xref: /aosp_15_r20/external/mesa3d/src/freedreno/vulkan/tu_pass.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Red Hat.
3*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Bas Nieuwenhuizen
4*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * based in part on anv driver which is:
7*61046927SAndroid Build Coastguard Worker  * Copyright © 2015 Intel Corporation
8*61046927SAndroid Build Coastguard Worker  */
9*61046927SAndroid Build Coastguard Worker 
10*61046927SAndroid Build Coastguard Worker #ifndef TU_PASS_H
11*61046927SAndroid Build Coastguard Worker #define TU_PASS_H
12*61046927SAndroid Build Coastguard Worker 
13*61046927SAndroid Build Coastguard Worker #include "tu_common.h"
14*61046927SAndroid Build Coastguard Worker 
15*61046927SAndroid Build Coastguard Worker enum tu_gmem_layout
16*61046927SAndroid Build Coastguard Worker {
17*61046927SAndroid Build Coastguard Worker    /* Use all of GMEM for attachments */
18*61046927SAndroid Build Coastguard Worker    TU_GMEM_LAYOUT_FULL,
19*61046927SAndroid Build Coastguard Worker    /* Avoid using the region of GMEM that the CCU needs */
20*61046927SAndroid Build Coastguard Worker    TU_GMEM_LAYOUT_AVOID_CCU,
21*61046927SAndroid Build Coastguard Worker    /* Number of layouts we have, also the value set when we don't know the layout in a secondary. */
22*61046927SAndroid Build Coastguard Worker    TU_GMEM_LAYOUT_COUNT,
23*61046927SAndroid Build Coastguard Worker };
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker struct tu_subpass_barrier {
26*61046927SAndroid Build Coastguard Worker    VkPipelineStageFlags2 src_stage_mask;
27*61046927SAndroid Build Coastguard Worker    VkPipelineStageFlags2 dst_stage_mask;
28*61046927SAndroid Build Coastguard Worker    VkAccessFlags2 src_access_mask;
29*61046927SAndroid Build Coastguard Worker    VkAccessFlags2 dst_access_mask;
30*61046927SAndroid Build Coastguard Worker    bool incoherent_ccu_color, incoherent_ccu_depth;
31*61046927SAndroid Build Coastguard Worker };
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker struct tu_subpass_attachment
34*61046927SAndroid Build Coastguard Worker {
35*61046927SAndroid Build Coastguard Worker    uint32_t attachment;
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker    /* For input attachments, true if it needs to be patched to refer to GMEM
38*61046927SAndroid Build Coastguard Worker     * in GMEM mode. This is false if it hasn't already been written as an
39*61046927SAndroid Build Coastguard Worker     * attachment.
40*61046927SAndroid Build Coastguard Worker     */
41*61046927SAndroid Build Coastguard Worker    bool patch_input_gmem;
42*61046927SAndroid Build Coastguard Worker };
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker struct tu_subpass
45*61046927SAndroid Build Coastguard Worker {
46*61046927SAndroid Build Coastguard Worker    uint32_t input_count;
47*61046927SAndroid Build Coastguard Worker    uint32_t color_count;
48*61046927SAndroid Build Coastguard Worker    uint32_t resolve_count;
49*61046927SAndroid Build Coastguard Worker    bool resolve_depth_stencil;
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker    bool legacy_dithering_enabled;
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker    bool feedback_loop_color;
54*61046927SAndroid Build Coastguard Worker    bool feedback_loop_ds;
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker    /* True if we must invalidate UCHE thanks to a feedback loop. */
57*61046927SAndroid Build Coastguard Worker    bool feedback_invalidate;
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker    /* In other words - framebuffer fetch support */
60*61046927SAndroid Build Coastguard Worker    bool raster_order_attachment_access;
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker    struct tu_subpass_attachment *input_attachments;
63*61046927SAndroid Build Coastguard Worker    struct tu_subpass_attachment *color_attachments;
64*61046927SAndroid Build Coastguard Worker    struct tu_subpass_attachment *resolve_attachments;
65*61046927SAndroid Build Coastguard Worker    struct tu_subpass_attachment depth_stencil_attachment;
66*61046927SAndroid Build Coastguard Worker    /*  When using dynamic rendering depth and stencil attachments may be
67*61046927SAndroid Build Coastguard Worker     *  set to unused independently, so we need to track this bit of
68*61046927SAndroid Build Coastguard Worker     *  information separately for each of them.
69*61046927SAndroid Build Coastguard Worker     *
70*61046927SAndroid Build Coastguard Worker     *  Due to VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08916 and
71*61046927SAndroid Build Coastguard Worker     *  VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08917 we can set
72*61046927SAndroid Build Coastguard Worker     *  these values at cmdBeginRendering() time.
73*61046927SAndroid Build Coastguard Worker     */
74*61046927SAndroid Build Coastguard Worker    bool depth_used;
75*61046927SAndroid Build Coastguard Worker    bool stencil_used;
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker    VkSampleCountFlagBits samples;
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker    uint32_t srgb_cntl;
80*61046927SAndroid Build Coastguard Worker    uint32_t multiview_mask;
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker    struct tu_subpass_barrier start_barrier;
83*61046927SAndroid Build Coastguard Worker };
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment
86*61046927SAndroid Build Coastguard Worker {
87*61046927SAndroid Build Coastguard Worker    VkFormat format;
88*61046927SAndroid Build Coastguard Worker    VkSampleCountFlagBits samples;
89*61046927SAndroid Build Coastguard Worker    uint32_t cpp;
90*61046927SAndroid Build Coastguard Worker    VkImageAspectFlags clear_mask;
91*61046927SAndroid Build Coastguard Worker    uint32_t clear_views;
92*61046927SAndroid Build Coastguard Worker    bool load;
93*61046927SAndroid Build Coastguard Worker    bool store;
94*61046927SAndroid Build Coastguard Worker    bool gmem;
95*61046927SAndroid Build Coastguard Worker    int32_t gmem_offset[TU_GMEM_LAYOUT_COUNT];
96*61046927SAndroid Build Coastguard Worker    bool will_be_resolved;
97*61046927SAndroid Build Coastguard Worker    /* for D32S8 separate stencil: */
98*61046927SAndroid Build Coastguard Worker    bool load_stencil;
99*61046927SAndroid Build Coastguard Worker    bool store_stencil;
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker    bool cond_load_allowed;
102*61046927SAndroid Build Coastguard Worker    bool cond_store_allowed;
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker    int32_t gmem_offset_stencil[TU_GMEM_LAYOUT_COUNT];
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker    /* The subpass id in which the attachment will be used first/last. */
107*61046927SAndroid Build Coastguard Worker    uint32_t first_subpass_idx;
108*61046927SAndroid Build Coastguard Worker    uint32_t last_subpass_idx;
109*61046927SAndroid Build Coastguard Worker };
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker struct tu_render_pass
112*61046927SAndroid Build Coastguard Worker {
113*61046927SAndroid Build Coastguard Worker    struct vk_object_base base;
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker    uint32_t attachment_count;
116*61046927SAndroid Build Coastguard Worker    uint32_t subpass_count;
117*61046927SAndroid Build Coastguard Worker    uint32_t gmem_pixels[TU_GMEM_LAYOUT_COUNT];
118*61046927SAndroid Build Coastguard Worker    uint32_t tile_align_w;
119*61046927SAndroid Build Coastguard Worker    uint32_t min_cpp;
120*61046927SAndroid Build Coastguard Worker    uint64_t autotune_hash;
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker    /* memory bandwidth costs (in bytes) for gmem / sysmem rendering */
123*61046927SAndroid Build Coastguard Worker    uint32_t gmem_bandwidth_per_pixel;
124*61046927SAndroid Build Coastguard Worker    uint32_t sysmem_bandwidth_per_pixel;
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker    unsigned num_views;
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker    struct tu_subpass_attachment fragment_density_map;
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker    struct tu_subpass_attachment *subpass_attachments;
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker    struct tu_render_pass_attachment *attachments;
133*61046927SAndroid Build Coastguard Worker    bool has_cond_load_store;
134*61046927SAndroid Build Coastguard Worker    bool has_fdm;
135*61046927SAndroid Build Coastguard Worker 
136*61046927SAndroid Build Coastguard Worker    struct tu_subpass_barrier end_barrier;
137*61046927SAndroid Build Coastguard Worker    struct tu_subpass subpasses[0];
138*61046927SAndroid Build Coastguard Worker };
139*61046927SAndroid Build Coastguard Worker 
140*61046927SAndroid Build Coastguard Worker VK_DEFINE_NONDISP_HANDLE_CASTS(tu_render_pass, base, VkRenderPass,
141*61046927SAndroid Build Coastguard Worker                                VK_OBJECT_TYPE_RENDER_PASS)
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker void tu_setup_dynamic_render_pass(struct tu_cmd_buffer *cmd_buffer,
144*61046927SAndroid Build Coastguard Worker                                   const VkRenderingInfo *pRenderingInfo);
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker void tu_setup_dynamic_inheritance(struct tu_cmd_buffer *cmd_buffer,
147*61046927SAndroid Build Coastguard Worker                                   const VkCommandBufferInheritanceRenderingInfo *info);
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker uint32_t
150*61046927SAndroid Build Coastguard Worker tu_subpass_get_attachment_to_resolve(const struct tu_subpass *subpass, uint32_t index);
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker #endif /* TU_PASS_H */
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