1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #ifndef _NINE_VOLUMETEXTURE9_H_
7*61046927SAndroid Build Coastguard Worker #define _NINE_VOLUMETEXTURE9_H_
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include "basetexture9.h"
10*61046927SAndroid Build Coastguard Worker #include "volume9.h"
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard Worker struct NineVolumeTexture9
13*61046927SAndroid Build Coastguard Worker {
14*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 base;
15*61046927SAndroid Build Coastguard Worker struct NineVolume9 **volumes;
16*61046927SAndroid Build Coastguard Worker struct pipe_box dirty_box;
17*61046927SAndroid Build Coastguard Worker };
18*61046927SAndroid Build Coastguard Worker static inline struct NineVolumeTexture9 *
NineVolumeTexture9(void * data)19*61046927SAndroid Build Coastguard Worker NineVolumeTexture9( void *data )
20*61046927SAndroid Build Coastguard Worker {
21*61046927SAndroid Build Coastguard Worker return (struct NineVolumeTexture9 *)data;
22*61046927SAndroid Build Coastguard Worker }
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker HRESULT
25*61046927SAndroid Build Coastguard Worker NineVolumeTexture9_new( struct NineDevice9 *pDevice,
26*61046927SAndroid Build Coastguard Worker UINT Width, UINT Height, UINT Depth, UINT Levels,
27*61046927SAndroid Build Coastguard Worker DWORD Usage,
28*61046927SAndroid Build Coastguard Worker D3DFORMAT Format,
29*61046927SAndroid Build Coastguard Worker D3DPOOL Pool,
30*61046927SAndroid Build Coastguard Worker struct NineVolumeTexture9 **ppOut,
31*61046927SAndroid Build Coastguard Worker HANDLE *pSharedHandle );
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
34*61046927SAndroid Build Coastguard Worker NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
35*61046927SAndroid Build Coastguard Worker UINT Level,
36*61046927SAndroid Build Coastguard Worker D3DVOLUME_DESC *pDesc );
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
39*61046927SAndroid Build Coastguard Worker NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
40*61046927SAndroid Build Coastguard Worker UINT Level,
41*61046927SAndroid Build Coastguard Worker IDirect3DVolume9 **ppVolumeLevel );
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
44*61046927SAndroid Build Coastguard Worker NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
45*61046927SAndroid Build Coastguard Worker UINT Level,
46*61046927SAndroid Build Coastguard Worker D3DLOCKED_BOX *pLockedVolume,
47*61046927SAndroid Build Coastguard Worker const D3DBOX *pBox,
48*61046927SAndroid Build Coastguard Worker DWORD Flags );
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
51*61046927SAndroid Build Coastguard Worker NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
52*61046927SAndroid Build Coastguard Worker UINT Level );
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
55*61046927SAndroid Build Coastguard Worker NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
56*61046927SAndroid Build Coastguard Worker const D3DBOX *pDirtyBox );
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker #endif /* _NINE_VOLUMETEXTURE9_H_ */
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