1*61046927SAndroid Build Coastguard Worker /************************************************************************** 2*61046927SAndroid Build Coastguard Worker * 3*61046927SAndroid Build Coastguard Worker * Copyright 2012-2021 VMware, Inc. 4*61046927SAndroid Build Coastguard Worker * All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the 8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including 9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish, 10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to 11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to 12*61046927SAndroid Build Coastguard Worker * the following conditions: 13*61046927SAndroid Build Coastguard Worker * 14*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 21*61046927SAndroid Build Coastguard Worker * 22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 24*61046927SAndroid Build Coastguard Worker * of the Software. 25*61046927SAndroid Build Coastguard Worker * 26*61046927SAndroid Build Coastguard Worker **************************************************************************/ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker /* 29*61046927SAndroid Build Coastguard Worker * ShaderParse.h -- 30*61046927SAndroid Build Coastguard Worker * Functions for parsing shader tokens. 31*61046927SAndroid Build Coastguard Worker */ 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker #ifndef SHADER_PARSE_H 34*61046927SAndroid Build Coastguard Worker #define SHADER_PARSE_H 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h" 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 39*61046927SAndroid Build Coastguard Worker extern "C" { 40*61046927SAndroid Build Coastguard Worker #endif 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker struct Shader_header { 43*61046927SAndroid Build Coastguard Worker D3D10_SB_TOKENIZED_PROGRAM_TYPE type; 44*61046927SAndroid Build Coastguard Worker unsigned major_version; 45*61046927SAndroid Build Coastguard Worker unsigned minor_version; 46*61046927SAndroid Build Coastguard Worker unsigned size; 47*61046927SAndroid Build Coastguard Worker }; 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker struct dx10_imm_const_buf { 50*61046927SAndroid Build Coastguard Worker unsigned count; 51*61046927SAndroid Build Coastguard Worker unsigned *data; 52*61046927SAndroid Build Coastguard Worker }; 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker struct dx10_customdata { 55*61046927SAndroid Build Coastguard Worker D3D10_SB_CUSTOMDATA_CLASS _class; 56*61046927SAndroid Build Coastguard Worker union { 57*61046927SAndroid Build Coastguard Worker struct dx10_imm_const_buf constbuf; 58*61046927SAndroid Build Coastguard Worker } u; 59*61046927SAndroid Build Coastguard Worker }; 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker struct dx10_indexable_temp { 62*61046927SAndroid Build Coastguard Worker unsigned index; 63*61046927SAndroid Build Coastguard Worker unsigned count; 64*61046927SAndroid Build Coastguard Worker unsigned components; 65*61046927SAndroid Build Coastguard Worker }; 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker struct dx10_global_flags { 68*61046927SAndroid Build Coastguard Worker unsigned refactoring_allowed:1; 69*61046927SAndroid Build Coastguard Worker }; 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker struct Shader_relative_index { 72*61046927SAndroid Build Coastguard Worker unsigned imm; 73*61046927SAndroid Build Coastguard Worker }; 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker struct Shader_relative_operand { 76*61046927SAndroid Build Coastguard Worker D3D10_SB_OPERAND_TYPE type; 77*61046927SAndroid Build Coastguard Worker struct Shader_relative_index index[2]; 78*61046927SAndroid Build Coastguard Worker D3D10_SB_4_COMPONENT_NAME comp; 79*61046927SAndroid Build Coastguard Worker }; 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker struct Shader_index { 82*61046927SAndroid Build Coastguard Worker unsigned imm; 83*61046927SAndroid Build Coastguard Worker struct Shader_relative_operand rel; 84*61046927SAndroid Build Coastguard Worker D3D10_SB_OPERAND_INDEX_REPRESENTATION index_rep; 85*61046927SAndroid Build Coastguard Worker }; 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker struct Shader_operand { 88*61046927SAndroid Build Coastguard Worker D3D10_SB_OPERAND_TYPE type; 89*61046927SAndroid Build Coastguard Worker struct Shader_index index[2]; 90*61046927SAndroid Build Coastguard Worker unsigned index_dim; 91*61046927SAndroid Build Coastguard Worker }; 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker struct Shader_dst_operand { 94*61046927SAndroid Build Coastguard Worker struct Shader_operand base; 95*61046927SAndroid Build Coastguard Worker unsigned mask; 96*61046927SAndroid Build Coastguard Worker }; 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker union Shader_immediate { 99*61046927SAndroid Build Coastguard Worker float f32; 100*61046927SAndroid Build Coastguard Worker int i32; 101*61046927SAndroid Build Coastguard Worker unsigned u32; 102*61046927SAndroid Build Coastguard Worker }; 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker struct Shader_src_operand { 105*61046927SAndroid Build Coastguard Worker struct Shader_operand base; 106*61046927SAndroid Build Coastguard Worker union Shader_immediate imm[4]; 107*61046927SAndroid Build Coastguard Worker D3D10_SB_4_COMPONENT_NAME swizzle[4]; 108*61046927SAndroid Build Coastguard Worker D3D10_SB_OPERAND_MODIFIER modifier; 109*61046927SAndroid Build Coastguard Worker }; 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker #define SHADER_MAX_DST_OPERANDS 2 112*61046927SAndroid Build Coastguard Worker #define SHADER_MAX_SRC_OPERANDS 5 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker struct Shader_opcode { 115*61046927SAndroid Build Coastguard Worker D3D10_SB_OPCODE_TYPE type; 116*61046927SAndroid Build Coastguard Worker unsigned num_dst; 117*61046927SAndroid Build Coastguard Worker unsigned num_src; 118*61046927SAndroid Build Coastguard Worker struct Shader_dst_operand dst[SHADER_MAX_DST_OPERANDS]; 119*61046927SAndroid Build Coastguard Worker struct Shader_src_operand src[SHADER_MAX_SRC_OPERANDS]; 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker /* Opcode specific data. 122*61046927SAndroid Build Coastguard Worker */ 123*61046927SAndroid Build Coastguard Worker union { 124*61046927SAndroid Build Coastguard Worker D3D10_SB_RESOURCE_DIMENSION dcl_resource_dimension; 125*61046927SAndroid Build Coastguard Worker D3D10_SB_SAMPLER_MODE dcl_sampler_mode; 126*61046927SAndroid Build Coastguard Worker D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN dcl_cb_access_pattern; 127*61046927SAndroid Build Coastguard Worker D3D10_SB_INTERPOLATION_MODE dcl_in_ps_interp; 128*61046927SAndroid Build Coastguard Worker D3D10_SB_PRIMITIVE_TOPOLOGY dcl_gs_output_primitive_topology; 129*61046927SAndroid Build Coastguard Worker D3D10_SB_PRIMITIVE dcl_gs_input_primitive; 130*61046927SAndroid Build Coastguard Worker D3D10_SB_INSTRUCTION_TEST_BOOLEAN test_boolean; 131*61046927SAndroid Build Coastguard Worker D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE resinfo_ret_type; 132*61046927SAndroid Build Coastguard Worker unsigned dcl_max_output_vertex_count; 133*61046927SAndroid Build Coastguard Worker unsigned dcl_num_temps; 134*61046927SAndroid Build Coastguard Worker struct dx10_indexable_temp dcl_indexable_temp; 135*61046927SAndroid Build Coastguard Worker unsigned index_range_count; 136*61046927SAndroid Build Coastguard Worker struct dx10_global_flags global_flags; 137*61046927SAndroid Build Coastguard Worker } specific; 138*61046927SAndroid Build Coastguard Worker D3D10_SB_NAME dcl_siv_name; 139*61046927SAndroid Build Coastguard Worker D3D10_SB_RESOURCE_RETURN_TYPE dcl_resource_ret_type[4]; 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker bool saturate; 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker struct { 144*61046927SAndroid Build Coastguard Worker int u:4; 145*61046927SAndroid Build Coastguard Worker int v:4; 146*61046927SAndroid Build Coastguard Worker int w:4; 147*61046927SAndroid Build Coastguard Worker } imm_texel_offset; 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker struct dx10_customdata customdata; 150*61046927SAndroid Build Coastguard Worker }; 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker struct Shader_parser { 153*61046927SAndroid Build Coastguard Worker const unsigned *code; 154*61046927SAndroid Build Coastguard Worker const unsigned *curr; 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker struct Shader_header header; 157*61046927SAndroid Build Coastguard Worker }; 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker void 160*61046927SAndroid Build Coastguard Worker Shader_parse_init(struct Shader_parser *parser, 161*61046927SAndroid Build Coastguard Worker const unsigned *code); 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker bool 164*61046927SAndroid Build Coastguard Worker Shader_parse_opcode(struct Shader_parser *parser, 165*61046927SAndroid Build Coastguard Worker struct Shader_opcode *opcode); 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard Worker void 168*61046927SAndroid Build Coastguard Worker Shader_opcode_free(struct Shader_opcode *opcode); 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker const struct tgsi_token * 172*61046927SAndroid Build Coastguard Worker Shader_tgsi_translate(const unsigned *code, 173*61046927SAndroid Build Coastguard Worker unsigned *output_mapping); 174*61046927SAndroid Build Coastguard Worker 175*61046927SAndroid Build Coastguard Worker 176*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 177*61046927SAndroid Build Coastguard Worker } 178*61046927SAndroid Build Coastguard Worker #endif 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard Worker #endif /* SHADER_PARSE_H */ 181