xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/cubetexture9.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker  */
5*61046927SAndroid Build Coastguard Worker 
6*61046927SAndroid Build Coastguard Worker #include "c99_alloca.h"
7*61046927SAndroid Build Coastguard Worker 
8*61046927SAndroid Build Coastguard Worker #include "device9.h"
9*61046927SAndroid Build Coastguard Worker #include "cubetexture9.h"
10*61046927SAndroid Build Coastguard Worker #include "nine_memory_helper.h"
11*61046927SAndroid Build Coastguard Worker #include "nine_helpers.h"
12*61046927SAndroid Build Coastguard Worker #include "nine_pipe.h"
13*61046927SAndroid Build Coastguard Worker 
14*61046927SAndroid Build Coastguard Worker #define DBG_CHANNEL DBG_CUBETEXTURE
15*61046927SAndroid Build Coastguard Worker 
16*61046927SAndroid Build Coastguard Worker 
17*61046927SAndroid Build Coastguard Worker static HRESULT
NineCubeTexture9_ctor(struct NineCubeTexture9 * This,struct NineUnknownParams * pParams,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)18*61046927SAndroid Build Coastguard Worker NineCubeTexture9_ctor( struct NineCubeTexture9 *This,
19*61046927SAndroid Build Coastguard Worker                        struct NineUnknownParams *pParams,
20*61046927SAndroid Build Coastguard Worker                        UINT EdgeLength, UINT Levels,
21*61046927SAndroid Build Coastguard Worker                        DWORD Usage,
22*61046927SAndroid Build Coastguard Worker                        D3DFORMAT Format,
23*61046927SAndroid Build Coastguard Worker                        D3DPOOL Pool,
24*61046927SAndroid Build Coastguard Worker                        HANDLE *pSharedHandle )
25*61046927SAndroid Build Coastguard Worker {
26*61046927SAndroid Build Coastguard Worker     struct pipe_resource *info = &This->base.base.info;
27*61046927SAndroid Build Coastguard Worker     struct pipe_screen *screen = pParams->device->screen;
28*61046927SAndroid Build Coastguard Worker     enum pipe_format pf;
29*61046927SAndroid Build Coastguard Worker     unsigned i, l, f, offset, face_size = 0;
30*61046927SAndroid Build Coastguard Worker     unsigned *level_offsets = NULL;
31*61046927SAndroid Build Coastguard Worker     D3DSURFACE_DESC sfdesc;
32*61046927SAndroid Build Coastguard Worker     struct nine_allocation *p;
33*61046927SAndroid Build Coastguard Worker     HRESULT hr;
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker     DBG("This=%p pParams=%p EdgeLength=%u Levels=%u Usage=%d "
36*61046927SAndroid Build Coastguard Worker         "Format=%d Pool=%d pSharedHandle=%p\n",
37*61046927SAndroid Build Coastguard Worker         This, pParams, EdgeLength, Levels, Usage,
38*61046927SAndroid Build Coastguard Worker         Format, Pool, pSharedHandle);
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker     This->base.base.base.device = pParams->device; /* Early fill this field in case of failure */
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker     user_assert(EdgeLength, D3DERR_INVALIDCALL);
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker     /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
45*61046927SAndroid Build Coastguard Worker     user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker     user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
48*61046927SAndroid Build Coastguard Worker                 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker     if (Usage & D3DUSAGE_AUTOGENMIPMAP)
51*61046927SAndroid Build Coastguard Worker         Levels = 0;
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker     pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_CUBE, 0,
54*61046927SAndroid Build Coastguard Worker                                      PIPE_BIND_SAMPLER_VIEW, false,
55*61046927SAndroid Build Coastguard Worker                                      Pool == D3DPOOL_SCRATCH);
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker     if (pf == PIPE_FORMAT_NONE)
58*61046927SAndroid Build Coastguard Worker         return D3DERR_INVALIDCALL;
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker     if (compressed_format(Format)) {
61*61046927SAndroid Build Coastguard Worker         const unsigned w = util_format_get_blockwidth(pf);
62*61046927SAndroid Build Coastguard Worker         const unsigned h = util_format_get_blockheight(pf);
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker         user_assert(!(EdgeLength % w) && !(EdgeLength % h), D3DERR_INVALIDCALL);
65*61046927SAndroid Build Coastguard Worker     }
66*61046927SAndroid Build Coastguard Worker 
67*61046927SAndroid Build Coastguard Worker     info->screen = pParams->device->screen;
68*61046927SAndroid Build Coastguard Worker     info->target = PIPE_TEXTURE_CUBE;
69*61046927SAndroid Build Coastguard Worker     info->format = pf;
70*61046927SAndroid Build Coastguard Worker     info->width0 = EdgeLength;
71*61046927SAndroid Build Coastguard Worker     info->height0 = EdgeLength;
72*61046927SAndroid Build Coastguard Worker     info->depth0 = 1;
73*61046927SAndroid Build Coastguard Worker     if (Levels)
74*61046927SAndroid Build Coastguard Worker         info->last_level = Levels - 1;
75*61046927SAndroid Build Coastguard Worker     else
76*61046927SAndroid Build Coastguard Worker         info->last_level = util_logbase2(EdgeLength);
77*61046927SAndroid Build Coastguard Worker     info->array_size = 6;
78*61046927SAndroid Build Coastguard Worker     info->nr_samples = 0;
79*61046927SAndroid Build Coastguard Worker     info->nr_storage_samples = 0;
80*61046927SAndroid Build Coastguard Worker     info->bind = PIPE_BIND_SAMPLER_VIEW;
81*61046927SAndroid Build Coastguard Worker     info->usage = PIPE_USAGE_DEFAULT;
82*61046927SAndroid Build Coastguard Worker     info->flags = 0;
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker     if (Usage & D3DUSAGE_RENDERTARGET)
85*61046927SAndroid Build Coastguard Worker         info->bind |= PIPE_BIND_RENDER_TARGET;
86*61046927SAndroid Build Coastguard Worker     if (Usage & D3DUSAGE_DEPTHSTENCIL)
87*61046927SAndroid Build Coastguard Worker         info->bind |= PIPE_BIND_DEPTH_STENCIL;
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker     if (Usage & D3DUSAGE_DYNAMIC) {
90*61046927SAndroid Build Coastguard Worker         info->usage = PIPE_USAGE_DYNAMIC;
91*61046927SAndroid Build Coastguard Worker     }
92*61046927SAndroid Build Coastguard Worker     if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
93*61046927SAndroid Build Coastguard Worker         DBG("Application asked for Software Vertex Processing, "
94*61046927SAndroid Build Coastguard Worker             "but this is unimplemented\n");
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker     hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_CUBETEXTURE,
97*61046927SAndroid Build Coastguard Worker                                Format, Pool, Usage);
98*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
99*61046927SAndroid Build Coastguard Worker         return hr;
100*61046927SAndroid Build Coastguard Worker     This->base.pstype = 2;
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker     if (Pool != D3DPOOL_DEFAULT) {
103*61046927SAndroid Build Coastguard Worker         level_offsets = alloca(sizeof(unsigned) * This->base.level_count);
104*61046927SAndroid Build Coastguard Worker         face_size = nine_format_get_size_and_offsets(pf, level_offsets,
105*61046927SAndroid Build Coastguard Worker                                                      EdgeLength, EdgeLength,
106*61046927SAndroid Build Coastguard Worker                                                      This->base.level_count-1);
107*61046927SAndroid Build Coastguard Worker         This->managed_buffer = nine_allocate(pParams->device->allocator, 6 * face_size);
108*61046927SAndroid Build Coastguard Worker         if (!This->managed_buffer)
109*61046927SAndroid Build Coastguard Worker             return E_OUTOFMEMORY;
110*61046927SAndroid Build Coastguard Worker     }
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker     This->surfaces = CALLOC(6 * This->base.level_count, sizeof(*This->surfaces));
113*61046927SAndroid Build Coastguard Worker     if (!This->surfaces)
114*61046927SAndroid Build Coastguard Worker         return E_OUTOFMEMORY;
115*61046927SAndroid Build Coastguard Worker 
116*61046927SAndroid Build Coastguard Worker     /* Create all the surfaces right away.
117*61046927SAndroid Build Coastguard Worker      * They manage backing storage, and transfers (LockRect) are deferred
118*61046927SAndroid Build Coastguard Worker      * to them.
119*61046927SAndroid Build Coastguard Worker      */
120*61046927SAndroid Build Coastguard Worker     sfdesc.Format = Format;
121*61046927SAndroid Build Coastguard Worker     sfdesc.Type = D3DRTYPE_SURFACE;
122*61046927SAndroid Build Coastguard Worker     sfdesc.Usage = Usage;
123*61046927SAndroid Build Coastguard Worker     sfdesc.Pool = Pool;
124*61046927SAndroid Build Coastguard Worker     sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
125*61046927SAndroid Build Coastguard Worker     sfdesc.MultiSampleQuality = 0;
126*61046927SAndroid Build Coastguard Worker     /* We allocate the memory for the surfaces as continuous blocks.
127*61046927SAndroid Build Coastguard Worker      * This is the expected behaviour, however we haven't tested for
128*61046927SAndroid Build Coastguard Worker      * cube textures in which order the faces/levels should be in memory
129*61046927SAndroid Build Coastguard Worker      */
130*61046927SAndroid Build Coastguard Worker     for (f = 0; f < 6; f++) {
131*61046927SAndroid Build Coastguard Worker         offset = f * face_size;
132*61046927SAndroid Build Coastguard Worker         for (l = 0; l < This->base.level_count; l++) {
133*61046927SAndroid Build Coastguard Worker             sfdesc.Width = sfdesc.Height = u_minify(EdgeLength, l);
134*61046927SAndroid Build Coastguard Worker             p = This->managed_buffer ?
135*61046927SAndroid Build Coastguard Worker                 nine_suballocate(pParams->device->allocator, This->managed_buffer, offset + level_offsets[l]) : NULL;
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker             hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
138*61046927SAndroid Build Coastguard Worker                                   This->base.base.resource, p, D3DRTYPE_CUBETEXTURE,
139*61046927SAndroid Build Coastguard Worker                                   l, f, &sfdesc, &This->surfaces[f + 6 * l]);
140*61046927SAndroid Build Coastguard Worker             if (FAILED(hr))
141*61046927SAndroid Build Coastguard Worker                 return hr;
142*61046927SAndroid Build Coastguard Worker         }
143*61046927SAndroid Build Coastguard Worker     }
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker     for (i = 0; i < 6; ++i) {
146*61046927SAndroid Build Coastguard Worker         /* Textures start initially dirty */
147*61046927SAndroid Build Coastguard Worker         This->dirty_rect[i].width = EdgeLength;
148*61046927SAndroid Build Coastguard Worker         This->dirty_rect[i].height = EdgeLength;
149*61046927SAndroid Build Coastguard Worker         This->dirty_rect[i].depth = 1;
150*61046927SAndroid Build Coastguard Worker     }
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker     return D3D_OK;
153*61046927SAndroid Build Coastguard Worker }
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker static void
NineCubeTexture9_dtor(struct NineCubeTexture9 * This)156*61046927SAndroid Build Coastguard Worker NineCubeTexture9_dtor( struct NineCubeTexture9 *This )
157*61046927SAndroid Build Coastguard Worker {
158*61046927SAndroid Build Coastguard Worker     unsigned i;
159*61046927SAndroid Build Coastguard Worker     bool is_worker = nine_context_is_worker(This->base.base.base.device);
160*61046927SAndroid Build Coastguard Worker 
161*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker     if (This->surfaces) {
164*61046927SAndroid Build Coastguard Worker         for (i = 0; i < This->base.level_count * 6; ++i)
165*61046927SAndroid Build Coastguard Worker             if (This->surfaces[i])
166*61046927SAndroid Build Coastguard Worker                 NineUnknown_Destroy(&This->surfaces[i]->base.base);
167*61046927SAndroid Build Coastguard Worker         FREE(This->surfaces);
168*61046927SAndroid Build Coastguard Worker     }
169*61046927SAndroid Build Coastguard Worker 
170*61046927SAndroid Build Coastguard Worker     if (This->managed_buffer) {
171*61046927SAndroid Build Coastguard Worker         if (is_worker)
172*61046927SAndroid Build Coastguard Worker             nine_free_worker(This->base.base.base.device->allocator, This->managed_buffer);
173*61046927SAndroid Build Coastguard Worker         else
174*61046927SAndroid Build Coastguard Worker             nine_free(This->base.base.base.device->allocator, This->managed_buffer);
175*61046927SAndroid Build Coastguard Worker     }
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker     NineBaseTexture9_dtor(&This->base);
178*61046927SAndroid Build Coastguard Worker }
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineCubeTexture9_GetLevelDesc(struct NineCubeTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)181*61046927SAndroid Build Coastguard Worker NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This,
182*61046927SAndroid Build Coastguard Worker                                UINT Level,
183*61046927SAndroid Build Coastguard Worker                                D3DSURFACE_DESC *pDesc )
184*61046927SAndroid Build Coastguard Worker {
185*61046927SAndroid Build Coastguard Worker     DBG("This=%p Level=%u pDesc=%p\n", This, Level, pDesc);
186*61046927SAndroid Build Coastguard Worker 
187*61046927SAndroid Build Coastguard Worker     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
188*61046927SAndroid Build Coastguard Worker 
189*61046927SAndroid Build Coastguard Worker     *pDesc = This->surfaces[Level * 6]->desc;
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker     return D3D_OK;
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker 
194*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineCubeTexture9_GetCubeMapSurface(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9 ** ppCubeMapSurface)195*61046927SAndroid Build Coastguard Worker NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This,
196*61046927SAndroid Build Coastguard Worker                                     D3DCUBEMAP_FACES FaceType,
197*61046927SAndroid Build Coastguard Worker                                     UINT Level,
198*61046927SAndroid Build Coastguard Worker                                     IDirect3DSurface9 **ppCubeMapSurface )
199*61046927SAndroid Build Coastguard Worker {
200*61046927SAndroid Build Coastguard Worker     const unsigned s = Level * 6 + FaceType;
201*61046927SAndroid Build Coastguard Worker 
202*61046927SAndroid Build Coastguard Worker     DBG("This=%p FaceType=%d Level=%u ppCubeMapSurface=%p\n",
203*61046927SAndroid Build Coastguard Worker         This, FaceType, Level, ppCubeMapSurface);
204*61046927SAndroid Build Coastguard Worker 
205*61046927SAndroid Build Coastguard Worker     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
206*61046927SAndroid Build Coastguard Worker     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
207*61046927SAndroid Build Coastguard Worker 
208*61046927SAndroid Build Coastguard Worker     NineUnknown_AddRef(NineUnknown(This->surfaces[s]));
209*61046927SAndroid Build Coastguard Worker     *ppCubeMapSurface = (IDirect3DSurface9 *)This->surfaces[s];
210*61046927SAndroid Build Coastguard Worker 
211*61046927SAndroid Build Coastguard Worker     return D3D_OK;
212*61046927SAndroid Build Coastguard Worker }
213*61046927SAndroid Build Coastguard Worker 
214*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineCubeTexture9_LockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)215*61046927SAndroid Build Coastguard Worker NineCubeTexture9_LockRect( struct NineCubeTexture9 *This,
216*61046927SAndroid Build Coastguard Worker                            D3DCUBEMAP_FACES FaceType,
217*61046927SAndroid Build Coastguard Worker                            UINT Level,
218*61046927SAndroid Build Coastguard Worker                            D3DLOCKED_RECT *pLockedRect,
219*61046927SAndroid Build Coastguard Worker                            const RECT *pRect,
220*61046927SAndroid Build Coastguard Worker                            DWORD Flags )
221*61046927SAndroid Build Coastguard Worker {
222*61046927SAndroid Build Coastguard Worker     const unsigned s = Level * 6 + FaceType;
223*61046927SAndroid Build Coastguard Worker 
224*61046927SAndroid Build Coastguard Worker     DBG("This=%p FaceType=%d Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
225*61046927SAndroid Build Coastguard Worker         This, FaceType, Level, pLockedRect, pRect, Flags);
226*61046927SAndroid Build Coastguard Worker 
227*61046927SAndroid Build Coastguard Worker     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
228*61046927SAndroid Build Coastguard Worker     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
229*61046927SAndroid Build Coastguard Worker 
230*61046927SAndroid Build Coastguard Worker     return NineSurface9_LockRect(This->surfaces[s], pLockedRect, pRect, Flags);
231*61046927SAndroid Build Coastguard Worker }
232*61046927SAndroid Build Coastguard Worker 
233*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineCubeTexture9_UnlockRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,UINT Level)234*61046927SAndroid Build Coastguard Worker NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This,
235*61046927SAndroid Build Coastguard Worker                              D3DCUBEMAP_FACES FaceType,
236*61046927SAndroid Build Coastguard Worker                              UINT Level )
237*61046927SAndroid Build Coastguard Worker {
238*61046927SAndroid Build Coastguard Worker     const unsigned s = Level * 6 + FaceType;
239*61046927SAndroid Build Coastguard Worker 
240*61046927SAndroid Build Coastguard Worker     DBG("This=%p FaceType=%d Level=%u\n", This, FaceType, Level);
241*61046927SAndroid Build Coastguard Worker 
242*61046927SAndroid Build Coastguard Worker     user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
243*61046927SAndroid Build Coastguard Worker     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker     return NineSurface9_UnlockRect(This->surfaces[s]);
246*61046927SAndroid Build Coastguard Worker }
247*61046927SAndroid Build Coastguard Worker 
248*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineCubeTexture9_AddDirtyRect(struct NineCubeTexture9 * This,D3DCUBEMAP_FACES FaceType,const RECT * pDirtyRect)249*61046927SAndroid Build Coastguard Worker NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This,
250*61046927SAndroid Build Coastguard Worker                                D3DCUBEMAP_FACES FaceType,
251*61046927SAndroid Build Coastguard Worker                                const RECT *pDirtyRect )
252*61046927SAndroid Build Coastguard Worker {
253*61046927SAndroid Build Coastguard Worker     DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect);
254*61046927SAndroid Build Coastguard Worker 
255*61046927SAndroid Build Coastguard Worker     user_assert(FaceType < 6, D3DERR_INVALIDCALL);
256*61046927SAndroid Build Coastguard Worker 
257*61046927SAndroid Build Coastguard Worker     if (This->base.base.pool != D3DPOOL_MANAGED) {
258*61046927SAndroid Build Coastguard Worker         if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
259*61046927SAndroid Build Coastguard Worker             This->base.dirty_mip = true;
260*61046927SAndroid Build Coastguard Worker             BASETEX_REGISTER_UPDATE(&This->base);
261*61046927SAndroid Build Coastguard Worker         }
262*61046927SAndroid Build Coastguard Worker         return D3D_OK;
263*61046927SAndroid Build Coastguard Worker     }
264*61046927SAndroid Build Coastguard Worker 
265*61046927SAndroid Build Coastguard Worker     if (This->base.base.pool == D3DPOOL_MANAGED) {
266*61046927SAndroid Build Coastguard Worker         This->base.managed.dirty = true;
267*61046927SAndroid Build Coastguard Worker         BASETEX_REGISTER_UPDATE(&This->base);
268*61046927SAndroid Build Coastguard Worker     }
269*61046927SAndroid Build Coastguard Worker 
270*61046927SAndroid Build Coastguard Worker     if (!pDirtyRect) {
271*61046927SAndroid Build Coastguard Worker         u_box_origin_2d(This->base.base.info.width0,
272*61046927SAndroid Build Coastguard Worker                         This->base.base.info.height0,
273*61046927SAndroid Build Coastguard Worker                         &This->dirty_rect[FaceType]);
274*61046927SAndroid Build Coastguard Worker     } else {
275*61046927SAndroid Build Coastguard Worker         if (This->dirty_rect[FaceType].width == 0) {
276*61046927SAndroid Build Coastguard Worker             rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect);
277*61046927SAndroid Build Coastguard Worker         } else {
278*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
279*61046927SAndroid Build Coastguard Worker             rect_to_pipe_box_clamp(&box, pDirtyRect);
280*61046927SAndroid Build Coastguard Worker             u_box_union_2d(&This->dirty_rect[FaceType], &This->dirty_rect[FaceType],
281*61046927SAndroid Build Coastguard Worker                            &box);
282*61046927SAndroid Build Coastguard Worker         }
283*61046927SAndroid Build Coastguard Worker         (void) u_box_clip_2d(&This->dirty_rect[FaceType],
284*61046927SAndroid Build Coastguard Worker                              &This->dirty_rect[FaceType],
285*61046927SAndroid Build Coastguard Worker                              This->base.base.info.width0,
286*61046927SAndroid Build Coastguard Worker                              This->base.base.info.height0);
287*61046927SAndroid Build Coastguard Worker     }
288*61046927SAndroid Build Coastguard Worker     return D3D_OK;
289*61046927SAndroid Build Coastguard Worker }
290*61046927SAndroid Build Coastguard Worker 
291*61046927SAndroid Build Coastguard Worker IDirect3DCubeTexture9Vtbl NineCubeTexture9_vtable = {
292*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_QueryInterface,
293*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_AddRef,
294*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_Release,
295*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
296*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_SetPrivateData,
297*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_GetPrivateData,
298*61046927SAndroid Build Coastguard Worker     (void *)NineUnknown_FreePrivateData,
299*61046927SAndroid Build Coastguard Worker     (void *)NineResource9_SetPriority,
300*61046927SAndroid Build Coastguard Worker     (void *)NineResource9_GetPriority,
301*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_PreLoad,
302*61046927SAndroid Build Coastguard Worker     (void *)NineResource9_GetType,
303*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_SetLOD,
304*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_GetLOD,
305*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_GetLevelCount,
306*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_SetAutoGenFilterType,
307*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_GetAutoGenFilterType,
308*61046927SAndroid Build Coastguard Worker     (void *)NineBaseTexture9_GenerateMipSubLevels,
309*61046927SAndroid Build Coastguard Worker     (void *)NineCubeTexture9_GetLevelDesc,
310*61046927SAndroid Build Coastguard Worker     (void *)NineCubeTexture9_GetCubeMapSurface,
311*61046927SAndroid Build Coastguard Worker     (void *)NineCubeTexture9_LockRect,
312*61046927SAndroid Build Coastguard Worker     (void *)NineCubeTexture9_UnlockRect,
313*61046927SAndroid Build Coastguard Worker     (void *)NineCubeTexture9_AddDirtyRect
314*61046927SAndroid Build Coastguard Worker };
315*61046927SAndroid Build Coastguard Worker 
316*61046927SAndroid Build Coastguard Worker static const GUID *NineCubeTexture9_IIDs[] = {
317*61046927SAndroid Build Coastguard Worker     &IID_IDirect3DCubeTexture9,
318*61046927SAndroid Build Coastguard Worker     &IID_IDirect3DBaseTexture9,
319*61046927SAndroid Build Coastguard Worker     &IID_IDirect3DResource9,
320*61046927SAndroid Build Coastguard Worker     &IID_IUnknown,
321*61046927SAndroid Build Coastguard Worker     NULL
322*61046927SAndroid Build Coastguard Worker };
323*61046927SAndroid Build Coastguard Worker 
324*61046927SAndroid Build Coastguard Worker HRESULT
NineCubeTexture9_new(struct NineDevice9 * pDevice,UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineCubeTexture9 ** ppOut,HANDLE * pSharedHandle)325*61046927SAndroid Build Coastguard Worker NineCubeTexture9_new( struct NineDevice9 *pDevice,
326*61046927SAndroid Build Coastguard Worker                       UINT EdgeLength, UINT Levels,
327*61046927SAndroid Build Coastguard Worker                       DWORD Usage,
328*61046927SAndroid Build Coastguard Worker                       D3DFORMAT Format,
329*61046927SAndroid Build Coastguard Worker                       D3DPOOL Pool,
330*61046927SAndroid Build Coastguard Worker                       struct NineCubeTexture9 **ppOut,
331*61046927SAndroid Build Coastguard Worker                       HANDLE *pSharedHandle )
332*61046927SAndroid Build Coastguard Worker {
333*61046927SAndroid Build Coastguard Worker     NINE_DEVICE_CHILD_NEW(CubeTexture9, ppOut, pDevice,
334*61046927SAndroid Build Coastguard Worker                           EdgeLength, Levels,
335*61046927SAndroid Build Coastguard Worker                           Usage, Format, Pool, pSharedHandle);
336*61046927SAndroid Build Coastguard Worker }
337