xref: /aosp_15_r20/external/mesa3d/src/glx/glxclient.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: SGI-B-2.0
6*61046927SAndroid Build Coastguard Worker  */
7*61046927SAndroid Build Coastguard Worker 
8*61046927SAndroid Build Coastguard Worker /**
9*61046927SAndroid Build Coastguard Worker  * \file glxclient.h
10*61046927SAndroid Build Coastguard Worker  * Direct rendering support added by Precision Insight, Inc.
11*61046927SAndroid Build Coastguard Worker  *
12*61046927SAndroid Build Coastguard Worker  * \author Kevin E. Martin <[email protected]>
13*61046927SAndroid Build Coastguard Worker  */
14*61046927SAndroid Build Coastguard Worker 
15*61046927SAndroid Build Coastguard Worker #ifndef _GLX_client_h_
16*61046927SAndroid Build Coastguard Worker #define _GLX_client_h_
17*61046927SAndroid Build Coastguard Worker #include <X11/Xproto.h>
18*61046927SAndroid Build Coastguard Worker #include <X11/Xlibint.h>
19*61046927SAndroid Build Coastguard Worker #include <X11/Xfuncproto.h>
20*61046927SAndroid Build Coastguard Worker #include <X11/extensions/extutil.h>
21*61046927SAndroid Build Coastguard Worker #define GLX_GLXEXT_PROTOTYPES
22*61046927SAndroid Build Coastguard Worker #include <GL/glx.h>
23*61046927SAndroid Build Coastguard Worker #include <GL/glxext.h>
24*61046927SAndroid Build Coastguard Worker #include <string.h>
25*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
26*61046927SAndroid Build Coastguard Worker #include <stdio.h>
27*61046927SAndroid Build Coastguard Worker #include <stdint.h>
28*61046927SAndroid Build Coastguard Worker #include <pthread.h>
29*61046927SAndroid Build Coastguard Worker #include "GL/glxproto.h"
30*61046927SAndroid Build Coastguard Worker #include "glxconfig.h"
31*61046927SAndroid Build Coastguard Worker #include "glxhash.h"
32*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
33*61046927SAndroid Build Coastguard Worker #include "util/u_thread.h"
34*61046927SAndroid Build Coastguard Worker #include "util/set.h"
35*61046927SAndroid Build Coastguard Worker #include "loader.h"
36*61046927SAndroid Build Coastguard Worker #include "glxextensions.h"
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker /* bits */
39*61046927SAndroid Build Coastguard Worker enum glx_driver {
40*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_NONE = 0,
41*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_ZINK_INFER = (1<<0),
42*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_SW = (1<<1),
43*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_DRI2 = (1<<2),
44*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_DRI3 = (1<<3),
45*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_WINDOWS = (1<<4),
46*61046927SAndroid Build Coastguard Worker    GLX_DRIVER_ZINK_YES = (1<<5),
47*61046927SAndroid Build Coastguard Worker };
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker #if USE_LIBGLVND
50*61046927SAndroid Build Coastguard Worker #define _GLX_PUBLIC _X_HIDDEN
51*61046927SAndroid Build Coastguard Worker #else
52*61046927SAndroid Build Coastguard Worker #define _GLX_PUBLIC _X_EXPORT
53*61046927SAndroid Build Coastguard Worker #endif
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
56*61046927SAndroid Build Coastguard Worker extern "C" {
57*61046927SAndroid Build Coastguard Worker #endif
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker extern void glx_message(int level, const char *f, ...) PRINTFLIKE(2, 3);
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker #define DebugMessageF(...) glx_message(_LOADER_DEBUG, __VA_ARGS__)
62*61046927SAndroid Build Coastguard Worker #define InfoMessageF(...) glx_message(_LOADER_INFO, __VA_ARGS__)
63*61046927SAndroid Build Coastguard Worker #define ErrorMessageF(...) glx_message(_LOADER_WARNING, __VA_ARGS__)
64*61046927SAndroid Build Coastguard Worker #define CriticalErrorMessageF(...) glx_message(_LOADER_FATAL, __VA_ARGS__)
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker 
67*61046927SAndroid Build Coastguard Worker #define GLX_MAJOR_VERSION 1       /* current version numbers */
68*61046927SAndroid Build Coastguard Worker #define GLX_MINOR_VERSION 4
69*61046927SAndroid Build Coastguard Worker 
70*61046927SAndroid Build Coastguard Worker struct glx_display;
71*61046927SAndroid Build Coastguard Worker struct glx_context;
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker /************************************************************************/
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker #ifdef GLX_DIRECT_RENDERING
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker extern void DRI_glXUseXFont(struct glx_context *ctx,
78*61046927SAndroid Build Coastguard Worker 			    Font font, int first, int count, int listbase);
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker #endif
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker #if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker /**
85*61046927SAndroid Build Coastguard Worker  * Display dependent methods.  This structure is initialized during the
86*61046927SAndroid Build Coastguard Worker  * \c driCreateDisplay call.
87*61046927SAndroid Build Coastguard Worker  */
88*61046927SAndroid Build Coastguard Worker typedef struct __GLXDRIdisplay __GLXDRIdisplay;
89*61046927SAndroid Build Coastguard Worker typedef struct __GLXDRIscreenRec __GLXDRIscreen;
90*61046927SAndroid Build Coastguard Worker typedef struct __GLXDRIdrawableRec __GLXDRIdrawable;
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker struct __GLXDRIscreenRec {
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker    void (*deinitScreen)(struct glx_screen *psc);
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker    __GLXDRIdrawable *(*createDrawable)(struct glx_screen *psc,
97*61046927SAndroid Build Coastguard Worker 				       XID drawable,
98*61046927SAndroid Build Coastguard Worker 				       GLXDrawable glxDrawable,
99*61046927SAndroid Build Coastguard Worker 				       int type,
100*61046927SAndroid Build Coastguard Worker 				       struct glx_config *config);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker    int64_t (*swapBuffers)(__GLXDRIdrawable *pdraw, int64_t target_msc,
103*61046927SAndroid Build Coastguard Worker 			  int64_t divisor, int64_t remainder, Bool flush);
104*61046927SAndroid Build Coastguard Worker    void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
105*61046927SAndroid Build Coastguard Worker 			 int x, int y, int width, int height, Bool flush);
106*61046927SAndroid Build Coastguard Worker    int (*getDrawableMSC)(struct glx_screen *psc, __GLXDRIdrawable *pdraw,
107*61046927SAndroid Build Coastguard Worker 			 int64_t *ust, int64_t *msc, int64_t *sbc);
108*61046927SAndroid Build Coastguard Worker    int (*waitForMSC)(__GLXDRIdrawable *pdraw, int64_t target_msc,
109*61046927SAndroid Build Coastguard Worker 		     int64_t divisor, int64_t remainder, int64_t *ust,
110*61046927SAndroid Build Coastguard Worker 		     int64_t *msc, int64_t *sbc);
111*61046927SAndroid Build Coastguard Worker    int (*waitForSBC)(__GLXDRIdrawable *pdraw, int64_t target_sbc, int64_t *ust,
112*61046927SAndroid Build Coastguard Worker 		     int64_t *msc, int64_t *sbc);
113*61046927SAndroid Build Coastguard Worker    int (*setSwapInterval)(__GLXDRIdrawable *pdraw, int interval);
114*61046927SAndroid Build Coastguard Worker    int (*getSwapInterval)(__GLXDRIdrawable *pdraw);
115*61046927SAndroid Build Coastguard Worker    void (*bindTexImage)(__GLXDRIdrawable *pdraw, int buffer, const int *attribs);
116*61046927SAndroid Build Coastguard Worker 
117*61046927SAndroid Build Coastguard Worker    int maxSwapInterval;
118*61046927SAndroid Build Coastguard Worker };
119*61046927SAndroid Build Coastguard Worker 
120*61046927SAndroid Build Coastguard Worker struct __GLXDRIdrawableRec
121*61046927SAndroid Build Coastguard Worker {
122*61046927SAndroid Build Coastguard Worker    void (*destroyDrawable) (__GLXDRIdrawable * drawable);
123*61046927SAndroid Build Coastguard Worker 
124*61046927SAndroid Build Coastguard Worker    XID xDrawable;
125*61046927SAndroid Build Coastguard Worker    XID drawable;
126*61046927SAndroid Build Coastguard Worker    struct glx_screen *psc;
127*61046927SAndroid Build Coastguard Worker    GLenum textureTarget;
128*61046927SAndroid Build Coastguard Worker    GLenum textureFormat;        /* EXT_texture_from_pixmap support */
129*61046927SAndroid Build Coastguard Worker    unsigned long eventMask;
130*61046927SAndroid Build Coastguard Worker    int refcount;
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker    __DRIdrawable *dri_drawable;
133*61046927SAndroid Build Coastguard Worker };
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker /*
136*61046927SAndroid Build Coastguard Worker ** Function to create and DRI display data and initialize the display
137*61046927SAndroid Build Coastguard Worker ** dependent methods.
138*61046927SAndroid Build Coastguard Worker */
139*61046927SAndroid Build Coastguard Worker extern __GLXDRIdisplay *driswCreateDisplay(Display * dpy, enum glx_driver glx_driver);
140*61046927SAndroid Build Coastguard Worker extern __GLXDRIdisplay *dri2CreateDisplay(Display * dpy);
141*61046927SAndroid Build Coastguard Worker extern __GLXDRIdisplay *dri3_create_display(Display * dpy);
142*61046927SAndroid Build Coastguard Worker extern __GLXDRIdisplay *driwindowsCreateDisplay(Display * dpy);
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker #if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
146*61046927SAndroid Build Coastguard Worker #ifdef HAVE_LIBDRM
147*61046927SAndroid Build Coastguard Worker struct glx_screen *dri3_create_screen(int screen, struct glx_display * priv, bool driver_name_is_inferred, bool *return_zink);
148*61046927SAndroid Build Coastguard Worker void dri3_destroy_display(__GLXDRIdisplay * dpy);
149*61046927SAndroid Build Coastguard Worker #endif
150*61046927SAndroid Build Coastguard Worker 
151*61046927SAndroid Build Coastguard Worker bool dri2CheckSupport(Display *dpy);
152*61046927SAndroid Build Coastguard Worker struct glx_screen *dri2CreateScreen(int screen, struct glx_display * priv, bool driver_name_is_inferred);
153*61046927SAndroid Build Coastguard Worker void dri2DestroyDisplay(__GLXDRIdisplay * dpy);
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker struct glx_screen *driswCreateScreen(int screen, struct glx_display *priv, enum glx_driver driver, bool driver_name_is_inferred);
156*61046927SAndroid Build Coastguard Worker void driswDestroyDisplay(__GLXDRIdisplay * dpy);
157*61046927SAndroid Build Coastguard Worker #endif
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker #ifdef GLX_USE_WINDOWSGL
160*61046927SAndroid Build Coastguard Worker struct glx_screen *driwindowsCreateScreen(int screen, struct glx_display *priv, bool driver_name_is_inferred);
161*61046927SAndroid Build Coastguard Worker void driwindowsDestroyDisplay(__GLXDRIdisplay * dpy);
162*61046927SAndroid Build Coastguard Worker #endif
163*61046927SAndroid Build Coastguard Worker /*
164*61046927SAndroid Build Coastguard Worker **
165*61046927SAndroid Build Coastguard Worker */
166*61046927SAndroid Build Coastguard Worker extern void dri2InvalidateBuffers(Display *dpy, XID drawable);
167*61046927SAndroid Build Coastguard Worker extern unsigned dri2GetSwapEventType(Display *dpy, XID drawable);
168*61046927SAndroid Build Coastguard Worker 
169*61046927SAndroid Build Coastguard Worker /*
170*61046927SAndroid Build Coastguard Worker ** Functions to obtain driver configuration information from a direct
171*61046927SAndroid Build Coastguard Worker ** rendering client application
172*61046927SAndroid Build Coastguard Worker */
173*61046927SAndroid Build Coastguard Worker extern const char *glXGetScreenDriver(Display * dpy, int scrNum);
174*61046927SAndroid Build Coastguard Worker 
175*61046927SAndroid Build Coastguard Worker extern const char *glXGetDriverConfig(const char *driverName);
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker #endif
178*61046927SAndroid Build Coastguard Worker 
179*61046927SAndroid Build Coastguard Worker /************************************************************************/
180*61046927SAndroid Build Coastguard Worker 
181*61046927SAndroid Build Coastguard Worker #define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker typedef struct __GLXpixelStoreModeRec
184*61046927SAndroid Build Coastguard Worker {
185*61046927SAndroid Build Coastguard Worker    GLboolean swapEndian;
186*61046927SAndroid Build Coastguard Worker    GLboolean lsbFirst;
187*61046927SAndroid Build Coastguard Worker    GLuint rowLength;
188*61046927SAndroid Build Coastguard Worker    GLuint imageHeight;
189*61046927SAndroid Build Coastguard Worker    GLuint imageDepth;
190*61046927SAndroid Build Coastguard Worker    GLuint skipRows;
191*61046927SAndroid Build Coastguard Worker    GLuint skipPixels;
192*61046927SAndroid Build Coastguard Worker    GLuint skipImages;
193*61046927SAndroid Build Coastguard Worker    GLuint alignment;
194*61046927SAndroid Build Coastguard Worker } __GLXpixelStoreMode;
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker 
197*61046927SAndroid Build Coastguard Worker typedef struct __GLXattributeRec
198*61046927SAndroid Build Coastguard Worker {
199*61046927SAndroid Build Coastguard Worker    GLuint mask;
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker     /**
202*61046927SAndroid Build Coastguard Worker      * Pixel storage state.  Most of the pixel store mode state is kept
203*61046927SAndroid Build Coastguard Worker      * here and used by the client code to manage the packing and
204*61046927SAndroid Build Coastguard Worker      * unpacking of data sent to/received from the server.
205*61046927SAndroid Build Coastguard Worker      */
206*61046927SAndroid Build Coastguard Worker    __GLXpixelStoreMode storePack, storeUnpack;
207*61046927SAndroid Build Coastguard Worker 
208*61046927SAndroid Build Coastguard Worker     /**
209*61046927SAndroid Build Coastguard Worker      * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
210*61046927SAndroid Build Coastguard Worker      * disabled?
211*61046927SAndroid Build Coastguard Worker      */
212*61046927SAndroid Build Coastguard Worker    GLboolean NoDrawArraysProtocol;
213*61046927SAndroid Build Coastguard Worker 
214*61046927SAndroid Build Coastguard Worker     /**
215*61046927SAndroid Build Coastguard Worker      * Vertex Array storage state.  The vertex array component
216*61046927SAndroid Build Coastguard Worker      * state is stored here and is used to manage the packing of
217*61046927SAndroid Build Coastguard Worker      * DrawArrays data sent to the server.
218*61046927SAndroid Build Coastguard Worker      */
219*61046927SAndroid Build Coastguard Worker    struct array_state_vector *array_state;
220*61046927SAndroid Build Coastguard Worker } __GLXattribute;
221*61046927SAndroid Build Coastguard Worker 
222*61046927SAndroid Build Coastguard Worker typedef struct __GLXattributeMachineRec
223*61046927SAndroid Build Coastguard Worker {
224*61046927SAndroid Build Coastguard Worker    __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
225*61046927SAndroid Build Coastguard Worker    __GLXattribute **stackPointer;
226*61046927SAndroid Build Coastguard Worker } __GLXattributeMachine;
227*61046927SAndroid Build Coastguard Worker 
228*61046927SAndroid Build Coastguard Worker struct mesa_glinterop_device_info;
229*61046927SAndroid Build Coastguard Worker struct mesa_glinterop_export_in;
230*61046927SAndroid Build Coastguard Worker struct mesa_glinterop_export_out;
231*61046927SAndroid Build Coastguard Worker struct mesa_glinterop_flush_out;
232*61046927SAndroid Build Coastguard Worker 
233*61046927SAndroid Build Coastguard Worker struct glx_context_vtable {
234*61046927SAndroid Build Coastguard Worker    void (*destroy)(struct glx_context *ctx);
235*61046927SAndroid Build Coastguard Worker    int (*bind)(struct glx_context *context, GLXDrawable draw, GLXDrawable read);
236*61046927SAndroid Build Coastguard Worker    void (*unbind)(struct glx_context *context);
237*61046927SAndroid Build Coastguard Worker    void (*wait_gl)(struct glx_context *ctx);
238*61046927SAndroid Build Coastguard Worker    void (*wait_x)(struct glx_context *ctx);
239*61046927SAndroid Build Coastguard Worker };
240*61046927SAndroid Build Coastguard Worker 
241*61046927SAndroid Build Coastguard Worker /**
242*61046927SAndroid Build Coastguard Worker  * GLX state that needs to be kept on the client.  One of these records
243*61046927SAndroid Build Coastguard Worker  * exist for each context that has been made current by this client.
244*61046927SAndroid Build Coastguard Worker  */
245*61046927SAndroid Build Coastguard Worker struct glx_context
246*61046927SAndroid Build Coastguard Worker {
247*61046927SAndroid Build Coastguard Worker     /**
248*61046927SAndroid Build Coastguard Worker      * \name Drawing command buffer.
249*61046927SAndroid Build Coastguard Worker      *
250*61046927SAndroid Build Coastguard Worker      * Drawing commands are packed into this buffer before being sent as a
251*61046927SAndroid Build Coastguard Worker      * single GLX protocol request.  The buffer is sent when it overflows or
252*61046927SAndroid Build Coastguard Worker      * is flushed by \c __glXFlushRenderBuffer.  \c pc is the next location
253*61046927SAndroid Build Coastguard Worker      * in the buffer to be filled.  \c limit is described above in the buffer
254*61046927SAndroid Build Coastguard Worker      * slop discussion.
255*61046927SAndroid Build Coastguard Worker      *
256*61046927SAndroid Build Coastguard Worker      * Commands that require large amounts of data to be transferred will
257*61046927SAndroid Build Coastguard Worker      * also use this buffer to hold a header that describes the large
258*61046927SAndroid Build Coastguard Worker      * command.
259*61046927SAndroid Build Coastguard Worker      *
260*61046927SAndroid Build Coastguard Worker      * These must be the first 6 fields since they are static initialized
261*61046927SAndroid Build Coastguard Worker      * in the dummy context in glxext.c
262*61046927SAndroid Build Coastguard Worker      */
263*61046927SAndroid Build Coastguard Worker    /*@{ */
264*61046927SAndroid Build Coastguard Worker    GLubyte *buf;
265*61046927SAndroid Build Coastguard Worker    GLubyte *pc;
266*61046927SAndroid Build Coastguard Worker    GLubyte *limit;
267*61046927SAndroid Build Coastguard Worker    GLubyte *bufEnd;
268*61046927SAndroid Build Coastguard Worker    GLint bufSize;
269*61046927SAndroid Build Coastguard Worker    /*@} */
270*61046927SAndroid Build Coastguard Worker 
271*61046927SAndroid Build Coastguard Worker    const struct glx_context_vtable *vtable;
272*61046927SAndroid Build Coastguard Worker 
273*61046927SAndroid Build Coastguard Worker     /**
274*61046927SAndroid Build Coastguard Worker      * The XID of this rendering context.  When the context is created a
275*61046927SAndroid Build Coastguard Worker      * new XID is allocated.  This is set to None when the context is
276*61046927SAndroid Build Coastguard Worker      * destroyed but is still current to some thread. In this case the
277*61046927SAndroid Build Coastguard Worker      * context will be freed on next MakeCurrent.
278*61046927SAndroid Build Coastguard Worker      */
279*61046927SAndroid Build Coastguard Worker    XID xid;
280*61046927SAndroid Build Coastguard Worker 
281*61046927SAndroid Build Coastguard Worker     /**
282*61046927SAndroid Build Coastguard Worker      * The XID of the \c shareList context.
283*61046927SAndroid Build Coastguard Worker      */
284*61046927SAndroid Build Coastguard Worker    XID share_xid;
285*61046927SAndroid Build Coastguard Worker 
286*61046927SAndroid Build Coastguard Worker    struct glx_screen *psc;
287*61046927SAndroid Build Coastguard Worker 
288*61046927SAndroid Build Coastguard Worker     /**
289*61046927SAndroid Build Coastguard Worker      * \c GL_TRUE if the context was created with ImportContext, which
290*61046927SAndroid Build Coastguard Worker      * means the server-side context was created by another X client.
291*61046927SAndroid Build Coastguard Worker      */
292*61046927SAndroid Build Coastguard Worker    GLboolean imported;
293*61046927SAndroid Build Coastguard Worker 
294*61046927SAndroid Build Coastguard Worker     /**
295*61046927SAndroid Build Coastguard Worker      * The context tag returned by MakeCurrent when this context is made
296*61046927SAndroid Build Coastguard Worker      * current. This tag is used to identify the context that a thread has
297*61046927SAndroid Build Coastguard Worker      * current so that proper server context management can be done.  It is
298*61046927SAndroid Build Coastguard Worker      * used for all context specific commands (i.e., \c Render, \c RenderLarge,
299*61046927SAndroid Build Coastguard Worker      * \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
300*61046927SAndroid Build Coastguard Worker      * context)).
301*61046927SAndroid Build Coastguard Worker      */
302*61046927SAndroid Build Coastguard Worker    GLXContextTag currentContextTag;
303*61046927SAndroid Build Coastguard Worker 
304*61046927SAndroid Build Coastguard Worker     /**
305*61046927SAndroid Build Coastguard Worker      * \name Rendering mode
306*61046927SAndroid Build Coastguard Worker      *
307*61046927SAndroid Build Coastguard Worker      * The rendering mode is kept on the client as well as the server.
308*61046927SAndroid Build Coastguard Worker      * When \c glRenderMode is called, the buffer associated with the
309*61046927SAndroid Build Coastguard Worker      * previous rendering mode (feedback or select) is filled.
310*61046927SAndroid Build Coastguard Worker      */
311*61046927SAndroid Build Coastguard Worker    /*@{ */
312*61046927SAndroid Build Coastguard Worker    GLenum renderMode;
313*61046927SAndroid Build Coastguard Worker    GLfloat *feedbackBuf;
314*61046927SAndroid Build Coastguard Worker    GLuint *selectBuf;
315*61046927SAndroid Build Coastguard Worker    /*@} */
316*61046927SAndroid Build Coastguard Worker 
317*61046927SAndroid Build Coastguard Worker     /**
318*61046927SAndroid Build Coastguard Worker      * Client side attribs.
319*61046927SAndroid Build Coastguard Worker      */
320*61046927SAndroid Build Coastguard Worker    __GLXattributeMachine attributes;
321*61046927SAndroid Build Coastguard Worker 
322*61046927SAndroid Build Coastguard Worker     /**
323*61046927SAndroid Build Coastguard Worker      * Client side error code.  This is set when client side gl API
324*61046927SAndroid Build Coastguard Worker      * routines need to set an error because of a bad enumerant or
325*61046927SAndroid Build Coastguard Worker      * running out of memory, etc.
326*61046927SAndroid Build Coastguard Worker      */
327*61046927SAndroid Build Coastguard Worker    GLenum error;
328*61046927SAndroid Build Coastguard Worker 
329*61046927SAndroid Build Coastguard Worker     /**
330*61046927SAndroid Build Coastguard Worker      * Whether this context does direct rendering.
331*61046927SAndroid Build Coastguard Worker      */
332*61046927SAndroid Build Coastguard Worker    Bool isDirect;
333*61046927SAndroid Build Coastguard Worker 
334*61046927SAndroid Build Coastguard Worker    /* Backend private state for the context */
335*61046927SAndroid Build Coastguard Worker    void *driContext;
336*61046927SAndroid Build Coastguard Worker 
337*61046927SAndroid Build Coastguard Worker     /**
338*61046927SAndroid Build Coastguard Worker      * \c dpy of current display for this context.  Will be \c NULL if not
339*61046927SAndroid Build Coastguard Worker      * current to any display, or if this is the "dummy context".
340*61046927SAndroid Build Coastguard Worker      */
341*61046927SAndroid Build Coastguard Worker    Display *currentDpy;
342*61046927SAndroid Build Coastguard Worker 
343*61046927SAndroid Build Coastguard Worker     /**
344*61046927SAndroid Build Coastguard Worker      * The current drawable for this context.  Will be None if this
345*61046927SAndroid Build Coastguard Worker      * context is not current to any drawable.  currentReadable is below.
346*61046927SAndroid Build Coastguard Worker      */
347*61046927SAndroid Build Coastguard Worker    GLXDrawable currentDrawable;
348*61046927SAndroid Build Coastguard Worker 
349*61046927SAndroid Build Coastguard Worker     /**
350*61046927SAndroid Build Coastguard Worker      * \name GL Constant Strings
351*61046927SAndroid Build Coastguard Worker      *
352*61046927SAndroid Build Coastguard Worker      * Constant strings that describe the server implementation
353*61046927SAndroid Build Coastguard Worker      * These pertain to GL attributes, not to be confused with
354*61046927SAndroid Build Coastguard Worker      * GLX versioning attributes.
355*61046927SAndroid Build Coastguard Worker      */
356*61046927SAndroid Build Coastguard Worker    /*@{ */
357*61046927SAndroid Build Coastguard Worker    GLubyte *vendor;
358*61046927SAndroid Build Coastguard Worker    GLubyte *renderer;
359*61046927SAndroid Build Coastguard Worker    GLubyte *version;
360*61046927SAndroid Build Coastguard Worker    GLubyte *extensions;
361*61046927SAndroid Build Coastguard Worker    /*@} */
362*61046927SAndroid Build Coastguard Worker 
363*61046927SAndroid Build Coastguard Worker     /**
364*61046927SAndroid Build Coastguard Worker      * Maximum small render command size.  This is the smaller of 64k and
365*61046927SAndroid Build Coastguard Worker      * the size of the above buffer.
366*61046927SAndroid Build Coastguard Worker      */
367*61046927SAndroid Build Coastguard Worker    GLint maxSmallRenderCommandSize;
368*61046927SAndroid Build Coastguard Worker 
369*61046927SAndroid Build Coastguard Worker     /**
370*61046927SAndroid Build Coastguard Worker      * Major opcode for the extension.  Copied here so a lookup isn't
371*61046927SAndroid Build Coastguard Worker      * needed.
372*61046927SAndroid Build Coastguard Worker      */
373*61046927SAndroid Build Coastguard Worker    GLint majorOpcode;
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker     /**
376*61046927SAndroid Build Coastguard Worker      * Pointer to the config used to create this context.
377*61046927SAndroid Build Coastguard Worker      */
378*61046927SAndroid Build Coastguard Worker    struct glx_config *config;
379*61046927SAndroid Build Coastguard Worker 
380*61046927SAndroid Build Coastguard Worker     /**
381*61046927SAndroid Build Coastguard Worker      * The current read-drawable for this context.  Will be None if this
382*61046927SAndroid Build Coastguard Worker      * context is not current to any drawable.
383*61046927SAndroid Build Coastguard Worker      *
384*61046927SAndroid Build Coastguard Worker      * \since Internal API version 20030606.
385*61046927SAndroid Build Coastguard Worker      */
386*61046927SAndroid Build Coastguard Worker    GLXDrawable currentReadable;
387*61046927SAndroid Build Coastguard Worker 
388*61046927SAndroid Build Coastguard Worker    /**
389*61046927SAndroid Build Coastguard Worker     * Pointer to client-state data that is private to libGL.  This is only
390*61046927SAndroid Build Coastguard Worker     * used for indirect rendering contexts.
391*61046927SAndroid Build Coastguard Worker     *
392*61046927SAndroid Build Coastguard Worker     * No internal API version change was made for this change.  Client-side
393*61046927SAndroid Build Coastguard Worker     * drivers should NEVER use this data or even care that it exists.
394*61046927SAndroid Build Coastguard Worker     */
395*61046927SAndroid Build Coastguard Worker    void *client_state_private;
396*61046927SAndroid Build Coastguard Worker 
397*61046927SAndroid Build Coastguard Worker    /**
398*61046927SAndroid Build Coastguard Worker     * Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
399*61046927SAndroid Build Coastguard Worker     */
400*61046927SAndroid Build Coastguard Worker    int renderType;
401*61046927SAndroid Build Coastguard Worker 
402*61046927SAndroid Build Coastguard Worker    /**
403*61046927SAndroid Build Coastguard Worker     * \name Raw server GL version
404*61046927SAndroid Build Coastguard Worker     *
405*61046927SAndroid Build Coastguard Worker     * True core GL version supported by the server.  This is the raw value
406*61046927SAndroid Build Coastguard Worker     * returned by the server, and it may not reflect what is actually
407*61046927SAndroid Build Coastguard Worker     * supported (or reported) by the client-side library.
408*61046927SAndroid Build Coastguard Worker     */
409*61046927SAndroid Build Coastguard Worker    /*@{ */
410*61046927SAndroid Build Coastguard Worker    int server_major;        /**< Major version number. */
411*61046927SAndroid Build Coastguard Worker    int server_minor;        /**< Minor version number. */
412*61046927SAndroid Build Coastguard Worker    /*@} */
413*61046927SAndroid Build Coastguard Worker 
414*61046927SAndroid Build Coastguard Worker    /**
415*61046927SAndroid Build Coastguard Worker     * GLX_ARB_create_context_no_error setting for this context.
416*61046927SAndroid Build Coastguard Worker     * This needs to be kept here to enforce shared context rules.
417*61046927SAndroid Build Coastguard Worker     */
418*61046927SAndroid Build Coastguard Worker    Bool noError;
419*61046927SAndroid Build Coastguard Worker 
420*61046927SAndroid Build Coastguard Worker    char gl_extension_bits[__GL_EXT_BYTES];
421*61046927SAndroid Build Coastguard Worker };
422*61046927SAndroid Build Coastguard Worker 
423*61046927SAndroid Build Coastguard Worker extern Bool
424*61046927SAndroid Build Coastguard Worker glx_context_init(struct glx_context *gc,
425*61046927SAndroid Build Coastguard Worker 		 struct glx_screen *psc, struct glx_config *fbconfig);
426*61046927SAndroid Build Coastguard Worker 
427*61046927SAndroid Build Coastguard Worker #define __glXSetError(gc,code)  \
428*61046927SAndroid Build Coastguard Worker    if (!(gc)->error) {          \
429*61046927SAndroid Build Coastguard Worker       (gc)->error = code;       \
430*61046927SAndroid Build Coastguard Worker    }
431*61046927SAndroid Build Coastguard Worker 
432*61046927SAndroid Build Coastguard Worker /************************************************************************/
433*61046927SAndroid Build Coastguard Worker 
434*61046927SAndroid Build Coastguard Worker /**
435*61046927SAndroid Build Coastguard Worker  * The size of the largest drawing command known to the implementation
436*61046927SAndroid Build Coastguard Worker  * that will use the GLXRender GLX command.  In this case it is
437*61046927SAndroid Build Coastguard Worker  * \c glPolygonStipple.
438*61046927SAndroid Build Coastguard Worker  */
439*61046927SAndroid Build Coastguard Worker #define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
440*61046927SAndroid Build Coastguard Worker 
441*61046927SAndroid Build Coastguard Worker /**
442*61046927SAndroid Build Coastguard Worker  * To keep the implementation fast, the code uses a "limit" pointer
443*61046927SAndroid Build Coastguard Worker  * to determine when the drawing command buffer is too full to hold
444*61046927SAndroid Build Coastguard Worker  * another fixed size command.  This constant defines the amount of
445*61046927SAndroid Build Coastguard Worker  * space that must always be available in the drawing command buffer
446*61046927SAndroid Build Coastguard Worker  * at all times for the implementation to work.  It is important that
447*61046927SAndroid Build Coastguard Worker  * the number be just large enough, but not so large as to reduce the
448*61046927SAndroid Build Coastguard Worker  * efficacy of the buffer.  The "+32" is just to keep the code working
449*61046927SAndroid Build Coastguard Worker  * in case somebody counts wrong.
450*61046927SAndroid Build Coastguard Worker  */
451*61046927SAndroid Build Coastguard Worker #define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
452*61046927SAndroid Build Coastguard Worker 
453*61046927SAndroid Build Coastguard Worker /**
454*61046927SAndroid Build Coastguard Worker  * This implementation uses a smaller threshold for switching
455*61046927SAndroid Build Coastguard Worker  * to the RenderLarge protocol than the protocol requires so that
456*61046927SAndroid Build Coastguard Worker  * large copies don't occur.
457*61046927SAndroid Build Coastguard Worker  */
458*61046927SAndroid Build Coastguard Worker #define __GLX_RENDER_CMD_SIZE_LIMIT 4096
459*61046927SAndroid Build Coastguard Worker 
460*61046927SAndroid Build Coastguard Worker /**
461*61046927SAndroid Build Coastguard Worker  * One of these records exists per screen of the display.  It contains
462*61046927SAndroid Build Coastguard Worker  * a pointer to the config data for that screen (if the screen supports GL).
463*61046927SAndroid Build Coastguard Worker  */
464*61046927SAndroid Build Coastguard Worker struct glx_screen_vtable {
465*61046927SAndroid Build Coastguard Worker    struct glx_context *(*create_context)(struct glx_screen *psc,
466*61046927SAndroid Build Coastguard Worker 					 struct glx_config *config,
467*61046927SAndroid Build Coastguard Worker 					 struct glx_context *shareList,
468*61046927SAndroid Build Coastguard Worker 					 int renderType);
469*61046927SAndroid Build Coastguard Worker 
470*61046927SAndroid Build Coastguard Worker    /* The error outparameter abuses the fact that the only possible errors are
471*61046927SAndroid Build Coastguard Worker     * GLXBadContext (0), GLXBadFBConfig (9), GLXBadProfileARB (13), BadValue
472*61046927SAndroid Build Coastguard Worker     * (2), BadMatch (8), and BadAlloc (11). Since those don't collide we just
473*61046927SAndroid Build Coastguard Worker     * use them directly rather than try to offset or use a sign convention.
474*61046927SAndroid Build Coastguard Worker     */
475*61046927SAndroid Build Coastguard Worker    struct glx_context *(*create_context_attribs)(struct glx_screen *psc,
476*61046927SAndroid Build Coastguard Worker 						 struct glx_config *config,
477*61046927SAndroid Build Coastguard Worker 						 struct glx_context *shareList,
478*61046927SAndroid Build Coastguard Worker 						 unsigned num_attrib,
479*61046927SAndroid Build Coastguard Worker 						 const uint32_t *attribs,
480*61046927SAndroid Build Coastguard Worker 						 unsigned *error);
481*61046927SAndroid Build Coastguard Worker    int (*query_renderer_integer)(struct glx_screen *psc,
482*61046927SAndroid Build Coastguard Worker                                  int attribute,
483*61046927SAndroid Build Coastguard Worker                                  unsigned int *value);
484*61046927SAndroid Build Coastguard Worker    int (*query_renderer_string)(struct glx_screen *psc,
485*61046927SAndroid Build Coastguard Worker                                 int attribute,
486*61046927SAndroid Build Coastguard Worker                                 const char **value);
487*61046927SAndroid Build Coastguard Worker 
488*61046927SAndroid Build Coastguard Worker    char *(*get_driver_name)(struct glx_screen *psc);
489*61046927SAndroid Build Coastguard Worker };
490*61046927SAndroid Build Coastguard Worker 
491*61046927SAndroid Build Coastguard Worker struct glx_screen
492*61046927SAndroid Build Coastguard Worker {
493*61046927SAndroid Build Coastguard Worker    const struct glx_screen_vtable *vtable;
494*61046927SAndroid Build Coastguard Worker    const struct glx_context_vtable *context_vtable;
495*61046927SAndroid Build Coastguard Worker 
496*61046927SAndroid Build Coastguard Worker     /**
497*61046927SAndroid Build Coastguard Worker      * \name Storage for the GLX vendor, version, and extension strings
498*61046927SAndroid Build Coastguard Worker      */
499*61046927SAndroid Build Coastguard Worker    /*@{ */
500*61046927SAndroid Build Coastguard Worker    const char *serverGLXexts;
501*61046927SAndroid Build Coastguard Worker    const char *serverGLXvendor;
502*61046927SAndroid Build Coastguard Worker    const char *serverGLXversion;
503*61046927SAndroid Build Coastguard Worker    /*@} */
504*61046927SAndroid Build Coastguard Worker 
505*61046927SAndroid Build Coastguard Worker     /**
506*61046927SAndroid Build Coastguard Worker      * GLX extension string to be reported to applications.  This is the
507*61046927SAndroid Build Coastguard Worker      * set of extensions that the application can actually use.
508*61046927SAndroid Build Coastguard Worker      */
509*61046927SAndroid Build Coastguard Worker    char *effectiveGLXexts;
510*61046927SAndroid Build Coastguard Worker 
511*61046927SAndroid Build Coastguard Worker    struct glx_display *display;
512*61046927SAndroid Build Coastguard Worker 
513*61046927SAndroid Build Coastguard Worker    Display *dpy;
514*61046927SAndroid Build Coastguard Worker    int scr;
515*61046927SAndroid Build Coastguard Worker    bool force_direct_context;
516*61046927SAndroid Build Coastguard Worker    bool allow_invalid_glx_destroy_window;
517*61046927SAndroid Build Coastguard Worker    bool keep_native_window_glx_drawable;
518*61046927SAndroid Build Coastguard Worker    bool can_EXT_texture_from_pixmap;
519*61046927SAndroid Build Coastguard Worker 
520*61046927SAndroid Build Coastguard Worker    char *driverName;
521*61046927SAndroid Build Coastguard Worker 
522*61046927SAndroid Build Coastguard Worker #if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
523*61046927SAndroid Build Coastguard Worker     /**
524*61046927SAndroid Build Coastguard Worker      * Per screen direct rendering interface functions and data.
525*61046927SAndroid Build Coastguard Worker      */
526*61046927SAndroid Build Coastguard Worker    __GLXDRIscreen driScreen;
527*61046927SAndroid Build Coastguard Worker    __DRIscreen *frontend_screen;
528*61046927SAndroid Build Coastguard Worker    const __DRIconfig **driver_configs;
529*61046927SAndroid Build Coastguard Worker #endif
530*61046927SAndroid Build Coastguard Worker 
531*61046927SAndroid Build Coastguard Worker     /**
532*61046927SAndroid Build Coastguard Worker      * Linked list of glx visuals and  fbconfigs for this screen.
533*61046927SAndroid Build Coastguard Worker      */
534*61046927SAndroid Build Coastguard Worker    struct glx_config *visuals, *configs;
535*61046927SAndroid Build Coastguard Worker 
536*61046927SAndroid Build Coastguard Worker     /**
537*61046927SAndroid Build Coastguard Worker      * Per-screen dynamic GLX extension tracking.  The \c direct_support
538*61046927SAndroid Build Coastguard Worker      * field only contains enough bits for 64 extensions.  Should libGL
539*61046927SAndroid Build Coastguard Worker      * ever need to track more than 64 GLX extensions, we can safely grow
540*61046927SAndroid Build Coastguard Worker      * this field.  The \c struct glx_screen structure is not used outside
541*61046927SAndroid Build Coastguard Worker      * libGL.
542*61046927SAndroid Build Coastguard Worker      */
543*61046927SAndroid Build Coastguard Worker    /*@{ */
544*61046927SAndroid Build Coastguard Worker    unsigned char direct_support[__GLX_EXT_BYTES];
545*61046927SAndroid Build Coastguard Worker    GLboolean ext_list_first_time;
546*61046927SAndroid Build Coastguard Worker 
547*61046927SAndroid Build Coastguard Worker    unsigned char glx_force_enabled[__GLX_EXT_BYTES];
548*61046927SAndroid Build Coastguard Worker    unsigned char glx_force_disabled[__GLX_EXT_BYTES];
549*61046927SAndroid Build Coastguard Worker 
550*61046927SAndroid Build Coastguard Worker    unsigned char gl_force_enabled[__GL_EXT_BYTES];
551*61046927SAndroid Build Coastguard Worker    unsigned char gl_force_disabled[__GL_EXT_BYTES];
552*61046927SAndroid Build Coastguard Worker    /*@} */
553*61046927SAndroid Build Coastguard Worker 
554*61046927SAndroid Build Coastguard Worker };
555*61046927SAndroid Build Coastguard Worker 
556*61046927SAndroid Build Coastguard Worker /**
557*61046927SAndroid Build Coastguard Worker  * Per display private data.  One of these records exists for each display
558*61046927SAndroid Build Coastguard Worker  * that is using the OpenGL (GLX) extension.
559*61046927SAndroid Build Coastguard Worker  */
560*61046927SAndroid Build Coastguard Worker struct glx_display
561*61046927SAndroid Build Coastguard Worker {
562*61046927SAndroid Build Coastguard Worker    struct glx_display *next;
563*61046927SAndroid Build Coastguard Worker 
564*61046927SAndroid Build Coastguard Worker    enum glx_driver driver;
565*61046927SAndroid Build Coastguard Worker 
566*61046927SAndroid Build Coastguard Worker    /* The extension protocol codes */
567*61046927SAndroid Build Coastguard Worker    XExtCodes codes;
568*61046927SAndroid Build Coastguard Worker 
569*61046927SAndroid Build Coastguard Worker     /**
570*61046927SAndroid Build Coastguard Worker      * Back pointer to the display
571*61046927SAndroid Build Coastguard Worker      */
572*61046927SAndroid Build Coastguard Worker    Display *dpy;
573*61046927SAndroid Build Coastguard Worker 
574*61046927SAndroid Build Coastguard Worker     /**
575*61046927SAndroid Build Coastguard Worker      * \name Minor Version
576*61046927SAndroid Build Coastguard Worker      *
577*61046927SAndroid Build Coastguard Worker      * Minor version returned by the server during initialization. The major
578*61046927SAndroid Build Coastguard Worker      * version is asserted to be 1 during extension setup.
579*61046927SAndroid Build Coastguard Worker      */
580*61046927SAndroid Build Coastguard Worker    /*@{ */
581*61046927SAndroid Build Coastguard Worker    int minorVersion;
582*61046927SAndroid Build Coastguard Worker    /*@} */
583*61046927SAndroid Build Coastguard Worker 
584*61046927SAndroid Build Coastguard Worker     /**
585*61046927SAndroid Build Coastguard Worker      * Configurations of visuals for all screens on this display.
586*61046927SAndroid Build Coastguard Worker      * Also, per screen data which now includes the server \c GLX_EXTENSION
587*61046927SAndroid Build Coastguard Worker      * string.
588*61046927SAndroid Build Coastguard Worker      */
589*61046927SAndroid Build Coastguard Worker    struct glx_screen **screens;
590*61046927SAndroid Build Coastguard Worker 
591*61046927SAndroid Build Coastguard Worker    __glxHashTable *glXDrawHash;
592*61046927SAndroid Build Coastguard Worker 
593*61046927SAndroid Build Coastguard Worker #if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
594*61046927SAndroid Build Coastguard Worker    __glxHashTable *drawHash;
595*61046927SAndroid Build Coastguard Worker 
596*61046927SAndroid Build Coastguard Worker    /**
597*61046927SAndroid Build Coastguard Worker     * GLXDrawable created from native window and about to be released.
598*61046927SAndroid Build Coastguard Worker     */
599*61046927SAndroid Build Coastguard Worker    struct set *zombieGLXDrawable;
600*61046927SAndroid Build Coastguard Worker 
601*61046927SAndroid Build Coastguard Worker    __glxHashTable *dri2Hash;
602*61046927SAndroid Build Coastguard Worker    bool has_multibuffer;
603*61046927SAndroid Build Coastguard Worker    bool has_explicit_modifiers;
604*61046927SAndroid Build Coastguard Worker #endif
605*61046927SAndroid Build Coastguard Worker #ifdef GLX_USE_WINDOWSGL
606*61046927SAndroid Build Coastguard Worker    __GLXDRIdisplay *windowsdriDisplay;
607*61046927SAndroid Build Coastguard Worker #endif
608*61046927SAndroid Build Coastguard Worker };
609*61046927SAndroid Build Coastguard Worker 
610*61046927SAndroid Build Coastguard Worker struct glx_drawable {
611*61046927SAndroid Build Coastguard Worker    XID xDrawable;
612*61046927SAndroid Build Coastguard Worker    XID drawable;
613*61046927SAndroid Build Coastguard Worker 
614*61046927SAndroid Build Coastguard Worker    uint32_t lastEventSbc;
615*61046927SAndroid Build Coastguard Worker    int64_t eventSbcWrap;
616*61046927SAndroid Build Coastguard Worker };
617*61046927SAndroid Build Coastguard Worker 
618*61046927SAndroid Build Coastguard Worker extern int
619*61046927SAndroid Build Coastguard Worker glx_screen_init(struct glx_screen *psc,
620*61046927SAndroid Build Coastguard Worker 		int screen, struct glx_display * priv);
621*61046927SAndroid Build Coastguard Worker extern void
622*61046927SAndroid Build Coastguard Worker glx_screen_cleanup(struct glx_screen *psc);
623*61046927SAndroid Build Coastguard Worker 
624*61046927SAndroid Build Coastguard Worker #if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
625*61046927SAndroid Build Coastguard Worker extern __GLXDRIdrawable *
626*61046927SAndroid Build Coastguard Worker dri2GetGlxDrawableFromXDrawableId(Display *dpy, XID id);
627*61046927SAndroid Build Coastguard Worker #endif
628*61046927SAndroid Build Coastguard Worker 
629*61046927SAndroid Build Coastguard Worker extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
630*61046927SAndroid Build Coastguard Worker 
631*61046927SAndroid Build Coastguard Worker extern void __glXSendLargeChunk(struct glx_context * gc, GLint requestNumber,
632*61046927SAndroid Build Coastguard Worker                                 GLint totalRequests,
633*61046927SAndroid Build Coastguard Worker                                 const GLvoid * data, GLint dataLen);
634*61046927SAndroid Build Coastguard Worker 
635*61046927SAndroid Build Coastguard Worker extern void __glXSendLargeCommand(struct glx_context *, const GLvoid *, GLint,
636*61046927SAndroid Build Coastguard Worker                                   const GLvoid *, GLint);
637*61046927SAndroid Build Coastguard Worker 
638*61046927SAndroid Build Coastguard Worker /* Initialize the GLX extension for dpy */
639*61046927SAndroid Build Coastguard Worker extern struct glx_display *__glXInitialize(Display *);
640*61046927SAndroid Build Coastguard Worker 
641*61046927SAndroid Build Coastguard Worker /************************************************************************/
642*61046927SAndroid Build Coastguard Worker 
643*61046927SAndroid Build Coastguard Worker extern int __glXDebug;
644*61046927SAndroid Build Coastguard Worker 
645*61046927SAndroid Build Coastguard Worker /* This is per-thread storage in an MT environment */
646*61046927SAndroid Build Coastguard Worker 
647*61046927SAndroid Build Coastguard Worker extern void __glXSetCurrentContext(struct glx_context * c);
648*61046927SAndroid Build Coastguard Worker 
649*61046927SAndroid Build Coastguard Worker extern __THREAD_INITIAL_EXEC void *__glX_tls_Context;
650*61046927SAndroid Build Coastguard Worker 
651*61046927SAndroid Build Coastguard Worker #  define __glXGetCurrentContext() __glX_tls_Context
652*61046927SAndroid Build Coastguard Worker 
653*61046927SAndroid Build Coastguard Worker extern void __glXSetCurrentContextNull(void);
654*61046927SAndroid Build Coastguard Worker 
655*61046927SAndroid Build Coastguard Worker 
656*61046927SAndroid Build Coastguard Worker /*
657*61046927SAndroid Build Coastguard Worker ** Global lock for all threads in this address space using the GLX
658*61046927SAndroid Build Coastguard Worker ** extension
659*61046927SAndroid Build Coastguard Worker */
660*61046927SAndroid Build Coastguard Worker extern pthread_mutex_t __glXmutex;
661*61046927SAndroid Build Coastguard Worker #define __glXLock()    pthread_mutex_lock(&__glXmutex)
662*61046927SAndroid Build Coastguard Worker #define __glXUnlock()  pthread_mutex_unlock(&__glXmutex)
663*61046927SAndroid Build Coastguard Worker 
664*61046927SAndroid Build Coastguard Worker /*
665*61046927SAndroid Build Coastguard Worker ** Setup for a command.  Initialize the extension for dpy if necessary.
666*61046927SAndroid Build Coastguard Worker */
667*61046927SAndroid Build Coastguard Worker extern CARD8 __glXSetupForCommand(Display * dpy);
668*61046927SAndroid Build Coastguard Worker 
669*61046927SAndroid Build Coastguard Worker /************************************************************************/
670*61046927SAndroid Build Coastguard Worker 
671*61046927SAndroid Build Coastguard Worker /*
672*61046927SAndroid Build Coastguard Worker ** Data conversion and packing support.
673*61046927SAndroid Build Coastguard Worker */
674*61046927SAndroid Build Coastguard Worker 
675*61046927SAndroid Build Coastguard Worker extern const GLuint __glXDefaultPixelStore[9];
676*61046927SAndroid Build Coastguard Worker 
677*61046927SAndroid Build Coastguard Worker /* Send an image to the server using RenderLarge. */
678*61046927SAndroid Build Coastguard Worker extern void __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim,
679*61046927SAndroid Build Coastguard Worker                                 GLint width, GLint height, GLint depth,
680*61046927SAndroid Build Coastguard Worker                                 GLenum format, GLenum type,
681*61046927SAndroid Build Coastguard Worker                                 const GLvoid * src, GLubyte * pc,
682*61046927SAndroid Build Coastguard Worker                                 GLubyte * modes);
683*61046927SAndroid Build Coastguard Worker 
684*61046927SAndroid Build Coastguard Worker /* Return the size, in bytes, of some pixel data */
685*61046927SAndroid Build Coastguard Worker extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
686*61046927SAndroid Build Coastguard Worker 
687*61046927SAndroid Build Coastguard Worker /* Return the number of elements per group of a specified format*/
688*61046927SAndroid Build Coastguard Worker extern GLint __glElementsPerGroup(GLenum format, GLenum type);
689*61046927SAndroid Build Coastguard Worker 
690*61046927SAndroid Build Coastguard Worker /* Return the number of bytes per element, based on the element type (other
691*61046927SAndroid Build Coastguard Worker ** than GL_BITMAP).
692*61046927SAndroid Build Coastguard Worker */
693*61046927SAndroid Build Coastguard Worker extern GLint __glBytesPerElement(GLenum type);
694*61046927SAndroid Build Coastguard Worker 
695*61046927SAndroid Build Coastguard Worker /*
696*61046927SAndroid Build Coastguard Worker ** Fill the transport buffer with the data from the users buffer,
697*61046927SAndroid Build Coastguard Worker ** applying some of the pixel store modes (unpack modes) to the data
698*61046927SAndroid Build Coastguard Worker ** first.  As a side effect of this call, the "modes" field is
699*61046927SAndroid Build Coastguard Worker ** updated to contain the modes needed by the server to decode the
700*61046927SAndroid Build Coastguard Worker ** sent data.
701*61046927SAndroid Build Coastguard Worker */
702*61046927SAndroid Build Coastguard Worker extern void __glFillImage(struct glx_context *, GLint, GLint, GLint, GLint, GLenum,
703*61046927SAndroid Build Coastguard Worker                           GLenum, const GLvoid *, GLubyte *, GLubyte *);
704*61046927SAndroid Build Coastguard Worker 
705*61046927SAndroid Build Coastguard Worker /* Copy map data with a stride into a packed buffer */
706*61046927SAndroid Build Coastguard Worker extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
707*61046927SAndroid Build Coastguard Worker extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
708*61046927SAndroid Build Coastguard Worker extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
709*61046927SAndroid Build Coastguard Worker                           const GLfloat *, GLfloat *);
710*61046927SAndroid Build Coastguard Worker extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
711*61046927SAndroid Build Coastguard Worker                           const GLdouble *, GLdouble *);
712*61046927SAndroid Build Coastguard Worker 
713*61046927SAndroid Build Coastguard Worker /*
714*61046927SAndroid Build Coastguard Worker ** Empty an image out of the reply buffer into the clients memory applying
715*61046927SAndroid Build Coastguard Worker ** the pack modes to pack back into the clients requested format.
716*61046927SAndroid Build Coastguard Worker */
717*61046927SAndroid Build Coastguard Worker extern void __glEmptyImage(struct glx_context *, GLint, GLint, GLint, GLint, GLenum,
718*61046927SAndroid Build Coastguard Worker                            GLenum, const GLubyte *, GLvoid *);
719*61046927SAndroid Build Coastguard Worker 
720*61046927SAndroid Build Coastguard Worker 
721*61046927SAndroid Build Coastguard Worker /*
722*61046927SAndroid Build Coastguard Worker ** Allocate and Initialize Vertex Array client state, and free.
723*61046927SAndroid Build Coastguard Worker */
724*61046927SAndroid Build Coastguard Worker extern void __glXInitVertexArrayState(struct glx_context *);
725*61046927SAndroid Build Coastguard Worker extern void __glXFreeVertexArrayState(struct glx_context *);
726*61046927SAndroid Build Coastguard Worker 
727*61046927SAndroid Build Coastguard Worker extern void glxSendClientInfo(struct glx_display *glx_dpy, int screen);
728*61046927SAndroid Build Coastguard Worker 
729*61046927SAndroid Build Coastguard Worker /************************************************************************/
730*61046927SAndroid Build Coastguard Worker 
731*61046927SAndroid Build Coastguard Worker extern void __glXInitializeVisualConfigFromTags(struct glx_config * config,
732*61046927SAndroid Build Coastguard Worker                                                 int count, const INT32 * bp,
733*61046927SAndroid Build Coastguard Worker                                                 Bool tagged_only,
734*61046927SAndroid Build Coastguard Worker                                                 Bool fbconfig_style_tags);
735*61046927SAndroid Build Coastguard Worker 
736*61046927SAndroid Build Coastguard Worker extern char *__glXQueryServerString(Display *dpy, CARD32 screen, CARD32 name);
737*61046927SAndroid Build Coastguard Worker extern char *__glXGetString(Display *dpy, CARD32 screen, CARD32 name);
738*61046927SAndroid Build Coastguard Worker 
739*61046927SAndroid Build Coastguard Worker extern GLboolean __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
740*61046927SAndroid Build Coastguard Worker                                     int32_t * numerator,
741*61046927SAndroid Build Coastguard Worker                                     int32_t * denominator);
742*61046927SAndroid Build Coastguard Worker 
743*61046927SAndroid Build Coastguard Worker #if defined(GLX_DIRECT_RENDERING) && (!defined(GLX_USE_APPLEGL) || defined(GLX_USE_APPLE))
744*61046927SAndroid Build Coastguard Worker extern GLboolean
745*61046927SAndroid Build Coastguard Worker __glxGetMscRate(struct glx_screen *psc,
746*61046927SAndroid Build Coastguard Worker 		int32_t * numerator, int32_t * denominator);
747*61046927SAndroid Build Coastguard Worker 
748*61046927SAndroid Build Coastguard Worker /* So that dri2.c:DRI2WireToEvent() can access
749*61046927SAndroid Build Coastguard Worker  * glx_info->codes->first_event */
750*61046927SAndroid Build Coastguard Worker XExtDisplayInfo *__glXFindDisplay (Display *dpy);
751*61046927SAndroid Build Coastguard Worker 
752*61046927SAndroid Build Coastguard Worker extern __GLXDRIdrawable *
753*61046927SAndroid Build Coastguard Worker GetGLXDRIDrawable(Display *dpy, GLXDrawable drawable);
754*61046927SAndroid Build Coastguard Worker #endif
755*61046927SAndroid Build Coastguard Worker 
756*61046927SAndroid Build Coastguard Worker extern struct glx_screen *GetGLXScreenConfigs(Display * dpy, int scrn);
757*61046927SAndroid Build Coastguard Worker 
758*61046927SAndroid Build Coastguard Worker #ifdef GLX_USE_APPLEGL
759*61046927SAndroid Build Coastguard Worker extern struct glx_screen *
760*61046927SAndroid Build Coastguard Worker applegl_create_screen(int screen, struct glx_display * priv);
761*61046927SAndroid Build Coastguard Worker 
762*61046927SAndroid Build Coastguard Worker extern struct glx_context *
763*61046927SAndroid Build Coastguard Worker applegl_create_context(struct glx_screen *psc,
764*61046927SAndroid Build Coastguard Worker 			struct glx_config *mode,
765*61046927SAndroid Build Coastguard Worker 			struct glx_context *shareList, int renderType);
766*61046927SAndroid Build Coastguard Worker 
767*61046927SAndroid Build Coastguard Worker extern int
768*61046927SAndroid Build Coastguard Worker applegl_create_display(struct glx_display *display);
769*61046927SAndroid Build Coastguard Worker 
770*61046927SAndroid Build Coastguard Worker extern void *
771*61046927SAndroid Build Coastguard Worker applegl_get_proc_address(const char *symbol);
772*61046927SAndroid Build Coastguard Worker #endif
773*61046927SAndroid Build Coastguard Worker 
774*61046927SAndroid Build Coastguard Worker extern Bool validate_renderType_against_config(const struct glx_config *config,
775*61046927SAndroid Build Coastguard Worker                                                int renderType);
776*61046927SAndroid Build Coastguard Worker 
777*61046927SAndroid Build Coastguard Worker 
778*61046927SAndroid Build Coastguard Worker extern struct glx_drawable *GetGLXDrawable(Display *dpy, GLXDrawable drawable);
779*61046927SAndroid Build Coastguard Worker extern int InitGLXDrawable(Display *dpy, struct glx_drawable *glxDraw,
780*61046927SAndroid Build Coastguard Worker 			   XID xDrawable, GLXDrawable drawable);
781*61046927SAndroid Build Coastguard Worker extern void DestroyGLXDrawable(Display *dpy, GLXDrawable drawable);
782*61046927SAndroid Build Coastguard Worker 
783*61046927SAndroid Build Coastguard Worker extern struct glx_context dummyContext;
784*61046927SAndroid Build Coastguard Worker 
785*61046927SAndroid Build Coastguard Worker extern struct glx_screen *
786*61046927SAndroid Build Coastguard Worker indirect_create_screen(int screen, struct glx_display * priv);
787*61046927SAndroid Build Coastguard Worker extern struct glx_context *
788*61046927SAndroid Build Coastguard Worker indirect_create_context(struct glx_screen *psc,
789*61046927SAndroid Build Coastguard Worker 			struct glx_config *mode,
790*61046927SAndroid Build Coastguard Worker 			struct glx_context *shareList, int renderType);
791*61046927SAndroid Build Coastguard Worker extern struct glx_context *
792*61046927SAndroid Build Coastguard Worker indirect_create_context_attribs(struct glx_screen *base,
793*61046927SAndroid Build Coastguard Worker                                 struct glx_config *config_base,
794*61046927SAndroid Build Coastguard Worker                                 struct glx_context *shareList,
795*61046927SAndroid Build Coastguard Worker                                 unsigned num_attribs,
796*61046927SAndroid Build Coastguard Worker                                 const uint32_t *attribs,
797*61046927SAndroid Build Coastguard Worker                                 unsigned *error);
798*61046927SAndroid Build Coastguard Worker 
799*61046927SAndroid Build Coastguard Worker 
800*61046927SAndroid Build Coastguard Worker extern int __glXGetDrawableAttribute(Display * dpy, GLXDrawable drawable,
801*61046927SAndroid Build Coastguard Worker                                      int attribute, unsigned int *value);
802*61046927SAndroid Build Coastguard Worker 
803*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
804*61046927SAndroid Build Coastguard Worker }
805*61046927SAndroid Build Coastguard Worker #endif
806*61046927SAndroid Build Coastguard Worker 
807*61046927SAndroid Build Coastguard Worker #endif /* !__GLX_client_h__ */
808