1*61046927SAndroid Build Coastguard Workerinc_d3d10umd = include_directories('.') 2*61046927SAndroid Build Coastguard Worker_c_args_d3d10umd = [] 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Workerif cc.get_argument_syntax() == 'gcc' 5*61046927SAndroid Build Coastguard Worker _c_args_d3d10umd += '-Wno-unknown-pragmas' 6*61046927SAndroid Build Coastguard Workerendif 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Workerlibd3d10umd = static_library( 9*61046927SAndroid Build Coastguard Worker 'd3d10umd', 10*61046927SAndroid Build Coastguard Worker files( 11*61046927SAndroid Build Coastguard Worker 'Adapter.cpp', 12*61046927SAndroid Build Coastguard Worker 'Debug.cpp', 13*61046927SAndroid Build Coastguard Worker 'Device.cpp', 14*61046927SAndroid Build Coastguard Worker 'Draw.cpp', 15*61046927SAndroid Build Coastguard Worker 'DxgiFns.cpp', 16*61046927SAndroid Build Coastguard Worker 'Format.cpp', 17*61046927SAndroid Build Coastguard Worker 'InputAssembly.cpp', 18*61046927SAndroid Build Coastguard Worker 'OutputMerger.cpp', 19*61046927SAndroid Build Coastguard Worker 'Query.cpp', 20*61046927SAndroid Build Coastguard Worker 'Rasterizer.cpp', 21*61046927SAndroid Build Coastguard Worker 'Resource.cpp', 22*61046927SAndroid Build Coastguard Worker 'Shader.cpp', 23*61046927SAndroid Build Coastguard Worker 'ShaderDump.cpp', 24*61046927SAndroid Build Coastguard Worker 'ShaderParse.c', 25*61046927SAndroid Build Coastguard Worker 'ShaderTGSI.c', 26*61046927SAndroid Build Coastguard Worker 'D3DKMT.cpp', 27*61046927SAndroid Build Coastguard Worker ), 28*61046927SAndroid Build Coastguard Worker c_args : _c_args_d3d10umd, 29*61046927SAndroid Build Coastguard Worker cpp_args : _c_args_d3d10umd, 30*61046927SAndroid Build Coastguard Worker include_directories : [ 31*61046927SAndroid Build Coastguard Worker inc_include, inc_src, inc_gallium, inc_gallium_aux, inc_winddk, 32*61046927SAndroid Build Coastguard Worker ], 33*61046927SAndroid Build Coastguard Worker) 34