1*61046927SAndroid Build Coastguard Worker# Copyright © Microsoft Corporation 2*61046927SAndroid Build Coastguard Worker# SPDX-License-Identifier: MIT 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Workerlibd3d12_compiler_args = [] 5*61046927SAndroid Build Coastguard Worker_with_gallium_d3d12_graphics = get_option('gallium-d3d12-graphics') 6*61046927SAndroid Build Coastguard Workerwith_gallium_d3d12_graphics = false 7*61046927SAndroid Build Coastguard Workerif not _with_gallium_d3d12_graphics.disabled() 8*61046927SAndroid Build Coastguard Worker with_gallium_d3d12_graphics = true 9*61046927SAndroid Build Coastguard Worker libd3d12_compiler_args += '-DHAVE_GALLIUM_D3D12_GRAPHICS' 10*61046927SAndroid Build Coastguard Workerendif 11*61046927SAndroid Build Coastguard Worker 12*61046927SAndroid Build Coastguard Workerif not with_gallium_d3d12_video and not with_gallium_d3d12_graphics 13*61046927SAndroid Build Coastguard Worker error('d3d12 gallium driver must have at least one of gallium-d3d12-video or gallium-d3d12-graphics enabled.') 14*61046927SAndroid Build Coastguard Workerendif 15*61046927SAndroid Build Coastguard Worker 16*61046927SAndroid Build Coastguard Workerfiles_libd3d12 = files( 17*61046927SAndroid Build Coastguard Worker 'd3d12_batch.cpp', 18*61046927SAndroid Build Coastguard Worker 'd3d12_copy.cpp', 19*61046927SAndroid Build Coastguard Worker 'd3d12_bufmgr.cpp', 20*61046927SAndroid Build Coastguard Worker 'd3d12_context_common.cpp', 21*61046927SAndroid Build Coastguard Worker 'd3d12_fence.cpp', 22*61046927SAndroid Build Coastguard Worker 'd3d12_format.c', 23*61046927SAndroid Build Coastguard Worker 'd3d12_residency.cpp', 24*61046927SAndroid Build Coastguard Worker 'd3d12_resource.cpp', 25*61046927SAndroid Build Coastguard Worker 'd3d12_resource_state.cpp', 26*61046927SAndroid Build Coastguard Worker 'd3d12_screen.cpp', 27*61046927SAndroid Build Coastguard Worker) 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Workerif with_gallium_d3d12_graphics 30*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 31*61046927SAndroid Build Coastguard Worker 'd3d12_blit.cpp', 32*61046927SAndroid Build Coastguard Worker 'd3d12_draw.cpp', 33*61046927SAndroid Build Coastguard Worker 'd3d12_surface.cpp', 34*61046927SAndroid Build Coastguard Worker 'd3d12_context_graphics.cpp', 35*61046927SAndroid Build Coastguard Worker 'd3d12_cmd_signature.cpp', 36*61046927SAndroid Build Coastguard Worker 'd3d12_compiler.cpp', 37*61046927SAndroid Build Coastguard Worker 'd3d12_compute_transforms.cpp', 38*61046927SAndroid Build Coastguard Worker 'd3d12_descriptor_pool.cpp', 39*61046927SAndroid Build Coastguard Worker 'd3d12_nir_passes.c', 40*61046927SAndroid Build Coastguard Worker 'd3d12_pipeline_state.cpp', 41*61046927SAndroid Build Coastguard Worker 'd3d12_query.cpp', 42*61046927SAndroid Build Coastguard Worker 'd3d12_root_signature.cpp', 43*61046927SAndroid Build Coastguard Worker 'd3d12_gs_variant.cpp', 44*61046927SAndroid Build Coastguard Worker 'd3d12_lower_image_casts.c', 45*61046927SAndroid Build Coastguard Worker 'd3d12_lower_point_sprite.c', 46*61046927SAndroid Build Coastguard Worker 'd3d12_tcs_variant.cpp', 47*61046927SAndroid Build Coastguard Worker ] 48*61046927SAndroid Build Coastguard Workerendif 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Workerif with_gallium_d3d12_video 51*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 52*61046927SAndroid Build Coastguard Worker 'd3d12_video_dec.cpp', 53*61046927SAndroid Build Coastguard Worker 'd3d12_video_dec_references_mgr.cpp', 54*61046927SAndroid Build Coastguard Worker 'd3d12_video_buffer.cpp', 55*61046927SAndroid Build Coastguard Worker 'd3d12_video_enc.cpp', 56*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_bitstream.cpp', 57*61046927SAndroid Build Coastguard Worker 'd3d12_video_texture_array_dpb_manager.cpp', 58*61046927SAndroid Build Coastguard Worker 'd3d12_video_array_of_textures_dpb_manager.cpp', 59*61046927SAndroid Build Coastguard Worker 'd3d12_video_screen.cpp', 60*61046927SAndroid Build Coastguard Worker 'd3d12_video_proc.cpp', 61*61046927SAndroid Build Coastguard Worker ] 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Workerif _codecs.contains('h264dec') 64*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 65*61046927SAndroid Build Coastguard Worker 'd3d12_video_dec_h264.cpp', 66*61046927SAndroid Build Coastguard Worker ] 67*61046927SAndroid Build Coastguard Workerendif 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Workerif _codecs.contains('h265dec') 70*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 71*61046927SAndroid Build Coastguard Worker 'd3d12_video_dec_hevc.cpp', 72*61046927SAndroid Build Coastguard Worker ] 73*61046927SAndroid Build Coastguard Workerendif 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Workerif _codecs.contains('av1dec') 76*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 77*61046927SAndroid Build Coastguard Worker 'd3d12_video_dec_av1.cpp', 78*61046927SAndroid Build Coastguard Worker ] 79*61046927SAndroid Build Coastguard Workerendif 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Workerif _codecs.contains('vp9dec') 82*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 83*61046927SAndroid Build Coastguard Worker 'd3d12_video_dec_vp9.cpp', 84*61046927SAndroid Build Coastguard Worker ] 85*61046927SAndroid Build Coastguard Workerendif 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Workerif _codecs.contains('h264enc') 88*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 89*61046927SAndroid Build Coastguard Worker 'd3d12_video_enc_h264.cpp', 90*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_references_manager_h264.cpp', 91*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_nalu_writer_h264.cpp', 92*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_bitstream_builder_h264.cpp', 93*61046927SAndroid Build Coastguard Worker ] 94*61046927SAndroid Build Coastguard Workerendif 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Workerif _codecs.contains('h265enc') 97*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 98*61046927SAndroid Build Coastguard Worker 'd3d12_video_enc_hevc.cpp', 99*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_bitstream_builder_hevc.cpp', 100*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_nalu_writer_hevc.cpp', 101*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_references_manager_hevc.cpp', 102*61046927SAndroid Build Coastguard Worker ] 103*61046927SAndroid Build Coastguard Workerendif 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Workerif _codecs.contains('av1enc') 106*61046927SAndroid Build Coastguard Worker files_libd3d12 += [ 107*61046927SAndroid Build Coastguard Worker 'd3d12_video_enc_av1.cpp', 108*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_references_manager_av1.cpp', 109*61046927SAndroid Build Coastguard Worker 'd3d12_video_encoder_bitstream_builder_av1.cpp', 110*61046927SAndroid Build Coastguard Worker ] 111*61046927SAndroid Build Coastguard Workerendif 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Workerendif # with_gallium_d3d12_video 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Workeris_xbox = target_machine.system().startswith('Gaming.Xbox') 116*61046927SAndroid Build Coastguard Workerif host_machine.system() == 'windows' 117*61046927SAndroid Build Coastguard Worker if is_xbox 118*61046927SAndroid Build Coastguard Worker files_libd3d12 += files('d3d12_dxgi_xbox_screen.cpp') 119*61046927SAndroid Build Coastguard Worker else 120*61046927SAndroid Build Coastguard Worker files_libd3d12 += files('d3d12_dxgi_screen.cpp') 121*61046927SAndroid Build Coastguard Worker endif 122*61046927SAndroid Build Coastguard Workerendif 123*61046927SAndroid Build Coastguard Workerif is_xbox == false 124*61046927SAndroid Build Coastguard Worker files_libd3d12 += files('d3d12_dxcore_screen.cpp') 125*61046927SAndroid Build Coastguard Workerendif 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Workerlibd3d12 = static_library( 128*61046927SAndroid Build Coastguard Worker 'd3d12', 129*61046927SAndroid Build Coastguard Worker [files_libd3d12, sha1_h], 130*61046927SAndroid Build Coastguard Worker gnu_symbol_visibility : 'hidden', 131*61046927SAndroid Build Coastguard Worker include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux], 132*61046927SAndroid Build Coastguard Worker dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders, idep_mesautil], 133*61046927SAndroid Build Coastguard Worker c_args: libd3d12_compiler_args, 134*61046927SAndroid Build Coastguard Worker cpp_args: libd3d12_compiler_args, 135*61046927SAndroid Build Coastguard Worker) 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Workerdriver_d3d12 = declare_dependency( 138*61046927SAndroid Build Coastguard Worker compile_args : '-DGALLIUM_D3D12', 139*61046927SAndroid Build Coastguard Worker link_with : [libd3d12], 140*61046927SAndroid Build Coastguard Worker) 141