1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * (C) Copyright IBM Corporation 2002, 2004 3*61046927SAndroid Build Coastguard Worker * All Rights Reserved. 4*61046927SAndroid Build Coastguard Worker * 5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub 9*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom 10*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions: 11*61046927SAndroid Build Coastguard Worker * 12*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 13*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 14*61046927SAndroid Build Coastguard Worker * Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker /** 26*61046927SAndroid Build Coastguard Worker * \file glxextensions.h 27*61046927SAndroid Build Coastguard Worker * 28*61046927SAndroid Build Coastguard Worker * \author Ian Romanick <[email protected]> 29*61046927SAndroid Build Coastguard Worker */ 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #ifndef GLX_GLXEXTENSIONS_H 32*61046927SAndroid Build Coastguard Worker #define GLX_GLXEXTENSIONS_H 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 35*61046927SAndroid Build Coastguard Worker extern "C" { 36*61046927SAndroid Build Coastguard Worker #endif 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker enum 39*61046927SAndroid Build Coastguard Worker { 40*61046927SAndroid Build Coastguard Worker ARB_context_flush_control_bit = 0, 41*61046927SAndroid Build Coastguard Worker ARB_create_context_bit, 42*61046927SAndroid Build Coastguard Worker ARB_create_context_no_error_bit, 43*61046927SAndroid Build Coastguard Worker ARB_create_context_profile_bit, 44*61046927SAndroid Build Coastguard Worker ARB_create_context_robustness_bit, 45*61046927SAndroid Build Coastguard Worker ARB_fbconfig_float_bit, 46*61046927SAndroid Build Coastguard Worker ARB_get_proc_address_bit, 47*61046927SAndroid Build Coastguard Worker ARB_multisample_bit, 48*61046927SAndroid Build Coastguard Worker EXT_buffer_age_bit, 49*61046927SAndroid Build Coastguard Worker EXT_create_context_es2_profile_bit, 50*61046927SAndroid Build Coastguard Worker EXT_create_context_es_profile_bit, 51*61046927SAndroid Build Coastguard Worker EXT_fbconfig_packed_float_bit, 52*61046927SAndroid Build Coastguard Worker EXT_framebuffer_sRGB_bit, 53*61046927SAndroid Build Coastguard Worker EXT_import_context_bit, 54*61046927SAndroid Build Coastguard Worker EXT_no_config_context_bit, 55*61046927SAndroid Build Coastguard Worker EXT_swap_control_bit, 56*61046927SAndroid Build Coastguard Worker EXT_swap_control_tear_bit, 57*61046927SAndroid Build Coastguard Worker EXT_texture_from_pixmap_bit, 58*61046927SAndroid Build Coastguard Worker EXT_visual_info_bit, 59*61046927SAndroid Build Coastguard Worker EXT_visual_rating_bit, 60*61046927SAndroid Build Coastguard Worker ATI_pixel_format_float_bit, 61*61046927SAndroid Build Coastguard Worker INTEL_swap_event_bit, 62*61046927SAndroid Build Coastguard Worker MESA_copy_sub_buffer_bit, 63*61046927SAndroid Build Coastguard Worker MESA_gl_interop_bit, 64*61046927SAndroid Build Coastguard Worker MESA_query_renderer_bit, 65*61046927SAndroid Build Coastguard Worker MESA_swap_control_bit, 66*61046927SAndroid Build Coastguard Worker MESA_swap_frame_usage_bit, 67*61046927SAndroid Build Coastguard Worker NV_float_buffer_bit, 68*61046927SAndroid Build Coastguard Worker OML_sync_control_bit, 69*61046927SAndroid Build Coastguard Worker SGIS_multisample_bit, 70*61046927SAndroid Build Coastguard Worker SGIX_fbconfig_bit, 71*61046927SAndroid Build Coastguard Worker SGIX_pbuffer_bit, 72*61046927SAndroid Build Coastguard Worker SGIX_visual_select_group_bit, 73*61046927SAndroid Build Coastguard Worker SGI_make_current_read_bit, 74*61046927SAndroid Build Coastguard Worker SGI_swap_control_bit, 75*61046927SAndroid Build Coastguard Worker SGI_video_sync_bit, 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker __NUM_GLX_EXTS, 78*61046927SAndroid Build Coastguard Worker }; 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker #define __GLX_EXT_BYTES ((__NUM_GLX_EXTS + 7) / 8) 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker /* From the GLX perspective, the ARB and EXT extensions are identical. Use a 83*61046927SAndroid Build Coastguard Worker * single bit for both. 84*61046927SAndroid Build Coastguard Worker */ 85*61046927SAndroid Build Coastguard Worker #define ARB_framebuffer_sRGB_bit EXT_framebuffer_sRGB_bit 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker enum 88*61046927SAndroid Build Coastguard Worker { 89*61046927SAndroid Build Coastguard Worker GL_ARB_depth_texture_bit = 0, 90*61046927SAndroid Build Coastguard Worker GL_ARB_draw_buffers_bit, 91*61046927SAndroid Build Coastguard Worker GL_ARB_fragment_program_bit, 92*61046927SAndroid Build Coastguard Worker GL_ARB_fragment_program_shadow_bit, 93*61046927SAndroid Build Coastguard Worker GL_ARB_framebuffer_object_bit, 94*61046927SAndroid Build Coastguard Worker GL_ARB_imaging_bit, 95*61046927SAndroid Build Coastguard Worker GL_ARB_multisample_bit, 96*61046927SAndroid Build Coastguard Worker GL_ARB_multitexture_bit, 97*61046927SAndroid Build Coastguard Worker GL_ARB_occlusion_query_bit, 98*61046927SAndroid Build Coastguard Worker GL_ARB_point_parameters_bit, 99*61046927SAndroid Build Coastguard Worker GL_ARB_point_sprite_bit, 100*61046927SAndroid Build Coastguard Worker GL_ARB_shadow_bit, 101*61046927SAndroid Build Coastguard Worker GL_ARB_shadow_ambient_bit, 102*61046927SAndroid Build Coastguard Worker GL_ARB_texture_border_clamp_bit, 103*61046927SAndroid Build Coastguard Worker GL_ARB_texture_cube_map_bit, 104*61046927SAndroid Build Coastguard Worker GL_ARB_texture_compression_bit, 105*61046927SAndroid Build Coastguard Worker GL_ARB_texture_env_add_bit, 106*61046927SAndroid Build Coastguard Worker GL_ARB_texture_env_combine_bit, 107*61046927SAndroid Build Coastguard Worker GL_ARB_texture_env_crossbar_bit, 108*61046927SAndroid Build Coastguard Worker GL_ARB_texture_env_dot3_bit, 109*61046927SAndroid Build Coastguard Worker GL_ARB_texture_filter_anisotropic_bit, 110*61046927SAndroid Build Coastguard Worker GL_ARB_texture_mirrored_repeat_bit, 111*61046927SAndroid Build Coastguard Worker GL_ARB_texture_non_power_of_two_bit, 112*61046927SAndroid Build Coastguard Worker GL_ARB_texture_rectangle_bit, 113*61046927SAndroid Build Coastguard Worker GL_ARB_texture_rg_bit, 114*61046927SAndroid Build Coastguard Worker GL_ARB_transpose_matrix_bit, 115*61046927SAndroid Build Coastguard Worker GL_ARB_vertex_buffer_object_bit, 116*61046927SAndroid Build Coastguard Worker GL_ARB_vertex_program_bit, 117*61046927SAndroid Build Coastguard Worker GL_ARB_window_pos_bit, 118*61046927SAndroid Build Coastguard Worker GL_EXT_abgr_bit, 119*61046927SAndroid Build Coastguard Worker GL_EXT_bgra_bit, 120*61046927SAndroid Build Coastguard Worker GL_EXT_blend_color_bit, 121*61046927SAndroid Build Coastguard Worker GL_EXT_blend_equation_separate_bit, 122*61046927SAndroid Build Coastguard Worker GL_EXT_blend_func_separate_bit, 123*61046927SAndroid Build Coastguard Worker GL_EXT_blend_logic_op_bit, 124*61046927SAndroid Build Coastguard Worker GL_EXT_blend_minmax_bit, 125*61046927SAndroid Build Coastguard Worker GL_EXT_blend_subtract_bit, 126*61046927SAndroid Build Coastguard Worker GL_EXT_clip_volume_hint_bit, 127*61046927SAndroid Build Coastguard Worker GL_EXT_compiled_vertex_array_bit, 128*61046927SAndroid Build Coastguard Worker GL_EXT_convolution_bit, 129*61046927SAndroid Build Coastguard Worker GL_EXT_copy_texture_bit, 130*61046927SAndroid Build Coastguard Worker GL_EXT_cull_vertex_bit, 131*61046927SAndroid Build Coastguard Worker GL_EXT_depth_bounds_test_bit, 132*61046927SAndroid Build Coastguard Worker GL_EXT_draw_range_elements_bit, 133*61046927SAndroid Build Coastguard Worker GL_EXT_fog_coord_bit, 134*61046927SAndroid Build Coastguard Worker GL_EXT_framebuffer_blit_bit, 135*61046927SAndroid Build Coastguard Worker GL_EXT_framebuffer_multisample_bit, 136*61046927SAndroid Build Coastguard Worker GL_EXT_framebuffer_object_bit, 137*61046927SAndroid Build Coastguard Worker GL_EXT_framebuffer_sRGB_bit, 138*61046927SAndroid Build Coastguard Worker GL_EXT_multi_draw_arrays_bit, 139*61046927SAndroid Build Coastguard Worker GL_EXT_packed_depth_stencil_bit, 140*61046927SAndroid Build Coastguard Worker GL_EXT_packed_pixels_bit, 141*61046927SAndroid Build Coastguard Worker GL_EXT_paletted_texture_bit, 142*61046927SAndroid Build Coastguard Worker GL_EXT_pixel_buffer_object_bit, 143*61046927SAndroid Build Coastguard Worker GL_EXT_polygon_offset_bit, 144*61046927SAndroid Build Coastguard Worker GL_EXT_rescale_normal_bit, 145*61046927SAndroid Build Coastguard Worker GL_EXT_secondary_color_bit, 146*61046927SAndroid Build Coastguard Worker GL_EXT_separate_specular_color_bit, 147*61046927SAndroid Build Coastguard Worker GL_EXT_shadow_funcs_bit, 148*61046927SAndroid Build Coastguard Worker GL_EXT_shared_texture_palette_bit, 149*61046927SAndroid Build Coastguard Worker GL_EXT_stencil_two_side_bit, 150*61046927SAndroid Build Coastguard Worker GL_EXT_stencil_wrap_bit, 151*61046927SAndroid Build Coastguard Worker GL_EXT_subtexture_bit, 152*61046927SAndroid Build Coastguard Worker GL_EXT_texture_bit, 153*61046927SAndroid Build Coastguard Worker GL_EXT_texture3D_bit, 154*61046927SAndroid Build Coastguard Worker GL_EXT_texture_compression_dxt1_bit, 155*61046927SAndroid Build Coastguard Worker GL_EXT_texture_compression_s3tc_bit, 156*61046927SAndroid Build Coastguard Worker GL_EXT_texture_edge_clamp_bit, 157*61046927SAndroid Build Coastguard Worker GL_EXT_texture_env_combine_bit, 158*61046927SAndroid Build Coastguard Worker GL_EXT_texture_env_dot3_bit, 159*61046927SAndroid Build Coastguard Worker GL_EXT_texture_integer_bit, 160*61046927SAndroid Build Coastguard Worker GL_EXT_texture_lod_bit, 161*61046927SAndroid Build Coastguard Worker GL_EXT_texture_lod_bias_bit, 162*61046927SAndroid Build Coastguard Worker GL_EXT_texture_mirror_clamp_bit, 163*61046927SAndroid Build Coastguard Worker GL_EXT_vertex_array_bit, 164*61046927SAndroid Build Coastguard Worker GL_3DFX_texture_compression_FXT1_bit, 165*61046927SAndroid Build Coastguard Worker GL_APPLE_packed_pixels_bit, 166*61046927SAndroid Build Coastguard Worker GL_APPLE_ycbcr_422_bit, 167*61046927SAndroid Build Coastguard Worker GL_ATI_text_fragment_shader_bit, 168*61046927SAndroid Build Coastguard Worker GL_ATI_texture_env_combine3_bit, 169*61046927SAndroid Build Coastguard Worker GL_ATI_texture_float_bit, 170*61046927SAndroid Build Coastguard Worker GL_ATI_texture_mirror_once_bit, 171*61046927SAndroid Build Coastguard Worker GL_HP_convolution_border_modes_bit, 172*61046927SAndroid Build Coastguard Worker GL_HP_occlusion_test_bit, 173*61046927SAndroid Build Coastguard Worker GL_IBM_cull_vertex_bit, 174*61046927SAndroid Build Coastguard Worker GL_IBM_pixel_filter_hint_bit, 175*61046927SAndroid Build Coastguard Worker GL_IBM_rasterpos_clip_bit, 176*61046927SAndroid Build Coastguard Worker GL_IBM_texture_clamp_nodraw_bit, 177*61046927SAndroid Build Coastguard Worker GL_INGR_interlace_read_bit, 178*61046927SAndroid Build Coastguard Worker GL_MESA_pack_invert_bit, 179*61046927SAndroid Build Coastguard Worker GL_MESA_ycbcr_texture_bit, 180*61046927SAndroid Build Coastguard Worker GL_NV_blend_square_bit, 181*61046927SAndroid Build Coastguard Worker GL_NV_copy_depth_to_color_bit, 182*61046927SAndroid Build Coastguard Worker GL_NV_depth_clamp_bit, 183*61046927SAndroid Build Coastguard Worker GL_NV_fog_distance_bit, 184*61046927SAndroid Build Coastguard Worker GL_NV_fragment_program_bit, 185*61046927SAndroid Build Coastguard Worker GL_NV_fragment_program_option_bit, 186*61046927SAndroid Build Coastguard Worker GL_NV_fragment_program2_bit, 187*61046927SAndroid Build Coastguard Worker GL_NV_light_max_exponent_bit, 188*61046927SAndroid Build Coastguard Worker GL_NV_multisample_filter_hint_bit, 189*61046927SAndroid Build Coastguard Worker GL_NV_packed_depth_stencil_bit, 190*61046927SAndroid Build Coastguard Worker GL_NV_point_sprite_bit, 191*61046927SAndroid Build Coastguard Worker GL_NV_texgen_reflection_bit, 192*61046927SAndroid Build Coastguard Worker GL_NV_texture_compression_vtc_bit, 193*61046927SAndroid Build Coastguard Worker GL_NV_texture_env_combine4_bit, 194*61046927SAndroid Build Coastguard Worker GL_NV_vertex_program_bit, 195*61046927SAndroid Build Coastguard Worker GL_NV_vertex_program1_1_bit, 196*61046927SAndroid Build Coastguard Worker GL_NV_vertex_program2_bit, 197*61046927SAndroid Build Coastguard Worker GL_NV_vertex_program2_option_bit, 198*61046927SAndroid Build Coastguard Worker GL_NV_vertex_program3_bit, 199*61046927SAndroid Build Coastguard Worker GL_OES_compressed_paletted_texture_bit, 200*61046927SAndroid Build Coastguard Worker GL_OES_read_format_bit, 201*61046927SAndroid Build Coastguard Worker GL_SGI_color_matrix_bit, 202*61046927SAndroid Build Coastguard Worker GL_SGI_color_table_bit, 203*61046927SAndroid Build Coastguard Worker GL_SGI_texture_color_table_bit, 204*61046927SAndroid Build Coastguard Worker GL_SGIS_generate_mipmap_bit, 205*61046927SAndroid Build Coastguard Worker GL_SGIS_multisample_bit, 206*61046927SAndroid Build Coastguard Worker GL_SGIS_texture_lod_bit, 207*61046927SAndroid Build Coastguard Worker GL_SGIX_blend_alpha_minmax_bit, 208*61046927SAndroid Build Coastguard Worker GL_SGIX_clipmap_bit, 209*61046927SAndroid Build Coastguard Worker GL_SGIX_depth_texture_bit, 210*61046927SAndroid Build Coastguard Worker GL_SGIX_fog_offset_bit, 211*61046927SAndroid Build Coastguard Worker GL_SGIX_shadow_bit, 212*61046927SAndroid Build Coastguard Worker GL_SGIX_texture_coordinate_clamp_bit, 213*61046927SAndroid Build Coastguard Worker GL_SGIX_texture_lod_bias_bit, 214*61046927SAndroid Build Coastguard Worker GL_SGIX_texture_range_bit, 215*61046927SAndroid Build Coastguard Worker GL_SGIX_texture_scale_bias_bit, 216*61046927SAndroid Build Coastguard Worker GL_SGIX_vertex_preclip_bit, 217*61046927SAndroid Build Coastguard Worker GL_SGIX_vertex_preclip_hint_bit, 218*61046927SAndroid Build Coastguard Worker GL_SGIX_ycrcb_bit, 219*61046927SAndroid Build Coastguard Worker GL_SUN_convolution_border_modes_bit, 220*61046927SAndroid Build Coastguard Worker GL_SUN_slice_accum_bit, 221*61046927SAndroid Build Coastguard Worker 222*61046927SAndroid Build Coastguard Worker /* This *MUST* go here. If it gets put after the duplicate values it will 223*61046927SAndroid Build Coastguard Worker * get the value after the last duplicate. 224*61046927SAndroid Build Coastguard Worker */ 225*61046927SAndroid Build Coastguard Worker __NUM_GL_EXTS, 226*61046927SAndroid Build Coastguard Worker 227*61046927SAndroid Build Coastguard Worker 228*61046927SAndroid Build Coastguard Worker /* Alias extension bits. These extensions exist in either vendor-specific 229*61046927SAndroid Build Coastguard Worker * or EXT form and were later promoted to either EXT or ARB form. In all 230*61046927SAndroid Build Coastguard Worker * cases, the meaning (to GLX) is *exactly* the same. That's why 231*61046927SAndroid Build Coastguard Worker * EXT_texture_env_combine is *NOT* an alias of ARB_texture_env_combine and 232*61046927SAndroid Build Coastguard Worker * EXT_texture_env_dot3 is *NOT* an alias of ARB_texture_env_dot3. Be 233*61046927SAndroid Build Coastguard Worker * careful! When in doubt, src/mesa/main/extensions.c is a great reference. 234*61046927SAndroid Build Coastguard Worker */ 235*61046927SAndroid Build Coastguard Worker 236*61046927SAndroid Build Coastguard Worker GL_ATI_blend_equation_separate_bit = GL_EXT_blend_equation_separate_bit, 237*61046927SAndroid Build Coastguard Worker GL_ATI_draw_buffers_bit = GL_ARB_draw_buffers_bit, 238*61046927SAndroid Build Coastguard Worker GL_ATIX_texture_env_combine3_bit = GL_ATI_texture_env_combine3_bit, 239*61046927SAndroid Build Coastguard Worker GL_EXT_point_parameters_bit = GL_ARB_point_parameters_bit, 240*61046927SAndroid Build Coastguard Worker GL_EXT_texture_env_add_bit = GL_ARB_texture_env_add_bit, 241*61046927SAndroid Build Coastguard Worker GL_EXT_texture_filter_anisotropic_bit = GL_ARB_texture_filter_anisotropic_bit, 242*61046927SAndroid Build Coastguard Worker GL_EXT_texture_rectangle_bit = GL_ARB_texture_rectangle_bit, 243*61046927SAndroid Build Coastguard Worker GL_IBM_texture_mirrored_repeat_bit = GL_ARB_texture_mirrored_repeat_bit, 244*61046927SAndroid Build Coastguard Worker GL_INGR_blend_func_separate_bit = GL_EXT_blend_func_separate_bit, 245*61046927SAndroid Build Coastguard Worker GL_MESA_window_pos_bit = GL_ARB_window_pos_bit, 246*61046927SAndroid Build Coastguard Worker GL_NV_texture_rectangle_bit = GL_ARB_texture_rectangle_bit, 247*61046927SAndroid Build Coastguard Worker GL_SGIS_texture_border_clamp_bit = GL_ARB_texture_border_clamp_bit, 248*61046927SAndroid Build Coastguard Worker GL_SGIS_texture_edge_clamp_bit = GL_EXT_texture_edge_clamp_bit, 249*61046927SAndroid Build Coastguard Worker GL_SGIX_shadow_ambient_bit = GL_ARB_shadow_ambient_bit, 250*61046927SAndroid Build Coastguard Worker GL_SUN_multi_draw_arrays_bit = GL_EXT_multi_draw_arrays_bit 251*61046927SAndroid Build Coastguard Worker }; 252*61046927SAndroid Build Coastguard Worker 253*61046927SAndroid Build Coastguard Worker #define __GL_EXT_BYTES ((__NUM_GL_EXTS + 7) / 8) 254*61046927SAndroid Build Coastguard Worker 255*61046927SAndroid Build Coastguard Worker struct glx_screen; 256*61046927SAndroid Build Coastguard Worker struct glx_context; 257*61046927SAndroid Build Coastguard Worker 258*61046927SAndroid Build Coastguard Worker extern GLboolean __glXExtensionBitIsEnabled(struct glx_screen *psc, 259*61046927SAndroid Build Coastguard Worker unsigned bit); 260*61046927SAndroid Build Coastguard Worker extern const char *__glXGetClientExtensions(Display *dpy); 261*61046927SAndroid Build Coastguard Worker extern void __glXCalculateUsableExtensions(struct glx_screen *psc, 262*61046927SAndroid Build Coastguard Worker GLboolean 263*61046927SAndroid Build Coastguard Worker display_is_direct_capable); 264*61046927SAndroid Build Coastguard Worker 265*61046927SAndroid Build Coastguard Worker extern void __glXParseExtensionOverride(struct glx_screen *psc, 266*61046927SAndroid Build Coastguard Worker const char *override); 267*61046927SAndroid Build Coastguard Worker extern void __IndirectGlParseExtensionOverride(struct glx_screen *psc, 268*61046927SAndroid Build Coastguard Worker const char *override); 269*61046927SAndroid Build Coastguard Worker extern void __glXCalculateUsableGLExtensions(struct glx_context *gc, 270*61046927SAndroid Build Coastguard Worker const char *server_string); 271*61046927SAndroid Build Coastguard Worker extern char *__glXGetClientGLExtensionString(int screen); 272*61046927SAndroid Build Coastguard Worker 273*61046927SAndroid Build Coastguard Worker extern GLboolean __glExtensionBitIsEnabled(struct glx_context *gc, 274*61046927SAndroid Build Coastguard Worker unsigned bit); 275*61046927SAndroid Build Coastguard Worker 276*61046927SAndroid Build Coastguard Worker extern void 277*61046927SAndroid Build Coastguard Worker __glXEnableDirectExtension(struct glx_screen *psc, const char *name); 278*61046927SAndroid Build Coastguard Worker 279*61046927SAndroid Build Coastguard Worker 280*61046927SAndroid Build Coastguard Worker /* GLX_ALIAS should be used for functions with a non-void return type. 281*61046927SAndroid Build Coastguard Worker GLX_ALIAS_VOID is for functions with a void return type. */ 282*61046927SAndroid Build Coastguard Worker # ifdef HAVE_FUNC_ATTRIBUTE_ALIAS 283*61046927SAndroid Build Coastguard Worker # define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \ 284*61046927SAndroid Build Coastguard Worker return_type real_func proto_args \ 285*61046927SAndroid Build Coastguard Worker __attribute__ ((alias( # aliased_func ) )); 286*61046927SAndroid Build Coastguard Worker # define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \ 287*61046927SAndroid Build Coastguard Worker GLX_ALIAS(void, real_func, proto_args, args, aliased_func) 288*61046927SAndroid Build Coastguard Worker # else 289*61046927SAndroid Build Coastguard Worker # define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \ 290*61046927SAndroid Build Coastguard Worker return_type real_func proto_args \ 291*61046927SAndroid Build Coastguard Worker { return aliased_func args ; } 292*61046927SAndroid Build Coastguard Worker # define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \ 293*61046927SAndroid Build Coastguard Worker void real_func proto_args \ 294*61046927SAndroid Build Coastguard Worker { aliased_func args ; } 295*61046927SAndroid Build Coastguard Worker # endif /* HAVE_FUNC_ATTRIBUTE_ALIAS */ 296*61046927SAndroid Build Coastguard Worker 297*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 298*61046927SAndroid Build Coastguard Worker } 299*61046927SAndroid Build Coastguard Worker #endif 300*61046927SAndroid Build Coastguard Worker 301*61046927SAndroid Build Coastguard Worker #endif /* GLX_GLXEXTENSIONS_H */ 302