1*61046927SAndroid Build Coastguard Worker /************************************************************************** 2*61046927SAndroid Build Coastguard Worker * 3*61046927SAndroid Build Coastguard Worker * Copyright 2012-2021 VMware, Inc. 4*61046927SAndroid Build Coastguard Worker * All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the 8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including 9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish, 10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to 11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to 12*61046927SAndroid Build Coastguard Worker * the following conditions: 13*61046927SAndroid Build Coastguard Worker * 14*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 21*61046927SAndroid Build Coastguard Worker * 22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 24*61046927SAndroid Build Coastguard Worker * of the Software. 25*61046927SAndroid Build Coastguard Worker * 26*61046927SAndroid Build Coastguard Worker **************************************************************************/ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker /* 29*61046927SAndroid Build Coastguard Worker * Shader.h -- 30*61046927SAndroid Build Coastguard Worker * Functions that manipulate shader resources. 31*61046927SAndroid Build Coastguard Worker */ 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker #ifndef SHADER_H 34*61046927SAndroid Build Coastguard Worker #define SHADER_H 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h" 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker struct Device; 39*61046927SAndroid Build Coastguard Worker struct Shader; 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker void * 42*61046927SAndroid Build Coastguard Worker CreateEmptyShader(Device *pDevice, 43*61046927SAndroid Build Coastguard Worker enum pipe_shader_type processor); 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker void 46*61046927SAndroid Build Coastguard Worker DeleteEmptyShader(Device *pDevice, 47*61046927SAndroid Build Coastguard Worker enum pipe_shader_type processor, void *handle); 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker unsigned 50*61046927SAndroid Build Coastguard Worker ShaderFindOutputMapping(Shader *shader, unsigned registerIndex); 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY 53*61046927SAndroid Build Coastguard Worker CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice, 54*61046927SAndroid Build Coastguard Worker __in_ecount (pShaderCode[1]) const UINT *pShaderCode, 55*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker void APIENTRY 58*61046927SAndroid Build Coastguard Worker DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY 61*61046927SAndroid Build Coastguard Worker CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice, 62*61046927SAndroid Build Coastguard Worker __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc); 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker void APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice, 65*61046927SAndroid Build Coastguard Worker __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc, 66*61046927SAndroid Build Coastguard Worker D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler); 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler); 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice, 71*61046927SAndroid Build Coastguard Worker __in_ecount (pShaderCode[1]) const UINT *pCode, 72*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 73*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetShaderResources( 78*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 79*61046927SAndroid Build Coastguard Worker __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 80*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 81*61046927SAndroid Build Coastguard Worker __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 84*61046927SAndroid Build Coastguard Worker __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker void APIENTRY CreateGeometryShader(D3D10DDI_HDEVICE hDevice, 87*61046927SAndroid Build Coastguard Worker __in_ecount (pShaderCode[1]) const UINT *pCode, 88*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 89*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetShaderResources( 94*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 95*61046927SAndroid Build Coastguard Worker __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 98*61046927SAndroid Build Coastguard Worker __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 101*61046927SAndroid Build Coastguard Worker __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateGeometryShaderWithStreamOutput( 104*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 105*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, 106*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker void APIENTRY CreateGeometryShaderWithStreamOutput( 109*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 110*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput, 111*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 112*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker void APIENTRY SoSetTargets(D3D10DDI_HDEVICE hDevice, UINT SOTargets, UINT ClearTargets, 115*61046927SAndroid Build Coastguard Worker __in_ecount (SOTargets) const D3D10DDI_HRESOURCE *phResource, 116*61046927SAndroid Build Coastguard Worker __in_ecount (SOTargets) const UINT *pOffsets); 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker void APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice, 119*61046927SAndroid Build Coastguard Worker __in_ecount (pShaderCode[1]) const UINT *pCode, 120*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 121*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures); 122*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 123*61046927SAndroid Build Coastguard Worker 124*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetShaderResources( 125*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews, 126*61046927SAndroid Build Coastguard Worker __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers, 129*61046927SAndroid Build Coastguard Worker __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers, 132*61046927SAndroid Build Coastguard Worker __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker void APIENTRY ShaderResourceViewReadAfterWriteHazard( 135*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, 136*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hResource); 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateShaderResourceViewSize( 139*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 140*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView); 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker void APIENTRY CreateShaderResourceView( 143*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 144*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView, 145*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, 146*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView); 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateShaderResourceViewSize1( 149*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 150*61046927SAndroid Build Coastguard Worker __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView); 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker void APIENTRY CreateShaderResourceView1( 153*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 154*61046927SAndroid Build Coastguard Worker __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView, 155*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView, 156*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView); 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice, 159*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView); 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker void APIENTRY GenMips(D3D10DDI_HDEVICE hDevice, 162*61046927SAndroid Build Coastguard Worker D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView); 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard Worker #endif /* SHADER_H */ 165