xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/pixelshader9.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker  */
5*61046927SAndroid Build Coastguard Worker 
6*61046927SAndroid Build Coastguard Worker #ifndef _NINE_PIXELSHADER9_H_
7*61046927SAndroid Build Coastguard Worker #define _NINE_PIXELSHADER9_H_
8*61046927SAndroid Build Coastguard Worker 
9*61046927SAndroid Build Coastguard Worker #include "iunknown.h"
10*61046927SAndroid Build Coastguard Worker #include "nine_shader.h"
11*61046927SAndroid Build Coastguard Worker #include "nine_state.h"
12*61046927SAndroid Build Coastguard Worker #include "basetexture9.h"
13*61046927SAndroid Build Coastguard Worker #include "nine_ff.h"
14*61046927SAndroid Build Coastguard Worker #include "surface9.h"
15*61046927SAndroid Build Coastguard Worker 
16*61046927SAndroid Build Coastguard Worker struct nine_lconstf;
17*61046927SAndroid Build Coastguard Worker 
18*61046927SAndroid Build Coastguard Worker struct NinePixelShader9
19*61046927SAndroid Build Coastguard Worker {
20*61046927SAndroid Build Coastguard Worker     struct NineUnknown base;
21*61046927SAndroid Build Coastguard Worker     struct nine_shader_variant variant;
22*61046927SAndroid Build Coastguard Worker 
23*61046927SAndroid Build Coastguard Worker     struct {
24*61046927SAndroid Build Coastguard Worker         const DWORD *tokens;
25*61046927SAndroid Build Coastguard Worker         DWORD size;
26*61046927SAndroid Build Coastguard Worker         uint8_t version; /* (major << 4) | minor */
27*61046927SAndroid Build Coastguard Worker     } byte_code;
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker     uint8_t bumpenvmat_needed;
30*61046927SAndroid Build Coastguard Worker     uint16_t sampler_mask;
31*61046927SAndroid Build Coastguard Worker     uint8_t rt_mask;
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker     bool int_slots_used[NINE_MAX_CONST_I];
34*61046927SAndroid Build Coastguard Worker     bool bool_slots_used[NINE_MAX_CONST_B];
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker     unsigned const_int_slots;
37*61046927SAndroid Build Coastguard Worker     unsigned const_bool_slots;
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker     struct nine_shader_constant_combination *c_combinations;
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker     uint64_t ff_key[6];
42*61046927SAndroid Build Coastguard Worker     void *ff_cso;
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker     uint64_t last_key;
45*61046927SAndroid Build Coastguard Worker     void *last_cso;
46*61046927SAndroid Build Coastguard Worker     unsigned *last_const_ranges;
47*61046927SAndroid Build Coastguard Worker     unsigned last_const_used_size; /* in bytes */
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker     uint64_t next_key;
50*61046927SAndroid Build Coastguard Worker };
51*61046927SAndroid Build Coastguard Worker static inline struct NinePixelShader9 *
NinePixelShader9(void * data)52*61046927SAndroid Build Coastguard Worker NinePixelShader9( void *data )
53*61046927SAndroid Build Coastguard Worker {
54*61046927SAndroid Build Coastguard Worker     return (struct NinePixelShader9 *)data;
55*61046927SAndroid Build Coastguard Worker }
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker static inline BOOL
NinePixelShader9_UpdateKey(struct NinePixelShader9 * ps,struct nine_context * context)58*61046927SAndroid Build Coastguard Worker NinePixelShader9_UpdateKey( struct NinePixelShader9 *ps,
59*61046927SAndroid Build Coastguard Worker                             struct nine_context *context )
60*61046927SAndroid Build Coastguard Worker {
61*61046927SAndroid Build Coastguard Worker     uint16_t samplers_shadow;
62*61046927SAndroid Build Coastguard Worker     uint16_t samplers_fetch4;
63*61046927SAndroid Build Coastguard Worker     uint16_t samplers_ps1_types;
64*61046927SAndroid Build Coastguard Worker     uint8_t projected;
65*61046927SAndroid Build Coastguard Worker     uint64_t key;
66*61046927SAndroid Build Coastguard Worker     BOOL res;
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker     samplers_shadow = (uint16_t)((context->samplers_shadow & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0));
69*61046927SAndroid Build Coastguard Worker     samplers_fetch4 = (uint16_t)((context->samplers_fetch4 & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0));
70*61046927SAndroid Build Coastguard Worker     key = samplers_shadow & ps->sampler_mask;
71*61046927SAndroid Build Coastguard Worker     samplers_fetch4 &= ps->sampler_mask;
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker     if (unlikely(ps->byte_code.version < 0x20)) {
74*61046927SAndroid Build Coastguard Worker         /* variable targets */
75*61046927SAndroid Build Coastguard Worker         uint32_t m = ps->sampler_mask;
76*61046927SAndroid Build Coastguard Worker         samplers_ps1_types = 0;
77*61046927SAndroid Build Coastguard Worker         while (m) {
78*61046927SAndroid Build Coastguard Worker             int s = ffs(m) - 1;
79*61046927SAndroid Build Coastguard Worker             m &= ~(1 << s);
80*61046927SAndroid Build Coastguard Worker             samplers_ps1_types |= (context->texture[s].enabled ? context->texture[s].pstype : 1) << (s * 2);
81*61046927SAndroid Build Coastguard Worker         }
82*61046927SAndroid Build Coastguard Worker         /* Note: For ps 1.X, only samplers 0 1 2 and 3 are available (except 1.4 where 4 and 5 are available).
83*61046927SAndroid Build Coastguard Worker          * ps < 1.4: samplers_shadow 4b, samplers_ps1_types 8b, projected 8b
84*61046927SAndroid Build Coastguard Worker          * ps 1.4: samplers_shadow 6b, samplers_ps1_types 12b
85*61046927SAndroid Build Coastguard Worker          * Tot ps X.X samplers_shadow + extra: 20b */
86*61046927SAndroid Build Coastguard Worker         assert((ps->byte_code.version < 0x14 && !(ps->sampler_mask & 0xFFF0)) || !(ps->sampler_mask & 0xFFC0));
87*61046927SAndroid Build Coastguard Worker 
88*61046927SAndroid Build Coastguard Worker         if (unlikely(ps->byte_code.version < 0x14)) {
89*61046927SAndroid Build Coastguard Worker             key |= samplers_ps1_types << 4;
90*61046927SAndroid Build Coastguard Worker             projected = nine_ff_get_projected_key_programmable(context);
91*61046927SAndroid Build Coastguard Worker             key |= ((uint64_t) projected) << 12;
92*61046927SAndroid Build Coastguard Worker         } else {
93*61046927SAndroid Build Coastguard Worker             key |= samplers_ps1_types << 6;
94*61046927SAndroid Build Coastguard Worker         }
95*61046927SAndroid Build Coastguard Worker     }
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker     if (ps->byte_code.version < 0x30 && context->rs[D3DRS_FOGENABLE]) {
98*61046927SAndroid Build Coastguard Worker         key |= 1 << 20;
99*61046927SAndroid Build Coastguard Worker         key |= ((uint64_t)context->rs[D3DRS_FOGTABLEMODE]) << 21; /* 2 bits */
100*61046927SAndroid Build Coastguard Worker         key |= ((uint64_t)context->zfog) << 23;
101*61046927SAndroid Build Coastguard Worker     }
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker     if ((ps->const_int_slots > 0 || ps->const_bool_slots > 0) && context->inline_constants)
104*61046927SAndroid Build Coastguard Worker         key |= ((uint64_t)nine_shader_constant_combination_key(&ps->c_combinations,
105*61046927SAndroid Build Coastguard Worker                                                                ps->int_slots_used,
106*61046927SAndroid Build Coastguard Worker                                                                ps->bool_slots_used,
107*61046927SAndroid Build Coastguard Worker                                                                (void *)context->ps_const_i,
108*61046927SAndroid Build Coastguard Worker                                                                context->ps_const_b)) << 24;
109*61046927SAndroid Build Coastguard Worker 
110*61046927SAndroid Build Coastguard Worker     key |= ((uint64_t)(context->rs[NINED3DRS_FETCH4] & samplers_fetch4)) << 32; /* 16 bits */
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker     /* centroid interpolation automatically used for color ps inputs */
113*61046927SAndroid Build Coastguard Worker     if (context->rt[0]->base.info.nr_samples)
114*61046927SAndroid Build Coastguard Worker         key |= ((uint64_t)1) << 48;
115*61046927SAndroid Build Coastguard Worker     key |= ((uint64_t)(context->rs[NINED3DRS_EMULATED_ALPHATEST] & 0x7)) << 49; /* 3 bits */
116*61046927SAndroid Build Coastguard Worker     if (context->rs[D3DRS_SHADEMODE] == D3DSHADE_FLAT)
117*61046927SAndroid Build Coastguard Worker         key |= ((uint64_t)1) << 52;
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker     res = ps->last_key != key;
120*61046927SAndroid Build Coastguard Worker     if (res)
121*61046927SAndroid Build Coastguard Worker         ps->next_key = key;
122*61046927SAndroid Build Coastguard Worker     return res;
123*61046927SAndroid Build Coastguard Worker }
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker void *
126*61046927SAndroid Build Coastguard Worker NinePixelShader9_GetVariant( struct NinePixelShader9 *ps,
127*61046927SAndroid Build Coastguard Worker                              unsigned **const_ranges,
128*61046927SAndroid Build Coastguard Worker                              unsigned *const_used_size );
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker /*** public ***/
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker HRESULT
133*61046927SAndroid Build Coastguard Worker NinePixelShader9_new( struct NineDevice9 *pDevice,
134*61046927SAndroid Build Coastguard Worker                       struct NinePixelShader9 **ppOut,
135*61046927SAndroid Build Coastguard Worker                       const DWORD *pFunction, void *cso );
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker HRESULT
138*61046927SAndroid Build Coastguard Worker NinePixelShader9_ctor( struct NinePixelShader9 *,
139*61046927SAndroid Build Coastguard Worker                        struct NineUnknownParams *pParams,
140*61046927SAndroid Build Coastguard Worker                        const DWORD *pFunction, void *cso );
141*61046927SAndroid Build Coastguard Worker 
142*61046927SAndroid Build Coastguard Worker void
143*61046927SAndroid Build Coastguard Worker NinePixelShader9_dtor( struct NinePixelShader9 * );
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
146*61046927SAndroid Build Coastguard Worker NinePixelShader9_GetFunction( struct NinePixelShader9 *This,
147*61046927SAndroid Build Coastguard Worker                               void *pData,
148*61046927SAndroid Build Coastguard Worker                               UINT *pSizeOfData );
149*61046927SAndroid Build Coastguard Worker 
150*61046927SAndroid Build Coastguard Worker #endif /* _NINE_PIXELSHADER9_H_ */
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