xref: /aosp_15_r20/external/mesa3d/src/gallium/drivers/zink/ci/zink-anv-tgl-premerge-skips.txt (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1# Skip some >1min tests in pre merge.  These will be covered in the nightly jobs.
2KHR-GL46.packed_pixels.varied_rectangle.*
3KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
4KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive
5KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2
6KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3
7KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4
8KHR-Single-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment
9KHR-Single-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment
10KHR-Single-GL46.enhanced_layouts.varying_array_components
11KHR-Single-GL46.enhanced_layouts.varying_structure_locations
12KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api
13KHR-Single-GL46.enhanced_layouts.xfb_stride
14spec@!opengl 1.1@copypixels-sync
15spec@!opengl 1.1@draw-sync
16spec@arb_compute_shader@local-id-explosion
17spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv
18spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv
19spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv
20spec@ext_texture_array@fbo-depth-array
21spec@ext_texture_lod_bias@lodbias
22