xref: /aosp_15_r20/external/mesa3d/src/glx/apple/TODO (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerTest shared contexts!
2*61046927SAndroid Build Coastguard Worker
3*61046927SAndroid Build Coastguard WorkerGo over every glxcmd in glxcmds.c and make sure we have them working.
4*61046927SAndroid Build Coastguard WorkerVerify the XError behavior of GLXPixmap support functions.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerTest GLXPixmap support with various pixmap depths.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerTest GLXPixmap support with invalid pixmaps (to stress the protocol code).
9*61046927SAndroid Build Coastguard Worker
10*61046927SAndroid Build Coastguard Worker-- Feb 10, 2009
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard WorkerTest glXCopyContext.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard Worker-- Dec 12 2008
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard WorkerTEST glXCopyContext needs some work and additional code in apple_glx.c.
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker----
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard WorkerMake sure we report the proper list of GLX extensions available.  Apple direct may not support some
21*61046927SAndroid Build Coastguard Workerthat Mesa does, and vice-versa.
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerModify create_destroy_context and create a new test called create_destroy_context_thread_race.
24*61046927SAndroid Build Coastguard WorkerWhere 2 threads are doing the same sort of path of create and destroy.  The locking should protect
25*61046927SAndroid Build Coastguard Workerus there, but we need to verify nothing goes wrong.
26*61046927SAndroid Build Coastguard Worker
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