1# Skip some >1min tests in pre merge. These will be covered in the nightly jobs. 2KHR-GL46.packed_pixels.varied_rectangle.* 3KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize 4KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive 5KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2 6KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3 7KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4 8KHR-Single-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment 9KHR-Single-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment 10KHR-Single-GL46.enhanced_layouts.varying_array_components 11KHR-Single-GL46.enhanced_layouts.varying_structure_locations 12KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api 13KHR-Single-GL46.enhanced_layouts.xfb_stride 14spec@!opengl 1.1@copypixels-sync 15spec@!opengl 1.1@draw-sync 16spec@arb_compute_shader@local-id-explosion 17spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv 18spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv 19spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv 20spec@ext_texture_array@fbo-depth-array 21spec@ext_texture_lod_bias@lodbias 22