1*61046927SAndroid Build Coastguard Worker /* glxhash.c -- Small hash table support for integer -> integer mapping
2*61046927SAndroid Build Coastguard Worker * Taken from libdrm.
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Created: Sun Apr 18 09:35:45 1999 by [email protected]
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas.
7*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
8*61046927SAndroid Build Coastguard Worker *
9*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
10*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
11*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
12*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
14*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
17*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
18*61046927SAndroid Build Coastguard Worker * Software.
19*61046927SAndroid Build Coastguard Worker *
20*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23*61046927SAndroid Build Coastguard Worker * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
24*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
25*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
26*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE.
27*61046927SAndroid Build Coastguard Worker *
28*61046927SAndroid Build Coastguard Worker * Authors: Rickard E. (Rik) Faith <[email protected]>
29*61046927SAndroid Build Coastguard Worker *
30*61046927SAndroid Build Coastguard Worker * DESCRIPTION
31*61046927SAndroid Build Coastguard Worker *
32*61046927SAndroid Build Coastguard Worker * This file contains a straightforward implementation of a fixed-sized
33*61046927SAndroid Build Coastguard Worker * hash table using self-organizing linked lists [Knuth73, pp. 398-399] for
34*61046927SAndroid Build Coastguard Worker * collision resolution. There are two potentially interesting things
35*61046927SAndroid Build Coastguard Worker * about this implementation:
36*61046927SAndroid Build Coastguard Worker *
37*61046927SAndroid Build Coastguard Worker * 1) The table is power-of-two sized. Prime sized tables are more
38*61046927SAndroid Build Coastguard Worker * traditional, but do not have a significant advantage over power-of-two
39*61046927SAndroid Build Coastguard Worker * sized table, especially when double hashing is not used for collision
40*61046927SAndroid Build Coastguard Worker * resolution.
41*61046927SAndroid Build Coastguard Worker *
42*61046927SAndroid Build Coastguard Worker * 2) The hash computation uses a table of random integers [Hanson97,
43*61046927SAndroid Build Coastguard Worker * pp. 39-41].
44*61046927SAndroid Build Coastguard Worker *
45*61046927SAndroid Build Coastguard Worker * FUTURE ENHANCEMENTS
46*61046927SAndroid Build Coastguard Worker *
47*61046927SAndroid Build Coastguard Worker * With a table size of 512, the current implementation is sufficient for a
48*61046927SAndroid Build Coastguard Worker * few hundred keys. Since this is well above the expected size of the
49*61046927SAndroid Build Coastguard Worker * tables for which this implementation was designed, the implementation of
50*61046927SAndroid Build Coastguard Worker * dynamic hash tables was postponed until the need arises. A common (and
51*61046927SAndroid Build Coastguard Worker * naive) approach to dynamic hash table implementation simply creates a
52*61046927SAndroid Build Coastguard Worker * new hash table when necessary, rehashes all the data into the new table,
53*61046927SAndroid Build Coastguard Worker * and destroys the old table. The approach in [Larson88] is superior in
54*61046927SAndroid Build Coastguard Worker * two ways: 1) only a portion of the table is expanded when needed,
55*61046927SAndroid Build Coastguard Worker * distributing the expansion cost over several insertions, and 2) portions
56*61046927SAndroid Build Coastguard Worker * of the table can be locked, enabling a scalable thread-safe
57*61046927SAndroid Build Coastguard Worker * implementation.
58*61046927SAndroid Build Coastguard Worker *
59*61046927SAndroid Build Coastguard Worker * REFERENCES
60*61046927SAndroid Build Coastguard Worker *
61*61046927SAndroid Build Coastguard Worker * [Hanson97] David R. Hanson. C Interfaces and Implementations:
62*61046927SAndroid Build Coastguard Worker * Techniques for Creating Reusable Software. Reading, Massachusetts:
63*61046927SAndroid Build Coastguard Worker * Addison-Wesley, 1997.
64*61046927SAndroid Build Coastguard Worker *
65*61046927SAndroid Build Coastguard Worker * [Knuth73] Donald E. Knuth. The Art of Computer Programming. Volume 3:
66*61046927SAndroid Build Coastguard Worker * Sorting and Searching. Reading, Massachusetts: Addison-Wesley, 1973.
67*61046927SAndroid Build Coastguard Worker *
68*61046927SAndroid Build Coastguard Worker * [Larson88] Per-Ake Larson. "Dynamic Hash Tables". CACM 31(4), April
69*61046927SAndroid Build Coastguard Worker * 1988, pp. 446-457.
70*61046927SAndroid Build Coastguard Worker *
71*61046927SAndroid Build Coastguard Worker */
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker #include "glxhash.h"
74*61046927SAndroid Build Coastguard Worker #include <X11/Xfuncproto.h>
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker #define HASH_MAIN 0
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker #include <stdio.h>
79*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
80*61046927SAndroid Build Coastguard Worker #include <string.h>
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker #define HASH_MAGIC 0xdeadbeef
83*61046927SAndroid Build Coastguard Worker #define HASH_DEBUG 0
84*61046927SAndroid Build Coastguard Worker #define HASH_SIZE 512 /* Good for about 100 entries */
85*61046927SAndroid Build Coastguard Worker /* If you change this value, you probably
86*61046927SAndroid Build Coastguard Worker have to change the HashHash hashing
87*61046927SAndroid Build Coastguard Worker function! */
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker #define HASH_ALLOC malloc
90*61046927SAndroid Build Coastguard Worker #define HASH_FREE free
91*61046927SAndroid Build Coastguard Worker #ifndef HAVE_RANDOM_R
92*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM_DECL char *ps, rs[256]
93*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM_INIT(seed) ps = initstate(seed, rs, sizeof(rs))
94*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM random()
95*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM_DESTROY setstate(ps)
96*61046927SAndroid Build Coastguard Worker #else
97*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM_DECL struct random_data rd; int32_t rv; char rs[256]
98*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM_INIT(seed) \
99*61046927SAndroid Build Coastguard Worker do { \
100*61046927SAndroid Build Coastguard Worker (void) memset(&rd, 0, sizeof(rd)); \
101*61046927SAndroid Build Coastguard Worker (void) initstate_r(seed, rs, sizeof(rs), &rd); \
102*61046927SAndroid Build Coastguard Worker } while(0)
103*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM ((void) random_r(&rd, &rv), rv)
104*61046927SAndroid Build Coastguard Worker #define HASH_RANDOM_DESTROY
105*61046927SAndroid Build Coastguard Worker #endif
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker typedef struct __glxHashBucket
108*61046927SAndroid Build Coastguard Worker {
109*61046927SAndroid Build Coastguard Worker unsigned long key;
110*61046927SAndroid Build Coastguard Worker void *value;
111*61046927SAndroid Build Coastguard Worker struct __glxHashBucket *next;
112*61046927SAndroid Build Coastguard Worker } __glxHashBucket, *__glxHashBucketPtr;
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker typedef struct __glxHashTable *__glxHashTablePtr;
115*61046927SAndroid Build Coastguard Worker struct __glxHashTable
116*61046927SAndroid Build Coastguard Worker {
117*61046927SAndroid Build Coastguard Worker unsigned long magic;
118*61046927SAndroid Build Coastguard Worker unsigned long hits; /* At top of linked list */
119*61046927SAndroid Build Coastguard Worker unsigned long partials; /* Not at top of linked list */
120*61046927SAndroid Build Coastguard Worker unsigned long misses; /* Not in table */
121*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr buckets[HASH_SIZE];
122*61046927SAndroid Build Coastguard Worker int p0;
123*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr p1;
124*61046927SAndroid Build Coastguard Worker };
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker static unsigned long
HashHash(unsigned long key)127*61046927SAndroid Build Coastguard Worker HashHash(unsigned long key)
128*61046927SAndroid Build Coastguard Worker {
129*61046927SAndroid Build Coastguard Worker unsigned long hash = 0;
130*61046927SAndroid Build Coastguard Worker unsigned long tmp = key;
131*61046927SAndroid Build Coastguard Worker static int init = 0;
132*61046927SAndroid Build Coastguard Worker static unsigned long scatter[256];
133*61046927SAndroid Build Coastguard Worker int i;
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker if (!init) {
136*61046927SAndroid Build Coastguard Worker HASH_RANDOM_DECL;
137*61046927SAndroid Build Coastguard Worker HASH_RANDOM_INIT(37);
138*61046927SAndroid Build Coastguard Worker for (i = 0; i < 256; i++)
139*61046927SAndroid Build Coastguard Worker scatter[i] = HASH_RANDOM;
140*61046927SAndroid Build Coastguard Worker HASH_RANDOM_DESTROY;
141*61046927SAndroid Build Coastguard Worker ++init;
142*61046927SAndroid Build Coastguard Worker }
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker while (tmp) {
145*61046927SAndroid Build Coastguard Worker hash = (hash << 1) + scatter[tmp & 0xff];
146*61046927SAndroid Build Coastguard Worker tmp >>= 8;
147*61046927SAndroid Build Coastguard Worker }
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker hash %= HASH_SIZE;
150*61046927SAndroid Build Coastguard Worker #if HASH_DEBUG
151*61046927SAndroid Build Coastguard Worker printf("Hash(%d) = %d\n", key, hash);
152*61046927SAndroid Build Coastguard Worker #endif
153*61046927SAndroid Build Coastguard Worker return hash;
154*61046927SAndroid Build Coastguard Worker }
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker _X_HIDDEN __glxHashTable *
__glxHashCreate(void)157*61046927SAndroid Build Coastguard Worker __glxHashCreate(void)
158*61046927SAndroid Build Coastguard Worker {
159*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table;
160*61046927SAndroid Build Coastguard Worker int i;
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker table = HASH_ALLOC(sizeof(*table));
163*61046927SAndroid Build Coastguard Worker if (!table)
164*61046927SAndroid Build Coastguard Worker return NULL;
165*61046927SAndroid Build Coastguard Worker table->magic = HASH_MAGIC;
166*61046927SAndroid Build Coastguard Worker table->hits = 0;
167*61046927SAndroid Build Coastguard Worker table->partials = 0;
168*61046927SAndroid Build Coastguard Worker table->misses = 0;
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker for (i = 0; i < HASH_SIZE; i++)
171*61046927SAndroid Build Coastguard Worker table->buckets[i] = NULL;
172*61046927SAndroid Build Coastguard Worker return table;
173*61046927SAndroid Build Coastguard Worker }
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
__glxHashDestroy(__glxHashTable * t)176*61046927SAndroid Build Coastguard Worker __glxHashDestroy(__glxHashTable * t)
177*61046927SAndroid Build Coastguard Worker {
178*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table = (__glxHashTablePtr) t;
179*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr bucket;
180*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr next;
181*61046927SAndroid Build Coastguard Worker int i;
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker if (table->magic != HASH_MAGIC)
184*61046927SAndroid Build Coastguard Worker return -1; /* Bad magic */
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker for (i = 0; i < HASH_SIZE; i++) {
187*61046927SAndroid Build Coastguard Worker for (bucket = table->buckets[i]; bucket;) {
188*61046927SAndroid Build Coastguard Worker next = bucket->next;
189*61046927SAndroid Build Coastguard Worker HASH_FREE(bucket);
190*61046927SAndroid Build Coastguard Worker bucket = next;
191*61046927SAndroid Build Coastguard Worker }
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker HASH_FREE(table);
194*61046927SAndroid Build Coastguard Worker return 0;
195*61046927SAndroid Build Coastguard Worker }
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker /* Find the bucket and organize the list so that this bucket is at the
198*61046927SAndroid Build Coastguard Worker top. */
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker static __glxHashBucketPtr
HashFind(__glxHashTablePtr table,unsigned long key,unsigned long * h)201*61046927SAndroid Build Coastguard Worker HashFind(__glxHashTablePtr table, unsigned long key, unsigned long *h)
202*61046927SAndroid Build Coastguard Worker {
203*61046927SAndroid Build Coastguard Worker unsigned long hash = HashHash(key);
204*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr prev = NULL;
205*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr bucket;
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker if (h)
208*61046927SAndroid Build Coastguard Worker *h = hash;
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
211*61046927SAndroid Build Coastguard Worker if (bucket->key == key) {
212*61046927SAndroid Build Coastguard Worker if (prev) {
213*61046927SAndroid Build Coastguard Worker /* Organize */
214*61046927SAndroid Build Coastguard Worker prev->next = bucket->next;
215*61046927SAndroid Build Coastguard Worker bucket->next = table->buckets[hash];
216*61046927SAndroid Build Coastguard Worker table->buckets[hash] = bucket;
217*61046927SAndroid Build Coastguard Worker ++table->partials;
218*61046927SAndroid Build Coastguard Worker }
219*61046927SAndroid Build Coastguard Worker else {
220*61046927SAndroid Build Coastguard Worker ++table->hits;
221*61046927SAndroid Build Coastguard Worker }
222*61046927SAndroid Build Coastguard Worker return bucket;
223*61046927SAndroid Build Coastguard Worker }
224*61046927SAndroid Build Coastguard Worker prev = bucket;
225*61046927SAndroid Build Coastguard Worker }
226*61046927SAndroid Build Coastguard Worker ++table->misses;
227*61046927SAndroid Build Coastguard Worker return NULL;
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
__glxHashLookup(__glxHashTable * t,unsigned long key,void ** value)231*61046927SAndroid Build Coastguard Worker __glxHashLookup(__glxHashTable * t, unsigned long key, void **value)
232*61046927SAndroid Build Coastguard Worker {
233*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table = (__glxHashTablePtr) t;
234*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr bucket;
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker if (!table || table->magic != HASH_MAGIC)
237*61046927SAndroid Build Coastguard Worker return -1; /* Bad magic */
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker bucket = HashFind(table, key, NULL);
240*61046927SAndroid Build Coastguard Worker if (!bucket)
241*61046927SAndroid Build Coastguard Worker return 1; /* Not found */
242*61046927SAndroid Build Coastguard Worker *value = bucket->value;
243*61046927SAndroid Build Coastguard Worker return 0; /* Found */
244*61046927SAndroid Build Coastguard Worker }
245*61046927SAndroid Build Coastguard Worker
246*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
__glxHashInsert(__glxHashTable * t,unsigned long key,void * value)247*61046927SAndroid Build Coastguard Worker __glxHashInsert(__glxHashTable * t, unsigned long key, void *value)
248*61046927SAndroid Build Coastguard Worker {
249*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table = (__glxHashTablePtr) t;
250*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr bucket;
251*61046927SAndroid Build Coastguard Worker unsigned long hash;
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker if (table->magic != HASH_MAGIC)
254*61046927SAndroid Build Coastguard Worker return -1; /* Bad magic */
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker if (HashFind(table, key, &hash))
257*61046927SAndroid Build Coastguard Worker return 1; /* Already in table */
258*61046927SAndroid Build Coastguard Worker
259*61046927SAndroid Build Coastguard Worker bucket = HASH_ALLOC(sizeof(*bucket));
260*61046927SAndroid Build Coastguard Worker if (!bucket)
261*61046927SAndroid Build Coastguard Worker return -1; /* Error */
262*61046927SAndroid Build Coastguard Worker bucket->key = key;
263*61046927SAndroid Build Coastguard Worker bucket->value = value;
264*61046927SAndroid Build Coastguard Worker bucket->next = table->buckets[hash];
265*61046927SAndroid Build Coastguard Worker table->buckets[hash] = bucket;
266*61046927SAndroid Build Coastguard Worker #if HASH_DEBUG
267*61046927SAndroid Build Coastguard Worker printf("Inserted %d at %d/%p\n", key, hash, bucket);
268*61046927SAndroid Build Coastguard Worker #endif
269*61046927SAndroid Build Coastguard Worker return 0; /* Added to table */
270*61046927SAndroid Build Coastguard Worker }
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
__glxHashDelete(__glxHashTable * t,unsigned long key)273*61046927SAndroid Build Coastguard Worker __glxHashDelete(__glxHashTable * t, unsigned long key)
274*61046927SAndroid Build Coastguard Worker {
275*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table = (__glxHashTablePtr) t;
276*61046927SAndroid Build Coastguard Worker unsigned long hash;
277*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr bucket;
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker if (table->magic != HASH_MAGIC)
280*61046927SAndroid Build Coastguard Worker return -1; /* Bad magic */
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker bucket = HashFind(table, key, &hash);
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker if (!bucket)
285*61046927SAndroid Build Coastguard Worker return 1; /* Not found */
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard Worker table->buckets[hash] = bucket->next;
288*61046927SAndroid Build Coastguard Worker HASH_FREE(bucket);
289*61046927SAndroid Build Coastguard Worker return 0;
290*61046927SAndroid Build Coastguard Worker }
291*61046927SAndroid Build Coastguard Worker
292*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
__glxHashNext(__glxHashTable * t,unsigned long * key,void ** value)293*61046927SAndroid Build Coastguard Worker __glxHashNext(__glxHashTable * t, unsigned long *key, void **value)
294*61046927SAndroid Build Coastguard Worker {
295*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table = (__glxHashTablePtr) t;
296*61046927SAndroid Build Coastguard Worker
297*61046927SAndroid Build Coastguard Worker while (table->p0 < HASH_SIZE) {
298*61046927SAndroid Build Coastguard Worker if (table->p1) {
299*61046927SAndroid Build Coastguard Worker *key = table->p1->key;
300*61046927SAndroid Build Coastguard Worker *value = table->p1->value;
301*61046927SAndroid Build Coastguard Worker table->p1 = table->p1->next;
302*61046927SAndroid Build Coastguard Worker return 1;
303*61046927SAndroid Build Coastguard Worker }
304*61046927SAndroid Build Coastguard Worker table->p1 = table->buckets[table->p0];
305*61046927SAndroid Build Coastguard Worker ++table->p0;
306*61046927SAndroid Build Coastguard Worker }
307*61046927SAndroid Build Coastguard Worker return 0;
308*61046927SAndroid Build Coastguard Worker }
309*61046927SAndroid Build Coastguard Worker
310*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
__glxHashFirst(__glxHashTable * t,unsigned long * key,void ** value)311*61046927SAndroid Build Coastguard Worker __glxHashFirst(__glxHashTable * t, unsigned long *key, void **value)
312*61046927SAndroid Build Coastguard Worker {
313*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table = (__glxHashTablePtr) t;
314*61046927SAndroid Build Coastguard Worker
315*61046927SAndroid Build Coastguard Worker if (table->magic != HASH_MAGIC)
316*61046927SAndroid Build Coastguard Worker return -1; /* Bad magic */
317*61046927SAndroid Build Coastguard Worker
318*61046927SAndroid Build Coastguard Worker table->p0 = 0;
319*61046927SAndroid Build Coastguard Worker table->p1 = table->buckets[0];
320*61046927SAndroid Build Coastguard Worker return __glxHashNext(table, key, value);
321*61046927SAndroid Build Coastguard Worker }
322*61046927SAndroid Build Coastguard Worker
323*61046927SAndroid Build Coastguard Worker #if HASH_MAIN
324*61046927SAndroid Build Coastguard Worker #define DIST_LIMIT 10
325*61046927SAndroid Build Coastguard Worker static int dist[DIST_LIMIT];
326*61046927SAndroid Build Coastguard Worker
327*61046927SAndroid Build Coastguard Worker static void
clear_dist(void)328*61046927SAndroid Build Coastguard Worker clear_dist(void)
329*61046927SAndroid Build Coastguard Worker {
330*61046927SAndroid Build Coastguard Worker int i;
331*61046927SAndroid Build Coastguard Worker
332*61046927SAndroid Build Coastguard Worker for (i = 0; i < DIST_LIMIT; i++)
333*61046927SAndroid Build Coastguard Worker dist[i] = 0;
334*61046927SAndroid Build Coastguard Worker }
335*61046927SAndroid Build Coastguard Worker
336*61046927SAndroid Build Coastguard Worker static int
count_entries(__glxHashBucketPtr bucket)337*61046927SAndroid Build Coastguard Worker count_entries(__glxHashBucketPtr bucket)
338*61046927SAndroid Build Coastguard Worker {
339*61046927SAndroid Build Coastguard Worker int count = 0;
340*61046927SAndroid Build Coastguard Worker
341*61046927SAndroid Build Coastguard Worker for (; bucket; bucket = bucket->next)
342*61046927SAndroid Build Coastguard Worker ++count;
343*61046927SAndroid Build Coastguard Worker return count;
344*61046927SAndroid Build Coastguard Worker }
345*61046927SAndroid Build Coastguard Worker
346*61046927SAndroid Build Coastguard Worker static void
update_dist(int count)347*61046927SAndroid Build Coastguard Worker update_dist(int count)
348*61046927SAndroid Build Coastguard Worker {
349*61046927SAndroid Build Coastguard Worker if (count >= DIST_LIMIT)
350*61046927SAndroid Build Coastguard Worker ++dist[DIST_LIMIT - 1];
351*61046927SAndroid Build Coastguard Worker else
352*61046927SAndroid Build Coastguard Worker ++dist[count];
353*61046927SAndroid Build Coastguard Worker }
354*61046927SAndroid Build Coastguard Worker
355*61046927SAndroid Build Coastguard Worker static void
compute_dist(__glxHashTablePtr table)356*61046927SAndroid Build Coastguard Worker compute_dist(__glxHashTablePtr table)
357*61046927SAndroid Build Coastguard Worker {
358*61046927SAndroid Build Coastguard Worker int i;
359*61046927SAndroid Build Coastguard Worker __glxHashBucketPtr bucket;
360*61046927SAndroid Build Coastguard Worker
361*61046927SAndroid Build Coastguard Worker printf("Hits = %ld, partials = %ld, misses = %ld\n",
362*61046927SAndroid Build Coastguard Worker table->hits, table->partials, table->misses);
363*61046927SAndroid Build Coastguard Worker clear_dist();
364*61046927SAndroid Build Coastguard Worker for (i = 0; i < HASH_SIZE; i++) {
365*61046927SAndroid Build Coastguard Worker bucket = table->buckets[i];
366*61046927SAndroid Build Coastguard Worker update_dist(count_entries(bucket));
367*61046927SAndroid Build Coastguard Worker }
368*61046927SAndroid Build Coastguard Worker for (i = 0; i < DIST_LIMIT; i++) {
369*61046927SAndroid Build Coastguard Worker if (i != DIST_LIMIT - 1)
370*61046927SAndroid Build Coastguard Worker printf("%5d %10d\n", i, dist[i]);
371*61046927SAndroid Build Coastguard Worker else
372*61046927SAndroid Build Coastguard Worker printf("other %10d\n", dist[i]);
373*61046927SAndroid Build Coastguard Worker }
374*61046927SAndroid Build Coastguard Worker }
375*61046927SAndroid Build Coastguard Worker
376*61046927SAndroid Build Coastguard Worker static void
check_table(__glxHashTablePtr table,unsigned long key,unsigned long value)377*61046927SAndroid Build Coastguard Worker check_table(__glxHashTablePtr table, unsigned long key, unsigned long value)
378*61046927SAndroid Build Coastguard Worker {
379*61046927SAndroid Build Coastguard Worker unsigned long retval = 0;
380*61046927SAndroid Build Coastguard Worker int retcode = __glxHashLookup(table, key, &retval);
381*61046927SAndroid Build Coastguard Worker
382*61046927SAndroid Build Coastguard Worker switch (retcode) {
383*61046927SAndroid Build Coastguard Worker case -1:
384*61046927SAndroid Build Coastguard Worker printf("Bad magic = 0x%08lx:"
385*61046927SAndroid Build Coastguard Worker " key = %lu, expected = %lu, returned = %lu\n",
386*61046927SAndroid Build Coastguard Worker table->magic, key, value, retval);
387*61046927SAndroid Build Coastguard Worker break;
388*61046927SAndroid Build Coastguard Worker case 1:
389*61046927SAndroid Build Coastguard Worker printf("Not found: key = %lu, expected = %lu returned = %lu\n",
390*61046927SAndroid Build Coastguard Worker key, value, retval);
391*61046927SAndroid Build Coastguard Worker break;
392*61046927SAndroid Build Coastguard Worker case 0:
393*61046927SAndroid Build Coastguard Worker if (value != retval)
394*61046927SAndroid Build Coastguard Worker printf("Bad value: key = %lu, expected = %lu, returned = %lu\n",
395*61046927SAndroid Build Coastguard Worker key, value, retval);
396*61046927SAndroid Build Coastguard Worker break;
397*61046927SAndroid Build Coastguard Worker default:
398*61046927SAndroid Build Coastguard Worker printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n",
399*61046927SAndroid Build Coastguard Worker retcode, key, value, retval);
400*61046927SAndroid Build Coastguard Worker break;
401*61046927SAndroid Build Coastguard Worker }
402*61046927SAndroid Build Coastguard Worker }
403*61046927SAndroid Build Coastguard Worker
404*61046927SAndroid Build Coastguard Worker int
main(void)405*61046927SAndroid Build Coastguard Worker main(void)
406*61046927SAndroid Build Coastguard Worker {
407*61046927SAndroid Build Coastguard Worker __glxHashTablePtr table;
408*61046927SAndroid Build Coastguard Worker int i;
409*61046927SAndroid Build Coastguard Worker
410*61046927SAndroid Build Coastguard Worker printf("\n***** 256 consecutive integers ****\n");
411*61046927SAndroid Build Coastguard Worker table = __glxHashCreate();
412*61046927SAndroid Build Coastguard Worker for (i = 0; i < 256; i++)
413*61046927SAndroid Build Coastguard Worker __glxHashInsert(table, i, i);
414*61046927SAndroid Build Coastguard Worker for (i = 0; i < 256; i++)
415*61046927SAndroid Build Coastguard Worker check_table(table, i, i);
416*61046927SAndroid Build Coastguard Worker for (i = 256; i >= 0; i--)
417*61046927SAndroid Build Coastguard Worker check_table(table, i, i);
418*61046927SAndroid Build Coastguard Worker compute_dist(table);
419*61046927SAndroid Build Coastguard Worker __glxHashDestroy(table);
420*61046927SAndroid Build Coastguard Worker
421*61046927SAndroid Build Coastguard Worker printf("\n***** 1024 consecutive integers ****\n");
422*61046927SAndroid Build Coastguard Worker table = __glxHashCreate();
423*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
424*61046927SAndroid Build Coastguard Worker __glxHashInsert(table, i, i);
425*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
426*61046927SAndroid Build Coastguard Worker check_table(table, i, i);
427*61046927SAndroid Build Coastguard Worker for (i = 1024; i >= 0; i--)
428*61046927SAndroid Build Coastguard Worker check_table(table, i, i);
429*61046927SAndroid Build Coastguard Worker compute_dist(table);
430*61046927SAndroid Build Coastguard Worker __glxHashDestroy(table);
431*61046927SAndroid Build Coastguard Worker
432*61046927SAndroid Build Coastguard Worker printf("\n***** 1024 consecutive page addresses (4k pages) ****\n");
433*61046927SAndroid Build Coastguard Worker table = __glxHashCreate();
434*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
435*61046927SAndroid Build Coastguard Worker __glxHashInsert(table, i * 4096, i);
436*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
437*61046927SAndroid Build Coastguard Worker check_table(table, i * 4096, i);
438*61046927SAndroid Build Coastguard Worker for (i = 1024; i >= 0; i--)
439*61046927SAndroid Build Coastguard Worker check_table(table, i * 4096, i);
440*61046927SAndroid Build Coastguard Worker compute_dist(table);
441*61046927SAndroid Build Coastguard Worker __glxHashDestroy(table);
442*61046927SAndroid Build Coastguard Worker
443*61046927SAndroid Build Coastguard Worker printf("\n***** 1024 random integers ****\n");
444*61046927SAndroid Build Coastguard Worker table = __glxHashCreate();
445*61046927SAndroid Build Coastguard Worker srandom(0xbeefbeef);
446*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
447*61046927SAndroid Build Coastguard Worker __glxHashInsert(table, random(), i);
448*61046927SAndroid Build Coastguard Worker srandom(0xbeefbeef);
449*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
450*61046927SAndroid Build Coastguard Worker check_table(table, random(), i);
451*61046927SAndroid Build Coastguard Worker srandom(0xbeefbeef);
452*61046927SAndroid Build Coastguard Worker for (i = 0; i < 1024; i++)
453*61046927SAndroid Build Coastguard Worker check_table(table, random(), i);
454*61046927SAndroid Build Coastguard Worker compute_dist(table);
455*61046927SAndroid Build Coastguard Worker __glxHashDestroy(table);
456*61046927SAndroid Build Coastguard Worker
457*61046927SAndroid Build Coastguard Worker printf("\n***** 5000 random integers ****\n");
458*61046927SAndroid Build Coastguard Worker table = __glxHashCreate();
459*61046927SAndroid Build Coastguard Worker srandom(0xbeefbeef);
460*61046927SAndroid Build Coastguard Worker for (i = 0; i < 5000; i++)
461*61046927SAndroid Build Coastguard Worker __glxHashInsert(table, random(), i);
462*61046927SAndroid Build Coastguard Worker srandom(0xbeefbeef);
463*61046927SAndroid Build Coastguard Worker for (i = 0; i < 5000; i++)
464*61046927SAndroid Build Coastguard Worker check_table(table, random(), i);
465*61046927SAndroid Build Coastguard Worker srandom(0xbeefbeef);
466*61046927SAndroid Build Coastguard Worker for (i = 0; i < 5000; i++)
467*61046927SAndroid Build Coastguard Worker check_table(table, random(), i);
468*61046927SAndroid Build Coastguard Worker compute_dist(table);
469*61046927SAndroid Build Coastguard Worker __glxHashDestroy(table);
470*61046927SAndroid Build Coastguard Worker
471*61046927SAndroid Build Coastguard Worker return 0;
472*61046927SAndroid Build Coastguard Worker }
473*61046927SAndroid Build Coastguard Worker #endif
474