1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #ifndef _NINE_SWAPCHAIN9_H_
7*61046927SAndroid Build Coastguard Worker #define _NINE_SWAPCHAIN9_H_
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include "iunknown.h"
10*61046927SAndroid Build Coastguard Worker #include "adapter9.h"
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard Worker #include "d3dadapter/d3dadapter9.h"
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard Worker #include "threadpool.h"
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker struct NineDevice9;
17*61046927SAndroid Build Coastguard Worker struct NineSurface9;
18*61046927SAndroid Build Coastguard Worker struct nine_winsys_swapchain;
19*61046927SAndroid Build Coastguard Worker struct blit_state;
20*61046927SAndroid Build Coastguard Worker
21*61046927SAndroid Build Coastguard Worker #define DRI_SWAP_FENCES_MAX 4
22*61046927SAndroid Build Coastguard Worker #define DRI_SWAP_FENCES_MASK 3
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker struct NineSwapChain9
25*61046927SAndroid Build Coastguard Worker {
26*61046927SAndroid Build Coastguard Worker struct NineUnknown base;
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker /* G3D stuff */
29*61046927SAndroid Build Coastguard Worker struct pipe_screen *screen;
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker /* presentation backend */
32*61046927SAndroid Build Coastguard Worker ID3DPresent *present;
33*61046927SAndroid Build Coastguard Worker D3DPRESENT_PARAMETERS params;
34*61046927SAndroid Build Coastguard Worker D3DDISPLAYMODEEX *mode;
35*61046927SAndroid Build Coastguard Worker struct d3dadapter9_context *actx;
36*61046927SAndroid Build Coastguard Worker BOOL implicit;
37*61046927SAndroid Build Coastguard Worker unsigned num_back_buffers;
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker /* buffer handles */
40*61046927SAndroid Build Coastguard Worker struct NineSurface9 *buffers[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1]; /* 0 to BackBufferCount-1 : the back buffers. BackBufferCount : additional buffer */
41*61046927SAndroid Build Coastguard Worker struct pipe_resource *present_buffers[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
42*61046927SAndroid Build Coastguard Worker D3DWindowBuffer *present_handles[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
43*61046927SAndroid Build Coastguard Worker D3DWindowBuffer *present_handles_pending_release[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker struct pipe_fence_handle *swap_fences[DRI_SWAP_FENCES_MAX];
46*61046927SAndroid Build Coastguard Worker unsigned int cur_fences;
47*61046927SAndroid Build Coastguard Worker unsigned int head;
48*61046927SAndroid Build Coastguard Worker unsigned int tail;
49*61046927SAndroid Build Coastguard Worker unsigned int desired_fences;
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker BOOL rendering_done;
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker struct NineSurface9 *zsbuf;
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker D3DGAMMARAMP gamma;
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker struct threadpool *pool;
58*61046927SAndroid Build Coastguard Worker struct threadpool_task *tasks[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
59*61046927SAndroid Build Coastguard Worker BOOL *pending_presentation[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
60*61046927SAndroid Build Coastguard Worker BOOL enable_threadpool;
61*61046927SAndroid Build Coastguard Worker };
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker static inline struct NineSwapChain9 *
NineSwapChain9(void * data)64*61046927SAndroid Build Coastguard Worker NineSwapChain9( void *data )
65*61046927SAndroid Build Coastguard Worker {
66*61046927SAndroid Build Coastguard Worker return (struct NineSwapChain9 *)data;
67*61046927SAndroid Build Coastguard Worker }
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker HRESULT
70*61046927SAndroid Build Coastguard Worker NineSwapChain9_new( struct NineDevice9 *pDevice,
71*61046927SAndroid Build Coastguard Worker BOOL implicit,
72*61046927SAndroid Build Coastguard Worker ID3DPresent *pPresent,
73*61046927SAndroid Build Coastguard Worker D3DPRESENT_PARAMETERS *pPresentationParameters,
74*61046927SAndroid Build Coastguard Worker struct d3dadapter9_context *pCTX,
75*61046927SAndroid Build Coastguard Worker HWND hFocusWindow,
76*61046927SAndroid Build Coastguard Worker struct NineSwapChain9 **ppOut );
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker HRESULT
79*61046927SAndroid Build Coastguard Worker NineSwapChain9_ctor( struct NineSwapChain9 *This,
80*61046927SAndroid Build Coastguard Worker struct NineUnknownParams *pParams,
81*61046927SAndroid Build Coastguard Worker BOOL implicit,
82*61046927SAndroid Build Coastguard Worker ID3DPresent *pPresent,
83*61046927SAndroid Build Coastguard Worker D3DPRESENT_PARAMETERS *pPresentationParameters,
84*61046927SAndroid Build Coastguard Worker struct d3dadapter9_context *pCTX,
85*61046927SAndroid Build Coastguard Worker HWND hFocusWindow,
86*61046927SAndroid Build Coastguard Worker D3DDISPLAYMODEEX *mode );
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker void
89*61046927SAndroid Build Coastguard Worker NineSwapChain9_dtor( struct NineSwapChain9 *This );
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker HRESULT
92*61046927SAndroid Build Coastguard Worker NineSwapChain9_Resize( struct NineSwapChain9 *This,
93*61046927SAndroid Build Coastguard Worker D3DPRESENT_PARAMETERS *pParams,
94*61046927SAndroid Build Coastguard Worker D3DDISPLAYMODEEX *mode );
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
97*61046927SAndroid Build Coastguard Worker NineSwapChain9_Present( struct NineSwapChain9 *This,
98*61046927SAndroid Build Coastguard Worker const RECT *pSourceRect,
99*61046927SAndroid Build Coastguard Worker const RECT *pDestRect,
100*61046927SAndroid Build Coastguard Worker HWND hDestWindowOverride,
101*61046927SAndroid Build Coastguard Worker const RGNDATA *pDirtyRegion,
102*61046927SAndroid Build Coastguard Worker DWORD dwFlags );
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
105*61046927SAndroid Build Coastguard Worker NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This,
106*61046927SAndroid Build Coastguard Worker IDirect3DSurface9 *pDestSurface );
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
109*61046927SAndroid Build Coastguard Worker NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This,
110*61046927SAndroid Build Coastguard Worker UINT iBackBuffer,
111*61046927SAndroid Build Coastguard Worker D3DBACKBUFFER_TYPE Type,
112*61046927SAndroid Build Coastguard Worker IDirect3DSurface9 **ppBackBuffer );
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
115*61046927SAndroid Build Coastguard Worker NineSwapChain9_GetRasterStatus( struct NineSwapChain9 *This,
116*61046927SAndroid Build Coastguard Worker D3DRASTER_STATUS *pRasterStatus );
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
119*61046927SAndroid Build Coastguard Worker NineSwapChain9_GetDisplayMode( struct NineSwapChain9 *This,
120*61046927SAndroid Build Coastguard Worker D3DDISPLAYMODE *pMode );
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
123*61046927SAndroid Build Coastguard Worker NineSwapChain9_GetPresentParameters( struct NineSwapChain9 *This,
124*61046927SAndroid Build Coastguard Worker D3DPRESENT_PARAMETERS *pPresentationParameters );
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker BOOL
127*61046927SAndroid Build Coastguard Worker NineSwapChain9_GetOccluded( struct NineSwapChain9 *This );
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker BOOL
130*61046927SAndroid Build Coastguard Worker NineSwapChain9_ResolutionMismatch( struct NineSwapChain9 *This );
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker HANDLE
133*61046927SAndroid Build Coastguard Worker NineSwapChain9_CreateThread( struct NineSwapChain9 *This,
134*61046927SAndroid Build Coastguard Worker void *pFuncAddress,
135*61046927SAndroid Build Coastguard Worker void *pParam );
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker void
138*61046927SAndroid Build Coastguard Worker NineSwapChain9_WaitForThread( struct NineSwapChain9 *This,
139*61046927SAndroid Build Coastguard Worker HANDLE thread );
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker #endif /* _NINE_SWAPCHAIN9_H_ */
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