xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/device9.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker  */
5*61046927SAndroid Build Coastguard Worker 
6*61046927SAndroid Build Coastguard Worker #include "device9.h"
7*61046927SAndroid Build Coastguard Worker #include "stateblock9.h"
8*61046927SAndroid Build Coastguard Worker #include "surface9.h"
9*61046927SAndroid Build Coastguard Worker #include "swapchain9.h"
10*61046927SAndroid Build Coastguard Worker #include "swapchain9ex.h"
11*61046927SAndroid Build Coastguard Worker #include "indexbuffer9.h"
12*61046927SAndroid Build Coastguard Worker #include "vertexbuffer9.h"
13*61046927SAndroid Build Coastguard Worker #include "vertexdeclaration9.h"
14*61046927SAndroid Build Coastguard Worker #include "vertexshader9.h"
15*61046927SAndroid Build Coastguard Worker #include "pixelshader9.h"
16*61046927SAndroid Build Coastguard Worker #include "query9.h"
17*61046927SAndroid Build Coastguard Worker #include "texture9.h"
18*61046927SAndroid Build Coastguard Worker #include "cubetexture9.h"
19*61046927SAndroid Build Coastguard Worker #include "volumetexture9.h"
20*61046927SAndroid Build Coastguard Worker #include "nine_buffer_upload.h"
21*61046927SAndroid Build Coastguard Worker #include "nine_helpers.h"
22*61046927SAndroid Build Coastguard Worker #include "nine_memory_helper.h"
23*61046927SAndroid Build Coastguard Worker #include "nine_pipe.h"
24*61046927SAndroid Build Coastguard Worker #include "nine_ff.h"
25*61046927SAndroid Build Coastguard Worker #include "nine_dump.h"
26*61046927SAndroid Build Coastguard Worker #include "nine_limits.h"
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #include "pipe/p_screen.h"
29*61046927SAndroid Build Coastguard Worker #include "pipe/p_context.h"
30*61046927SAndroid Build Coastguard Worker #include "util/detect.h"
31*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
32*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
33*61046927SAndroid Build Coastguard Worker #include "util/u_inlines.h"
34*61046927SAndroid Build Coastguard Worker #include "util/u_hash_table.h"
35*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
36*61046927SAndroid Build Coastguard Worker #include "util/u_surface.h"
37*61046927SAndroid Build Coastguard Worker #include "util/u_upload_mgr.h"
38*61046927SAndroid Build Coastguard Worker #include "hud/hud_context.h"
39*61046927SAndroid Build Coastguard Worker #include "compiler/glsl_types.h"
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker #include "cso_cache/cso_context.h"
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker #define DBG_CHANNEL DBG_DEVICE
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker #if DETECT_CC_GCC && (DETECT_ARCH_X86 || DETECT_ARCH_X86_64)
46*61046927SAndroid Build Coastguard Worker 
nine_setup_fpu()47*61046927SAndroid Build Coastguard Worker static void nine_setup_fpu()
48*61046927SAndroid Build Coastguard Worker {
49*61046927SAndroid Build Coastguard Worker     uint16_t c;
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker     __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker     /* clear the control word */
54*61046927SAndroid Build Coastguard Worker     c &= 0xF0C0;
55*61046927SAndroid Build Coastguard Worker     /* d3d9 doc/wine tests: mask all exceptions, use single-precision
56*61046927SAndroid Build Coastguard Worker      * and round to nearest */
57*61046927SAndroid Build Coastguard Worker     c |= 0x003F;
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker     __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
60*61046927SAndroid Build Coastguard Worker }
61*61046927SAndroid Build Coastguard Worker 
nine_setup_set_fpu(uint16_t val)62*61046927SAndroid Build Coastguard Worker static void nine_setup_set_fpu(uint16_t val)
63*61046927SAndroid Build Coastguard Worker {
64*61046927SAndroid Build Coastguard Worker     __asm__ __volatile__ ("fldcw %0" : : "m" (*&val));
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker 
nine_setup_get_fpu()67*61046927SAndroid Build Coastguard Worker static uint16_t nine_setup_get_fpu()
68*61046927SAndroid Build Coastguard Worker {
69*61046927SAndroid Build Coastguard Worker     uint16_t c;
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker     __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
72*61046927SAndroid Build Coastguard Worker     return c;
73*61046927SAndroid Build Coastguard Worker }
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker #else
76*61046927SAndroid Build Coastguard Worker 
nine_setup_fpu(void)77*61046927SAndroid Build Coastguard Worker static void nine_setup_fpu(void)
78*61046927SAndroid Build Coastguard Worker {
79*61046927SAndroid Build Coastguard Worker     WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
80*61046927SAndroid Build Coastguard Worker }
81*61046927SAndroid Build Coastguard Worker 
nine_setup_set_fpu(UNUSED uint16_t val)82*61046927SAndroid Build Coastguard Worker static void nine_setup_set_fpu(UNUSED uint16_t val)
83*61046927SAndroid Build Coastguard Worker {
84*61046927SAndroid Build Coastguard Worker     WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
85*61046927SAndroid Build Coastguard Worker }
86*61046927SAndroid Build Coastguard Worker 
nine_setup_get_fpu()87*61046927SAndroid Build Coastguard Worker static uint16_t nine_setup_get_fpu()
88*61046927SAndroid Build Coastguard Worker {
89*61046927SAndroid Build Coastguard Worker     WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
90*61046927SAndroid Build Coastguard Worker     return 0;
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker #endif
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker struct pipe_resource *
nine_resource_create_with_retry(struct NineDevice9 * This,struct pipe_screen * screen,const struct pipe_resource * templat)96*61046927SAndroid Build Coastguard Worker nine_resource_create_with_retry( struct NineDevice9 *This,
97*61046927SAndroid Build Coastguard Worker                                  struct pipe_screen *screen,
98*61046927SAndroid Build Coastguard Worker                                  const struct pipe_resource *templat )
99*61046927SAndroid Build Coastguard Worker {
100*61046927SAndroid Build Coastguard Worker     struct pipe_resource *res;
101*61046927SAndroid Build Coastguard Worker     res = screen->resource_create(screen, templat);
102*61046927SAndroid Build Coastguard Worker     if (res)
103*61046927SAndroid Build Coastguard Worker         return res;
104*61046927SAndroid Build Coastguard Worker     /* Allocation failed, retry after freeing some resources
105*61046927SAndroid Build Coastguard Worker      * Note: Shouldn't be called from the worker thread */
106*61046927SAndroid Build Coastguard Worker     if (!This)
107*61046927SAndroid Build Coastguard Worker         return NULL;
108*61046927SAndroid Build Coastguard Worker     /* Evict resources we can evict */
109*61046927SAndroid Build Coastguard Worker     NineDevice9_EvictManagedResourcesInternal(This);
110*61046927SAndroid Build Coastguard Worker     /* Execute anything pending, such that some
111*61046927SAndroid Build Coastguard Worker      * deleted resources can be actually freed */
112*61046927SAndroid Build Coastguard Worker     nine_csmt_process(This);
113*61046927SAndroid Build Coastguard Worker     /* We could also finish the context, if needed */
114*61046927SAndroid Build Coastguard Worker     return screen->resource_create(screen, templat);
115*61046927SAndroid Build Coastguard Worker }
116*61046927SAndroid Build Coastguard Worker 
117*61046927SAndroid Build Coastguard Worker void
NineDevice9_SetDefaultState(struct NineDevice9 * This,bool is_reset)118*61046927SAndroid Build Coastguard Worker NineDevice9_SetDefaultState( struct NineDevice9 *This, bool is_reset )
119*61046927SAndroid Build Coastguard Worker {
120*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *refSurf = NULL;
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker     DBG("This=%p is_reset=%d\n", This, (int) is_reset);
123*61046927SAndroid Build Coastguard Worker 
124*61046927SAndroid Build Coastguard Worker     assert(!This->is_recording);
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker     nine_state_set_defaults(This, &This->caps, is_reset);
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker     refSurf = This->swapchains[0]->buffers[0];
129*61046927SAndroid Build Coastguard Worker     assert(refSurf);
130*61046927SAndroid Build Coastguard Worker 
131*61046927SAndroid Build Coastguard Worker     This->state.viewport.X = 0;
132*61046927SAndroid Build Coastguard Worker     This->state.viewport.Y = 0;
133*61046927SAndroid Build Coastguard Worker     This->state.viewport.Width = refSurf->desc.Width;
134*61046927SAndroid Build Coastguard Worker     This->state.viewport.Height = refSurf->desc.Height;
135*61046927SAndroid Build Coastguard Worker 
136*61046927SAndroid Build Coastguard Worker     nine_context_set_viewport(This, &This->state.viewport);
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker     This->state.scissor.minx = 0;
139*61046927SAndroid Build Coastguard Worker     This->state.scissor.miny = 0;
140*61046927SAndroid Build Coastguard Worker     This->state.scissor.maxx = refSurf->desc.Width;
141*61046927SAndroid Build Coastguard Worker     This->state.scissor.maxy = refSurf->desc.Height;
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker     nine_context_set_scissor(This, &This->state.scissor);
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker     if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
146*61046927SAndroid Build Coastguard Worker         nine_context_set_render_state(This, D3DRS_ZENABLE, true);
147*61046927SAndroid Build Coastguard Worker         This->state.rs_advertised[D3DRS_ZENABLE] = true;
148*61046927SAndroid Build Coastguard Worker     }
149*61046927SAndroid Build Coastguard Worker     if (This->state.rs_advertised[D3DRS_ZENABLE])
150*61046927SAndroid Build Coastguard Worker         NineDevice9_SetDepthStencilSurface(
151*61046927SAndroid Build Coastguard Worker             This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
152*61046927SAndroid Build Coastguard Worker }
153*61046927SAndroid Build Coastguard Worker 
154*61046927SAndroid Build Coastguard Worker #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
155*61046927SAndroid Build Coastguard Worker HRESULT
NineDevice9_ctor(struct NineDevice9 * This,struct NineUnknownParams * pParams,struct pipe_screen * pScreen,D3DDEVICE_CREATION_PARAMETERS * pCreationParameters,D3DCAPS9 * pCaps,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,struct d3dadapter9_context * pCTX,bool ex,D3DDISPLAYMODEEX * pFullscreenDisplayMode,int minorVersionNum)156*61046927SAndroid Build Coastguard Worker NineDevice9_ctor( struct NineDevice9 *This,
157*61046927SAndroid Build Coastguard Worker                   struct NineUnknownParams *pParams,
158*61046927SAndroid Build Coastguard Worker                   struct pipe_screen *pScreen,
159*61046927SAndroid Build Coastguard Worker                   D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
160*61046927SAndroid Build Coastguard Worker                   D3DCAPS9 *pCaps,
161*61046927SAndroid Build Coastguard Worker                   D3DPRESENT_PARAMETERS *pPresentationParameters,
162*61046927SAndroid Build Coastguard Worker                   IDirect3D9 *pD3D9,
163*61046927SAndroid Build Coastguard Worker                   ID3DPresentGroup *pPresentationGroup,
164*61046927SAndroid Build Coastguard Worker                   struct d3dadapter9_context *pCTX,
165*61046927SAndroid Build Coastguard Worker                   bool ex,
166*61046927SAndroid Build Coastguard Worker                   D3DDISPLAYMODEEX *pFullscreenDisplayMode,
167*61046927SAndroid Build Coastguard Worker                   int minorVersionNum )
168*61046927SAndroid Build Coastguard Worker {
169*61046927SAndroid Build Coastguard Worker     unsigned i;
170*61046927SAndroid Build Coastguard Worker     uint16_t fpu_cw = 0;
171*61046927SAndroid Build Coastguard Worker     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
172*61046927SAndroid Build Coastguard Worker 
173*61046927SAndroid Build Coastguard Worker     DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
174*61046927SAndroid Build Coastguard Worker         "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
175*61046927SAndroid Build Coastguard Worker         This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
176*61046927SAndroid Build Coastguard Worker         pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
177*61046927SAndroid Build Coastguard Worker 
178*61046927SAndroid Build Coastguard Worker     if (FAILED(hr)) { return hr; }
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker     /* NIR shaders need to use GLSL types so let's initialize them here */
181*61046927SAndroid Build Coastguard Worker     glsl_type_singleton_init_or_ref();
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker     list_inithead(&This->update_buffers);
184*61046927SAndroid Build Coastguard Worker     list_inithead(&This->update_textures);
185*61046927SAndroid Build Coastguard Worker     list_inithead(&This->managed_buffers);
186*61046927SAndroid Build Coastguard Worker     list_inithead(&This->managed_textures);
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker     This->screen = pScreen;
189*61046927SAndroid Build Coastguard Worker     This->screen_sw = pCTX->ref;
190*61046927SAndroid Build Coastguard Worker     This->caps = *pCaps;
191*61046927SAndroid Build Coastguard Worker     This->d3d9 = pD3D9;
192*61046927SAndroid Build Coastguard Worker     This->params = *pCreationParameters;
193*61046927SAndroid Build Coastguard Worker     This->ex = ex;
194*61046927SAndroid Build Coastguard Worker     This->present = pPresentationGroup;
195*61046927SAndroid Build Coastguard Worker     This->minor_version_num = minorVersionNum;
196*61046927SAndroid Build Coastguard Worker 
197*61046927SAndroid Build Coastguard Worker     /* Ex */
198*61046927SAndroid Build Coastguard Worker     This->gpu_priority = 0;
199*61046927SAndroid Build Coastguard Worker     This->max_frame_latency = 3;
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker     IDirect3D9_AddRef(This->d3d9);
202*61046927SAndroid Build Coastguard Worker     ID3DPresentGroup_AddRef(This->present);
203*61046927SAndroid Build Coastguard Worker 
204*61046927SAndroid Build Coastguard Worker     if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)) {
205*61046927SAndroid Build Coastguard Worker         nine_setup_fpu();
206*61046927SAndroid Build Coastguard Worker     } else {
207*61046927SAndroid Build Coastguard Worker         /* Software renderer initialization needs exceptions masked */
208*61046927SAndroid Build Coastguard Worker         fpu_cw = nine_setup_get_fpu();
209*61046927SAndroid Build Coastguard Worker         nine_setup_set_fpu(fpu_cw | 0x007f);
210*61046927SAndroid Build Coastguard Worker     }
211*61046927SAndroid Build Coastguard Worker 
212*61046927SAndroid Build Coastguard Worker     if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
213*61046927SAndroid Build Coastguard Worker         DBG("Application asked full Software Vertex Processing.\n");
214*61046927SAndroid Build Coastguard Worker         This->swvp = true;
215*61046927SAndroid Build Coastguard Worker         This->may_swvp = true;
216*61046927SAndroid Build Coastguard Worker     } else
217*61046927SAndroid Build Coastguard Worker         This->swvp = false;
218*61046927SAndroid Build Coastguard Worker     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
219*61046927SAndroid Build Coastguard Worker         DBG("Application asked mixed Software Vertex Processing.\n");
220*61046927SAndroid Build Coastguard Worker         This->may_swvp = true;
221*61046927SAndroid Build Coastguard Worker     }
222*61046927SAndroid Build Coastguard Worker     This->context.swvp = This->swvp;
223*61046927SAndroid Build Coastguard Worker     /* TODO: check if swvp is reset by device Resets */
224*61046927SAndroid Build Coastguard Worker 
225*61046927SAndroid Build Coastguard Worker     if (This->may_swvp &&
226*61046927SAndroid Build Coastguard Worker         (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
227*61046927SAndroid Build Coastguard Worker                                         PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE)
228*61046927SAndroid Build Coastguard Worker                                      < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
229*61046927SAndroid Build Coastguard Worker          This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
230*61046927SAndroid Build Coastguard Worker                                         PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
231*61046927SAndroid Build Coastguard Worker         /* Note: We just go on, some apps never use the abilities of
232*61046927SAndroid Build Coastguard Worker          * swvp, and just set more constants than allowed at init.
233*61046927SAndroid Build Coastguard Worker          * Only cards we support that are affected are the r500 */
234*61046927SAndroid Build Coastguard Worker         WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
235*61046927SAndroid Build Coastguard Worker     }
236*61046927SAndroid Build Coastguard Worker 
237*61046927SAndroid Build Coastguard Worker     /* When may_swvp, SetConstant* limits are different */
238*61046927SAndroid Build Coastguard Worker     if (This->may_swvp)
239*61046927SAndroid Build Coastguard Worker         This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
240*61046927SAndroid Build Coastguard Worker 
241*61046927SAndroid Build Coastguard Worker     This->pure = !!(This->params.BehaviorFlags & D3DCREATE_PUREDEVICE);
242*61046927SAndroid Build Coastguard Worker 
243*61046927SAndroid Build Coastguard Worker     This->context.pipe = This->screen->context_create(This->screen, NULL, PIPE_CONTEXT_PREFER_THREADED);
244*61046927SAndroid Build Coastguard Worker     This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
245*61046927SAndroid Build Coastguard Worker     if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
246*61046927SAndroid Build Coastguard Worker     This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, PIPE_CONTEXT_PREFER_THREADED);
247*61046927SAndroid Build Coastguard Worker     if (!This->pipe_sw) { return E_OUTOFMEMORY; }
248*61046927SAndroid Build Coastguard Worker 
249*61046927SAndroid Build Coastguard Worker     This->context.cso = cso_create_context(This->context.pipe, CSO_NO_USER_VERTEX_BUFFERS);
250*61046927SAndroid Build Coastguard Worker     if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
251*61046927SAndroid Build Coastguard Worker     This->cso_sw = cso_create_context(This->pipe_sw, 0);
252*61046927SAndroid Build Coastguard Worker     if (!This->cso_sw) { return E_OUTOFMEMORY; }
253*61046927SAndroid Build Coastguard Worker 
254*61046927SAndroid Build Coastguard Worker     /* Create first, it messes up our state. */
255*61046927SAndroid Build Coastguard Worker     This->hud = hud_create(This->context.cso, NULL, NULL, NULL); /* NULL result is fine */
256*61046927SAndroid Build Coastguard Worker 
257*61046927SAndroid Build Coastguard Worker     This->allocator = nine_allocator_create(This, pCTX->memfd_virtualsizelimit);
258*61046927SAndroid Build Coastguard Worker 
259*61046927SAndroid Build Coastguard Worker     /* Available memory counter. Updated only for allocations with this device
260*61046927SAndroid Build Coastguard Worker      * instance. This is the Win 7 behavior.
261*61046927SAndroid Build Coastguard Worker      * Win XP shares this counter across multiple devices. */
262*61046927SAndroid Build Coastguard Worker     This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
263*61046927SAndroid Build Coastguard Worker     This->available_texture_mem =  (pCTX->override_vram_size >= 0) ?
264*61046927SAndroid Build Coastguard Worker         (long long)pCTX->override_vram_size : This->available_texture_mem;
265*61046927SAndroid Build Coastguard Worker     This->available_texture_mem <<= 20;
266*61046927SAndroid Build Coastguard Worker 
267*61046927SAndroid Build Coastguard Worker     /* We cap texture memory usage to 95% of what is reported free initially
268*61046927SAndroid Build Coastguard Worker      * This helps get closer Win behaviour. For example VertexBuffer allocation
269*61046927SAndroid Build Coastguard Worker      * still succeeds when texture allocation fails. */
270*61046927SAndroid Build Coastguard Worker     This->available_texture_limit = This->available_texture_mem * 5LL / 100LL;
271*61046927SAndroid Build Coastguard Worker 
272*61046927SAndroid Build Coastguard Worker     This->frame_count = 0; /* Used to check if events occur the same frame */
273*61046927SAndroid Build Coastguard Worker 
274*61046927SAndroid Build Coastguard Worker     /* create implicit swapchains */
275*61046927SAndroid Build Coastguard Worker     This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
276*61046927SAndroid Build Coastguard Worker     This->swapchains = CALLOC(This->nswapchains,
277*61046927SAndroid Build Coastguard Worker                               sizeof(struct NineSwapChain9 *));
278*61046927SAndroid Build Coastguard Worker     if (!This->swapchains) { return E_OUTOFMEMORY; }
279*61046927SAndroid Build Coastguard Worker 
280*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->nswapchains; ++i) {
281*61046927SAndroid Build Coastguard Worker         ID3DPresent *present;
282*61046927SAndroid Build Coastguard Worker 
283*61046927SAndroid Build Coastguard Worker         hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
284*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
285*61046927SAndroid Build Coastguard Worker             return hr;
286*61046927SAndroid Build Coastguard Worker 
287*61046927SAndroid Build Coastguard Worker         if (ex) {
288*61046927SAndroid Build Coastguard Worker             D3DDISPLAYMODEEX *mode = NULL;
289*61046927SAndroid Build Coastguard Worker             struct NineSwapChain9Ex **ret =
290*61046927SAndroid Build Coastguard Worker                 (struct NineSwapChain9Ex **)&This->swapchains[i];
291*61046927SAndroid Build Coastguard Worker 
292*61046927SAndroid Build Coastguard Worker             if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
293*61046927SAndroid Build Coastguard Worker             /* when this is a Device9Ex, it should create SwapChain9Exs */
294*61046927SAndroid Build Coastguard Worker             hr = NineSwapChain9Ex_new(This, true, present,
295*61046927SAndroid Build Coastguard Worker                                       &pPresentationParameters[i], pCTX,
296*61046927SAndroid Build Coastguard Worker                                       This->params.hFocusWindow, mode, ret);
297*61046927SAndroid Build Coastguard Worker         } else {
298*61046927SAndroid Build Coastguard Worker             hr = NineSwapChain9_new(This, true, present,
299*61046927SAndroid Build Coastguard Worker                                     &pPresentationParameters[i], pCTX,
300*61046927SAndroid Build Coastguard Worker                                     This->params.hFocusWindow,
301*61046927SAndroid Build Coastguard Worker                                     &This->swapchains[i]);
302*61046927SAndroid Build Coastguard Worker         }
303*61046927SAndroid Build Coastguard Worker 
304*61046927SAndroid Build Coastguard Worker         ID3DPresent_Release(present);
305*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
306*61046927SAndroid Build Coastguard Worker             return hr;
307*61046927SAndroid Build Coastguard Worker         NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
308*61046927SAndroid Build Coastguard Worker 
309*61046927SAndroid Build Coastguard Worker         hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
310*61046927SAndroid Build Coastguard Worker                                           D3DBACKBUFFER_TYPE_MONO,
311*61046927SAndroid Build Coastguard Worker                                           (IDirect3DSurface9 **)
312*61046927SAndroid Build Coastguard Worker                                           &This->state.rt[i]);
313*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
314*61046927SAndroid Build Coastguard Worker             return hr;
315*61046927SAndroid Build Coastguard Worker         NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
316*61046927SAndroid Build Coastguard Worker         nine_bind(&This->context.rt[i], This->state.rt[i]);
317*61046927SAndroid Build Coastguard Worker     }
318*61046927SAndroid Build Coastguard Worker 
319*61046927SAndroid Build Coastguard Worker     /* Initialize CSMT */
320*61046927SAndroid Build Coastguard Worker     /* r600, radeonsi and iris are thread safe. */
321*61046927SAndroid Build Coastguard Worker     if (pCTX->csmt_force == 1)
322*61046927SAndroid Build Coastguard Worker         This->csmt_active = true;
323*61046927SAndroid Build Coastguard Worker     else if (pCTX->csmt_force == 0)
324*61046927SAndroid Build Coastguard Worker         This->csmt_active = false;
325*61046927SAndroid Build Coastguard Worker     else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL)
326*61046927SAndroid Build Coastguard Worker         This->csmt_active = true;
327*61046927SAndroid Build Coastguard Worker     else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL)
328*61046927SAndroid Build Coastguard Worker         This->csmt_active = true;
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker     /* We rely on u_upload_mgr using persistent coherent buffers (which don't
331*61046927SAndroid Build Coastguard Worker      * require flush to work in multi-pipe_context scenario) for vertex and
332*61046927SAndroid Build Coastguard Worker      * index buffers */
333*61046927SAndroid Build Coastguard Worker     if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
334*61046927SAndroid Build Coastguard Worker         This->csmt_active = false;
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker     if (This->csmt_active) {
337*61046927SAndroid Build Coastguard Worker         This->csmt_ctx = nine_csmt_create(This);
338*61046927SAndroid Build Coastguard Worker         if (!This->csmt_ctx)
339*61046927SAndroid Build Coastguard Worker             return E_OUTOFMEMORY;
340*61046927SAndroid Build Coastguard Worker     }
341*61046927SAndroid Build Coastguard Worker 
342*61046927SAndroid Build Coastguard Worker     if (This->csmt_active)
343*61046927SAndroid Build Coastguard Worker         DBG("\033[1;32mCSMT is active\033[0m\n");
344*61046927SAndroid Build Coastguard Worker 
345*61046927SAndroid Build Coastguard Worker     This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
346*61046927SAndroid Build Coastguard Worker 
347*61046927SAndroid Build Coastguard Worker     /* Due to the pb_cache, in some cases the buffer_upload path can increase GTT usage/virtual memory.
348*61046927SAndroid Build Coastguard Worker      * As the performance gain is negligible when csmt is off, disable it in this case.
349*61046927SAndroid Build Coastguard Worker      * That way csmt_force=0 can be used as a workaround to reduce GTT usage/virtual memory. */
350*61046927SAndroid Build Coastguard Worker     This->buffer_upload = This->csmt_active ? nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4) : NULL;
351*61046927SAndroid Build Coastguard Worker 
352*61046927SAndroid Build Coastguard Worker     /* Initialize a dummy VBO to be used when a vertex declaration does not
353*61046927SAndroid Build Coastguard Worker      * specify all the inputs needed by vertex shader, on win default behavior
354*61046927SAndroid Build Coastguard Worker      * is to pass 0,0,0,0 to the shader */
355*61046927SAndroid Build Coastguard Worker     {
356*61046927SAndroid Build Coastguard Worker         struct pipe_transfer *transfer;
357*61046927SAndroid Build Coastguard Worker         struct pipe_resource tmpl;
358*61046927SAndroid Build Coastguard Worker         struct pipe_box box;
359*61046927SAndroid Build Coastguard Worker         unsigned char *data;
360*61046927SAndroid Build Coastguard Worker 
361*61046927SAndroid Build Coastguard Worker         memset(&tmpl, 0, sizeof(tmpl));
362*61046927SAndroid Build Coastguard Worker         tmpl.target = PIPE_BUFFER;
363*61046927SAndroid Build Coastguard Worker         tmpl.format = PIPE_FORMAT_R8_UNORM;
364*61046927SAndroid Build Coastguard Worker         tmpl.width0 = 16; /* 4 floats */
365*61046927SAndroid Build Coastguard Worker         tmpl.height0 = 1;
366*61046927SAndroid Build Coastguard Worker         tmpl.depth0 = 1;
367*61046927SAndroid Build Coastguard Worker         tmpl.array_size = 1;
368*61046927SAndroid Build Coastguard Worker         tmpl.last_level = 0;
369*61046927SAndroid Build Coastguard Worker         tmpl.nr_samples = 0;
370*61046927SAndroid Build Coastguard Worker         tmpl.usage = PIPE_USAGE_DEFAULT;
371*61046927SAndroid Build Coastguard Worker         tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
372*61046927SAndroid Build Coastguard Worker         tmpl.flags = 0;
373*61046927SAndroid Build Coastguard Worker         This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker         if (!This->dummy_vbo)
376*61046927SAndroid Build Coastguard Worker             return D3DERR_OUTOFVIDEOMEMORY;
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker         u_box_1d(0, 16, &box);
379*61046927SAndroid Build Coastguard Worker         data = This->context.pipe->buffer_map(This->context.pipe, This->dummy_vbo, 0,
380*61046927SAndroid Build Coastguard Worker                                         PIPE_MAP_WRITE |
381*61046927SAndroid Build Coastguard Worker                                         PIPE_MAP_DISCARD_WHOLE_RESOURCE,
382*61046927SAndroid Build Coastguard Worker                                         &box, &transfer);
383*61046927SAndroid Build Coastguard Worker         assert(data);
384*61046927SAndroid Build Coastguard Worker         assert(transfer);
385*61046927SAndroid Build Coastguard Worker         memset(data, 0, 16);
386*61046927SAndroid Build Coastguard Worker         This->context.pipe->buffer_unmap(This->context.pipe, transfer);
387*61046927SAndroid Build Coastguard Worker 
388*61046927SAndroid Build Coastguard Worker         /* initialize dummy_vbo_sw */
389*61046927SAndroid Build Coastguard Worker         if (pScreen != This->screen_sw) {
390*61046927SAndroid Build Coastguard Worker 
391*61046927SAndroid Build Coastguard Worker             This->dummy_vbo_sw = This->screen_sw->resource_create(This->screen_sw, &tmpl);
392*61046927SAndroid Build Coastguard Worker             if (!This->dummy_vbo_sw)
393*61046927SAndroid Build Coastguard Worker                 return D3DERR_OUTOFVIDEOMEMORY;
394*61046927SAndroid Build Coastguard Worker 
395*61046927SAndroid Build Coastguard Worker             u_box_1d(0, 16, &box);
396*61046927SAndroid Build Coastguard Worker             data = This->pipe_sw->buffer_map(This->pipe_sw, This->dummy_vbo_sw, 0,
397*61046927SAndroid Build Coastguard Worker                                        PIPE_MAP_WRITE |
398*61046927SAndroid Build Coastguard Worker                                        PIPE_MAP_DISCARD_WHOLE_RESOURCE,
399*61046927SAndroid Build Coastguard Worker                                        &box, &transfer);
400*61046927SAndroid Build Coastguard Worker             assert(data);
401*61046927SAndroid Build Coastguard Worker             assert(transfer);
402*61046927SAndroid Build Coastguard Worker             memset(data, 0, 16);
403*61046927SAndroid Build Coastguard Worker             This->pipe_sw->buffer_unmap(This->pipe_sw, transfer);
404*61046927SAndroid Build Coastguard Worker         } else {
405*61046927SAndroid Build Coastguard Worker             This->dummy_vbo_sw = This->dummy_vbo;
406*61046927SAndroid Build Coastguard Worker         }
407*61046927SAndroid Build Coastguard Worker     }
408*61046927SAndroid Build Coastguard Worker 
409*61046927SAndroid Build Coastguard Worker     This->cursor.software = false;
410*61046927SAndroid Build Coastguard Worker     This->cursor.hotspot.x = -1;
411*61046927SAndroid Build Coastguard Worker     This->cursor.hotspot.y = -1;
412*61046927SAndroid Build Coastguard Worker     This->cursor.w = This->cursor.h = 0;
413*61046927SAndroid Build Coastguard Worker     This->cursor.visible = false;
414*61046927SAndroid Build Coastguard Worker     if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
415*61046927SAndroid Build Coastguard Worker         This->cursor.pos.x = 0;
416*61046927SAndroid Build Coastguard Worker         This->cursor.pos.y = 0;
417*61046927SAndroid Build Coastguard Worker     }
418*61046927SAndroid Build Coastguard Worker 
419*61046927SAndroid Build Coastguard Worker     {
420*61046927SAndroid Build Coastguard Worker         struct pipe_resource tmpl;
421*61046927SAndroid Build Coastguard Worker         memset(&tmpl, 0, sizeof(tmpl));
422*61046927SAndroid Build Coastguard Worker         tmpl.target = PIPE_TEXTURE_2D;
423*61046927SAndroid Build Coastguard Worker         tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
424*61046927SAndroid Build Coastguard Worker         tmpl.width0 = 64;
425*61046927SAndroid Build Coastguard Worker         tmpl.height0 = 64;
426*61046927SAndroid Build Coastguard Worker         tmpl.depth0 = 1;
427*61046927SAndroid Build Coastguard Worker         tmpl.array_size = 1;
428*61046927SAndroid Build Coastguard Worker         tmpl.last_level = 0;
429*61046927SAndroid Build Coastguard Worker         tmpl.nr_samples = 0;
430*61046927SAndroid Build Coastguard Worker         tmpl.usage = PIPE_USAGE_DEFAULT;
431*61046927SAndroid Build Coastguard Worker         tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
432*61046927SAndroid Build Coastguard Worker         tmpl.flags = 0;
433*61046927SAndroid Build Coastguard Worker 
434*61046927SAndroid Build Coastguard Worker         This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
435*61046927SAndroid Build Coastguard Worker         if (!This->cursor.image)
436*61046927SAndroid Build Coastguard Worker             return D3DERR_OUTOFVIDEOMEMORY;
437*61046927SAndroid Build Coastguard Worker 
438*61046927SAndroid Build Coastguard Worker         /* For uploading 32x32 (argb) cursor */
439*61046927SAndroid Build Coastguard Worker         This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
440*61046927SAndroid Build Coastguard Worker         if (!This->cursor.hw_upload_temp)
441*61046927SAndroid Build Coastguard Worker             return D3DERR_OUTOFVIDEOMEMORY;
442*61046927SAndroid Build Coastguard Worker     }
443*61046927SAndroid Build Coastguard Worker 
444*61046927SAndroid Build Coastguard Worker     /* Create constant buffers. */
445*61046927SAndroid Build Coastguard Worker     {
446*61046927SAndroid Build Coastguard Worker         unsigned max_const_vs;
447*61046927SAndroid Build Coastguard Worker 
448*61046927SAndroid Build Coastguard Worker         /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
449*61046927SAndroid Build Coastguard Worker          * we have to take in some more slots for int and bool*/
450*61046927SAndroid Build Coastguard Worker         max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
451*61046927SAndroid Build Coastguard Worker                                 PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE) /
452*61046927SAndroid Build Coastguard Worker                                 sizeof(float[4]),
453*61046927SAndroid Build Coastguard Worker                             NINE_MAX_CONST_ALL_VS);
454*61046927SAndroid Build Coastguard Worker         /* ps 3.0: 224 float constants. All cards supported support at least
455*61046927SAndroid Build Coastguard Worker          * 256 constants for ps */
456*61046927SAndroid Build Coastguard Worker 
457*61046927SAndroid Build Coastguard Worker         if (max_const_vs == NINE_MAX_CONST_ALL_VS)
458*61046927SAndroid Build Coastguard Worker             This->max_vs_const_f = NINE_MAX_CONST_F;
459*61046927SAndroid Build Coastguard Worker         else /* Do not count SPE constants as we won't use them */
460*61046927SAndroid Build Coastguard Worker             This->max_vs_const_f = max_const_vs -
461*61046927SAndroid Build Coastguard Worker                                (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
462*61046927SAndroid Build Coastguard Worker 
463*61046927SAndroid Build Coastguard Worker         This->vs_const_size = max_const_vs * sizeof(float[4]);
464*61046927SAndroid Build Coastguard Worker         This->ps_const_size = NINE_MAX_CONST_ALL_PS * sizeof(float[4]);
465*61046927SAndroid Build Coastguard Worker         /* Include space for I,B constants for user constbuf. */
466*61046927SAndroid Build Coastguard Worker         if (This->may_swvp) {
467*61046927SAndroid Build Coastguard Worker             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
468*61046927SAndroid Build Coastguard Worker             This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
469*61046927SAndroid Build Coastguard Worker             if (!This->context.vs_const_f_swvp)
470*61046927SAndroid Build Coastguard Worker                 return E_OUTOFMEMORY;
471*61046927SAndroid Build Coastguard Worker             This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
472*61046927SAndroid Build Coastguard Worker             This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
473*61046927SAndroid Build Coastguard Worker             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
474*61046927SAndroid Build Coastguard Worker             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
475*61046927SAndroid Build Coastguard Worker             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
476*61046927SAndroid Build Coastguard Worker             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
477*61046927SAndroid Build Coastguard Worker         } else {
478*61046927SAndroid Build Coastguard Worker             This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
479*61046927SAndroid Build Coastguard Worker             This->context.vs_const_f_swvp = NULL;
480*61046927SAndroid Build Coastguard Worker             This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
481*61046927SAndroid Build Coastguard Worker             This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
482*61046927SAndroid Build Coastguard Worker             This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
483*61046927SAndroid Build Coastguard Worker             This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
484*61046927SAndroid Build Coastguard Worker             This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
485*61046927SAndroid Build Coastguard Worker             This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
486*61046927SAndroid Build Coastguard Worker         }
487*61046927SAndroid Build Coastguard Worker         This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
488*61046927SAndroid Build Coastguard Worker         This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
489*61046927SAndroid Build Coastguard Worker         This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
490*61046927SAndroid Build Coastguard Worker         if (!This->state.vs_const_f || !This->context.vs_const_f ||
491*61046927SAndroid Build Coastguard Worker             !This->state.ps_const_f || !This->context.ps_const_f ||
492*61046927SAndroid Build Coastguard Worker             !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
493*61046927SAndroid Build Coastguard Worker             !This->state.vs_const_i || !This->context.vs_const_i ||
494*61046927SAndroid Build Coastguard Worker             !This->state.vs_const_b || !This->context.vs_const_b)
495*61046927SAndroid Build Coastguard Worker             return E_OUTOFMEMORY;
496*61046927SAndroid Build Coastguard Worker 
497*61046927SAndroid Build Coastguard Worker         if (strstr(pScreen->get_name(pScreen), "AMD") ||
498*61046927SAndroid Build Coastguard Worker             strstr(pScreen->get_name(pScreen), "ATI")) {
499*61046927SAndroid Build Coastguard Worker             This->driver_bugs.buggy_barycentrics = true;
500*61046927SAndroid Build Coastguard Worker         }
501*61046927SAndroid Build Coastguard Worker     }
502*61046927SAndroid Build Coastguard Worker 
503*61046927SAndroid Build Coastguard Worker     /* allocate dummy texture/sampler for when there are missing ones bound */
504*61046927SAndroid Build Coastguard Worker     {
505*61046927SAndroid Build Coastguard Worker         struct pipe_resource tmplt;
506*61046927SAndroid Build Coastguard Worker         struct pipe_sampler_view templ;
507*61046927SAndroid Build Coastguard Worker         struct pipe_sampler_state samp;
508*61046927SAndroid Build Coastguard Worker         memset(&tmplt, 0, sizeof(tmplt));
509*61046927SAndroid Build Coastguard Worker         memset(&samp, 0, sizeof(samp));
510*61046927SAndroid Build Coastguard Worker 
511*61046927SAndroid Build Coastguard Worker         tmplt.target = PIPE_TEXTURE_2D;
512*61046927SAndroid Build Coastguard Worker         tmplt.width0 = 1;
513*61046927SAndroid Build Coastguard Worker         tmplt.height0 = 1;
514*61046927SAndroid Build Coastguard Worker         tmplt.depth0 = 1;
515*61046927SAndroid Build Coastguard Worker         tmplt.last_level = 0;
516*61046927SAndroid Build Coastguard Worker         tmplt.array_size = 1;
517*61046927SAndroid Build Coastguard Worker         tmplt.usage = PIPE_USAGE_DEFAULT;
518*61046927SAndroid Build Coastguard Worker         tmplt.flags = 0;
519*61046927SAndroid Build Coastguard Worker         tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
520*61046927SAndroid Build Coastguard Worker         tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
521*61046927SAndroid Build Coastguard Worker         tmplt.nr_samples = 0;
522*61046927SAndroid Build Coastguard Worker 
523*61046927SAndroid Build Coastguard Worker         This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
524*61046927SAndroid Build Coastguard Worker         if (!This->dummy_texture)
525*61046927SAndroid Build Coastguard Worker             return D3DERR_DRIVERINTERNALERROR;
526*61046927SAndroid Build Coastguard Worker 
527*61046927SAndroid Build Coastguard Worker         templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
528*61046927SAndroid Build Coastguard Worker         templ.u.tex.first_layer = 0;
529*61046927SAndroid Build Coastguard Worker         templ.u.tex.last_layer = 0;
530*61046927SAndroid Build Coastguard Worker         templ.u.tex.first_level = 0;
531*61046927SAndroid Build Coastguard Worker         templ.u.tex.last_level = 0;
532*61046927SAndroid Build Coastguard Worker         templ.swizzle_r = PIPE_SWIZZLE_0;
533*61046927SAndroid Build Coastguard Worker         templ.swizzle_g = PIPE_SWIZZLE_0;
534*61046927SAndroid Build Coastguard Worker         templ.swizzle_b = PIPE_SWIZZLE_0;
535*61046927SAndroid Build Coastguard Worker         templ.swizzle_a = PIPE_SWIZZLE_1;
536*61046927SAndroid Build Coastguard Worker         templ.target = This->dummy_texture->target;
537*61046927SAndroid Build Coastguard Worker 
538*61046927SAndroid Build Coastguard Worker         This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
539*61046927SAndroid Build Coastguard Worker         if (!This->dummy_sampler_view)
540*61046927SAndroid Build Coastguard Worker             return D3DERR_DRIVERINTERNALERROR;
541*61046927SAndroid Build Coastguard Worker 
542*61046927SAndroid Build Coastguard Worker         samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
543*61046927SAndroid Build Coastguard Worker         samp.max_lod = 15.0f;
544*61046927SAndroid Build Coastguard Worker         samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
545*61046927SAndroid Build Coastguard Worker         samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
546*61046927SAndroid Build Coastguard Worker         samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
547*61046927SAndroid Build Coastguard Worker         samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
548*61046927SAndroid Build Coastguard Worker         samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
549*61046927SAndroid Build Coastguard Worker         samp.compare_mode = PIPE_TEX_COMPARE_NONE;
550*61046927SAndroid Build Coastguard Worker         samp.compare_func = PIPE_FUNC_LEQUAL;
551*61046927SAndroid Build Coastguard Worker         samp.unnormalized_coords = 0;
552*61046927SAndroid Build Coastguard Worker         samp.seamless_cube_map = 0;
553*61046927SAndroid Build Coastguard Worker         This->dummy_sampler_state = samp;
554*61046927SAndroid Build Coastguard Worker     }
555*61046927SAndroid Build Coastguard Worker 
556*61046927SAndroid Build Coastguard Worker     /* Allocate upload helper for drivers that suck (from st pov ;). */
557*61046927SAndroid Build Coastguard Worker 
558*61046927SAndroid Build Coastguard Worker     This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
559*61046927SAndroid Build Coastguard Worker     This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
560*61046927SAndroid Build Coastguard Worker     This->driver_caps.window_space_position_support = GET_PCAP(VS_WINDOW_SPACE_POSITION);
561*61046927SAndroid Build Coastguard Worker     This->driver_caps.disabling_depth_clipping_support = GET_PCAP(DEPTH_CLIP_DISABLE);
562*61046927SAndroid Build Coastguard Worker     This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
563*61046927SAndroid Build Coastguard Worker     This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
564*61046927SAndroid Build Coastguard Worker     This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
565*61046927SAndroid Build Coastguard Worker     This->driver_caps.alpha_test_emulation = !GET_PCAP(ALPHA_TEST);
566*61046927SAndroid Build Coastguard Worker     /* Always write pointsize output when the driver doesn't support point_size_per_vertex = 0.
567*61046927SAndroid Build Coastguard Worker      * TODO: Only generate pointsize for draw calls that need it */
568*61046927SAndroid Build Coastguard Worker     This->driver_caps.always_output_pointsize = !GET_PCAP(POINT_SIZE_FIXED);
569*61046927SAndroid Build Coastguard Worker     This->driver_caps.emulate_ucp = !(GET_PCAP(CLIP_PLANES) == 1 || GET_PCAP(CLIP_PLANES) >= 8);
570*61046927SAndroid Build Coastguard Worker     This->driver_caps.shader_emulate_features =  pCTX->force_emulation;
571*61046927SAndroid Build Coastguard Worker 
572*61046927SAndroid Build Coastguard Worker     if (pCTX->force_emulation) {
573*61046927SAndroid Build Coastguard Worker         This->driver_caps.user_sw_vbufs = false;
574*61046927SAndroid Build Coastguard Worker         This->driver_caps.window_space_position_support = false;
575*61046927SAndroid Build Coastguard Worker         This->driver_caps.alpha_test_emulation = true;
576*61046927SAndroid Build Coastguard Worker         This->driver_caps.always_output_pointsize = true;
577*61046927SAndroid Build Coastguard Worker         This->driver_caps.emulate_ucp = true;
578*61046927SAndroid Build Coastguard Worker     }
579*61046927SAndroid Build Coastguard Worker 
580*61046927SAndroid Build Coastguard Worker     /* Disable SPE constants if there is no room for them */
581*61046927SAndroid Build Coastguard Worker     if (This->max_vs_const_f != NINE_MAX_CONST_F) {
582*61046927SAndroid Build Coastguard Worker         This->driver_caps.always_output_pointsize = false;
583*61046927SAndroid Build Coastguard Worker         This->driver_caps.emulate_ucp = false;
584*61046927SAndroid Build Coastguard Worker     }
585*61046927SAndroid Build Coastguard Worker 
586*61046927SAndroid Build Coastguard Worker     This->context.inline_constants = pCTX->shader_inline_constants;
587*61046927SAndroid Build Coastguard Worker     /* Code would be needed when integers are not available to correctly
588*61046927SAndroid Build Coastguard Worker      * handle the conversion of integer constants */
589*61046927SAndroid Build Coastguard Worker     This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
590*61046927SAndroid Build Coastguard Worker 
591*61046927SAndroid Build Coastguard Worker     nine_ff_init(This); /* initialize fixed function code */
592*61046927SAndroid Build Coastguard Worker 
593*61046927SAndroid Build Coastguard Worker     NineDevice9_SetDefaultState(This, false);
594*61046927SAndroid Build Coastguard Worker 
595*61046927SAndroid Build Coastguard Worker     {
596*61046927SAndroid Build Coastguard Worker         struct pipe_poly_stipple stipple;
597*61046927SAndroid Build Coastguard Worker         memset(&stipple, ~0, sizeof(stipple));
598*61046927SAndroid Build Coastguard Worker         This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
599*61046927SAndroid Build Coastguard Worker     }
600*61046927SAndroid Build Coastguard Worker 
601*61046927SAndroid Build Coastguard Worker     This->update = &This->state;
602*61046927SAndroid Build Coastguard Worker 
603*61046927SAndroid Build Coastguard Worker     nine_state_init_sw(This);
604*61046927SAndroid Build Coastguard Worker 
605*61046927SAndroid Build Coastguard Worker     ID3DPresentGroup_Release(This->present);
606*61046927SAndroid Build Coastguard Worker     nine_context_update_state(This); /* Some drivers needs states to be initialized */
607*61046927SAndroid Build Coastguard Worker     nine_csmt_process(This);
608*61046927SAndroid Build Coastguard Worker 
609*61046927SAndroid Build Coastguard Worker     if (This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE)
610*61046927SAndroid Build Coastguard Worker         nine_setup_set_fpu(fpu_cw);
611*61046927SAndroid Build Coastguard Worker 
612*61046927SAndroid Build Coastguard Worker     return D3D_OK;
613*61046927SAndroid Build Coastguard Worker }
614*61046927SAndroid Build Coastguard Worker #undef GET_PCAP
615*61046927SAndroid Build Coastguard Worker 
616*61046927SAndroid Build Coastguard Worker void
NineDevice9_dtor(struct NineDevice9 * This)617*61046927SAndroid Build Coastguard Worker NineDevice9_dtor( struct NineDevice9 *This )
618*61046927SAndroid Build Coastguard Worker {
619*61046927SAndroid Build Coastguard Worker     unsigned i;
620*61046927SAndroid Build Coastguard Worker 
621*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
622*61046927SAndroid Build Coastguard Worker 
623*61046927SAndroid Build Coastguard Worker     /* Flush all pending commands to get refcount right,
624*61046927SAndroid Build Coastguard Worker      * and properly release bound objects. It is ok to still
625*61046927SAndroid Build Coastguard Worker      * execute commands while we are in device dtor, because
626*61046927SAndroid Build Coastguard Worker      * we haven't released anything yet. Note that no pending
627*61046927SAndroid Build Coastguard Worker      * command can increase the device refcount. */
628*61046927SAndroid Build Coastguard Worker     if (This->csmt_active && This->csmt_ctx) {
629*61046927SAndroid Build Coastguard Worker         nine_csmt_process(This);
630*61046927SAndroid Build Coastguard Worker         nine_csmt_destroy(This, This->csmt_ctx);
631*61046927SAndroid Build Coastguard Worker         This->csmt_active = false;
632*61046927SAndroid Build Coastguard Worker         This->csmt_ctx = NULL;
633*61046927SAndroid Build Coastguard Worker     }
634*61046927SAndroid Build Coastguard Worker 
635*61046927SAndroid Build Coastguard Worker     nine_ff_fini(This);
636*61046927SAndroid Build Coastguard Worker     nine_state_destroy_sw(This);
637*61046927SAndroid Build Coastguard Worker     nine_device_state_clear(This);
638*61046927SAndroid Build Coastguard Worker     nine_context_clear(This);
639*61046927SAndroid Build Coastguard Worker 
640*61046927SAndroid Build Coastguard Worker     nine_bind(&This->record, NULL);
641*61046927SAndroid Build Coastguard Worker 
642*61046927SAndroid Build Coastguard Worker     pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
643*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&This->dummy_texture, NULL);
644*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&This->dummy_vbo, NULL);
645*61046927SAndroid Build Coastguard Worker     if (This->screen != This->screen_sw)
646*61046927SAndroid Build Coastguard Worker         pipe_resource_reference(&This->dummy_vbo_sw, NULL);
647*61046927SAndroid Build Coastguard Worker     FREE(This->state.vs_const_f);
648*61046927SAndroid Build Coastguard Worker     FREE(This->context.vs_const_f);
649*61046927SAndroid Build Coastguard Worker     FREE(This->state.ps_const_f);
650*61046927SAndroid Build Coastguard Worker     FREE(This->context.ps_const_f);
651*61046927SAndroid Build Coastguard Worker     FREE(This->state.vs_lconstf_temp);
652*61046927SAndroid Build Coastguard Worker     FREE(This->context.vs_lconstf_temp);
653*61046927SAndroid Build Coastguard Worker     FREE(This->state.vs_const_i);
654*61046927SAndroid Build Coastguard Worker     FREE(This->context.vs_const_i);
655*61046927SAndroid Build Coastguard Worker     FREE(This->state.vs_const_b);
656*61046927SAndroid Build Coastguard Worker     FREE(This->context.vs_const_b);
657*61046927SAndroid Build Coastguard Worker     FREE(This->context.vs_const_f_swvp);
658*61046927SAndroid Build Coastguard Worker 
659*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&This->cursor.image, NULL);
660*61046927SAndroid Build Coastguard Worker     FREE(This->cursor.hw_upload_temp);
661*61046927SAndroid Build Coastguard Worker 
662*61046927SAndroid Build Coastguard Worker     if (This->swapchains) {
663*61046927SAndroid Build Coastguard Worker         for (i = 0; i < This->nswapchains; ++i)
664*61046927SAndroid Build Coastguard Worker             if (This->swapchains[i])
665*61046927SAndroid Build Coastguard Worker                 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
666*61046927SAndroid Build Coastguard Worker         FREE(This->swapchains);
667*61046927SAndroid Build Coastguard Worker     }
668*61046927SAndroid Build Coastguard Worker 
669*61046927SAndroid Build Coastguard Worker     if (This->buffer_upload)
670*61046927SAndroid Build Coastguard Worker         nine_upload_destroy(This->buffer_upload);
671*61046927SAndroid Build Coastguard Worker 
672*61046927SAndroid Build Coastguard Worker     if (This->allocator)
673*61046927SAndroid Build Coastguard Worker         nine_allocator_destroy(This->allocator);
674*61046927SAndroid Build Coastguard Worker 
675*61046927SAndroid Build Coastguard Worker     /* Destroy cso first */
676*61046927SAndroid Build Coastguard Worker     if (This->context.cso) { cso_destroy_context(This->context.cso); }
677*61046927SAndroid Build Coastguard Worker     if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
678*61046927SAndroid Build Coastguard Worker     if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
679*61046927SAndroid Build Coastguard Worker     if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
680*61046927SAndroid Build Coastguard Worker     if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
681*61046927SAndroid Build Coastguard Worker 
682*61046927SAndroid Build Coastguard Worker     if (This->present) { ID3DPresentGroup_Release(This->present); }
683*61046927SAndroid Build Coastguard Worker     if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
684*61046927SAndroid Build Coastguard Worker 
685*61046927SAndroid Build Coastguard Worker     NineUnknown_dtor(&This->base);
686*61046927SAndroid Build Coastguard Worker     glsl_type_singleton_decref();
687*61046927SAndroid Build Coastguard Worker }
688*61046927SAndroid Build Coastguard Worker 
689*61046927SAndroid Build Coastguard Worker struct pipe_screen *
NineDevice9_GetScreen(struct NineDevice9 * This)690*61046927SAndroid Build Coastguard Worker NineDevice9_GetScreen( struct NineDevice9 *This )
691*61046927SAndroid Build Coastguard Worker {
692*61046927SAndroid Build Coastguard Worker     return This->screen;
693*61046927SAndroid Build Coastguard Worker }
694*61046927SAndroid Build Coastguard Worker 
695*61046927SAndroid Build Coastguard Worker struct pipe_context *
NineDevice9_GetPipe(struct NineDevice9 * This)696*61046927SAndroid Build Coastguard Worker NineDevice9_GetPipe( struct NineDevice9 *This )
697*61046927SAndroid Build Coastguard Worker {
698*61046927SAndroid Build Coastguard Worker     return nine_context_get_pipe(This);
699*61046927SAndroid Build Coastguard Worker }
700*61046927SAndroid Build Coastguard Worker 
701*61046927SAndroid Build Coastguard Worker const D3DCAPS9 *
NineDevice9_GetCaps(struct NineDevice9 * This)702*61046927SAndroid Build Coastguard Worker NineDevice9_GetCaps( struct NineDevice9 *This )
703*61046927SAndroid Build Coastguard Worker {
704*61046927SAndroid Build Coastguard Worker     return &This->caps;
705*61046927SAndroid Build Coastguard Worker }
706*61046927SAndroid Build Coastguard Worker 
707*61046927SAndroid Build Coastguard Worker static inline void
NineDevice9_PauseRecording(struct NineDevice9 * This)708*61046927SAndroid Build Coastguard Worker NineDevice9_PauseRecording( struct NineDevice9 *This )
709*61046927SAndroid Build Coastguard Worker {
710*61046927SAndroid Build Coastguard Worker     if (This->record) {
711*61046927SAndroid Build Coastguard Worker         This->update = &This->state;
712*61046927SAndroid Build Coastguard Worker         This->is_recording = false;
713*61046927SAndroid Build Coastguard Worker     }
714*61046927SAndroid Build Coastguard Worker }
715*61046927SAndroid Build Coastguard Worker 
716*61046927SAndroid Build Coastguard Worker static inline void
NineDevice9_ResumeRecording(struct NineDevice9 * This)717*61046927SAndroid Build Coastguard Worker NineDevice9_ResumeRecording( struct NineDevice9 *This )
718*61046927SAndroid Build Coastguard Worker {
719*61046927SAndroid Build Coastguard Worker     if (This->record) {
720*61046927SAndroid Build Coastguard Worker         This->update = &This->record->state;
721*61046927SAndroid Build Coastguard Worker         This->is_recording = true;
722*61046927SAndroid Build Coastguard Worker     }
723*61046927SAndroid Build Coastguard Worker }
724*61046927SAndroid Build Coastguard Worker 
725*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_TestCooperativeLevel(struct NineDevice9 * This)726*61046927SAndroid Build Coastguard Worker NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
727*61046927SAndroid Build Coastguard Worker {
728*61046927SAndroid Build Coastguard Worker     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
729*61046927SAndroid Build Coastguard Worker         This->device_needs_reset = true;
730*61046927SAndroid Build Coastguard Worker         return D3DERR_DEVICELOST;
731*61046927SAndroid Build Coastguard Worker     } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
732*61046927SAndroid Build Coastguard Worker         This->device_needs_reset = true;
733*61046927SAndroid Build Coastguard Worker         return D3DERR_DEVICENOTRESET;
734*61046927SAndroid Build Coastguard Worker     } else if (This->device_needs_reset) {
735*61046927SAndroid Build Coastguard Worker         return D3DERR_DEVICENOTRESET;
736*61046927SAndroid Build Coastguard Worker     }
737*61046927SAndroid Build Coastguard Worker 
738*61046927SAndroid Build Coastguard Worker     return D3D_OK;
739*61046927SAndroid Build Coastguard Worker }
740*61046927SAndroid Build Coastguard Worker 
741*61046927SAndroid Build Coastguard Worker UINT NINE_WINAPI
NineDevice9_GetAvailableTextureMem(struct NineDevice9 * This)742*61046927SAndroid Build Coastguard Worker NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
743*61046927SAndroid Build Coastguard Worker {
744*61046927SAndroid Build Coastguard Worker     /* To prevent overflows - Not sure how this should be handled */
745*61046927SAndroid Build Coastguard Worker     return (UINT)MIN2(This->available_texture_mem, (long long)(UINT_MAX - (64 << 20))); /* 64 MB margin */
746*61046927SAndroid Build Coastguard Worker }
747*61046927SAndroid Build Coastguard Worker 
748*61046927SAndroid Build Coastguard Worker void
NineDevice9_EvictManagedResourcesInternal(struct NineDevice9 * This)749*61046927SAndroid Build Coastguard Worker NineDevice9_EvictManagedResourcesInternal( struct NineDevice9 *This )
750*61046927SAndroid Build Coastguard Worker {
751*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *tex;
752*61046927SAndroid Build Coastguard Worker 
753*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
754*61046927SAndroid Build Coastguard Worker 
755*61046927SAndroid Build Coastguard Worker     /* This function is called internally when an allocation fails.
756*61046927SAndroid Build Coastguard Worker      * We are supposed to release old unused managed textures/buffers,
757*61046927SAndroid Build Coastguard Worker      * until we have enough space for the allocation.
758*61046927SAndroid Build Coastguard Worker      * For now just release everything, except the bound textures,
759*61046927SAndroid Build Coastguard Worker      * as this function can be called when uploading bound textures.
760*61046927SAndroid Build Coastguard Worker      */
761*61046927SAndroid Build Coastguard Worker     LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
762*61046927SAndroid Build Coastguard Worker         if (!tex->bind_count)
763*61046927SAndroid Build Coastguard Worker             NineBaseTexture9_UnLoad(tex);
764*61046927SAndroid Build Coastguard Worker     }
765*61046927SAndroid Build Coastguard Worker }
766*61046927SAndroid Build Coastguard Worker 
767*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources(struct NineDevice9 * This)768*61046927SAndroid Build Coastguard Worker NineDevice9_EvictManagedResources( struct NineDevice9 *This )
769*61046927SAndroid Build Coastguard Worker {
770*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *tex;
771*61046927SAndroid Build Coastguard Worker     struct NineBuffer9 *buf;
772*61046927SAndroid Build Coastguard Worker 
773*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
774*61046927SAndroid Build Coastguard Worker     LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
775*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_UnLoad(tex);
776*61046927SAndroid Build Coastguard Worker     }
777*61046927SAndroid Build Coastguard Worker     /* Vertex/index buffers don't take a lot of space and aren't accounted
778*61046927SAndroid Build Coastguard Worker      * for d3d memory usage. Instead of actually freeing from memory,
779*61046927SAndroid Build Coastguard Worker      * just mark the buffer dirty to trigger a re-upload later. We
780*61046927SAndroid Build Coastguard Worker      * could just ignore, but some bad behaving apps could rely on it (if
781*61046927SAndroid Build Coastguard Worker      * they write outside the locked regions typically). */
782*61046927SAndroid Build Coastguard Worker     LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
783*61046927SAndroid Build Coastguard Worker         NineBuffer9_SetDirty(buf);
784*61046927SAndroid Build Coastguard Worker     }
785*61046927SAndroid Build Coastguard Worker 
786*61046927SAndroid Build Coastguard Worker     return D3D_OK;
787*61046927SAndroid Build Coastguard Worker }
788*61046927SAndroid Build Coastguard Worker 
789*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetDirect3D(struct NineDevice9 * This,IDirect3D9 ** ppD3D9)790*61046927SAndroid Build Coastguard Worker NineDevice9_GetDirect3D( struct NineDevice9 *This,
791*61046927SAndroid Build Coastguard Worker                          IDirect3D9 **ppD3D9 )
792*61046927SAndroid Build Coastguard Worker {
793*61046927SAndroid Build Coastguard Worker     user_assert(ppD3D9 != NULL, E_POINTER);
794*61046927SAndroid Build Coastguard Worker     IDirect3D9_AddRef(This->d3d9);
795*61046927SAndroid Build Coastguard Worker     *ppD3D9 = This->d3d9;
796*61046927SAndroid Build Coastguard Worker     return D3D_OK;
797*61046927SAndroid Build Coastguard Worker }
798*61046927SAndroid Build Coastguard Worker 
799*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetDeviceCaps(struct NineDevice9 * This,D3DCAPS9 * pCaps)800*61046927SAndroid Build Coastguard Worker NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
801*61046927SAndroid Build Coastguard Worker                            D3DCAPS9 *pCaps )
802*61046927SAndroid Build Coastguard Worker {
803*61046927SAndroid Build Coastguard Worker     user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
804*61046927SAndroid Build Coastguard Worker     *pCaps = This->caps;
805*61046927SAndroid Build Coastguard Worker     return D3D_OK;
806*61046927SAndroid Build Coastguard Worker }
807*61046927SAndroid Build Coastguard Worker 
808*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetDisplayMode(struct NineDevice9 * This,UINT iSwapChain,D3DDISPLAYMODE * pMode)809*61046927SAndroid Build Coastguard Worker NineDevice9_GetDisplayMode( struct NineDevice9 *This,
810*61046927SAndroid Build Coastguard Worker                             UINT iSwapChain,
811*61046927SAndroid Build Coastguard Worker                             D3DDISPLAYMODE *pMode )
812*61046927SAndroid Build Coastguard Worker {
813*61046927SAndroid Build Coastguard Worker     DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
814*61046927SAndroid Build Coastguard Worker 
815*61046927SAndroid Build Coastguard Worker     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
816*61046927SAndroid Build Coastguard Worker 
817*61046927SAndroid Build Coastguard Worker     return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
818*61046927SAndroid Build Coastguard Worker }
819*61046927SAndroid Build Coastguard Worker 
820*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetCreationParameters(struct NineDevice9 * This,D3DDEVICE_CREATION_PARAMETERS * pParameters)821*61046927SAndroid Build Coastguard Worker NineDevice9_GetCreationParameters( struct NineDevice9 *This,
822*61046927SAndroid Build Coastguard Worker                                    D3DDEVICE_CREATION_PARAMETERS *pParameters )
823*61046927SAndroid Build Coastguard Worker {
824*61046927SAndroid Build Coastguard Worker     user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
825*61046927SAndroid Build Coastguard Worker     *pParameters = This->params;
826*61046927SAndroid Build Coastguard Worker     return D3D_OK;
827*61046927SAndroid Build Coastguard Worker }
828*61046927SAndroid Build Coastguard Worker 
829*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetCursorProperties(struct NineDevice9 * This,UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9 * pCursorBitmap)830*61046927SAndroid Build Coastguard Worker NineDevice9_SetCursorProperties( struct NineDevice9 *This,
831*61046927SAndroid Build Coastguard Worker                                  UINT XHotSpot,
832*61046927SAndroid Build Coastguard Worker                                  UINT YHotSpot,
833*61046927SAndroid Build Coastguard Worker                                  IDirect3DSurface9 *pCursorBitmap )
834*61046927SAndroid Build Coastguard Worker {
835*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
836*61046927SAndroid Build Coastguard Worker     struct pipe_context *pipe = NineDevice9_GetPipe(This);
837*61046927SAndroid Build Coastguard Worker     struct pipe_box box;
838*61046927SAndroid Build Coastguard Worker     struct pipe_transfer *transfer;
839*61046927SAndroid Build Coastguard Worker     BOOL hw_cursor;
840*61046927SAndroid Build Coastguard Worker     void *ptr;
841*61046927SAndroid Build Coastguard Worker 
842*61046927SAndroid Build Coastguard Worker     DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
843*61046927SAndroid Build Coastguard Worker              "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
844*61046927SAndroid Build Coastguard Worker 
845*61046927SAndroid Build Coastguard Worker     user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
846*61046927SAndroid Build Coastguard Worker     user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
847*61046927SAndroid Build Coastguard Worker 
848*61046927SAndroid Build Coastguard Worker     if (This->swapchains[0]->params.Windowed) {
849*61046927SAndroid Build Coastguard Worker         This->cursor.w = MIN2(surf->desc.Width, 32);
850*61046927SAndroid Build Coastguard Worker         This->cursor.h = MIN2(surf->desc.Height, 32);
851*61046927SAndroid Build Coastguard Worker         hw_cursor = 1; /* always use hw cursor for windowed mode */
852*61046927SAndroid Build Coastguard Worker     } else {
853*61046927SAndroid Build Coastguard Worker         This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
854*61046927SAndroid Build Coastguard Worker         This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
855*61046927SAndroid Build Coastguard Worker         hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
856*61046927SAndroid Build Coastguard Worker     }
857*61046927SAndroid Build Coastguard Worker 
858*61046927SAndroid Build Coastguard Worker     u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
859*61046927SAndroid Build Coastguard Worker 
860*61046927SAndroid Build Coastguard Worker     ptr = pipe->texture_map(pipe, This->cursor.image, 0,
861*61046927SAndroid Build Coastguard Worker                              PIPE_MAP_WRITE |
862*61046927SAndroid Build Coastguard Worker                              PIPE_MAP_DISCARD_WHOLE_RESOURCE,
863*61046927SAndroid Build Coastguard Worker                              &box, &transfer);
864*61046927SAndroid Build Coastguard Worker     if (!ptr)
865*61046927SAndroid Build Coastguard Worker         ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
866*61046927SAndroid Build Coastguard Worker 
867*61046927SAndroid Build Coastguard Worker     This->cursor.hotspot.x = XHotSpot;
868*61046927SAndroid Build Coastguard Worker     This->cursor.hotspot.y = YHotSpot;
869*61046927SAndroid Build Coastguard Worker 
870*61046927SAndroid Build Coastguard Worker     /* Copy cursor image to internal storage. */
871*61046927SAndroid Build Coastguard Worker     {
872*61046927SAndroid Build Coastguard Worker         D3DLOCKED_RECT lock;
873*61046927SAndroid Build Coastguard Worker         HRESULT hr;
874*61046927SAndroid Build Coastguard Worker 
875*61046927SAndroid Build Coastguard Worker         hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
876*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
877*61046927SAndroid Build Coastguard Worker             ret_err("Failed to map cursor source image.\n",
878*61046927SAndroid Build Coastguard Worker                     D3DERR_DRIVERINTERNALERROR);
879*61046927SAndroid Build Coastguard Worker 
880*61046927SAndroid Build Coastguard Worker         util_format_unpack_rgba_8unorm_rect(surf->base.info.format, ptr, transfer->stride,
881*61046927SAndroid Build Coastguard Worker                                    lock.pBits, lock.Pitch,
882*61046927SAndroid Build Coastguard Worker                                    This->cursor.w, This->cursor.h);
883*61046927SAndroid Build Coastguard Worker 
884*61046927SAndroid Build Coastguard Worker         if (hw_cursor) {
885*61046927SAndroid Build Coastguard Worker             void *data = lock.pBits;
886*61046927SAndroid Build Coastguard Worker             /* SetCursor assumes 32x32 argb with pitch 128 */
887*61046927SAndroid Build Coastguard Worker             if (lock.Pitch != 128) {
888*61046927SAndroid Build Coastguard Worker                 util_format_unpack_rgba_8unorm_rect(surf->base.info.format,
889*61046927SAndroid Build Coastguard Worker                                            This->cursor.hw_upload_temp, 128,
890*61046927SAndroid Build Coastguard Worker                                            lock.pBits, lock.Pitch,
891*61046927SAndroid Build Coastguard Worker                                            32, 32);
892*61046927SAndroid Build Coastguard Worker                 data = This->cursor.hw_upload_temp;
893*61046927SAndroid Build Coastguard Worker             }
894*61046927SAndroid Build Coastguard Worker             hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
895*61046927SAndroid Build Coastguard Worker                                               data,
896*61046927SAndroid Build Coastguard Worker                                               &This->cursor.hotspot,
897*61046927SAndroid Build Coastguard Worker                                               This->cursor.visible) == D3D_OK;
898*61046927SAndroid Build Coastguard Worker         }
899*61046927SAndroid Build Coastguard Worker 
900*61046927SAndroid Build Coastguard Worker         NineSurface9_UnlockRect(surf);
901*61046927SAndroid Build Coastguard Worker     }
902*61046927SAndroid Build Coastguard Worker     pipe->texture_unmap(pipe, transfer);
903*61046927SAndroid Build Coastguard Worker 
904*61046927SAndroid Build Coastguard Worker     /* hide cursor if we emulate it */
905*61046927SAndroid Build Coastguard Worker     if (!hw_cursor)
906*61046927SAndroid Build Coastguard Worker         ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, false);
907*61046927SAndroid Build Coastguard Worker     This->cursor.software = !hw_cursor;
908*61046927SAndroid Build Coastguard Worker 
909*61046927SAndroid Build Coastguard Worker     return D3D_OK;
910*61046927SAndroid Build Coastguard Worker }
911*61046927SAndroid Build Coastguard Worker 
912*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
NineDevice9_SetCursorPosition(struct NineDevice9 * This,int X,int Y,DWORD Flags)913*61046927SAndroid Build Coastguard Worker NineDevice9_SetCursorPosition( struct NineDevice9 *This,
914*61046927SAndroid Build Coastguard Worker                                int X,
915*61046927SAndroid Build Coastguard Worker                                int Y,
916*61046927SAndroid Build Coastguard Worker                                DWORD Flags )
917*61046927SAndroid Build Coastguard Worker {
918*61046927SAndroid Build Coastguard Worker     struct NineSwapChain9 *swap = This->swapchains[0];
919*61046927SAndroid Build Coastguard Worker 
920*61046927SAndroid Build Coastguard Worker     DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
921*61046927SAndroid Build Coastguard Worker 
922*61046927SAndroid Build Coastguard Worker     /* present >= v1.4 handles this itself */
923*61046927SAndroid Build Coastguard Worker     if (This->minor_version_num < 4) {
924*61046927SAndroid Build Coastguard Worker         if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
925*61046927SAndroid Build Coastguard Worker             return;
926*61046927SAndroid Build Coastguard Worker     }
927*61046927SAndroid Build Coastguard Worker 
928*61046927SAndroid Build Coastguard Worker     This->cursor.pos.x = X;
929*61046927SAndroid Build Coastguard Worker     This->cursor.pos.y = Y;
930*61046927SAndroid Build Coastguard Worker 
931*61046927SAndroid Build Coastguard Worker     if (!This->cursor.software)
932*61046927SAndroid Build Coastguard Worker         This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
933*61046927SAndroid Build Coastguard Worker }
934*61046927SAndroid Build Coastguard Worker 
935*61046927SAndroid Build Coastguard Worker BOOL NINE_WINAPI
NineDevice9_ShowCursor(struct NineDevice9 * This,BOOL bShow)936*61046927SAndroid Build Coastguard Worker NineDevice9_ShowCursor( struct NineDevice9 *This,
937*61046927SAndroid Build Coastguard Worker                         BOOL bShow )
938*61046927SAndroid Build Coastguard Worker {
939*61046927SAndroid Build Coastguard Worker     BOOL old = This->cursor.visible;
940*61046927SAndroid Build Coastguard Worker 
941*61046927SAndroid Build Coastguard Worker     DBG("This=%p bShow=%d\n", This, (int) bShow);
942*61046927SAndroid Build Coastguard Worker 
943*61046927SAndroid Build Coastguard Worker     /* No-op until a cursor is set in d3d */
944*61046927SAndroid Build Coastguard Worker     if (This->cursor.hotspot.x == -1)
945*61046927SAndroid Build Coastguard Worker         return old;
946*61046927SAndroid Build Coastguard Worker 
947*61046927SAndroid Build Coastguard Worker     This->cursor.visible = bShow;
948*61046927SAndroid Build Coastguard Worker     /* Note: Don't optimize by avoiding the call if This->cursor.visible
949*61046927SAndroid Build Coastguard Worker      * hasn't changed. One has to keep in mind the app may do SetCursor
950*61046927SAndroid Build Coastguard Worker      * calls outside d3d, thus such an optimization affects behaviour. */
951*61046927SAndroid Build Coastguard Worker     if (!This->cursor.software)
952*61046927SAndroid Build Coastguard Worker         This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
953*61046927SAndroid Build Coastguard Worker 
954*61046927SAndroid Build Coastguard Worker     return old;
955*61046927SAndroid Build Coastguard Worker }
956*61046927SAndroid Build Coastguard Worker 
957*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateAdditionalSwapChain(struct NineDevice9 * This,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3DSwapChain9 ** pSwapChain)958*61046927SAndroid Build Coastguard Worker NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
959*61046927SAndroid Build Coastguard Worker                                        D3DPRESENT_PARAMETERS *pPresentationParameters,
960*61046927SAndroid Build Coastguard Worker                                        IDirect3DSwapChain9 **pSwapChain )
961*61046927SAndroid Build Coastguard Worker {
962*61046927SAndroid Build Coastguard Worker     struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
963*61046927SAndroid Build Coastguard Worker     ID3DPresent *present;
964*61046927SAndroid Build Coastguard Worker     HRESULT hr;
965*61046927SAndroid Build Coastguard Worker 
966*61046927SAndroid Build Coastguard Worker     DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
967*61046927SAndroid Build Coastguard Worker         This, pPresentationParameters, pSwapChain);
968*61046927SAndroid Build Coastguard Worker 
969*61046927SAndroid Build Coastguard Worker     user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
970*61046927SAndroid Build Coastguard Worker     user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
971*61046927SAndroid Build Coastguard Worker     user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
972*61046927SAndroid Build Coastguard Worker 
973*61046927SAndroid Build Coastguard Worker     /* TODO: this deserves more tests */
974*61046927SAndroid Build Coastguard Worker     if (!pPresentationParameters->hDeviceWindow)
975*61046927SAndroid Build Coastguard Worker         pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
976*61046927SAndroid Build Coastguard Worker 
977*61046927SAndroid Build Coastguard Worker     hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
978*61046927SAndroid Build Coastguard Worker 
979*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
980*61046927SAndroid Build Coastguard Worker         return hr;
981*61046927SAndroid Build Coastguard Worker 
982*61046927SAndroid Build Coastguard Worker     hr = NineSwapChain9_new(This, false, present, pPresentationParameters,
983*61046927SAndroid Build Coastguard Worker                             tmplt->actx,
984*61046927SAndroid Build Coastguard Worker                             tmplt->params.hDeviceWindow,
985*61046927SAndroid Build Coastguard Worker                             &swapchain);
986*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
987*61046927SAndroid Build Coastguard Worker         return hr;
988*61046927SAndroid Build Coastguard Worker 
989*61046927SAndroid Build Coastguard Worker     *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
990*61046927SAndroid Build Coastguard Worker     return D3D_OK;
991*61046927SAndroid Build Coastguard Worker }
992*61046927SAndroid Build Coastguard Worker 
993*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetSwapChain(struct NineDevice9 * This,UINT iSwapChain,IDirect3DSwapChain9 ** pSwapChain)994*61046927SAndroid Build Coastguard Worker NineDevice9_GetSwapChain( struct NineDevice9 *This,
995*61046927SAndroid Build Coastguard Worker                           UINT iSwapChain,
996*61046927SAndroid Build Coastguard Worker                           IDirect3DSwapChain9 **pSwapChain )
997*61046927SAndroid Build Coastguard Worker {
998*61046927SAndroid Build Coastguard Worker     user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
999*61046927SAndroid Build Coastguard Worker 
1000*61046927SAndroid Build Coastguard Worker     *pSwapChain = NULL;
1001*61046927SAndroid Build Coastguard Worker     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1002*61046927SAndroid Build Coastguard Worker 
1003*61046927SAndroid Build Coastguard Worker     NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
1004*61046927SAndroid Build Coastguard Worker     *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
1005*61046927SAndroid Build Coastguard Worker 
1006*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1007*61046927SAndroid Build Coastguard Worker }
1008*61046927SAndroid Build Coastguard Worker 
1009*61046927SAndroid Build Coastguard Worker UINT NINE_WINAPI
NineDevice9_GetNumberOfSwapChains(struct NineDevice9 * This)1010*61046927SAndroid Build Coastguard Worker NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
1011*61046927SAndroid Build Coastguard Worker {
1012*61046927SAndroid Build Coastguard Worker     return This->nswapchains;
1013*61046927SAndroid Build Coastguard Worker }
1014*61046927SAndroid Build Coastguard Worker 
1015*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_Reset(struct NineDevice9 * This,D3DPRESENT_PARAMETERS * pPresentationParameters)1016*61046927SAndroid Build Coastguard Worker NineDevice9_Reset( struct NineDevice9 *This,
1017*61046927SAndroid Build Coastguard Worker                    D3DPRESENT_PARAMETERS *pPresentationParameters )
1018*61046927SAndroid Build Coastguard Worker {
1019*61046927SAndroid Build Coastguard Worker     HRESULT hr = D3D_OK;
1020*61046927SAndroid Build Coastguard Worker     unsigned i;
1021*61046927SAndroid Build Coastguard Worker 
1022*61046927SAndroid Build Coastguard Worker     DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
1023*61046927SAndroid Build Coastguard Worker 
1024*61046927SAndroid Build Coastguard Worker     user_assert(pPresentationParameters != NULL, D3DERR_INVALIDCALL);
1025*61046927SAndroid Build Coastguard Worker 
1026*61046927SAndroid Build Coastguard Worker     if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
1027*61046927SAndroid Build Coastguard Worker         This->device_needs_reset = true;
1028*61046927SAndroid Build Coastguard Worker         return D3DERR_DEVICELOST;
1029*61046927SAndroid Build Coastguard Worker     }
1030*61046927SAndroid Build Coastguard Worker 
1031*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->nswapchains; ++i) {
1032*61046927SAndroid Build Coastguard Worker         D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
1033*61046927SAndroid Build Coastguard Worker         hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
1034*61046927SAndroid Build Coastguard Worker         if (hr != D3D_OK)
1035*61046927SAndroid Build Coastguard Worker             break;
1036*61046927SAndroid Build Coastguard Worker     }
1037*61046927SAndroid Build Coastguard Worker 
1038*61046927SAndroid Build Coastguard Worker     nine_csmt_process(This);
1039*61046927SAndroid Build Coastguard Worker     nine_device_state_clear(This);
1040*61046927SAndroid Build Coastguard Worker     nine_context_clear(This);
1041*61046927SAndroid Build Coastguard Worker 
1042*61046927SAndroid Build Coastguard Worker     NineDevice9_SetDefaultState(This, true);
1043*61046927SAndroid Build Coastguard Worker     NineDevice9_SetRenderTarget(
1044*61046927SAndroid Build Coastguard Worker         This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
1045*61046927SAndroid Build Coastguard Worker     /* XXX: better use GetBackBuffer here ? */
1046*61046927SAndroid Build Coastguard Worker 
1047*61046927SAndroid Build Coastguard Worker     This->device_needs_reset = (hr != D3D_OK);
1048*61046927SAndroid Build Coastguard Worker     This->in_scene = FALSE; /* Not sure if should be done also for ResetEx */
1049*61046927SAndroid Build Coastguard Worker     return hr;
1050*61046927SAndroid Build Coastguard Worker }
1051*61046927SAndroid Build Coastguard Worker 
1052*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_Present(struct NineDevice9 * This,const RECT * pSourceRect,const RECT * pDestRect,HWND hDestWindowOverride,const RGNDATA * pDirtyRegion)1053*61046927SAndroid Build Coastguard Worker NineDevice9_Present( struct NineDevice9 *This,
1054*61046927SAndroid Build Coastguard Worker                      const RECT *pSourceRect,
1055*61046927SAndroid Build Coastguard Worker                      const RECT *pDestRect,
1056*61046927SAndroid Build Coastguard Worker                      HWND hDestWindowOverride,
1057*61046927SAndroid Build Coastguard Worker                      const RGNDATA *pDirtyRegion )
1058*61046927SAndroid Build Coastguard Worker {
1059*61046927SAndroid Build Coastguard Worker     unsigned i;
1060*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1061*61046927SAndroid Build Coastguard Worker 
1062*61046927SAndroid Build Coastguard Worker     DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
1063*61046927SAndroid Build Coastguard Worker         This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
1064*61046927SAndroid Build Coastguard Worker 
1065*61046927SAndroid Build Coastguard Worker     /* XXX is this right? */
1066*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->nswapchains; ++i) {
1067*61046927SAndroid Build Coastguard Worker         hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
1068*61046927SAndroid Build Coastguard Worker                                     hDestWindowOverride, pDirtyRegion, 0);
1069*61046927SAndroid Build Coastguard Worker         if (FAILED(hr)) { return hr; }
1070*61046927SAndroid Build Coastguard Worker     }
1071*61046927SAndroid Build Coastguard Worker 
1072*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1073*61046927SAndroid Build Coastguard Worker }
1074*61046927SAndroid Build Coastguard Worker 
1075*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetBackBuffer(struct NineDevice9 * This,UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9 ** ppBackBuffer)1076*61046927SAndroid Build Coastguard Worker NineDevice9_GetBackBuffer( struct NineDevice9 *This,
1077*61046927SAndroid Build Coastguard Worker                            UINT iSwapChain,
1078*61046927SAndroid Build Coastguard Worker                            UINT iBackBuffer,
1079*61046927SAndroid Build Coastguard Worker                            D3DBACKBUFFER_TYPE Type,
1080*61046927SAndroid Build Coastguard Worker                            IDirect3DSurface9 **ppBackBuffer )
1081*61046927SAndroid Build Coastguard Worker {
1082*61046927SAndroid Build Coastguard Worker     user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
1083*61046927SAndroid Build Coastguard Worker     /* return NULL on error */
1084*61046927SAndroid Build Coastguard Worker     *ppBackBuffer = NULL;
1085*61046927SAndroid Build Coastguard Worker     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1086*61046927SAndroid Build Coastguard Worker 
1087*61046927SAndroid Build Coastguard Worker     return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
1088*61046927SAndroid Build Coastguard Worker                                         iBackBuffer, Type, ppBackBuffer);
1089*61046927SAndroid Build Coastguard Worker }
1090*61046927SAndroid Build Coastguard Worker 
1091*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetRasterStatus(struct NineDevice9 * This,UINT iSwapChain,D3DRASTER_STATUS * pRasterStatus)1092*61046927SAndroid Build Coastguard Worker NineDevice9_GetRasterStatus( struct NineDevice9 *This,
1093*61046927SAndroid Build Coastguard Worker                              UINT iSwapChain,
1094*61046927SAndroid Build Coastguard Worker                              D3DRASTER_STATUS *pRasterStatus )
1095*61046927SAndroid Build Coastguard Worker {
1096*61046927SAndroid Build Coastguard Worker     user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
1097*61046927SAndroid Build Coastguard Worker     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1098*61046927SAndroid Build Coastguard Worker 
1099*61046927SAndroid Build Coastguard Worker     return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
1100*61046927SAndroid Build Coastguard Worker                                           pRasterStatus);
1101*61046927SAndroid Build Coastguard Worker }
1102*61046927SAndroid Build Coastguard Worker 
1103*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetDialogBoxMode(struct NineDevice9 * This,BOOL bEnableDialogs)1104*61046927SAndroid Build Coastguard Worker NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
1105*61046927SAndroid Build Coastguard Worker                               BOOL bEnableDialogs )
1106*61046927SAndroid Build Coastguard Worker {
1107*61046927SAndroid Build Coastguard Worker     STUB(D3DERR_INVALIDCALL);
1108*61046927SAndroid Build Coastguard Worker }
1109*61046927SAndroid Build Coastguard Worker 
1110*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
NineDevice9_SetGammaRamp(struct NineDevice9 * This,UINT iSwapChain,DWORD Flags,const D3DGAMMARAMP * pRamp)1111*61046927SAndroid Build Coastguard Worker NineDevice9_SetGammaRamp( struct NineDevice9 *This,
1112*61046927SAndroid Build Coastguard Worker                           UINT iSwapChain,
1113*61046927SAndroid Build Coastguard Worker                           DWORD Flags,
1114*61046927SAndroid Build Coastguard Worker                           const D3DGAMMARAMP *pRamp )
1115*61046927SAndroid Build Coastguard Worker {
1116*61046927SAndroid Build Coastguard Worker     DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
1117*61046927SAndroid Build Coastguard Worker         iSwapChain, Flags, pRamp);
1118*61046927SAndroid Build Coastguard Worker 
1119*61046927SAndroid Build Coastguard Worker     user_warn(iSwapChain >= This->nswapchains);
1120*61046927SAndroid Build Coastguard Worker     user_warn(!pRamp);
1121*61046927SAndroid Build Coastguard Worker 
1122*61046927SAndroid Build Coastguard Worker     if (pRamp && (iSwapChain < This->nswapchains)) {
1123*61046927SAndroid Build Coastguard Worker         struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
1124*61046927SAndroid Build Coastguard Worker         swap->gamma = *pRamp;
1125*61046927SAndroid Build Coastguard Worker         ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
1126*61046927SAndroid Build Coastguard Worker     }
1127*61046927SAndroid Build Coastguard Worker }
1128*61046927SAndroid Build Coastguard Worker 
1129*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
NineDevice9_GetGammaRamp(struct NineDevice9 * This,UINT iSwapChain,D3DGAMMARAMP * pRamp)1130*61046927SAndroid Build Coastguard Worker NineDevice9_GetGammaRamp( struct NineDevice9 *This,
1131*61046927SAndroid Build Coastguard Worker                           UINT iSwapChain,
1132*61046927SAndroid Build Coastguard Worker                           D3DGAMMARAMP *pRamp )
1133*61046927SAndroid Build Coastguard Worker {
1134*61046927SAndroid Build Coastguard Worker     DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
1135*61046927SAndroid Build Coastguard Worker 
1136*61046927SAndroid Build Coastguard Worker     user_warn(iSwapChain >= This->nswapchains);
1137*61046927SAndroid Build Coastguard Worker     user_warn(!pRamp);
1138*61046927SAndroid Build Coastguard Worker 
1139*61046927SAndroid Build Coastguard Worker     if (pRamp && (iSwapChain < This->nswapchains))
1140*61046927SAndroid Build Coastguard Worker         *pRamp = This->swapchains[iSwapChain]->gamma;
1141*61046927SAndroid Build Coastguard Worker }
1142*61046927SAndroid Build Coastguard Worker 
1143*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateTexture(struct NineDevice9 * This,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9 ** ppTexture,HANDLE * pSharedHandle)1144*61046927SAndroid Build Coastguard Worker NineDevice9_CreateTexture( struct NineDevice9 *This,
1145*61046927SAndroid Build Coastguard Worker                            UINT Width,
1146*61046927SAndroid Build Coastguard Worker                            UINT Height,
1147*61046927SAndroid Build Coastguard Worker                            UINT Levels,
1148*61046927SAndroid Build Coastguard Worker                            DWORD Usage,
1149*61046927SAndroid Build Coastguard Worker                            D3DFORMAT Format,
1150*61046927SAndroid Build Coastguard Worker                            D3DPOOL Pool,
1151*61046927SAndroid Build Coastguard Worker                            IDirect3DTexture9 **ppTexture,
1152*61046927SAndroid Build Coastguard Worker                            HANDLE *pSharedHandle )
1153*61046927SAndroid Build Coastguard Worker {
1154*61046927SAndroid Build Coastguard Worker     struct NineTexture9 *tex;
1155*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1156*61046927SAndroid Build Coastguard Worker 
1157*61046927SAndroid Build Coastguard Worker     DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1158*61046927SAndroid Build Coastguard Worker         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1159*61046927SAndroid Build Coastguard Worker         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1160*61046927SAndroid Build Coastguard Worker         nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1161*61046927SAndroid Build Coastguard Worker 
1162*61046927SAndroid Build Coastguard Worker     user_assert(ppTexture != NULL, D3DERR_INVALIDCALL);
1163*61046927SAndroid Build Coastguard Worker 
1164*61046927SAndroid Build Coastguard Worker     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1165*61046927SAndroid Build Coastguard Worker              D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1166*61046927SAndroid Build Coastguard Worker              D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1167*61046927SAndroid Build Coastguard Worker 
1168*61046927SAndroid Build Coastguard Worker     *ppTexture = NULL;
1169*61046927SAndroid Build Coastguard Worker 
1170*61046927SAndroid Build Coastguard Worker     hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1171*61046927SAndroid Build Coastguard Worker                           &tex, pSharedHandle);
1172*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr))
1173*61046927SAndroid Build Coastguard Worker         *ppTexture = (IDirect3DTexture9 *)tex;
1174*61046927SAndroid Build Coastguard Worker 
1175*61046927SAndroid Build Coastguard Worker     return hr;
1176*61046927SAndroid Build Coastguard Worker }
1177*61046927SAndroid Build Coastguard Worker 
1178*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateVolumeTexture(struct NineDevice9 * This,UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9 ** ppVolumeTexture,HANDLE * pSharedHandle)1179*61046927SAndroid Build Coastguard Worker NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1180*61046927SAndroid Build Coastguard Worker                                  UINT Width,
1181*61046927SAndroid Build Coastguard Worker                                  UINT Height,
1182*61046927SAndroid Build Coastguard Worker                                  UINT Depth,
1183*61046927SAndroid Build Coastguard Worker                                  UINT Levels,
1184*61046927SAndroid Build Coastguard Worker                                  DWORD Usage,
1185*61046927SAndroid Build Coastguard Worker                                  D3DFORMAT Format,
1186*61046927SAndroid Build Coastguard Worker                                  D3DPOOL Pool,
1187*61046927SAndroid Build Coastguard Worker                                  IDirect3DVolumeTexture9 **ppVolumeTexture,
1188*61046927SAndroid Build Coastguard Worker                                  HANDLE *pSharedHandle )
1189*61046927SAndroid Build Coastguard Worker {
1190*61046927SAndroid Build Coastguard Worker     struct NineVolumeTexture9 *tex;
1191*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1192*61046927SAndroid Build Coastguard Worker 
1193*61046927SAndroid Build Coastguard Worker     DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1194*61046927SAndroid Build Coastguard Worker         "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1195*61046927SAndroid Build Coastguard Worker         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1196*61046927SAndroid Build Coastguard Worker         nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1197*61046927SAndroid Build Coastguard Worker 
1198*61046927SAndroid Build Coastguard Worker     user_assert(ppVolumeTexture != NULL, D3DERR_INVALIDCALL);
1199*61046927SAndroid Build Coastguard Worker 
1200*61046927SAndroid Build Coastguard Worker     Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1201*61046927SAndroid Build Coastguard Worker              D3DUSAGE_SOFTWAREPROCESSING;
1202*61046927SAndroid Build Coastguard Worker 
1203*61046927SAndroid Build Coastguard Worker     *ppVolumeTexture = NULL;
1204*61046927SAndroid Build Coastguard Worker 
1205*61046927SAndroid Build Coastguard Worker     hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1206*61046927SAndroid Build Coastguard Worker                                 Usage, Format, Pool, &tex, pSharedHandle);
1207*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr))
1208*61046927SAndroid Build Coastguard Worker         *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1209*61046927SAndroid Build Coastguard Worker 
1210*61046927SAndroid Build Coastguard Worker     return hr;
1211*61046927SAndroid Build Coastguard Worker }
1212*61046927SAndroid Build Coastguard Worker 
1213*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateCubeTexture(struct NineDevice9 * This,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9 ** ppCubeTexture,HANDLE * pSharedHandle)1214*61046927SAndroid Build Coastguard Worker NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1215*61046927SAndroid Build Coastguard Worker                                UINT EdgeLength,
1216*61046927SAndroid Build Coastguard Worker                                UINT Levels,
1217*61046927SAndroid Build Coastguard Worker                                DWORD Usage,
1218*61046927SAndroid Build Coastguard Worker                                D3DFORMAT Format,
1219*61046927SAndroid Build Coastguard Worker                                D3DPOOL Pool,
1220*61046927SAndroid Build Coastguard Worker                                IDirect3DCubeTexture9 **ppCubeTexture,
1221*61046927SAndroid Build Coastguard Worker                                HANDLE *pSharedHandle )
1222*61046927SAndroid Build Coastguard Worker {
1223*61046927SAndroid Build Coastguard Worker     struct NineCubeTexture9 *tex;
1224*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1225*61046927SAndroid Build Coastguard Worker 
1226*61046927SAndroid Build Coastguard Worker     DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1227*61046927SAndroid Build Coastguard Worker         "pSharedHandle=%p\n", This, EdgeLength, Levels,
1228*61046927SAndroid Build Coastguard Worker         nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1229*61046927SAndroid Build Coastguard Worker         nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1230*61046927SAndroid Build Coastguard Worker 
1231*61046927SAndroid Build Coastguard Worker     user_assert(ppCubeTexture != NULL, D3DERR_INVALIDCALL);
1232*61046927SAndroid Build Coastguard Worker 
1233*61046927SAndroid Build Coastguard Worker     Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1234*61046927SAndroid Build Coastguard Worker              D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1235*61046927SAndroid Build Coastguard Worker              D3DUSAGE_SOFTWAREPROCESSING;
1236*61046927SAndroid Build Coastguard Worker 
1237*61046927SAndroid Build Coastguard Worker     *ppCubeTexture = NULL;
1238*61046927SAndroid Build Coastguard Worker 
1239*61046927SAndroid Build Coastguard Worker     hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1240*61046927SAndroid Build Coastguard Worker                               &tex, pSharedHandle);
1241*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr))
1242*61046927SAndroid Build Coastguard Worker         *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1243*61046927SAndroid Build Coastguard Worker 
1244*61046927SAndroid Build Coastguard Worker     return hr;
1245*61046927SAndroid Build Coastguard Worker }
1246*61046927SAndroid Build Coastguard Worker 
1247*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateVertexBuffer(struct NineDevice9 * This,UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9 ** ppVertexBuffer,HANDLE * pSharedHandle)1248*61046927SAndroid Build Coastguard Worker NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1249*61046927SAndroid Build Coastguard Worker                                 UINT Length,
1250*61046927SAndroid Build Coastguard Worker                                 DWORD Usage,
1251*61046927SAndroid Build Coastguard Worker                                 DWORD FVF,
1252*61046927SAndroid Build Coastguard Worker                                 D3DPOOL Pool,
1253*61046927SAndroid Build Coastguard Worker                                 IDirect3DVertexBuffer9 **ppVertexBuffer,
1254*61046927SAndroid Build Coastguard Worker                                 HANDLE *pSharedHandle )
1255*61046927SAndroid Build Coastguard Worker {
1256*61046927SAndroid Build Coastguard Worker     struct NineVertexBuffer9 *buf;
1257*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1258*61046927SAndroid Build Coastguard Worker     D3DVERTEXBUFFER_DESC desc;
1259*61046927SAndroid Build Coastguard Worker 
1260*61046927SAndroid Build Coastguard Worker     DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1261*61046927SAndroid Build Coastguard Worker         This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1262*61046927SAndroid Build Coastguard Worker 
1263*61046927SAndroid Build Coastguard Worker     user_assert(ppVertexBuffer != NULL, D3DERR_INVALIDCALL);
1264*61046927SAndroid Build Coastguard Worker     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1265*61046927SAndroid Build Coastguard Worker 
1266*61046927SAndroid Build Coastguard Worker     desc.Format = D3DFMT_VERTEXDATA;
1267*61046927SAndroid Build Coastguard Worker     desc.Type = D3DRTYPE_VERTEXBUFFER;
1268*61046927SAndroid Build Coastguard Worker     desc.Usage = Usage &
1269*61046927SAndroid Build Coastguard Worker         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1270*61046927SAndroid Build Coastguard Worker          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1271*61046927SAndroid Build Coastguard Worker          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1272*61046927SAndroid Build Coastguard Worker          D3DUSAGE_WRITEONLY);
1273*61046927SAndroid Build Coastguard Worker     desc.Pool = Pool;
1274*61046927SAndroid Build Coastguard Worker     desc.Size = Length;
1275*61046927SAndroid Build Coastguard Worker     desc.FVF = FVF;
1276*61046927SAndroid Build Coastguard Worker 
1277*61046927SAndroid Build Coastguard Worker     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1278*61046927SAndroid Build Coastguard Worker     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1279*61046927SAndroid Build Coastguard Worker 
1280*61046927SAndroid Build Coastguard Worker     hr = NineVertexBuffer9_new(This, &desc, &buf);
1281*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr))
1282*61046927SAndroid Build Coastguard Worker         *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1283*61046927SAndroid Build Coastguard Worker     return hr;
1284*61046927SAndroid Build Coastguard Worker }
1285*61046927SAndroid Build Coastguard Worker 
1286*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateIndexBuffer(struct NineDevice9 * This,UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9 ** ppIndexBuffer,HANDLE * pSharedHandle)1287*61046927SAndroid Build Coastguard Worker NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1288*61046927SAndroid Build Coastguard Worker                                UINT Length,
1289*61046927SAndroid Build Coastguard Worker                                DWORD Usage,
1290*61046927SAndroid Build Coastguard Worker                                D3DFORMAT Format,
1291*61046927SAndroid Build Coastguard Worker                                D3DPOOL Pool,
1292*61046927SAndroid Build Coastguard Worker                                IDirect3DIndexBuffer9 **ppIndexBuffer,
1293*61046927SAndroid Build Coastguard Worker                                HANDLE *pSharedHandle )
1294*61046927SAndroid Build Coastguard Worker {
1295*61046927SAndroid Build Coastguard Worker     struct NineIndexBuffer9 *buf;
1296*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1297*61046927SAndroid Build Coastguard Worker     D3DINDEXBUFFER_DESC desc;
1298*61046927SAndroid Build Coastguard Worker 
1299*61046927SAndroid Build Coastguard Worker     DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1300*61046927SAndroid Build Coastguard Worker         "pSharedHandle=%p\n", This, Length, Usage,
1301*61046927SAndroid Build Coastguard Worker         d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1302*61046927SAndroid Build Coastguard Worker 
1303*61046927SAndroid Build Coastguard Worker     user_assert(ppIndexBuffer != NULL, D3DERR_INVALIDCALL);
1304*61046927SAndroid Build Coastguard Worker     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1305*61046927SAndroid Build Coastguard Worker 
1306*61046927SAndroid Build Coastguard Worker     desc.Format = Format;
1307*61046927SAndroid Build Coastguard Worker     desc.Type = D3DRTYPE_INDEXBUFFER;
1308*61046927SAndroid Build Coastguard Worker     desc.Usage = Usage &
1309*61046927SAndroid Build Coastguard Worker         (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1310*61046927SAndroid Build Coastguard Worker          D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1311*61046927SAndroid Build Coastguard Worker          D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1312*61046927SAndroid Build Coastguard Worker     desc.Pool = Pool;
1313*61046927SAndroid Build Coastguard Worker     desc.Size = Length;
1314*61046927SAndroid Build Coastguard Worker 
1315*61046927SAndroid Build Coastguard Worker     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1316*61046927SAndroid Build Coastguard Worker     user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1317*61046927SAndroid Build Coastguard Worker 
1318*61046927SAndroid Build Coastguard Worker     hr = NineIndexBuffer9_new(This, &desc, &buf);
1319*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr))
1320*61046927SAndroid Build Coastguard Worker         *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1321*61046927SAndroid Build Coastguard Worker     return hr;
1322*61046927SAndroid Build Coastguard Worker }
1323*61046927SAndroid Build Coastguard Worker 
1324*61046927SAndroid Build Coastguard Worker static HRESULT
create_zs_or_rt_surface(struct NineDevice9 * This,unsigned type,D3DPOOL Pool,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard_or_Lockable,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1325*61046927SAndroid Build Coastguard Worker create_zs_or_rt_surface(struct NineDevice9 *This,
1326*61046927SAndroid Build Coastguard Worker                         unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1327*61046927SAndroid Build Coastguard Worker                         D3DPOOL Pool,
1328*61046927SAndroid Build Coastguard Worker                         UINT Width, UINT Height,
1329*61046927SAndroid Build Coastguard Worker                         D3DFORMAT Format,
1330*61046927SAndroid Build Coastguard Worker                         D3DMULTISAMPLE_TYPE MultiSample,
1331*61046927SAndroid Build Coastguard Worker                         DWORD MultisampleQuality,
1332*61046927SAndroid Build Coastguard Worker                         BOOL Discard_or_Lockable,
1333*61046927SAndroid Build Coastguard Worker                         IDirect3DSurface9 **ppSurface,
1334*61046927SAndroid Build Coastguard Worker                         HANDLE *pSharedHandle)
1335*61046927SAndroid Build Coastguard Worker {
1336*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *surface;
1337*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1338*61046927SAndroid Build Coastguard Worker     D3DSURFACE_DESC desc;
1339*61046927SAndroid Build Coastguard Worker 
1340*61046927SAndroid Build Coastguard Worker     DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1341*61046927SAndroid Build Coastguard Worker         "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1342*61046927SAndroid Build Coastguard Worker         This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1343*61046927SAndroid Build Coastguard Worker         d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1344*61046927SAndroid Build Coastguard Worker         Discard_or_Lockable, ppSurface, pSharedHandle);
1345*61046927SAndroid Build Coastguard Worker 
1346*61046927SAndroid Build Coastguard Worker     if (pSharedHandle)
1347*61046927SAndroid Build Coastguard Worker       DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1348*61046927SAndroid Build Coastguard Worker 
1349*61046927SAndroid Build Coastguard Worker     user_assert(Width && Height, D3DERR_INVALIDCALL);
1350*61046927SAndroid Build Coastguard Worker     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1351*61046927SAndroid Build Coastguard Worker 
1352*61046927SAndroid Build Coastguard Worker     desc.Format = Format;
1353*61046927SAndroid Build Coastguard Worker     desc.Type = D3DRTYPE_SURFACE;
1354*61046927SAndroid Build Coastguard Worker     desc.Usage = 0;
1355*61046927SAndroid Build Coastguard Worker     desc.Pool = Pool;
1356*61046927SAndroid Build Coastguard Worker     desc.MultiSampleType = MultiSample;
1357*61046927SAndroid Build Coastguard Worker     desc.MultiSampleQuality = MultisampleQuality;
1358*61046927SAndroid Build Coastguard Worker     desc.Width = Width;
1359*61046927SAndroid Build Coastguard Worker     desc.Height = Height;
1360*61046927SAndroid Build Coastguard Worker     switch (type) {
1361*61046927SAndroid Build Coastguard Worker     case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1362*61046927SAndroid Build Coastguard Worker     case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1363*61046927SAndroid Build Coastguard Worker     default: assert(type == 2); break;
1364*61046927SAndroid Build Coastguard Worker     }
1365*61046927SAndroid Build Coastguard Worker 
1366*61046927SAndroid Build Coastguard Worker     hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1367*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr)) {
1368*61046927SAndroid Build Coastguard Worker         *ppSurface = (IDirect3DSurface9 *)surface;
1369*61046927SAndroid Build Coastguard Worker 
1370*61046927SAndroid Build Coastguard Worker         if (surface->base.resource && Discard_or_Lockable && (type != 1))
1371*61046927SAndroid Build Coastguard Worker             surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1372*61046927SAndroid Build Coastguard Worker     }
1373*61046927SAndroid Build Coastguard Worker 
1374*61046927SAndroid Build Coastguard Worker     return hr;
1375*61046927SAndroid Build Coastguard Worker }
1376*61046927SAndroid Build Coastguard Worker 
1377*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateRenderTarget(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1378*61046927SAndroid Build Coastguard Worker NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1379*61046927SAndroid Build Coastguard Worker                                 UINT Width,
1380*61046927SAndroid Build Coastguard Worker                                 UINT Height,
1381*61046927SAndroid Build Coastguard Worker                                 D3DFORMAT Format,
1382*61046927SAndroid Build Coastguard Worker                                 D3DMULTISAMPLE_TYPE MultiSample,
1383*61046927SAndroid Build Coastguard Worker                                 DWORD MultisampleQuality,
1384*61046927SAndroid Build Coastguard Worker                                 BOOL Lockable,
1385*61046927SAndroid Build Coastguard Worker                                 IDirect3DSurface9 **ppSurface,
1386*61046927SAndroid Build Coastguard Worker                                 HANDLE *pSharedHandle )
1387*61046927SAndroid Build Coastguard Worker {
1388*61046927SAndroid Build Coastguard Worker     user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1389*61046927SAndroid Build Coastguard Worker     *ppSurface = NULL;
1390*61046927SAndroid Build Coastguard Worker     return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1391*61046927SAndroid Build Coastguard Worker                                    Width, Height, Format,
1392*61046927SAndroid Build Coastguard Worker                                    MultiSample, MultisampleQuality,
1393*61046927SAndroid Build Coastguard Worker                                    Lockable, ppSurface, pSharedHandle);
1394*61046927SAndroid Build Coastguard Worker }
1395*61046927SAndroid Build Coastguard Worker 
1396*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateDepthStencilSurface(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1397*61046927SAndroid Build Coastguard Worker NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1398*61046927SAndroid Build Coastguard Worker                                        UINT Width,
1399*61046927SAndroid Build Coastguard Worker                                        UINT Height,
1400*61046927SAndroid Build Coastguard Worker                                        D3DFORMAT Format,
1401*61046927SAndroid Build Coastguard Worker                                        D3DMULTISAMPLE_TYPE MultiSample,
1402*61046927SAndroid Build Coastguard Worker                                        DWORD MultisampleQuality,
1403*61046927SAndroid Build Coastguard Worker                                        BOOL Discard,
1404*61046927SAndroid Build Coastguard Worker                                        IDirect3DSurface9 **ppSurface,
1405*61046927SAndroid Build Coastguard Worker                                        HANDLE *pSharedHandle )
1406*61046927SAndroid Build Coastguard Worker {
1407*61046927SAndroid Build Coastguard Worker     user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1408*61046927SAndroid Build Coastguard Worker     *ppSurface = NULL;
1409*61046927SAndroid Build Coastguard Worker     if (!depth_stencil_format(Format))
1410*61046927SAndroid Build Coastguard Worker         return D3DERR_NOTAVAILABLE;
1411*61046927SAndroid Build Coastguard Worker     return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1412*61046927SAndroid Build Coastguard Worker                                    Width, Height, Format,
1413*61046927SAndroid Build Coastguard Worker                                    MultiSample, MultisampleQuality,
1414*61046927SAndroid Build Coastguard Worker                                    Discard, ppSurface, pSharedHandle);
1415*61046927SAndroid Build Coastguard Worker }
1416*61046927SAndroid Build Coastguard Worker 
1417*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_UpdateSurface(struct NineDevice9 * This,IDirect3DSurface9 * pSourceSurface,const RECT * pSourceRect,IDirect3DSurface9 * pDestinationSurface,const POINT * pDestPoint)1418*61046927SAndroid Build Coastguard Worker NineDevice9_UpdateSurface( struct NineDevice9 *This,
1419*61046927SAndroid Build Coastguard Worker                            IDirect3DSurface9 *pSourceSurface,
1420*61046927SAndroid Build Coastguard Worker                            const RECT *pSourceRect,
1421*61046927SAndroid Build Coastguard Worker                            IDirect3DSurface9 *pDestinationSurface,
1422*61046927SAndroid Build Coastguard Worker                            const POINT *pDestPoint )
1423*61046927SAndroid Build Coastguard Worker {
1424*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1425*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *src = NineSurface9(pSourceSurface);
1426*61046927SAndroid Build Coastguard Worker     int copy_width, copy_height;
1427*61046927SAndroid Build Coastguard Worker     RECT destRect;
1428*61046927SAndroid Build Coastguard Worker 
1429*61046927SAndroid Build Coastguard Worker     DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1430*61046927SAndroid Build Coastguard Worker         "pSourceRect=%p pDestPoint=%p\n", This,
1431*61046927SAndroid Build Coastguard Worker         pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1432*61046927SAndroid Build Coastguard Worker     if (pSourceRect)
1433*61046927SAndroid Build Coastguard Worker         DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1434*61046927SAndroid Build Coastguard Worker             pSourceRect->left, pSourceRect->top,
1435*61046927SAndroid Build Coastguard Worker             pSourceRect->right, pSourceRect->bottom);
1436*61046927SAndroid Build Coastguard Worker     if (pDestPoint)
1437*61046927SAndroid Build Coastguard Worker         DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1438*61046927SAndroid Build Coastguard Worker 
1439*61046927SAndroid Build Coastguard Worker     user_assert(dst && src, D3DERR_INVALIDCALL);
1440*61046927SAndroid Build Coastguard Worker 
1441*61046927SAndroid Build Coastguard Worker     user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1442*61046927SAndroid Build Coastguard Worker     user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1443*61046927SAndroid Build Coastguard Worker 
1444*61046927SAndroid Build Coastguard Worker     user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1445*61046927SAndroid Build Coastguard Worker     user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1446*61046927SAndroid Build Coastguard Worker 
1447*61046927SAndroid Build Coastguard Worker     user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1448*61046927SAndroid Build Coastguard Worker     user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1449*61046927SAndroid Build Coastguard Worker 
1450*61046927SAndroid Build Coastguard Worker     user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1451*61046927SAndroid Build Coastguard Worker     user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1452*61046927SAndroid Build Coastguard Worker 
1453*61046927SAndroid Build Coastguard Worker     if (pSourceRect) {
1454*61046927SAndroid Build Coastguard Worker         copy_width = pSourceRect->right - pSourceRect->left;
1455*61046927SAndroid Build Coastguard Worker         copy_height = pSourceRect->bottom - pSourceRect->top;
1456*61046927SAndroid Build Coastguard Worker 
1457*61046927SAndroid Build Coastguard Worker         user_assert(pSourceRect->left >= 0 &&
1458*61046927SAndroid Build Coastguard Worker                     copy_width > 0 &&
1459*61046927SAndroid Build Coastguard Worker                     pSourceRect->right <= src->desc.Width &&
1460*61046927SAndroid Build Coastguard Worker                     pSourceRect->top >= 0 &&
1461*61046927SAndroid Build Coastguard Worker                     copy_height > 0 &&
1462*61046927SAndroid Build Coastguard Worker                     pSourceRect->bottom <= src->desc.Height,
1463*61046927SAndroid Build Coastguard Worker                     D3DERR_INVALIDCALL);
1464*61046927SAndroid Build Coastguard Worker     } else {
1465*61046927SAndroid Build Coastguard Worker         copy_width = src->desc.Width;
1466*61046927SAndroid Build Coastguard Worker         copy_height = src->desc.Height;
1467*61046927SAndroid Build Coastguard Worker     }
1468*61046927SAndroid Build Coastguard Worker 
1469*61046927SAndroid Build Coastguard Worker     destRect.right = copy_width;
1470*61046927SAndroid Build Coastguard Worker     destRect.bottom = copy_height;
1471*61046927SAndroid Build Coastguard Worker 
1472*61046927SAndroid Build Coastguard Worker     if (pDestPoint) {
1473*61046927SAndroid Build Coastguard Worker         user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1474*61046927SAndroid Build Coastguard Worker                     D3DERR_INVALIDCALL);
1475*61046927SAndroid Build Coastguard Worker         destRect.right += pDestPoint->x;
1476*61046927SAndroid Build Coastguard Worker         destRect.bottom += pDestPoint->y;
1477*61046927SAndroid Build Coastguard Worker     }
1478*61046927SAndroid Build Coastguard Worker 
1479*61046927SAndroid Build Coastguard Worker     user_assert(destRect.right <= dst->desc.Width &&
1480*61046927SAndroid Build Coastguard Worker                 destRect.bottom <= dst->desc.Height,
1481*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
1482*61046927SAndroid Build Coastguard Worker 
1483*61046927SAndroid Build Coastguard Worker     if (compressed_format(dst->desc.Format)) {
1484*61046927SAndroid Build Coastguard Worker         const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1485*61046927SAndroid Build Coastguard Worker         const unsigned h = util_format_get_blockheight(dst->base.info.format);
1486*61046927SAndroid Build Coastguard Worker 
1487*61046927SAndroid Build Coastguard Worker         if (pDestPoint) {
1488*61046927SAndroid Build Coastguard Worker             user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1489*61046927SAndroid Build Coastguard Worker                         D3DERR_INVALIDCALL);
1490*61046927SAndroid Build Coastguard Worker         }
1491*61046927SAndroid Build Coastguard Worker 
1492*61046927SAndroid Build Coastguard Worker         if (pSourceRect) {
1493*61046927SAndroid Build Coastguard Worker             user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1494*61046927SAndroid Build Coastguard Worker                         D3DERR_INVALIDCALL);
1495*61046927SAndroid Build Coastguard Worker         }
1496*61046927SAndroid Build Coastguard Worker         if (!(copy_width == src->desc.Width &&
1497*61046927SAndroid Build Coastguard Worker               copy_width == dst->desc.Width &&
1498*61046927SAndroid Build Coastguard Worker               copy_height == src->desc.Height &&
1499*61046927SAndroid Build Coastguard Worker               copy_height == dst->desc.Height)) {
1500*61046927SAndroid Build Coastguard Worker             user_assert(!(copy_width  % w) && !(copy_height % h),
1501*61046927SAndroid Build Coastguard Worker                         D3DERR_INVALIDCALL);
1502*61046927SAndroid Build Coastguard Worker         }
1503*61046927SAndroid Build Coastguard Worker     }
1504*61046927SAndroid Build Coastguard Worker 
1505*61046927SAndroid Build Coastguard Worker     NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1506*61046927SAndroid Build Coastguard Worker 
1507*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1508*61046927SAndroid Build Coastguard Worker }
1509*61046927SAndroid Build Coastguard Worker 
1510*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_UpdateTexture(struct NineDevice9 * This,IDirect3DBaseTexture9 * pSourceTexture,IDirect3DBaseTexture9 * pDestinationTexture)1511*61046927SAndroid Build Coastguard Worker NineDevice9_UpdateTexture( struct NineDevice9 *This,
1512*61046927SAndroid Build Coastguard Worker                            IDirect3DBaseTexture9 *pSourceTexture,
1513*61046927SAndroid Build Coastguard Worker                            IDirect3DBaseTexture9 *pDestinationTexture )
1514*61046927SAndroid Build Coastguard Worker {
1515*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1516*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1517*61046927SAndroid Build Coastguard Worker     unsigned l, m;
1518*61046927SAndroid Build Coastguard Worker     unsigned last_src_level, last_dst_level;
1519*61046927SAndroid Build Coastguard Worker     RECT rect;
1520*61046927SAndroid Build Coastguard Worker 
1521*61046927SAndroid Build Coastguard Worker     DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1522*61046927SAndroid Build Coastguard Worker         pSourceTexture, pDestinationTexture);
1523*61046927SAndroid Build Coastguard Worker 
1524*61046927SAndroid Build Coastguard Worker     user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1525*61046927SAndroid Build Coastguard Worker     user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1526*61046927SAndroid Build Coastguard Worker 
1527*61046927SAndroid Build Coastguard Worker     user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1528*61046927SAndroid Build Coastguard Worker     user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1529*61046927SAndroid Build Coastguard Worker     user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1530*61046927SAndroid Build Coastguard Worker     user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1531*61046927SAndroid Build Coastguard Worker                 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1532*61046927SAndroid Build Coastguard Worker 
1533*61046927SAndroid Build Coastguard Worker     /* Spec: Failure if
1534*61046927SAndroid Build Coastguard Worker      * . Different formats
1535*61046927SAndroid Build Coastguard Worker      * . Fewer src levels than dst levels (if the opposite, only matching levels
1536*61046927SAndroid Build Coastguard Worker      *   are supposed to be copied)
1537*61046927SAndroid Build Coastguard Worker      * . Levels do not match
1538*61046927SAndroid Build Coastguard Worker      * DDI: Actually the above should pass because of legacy applications
1539*61046927SAndroid Build Coastguard Worker      * Do what you want about these, but you shouldn't crash.
1540*61046927SAndroid Build Coastguard Worker      * However driver can expect that the top dimension is greater for src than dst.
1541*61046927SAndroid Build Coastguard Worker      * Wine tests: Every combination that passes the initial checks should pass.
1542*61046927SAndroid Build Coastguard Worker      * . Different formats => conversion driver and format dependent.
1543*61046927SAndroid Build Coastguard Worker      * . 1 level, but size not matching => copy is done (and even crash if src bigger
1544*61046927SAndroid Build Coastguard Worker      * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1545*61046927SAndroid Build Coastguard Worker      * or if a subrect is copied).
1546*61046927SAndroid Build Coastguard Worker      * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1547*61046927SAndroid Build Coastguard Worker      * copied to 7x7.
1548*61046927SAndroid Build Coastguard Worker      *
1549*61046927SAndroid Build Coastguard Worker      * From these, the proposal is:
1550*61046927SAndroid Build Coastguard Worker      * . Different formats -> use util_format_translate to translate if possible for surfaces.
1551*61046927SAndroid Build Coastguard Worker      * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1552*61046927SAndroid Build Coastguard Worker      * . First level copied -> the first level such that src is smaller or equal to dst first level
1553*61046927SAndroid Build Coastguard Worker      * . number of levels copied -> as long as it fits and textures have levels
1554*61046927SAndroid Build Coastguard Worker      * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1555*61046927SAndroid Build Coastguard Worker      */
1556*61046927SAndroid Build Coastguard Worker 
1557*61046927SAndroid Build Coastguard Worker     last_src_level = srcb->level_count-1;
1558*61046927SAndroid Build Coastguard Worker     last_dst_level = dstb->level_count-1;
1559*61046927SAndroid Build Coastguard Worker 
1560*61046927SAndroid Build Coastguard Worker     for (m = 0; m <= last_src_level; ++m) {
1561*61046927SAndroid Build Coastguard Worker         unsigned w = u_minify(srcb->base.info.width0, m);
1562*61046927SAndroid Build Coastguard Worker         unsigned h = u_minify(srcb->base.info.height0, m);
1563*61046927SAndroid Build Coastguard Worker         unsigned d = u_minify(srcb->base.info.depth0, m);
1564*61046927SAndroid Build Coastguard Worker 
1565*61046927SAndroid Build Coastguard Worker         if (w <= dstb->base.info.width0 &&
1566*61046927SAndroid Build Coastguard Worker             h <= dstb->base.info.height0 &&
1567*61046927SAndroid Build Coastguard Worker             d <= dstb->base.info.depth0)
1568*61046927SAndroid Build Coastguard Worker             break;
1569*61046927SAndroid Build Coastguard Worker     }
1570*61046927SAndroid Build Coastguard Worker     user_assert(m <= last_src_level, D3D_OK);
1571*61046927SAndroid Build Coastguard Worker 
1572*61046927SAndroid Build Coastguard Worker     last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1573*61046927SAndroid Build Coastguard Worker 
1574*61046927SAndroid Build Coastguard Worker     if (dstb->base.type == D3DRTYPE_TEXTURE) {
1575*61046927SAndroid Build Coastguard Worker         struct NineTexture9 *dst = NineTexture9(dstb);
1576*61046927SAndroid Build Coastguard Worker         struct NineTexture9 *src = NineTexture9(srcb);
1577*61046927SAndroid Build Coastguard Worker 
1578*61046927SAndroid Build Coastguard Worker         if (src->dirty_rect.width == 0)
1579*61046927SAndroid Build Coastguard Worker             return D3D_OK;
1580*61046927SAndroid Build Coastguard Worker 
1581*61046927SAndroid Build Coastguard Worker         pipe_box_to_rect(&rect, &src->dirty_rect);
1582*61046927SAndroid Build Coastguard Worker         for (l = 0; l < m; ++l)
1583*61046927SAndroid Build Coastguard Worker             rect_minify_inclusive(&rect);
1584*61046927SAndroid Build Coastguard Worker 
1585*61046927SAndroid Build Coastguard Worker         for (l = 0; l <= last_dst_level; ++l, ++m) {
1586*61046927SAndroid Build Coastguard Worker             fit_rect_format_inclusive(dst->base.base.info.format,
1587*61046927SAndroid Build Coastguard Worker                                       &rect,
1588*61046927SAndroid Build Coastguard Worker                                       dst->surfaces[l]->desc.Width,
1589*61046927SAndroid Build Coastguard Worker                                       dst->surfaces[l]->desc.Height);
1590*61046927SAndroid Build Coastguard Worker             NineSurface9_CopyMemToDefault(dst->surfaces[l],
1591*61046927SAndroid Build Coastguard Worker                                           src->surfaces[m],
1592*61046927SAndroid Build Coastguard Worker                                           (POINT *)&rect,
1593*61046927SAndroid Build Coastguard Worker                                           &rect);
1594*61046927SAndroid Build Coastguard Worker             rect_minify_inclusive(&rect);
1595*61046927SAndroid Build Coastguard Worker         }
1596*61046927SAndroid Build Coastguard Worker         u_box_origin_2d(0, 0, &src->dirty_rect);
1597*61046927SAndroid Build Coastguard Worker     } else
1598*61046927SAndroid Build Coastguard Worker     if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1599*61046927SAndroid Build Coastguard Worker         struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1600*61046927SAndroid Build Coastguard Worker         struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1601*61046927SAndroid Build Coastguard Worker         unsigned z;
1602*61046927SAndroid Build Coastguard Worker 
1603*61046927SAndroid Build Coastguard Worker         /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1604*61046927SAndroid Build Coastguard Worker         for (z = 0; z < 6; ++z) {
1605*61046927SAndroid Build Coastguard Worker             if (src->dirty_rect[z].width == 0)
1606*61046927SAndroid Build Coastguard Worker                 continue;
1607*61046927SAndroid Build Coastguard Worker 
1608*61046927SAndroid Build Coastguard Worker             pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1609*61046927SAndroid Build Coastguard Worker             for (l = 0; l < m; ++l)
1610*61046927SAndroid Build Coastguard Worker                 rect_minify_inclusive(&rect);
1611*61046927SAndroid Build Coastguard Worker 
1612*61046927SAndroid Build Coastguard Worker             for (l = 0; l <= last_dst_level; ++l, ++m) {
1613*61046927SAndroid Build Coastguard Worker                 fit_rect_format_inclusive(dst->base.base.info.format,
1614*61046927SAndroid Build Coastguard Worker                                           &rect,
1615*61046927SAndroid Build Coastguard Worker                                           dst->surfaces[l * 6 + z]->desc.Width,
1616*61046927SAndroid Build Coastguard Worker                                           dst->surfaces[l * 6 + z]->desc.Height);
1617*61046927SAndroid Build Coastguard Worker                 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1618*61046927SAndroid Build Coastguard Worker                                               src->surfaces[m * 6 + z],
1619*61046927SAndroid Build Coastguard Worker                                               (POINT *)&rect,
1620*61046927SAndroid Build Coastguard Worker                                               &rect);
1621*61046927SAndroid Build Coastguard Worker                 rect_minify_inclusive(&rect);
1622*61046927SAndroid Build Coastguard Worker             }
1623*61046927SAndroid Build Coastguard Worker             u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1624*61046927SAndroid Build Coastguard Worker             m -= l;
1625*61046927SAndroid Build Coastguard Worker         }
1626*61046927SAndroid Build Coastguard Worker     } else
1627*61046927SAndroid Build Coastguard Worker     if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1628*61046927SAndroid Build Coastguard Worker         struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1629*61046927SAndroid Build Coastguard Worker         struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1630*61046927SAndroid Build Coastguard Worker 
1631*61046927SAndroid Build Coastguard Worker         if (src->dirty_box.width == 0)
1632*61046927SAndroid Build Coastguard Worker             return D3D_OK;
1633*61046927SAndroid Build Coastguard Worker         for (l = 0; l <= last_dst_level; ++l, ++m)
1634*61046927SAndroid Build Coastguard Worker             NineVolume9_CopyMemToDefault(dst->volumes[l],
1635*61046927SAndroid Build Coastguard Worker                                          src->volumes[m], 0, 0, 0, NULL);
1636*61046927SAndroid Build Coastguard Worker         u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1637*61046927SAndroid Build Coastguard Worker     } else{
1638*61046927SAndroid Build Coastguard Worker         assert(!"invalid texture type");
1639*61046927SAndroid Build Coastguard Worker     }
1640*61046927SAndroid Build Coastguard Worker 
1641*61046927SAndroid Build Coastguard Worker     if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1642*61046927SAndroid Build Coastguard Worker         dstb->dirty_mip = true;
1643*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_GenerateMipSubLevels(dstb);
1644*61046927SAndroid Build Coastguard Worker     }
1645*61046927SAndroid Build Coastguard Worker 
1646*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1647*61046927SAndroid Build Coastguard Worker }
1648*61046927SAndroid Build Coastguard Worker 
1649*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetRenderTargetData(struct NineDevice9 * This,IDirect3DSurface9 * pRenderTarget,IDirect3DSurface9 * pDestSurface)1650*61046927SAndroid Build Coastguard Worker NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1651*61046927SAndroid Build Coastguard Worker                                  IDirect3DSurface9 *pRenderTarget,
1652*61046927SAndroid Build Coastguard Worker                                  IDirect3DSurface9 *pDestSurface )
1653*61046927SAndroid Build Coastguard Worker {
1654*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *dst = NineSurface9(pDestSurface);
1655*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *src = NineSurface9(pRenderTarget);
1656*61046927SAndroid Build Coastguard Worker 
1657*61046927SAndroid Build Coastguard Worker     DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1658*61046927SAndroid Build Coastguard Worker         This, pRenderTarget, pDestSurface);
1659*61046927SAndroid Build Coastguard Worker 
1660*61046927SAndroid Build Coastguard Worker     user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1661*61046927SAndroid Build Coastguard Worker 
1662*61046927SAndroid Build Coastguard Worker     user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1663*61046927SAndroid Build Coastguard Worker     user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1664*61046927SAndroid Build Coastguard Worker 
1665*61046927SAndroid Build Coastguard Worker     user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1666*61046927SAndroid Build Coastguard Worker     user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1667*61046927SAndroid Build Coastguard Worker 
1668*61046927SAndroid Build Coastguard Worker     user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1669*61046927SAndroid Build Coastguard Worker     user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1670*61046927SAndroid Build Coastguard Worker 
1671*61046927SAndroid Build Coastguard Worker     user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1672*61046927SAndroid Build Coastguard Worker 
1673*61046927SAndroid Build Coastguard Worker     NineSurface9_CopyDefaultToMem(dst, src);
1674*61046927SAndroid Build Coastguard Worker 
1675*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1676*61046927SAndroid Build Coastguard Worker }
1677*61046927SAndroid Build Coastguard Worker 
1678*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetFrontBufferData(struct NineDevice9 * This,UINT iSwapChain,IDirect3DSurface9 * pDestSurface)1679*61046927SAndroid Build Coastguard Worker NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1680*61046927SAndroid Build Coastguard Worker                                 UINT iSwapChain,
1681*61046927SAndroid Build Coastguard Worker                                 IDirect3DSurface9 *pDestSurface )
1682*61046927SAndroid Build Coastguard Worker {
1683*61046927SAndroid Build Coastguard Worker     DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1684*61046927SAndroid Build Coastguard Worker         iSwapChain, pDestSurface);
1685*61046927SAndroid Build Coastguard Worker 
1686*61046927SAndroid Build Coastguard Worker     user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1687*61046927SAndroid Build Coastguard Worker     user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1688*61046927SAndroid Build Coastguard Worker 
1689*61046927SAndroid Build Coastguard Worker     return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1690*61046927SAndroid Build Coastguard Worker                                              pDestSurface);
1691*61046927SAndroid Build Coastguard Worker }
1692*61046927SAndroid Build Coastguard Worker 
1693*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_StretchRect(struct NineDevice9 * This,IDirect3DSurface9 * pSourceSurface,const RECT * pSourceRect,IDirect3DSurface9 * pDestSurface,const RECT * pDestRect,D3DTEXTUREFILTERTYPE Filter)1694*61046927SAndroid Build Coastguard Worker NineDevice9_StretchRect( struct NineDevice9 *This,
1695*61046927SAndroid Build Coastguard Worker                          IDirect3DSurface9 *pSourceSurface,
1696*61046927SAndroid Build Coastguard Worker                          const RECT *pSourceRect,
1697*61046927SAndroid Build Coastguard Worker                          IDirect3DSurface9 *pDestSurface,
1698*61046927SAndroid Build Coastguard Worker                          const RECT *pDestRect,
1699*61046927SAndroid Build Coastguard Worker                          D3DTEXTUREFILTERTYPE Filter )
1700*61046927SAndroid Build Coastguard Worker {
1701*61046927SAndroid Build Coastguard Worker     struct pipe_screen *screen = This->screen;
1702*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *dst = NineSurface9(pDestSurface);
1703*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *src = NineSurface9(pSourceSurface);
1704*61046927SAndroid Build Coastguard Worker     struct pipe_resource *dst_res, *src_res;
1705*61046927SAndroid Build Coastguard Worker     bool zs;
1706*61046927SAndroid Build Coastguard Worker     struct pipe_blit_info blit;
1707*61046927SAndroid Build Coastguard Worker     bool scaled, clamped, ms, flip_x = false, flip_y = false;
1708*61046927SAndroid Build Coastguard Worker 
1709*61046927SAndroid Build Coastguard Worker     DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1710*61046927SAndroid Build Coastguard Worker         "pDestRect=%p Filter=%u\n",
1711*61046927SAndroid Build Coastguard Worker         This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1712*61046927SAndroid Build Coastguard Worker     if (pSourceRect)
1713*61046927SAndroid Build Coastguard Worker         DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1714*61046927SAndroid Build Coastguard Worker             pSourceRect->left, pSourceRect->top,
1715*61046927SAndroid Build Coastguard Worker             pSourceRect->right, pSourceRect->bottom);
1716*61046927SAndroid Build Coastguard Worker     if (pDestRect)
1717*61046927SAndroid Build Coastguard Worker         DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1718*61046927SAndroid Build Coastguard Worker             pDestRect->right, pDestRect->bottom);
1719*61046927SAndroid Build Coastguard Worker 
1720*61046927SAndroid Build Coastguard Worker     user_assert(pSourceSurface && pDestSurface, D3DERR_INVALIDCALL);
1721*61046927SAndroid Build Coastguard Worker     user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1722*61046927SAndroid Build Coastguard Worker                 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1723*61046927SAndroid Build Coastguard Worker 
1724*61046927SAndroid Build Coastguard Worker     dst_res = NineSurface9_GetResource(dst);
1725*61046927SAndroid Build Coastguard Worker     src_res = NineSurface9_GetResource(src);
1726*61046927SAndroid Build Coastguard Worker     zs = util_format_is_depth_or_stencil(dst_res->format);
1727*61046927SAndroid Build Coastguard Worker     user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1728*61046927SAndroid Build Coastguard Worker     user_assert(!zs || !pSourceRect ||
1729*61046927SAndroid Build Coastguard Worker                 (pSourceRect->left == 0 &&
1730*61046927SAndroid Build Coastguard Worker                  pSourceRect->top == 0 &&
1731*61046927SAndroid Build Coastguard Worker                  pSourceRect->right == src->desc.Width &&
1732*61046927SAndroid Build Coastguard Worker                  pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1733*61046927SAndroid Build Coastguard Worker     user_assert(!zs || !pDestRect ||
1734*61046927SAndroid Build Coastguard Worker                 (pDestRect->left == 0 &&
1735*61046927SAndroid Build Coastguard Worker                  pDestRect->top == 0 &&
1736*61046927SAndroid Build Coastguard Worker                  pDestRect->right == dst->desc.Width &&
1737*61046927SAndroid Build Coastguard Worker                  pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1738*61046927SAndroid Build Coastguard Worker     user_assert(!zs ||
1739*61046927SAndroid Build Coastguard Worker                 (dst->desc.Width == src->desc.Width &&
1740*61046927SAndroid Build Coastguard Worker                  dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1741*61046927SAndroid Build Coastguard Worker     user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1742*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
1743*61046927SAndroid Build Coastguard Worker     user_assert(!zs || dst->desc.Format == src->desc.Format,
1744*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
1745*61046927SAndroid Build Coastguard Worker     user_assert(screen->is_format_supported(screen, src_res->format,
1746*61046927SAndroid Build Coastguard Worker                                             src_res->target,
1747*61046927SAndroid Build Coastguard Worker                                             src_res->nr_samples,
1748*61046927SAndroid Build Coastguard Worker                                             src_res->nr_storage_samples,
1749*61046927SAndroid Build Coastguard Worker                                             PIPE_BIND_SAMPLER_VIEW),
1750*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
1751*61046927SAndroid Build Coastguard Worker 
1752*61046927SAndroid Build Coastguard Worker     /* We might want to permit these, but wine thinks we shouldn't. */
1753*61046927SAndroid Build Coastguard Worker     user_assert(!pDestRect ||
1754*61046927SAndroid Build Coastguard Worker                 (pDestRect->left <= pDestRect->right &&
1755*61046927SAndroid Build Coastguard Worker                  pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1756*61046927SAndroid Build Coastguard Worker     user_assert(!pSourceRect ||
1757*61046927SAndroid Build Coastguard Worker                 (pSourceRect->left <= pSourceRect->right &&
1758*61046927SAndroid Build Coastguard Worker                  pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1759*61046927SAndroid Build Coastguard Worker 
1760*61046927SAndroid Build Coastguard Worker     memset(&blit, 0, sizeof(blit));
1761*61046927SAndroid Build Coastguard Worker     blit.dst.resource = dst_res;
1762*61046927SAndroid Build Coastguard Worker     blit.dst.level = dst->level;
1763*61046927SAndroid Build Coastguard Worker     blit.dst.box.z = dst->layer;
1764*61046927SAndroid Build Coastguard Worker     blit.dst.box.depth = 1;
1765*61046927SAndroid Build Coastguard Worker     blit.dst.format = dst_res->format;
1766*61046927SAndroid Build Coastguard Worker     if (pDestRect) {
1767*61046927SAndroid Build Coastguard Worker         flip_x = pDestRect->left > pDestRect->right;
1768*61046927SAndroid Build Coastguard Worker         if (flip_x) {
1769*61046927SAndroid Build Coastguard Worker             blit.dst.box.x = pDestRect->right;
1770*61046927SAndroid Build Coastguard Worker             blit.dst.box.width = pDestRect->left - pDestRect->right;
1771*61046927SAndroid Build Coastguard Worker         } else {
1772*61046927SAndroid Build Coastguard Worker             blit.dst.box.x = pDestRect->left;
1773*61046927SAndroid Build Coastguard Worker             blit.dst.box.width = pDestRect->right - pDestRect->left;
1774*61046927SAndroid Build Coastguard Worker         }
1775*61046927SAndroid Build Coastguard Worker         flip_y = pDestRect->top > pDestRect->bottom;
1776*61046927SAndroid Build Coastguard Worker         if (flip_y) {
1777*61046927SAndroid Build Coastguard Worker             blit.dst.box.y = pDestRect->bottom;
1778*61046927SAndroid Build Coastguard Worker             blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1779*61046927SAndroid Build Coastguard Worker         } else {
1780*61046927SAndroid Build Coastguard Worker             blit.dst.box.y = pDestRect->top;
1781*61046927SAndroid Build Coastguard Worker             blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1782*61046927SAndroid Build Coastguard Worker         }
1783*61046927SAndroid Build Coastguard Worker     } else {
1784*61046927SAndroid Build Coastguard Worker         blit.dst.box.x = 0;
1785*61046927SAndroid Build Coastguard Worker         blit.dst.box.y = 0;
1786*61046927SAndroid Build Coastguard Worker         blit.dst.box.width = dst->desc.Width;
1787*61046927SAndroid Build Coastguard Worker         blit.dst.box.height = dst->desc.Height;
1788*61046927SAndroid Build Coastguard Worker     }
1789*61046927SAndroid Build Coastguard Worker     blit.src.resource = src_res;
1790*61046927SAndroid Build Coastguard Worker     blit.src.level = src->level;
1791*61046927SAndroid Build Coastguard Worker     blit.src.box.z = src->layer;
1792*61046927SAndroid Build Coastguard Worker     blit.src.box.depth = 1;
1793*61046927SAndroid Build Coastguard Worker     blit.src.format = src_res->format;
1794*61046927SAndroid Build Coastguard Worker     if (pSourceRect) {
1795*61046927SAndroid Build Coastguard Worker         if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1796*61046927SAndroid Build Coastguard Worker             blit.src.box.x = pSourceRect->right;
1797*61046927SAndroid Build Coastguard Worker             blit.src.box.width = pSourceRect->left - pSourceRect->right;
1798*61046927SAndroid Build Coastguard Worker         } else {
1799*61046927SAndroid Build Coastguard Worker             blit.src.box.x = pSourceRect->left;
1800*61046927SAndroid Build Coastguard Worker             blit.src.box.width = pSourceRect->right - pSourceRect->left;
1801*61046927SAndroid Build Coastguard Worker         }
1802*61046927SAndroid Build Coastguard Worker         if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1803*61046927SAndroid Build Coastguard Worker             blit.src.box.y = pSourceRect->bottom;
1804*61046927SAndroid Build Coastguard Worker             blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1805*61046927SAndroid Build Coastguard Worker         } else {
1806*61046927SAndroid Build Coastguard Worker             blit.src.box.y = pSourceRect->top;
1807*61046927SAndroid Build Coastguard Worker             blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1808*61046927SAndroid Build Coastguard Worker         }
1809*61046927SAndroid Build Coastguard Worker     } else {
1810*61046927SAndroid Build Coastguard Worker         blit.src.box.x = flip_x ? src->desc.Width : 0;
1811*61046927SAndroid Build Coastguard Worker         blit.src.box.y = flip_y ? src->desc.Height : 0;
1812*61046927SAndroid Build Coastguard Worker         blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1813*61046927SAndroid Build Coastguard Worker         blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1814*61046927SAndroid Build Coastguard Worker     }
1815*61046927SAndroid Build Coastguard Worker     blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1816*61046927SAndroid Build Coastguard Worker     blit.filter = Filter == D3DTEXF_LINEAR ?
1817*61046927SAndroid Build Coastguard Worker        PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1818*61046927SAndroid Build Coastguard Worker     blit.scissor_enable = false;
1819*61046927SAndroid Build Coastguard Worker     blit.alpha_blend = false;
1820*61046927SAndroid Build Coastguard Worker 
1821*61046927SAndroid Build Coastguard Worker     /* If both of a src and dst dimension are negative, flip them. */
1822*61046927SAndroid Build Coastguard Worker     if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1823*61046927SAndroid Build Coastguard Worker         blit.dst.box.width = -blit.dst.box.width;
1824*61046927SAndroid Build Coastguard Worker         blit.src.box.width = -blit.src.box.width;
1825*61046927SAndroid Build Coastguard Worker     }
1826*61046927SAndroid Build Coastguard Worker     if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1827*61046927SAndroid Build Coastguard Worker         blit.dst.box.height = -blit.dst.box.height;
1828*61046927SAndroid Build Coastguard Worker         blit.src.box.height = -blit.src.box.height;
1829*61046927SAndroid Build Coastguard Worker     }
1830*61046927SAndroid Build Coastguard Worker     scaled =
1831*61046927SAndroid Build Coastguard Worker         blit.dst.box.width != blit.src.box.width ||
1832*61046927SAndroid Build Coastguard Worker         blit.dst.box.height != blit.src.box.height;
1833*61046927SAndroid Build Coastguard Worker 
1834*61046927SAndroid Build Coastguard Worker     user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1835*61046927SAndroid Build Coastguard Worker     user_assert(!scaled ||
1836*61046927SAndroid Build Coastguard Worker                 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1837*61046927SAndroid Build Coastguard Worker     user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1838*61046927SAndroid Build Coastguard Worker                 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1839*61046927SAndroid Build Coastguard Worker     user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1840*61046927SAndroid Build Coastguard Worker                 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1841*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
1842*61046927SAndroid Build Coastguard Worker     user_assert(!scaled ||
1843*61046927SAndroid Build Coastguard Worker                 (!util_format_is_compressed(dst->base.info.format) &&
1844*61046927SAndroid Build Coastguard Worker                  !util_format_is_compressed(src->base.info.format)),
1845*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
1846*61046927SAndroid Build Coastguard Worker 
1847*61046927SAndroid Build Coastguard Worker     user_warn(src == dst &&
1848*61046927SAndroid Build Coastguard Worker               u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1849*61046927SAndroid Build Coastguard Worker 
1850*61046927SAndroid Build Coastguard Worker     /* Check for clipping/clamping: */
1851*61046927SAndroid Build Coastguard Worker     {
1852*61046927SAndroid Build Coastguard Worker         struct pipe_box box;
1853*61046927SAndroid Build Coastguard Worker         int xy;
1854*61046927SAndroid Build Coastguard Worker 
1855*61046927SAndroid Build Coastguard Worker         xy = u_box_clip_2d(&box, &blit.dst.box,
1856*61046927SAndroid Build Coastguard Worker                            dst->desc.Width, dst->desc.Height);
1857*61046927SAndroid Build Coastguard Worker         if (xy < 0)
1858*61046927SAndroid Build Coastguard Worker             return D3D_OK;
1859*61046927SAndroid Build Coastguard Worker         if (xy == 0)
1860*61046927SAndroid Build Coastguard Worker             xy = u_box_clip_2d(&box, &blit.src.box,
1861*61046927SAndroid Build Coastguard Worker                                src->desc.Width, src->desc.Height);
1862*61046927SAndroid Build Coastguard Worker         clamped = !!xy;
1863*61046927SAndroid Build Coastguard Worker     }
1864*61046927SAndroid Build Coastguard Worker 
1865*61046927SAndroid Build Coastguard Worker     ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1866*61046927SAndroid Build Coastguard Worker          (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1867*61046927SAndroid Build Coastguard Worker 
1868*61046927SAndroid Build Coastguard Worker     if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1869*61046927SAndroid Build Coastguard Worker         DBG("using pipe->blit()\n");
1870*61046927SAndroid Build Coastguard Worker         /* TODO: software scaling */
1871*61046927SAndroid Build Coastguard Worker         user_assert(screen->is_format_supported(screen, dst_res->format,
1872*61046927SAndroid Build Coastguard Worker                                                 dst_res->target,
1873*61046927SAndroid Build Coastguard Worker                                                 dst_res->nr_samples,
1874*61046927SAndroid Build Coastguard Worker                                                 dst_res->nr_storage_samples,
1875*61046927SAndroid Build Coastguard Worker                                                 zs ? PIPE_BIND_DEPTH_STENCIL :
1876*61046927SAndroid Build Coastguard Worker                                                 PIPE_BIND_RENDER_TARGET),
1877*61046927SAndroid Build Coastguard Worker                     D3DERR_INVALIDCALL);
1878*61046927SAndroid Build Coastguard Worker 
1879*61046927SAndroid Build Coastguard Worker         nine_context_blit(This, (struct NineUnknown *)dst,
1880*61046927SAndroid Build Coastguard Worker                           (struct NineUnknown *)src, &blit);
1881*61046927SAndroid Build Coastguard Worker     } else {
1882*61046927SAndroid Build Coastguard Worker         assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1883*61046927SAndroid Build Coastguard Worker                blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1884*61046927SAndroid Build Coastguard Worker                blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1885*61046927SAndroid Build Coastguard Worker                blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1886*61046927SAndroid Build Coastguard Worker                blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1887*61046927SAndroid Build Coastguard Worker                blit.src.box.y + blit.src.box.height <= src->desc.Height);
1888*61046927SAndroid Build Coastguard Worker         /* Or drivers might crash ... */
1889*61046927SAndroid Build Coastguard Worker         DBG("Using resource_copy_region.\n");
1890*61046927SAndroid Build Coastguard Worker         nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
1891*61046927SAndroid Build Coastguard Worker                                           (struct NineUnknown *)src,
1892*61046927SAndroid Build Coastguard Worker                                           blit.dst.resource, blit.dst.level,
1893*61046927SAndroid Build Coastguard Worker                                           &blit.dst.box,
1894*61046927SAndroid Build Coastguard Worker                                           blit.src.resource, blit.src.level,
1895*61046927SAndroid Build Coastguard Worker                                           &blit.src.box);
1896*61046927SAndroid Build Coastguard Worker     }
1897*61046927SAndroid Build Coastguard Worker 
1898*61046927SAndroid Build Coastguard Worker     /* Communicate the container it needs to update sublevels - if apply */
1899*61046927SAndroid Build Coastguard Worker     NineSurface9_MarkContainerDirty(dst);
1900*61046927SAndroid Build Coastguard Worker 
1901*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1902*61046927SAndroid Build Coastguard Worker }
1903*61046927SAndroid Build Coastguard Worker 
1904*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_ColorFill(struct NineDevice9 * This,IDirect3DSurface9 * pSurface,const RECT * pRect,D3DCOLOR color)1905*61046927SAndroid Build Coastguard Worker NineDevice9_ColorFill( struct NineDevice9 *This,
1906*61046927SAndroid Build Coastguard Worker                        IDirect3DSurface9 *pSurface,
1907*61046927SAndroid Build Coastguard Worker                        const RECT *pRect,
1908*61046927SAndroid Build Coastguard Worker                        D3DCOLOR color )
1909*61046927SAndroid Build Coastguard Worker {
1910*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *surf = NineSurface9(pSurface);
1911*61046927SAndroid Build Coastguard Worker     unsigned x, y, w, h;
1912*61046927SAndroid Build Coastguard Worker 
1913*61046927SAndroid Build Coastguard Worker     DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1914*61046927SAndroid Build Coastguard Worker         pSurface, pRect, color);
1915*61046927SAndroid Build Coastguard Worker     if (pRect)
1916*61046927SAndroid Build Coastguard Worker         DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1917*61046927SAndroid Build Coastguard Worker             pRect->right, pRect->bottom);
1918*61046927SAndroid Build Coastguard Worker 
1919*61046927SAndroid Build Coastguard Worker     user_assert(pSurface != NULL, D3DERR_INVALIDCALL);
1920*61046927SAndroid Build Coastguard Worker 
1921*61046927SAndroid Build Coastguard Worker     user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1922*61046927SAndroid Build Coastguard Worker 
1923*61046927SAndroid Build Coastguard Worker     user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1924*61046927SAndroid Build Coastguard Worker                 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1925*61046927SAndroid Build Coastguard Worker 
1926*61046927SAndroid Build Coastguard Worker     user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1927*61046927SAndroid Build Coastguard Worker 
1928*61046927SAndroid Build Coastguard Worker     if (pRect) {
1929*61046927SAndroid Build Coastguard Worker         x = pRect->left;
1930*61046927SAndroid Build Coastguard Worker         y = pRect->top;
1931*61046927SAndroid Build Coastguard Worker         w = pRect->right - pRect->left;
1932*61046927SAndroid Build Coastguard Worker         h = pRect->bottom - pRect->top;
1933*61046927SAndroid Build Coastguard Worker         /* Wine tests: */
1934*61046927SAndroid Build Coastguard Worker         if (compressed_format(surf->desc.Format)) {
1935*61046927SAndroid Build Coastguard Worker            const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1936*61046927SAndroid Build Coastguard Worker            const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1937*61046927SAndroid Build Coastguard Worker 
1938*61046927SAndroid Build Coastguard Worker            user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1939*61046927SAndroid Build Coastguard Worker                        D3DERR_INVALIDCALL);
1940*61046927SAndroid Build Coastguard Worker         }
1941*61046927SAndroid Build Coastguard Worker     } else{
1942*61046927SAndroid Build Coastguard Worker         x = 0;
1943*61046927SAndroid Build Coastguard Worker         y = 0;
1944*61046927SAndroid Build Coastguard Worker         w = surf->desc.Width;
1945*61046927SAndroid Build Coastguard Worker         h = surf->desc.Height;
1946*61046927SAndroid Build Coastguard Worker     }
1947*61046927SAndroid Build Coastguard Worker 
1948*61046927SAndroid Build Coastguard Worker     if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
1949*61046927SAndroid Build Coastguard Worker         nine_context_clear_render_target(This, surf, color, x, y, w, h);
1950*61046927SAndroid Build Coastguard Worker     } else {
1951*61046927SAndroid Build Coastguard Worker         D3DLOCKED_RECT lock;
1952*61046927SAndroid Build Coastguard Worker         union util_color uc;
1953*61046927SAndroid Build Coastguard Worker         HRESULT hr;
1954*61046927SAndroid Build Coastguard Worker         /* XXX: lock pRect and fix util_fill_rect */
1955*61046927SAndroid Build Coastguard Worker         hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
1956*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
1957*61046927SAndroid Build Coastguard Worker             return hr;
1958*61046927SAndroid Build Coastguard Worker         util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1959*61046927SAndroid Build Coastguard Worker                            surf->base.info.format, &uc);
1960*61046927SAndroid Build Coastguard Worker         util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1961*61046927SAndroid Build Coastguard Worker                        x, y, w, h, &uc);
1962*61046927SAndroid Build Coastguard Worker         NineSurface9_UnlockRect(surf);
1963*61046927SAndroid Build Coastguard Worker     }
1964*61046927SAndroid Build Coastguard Worker 
1965*61046927SAndroid Build Coastguard Worker     return D3D_OK;
1966*61046927SAndroid Build Coastguard Worker }
1967*61046927SAndroid Build Coastguard Worker 
1968*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateOffscreenPlainSurface(struct NineDevice9 * This,UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9 ** ppSurface,HANDLE * pSharedHandle)1969*61046927SAndroid Build Coastguard Worker NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1970*61046927SAndroid Build Coastguard Worker                                          UINT Width,
1971*61046927SAndroid Build Coastguard Worker                                          UINT Height,
1972*61046927SAndroid Build Coastguard Worker                                          D3DFORMAT Format,
1973*61046927SAndroid Build Coastguard Worker                                          D3DPOOL Pool,
1974*61046927SAndroid Build Coastguard Worker                                          IDirect3DSurface9 **ppSurface,
1975*61046927SAndroid Build Coastguard Worker                                          HANDLE *pSharedHandle )
1976*61046927SAndroid Build Coastguard Worker {
1977*61046927SAndroid Build Coastguard Worker     HRESULT hr;
1978*61046927SAndroid Build Coastguard Worker 
1979*61046927SAndroid Build Coastguard Worker     DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1980*61046927SAndroid Build Coastguard Worker         "ppSurface=%p pSharedHandle=%p\n", This,
1981*61046927SAndroid Build Coastguard Worker         Width, Height, d3dformat_to_string(Format), Format, Pool,
1982*61046927SAndroid Build Coastguard Worker         ppSurface, pSharedHandle);
1983*61046927SAndroid Build Coastguard Worker 
1984*61046927SAndroid Build Coastguard Worker     user_assert(ppSurface != NULL, D3DERR_INVALIDCALL);
1985*61046927SAndroid Build Coastguard Worker     *ppSurface = NULL;
1986*61046927SAndroid Build Coastguard Worker     user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1987*61046927SAndroid Build Coastguard Worker                                || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1988*61046927SAndroid Build Coastguard Worker     user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1989*61046927SAndroid Build Coastguard Worker 
1990*61046927SAndroid Build Coastguard Worker     /* Can be used with StretchRect and ColorFill. It's also always lockable.
1991*61046927SAndroid Build Coastguard Worker      */
1992*61046927SAndroid Build Coastguard Worker     hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1993*61046927SAndroid Build Coastguard Worker                                  Format,
1994*61046927SAndroid Build Coastguard Worker                                  D3DMULTISAMPLE_NONE, 0,
1995*61046927SAndroid Build Coastguard Worker                                  true,
1996*61046927SAndroid Build Coastguard Worker                                  ppSurface, pSharedHandle);
1997*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
1998*61046927SAndroid Build Coastguard Worker         DBG("Failed to create surface.\n");
1999*61046927SAndroid Build Coastguard Worker     return hr;
2000*61046927SAndroid Build Coastguard Worker }
2001*61046927SAndroid Build Coastguard Worker 
2002*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetRenderTarget(struct NineDevice9 * This,DWORD RenderTargetIndex,IDirect3DSurface9 * pRenderTarget)2003*61046927SAndroid Build Coastguard Worker NineDevice9_SetRenderTarget( struct NineDevice9 *This,
2004*61046927SAndroid Build Coastguard Worker                              DWORD RenderTargetIndex,
2005*61046927SAndroid Build Coastguard Worker                              IDirect3DSurface9 *pRenderTarget )
2006*61046927SAndroid Build Coastguard Worker {
2007*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *rt = NineSurface9(pRenderTarget);
2008*61046927SAndroid Build Coastguard Worker     const unsigned i = RenderTargetIndex;
2009*61046927SAndroid Build Coastguard Worker 
2010*61046927SAndroid Build Coastguard Worker     DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
2011*61046927SAndroid Build Coastguard Worker         RenderTargetIndex, pRenderTarget);
2012*61046927SAndroid Build Coastguard Worker 
2013*61046927SAndroid Build Coastguard Worker     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
2014*61046927SAndroid Build Coastguard Worker     user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
2015*61046927SAndroid Build Coastguard Worker     user_assert(!pRenderTarget ||
2016*61046927SAndroid Build Coastguard Worker                 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
2017*61046927SAndroid Build Coastguard Worker 
2018*61046927SAndroid Build Coastguard Worker     if (i == 0) {
2019*61046927SAndroid Build Coastguard Worker         This->state.viewport.X = 0;
2020*61046927SAndroid Build Coastguard Worker         This->state.viewport.Y = 0;
2021*61046927SAndroid Build Coastguard Worker         This->state.viewport.Width = rt->desc.Width;
2022*61046927SAndroid Build Coastguard Worker         This->state.viewport.Height = rt->desc.Height;
2023*61046927SAndroid Build Coastguard Worker         This->state.viewport.MinZ = 0.0f;
2024*61046927SAndroid Build Coastguard Worker         This->state.viewport.MaxZ = 1.0f;
2025*61046927SAndroid Build Coastguard Worker 
2026*61046927SAndroid Build Coastguard Worker         This->state.scissor.minx = 0;
2027*61046927SAndroid Build Coastguard Worker         This->state.scissor.miny = 0;
2028*61046927SAndroid Build Coastguard Worker         This->state.scissor.maxx = rt->desc.Width;
2029*61046927SAndroid Build Coastguard Worker         This->state.scissor.maxy = rt->desc.Height;
2030*61046927SAndroid Build Coastguard Worker         nine_context_set_viewport(This, &This->state.viewport);
2031*61046927SAndroid Build Coastguard Worker         nine_context_set_scissor(This, &This->state.scissor);
2032*61046927SAndroid Build Coastguard Worker     }
2033*61046927SAndroid Build Coastguard Worker 
2034*61046927SAndroid Build Coastguard Worker     if (This->state.rt[i] != NineSurface9(pRenderTarget))
2035*61046927SAndroid Build Coastguard Worker         nine_bind(&This->state.rt[i], pRenderTarget);
2036*61046927SAndroid Build Coastguard Worker 
2037*61046927SAndroid Build Coastguard Worker     nine_context_set_render_target(This, i, rt);
2038*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2039*61046927SAndroid Build Coastguard Worker }
2040*61046927SAndroid Build Coastguard Worker 
2041*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetRenderTarget(struct NineDevice9 * This,DWORD RenderTargetIndex,IDirect3DSurface9 ** ppRenderTarget)2042*61046927SAndroid Build Coastguard Worker NineDevice9_GetRenderTarget( struct NineDevice9 *This,
2043*61046927SAndroid Build Coastguard Worker                              DWORD RenderTargetIndex,
2044*61046927SAndroid Build Coastguard Worker                              IDirect3DSurface9 **ppRenderTarget )
2045*61046927SAndroid Build Coastguard Worker {
2046*61046927SAndroid Build Coastguard Worker     const unsigned i = RenderTargetIndex;
2047*61046927SAndroid Build Coastguard Worker 
2048*61046927SAndroid Build Coastguard Worker     user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
2049*61046927SAndroid Build Coastguard Worker     user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
2050*61046927SAndroid Build Coastguard Worker 
2051*61046927SAndroid Build Coastguard Worker     *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
2052*61046927SAndroid Build Coastguard Worker     if (!This->state.rt[i])
2053*61046927SAndroid Build Coastguard Worker         return D3DERR_NOTFOUND;
2054*61046927SAndroid Build Coastguard Worker 
2055*61046927SAndroid Build Coastguard Worker     NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
2056*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2057*61046927SAndroid Build Coastguard Worker }
2058*61046927SAndroid Build Coastguard Worker 
2059*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetDepthStencilSurface(struct NineDevice9 * This,IDirect3DSurface9 * pNewZStencil)2060*61046927SAndroid Build Coastguard Worker NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
2061*61046927SAndroid Build Coastguard Worker                                     IDirect3DSurface9 *pNewZStencil )
2062*61046927SAndroid Build Coastguard Worker {
2063*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *ds = NineSurface9(pNewZStencil);
2064*61046927SAndroid Build Coastguard Worker     DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
2065*61046927SAndroid Build Coastguard Worker 
2066*61046927SAndroid Build Coastguard Worker     user_assert(!ds || util_format_is_depth_or_stencil(ds->base.info.format),
2067*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
2068*61046927SAndroid Build Coastguard Worker 
2069*61046927SAndroid Build Coastguard Worker     if (This->state.ds != ds) {
2070*61046927SAndroid Build Coastguard Worker         nine_bind(&This->state.ds, ds);
2071*61046927SAndroid Build Coastguard Worker         nine_context_set_depth_stencil(This, ds);
2072*61046927SAndroid Build Coastguard Worker     }
2073*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2074*61046927SAndroid Build Coastguard Worker }
2075*61046927SAndroid Build Coastguard Worker 
2076*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetDepthStencilSurface(struct NineDevice9 * This,IDirect3DSurface9 ** ppZStencilSurface)2077*61046927SAndroid Build Coastguard Worker NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
2078*61046927SAndroid Build Coastguard Worker                                     IDirect3DSurface9 **ppZStencilSurface )
2079*61046927SAndroid Build Coastguard Worker {
2080*61046927SAndroid Build Coastguard Worker     user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
2081*61046927SAndroid Build Coastguard Worker 
2082*61046927SAndroid Build Coastguard Worker     *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
2083*61046927SAndroid Build Coastguard Worker     if (!This->state.ds)
2084*61046927SAndroid Build Coastguard Worker         return D3DERR_NOTFOUND;
2085*61046927SAndroid Build Coastguard Worker 
2086*61046927SAndroid Build Coastguard Worker     NineUnknown_AddRef(NineUnknown(This->state.ds));
2087*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2088*61046927SAndroid Build Coastguard Worker }
2089*61046927SAndroid Build Coastguard Worker 
2090*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_BeginScene(struct NineDevice9 * This)2091*61046927SAndroid Build Coastguard Worker NineDevice9_BeginScene( struct NineDevice9 *This )
2092*61046927SAndroid Build Coastguard Worker {
2093*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
2094*61046927SAndroid Build Coastguard Worker     user_assert(!This->in_scene, D3DERR_INVALIDCALL);
2095*61046927SAndroid Build Coastguard Worker     This->in_scene = true;
2096*61046927SAndroid Build Coastguard Worker     /* Do we want to do anything else here ? */
2097*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2098*61046927SAndroid Build Coastguard Worker }
2099*61046927SAndroid Build Coastguard Worker 
2100*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_EndScene(struct NineDevice9 * This)2101*61046927SAndroid Build Coastguard Worker NineDevice9_EndScene( struct NineDevice9 *This )
2102*61046927SAndroid Build Coastguard Worker {
2103*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
2104*61046927SAndroid Build Coastguard Worker     user_assert(This->in_scene, D3DERR_INVALIDCALL);
2105*61046927SAndroid Build Coastguard Worker     This->in_scene = false;
2106*61046927SAndroid Build Coastguard Worker     This->end_scene_since_present++;
2107*61046927SAndroid Build Coastguard Worker     /* EndScene() is supposed to flush the GPU commands.
2108*61046927SAndroid Build Coastguard Worker      * The idea is to flush ahead of the Present() call.
2109*61046927SAndroid Build Coastguard Worker      * (Apps could take advantage of this by inserting CPU
2110*61046927SAndroid Build Coastguard Worker      * work between EndScene() and Present()).
2111*61046927SAndroid Build Coastguard Worker      * Most apps will have one EndScene per frame.
2112*61046927SAndroid Build Coastguard Worker      * Some will have 2 or 3.
2113*61046927SAndroid Build Coastguard Worker      * Some bad behaving apps do a lot of them.
2114*61046927SAndroid Build Coastguard Worker      * As flushing has a cost, do it only once. */
2115*61046927SAndroid Build Coastguard Worker     if (This->end_scene_since_present <= 1) {
2116*61046927SAndroid Build Coastguard Worker         nine_context_pipe_flush(This);
2117*61046927SAndroid Build Coastguard Worker         nine_csmt_flush(This);
2118*61046927SAndroid Build Coastguard Worker     }
2119*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2120*61046927SAndroid Build Coastguard Worker }
2121*61046927SAndroid Build Coastguard Worker 
2122*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_Clear(struct NineDevice9 * This,DWORD Count,const D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil)2123*61046927SAndroid Build Coastguard Worker NineDevice9_Clear( struct NineDevice9 *This,
2124*61046927SAndroid Build Coastguard Worker                    DWORD Count,
2125*61046927SAndroid Build Coastguard Worker                    const D3DRECT *pRects,
2126*61046927SAndroid Build Coastguard Worker                    DWORD Flags,
2127*61046927SAndroid Build Coastguard Worker                    D3DCOLOR Color,
2128*61046927SAndroid Build Coastguard Worker                    float Z,
2129*61046927SAndroid Build Coastguard Worker                    DWORD Stencil )
2130*61046927SAndroid Build Coastguard Worker {
2131*61046927SAndroid Build Coastguard Worker     struct NineSurface9 *zsbuf_surf = This->state.ds;
2132*61046927SAndroid Build Coastguard Worker 
2133*61046927SAndroid Build Coastguard Worker     DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
2134*61046927SAndroid Build Coastguard Worker         This, Count, pRects, Flags, Color, Z, Stencil);
2135*61046927SAndroid Build Coastguard Worker 
2136*61046927SAndroid Build Coastguard Worker     user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
2137*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
2138*61046927SAndroid Build Coastguard Worker     user_assert(!(Flags & D3DCLEAR_STENCIL) ||
2139*61046927SAndroid Build Coastguard Worker                 (zsbuf_surf &&
2140*61046927SAndroid Build Coastguard Worker                  util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
2141*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
2142*61046927SAndroid Build Coastguard Worker #ifdef NINE_STRICT
2143*61046927SAndroid Build Coastguard Worker     user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
2144*61046927SAndroid Build Coastguard Worker #else
2145*61046927SAndroid Build Coastguard Worker     user_warn((pRects && !Count) || (!pRects && Count));
2146*61046927SAndroid Build Coastguard Worker     if (pRects && !Count)
2147*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2148*61046927SAndroid Build Coastguard Worker     if (!pRects)
2149*61046927SAndroid Build Coastguard Worker         Count = 0;
2150*61046927SAndroid Build Coastguard Worker #endif
2151*61046927SAndroid Build Coastguard Worker 
2152*61046927SAndroid Build Coastguard Worker     nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
2153*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2154*61046927SAndroid Build Coastguard Worker }
2155*61046927SAndroid Build Coastguard Worker 
2156*61046927SAndroid Build Coastguard Worker static void
nine_D3DMATRIX_print(const D3DMATRIX * M)2157*61046927SAndroid Build Coastguard Worker nine_D3DMATRIX_print(const D3DMATRIX *M)
2158*61046927SAndroid Build Coastguard Worker {
2159*61046927SAndroid Build Coastguard Worker     DBG("\n(%f %f %f %f)\n"
2160*61046927SAndroid Build Coastguard Worker         "(%f %f %f %f)\n"
2161*61046927SAndroid Build Coastguard Worker         "(%f %f %f %f)\n"
2162*61046927SAndroid Build Coastguard Worker         "(%f %f %f %f)\n",
2163*61046927SAndroid Build Coastguard Worker         M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2164*61046927SAndroid Build Coastguard Worker         M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2165*61046927SAndroid Build Coastguard Worker         M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2166*61046927SAndroid Build Coastguard Worker         M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2167*61046927SAndroid Build Coastguard Worker }
2168*61046927SAndroid Build Coastguard Worker 
2169*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,const D3DMATRIX * pMatrix)2170*61046927SAndroid Build Coastguard Worker NineDevice9_SetTransform( struct NineDevice9 *This,
2171*61046927SAndroid Build Coastguard Worker                           D3DTRANSFORMSTATETYPE State,
2172*61046927SAndroid Build Coastguard Worker                           const D3DMATRIX *pMatrix )
2173*61046927SAndroid Build Coastguard Worker {
2174*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2175*61046927SAndroid Build Coastguard Worker     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true);
2176*61046927SAndroid Build Coastguard Worker 
2177*61046927SAndroid Build Coastguard Worker     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2178*61046927SAndroid Build Coastguard Worker 
2179*61046927SAndroid Build Coastguard Worker     user_assert(pMatrix, D3DERR_INVALIDCALL);
2180*61046927SAndroid Build Coastguard Worker     user_assert(M, D3DERR_INVALIDCALL);
2181*61046927SAndroid Build Coastguard Worker     nine_D3DMATRIX_print(pMatrix);
2182*61046927SAndroid Build Coastguard Worker 
2183*61046927SAndroid Build Coastguard Worker     *M = *pMatrix;
2184*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
2185*61046927SAndroid Build Coastguard Worker         state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2186*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_FF_VSTRANSF;
2187*61046927SAndroid Build Coastguard Worker     } else
2188*61046927SAndroid Build Coastguard Worker         nine_context_set_transform(This, State, pMatrix);
2189*61046927SAndroid Build Coastguard Worker 
2190*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2191*61046927SAndroid Build Coastguard Worker }
2192*61046927SAndroid Build Coastguard Worker 
2193*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix)2194*61046927SAndroid Build Coastguard Worker NineDevice9_GetTransform( struct NineDevice9 *This,
2195*61046927SAndroid Build Coastguard Worker                           D3DTRANSFORMSTATETYPE State,
2196*61046927SAndroid Build Coastguard Worker                           D3DMATRIX *pMatrix )
2197*61046927SAndroid Build Coastguard Worker {
2198*61046927SAndroid Build Coastguard Worker     D3DMATRIX *M;
2199*61046927SAndroid Build Coastguard Worker 
2200*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2201*61046927SAndroid Build Coastguard Worker     M = nine_state_access_transform(&This->state.ff, State, false);
2202*61046927SAndroid Build Coastguard Worker     user_assert(pMatrix, D3DERR_INVALIDCALL);
2203*61046927SAndroid Build Coastguard Worker     user_assert(M, D3DERR_INVALIDCALL);
2204*61046927SAndroid Build Coastguard Worker     *pMatrix = *M;
2205*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2206*61046927SAndroid Build Coastguard Worker }
2207*61046927SAndroid Build Coastguard Worker 
2208*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_MultiplyTransform(struct NineDevice9 * This,D3DTRANSFORMSTATETYPE State,const D3DMATRIX * pMatrix)2209*61046927SAndroid Build Coastguard Worker NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2210*61046927SAndroid Build Coastguard Worker                                D3DTRANSFORMSTATETYPE State,
2211*61046927SAndroid Build Coastguard Worker                                const D3DMATRIX *pMatrix )
2212*61046927SAndroid Build Coastguard Worker {
2213*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2214*61046927SAndroid Build Coastguard Worker     D3DMATRIX T;
2215*61046927SAndroid Build Coastguard Worker     D3DMATRIX *M = nine_state_access_transform(&state->ff, State, true);
2216*61046927SAndroid Build Coastguard Worker 
2217*61046927SAndroid Build Coastguard Worker     DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2218*61046927SAndroid Build Coastguard Worker 
2219*61046927SAndroid Build Coastguard Worker     user_assert(pMatrix, D3DERR_INVALIDCALL);
2220*61046927SAndroid Build Coastguard Worker     user_assert(M, D3DERR_INVALIDCALL);
2221*61046927SAndroid Build Coastguard Worker 
2222*61046927SAndroid Build Coastguard Worker     nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2223*61046927SAndroid Build Coastguard Worker     return NineDevice9_SetTransform(This, State, &T);
2224*61046927SAndroid Build Coastguard Worker }
2225*61046927SAndroid Build Coastguard Worker 
2226*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetViewport(struct NineDevice9 * This,const D3DVIEWPORT9 * pViewport)2227*61046927SAndroid Build Coastguard Worker NineDevice9_SetViewport( struct NineDevice9 *This,
2228*61046927SAndroid Build Coastguard Worker                          const D3DVIEWPORT9 *pViewport )
2229*61046927SAndroid Build Coastguard Worker {
2230*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2231*61046927SAndroid Build Coastguard Worker 
2232*61046927SAndroid Build Coastguard Worker     DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2233*61046927SAndroid Build Coastguard Worker         pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2234*61046927SAndroid Build Coastguard Worker         pViewport->MinZ, pViewport->MaxZ);
2235*61046927SAndroid Build Coastguard Worker 
2236*61046927SAndroid Build Coastguard Worker     user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
2237*61046927SAndroid Build Coastguard Worker     state->viewport = *pViewport;
2238*61046927SAndroid Build Coastguard Worker     nine_context_set_viewport(This, pViewport);
2239*61046927SAndroid Build Coastguard Worker 
2240*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2241*61046927SAndroid Build Coastguard Worker }
2242*61046927SAndroid Build Coastguard Worker 
2243*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetViewport(struct NineDevice9 * This,D3DVIEWPORT9 * pViewport)2244*61046927SAndroid Build Coastguard Worker NineDevice9_GetViewport( struct NineDevice9 *This,
2245*61046927SAndroid Build Coastguard Worker                          D3DVIEWPORT9 *pViewport )
2246*61046927SAndroid Build Coastguard Worker {
2247*61046927SAndroid Build Coastguard Worker     user_assert(pViewport != NULL, D3DERR_INVALIDCALL);
2248*61046927SAndroid Build Coastguard Worker     *pViewport = This->state.viewport;
2249*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2250*61046927SAndroid Build Coastguard Worker }
2251*61046927SAndroid Build Coastguard Worker 
2252*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetMaterial(struct NineDevice9 * This,const D3DMATERIAL9 * pMaterial)2253*61046927SAndroid Build Coastguard Worker NineDevice9_SetMaterial( struct NineDevice9 *This,
2254*61046927SAndroid Build Coastguard Worker                          const D3DMATERIAL9 *pMaterial )
2255*61046927SAndroid Build Coastguard Worker {
2256*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2257*61046927SAndroid Build Coastguard Worker 
2258*61046927SAndroid Build Coastguard Worker     DBG("This=%p pMaterial=%p\n", This, pMaterial);
2259*61046927SAndroid Build Coastguard Worker     if (pMaterial)
2260*61046927SAndroid Build Coastguard Worker         nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2261*61046927SAndroid Build Coastguard Worker 
2262*61046927SAndroid Build Coastguard Worker     user_assert(pMaterial, E_POINTER);
2263*61046927SAndroid Build Coastguard Worker 
2264*61046927SAndroid Build Coastguard Worker     state->ff.material = *pMaterial;
2265*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording))
2266*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_FF_MATERIAL;
2267*61046927SAndroid Build Coastguard Worker     else
2268*61046927SAndroid Build Coastguard Worker         nine_context_set_material(This, pMaterial);
2269*61046927SAndroid Build Coastguard Worker 
2270*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2271*61046927SAndroid Build Coastguard Worker }
2272*61046927SAndroid Build Coastguard Worker 
2273*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetMaterial(struct NineDevice9 * This,D3DMATERIAL9 * pMaterial)2274*61046927SAndroid Build Coastguard Worker NineDevice9_GetMaterial( struct NineDevice9 *This,
2275*61046927SAndroid Build Coastguard Worker                          D3DMATERIAL9 *pMaterial )
2276*61046927SAndroid Build Coastguard Worker {
2277*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2278*61046927SAndroid Build Coastguard Worker     user_assert(pMaterial, E_POINTER);
2279*61046927SAndroid Build Coastguard Worker     *pMaterial = This->state.ff.material;
2280*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2281*61046927SAndroid Build Coastguard Worker }
2282*61046927SAndroid Build Coastguard Worker 
2283*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetLight(struct NineDevice9 * This,DWORD Index,const D3DLIGHT9 * pLight)2284*61046927SAndroid Build Coastguard Worker NineDevice9_SetLight( struct NineDevice9 *This,
2285*61046927SAndroid Build Coastguard Worker                       DWORD Index,
2286*61046927SAndroid Build Coastguard Worker                       const D3DLIGHT9 *pLight )
2287*61046927SAndroid Build Coastguard Worker {
2288*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2289*61046927SAndroid Build Coastguard Worker     HRESULT hr;
2290*61046927SAndroid Build Coastguard Worker 
2291*61046927SAndroid Build Coastguard Worker     DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2292*61046927SAndroid Build Coastguard Worker     if (pLight)
2293*61046927SAndroid Build Coastguard Worker         nine_dump_D3DLIGHT9(DBG_FF, pLight);
2294*61046927SAndroid Build Coastguard Worker 
2295*61046927SAndroid Build Coastguard Worker     user_assert(pLight, D3DERR_INVALIDCALL);
2296*61046927SAndroid Build Coastguard Worker     user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2297*61046927SAndroid Build Coastguard Worker 
2298*61046927SAndroid Build Coastguard Worker     user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2299*61046927SAndroid Build Coastguard Worker 
2300*61046927SAndroid Build Coastguard Worker     hr = nine_state_set_light(&state->ff, Index, pLight);
2301*61046927SAndroid Build Coastguard Worker     if (hr != D3D_OK)
2302*61046927SAndroid Build Coastguard Worker         return hr;
2303*61046927SAndroid Build Coastguard Worker 
2304*61046927SAndroid Build Coastguard Worker     if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2305*61046927SAndroid Build Coastguard Worker         pLight->Attenuation0 == 0.0f &&
2306*61046927SAndroid Build Coastguard Worker         pLight->Attenuation1 == 0.0f &&
2307*61046927SAndroid Build Coastguard Worker         pLight->Attenuation2 == 0.0f) {
2308*61046927SAndroid Build Coastguard Worker         DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2309*61046927SAndroid Build Coastguard Worker     }
2310*61046927SAndroid Build Coastguard Worker 
2311*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording))
2312*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_FF_LIGHTING;
2313*61046927SAndroid Build Coastguard Worker     else
2314*61046927SAndroid Build Coastguard Worker         nine_context_set_light(This, Index, pLight);
2315*61046927SAndroid Build Coastguard Worker 
2316*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2317*61046927SAndroid Build Coastguard Worker }
2318*61046927SAndroid Build Coastguard Worker 
2319*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetLight(struct NineDevice9 * This,DWORD Index,D3DLIGHT9 * pLight)2320*61046927SAndroid Build Coastguard Worker NineDevice9_GetLight( struct NineDevice9 *This,
2321*61046927SAndroid Build Coastguard Worker                       DWORD Index,
2322*61046927SAndroid Build Coastguard Worker                       D3DLIGHT9 *pLight )
2323*61046927SAndroid Build Coastguard Worker {
2324*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
2325*61046927SAndroid Build Coastguard Worker 
2326*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2327*61046927SAndroid Build Coastguard Worker     user_assert(pLight, D3DERR_INVALIDCALL);
2328*61046927SAndroid Build Coastguard Worker     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2329*61046927SAndroid Build Coastguard Worker     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2330*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
2331*61046927SAndroid Build Coastguard Worker 
2332*61046927SAndroid Build Coastguard Worker     *pLight = state->ff.light[Index];
2333*61046927SAndroid Build Coastguard Worker 
2334*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2335*61046927SAndroid Build Coastguard Worker }
2336*61046927SAndroid Build Coastguard Worker 
2337*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_LightEnable(struct NineDevice9 * This,DWORD Index,BOOL Enable)2338*61046927SAndroid Build Coastguard Worker NineDevice9_LightEnable( struct NineDevice9 *This,
2339*61046927SAndroid Build Coastguard Worker                          DWORD Index,
2340*61046927SAndroid Build Coastguard Worker                          BOOL Enable )
2341*61046927SAndroid Build Coastguard Worker {
2342*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2343*61046927SAndroid Build Coastguard Worker 
2344*61046927SAndroid Build Coastguard Worker     DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2345*61046927SAndroid Build Coastguard Worker 
2346*61046927SAndroid Build Coastguard Worker     if (Index >= state->ff.num_lights ||
2347*61046927SAndroid Build Coastguard Worker         state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2348*61046927SAndroid Build Coastguard Worker         /* This should create a default light. */
2349*61046927SAndroid Build Coastguard Worker         D3DLIGHT9 light;
2350*61046927SAndroid Build Coastguard Worker         memset(&light, 0, sizeof(light));
2351*61046927SAndroid Build Coastguard Worker         light.Type = D3DLIGHT_DIRECTIONAL;
2352*61046927SAndroid Build Coastguard Worker         light.Diffuse.r = 1.0f;
2353*61046927SAndroid Build Coastguard Worker         light.Diffuse.g = 1.0f;
2354*61046927SAndroid Build Coastguard Worker         light.Diffuse.b = 1.0f;
2355*61046927SAndroid Build Coastguard Worker         light.Direction.z = 1.0f;
2356*61046927SAndroid Build Coastguard Worker         NineDevice9_SetLight(This, Index, &light);
2357*61046927SAndroid Build Coastguard Worker     }
2358*61046927SAndroid Build Coastguard Worker 
2359*61046927SAndroid Build Coastguard Worker     nine_state_light_enable(&state->ff, Index, Enable);
2360*61046927SAndroid Build Coastguard Worker     if (likely(!This->is_recording))
2361*61046927SAndroid Build Coastguard Worker         nine_context_light_enable(This, Index, Enable);
2362*61046927SAndroid Build Coastguard Worker     else
2363*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_FF_LIGHTING;
2364*61046927SAndroid Build Coastguard Worker 
2365*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2366*61046927SAndroid Build Coastguard Worker }
2367*61046927SAndroid Build Coastguard Worker 
2368*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetLightEnable(struct NineDevice9 * This,DWORD Index,BOOL * pEnable)2369*61046927SAndroid Build Coastguard Worker NineDevice9_GetLightEnable( struct NineDevice9 *This,
2370*61046927SAndroid Build Coastguard Worker                             DWORD Index,
2371*61046927SAndroid Build Coastguard Worker                             BOOL *pEnable )
2372*61046927SAndroid Build Coastguard Worker {
2373*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
2374*61046927SAndroid Build Coastguard Worker     unsigned i;
2375*61046927SAndroid Build Coastguard Worker 
2376*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2377*61046927SAndroid Build Coastguard Worker     user_assert(pEnable != NULL, D3DERR_INVALIDCALL);
2378*61046927SAndroid Build Coastguard Worker     user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2379*61046927SAndroid Build Coastguard Worker     user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2380*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
2381*61046927SAndroid Build Coastguard Worker 
2382*61046927SAndroid Build Coastguard Worker     for (i = 0; i < state->ff.num_lights_active; ++i)
2383*61046927SAndroid Build Coastguard Worker         if (state->ff.active_light[i] == Index)
2384*61046927SAndroid Build Coastguard Worker             break;
2385*61046927SAndroid Build Coastguard Worker 
2386*61046927SAndroid Build Coastguard Worker     *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2387*61046927SAndroid Build Coastguard Worker 
2388*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2389*61046927SAndroid Build Coastguard Worker }
2390*61046927SAndroid Build Coastguard Worker 
2391*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetClipPlane(struct NineDevice9 * This,DWORD Index,const float * pPlane)2392*61046927SAndroid Build Coastguard Worker NineDevice9_SetClipPlane( struct NineDevice9 *This,
2393*61046927SAndroid Build Coastguard Worker                           DWORD Index,
2394*61046927SAndroid Build Coastguard Worker                           const float *pPlane )
2395*61046927SAndroid Build Coastguard Worker {
2396*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2397*61046927SAndroid Build Coastguard Worker 
2398*61046927SAndroid Build Coastguard Worker     user_assert(pPlane, D3DERR_INVALIDCALL);
2399*61046927SAndroid Build Coastguard Worker 
2400*61046927SAndroid Build Coastguard Worker     DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2401*61046927SAndroid Build Coastguard Worker         pPlane[0], pPlane[1],
2402*61046927SAndroid Build Coastguard Worker         pPlane[2], pPlane[3]);
2403*61046927SAndroid Build Coastguard Worker 
2404*61046927SAndroid Build Coastguard Worker     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2405*61046927SAndroid Build Coastguard Worker 
2406*61046927SAndroid Build Coastguard Worker     memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2407*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording))
2408*61046927SAndroid Build Coastguard Worker         state->changed.ucp |= 1 << Index;
2409*61046927SAndroid Build Coastguard Worker     else
2410*61046927SAndroid Build Coastguard Worker         nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2411*61046927SAndroid Build Coastguard Worker 
2412*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2413*61046927SAndroid Build Coastguard Worker }
2414*61046927SAndroid Build Coastguard Worker 
2415*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetClipPlane(struct NineDevice9 * This,DWORD Index,float * pPlane)2416*61046927SAndroid Build Coastguard Worker NineDevice9_GetClipPlane( struct NineDevice9 *This,
2417*61046927SAndroid Build Coastguard Worker                           DWORD Index,
2418*61046927SAndroid Build Coastguard Worker                           float *pPlane )
2419*61046927SAndroid Build Coastguard Worker {
2420*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
2421*61046927SAndroid Build Coastguard Worker 
2422*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2423*61046927SAndroid Build Coastguard Worker     user_assert(pPlane != NULL, D3DERR_INVALIDCALL);
2424*61046927SAndroid Build Coastguard Worker     user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2425*61046927SAndroid Build Coastguard Worker 
2426*61046927SAndroid Build Coastguard Worker     memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2427*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2428*61046927SAndroid Build Coastguard Worker }
2429*61046927SAndroid Build Coastguard Worker 
2430*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetRenderState(struct NineDevice9 * This,D3DRENDERSTATETYPE State,DWORD Value)2431*61046927SAndroid Build Coastguard Worker NineDevice9_SetRenderState( struct NineDevice9 *This,
2432*61046927SAndroid Build Coastguard Worker                             D3DRENDERSTATETYPE State,
2433*61046927SAndroid Build Coastguard Worker                             DWORD Value )
2434*61046927SAndroid Build Coastguard Worker {
2435*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2436*61046927SAndroid Build Coastguard Worker 
2437*61046927SAndroid Build Coastguard Worker     DBG("This=%p State=%u(%s) Value=%08x\n", This,
2438*61046927SAndroid Build Coastguard Worker         State, nine_d3drs_to_string(State), Value);
2439*61046927SAndroid Build Coastguard Worker 
2440*61046927SAndroid Build Coastguard Worker     user_assert(State < D3DRS_COUNT, D3D_OK);
2441*61046927SAndroid Build Coastguard Worker 
2442*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
2443*61046927SAndroid Build Coastguard Worker         state->rs_advertised[State] = Value;
2444*61046927SAndroid Build Coastguard Worker         /* only need to record changed render states for stateblocks */
2445*61046927SAndroid Build Coastguard Worker         state->changed.rs[State / 32] |= 1 << (State % 32);
2446*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2447*61046927SAndroid Build Coastguard Worker     }
2448*61046927SAndroid Build Coastguard Worker 
2449*61046927SAndroid Build Coastguard Worker     if (state->rs_advertised[State] == Value)
2450*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2451*61046927SAndroid Build Coastguard Worker 
2452*61046927SAndroid Build Coastguard Worker     state->rs_advertised[State] = Value;
2453*61046927SAndroid Build Coastguard Worker     nine_context_set_render_state(This, State, Value);
2454*61046927SAndroid Build Coastguard Worker 
2455*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2456*61046927SAndroid Build Coastguard Worker }
2457*61046927SAndroid Build Coastguard Worker 
2458*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetRenderState(struct NineDevice9 * This,D3DRENDERSTATETYPE State,DWORD * pValue)2459*61046927SAndroid Build Coastguard Worker NineDevice9_GetRenderState( struct NineDevice9 *This,
2460*61046927SAndroid Build Coastguard Worker                             D3DRENDERSTATETYPE State,
2461*61046927SAndroid Build Coastguard Worker                             DWORD *pValue )
2462*61046927SAndroid Build Coastguard Worker {
2463*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2464*61046927SAndroid Build Coastguard Worker     user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2465*61046927SAndroid Build Coastguard Worker     /* TODO: This needs tests */
2466*61046927SAndroid Build Coastguard Worker     if (State >= D3DRS_COUNT) {
2467*61046927SAndroid Build Coastguard Worker         *pValue = 0;
2468*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2469*61046927SAndroid Build Coastguard Worker     }
2470*61046927SAndroid Build Coastguard Worker 
2471*61046927SAndroid Build Coastguard Worker     *pValue = This->state.rs_advertised[State];
2472*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2473*61046927SAndroid Build Coastguard Worker }
2474*61046927SAndroid Build Coastguard Worker 
2475*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateStateBlock(struct NineDevice9 * This,D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9 ** ppSB)2476*61046927SAndroid Build Coastguard Worker NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2477*61046927SAndroid Build Coastguard Worker                               D3DSTATEBLOCKTYPE Type,
2478*61046927SAndroid Build Coastguard Worker                               IDirect3DStateBlock9 **ppSB )
2479*61046927SAndroid Build Coastguard Worker {
2480*61046927SAndroid Build Coastguard Worker     struct NineStateBlock9 *nsb;
2481*61046927SAndroid Build Coastguard Worker     struct nine_state *dst;
2482*61046927SAndroid Build Coastguard Worker     HRESULT hr;
2483*61046927SAndroid Build Coastguard Worker     enum nine_stateblock_type type;
2484*61046927SAndroid Build Coastguard Worker     unsigned s;
2485*61046927SAndroid Build Coastguard Worker 
2486*61046927SAndroid Build Coastguard Worker     DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2487*61046927SAndroid Build Coastguard Worker 
2488*61046927SAndroid Build Coastguard Worker     user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
2489*61046927SAndroid Build Coastguard Worker     user_assert(Type == D3DSBT_ALL ||
2490*61046927SAndroid Build Coastguard Worker                 Type == D3DSBT_VERTEXSTATE ||
2491*61046927SAndroid Build Coastguard Worker                 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2492*61046927SAndroid Build Coastguard Worker 
2493*61046927SAndroid Build Coastguard Worker     switch (Type) {
2494*61046927SAndroid Build Coastguard Worker     case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2495*61046927SAndroid Build Coastguard Worker     case D3DSBT_PIXELSTATE:  type = NINESBT_PIXELSTATE; break;
2496*61046927SAndroid Build Coastguard Worker     default:
2497*61046927SAndroid Build Coastguard Worker        type = NINESBT_ALL;
2498*61046927SAndroid Build Coastguard Worker        break;
2499*61046927SAndroid Build Coastguard Worker     }
2500*61046927SAndroid Build Coastguard Worker 
2501*61046927SAndroid Build Coastguard Worker     hr = NineStateBlock9_new(This, &nsb, type);
2502*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
2503*61046927SAndroid Build Coastguard Worker        return hr;
2504*61046927SAndroid Build Coastguard Worker     *ppSB = (IDirect3DStateBlock9 *)nsb;
2505*61046927SAndroid Build Coastguard Worker     dst = &nsb->state;
2506*61046927SAndroid Build Coastguard Worker 
2507*61046927SAndroid Build Coastguard Worker     dst->changed.group = NINE_STATE_SAMPLER;
2508*61046927SAndroid Build Coastguard Worker 
2509*61046927SAndroid Build Coastguard Worker     if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2510*61046927SAndroid Build Coastguard Worker        dst->changed.group |=
2511*61046927SAndroid Build Coastguard Worker            NINE_STATE_FF_LIGHTING |
2512*61046927SAndroid Build Coastguard Worker            NINE_STATE_VS | NINE_STATE_VS_CONST |
2513*61046927SAndroid Build Coastguard Worker            NINE_STATE_VDECL;
2514*61046927SAndroid Build Coastguard Worker        /* TODO: texture/sampler state */
2515*61046927SAndroid Build Coastguard Worker        memcpy(dst->changed.rs,
2516*61046927SAndroid Build Coastguard Worker               nine_render_states_vertex, sizeof(dst->changed.rs));
2517*61046927SAndroid Build Coastguard Worker        nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2518*61046927SAndroid Build Coastguard Worker                           &This->range_pool);
2519*61046927SAndroid Build Coastguard Worker        nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2520*61046927SAndroid Build Coastguard Worker                           &This->range_pool);
2521*61046927SAndroid Build Coastguard Worker        nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2522*61046927SAndroid Build Coastguard Worker                           &This->range_pool);
2523*61046927SAndroid Build Coastguard Worker        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2524*61046927SAndroid Build Coastguard Worker            dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2525*61046927SAndroid Build Coastguard Worker        if (This->state.ff.num_lights) {
2526*61046927SAndroid Build Coastguard Worker            dst->ff.num_lights = This->state.ff.num_lights;
2527*61046927SAndroid Build Coastguard Worker            /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2528*61046927SAndroid Build Coastguard Worker             * all currently existing lights will be captured
2529*61046927SAndroid Build Coastguard Worker             */
2530*61046927SAndroid Build Coastguard Worker            dst->ff.light = CALLOC(This->state.ff.num_lights,
2531*61046927SAndroid Build Coastguard Worker                                   sizeof(D3DLIGHT9));
2532*61046927SAndroid Build Coastguard Worker            if (!dst->ff.light) {
2533*61046927SAndroid Build Coastguard Worker                nine_bind(ppSB, NULL);
2534*61046927SAndroid Build Coastguard Worker                return E_OUTOFMEMORY;
2535*61046927SAndroid Build Coastguard Worker            }
2536*61046927SAndroid Build Coastguard Worker        }
2537*61046927SAndroid Build Coastguard Worker     }
2538*61046927SAndroid Build Coastguard Worker     if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2539*61046927SAndroid Build Coastguard Worker        dst->changed.group |=
2540*61046927SAndroid Build Coastguard Worker           NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
2541*61046927SAndroid Build Coastguard Worker        memcpy(dst->changed.rs,
2542*61046927SAndroid Build Coastguard Worker               nine_render_states_pixel, sizeof(dst->changed.rs));
2543*61046927SAndroid Build Coastguard Worker        nine_ranges_insert(&dst->changed.ps_const_f, 0, NINE_MAX_CONST_F_PS3,
2544*61046927SAndroid Build Coastguard Worker                           &This->range_pool);
2545*61046927SAndroid Build Coastguard Worker        dst->changed.ps_const_i = 0xffff;
2546*61046927SAndroid Build Coastguard Worker        dst->changed.ps_const_b = 0xffff;
2547*61046927SAndroid Build Coastguard Worker        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2548*61046927SAndroid Build Coastguard Worker            dst->changed.sampler[s] |= 0x1ffe;
2549*61046927SAndroid Build Coastguard Worker        for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2550*61046927SAndroid Build Coastguard Worker            dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2551*61046927SAndroid Build Coastguard Worker            dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2552*61046927SAndroid Build Coastguard Worker        }
2553*61046927SAndroid Build Coastguard Worker     }
2554*61046927SAndroid Build Coastguard Worker     if (Type == D3DSBT_ALL) {
2555*61046927SAndroid Build Coastguard Worker        dst->changed.group |=
2556*61046927SAndroid Build Coastguard Worker           NINE_STATE_VIEWPORT |
2557*61046927SAndroid Build Coastguard Worker           NINE_STATE_SCISSOR |
2558*61046927SAndroid Build Coastguard Worker           NINE_STATE_IDXBUF |
2559*61046927SAndroid Build Coastguard Worker           NINE_STATE_FF_MATERIAL |
2560*61046927SAndroid Build Coastguard Worker           NINE_STATE_FF_VSTRANSF;
2561*61046927SAndroid Build Coastguard Worker        memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2562*61046927SAndroid Build Coastguard Worker        dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2563*61046927SAndroid Build Coastguard Worker        dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2564*61046927SAndroid Build Coastguard Worker        dst->changed.stream_freq = dst->changed.vtxbuf;
2565*61046927SAndroid Build Coastguard Worker        dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2566*61046927SAndroid Build Coastguard Worker        dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2567*61046927SAndroid Build Coastguard Worker        /* The doc says the projection, world, view and texture matrices
2568*61046927SAndroid Build Coastguard Worker         * are saved, which would translate to:
2569*61046927SAndroid Build Coastguard Worker         * dst->ff.changed.transform[0] = 0x00FF000C;
2570*61046927SAndroid Build Coastguard Worker         * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
2571*61046927SAndroid Build Coastguard Worker         * However we assume they meant save everything (which is basically just the
2572*61046927SAndroid Build Coastguard Worker         * above plus the other world matrices).
2573*61046927SAndroid Build Coastguard Worker         */
2574*61046927SAndroid Build Coastguard Worker        dst->ff.changed.transform[0] = 0x00FF000C;
2575*61046927SAndroid Build Coastguard Worker        for (s = 0; s < 8; s++)
2576*61046927SAndroid Build Coastguard Worker            dst->ff.changed.transform[8+s] = ~0;
2577*61046927SAndroid Build Coastguard Worker     }
2578*61046927SAndroid Build Coastguard Worker     NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2579*61046927SAndroid Build Coastguard Worker 
2580*61046927SAndroid Build Coastguard Worker     /* TODO: fixed function state */
2581*61046927SAndroid Build Coastguard Worker 
2582*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2583*61046927SAndroid Build Coastguard Worker }
2584*61046927SAndroid Build Coastguard Worker 
2585*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_BeginStateBlock(struct NineDevice9 * This)2586*61046927SAndroid Build Coastguard Worker NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2587*61046927SAndroid Build Coastguard Worker {
2588*61046927SAndroid Build Coastguard Worker     HRESULT hr;
2589*61046927SAndroid Build Coastguard Worker 
2590*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
2591*61046927SAndroid Build Coastguard Worker 
2592*61046927SAndroid Build Coastguard Worker     user_assert(!This->record, D3DERR_INVALIDCALL);
2593*61046927SAndroid Build Coastguard Worker 
2594*61046927SAndroid Build Coastguard Worker     hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2595*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
2596*61046927SAndroid Build Coastguard Worker         return hr;
2597*61046927SAndroid Build Coastguard Worker     NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2598*61046927SAndroid Build Coastguard Worker 
2599*61046927SAndroid Build Coastguard Worker     This->update = &This->record->state;
2600*61046927SAndroid Build Coastguard Worker     This->is_recording = true;
2601*61046927SAndroid Build Coastguard Worker 
2602*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2603*61046927SAndroid Build Coastguard Worker }
2604*61046927SAndroid Build Coastguard Worker 
2605*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_EndStateBlock(struct NineDevice9 * This,IDirect3DStateBlock9 ** ppSB)2606*61046927SAndroid Build Coastguard Worker NineDevice9_EndStateBlock( struct NineDevice9 *This,
2607*61046927SAndroid Build Coastguard Worker                            IDirect3DStateBlock9 **ppSB )
2608*61046927SAndroid Build Coastguard Worker {
2609*61046927SAndroid Build Coastguard Worker     DBG("This=%p ppSB=%p\n", This, ppSB);
2610*61046927SAndroid Build Coastguard Worker 
2611*61046927SAndroid Build Coastguard Worker     user_assert(This->record, D3DERR_INVALIDCALL);
2612*61046927SAndroid Build Coastguard Worker     user_assert(ppSB != NULL, D3DERR_INVALIDCALL);
2613*61046927SAndroid Build Coastguard Worker 
2614*61046927SAndroid Build Coastguard Worker     This->update = &This->state;
2615*61046927SAndroid Build Coastguard Worker     This->is_recording = false;
2616*61046927SAndroid Build Coastguard Worker 
2617*61046927SAndroid Build Coastguard Worker     NineUnknown_AddRef(NineUnknown(This->record));
2618*61046927SAndroid Build Coastguard Worker     *ppSB = (IDirect3DStateBlock9 *)This->record;
2619*61046927SAndroid Build Coastguard Worker     NineUnknown_Unbind(NineUnknown(This->record));
2620*61046927SAndroid Build Coastguard Worker     This->record = NULL;
2621*61046927SAndroid Build Coastguard Worker 
2622*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2623*61046927SAndroid Build Coastguard Worker }
2624*61046927SAndroid Build Coastguard Worker 
2625*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetClipStatus(struct NineDevice9 * This,const D3DCLIPSTATUS9 * pClipStatus)2626*61046927SAndroid Build Coastguard Worker NineDevice9_SetClipStatus( struct NineDevice9 *This,
2627*61046927SAndroid Build Coastguard Worker                            const D3DCLIPSTATUS9 *pClipStatus )
2628*61046927SAndroid Build Coastguard Worker {
2629*61046927SAndroid Build Coastguard Worker     user_assert(pClipStatus, D3DERR_INVALIDCALL);
2630*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2631*61046927SAndroid Build Coastguard Worker }
2632*61046927SAndroid Build Coastguard Worker 
2633*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetClipStatus(struct NineDevice9 * This,D3DCLIPSTATUS9 * pClipStatus)2634*61046927SAndroid Build Coastguard Worker NineDevice9_GetClipStatus( struct NineDevice9 *This,
2635*61046927SAndroid Build Coastguard Worker                            D3DCLIPSTATUS9 *pClipStatus )
2636*61046927SAndroid Build Coastguard Worker {
2637*61046927SAndroid Build Coastguard Worker     user_assert(pClipStatus, D3DERR_INVALIDCALL);
2638*61046927SAndroid Build Coastguard Worker     /* Set/GetClipStatus is supposed to get the app some infos
2639*61046927SAndroid Build Coastguard Worker      * about vertices being clipped if it is using the software
2640*61046927SAndroid Build Coastguard Worker      * vertex rendering. It would be too complicated to implement.
2641*61046927SAndroid Build Coastguard Worker      * Probably the info is for developers when working on their
2642*61046927SAndroid Build Coastguard Worker      * applications. Else it could be for apps to know if it is worth
2643*61046927SAndroid Build Coastguard Worker      * drawing some elements. In that case it makes sense to send
2644*61046927SAndroid Build Coastguard Worker      * 0 for ClipUnion and 0xFFFFFFFF for ClipIntersection (basically
2645*61046927SAndroid Build Coastguard Worker      * means not all vertices are clipped). Those values are known to
2646*61046927SAndroid Build Coastguard Worker      * be the default if SetClipStatus is not set. Else we could return
2647*61046927SAndroid Build Coastguard Worker      * what was set with SetClipStatus unchanged. */
2648*61046927SAndroid Build Coastguard Worker     pClipStatus->ClipUnion = 0;
2649*61046927SAndroid Build Coastguard Worker     pClipStatus->ClipIntersection = 0xFFFFFFFF;
2650*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2651*61046927SAndroid Build Coastguard Worker }
2652*61046927SAndroid Build Coastguard Worker 
2653*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetTexture(struct NineDevice9 * This,DWORD Stage,IDirect3DBaseTexture9 ** ppTexture)2654*61046927SAndroid Build Coastguard Worker NineDevice9_GetTexture( struct NineDevice9 *This,
2655*61046927SAndroid Build Coastguard Worker                         DWORD Stage,
2656*61046927SAndroid Build Coastguard Worker                         IDirect3DBaseTexture9 **ppTexture )
2657*61046927SAndroid Build Coastguard Worker {
2658*61046927SAndroid Build Coastguard Worker     user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
2659*61046927SAndroid Build Coastguard Worker                 Stage == D3DDMAPSAMPLER ||
2660*61046927SAndroid Build Coastguard Worker                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2661*61046927SAndroid Build Coastguard Worker                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2662*61046927SAndroid Build Coastguard Worker     user_assert(ppTexture, D3DERR_INVALIDCALL);
2663*61046927SAndroid Build Coastguard Worker 
2664*61046927SAndroid Build Coastguard Worker     if (Stage >= D3DDMAPSAMPLER)
2665*61046927SAndroid Build Coastguard Worker         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2666*61046927SAndroid Build Coastguard Worker 
2667*61046927SAndroid Build Coastguard Worker     *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2668*61046927SAndroid Build Coastguard Worker 
2669*61046927SAndroid Build Coastguard Worker     if (This->state.texture[Stage])
2670*61046927SAndroid Build Coastguard Worker         NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2671*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2672*61046927SAndroid Build Coastguard Worker }
2673*61046927SAndroid Build Coastguard Worker 
2674*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetTexture(struct NineDevice9 * This,DWORD Stage,IDirect3DBaseTexture9 * pTexture)2675*61046927SAndroid Build Coastguard Worker NineDevice9_SetTexture( struct NineDevice9 *This,
2676*61046927SAndroid Build Coastguard Worker                         DWORD Stage,
2677*61046927SAndroid Build Coastguard Worker                         IDirect3DBaseTexture9 *pTexture )
2678*61046927SAndroid Build Coastguard Worker {
2679*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2680*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2681*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *old;
2682*61046927SAndroid Build Coastguard Worker 
2683*61046927SAndroid Build Coastguard Worker     DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2684*61046927SAndroid Build Coastguard Worker 
2685*61046927SAndroid Build Coastguard Worker     user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
2686*61046927SAndroid Build Coastguard Worker                 Stage == D3DDMAPSAMPLER ||
2687*61046927SAndroid Build Coastguard Worker                 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2688*61046927SAndroid Build Coastguard Worker                  Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2689*61046927SAndroid Build Coastguard Worker     user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2690*61046927SAndroid Build Coastguard Worker                 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2691*61046927SAndroid Build Coastguard Worker 
2692*61046927SAndroid Build Coastguard Worker     if (Stage >= D3DDMAPSAMPLER)
2693*61046927SAndroid Build Coastguard Worker         Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2694*61046927SAndroid Build Coastguard Worker 
2695*61046927SAndroid Build Coastguard Worker     if (This->is_recording) {
2696*61046927SAndroid Build Coastguard Worker         state->changed.texture |= 1 << Stage;
2697*61046927SAndroid Build Coastguard Worker         nine_bind(&state->texture[Stage], pTexture);
2698*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2699*61046927SAndroid Build Coastguard Worker     }
2700*61046927SAndroid Build Coastguard Worker 
2701*61046927SAndroid Build Coastguard Worker     old = state->texture[Stage];
2702*61046927SAndroid Build Coastguard Worker     if (old == tex)
2703*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2704*61046927SAndroid Build Coastguard Worker 
2705*61046927SAndroid Build Coastguard Worker     NineBindTextureToDevice(This, &state->texture[Stage], tex);
2706*61046927SAndroid Build Coastguard Worker 
2707*61046927SAndroid Build Coastguard Worker     nine_context_set_texture(This, Stage, tex);
2708*61046927SAndroid Build Coastguard Worker 
2709*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2710*61046927SAndroid Build Coastguard Worker }
2711*61046927SAndroid Build Coastguard Worker 
2712*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetTextureStageState(struct NineDevice9 * This,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue)2713*61046927SAndroid Build Coastguard Worker NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2714*61046927SAndroid Build Coastguard Worker                                   DWORD Stage,
2715*61046927SAndroid Build Coastguard Worker                                   D3DTEXTURESTAGESTATETYPE Type,
2716*61046927SAndroid Build Coastguard Worker                                   DWORD *pValue )
2717*61046927SAndroid Build Coastguard Worker {
2718*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
2719*61046927SAndroid Build Coastguard Worker 
2720*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2721*61046927SAndroid Build Coastguard Worker     user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2722*61046927SAndroid Build Coastguard Worker     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2723*61046927SAndroid Build Coastguard Worker     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2724*61046927SAndroid Build Coastguard Worker 
2725*61046927SAndroid Build Coastguard Worker     *pValue = state->ff.tex_stage[Stage][Type];
2726*61046927SAndroid Build Coastguard Worker 
2727*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2728*61046927SAndroid Build Coastguard Worker }
2729*61046927SAndroid Build Coastguard Worker 
2730*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetTextureStageState(struct NineDevice9 * This,DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value)2731*61046927SAndroid Build Coastguard Worker NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2732*61046927SAndroid Build Coastguard Worker                                   DWORD Stage,
2733*61046927SAndroid Build Coastguard Worker                                   D3DTEXTURESTAGESTATETYPE Type,
2734*61046927SAndroid Build Coastguard Worker                                   DWORD Value )
2735*61046927SAndroid Build Coastguard Worker {
2736*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2737*61046927SAndroid Build Coastguard Worker 
2738*61046927SAndroid Build Coastguard Worker     DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2739*61046927SAndroid Build Coastguard Worker     nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2740*61046927SAndroid Build Coastguard Worker 
2741*61046927SAndroid Build Coastguard Worker     user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2742*61046927SAndroid Build Coastguard Worker     user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2743*61046927SAndroid Build Coastguard Worker 
2744*61046927SAndroid Build Coastguard Worker     state->ff.tex_stage[Stage][Type] = Value;
2745*61046927SAndroid Build Coastguard Worker 
2746*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
2747*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_FF_PS_CONSTS;
2748*61046927SAndroid Build Coastguard Worker         state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2749*61046927SAndroid Build Coastguard Worker     } else
2750*61046927SAndroid Build Coastguard Worker         nine_context_set_texture_stage_state(This, Stage, Type, Value);
2751*61046927SAndroid Build Coastguard Worker 
2752*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2753*61046927SAndroid Build Coastguard Worker }
2754*61046927SAndroid Build Coastguard Worker 
2755*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetSamplerState(struct NineDevice9 * This,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD * pValue)2756*61046927SAndroid Build Coastguard Worker NineDevice9_GetSamplerState( struct NineDevice9 *This,
2757*61046927SAndroid Build Coastguard Worker                              DWORD Sampler,
2758*61046927SAndroid Build Coastguard Worker                              D3DSAMPLERSTATETYPE Type,
2759*61046927SAndroid Build Coastguard Worker                              DWORD *pValue )
2760*61046927SAndroid Build Coastguard Worker {
2761*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
2762*61046927SAndroid Build Coastguard Worker     user_assert(pValue != NULL, D3DERR_INVALIDCALL);
2763*61046927SAndroid Build Coastguard Worker     user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
2764*61046927SAndroid Build Coastguard Worker                 Sampler == D3DDMAPSAMPLER ||
2765*61046927SAndroid Build Coastguard Worker                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2766*61046927SAndroid Build Coastguard Worker                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2767*61046927SAndroid Build Coastguard Worker 
2768*61046927SAndroid Build Coastguard Worker     if (Sampler >= D3DDMAPSAMPLER)
2769*61046927SAndroid Build Coastguard Worker         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2770*61046927SAndroid Build Coastguard Worker 
2771*61046927SAndroid Build Coastguard Worker     *pValue = This->state.samp_advertised[Sampler][Type];
2772*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2773*61046927SAndroid Build Coastguard Worker }
2774*61046927SAndroid Build Coastguard Worker 
2775*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetSamplerState(struct NineDevice9 * This,DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)2776*61046927SAndroid Build Coastguard Worker NineDevice9_SetSamplerState( struct NineDevice9 *This,
2777*61046927SAndroid Build Coastguard Worker                              DWORD Sampler,
2778*61046927SAndroid Build Coastguard Worker                              D3DSAMPLERSTATETYPE Type,
2779*61046927SAndroid Build Coastguard Worker                              DWORD Value )
2780*61046927SAndroid Build Coastguard Worker {
2781*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2782*61046927SAndroid Build Coastguard Worker 
2783*61046927SAndroid Build Coastguard Worker     DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2784*61046927SAndroid Build Coastguard Worker         Sampler, nine_D3DSAMP_to_str(Type), Value);
2785*61046927SAndroid Build Coastguard Worker 
2786*61046927SAndroid Build Coastguard Worker     user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
2787*61046927SAndroid Build Coastguard Worker                 Sampler == D3DDMAPSAMPLER ||
2788*61046927SAndroid Build Coastguard Worker                 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2789*61046927SAndroid Build Coastguard Worker                  Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2790*61046927SAndroid Build Coastguard Worker 
2791*61046927SAndroid Build Coastguard Worker     if (Sampler >= D3DDMAPSAMPLER)
2792*61046927SAndroid Build Coastguard Worker         Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2793*61046927SAndroid Build Coastguard Worker 
2794*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
2795*61046927SAndroid Build Coastguard Worker         state->samp_advertised[Sampler][Type] = Value;
2796*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_SAMPLER;
2797*61046927SAndroid Build Coastguard Worker         state->changed.sampler[Sampler] |= 1 << Type;
2798*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2799*61046927SAndroid Build Coastguard Worker     }
2800*61046927SAndroid Build Coastguard Worker 
2801*61046927SAndroid Build Coastguard Worker     if (state->samp_advertised[Sampler][Type] == Value)
2802*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2803*61046927SAndroid Build Coastguard Worker 
2804*61046927SAndroid Build Coastguard Worker     state->samp_advertised[Sampler][Type] = Value;
2805*61046927SAndroid Build Coastguard Worker     nine_context_set_sampler_state(This, Sampler, Type, Value);
2806*61046927SAndroid Build Coastguard Worker 
2807*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2808*61046927SAndroid Build Coastguard Worker }
2809*61046927SAndroid Build Coastguard Worker 
2810*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_ValidateDevice(struct NineDevice9 * This,DWORD * pNumPasses)2811*61046927SAndroid Build Coastguard Worker NineDevice9_ValidateDevice( struct NineDevice9 *This,
2812*61046927SAndroid Build Coastguard Worker                             DWORD *pNumPasses )
2813*61046927SAndroid Build Coastguard Worker {
2814*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
2815*61046927SAndroid Build Coastguard Worker     unsigned i;
2816*61046927SAndroid Build Coastguard Worker     unsigned w = 0, h = 0;
2817*61046927SAndroid Build Coastguard Worker 
2818*61046927SAndroid Build Coastguard Worker     DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2819*61046927SAndroid Build Coastguard Worker 
2820*61046927SAndroid Build Coastguard Worker     for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2821*61046927SAndroid Build Coastguard Worker         if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2822*61046927SAndroid Build Coastguard Worker             state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2823*61046927SAndroid Build Coastguard Worker             return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2824*61046927SAndroid Build Coastguard Worker     }
2825*61046927SAndroid Build Coastguard Worker 
2826*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2827*61046927SAndroid Build Coastguard Worker         if (!state->rt[i])
2828*61046927SAndroid Build Coastguard Worker             continue;
2829*61046927SAndroid Build Coastguard Worker         if (w == 0) {
2830*61046927SAndroid Build Coastguard Worker             w = state->rt[i]->desc.Width;
2831*61046927SAndroid Build Coastguard Worker             h = state->rt[i]->desc.Height;
2832*61046927SAndroid Build Coastguard Worker         } else
2833*61046927SAndroid Build Coastguard Worker         if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2834*61046927SAndroid Build Coastguard Worker             return D3DERR_CONFLICTINGRENDERSTATE;
2835*61046927SAndroid Build Coastguard Worker         }
2836*61046927SAndroid Build Coastguard Worker     }
2837*61046927SAndroid Build Coastguard Worker     if (state->ds &&
2838*61046927SAndroid Build Coastguard Worker         (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2839*61046927SAndroid Build Coastguard Worker         if (w != 0 &&
2840*61046927SAndroid Build Coastguard Worker             (state->ds->desc.Width != w || state->ds->desc.Height != h))
2841*61046927SAndroid Build Coastguard Worker             return D3DERR_CONFLICTINGRENDERSTATE;
2842*61046927SAndroid Build Coastguard Worker     }
2843*61046927SAndroid Build Coastguard Worker 
2844*61046927SAndroid Build Coastguard Worker     if (pNumPasses)
2845*61046927SAndroid Build Coastguard Worker         *pNumPasses = 1;
2846*61046927SAndroid Build Coastguard Worker 
2847*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2848*61046927SAndroid Build Coastguard Worker }
2849*61046927SAndroid Build Coastguard Worker 
2850*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetPaletteEntries(struct NineDevice9 * This,UINT PaletteNumber,const PALETTEENTRY * pEntries)2851*61046927SAndroid Build Coastguard Worker NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2852*61046927SAndroid Build Coastguard Worker                                UINT PaletteNumber,
2853*61046927SAndroid Build Coastguard Worker                                const PALETTEENTRY *pEntries )
2854*61046927SAndroid Build Coastguard Worker {
2855*61046927SAndroid Build Coastguard Worker     STUB(D3D_OK); /* like wine */
2856*61046927SAndroid Build Coastguard Worker }
2857*61046927SAndroid Build Coastguard Worker 
2858*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetPaletteEntries(struct NineDevice9 * This,UINT PaletteNumber,PALETTEENTRY * pEntries)2859*61046927SAndroid Build Coastguard Worker NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2860*61046927SAndroid Build Coastguard Worker                                UINT PaletteNumber,
2861*61046927SAndroid Build Coastguard Worker                                PALETTEENTRY *pEntries )
2862*61046927SAndroid Build Coastguard Worker {
2863*61046927SAndroid Build Coastguard Worker     STUB(D3DERR_INVALIDCALL);
2864*61046927SAndroid Build Coastguard Worker }
2865*61046927SAndroid Build Coastguard Worker 
2866*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetCurrentTexturePalette(struct NineDevice9 * This,UINT PaletteNumber)2867*61046927SAndroid Build Coastguard Worker NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2868*61046927SAndroid Build Coastguard Worker                                       UINT PaletteNumber )
2869*61046927SAndroid Build Coastguard Worker {
2870*61046927SAndroid Build Coastguard Worker     STUB(D3D_OK); /* like wine */
2871*61046927SAndroid Build Coastguard Worker }
2872*61046927SAndroid Build Coastguard Worker 
2873*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetCurrentTexturePalette(struct NineDevice9 * This,UINT * PaletteNumber)2874*61046927SAndroid Build Coastguard Worker NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2875*61046927SAndroid Build Coastguard Worker                                       UINT *PaletteNumber )
2876*61046927SAndroid Build Coastguard Worker {
2877*61046927SAndroid Build Coastguard Worker     STUB(D3DERR_INVALIDCALL);
2878*61046927SAndroid Build Coastguard Worker }
2879*61046927SAndroid Build Coastguard Worker 
2880*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetScissorRect(struct NineDevice9 * This,const RECT * pRect)2881*61046927SAndroid Build Coastguard Worker NineDevice9_SetScissorRect( struct NineDevice9 *This,
2882*61046927SAndroid Build Coastguard Worker                             const RECT *pRect )
2883*61046927SAndroid Build Coastguard Worker {
2884*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
2885*61046927SAndroid Build Coastguard Worker 
2886*61046927SAndroid Build Coastguard Worker     user_assert(pRect != NULL, D3DERR_INVALIDCALL);
2887*61046927SAndroid Build Coastguard Worker 
2888*61046927SAndroid Build Coastguard Worker     DBG("x=(%u..%u) y=(%u..%u)\n",
2889*61046927SAndroid Build Coastguard Worker         pRect->left, pRect->top, pRect->right, pRect->bottom);
2890*61046927SAndroid Build Coastguard Worker 
2891*61046927SAndroid Build Coastguard Worker     state->scissor.minx = pRect->left;
2892*61046927SAndroid Build Coastguard Worker     state->scissor.miny = pRect->top;
2893*61046927SAndroid Build Coastguard Worker     state->scissor.maxx = pRect->right;
2894*61046927SAndroid Build Coastguard Worker     state->scissor.maxy = pRect->bottom;
2895*61046927SAndroid Build Coastguard Worker 
2896*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording))
2897*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_SCISSOR;
2898*61046927SAndroid Build Coastguard Worker     else
2899*61046927SAndroid Build Coastguard Worker         nine_context_set_scissor(This, &state->scissor);
2900*61046927SAndroid Build Coastguard Worker 
2901*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2902*61046927SAndroid Build Coastguard Worker }
2903*61046927SAndroid Build Coastguard Worker 
2904*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetScissorRect(struct NineDevice9 * This,RECT * pRect)2905*61046927SAndroid Build Coastguard Worker NineDevice9_GetScissorRect( struct NineDevice9 *This,
2906*61046927SAndroid Build Coastguard Worker                             RECT *pRect )
2907*61046927SAndroid Build Coastguard Worker {
2908*61046927SAndroid Build Coastguard Worker     user_assert(pRect != NULL, D3DERR_INVALIDCALL);
2909*61046927SAndroid Build Coastguard Worker 
2910*61046927SAndroid Build Coastguard Worker     pRect->left   = This->state.scissor.minx;
2911*61046927SAndroid Build Coastguard Worker     pRect->top    = This->state.scissor.miny;
2912*61046927SAndroid Build Coastguard Worker     pRect->right  = This->state.scissor.maxx;
2913*61046927SAndroid Build Coastguard Worker     pRect->bottom = This->state.scissor.maxy;
2914*61046927SAndroid Build Coastguard Worker 
2915*61046927SAndroid Build Coastguard Worker     return D3D_OK;
2916*61046927SAndroid Build Coastguard Worker }
2917*61046927SAndroid Build Coastguard Worker 
2918*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetSoftwareVertexProcessing(struct NineDevice9 * This,BOOL bSoftware)2919*61046927SAndroid Build Coastguard Worker NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2920*61046927SAndroid Build Coastguard Worker                                          BOOL bSoftware )
2921*61046927SAndroid Build Coastguard Worker {
2922*61046927SAndroid Build Coastguard Worker     if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2923*61046927SAndroid Build Coastguard Worker         This->swvp = bSoftware;
2924*61046927SAndroid Build Coastguard Worker         nine_context_set_swvp(This, bSoftware);
2925*61046927SAndroid Build Coastguard Worker         return D3D_OK;
2926*61046927SAndroid Build Coastguard Worker     } else
2927*61046927SAndroid Build Coastguard Worker         return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
2928*61046927SAndroid Build Coastguard Worker }
2929*61046927SAndroid Build Coastguard Worker 
2930*61046927SAndroid Build Coastguard Worker BOOL NINE_WINAPI
NineDevice9_GetSoftwareVertexProcessing(struct NineDevice9 * This)2931*61046927SAndroid Build Coastguard Worker NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2932*61046927SAndroid Build Coastguard Worker {
2933*61046927SAndroid Build Coastguard Worker     return This->swvp;
2934*61046927SAndroid Build Coastguard Worker }
2935*61046927SAndroid Build Coastguard Worker 
2936*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetNPatchMode(struct NineDevice9 * This,float nSegments)2937*61046927SAndroid Build Coastguard Worker NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2938*61046927SAndroid Build Coastguard Worker                            float nSegments )
2939*61046927SAndroid Build Coastguard Worker {
2940*61046927SAndroid Build Coastguard Worker     return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2941*61046927SAndroid Build Coastguard Worker }
2942*61046927SAndroid Build Coastguard Worker 
2943*61046927SAndroid Build Coastguard Worker float NINE_WINAPI
NineDevice9_GetNPatchMode(struct NineDevice9 * This)2944*61046927SAndroid Build Coastguard Worker NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2945*61046927SAndroid Build Coastguard Worker {
2946*61046927SAndroid Build Coastguard Worker     STUB(0);
2947*61046927SAndroid Build Coastguard Worker }
2948*61046927SAndroid Build Coastguard Worker 
2949*61046927SAndroid Build Coastguard Worker /* TODO: only go through dirty textures */
2950*61046927SAndroid Build Coastguard Worker static void
validate_textures(struct NineDevice9 * device)2951*61046927SAndroid Build Coastguard Worker validate_textures(struct NineDevice9 *device)
2952*61046927SAndroid Build Coastguard Worker {
2953*61046927SAndroid Build Coastguard Worker     struct NineBaseTexture9 *tex, *ptr;
2954*61046927SAndroid Build Coastguard Worker     LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2955*61046927SAndroid Build Coastguard Worker         list_delinit(&tex->list);
2956*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_Validate(tex);
2957*61046927SAndroid Build Coastguard Worker     }
2958*61046927SAndroid Build Coastguard Worker }
2959*61046927SAndroid Build Coastguard Worker 
2960*61046927SAndroid Build Coastguard Worker static void
update_managed_buffers(struct NineDevice9 * device)2961*61046927SAndroid Build Coastguard Worker update_managed_buffers(struct NineDevice9 *device)
2962*61046927SAndroid Build Coastguard Worker {
2963*61046927SAndroid Build Coastguard Worker     struct NineBuffer9 *buf, *ptr;
2964*61046927SAndroid Build Coastguard Worker     LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2965*61046927SAndroid Build Coastguard Worker         list_delinit(&buf->managed.list);
2966*61046927SAndroid Build Coastguard Worker         NineBuffer9_Upload(buf);
2967*61046927SAndroid Build Coastguard Worker     }
2968*61046927SAndroid Build Coastguard Worker }
2969*61046927SAndroid Build Coastguard Worker 
2970*61046927SAndroid Build Coastguard Worker static void
NineBeforeDraw(struct NineDevice9 * This)2971*61046927SAndroid Build Coastguard Worker NineBeforeDraw( struct NineDevice9 *This )
2972*61046927SAndroid Build Coastguard Worker {
2973*61046927SAndroid Build Coastguard Worker     /* Upload Managed dirty content */
2974*61046927SAndroid Build Coastguard Worker     validate_textures(This); /* may clobber state */
2975*61046927SAndroid Build Coastguard Worker     update_managed_buffers(This);
2976*61046927SAndroid Build Coastguard Worker }
2977*61046927SAndroid Build Coastguard Worker 
2978*61046927SAndroid Build Coastguard Worker static void
NineAfterDraw(struct NineDevice9 * This)2979*61046927SAndroid Build Coastguard Worker NineAfterDraw( struct NineDevice9 *This )
2980*61046927SAndroid Build Coastguard Worker {
2981*61046927SAndroid Build Coastguard Worker     unsigned i;
2982*61046927SAndroid Build Coastguard Worker     struct nine_state *state = &This->state;
2983*61046927SAndroid Build Coastguard Worker     unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2984*61046927SAndroid Build Coastguard Worker 
2985*61046927SAndroid Build Coastguard Worker     /* Flag render-targets with autogenmipmap for mipmap regeneration */
2986*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2987*61046927SAndroid Build Coastguard Worker         struct NineSurface9 *rt = state->rt[i];
2988*61046927SAndroid Build Coastguard Worker 
2989*61046927SAndroid Build Coastguard Worker         if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2990*61046927SAndroid Build Coastguard Worker             rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2991*61046927SAndroid Build Coastguard Worker             assert(rt->texture == D3DRTYPE_TEXTURE ||
2992*61046927SAndroid Build Coastguard Worker                    rt->texture == D3DRTYPE_CUBETEXTURE);
2993*61046927SAndroid Build Coastguard Worker             NineBaseTexture9(rt->base.base.container)->dirty_mip = true;
2994*61046927SAndroid Build Coastguard Worker         }
2995*61046927SAndroid Build Coastguard Worker     }
2996*61046927SAndroid Build Coastguard Worker }
2997*61046927SAndroid Build Coastguard Worker 
2998*61046927SAndroid Build Coastguard Worker #define IS_SYSTEMMEM_DYNAMIC(t) ((t) && (t)->base.pool == D3DPOOL_SYSTEMMEM && (t)->base.usage & D3DUSAGE_DYNAMIC)
2999*61046927SAndroid Build Coastguard Worker 
3000*61046927SAndroid Build Coastguard Worker /* Indicates the region needed right now for these buffers and add them to the list
3001*61046927SAndroid Build Coastguard Worker  * of buffers to process in NineBeforeDraw.
3002*61046927SAndroid Build Coastguard Worker  * The reason we don't call the upload right now is to generate smaller code (no
3003*61046927SAndroid Build Coastguard Worker  * duplication of the NineBuffer9_Upload inline) and to have one upload (of the correct size)
3004*61046927SAndroid Build Coastguard Worker  * if a vertex buffer is twice input of the draw call. */
3005*61046927SAndroid Build Coastguard Worker static void
NineTrackSystemmemDynamic(struct NineBuffer9 * This,unsigned start,unsigned width)3006*61046927SAndroid Build Coastguard Worker NineTrackSystemmemDynamic( struct NineBuffer9 *This, unsigned start, unsigned width )
3007*61046927SAndroid Build Coastguard Worker {
3008*61046927SAndroid Build Coastguard Worker     struct pipe_box box;
3009*61046927SAndroid Build Coastguard Worker 
3010*61046927SAndroid Build Coastguard Worker     if (start >= This->size)
3011*61046927SAndroid Build Coastguard Worker         return; /* outside bounds, nothing to do */
3012*61046927SAndroid Build Coastguard Worker     u_box_1d(start, MIN2(width, This->size-start), &box);
3013*61046927SAndroid Build Coastguard Worker     u_box_union_1d(&This->managed.required_valid_region,
3014*61046927SAndroid Build Coastguard Worker                    &This->managed.required_valid_region,
3015*61046927SAndroid Build Coastguard Worker                    &box);
3016*61046927SAndroid Build Coastguard Worker     This->managed.dirty = true;
3017*61046927SAndroid Build Coastguard Worker     BASEBUF_REGISTER_UPDATE(This);
3018*61046927SAndroid Build Coastguard Worker }
3019*61046927SAndroid Build Coastguard Worker 
3020*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DrawPrimitive(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount)3021*61046927SAndroid Build Coastguard Worker NineDevice9_DrawPrimitive( struct NineDevice9 *This,
3022*61046927SAndroid Build Coastguard Worker                            D3DPRIMITIVETYPE PrimitiveType,
3023*61046927SAndroid Build Coastguard Worker                            UINT StartVertex,
3024*61046927SAndroid Build Coastguard Worker                            UINT PrimitiveCount )
3025*61046927SAndroid Build Coastguard Worker {
3026*61046927SAndroid Build Coastguard Worker     unsigned i;
3027*61046927SAndroid Build Coastguard Worker     DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
3028*61046927SAndroid Build Coastguard Worker         This, PrimitiveType, StartVertex, PrimitiveCount);
3029*61046927SAndroid Build Coastguard Worker 
3030*61046927SAndroid Build Coastguard Worker     /* Tracking for dynamic SYSTEMMEM */
3031*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->caps.MaxStreams; i++) {
3032*61046927SAndroid Build Coastguard Worker         unsigned stride = This->state.vtxstride[i];
3033*61046927SAndroid Build Coastguard Worker         if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
3034*61046927SAndroid Build Coastguard Worker             unsigned start = This->state.vtxbuf[i].buffer_offset + StartVertex * stride;
3035*61046927SAndroid Build Coastguard Worker             unsigned full_size = This->state.stream[i]->base.size;
3036*61046927SAndroid Build Coastguard Worker             unsigned num_vertices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
3037*61046927SAndroid Build Coastguard Worker             unsigned size = MIN2(full_size-start, num_vertices * stride);
3038*61046927SAndroid Build Coastguard Worker             if (!stride) /* Instancing. Not sure what to do. Require all */
3039*61046927SAndroid Build Coastguard Worker                 size = full_size;
3040*61046927SAndroid Build Coastguard Worker             NineTrackSystemmemDynamic(&This->state.stream[i]->base, start, size);
3041*61046927SAndroid Build Coastguard Worker         }
3042*61046927SAndroid Build Coastguard Worker     }
3043*61046927SAndroid Build Coastguard Worker 
3044*61046927SAndroid Build Coastguard Worker     NineBeforeDraw(This);
3045*61046927SAndroid Build Coastguard Worker     nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
3046*61046927SAndroid Build Coastguard Worker     NineAfterDraw(This);
3047*61046927SAndroid Build Coastguard Worker 
3048*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3049*61046927SAndroid Build Coastguard Worker }
3050*61046927SAndroid Build Coastguard Worker 
3051*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitive(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount)3052*61046927SAndroid Build Coastguard Worker NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
3053*61046927SAndroid Build Coastguard Worker                                   D3DPRIMITIVETYPE PrimitiveType,
3054*61046927SAndroid Build Coastguard Worker                                   INT BaseVertexIndex,
3055*61046927SAndroid Build Coastguard Worker                                   UINT MinVertexIndex,
3056*61046927SAndroid Build Coastguard Worker                                   UINT NumVertices,
3057*61046927SAndroid Build Coastguard Worker                                   UINT StartIndex,
3058*61046927SAndroid Build Coastguard Worker                                   UINT PrimitiveCount )
3059*61046927SAndroid Build Coastguard Worker {
3060*61046927SAndroid Build Coastguard Worker     unsigned i, num_indices;
3061*61046927SAndroid Build Coastguard Worker     DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
3062*61046927SAndroid Build Coastguard Worker         "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
3063*61046927SAndroid Build Coastguard Worker         This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
3064*61046927SAndroid Build Coastguard Worker         StartIndex, PrimitiveCount);
3065*61046927SAndroid Build Coastguard Worker 
3066*61046927SAndroid Build Coastguard Worker     user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
3067*61046927SAndroid Build Coastguard Worker     user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
3068*61046927SAndroid Build Coastguard Worker 
3069*61046927SAndroid Build Coastguard Worker     num_indices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount);
3070*61046927SAndroid Build Coastguard Worker 
3071*61046927SAndroid Build Coastguard Worker     /* Tracking for dynamic SYSTEMMEM */
3072*61046927SAndroid Build Coastguard Worker     if (IS_SYSTEMMEM_DYNAMIC(&This->state.idxbuf->base))
3073*61046927SAndroid Build Coastguard Worker         NineTrackSystemmemDynamic(&This->state.idxbuf->base,
3074*61046927SAndroid Build Coastguard Worker                                   StartIndex * This->state.idxbuf->index_size,
3075*61046927SAndroid Build Coastguard Worker                                   num_indices * This->state.idxbuf->index_size);
3076*61046927SAndroid Build Coastguard Worker 
3077*61046927SAndroid Build Coastguard Worker     for (i = 0; i < This->caps.MaxStreams; i++) {
3078*61046927SAndroid Build Coastguard Worker         if (IS_SYSTEMMEM_DYNAMIC((struct NineBuffer9*)This->state.stream[i])) {
3079*61046927SAndroid Build Coastguard Worker             uint32_t stride = This->state.vtxstride[i];
3080*61046927SAndroid Build Coastguard Worker             uint32_t full_size = This->state.stream[i]->base.size;
3081*61046927SAndroid Build Coastguard Worker             uint32_t start, stop;
3082*61046927SAndroid Build Coastguard Worker 
3083*61046927SAndroid Build Coastguard Worker             start = MAX2(0, This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+BaseVertexIndex)*stride);
3084*61046927SAndroid Build Coastguard Worker             stop = This->state.vtxbuf[i].buffer_offset+(MinVertexIndex+NumVertices+BaseVertexIndex)*stride;
3085*61046927SAndroid Build Coastguard Worker             stop = MIN2(stop, full_size);
3086*61046927SAndroid Build Coastguard Worker             NineTrackSystemmemDynamic(&This->state.stream[i]->base,
3087*61046927SAndroid Build Coastguard Worker                                       start, stop-start);
3088*61046927SAndroid Build Coastguard Worker         }
3089*61046927SAndroid Build Coastguard Worker     }
3090*61046927SAndroid Build Coastguard Worker 
3091*61046927SAndroid Build Coastguard Worker     NineBeforeDraw(This);
3092*61046927SAndroid Build Coastguard Worker     nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
3093*61046927SAndroid Build Coastguard Worker                                         MinVertexIndex, NumVertices, StartIndex,
3094*61046927SAndroid Build Coastguard Worker                                         PrimitiveCount);
3095*61046927SAndroid Build Coastguard Worker     NineAfterDraw(This);
3096*61046927SAndroid Build Coastguard Worker 
3097*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3098*61046927SAndroid Build Coastguard Worker }
3099*61046927SAndroid Build Coastguard Worker 
3100*61046927SAndroid Build Coastguard Worker static void
3101*61046927SAndroid Build Coastguard Worker NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This );
3102*61046927SAndroid Build Coastguard Worker 
3103*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DrawPrimitiveUP(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,const void * pVertexStreamZeroData,UINT VertexStreamZeroStride)3104*61046927SAndroid Build Coastguard Worker NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
3105*61046927SAndroid Build Coastguard Worker                              D3DPRIMITIVETYPE PrimitiveType,
3106*61046927SAndroid Build Coastguard Worker                              UINT PrimitiveCount,
3107*61046927SAndroid Build Coastguard Worker                              const void *pVertexStreamZeroData,
3108*61046927SAndroid Build Coastguard Worker                              UINT VertexStreamZeroStride )
3109*61046927SAndroid Build Coastguard Worker {
3110*61046927SAndroid Build Coastguard Worker     struct pipe_resource *resource = NULL;
3111*61046927SAndroid Build Coastguard Worker     unsigned buffer_offset;
3112*61046927SAndroid Build Coastguard Worker     unsigned StartVertex = 0;
3113*61046927SAndroid Build Coastguard Worker 
3114*61046927SAndroid Build Coastguard Worker     DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
3115*61046927SAndroid Build Coastguard Worker         This, PrimitiveType, PrimitiveCount,
3116*61046927SAndroid Build Coastguard Worker         pVertexStreamZeroData, VertexStreamZeroStride);
3117*61046927SAndroid Build Coastguard Worker 
3118*61046927SAndroid Build Coastguard Worker     user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
3119*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3120*61046927SAndroid Build Coastguard Worker     user_assert(PrimitiveCount, D3D_OK);
3121*61046927SAndroid Build Coastguard Worker 
3122*61046927SAndroid Build Coastguard Worker     u_upload_data(This->vertex_uploader,
3123*61046927SAndroid Build Coastguard Worker                   0,
3124*61046927SAndroid Build Coastguard Worker                   (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride,
3125*61046927SAndroid Build Coastguard Worker                   1,
3126*61046927SAndroid Build Coastguard Worker                   pVertexStreamZeroData,
3127*61046927SAndroid Build Coastguard Worker                   &buffer_offset,
3128*61046927SAndroid Build Coastguard Worker                   &resource);
3129*61046927SAndroid Build Coastguard Worker     u_upload_unmap(This->vertex_uploader);
3130*61046927SAndroid Build Coastguard Worker 
3131*61046927SAndroid Build Coastguard Worker     /* Optimization to skip changing the bound vertex buffer data
3132*61046927SAndroid Build Coastguard Worker      * for consecutive DrawPrimitiveUp with identical VertexStreamZeroStride */
3133*61046927SAndroid Build Coastguard Worker     if (VertexStreamZeroStride > 0) {
3134*61046927SAndroid Build Coastguard Worker         StartVertex = buffer_offset / VertexStreamZeroStride;
3135*61046927SAndroid Build Coastguard Worker         buffer_offset -= StartVertex * VertexStreamZeroStride;
3136*61046927SAndroid Build Coastguard Worker     }
3137*61046927SAndroid Build Coastguard Worker 
3138*61046927SAndroid Build Coastguard Worker     nine_context_set_stream_source_apply(This, 0, resource,
3139*61046927SAndroid Build Coastguard Worker                                          buffer_offset, VertexStreamZeroStride);
3140*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&resource, NULL);
3141*61046927SAndroid Build Coastguard Worker 
3142*61046927SAndroid Build Coastguard Worker     NineBeforeDraw(This);
3143*61046927SAndroid Build Coastguard Worker     nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
3144*61046927SAndroid Build Coastguard Worker     NineAfterDraw(This);
3145*61046927SAndroid Build Coastguard Worker 
3146*61046927SAndroid Build Coastguard Worker     NineDevice9_PauseRecording(This);
3147*61046927SAndroid Build Coastguard Worker     NineDevice9_SetStreamSourceNULL(This);
3148*61046927SAndroid Build Coastguard Worker     NineDevice9_ResumeRecording(This);
3149*61046927SAndroid Build Coastguard Worker 
3150*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3151*61046927SAndroid Build Coastguard Worker }
3152*61046927SAndroid Build Coastguard Worker 
3153*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitiveUP(struct NineDevice9 * This,D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,const void * pIndexData,D3DFORMAT IndexDataFormat,const void * pVertexStreamZeroData,UINT VertexStreamZeroStride)3154*61046927SAndroid Build Coastguard Worker NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
3155*61046927SAndroid Build Coastguard Worker                                     D3DPRIMITIVETYPE PrimitiveType,
3156*61046927SAndroid Build Coastguard Worker                                     UINT MinVertexIndex,
3157*61046927SAndroid Build Coastguard Worker                                     UINT NumVertices,
3158*61046927SAndroid Build Coastguard Worker                                     UINT PrimitiveCount,
3159*61046927SAndroid Build Coastguard Worker                                     const void *pIndexData,
3160*61046927SAndroid Build Coastguard Worker                                     D3DFORMAT IndexDataFormat,
3161*61046927SAndroid Build Coastguard Worker                                     const void *pVertexStreamZeroData,
3162*61046927SAndroid Build Coastguard Worker                                     UINT VertexStreamZeroStride )
3163*61046927SAndroid Build Coastguard Worker {
3164*61046927SAndroid Build Coastguard Worker     struct pipe_vertex_buffer vbuf;
3165*61046927SAndroid Build Coastguard Worker     unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
3166*61046927SAndroid Build Coastguard Worker     struct pipe_resource *ibuf = NULL;
3167*61046927SAndroid Build Coastguard Worker     unsigned base;
3168*61046927SAndroid Build Coastguard Worker 
3169*61046927SAndroid Build Coastguard Worker     DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
3170*61046927SAndroid Build Coastguard Worker         "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
3171*61046927SAndroid Build Coastguard Worker         "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
3172*61046927SAndroid Build Coastguard Worker         This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
3173*61046927SAndroid Build Coastguard Worker         pIndexData, IndexDataFormat,
3174*61046927SAndroid Build Coastguard Worker         pVertexStreamZeroData, VertexStreamZeroStride);
3175*61046927SAndroid Build Coastguard Worker 
3176*61046927SAndroid Build Coastguard Worker     user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
3177*61046927SAndroid Build Coastguard Worker     user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
3178*61046927SAndroid Build Coastguard Worker     user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
3179*61046927SAndroid Build Coastguard Worker                 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
3180*61046927SAndroid Build Coastguard Worker     user_assert(PrimitiveCount, D3D_OK);
3181*61046927SAndroid Build Coastguard Worker 
3182*61046927SAndroid Build Coastguard Worker     base = MinVertexIndex * VertexStreamZeroStride;
3183*61046927SAndroid Build Coastguard Worker     vbuf.is_user_buffer = false;
3184*61046927SAndroid Build Coastguard Worker     vbuf.buffer.resource = NULL;
3185*61046927SAndroid Build Coastguard Worker     u_upload_data(This->vertex_uploader,
3186*61046927SAndroid Build Coastguard Worker                   base,
3187*61046927SAndroid Build Coastguard Worker                   NumVertices * VertexStreamZeroStride, /* XXX */
3188*61046927SAndroid Build Coastguard Worker                   64,
3189*61046927SAndroid Build Coastguard Worker                   (const uint8_t *)pVertexStreamZeroData + base,
3190*61046927SAndroid Build Coastguard Worker                   &vbuf.buffer_offset,
3191*61046927SAndroid Build Coastguard Worker                   &vbuf.buffer.resource);
3192*61046927SAndroid Build Coastguard Worker     u_upload_unmap(This->vertex_uploader);
3193*61046927SAndroid Build Coastguard Worker     /* Won't be used: */
3194*61046927SAndroid Build Coastguard Worker     vbuf.buffer_offset -= base;
3195*61046927SAndroid Build Coastguard Worker 
3196*61046927SAndroid Build Coastguard Worker     unsigned index_offset = 0;
3197*61046927SAndroid Build Coastguard Worker     u_upload_data(This->pipe_secondary->stream_uploader,
3198*61046927SAndroid Build Coastguard Worker                   0,
3199*61046927SAndroid Build Coastguard Worker                   (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
3200*61046927SAndroid Build Coastguard Worker                   64,
3201*61046927SAndroid Build Coastguard Worker                   pIndexData,
3202*61046927SAndroid Build Coastguard Worker                   &index_offset,
3203*61046927SAndroid Build Coastguard Worker                   &ibuf);
3204*61046927SAndroid Build Coastguard Worker     u_upload_unmap(This->pipe_secondary->stream_uploader);
3205*61046927SAndroid Build Coastguard Worker 
3206*61046927SAndroid Build Coastguard Worker     NineBeforeDraw(This);
3207*61046927SAndroid Build Coastguard Worker     nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
3208*61046927SAndroid Build Coastguard Worker                                                            MinVertexIndex,
3209*61046927SAndroid Build Coastguard Worker                                                            NumVertices,
3210*61046927SAndroid Build Coastguard Worker                                                            PrimitiveCount,
3211*61046927SAndroid Build Coastguard Worker                                                            VertexStreamZeroStride,
3212*61046927SAndroid Build Coastguard Worker                                                            &vbuf,
3213*61046927SAndroid Build Coastguard Worker                                                            ibuf,
3214*61046927SAndroid Build Coastguard Worker                                                            ibuf ? NULL : (void*)pIndexData,
3215*61046927SAndroid Build Coastguard Worker                                                            index_offset,
3216*61046927SAndroid Build Coastguard Worker                                                            index_size);
3217*61046927SAndroid Build Coastguard Worker     NineAfterDraw(This);
3218*61046927SAndroid Build Coastguard Worker 
3219*61046927SAndroid Build Coastguard Worker     pipe_vertex_buffer_unreference(&vbuf);
3220*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&ibuf, NULL);
3221*61046927SAndroid Build Coastguard Worker 
3222*61046927SAndroid Build Coastguard Worker     NineDevice9_PauseRecording(This);
3223*61046927SAndroid Build Coastguard Worker     NineDevice9_SetIndices(This, NULL);
3224*61046927SAndroid Build Coastguard Worker     NineDevice9_SetStreamSourceNULL(This);
3225*61046927SAndroid Build Coastguard Worker     NineDevice9_ResumeRecording(This);
3226*61046927SAndroid Build Coastguard Worker 
3227*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3228*61046927SAndroid Build Coastguard Worker }
3229*61046927SAndroid Build Coastguard Worker 
3230*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_ProcessVertices(struct NineDevice9 * This,UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9 * pDestBuffer,IDirect3DVertexDeclaration9 * pVertexDecl,DWORD Flags)3231*61046927SAndroid Build Coastguard Worker NineDevice9_ProcessVertices( struct NineDevice9 *This,
3232*61046927SAndroid Build Coastguard Worker                              UINT SrcStartIndex,
3233*61046927SAndroid Build Coastguard Worker                              UINT DestIndex,
3234*61046927SAndroid Build Coastguard Worker                              UINT VertexCount,
3235*61046927SAndroid Build Coastguard Worker                              IDirect3DVertexBuffer9 *pDestBuffer,
3236*61046927SAndroid Build Coastguard Worker                              IDirect3DVertexDeclaration9 *pVertexDecl,
3237*61046927SAndroid Build Coastguard Worker                              DWORD Flags )
3238*61046927SAndroid Build Coastguard Worker {
3239*61046927SAndroid Build Coastguard Worker     struct pipe_screen *screen_sw = This->screen_sw;
3240*61046927SAndroid Build Coastguard Worker     struct pipe_context *pipe_sw = This->pipe_sw;
3241*61046927SAndroid Build Coastguard Worker     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
3242*61046927SAndroid Build Coastguard Worker     struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
3243*61046927SAndroid Build Coastguard Worker     struct NineVertexShader9 *vs;
3244*61046927SAndroid Build Coastguard Worker     struct pipe_resource *resource;
3245*61046927SAndroid Build Coastguard Worker     struct pipe_transfer *transfer = NULL;
3246*61046927SAndroid Build Coastguard Worker     struct pipe_stream_output_info so;
3247*61046927SAndroid Build Coastguard Worker     struct pipe_stream_output_target *target;
3248*61046927SAndroid Build Coastguard Worker     struct pipe_draw_info draw;
3249*61046927SAndroid Build Coastguard Worker     struct pipe_draw_start_count_bias sc;
3250*61046927SAndroid Build Coastguard Worker     struct pipe_box box;
3251*61046927SAndroid Build Coastguard Worker     bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
3252*61046927SAndroid Build Coastguard Worker     unsigned offsets[1] = {0};
3253*61046927SAndroid Build Coastguard Worker     HRESULT hr;
3254*61046927SAndroid Build Coastguard Worker     unsigned buffer_size;
3255*61046927SAndroid Build Coastguard Worker     void *map;
3256*61046927SAndroid Build Coastguard Worker 
3257*61046927SAndroid Build Coastguard Worker     DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
3258*61046927SAndroid Build Coastguard Worker         "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
3259*61046927SAndroid Build Coastguard Worker         This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
3260*61046927SAndroid Build Coastguard Worker         pVertexDecl, Flags);
3261*61046927SAndroid Build Coastguard Worker 
3262*61046927SAndroid Build Coastguard Worker     user_assert(pDestBuffer && pVertexDecl, D3DERR_INVALIDCALL);
3263*61046927SAndroid Build Coastguard Worker 
3264*61046927SAndroid Build Coastguard Worker     if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
3265*61046927SAndroid Build Coastguard Worker         DBG("ProcessVertices not supported\n");
3266*61046927SAndroid Build Coastguard Worker         return D3DERR_INVALIDCALL;
3267*61046927SAndroid Build Coastguard Worker     }
3268*61046927SAndroid Build Coastguard Worker 
3269*61046927SAndroid Build Coastguard Worker 
3270*61046927SAndroid Build Coastguard Worker     vs = programmable_vs ? This->state.vs : This->ff.vs;
3271*61046927SAndroid Build Coastguard Worker     /* Note: version is 0 for ff */
3272*61046927SAndroid Build Coastguard Worker     user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
3273*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3274*61046927SAndroid Build Coastguard Worker     if (!vdecl) {
3275*61046927SAndroid Build Coastguard Worker         DWORD FVF = dst->desc.FVF;
3276*61046927SAndroid Build Coastguard Worker         vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3277*61046927SAndroid Build Coastguard Worker         if (!vdecl) {
3278*61046927SAndroid Build Coastguard Worker             hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3279*61046927SAndroid Build Coastguard Worker             if (FAILED(hr))
3280*61046927SAndroid Build Coastguard Worker                 return hr;
3281*61046927SAndroid Build Coastguard Worker             vdecl->fvf = FVF;
3282*61046927SAndroid Build Coastguard Worker             _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3283*61046927SAndroid Build Coastguard Worker             NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3284*61046927SAndroid Build Coastguard Worker         }
3285*61046927SAndroid Build Coastguard Worker     }
3286*61046927SAndroid Build Coastguard Worker 
3287*61046927SAndroid Build Coastguard Worker     /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3288*61046927SAndroid Build Coastguard Worker      * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3289*61046927SAndroid Build Coastguard Worker      * if not set, everything from src will be used, and dst
3290*61046927SAndroid Build Coastguard Worker      * must match exactly the ff vs outputs.
3291*61046927SAndroid Build Coastguard Worker      * TODO: Handle all the checks, etc for ff */
3292*61046927SAndroid Build Coastguard Worker     user_assert(vdecl->position_t || programmable_vs,
3293*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3294*61046927SAndroid Build Coastguard Worker 
3295*61046927SAndroid Build Coastguard Worker     /* TODO: Support vs < 3 and ff */
3296*61046927SAndroid Build Coastguard Worker     user_assert(vs->byte_code.version == 0x30,
3297*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3298*61046927SAndroid Build Coastguard Worker     /* TODO: Not hardcode the constant buffers for swvp */
3299*61046927SAndroid Build Coastguard Worker     user_assert(This->may_swvp,
3300*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3301*61046927SAndroid Build Coastguard Worker 
3302*61046927SAndroid Build Coastguard Worker     nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
3303*61046927SAndroid Build Coastguard Worker 
3304*61046927SAndroid Build Coastguard Worker     buffer_size = VertexCount * so.stride[0] * 4;
3305*61046927SAndroid Build Coastguard Worker     {
3306*61046927SAndroid Build Coastguard Worker         struct pipe_resource templ;
3307*61046927SAndroid Build Coastguard Worker 
3308*61046927SAndroid Build Coastguard Worker         memset(&templ, 0, sizeof(templ));
3309*61046927SAndroid Build Coastguard Worker         templ.target = PIPE_BUFFER;
3310*61046927SAndroid Build Coastguard Worker         templ.format = PIPE_FORMAT_R8_UNORM;
3311*61046927SAndroid Build Coastguard Worker         templ.width0 = buffer_size;
3312*61046927SAndroid Build Coastguard Worker         templ.flags = 0;
3313*61046927SAndroid Build Coastguard Worker         templ.bind = PIPE_BIND_STREAM_OUTPUT;
3314*61046927SAndroid Build Coastguard Worker         templ.usage = PIPE_USAGE_STREAM;
3315*61046927SAndroid Build Coastguard Worker         templ.height0 = templ.depth0 = templ.array_size = 1;
3316*61046927SAndroid Build Coastguard Worker         templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
3317*61046927SAndroid Build Coastguard Worker 
3318*61046927SAndroid Build Coastguard Worker         resource = screen_sw->resource_create(screen_sw, &templ);
3319*61046927SAndroid Build Coastguard Worker         if (!resource)
3320*61046927SAndroid Build Coastguard Worker             return E_OUTOFMEMORY;
3321*61046927SAndroid Build Coastguard Worker     }
3322*61046927SAndroid Build Coastguard Worker     target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3323*61046927SAndroid Build Coastguard Worker                                                   0, buffer_size);
3324*61046927SAndroid Build Coastguard Worker     if (!target) {
3325*61046927SAndroid Build Coastguard Worker         pipe_resource_reference(&resource, NULL);
3326*61046927SAndroid Build Coastguard Worker         return D3DERR_DRIVERINTERNALERROR;
3327*61046927SAndroid Build Coastguard Worker     }
3328*61046927SAndroid Build Coastguard Worker 
3329*61046927SAndroid Build Coastguard Worker     draw.mode = MESA_PRIM_POINTS;
3330*61046927SAndroid Build Coastguard Worker     sc.count = VertexCount;
3331*61046927SAndroid Build Coastguard Worker     draw.start_instance = 0;
3332*61046927SAndroid Build Coastguard Worker     draw.primitive_restart = false;
3333*61046927SAndroid Build Coastguard Worker     draw.restart_index = 0;
3334*61046927SAndroid Build Coastguard Worker     draw.instance_count = 1;
3335*61046927SAndroid Build Coastguard Worker     draw.index_size = 0;
3336*61046927SAndroid Build Coastguard Worker     sc.start = 0;
3337*61046927SAndroid Build Coastguard Worker     sc.index_bias = 0;
3338*61046927SAndroid Build Coastguard Worker     draw.min_index = 0;
3339*61046927SAndroid Build Coastguard Worker     draw.max_index = VertexCount - 1;
3340*61046927SAndroid Build Coastguard Worker 
3341*61046927SAndroid Build Coastguard Worker 
3342*61046927SAndroid Build Coastguard Worker     pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3343*61046927SAndroid Build Coastguard Worker 
3344*61046927SAndroid Build Coastguard Worker     pipe_sw->draw_vbo(pipe_sw, &draw, 0, NULL, &sc, 1);
3345*61046927SAndroid Build Coastguard Worker 
3346*61046927SAndroid Build Coastguard Worker     pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3347*61046927SAndroid Build Coastguard Worker     pipe_sw->stream_output_target_destroy(pipe_sw, target);
3348*61046927SAndroid Build Coastguard Worker 
3349*61046927SAndroid Build Coastguard Worker     u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3350*61046927SAndroid Build Coastguard Worker     map = pipe_sw->buffer_map(pipe_sw, resource, 0, PIPE_MAP_READ, &box,
3351*61046927SAndroid Build Coastguard Worker                                 &transfer);
3352*61046927SAndroid Build Coastguard Worker     if (!map) {
3353*61046927SAndroid Build Coastguard Worker         hr = D3DERR_DRIVERINTERNALERROR;
3354*61046927SAndroid Build Coastguard Worker         goto out;
3355*61046927SAndroid Build Coastguard Worker     }
3356*61046927SAndroid Build Coastguard Worker 
3357*61046927SAndroid Build Coastguard Worker     hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3358*61046927SAndroid Build Coastguard Worker                                                     dst, DestIndex, VertexCount,
3359*61046927SAndroid Build Coastguard Worker                                                     map, &so);
3360*61046927SAndroid Build Coastguard Worker     if (transfer)
3361*61046927SAndroid Build Coastguard Worker         pipe_sw->buffer_unmap(pipe_sw, transfer);
3362*61046927SAndroid Build Coastguard Worker 
3363*61046927SAndroid Build Coastguard Worker out:
3364*61046927SAndroid Build Coastguard Worker     nine_state_after_draw_sw(This);
3365*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&resource, NULL);
3366*61046927SAndroid Build Coastguard Worker     return hr;
3367*61046927SAndroid Build Coastguard Worker }
3368*61046927SAndroid Build Coastguard Worker 
3369*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateVertexDeclaration(struct NineDevice9 * This,const D3DVERTEXELEMENT9 * pVertexElements,IDirect3DVertexDeclaration9 ** ppDecl)3370*61046927SAndroid Build Coastguard Worker NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3371*61046927SAndroid Build Coastguard Worker                                      const D3DVERTEXELEMENT9 *pVertexElements,
3372*61046927SAndroid Build Coastguard Worker                                      IDirect3DVertexDeclaration9 **ppDecl )
3373*61046927SAndroid Build Coastguard Worker {
3374*61046927SAndroid Build Coastguard Worker     struct NineVertexDeclaration9 *vdecl;
3375*61046927SAndroid Build Coastguard Worker 
3376*61046927SAndroid Build Coastguard Worker     DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3377*61046927SAndroid Build Coastguard Worker         This, pVertexElements, ppDecl);
3378*61046927SAndroid Build Coastguard Worker 
3379*61046927SAndroid Build Coastguard Worker     user_assert(pVertexElements && ppDecl, D3DERR_INVALIDCALL);
3380*61046927SAndroid Build Coastguard Worker 
3381*61046927SAndroid Build Coastguard Worker     HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3382*61046927SAndroid Build Coastguard Worker     if (SUCCEEDED(hr))
3383*61046927SAndroid Build Coastguard Worker         *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3384*61046927SAndroid Build Coastguard Worker 
3385*61046927SAndroid Build Coastguard Worker     return hr;
3386*61046927SAndroid Build Coastguard Worker }
3387*61046927SAndroid Build Coastguard Worker 
3388*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetVertexDeclaration(struct NineDevice9 * This,IDirect3DVertexDeclaration9 * pDecl)3389*61046927SAndroid Build Coastguard Worker NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3390*61046927SAndroid Build Coastguard Worker                                   IDirect3DVertexDeclaration9 *pDecl )
3391*61046927SAndroid Build Coastguard Worker {
3392*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3393*61046927SAndroid Build Coastguard Worker     struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3394*61046927SAndroid Build Coastguard Worker 
3395*61046927SAndroid Build Coastguard Worker     DBG("This=%p pDecl=%p\n", This, pDecl);
3396*61046927SAndroid Build Coastguard Worker 
3397*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3398*61046927SAndroid Build Coastguard Worker         nine_bind(&state->vdecl, vdecl);
3399*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_VDECL;
3400*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3401*61046927SAndroid Build Coastguard Worker     }
3402*61046927SAndroid Build Coastguard Worker 
3403*61046927SAndroid Build Coastguard Worker     if (state->vdecl == vdecl)
3404*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3405*61046927SAndroid Build Coastguard Worker 
3406*61046927SAndroid Build Coastguard Worker     nine_bind(&state->vdecl, vdecl);
3407*61046927SAndroid Build Coastguard Worker 
3408*61046927SAndroid Build Coastguard Worker     nine_context_set_vertex_declaration(This, vdecl);
3409*61046927SAndroid Build Coastguard Worker 
3410*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3411*61046927SAndroid Build Coastguard Worker }
3412*61046927SAndroid Build Coastguard Worker 
3413*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetVertexDeclaration(struct NineDevice9 * This,IDirect3DVertexDeclaration9 ** ppDecl)3414*61046927SAndroid Build Coastguard Worker NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3415*61046927SAndroid Build Coastguard Worker                                   IDirect3DVertexDeclaration9 **ppDecl )
3416*61046927SAndroid Build Coastguard Worker {
3417*61046927SAndroid Build Coastguard Worker     user_assert(ppDecl, D3DERR_INVALIDCALL);
3418*61046927SAndroid Build Coastguard Worker 
3419*61046927SAndroid Build Coastguard Worker     *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3420*61046927SAndroid Build Coastguard Worker     if (*ppDecl)
3421*61046927SAndroid Build Coastguard Worker         NineUnknown_AddRef(NineUnknown(*ppDecl));
3422*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3423*61046927SAndroid Build Coastguard Worker }
3424*61046927SAndroid Build Coastguard Worker 
3425*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetFVF(struct NineDevice9 * This,DWORD FVF)3426*61046927SAndroid Build Coastguard Worker NineDevice9_SetFVF( struct NineDevice9 *This,
3427*61046927SAndroid Build Coastguard Worker                     DWORD FVF )
3428*61046927SAndroid Build Coastguard Worker {
3429*61046927SAndroid Build Coastguard Worker     struct NineVertexDeclaration9 *vdecl;
3430*61046927SAndroid Build Coastguard Worker     HRESULT hr;
3431*61046927SAndroid Build Coastguard Worker 
3432*61046927SAndroid Build Coastguard Worker     DBG("FVF = %08x\n", FVF);
3433*61046927SAndroid Build Coastguard Worker     if (!FVF)
3434*61046927SAndroid Build Coastguard Worker         return D3D_OK; /* like wine */
3435*61046927SAndroid Build Coastguard Worker 
3436*61046927SAndroid Build Coastguard Worker     vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3437*61046927SAndroid Build Coastguard Worker     if (!vdecl) {
3438*61046927SAndroid Build Coastguard Worker         hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3439*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
3440*61046927SAndroid Build Coastguard Worker             return hr;
3441*61046927SAndroid Build Coastguard Worker         vdecl->fvf = FVF;
3442*61046927SAndroid Build Coastguard Worker         _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3443*61046927SAndroid Build Coastguard Worker         NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3444*61046927SAndroid Build Coastguard Worker     }
3445*61046927SAndroid Build Coastguard Worker     return NineDevice9_SetVertexDeclaration(
3446*61046927SAndroid Build Coastguard Worker         This, (IDirect3DVertexDeclaration9 *)vdecl);
3447*61046927SAndroid Build Coastguard Worker }
3448*61046927SAndroid Build Coastguard Worker 
3449*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetFVF(struct NineDevice9 * This,DWORD * pFVF)3450*61046927SAndroid Build Coastguard Worker NineDevice9_GetFVF( struct NineDevice9 *This,
3451*61046927SAndroid Build Coastguard Worker                     DWORD *pFVF )
3452*61046927SAndroid Build Coastguard Worker {
3453*61046927SAndroid Build Coastguard Worker     user_assert(pFVF != NULL, D3DERR_INVALIDCALL);
3454*61046927SAndroid Build Coastguard Worker     *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3455*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3456*61046927SAndroid Build Coastguard Worker }
3457*61046927SAndroid Build Coastguard Worker 
3458*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateVertexShader(struct NineDevice9 * This,const DWORD * pFunction,IDirect3DVertexShader9 ** ppShader)3459*61046927SAndroid Build Coastguard Worker NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3460*61046927SAndroid Build Coastguard Worker                                 const DWORD *pFunction,
3461*61046927SAndroid Build Coastguard Worker                                 IDirect3DVertexShader9 **ppShader )
3462*61046927SAndroid Build Coastguard Worker {
3463*61046927SAndroid Build Coastguard Worker     struct NineVertexShader9 *vs;
3464*61046927SAndroid Build Coastguard Worker     HRESULT hr;
3465*61046927SAndroid Build Coastguard Worker 
3466*61046927SAndroid Build Coastguard Worker     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3467*61046927SAndroid Build Coastguard Worker 
3468*61046927SAndroid Build Coastguard Worker     user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
3469*61046927SAndroid Build Coastguard Worker 
3470*61046927SAndroid Build Coastguard Worker     hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3471*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
3472*61046927SAndroid Build Coastguard Worker         return hr;
3473*61046927SAndroid Build Coastguard Worker     *ppShader = (IDirect3DVertexShader9 *)vs;
3474*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3475*61046927SAndroid Build Coastguard Worker }
3476*61046927SAndroid Build Coastguard Worker 
3477*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader)3478*61046927SAndroid Build Coastguard Worker NineDevice9_SetVertexShader( struct NineDevice9 *This,
3479*61046927SAndroid Build Coastguard Worker                              IDirect3DVertexShader9 *pShader )
3480*61046927SAndroid Build Coastguard Worker {
3481*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3482*61046927SAndroid Build Coastguard Worker     struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3483*61046927SAndroid Build Coastguard Worker 
3484*61046927SAndroid Build Coastguard Worker     DBG("This=%p pShader=%p\n", This, pShader);
3485*61046927SAndroid Build Coastguard Worker 
3486*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3487*61046927SAndroid Build Coastguard Worker         nine_bind(&state->vs, vs_shader);
3488*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_VS;
3489*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3490*61046927SAndroid Build Coastguard Worker     }
3491*61046927SAndroid Build Coastguard Worker 
3492*61046927SAndroid Build Coastguard Worker     if (state->vs == vs_shader)
3493*61046927SAndroid Build Coastguard Worker       return D3D_OK;
3494*61046927SAndroid Build Coastguard Worker 
3495*61046927SAndroid Build Coastguard Worker     nine_bind(&state->vs, vs_shader);
3496*61046927SAndroid Build Coastguard Worker 
3497*61046927SAndroid Build Coastguard Worker     nine_context_set_vertex_shader(This, vs_shader);
3498*61046927SAndroid Build Coastguard Worker 
3499*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3500*61046927SAndroid Build Coastguard Worker }
3501*61046927SAndroid Build Coastguard Worker 
3502*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 ** ppShader)3503*61046927SAndroid Build Coastguard Worker NineDevice9_GetVertexShader( struct NineDevice9 *This,
3504*61046927SAndroid Build Coastguard Worker                              IDirect3DVertexShader9 **ppShader )
3505*61046927SAndroid Build Coastguard Worker {
3506*61046927SAndroid Build Coastguard Worker     user_assert(ppShader, D3DERR_INVALIDCALL);
3507*61046927SAndroid Build Coastguard Worker     nine_reference_set(ppShader, This->state.vs);
3508*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3509*61046927SAndroid Build Coastguard Worker }
3510*61046927SAndroid Build Coastguard Worker 
3511*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantF(struct NineDevice9 * This,UINT StartRegister,const float * pConstantData,UINT Vector4fCount)3512*61046927SAndroid Build Coastguard Worker NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3513*61046927SAndroid Build Coastguard Worker                                       UINT StartRegister,
3514*61046927SAndroid Build Coastguard Worker                                       const float *pConstantData,
3515*61046927SAndroid Build Coastguard Worker                                       UINT Vector4fCount )
3516*61046927SAndroid Build Coastguard Worker {
3517*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3518*61046927SAndroid Build Coastguard Worker     float *vs_const_f = state->vs_const_f;
3519*61046927SAndroid Build Coastguard Worker 
3520*61046927SAndroid Build Coastguard Worker     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3521*61046927SAndroid Build Coastguard Worker         This, StartRegister, pConstantData, Vector4fCount);
3522*61046927SAndroid Build Coastguard Worker 
3523*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3524*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3525*61046927SAndroid Build Coastguard Worker 
3526*61046927SAndroid Build Coastguard Worker     if (!Vector4fCount)
3527*61046927SAndroid Build Coastguard Worker        return D3D_OK;
3528*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3529*61046927SAndroid Build Coastguard Worker 
3530*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3531*61046927SAndroid Build Coastguard Worker         memcpy(&vs_const_f[StartRegister * 4],
3532*61046927SAndroid Build Coastguard Worker                pConstantData,
3533*61046927SAndroid Build Coastguard Worker                Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3534*61046927SAndroid Build Coastguard Worker 
3535*61046927SAndroid Build Coastguard Worker         nine_ranges_insert(&state->changed.vs_const_f,
3536*61046927SAndroid Build Coastguard Worker                            StartRegister, StartRegister + Vector4fCount,
3537*61046927SAndroid Build Coastguard Worker                            &This->range_pool);
3538*61046927SAndroid Build Coastguard Worker 
3539*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_VS_CONST;
3540*61046927SAndroid Build Coastguard Worker 
3541*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3542*61046927SAndroid Build Coastguard Worker     }
3543*61046927SAndroid Build Coastguard Worker 
3544*61046927SAndroid Build Coastguard Worker     if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3545*61046927SAndroid Build Coastguard Worker                 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3546*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3547*61046927SAndroid Build Coastguard Worker 
3548*61046927SAndroid Build Coastguard Worker     memcpy(&vs_const_f[StartRegister * 4],
3549*61046927SAndroid Build Coastguard Worker            pConstantData,
3550*61046927SAndroid Build Coastguard Worker            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3551*61046927SAndroid Build Coastguard Worker 
3552*61046927SAndroid Build Coastguard Worker     nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3553*61046927SAndroid Build Coastguard Worker                                               Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3554*61046927SAndroid Build Coastguard Worker                                               Vector4fCount);
3555*61046927SAndroid Build Coastguard Worker 
3556*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3557*61046927SAndroid Build Coastguard Worker }
3558*61046927SAndroid Build Coastguard Worker 
3559*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantF(struct NineDevice9 * This,UINT StartRegister,float * pConstantData,UINT Vector4fCount)3560*61046927SAndroid Build Coastguard Worker NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3561*61046927SAndroid Build Coastguard Worker                                       UINT StartRegister,
3562*61046927SAndroid Build Coastguard Worker                                       float *pConstantData,
3563*61046927SAndroid Build Coastguard Worker                                       UINT Vector4fCount )
3564*61046927SAndroid Build Coastguard Worker {
3565*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
3566*61046927SAndroid Build Coastguard Worker 
3567*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
3568*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister                  < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3569*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3570*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3571*61046927SAndroid Build Coastguard Worker 
3572*61046927SAndroid Build Coastguard Worker     memcpy(pConstantData,
3573*61046927SAndroid Build Coastguard Worker            &state->vs_const_f[StartRegister * 4],
3574*61046927SAndroid Build Coastguard Worker            Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3575*61046927SAndroid Build Coastguard Worker 
3576*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3577*61046927SAndroid Build Coastguard Worker }
3578*61046927SAndroid Build Coastguard Worker 
3579*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantI(struct NineDevice9 * This,UINT StartRegister,const int * pConstantData,UINT Vector4iCount)3580*61046927SAndroid Build Coastguard Worker NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3581*61046927SAndroid Build Coastguard Worker                                       UINT StartRegister,
3582*61046927SAndroid Build Coastguard Worker                                       const int *pConstantData,
3583*61046927SAndroid Build Coastguard Worker                                       UINT Vector4iCount )
3584*61046927SAndroid Build Coastguard Worker {
3585*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3586*61046927SAndroid Build Coastguard Worker     int i;
3587*61046927SAndroid Build Coastguard Worker 
3588*61046927SAndroid Build Coastguard Worker     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3589*61046927SAndroid Build Coastguard Worker         This, StartRegister, pConstantData, Vector4iCount);
3590*61046927SAndroid Build Coastguard Worker 
3591*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3592*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3593*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3594*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3595*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3596*61046927SAndroid Build Coastguard Worker 
3597*61046927SAndroid Build Coastguard Worker     if (This->driver_caps.vs_integer) {
3598*61046927SAndroid Build Coastguard Worker         if (!This->is_recording) {
3599*61046927SAndroid Build Coastguard Worker             if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3600*61046927SAndroid Build Coastguard Worker                         Vector4iCount * sizeof(int[4])))
3601*61046927SAndroid Build Coastguard Worker                 return D3D_OK;
3602*61046927SAndroid Build Coastguard Worker         }
3603*61046927SAndroid Build Coastguard Worker         memcpy(&state->vs_const_i[4 * StartRegister],
3604*61046927SAndroid Build Coastguard Worker                pConstantData,
3605*61046927SAndroid Build Coastguard Worker                Vector4iCount * sizeof(int[4]));
3606*61046927SAndroid Build Coastguard Worker     } else {
3607*61046927SAndroid Build Coastguard Worker         for (i = 0; i < Vector4iCount; i++) {
3608*61046927SAndroid Build Coastguard Worker             state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3609*61046927SAndroid Build Coastguard Worker             state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3610*61046927SAndroid Build Coastguard Worker             state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3611*61046927SAndroid Build Coastguard Worker             state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3612*61046927SAndroid Build Coastguard Worker         }
3613*61046927SAndroid Build Coastguard Worker     }
3614*61046927SAndroid Build Coastguard Worker 
3615*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3616*61046927SAndroid Build Coastguard Worker         nine_ranges_insert(&state->changed.vs_const_i,
3617*61046927SAndroid Build Coastguard Worker                            StartRegister, StartRegister + Vector4iCount,
3618*61046927SAndroid Build Coastguard Worker                            &This->range_pool);
3619*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_VS_CONST;
3620*61046927SAndroid Build Coastguard Worker     } else
3621*61046927SAndroid Build Coastguard Worker         nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3622*61046927SAndroid Build Coastguard Worker                                                   Vector4iCount * sizeof(int[4]), Vector4iCount);
3623*61046927SAndroid Build Coastguard Worker 
3624*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3625*61046927SAndroid Build Coastguard Worker }
3626*61046927SAndroid Build Coastguard Worker 
3627*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantI(struct NineDevice9 * This,UINT StartRegister,int * pConstantData,UINT Vector4iCount)3628*61046927SAndroid Build Coastguard Worker NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3629*61046927SAndroid Build Coastguard Worker                                       UINT StartRegister,
3630*61046927SAndroid Build Coastguard Worker                                       int *pConstantData,
3631*61046927SAndroid Build Coastguard Worker                                       UINT Vector4iCount )
3632*61046927SAndroid Build Coastguard Worker {
3633*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
3634*61046927SAndroid Build Coastguard Worker     int i;
3635*61046927SAndroid Build Coastguard Worker 
3636*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
3637*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3638*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3639*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3640*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3641*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3642*61046927SAndroid Build Coastguard Worker 
3643*61046927SAndroid Build Coastguard Worker     if (This->driver_caps.vs_integer) {
3644*61046927SAndroid Build Coastguard Worker         memcpy(pConstantData,
3645*61046927SAndroid Build Coastguard Worker                &state->vs_const_i[4 * StartRegister],
3646*61046927SAndroid Build Coastguard Worker                Vector4iCount * sizeof(int[4]));
3647*61046927SAndroid Build Coastguard Worker     } else {
3648*61046927SAndroid Build Coastguard Worker         for (i = 0; i < Vector4iCount; i++) {
3649*61046927SAndroid Build Coastguard Worker             pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3650*61046927SAndroid Build Coastguard Worker             pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3651*61046927SAndroid Build Coastguard Worker             pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3652*61046927SAndroid Build Coastguard Worker             pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3653*61046927SAndroid Build Coastguard Worker         }
3654*61046927SAndroid Build Coastguard Worker     }
3655*61046927SAndroid Build Coastguard Worker 
3656*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3657*61046927SAndroid Build Coastguard Worker }
3658*61046927SAndroid Build Coastguard Worker 
3659*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantB(struct NineDevice9 * This,UINT StartRegister,const BOOL * pConstantData,UINT BoolCount)3660*61046927SAndroid Build Coastguard Worker NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3661*61046927SAndroid Build Coastguard Worker                                       UINT StartRegister,
3662*61046927SAndroid Build Coastguard Worker                                       const BOOL *pConstantData,
3663*61046927SAndroid Build Coastguard Worker                                       UINT BoolCount )
3664*61046927SAndroid Build Coastguard Worker {
3665*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3666*61046927SAndroid Build Coastguard Worker     int i;
3667*61046927SAndroid Build Coastguard Worker     uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3668*61046927SAndroid Build Coastguard Worker 
3669*61046927SAndroid Build Coastguard Worker     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3670*61046927SAndroid Build Coastguard Worker         This, StartRegister, pConstantData, BoolCount);
3671*61046927SAndroid Build Coastguard Worker 
3672*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3673*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3674*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3675*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3676*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3677*61046927SAndroid Build Coastguard Worker 
3678*61046927SAndroid Build Coastguard Worker     if (!This->is_recording) {
3679*61046927SAndroid Build Coastguard Worker         bool noChange = true;
3680*61046927SAndroid Build Coastguard Worker         for (i = 0; i < BoolCount; i++) {
3681*61046927SAndroid Build Coastguard Worker             if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3682*61046927SAndroid Build Coastguard Worker               noChange = false;
3683*61046927SAndroid Build Coastguard Worker         }
3684*61046927SAndroid Build Coastguard Worker         if (noChange)
3685*61046927SAndroid Build Coastguard Worker             return D3D_OK;
3686*61046927SAndroid Build Coastguard Worker     }
3687*61046927SAndroid Build Coastguard Worker 
3688*61046927SAndroid Build Coastguard Worker     for (i = 0; i < BoolCount; i++)
3689*61046927SAndroid Build Coastguard Worker         state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3690*61046927SAndroid Build Coastguard Worker 
3691*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3692*61046927SAndroid Build Coastguard Worker         nine_ranges_insert(&state->changed.vs_const_b,
3693*61046927SAndroid Build Coastguard Worker                            StartRegister, StartRegister + BoolCount,
3694*61046927SAndroid Build Coastguard Worker                            &This->range_pool);
3695*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_VS_CONST;
3696*61046927SAndroid Build Coastguard Worker     } else
3697*61046927SAndroid Build Coastguard Worker         nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3698*61046927SAndroid Build Coastguard Worker                                                   sizeof(BOOL) * BoolCount, BoolCount);
3699*61046927SAndroid Build Coastguard Worker 
3700*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3701*61046927SAndroid Build Coastguard Worker }
3702*61046927SAndroid Build Coastguard Worker 
3703*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantB(struct NineDevice9 * This,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)3704*61046927SAndroid Build Coastguard Worker NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3705*61046927SAndroid Build Coastguard Worker                                       UINT StartRegister,
3706*61046927SAndroid Build Coastguard Worker                                       BOOL *pConstantData,
3707*61046927SAndroid Build Coastguard Worker                                       UINT BoolCount )
3708*61046927SAndroid Build Coastguard Worker {
3709*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
3710*61046927SAndroid Build Coastguard Worker     int i;
3711*61046927SAndroid Build Coastguard Worker 
3712*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
3713*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3714*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3715*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3716*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3717*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3718*61046927SAndroid Build Coastguard Worker 
3719*61046927SAndroid Build Coastguard Worker     for (i = 0; i < BoolCount; i++)
3720*61046927SAndroid Build Coastguard Worker         pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? true : false;
3721*61046927SAndroid Build Coastguard Worker 
3722*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3723*61046927SAndroid Build Coastguard Worker }
3724*61046927SAndroid Build Coastguard Worker 
3725*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetStreamSource(struct NineDevice9 * This,UINT StreamNumber,IDirect3DVertexBuffer9 * pStreamData,UINT OffsetInBytes,UINT Stride)3726*61046927SAndroid Build Coastguard Worker NineDevice9_SetStreamSource( struct NineDevice9 *This,
3727*61046927SAndroid Build Coastguard Worker                              UINT StreamNumber,
3728*61046927SAndroid Build Coastguard Worker                              IDirect3DVertexBuffer9 *pStreamData,
3729*61046927SAndroid Build Coastguard Worker                              UINT OffsetInBytes,
3730*61046927SAndroid Build Coastguard Worker                              UINT Stride )
3731*61046927SAndroid Build Coastguard Worker {
3732*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3733*61046927SAndroid Build Coastguard Worker     struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3734*61046927SAndroid Build Coastguard Worker     const unsigned i = StreamNumber;
3735*61046927SAndroid Build Coastguard Worker 
3736*61046927SAndroid Build Coastguard Worker     DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3737*61046927SAndroid Build Coastguard Worker         This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3738*61046927SAndroid Build Coastguard Worker 
3739*61046927SAndroid Build Coastguard Worker     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3740*61046927SAndroid Build Coastguard Worker     user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3741*61046927SAndroid Build Coastguard Worker 
3742*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3743*61046927SAndroid Build Coastguard Worker         nine_bind(&state->stream[i], pStreamData);
3744*61046927SAndroid Build Coastguard Worker         state->changed.vtxbuf |= 1 << StreamNumber;
3745*61046927SAndroid Build Coastguard Worker         state->vtxstride[i] = Stride;
3746*61046927SAndroid Build Coastguard Worker         state->vtxbuf[i].buffer_offset = OffsetInBytes;
3747*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3748*61046927SAndroid Build Coastguard Worker     }
3749*61046927SAndroid Build Coastguard Worker 
3750*61046927SAndroid Build Coastguard Worker     if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3751*61046927SAndroid Build Coastguard Worker         state->vtxstride[i] == Stride &&
3752*61046927SAndroid Build Coastguard Worker         state->vtxbuf[i].buffer_offset == OffsetInBytes)
3753*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3754*61046927SAndroid Build Coastguard Worker 
3755*61046927SAndroid Build Coastguard Worker     state->vtxstride[i] = Stride;
3756*61046927SAndroid Build Coastguard Worker     state->vtxbuf[i].buffer_offset = OffsetInBytes;
3757*61046927SAndroid Build Coastguard Worker 
3758*61046927SAndroid Build Coastguard Worker     NineBindBufferToDevice(This,
3759*61046927SAndroid Build Coastguard Worker                            (struct NineBuffer9 **)&state->stream[i],
3760*61046927SAndroid Build Coastguard Worker                            (struct NineBuffer9 *)pVBuf9);
3761*61046927SAndroid Build Coastguard Worker 
3762*61046927SAndroid Build Coastguard Worker     nine_context_set_stream_source(This,
3763*61046927SAndroid Build Coastguard Worker                                    StreamNumber,
3764*61046927SAndroid Build Coastguard Worker                                    pVBuf9,
3765*61046927SAndroid Build Coastguard Worker                                    OffsetInBytes,
3766*61046927SAndroid Build Coastguard Worker                                    Stride);
3767*61046927SAndroid Build Coastguard Worker 
3768*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3769*61046927SAndroid Build Coastguard Worker }
3770*61046927SAndroid Build Coastguard Worker 
3771*61046927SAndroid Build Coastguard Worker static void
NineDevice9_SetStreamSourceNULL(struct NineDevice9 * This)3772*61046927SAndroid Build Coastguard Worker NineDevice9_SetStreamSourceNULL( struct NineDevice9 *This )
3773*61046927SAndroid Build Coastguard Worker {
3774*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3775*61046927SAndroid Build Coastguard Worker 
3776*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
3777*61046927SAndroid Build Coastguard Worker 
3778*61046927SAndroid Build Coastguard Worker     state->vtxstride[0] = 0;
3779*61046927SAndroid Build Coastguard Worker     state->vtxbuf[0].buffer_offset = 0;
3780*61046927SAndroid Build Coastguard Worker 
3781*61046927SAndroid Build Coastguard Worker     if (!state->stream[0])
3782*61046927SAndroid Build Coastguard Worker         return;
3783*61046927SAndroid Build Coastguard Worker 
3784*61046927SAndroid Build Coastguard Worker     NineBindBufferToDevice(This,
3785*61046927SAndroid Build Coastguard Worker                            (struct NineBuffer9 **)&state->stream[0],
3786*61046927SAndroid Build Coastguard Worker                            NULL);
3787*61046927SAndroid Build Coastguard Worker }
3788*61046927SAndroid Build Coastguard Worker 
3789*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetStreamSource(struct NineDevice9 * This,UINT StreamNumber,IDirect3DVertexBuffer9 ** ppStreamData,UINT * pOffsetInBytes,UINT * pStride)3790*61046927SAndroid Build Coastguard Worker NineDevice9_GetStreamSource( struct NineDevice9 *This,
3791*61046927SAndroid Build Coastguard Worker                              UINT StreamNumber,
3792*61046927SAndroid Build Coastguard Worker                              IDirect3DVertexBuffer9 **ppStreamData,
3793*61046927SAndroid Build Coastguard Worker                              UINT *pOffsetInBytes,
3794*61046927SAndroid Build Coastguard Worker                              UINT *pStride )
3795*61046927SAndroid Build Coastguard Worker {
3796*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
3797*61046927SAndroid Build Coastguard Worker     const unsigned i = StreamNumber;
3798*61046927SAndroid Build Coastguard Worker 
3799*61046927SAndroid Build Coastguard Worker     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3800*61046927SAndroid Build Coastguard Worker     user_assert(ppStreamData && pOffsetInBytes && pStride, D3DERR_INVALIDCALL);
3801*61046927SAndroid Build Coastguard Worker 
3802*61046927SAndroid Build Coastguard Worker     nine_reference_set(ppStreamData, state->stream[i]);
3803*61046927SAndroid Build Coastguard Worker     *pStride = state->vtxstride[i];
3804*61046927SAndroid Build Coastguard Worker     *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3805*61046927SAndroid Build Coastguard Worker 
3806*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3807*61046927SAndroid Build Coastguard Worker }
3808*61046927SAndroid Build Coastguard Worker 
3809*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetStreamSourceFreq(struct NineDevice9 * This,UINT StreamNumber,UINT Setting)3810*61046927SAndroid Build Coastguard Worker NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3811*61046927SAndroid Build Coastguard Worker                                  UINT StreamNumber,
3812*61046927SAndroid Build Coastguard Worker                                  UINT Setting )
3813*61046927SAndroid Build Coastguard Worker {
3814*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3815*61046927SAndroid Build Coastguard Worker     /* const UINT freq = Setting & 0x7FFFFF; */
3816*61046927SAndroid Build Coastguard Worker 
3817*61046927SAndroid Build Coastguard Worker     DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3818*61046927SAndroid Build Coastguard Worker         StreamNumber, Setting);
3819*61046927SAndroid Build Coastguard Worker 
3820*61046927SAndroid Build Coastguard Worker     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3821*61046927SAndroid Build Coastguard Worker     user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3822*61046927SAndroid Build Coastguard Worker                 D3DERR_INVALIDCALL);
3823*61046927SAndroid Build Coastguard Worker     user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3824*61046927SAndroid Build Coastguard Worker                   (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3825*61046927SAndroid Build Coastguard Worker     user_assert(Setting, D3DERR_INVALIDCALL);
3826*61046927SAndroid Build Coastguard Worker 
3827*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3828*61046927SAndroid Build Coastguard Worker         state->stream_freq[StreamNumber] = Setting;
3829*61046927SAndroid Build Coastguard Worker         state->changed.stream_freq |= 1 << StreamNumber;
3830*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3831*61046927SAndroid Build Coastguard Worker     }
3832*61046927SAndroid Build Coastguard Worker 
3833*61046927SAndroid Build Coastguard Worker     if (state->stream_freq[StreamNumber] == Setting)
3834*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3835*61046927SAndroid Build Coastguard Worker 
3836*61046927SAndroid Build Coastguard Worker     state->stream_freq[StreamNumber] = Setting;
3837*61046927SAndroid Build Coastguard Worker 
3838*61046927SAndroid Build Coastguard Worker     nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3839*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3840*61046927SAndroid Build Coastguard Worker }
3841*61046927SAndroid Build Coastguard Worker 
3842*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetStreamSourceFreq(struct NineDevice9 * This,UINT StreamNumber,UINT * pSetting)3843*61046927SAndroid Build Coastguard Worker NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3844*61046927SAndroid Build Coastguard Worker                                  UINT StreamNumber,
3845*61046927SAndroid Build Coastguard Worker                                  UINT *pSetting )
3846*61046927SAndroid Build Coastguard Worker {
3847*61046927SAndroid Build Coastguard Worker     user_assert(pSetting != NULL, D3DERR_INVALIDCALL);
3848*61046927SAndroid Build Coastguard Worker     user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3849*61046927SAndroid Build Coastguard Worker     *pSetting = This->state.stream_freq[StreamNumber];
3850*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3851*61046927SAndroid Build Coastguard Worker }
3852*61046927SAndroid Build Coastguard Worker 
3853*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetIndices(struct NineDevice9 * This,IDirect3DIndexBuffer9 * pIndexData)3854*61046927SAndroid Build Coastguard Worker NineDevice9_SetIndices( struct NineDevice9 *This,
3855*61046927SAndroid Build Coastguard Worker                         IDirect3DIndexBuffer9 *pIndexData )
3856*61046927SAndroid Build Coastguard Worker {
3857*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3858*61046927SAndroid Build Coastguard Worker     struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3859*61046927SAndroid Build Coastguard Worker 
3860*61046927SAndroid Build Coastguard Worker     DBG("This=%p pIndexData=%p\n", This, pIndexData);
3861*61046927SAndroid Build Coastguard Worker 
3862*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3863*61046927SAndroid Build Coastguard Worker         nine_bind(&state->idxbuf, idxbuf);
3864*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_IDXBUF;
3865*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3866*61046927SAndroid Build Coastguard Worker     }
3867*61046927SAndroid Build Coastguard Worker 
3868*61046927SAndroid Build Coastguard Worker     if (state->idxbuf == idxbuf)
3869*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3870*61046927SAndroid Build Coastguard Worker 
3871*61046927SAndroid Build Coastguard Worker     NineBindBufferToDevice(This,
3872*61046927SAndroid Build Coastguard Worker                            (struct NineBuffer9 **)&state->idxbuf,
3873*61046927SAndroid Build Coastguard Worker                            (struct NineBuffer9 *)idxbuf);
3874*61046927SAndroid Build Coastguard Worker 
3875*61046927SAndroid Build Coastguard Worker     nine_context_set_indices(This, idxbuf);
3876*61046927SAndroid Build Coastguard Worker 
3877*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3878*61046927SAndroid Build Coastguard Worker }
3879*61046927SAndroid Build Coastguard Worker 
3880*61046927SAndroid Build Coastguard Worker /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3881*61046927SAndroid Build Coastguard Worker  * here because it's an argument passed to the Draw calls.
3882*61046927SAndroid Build Coastguard Worker  */
3883*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetIndices(struct NineDevice9 * This,IDirect3DIndexBuffer9 ** ppIndexData)3884*61046927SAndroid Build Coastguard Worker NineDevice9_GetIndices( struct NineDevice9 *This,
3885*61046927SAndroid Build Coastguard Worker                         IDirect3DIndexBuffer9 **ppIndexData)
3886*61046927SAndroid Build Coastguard Worker {
3887*61046927SAndroid Build Coastguard Worker     user_assert(ppIndexData, D3DERR_INVALIDCALL);
3888*61046927SAndroid Build Coastguard Worker     nine_reference_set(ppIndexData, This->state.idxbuf);
3889*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3890*61046927SAndroid Build Coastguard Worker }
3891*61046927SAndroid Build Coastguard Worker 
3892*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreatePixelShader(struct NineDevice9 * This,const DWORD * pFunction,IDirect3DPixelShader9 ** ppShader)3893*61046927SAndroid Build Coastguard Worker NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3894*61046927SAndroid Build Coastguard Worker                                const DWORD *pFunction,
3895*61046927SAndroid Build Coastguard Worker                                IDirect3DPixelShader9 **ppShader )
3896*61046927SAndroid Build Coastguard Worker {
3897*61046927SAndroid Build Coastguard Worker     struct NinePixelShader9 *ps;
3898*61046927SAndroid Build Coastguard Worker     HRESULT hr;
3899*61046927SAndroid Build Coastguard Worker 
3900*61046927SAndroid Build Coastguard Worker     DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3901*61046927SAndroid Build Coastguard Worker 
3902*61046927SAndroid Build Coastguard Worker     user_assert(pFunction && ppShader, D3DERR_INVALIDCALL);
3903*61046927SAndroid Build Coastguard Worker 
3904*61046927SAndroid Build Coastguard Worker     hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3905*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
3906*61046927SAndroid Build Coastguard Worker         return hr;
3907*61046927SAndroid Build Coastguard Worker     *ppShader = (IDirect3DPixelShader9 *)ps;
3908*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3909*61046927SAndroid Build Coastguard Worker }
3910*61046927SAndroid Build Coastguard Worker 
3911*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader)3912*61046927SAndroid Build Coastguard Worker NineDevice9_SetPixelShader( struct NineDevice9 *This,
3913*61046927SAndroid Build Coastguard Worker                             IDirect3DPixelShader9 *pShader )
3914*61046927SAndroid Build Coastguard Worker {
3915*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3916*61046927SAndroid Build Coastguard Worker     struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3917*61046927SAndroid Build Coastguard Worker 
3918*61046927SAndroid Build Coastguard Worker     DBG("This=%p pShader=%p\n", This, pShader);
3919*61046927SAndroid Build Coastguard Worker 
3920*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3921*61046927SAndroid Build Coastguard Worker         nine_bind(&state->ps, pShader);
3922*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_PS;
3923*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3924*61046927SAndroid Build Coastguard Worker     }
3925*61046927SAndroid Build Coastguard Worker 
3926*61046927SAndroid Build Coastguard Worker     if (state->ps == ps)
3927*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3928*61046927SAndroid Build Coastguard Worker 
3929*61046927SAndroid Build Coastguard Worker     nine_bind(&state->ps, ps);
3930*61046927SAndroid Build Coastguard Worker 
3931*61046927SAndroid Build Coastguard Worker     nine_context_set_pixel_shader(This, ps);
3932*61046927SAndroid Build Coastguard Worker 
3933*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3934*61046927SAndroid Build Coastguard Worker }
3935*61046927SAndroid Build Coastguard Worker 
3936*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 ** ppShader)3937*61046927SAndroid Build Coastguard Worker NineDevice9_GetPixelShader( struct NineDevice9 *This,
3938*61046927SAndroid Build Coastguard Worker                             IDirect3DPixelShader9 **ppShader )
3939*61046927SAndroid Build Coastguard Worker {
3940*61046927SAndroid Build Coastguard Worker     user_assert(ppShader, D3DERR_INVALIDCALL);
3941*61046927SAndroid Build Coastguard Worker     nine_reference_set(ppShader, This->state.ps);
3942*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3943*61046927SAndroid Build Coastguard Worker }
3944*61046927SAndroid Build Coastguard Worker 
3945*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantF(struct NineDevice9 * This,UINT StartRegister,const float * pConstantData,UINT Vector4fCount)3946*61046927SAndroid Build Coastguard Worker NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3947*61046927SAndroid Build Coastguard Worker                                      UINT StartRegister,
3948*61046927SAndroid Build Coastguard Worker                                      const float *pConstantData,
3949*61046927SAndroid Build Coastguard Worker                                      UINT Vector4fCount )
3950*61046927SAndroid Build Coastguard Worker {
3951*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
3952*61046927SAndroid Build Coastguard Worker 
3953*61046927SAndroid Build Coastguard Worker     DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3954*61046927SAndroid Build Coastguard Worker         This, StartRegister, pConstantData, Vector4fCount);
3955*61046927SAndroid Build Coastguard Worker 
3956*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3957*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3958*61046927SAndroid Build Coastguard Worker 
3959*61046927SAndroid Build Coastguard Worker     if (!Vector4fCount)
3960*61046927SAndroid Build Coastguard Worker        return D3D_OK;
3961*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
3962*61046927SAndroid Build Coastguard Worker 
3963*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
3964*61046927SAndroid Build Coastguard Worker         memcpy(&state->ps_const_f[StartRegister * 4],
3965*61046927SAndroid Build Coastguard Worker                pConstantData,
3966*61046927SAndroid Build Coastguard Worker                Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3967*61046927SAndroid Build Coastguard Worker 
3968*61046927SAndroid Build Coastguard Worker         nine_ranges_insert(&state->changed.ps_const_f,
3969*61046927SAndroid Build Coastguard Worker                            StartRegister, StartRegister + Vector4fCount,
3970*61046927SAndroid Build Coastguard Worker                            &This->range_pool);
3971*61046927SAndroid Build Coastguard Worker 
3972*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_PS_CONST;
3973*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3974*61046927SAndroid Build Coastguard Worker     }
3975*61046927SAndroid Build Coastguard Worker 
3976*61046927SAndroid Build Coastguard Worker     if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3977*61046927SAndroid Build Coastguard Worker                 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3978*61046927SAndroid Build Coastguard Worker         return D3D_OK;
3979*61046927SAndroid Build Coastguard Worker 
3980*61046927SAndroid Build Coastguard Worker     memcpy(&state->ps_const_f[StartRegister * 4],
3981*61046927SAndroid Build Coastguard Worker            pConstantData,
3982*61046927SAndroid Build Coastguard Worker            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3983*61046927SAndroid Build Coastguard Worker 
3984*61046927SAndroid Build Coastguard Worker     nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3985*61046927SAndroid Build Coastguard Worker                                              Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3986*61046927SAndroid Build Coastguard Worker                                              Vector4fCount);
3987*61046927SAndroid Build Coastguard Worker 
3988*61046927SAndroid Build Coastguard Worker     return D3D_OK;
3989*61046927SAndroid Build Coastguard Worker }
3990*61046927SAndroid Build Coastguard Worker 
3991*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantF(struct NineDevice9 * This,UINT StartRegister,float * pConstantData,UINT Vector4fCount)3992*61046927SAndroid Build Coastguard Worker NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3993*61046927SAndroid Build Coastguard Worker                                      UINT StartRegister,
3994*61046927SAndroid Build Coastguard Worker                                      float *pConstantData,
3995*61046927SAndroid Build Coastguard Worker                                      UINT Vector4fCount )
3996*61046927SAndroid Build Coastguard Worker {
3997*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
3998*61046927SAndroid Build Coastguard Worker 
3999*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
4000*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister                  < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
4001*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
4002*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
4003*61046927SAndroid Build Coastguard Worker 
4004*61046927SAndroid Build Coastguard Worker     memcpy(pConstantData,
4005*61046927SAndroid Build Coastguard Worker            &state->ps_const_f[StartRegister * 4],
4006*61046927SAndroid Build Coastguard Worker            Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
4007*61046927SAndroid Build Coastguard Worker 
4008*61046927SAndroid Build Coastguard Worker     return D3D_OK;
4009*61046927SAndroid Build Coastguard Worker }
4010*61046927SAndroid Build Coastguard Worker 
4011*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantI(struct NineDevice9 * This,UINT StartRegister,const int * pConstantData,UINT Vector4iCount)4012*61046927SAndroid Build Coastguard Worker NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
4013*61046927SAndroid Build Coastguard Worker                                      UINT StartRegister,
4014*61046927SAndroid Build Coastguard Worker                                      const int *pConstantData,
4015*61046927SAndroid Build Coastguard Worker                                      UINT Vector4iCount )
4016*61046927SAndroid Build Coastguard Worker {
4017*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
4018*61046927SAndroid Build Coastguard Worker     int i;
4019*61046927SAndroid Build Coastguard Worker 
4020*61046927SAndroid Build Coastguard Worker     DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
4021*61046927SAndroid Build Coastguard Worker         This, StartRegister, pConstantData, Vector4iCount);
4022*61046927SAndroid Build Coastguard Worker 
4023*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
4024*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
4025*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
4026*61046927SAndroid Build Coastguard Worker 
4027*61046927SAndroid Build Coastguard Worker     if (This->driver_caps.ps_integer) {
4028*61046927SAndroid Build Coastguard Worker         if (!This->is_recording) {
4029*61046927SAndroid Build Coastguard Worker             if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
4030*61046927SAndroid Build Coastguard Worker                         Vector4iCount * sizeof(state->ps_const_i[0])))
4031*61046927SAndroid Build Coastguard Worker                 return D3D_OK;
4032*61046927SAndroid Build Coastguard Worker         }
4033*61046927SAndroid Build Coastguard Worker         memcpy(&state->ps_const_i[StartRegister][0],
4034*61046927SAndroid Build Coastguard Worker                pConstantData,
4035*61046927SAndroid Build Coastguard Worker                Vector4iCount * sizeof(state->ps_const_i[0]));
4036*61046927SAndroid Build Coastguard Worker     } else {
4037*61046927SAndroid Build Coastguard Worker         for (i = 0; i < Vector4iCount; i++) {
4038*61046927SAndroid Build Coastguard Worker             state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
4039*61046927SAndroid Build Coastguard Worker             state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
4040*61046927SAndroid Build Coastguard Worker             state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
4041*61046927SAndroid Build Coastguard Worker             state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
4042*61046927SAndroid Build Coastguard Worker         }
4043*61046927SAndroid Build Coastguard Worker     }
4044*61046927SAndroid Build Coastguard Worker 
4045*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
4046*61046927SAndroid Build Coastguard Worker         state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
4047*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_PS_CONST;
4048*61046927SAndroid Build Coastguard Worker     } else
4049*61046927SAndroid Build Coastguard Worker         nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
4050*61046927SAndroid Build Coastguard Worker                                                  sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
4051*61046927SAndroid Build Coastguard Worker 
4052*61046927SAndroid Build Coastguard Worker     return D3D_OK;
4053*61046927SAndroid Build Coastguard Worker }
4054*61046927SAndroid Build Coastguard Worker 
4055*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantI(struct NineDevice9 * This,UINT StartRegister,int * pConstantData,UINT Vector4iCount)4056*61046927SAndroid Build Coastguard Worker NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
4057*61046927SAndroid Build Coastguard Worker                                      UINT StartRegister,
4058*61046927SAndroid Build Coastguard Worker                                      int *pConstantData,
4059*61046927SAndroid Build Coastguard Worker                                      UINT Vector4iCount )
4060*61046927SAndroid Build Coastguard Worker {
4061*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
4062*61046927SAndroid Build Coastguard Worker     int i;
4063*61046927SAndroid Build Coastguard Worker 
4064*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
4065*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister                  < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
4066*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
4067*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
4068*61046927SAndroid Build Coastguard Worker 
4069*61046927SAndroid Build Coastguard Worker     if (This->driver_caps.ps_integer) {
4070*61046927SAndroid Build Coastguard Worker         memcpy(pConstantData,
4071*61046927SAndroid Build Coastguard Worker                &state->ps_const_i[StartRegister][0],
4072*61046927SAndroid Build Coastguard Worker                Vector4iCount * sizeof(state->ps_const_i[0]));
4073*61046927SAndroid Build Coastguard Worker     } else {
4074*61046927SAndroid Build Coastguard Worker         for (i = 0; i < Vector4iCount; i++) {
4075*61046927SAndroid Build Coastguard Worker             pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
4076*61046927SAndroid Build Coastguard Worker             pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
4077*61046927SAndroid Build Coastguard Worker             pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
4078*61046927SAndroid Build Coastguard Worker             pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
4079*61046927SAndroid Build Coastguard Worker         }
4080*61046927SAndroid Build Coastguard Worker     }
4081*61046927SAndroid Build Coastguard Worker 
4082*61046927SAndroid Build Coastguard Worker     return D3D_OK;
4083*61046927SAndroid Build Coastguard Worker }
4084*61046927SAndroid Build Coastguard Worker 
4085*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantB(struct NineDevice9 * This,UINT StartRegister,const BOOL * pConstantData,UINT BoolCount)4086*61046927SAndroid Build Coastguard Worker NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
4087*61046927SAndroid Build Coastguard Worker                                      UINT StartRegister,
4088*61046927SAndroid Build Coastguard Worker                                      const BOOL *pConstantData,
4089*61046927SAndroid Build Coastguard Worker                                      UINT BoolCount )
4090*61046927SAndroid Build Coastguard Worker {
4091*61046927SAndroid Build Coastguard Worker     struct nine_state *state = This->update;
4092*61046927SAndroid Build Coastguard Worker     int i;
4093*61046927SAndroid Build Coastguard Worker     uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
4094*61046927SAndroid Build Coastguard Worker 
4095*61046927SAndroid Build Coastguard Worker     DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
4096*61046927SAndroid Build Coastguard Worker         This, StartRegister, pConstantData, BoolCount);
4097*61046927SAndroid Build Coastguard Worker 
4098*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4099*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4100*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
4101*61046927SAndroid Build Coastguard Worker 
4102*61046927SAndroid Build Coastguard Worker     if (!This->is_recording) {
4103*61046927SAndroid Build Coastguard Worker         bool noChange = true;
4104*61046927SAndroid Build Coastguard Worker         for (i = 0; i < BoolCount; i++) {
4105*61046927SAndroid Build Coastguard Worker             if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
4106*61046927SAndroid Build Coastguard Worker               noChange = false;
4107*61046927SAndroid Build Coastguard Worker         }
4108*61046927SAndroid Build Coastguard Worker         if (noChange)
4109*61046927SAndroid Build Coastguard Worker             return D3D_OK;
4110*61046927SAndroid Build Coastguard Worker     }
4111*61046927SAndroid Build Coastguard Worker 
4112*61046927SAndroid Build Coastguard Worker     for (i = 0; i < BoolCount; i++)
4113*61046927SAndroid Build Coastguard Worker         state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
4114*61046927SAndroid Build Coastguard Worker 
4115*61046927SAndroid Build Coastguard Worker     if (unlikely(This->is_recording)) {
4116*61046927SAndroid Build Coastguard Worker         state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
4117*61046927SAndroid Build Coastguard Worker         state->changed.group |= NINE_STATE_PS_CONST;
4118*61046927SAndroid Build Coastguard Worker     } else
4119*61046927SAndroid Build Coastguard Worker         nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
4120*61046927SAndroid Build Coastguard Worker                                                  sizeof(BOOL) * BoolCount, BoolCount);
4121*61046927SAndroid Build Coastguard Worker 
4122*61046927SAndroid Build Coastguard Worker     return D3D_OK;
4123*61046927SAndroid Build Coastguard Worker }
4124*61046927SAndroid Build Coastguard Worker 
4125*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantB(struct NineDevice9 * This,UINT StartRegister,BOOL * pConstantData,UINT BoolCount)4126*61046927SAndroid Build Coastguard Worker NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
4127*61046927SAndroid Build Coastguard Worker                                      UINT StartRegister,
4128*61046927SAndroid Build Coastguard Worker                                      BOOL *pConstantData,
4129*61046927SAndroid Build Coastguard Worker                                      UINT BoolCount )
4130*61046927SAndroid Build Coastguard Worker {
4131*61046927SAndroid Build Coastguard Worker     const struct nine_state *state = &This->state;
4132*61046927SAndroid Build Coastguard Worker     int i;
4133*61046927SAndroid Build Coastguard Worker 
4134*61046927SAndroid Build Coastguard Worker     user_assert(!This->pure, D3DERR_INVALIDCALL);
4135*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister              < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4136*61046927SAndroid Build Coastguard Worker     user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
4137*61046927SAndroid Build Coastguard Worker     user_assert(pConstantData, D3DERR_INVALIDCALL);
4138*61046927SAndroid Build Coastguard Worker 
4139*61046927SAndroid Build Coastguard Worker     for (i = 0; i < BoolCount; i++)
4140*61046927SAndroid Build Coastguard Worker         pConstantData[i] = state->ps_const_b[StartRegister + i] ? true : false;
4141*61046927SAndroid Build Coastguard Worker 
4142*61046927SAndroid Build Coastguard Worker     return D3D_OK;
4143*61046927SAndroid Build Coastguard Worker }
4144*61046927SAndroid Build Coastguard Worker 
4145*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DrawRectPatch(struct NineDevice9 * This,UINT Handle,const float * pNumSegs,const D3DRECTPATCH_INFO * pRectPatchInfo)4146*61046927SAndroid Build Coastguard Worker NineDevice9_DrawRectPatch( struct NineDevice9 *This,
4147*61046927SAndroid Build Coastguard Worker                            UINT Handle,
4148*61046927SAndroid Build Coastguard Worker                            const float *pNumSegs,
4149*61046927SAndroid Build Coastguard Worker                            const D3DRECTPATCH_INFO *pRectPatchInfo )
4150*61046927SAndroid Build Coastguard Worker {
4151*61046927SAndroid Build Coastguard Worker     STUB(D3DERR_INVALIDCALL);
4152*61046927SAndroid Build Coastguard Worker }
4153*61046927SAndroid Build Coastguard Worker 
4154*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DrawTriPatch(struct NineDevice9 * This,UINT Handle,const float * pNumSegs,const D3DTRIPATCH_INFO * pTriPatchInfo)4155*61046927SAndroid Build Coastguard Worker NineDevice9_DrawTriPatch( struct NineDevice9 *This,
4156*61046927SAndroid Build Coastguard Worker                           UINT Handle,
4157*61046927SAndroid Build Coastguard Worker                           const float *pNumSegs,
4158*61046927SAndroid Build Coastguard Worker                           const D3DTRIPATCH_INFO *pTriPatchInfo )
4159*61046927SAndroid Build Coastguard Worker {
4160*61046927SAndroid Build Coastguard Worker     STUB(D3DERR_INVALIDCALL);
4161*61046927SAndroid Build Coastguard Worker }
4162*61046927SAndroid Build Coastguard Worker 
4163*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_DeletePatch(struct NineDevice9 * This,UINT Handle)4164*61046927SAndroid Build Coastguard Worker NineDevice9_DeletePatch( struct NineDevice9 *This,
4165*61046927SAndroid Build Coastguard Worker                          UINT Handle )
4166*61046927SAndroid Build Coastguard Worker {
4167*61046927SAndroid Build Coastguard Worker     STUB(D3DERR_INVALIDCALL);
4168*61046927SAndroid Build Coastguard Worker }
4169*61046927SAndroid Build Coastguard Worker 
4170*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineDevice9_CreateQuery(struct NineDevice9 * This,D3DQUERYTYPE Type,IDirect3DQuery9 ** ppQuery)4171*61046927SAndroid Build Coastguard Worker NineDevice9_CreateQuery( struct NineDevice9 *This,
4172*61046927SAndroid Build Coastguard Worker                          D3DQUERYTYPE Type,
4173*61046927SAndroid Build Coastguard Worker                          IDirect3DQuery9 **ppQuery )
4174*61046927SAndroid Build Coastguard Worker {
4175*61046927SAndroid Build Coastguard Worker     struct NineQuery9 *query;
4176*61046927SAndroid Build Coastguard Worker     HRESULT hr;
4177*61046927SAndroid Build Coastguard Worker 
4178*61046927SAndroid Build Coastguard Worker     DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
4179*61046927SAndroid Build Coastguard Worker 
4180*61046927SAndroid Build Coastguard Worker     hr = nine_is_query_supported(This->screen, Type);
4181*61046927SAndroid Build Coastguard Worker     if (!ppQuery || hr != D3D_OK)
4182*61046927SAndroid Build Coastguard Worker         return hr;
4183*61046927SAndroid Build Coastguard Worker 
4184*61046927SAndroid Build Coastguard Worker     hr = NineQuery9_new(This, &query, Type);
4185*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
4186*61046927SAndroid Build Coastguard Worker         return hr;
4187*61046927SAndroid Build Coastguard Worker     *ppQuery = (IDirect3DQuery9 *)query;
4188*61046927SAndroid Build Coastguard Worker     return D3D_OK;
4189*61046927SAndroid Build Coastguard Worker }
4190*61046927SAndroid Build Coastguard Worker 
4191*61046927SAndroid Build Coastguard Worker IDirect3DDevice9Vtbl NineDevice9_vtable = {
4192*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_QueryInterface,
4193*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_AddRef,
4194*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_Release,
4195*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_TestCooperativeLevel,
4196*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetAvailableTextureMem,
4197*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_EvictManagedResources,
4198*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetDirect3D,
4199*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetDeviceCaps,
4200*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetDisplayMode,
4201*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetCreationParameters,
4202*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetCursorProperties,
4203*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetCursorPosition,
4204*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_ShowCursor,
4205*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateAdditionalSwapChain,
4206*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetSwapChain,
4207*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetNumberOfSwapChains,
4208*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_Reset,
4209*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_Present,
4210*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetBackBuffer,
4211*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetRasterStatus,
4212*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetDialogBoxMode,
4213*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetGammaRamp,
4214*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetGammaRamp,
4215*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateTexture,
4216*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateVolumeTexture,
4217*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateCubeTexture,
4218*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateVertexBuffer,
4219*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateIndexBuffer,
4220*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateRenderTarget,
4221*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateDepthStencilSurface,
4222*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_UpdateSurface,
4223*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_UpdateTexture,
4224*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetRenderTargetData,
4225*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetFrontBufferData,
4226*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_StretchRect,
4227*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_ColorFill,
4228*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateOffscreenPlainSurface,
4229*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetRenderTarget,
4230*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetRenderTarget,
4231*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetDepthStencilSurface,
4232*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetDepthStencilSurface,
4233*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_BeginScene,
4234*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_EndScene,
4235*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_Clear,
4236*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetTransform,
4237*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetTransform,
4238*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_MultiplyTransform,
4239*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetViewport,
4240*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetViewport,
4241*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetMaterial,
4242*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetMaterial,
4243*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetLight,
4244*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetLight,
4245*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_LightEnable,
4246*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetLightEnable,
4247*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetClipPlane,
4248*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetClipPlane,
4249*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetRenderState,
4250*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetRenderState,
4251*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateStateBlock,
4252*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_BeginStateBlock,
4253*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_EndStateBlock,
4254*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetClipStatus,
4255*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetClipStatus,
4256*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetTexture,
4257*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetTexture,
4258*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetTextureStageState,
4259*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetTextureStageState,
4260*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetSamplerState,
4261*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetSamplerState,
4262*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_ValidateDevice,
4263*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetPaletteEntries,
4264*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetPaletteEntries,
4265*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetCurrentTexturePalette,
4266*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetCurrentTexturePalette,
4267*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetScissorRect,
4268*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetScissorRect,
4269*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetSoftwareVertexProcessing,
4270*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetSoftwareVertexProcessing,
4271*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetNPatchMode,
4272*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetNPatchMode,
4273*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DrawPrimitive,
4274*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DrawIndexedPrimitive,
4275*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DrawPrimitiveUP,
4276*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DrawIndexedPrimitiveUP,
4277*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_ProcessVertices,
4278*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateVertexDeclaration,
4279*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetVertexDeclaration,
4280*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetVertexDeclaration,
4281*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetFVF,
4282*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetFVF,
4283*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateVertexShader,
4284*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetVertexShader,
4285*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetVertexShader,
4286*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetVertexShaderConstantF,
4287*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetVertexShaderConstantF,
4288*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetVertexShaderConstantI,
4289*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetVertexShaderConstantI,
4290*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetVertexShaderConstantB,
4291*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetVertexShaderConstantB,
4292*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetStreamSource,
4293*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetStreamSource,
4294*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetStreamSourceFreq,
4295*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetStreamSourceFreq,
4296*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetIndices,
4297*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetIndices,
4298*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreatePixelShader,
4299*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetPixelShader,
4300*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetPixelShader,
4301*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetPixelShaderConstantF,
4302*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetPixelShaderConstantF,
4303*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetPixelShaderConstantI,
4304*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetPixelShaderConstantI,
4305*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_SetPixelShaderConstantB,
4306*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_GetPixelShaderConstantB,
4307*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DrawRectPatch,
4308*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DrawTriPatch,
4309*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_DeletePatch,
4310*61046927SAndroid Build Coastguard Worker     (void *)NineDevice9_CreateQuery
4311*61046927SAndroid Build Coastguard Worker };
4312*61046927SAndroid Build Coastguard Worker 
4313*61046927SAndroid Build Coastguard Worker static const GUID *NineDevice9_IIDs[] = {
4314*61046927SAndroid Build Coastguard Worker     &IID_IDirect3DDevice9,
4315*61046927SAndroid Build Coastguard Worker     &IID_IUnknown,
4316*61046927SAndroid Build Coastguard Worker     NULL
4317*61046927SAndroid Build Coastguard Worker };
4318*61046927SAndroid Build Coastguard Worker 
4319*61046927SAndroid Build Coastguard Worker HRESULT
NineDevice9_new(struct pipe_screen * pScreen,D3DDEVICE_CREATION_PARAMETERS * pCreationParameters,D3DCAPS9 * pCaps,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,struct d3dadapter9_context * pCTX,bool ex,D3DDISPLAYMODEEX * pFullscreenDisplayMode,struct NineDevice9 ** ppOut,int minorVersionNum)4320*61046927SAndroid Build Coastguard Worker NineDevice9_new( struct pipe_screen *pScreen,
4321*61046927SAndroid Build Coastguard Worker                  D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4322*61046927SAndroid Build Coastguard Worker                  D3DCAPS9 *pCaps,
4323*61046927SAndroid Build Coastguard Worker                  D3DPRESENT_PARAMETERS *pPresentationParameters,
4324*61046927SAndroid Build Coastguard Worker                  IDirect3D9 *pD3D9,
4325*61046927SAndroid Build Coastguard Worker                  ID3DPresentGroup *pPresentationGroup,
4326*61046927SAndroid Build Coastguard Worker                  struct d3dadapter9_context *pCTX,
4327*61046927SAndroid Build Coastguard Worker                  bool ex,
4328*61046927SAndroid Build Coastguard Worker                  D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4329*61046927SAndroid Build Coastguard Worker                  struct NineDevice9 **ppOut,
4330*61046927SAndroid Build Coastguard Worker                  int minorVersionNum )
4331*61046927SAndroid Build Coastguard Worker {
4332*61046927SAndroid Build Coastguard Worker     BOOL lock;
4333*61046927SAndroid Build Coastguard Worker     lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4334*61046927SAndroid Build Coastguard Worker 
4335*61046927SAndroid Build Coastguard Worker     NINE_NEW(Device9, ppOut, lock, /* args */
4336*61046927SAndroid Build Coastguard Worker              pScreen, pCreationParameters, pCaps,
4337*61046927SAndroid Build Coastguard Worker              pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4338*61046927SAndroid Build Coastguard Worker              ex, pFullscreenDisplayMode, minorVersionNum );
4339*61046927SAndroid Build Coastguard Worker }
4340