1*61046927SAndroid Build Coastguard WorkerTest shared contexts! 2*61046927SAndroid Build Coastguard Worker 3*61046927SAndroid Build Coastguard WorkerGo over every glxcmd in glxcmds.c and make sure we have them working. 4*61046927SAndroid Build Coastguard WorkerVerify the XError behavior of GLXPixmap support functions. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerTest GLXPixmap support with various pixmap depths. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerTest GLXPixmap support with invalid pixmaps (to stress the protocol code). 9*61046927SAndroid Build Coastguard Worker 10*61046927SAndroid Build Coastguard Worker-- Feb 10, 2009 11*61046927SAndroid Build Coastguard Worker 12*61046927SAndroid Build Coastguard WorkerTest glXCopyContext. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard Worker-- Dec 12 2008 15*61046927SAndroid Build Coastguard Worker 16*61046927SAndroid Build Coastguard WorkerTEST glXCopyContext needs some work and additional code in apple_glx.c. 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker---- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard WorkerMake sure we report the proper list of GLX extensions available. Apple direct may not support some 21*61046927SAndroid Build Coastguard Workerthat Mesa does, and vice-versa. 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerModify create_destroy_context and create a new test called create_destroy_context_thread_race. 24*61046927SAndroid Build Coastguard WorkerWhere 2 threads are doing the same sort of path of create and destroy. The locking should protect 25*61046927SAndroid Build Coastguard Workerus there, but we need to verify nothing goes wrong. 26*61046927SAndroid Build Coastguard Worker 27