1*61046927SAndroid Build Coastguard Worker /************************************************************************** 2*61046927SAndroid Build Coastguard Worker * 3*61046927SAndroid Build Coastguard Worker * Copyright 2012-2021 VMware, Inc. 4*61046927SAndroid Build Coastguard Worker * All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the 8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including 9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish, 10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to 11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to 12*61046927SAndroid Build Coastguard Worker * the following conditions: 13*61046927SAndroid Build Coastguard Worker * 14*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 21*61046927SAndroid Build Coastguard Worker * 22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 24*61046927SAndroid Build Coastguard Worker * of the Software. 25*61046927SAndroid Build Coastguard Worker * 26*61046927SAndroid Build Coastguard Worker **************************************************************************/ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker /* 29*61046927SAndroid Build Coastguard Worker * OutputMerger.h -- 30*61046927SAndroid Build Coastguard Worker * Functions that manipulate the output merger state. 31*61046927SAndroid Build Coastguard Worker */ 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker #ifndef OUTPUT_MERGER_H 34*61046927SAndroid Build Coastguard Worker #define OUTPUT_MERGER_H 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h" 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateRenderTargetViewSize( 39*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 40*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView); 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker void APIENTRY CreateRenderTargetView( 43*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 44*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView, 45*61046927SAndroid Build Coastguard Worker D3D10DDI_HRENDERTARGETVIEW hRenderTargetView, 46*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView); 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, 49*61046927SAndroid Build Coastguard Worker D3D10DDI_HRENDERTARGETVIEW hRenderTargetView); 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, 52*61046927SAndroid Build Coastguard Worker D3D10DDI_HRENDERTARGETVIEW hRenderTargetView, 53*61046927SAndroid Build Coastguard Worker FLOAT pColorRGBA[4]); 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateDepthStencilViewSize( 56*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 57*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView); 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker void APIENTRY CreateDepthStencilView( 60*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 61*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, 62*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, 63*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView); 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, 66*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView); 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, 69*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, 70*61046927SAndroid Build Coastguard Worker UINT Flags, FLOAT Depth, UINT8 Stencil); 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, 73*61046927SAndroid Build Coastguard Worker __in const D3D10_DDI_BLEND_DESC *pBlendDesc); 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, 76*61046927SAndroid Build Coastguard Worker __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc); 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker void APIENTRY CreateBlendState(D3D10DDI_HDEVICE hDevice, 79*61046927SAndroid Build Coastguard Worker __in const D3D10_DDI_BLEND_DESC *pBlendDesc, 80*61046927SAndroid Build Coastguard Worker D3D10DDI_HBLENDSTATE hBlendState, 81*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTBLENDSTATE hRTBlendState); 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker void APIENTRY CreateBlendState1(D3D10DDI_HDEVICE hDevice, 84*61046927SAndroid Build Coastguard Worker __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc, 85*61046927SAndroid Build Coastguard Worker D3D10DDI_HBLENDSTATE hBlendState, 86*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTBLENDSTATE hRTBlendState); 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState); 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState, 91*61046927SAndroid Build Coastguard Worker const FLOAT pBlendFactor[4], UINT SampleMask); 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker void APIENTRY SetRenderTargets( 94*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 95*61046927SAndroid Build Coastguard Worker __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView, 96*61046927SAndroid Build Coastguard Worker UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView); 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateDepthStencilStateSize( 99*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 100*61046927SAndroid Build Coastguard Worker __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc); 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker void APIENTRY CreateDepthStencilState( 103*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 104*61046927SAndroid Build Coastguard Worker __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, 105*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, 106*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState); 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice, 109*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState); 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker void APIENTRY SetDepthStencilState(D3D10DDI_HDEVICE hDevice, 112*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef); 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker #endif /* OUTPUT_MERGER_H */ 115