xref: /aosp_15_r20/external/mesa3d/src/gallium/tests/trivial/quad-tex.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker  *
3*61046927SAndroid Build Coastguard Worker  * Copyright © 2010 Jakob Bornecrantz
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
6*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
7*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
8*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
10*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
11*61046927SAndroid Build Coastguard Worker  *
12*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
13*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
14*61046927SAndroid Build Coastguard Worker  * Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22*61046927SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  *
24*61046927SAndroid Build Coastguard Worker  **************************************************************************/
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #define USE_TRACE 0
28*61046927SAndroid Build Coastguard Worker #define WIDTH 300
29*61046927SAndroid Build Coastguard Worker #define HEIGHT 300
30*61046927SAndroid Build Coastguard Worker #define NEAR 0
31*61046927SAndroid Build Coastguard Worker #define FAR 1
32*61046927SAndroid Build Coastguard Worker #define FLIP 0
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker /* pipe_*_state structs */
35*61046927SAndroid Build Coastguard Worker #include "pipe/p_state.h"
36*61046927SAndroid Build Coastguard Worker /* pipe_context */
37*61046927SAndroid Build Coastguard Worker #include "pipe/p_context.h"
38*61046927SAndroid Build Coastguard Worker /* pipe_screen */
39*61046927SAndroid Build Coastguard Worker #include "pipe/p_screen.h"
40*61046927SAndroid Build Coastguard Worker /* PIPE_* */
41*61046927SAndroid Build Coastguard Worker #include "pipe/p_defines.h"
42*61046927SAndroid Build Coastguard Worker /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43*61046927SAndroid Build Coastguard Worker #include "pipe/p_shader_tokens.h"
44*61046927SAndroid Build Coastguard Worker /* pipe_buffer_* helpers */
45*61046927SAndroid Build Coastguard Worker #include "util/u_inlines.h"
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker /* constant state object helper */
48*61046927SAndroid Build Coastguard Worker #include "cso_cache/cso_context.h"
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
51*61046927SAndroid Build Coastguard Worker /* u_sampler_view_default_template */
52*61046927SAndroid Build Coastguard Worker #include "util/u_sampler.h"
53*61046927SAndroid Build Coastguard Worker /* debug_dump_surface_bmp */
54*61046927SAndroid Build Coastguard Worker #include "util/u_debug_image.h"
55*61046927SAndroid Build Coastguard Worker /* util_draw_vertex_buffer helper */
56*61046927SAndroid Build Coastguard Worker #include "util/u_draw_quad.h"
57*61046927SAndroid Build Coastguard Worker /* FREE & CALLOC_STRUCT */
58*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
59*61046927SAndroid Build Coastguard Worker /* util_make_[fragment|vertex]_passthrough_shader */
60*61046927SAndroid Build Coastguard Worker #include "util/u_simple_shaders.h"
61*61046927SAndroid Build Coastguard Worker /* to get a hardware pipe driver */
62*61046927SAndroid Build Coastguard Worker #include "pipe-loader/pipe_loader.h"
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker struct program
65*61046927SAndroid Build Coastguard Worker {
66*61046927SAndroid Build Coastguard Worker 	struct pipe_loader_device *dev;
67*61046927SAndroid Build Coastguard Worker 	struct pipe_screen *screen;
68*61046927SAndroid Build Coastguard Worker 	struct pipe_context *pipe;
69*61046927SAndroid Build Coastguard Worker 	struct cso_context *cso;
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker 	struct pipe_blend_state blend;
72*61046927SAndroid Build Coastguard Worker 	struct pipe_depth_stencil_alpha_state depthstencil;
73*61046927SAndroid Build Coastguard Worker 	struct pipe_rasterizer_state rasterizer;
74*61046927SAndroid Build Coastguard Worker 	struct pipe_sampler_state sampler;
75*61046927SAndroid Build Coastguard Worker 	struct pipe_viewport_state viewport;
76*61046927SAndroid Build Coastguard Worker 	struct pipe_framebuffer_state framebuffer;
77*61046927SAndroid Build Coastguard Worker 	struct cso_velems_state velem;
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker 	void *vs;
80*61046927SAndroid Build Coastguard Worker 	void *fs;
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker 	union pipe_color_union clear_color;
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker 	struct pipe_resource *vbuf;
85*61046927SAndroid Build Coastguard Worker 	struct pipe_resource *target;
86*61046927SAndroid Build Coastguard Worker 	struct pipe_resource *tex;
87*61046927SAndroid Build Coastguard Worker 	struct pipe_sampler_view *view;
88*61046927SAndroid Build Coastguard Worker };
89*61046927SAndroid Build Coastguard Worker 
init_prog(struct program * p)90*61046927SAndroid Build Coastguard Worker static void init_prog(struct program *p)
91*61046927SAndroid Build Coastguard Worker {
92*61046927SAndroid Build Coastguard Worker 	struct pipe_surface surf_tmpl;
93*61046927SAndroid Build Coastguard Worker 	ASSERTED int ret;
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker 	/* find a hardware device */
96*61046927SAndroid Build Coastguard Worker 	ret = pipe_loader_probe(&p->dev, 1, false);
97*61046927SAndroid Build Coastguard Worker 	assert(ret);
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker 	/* init a pipe screen */
100*61046927SAndroid Build Coastguard Worker 	p->screen = pipe_loader_create_screen(p->dev, false);
101*61046927SAndroid Build Coastguard Worker 	assert(p->screen);
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker 	/* create the pipe driver context and cso context */
104*61046927SAndroid Build Coastguard Worker 	p->pipe = p->screen->context_create(p->screen, NULL, 0);
105*61046927SAndroid Build Coastguard Worker 	p->cso = cso_create_context(p->pipe, 0);
106*61046927SAndroid Build Coastguard Worker 
107*61046927SAndroid Build Coastguard Worker 	/* set clear color */
108*61046927SAndroid Build Coastguard Worker 	p->clear_color.f[0] = 0.3;
109*61046927SAndroid Build Coastguard Worker 	p->clear_color.f[1] = 0.1;
110*61046927SAndroid Build Coastguard Worker 	p->clear_color.f[2] = 0.3;
111*61046927SAndroid Build Coastguard Worker 	p->clear_color.f[3] = 1.0;
112*61046927SAndroid Build Coastguard Worker 
113*61046927SAndroid Build Coastguard Worker 	/* vertex buffer */
114*61046927SAndroid Build Coastguard Worker 	{
115*61046927SAndroid Build Coastguard Worker 		float vertices[4][2][4] = {
116*61046927SAndroid Build Coastguard Worker 			{
117*61046927SAndroid Build Coastguard Worker 				{ 0.9f, 0.9f, 0.0f, 1.0f },
118*61046927SAndroid Build Coastguard Worker 				{ 1.0f, 1.0f, 0.0f, 1.0f }
119*61046927SAndroid Build Coastguard Worker 			},
120*61046927SAndroid Build Coastguard Worker 			{
121*61046927SAndroid Build Coastguard Worker 				{ -0.9f, 0.9f, 0.0f, 1.0f },
122*61046927SAndroid Build Coastguard Worker 				{  0.0f, 1.0f, 0.0f, 1.0f }
123*61046927SAndroid Build Coastguard Worker 			},
124*61046927SAndroid Build Coastguard Worker 			{
125*61046927SAndroid Build Coastguard Worker 				{ -0.9f, -0.9f, 0.0f, 1.0f },
126*61046927SAndroid Build Coastguard Worker 				{  0.0f,  0.0f, 1.0f, 1.0f }
127*61046927SAndroid Build Coastguard Worker 			},
128*61046927SAndroid Build Coastguard Worker 			{
129*61046927SAndroid Build Coastguard Worker 				{ 0.9f, -0.9f, 0.0f, 1.0f },
130*61046927SAndroid Build Coastguard Worker 				{ 1.0f,  0.0f, 1.0f, 1.0f }
131*61046927SAndroid Build Coastguard Worker 			}
132*61046927SAndroid Build Coastguard Worker 		};
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker 		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
135*61046927SAndroid Build Coastguard Worker 					     PIPE_USAGE_DEFAULT, sizeof(vertices));
136*61046927SAndroid Build Coastguard Worker 		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
137*61046927SAndroid Build Coastguard Worker 	}
138*61046927SAndroid Build Coastguard Worker 
139*61046927SAndroid Build Coastguard Worker 	/* render target texture */
140*61046927SAndroid Build Coastguard Worker 	{
141*61046927SAndroid Build Coastguard Worker 		struct pipe_resource tmplt;
142*61046927SAndroid Build Coastguard Worker 		memset(&tmplt, 0, sizeof(tmplt));
143*61046927SAndroid Build Coastguard Worker 		tmplt.target = PIPE_TEXTURE_2D;
144*61046927SAndroid Build Coastguard Worker 		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
145*61046927SAndroid Build Coastguard Worker 		tmplt.width0 = WIDTH;
146*61046927SAndroid Build Coastguard Worker 		tmplt.height0 = HEIGHT;
147*61046927SAndroid Build Coastguard Worker 		tmplt.depth0 = 1;
148*61046927SAndroid Build Coastguard Worker 		tmplt.array_size = 1;
149*61046927SAndroid Build Coastguard Worker 		tmplt.last_level = 0;
150*61046927SAndroid Build Coastguard Worker 		tmplt.bind = PIPE_BIND_RENDER_TARGET;
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker 		p->target = p->screen->resource_create(p->screen, &tmplt);
153*61046927SAndroid Build Coastguard Worker 	}
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker 	/* sampler texture */
156*61046927SAndroid Build Coastguard Worker 	{
157*61046927SAndroid Build Coastguard Worker 		uint32_t *ptr;
158*61046927SAndroid Build Coastguard Worker 		struct pipe_transfer *t;
159*61046927SAndroid Build Coastguard Worker 		struct pipe_resource t_tmplt;
160*61046927SAndroid Build Coastguard Worker 		struct pipe_sampler_view v_tmplt;
161*61046927SAndroid Build Coastguard Worker 		struct pipe_box box;
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker 		memset(&t_tmplt, 0, sizeof(t_tmplt));
164*61046927SAndroid Build Coastguard Worker 		t_tmplt.target = PIPE_TEXTURE_2D;
165*61046927SAndroid Build Coastguard Worker 		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
166*61046927SAndroid Build Coastguard Worker 		t_tmplt.width0 = 2;
167*61046927SAndroid Build Coastguard Worker 		t_tmplt.height0 = 2;
168*61046927SAndroid Build Coastguard Worker 		t_tmplt.depth0 = 1;
169*61046927SAndroid Build Coastguard Worker 		t_tmplt.array_size = 1;
170*61046927SAndroid Build Coastguard Worker 		t_tmplt.last_level = 0;
171*61046927SAndroid Build Coastguard Worker 		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
172*61046927SAndroid Build Coastguard Worker 
173*61046927SAndroid Build Coastguard Worker 		p->tex = p->screen->resource_create(p->screen, &t_tmplt);
174*61046927SAndroid Build Coastguard Worker 
175*61046927SAndroid Build Coastguard Worker 		memset(&box, 0, sizeof(box));
176*61046927SAndroid Build Coastguard Worker 		box.width = 2;
177*61046927SAndroid Build Coastguard Worker 		box.height = 2;
178*61046927SAndroid Build Coastguard Worker 		box.depth = 1;
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker 		ptr = p->pipe->texture_map(p->pipe, p->tex, 0, PIPE_MAP_WRITE, &box, &t);
181*61046927SAndroid Build Coastguard Worker 		ptr[0] = 0xffff0000;
182*61046927SAndroid Build Coastguard Worker 		ptr[1] = 0xff0000ff;
183*61046927SAndroid Build Coastguard Worker 		ptr[2] = 0xff00ff00;
184*61046927SAndroid Build Coastguard Worker 		ptr[3] = 0xffffff00;
185*61046927SAndroid Build Coastguard Worker 		p->pipe->texture_unmap(p->pipe, t);
186*61046927SAndroid Build Coastguard Worker 
187*61046927SAndroid Build Coastguard Worker 		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
188*61046927SAndroid Build Coastguard Worker 
189*61046927SAndroid Build Coastguard Worker 		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
190*61046927SAndroid Build Coastguard Worker 	}
191*61046927SAndroid Build Coastguard Worker 
192*61046927SAndroid Build Coastguard Worker 	/* disabled blending/masking */
193*61046927SAndroid Build Coastguard Worker 	memset(&p->blend, 0, sizeof(p->blend));
194*61046927SAndroid Build Coastguard Worker 	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker 	/* no-op depth/stencil/alpha */
197*61046927SAndroid Build Coastguard Worker 	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker 	/* rasterizer */
200*61046927SAndroid Build Coastguard Worker 	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
201*61046927SAndroid Build Coastguard Worker 	p->rasterizer.cull_face = PIPE_FACE_NONE;
202*61046927SAndroid Build Coastguard Worker 	p->rasterizer.half_pixel_center = 1;
203*61046927SAndroid Build Coastguard Worker 	p->rasterizer.bottom_edge_rule = 1;
204*61046927SAndroid Build Coastguard Worker 	p->rasterizer.depth_clip_near = 1;
205*61046927SAndroid Build Coastguard Worker 	p->rasterizer.depth_clip_far = 1;
206*61046927SAndroid Build Coastguard Worker 
207*61046927SAndroid Build Coastguard Worker 	/* sampler */
208*61046927SAndroid Build Coastguard Worker 	memset(&p->sampler, 0, sizeof(p->sampler));
209*61046927SAndroid Build Coastguard Worker 	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
210*61046927SAndroid Build Coastguard Worker 	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
211*61046927SAndroid Build Coastguard Worker 	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
212*61046927SAndroid Build Coastguard Worker 	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
213*61046927SAndroid Build Coastguard Worker 	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
214*61046927SAndroid Build Coastguard Worker 	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
215*61046927SAndroid Build Coastguard Worker 
216*61046927SAndroid Build Coastguard Worker 	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
217*61046927SAndroid Build Coastguard Worker 	surf_tmpl.u.tex.level = 0;
218*61046927SAndroid Build Coastguard Worker 	surf_tmpl.u.tex.first_layer = 0;
219*61046927SAndroid Build Coastguard Worker 	surf_tmpl.u.tex.last_layer = 0;
220*61046927SAndroid Build Coastguard Worker 	/* drawing destination */
221*61046927SAndroid Build Coastguard Worker 	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
222*61046927SAndroid Build Coastguard Worker 	p->framebuffer.width = WIDTH;
223*61046927SAndroid Build Coastguard Worker 	p->framebuffer.height = HEIGHT;
224*61046927SAndroid Build Coastguard Worker 	p->framebuffer.nr_cbufs = 1;
225*61046927SAndroid Build Coastguard Worker 	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
226*61046927SAndroid Build Coastguard Worker 
227*61046927SAndroid Build Coastguard Worker 	/* viewport, depth isn't really needed */
228*61046927SAndroid Build Coastguard Worker 	{
229*61046927SAndroid Build Coastguard Worker 		float x = 0;
230*61046927SAndroid Build Coastguard Worker 		float y = 0;
231*61046927SAndroid Build Coastguard Worker 		float z = NEAR;
232*61046927SAndroid Build Coastguard Worker 		float half_width = (float)WIDTH / 2.0f;
233*61046927SAndroid Build Coastguard Worker 		float half_height = (float)HEIGHT / 2.0f;
234*61046927SAndroid Build Coastguard Worker 		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
235*61046927SAndroid Build Coastguard Worker 		float scale, bias;
236*61046927SAndroid Build Coastguard Worker 
237*61046927SAndroid Build Coastguard Worker 		if (FLIP) {
238*61046927SAndroid Build Coastguard Worker 			scale = -1.0f;
239*61046927SAndroid Build Coastguard Worker 			bias = (float)HEIGHT;
240*61046927SAndroid Build Coastguard Worker 		} else {
241*61046927SAndroid Build Coastguard Worker 			scale = 1.0f;
242*61046927SAndroid Build Coastguard Worker 			bias = 0.0f;
243*61046927SAndroid Build Coastguard Worker 		}
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker 		p->viewport.scale[0] = half_width;
246*61046927SAndroid Build Coastguard Worker 		p->viewport.scale[1] = half_height * scale;
247*61046927SAndroid Build Coastguard Worker 		p->viewport.scale[2] = half_depth;
248*61046927SAndroid Build Coastguard Worker 
249*61046927SAndroid Build Coastguard Worker 		p->viewport.translate[0] = half_width + x;
250*61046927SAndroid Build Coastguard Worker 		p->viewport.translate[1] = (half_height + y) * scale + bias;
251*61046927SAndroid Build Coastguard Worker 		p->viewport.translate[2] = half_depth + z;
252*61046927SAndroid Build Coastguard Worker 
253*61046927SAndroid Build Coastguard Worker 		p->viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
254*61046927SAndroid Build Coastguard Worker 		p->viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
255*61046927SAndroid Build Coastguard Worker 		p->viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
256*61046927SAndroid Build Coastguard Worker 		p->viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
257*61046927SAndroid Build Coastguard Worker 	}
258*61046927SAndroid Build Coastguard Worker 
259*61046927SAndroid Build Coastguard Worker 	/* vertex elements state */
260*61046927SAndroid Build Coastguard Worker 	memset(&p->velem, 0, sizeof(p->velem));
261*61046927SAndroid Build Coastguard Worker         p->velem.count = 2;
262*61046927SAndroid Build Coastguard Worker 
263*61046927SAndroid Build Coastguard Worker 	p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
264*61046927SAndroid Build Coastguard Worker 	p->velem.velems[0].instance_divisor = 0;
265*61046927SAndroid Build Coastguard Worker 	p->velem.velems[0].vertex_buffer_index = 0;
266*61046927SAndroid Build Coastguard Worker 	p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
267*61046927SAndroid Build Coastguard Worker    p->velem.velems[0].src_stride = 2 * 4 * sizeof(float);
268*61046927SAndroid Build Coastguard Worker 
269*61046927SAndroid Build Coastguard Worker 	p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
270*61046927SAndroid Build Coastguard Worker 	p->velem.velems[1].instance_divisor = 0;
271*61046927SAndroid Build Coastguard Worker 	p->velem.velems[1].vertex_buffer_index = 0;
272*61046927SAndroid Build Coastguard Worker 	p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
273*61046927SAndroid Build Coastguard Worker    p->velem.velems[1].src_stride = 2 * 4 * sizeof(float);
274*61046927SAndroid Build Coastguard Worker 
275*61046927SAndroid Build Coastguard Worker 	/* vertex shader */
276*61046927SAndroid Build Coastguard Worker 	{
277*61046927SAndroid Build Coastguard Worker 		const enum tgsi_semantic semantic_names[] =
278*61046927SAndroid Build Coastguard Worker                    { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
279*61046927SAndroid Build Coastguard Worker 		const uint semantic_indexes[] = { 0, 0 };
280*61046927SAndroid Build Coastguard Worker 		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, false);
281*61046927SAndroid Build Coastguard Worker 	}
282*61046927SAndroid Build Coastguard Worker 
283*61046927SAndroid Build Coastguard Worker 	/* fragment shader */
284*61046927SAndroid Build Coastguard Worker 	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
285*61046927SAndroid Build Coastguard Worker 	                                      TGSI_RETURN_TYPE_FLOAT,
286*61046927SAndroid Build Coastguard Worker 	                                      TGSI_RETURN_TYPE_FLOAT, false,
287*61046927SAndroid Build Coastguard Worker                                               false);
288*61046927SAndroid Build Coastguard Worker }
289*61046927SAndroid Build Coastguard Worker 
close_prog(struct program * p)290*61046927SAndroid Build Coastguard Worker static void close_prog(struct program *p)
291*61046927SAndroid Build Coastguard Worker {
292*61046927SAndroid Build Coastguard Worker 	cso_destroy_context(p->cso);
293*61046927SAndroid Build Coastguard Worker 
294*61046927SAndroid Build Coastguard Worker 	p->pipe->delete_vs_state(p->pipe, p->vs);
295*61046927SAndroid Build Coastguard Worker 	p->pipe->delete_fs_state(p->pipe, p->fs);
296*61046927SAndroid Build Coastguard Worker 
297*61046927SAndroid Build Coastguard Worker 	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
298*61046927SAndroid Build Coastguard Worker 	pipe_sampler_view_reference(&p->view, NULL);
299*61046927SAndroid Build Coastguard Worker 	pipe_resource_reference(&p->target, NULL);
300*61046927SAndroid Build Coastguard Worker 	pipe_resource_reference(&p->tex, NULL);
301*61046927SAndroid Build Coastguard Worker 	pipe_resource_reference(&p->vbuf, NULL);
302*61046927SAndroid Build Coastguard Worker 
303*61046927SAndroid Build Coastguard Worker 	p->pipe->destroy(p->pipe);
304*61046927SAndroid Build Coastguard Worker 	p->screen->destroy(p->screen);
305*61046927SAndroid Build Coastguard Worker 	pipe_loader_release(&p->dev, 1);
306*61046927SAndroid Build Coastguard Worker 
307*61046927SAndroid Build Coastguard Worker 	FREE(p);
308*61046927SAndroid Build Coastguard Worker }
309*61046927SAndroid Build Coastguard Worker 
draw(struct program * p)310*61046927SAndroid Build Coastguard Worker static void draw(struct program *p)
311*61046927SAndroid Build Coastguard Worker {
312*61046927SAndroid Build Coastguard Worker 	const struct pipe_sampler_state *samplers[] = {&p->sampler};
313*61046927SAndroid Build Coastguard Worker 
314*61046927SAndroid Build Coastguard Worker 	/* set the render target */
315*61046927SAndroid Build Coastguard Worker 	cso_set_framebuffer(p->cso, &p->framebuffer);
316*61046927SAndroid Build Coastguard Worker 
317*61046927SAndroid Build Coastguard Worker 	/* clear the render target */
318*61046927SAndroid Build Coastguard Worker 	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0);
319*61046927SAndroid Build Coastguard Worker 
320*61046927SAndroid Build Coastguard Worker 	/* set misc state we care about */
321*61046927SAndroid Build Coastguard Worker 	cso_set_blend(p->cso, &p->blend);
322*61046927SAndroid Build Coastguard Worker 	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
323*61046927SAndroid Build Coastguard Worker 	cso_set_rasterizer(p->cso, &p->rasterizer);
324*61046927SAndroid Build Coastguard Worker 	cso_set_viewport(p->cso, &p->viewport);
325*61046927SAndroid Build Coastguard Worker 
326*61046927SAndroid Build Coastguard Worker 	/* sampler */
327*61046927SAndroid Build Coastguard Worker 	cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
328*61046927SAndroid Build Coastguard Worker 
329*61046927SAndroid Build Coastguard Worker 	/* texture sampler view */
330*61046927SAndroid Build Coastguard Worker 	p->pipe->set_sampler_views(p->pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &p->view);
331*61046927SAndroid Build Coastguard Worker 
332*61046927SAndroid Build Coastguard Worker 	/* shaders */
333*61046927SAndroid Build Coastguard Worker 	cso_set_fragment_shader_handle(p->cso, p->fs);
334*61046927SAndroid Build Coastguard Worker 	cso_set_vertex_shader_handle(p->cso, p->vs);
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker 	/* vertex element data */
337*61046927SAndroid Build Coastguard Worker 	cso_set_vertex_elements(p->cso, &p->velem);
338*61046927SAndroid Build Coastguard Worker 
339*61046927SAndroid Build Coastguard Worker 	util_draw_vertex_buffer(p->pipe, p->cso,
340*61046927SAndroid Build Coastguard Worker 	                        p->vbuf, 0, false,
341*61046927SAndroid Build Coastguard Worker 	                        MESA_PRIM_QUADS,
342*61046927SAndroid Build Coastguard Worker 	                        4,  /* verts */
343*61046927SAndroid Build Coastguard Worker 	                        2); /* attribs/vert */
344*61046927SAndroid Build Coastguard Worker 
345*61046927SAndroid Build Coastguard Worker         p->pipe->flush(p->pipe, NULL, 0);
346*61046927SAndroid Build Coastguard Worker 
347*61046927SAndroid Build Coastguard Worker 	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
348*61046927SAndroid Build Coastguard Worker }
349*61046927SAndroid Build Coastguard Worker 
main(int argc,char ** argv)350*61046927SAndroid Build Coastguard Worker int main(int argc, char** argv)
351*61046927SAndroid Build Coastguard Worker {
352*61046927SAndroid Build Coastguard Worker 	struct program *p = CALLOC_STRUCT(program);
353*61046927SAndroid Build Coastguard Worker 
354*61046927SAndroid Build Coastguard Worker 	init_prog(p);
355*61046927SAndroid Build Coastguard Worker 	draw(p);
356*61046927SAndroid Build Coastguard Worker 	close_prog(p);
357*61046927SAndroid Build Coastguard Worker 
358*61046927SAndroid Build Coastguard Worker 	return 0;
359*61046927SAndroid Build Coastguard Worker }
360