1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #ifndef _NINE_TEXTURE9_H_
7*61046927SAndroid Build Coastguard Worker #define _NINE_TEXTURE9_H_
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include "basetexture9.h"
10*61046927SAndroid Build Coastguard Worker #include "nine_memory_helper.h"
11*61046927SAndroid Build Coastguard Worker #include "surface9.h"
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard Worker struct NineTexture9
14*61046927SAndroid Build Coastguard Worker {
15*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 base;
16*61046927SAndroid Build Coastguard Worker struct NineSurface9 **surfaces;
17*61046927SAndroid Build Coastguard Worker struct pipe_box dirty_rect; /* covers all mip levels */
18*61046927SAndroid Build Coastguard Worker struct nine_allocation *managed_buffer;
19*61046927SAndroid Build Coastguard Worker };
20*61046927SAndroid Build Coastguard Worker static inline struct NineTexture9 *
NineTexture9(void * data)21*61046927SAndroid Build Coastguard Worker NineTexture9( void *data )
22*61046927SAndroid Build Coastguard Worker {
23*61046927SAndroid Build Coastguard Worker return (struct NineTexture9 *)data;
24*61046927SAndroid Build Coastguard Worker }
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker HRESULT
27*61046927SAndroid Build Coastguard Worker NineTexture9_new( struct NineDevice9 *pDevice,
28*61046927SAndroid Build Coastguard Worker UINT Width, UINT Height, UINT Levels,
29*61046927SAndroid Build Coastguard Worker DWORD Usage,
30*61046927SAndroid Build Coastguard Worker D3DFORMAT Format,
31*61046927SAndroid Build Coastguard Worker D3DPOOL Pool,
32*61046927SAndroid Build Coastguard Worker struct NineTexture9 **ppOut,
33*61046927SAndroid Build Coastguard Worker HANDLE *pSharedHandle );
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
36*61046927SAndroid Build Coastguard Worker NineTexture9_GetLevelDesc( struct NineTexture9 *This,
37*61046927SAndroid Build Coastguard Worker UINT Level,
38*61046927SAndroid Build Coastguard Worker D3DSURFACE_DESC *pDesc );
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
41*61046927SAndroid Build Coastguard Worker NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
42*61046927SAndroid Build Coastguard Worker UINT Level,
43*61046927SAndroid Build Coastguard Worker IDirect3DSurface9 **ppSurfaceLevel );
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
46*61046927SAndroid Build Coastguard Worker NineTexture9_LockRect( struct NineTexture9 *This,
47*61046927SAndroid Build Coastguard Worker UINT Level,
48*61046927SAndroid Build Coastguard Worker D3DLOCKED_RECT *pLockedRect,
49*61046927SAndroid Build Coastguard Worker const RECT *pRect,
50*61046927SAndroid Build Coastguard Worker DWORD Flags );
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
53*61046927SAndroid Build Coastguard Worker NineTexture9_UnlockRect( struct NineTexture9 *This,
54*61046927SAndroid Build Coastguard Worker UINT Level );
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
57*61046927SAndroid Build Coastguard Worker NineTexture9_AddDirtyRect( struct NineTexture9 *This,
58*61046927SAndroid Build Coastguard Worker const RECT *pDirtyRect );
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker #endif /* _NINE_TEXTURE9_H_ */
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