xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/d3d10umd/Shader.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
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3*61046927SAndroid Build Coastguard Worker  * Copyright 2012-2021 VMware, Inc.
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23*61046927SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
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27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker  * Shader.h --
30*61046927SAndroid Build Coastguard Worker  *    Functions that manipulate shader resources.
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifndef SHADER_H
34*61046927SAndroid Build Coastguard Worker #define SHADER_H
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h"
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker struct Device;
39*61046927SAndroid Build Coastguard Worker struct Shader;
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker void *
42*61046927SAndroid Build Coastguard Worker CreateEmptyShader(Device *pDevice,
43*61046927SAndroid Build Coastguard Worker                   enum pipe_shader_type processor);
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker void
46*61046927SAndroid Build Coastguard Worker DeleteEmptyShader(Device *pDevice,
47*61046927SAndroid Build Coastguard Worker                   enum pipe_shader_type processor, void *handle);
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker unsigned
50*61046927SAndroid Build Coastguard Worker ShaderFindOutputMapping(Shader *shader, unsigned registerIndex);
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY
53*61046927SAndroid Build Coastguard Worker CalcPrivateShaderSize(D3D10DDI_HDEVICE hDevice,
54*61046927SAndroid Build Coastguard Worker                       __in_ecount (pShaderCode[1]) const UINT *pShaderCode,
55*61046927SAndroid Build Coastguard Worker                       __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker void APIENTRY
58*61046927SAndroid Build Coastguard Worker DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY
61*61046927SAndroid Build Coastguard Worker CalcPrivateSamplerSize(D3D10DDI_HDEVICE hDevice,
62*61046927SAndroid Build Coastguard Worker                        __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc);
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker void APIENTRY CreateSampler(D3D10DDI_HDEVICE hDevice,
65*61046927SAndroid Build Coastguard Worker                    __in const D3D10_DDI_SAMPLER_DESC *pSamplerDesc,
66*61046927SAndroid Build Coastguard Worker                    D3D10DDI_HSAMPLER hSampler, D3D10DDI_HRTSAMPLER hRTSampler);
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker void APIENTRY DestroySampler(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSAMPLER hSampler);
69*61046927SAndroid Build Coastguard Worker 
70*61046927SAndroid Build Coastguard Worker void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
71*61046927SAndroid Build Coastguard Worker                         __in_ecount (pShaderCode[1]) const UINT *pCode,
72*61046927SAndroid Build Coastguard Worker                         D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
73*61046927SAndroid Build Coastguard Worker                         __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetShaderResources(
78*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
79*61046927SAndroid Build Coastguard Worker    __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
80*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
81*61046927SAndroid Build Coastguard Worker                           __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker void APIENTRY VsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
84*61046927SAndroid Build Coastguard Worker                    __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker void APIENTRY CreateGeometryShader(D3D10DDI_HDEVICE hDevice,
87*61046927SAndroid Build Coastguard Worker                           __in_ecount (pShaderCode[1]) const UINT *pCode,
88*61046927SAndroid Build Coastguard Worker                           D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
89*61046927SAndroid Build Coastguard Worker                           __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetShaderResources(
94*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
95*61046927SAndroid Build Coastguard Worker    __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
98*61046927SAndroid Build Coastguard Worker                           __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker void APIENTRY GsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
101*61046927SAndroid Build Coastguard Worker                    __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateGeometryShaderWithStreamOutput(
104*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
105*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput,
106*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker void APIENTRY CreateGeometryShaderWithStreamOutput(
109*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
110*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pCreateGeometryShaderWithStreamOutput,
111*61046927SAndroid Build Coastguard Worker    D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
112*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker void APIENTRY SoSetTargets(D3D10DDI_HDEVICE hDevice, UINT SOTargets, UINT ClearTargets,
115*61046927SAndroid Build Coastguard Worker                   __in_ecount (SOTargets) const D3D10DDI_HRESOURCE *phResource,
116*61046927SAndroid Build Coastguard Worker                   __in_ecount (SOTargets) const UINT *pOffsets);
117*61046927SAndroid Build Coastguard Worker 
118*61046927SAndroid Build Coastguard Worker void APIENTRY CreatePixelShader(D3D10DDI_HDEVICE hDevice,
119*61046927SAndroid Build Coastguard Worker                        __in_ecount (pShaderCode[1]) const UINT *pCode,
120*61046927SAndroid Build Coastguard Worker                        D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
121*61046927SAndroid Build Coastguard Worker                        __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures);
122*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
123*61046927SAndroid Build Coastguard Worker 
124*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetShaderResources(
125*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumViews,
126*61046927SAndroid Build Coastguard Worker    __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetConstantBuffers(D3D10DDI_HDEVICE hDevice, UINT StartBuffer, UINT NumBuffers,
129*61046927SAndroid Build Coastguard Worker                           __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
130*61046927SAndroid Build Coastguard Worker 
131*61046927SAndroid Build Coastguard Worker void APIENTRY PsSetSamplers(D3D10DDI_HDEVICE hDevice, UINT Offset, UINT NumSamplers,
132*61046927SAndroid Build Coastguard Worker                    __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker void APIENTRY ShaderResourceViewReadAfterWriteHazard(
135*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
136*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRESOURCE hResource);
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateShaderResourceViewSize(
139*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
140*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView);
141*61046927SAndroid Build Coastguard Worker 
142*61046927SAndroid Build Coastguard Worker void APIENTRY CreateShaderResourceView(
143*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
144*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView,
145*61046927SAndroid Build Coastguard Worker    D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
146*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView);
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateShaderResourceViewSize1(
149*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
150*61046927SAndroid Build Coastguard Worker    __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView);
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker void APIENTRY CreateShaderResourceView1(
153*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
154*61046927SAndroid Build Coastguard Worker    __in const D3D10_1DDIARG_CREATESHADERRESOURCEVIEW *pCreateShaderResourceView,
155*61046927SAndroid Build Coastguard Worker    D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView,
156*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRTSHADERRESOURCEVIEW hRTShaderResourceView);
157*61046927SAndroid Build Coastguard Worker 
158*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyShaderResourceView(D3D10DDI_HDEVICE hDevice,
159*61046927SAndroid Build Coastguard Worker                                D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
160*61046927SAndroid Build Coastguard Worker 
161*61046927SAndroid Build Coastguard Worker void APIENTRY GenMips(D3D10DDI_HDEVICE hDevice,
162*61046927SAndroid Build Coastguard Worker              D3D10DDI_HSHADERRESOURCEVIEW hShaderResourceView);
163*61046927SAndroid Build Coastguard Worker 
164*61046927SAndroid Build Coastguard Worker #endif   /* SHADER_H */
165