1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright © 2010 Jakob Bornecrantz
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
6*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
7*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
8*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
10*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
11*61046927SAndroid Build Coastguard Worker *
12*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
13*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
14*61046927SAndroid Build Coastguard Worker * Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker *
24*61046927SAndroid Build Coastguard Worker **************************************************************************/
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #define USE_TRACE 0
28*61046927SAndroid Build Coastguard Worker #define WIDTH 300
29*61046927SAndroid Build Coastguard Worker #define HEIGHT 300
30*61046927SAndroid Build Coastguard Worker #define NEAR 0
31*61046927SAndroid Build Coastguard Worker #define FAR 1
32*61046927SAndroid Build Coastguard Worker #define FLIP 0
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker /* pipe_*_state structs */
35*61046927SAndroid Build Coastguard Worker #include "pipe/p_state.h"
36*61046927SAndroid Build Coastguard Worker /* pipe_context */
37*61046927SAndroid Build Coastguard Worker #include "pipe/p_context.h"
38*61046927SAndroid Build Coastguard Worker /* pipe_screen */
39*61046927SAndroid Build Coastguard Worker #include "pipe/p_screen.h"
40*61046927SAndroid Build Coastguard Worker /* PIPE_* */
41*61046927SAndroid Build Coastguard Worker #include "pipe/p_defines.h"
42*61046927SAndroid Build Coastguard Worker /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43*61046927SAndroid Build Coastguard Worker #include "pipe/p_shader_tokens.h"
44*61046927SAndroid Build Coastguard Worker /* pipe_buffer_* helpers */
45*61046927SAndroid Build Coastguard Worker #include "util/u_inlines.h"
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker /* constant state object helper */
48*61046927SAndroid Build Coastguard Worker #include "cso_cache/cso_context.h"
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker /* debug_dump_surface_bmp */
51*61046927SAndroid Build Coastguard Worker #include "util/u_debug_image.h"
52*61046927SAndroid Build Coastguard Worker /* util_draw_vertex_buffer helper */
53*61046927SAndroid Build Coastguard Worker #include "util/u_draw_quad.h"
54*61046927SAndroid Build Coastguard Worker /* FREE & CALLOC_STRUCT */
55*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
56*61046927SAndroid Build Coastguard Worker /* util_make_[fragment|vertex]_passthrough_shader */
57*61046927SAndroid Build Coastguard Worker #include "util/u_simple_shaders.h"
58*61046927SAndroid Build Coastguard Worker /* to get a hardware pipe driver */
59*61046927SAndroid Build Coastguard Worker #include "pipe-loader/pipe_loader.h"
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker struct program
62*61046927SAndroid Build Coastguard Worker {
63*61046927SAndroid Build Coastguard Worker struct pipe_loader_device *dev;
64*61046927SAndroid Build Coastguard Worker struct pipe_screen *screen;
65*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe;
66*61046927SAndroid Build Coastguard Worker struct cso_context *cso;
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker struct pipe_blend_state blend;
69*61046927SAndroid Build Coastguard Worker struct pipe_depth_stencil_alpha_state depthstencil;
70*61046927SAndroid Build Coastguard Worker struct pipe_rasterizer_state rasterizer;
71*61046927SAndroid Build Coastguard Worker struct pipe_viewport_state viewport;
72*61046927SAndroid Build Coastguard Worker struct pipe_framebuffer_state framebuffer;
73*61046927SAndroid Build Coastguard Worker struct cso_velems_state velem;
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker void *vs;
76*61046927SAndroid Build Coastguard Worker void *fs;
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker union pipe_color_union clear_color;
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker struct pipe_resource *vbuf;
81*61046927SAndroid Build Coastguard Worker struct pipe_resource *target;
82*61046927SAndroid Build Coastguard Worker };
83*61046927SAndroid Build Coastguard Worker
init_prog(struct program * p)84*61046927SAndroid Build Coastguard Worker static void init_prog(struct program *p)
85*61046927SAndroid Build Coastguard Worker {
86*61046927SAndroid Build Coastguard Worker struct pipe_surface surf_tmpl;
87*61046927SAndroid Build Coastguard Worker ASSERTED int ret;
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker /* find a hardware device */
90*61046927SAndroid Build Coastguard Worker ret = pipe_loader_probe(&p->dev, 1, false);
91*61046927SAndroid Build Coastguard Worker assert(ret);
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker /* init a pipe screen */
94*61046927SAndroid Build Coastguard Worker p->screen = pipe_loader_create_screen(p->dev, false);
95*61046927SAndroid Build Coastguard Worker assert(p->screen);
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker /* create the pipe driver context and cso context */
98*61046927SAndroid Build Coastguard Worker p->pipe = p->screen->context_create(p->screen, NULL, 0);
99*61046927SAndroid Build Coastguard Worker p->cso = cso_create_context(p->pipe, 0);
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker /* set clear color */
102*61046927SAndroid Build Coastguard Worker p->clear_color.f[0] = 0.3;
103*61046927SAndroid Build Coastguard Worker p->clear_color.f[1] = 0.1;
104*61046927SAndroid Build Coastguard Worker p->clear_color.f[2] = 0.3;
105*61046927SAndroid Build Coastguard Worker p->clear_color.f[3] = 1.0;
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker /* vertex buffer */
108*61046927SAndroid Build Coastguard Worker {
109*61046927SAndroid Build Coastguard Worker float vertices[4][2][4] = {
110*61046927SAndroid Build Coastguard Worker {
111*61046927SAndroid Build Coastguard Worker { 0.0f, -0.9f, 0.0f, 1.0f },
112*61046927SAndroid Build Coastguard Worker { 1.0f, 0.0f, 0.0f, 1.0f }
113*61046927SAndroid Build Coastguard Worker },
114*61046927SAndroid Build Coastguard Worker {
115*61046927SAndroid Build Coastguard Worker { -0.9f, 0.9f, 0.0f, 1.0f },
116*61046927SAndroid Build Coastguard Worker { 0.0f, 1.0f, 0.0f, 1.0f }
117*61046927SAndroid Build Coastguard Worker },
118*61046927SAndroid Build Coastguard Worker {
119*61046927SAndroid Build Coastguard Worker { 0.9f, 0.9f, 0.0f, 1.0f },
120*61046927SAndroid Build Coastguard Worker { 0.0f, 0.0f, 1.0f, 1.0f }
121*61046927SAndroid Build Coastguard Worker }
122*61046927SAndroid Build Coastguard Worker };
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
125*61046927SAndroid Build Coastguard Worker PIPE_USAGE_DEFAULT, sizeof(vertices));
126*61046927SAndroid Build Coastguard Worker pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker /* render target texture */
130*61046927SAndroid Build Coastguard Worker {
131*61046927SAndroid Build Coastguard Worker struct pipe_resource tmplt;
132*61046927SAndroid Build Coastguard Worker memset(&tmplt, 0, sizeof(tmplt));
133*61046927SAndroid Build Coastguard Worker tmplt.target = PIPE_TEXTURE_2D;
134*61046927SAndroid Build Coastguard Worker tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
135*61046927SAndroid Build Coastguard Worker tmplt.width0 = WIDTH;
136*61046927SAndroid Build Coastguard Worker tmplt.height0 = HEIGHT;
137*61046927SAndroid Build Coastguard Worker tmplt.depth0 = 1;
138*61046927SAndroid Build Coastguard Worker tmplt.array_size = 1;
139*61046927SAndroid Build Coastguard Worker tmplt.last_level = 0;
140*61046927SAndroid Build Coastguard Worker tmplt.bind = PIPE_BIND_RENDER_TARGET;
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker p->target = p->screen->resource_create(p->screen, &tmplt);
143*61046927SAndroid Build Coastguard Worker }
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker /* disabled blending/masking */
146*61046927SAndroid Build Coastguard Worker memset(&p->blend, 0, sizeof(p->blend));
147*61046927SAndroid Build Coastguard Worker p->blend.rt[0].colormask = PIPE_MASK_RGBA;
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker /* no-op depth/stencil/alpha */
150*61046927SAndroid Build Coastguard Worker memset(&p->depthstencil, 0, sizeof(p->depthstencil));
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker /* rasterizer */
153*61046927SAndroid Build Coastguard Worker memset(&p->rasterizer, 0, sizeof(p->rasterizer));
154*61046927SAndroid Build Coastguard Worker p->rasterizer.cull_face = PIPE_FACE_NONE;
155*61046927SAndroid Build Coastguard Worker p->rasterizer.half_pixel_center = 1;
156*61046927SAndroid Build Coastguard Worker p->rasterizer.bottom_edge_rule = 1;
157*61046927SAndroid Build Coastguard Worker p->rasterizer.depth_clip_near = 1;
158*61046927SAndroid Build Coastguard Worker p->rasterizer.depth_clip_far = 1;
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
161*61046927SAndroid Build Coastguard Worker surf_tmpl.u.tex.level = 0;
162*61046927SAndroid Build Coastguard Worker surf_tmpl.u.tex.first_layer = 0;
163*61046927SAndroid Build Coastguard Worker surf_tmpl.u.tex.last_layer = 0;
164*61046927SAndroid Build Coastguard Worker /* drawing destination */
165*61046927SAndroid Build Coastguard Worker memset(&p->framebuffer, 0, sizeof(p->framebuffer));
166*61046927SAndroid Build Coastguard Worker p->framebuffer.width = WIDTH;
167*61046927SAndroid Build Coastguard Worker p->framebuffer.height = HEIGHT;
168*61046927SAndroid Build Coastguard Worker p->framebuffer.nr_cbufs = 1;
169*61046927SAndroid Build Coastguard Worker p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker /* viewport, depth isn't really needed */
172*61046927SAndroid Build Coastguard Worker {
173*61046927SAndroid Build Coastguard Worker float x = 0;
174*61046927SAndroid Build Coastguard Worker float y = 0;
175*61046927SAndroid Build Coastguard Worker float z = NEAR;
176*61046927SAndroid Build Coastguard Worker float half_width = (float)WIDTH / 2.0f;
177*61046927SAndroid Build Coastguard Worker float half_height = (float)HEIGHT / 2.0f;
178*61046927SAndroid Build Coastguard Worker float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
179*61046927SAndroid Build Coastguard Worker float scale, bias;
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker if (FLIP) {
182*61046927SAndroid Build Coastguard Worker scale = -1.0f;
183*61046927SAndroid Build Coastguard Worker bias = (float)HEIGHT;
184*61046927SAndroid Build Coastguard Worker } else {
185*61046927SAndroid Build Coastguard Worker scale = 1.0f;
186*61046927SAndroid Build Coastguard Worker bias = 0.0f;
187*61046927SAndroid Build Coastguard Worker }
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker p->viewport.scale[0] = half_width;
190*61046927SAndroid Build Coastguard Worker p->viewport.scale[1] = half_height * scale;
191*61046927SAndroid Build Coastguard Worker p->viewport.scale[2] = half_depth;
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard Worker p->viewport.translate[0] = half_width + x;
194*61046927SAndroid Build Coastguard Worker p->viewport.translate[1] = (half_height + y) * scale + bias;
195*61046927SAndroid Build Coastguard Worker p->viewport.translate[2] = half_depth + z;
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker p->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
198*61046927SAndroid Build Coastguard Worker p->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
199*61046927SAndroid Build Coastguard Worker p->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
200*61046927SAndroid Build Coastguard Worker p->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker /* vertex elements state */
204*61046927SAndroid Build Coastguard Worker memset(&p->velem, 0, sizeof(p->velem));
205*61046927SAndroid Build Coastguard Worker p->velem.count = 2;
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
208*61046927SAndroid Build Coastguard Worker p->velem.velems[0].instance_divisor = 0;
209*61046927SAndroid Build Coastguard Worker p->velem.velems[0].vertex_buffer_index = 0;
210*61046927SAndroid Build Coastguard Worker p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
211*61046927SAndroid Build Coastguard Worker p->velem.velems[0].src_stride = 2 * 4 * sizeof(float);
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
214*61046927SAndroid Build Coastguard Worker p->velem.velems[1].instance_divisor = 0;
215*61046927SAndroid Build Coastguard Worker p->velem.velems[1].vertex_buffer_index = 0;
216*61046927SAndroid Build Coastguard Worker p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
217*61046927SAndroid Build Coastguard Worker p->velem.velems[1].src_stride = 2 * 4 * sizeof(float);
218*61046927SAndroid Build Coastguard Worker
219*61046927SAndroid Build Coastguard Worker /* vertex shader */
220*61046927SAndroid Build Coastguard Worker {
221*61046927SAndroid Build Coastguard Worker const enum tgsi_semantic semantic_names[] =
222*61046927SAndroid Build Coastguard Worker { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR };
223*61046927SAndroid Build Coastguard Worker const uint semantic_indexes[] = { 0, 0 };
224*61046927SAndroid Build Coastguard Worker p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, false);
225*61046927SAndroid Build Coastguard Worker }
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard Worker /* fragment shader */
228*61046927SAndroid Build Coastguard Worker p->fs = util_make_fragment_passthrough_shader(p->pipe,
229*61046927SAndroid Build Coastguard Worker TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, true);
230*61046927SAndroid Build Coastguard Worker }
231*61046927SAndroid Build Coastguard Worker
close_prog(struct program * p)232*61046927SAndroid Build Coastguard Worker static void close_prog(struct program *p)
233*61046927SAndroid Build Coastguard Worker {
234*61046927SAndroid Build Coastguard Worker cso_destroy_context(p->cso);
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker p->pipe->delete_vs_state(p->pipe, p->vs);
237*61046927SAndroid Build Coastguard Worker p->pipe->delete_fs_state(p->pipe, p->fs);
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
240*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&p->target, NULL);
241*61046927SAndroid Build Coastguard Worker pipe_resource_reference(&p->vbuf, NULL);
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker p->pipe->destroy(p->pipe);
244*61046927SAndroid Build Coastguard Worker p->screen->destroy(p->screen);
245*61046927SAndroid Build Coastguard Worker pipe_loader_release(&p->dev, 1);
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard Worker FREE(p);
248*61046927SAndroid Build Coastguard Worker }
249*61046927SAndroid Build Coastguard Worker
draw(struct program * p)250*61046927SAndroid Build Coastguard Worker static void draw(struct program *p)
251*61046927SAndroid Build Coastguard Worker {
252*61046927SAndroid Build Coastguard Worker /* set the render target */
253*61046927SAndroid Build Coastguard Worker cso_set_framebuffer(p->cso, &p->framebuffer);
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard Worker /* clear the render target */
256*61046927SAndroid Build Coastguard Worker p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0);
257*61046927SAndroid Build Coastguard Worker
258*61046927SAndroid Build Coastguard Worker /* set misc state we care about */
259*61046927SAndroid Build Coastguard Worker cso_set_blend(p->cso, &p->blend);
260*61046927SAndroid Build Coastguard Worker cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
261*61046927SAndroid Build Coastguard Worker cso_set_rasterizer(p->cso, &p->rasterizer);
262*61046927SAndroid Build Coastguard Worker cso_set_viewport(p->cso, &p->viewport);
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker /* shaders */
265*61046927SAndroid Build Coastguard Worker cso_set_fragment_shader_handle(p->cso, p->fs);
266*61046927SAndroid Build Coastguard Worker cso_set_vertex_shader_handle(p->cso, p->vs);
267*61046927SAndroid Build Coastguard Worker
268*61046927SAndroid Build Coastguard Worker /* vertex element data */
269*61046927SAndroid Build Coastguard Worker cso_set_vertex_elements(p->cso, &p->velem);
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker util_draw_vertex_buffer(p->pipe, p->cso,
272*61046927SAndroid Build Coastguard Worker p->vbuf, 0, false,
273*61046927SAndroid Build Coastguard Worker MESA_PRIM_TRIANGLES,
274*61046927SAndroid Build Coastguard Worker 3, /* verts */
275*61046927SAndroid Build Coastguard Worker 2); /* attribs/vert */
276*61046927SAndroid Build Coastguard Worker
277*61046927SAndroid Build Coastguard Worker p->pipe->flush(p->pipe, NULL, 0);
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
280*61046927SAndroid Build Coastguard Worker }
281*61046927SAndroid Build Coastguard Worker
main(int argc,char ** argv)282*61046927SAndroid Build Coastguard Worker int main(int argc, char** argv)
283*61046927SAndroid Build Coastguard Worker {
284*61046927SAndroid Build Coastguard Worker struct program *p = CALLOC_STRUCT(program);
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker init_prog(p);
287*61046927SAndroid Build Coastguard Worker draw(p);
288*61046927SAndroid Build Coastguard Worker close_prog(p);
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker return 0;
291*61046927SAndroid Build Coastguard Worker }
292