1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright 2012-2021 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker * the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE.
21*61046927SAndroid Build Coastguard Worker *
22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
24*61046927SAndroid Build Coastguard Worker * of the Software.
25*61046927SAndroid Build Coastguard Worker *
26*61046927SAndroid Build Coastguard Worker **************************************************************************/
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker * State.h --
30*61046927SAndroid Build Coastguard Worker * State declarations.
31*61046927SAndroid Build Coastguard Worker */
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h"
35*61046927SAndroid Build Coastguard Worker #include "util/u_hash_table.h"
36*61046927SAndroid Build Coastguard Worker #include "cso_cache/cso_context.h"
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker #define SUPPORT_MSAA 0
39*61046927SAndroid Build Coastguard Worker #define SUPPORT_D3D10_1 0
40*61046927SAndroid Build Coastguard Worker #define SUPPORT_D3D11 0
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker struct Adapter
44*61046927SAndroid Build Coastguard Worker {
45*61046927SAndroid Build Coastguard Worker struct pipe_screen *screen;
46*61046927SAndroid Build Coastguard Worker };
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker static inline Adapter *
CastAdapter(D3D10DDI_HADAPTER hAdapter)50*61046927SAndroid Build Coastguard Worker CastAdapter(D3D10DDI_HADAPTER hAdapter)
51*61046927SAndroid Build Coastguard Worker {
52*61046927SAndroid Build Coastguard Worker return static_cast<Adapter *>(hAdapter.pDrvPrivate);
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker struct Shader
56*61046927SAndroid Build Coastguard Worker {
57*61046927SAndroid Build Coastguard Worker void *handle;
58*61046927SAndroid Build Coastguard Worker uint type;
59*61046927SAndroid Build Coastguard Worker struct pipe_shader_state state;
60*61046927SAndroid Build Coastguard Worker unsigned output_mapping[PIPE_MAX_SHADER_OUTPUTS];
61*61046927SAndroid Build Coastguard Worker bool output_resolved;
62*61046927SAndroid Build Coastguard Worker };
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker struct Query;
65*61046927SAndroid Build Coastguard Worker struct ElementLayout;
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker struct Device
68*61046927SAndroid Build Coastguard Worker {
69*61046927SAndroid Build Coastguard Worker struct pipe_context *pipe;
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker struct cso_context *cso;
72*61046927SAndroid Build Coastguard Worker struct pipe_framebuffer_state fb;
73*61046927SAndroid Build Coastguard Worker struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
74*61046927SAndroid Build Coastguard Worker unsigned vertex_strides[PIPE_MAX_ATTRIBS];
75*61046927SAndroid Build Coastguard Worker struct pipe_resource *index_buffer;
76*61046927SAndroid Build Coastguard Worker unsigned restart_index;
77*61046927SAndroid Build Coastguard Worker unsigned index_size;
78*61046927SAndroid Build Coastguard Worker unsigned ib_offset;
79*61046927SAndroid Build Coastguard Worker void *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
80*61046927SAndroid Build Coastguard Worker struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker void *empty_fs;
83*61046927SAndroid Build Coastguard Worker void *empty_vs;
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker enum mesa_prim primitive;
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS];
88*61046927SAndroid Build Coastguard Worker struct pipe_stream_output_target *draw_so_target;
89*61046927SAndroid Build Coastguard Worker Shader *bound_empty_gs;
90*61046927SAndroid Build Coastguard Worker Shader *bound_vs;
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker unsigned max_dual_source_render_targets;
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTCORELAYER hRTCoreLayer;
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker HANDLE hDevice;
97*61046927SAndroid Build Coastguard Worker HANDLE hContext;
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker D3DDDI_DEVICECALLBACKS KTCallbacks;
100*61046927SAndroid Build Coastguard Worker D3D10DDI_CORELAYER_DEVICECALLBACKS UMCallbacks;
101*61046927SAndroid Build Coastguard Worker DXGI_DDI_BASE_CALLBACKS *pDXGIBaseCallbacks;
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker INT LastEmittedQuerySeqNo;
104*61046927SAndroid Build Coastguard Worker INT LastFinishedQuerySeqNo;
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker Query *pPredicate;
107*61046927SAndroid Build Coastguard Worker BOOL PredicateValue;
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker ElementLayout *element_layout;
110*61046927SAndroid Build Coastguard Worker BOOL velems_changed;
111*61046927SAndroid Build Coastguard Worker BOOL vbuffers_changed;
112*61046927SAndroid Build Coastguard Worker };
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker static inline Device *
CastDevice(D3D10DDI_HDEVICE hDevice)116*61046927SAndroid Build Coastguard Worker CastDevice(D3D10DDI_HDEVICE hDevice)
117*61046927SAndroid Build Coastguard Worker {
118*61046927SAndroid Build Coastguard Worker return static_cast<Device *>(hDevice.pDrvPrivate);
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker static inline struct pipe_context *
CastPipeContext(D3D10DDI_HDEVICE hDevice)123*61046927SAndroid Build Coastguard Worker CastPipeContext(D3D10DDI_HDEVICE hDevice)
124*61046927SAndroid Build Coastguard Worker {
125*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
126*61046927SAndroid Build Coastguard Worker return pDevice ? pDevice->pipe : NULL;
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker static inline Device *
CastDevice(DXGI_DDI_HDEVICE hDevice)131*61046927SAndroid Build Coastguard Worker CastDevice(DXGI_DDI_HDEVICE hDevice)
132*61046927SAndroid Build Coastguard Worker {
133*61046927SAndroid Build Coastguard Worker return reinterpret_cast<Device *>(hDevice);
134*61046927SAndroid Build Coastguard Worker }
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker static inline struct pipe_context *
CastPipeDevice(DXGI_DDI_HDEVICE hDevice)138*61046927SAndroid Build Coastguard Worker CastPipeDevice(DXGI_DDI_HDEVICE hDevice)
139*61046927SAndroid Build Coastguard Worker {
140*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
141*61046927SAndroid Build Coastguard Worker return pDevice ? pDevice->pipe : NULL;
142*61046927SAndroid Build Coastguard Worker }
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker static inline void
SetError(D3D10DDI_HDEVICE hDevice,HRESULT hr)146*61046927SAndroid Build Coastguard Worker SetError(D3D10DDI_HDEVICE hDevice, HRESULT hr)
147*61046927SAndroid Build Coastguard Worker {
148*61046927SAndroid Build Coastguard Worker if (FAILED(hr)) {
149*61046927SAndroid Build Coastguard Worker Device *pDevice = CastDevice(hDevice);
150*61046927SAndroid Build Coastguard Worker pDevice->UMCallbacks.pfnSetErrorCb(pDevice->hRTCoreLayer, hr);
151*61046927SAndroid Build Coastguard Worker }
152*61046927SAndroid Build Coastguard Worker }
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker struct Resource
156*61046927SAndroid Build Coastguard Worker {
157*61046927SAndroid Build Coastguard Worker DXGI_FORMAT Format;
158*61046927SAndroid Build Coastguard Worker UINT MipLevels;
159*61046927SAndroid Build Coastguard Worker UINT NumSubResources;
160*61046927SAndroid Build Coastguard Worker bool buffer;
161*61046927SAndroid Build Coastguard Worker struct pipe_resource *resource;
162*61046927SAndroid Build Coastguard Worker struct pipe_transfer **transfers;
163*61046927SAndroid Build Coastguard Worker struct pipe_stream_output_target *so_target;
164*61046927SAndroid Build Coastguard Worker };
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker static inline Resource *
CastResource(D3D10DDI_HRESOURCE hResource)168*61046927SAndroid Build Coastguard Worker CastResource(D3D10DDI_HRESOURCE hResource)
169*61046927SAndroid Build Coastguard Worker {
170*61046927SAndroid Build Coastguard Worker return static_cast<Resource *>(hResource.pDrvPrivate);
171*61046927SAndroid Build Coastguard Worker }
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker static inline Resource *
CastResource(DXGI_DDI_HRESOURCE hResource)175*61046927SAndroid Build Coastguard Worker CastResource(DXGI_DDI_HRESOURCE hResource)
176*61046927SAndroid Build Coastguard Worker {
177*61046927SAndroid Build Coastguard Worker return reinterpret_cast<Resource *>(hResource);
178*61046927SAndroid Build Coastguard Worker }
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker static inline struct pipe_resource *
CastPipeResource(D3D10DDI_HRESOURCE hResource)182*61046927SAndroid Build Coastguard Worker CastPipeResource(D3D10DDI_HRESOURCE hResource)
183*61046927SAndroid Build Coastguard Worker {
184*61046927SAndroid Build Coastguard Worker Resource *pResource = CastResource(hResource);
185*61046927SAndroid Build Coastguard Worker return pResource ? pResource->resource : NULL;
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker static inline struct pipe_resource *
CastPipeResource(DXGI_DDI_HRESOURCE hResource)190*61046927SAndroid Build Coastguard Worker CastPipeResource(DXGI_DDI_HRESOURCE hResource)
191*61046927SAndroid Build Coastguard Worker {
192*61046927SAndroid Build Coastguard Worker Resource *pResource = CastResource(hResource);
193*61046927SAndroid Build Coastguard Worker return pResource ? pResource->resource : NULL;
194*61046927SAndroid Build Coastguard Worker }
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker static inline struct pipe_resource *
CastPipeBuffer(D3D10DDI_HRESOURCE hResource)198*61046927SAndroid Build Coastguard Worker CastPipeBuffer(D3D10DDI_HRESOURCE hResource)
199*61046927SAndroid Build Coastguard Worker {
200*61046927SAndroid Build Coastguard Worker Resource *pResource = CastResource(hResource);
201*61046927SAndroid Build Coastguard Worker if (!pResource) {
202*61046927SAndroid Build Coastguard Worker return NULL;
203*61046927SAndroid Build Coastguard Worker }
204*61046927SAndroid Build Coastguard Worker return static_cast<struct pipe_resource *>(pResource->resource);
205*61046927SAndroid Build Coastguard Worker }
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker struct RenderTargetView
209*61046927SAndroid Build Coastguard Worker {
210*61046927SAndroid Build Coastguard Worker struct pipe_surface *surface;
211*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView;
212*61046927SAndroid Build Coastguard Worker };
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker
215*61046927SAndroid Build Coastguard Worker static inline RenderTargetView *
CastRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)216*61046927SAndroid Build Coastguard Worker CastRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)
217*61046927SAndroid Build Coastguard Worker {
218*61046927SAndroid Build Coastguard Worker return static_cast<RenderTargetView *>(hRenderTargetView.pDrvPrivate);
219*61046927SAndroid Build Coastguard Worker }
220*61046927SAndroid Build Coastguard Worker
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker static inline struct pipe_surface *
CastPipeRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)223*61046927SAndroid Build Coastguard Worker CastPipeRenderTargetView(D3D10DDI_HRENDERTARGETVIEW hRenderTargetView)
224*61046927SAndroid Build Coastguard Worker {
225*61046927SAndroid Build Coastguard Worker RenderTargetView *pRenderTargetView = CastRenderTargetView(hRenderTargetView);
226*61046927SAndroid Build Coastguard Worker return pRenderTargetView ? pRenderTargetView->surface : NULL;
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard Worker struct DepthStencilView
231*61046927SAndroid Build Coastguard Worker {
232*61046927SAndroid Build Coastguard Worker struct pipe_surface *surface;
233*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView;
234*61046927SAndroid Build Coastguard Worker };
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard Worker
237*61046927SAndroid Build Coastguard Worker static inline DepthStencilView *
CastDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)238*61046927SAndroid Build Coastguard Worker CastDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)
239*61046927SAndroid Build Coastguard Worker {
240*61046927SAndroid Build Coastguard Worker return static_cast<DepthStencilView *>(hDepthStencilView.pDrvPrivate);
241*61046927SAndroid Build Coastguard Worker }
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker static inline struct pipe_surface *
CastPipeDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)245*61046927SAndroid Build Coastguard Worker CastPipeDepthStencilView(D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView)
246*61046927SAndroid Build Coastguard Worker {
247*61046927SAndroid Build Coastguard Worker DepthStencilView *pDepthStencilView = CastDepthStencilView(hDepthStencilView);
248*61046927SAndroid Build Coastguard Worker return pDepthStencilView ? pDepthStencilView->surface : NULL;
249*61046927SAndroid Build Coastguard Worker }
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard Worker struct BlendState
253*61046927SAndroid Build Coastguard Worker {
254*61046927SAndroid Build Coastguard Worker void *handle;
255*61046927SAndroid Build Coastguard Worker };
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker
258*61046927SAndroid Build Coastguard Worker static inline BlendState *
CastBlendState(D3D10DDI_HBLENDSTATE hBlendState)259*61046927SAndroid Build Coastguard Worker CastBlendState(D3D10DDI_HBLENDSTATE hBlendState)
260*61046927SAndroid Build Coastguard Worker {
261*61046927SAndroid Build Coastguard Worker return static_cast<BlendState *>(hBlendState.pDrvPrivate);
262*61046927SAndroid Build Coastguard Worker }
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard Worker static inline void *
CastPipeBlendState(D3D10DDI_HBLENDSTATE hBlendState)266*61046927SAndroid Build Coastguard Worker CastPipeBlendState(D3D10DDI_HBLENDSTATE hBlendState)
267*61046927SAndroid Build Coastguard Worker {
268*61046927SAndroid Build Coastguard Worker BlendState *pBlendState = CastBlendState(hBlendState);
269*61046927SAndroid Build Coastguard Worker return pBlendState ? pBlendState->handle : NULL;
270*61046927SAndroid Build Coastguard Worker }
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Worker
273*61046927SAndroid Build Coastguard Worker struct DepthStencilState
274*61046927SAndroid Build Coastguard Worker {
275*61046927SAndroid Build Coastguard Worker void *handle;
276*61046927SAndroid Build Coastguard Worker };
277*61046927SAndroid Build Coastguard Worker
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker static inline DepthStencilState *
CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)280*61046927SAndroid Build Coastguard Worker CastDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)
281*61046927SAndroid Build Coastguard Worker {
282*61046927SAndroid Build Coastguard Worker return static_cast<DepthStencilState *>(hDepthStencilState.pDrvPrivate);
283*61046927SAndroid Build Coastguard Worker }
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker static inline void *
CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)287*61046927SAndroid Build Coastguard Worker CastPipeDepthStencilState(D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState)
288*61046927SAndroid Build Coastguard Worker {
289*61046927SAndroid Build Coastguard Worker DepthStencilState *pDepthStencilState = CastDepthStencilState(hDepthStencilState);
290*61046927SAndroid Build Coastguard Worker return pDepthStencilState ? pDepthStencilState->handle : NULL;
291*61046927SAndroid Build Coastguard Worker }
292*61046927SAndroid Build Coastguard Worker
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard Worker struct RasterizerState
295*61046927SAndroid Build Coastguard Worker {
296*61046927SAndroid Build Coastguard Worker void *handle;
297*61046927SAndroid Build Coastguard Worker };
298*61046927SAndroid Build Coastguard Worker
299*61046927SAndroid Build Coastguard Worker
300*61046927SAndroid Build Coastguard Worker static inline RasterizerState *
CastRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)301*61046927SAndroid Build Coastguard Worker CastRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)
302*61046927SAndroid Build Coastguard Worker {
303*61046927SAndroid Build Coastguard Worker return static_cast<RasterizerState *>(hRasterizerState.pDrvPrivate);
304*61046927SAndroid Build Coastguard Worker }
305*61046927SAndroid Build Coastguard Worker
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker static inline void *
CastPipeRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)308*61046927SAndroid Build Coastguard Worker CastPipeRasterizerState(D3D10DDI_HRASTERIZERSTATE hRasterizerState)
309*61046927SAndroid Build Coastguard Worker {
310*61046927SAndroid Build Coastguard Worker RasterizerState *pRasterizerState = CastRasterizerState(hRasterizerState);
311*61046927SAndroid Build Coastguard Worker return pRasterizerState ? pRasterizerState->handle : NULL;
312*61046927SAndroid Build Coastguard Worker }
313*61046927SAndroid Build Coastguard Worker
314*61046927SAndroid Build Coastguard Worker
315*61046927SAndroid Build Coastguard Worker static inline Shader *
CastShader(D3D10DDI_HSHADER hShader)316*61046927SAndroid Build Coastguard Worker CastShader(D3D10DDI_HSHADER hShader)
317*61046927SAndroid Build Coastguard Worker {
318*61046927SAndroid Build Coastguard Worker return static_cast<Shader *>(hShader.pDrvPrivate);
319*61046927SAndroid Build Coastguard Worker }
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker
322*61046927SAndroid Build Coastguard Worker static inline void *
CastPipeShader(D3D10DDI_HSHADER hShader)323*61046927SAndroid Build Coastguard Worker CastPipeShader(D3D10DDI_HSHADER hShader)
324*61046927SAndroid Build Coastguard Worker {
325*61046927SAndroid Build Coastguard Worker Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate);
326*61046927SAndroid Build Coastguard Worker return pShader ? pShader->handle : NULL;
327*61046927SAndroid Build Coastguard Worker }
328*61046927SAndroid Build Coastguard Worker
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker struct ElementLayout
331*61046927SAndroid Build Coastguard Worker {
332*61046927SAndroid Build Coastguard Worker struct cso_velems_state state;
333*61046927SAndroid Build Coastguard Worker };
334*61046927SAndroid Build Coastguard Worker
335*61046927SAndroid Build Coastguard Worker
336*61046927SAndroid Build Coastguard Worker static inline ElementLayout *
CastElementLayout(D3D10DDI_HELEMENTLAYOUT hElementLayout)337*61046927SAndroid Build Coastguard Worker CastElementLayout(D3D10DDI_HELEMENTLAYOUT hElementLayout)
338*61046927SAndroid Build Coastguard Worker {
339*61046927SAndroid Build Coastguard Worker return static_cast<ElementLayout *>(hElementLayout.pDrvPrivate);
340*61046927SAndroid Build Coastguard Worker }
341*61046927SAndroid Build Coastguard Worker
342*61046927SAndroid Build Coastguard Worker struct SamplerState
343*61046927SAndroid Build Coastguard Worker {
344*61046927SAndroid Build Coastguard Worker void *handle;
345*61046927SAndroid Build Coastguard Worker };
346*61046927SAndroid Build Coastguard Worker
347*61046927SAndroid Build Coastguard Worker
348*61046927SAndroid Build Coastguard Worker static inline SamplerState *
CastSamplerState(D3D10DDI_HSAMPLER hSampler)349*61046927SAndroid Build Coastguard Worker CastSamplerState(D3D10DDI_HSAMPLER hSampler)
350*61046927SAndroid Build Coastguard Worker {
351*61046927SAndroid Build Coastguard Worker return static_cast<SamplerState *>(hSampler.pDrvPrivate);
352*61046927SAndroid Build Coastguard Worker }
353*61046927SAndroid Build Coastguard Worker
354*61046927SAndroid Build Coastguard Worker
355*61046927SAndroid Build Coastguard Worker static inline void *
CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler)356*61046927SAndroid Build Coastguard Worker CastPipeSamplerState(D3D10DDI_HSAMPLER hSampler)
357*61046927SAndroid Build Coastguard Worker {
358*61046927SAndroid Build Coastguard Worker SamplerState *pSamplerState = CastSamplerState(hSampler);
359*61046927SAndroid Build Coastguard Worker return pSamplerState ? pSamplerState->handle : NULL;
360*61046927SAndroid Build Coastguard Worker }
361*61046927SAndroid Build Coastguard Worker
362*61046927SAndroid Build Coastguard Worker
363*61046927SAndroid Build Coastguard Worker struct ShaderResourceView
364*61046927SAndroid Build Coastguard Worker {
365*61046927SAndroid Build Coastguard Worker struct pipe_sampler_view *handle;
366*61046927SAndroid Build Coastguard Worker };
367*61046927SAndroid Build Coastguard Worker
368*61046927SAndroid Build Coastguard Worker
369*61046927SAndroid Build Coastguard Worker static inline ShaderResourceView *
CastShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)370*61046927SAndroid Build Coastguard Worker CastShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)
371*61046927SAndroid Build Coastguard Worker {
372*61046927SAndroid Build Coastguard Worker return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate);
373*61046927SAndroid Build Coastguard Worker }
374*61046927SAndroid Build Coastguard Worker
375*61046927SAndroid Build Coastguard Worker
376*61046927SAndroid Build Coastguard Worker static inline struct pipe_sampler_view *
CastPipeShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)377*61046927SAndroid Build Coastguard Worker CastPipeShaderResourceView(D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView)
378*61046927SAndroid Build Coastguard Worker {
379*61046927SAndroid Build Coastguard Worker ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView);
380*61046927SAndroid Build Coastguard Worker return pSRView ? pSRView->handle : NULL;
381*61046927SAndroid Build Coastguard Worker }
382*61046927SAndroid Build Coastguard Worker
383*61046927SAndroid Build Coastguard Worker
384*61046927SAndroid Build Coastguard Worker struct Query
385*61046927SAndroid Build Coastguard Worker {
386*61046927SAndroid Build Coastguard Worker D3D10DDI_QUERY Type;
387*61046927SAndroid Build Coastguard Worker UINT Flags;
388*61046927SAndroid Build Coastguard Worker
389*61046927SAndroid Build Coastguard Worker unsigned pipe_type;
390*61046927SAndroid Build Coastguard Worker struct pipe_query *handle;
391*61046927SAndroid Build Coastguard Worker INT SeqNo;
392*61046927SAndroid Build Coastguard Worker UINT GetDataCount;
393*61046927SAndroid Build Coastguard Worker
394*61046927SAndroid Build Coastguard Worker D3D10_DDI_QUERY_DATA_PIPELINE_STATISTICS Statistics;
395*61046927SAndroid Build Coastguard Worker };
396*61046927SAndroid Build Coastguard Worker
397*61046927SAndroid Build Coastguard Worker
398*61046927SAndroid Build Coastguard Worker static inline Query *
CastQuery(D3D10DDI_HQUERY hQuery)399*61046927SAndroid Build Coastguard Worker CastQuery(D3D10DDI_HQUERY hQuery)
400*61046927SAndroid Build Coastguard Worker {
401*61046927SAndroid Build Coastguard Worker return static_cast<Query *>(hQuery.pDrvPrivate);
402*61046927SAndroid Build Coastguard Worker }
403*61046927SAndroid Build Coastguard Worker
404*61046927SAndroid Build Coastguard Worker
405*61046927SAndroid Build Coastguard Worker static inline struct pipe_query *
CastPipeQuery(D3D10DDI_HQUERY hQuery)406*61046927SAndroid Build Coastguard Worker CastPipeQuery(D3D10DDI_HQUERY hQuery)
407*61046927SAndroid Build Coastguard Worker {
408*61046927SAndroid Build Coastguard Worker Query *pQuery = CastQuery(hQuery);
409*61046927SAndroid Build Coastguard Worker return pQuery ? pQuery->handle : NULL;
410*61046927SAndroid Build Coastguard Worker }
411*61046927SAndroid Build Coastguard Worker
412