1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #include "stateblock9.h"
7*61046927SAndroid Build Coastguard Worker #include "device9.h"
8*61046927SAndroid Build Coastguard Worker #include "basetexture9.h"
9*61046927SAndroid Build Coastguard Worker #include "nine_helpers.h"
10*61046927SAndroid Build Coastguard Worker #include "vertexdeclaration9.h"
11*61046927SAndroid Build Coastguard Worker #include "vertexbuffer9.h"
12*61046927SAndroid Build Coastguard Worker #include "indexbuffer9.h"
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard Worker #define DBG_CHANNEL DBG_STATEBLOCK
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker /* XXX TODO: handling of lights is broken */
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker HRESULT
NineStateBlock9_ctor(struct NineStateBlock9 * This,struct NineUnknownParams * pParams,enum nine_stateblock_type type)19*61046927SAndroid Build Coastguard Worker NineStateBlock9_ctor( struct NineStateBlock9 *This,
20*61046927SAndroid Build Coastguard Worker struct NineUnknownParams *pParams,
21*61046927SAndroid Build Coastguard Worker enum nine_stateblock_type type )
22*61046927SAndroid Build Coastguard Worker {
23*61046927SAndroid Build Coastguard Worker HRESULT hr = NineUnknown_ctor(&This->base, pParams);
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker if (FAILED(hr))
28*61046927SAndroid Build Coastguard Worker return hr;
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker This->type = type;
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
33*61046927SAndroid Build Coastguard Worker This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
34*61046927SAndroid Build Coastguard Worker This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
35*61046927SAndroid Build Coastguard Worker This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
36*61046927SAndroid Build Coastguard Worker if (!This->state.vs_const_f || !This->state.ps_const_f ||
37*61046927SAndroid Build Coastguard Worker !This->state.vs_const_i || !This->state.vs_const_b)
38*61046927SAndroid Build Coastguard Worker return E_OUTOFMEMORY;
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker return D3D_OK;
41*61046927SAndroid Build Coastguard Worker }
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker void
NineStateBlock9_dtor(struct NineStateBlock9 * This)44*61046927SAndroid Build Coastguard Worker NineStateBlock9_dtor( struct NineStateBlock9 *This )
45*61046927SAndroid Build Coastguard Worker {
46*61046927SAndroid Build Coastguard Worker struct nine_state *state = &This->state;
47*61046927SAndroid Build Coastguard Worker struct nine_range *r;
48*61046927SAndroid Build Coastguard Worker struct nine_range_pool *pool = &This->base.device->range_pool;
49*61046927SAndroid Build Coastguard Worker unsigned i;
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
52*61046927SAndroid Build Coastguard Worker nine_bind(&state->rt[i], NULL);
53*61046927SAndroid Build Coastguard Worker nine_bind(&state->ds, NULL);
54*61046927SAndroid Build Coastguard Worker nine_bind(&state->vs, NULL);
55*61046927SAndroid Build Coastguard Worker nine_bind(&state->ps, NULL);
56*61046927SAndroid Build Coastguard Worker nine_bind(&state->vdecl, NULL);
57*61046927SAndroid Build Coastguard Worker for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
58*61046927SAndroid Build Coastguard Worker nine_bind(&state->stream[i], NULL);
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker nine_bind(&state->idxbuf, NULL);
61*61046927SAndroid Build Coastguard Worker for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
62*61046927SAndroid Build Coastguard Worker nine_bind(&state->texture[i], NULL);
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker FREE(state->vs_const_f);
65*61046927SAndroid Build Coastguard Worker FREE(state->ps_const_f);
66*61046927SAndroid Build Coastguard Worker FREE(state->vs_const_i);
67*61046927SAndroid Build Coastguard Worker FREE(state->vs_const_b);
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker FREE(state->ff.light);
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker FREE(state->ff.transform);
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker if (This->state.changed.ps_const_f) {
74*61046927SAndroid Build Coastguard Worker for (r = This->state.changed.ps_const_f; r->next; r = r->next);
75*61046927SAndroid Build Coastguard Worker nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
76*61046927SAndroid Build Coastguard Worker }
77*61046927SAndroid Build Coastguard Worker if (This->state.changed.vs_const_f) {
78*61046927SAndroid Build Coastguard Worker for (r = This->state.changed.vs_const_f; r->next; r = r->next);
79*61046927SAndroid Build Coastguard Worker nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
80*61046927SAndroid Build Coastguard Worker }
81*61046927SAndroid Build Coastguard Worker if (This->state.changed.vs_const_i) {
82*61046927SAndroid Build Coastguard Worker for (r = This->state.changed.vs_const_i; r->next; r = r->next);
83*61046927SAndroid Build Coastguard Worker nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
84*61046927SAndroid Build Coastguard Worker }
85*61046927SAndroid Build Coastguard Worker if (This->state.changed.vs_const_b) {
86*61046927SAndroid Build Coastguard Worker for (r = This->state.changed.vs_const_b; r->next; r = r->next);
87*61046927SAndroid Build Coastguard Worker nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker NineUnknown_dtor(&This->base);
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker static void
NineStateBlock9_BindBuffer(struct NineDevice9 * device,bool applyToDevice,struct NineBuffer9 ** slot,struct NineBuffer9 * buf)94*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindBuffer( struct NineDevice9 *device,
95*61046927SAndroid Build Coastguard Worker bool applyToDevice,
96*61046927SAndroid Build Coastguard Worker struct NineBuffer9 **slot,
97*61046927SAndroid Build Coastguard Worker struct NineBuffer9 *buf )
98*61046927SAndroid Build Coastguard Worker {
99*61046927SAndroid Build Coastguard Worker if (applyToDevice)
100*61046927SAndroid Build Coastguard Worker NineBindBufferToDevice(device, slot, buf);
101*61046927SAndroid Build Coastguard Worker else
102*61046927SAndroid Build Coastguard Worker nine_bind(slot, buf);
103*61046927SAndroid Build Coastguard Worker }
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker static void
NineStateBlock9_BindTexture(struct NineDevice9 * device,bool applyToDevice,struct NineBaseTexture9 ** slot,struct NineBaseTexture9 * tex)106*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindTexture( struct NineDevice9 *device,
107*61046927SAndroid Build Coastguard Worker bool applyToDevice,
108*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 **slot,
109*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 *tex )
110*61046927SAndroid Build Coastguard Worker {
111*61046927SAndroid Build Coastguard Worker if (applyToDevice)
112*61046927SAndroid Build Coastguard Worker NineBindTextureToDevice(device, slot, tex);
113*61046927SAndroid Build Coastguard Worker else
114*61046927SAndroid Build Coastguard Worker nine_bind(slot, tex);
115*61046927SAndroid Build Coastguard Worker }
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker /* Copy state marked changed in @mask from @src to @dst.
118*61046927SAndroid Build Coastguard Worker * If @apply is false, updating dst->changed can be omitted.
119*61046927SAndroid Build Coastguard Worker * TODO: compare ?
120*61046927SAndroid Build Coastguard Worker */
121*61046927SAndroid Build Coastguard Worker static void
nine_state_copy_common(struct NineDevice9 * device,struct nine_state * dst,struct nine_state * src,struct nine_state * mask,const bool apply,struct nine_range_pool * pool)122*61046927SAndroid Build Coastguard Worker nine_state_copy_common(struct NineDevice9 *device,
123*61046927SAndroid Build Coastguard Worker struct nine_state *dst,
124*61046927SAndroid Build Coastguard Worker struct nine_state *src,
125*61046927SAndroid Build Coastguard Worker struct nine_state *mask, /* aliases either src or dst */
126*61046927SAndroid Build Coastguard Worker const bool apply,
127*61046927SAndroid Build Coastguard Worker struct nine_range_pool *pool)
128*61046927SAndroid Build Coastguard Worker {
129*61046927SAndroid Build Coastguard Worker unsigned i, s;
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker /* device changed.* are unused.
134*61046927SAndroid Build Coastguard Worker * Instead nine_context_apply_stateblock is used and will
135*61046927SAndroid Build Coastguard Worker * internally set the right context->changed fields.
136*61046927SAndroid Build Coastguard Worker * Uncomment these only if we want to apply a stateblock onto a stateblock.
137*61046927SAndroid Build Coastguard Worker *
138*61046927SAndroid Build Coastguard Worker * if (apply)
139*61046927SAndroid Build Coastguard Worker * dst->changed.group |= mask->changed.group;
140*61046927SAndroid Build Coastguard Worker */
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_VIEWPORT)
143*61046927SAndroid Build Coastguard Worker dst->viewport = src->viewport;
144*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_SCISSOR)
145*61046927SAndroid Build Coastguard Worker dst->scissor = src->scissor;
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_VS)
148*61046927SAndroid Build Coastguard Worker nine_bind(&dst->vs, src->vs);
149*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_PS)
150*61046927SAndroid Build Coastguard Worker nine_bind(&dst->ps, src->ps);
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker /* Vertex constants.
153*61046927SAndroid Build Coastguard Worker *
154*61046927SAndroid Build Coastguard Worker * Various possibilities for optimization here, like creating a per-SB
155*61046927SAndroid Build Coastguard Worker * constant buffer, or memcmp'ing for changes.
156*61046927SAndroid Build Coastguard Worker * Will do that later depending on what works best for specific apps.
157*61046927SAndroid Build Coastguard Worker *
158*61046927SAndroid Build Coastguard Worker * Note: Currently when we apply stateblocks, it's always on the device state.
159*61046927SAndroid Build Coastguard Worker * Should it affect recording stateblocks ? Since it's on device state, there
160*61046927SAndroid Build Coastguard Worker * is no need to copy which ranges are dirty. If it turns out we should affect
161*61046927SAndroid Build Coastguard Worker * recording stateblocks, the info should be copied.
162*61046927SAndroid Build Coastguard Worker */
163*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_VS_CONST) {
164*61046927SAndroid Build Coastguard Worker struct nine_range *r;
165*61046927SAndroid Build Coastguard Worker for (r = mask->changed.vs_const_f; r; r = r->next) {
166*61046927SAndroid Build Coastguard Worker memcpy(&dst->vs_const_f[r->bgn * 4],
167*61046927SAndroid Build Coastguard Worker &src->vs_const_f[r->bgn * 4],
168*61046927SAndroid Build Coastguard Worker (r->end - r->bgn) * 4 * sizeof(float));
169*61046927SAndroid Build Coastguard Worker }
170*61046927SAndroid Build Coastguard Worker for (r = mask->changed.vs_const_i; r; r = r->next) {
171*61046927SAndroid Build Coastguard Worker memcpy(&dst->vs_const_i[r->bgn * 4],
172*61046927SAndroid Build Coastguard Worker &src->vs_const_i[r->bgn * 4],
173*61046927SAndroid Build Coastguard Worker (r->end - r->bgn) * 4 * sizeof(int));
174*61046927SAndroid Build Coastguard Worker }
175*61046927SAndroid Build Coastguard Worker for (r = mask->changed.vs_const_b; r; r = r->next) {
176*61046927SAndroid Build Coastguard Worker memcpy(&dst->vs_const_b[r->bgn],
177*61046927SAndroid Build Coastguard Worker &src->vs_const_b[r->bgn],
178*61046927SAndroid Build Coastguard Worker (r->end - r->bgn) * sizeof(int));
179*61046927SAndroid Build Coastguard Worker }
180*61046927SAndroid Build Coastguard Worker }
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker /* Pixel constants. */
183*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_PS_CONST) {
184*61046927SAndroid Build Coastguard Worker struct nine_range *r;
185*61046927SAndroid Build Coastguard Worker for (r = mask->changed.ps_const_f; r; r = r->next) {
186*61046927SAndroid Build Coastguard Worker memcpy(&dst->ps_const_f[r->bgn * 4],
187*61046927SAndroid Build Coastguard Worker &src->ps_const_f[r->bgn * 4],
188*61046927SAndroid Build Coastguard Worker (r->end - r->bgn) * 4 * sizeof(float));
189*61046927SAndroid Build Coastguard Worker }
190*61046927SAndroid Build Coastguard Worker if (mask->changed.ps_const_i) {
191*61046927SAndroid Build Coastguard Worker uint16_t m = mask->changed.ps_const_i;
192*61046927SAndroid Build Coastguard Worker for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
193*61046927SAndroid Build Coastguard Worker if (m & 1)
194*61046927SAndroid Build Coastguard Worker memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
195*61046927SAndroid Build Coastguard Worker }
196*61046927SAndroid Build Coastguard Worker if (mask->changed.ps_const_b) {
197*61046927SAndroid Build Coastguard Worker uint16_t m = mask->changed.ps_const_b;
198*61046927SAndroid Build Coastguard Worker for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
199*61046927SAndroid Build Coastguard Worker if (m & 1)
200*61046927SAndroid Build Coastguard Worker dst->ps_const_b[i] = src->ps_const_b[i];
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker }
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker /* Render states.
205*61046927SAndroid Build Coastguard Worker * TODO: Maybe build a list ?
206*61046927SAndroid Build Coastguard Worker */
207*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
208*61046927SAndroid Build Coastguard Worker uint32_t m = mask->changed.rs[i];
209*61046927SAndroid Build Coastguard Worker /* if (apply)
210*61046927SAndroid Build Coastguard Worker * dst->changed.rs[i] |= m; */
211*61046927SAndroid Build Coastguard Worker while (m) {
212*61046927SAndroid Build Coastguard Worker const int r = ffs(m) - 1;
213*61046927SAndroid Build Coastguard Worker m &= ~(1 << r);
214*61046927SAndroid Build Coastguard Worker DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
215*61046927SAndroid Build Coastguard Worker dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
216*61046927SAndroid Build Coastguard Worker }
217*61046927SAndroid Build Coastguard Worker }
218*61046927SAndroid Build Coastguard Worker
219*61046927SAndroid Build Coastguard Worker
220*61046927SAndroid Build Coastguard Worker /* Clip planes. */
221*61046927SAndroid Build Coastguard Worker if (mask->changed.ucp) {
222*61046927SAndroid Build Coastguard Worker DBG("ucp: %x\n", mask->changed.ucp);
223*61046927SAndroid Build Coastguard Worker for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
224*61046927SAndroid Build Coastguard Worker if (mask->changed.ucp & (1 << i))
225*61046927SAndroid Build Coastguard Worker memcpy(dst->clip.ucp[i],
226*61046927SAndroid Build Coastguard Worker src->clip.ucp[i], sizeof(src->clip.ucp[0]));
227*61046927SAndroid Build Coastguard Worker /* if (apply)
228*61046927SAndroid Build Coastguard Worker * dst->changed.ucp |= mask->changed.ucp;*/
229*61046927SAndroid Build Coastguard Worker }
230*61046927SAndroid Build Coastguard Worker
231*61046927SAndroid Build Coastguard Worker /* Sampler state. */
232*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_SAMPLER) {
233*61046927SAndroid Build Coastguard Worker for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
234*61046927SAndroid Build Coastguard Worker if (mask->changed.sampler[s] == 0x3ffe) {
235*61046927SAndroid Build Coastguard Worker memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
236*61046927SAndroid Build Coastguard Worker } else {
237*61046927SAndroid Build Coastguard Worker uint32_t m = mask->changed.sampler[s];
238*61046927SAndroid Build Coastguard Worker DBG("samp %d: changed = %x\n", i, (int)m);
239*61046927SAndroid Build Coastguard Worker while (m) {
240*61046927SAndroid Build Coastguard Worker const int i = ffs(m) - 1;
241*61046927SAndroid Build Coastguard Worker m &= ~(1 << i);
242*61046927SAndroid Build Coastguard Worker dst->samp_advertised[s][i] = src->samp_advertised[s][i];
243*61046927SAndroid Build Coastguard Worker }
244*61046927SAndroid Build Coastguard Worker }
245*61046927SAndroid Build Coastguard Worker /* if (apply)
246*61046927SAndroid Build Coastguard Worker * dst->changed.sampler[s] |= mask->changed.sampler[s];*/
247*61046927SAndroid Build Coastguard Worker }
248*61046927SAndroid Build Coastguard Worker }
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker /* Index buffer. */
251*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_IDXBUF)
252*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindBuffer(device,
253*61046927SAndroid Build Coastguard Worker apply,
254*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 **)&dst->idxbuf,
255*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 *)src->idxbuf);
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker /* Vertex streams. */
258*61046927SAndroid Build Coastguard Worker if (mask->changed.vtxbuf | mask->changed.stream_freq) {
259*61046927SAndroid Build Coastguard Worker DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
260*61046927SAndroid Build Coastguard Worker uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
261*61046927SAndroid Build Coastguard Worker for (i = 0; m; ++i, m >>= 1) {
262*61046927SAndroid Build Coastguard Worker if (mask->changed.vtxbuf & (1 << i)) {
263*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindBuffer(device,
264*61046927SAndroid Build Coastguard Worker apply,
265*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 **)&dst->stream[i],
266*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 *)src->stream[i]);
267*61046927SAndroid Build Coastguard Worker if (src->stream[i]) {
268*61046927SAndroid Build Coastguard Worker dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
269*61046927SAndroid Build Coastguard Worker dst->vtxstride[i] = src->vtxstride[i];
270*61046927SAndroid Build Coastguard Worker }
271*61046927SAndroid Build Coastguard Worker }
272*61046927SAndroid Build Coastguard Worker if (mask->changed.stream_freq & (1 << i))
273*61046927SAndroid Build Coastguard Worker dst->stream_freq[i] = src->stream_freq[i];
274*61046927SAndroid Build Coastguard Worker }
275*61046927SAndroid Build Coastguard Worker /*
276*61046927SAndroid Build Coastguard Worker * if (apply) {
277*61046927SAndroid Build Coastguard Worker * dst->changed.vtxbuf |= mask->changed.vtxbuf;
278*61046927SAndroid Build Coastguard Worker * dst->changed.stream_freq |= mask->changed.stream_freq;
279*61046927SAndroid Build Coastguard Worker * }*/
280*61046927SAndroid Build Coastguard Worker }
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker /* Textures */
283*61046927SAndroid Build Coastguard Worker if (mask->changed.texture) {
284*61046927SAndroid Build Coastguard Worker uint32_t m = mask->changed.texture;
285*61046927SAndroid Build Coastguard Worker for (s = 0; m; ++s, m >>= 1)
286*61046927SAndroid Build Coastguard Worker if (m & 1)
287*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
288*61046927SAndroid Build Coastguard Worker }
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker if (!(mask->changed.group & NINE_STATE_FF))
291*61046927SAndroid Build Coastguard Worker return;
292*61046927SAndroid Build Coastguard Worker WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard Worker /* Fixed function state. */
295*61046927SAndroid Build Coastguard Worker
296*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_FF_MATERIAL)
297*61046927SAndroid Build Coastguard Worker dst->ff.material = src->ff.material;
298*61046927SAndroid Build Coastguard Worker
299*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
300*61046927SAndroid Build Coastguard Worker for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
301*61046927SAndroid Build Coastguard Worker for (i = 0; i < NINED3DTSS_COUNT; ++i)
302*61046927SAndroid Build Coastguard Worker if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
303*61046927SAndroid Build Coastguard Worker dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
304*61046927SAndroid Build Coastguard Worker /*
305*61046927SAndroid Build Coastguard Worker * if (apply) {
306*61046927SAndroid Build Coastguard Worker * TODO: it's 32 exactly, just offset by 1 as 0 is unused
307*61046927SAndroid Build Coastguard Worker * dst->ff.changed.tex_stage[s][0] |=
308*61046927SAndroid Build Coastguard Worker * mask->ff.changed.tex_stage[s][0];
309*61046927SAndroid Build Coastguard Worker * dst->ff.changed.tex_stage[s][1] |=
310*61046927SAndroid Build Coastguard Worker * mask->ff.changed.tex_stage[s][1];
311*61046927SAndroid Build Coastguard Worker * }*/
312*61046927SAndroid Build Coastguard Worker }
313*61046927SAndroid Build Coastguard Worker }
314*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
315*61046927SAndroid Build Coastguard Worker unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
316*61046927SAndroid Build Coastguard Worker /* Can happen in Capture() if device state has created new lights after
317*61046927SAndroid Build Coastguard Worker * the stateblock was created.
318*61046927SAndroid Build Coastguard Worker * Can happen in Apply() if the stateblock had recorded the creation of
319*61046927SAndroid Build Coastguard Worker * new lights. */
320*61046927SAndroid Build Coastguard Worker if (dst->ff.num_lights < num_lights) {
321*61046927SAndroid Build Coastguard Worker dst->ff.light = REALLOC(dst->ff.light,
322*61046927SAndroid Build Coastguard Worker dst->ff.num_lights * sizeof(D3DLIGHT9),
323*61046927SAndroid Build Coastguard Worker num_lights * sizeof(D3DLIGHT9));
324*61046927SAndroid Build Coastguard Worker memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
325*61046927SAndroid Build Coastguard Worker /* if mask == dst, a Type of 0 will trigger
326*61046927SAndroid Build Coastguard Worker * "dst->ff.light[i] = src->ff.light[i];" later,
327*61046927SAndroid Build Coastguard Worker * which is what we want in that case. */
328*61046927SAndroid Build Coastguard Worker if (mask != dst) {
329*61046927SAndroid Build Coastguard Worker for (i = dst->ff.num_lights; i < num_lights; ++i)
330*61046927SAndroid Build Coastguard Worker dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
331*61046927SAndroid Build Coastguard Worker }
332*61046927SAndroid Build Coastguard Worker dst->ff.num_lights = num_lights;
333*61046927SAndroid Build Coastguard Worker }
334*61046927SAndroid Build Coastguard Worker /* Can happen in Capture() if the stateblock had recorded the creation of
335*61046927SAndroid Build Coastguard Worker * new lights.
336*61046927SAndroid Build Coastguard Worker * Can happen in Apply() if device state has created new lights after
337*61046927SAndroid Build Coastguard Worker * the stateblock was created. */
338*61046927SAndroid Build Coastguard Worker if (src->ff.num_lights < num_lights) {
339*61046927SAndroid Build Coastguard Worker src->ff.light = REALLOC(src->ff.light,
340*61046927SAndroid Build Coastguard Worker src->ff.num_lights * sizeof(D3DLIGHT9),
341*61046927SAndroid Build Coastguard Worker num_lights * sizeof(D3DLIGHT9));
342*61046927SAndroid Build Coastguard Worker memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
343*61046927SAndroid Build Coastguard Worker for (i = src->ff.num_lights; i < num_lights; ++i)
344*61046927SAndroid Build Coastguard Worker src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
345*61046927SAndroid Build Coastguard Worker src->ff.num_lights = num_lights;
346*61046927SAndroid Build Coastguard Worker }
347*61046927SAndroid Build Coastguard Worker /* Note: mask is either src or dst, so at this point src, dst and mask
348*61046927SAndroid Build Coastguard Worker * have num_lights lights. */
349*61046927SAndroid Build Coastguard Worker for (i = 0; i < num_lights; ++i)
350*61046927SAndroid Build Coastguard Worker if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
351*61046927SAndroid Build Coastguard Worker dst->ff.light[i] = src->ff.light[i];
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard Worker memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
354*61046927SAndroid Build Coastguard Worker dst->ff.num_lights_active = src->ff.num_lights_active;
355*61046927SAndroid Build Coastguard Worker }
356*61046927SAndroid Build Coastguard Worker if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
357*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
358*61046927SAndroid Build Coastguard Worker if (!mask->ff.changed.transform[i])
359*61046927SAndroid Build Coastguard Worker continue;
360*61046927SAndroid Build Coastguard Worker for (s = i * 32; s < (i * 32 + 32); ++s) {
361*61046927SAndroid Build Coastguard Worker if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
362*61046927SAndroid Build Coastguard Worker continue;
363*61046927SAndroid Build Coastguard Worker *nine_state_access_transform(&dst->ff, s, true) =
364*61046927SAndroid Build Coastguard Worker *nine_state_access_transform(&src->ff, s, false);
365*61046927SAndroid Build Coastguard Worker }
366*61046927SAndroid Build Coastguard Worker /* if (apply)
367*61046927SAndroid Build Coastguard Worker * dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
368*61046927SAndroid Build Coastguard Worker }
369*61046927SAndroid Build Coastguard Worker }
370*61046927SAndroid Build Coastguard Worker }
371*61046927SAndroid Build Coastguard Worker
372*61046927SAndroid Build Coastguard Worker static void
nine_state_copy_common_all(struct NineDevice9 * device,struct nine_state * dst,struct nine_state * src,struct nine_state * help,const bool apply,struct nine_range_pool * pool,const int MaxStreams)373*61046927SAndroid Build Coastguard Worker nine_state_copy_common_all(struct NineDevice9 *device,
374*61046927SAndroid Build Coastguard Worker struct nine_state *dst,
375*61046927SAndroid Build Coastguard Worker struct nine_state *src,
376*61046927SAndroid Build Coastguard Worker struct nine_state *help,
377*61046927SAndroid Build Coastguard Worker const bool apply,
378*61046927SAndroid Build Coastguard Worker struct nine_range_pool *pool,
379*61046927SAndroid Build Coastguard Worker const int MaxStreams)
380*61046927SAndroid Build Coastguard Worker {
381*61046927SAndroid Build Coastguard Worker unsigned i;
382*61046927SAndroid Build Coastguard Worker
383*61046927SAndroid Build Coastguard Worker /* if (apply)
384*61046927SAndroid Build Coastguard Worker * dst->changed.group |= src->changed.group;
385*61046927SAndroid Build Coastguard Worker */
386*61046927SAndroid Build Coastguard Worker
387*61046927SAndroid Build Coastguard Worker dst->viewport = src->viewport;
388*61046927SAndroid Build Coastguard Worker dst->scissor = src->scissor;
389*61046927SAndroid Build Coastguard Worker
390*61046927SAndroid Build Coastguard Worker nine_bind(&dst->vs, src->vs);
391*61046927SAndroid Build Coastguard Worker nine_bind(&dst->ps, src->ps);
392*61046927SAndroid Build Coastguard Worker
393*61046927SAndroid Build Coastguard Worker /* Vertex constants.
394*61046927SAndroid Build Coastguard Worker *
395*61046927SAndroid Build Coastguard Worker * Various possibilities for optimization here, like creating a per-SB
396*61046927SAndroid Build Coastguard Worker * constant buffer, or memcmp'ing for changes.
397*61046927SAndroid Build Coastguard Worker * Will do that later depending on what works best for specific apps.
398*61046927SAndroid Build Coastguard Worker */
399*61046927SAndroid Build Coastguard Worker if (1) {
400*61046927SAndroid Build Coastguard Worker memcpy(&dst->vs_const_f[0],
401*61046927SAndroid Build Coastguard Worker &src->vs_const_f[0], VS_CONST_F_SIZE(device));
402*61046927SAndroid Build Coastguard Worker
403*61046927SAndroid Build Coastguard Worker memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
404*61046927SAndroid Build Coastguard Worker memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
405*61046927SAndroid Build Coastguard Worker }
406*61046927SAndroid Build Coastguard Worker
407*61046927SAndroid Build Coastguard Worker /* Pixel constants. */
408*61046927SAndroid Build Coastguard Worker if (1) {
409*61046927SAndroid Build Coastguard Worker struct nine_range *r = help->changed.ps_const_f;
410*61046927SAndroid Build Coastguard Worker memcpy(&dst->ps_const_f[0],
411*61046927SAndroid Build Coastguard Worker &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
412*61046927SAndroid Build Coastguard Worker
413*61046927SAndroid Build Coastguard Worker memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
414*61046927SAndroid Build Coastguard Worker memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
415*61046927SAndroid Build Coastguard Worker }
416*61046927SAndroid Build Coastguard Worker
417*61046927SAndroid Build Coastguard Worker /* Render states. */
418*61046927SAndroid Build Coastguard Worker memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
419*61046927SAndroid Build Coastguard Worker /* if (apply)
420*61046927SAndroid Build Coastguard Worker * memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
421*61046927SAndroid Build Coastguard Worker
422*61046927SAndroid Build Coastguard Worker
423*61046927SAndroid Build Coastguard Worker /* Clip planes. */
424*61046927SAndroid Build Coastguard Worker memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
425*61046927SAndroid Build Coastguard Worker /* if (apply)
426*61046927SAndroid Build Coastguard Worker * dst->changed.ucp = src->changed.ucp;*/
427*61046927SAndroid Build Coastguard Worker
428*61046927SAndroid Build Coastguard Worker /* Sampler state. */
429*61046927SAndroid Build Coastguard Worker memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
430*61046927SAndroid Build Coastguard Worker /* if (apply)
431*61046927SAndroid Build Coastguard Worker * memcpy(dst->changed.sampler,
432*61046927SAndroid Build Coastguard Worker * src->changed.sampler, sizeof(dst->changed.sampler));*/
433*61046927SAndroid Build Coastguard Worker
434*61046927SAndroid Build Coastguard Worker /* Index buffer. */
435*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindBuffer(device,
436*61046927SAndroid Build Coastguard Worker apply,
437*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 **)&dst->idxbuf,
438*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 *)src->idxbuf);
439*61046927SAndroid Build Coastguard Worker
440*61046927SAndroid Build Coastguard Worker /* Vertex streams. */
441*61046927SAndroid Build Coastguard Worker if (1) {
442*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
443*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindBuffer(device,
444*61046927SAndroid Build Coastguard Worker apply,
445*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 **)&dst->stream[i],
446*61046927SAndroid Build Coastguard Worker (struct NineBuffer9 *)src->stream[i]);
447*61046927SAndroid Build Coastguard Worker if (src->stream[i]) {
448*61046927SAndroid Build Coastguard Worker dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
449*61046927SAndroid Build Coastguard Worker dst->vtxstride[i] = src->vtxstride[i];
450*61046927SAndroid Build Coastguard Worker }
451*61046927SAndroid Build Coastguard Worker dst->stream_freq[i] = src->stream_freq[i];
452*61046927SAndroid Build Coastguard Worker }
453*61046927SAndroid Build Coastguard Worker /* if (apply) {
454*61046927SAndroid Build Coastguard Worker * dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
455*61046927SAndroid Build Coastguard Worker * dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
456*61046927SAndroid Build Coastguard Worker * }*/
457*61046927SAndroid Build Coastguard Worker }
458*61046927SAndroid Build Coastguard Worker
459*61046927SAndroid Build Coastguard Worker /* Textures */
460*61046927SAndroid Build Coastguard Worker if (1) {
461*61046927SAndroid Build Coastguard Worker for (i = 0; i < NINE_MAX_SAMPLERS; i++)
462*61046927SAndroid Build Coastguard Worker NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
463*61046927SAndroid Build Coastguard Worker }
464*61046927SAndroid Build Coastguard Worker
465*61046927SAndroid Build Coastguard Worker /* keep this check in case we want to disable FF */
466*61046927SAndroid Build Coastguard Worker if (!(help->changed.group & NINE_STATE_FF))
467*61046927SAndroid Build Coastguard Worker return;
468*61046927SAndroid Build Coastguard Worker WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
469*61046927SAndroid Build Coastguard Worker
470*61046927SAndroid Build Coastguard Worker /* Fixed function state. */
471*61046927SAndroid Build Coastguard Worker dst->ff.material = src->ff.material;
472*61046927SAndroid Build Coastguard Worker
473*61046927SAndroid Build Coastguard Worker memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
474*61046927SAndroid Build Coastguard Worker /* if (apply) TODO: memset
475*61046927SAndroid Build Coastguard Worker * memcpy(dst->ff.changed.tex_stage,
476*61046927SAndroid Build Coastguard Worker * src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
477*61046927SAndroid Build Coastguard Worker
478*61046927SAndroid Build Coastguard Worker /* Lights. */
479*61046927SAndroid Build Coastguard Worker if (1) {
480*61046927SAndroid Build Coastguard Worker if (dst->ff.num_lights < src->ff.num_lights) {
481*61046927SAndroid Build Coastguard Worker dst->ff.light = REALLOC(dst->ff.light,
482*61046927SAndroid Build Coastguard Worker dst->ff.num_lights * sizeof(D3DLIGHT9),
483*61046927SAndroid Build Coastguard Worker src->ff.num_lights * sizeof(D3DLIGHT9));
484*61046927SAndroid Build Coastguard Worker dst->ff.num_lights = src->ff.num_lights;
485*61046927SAndroid Build Coastguard Worker }
486*61046927SAndroid Build Coastguard Worker memcpy(dst->ff.light,
487*61046927SAndroid Build Coastguard Worker src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
488*61046927SAndroid Build Coastguard Worker
489*61046927SAndroid Build Coastguard Worker memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
490*61046927SAndroid Build Coastguard Worker dst->ff.num_lights_active = src->ff.num_lights_active;
491*61046927SAndroid Build Coastguard Worker }
492*61046927SAndroid Build Coastguard Worker
493*61046927SAndroid Build Coastguard Worker /* Transforms. */
494*61046927SAndroid Build Coastguard Worker if (1) {
495*61046927SAndroid Build Coastguard Worker /* Increase dst size if required (to copy the new states).
496*61046927SAndroid Build Coastguard Worker * Increase src size if required (to initialize missing transforms).
497*61046927SAndroid Build Coastguard Worker */
498*61046927SAndroid Build Coastguard Worker if (dst->ff.num_transforms != src->ff.num_transforms) {
499*61046927SAndroid Build Coastguard Worker int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
500*61046927SAndroid Build Coastguard Worker nine_state_resize_transform(&src->ff, num_transforms);
501*61046927SAndroid Build Coastguard Worker nine_state_resize_transform(&dst->ff, num_transforms);
502*61046927SAndroid Build Coastguard Worker }
503*61046927SAndroid Build Coastguard Worker memcpy(dst->ff.transform,
504*61046927SAndroid Build Coastguard Worker src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
505*61046927SAndroid Build Coastguard Worker /* Apply is always used on device state.
506*61046927SAndroid Build Coastguard Worker * src is then the D3DSBT_ALL stateblock which
507*61046927SAndroid Build Coastguard Worker * ff.changed.transform indicates all matrices are dirty.
508*61046927SAndroid Build Coastguard Worker *
509*61046927SAndroid Build Coastguard Worker * if (apply)
510*61046927SAndroid Build Coastguard Worker * memcpy(dst->ff.changed.transform,
511*61046927SAndroid Build Coastguard Worker * src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
512*61046927SAndroid Build Coastguard Worker }
513*61046927SAndroid Build Coastguard Worker }
514*61046927SAndroid Build Coastguard Worker
515*61046927SAndroid Build Coastguard Worker /* Capture those bits of current device state that have been changed between
516*61046927SAndroid Build Coastguard Worker * BeginStateBlock and EndStateBlock.
517*61046927SAndroid Build Coastguard Worker */
518*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineStateBlock9_Capture(struct NineStateBlock9 * This)519*61046927SAndroid Build Coastguard Worker NineStateBlock9_Capture( struct NineStateBlock9 *This )
520*61046927SAndroid Build Coastguard Worker {
521*61046927SAndroid Build Coastguard Worker struct NineDevice9 *device = This->base.device;
522*61046927SAndroid Build Coastguard Worker struct nine_state *dst = &This->state;
523*61046927SAndroid Build Coastguard Worker struct nine_state *src = &device->state;
524*61046927SAndroid Build Coastguard Worker const int MaxStreams = device->caps.MaxStreams;
525*61046927SAndroid Build Coastguard Worker
526*61046927SAndroid Build Coastguard Worker DBG("This=%p\n", This);
527*61046927SAndroid Build Coastguard Worker
528*61046927SAndroid Build Coastguard Worker if (This->type == NINESBT_ALL)
529*61046927SAndroid Build Coastguard Worker nine_state_copy_common_all(device, dst, src, dst, false, NULL, MaxStreams);
530*61046927SAndroid Build Coastguard Worker else
531*61046927SAndroid Build Coastguard Worker nine_state_copy_common(device, dst, src, dst, false, NULL);
532*61046927SAndroid Build Coastguard Worker
533*61046927SAndroid Build Coastguard Worker if (dst->changed.group & NINE_STATE_VDECL)
534*61046927SAndroid Build Coastguard Worker nine_bind(&dst->vdecl, src->vdecl);
535*61046927SAndroid Build Coastguard Worker
536*61046927SAndroid Build Coastguard Worker return D3D_OK;
537*61046927SAndroid Build Coastguard Worker }
538*61046927SAndroid Build Coastguard Worker
539*61046927SAndroid Build Coastguard Worker /* Set state managed by this StateBlock as current device state. */
540*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineStateBlock9_Apply(struct NineStateBlock9 * This)541*61046927SAndroid Build Coastguard Worker NineStateBlock9_Apply( struct NineStateBlock9 *This )
542*61046927SAndroid Build Coastguard Worker {
543*61046927SAndroid Build Coastguard Worker struct NineDevice9 *device = This->base.device;
544*61046927SAndroid Build Coastguard Worker struct nine_state *dst = &device->state;
545*61046927SAndroid Build Coastguard Worker struct nine_state *src = &This->state;
546*61046927SAndroid Build Coastguard Worker struct nine_range_pool *pool = &device->range_pool;
547*61046927SAndroid Build Coastguard Worker const int MaxStreams = device->caps.MaxStreams;
548*61046927SAndroid Build Coastguard Worker
549*61046927SAndroid Build Coastguard Worker DBG("This=%p\n", This);
550*61046927SAndroid Build Coastguard Worker
551*61046927SAndroid Build Coastguard Worker if (This->type == NINESBT_ALL)
552*61046927SAndroid Build Coastguard Worker nine_state_copy_common_all(device, dst, src, src, true, pool, MaxStreams);
553*61046927SAndroid Build Coastguard Worker else
554*61046927SAndroid Build Coastguard Worker nine_state_copy_common(device, dst, src, src, true, pool);
555*61046927SAndroid Build Coastguard Worker
556*61046927SAndroid Build Coastguard Worker nine_context_apply_stateblock(device, src);
557*61046927SAndroid Build Coastguard Worker
558*61046927SAndroid Build Coastguard Worker if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
559*61046927SAndroid Build Coastguard Worker nine_bind(&dst->vdecl, src->vdecl);
560*61046927SAndroid Build Coastguard Worker
561*61046927SAndroid Build Coastguard Worker return D3D_OK;
562*61046927SAndroid Build Coastguard Worker }
563*61046927SAndroid Build Coastguard Worker
564*61046927SAndroid Build Coastguard Worker IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
565*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_QueryInterface,
566*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_AddRef,
567*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_Release,
568*61046927SAndroid Build Coastguard Worker (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
569*61046927SAndroid Build Coastguard Worker (void *)NineStateBlock9_Capture,
570*61046927SAndroid Build Coastguard Worker (void *)NineStateBlock9_Apply
571*61046927SAndroid Build Coastguard Worker };
572*61046927SAndroid Build Coastguard Worker
573*61046927SAndroid Build Coastguard Worker static const GUID *NineStateBlock9_IIDs[] = {
574*61046927SAndroid Build Coastguard Worker &IID_IDirect3DStateBlock9,
575*61046927SAndroid Build Coastguard Worker &IID_IUnknown,
576*61046927SAndroid Build Coastguard Worker NULL
577*61046927SAndroid Build Coastguard Worker };
578*61046927SAndroid Build Coastguard Worker
579*61046927SAndroid Build Coastguard Worker HRESULT
NineStateBlock9_new(struct NineDevice9 * pDevice,struct NineStateBlock9 ** ppOut,enum nine_stateblock_type type)580*61046927SAndroid Build Coastguard Worker NineStateBlock9_new( struct NineDevice9 *pDevice,
581*61046927SAndroid Build Coastguard Worker struct NineStateBlock9 **ppOut,
582*61046927SAndroid Build Coastguard Worker enum nine_stateblock_type type)
583*61046927SAndroid Build Coastguard Worker {
584*61046927SAndroid Build Coastguard Worker NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
585*61046927SAndroid Build Coastguard Worker }
586