61046927SAndroid Build Coastguard Worker continue;
2588*61046927SAndroid Build Coastguard Worker }
2589*61046927SAndroid Build Coastguard Worker if (c == '\r')
2590*61046927SAndroid Build Coastguard Worker {
2591*61046927SAndroid Build Coastguard Worker s = next_s;
2592*61046927SAndroid Build Coastguard Worker continue;
2593*61046927SAndroid Build Coastguard Worker }
2594*61046927SAndroid Build Coastguard Worker }
2595*61046927SAndroid Build Coastguard Worker
2596*61046927SAndroid Build Coastguard Worker const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
2597*61046927SAndroid Build Coastguard Worker if (ImCharIsBlankW(c))
2598*61046927SAndroid Build Coastguard Worker {
2599*61046927SAndroid Build Coastguard Worker if (inside_word)
2600*61046927SAndroid Build Coastguard Worker {
2601*61046927SAndroid Build Coastguard Worker line_width += blank_width;
2602*61046927SAndroid Build Coastguard Worker blank_width = 0.0f;
2603*61046927SAndroid Build Coastguard Worker word_end = s;
2604*61046927SAndroid Build Coastguard Worker }
2605*61046927SAndroid Build Coastguard Worker blank_width += char_width;
2606*61046927SAndroid Build Coastguard Worker inside_word = false;
2607*61046927SAndroid Build Coastguard Worker }
2608*61046927SAndroid Build Coastguard Worker else
2609*61046927SAndroid Build Coastguard Worker {
2610*61046927SAndroid Build Coastguard Worker word_width += char_width;
2611*61046927SAndroid Build Coastguard Worker if (inside_word)
2612*61046927SAndroid Build Coastguard Worker {
2613*61046927SAndroid Build Coastguard Worker word_end = next_s;
2614*61046927SAndroid Build Coastguard Worker }
2615*61046927SAndroid Build Coastguard Worker else
2616*61046927SAndroid Build Coastguard Worker {
2617*61046927SAndroid Build Coastguard Worker prev_word_end = word_end;
2618*61046927SAndroid Build Coastguard Worker line_width += word_width + blank_width;
2619*61046927SAndroid Build Coastguard Worker word_width = blank_width = 0.0f;
2620*61046927SAndroid Build Coastguard Worker }
2621*61046927SAndroid Build Coastguard Worker
2622*61046927SAndroid Build Coastguard Worker // Allow wrapping after punctuation.
2623*61046927SAndroid Build Coastguard Worker inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2624*61046927SAndroid Build Coastguard Worker }
2625*61046927SAndroid Build Coastguard Worker
2626*61046927SAndroid Build Coastguard Worker // We ignore blank width at the end of the line (they can be skipped)
2627*61046927SAndroid Build Coastguard Worker if (line_width + word_width >= wrap_width)
2628*61046927SAndroid Build Coastguard Worker {
2629*61046927SAndroid Build Coastguard Worker // Words that cannot possibly fit within an entire line will be cut anywhere.
2630*61046927SAndroid Build Coastguard Worker if (word_width < wrap_width)
2631*61046927SAndroid Build Coastguard Worker s = prev_word_end ? prev_word_end : word_end;
2632*61046927SAndroid Build Coastguard Worker break;
2633*61046927SAndroid Build Coastguard Worker }
2634*61046927SAndroid Build Coastguard Worker
2635*61046927SAndroid Build Coastguard Worker s = next_s;
2636*61046927SAndroid Build Coastguard Worker }
2637*61046927SAndroid Build Coastguard Worker
2638*61046927SAndroid Build Coastguard Worker return s;
2639*61046927SAndroid Build Coastguard Worker }
2640*61046927SAndroid Build Coastguard Worker
CalcTextSizeA(float size,float max_width,float wrap_width,const char * text_begin,const char * text_end,const char ** remaining) const2641*61046927SAndroid Build Coastguard Worker ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2642*61046927SAndroid Build Coastguard Worker {
2643*61046927SAndroid Build Coastguard Worker if (!text_end)
2644*61046927SAndroid Build Coastguard Worker text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2645*61046927SAndroid Build Coastguard Worker
2646*61046927SAndroid Build Coastguard Worker const float line_height = size;
2647*61046927SAndroid Build Coastguard Worker const float scale = size / FontSize;
2648*61046927SAndroid Build Coastguard Worker
2649*61046927SAndroid Build Coastguard Worker ImVec2 text_size = ImVec2(0,0);
2650*61046927SAndroid Build Coastguard Worker float line_width = 0.0f;
2651*61046927SAndroid Build Coastguard Worker
2652*61046927SAndroid Build Coastguard Worker const bool word_wrap_enabled = (wrap_width > 0.0f);
2653*61046927SAndroid Build Coastguard Worker const char* word_wrap_eol = NULL;
2654*61046927SAndroid Build Coastguard Worker
2655*61046927SAndroid Build Coastguard Worker const char* s = text_begin;
2656*61046927SAndroid Build Coastguard Worker while (s < text_end)
2657*61046927SAndroid Build Coastguard Worker {
2658*61046927SAndroid Build Coastguard Worker if (word_wrap_enabled)
2659*61046927SAndroid Build Coastguard Worker {
2660*61046927SAndroid Build Coastguard Worker // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2661*61046927SAndroid Build Coastguard Worker if (!word_wrap_eol)
2662*61046927SAndroid Build Coastguard Worker {
2663*61046927SAndroid Build Coastguard Worker word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2664*61046927SAndroid Build Coastguard Worker if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2665*61046927SAndroid Build Coastguard Worker word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2666*61046927SAndroid Build Coastguard Worker }
2667*61046927SAndroid Build Coastguard Worker
2668*61046927SAndroid Build Coastguard Worker if (s >= word_wrap_eol)
2669*61046927SAndroid Build Coastguard Worker {
2670*61046927SAndroid Build Coastguard Worker if (text_size.x < line_width)
2671*61046927SAndroid Build Coastguard Worker text_size.x = line_width;
2672*61046927SAndroid Build Coastguard Worker text_size.y += line_height;
2673*61046927SAndroid Build Coastguard Worker line_width = 0.0f;
2674*61046927SAndroid Build Coastguard Worker word_wrap_eol = NULL;
2675*61046927SAndroid Build Coastguard Worker
2676*61046927SAndroid Build Coastguard Worker // Wrapping skips upcoming blanks
2677*61046927SAndroid Build Coastguard Worker while (s < text_end)
2678*61046927SAndroid Build Coastguard Worker {
2679*61046927SAndroid Build Coastguard Worker const char c = *s;
2680*61046927SAndroid Build Coastguard Worker if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2681*61046927SAndroid Build Coastguard Worker }
2682*61046927SAndroid Build Coastguard Worker continue;
2683*61046927SAndroid Build Coastguard Worker }
2684*61046927SAndroid Build Coastguard Worker }
2685*61046927SAndroid Build Coastguard Worker
2686*61046927SAndroid Build Coastguard Worker // Decode and advance source
2687*61046927SAndroid Build Coastguard Worker const char* prev_s = s;
2688*61046927SAndroid Build Coastguard Worker unsigned int c = (unsigned int)*s;
2689*61046927SAndroid Build Coastguard Worker if (c < 0x80)
2690*61046927SAndroid Build Coastguard Worker {
2691*61046927SAndroid Build Coastguard Worker s += 1;
2692*61046927SAndroid Build Coastguard Worker }
2693*61046927SAndroid Build Coastguard Worker else
2694*61046927SAndroid Build Coastguard Worker {
2695*61046927SAndroid Build Coastguard Worker s += ImTextCharFromUtf8(&c, s, text_end);
2696*61046927SAndroid Build Coastguard Worker if (c == 0) // Malformed UTF-8?
2697*61046927SAndroid Build Coastguard Worker break;
2698*61046927SAndroid Build Coastguard Worker }
2699*61046927SAndroid Build Coastguard Worker
2700*61046927SAndroid Build Coastguard Worker if (c < 32)
2701*61046927SAndroid Build Coastguard Worker {
2702*61046927SAndroid Build Coastguard Worker if (c == '\n')
2703*61046927SAndroid Build Coastguard Worker {
2704*61046927SAndroid Build Coastguard Worker text_size.x = ImMax(text_size.x, line_width);
2705*61046927SAndroid Build Coastguard Worker text_size.y += line_height;
2706*61046927SAndroid Build Coastguard Worker line_width = 0.0f;
2707*61046927SAndroid Build Coastguard Worker continue;
2708*61046927SAndroid Build Coastguard Worker }
2709*61046927SAndroid Build Coastguard Worker if (c == '\r')
2710*61046927SAndroid Build Coastguard Worker continue;
2711*61046927SAndroid Build Coastguard Worker }
2712*61046927SAndroid Build Coastguard Worker
2713*61046927SAndroid Build Coastguard Worker const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
2714*61046927SAndroid Build Coastguard Worker if (line_width + char_width >= max_width)
2715*61046927SAndroid Build Coastguard Worker {
2716*61046927SAndroid Build Coastguard Worker s = prev_s;
2717*61046927SAndroid Build Coastguard Worker break;
2718*61046927SAndroid Build Coastguard Worker }
2719*61046927SAndroid Build Coastguard Worker
2720*61046927SAndroid Build Coastguard Worker line_width += char_width;
2721*61046927SAndroid Build Coastguard Worker }
2722*61046927SAndroid Build Coastguard Worker
2723*61046927SAndroid Build Coastguard Worker if (text_size.x < line_width)
2724*61046927SAndroid Build Coastguard Worker text_size.x = line_width;
2725*61046927SAndroid Build Coastguard Worker
2726*61046927SAndroid Build Coastguard Worker if (line_width > 0 || text_size.y == 0.0f)
2727*61046927SAndroid Build Coastguard Worker text_size.y += line_height;
2728*61046927SAndroid Build Coastguard Worker
2729*61046927SAndroid Build Coastguard Worker if (remaining)
2730*61046927SAndroid Build Coastguard Worker *remaining = s;
2731*61046927SAndroid Build Coastguard Worker
2732*61046927SAndroid Build Coastguard Worker return text_size;
2733*61046927SAndroid Build Coastguard Worker }
2734*61046927SAndroid Build Coastguard Worker
RenderChar(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,ImWchar c) const2735*61046927SAndroid Build Coastguard Worker void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2736*61046927SAndroid Build Coastguard Worker {
2737*61046927SAndroid Build Coastguard Worker if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2738*61046927SAndroid Build Coastguard Worker return;
2739*61046927SAndroid Build Coastguard Worker if (const ImFontGlyph* glyph = FindGlyph(c))
2740*61046927SAndroid Build Coastguard Worker {
2741*61046927SAndroid Build Coastguard Worker float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2742*61046927SAndroid Build Coastguard Worker pos.x = (float)(int)pos.x + DisplayOffset.x;
2743*61046927SAndroid Build Coastguard Worker pos.y = (float)(int)pos.y + DisplayOffset.y;
2744*61046927SAndroid Build Coastguard Worker draw_list->PrimReserve(6, 4);
2745*61046927SAndroid Build Coastguard Worker draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2746*61046927SAndroid Build Coastguard Worker }
2747*61046927SAndroid Build Coastguard Worker }
2748*61046927SAndroid Build Coastguard Worker
RenderText(ImDrawList * draw_list,float size,ImVec2 pos,ImU32 col,const ImVec4 & clip_rect,const char * text_begin,const char * text_end,float wrap_width,bool cpu_fine_clip) const2749*61046927SAndroid Build Coastguard Worker void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2750*61046927SAndroid Build Coastguard Worker {
2751*61046927SAndroid Build Coastguard Worker if (!text_end)
2752*61046927SAndroid Build Coastguard Worker text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
2753*61046927SAndroid Build Coastguard Worker
2754*61046927SAndroid Build Coastguard Worker // Align to be pixel perfect
2755*61046927SAndroid Build Coastguard Worker pos.x = (float)(int)pos.x + DisplayOffset.x;
2756*61046927SAndroid Build Coastguard Worker pos.y = (float)(int)pos.y + DisplayOffset.y;
2757*61046927SAndroid Build Coastguard Worker float x = pos.x;
2758*61046927SAndroid Build Coastguard Worker float y = pos.y;
2759*61046927SAndroid Build Coastguard Worker if (y > clip_rect.w)
2760*61046927SAndroid Build Coastguard Worker return;
2761*61046927SAndroid Build Coastguard Worker
2762*61046927SAndroid Build Coastguard Worker const float scale = size / FontSize;
2763*61046927SAndroid Build Coastguard Worker const float line_height = FontSize * scale;
2764*61046927SAndroid Build Coastguard Worker const bool word_wrap_enabled = (wrap_width > 0.0f);
2765*61046927SAndroid Build Coastguard Worker const char* word_wrap_eol = NULL;
2766*61046927SAndroid Build Coastguard Worker
2767*61046927SAndroid Build Coastguard Worker // Fast-forward to first visible line
2768*61046927SAndroid Build Coastguard Worker const char* s = text_begin;
2769*61046927SAndroid Build Coastguard Worker if (y + line_height < clip_rect.y && !word_wrap_enabled)
2770*61046927SAndroid Build Coastguard Worker while (y + line_height < clip_rect.y && s < text_end)
2771*61046927SAndroid Build Coastguard Worker {
2772*61046927SAndroid Build Coastguard Worker s = (const char*)memchr(s, '\n', text_end - s);
2773*61046927SAndroid Build Coastguard Worker s = s ? s + 1 : text_end;
2774*61046927SAndroid Build Coastguard Worker y += line_height;
2775*61046927SAndroid Build Coastguard Worker }
2776*61046927SAndroid Build Coastguard Worker
2777*61046927SAndroid Build Coastguard Worker // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
2778*61046927SAndroid Build Coastguard Worker // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
2779*61046927SAndroid Build Coastguard Worker if (text_end - s > 10000 && !word_wrap_enabled)
2780*61046927SAndroid Build Coastguard Worker {
2781*61046927SAndroid Build Coastguard Worker const char* s_end = s;
2782*61046927SAndroid Build Coastguard Worker float y_end = y;
2783*61046927SAndroid Build Coastguard Worker while (y_end < clip_rect.w && s_end < text_end)
2784*61046927SAndroid Build Coastguard Worker {
2785*61046927SAndroid Build Coastguard Worker s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
2786*61046927SAndroid Build Coastguard Worker s_end = s_end ? s_end + 1 : text_end;
2787*61046927SAndroid Build Coastguard Worker y_end += line_height;
2788*61046927SAndroid Build Coastguard Worker }
2789*61046927SAndroid Build Coastguard Worker text_end = s_end;
2790*61046927SAndroid Build Coastguard Worker }
2791*61046927SAndroid Build Coastguard Worker if (s == text_end)
2792*61046927SAndroid Build Coastguard Worker return;
2793*61046927SAndroid Build Coastguard Worker
2794*61046927SAndroid Build Coastguard Worker // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2795*61046927SAndroid Build Coastguard Worker const int vtx_count_max = (int)(text_end - s) * 4;
2796*61046927SAndroid Build Coastguard Worker const int idx_count_max = (int)(text_end - s) * 6;
2797*61046927SAndroid Build Coastguard Worker const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2798*61046927SAndroid Build Coastguard Worker draw_list->PrimReserve(idx_count_max, vtx_count_max);
2799*61046927SAndroid Build Coastguard Worker
2800*61046927SAndroid Build Coastguard Worker ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2801*61046927SAndroid Build Coastguard Worker ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2802*61046927SAndroid Build Coastguard Worker unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2803*61046927SAndroid Build Coastguard Worker
2804*61046927SAndroid Build Coastguard Worker while (s < text_end)
2805*61046927SAndroid Build Coastguard Worker {
2806*61046927SAndroid Build Coastguard Worker if (word_wrap_enabled)
2807*61046927SAndroid Build Coastguard Worker {
2808*61046927SAndroid Build Coastguard Worker // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2809*61046927SAndroid Build Coastguard Worker if (!word_wrap_eol)
2810*61046927SAndroid Build Coastguard Worker {
2811*61046927SAndroid Build Coastguard Worker word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2812*61046927SAndroid Build Coastguard Worker if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2813*61046927SAndroid Build Coastguard Worker word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2814*61046927SAndroid Build Coastguard Worker }
2815*61046927SAndroid Build Coastguard Worker
2816*61046927SAndroid Build Coastguard Worker if (s >= word_wrap_eol)
2817*61046927SAndroid Build Coastguard Worker {
2818*61046927SAndroid Build Coastguard Worker x = pos.x;
2819*61046927SAndroid Build Coastguard Worker y += line_height;
2820*61046927SAndroid Build Coastguard Worker word_wrap_eol = NULL;
2821*61046927SAndroid Build Coastguard Worker
2822*61046927SAndroid Build Coastguard Worker // Wrapping skips upcoming blanks
2823*61046927SAndroid Build Coastguard Worker while (s < text_end)
2824*61046927SAndroid Build Coastguard Worker {
2825*61046927SAndroid Build Coastguard Worker const char c = *s;
2826*61046927SAndroid Build Coastguard Worker if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2827*61046927SAndroid Build Coastguard Worker }
2828*61046927SAndroid Build Coastguard Worker continue;
2829*61046927SAndroid Build Coastguard Worker }
2830*61046927SAndroid Build Coastguard Worker }
2831*61046927SAndroid Build Coastguard Worker
2832*61046927SAndroid Build Coastguard Worker // Decode and advance source
2833*61046927SAndroid Build Coastguard Worker unsigned int c = (unsigned int)*s;
2834*61046927SAndroid Build Coastguard Worker if (c < 0x80)
2835*61046927SAndroid Build Coastguard Worker {
2836*61046927SAndroid Build Coastguard Worker s += 1;
2837*61046927SAndroid Build Coastguard Worker }
2838*61046927SAndroid Build Coastguard Worker else
2839*61046927SAndroid Build Coastguard Worker {
2840*61046927SAndroid Build Coastguard Worker s += ImTextCharFromUtf8(&c, s, text_end);
2841*61046927SAndroid Build Coastguard Worker if (c == 0) // Malformed UTF-8?
2842*61046927SAndroid Build Coastguard Worker break;
2843*61046927SAndroid Build Coastguard Worker }
2844*61046927SAndroid Build Coastguard Worker
2845*61046927SAndroid Build Coastguard Worker if (c < 32)
2846*61046927SAndroid Build Coastguard Worker {
2847*61046927SAndroid Build Coastguard Worker if (c == '\n')
2848*61046927SAndroid Build Coastguard Worker {
2849*61046927SAndroid Build Coastguard Worker x = pos.x;
2850*61046927SAndroid Build Coastguard Worker y += line_height;
2851*61046927SAndroid Build Coastguard Worker if (y > clip_rect.w)
2852*61046927SAndroid Build Coastguard Worker break; // break out of main loop
2853*61046927SAndroid Build Coastguard Worker continue;
2854*61046927SAndroid Build Coastguard Worker }
2855*61046927SAndroid Build Coastguard Worker if (c == '\r')
2856*61046927SAndroid Build Coastguard Worker continue;
2857*61046927SAndroid Build Coastguard Worker }
2858*61046927SAndroid Build Coastguard Worker
2859*61046927SAndroid Build Coastguard Worker float char_width = 0.0f;
2860*61046927SAndroid Build Coastguard Worker if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c))
2861*61046927SAndroid Build Coastguard Worker {
2862*61046927SAndroid Build Coastguard Worker char_width = glyph->AdvanceX * scale;
2863*61046927SAndroid Build Coastguard Worker
2864*61046927SAndroid Build Coastguard Worker // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2865*61046927SAndroid Build Coastguard Worker if (c != ' ' && c != '\t')
2866*61046927SAndroid Build Coastguard Worker {
2867*61046927SAndroid Build Coastguard Worker // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2868*61046927SAndroid Build Coastguard Worker float x1 = x + glyph->X0 * scale;
2869*61046927SAndroid Build Coastguard Worker float x2 = x + glyph->X1 * scale;
2870*61046927SAndroid Build Coastguard Worker float y1 = y + glyph->Y0 * scale;
2871*61046927SAndroid Build Coastguard Worker float y2 = y + glyph->Y1 * scale;
2872*61046927SAndroid Build Coastguard Worker if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2873*61046927SAndroid Build Coastguard Worker {
2874*61046927SAndroid Build Coastguard Worker // Render a character
2875*61046927SAndroid Build Coastguard Worker float u1 = glyph->U0;
2876*61046927SAndroid Build Coastguard Worker float v1 = glyph->V0;
2877*61046927SAndroid Build Coastguard Worker float u2 = glyph->U1;
2878*61046927SAndroid Build Coastguard Worker float v2 = glyph->V1;
2879*61046927SAndroid Build Coastguard Worker
2880*61046927SAndroid Build Coastguard Worker // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2881*61046927SAndroid Build Coastguard Worker if (cpu_fine_clip)
2882*61046927SAndroid Build Coastguard Worker {
2883*61046927SAndroid Build Coastguard Worker if (x1 < clip_rect.x)
2884*61046927SAndroid Build Coastguard Worker {
2885*61046927SAndroid Build Coastguard Worker u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2886*61046927SAndroid Build Coastguard Worker x1 = clip_rect.x;
2887*61046927SAndroid Build Coastguard Worker }
2888*61046927SAndroid Build Coastguard Worker if (y1 < clip_rect.y)
2889*61046927SAndroid Build Coastguard Worker {
2890*61046927SAndroid Build Coastguard Worker v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2891*61046927SAndroid Build Coastguard Worker y1 = clip_rect.y;
2892*61046927SAndroid Build Coastguard Worker }
2893*61046927SAndroid Build Coastguard Worker if (x2 > clip_rect.z)
2894*61046927SAndroid Build Coastguard Worker {
2895*61046927SAndroid Build Coastguard Worker u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2896*61046927SAndroid Build Coastguard Worker x2 = clip_rect.z;
2897*61046927SAndroid Build Coastguard Worker }
2898*61046927SAndroid Build Coastguard Worker if (y2 > clip_rect.w)
2899*61046927SAndroid Build Coastguard Worker {
2900*61046927SAndroid Build Coastguard Worker v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2901*61046927SAndroid Build Coastguard Worker y2 = clip_rect.w;
2902*61046927SAndroid Build Coastguard Worker }
2903*61046927SAndroid Build Coastguard Worker if (y1 >= y2)
2904*61046927SAndroid Build Coastguard Worker {
2905*61046927SAndroid Build Coastguard Worker x += char_width;
2906*61046927SAndroid Build Coastguard Worker continue;
2907*61046927SAndroid Build Coastguard Worker }
2908*61046927SAndroid Build Coastguard Worker }
2909*61046927SAndroid Build Coastguard Worker
2910*61046927SAndroid Build Coastguard Worker // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
2911*61046927SAndroid Build Coastguard Worker {
2912*61046927SAndroid Build Coastguard Worker idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2913*61046927SAndroid Build Coastguard Worker idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2914*61046927SAndroid Build Coastguard Worker vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2915*61046927SAndroid Build Coastguard Worker vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2916*61046927SAndroid Build Coastguard Worker vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2917*61046927SAndroid Build Coastguard Worker vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2918*61046927SAndroid Build Coastguard Worker vtx_write += 4;
2919*61046927SAndroid Build Coastguard Worker vtx_current_idx += 4;
2920*61046927SAndroid Build Coastguard Worker idx_write += 6;
2921*61046927SAndroid Build Coastguard Worker }
2922*61046927SAndroid Build Coastguard Worker }
2923*61046927SAndroid Build Coastguard Worker }
2924*61046927SAndroid Build Coastguard Worker }
2925*61046927SAndroid Build Coastguard Worker
2926*61046927SAndroid Build Coastguard Worker x += char_width;
2927*61046927SAndroid Build Coastguard Worker }
2928*61046927SAndroid Build Coastguard Worker
2929*61046927SAndroid Build Coastguard Worker // Give back unused vertices
2930*61046927SAndroid Build Coastguard Worker draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
2931*61046927SAndroid Build Coastguard Worker draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
2932*61046927SAndroid Build Coastguard Worker draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2933*61046927SAndroid Build Coastguard Worker draw_list->_VtxWritePtr = vtx_write;
2934*61046927SAndroid Build Coastguard Worker draw_list->_IdxWritePtr = idx_write;
2935*61046927SAndroid Build Coastguard Worker draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2936*61046927SAndroid Build Coastguard Worker }
2937*61046927SAndroid Build Coastguard Worker
2938*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2939*61046927SAndroid Build Coastguard Worker // [SECTION] Internal Render Helpers
2940*61046927SAndroid Build Coastguard Worker // (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
2941*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2942*61046927SAndroid Build Coastguard Worker // - RenderMouseCursor()
2943*61046927SAndroid Build Coastguard Worker // - RenderArrowPointingAt()
2944*61046927SAndroid Build Coastguard Worker // - RenderRectFilledRangeH()
2945*61046927SAndroid Build Coastguard Worker // - RenderPixelEllipsis()
2946*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
2947*61046927SAndroid Build Coastguard Worker
RenderMouseCursor(ImDrawList * draw_list,ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor)2948*61046927SAndroid Build Coastguard Worker void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
2949*61046927SAndroid Build Coastguard Worker {
2950*61046927SAndroid Build Coastguard Worker if (mouse_cursor == ImGuiMouseCursor_None)
2951*61046927SAndroid Build Coastguard Worker return;
2952*61046927SAndroid Build Coastguard Worker IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
2953*61046927SAndroid Build Coastguard Worker
2954*61046927SAndroid Build Coastguard Worker const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
2955*61046927SAndroid Build Coastguard Worker const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black
2956*61046927SAndroid Build Coastguard Worker const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White
2957*61046927SAndroid Build Coastguard Worker
2958*61046927SAndroid Build Coastguard Worker ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
2959*61046927SAndroid Build Coastguard Worker ImVec2 offset, size, uv[4];
2960*61046927SAndroid Build Coastguard Worker if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
2961*61046927SAndroid Build Coastguard Worker {
2962*61046927SAndroid Build Coastguard Worker pos -= offset;
2963*61046927SAndroid Build Coastguard Worker const ImTextureID tex_id = font_atlas->TexID;
2964*61046927SAndroid Build Coastguard Worker draw_list->PushTextureID(tex_id);
2965*61046927SAndroid Build Coastguard Worker draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2966*61046927SAndroid Build Coastguard Worker draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2967*61046927SAndroid Build Coastguard Worker draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border);
2968*61046927SAndroid Build Coastguard Worker draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill);
2969*61046927SAndroid Build Coastguard Worker draw_list->PopTextureID();
2970*61046927SAndroid Build Coastguard Worker }
2971*61046927SAndroid Build Coastguard Worker }
2972*61046927SAndroid Build Coastguard Worker
2973*61046927SAndroid Build Coastguard Worker // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
RenderArrowPointingAt(ImDrawList * draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col)2974*61046927SAndroid Build Coastguard Worker void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
2975*61046927SAndroid Build Coastguard Worker {
2976*61046927SAndroid Build Coastguard Worker switch (direction)
2977*61046927SAndroid Build Coastguard Worker {
2978*61046927SAndroid Build Coastguard Worker case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
2979*61046927SAndroid Build Coastguard Worker case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
2980*61046927SAndroid Build Coastguard Worker case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
2981*61046927SAndroid Build Coastguard Worker case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
2982*61046927SAndroid Build Coastguard Worker case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
2983*61046927SAndroid Build Coastguard Worker }
2984*61046927SAndroid Build Coastguard Worker }
2985*61046927SAndroid Build Coastguard Worker
ImAcos01(float x)2986*61046927SAndroid Build Coastguard Worker static inline float ImAcos01(float x)
2987*61046927SAndroid Build Coastguard Worker {
2988*61046927SAndroid Build Coastguard Worker if (x <= 0.0f) return IM_PI * 0.5f;
2989*61046927SAndroid Build Coastguard Worker if (x >= 1.0f) return 0.0f;
2990*61046927SAndroid Build Coastguard Worker return ImAcos(x);
2991*61046927SAndroid Build Coastguard Worker //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
2992*61046927SAndroid Build Coastguard Worker }
2993*61046927SAndroid Build Coastguard Worker
2994*61046927SAndroid Build Coastguard Worker // FIXME: Cleanup and move code to ImDrawList.
RenderRectFilledRangeH(ImDrawList * draw_list,const ImRect & rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding)2995*61046927SAndroid Build Coastguard Worker void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
2996*61046927SAndroid Build Coastguard Worker {
2997*61046927SAndroid Build Coastguard Worker if (x_end_norm == x_start_norm)
2998*61046927SAndroid Build Coastguard Worker return;
2999*61046927SAndroid Build Coastguard Worker if (x_start_norm > x_end_norm)
3000*61046927SAndroid Build Coastguard Worker ImSwap(x_start_norm, x_end_norm);
3001*61046927SAndroid Build Coastguard Worker
3002*61046927SAndroid Build Coastguard Worker ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3003*61046927SAndroid Build Coastguard Worker ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3004*61046927SAndroid Build Coastguard Worker if (rounding == 0.0f)
3005*61046927SAndroid Build Coastguard Worker {
3006*61046927SAndroid Build Coastguard Worker draw_list->AddRectFilled(p0, p1, col, 0.0f);
3007*61046927SAndroid Build Coastguard Worker return;
3008*61046927SAndroid Build Coastguard Worker }
3009*61046927SAndroid Build Coastguard Worker
3010*61046927SAndroid Build Coastguard Worker rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3011*61046927SAndroid Build Coastguard Worker const float inv_rounding = 1.0f / rounding;
3012*61046927SAndroid Build Coastguard Worker const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3013*61046927SAndroid Build Coastguard Worker const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3014*61046927SAndroid Build Coastguard Worker const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3015*61046927SAndroid Build Coastguard Worker const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3016*61046927SAndroid Build Coastguard Worker if (arc0_b == arc0_e)
3017*61046927SAndroid Build Coastguard Worker {
3018*61046927SAndroid Build Coastguard Worker draw_list->PathLineTo(ImVec2(x0, p1.y));
3019*61046927SAndroid Build Coastguard Worker draw_list->PathLineTo(ImVec2(x0, p0.y));
3020*61046927SAndroid Build Coastguard Worker }
3021*61046927SAndroid Build Coastguard Worker else if (arc0_b == 0.0f && arc0_e == half_pi)
3022*61046927SAndroid Build Coastguard Worker {
3023*61046927SAndroid Build Coastguard Worker draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3024*61046927SAndroid Build Coastguard Worker draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3025*61046927SAndroid Build Coastguard Worker }
3026*61046927SAndroid Build Coastguard Worker else
3027*61046927SAndroid Build Coastguard Worker {
3028*61046927SAndroid Build Coastguard Worker draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3029*61046927SAndroid Build Coastguard Worker draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3030*61046927SAndroid Build Coastguard Worker }
3031*61046927SAndroid Build Coastguard Worker if (p1.x > rect.Min.x + rounding)
3032*61046927SAndroid Build Coastguard Worker {
3033*61046927SAndroid Build Coastguard Worker const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3034*61046927SAndroid Build Coastguard Worker const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3035*61046927SAndroid Build Coastguard Worker const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3036*61046927SAndroid Build Coastguard Worker if (arc1_b == arc1_e)
3037*61046927SAndroid Build Coastguard Worker {
3038*61046927SAndroid Build Coastguard Worker draw_list->PathLineTo(ImVec2(x1, p0.y));
3039*61046927SAndroid Build Coastguard Worker draw_list->PathLineTo(ImVec2(x1, p1.y));
3040*61046927SAndroid Build Coastguard Worker }
3041*61046927SAndroid Build Coastguard Worker else if (arc1_b == 0.0f && arc1_e == half_pi)
3042*61046927SAndroid Build Coastguard Worker {
3043*61046927SAndroid Build Coastguard Worker draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3044*61046927SAndroid Build Coastguard Worker draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
3045*61046927SAndroid Build Coastguard Worker }
3046*61046927SAndroid Build Coastguard Worker else
3047*61046927SAndroid Build Coastguard Worker {
3048*61046927SAndroid Build Coastguard Worker draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3049*61046927SAndroid Build Coastguard Worker draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3050*61046927SAndroid Build Coastguard Worker }
3051*61046927SAndroid Build Coastguard Worker }
3052*61046927SAndroid Build Coastguard Worker draw_list->PathFillConvex(col);
3053*61046927SAndroid Build Coastguard Worker }
3054*61046927SAndroid Build Coastguard Worker
3055*61046927SAndroid Build Coastguard Worker // FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
3056*61046927SAndroid Build Coastguard Worker // and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
3057*61046927SAndroid Build Coastguard Worker // the boldness or positioning of what the font uses...
RenderPixelEllipsis(ImDrawList * draw_list,ImVec2 pos,int count,ImU32 col)3058*61046927SAndroid Build Coastguard Worker void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
3059*61046927SAndroid Build Coastguard Worker {
3060*61046927SAndroid Build Coastguard Worker ImFont* font = draw_list->_Data->Font;
3061*61046927SAndroid Build Coastguard Worker const float font_scale = draw_list->_Data->FontSize / font->FontSize;
3062*61046927SAndroid Build Coastguard Worker pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f);
3063*61046927SAndroid Build Coastguard Worker for (int dot_n = 0; dot_n < count; dot_n++)
3064*61046927SAndroid Build Coastguard Worker draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
3065*61046927SAndroid Build Coastguard Worker }
3066*61046927SAndroid Build Coastguard Worker
3067*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3068*61046927SAndroid Build Coastguard Worker // [SECTION] Decompression code
3069*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3070*61046927SAndroid Build Coastguard Worker // Compressed with stb_compress() then converted to a C array and encoded as base85.
3071*61046927SAndroid Build Coastguard Worker // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3072*61046927SAndroid Build Coastguard Worker // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3073*61046927SAndroid Build Coastguard Worker // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3074*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3075*61046927SAndroid Build Coastguard Worker
stb_decompress_length(const unsigned char * input)3076*61046927SAndroid Build Coastguard Worker static unsigned int stb_decompress_length(const unsigned char *input)
3077*61046927SAndroid Build Coastguard Worker {
3078*61046927SAndroid Build Coastguard Worker return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3079*61046927SAndroid Build Coastguard Worker }
3080*61046927SAndroid Build Coastguard Worker
3081*61046927SAndroid Build Coastguard Worker static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3082*61046927SAndroid Build Coastguard Worker static const unsigned char *stb__barrier_in_b;
3083*61046927SAndroid Build Coastguard Worker static unsigned char *stb__dout;
stb__match(const unsigned char * data,unsigned int length)3084*61046927SAndroid Build Coastguard Worker static void stb__match(const unsigned char *data, unsigned int length)
3085*61046927SAndroid Build Coastguard Worker {
3086*61046927SAndroid Build Coastguard Worker // INVERSE of memmove... write each byte before copying the next...
3087*61046927SAndroid Build Coastguard Worker IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3088*61046927SAndroid Build Coastguard Worker if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3089*61046927SAndroid Build Coastguard Worker if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3090*61046927SAndroid Build Coastguard Worker while (length--) *stb__dout++ = *data++;
3091*61046927SAndroid Build Coastguard Worker }
3092*61046927SAndroid Build Coastguard Worker
stb__lit(const unsigned char * data,unsigned int length)3093*61046927SAndroid Build Coastguard Worker static void stb__lit(const unsigned char *data, unsigned int length)
3094*61046927SAndroid Build Coastguard Worker {
3095*61046927SAndroid Build Coastguard Worker IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3096*61046927SAndroid Build Coastguard Worker if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3097*61046927SAndroid Build Coastguard Worker if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3098*61046927SAndroid Build Coastguard Worker memcpy(stb__dout, data, length);
3099*61046927SAndroid Build Coastguard Worker stb__dout += length;
3100*61046927SAndroid Build Coastguard Worker }
3101*61046927SAndroid Build Coastguard Worker
3102*61046927SAndroid Build Coastguard Worker #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
3103*61046927SAndroid Build Coastguard Worker #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
3104*61046927SAndroid Build Coastguard Worker #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
3105*61046927SAndroid Build Coastguard Worker
stb_decompress_token(const unsigned char * i)3106*61046927SAndroid Build Coastguard Worker static const unsigned char *stb_decompress_token(const unsigned char *i)
3107*61046927SAndroid Build Coastguard Worker {
3108*61046927SAndroid Build Coastguard Worker if (*i >= 0x20) { // use fewer if's for cases that expand small
3109*61046927SAndroid Build Coastguard Worker if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3110*61046927SAndroid Build Coastguard Worker else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3111*61046927SAndroid Build Coastguard Worker else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3112*61046927SAndroid Build Coastguard Worker } else { // more ifs for cases that expand large, since overhead is amortized
3113*61046927SAndroid Build Coastguard Worker if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3114*61046927SAndroid Build Coastguard Worker else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3115*61046927SAndroid Build Coastguard Worker else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3116*61046927SAndroid Build Coastguard Worker else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3117*61046927SAndroid Build Coastguard Worker else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3118*61046927SAndroid Build Coastguard Worker else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3119*61046927SAndroid Build Coastguard Worker }
3120*61046927SAndroid Build Coastguard Worker return i;
3121*61046927SAndroid Build Coastguard Worker }
3122*61046927SAndroid Build Coastguard Worker
stb_adler32(unsigned int adler32,unsigned char * buffer,unsigned int buflen)3123*61046927SAndroid Build Coastguard Worker static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3124*61046927SAndroid Build Coastguard Worker {
3125*61046927SAndroid Build Coastguard Worker const unsigned long ADLER_MOD = 65521;
3126*61046927SAndroid Build Coastguard Worker unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3127*61046927SAndroid Build Coastguard Worker unsigned long blocklen, i;
3128*61046927SAndroid Build Coastguard Worker
3129*61046927SAndroid Build Coastguard Worker blocklen = buflen % 5552;
3130*61046927SAndroid Build Coastguard Worker while (buflen) {
3131*61046927SAndroid Build Coastguard Worker for (i=0; i + 7 < blocklen; i += 8) {
3132*61046927SAndroid Build Coastguard Worker s1 += buffer[0], s2 += s1;
3133*61046927SAndroid Build Coastguard Worker s1 += buffer[1], s2 += s1;
3134*61046927SAndroid Build Coastguard Worker s1 += buffer[2], s2 += s1;
3135*61046927SAndroid Build Coastguard Worker s1 += buffer[3], s2 += s1;
3136*61046927SAndroid Build Coastguard Worker s1 += buffer[4], s2 += s1;
3137*61046927SAndroid Build Coastguard Worker s1 += buffer[5], s2 += s1;
3138*61046927SAndroid Build Coastguard Worker s1 += buffer[6], s2 += s1;
3139*61046927SAndroid Build Coastguard Worker s1 += buffer[7], s2 += s1;
3140*61046927SAndroid Build Coastguard Worker
3141*61046927SAndroid Build Coastguard Worker buffer += 8;
3142*61046927SAndroid Build Coastguard Worker }
3143*61046927SAndroid Build Coastguard Worker
3144*61046927SAndroid Build Coastguard Worker for (; i < blocklen; ++i)
3145*61046927SAndroid Build Coastguard Worker s1 += *buffer++, s2 += s1;
3146*61046927SAndroid Build Coastguard Worker
3147*61046927SAndroid Build Coastguard Worker s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3148*61046927SAndroid Build Coastguard Worker buflen -= blocklen;
3149*61046927SAndroid Build Coastguard Worker blocklen = 5552;
3150*61046927SAndroid Build Coastguard Worker }
3151*61046927SAndroid Build Coastguard Worker return (unsigned int)(s2 << 16) + (unsigned int)s1;
3152*61046927SAndroid Build Coastguard Worker }
3153*61046927SAndroid Build Coastguard Worker
stb_decompress(unsigned char * output,const unsigned char * i,unsigned int)3154*61046927SAndroid Build Coastguard Worker static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3155*61046927SAndroid Build Coastguard Worker {
3156*61046927SAndroid Build Coastguard Worker unsigned int olen;
3157*61046927SAndroid Build Coastguard Worker if (stb__in4(0) != 0x57bC0000) return 0;
3158*61046927SAndroid Build Coastguard Worker if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
3159*61046927SAndroid Build Coastguard Worker olen = stb_decompress_length(i);
3160*61046927SAndroid Build Coastguard Worker stb__barrier_in_b = i;
3161*61046927SAndroid Build Coastguard Worker stb__barrier_out_e = output + olen;
3162*61046927SAndroid Build Coastguard Worker stb__barrier_out_b = output;
3163*61046927SAndroid Build Coastguard Worker i += 16;
3164*61046927SAndroid Build Coastguard Worker
3165*61046927SAndroid Build Coastguard Worker stb__dout = output;
3166*61046927SAndroid Build Coastguard Worker for (;;) {
3167*61046927SAndroid Build Coastguard Worker const unsigned char *old_i = i;
3168*61046927SAndroid Build Coastguard Worker i = stb_decompress_token(i);
3169*61046927SAndroid Build Coastguard Worker if (i == old_i) {
3170*61046927SAndroid Build Coastguard Worker if (*i == 0x05 && i[1] == 0xfa) {
3171*61046927SAndroid Build Coastguard Worker IM_ASSERT(stb__dout == output + olen);
3172*61046927SAndroid Build Coastguard Worker if (stb__dout != output + olen) return 0;
3173*61046927SAndroid Build Coastguard Worker if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3174*61046927SAndroid Build Coastguard Worker return 0;
3175*61046927SAndroid Build Coastguard Worker return olen;
3176*61046927SAndroid Build Coastguard Worker } else {
3177*61046927SAndroid Build Coastguard Worker IM_ASSERT(0); /* NOTREACHED */
3178*61046927SAndroid Build Coastguard Worker return 0;
3179*61046927SAndroid Build Coastguard Worker }
3180*61046927SAndroid Build Coastguard Worker }
3181*61046927SAndroid Build Coastguard Worker IM_ASSERT(stb__dout <= output + olen);
3182*61046927SAndroid Build Coastguard Worker if (stb__dout > output + olen)
3183*61046927SAndroid Build Coastguard Worker return 0;
3184*61046927SAndroid Build Coastguard Worker }
3185*61046927SAndroid Build Coastguard Worker }
3186*61046927SAndroid Build Coastguard Worker
3187*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3188*61046927SAndroid Build Coastguard Worker // [SECTION] Default font data (ProggyClean.ttf)
3189*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3190*61046927SAndroid Build Coastguard Worker // ProggyClean.ttf
3191*61046927SAndroid Build Coastguard Worker // Copyright (c) 2004, 2005 Tristan Grimmer
3192*61046927SAndroid Build Coastguard Worker // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3193*61046927SAndroid Build Coastguard Worker // Download and more information at http://upperbounds.net
3194*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3195*61046927SAndroid Build Coastguard Worker // File: 'ProggyClean.ttf' (41208 bytes)
3196*61046927SAndroid Build Coastguard Worker // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3197*61046927SAndroid Build Coastguard Worker // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3198*61046927SAndroid Build Coastguard Worker //-----------------------------------------------------------------------------
3199*61046927SAndroid Build Coastguard Worker static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3200*61046927SAndroid Build Coastguard Worker "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3201*61046927SAndroid Build Coastguard Worker "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3202*61046927SAndroid Build Coastguard Worker "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#[email protected]<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3203*61046927SAndroid Build Coastguard Worker "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#[email protected]'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3204*61046927SAndroid Build Coastguard Worker "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3205*61046927SAndroid Build Coastguard Worker "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3206*61046927SAndroid Build Coastguard Worker "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3207*61046927SAndroid Build Coastguard Worker "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3208*61046927SAndroid Build Coastguard Worker "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3209*61046927SAndroid Build Coastguard Worker "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3210*61046927SAndroid Build Coastguard Worker "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3211*61046927SAndroid Build Coastguard Worker "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3212*61046927SAndroid Build Coastguard Worker "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3213*61046927SAndroid Build Coastguard Worker "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3214*61046927SAndroid Build Coastguard Worker "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3215*61046927SAndroid Build Coastguard Worker "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3216*61046927SAndroid Build Coastguard Worker "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3217*61046927SAndroid Build Coastguard Worker "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3218*61046927SAndroid Build Coastguard Worker "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3219*61046927SAndroid Build Coastguard Worker "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3220*61046927SAndroid Build Coastguard Worker "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3221*61046927SAndroid Build Coastguard Worker "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3222*61046927SAndroid Build Coastguard Worker "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3223*61046927SAndroid Build Coastguard Worker "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3224*61046927SAndroid Build Coastguard Worker "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3225*61046927SAndroid Build Coastguard Worker "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3226*61046927SAndroid Build Coastguard Worker "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3227*61046927SAndroid Build Coastguard Worker "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<[email protected];x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3228*61046927SAndroid Build Coastguard Worker "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3229*61046927SAndroid Build Coastguard Worker "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3230*61046927SAndroid Build Coastguard Worker ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3231*61046927SAndroid Build Coastguard Worker "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3232*61046927SAndroid Build Coastguard Worker "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3233*61046927SAndroid Build Coastguard Worker "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3234*61046927SAndroid Build Coastguard Worker "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3235*61046927SAndroid Build Coastguard Worker "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;[email protected]$m%#QvQS8U@)2Z+3K:AKM5i"
3236*61046927SAndroid Build Coastguard Worker "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7"
3237*61046927SAndroid Build Coastguard Worker ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3238*61046927SAndroid Build Coastguard Worker "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3239*61046927SAndroid Build Coastguard Worker "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3240*61046927SAndroid Build Coastguard Worker "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3241*61046927SAndroid Build Coastguard Worker "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3242*61046927SAndroid Build Coastguard Worker "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3243*61046927SAndroid Build Coastguard Worker "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3244*61046927SAndroid Build Coastguard Worker "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3245*61046927SAndroid Build Coastguard Worker "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3246*61046927SAndroid Build Coastguard Worker ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3247*61046927SAndroid Build Coastguard Worker "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3248*61046927SAndroid Build Coastguard Worker "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3249*61046927SAndroid Build Coastguard Worker ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
3250*61046927SAndroid Build Coastguard Worker "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
3251*61046927SAndroid Build Coastguard Worker "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
3252*61046927SAndroid Build Coastguard Worker "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
3253*61046927SAndroid Build Coastguard Worker ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
3254*61046927SAndroid Build Coastguard Worker "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
3255*61046927SAndroid Build Coastguard Worker "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
3256*61046927SAndroid Build Coastguard Worker "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
3257*61046927SAndroid Build Coastguard Worker "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
3258*61046927SAndroid Build Coastguard Worker "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
3259*61046927SAndroid Build Coastguard Worker "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
3260*61046927SAndroid Build Coastguard Worker "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
3261*61046927SAndroid Build Coastguard Worker "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
3262*61046927SAndroid Build Coastguard Worker "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
3263*61046927SAndroid Build Coastguard Worker "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
3264*61046927SAndroid Build Coastguard Worker "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
3265*61046927SAndroid Build Coastguard Worker "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
3266*61046927SAndroid Build Coastguard Worker "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
3267*61046927SAndroid Build Coastguard Worker "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
3268*61046927SAndroid Build Coastguard Worker ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
3269*61046927SAndroid Build Coastguard Worker "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
3270*61046927SAndroid Build Coastguard Worker "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
3271*61046927SAndroid Build Coastguard Worker "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
3272*61046927SAndroid Build Coastguard Worker "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
3273*61046927SAndroid Build Coastguard Worker "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
3274*61046927SAndroid Build Coastguard Worker "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
3275*61046927SAndroid Build Coastguard Worker "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
3276*61046927SAndroid Build Coastguard Worker "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
3277*61046927SAndroid Build Coastguard Worker ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
3278*61046927SAndroid Build Coastguard Worker "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
3279*61046927SAndroid Build Coastguard Worker "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
3280*61046927SAndroid Build Coastguard Worker "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
3281*61046927SAndroid Build Coastguard Worker "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
3282*61046927SAndroid Build Coastguard Worker "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
3283*61046927SAndroid Build Coastguard Worker "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
3284*61046927SAndroid Build Coastguard Worker "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
3285*61046927SAndroid Build Coastguard Worker "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
3286*61046927SAndroid Build Coastguard Worker
GetDefaultCompressedFontDataTTFBase85()3287*61046927SAndroid Build Coastguard Worker static const char* GetDefaultCompressedFontDataTTFBase85()
3288*61046927SAndroid Build Coastguard Worker {
3289*61046927SAndroid Build Coastguard Worker return proggy_clean_ttf_compressed_data_base85;
3290*61046927SAndroid Build Coastguard Worker }
3291