1*61046927SAndroid Build Coastguard Worker //----------------------------------------------------------------------------- 2*61046927SAndroid Build Coastguard Worker // COMPILE-TIME OPTIONS FOR DEAR IMGUI 3*61046927SAndroid Build Coastguard Worker // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. 4*61046927SAndroid Build Coastguard Worker // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. 5*61046927SAndroid Build Coastguard Worker //----------------------------------------------------------------------------- 6*61046927SAndroid Build Coastguard Worker // A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) 7*61046927SAndroid Build Coastguard Worker // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" 8*61046927SAndroid Build Coastguard Worker // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include 9*61046927SAndroid Build Coastguard Worker // the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. 10*61046927SAndroid Build Coastguard Worker // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. 11*61046927SAndroid Build Coastguard Worker // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. 12*61046927SAndroid Build Coastguard Worker //----------------------------------------------------------------------------- 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard Worker #pragma once 15*61046927SAndroid Build Coastguard Worker 16*61046927SAndroid Build Coastguard Worker // Have each embedded of ImGui define this symbol : 17*61046927SAndroid Build Coastguard Worker struct ImGuiContext; 18*61046927SAndroid Build Coastguard Worker extern thread_local ImGuiContext* __MesaImGui; 19*61046927SAndroid Build Coastguard Worker #define GImGui __MesaImGui 20*61046927SAndroid Build Coastguard Worker 21*61046927SAndroid Build Coastguard Worker //---- Define assertion handler. Defaults to calling assert(). 22*61046927SAndroid Build Coastguard Worker //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 23*61046927SAndroid Build Coastguard Worker //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. 26*61046927SAndroid Build Coastguard Worker //#define IMGUI_API __declspec( dllexport ) 27*61046927SAndroid Build Coastguard Worker //#define IMGUI_API __declspec( dllimport ) 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker //---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. 30*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) 33*61046927SAndroid Build Coastguard Worker //---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. 34*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_DEMO_WINDOWS 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker //---- Don't implement some functions to reduce linkage requirements. 37*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. 38*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. 39*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function. 40*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. 41*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. 42*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker //---- Include imgui_user.h at the end of imgui.h as a convenience 45*61046927SAndroid Build Coastguard Worker //#define IMGUI_INCLUDE_IMGUI_USER_H 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) 48*61046927SAndroid Build Coastguard Worker //#define IMGUI_USE_BGRA_PACKED_COLOR 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version 51*61046927SAndroid Build Coastguard Worker // By default the embedded implementations are declared static and not available outside of imgui cpp files. 52*61046927SAndroid Build Coastguard Worker //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 53*61046927SAndroid Build Coastguard Worker //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 54*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 55*61046927SAndroid Build Coastguard Worker //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. 58*61046927SAndroid Build Coastguard Worker // This will be inlined as part of ImVec2 and ImVec4 class declarations. 59*61046927SAndroid Build Coastguard Worker /* 60*61046927SAndroid Build Coastguard Worker #define IM_VEC2_CLASS_EXTRA \ 61*61046927SAndroid Build Coastguard Worker ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ 62*61046927SAndroid Build Coastguard Worker operator MyVec2() const { return MyVec2(x,y); } 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker #define IM_VEC4_CLASS_EXTRA \ 65*61046927SAndroid Build Coastguard Worker ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ 66*61046927SAndroid Build Coastguard Worker operator MyVec4() const { return MyVec4(x,y,z,w); } 67*61046927SAndroid Build Coastguard Worker */ 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker //---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. 70*61046927SAndroid Build Coastguard Worker //#define ImDrawIdx unsigned int 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 73*61046927SAndroid Build Coastguard Worker /* 74*61046927SAndroid Build Coastguard Worker namespace ImGui 75*61046927SAndroid Build Coastguard Worker { 76*61046927SAndroid Build Coastguard Worker void MyFunction(const char* name, const MyMatrix44& v); 77*61046927SAndroid Build Coastguard Worker } 78*61046927SAndroid Build Coastguard Worker */ 79