1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * (C) Copyright IBM Corporation 2003
3*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
6*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
7*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
8*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub
9*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom
10*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions:
11*61046927SAndroid Build Coastguard Worker *
12*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
13*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
14*61046927SAndroid Build Coastguard Worker * Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker /**
26*61046927SAndroid Build Coastguard Worker * \file glxconfig.c
27*61046927SAndroid Build Coastguard Worker * Utility routines for working with \c struct glx_config structures. At
28*61046927SAndroid Build Coastguard Worker * some point most or all of these functions will be moved to the Mesa
29*61046927SAndroid Build Coastguard Worker * code base.
30*61046927SAndroid Build Coastguard Worker *
31*61046927SAndroid Build Coastguard Worker * \author Ian Romanick <[email protected]>
32*61046927SAndroid Build Coastguard Worker */
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include <GL/glx.h>
35*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
36*61046927SAndroid Build Coastguard Worker #include <string.h>
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker #include "glxconfig.h"
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker #define NUM_VISUAL_TYPES 6
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker /**
43*61046927SAndroid Build Coastguard Worker * Get data from a GLX config
44*61046927SAndroid Build Coastguard Worker *
45*61046927SAndroid Build Coastguard Worker * \param mode GL context mode whose data is to be returned.
46*61046927SAndroid Build Coastguard Worker * \param attribute Attribute of \c mode that is to be returned.
47*61046927SAndroid Build Coastguard Worker * \param value_return Location to store the data member of \c mode.
48*61046927SAndroid Build Coastguard Worker * \return If \c attribute is a valid attribute of \c mode, zero is
49*61046927SAndroid Build Coastguard Worker * returned. Otherwise \c GLX_BAD_ATTRIBUTE is returned.
50*61046927SAndroid Build Coastguard Worker */
51*61046927SAndroid Build Coastguard Worker _X_HIDDEN int
glx_config_get(struct glx_config * mode,int attribute,int * value_return)52*61046927SAndroid Build Coastguard Worker glx_config_get(struct glx_config * mode, int attribute, int *value_return)
53*61046927SAndroid Build Coastguard Worker {
54*61046927SAndroid Build Coastguard Worker switch (attribute) {
55*61046927SAndroid Build Coastguard Worker case GLX_USE_GL:
56*61046927SAndroid Build Coastguard Worker *value_return = GL_TRUE;
57*61046927SAndroid Build Coastguard Worker return 0;
58*61046927SAndroid Build Coastguard Worker case GLX_BUFFER_SIZE:
59*61046927SAndroid Build Coastguard Worker *value_return = mode->rgbBits;
60*61046927SAndroid Build Coastguard Worker return 0;
61*61046927SAndroid Build Coastguard Worker case GLX_RGBA:
62*61046927SAndroid Build Coastguard Worker *value_return = !(mode->renderType & GLX_COLOR_INDEX_BIT);
63*61046927SAndroid Build Coastguard Worker return 0;
64*61046927SAndroid Build Coastguard Worker case GLX_RED_SIZE:
65*61046927SAndroid Build Coastguard Worker *value_return = mode->redBits;
66*61046927SAndroid Build Coastguard Worker return 0;
67*61046927SAndroid Build Coastguard Worker case GLX_GREEN_SIZE:
68*61046927SAndroid Build Coastguard Worker *value_return = mode->greenBits;
69*61046927SAndroid Build Coastguard Worker return 0;
70*61046927SAndroid Build Coastguard Worker case GLX_BLUE_SIZE:
71*61046927SAndroid Build Coastguard Worker *value_return = mode->blueBits;
72*61046927SAndroid Build Coastguard Worker return 0;
73*61046927SAndroid Build Coastguard Worker case GLX_ALPHA_SIZE:
74*61046927SAndroid Build Coastguard Worker *value_return = mode->alphaBits;
75*61046927SAndroid Build Coastguard Worker return 0;
76*61046927SAndroid Build Coastguard Worker case GLX_DOUBLEBUFFER:
77*61046927SAndroid Build Coastguard Worker *value_return = mode->doubleBufferMode;
78*61046927SAndroid Build Coastguard Worker return 0;
79*61046927SAndroid Build Coastguard Worker case GLX_STEREO:
80*61046927SAndroid Build Coastguard Worker *value_return = mode->stereoMode;
81*61046927SAndroid Build Coastguard Worker return 0;
82*61046927SAndroid Build Coastguard Worker case GLX_AUX_BUFFERS:
83*61046927SAndroid Build Coastguard Worker *value_return = mode->numAuxBuffers;
84*61046927SAndroid Build Coastguard Worker return 0;
85*61046927SAndroid Build Coastguard Worker case GLX_DEPTH_SIZE:
86*61046927SAndroid Build Coastguard Worker *value_return = mode->depthBits;
87*61046927SAndroid Build Coastguard Worker return 0;
88*61046927SAndroid Build Coastguard Worker case GLX_STENCIL_SIZE:
89*61046927SAndroid Build Coastguard Worker *value_return = mode->stencilBits;
90*61046927SAndroid Build Coastguard Worker return 0;
91*61046927SAndroid Build Coastguard Worker case GLX_ACCUM_RED_SIZE:
92*61046927SAndroid Build Coastguard Worker *value_return = mode->accumRedBits;
93*61046927SAndroid Build Coastguard Worker return 0;
94*61046927SAndroid Build Coastguard Worker case GLX_ACCUM_GREEN_SIZE:
95*61046927SAndroid Build Coastguard Worker *value_return = mode->accumGreenBits;
96*61046927SAndroid Build Coastguard Worker return 0;
97*61046927SAndroid Build Coastguard Worker case GLX_ACCUM_BLUE_SIZE:
98*61046927SAndroid Build Coastguard Worker *value_return = mode->accumBlueBits;
99*61046927SAndroid Build Coastguard Worker return 0;
100*61046927SAndroid Build Coastguard Worker case GLX_ACCUM_ALPHA_SIZE:
101*61046927SAndroid Build Coastguard Worker *value_return = mode->accumAlphaBits;
102*61046927SAndroid Build Coastguard Worker return 0;
103*61046927SAndroid Build Coastguard Worker case GLX_LEVEL:
104*61046927SAndroid Build Coastguard Worker *value_return = mode->level;
105*61046927SAndroid Build Coastguard Worker return 0;
106*61046927SAndroid Build Coastguard Worker #ifndef GLX_USE_APPLEGL /* This isn't supported by CGL. */
107*61046927SAndroid Build Coastguard Worker case GLX_TRANSPARENT_TYPE_EXT:
108*61046927SAndroid Build Coastguard Worker *value_return = mode->transparentPixel;
109*61046927SAndroid Build Coastguard Worker return 0;
110*61046927SAndroid Build Coastguard Worker #endif
111*61046927SAndroid Build Coastguard Worker case GLX_TRANSPARENT_RED_VALUE:
112*61046927SAndroid Build Coastguard Worker *value_return = mode->transparentRed;
113*61046927SAndroid Build Coastguard Worker return 0;
114*61046927SAndroid Build Coastguard Worker case GLX_TRANSPARENT_GREEN_VALUE:
115*61046927SAndroid Build Coastguard Worker *value_return = mode->transparentGreen;
116*61046927SAndroid Build Coastguard Worker return 0;
117*61046927SAndroid Build Coastguard Worker case GLX_TRANSPARENT_BLUE_VALUE:
118*61046927SAndroid Build Coastguard Worker *value_return = mode->transparentBlue;
119*61046927SAndroid Build Coastguard Worker return 0;
120*61046927SAndroid Build Coastguard Worker case GLX_TRANSPARENT_ALPHA_VALUE:
121*61046927SAndroid Build Coastguard Worker *value_return = mode->transparentAlpha;
122*61046927SAndroid Build Coastguard Worker return 0;
123*61046927SAndroid Build Coastguard Worker case GLX_TRANSPARENT_INDEX_VALUE:
124*61046927SAndroid Build Coastguard Worker *value_return = mode->transparentIndex;
125*61046927SAndroid Build Coastguard Worker return 0;
126*61046927SAndroid Build Coastguard Worker case GLX_X_VISUAL_TYPE:
127*61046927SAndroid Build Coastguard Worker *value_return = mode->visualType;
128*61046927SAndroid Build Coastguard Worker return 0;
129*61046927SAndroid Build Coastguard Worker case GLX_CONFIG_CAVEAT:
130*61046927SAndroid Build Coastguard Worker *value_return = mode->visualRating;
131*61046927SAndroid Build Coastguard Worker return 0;
132*61046927SAndroid Build Coastguard Worker case GLX_VISUAL_ID:
133*61046927SAndroid Build Coastguard Worker *value_return = mode->visualID;
134*61046927SAndroid Build Coastguard Worker return 0;
135*61046927SAndroid Build Coastguard Worker case GLX_DRAWABLE_TYPE:
136*61046927SAndroid Build Coastguard Worker *value_return = mode->drawableType;
137*61046927SAndroid Build Coastguard Worker return 0;
138*61046927SAndroid Build Coastguard Worker case GLX_RENDER_TYPE:
139*61046927SAndroid Build Coastguard Worker *value_return = mode->renderType;
140*61046927SAndroid Build Coastguard Worker return 0;
141*61046927SAndroid Build Coastguard Worker case GLX_X_RENDERABLE:
142*61046927SAndroid Build Coastguard Worker *value_return = mode->xRenderable;
143*61046927SAndroid Build Coastguard Worker return 0;
144*61046927SAndroid Build Coastguard Worker case GLX_FBCONFIG_ID:
145*61046927SAndroid Build Coastguard Worker *value_return = mode->fbconfigID;
146*61046927SAndroid Build Coastguard Worker return 0;
147*61046927SAndroid Build Coastguard Worker case GLX_MAX_PBUFFER_WIDTH:
148*61046927SAndroid Build Coastguard Worker *value_return = 4096; /* _EGL_MAX_PBUFFER_WIDTH */
149*61046927SAndroid Build Coastguard Worker return 0;
150*61046927SAndroid Build Coastguard Worker case GLX_MAX_PBUFFER_HEIGHT:
151*61046927SAndroid Build Coastguard Worker *value_return = 4096; /* _EGL_MAX_PBUFFER_HEIGHT */
152*61046927SAndroid Build Coastguard Worker return 0;
153*61046927SAndroid Build Coastguard Worker case GLX_MAX_PBUFFER_PIXELS:
154*61046927SAndroid Build Coastguard Worker *value_return = mode->maxPbufferPixels;
155*61046927SAndroid Build Coastguard Worker return 0;
156*61046927SAndroid Build Coastguard Worker #ifndef GLX_USE_APPLEGL /* These aren't supported by CGL. */
157*61046927SAndroid Build Coastguard Worker case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
158*61046927SAndroid Build Coastguard Worker *value_return = mode->optimalPbufferWidth;
159*61046927SAndroid Build Coastguard Worker return 0;
160*61046927SAndroid Build Coastguard Worker case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
161*61046927SAndroid Build Coastguard Worker *value_return = mode->optimalPbufferHeight;
162*61046927SAndroid Build Coastguard Worker return 0;
163*61046927SAndroid Build Coastguard Worker #endif
164*61046927SAndroid Build Coastguard Worker case GLX_SAMPLE_BUFFERS_SGIS:
165*61046927SAndroid Build Coastguard Worker *value_return = mode->sampleBuffers;
166*61046927SAndroid Build Coastguard Worker return 0;
167*61046927SAndroid Build Coastguard Worker case GLX_SAMPLES_SGIS:
168*61046927SAndroid Build Coastguard Worker *value_return = mode->samples;
169*61046927SAndroid Build Coastguard Worker return 0;
170*61046927SAndroid Build Coastguard Worker case GLX_BIND_TO_TEXTURE_RGB_EXT:
171*61046927SAndroid Build Coastguard Worker *value_return = mode->bindToTextureRgb;
172*61046927SAndroid Build Coastguard Worker return 0;
173*61046927SAndroid Build Coastguard Worker case GLX_BIND_TO_TEXTURE_RGBA_EXT:
174*61046927SAndroid Build Coastguard Worker *value_return = mode->bindToTextureRgba;
175*61046927SAndroid Build Coastguard Worker return 0;
176*61046927SAndroid Build Coastguard Worker case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
177*61046927SAndroid Build Coastguard Worker *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
178*61046927SAndroid Build Coastguard Worker GL_FALSE;
179*61046927SAndroid Build Coastguard Worker return 0;
180*61046927SAndroid Build Coastguard Worker case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
181*61046927SAndroid Build Coastguard Worker *value_return = mode->bindToTextureTargets;
182*61046927SAndroid Build Coastguard Worker return 0;
183*61046927SAndroid Build Coastguard Worker case GLX_Y_INVERTED_EXT:
184*61046927SAndroid Build Coastguard Worker *value_return = mode->yInverted;
185*61046927SAndroid Build Coastguard Worker return 0;
186*61046927SAndroid Build Coastguard Worker case GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT:
187*61046927SAndroid Build Coastguard Worker *value_return = mode->sRGBCapable;
188*61046927SAndroid Build Coastguard Worker return 0;
189*61046927SAndroid Build Coastguard Worker case GLX_FLOAT_COMPONENTS_NV:
190*61046927SAndroid Build Coastguard Worker *value_return = mode->floatComponentsNV;
191*61046927SAndroid Build Coastguard Worker return 0;
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard Worker /* Applications are NOT allowed to query GLX_VISUAL_SELECT_GROUP_SGIX.
194*61046927SAndroid Build Coastguard Worker * It is ONLY for communication between the GLX client and the GLX
195*61046927SAndroid Build Coastguard Worker * server.
196*61046927SAndroid Build Coastguard Worker */
197*61046927SAndroid Build Coastguard Worker case GLX_VISUAL_SELECT_GROUP_SGIX:
198*61046927SAndroid Build Coastguard Worker default:
199*61046927SAndroid Build Coastguard Worker return GLX_BAD_ATTRIBUTE;
200*61046927SAndroid Build Coastguard Worker }
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker /**
205*61046927SAndroid Build Coastguard Worker * Allocate a linked list of \c struct glx_config structures. The fields of
206*61046927SAndroid Build Coastguard Worker * each structure will be initialized to "reasonable" default values. In
207*61046927SAndroid Build Coastguard Worker * most cases this is the default value defined by table 3.4 of the GLX
208*61046927SAndroid Build Coastguard Worker * 1.3 specification. This means that most values are either initialized to
209*61046927SAndroid Build Coastguard Worker * zero or \c GLX_DONT_CARE (which is -1). As support for additional
210*61046927SAndroid Build Coastguard Worker * extensions is added, the new values will be initialized to appropriate
211*61046927SAndroid Build Coastguard Worker * values from the extension specification.
212*61046927SAndroid Build Coastguard Worker *
213*61046927SAndroid Build Coastguard Worker * \param count Number of structures to allocate.
214*61046927SAndroid Build Coastguard Worker * \returns A pointer to the first element in a linked list of \c count
215*61046927SAndroid Build Coastguard Worker * structures on success, or \c NULL on failure.
216*61046927SAndroid Build Coastguard Worker */
217*61046927SAndroid Build Coastguard Worker _X_HIDDEN struct glx_config *
glx_config_create_list(unsigned count)218*61046927SAndroid Build Coastguard Worker glx_config_create_list(unsigned count)
219*61046927SAndroid Build Coastguard Worker {
220*61046927SAndroid Build Coastguard Worker const size_t size = sizeof(struct glx_config);
221*61046927SAndroid Build Coastguard Worker struct glx_config *base = NULL;
222*61046927SAndroid Build Coastguard Worker struct glx_config **next;
223*61046927SAndroid Build Coastguard Worker unsigned i;
224*61046927SAndroid Build Coastguard Worker
225*61046927SAndroid Build Coastguard Worker next = &base;
226*61046927SAndroid Build Coastguard Worker for (i = 0; i < count; i++) {
227*61046927SAndroid Build Coastguard Worker *next = calloc(1, size);
228*61046927SAndroid Build Coastguard Worker if (*next == NULL) {
229*61046927SAndroid Build Coastguard Worker glx_config_destroy_list(base);
230*61046927SAndroid Build Coastguard Worker base = NULL;
231*61046927SAndroid Build Coastguard Worker break;
232*61046927SAndroid Build Coastguard Worker }
233*61046927SAndroid Build Coastguard Worker
234*61046927SAndroid Build Coastguard Worker (*next)->visualID = GLX_DONT_CARE;
235*61046927SAndroid Build Coastguard Worker (*next)->visualType = GLX_DONT_CARE;
236*61046927SAndroid Build Coastguard Worker (*next)->visualRating = GLX_NONE;
237*61046927SAndroid Build Coastguard Worker (*next)->transparentPixel = GLX_NONE;
238*61046927SAndroid Build Coastguard Worker (*next)->transparentRed = GLX_DONT_CARE;
239*61046927SAndroid Build Coastguard Worker (*next)->transparentGreen = GLX_DONT_CARE;
240*61046927SAndroid Build Coastguard Worker (*next)->transparentBlue = GLX_DONT_CARE;
241*61046927SAndroid Build Coastguard Worker (*next)->transparentAlpha = GLX_DONT_CARE;
242*61046927SAndroid Build Coastguard Worker (*next)->transparentIndex = GLX_DONT_CARE;
243*61046927SAndroid Build Coastguard Worker (*next)->xRenderable = GLX_DONT_CARE;
244*61046927SAndroid Build Coastguard Worker (*next)->fbconfigID = GLX_DONT_CARE;
245*61046927SAndroid Build Coastguard Worker (*next)->bindToTextureRgb = GLX_DONT_CARE;
246*61046927SAndroid Build Coastguard Worker (*next)->bindToTextureRgba = GLX_DONT_CARE;
247*61046927SAndroid Build Coastguard Worker (*next)->bindToMipmapTexture = GLX_DONT_CARE;
248*61046927SAndroid Build Coastguard Worker (*next)->bindToTextureTargets = GLX_DONT_CARE;
249*61046927SAndroid Build Coastguard Worker (*next)->yInverted = GLX_DONT_CARE;
250*61046927SAndroid Build Coastguard Worker (*next)->sRGBCapable = GL_FALSE;
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard Worker next = &((*next)->next);
253*61046927SAndroid Build Coastguard Worker }
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard Worker return base;
256*61046927SAndroid Build Coastguard Worker }
257*61046927SAndroid Build Coastguard Worker
258*61046927SAndroid Build Coastguard Worker _X_HIDDEN void
glx_config_destroy_list(struct glx_config * configs)259*61046927SAndroid Build Coastguard Worker glx_config_destroy_list(struct glx_config *configs)
260*61046927SAndroid Build Coastguard Worker {
261*61046927SAndroid Build Coastguard Worker while (configs != NULL) {
262*61046927SAndroid Build Coastguard Worker struct glx_config *const next = configs->next;
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker free(configs);
265*61046927SAndroid Build Coastguard Worker configs = next;
266*61046927SAndroid Build Coastguard Worker }
267*61046927SAndroid Build Coastguard Worker }
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard Worker /**
271*61046927SAndroid Build Coastguard Worker * Find a context mode matching a Visual ID.
272*61046927SAndroid Build Coastguard Worker *
273*61046927SAndroid Build Coastguard Worker * \param modes List list of context-mode structures to be searched.
274*61046927SAndroid Build Coastguard Worker * \param vid Visual ID to be found.
275*61046927SAndroid Build Coastguard Worker * \returns A pointer to a context-mode in \c modes if \c vid was found in
276*61046927SAndroid Build Coastguard Worker * the list, or \c NULL if it was not.
277*61046927SAndroid Build Coastguard Worker */
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker _X_HIDDEN struct glx_config *
glx_config_find_visual(struct glx_config * configs,int vid)280*61046927SAndroid Build Coastguard Worker glx_config_find_visual(struct glx_config *configs, int vid)
281*61046927SAndroid Build Coastguard Worker {
282*61046927SAndroid Build Coastguard Worker struct glx_config *c;
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker for (c = configs; c != NULL; c = c->next)
285*61046927SAndroid Build Coastguard Worker if (c->visualID == vid)
286*61046927SAndroid Build Coastguard Worker return c;
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard Worker return NULL;
289*61046927SAndroid Build Coastguard Worker }
290*61046927SAndroid Build Coastguard Worker
291*61046927SAndroid Build Coastguard Worker _X_HIDDEN struct glx_config *
glx_config_find_fbconfig(struct glx_config * configs,int fbid)292*61046927SAndroid Build Coastguard Worker glx_config_find_fbconfig(struct glx_config *configs, int fbid)
293*61046927SAndroid Build Coastguard Worker {
294*61046927SAndroid Build Coastguard Worker struct glx_config *c;
295*61046927SAndroid Build Coastguard Worker
296*61046927SAndroid Build Coastguard Worker for (c = configs; c != NULL; c = c->next)
297*61046927SAndroid Build Coastguard Worker if (c->fbconfigID == fbid)
298*61046927SAndroid Build Coastguard Worker return c;
299*61046927SAndroid Build Coastguard Worker
300*61046927SAndroid Build Coastguard Worker return NULL;
301*61046927SAndroid Build Coastguard Worker }
302