xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/d3d10umd/ShaderParse.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker  *
3*61046927SAndroid Build Coastguard Worker  * Copyright 2012-2021 VMware, Inc.
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23*61046927SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
24*61046927SAndroid Build Coastguard Worker  * of the Software.
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27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker  * ShaderParse.h --
30*61046927SAndroid Build Coastguard Worker  *    Functions for parsing shader tokens.
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifndef SHADER_PARSE_H
34*61046927SAndroid Build Coastguard Worker #define SHADER_PARSE_H
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h"
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
39*61046927SAndroid Build Coastguard Worker extern "C" {
40*61046927SAndroid Build Coastguard Worker #endif
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker struct Shader_header {
43*61046927SAndroid Build Coastguard Worker    D3D10_SB_TOKENIZED_PROGRAM_TYPE type;
44*61046927SAndroid Build Coastguard Worker    unsigned major_version;
45*61046927SAndroid Build Coastguard Worker    unsigned minor_version;
46*61046927SAndroid Build Coastguard Worker    unsigned size;
47*61046927SAndroid Build Coastguard Worker };
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker struct dx10_imm_const_buf {
50*61046927SAndroid Build Coastguard Worker    unsigned count;
51*61046927SAndroid Build Coastguard Worker    unsigned *data;
52*61046927SAndroid Build Coastguard Worker };
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker struct dx10_customdata {
55*61046927SAndroid Build Coastguard Worker    D3D10_SB_CUSTOMDATA_CLASS _class;
56*61046927SAndroid Build Coastguard Worker    union {
57*61046927SAndroid Build Coastguard Worker       struct dx10_imm_const_buf constbuf;
58*61046927SAndroid Build Coastguard Worker    } u;
59*61046927SAndroid Build Coastguard Worker };
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker struct dx10_indexable_temp {
62*61046927SAndroid Build Coastguard Worker    unsigned index;
63*61046927SAndroid Build Coastguard Worker    unsigned count;
64*61046927SAndroid Build Coastguard Worker    unsigned components;
65*61046927SAndroid Build Coastguard Worker };
66*61046927SAndroid Build Coastguard Worker 
67*61046927SAndroid Build Coastguard Worker struct dx10_global_flags {
68*61046927SAndroid Build Coastguard Worker    unsigned refactoring_allowed:1;
69*61046927SAndroid Build Coastguard Worker };
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker struct Shader_relative_index {
72*61046927SAndroid Build Coastguard Worker    unsigned imm;
73*61046927SAndroid Build Coastguard Worker };
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker struct Shader_relative_operand {
76*61046927SAndroid Build Coastguard Worker    D3D10_SB_OPERAND_TYPE type;
77*61046927SAndroid Build Coastguard Worker    struct Shader_relative_index index[2];
78*61046927SAndroid Build Coastguard Worker    D3D10_SB_4_COMPONENT_NAME comp;
79*61046927SAndroid Build Coastguard Worker };
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker struct Shader_index {
82*61046927SAndroid Build Coastguard Worker    unsigned imm;
83*61046927SAndroid Build Coastguard Worker    struct Shader_relative_operand rel;
84*61046927SAndroid Build Coastguard Worker    D3D10_SB_OPERAND_INDEX_REPRESENTATION index_rep;
85*61046927SAndroid Build Coastguard Worker };
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker struct Shader_operand {
88*61046927SAndroid Build Coastguard Worker    D3D10_SB_OPERAND_TYPE type;
89*61046927SAndroid Build Coastguard Worker    struct Shader_index index[2];
90*61046927SAndroid Build Coastguard Worker    unsigned index_dim;
91*61046927SAndroid Build Coastguard Worker };
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker struct Shader_dst_operand {
94*61046927SAndroid Build Coastguard Worker    struct Shader_operand base;
95*61046927SAndroid Build Coastguard Worker    unsigned mask;
96*61046927SAndroid Build Coastguard Worker };
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker union Shader_immediate {
99*61046927SAndroid Build Coastguard Worker    float f32;
100*61046927SAndroid Build Coastguard Worker    int i32;
101*61046927SAndroid Build Coastguard Worker    unsigned u32;
102*61046927SAndroid Build Coastguard Worker };
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker struct Shader_src_operand {
105*61046927SAndroid Build Coastguard Worker    struct Shader_operand base;
106*61046927SAndroid Build Coastguard Worker    union Shader_immediate imm[4];
107*61046927SAndroid Build Coastguard Worker    D3D10_SB_4_COMPONENT_NAME swizzle[4];
108*61046927SAndroid Build Coastguard Worker    D3D10_SB_OPERAND_MODIFIER modifier;
109*61046927SAndroid Build Coastguard Worker };
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker #define SHADER_MAX_DST_OPERANDS 2
112*61046927SAndroid Build Coastguard Worker #define SHADER_MAX_SRC_OPERANDS 5
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker struct Shader_opcode {
115*61046927SAndroid Build Coastguard Worker    D3D10_SB_OPCODE_TYPE type;
116*61046927SAndroid Build Coastguard Worker    unsigned num_dst;
117*61046927SAndroid Build Coastguard Worker    unsigned num_src;
118*61046927SAndroid Build Coastguard Worker    struct Shader_dst_operand dst[SHADER_MAX_DST_OPERANDS];
119*61046927SAndroid Build Coastguard Worker    struct Shader_src_operand src[SHADER_MAX_SRC_OPERANDS];
120*61046927SAndroid Build Coastguard Worker 
121*61046927SAndroid Build Coastguard Worker    /* Opcode specific data.
122*61046927SAndroid Build Coastguard Worker     */
123*61046927SAndroid Build Coastguard Worker    union {
124*61046927SAndroid Build Coastguard Worker       D3D10_SB_RESOURCE_DIMENSION dcl_resource_dimension;
125*61046927SAndroid Build Coastguard Worker       D3D10_SB_SAMPLER_MODE dcl_sampler_mode;
126*61046927SAndroid Build Coastguard Worker       D3D10_SB_CONSTANT_BUFFER_ACCESS_PATTERN dcl_cb_access_pattern;
127*61046927SAndroid Build Coastguard Worker       D3D10_SB_INTERPOLATION_MODE dcl_in_ps_interp;
128*61046927SAndroid Build Coastguard Worker       D3D10_SB_PRIMITIVE_TOPOLOGY dcl_gs_output_primitive_topology;
129*61046927SAndroid Build Coastguard Worker       D3D10_SB_PRIMITIVE dcl_gs_input_primitive;
130*61046927SAndroid Build Coastguard Worker       D3D10_SB_INSTRUCTION_TEST_BOOLEAN test_boolean;
131*61046927SAndroid Build Coastguard Worker       D3D10_SB_RESINFO_INSTRUCTION_RETURN_TYPE resinfo_ret_type;
132*61046927SAndroid Build Coastguard Worker       unsigned dcl_max_output_vertex_count;
133*61046927SAndroid Build Coastguard Worker       unsigned dcl_num_temps;
134*61046927SAndroid Build Coastguard Worker       struct dx10_indexable_temp dcl_indexable_temp;
135*61046927SAndroid Build Coastguard Worker       unsigned index_range_count;
136*61046927SAndroid Build Coastguard Worker       struct dx10_global_flags global_flags;
137*61046927SAndroid Build Coastguard Worker    } specific;
138*61046927SAndroid Build Coastguard Worker    D3D10_SB_NAME dcl_siv_name;
139*61046927SAndroid Build Coastguard Worker    D3D10_SB_RESOURCE_RETURN_TYPE dcl_resource_ret_type[4];
140*61046927SAndroid Build Coastguard Worker 
141*61046927SAndroid Build Coastguard Worker    bool saturate;
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker    struct {
144*61046927SAndroid Build Coastguard Worker       int u:4;
145*61046927SAndroid Build Coastguard Worker       int v:4;
146*61046927SAndroid Build Coastguard Worker       int w:4;
147*61046927SAndroid Build Coastguard Worker    } imm_texel_offset;
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker    struct dx10_customdata customdata;
150*61046927SAndroid Build Coastguard Worker };
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker struct Shader_parser {
153*61046927SAndroid Build Coastguard Worker    const unsigned *code;
154*61046927SAndroid Build Coastguard Worker    const unsigned *curr;
155*61046927SAndroid Build Coastguard Worker 
156*61046927SAndroid Build Coastguard Worker    struct Shader_header header;
157*61046927SAndroid Build Coastguard Worker };
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker void
160*61046927SAndroid Build Coastguard Worker Shader_parse_init(struct Shader_parser *parser,
161*61046927SAndroid Build Coastguard Worker                        const unsigned *code);
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker bool
164*61046927SAndroid Build Coastguard Worker Shader_parse_opcode(struct Shader_parser *parser,
165*61046927SAndroid Build Coastguard Worker                          struct Shader_opcode *opcode);
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker void
168*61046927SAndroid Build Coastguard Worker Shader_opcode_free(struct Shader_opcode *opcode);
169*61046927SAndroid Build Coastguard Worker 
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker const struct tgsi_token *
172*61046927SAndroid Build Coastguard Worker Shader_tgsi_translate(const unsigned *code,
173*61046927SAndroid Build Coastguard Worker                       unsigned *output_mapping);
174*61046927SAndroid Build Coastguard Worker 
175*61046927SAndroid Build Coastguard Worker 
176*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
177*61046927SAndroid Build Coastguard Worker }
178*61046927SAndroid Build Coastguard Worker #endif
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker #endif /* SHADER_PARSE_H */
181