xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/d3d10umd/OutputMerger.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker  *
3*61046927SAndroid Build Coastguard Worker  * Copyright 2012-2021 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker  * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker  * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker  * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker  * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker  * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker  * the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17*61046927SAndroid Build Coastguard Worker  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18*61046927SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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21*61046927SAndroid Build Coastguard Worker  *
22*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
23*61046927SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
24*61046927SAndroid Build Coastguard Worker  * of the Software.
25*61046927SAndroid Build Coastguard Worker  *
26*61046927SAndroid Build Coastguard Worker  **************************************************************************/
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker  * OutputMerger.h --
30*61046927SAndroid Build Coastguard Worker  *    Functions that manipulate the output merger state.
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifndef OUTPUT_MERGER_H
34*61046927SAndroid Build Coastguard Worker #define OUTPUT_MERGER_H
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h"
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateRenderTargetViewSize(
39*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
40*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView);
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker void APIENTRY CreateRenderTargetView(
43*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
44*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView,
45*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,
46*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView);
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice,
49*61046927SAndroid Build Coastguard Worker                              D3D10DDI_HRENDERTARGETVIEW hRenderTargetView);
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice,
52*61046927SAndroid Build Coastguard Worker                            D3D10DDI_HRENDERTARGETVIEW hRenderTargetView,
53*61046927SAndroid Build Coastguard Worker                            FLOAT pColorRGBA[4]);
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateDepthStencilViewSize(
56*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
57*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView);
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker void APIENTRY CreateDepthStencilView(
60*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
61*61046927SAndroid Build Coastguard Worker    __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView,
62*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
63*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView);
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice,
66*61046927SAndroid Build Coastguard Worker                              D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice,
69*61046927SAndroid Build Coastguard Worker                            D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView,
70*61046927SAndroid Build Coastguard Worker                            UINT Flags, FLOAT Depth, UINT8 Stencil);
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice,
73*61046927SAndroid Build Coastguard Worker                                  __in const D3D10_DDI_BLEND_DESC *pBlendDesc);
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice,
76*61046927SAndroid Build Coastguard Worker                                  __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc);
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker void APIENTRY CreateBlendState(D3D10DDI_HDEVICE hDevice,
79*61046927SAndroid Build Coastguard Worker                       __in const D3D10_DDI_BLEND_DESC *pBlendDesc,
80*61046927SAndroid Build Coastguard Worker                       D3D10DDI_HBLENDSTATE hBlendState,
81*61046927SAndroid Build Coastguard Worker                       D3D10DDI_HRTBLENDSTATE hRTBlendState);
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker void APIENTRY CreateBlendState1(D3D10DDI_HDEVICE hDevice,
84*61046927SAndroid Build Coastguard Worker                       __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc,
85*61046927SAndroid Build Coastguard Worker                       D3D10DDI_HBLENDSTATE hBlendState,
86*61046927SAndroid Build Coastguard Worker                       D3D10DDI_HRTBLENDSTATE hRTBlendState);
87*61046927SAndroid Build Coastguard Worker 
88*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState);
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState,
91*61046927SAndroid Build Coastguard Worker                    const FLOAT pBlendFactor[4], UINT SampleMask);
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker void APIENTRY SetRenderTargets(
94*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
95*61046927SAndroid Build Coastguard Worker    __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
96*61046927SAndroid Build Coastguard Worker    UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView);
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateDepthStencilStateSize(
99*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
100*61046927SAndroid Build Coastguard Worker    __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker void APIENTRY CreateDepthStencilState(
103*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEVICE hDevice,
104*61046927SAndroid Build Coastguard Worker    __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc,
105*61046927SAndroid Build Coastguard Worker    D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState,
106*61046927SAndroid Build Coastguard Worker    D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState);
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice,
109*61046927SAndroid Build Coastguard Worker                               D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState);
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker void APIENTRY SetDepthStencilState(D3D10DDI_HDEVICE hDevice,
112*61046927SAndroid Build Coastguard Worker                           D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef);
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker #endif   /* OUTPUT_MERGER_H */
115