1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2016 Red Hat.
3*61046927SAndroid Build Coastguard Worker * Copyright © 2016 Bas Nieuwenhuizen
4*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * based in part on anv driver which is:
7*61046927SAndroid Build Coastguard Worker * Copyright © 2015 Intel Corporation
8*61046927SAndroid Build Coastguard Worker */
9*61046927SAndroid Build Coastguard Worker
10*61046927SAndroid Build Coastguard Worker #include "tu_pass.h"
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard Worker #include "vk_util.h"
13*61046927SAndroid Build Coastguard Worker #include "vk_render_pass.h"
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard Worker #include "tu_cmd_buffer.h"
16*61046927SAndroid Build Coastguard Worker #include "tu_device.h"
17*61046927SAndroid Build Coastguard Worker #include "tu_image.h"
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_add_subpass_dep(struct tu_render_pass * pass,const VkSubpassDependency2 * dep)20*61046927SAndroid Build Coastguard Worker tu_render_pass_add_subpass_dep(struct tu_render_pass *pass,
21*61046927SAndroid Build Coastguard Worker const VkSubpassDependency2 *dep)
22*61046927SAndroid Build Coastguard Worker {
23*61046927SAndroid Build Coastguard Worker uint32_t src = dep->srcSubpass;
24*61046927SAndroid Build Coastguard Worker uint32_t dst = dep->dstSubpass;
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker /* Ignore subpass self-dependencies as they allow the app to call
27*61046927SAndroid Build Coastguard Worker * vkCmdPipelineBarrier() inside the render pass and the driver should only
28*61046927SAndroid Build Coastguard Worker * do the barrier when called, not when starting the render pass.
29*61046927SAndroid Build Coastguard Worker *
30*61046927SAndroid Build Coastguard Worker * We cannot decide whether to allow gmem rendering before a barrier
31*61046927SAndroid Build Coastguard Worker * is actually emitted, so we delay the decision until then.
32*61046927SAndroid Build Coastguard Worker */
33*61046927SAndroid Build Coastguard Worker if (src == dst)
34*61046927SAndroid Build Coastguard Worker return;
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker /* From the Vulkan 1.2.195 spec:
37*61046927SAndroid Build Coastguard Worker *
38*61046927SAndroid Build Coastguard Worker * "If an instance of VkMemoryBarrier2 is included in the pNext chain, srcStageMask,
39*61046927SAndroid Build Coastguard Worker * dstStageMask, srcAccessMask, and dstAccessMask parameters are ignored. The synchronization
40*61046927SAndroid Build Coastguard Worker * and access scopes instead are defined by the parameters of VkMemoryBarrier2."
41*61046927SAndroid Build Coastguard Worker */
42*61046927SAndroid Build Coastguard Worker const VkMemoryBarrier2 *barrier =
43*61046927SAndroid Build Coastguard Worker vk_find_struct_const(dep->pNext, MEMORY_BARRIER_2);
44*61046927SAndroid Build Coastguard Worker VkPipelineStageFlags2 src_stage_mask = barrier ? barrier->srcStageMask : dep->srcStageMask;
45*61046927SAndroid Build Coastguard Worker VkAccessFlags2 src_access_mask = barrier ? barrier->srcAccessMask : dep->srcAccessMask;
46*61046927SAndroid Build Coastguard Worker VkPipelineStageFlags2 dst_stage_mask = barrier ? barrier->dstStageMask : dep->dstStageMask;
47*61046927SAndroid Build Coastguard Worker VkAccessFlags2 dst_access_mask = barrier ? barrier->dstAccessMask : dep->dstAccessMask;
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker /* We can conceptually break down the process of rewriting a sysmem
50*61046927SAndroid Build Coastguard Worker * renderpass into a gmem one into two parts:
51*61046927SAndroid Build Coastguard Worker *
52*61046927SAndroid Build Coastguard Worker * 1. Split each draw and multisample resolve into N copies, one for each
53*61046927SAndroid Build Coastguard Worker * bin. (If hardware binning, add one more copy where the FS is disabled
54*61046927SAndroid Build Coastguard Worker * for the binning pass). This is always allowed because the vertex stage
55*61046927SAndroid Build Coastguard Worker * is allowed to run an arbitrary number of times and there are no extra
56*61046927SAndroid Build Coastguard Worker * ordering constraints within a draw.
57*61046927SAndroid Build Coastguard Worker * 2. Take the last copy of the second-to-last draw and slide it down to
58*61046927SAndroid Build Coastguard Worker * before the last copy of the last draw. Repeat for each earlier draw
59*61046927SAndroid Build Coastguard Worker * until the draw pass for the last bin is complete, then repeat for each
60*61046927SAndroid Build Coastguard Worker * earlier bin until we finish with the first bin.
61*61046927SAndroid Build Coastguard Worker *
62*61046927SAndroid Build Coastguard Worker * During this rearranging process, we can't slide draws past each other in
63*61046927SAndroid Build Coastguard Worker * a way that breaks the subpass dependencies. For each draw, we must slide
64*61046927SAndroid Build Coastguard Worker * it past (copies of) the rest of the draws in the renderpass. We can
65*61046927SAndroid Build Coastguard Worker * slide a draw past another if there isn't a dependency between them, or
66*61046927SAndroid Build Coastguard Worker * if the dependenc(ies) are dependencies between framebuffer-space stages
67*61046927SAndroid Build Coastguard Worker * only with the BY_REGION bit set. Note that this includes
68*61046927SAndroid Build Coastguard Worker * self-dependencies, since these may result in pipeline barriers that also
69*61046927SAndroid Build Coastguard Worker * break the rearranging process.
70*61046927SAndroid Build Coastguard Worker */
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker if (!vk_subpass_dependency_is_fb_local(dep, src_stage_mask, dst_stage_mask)) {
73*61046927SAndroid Build Coastguard Worker perf_debug((struct tu_device *)pass->base.device, "Disabling gmem rendering due to invalid subpass dependency");
74*61046927SAndroid Build Coastguard Worker for (int i = 0; i < ARRAY_SIZE(pass->gmem_pixels); i++)
75*61046927SAndroid Build Coastguard Worker pass->gmem_pixels[i] = 0;
76*61046927SAndroid Build Coastguard Worker }
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker struct tu_subpass_barrier *dst_barrier;
79*61046927SAndroid Build Coastguard Worker if (dst == VK_SUBPASS_EXTERNAL) {
80*61046927SAndroid Build Coastguard Worker dst_barrier = &pass->end_barrier;
81*61046927SAndroid Build Coastguard Worker } else {
82*61046927SAndroid Build Coastguard Worker dst_barrier = &pass->subpasses[dst].start_barrier;
83*61046927SAndroid Build Coastguard Worker }
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker dst_barrier->src_stage_mask |= src_stage_mask;
86*61046927SAndroid Build Coastguard Worker dst_barrier->dst_stage_mask |= dst_stage_mask;
87*61046927SAndroid Build Coastguard Worker dst_barrier->src_access_mask |= src_access_mask;
88*61046927SAndroid Build Coastguard Worker dst_barrier->dst_access_mask |= dst_access_mask;
89*61046927SAndroid Build Coastguard Worker }
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker /* We currently only care about undefined layouts, because we have to
92*61046927SAndroid Build Coastguard Worker * flush/invalidate CCU for those. PREINITIALIZED is the same thing as
93*61046927SAndroid Build Coastguard Worker * UNDEFINED for anything not linear tiled, but we don't know yet whether the
94*61046927SAndroid Build Coastguard Worker * images used are tiled, so just assume they are.
95*61046927SAndroid Build Coastguard Worker */
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker static bool
layout_undefined(VkImageLayout layout)98*61046927SAndroid Build Coastguard Worker layout_undefined(VkImageLayout layout)
99*61046927SAndroid Build Coastguard Worker {
100*61046927SAndroid Build Coastguard Worker return layout == VK_IMAGE_LAYOUT_UNDEFINED ||
101*61046927SAndroid Build Coastguard Worker layout == VK_IMAGE_LAYOUT_PREINITIALIZED;
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker /* This implements the following bit of spec text:
105*61046927SAndroid Build Coastguard Worker *
106*61046927SAndroid Build Coastguard Worker * If there is no subpass dependency from VK_SUBPASS_EXTERNAL to the
107*61046927SAndroid Build Coastguard Worker * first subpass that uses an attachment, then an implicit subpass
108*61046927SAndroid Build Coastguard Worker * dependency exists from VK_SUBPASS_EXTERNAL to the first subpass it is
109*61046927SAndroid Build Coastguard Worker * used in. The implicit subpass dependency only exists if there
110*61046927SAndroid Build Coastguard Worker * exists an automatic layout transition away from initialLayout.
111*61046927SAndroid Build Coastguard Worker * The subpass dependency operates as if defined with the
112*61046927SAndroid Build Coastguard Worker * following parameters:
113*61046927SAndroid Build Coastguard Worker *
114*61046927SAndroid Build Coastguard Worker * VkSubpassDependency implicitDependency = {
115*61046927SAndroid Build Coastguard Worker * .srcSubpass = VK_SUBPASS_EXTERNAL;
116*61046927SAndroid Build Coastguard Worker * .dstSubpass = firstSubpass; // First subpass attachment is used in
117*61046927SAndroid Build Coastguard Worker * .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
118*61046927SAndroid Build Coastguard Worker * .dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
119*61046927SAndroid Build Coastguard Worker * .srcAccessMask = 0;
120*61046927SAndroid Build Coastguard Worker * .dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
121*61046927SAndroid Build Coastguard Worker * VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
122*61046927SAndroid Build Coastguard Worker * VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
123*61046927SAndroid Build Coastguard Worker * VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
124*61046927SAndroid Build Coastguard Worker * VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
125*61046927SAndroid Build Coastguard Worker * .dependencyFlags = 0;
126*61046927SAndroid Build Coastguard Worker * };
127*61046927SAndroid Build Coastguard Worker *
128*61046927SAndroid Build Coastguard Worker * Similarly, if there is no subpass dependency from the last subpass
129*61046927SAndroid Build Coastguard Worker * that uses an attachment to VK_SUBPASS_EXTERNAL, then an implicit
130*61046927SAndroid Build Coastguard Worker * subpass dependency exists from the last subpass it is used in to
131*61046927SAndroid Build Coastguard Worker * VK_SUBPASS_EXTERNAL. The implicit subpass dependency only exists
132*61046927SAndroid Build Coastguard Worker * if there exists an automatic layout transition into finalLayout.
133*61046927SAndroid Build Coastguard Worker * The subpass dependency operates as if defined with the following
134*61046927SAndroid Build Coastguard Worker * parameters:
135*61046927SAndroid Build Coastguard Worker *
136*61046927SAndroid Build Coastguard Worker * VkSubpassDependency implicitDependency = {
137*61046927SAndroid Build Coastguard Worker * .srcSubpass = lastSubpass; // Last subpass attachment is used in
138*61046927SAndroid Build Coastguard Worker * .dstSubpass = VK_SUBPASS_EXTERNAL;
139*61046927SAndroid Build Coastguard Worker * .srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
140*61046927SAndroid Build Coastguard Worker * .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
141*61046927SAndroid Build Coastguard Worker * .srcAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
142*61046927SAndroid Build Coastguard Worker * VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
143*61046927SAndroid Build Coastguard Worker * VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
144*61046927SAndroid Build Coastguard Worker * VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
145*61046927SAndroid Build Coastguard Worker * VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
146*61046927SAndroid Build Coastguard Worker * .dstAccessMask = 0;
147*61046927SAndroid Build Coastguard Worker * .dependencyFlags = 0;
148*61046927SAndroid Build Coastguard Worker * };
149*61046927SAndroid Build Coastguard Worker *
150*61046927SAndroid Build Coastguard Worker * Note: currently this is the only use we have for layout transitions,
151*61046927SAndroid Build Coastguard Worker * besides needing to invalidate CCU at the beginning, so we also flag
152*61046927SAndroid Build Coastguard Worker * transitions from UNDEFINED here.
153*61046927SAndroid Build Coastguard Worker */
154*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_add_implicit_deps(struct tu_render_pass * pass,const VkRenderPassCreateInfo2 * info)155*61046927SAndroid Build Coastguard Worker tu_render_pass_add_implicit_deps(struct tu_render_pass *pass,
156*61046927SAndroid Build Coastguard Worker const VkRenderPassCreateInfo2 *info)
157*61046927SAndroid Build Coastguard Worker {
158*61046927SAndroid Build Coastguard Worker const VkAttachmentDescription2* att = info->pAttachments;
159*61046927SAndroid Build Coastguard Worker bool has_external_src[info->subpassCount];
160*61046927SAndroid Build Coastguard Worker bool has_external_dst[info->subpassCount];
161*61046927SAndroid Build Coastguard Worker bool att_used[pass->attachment_count];
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker memset(has_external_src, 0, sizeof(has_external_src));
164*61046927SAndroid Build Coastguard Worker memset(has_external_dst, 0, sizeof(has_external_dst));
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < info->dependencyCount; i++) {
167*61046927SAndroid Build Coastguard Worker uint32_t src = info->pDependencies[i].srcSubpass;
168*61046927SAndroid Build Coastguard Worker uint32_t dst = info->pDependencies[i].dstSubpass;
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker if (src == dst)
171*61046927SAndroid Build Coastguard Worker continue;
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker if (src == VK_SUBPASS_EXTERNAL)
174*61046927SAndroid Build Coastguard Worker has_external_src[dst] = true;
175*61046927SAndroid Build Coastguard Worker if (dst == VK_SUBPASS_EXTERNAL)
176*61046927SAndroid Build Coastguard Worker has_external_dst[src] = true;
177*61046927SAndroid Build Coastguard Worker }
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker memset(att_used, 0, sizeof(att_used));
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < info->subpassCount; i++) {
182*61046927SAndroid Build Coastguard Worker const VkSubpassDescription2 *subpass = &info->pSubpasses[i];
183*61046927SAndroid Build Coastguard Worker bool src_implicit_dep = false;
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->inputAttachmentCount; j++) {
186*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pInputAttachments[j].attachment;
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
189*61046927SAndroid Build Coastguard Worker continue;
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker uint32_t stencil_layout = vk_format_has_stencil(att[a].format) ?
192*61046927SAndroid Build Coastguard Worker vk_att_ref_stencil_layout(&subpass->pInputAttachments[j], att) :
193*61046927SAndroid Build Coastguard Worker VK_IMAGE_LAYOUT_UNDEFINED;
194*61046927SAndroid Build Coastguard Worker uint32_t stencil_initial_layout = vk_att_desc_stencil_layout(&att[a], false);
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker if ((att[a].initialLayout != subpass->pInputAttachments[j].layout ||
197*61046927SAndroid Build Coastguard Worker stencil_initial_layout != stencil_layout) &&
198*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_src[i])
199*61046927SAndroid Build Coastguard Worker src_implicit_dep = true;
200*61046927SAndroid Build Coastguard Worker att_used[a] = true;
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->colorAttachmentCount; j++) {
204*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pColorAttachments[j].attachment;
205*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
206*61046927SAndroid Build Coastguard Worker continue;
207*61046927SAndroid Build Coastguard Worker if (att[a].initialLayout != subpass->pColorAttachments[j].layout &&
208*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_src[i])
209*61046927SAndroid Build Coastguard Worker src_implicit_dep = true;
210*61046927SAndroid Build Coastguard Worker att_used[a] = true;
211*61046927SAndroid Build Coastguard Worker }
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker if (subpass->pDepthStencilAttachment &&
214*61046927SAndroid Build Coastguard Worker subpass->pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED) {
215*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pDepthStencilAttachment->attachment;
216*61046927SAndroid Build Coastguard Worker uint32_t stencil_layout = vk_att_ref_stencil_layout(subpass->pDepthStencilAttachment, att);
217*61046927SAndroid Build Coastguard Worker uint32_t stencil_initial_layout = vk_att_desc_stencil_layout(&att[a], false);
218*61046927SAndroid Build Coastguard Worker
219*61046927SAndroid Build Coastguard Worker if ((att[a].initialLayout != subpass->pDepthStencilAttachment->layout ||
220*61046927SAndroid Build Coastguard Worker stencil_initial_layout != stencil_layout) &&
221*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_src[i]) {
222*61046927SAndroid Build Coastguard Worker src_implicit_dep = true;
223*61046927SAndroid Build Coastguard Worker }
224*61046927SAndroid Build Coastguard Worker att_used[a] = true;
225*61046927SAndroid Build Coastguard Worker }
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard Worker if (subpass->pResolveAttachments) {
228*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->colorAttachmentCount; j++) {
229*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pResolveAttachments[j].attachment;
230*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
231*61046927SAndroid Build Coastguard Worker continue;
232*61046927SAndroid Build Coastguard Worker if (att[a].initialLayout != subpass->pResolveAttachments[j].layout &&
233*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_src[i])
234*61046927SAndroid Build Coastguard Worker src_implicit_dep = true;
235*61046927SAndroid Build Coastguard Worker att_used[a] = true;
236*61046927SAndroid Build Coastguard Worker }
237*61046927SAndroid Build Coastguard Worker }
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
240*61046927SAndroid Build Coastguard Worker vk_find_struct_const(subpass->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment &&
243*61046927SAndroid Build Coastguard Worker ds_resolve->pDepthStencilResolveAttachment->attachment != VK_ATTACHMENT_UNUSED) {
244*61046927SAndroid Build Coastguard Worker uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment;
245*61046927SAndroid Build Coastguard Worker uint32_t stencil_layout = vk_att_ref_stencil_layout(ds_resolve->pDepthStencilResolveAttachment, att);
246*61046927SAndroid Build Coastguard Worker uint32_t stencil_initial_layout = vk_att_desc_stencil_layout(&att[a], false);
247*61046927SAndroid Build Coastguard Worker
248*61046927SAndroid Build Coastguard Worker if ((att[a].initialLayout != subpass->pDepthStencilAttachment->layout ||
249*61046927SAndroid Build Coastguard Worker stencil_initial_layout != stencil_layout) &&
250*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_src[i])
251*61046927SAndroid Build Coastguard Worker src_implicit_dep = true;
252*61046927SAndroid Build Coastguard Worker att_used[a] = true;
253*61046927SAndroid Build Coastguard Worker }
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard Worker if (src_implicit_dep) {
256*61046927SAndroid Build Coastguard Worker const VkSubpassDependency2 dep = {
257*61046927SAndroid Build Coastguard Worker .srcSubpass = VK_SUBPASS_EXTERNAL,
258*61046927SAndroid Build Coastguard Worker .dstSubpass = i,
259*61046927SAndroid Build Coastguard Worker .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
260*61046927SAndroid Build Coastguard Worker .dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
261*61046927SAndroid Build Coastguard Worker .srcAccessMask = 0,
262*61046927SAndroid Build Coastguard Worker .dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
263*61046927SAndroid Build Coastguard Worker VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
264*61046927SAndroid Build Coastguard Worker VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
265*61046927SAndroid Build Coastguard Worker VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
266*61046927SAndroid Build Coastguard Worker VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
267*61046927SAndroid Build Coastguard Worker .dependencyFlags = 0,
268*61046927SAndroid Build Coastguard Worker };
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard Worker tu_render_pass_add_subpass_dep(pass, &dep);
271*61046927SAndroid Build Coastguard Worker }
272*61046927SAndroid Build Coastguard Worker }
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker memset(att_used, 0, sizeof(att_used));
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker for (int i = info->subpassCount - 1; i >= 0; i--) {
277*61046927SAndroid Build Coastguard Worker const VkSubpassDescription2 *subpass = &info->pSubpasses[i];
278*61046927SAndroid Build Coastguard Worker bool dst_implicit_dep = false;
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->inputAttachmentCount; j++) {
281*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pInputAttachments[j].attachment;
282*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
283*61046927SAndroid Build Coastguard Worker continue;
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker uint32_t stencil_layout = vk_format_has_stencil(att[a].format) ?
286*61046927SAndroid Build Coastguard Worker vk_att_ref_stencil_layout(&subpass->pInputAttachments[j], att) :
287*61046927SAndroid Build Coastguard Worker VK_IMAGE_LAYOUT_UNDEFINED;
288*61046927SAndroid Build Coastguard Worker uint32_t stencil_final_layout = vk_att_desc_stencil_layout(&att[a], true);
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker if ((att[a].finalLayout != subpass->pInputAttachments[j].layout ||
291*61046927SAndroid Build Coastguard Worker stencil_final_layout != stencil_layout) &&
292*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_dst[i])
293*61046927SAndroid Build Coastguard Worker dst_implicit_dep = true;
294*61046927SAndroid Build Coastguard Worker att_used[a] = true;
295*61046927SAndroid Build Coastguard Worker }
296*61046927SAndroid Build Coastguard Worker
297*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->colorAttachmentCount; j++) {
298*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pColorAttachments[j].attachment;
299*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
300*61046927SAndroid Build Coastguard Worker continue;
301*61046927SAndroid Build Coastguard Worker if (att[a].finalLayout != subpass->pColorAttachments[j].layout &&
302*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_dst[i])
303*61046927SAndroid Build Coastguard Worker dst_implicit_dep = true;
304*61046927SAndroid Build Coastguard Worker att_used[a] = true;
305*61046927SAndroid Build Coastguard Worker }
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker if (subpass->pDepthStencilAttachment &&
308*61046927SAndroid Build Coastguard Worker subpass->pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED) {
309*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pDepthStencilAttachment->attachment;
310*61046927SAndroid Build Coastguard Worker uint32_t stencil_layout = vk_att_ref_stencil_layout(subpass->pDepthStencilAttachment, att);
311*61046927SAndroid Build Coastguard Worker uint32_t stencil_final_layout = vk_att_desc_stencil_layout(&att[a], true);
312*61046927SAndroid Build Coastguard Worker
313*61046927SAndroid Build Coastguard Worker if ((att[a].finalLayout != subpass->pDepthStencilAttachment->layout ||
314*61046927SAndroid Build Coastguard Worker stencil_final_layout != stencil_layout) &&
315*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_dst[i]) {
316*61046927SAndroid Build Coastguard Worker dst_implicit_dep = true;
317*61046927SAndroid Build Coastguard Worker }
318*61046927SAndroid Build Coastguard Worker att_used[a] = true;
319*61046927SAndroid Build Coastguard Worker }
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker if (subpass->pResolveAttachments) {
322*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->colorAttachmentCount; j++) {
323*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->pResolveAttachments[j].attachment;
324*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
325*61046927SAndroid Build Coastguard Worker continue;
326*61046927SAndroid Build Coastguard Worker if (att[a].finalLayout != subpass->pResolveAttachments[j].layout &&
327*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_dst[i])
328*61046927SAndroid Build Coastguard Worker dst_implicit_dep = true;
329*61046927SAndroid Build Coastguard Worker att_used[a] = true;
330*61046927SAndroid Build Coastguard Worker }
331*61046927SAndroid Build Coastguard Worker }
332*61046927SAndroid Build Coastguard Worker
333*61046927SAndroid Build Coastguard Worker const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
334*61046927SAndroid Build Coastguard Worker vk_find_struct_const(subpass->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
335*61046927SAndroid Build Coastguard Worker
336*61046927SAndroid Build Coastguard Worker if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment &&
337*61046927SAndroid Build Coastguard Worker ds_resolve->pDepthStencilResolveAttachment->attachment != VK_ATTACHMENT_UNUSED) {
338*61046927SAndroid Build Coastguard Worker uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment;
339*61046927SAndroid Build Coastguard Worker uint32_t stencil_layout = vk_att_ref_stencil_layout(ds_resolve->pDepthStencilResolveAttachment, att);
340*61046927SAndroid Build Coastguard Worker uint32_t stencil_final_layout = vk_att_desc_stencil_layout(&att[a], true);
341*61046927SAndroid Build Coastguard Worker
342*61046927SAndroid Build Coastguard Worker if ((att[a].finalLayout != subpass->pDepthStencilAttachment->layout ||
343*61046927SAndroid Build Coastguard Worker stencil_final_layout != stencil_layout) &&
344*61046927SAndroid Build Coastguard Worker !att_used[a] && !has_external_src[i])
345*61046927SAndroid Build Coastguard Worker dst_implicit_dep = true;
346*61046927SAndroid Build Coastguard Worker att_used[a] = true;
347*61046927SAndroid Build Coastguard Worker }
348*61046927SAndroid Build Coastguard Worker
349*61046927SAndroid Build Coastguard Worker if (dst_implicit_dep) {
350*61046927SAndroid Build Coastguard Worker VkSubpassDependency2 dep = {
351*61046927SAndroid Build Coastguard Worker .srcSubpass = i,
352*61046927SAndroid Build Coastguard Worker .dstSubpass = VK_SUBPASS_EXTERNAL,
353*61046927SAndroid Build Coastguard Worker .srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
354*61046927SAndroid Build Coastguard Worker .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
355*61046927SAndroid Build Coastguard Worker .srcAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
356*61046927SAndroid Build Coastguard Worker VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
357*61046927SAndroid Build Coastguard Worker VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
358*61046927SAndroid Build Coastguard Worker VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
359*61046927SAndroid Build Coastguard Worker VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
360*61046927SAndroid Build Coastguard Worker .dstAccessMask = 0,
361*61046927SAndroid Build Coastguard Worker .dependencyFlags = 0,
362*61046927SAndroid Build Coastguard Worker };
363*61046927SAndroid Build Coastguard Worker tu_render_pass_add_subpass_dep(pass, &dep);
364*61046927SAndroid Build Coastguard Worker }
365*61046927SAndroid Build Coastguard Worker }
366*61046927SAndroid Build Coastguard Worker
367*61046927SAndroid Build Coastguard Worker /* Handle UNDEFINED transitions, similar to the handling in tu_barrier().
368*61046927SAndroid Build Coastguard Worker * Assume that if an attachment has an initial layout of UNDEFINED, it gets
369*61046927SAndroid Build Coastguard Worker * transitioned eventually.
370*61046927SAndroid Build Coastguard Worker */
371*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < info->attachmentCount; i++) {
372*61046927SAndroid Build Coastguard Worker if (layout_undefined(att[i].initialLayout)) {
373*61046927SAndroid Build Coastguard Worker if (vk_format_is_depth_or_stencil(att[i].format)) {
374*61046927SAndroid Build Coastguard Worker pass->subpasses[0].start_barrier.incoherent_ccu_depth = true;
375*61046927SAndroid Build Coastguard Worker } else {
376*61046927SAndroid Build Coastguard Worker pass->subpasses[0].start_barrier.incoherent_ccu_color = true;
377*61046927SAndroid Build Coastguard Worker }
378*61046927SAndroid Build Coastguard Worker }
379*61046927SAndroid Build Coastguard Worker }
380*61046927SAndroid Build Coastguard Worker }
381*61046927SAndroid Build Coastguard Worker
382*61046927SAndroid Build Coastguard Worker /* If an input attachment is used without an intervening write to the same
383*61046927SAndroid Build Coastguard Worker * attachment, then we can just use the original image, even in GMEM mode.
384*61046927SAndroid Build Coastguard Worker * This is an optimization, but it's also important because it allows us to
385*61046927SAndroid Build Coastguard Worker * avoid having to invalidate UCHE at the beginning of each tile due to it
386*61046927SAndroid Build Coastguard Worker * becoming invalid. The only reads of GMEM via UCHE should be after an
387*61046927SAndroid Build Coastguard Worker * earlier subpass modified it, which only works if there's already an
388*61046927SAndroid Build Coastguard Worker * appropriate dependency that will add the CACHE_INVALIDATE anyway. We
389*61046927SAndroid Build Coastguard Worker * don't consider this in the dependency code, so this is also required for
390*61046927SAndroid Build Coastguard Worker * correctness.
391*61046927SAndroid Build Coastguard Worker */
392*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_patch_input_gmem(struct tu_render_pass * pass)393*61046927SAndroid Build Coastguard Worker tu_render_pass_patch_input_gmem(struct tu_render_pass *pass)
394*61046927SAndroid Build Coastguard Worker {
395*61046927SAndroid Build Coastguard Worker bool written[pass->attachment_count];
396*61046927SAndroid Build Coastguard Worker
397*61046927SAndroid Build Coastguard Worker memset(written, 0, sizeof(written));
398*61046927SAndroid Build Coastguard Worker
399*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < pass->subpass_count; i++) {
400*61046927SAndroid Build Coastguard Worker struct tu_subpass *subpass = &pass->subpasses[i];
401*61046927SAndroid Build Coastguard Worker
402*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->input_count; j++) {
403*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->input_attachments[j].attachment;
404*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
405*61046927SAndroid Build Coastguard Worker continue;
406*61046927SAndroid Build Coastguard Worker subpass->input_attachments[j].patch_input_gmem = written[a];
407*61046927SAndroid Build Coastguard Worker }
408*61046927SAndroid Build Coastguard Worker
409*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->color_count; j++) {
410*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->color_attachments[j].attachment;
411*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
412*61046927SAndroid Build Coastguard Worker continue;
413*61046927SAndroid Build Coastguard Worker written[a] = true;
414*61046927SAndroid Build Coastguard Worker
415*61046927SAndroid Build Coastguard Worker for (unsigned k = 0; k < subpass->input_count; k++) {
416*61046927SAndroid Build Coastguard Worker if (subpass->input_attachments[k].attachment == a &&
417*61046927SAndroid Build Coastguard Worker !subpass->input_attachments[k].patch_input_gmem) {
418*61046927SAndroid Build Coastguard Worker /* For render feedback loops, we have no idea whether the use
419*61046927SAndroid Build Coastguard Worker * as a color attachment or input attachment will come first,
420*61046927SAndroid Build Coastguard Worker * so we have to always use GMEM in case the color attachment
421*61046927SAndroid Build Coastguard Worker * comes first and defensively invalidate UCHE in case the
422*61046927SAndroid Build Coastguard Worker * input attachment comes first.
423*61046927SAndroid Build Coastguard Worker */
424*61046927SAndroid Build Coastguard Worker subpass->feedback_invalidate = true;
425*61046927SAndroid Build Coastguard Worker subpass->input_attachments[k].patch_input_gmem = true;
426*61046927SAndroid Build Coastguard Worker }
427*61046927SAndroid Build Coastguard Worker }
428*61046927SAndroid Build Coastguard Worker }
429*61046927SAndroid Build Coastguard Worker
430*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->resolve_count; j++) {
431*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->resolve_attachments[j].attachment;
432*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
433*61046927SAndroid Build Coastguard Worker continue;
434*61046927SAndroid Build Coastguard Worker written[a] = true;
435*61046927SAndroid Build Coastguard Worker }
436*61046927SAndroid Build Coastguard Worker
437*61046927SAndroid Build Coastguard Worker if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
438*61046927SAndroid Build Coastguard Worker written[subpass->depth_stencil_attachment.attachment] = true;
439*61046927SAndroid Build Coastguard Worker for (unsigned k = 0; k < subpass->input_count; k++) {
440*61046927SAndroid Build Coastguard Worker if (subpass->input_attachments[k].attachment ==
441*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment &&
442*61046927SAndroid Build Coastguard Worker !subpass->input_attachments[k].patch_input_gmem) {
443*61046927SAndroid Build Coastguard Worker subpass->feedback_invalidate = true;
444*61046927SAndroid Build Coastguard Worker subpass->input_attachments[k].patch_input_gmem = true;
445*61046927SAndroid Build Coastguard Worker }
446*61046927SAndroid Build Coastguard Worker }
447*61046927SAndroid Build Coastguard Worker }
448*61046927SAndroid Build Coastguard Worker }
449*61046927SAndroid Build Coastguard Worker }
450*61046927SAndroid Build Coastguard Worker
451*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_check_feedback_loop(struct tu_render_pass * pass)452*61046927SAndroid Build Coastguard Worker tu_render_pass_check_feedback_loop(struct tu_render_pass *pass)
453*61046927SAndroid Build Coastguard Worker {
454*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < pass->subpass_count; i++) {
455*61046927SAndroid Build Coastguard Worker struct tu_subpass *subpass = &pass->subpasses[i];
456*61046927SAndroid Build Coastguard Worker
457*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < subpass->color_count; j++) {
458*61046927SAndroid Build Coastguard Worker uint32_t a = subpass->color_attachments[j].attachment;
459*61046927SAndroid Build Coastguard Worker if (a == VK_ATTACHMENT_UNUSED)
460*61046927SAndroid Build Coastguard Worker continue;
461*61046927SAndroid Build Coastguard Worker for (unsigned k = 0; k < subpass->input_count; k++) {
462*61046927SAndroid Build Coastguard Worker if (subpass->input_attachments[k].attachment == a) {
463*61046927SAndroid Build Coastguard Worker subpass->feedback_loop_color = true;
464*61046927SAndroid Build Coastguard Worker break;
465*61046927SAndroid Build Coastguard Worker }
466*61046927SAndroid Build Coastguard Worker }
467*61046927SAndroid Build Coastguard Worker }
468*61046927SAndroid Build Coastguard Worker
469*61046927SAndroid Build Coastguard Worker if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
470*61046927SAndroid Build Coastguard Worker for (unsigned k = 0; k < subpass->input_count; k++) {
471*61046927SAndroid Build Coastguard Worker if (subpass->input_attachments[k].attachment ==
472*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment) {
473*61046927SAndroid Build Coastguard Worker subpass->feedback_loop_ds = true;
474*61046927SAndroid Build Coastguard Worker break;
475*61046927SAndroid Build Coastguard Worker }
476*61046927SAndroid Build Coastguard Worker }
477*61046927SAndroid Build Coastguard Worker }
478*61046927SAndroid Build Coastguard Worker }
479*61046927SAndroid Build Coastguard Worker }
480*61046927SAndroid Build Coastguard Worker
update_samples(struct tu_subpass * subpass,VkSampleCountFlagBits samples)481*61046927SAndroid Build Coastguard Worker static void update_samples(struct tu_subpass *subpass,
482*61046927SAndroid Build Coastguard Worker VkSampleCountFlagBits samples)
483*61046927SAndroid Build Coastguard Worker {
484*61046927SAndroid Build Coastguard Worker assert(subpass->samples == 0 || subpass->samples == samples);
485*61046927SAndroid Build Coastguard Worker subpass->samples = samples;
486*61046927SAndroid Build Coastguard Worker }
487*61046927SAndroid Build Coastguard Worker
488*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_calc_views(struct tu_render_pass * pass)489*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_views(struct tu_render_pass *pass)
490*61046927SAndroid Build Coastguard Worker {
491*61046927SAndroid Build Coastguard Worker uint32_t view_mask = 0;
492*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < pass->subpass_count; i++)
493*61046927SAndroid Build Coastguard Worker view_mask |= pass->subpasses[i].multiview_mask;
494*61046927SAndroid Build Coastguard Worker pass->num_views = util_last_bit(view_mask);
495*61046927SAndroid Build Coastguard Worker }
496*61046927SAndroid Build Coastguard Worker
497*61046927SAndroid Build Coastguard Worker /* If there are any multisample attachments with a load op other than
498*61046927SAndroid Build Coastguard Worker * clear/don't-care/none and store op other than don't-care/none, then we'd
499*61046927SAndroid Build Coastguard Worker * have to load/store a scaled multisample image which doesn't make much
500*61046927SAndroid Build Coastguard Worker * sense. Just disable fragment_density_map in this case.
501*61046927SAndroid Build Coastguard Worker */
502*61046927SAndroid Build Coastguard Worker static bool
tu_render_pass_disable_fdm(struct tu_render_pass * pass)503*61046927SAndroid Build Coastguard Worker tu_render_pass_disable_fdm(struct tu_render_pass *pass)
504*61046927SAndroid Build Coastguard Worker {
505*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pass->attachment_count; i++) {
506*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[i];
507*61046927SAndroid Build Coastguard Worker
508*61046927SAndroid Build Coastguard Worker if (att->samples > 1 &&
509*61046927SAndroid Build Coastguard Worker (att->load || att->load_stencil ||
510*61046927SAndroid Build Coastguard Worker att->store || att->store_stencil)) {
511*61046927SAndroid Build Coastguard Worker return true;
512*61046927SAndroid Build Coastguard Worker }
513*61046927SAndroid Build Coastguard Worker }
514*61046927SAndroid Build Coastguard Worker
515*61046927SAndroid Build Coastguard Worker return false;
516*61046927SAndroid Build Coastguard Worker }
517*61046927SAndroid Build Coastguard Worker
518*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_calc_hash(struct tu_render_pass * pass)519*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_hash(struct tu_render_pass *pass)
520*61046927SAndroid Build Coastguard Worker {
521*61046927SAndroid Build Coastguard Worker #define HASH(hash, data) XXH64(&(data), sizeof(data), hash)
522*61046927SAndroid Build Coastguard Worker
523*61046927SAndroid Build Coastguard Worker uint64_t hash = HASH(0, pass->attachment_count);
524*61046927SAndroid Build Coastguard Worker hash = XXH64(pass->attachments,
525*61046927SAndroid Build Coastguard Worker pass->attachment_count * sizeof(pass->attachments[0]), hash);
526*61046927SAndroid Build Coastguard Worker hash = HASH(hash, pass->subpass_count);
527*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < pass->subpass_count; i++) {
528*61046927SAndroid Build Coastguard Worker hash = HASH(hash, pass->subpasses[i].samples);
529*61046927SAndroid Build Coastguard Worker hash = HASH(hash, pass->subpasses[i].input_count);
530*61046927SAndroid Build Coastguard Worker hash = HASH(hash, pass->subpasses[i].color_count);
531*61046927SAndroid Build Coastguard Worker hash = HASH(hash, pass->subpasses[i].resolve_count);
532*61046927SAndroid Build Coastguard Worker }
533*61046927SAndroid Build Coastguard Worker
534*61046927SAndroid Build Coastguard Worker pass->autotune_hash = hash;
535*61046927SAndroid Build Coastguard Worker
536*61046927SAndroid Build Coastguard Worker #undef HASH
537*61046927SAndroid Build Coastguard Worker }
538*61046927SAndroid Build Coastguard Worker
539*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_cond_config(struct tu_device * device,struct tu_render_pass * pass)540*61046927SAndroid Build Coastguard Worker tu_render_pass_cond_config(struct tu_device *device,
541*61046927SAndroid Build Coastguard Worker struct tu_render_pass *pass)
542*61046927SAndroid Build Coastguard Worker {
543*61046927SAndroid Build Coastguard Worker /* With generic clears CmdClearAttachments isn't a draw and doesn't
544*61046927SAndroid Build Coastguard Worker * contribute to bin's geometry.
545*61046927SAndroid Build Coastguard Worker */
546*61046927SAndroid Build Coastguard Worker if (device->physical_device->info->a7xx.has_generic_clear)
547*61046927SAndroid Build Coastguard Worker return;
548*61046927SAndroid Build Coastguard Worker
549*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pass->attachment_count; i++) {
550*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[i];
551*61046927SAndroid Build Coastguard Worker
552*61046927SAndroid Build Coastguard Worker /* When there is no geometry in a tile, and there is no other operations to
553*61046927SAndroid Build Coastguard Worker * read/write the tile, we can skip load/store.
554*61046927SAndroid Build Coastguard Worker *
555*61046927SAndroid Build Coastguard Worker * The only other operations are clear and resolve, which disable
556*61046927SAndroid Build Coastguard Worker * conditional load/store.
557*61046927SAndroid Build Coastguard Worker */
558*61046927SAndroid Build Coastguard Worker att->cond_load_allowed =
559*61046927SAndroid Build Coastguard Worker (att->load || att->load_stencil) && !att->clear_mask && !att->will_be_resolved;
560*61046927SAndroid Build Coastguard Worker att->cond_store_allowed =
561*61046927SAndroid Build Coastguard Worker (att->store || att->store_stencil) && !att->clear_mask;
562*61046927SAndroid Build Coastguard Worker
563*61046927SAndroid Build Coastguard Worker pass->has_cond_load_store |=
564*61046927SAndroid Build Coastguard Worker att->cond_load_allowed | att->cond_store_allowed;
565*61046927SAndroid Build Coastguard Worker }
566*61046927SAndroid Build Coastguard Worker }
567*61046927SAndroid Build Coastguard Worker
568*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_gmem_config(struct tu_render_pass * pass,const struct tu_physical_device * phys_dev)569*61046927SAndroid Build Coastguard Worker tu_render_pass_gmem_config(struct tu_render_pass *pass,
570*61046927SAndroid Build Coastguard Worker const struct tu_physical_device *phys_dev)
571*61046927SAndroid Build Coastguard Worker {
572*61046927SAndroid Build Coastguard Worker for (enum tu_gmem_layout layout = (enum tu_gmem_layout) 0;
573*61046927SAndroid Build Coastguard Worker layout < TU_GMEM_LAYOUT_COUNT;
574*61046927SAndroid Build Coastguard Worker layout = (enum tu_gmem_layout)(layout + 1)) {
575*61046927SAndroid Build Coastguard Worker /* log2(gmem_align/(tile_align_w*tile_align_h)) */
576*61046927SAndroid Build Coastguard Worker uint32_t block_align_shift = 3;
577*61046927SAndroid Build Coastguard Worker uint32_t tile_align_w = phys_dev->info->tile_align_w;
578*61046927SAndroid Build Coastguard Worker uint32_t gmem_align = (1 << block_align_shift) * tile_align_w *
579*61046927SAndroid Build Coastguard Worker phys_dev->info->tile_align_h;
580*61046927SAndroid Build Coastguard Worker
581*61046927SAndroid Build Coastguard Worker /* calculate total bytes per pixel */
582*61046927SAndroid Build Coastguard Worker uint32_t cpp_total = 0;
583*61046927SAndroid Build Coastguard Worker uint32_t min_cpp = UINT32_MAX;
584*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pass->attachment_count; i++) {
585*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[i];
586*61046927SAndroid Build Coastguard Worker bool cpp1 = (att->cpp == 1);
587*61046927SAndroid Build Coastguard Worker if (att->gmem) {
588*61046927SAndroid Build Coastguard Worker cpp_total += att->cpp;
589*61046927SAndroid Build Coastguard Worker min_cpp = MIN2(min_cpp, att->cpp);
590*61046927SAndroid Build Coastguard Worker
591*61046927SAndroid Build Coastguard Worker /* take into account the separate stencil: */
592*61046927SAndroid Build Coastguard Worker if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
593*61046927SAndroid Build Coastguard Worker min_cpp = MIN2(min_cpp, att->samples);
594*61046927SAndroid Build Coastguard Worker cpp1 = (att->samples == 1);
595*61046927SAndroid Build Coastguard Worker cpp_total += att->samples;
596*61046927SAndroid Build Coastguard Worker }
597*61046927SAndroid Build Coastguard Worker
598*61046927SAndroid Build Coastguard Worker /* texture pitch must be aligned to 64, use a tile_align_w that is
599*61046927SAndroid Build Coastguard Worker * a multiple of 64 for cpp==1 attachment to work as input
600*61046927SAndroid Build Coastguard Worker * attachment
601*61046927SAndroid Build Coastguard Worker */
602*61046927SAndroid Build Coastguard Worker if (cpp1 && tile_align_w % 64 != 0) {
603*61046927SAndroid Build Coastguard Worker tile_align_w *= 2;
604*61046927SAndroid Build Coastguard Worker block_align_shift -= 1;
605*61046927SAndroid Build Coastguard Worker }
606*61046927SAndroid Build Coastguard Worker }
607*61046927SAndroid Build Coastguard Worker }
608*61046927SAndroid Build Coastguard Worker
609*61046927SAndroid Build Coastguard Worker pass->tile_align_w = tile_align_w;
610*61046927SAndroid Build Coastguard Worker pass->min_cpp = min_cpp;
611*61046927SAndroid Build Coastguard Worker
612*61046927SAndroid Build Coastguard Worker /* no gmem attachments */
613*61046927SAndroid Build Coastguard Worker if (cpp_total == 0) {
614*61046927SAndroid Build Coastguard Worker /* any value non-zero value so tiling config works with no
615*61046927SAndroid Build Coastguard Worker * attachments
616*61046927SAndroid Build Coastguard Worker */
617*61046927SAndroid Build Coastguard Worker pass->gmem_pixels[layout] = 1024 * 1024;
618*61046927SAndroid Build Coastguard Worker continue;
619*61046927SAndroid Build Coastguard Worker }
620*61046927SAndroid Build Coastguard Worker
621*61046927SAndroid Build Coastguard Worker /* TODO: this algorithm isn't optimal
622*61046927SAndroid Build Coastguard Worker * for example, two attachments with cpp = {1, 4}
623*61046927SAndroid Build Coastguard Worker * result: nblocks = {12, 52}, pixels = 196608
624*61046927SAndroid Build Coastguard Worker * optimal: nblocks = {13, 51}, pixels = 208896
625*61046927SAndroid Build Coastguard Worker */
626*61046927SAndroid Build Coastguard Worker uint32_t gmem_size = layout == TU_GMEM_LAYOUT_FULL
627*61046927SAndroid Build Coastguard Worker ? phys_dev->usable_gmem_size_gmem
628*61046927SAndroid Build Coastguard Worker : phys_dev->ccu_offset_gmem;
629*61046927SAndroid Build Coastguard Worker uint32_t gmem_blocks = gmem_size / gmem_align;
630*61046927SAndroid Build Coastguard Worker uint32_t offset = 0, pixels = ~0u, i;
631*61046927SAndroid Build Coastguard Worker for (i = 0; i < pass->attachment_count; i++) {
632*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[i];
633*61046927SAndroid Build Coastguard Worker if (!att->gmem)
634*61046927SAndroid Build Coastguard Worker continue;
635*61046927SAndroid Build Coastguard Worker
636*61046927SAndroid Build Coastguard Worker att->gmem_offset[layout] = offset;
637*61046927SAndroid Build Coastguard Worker
638*61046927SAndroid Build Coastguard Worker uint32_t align = MAX2(1, att->cpp >> block_align_shift);
639*61046927SAndroid Build Coastguard Worker uint32_t nblocks =
640*61046927SAndroid Build Coastguard Worker MAX2((gmem_blocks * att->cpp / cpp_total) & ~(align - 1), align);
641*61046927SAndroid Build Coastguard Worker
642*61046927SAndroid Build Coastguard Worker if (nblocks > gmem_blocks)
643*61046927SAndroid Build Coastguard Worker break;
644*61046927SAndroid Build Coastguard Worker
645*61046927SAndroid Build Coastguard Worker gmem_blocks -= nblocks;
646*61046927SAndroid Build Coastguard Worker cpp_total -= att->cpp;
647*61046927SAndroid Build Coastguard Worker offset += nblocks * gmem_align;
648*61046927SAndroid Build Coastguard Worker pixels = MIN2(pixels, nblocks * gmem_align / att->cpp);
649*61046927SAndroid Build Coastguard Worker
650*61046927SAndroid Build Coastguard Worker /* repeat the same for separate stencil */
651*61046927SAndroid Build Coastguard Worker if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT) {
652*61046927SAndroid Build Coastguard Worker att->gmem_offset_stencil[layout] = offset;
653*61046927SAndroid Build Coastguard Worker
654*61046927SAndroid Build Coastguard Worker /* note: for s8_uint, block align is always 1 */
655*61046927SAndroid Build Coastguard Worker uint32_t nblocks = gmem_blocks * att->samples / cpp_total;
656*61046927SAndroid Build Coastguard Worker if (nblocks > gmem_blocks)
657*61046927SAndroid Build Coastguard Worker break;
658*61046927SAndroid Build Coastguard Worker
659*61046927SAndroid Build Coastguard Worker gmem_blocks -= nblocks;
660*61046927SAndroid Build Coastguard Worker cpp_total -= att->samples;
661*61046927SAndroid Build Coastguard Worker offset += nblocks * gmem_align;
662*61046927SAndroid Build Coastguard Worker pixels = MIN2(pixels, nblocks * gmem_align / att->samples);
663*61046927SAndroid Build Coastguard Worker }
664*61046927SAndroid Build Coastguard Worker }
665*61046927SAndroid Build Coastguard Worker
666*61046927SAndroid Build Coastguard Worker /* if the loop didn't complete then the gmem config is impossible */
667*61046927SAndroid Build Coastguard Worker if (i == pass->attachment_count)
668*61046927SAndroid Build Coastguard Worker pass->gmem_pixels[layout] = pixels;
669*61046927SAndroid Build Coastguard Worker }
670*61046927SAndroid Build Coastguard Worker }
671*61046927SAndroid Build Coastguard Worker
672*61046927SAndroid Build Coastguard Worker static void
tu_render_pass_bandwidth_config(struct tu_render_pass * pass)673*61046927SAndroid Build Coastguard Worker tu_render_pass_bandwidth_config(struct tu_render_pass *pass)
674*61046927SAndroid Build Coastguard Worker {
675*61046927SAndroid Build Coastguard Worker pass->gmem_bandwidth_per_pixel = 0;
676*61046927SAndroid Build Coastguard Worker pass->sysmem_bandwidth_per_pixel = 0;
677*61046927SAndroid Build Coastguard Worker
678*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pass->attachment_count; i++) {
679*61046927SAndroid Build Coastguard Worker const struct tu_render_pass_attachment *att = &pass->attachments[i];
680*61046927SAndroid Build Coastguard Worker
681*61046927SAndroid Build Coastguard Worker /* approximate tu_load_gmem_attachment */
682*61046927SAndroid Build Coastguard Worker if (att->load)
683*61046927SAndroid Build Coastguard Worker pass->gmem_bandwidth_per_pixel += att->cpp;
684*61046927SAndroid Build Coastguard Worker
685*61046927SAndroid Build Coastguard Worker /* approximate tu_store_gmem_attachment */
686*61046927SAndroid Build Coastguard Worker if (att->store)
687*61046927SAndroid Build Coastguard Worker pass->gmem_bandwidth_per_pixel += att->cpp;
688*61046927SAndroid Build Coastguard Worker
689*61046927SAndroid Build Coastguard Worker /* approximate tu_clear_sysmem_attachment */
690*61046927SAndroid Build Coastguard Worker if (att->clear_mask)
691*61046927SAndroid Build Coastguard Worker pass->sysmem_bandwidth_per_pixel += att->cpp;
692*61046927SAndroid Build Coastguard Worker
693*61046927SAndroid Build Coastguard Worker /* approximate tu6_emit_sysmem_resolves */
694*61046927SAndroid Build Coastguard Worker if (att->will_be_resolved) {
695*61046927SAndroid Build Coastguard Worker pass->sysmem_bandwidth_per_pixel +=
696*61046927SAndroid Build Coastguard Worker att->cpp + att->cpp / att->samples;
697*61046927SAndroid Build Coastguard Worker }
698*61046927SAndroid Build Coastguard Worker }
699*61046927SAndroid Build Coastguard Worker }
700*61046927SAndroid Build Coastguard Worker
701*61046927SAndroid Build Coastguard Worker static void
attachment_set_ops(struct tu_device * device,struct tu_render_pass_attachment * att,VkAttachmentLoadOp load_op,VkAttachmentLoadOp stencil_load_op,VkAttachmentStoreOp store_op,VkAttachmentStoreOp stencil_store_op)702*61046927SAndroid Build Coastguard Worker attachment_set_ops(struct tu_device *device,
703*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att,
704*61046927SAndroid Build Coastguard Worker VkAttachmentLoadOp load_op,
705*61046927SAndroid Build Coastguard Worker VkAttachmentLoadOp stencil_load_op,
706*61046927SAndroid Build Coastguard Worker VkAttachmentStoreOp store_op,
707*61046927SAndroid Build Coastguard Worker VkAttachmentStoreOp stencil_store_op)
708*61046927SAndroid Build Coastguard Worker {
709*61046927SAndroid Build Coastguard Worker if (unlikely(device->instance->dont_care_as_load)) {
710*61046927SAndroid Build Coastguard Worker if (load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
711*61046927SAndroid Build Coastguard Worker load_op = VK_ATTACHMENT_LOAD_OP_LOAD;
712*61046927SAndroid Build Coastguard Worker if (stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
713*61046927SAndroid Build Coastguard Worker stencil_load_op = VK_ATTACHMENT_LOAD_OP_LOAD;
714*61046927SAndroid Build Coastguard Worker }
715*61046927SAndroid Build Coastguard Worker
716*61046927SAndroid Build Coastguard Worker /* load/store ops */
717*61046927SAndroid Build Coastguard Worker att->clear_mask =
718*61046927SAndroid Build Coastguard Worker (load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) ? VK_IMAGE_ASPECT_COLOR_BIT : 0;
719*61046927SAndroid Build Coastguard Worker att->load = (load_op == VK_ATTACHMENT_LOAD_OP_LOAD);
720*61046927SAndroid Build Coastguard Worker att->store = (store_op == VK_ATTACHMENT_STORE_OP_STORE);
721*61046927SAndroid Build Coastguard Worker
722*61046927SAndroid Build Coastguard Worker bool stencil_clear = (stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR);
723*61046927SAndroid Build Coastguard Worker bool stencil_load = (stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD);
724*61046927SAndroid Build Coastguard Worker bool stencil_store = (stencil_store_op == VK_ATTACHMENT_STORE_OP_STORE);
725*61046927SAndroid Build Coastguard Worker
726*61046927SAndroid Build Coastguard Worker switch (att->format) {
727*61046927SAndroid Build Coastguard Worker case VK_FORMAT_D24_UNORM_S8_UINT: /* || stencil load/store */
728*61046927SAndroid Build Coastguard Worker if (att->clear_mask)
729*61046927SAndroid Build Coastguard Worker att->clear_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
730*61046927SAndroid Build Coastguard Worker if (stencil_clear)
731*61046927SAndroid Build Coastguard Worker att->clear_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
732*61046927SAndroid Build Coastguard Worker if (stencil_load)
733*61046927SAndroid Build Coastguard Worker att->load = true;
734*61046927SAndroid Build Coastguard Worker if (stencil_store)
735*61046927SAndroid Build Coastguard Worker att->store = true;
736*61046927SAndroid Build Coastguard Worker /* If depth or stencil is passthrough (STORE_OP_NONE), then we need to
737*61046927SAndroid Build Coastguard Worker * preserve the contents when storing by loading even if neither
738*61046927SAndroid Build Coastguard Worker * component needs to be loaded.
739*61046927SAndroid Build Coastguard Worker */
740*61046927SAndroid Build Coastguard Worker if ((store_op == VK_ATTACHMENT_STORE_OP_NONE_EXT ||
741*61046927SAndroid Build Coastguard Worker stencil_store_op == VK_ATTACHMENT_STORE_OP_NONE_EXT) &&
742*61046927SAndroid Build Coastguard Worker att->store) {
743*61046927SAndroid Build Coastguard Worker att->load = true;
744*61046927SAndroid Build Coastguard Worker }
745*61046927SAndroid Build Coastguard Worker break;
746*61046927SAndroid Build Coastguard Worker case VK_FORMAT_S8_UINT: /* replace load/store with stencil load/store */
747*61046927SAndroid Build Coastguard Worker att->clear_mask = stencil_clear ? VK_IMAGE_ASPECT_COLOR_BIT : 0;
748*61046927SAndroid Build Coastguard Worker att->load = stencil_load;
749*61046927SAndroid Build Coastguard Worker att->store = stencil_store;
750*61046927SAndroid Build Coastguard Worker break;
751*61046927SAndroid Build Coastguard Worker case VK_FORMAT_D32_SFLOAT_S8_UINT: /* separate stencil */
752*61046927SAndroid Build Coastguard Worker if (att->clear_mask)
753*61046927SAndroid Build Coastguard Worker att->clear_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
754*61046927SAndroid Build Coastguard Worker if (stencil_clear)
755*61046927SAndroid Build Coastguard Worker att->clear_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
756*61046927SAndroid Build Coastguard Worker if (stencil_load)
757*61046927SAndroid Build Coastguard Worker att->load_stencil = true;
758*61046927SAndroid Build Coastguard Worker if (stencil_store)
759*61046927SAndroid Build Coastguard Worker att->store_stencil = true;
760*61046927SAndroid Build Coastguard Worker break;
761*61046927SAndroid Build Coastguard Worker default:
762*61046927SAndroid Build Coastguard Worker break;
763*61046927SAndroid Build Coastguard Worker }
764*61046927SAndroid Build Coastguard Worker }
765*61046927SAndroid Build Coastguard Worker
766*61046927SAndroid Build Coastguard Worker static bool
is_depth_stencil_resolve_enabled(const VkSubpassDescriptionDepthStencilResolve * depth_stencil_resolve)767*61046927SAndroid Build Coastguard Worker is_depth_stencil_resolve_enabled(const VkSubpassDescriptionDepthStencilResolve *depth_stencil_resolve)
768*61046927SAndroid Build Coastguard Worker {
769*61046927SAndroid Build Coastguard Worker if (depth_stencil_resolve &&
770*61046927SAndroid Build Coastguard Worker depth_stencil_resolve->pDepthStencilResolveAttachment &&
771*61046927SAndroid Build Coastguard Worker depth_stencil_resolve->pDepthStencilResolveAttachment->attachment != VK_ATTACHMENT_UNUSED) {
772*61046927SAndroid Build Coastguard Worker return true;
773*61046927SAndroid Build Coastguard Worker }
774*61046927SAndroid Build Coastguard Worker return false;
775*61046927SAndroid Build Coastguard Worker }
776*61046927SAndroid Build Coastguard Worker
777*61046927SAndroid Build Coastguard Worker static void
tu_subpass_use_attachment(struct tu_render_pass * pass,int i,uint32_t a,const VkRenderPassCreateInfo2 * pCreateInfo)778*61046927SAndroid Build Coastguard Worker tu_subpass_use_attachment(struct tu_render_pass *pass, int i, uint32_t a, const VkRenderPassCreateInfo2 *pCreateInfo)
779*61046927SAndroid Build Coastguard Worker {
780*61046927SAndroid Build Coastguard Worker struct tu_subpass *subpass = &pass->subpasses[i];
781*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
782*61046927SAndroid Build Coastguard Worker
783*61046927SAndroid Build Coastguard Worker att->gmem = true;
784*61046927SAndroid Build Coastguard Worker update_samples(subpass, pCreateInfo->pAttachments[a].samples);
785*61046927SAndroid Build Coastguard Worker att->clear_views |= subpass->multiview_mask;
786*61046927SAndroid Build Coastguard Worker
787*61046927SAndroid Build Coastguard Worker /* Loads and clears are emitted at the start of the subpass that needs them. */
788*61046927SAndroid Build Coastguard Worker att->first_subpass_idx = MIN2(i, att->first_subpass_idx);
789*61046927SAndroid Build Coastguard Worker
790*61046927SAndroid Build Coastguard Worker /* Stores are emitted at vkEndRenderPass() time. */
791*61046927SAndroid Build Coastguard Worker if (att->store || att->store_stencil)
792*61046927SAndroid Build Coastguard Worker att->last_subpass_idx = pass->subpass_count - 1;
793*61046927SAndroid Build Coastguard Worker else
794*61046927SAndroid Build Coastguard Worker att->last_subpass_idx = MAX2(i, att->last_subpass_idx);
795*61046927SAndroid Build Coastguard Worker }
796*61046927SAndroid Build Coastguard Worker
797*61046927SAndroid Build Coastguard Worker static void
tu_subpass_resolve_attachment(struct tu_render_pass * pass,int i,uint32_t dst_a,uint32_t src_a)798*61046927SAndroid Build Coastguard Worker tu_subpass_resolve_attachment(struct tu_render_pass *pass, int i, uint32_t dst_a, uint32_t src_a)
799*61046927SAndroid Build Coastguard Worker {
800*61046927SAndroid Build Coastguard Worker if (src_a != VK_ATTACHMENT_UNUSED && dst_a != VK_ATTACHMENT_UNUSED) {
801*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *src_att = &pass->attachments[src_a];
802*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *dst_att = &pass->attachments[dst_a];
803*61046927SAndroid Build Coastguard Worker src_att->will_be_resolved = true;
804*61046927SAndroid Build Coastguard Worker
805*61046927SAndroid Build Coastguard Worker src_att->first_subpass_idx = MIN2(i, src_att->first_subpass_idx);
806*61046927SAndroid Build Coastguard Worker src_att->last_subpass_idx = MAX2(i, src_att->last_subpass_idx);
807*61046927SAndroid Build Coastguard Worker dst_att->first_subpass_idx = MIN2(i, dst_att->first_subpass_idx);
808*61046927SAndroid Build Coastguard Worker dst_att->last_subpass_idx = MAX2(i, dst_att->last_subpass_idx);
809*61046927SAndroid Build Coastguard Worker }
810*61046927SAndroid Build Coastguard Worker }
811*61046927SAndroid Build Coastguard Worker
812*61046927SAndroid Build Coastguard Worker VKAPI_ATTR VkResult VKAPI_CALL
tu_CreateRenderPass2(VkDevice _device,const VkRenderPassCreateInfo2 * pCreateInfo,const VkAllocationCallbacks * pAllocator,VkRenderPass * pRenderPass)813*61046927SAndroid Build Coastguard Worker tu_CreateRenderPass2(VkDevice _device,
814*61046927SAndroid Build Coastguard Worker const VkRenderPassCreateInfo2 *pCreateInfo,
815*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *pAllocator,
816*61046927SAndroid Build Coastguard Worker VkRenderPass *pRenderPass)
817*61046927SAndroid Build Coastguard Worker {
818*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_device, device, _device);
819*61046927SAndroid Build Coastguard Worker
820*61046927SAndroid Build Coastguard Worker if (TU_DEBUG(DYNAMIC))
821*61046927SAndroid Build Coastguard Worker return vk_common_CreateRenderPass2(_device, pCreateInfo, pAllocator,
822*61046927SAndroid Build Coastguard Worker pRenderPass);
823*61046927SAndroid Build Coastguard Worker
824*61046927SAndroid Build Coastguard Worker struct tu_render_pass *pass;
825*61046927SAndroid Build Coastguard Worker size_t size;
826*61046927SAndroid Build Coastguard Worker size_t attachments_offset;
827*61046927SAndroid Build Coastguard Worker
828*61046927SAndroid Build Coastguard Worker assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2);
829*61046927SAndroid Build Coastguard Worker
830*61046927SAndroid Build Coastguard Worker size = sizeof(*pass);
831*61046927SAndroid Build Coastguard Worker size += pCreateInfo->subpassCount * sizeof(pass->subpasses[0]);
832*61046927SAndroid Build Coastguard Worker attachments_offset = size;
833*61046927SAndroid Build Coastguard Worker size += pCreateInfo->attachmentCount * sizeof(pass->attachments[0]);
834*61046927SAndroid Build Coastguard Worker
835*61046927SAndroid Build Coastguard Worker pass = (struct tu_render_pass *) vk_object_zalloc(
836*61046927SAndroid Build Coastguard Worker &device->vk, pAllocator, size, VK_OBJECT_TYPE_RENDER_PASS);
837*61046927SAndroid Build Coastguard Worker if (pass == NULL)
838*61046927SAndroid Build Coastguard Worker return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
839*61046927SAndroid Build Coastguard Worker
840*61046927SAndroid Build Coastguard Worker pass->attachment_count = pCreateInfo->attachmentCount;
841*61046927SAndroid Build Coastguard Worker pass->subpass_count = pCreateInfo->subpassCount;
842*61046927SAndroid Build Coastguard Worker pass->attachments =
843*61046927SAndroid Build Coastguard Worker (struct tu_render_pass_attachment *) ((char *) pass +
844*61046927SAndroid Build Coastguard Worker attachments_offset);
845*61046927SAndroid Build Coastguard Worker
846*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) {
847*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[i];
848*61046927SAndroid Build Coastguard Worker
849*61046927SAndroid Build Coastguard Worker att->format = pCreateInfo->pAttachments[i].format;
850*61046927SAndroid Build Coastguard Worker att->samples = pCreateInfo->pAttachments[i].samples;
851*61046927SAndroid Build Coastguard Worker /* for d32s8, cpp is for the depth image, and
852*61046927SAndroid Build Coastguard Worker * att->samples will be used as the cpp for the stencil image
853*61046927SAndroid Build Coastguard Worker */
854*61046927SAndroid Build Coastguard Worker if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT)
855*61046927SAndroid Build Coastguard Worker att->cpp = 4 * att->samples;
856*61046927SAndroid Build Coastguard Worker else
857*61046927SAndroid Build Coastguard Worker att->cpp = vk_format_get_blocksize(att->format) * att->samples;
858*61046927SAndroid Build Coastguard Worker /* Initially not allocated into gmem, tu_subpass_use_attachment() will move it there. */
859*61046927SAndroid Build Coastguard Worker att->gmem = false;
860*61046927SAndroid Build Coastguard Worker
861*61046927SAndroid Build Coastguard Worker VkAttachmentLoadOp loadOp = pCreateInfo->pAttachments[i].loadOp;
862*61046927SAndroid Build Coastguard Worker VkAttachmentLoadOp stencilLoadOp = pCreateInfo->pAttachments[i].stencilLoadOp;
863*61046927SAndroid Build Coastguard Worker
864*61046927SAndroid Build Coastguard Worker attachment_set_ops(device, att, loadOp, stencilLoadOp,
865*61046927SAndroid Build Coastguard Worker pCreateInfo->pAttachments[i].storeOp,
866*61046927SAndroid Build Coastguard Worker pCreateInfo->pAttachments[i].stencilStoreOp);
867*61046927SAndroid Build Coastguard Worker
868*61046927SAndroid Build Coastguard Worker att->first_subpass_idx = VK_SUBPASS_EXTERNAL;
869*61046927SAndroid Build Coastguard Worker att->last_subpass_idx = 0;
870*61046927SAndroid Build Coastguard Worker }
871*61046927SAndroid Build Coastguard Worker uint32_t subpass_attachment_count = 0;
872*61046927SAndroid Build Coastguard Worker struct tu_subpass_attachment *p;
873*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
874*61046927SAndroid Build Coastguard Worker const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i];
875*61046927SAndroid Build Coastguard Worker const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
876*61046927SAndroid Build Coastguard Worker vk_find_struct_const(desc->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
877*61046927SAndroid Build Coastguard Worker
878*61046927SAndroid Build Coastguard Worker subpass_attachment_count +=
879*61046927SAndroid Build Coastguard Worker desc->inputAttachmentCount + desc->colorAttachmentCount +
880*61046927SAndroid Build Coastguard Worker (desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
881*61046927SAndroid Build Coastguard Worker (is_depth_stencil_resolve_enabled(ds_resolve) ? 1 : 0);
882*61046927SAndroid Build Coastguard Worker }
883*61046927SAndroid Build Coastguard Worker
884*61046927SAndroid Build Coastguard Worker if (subpass_attachment_count) {
885*61046927SAndroid Build Coastguard Worker pass->subpass_attachments = (struct tu_subpass_attachment *) vk_alloc2(
886*61046927SAndroid Build Coastguard Worker &device->vk.alloc, pAllocator,
887*61046927SAndroid Build Coastguard Worker subpass_attachment_count * sizeof(struct tu_subpass_attachment), 8,
888*61046927SAndroid Build Coastguard Worker VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
889*61046927SAndroid Build Coastguard Worker if (pass->subpass_attachments == NULL) {
890*61046927SAndroid Build Coastguard Worker vk_object_free(&device->vk, pAllocator, pass);
891*61046927SAndroid Build Coastguard Worker return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
892*61046927SAndroid Build Coastguard Worker }
893*61046927SAndroid Build Coastguard Worker } else
894*61046927SAndroid Build Coastguard Worker pass->subpass_attachments = NULL;
895*61046927SAndroid Build Coastguard Worker
896*61046927SAndroid Build Coastguard Worker const VkRenderPassFragmentDensityMapCreateInfoEXT *fdm_info =
897*61046927SAndroid Build Coastguard Worker vk_find_struct_const(pCreateInfo->pNext,
898*61046927SAndroid Build Coastguard Worker RENDER_PASS_FRAGMENT_DENSITY_MAP_CREATE_INFO_EXT);
899*61046927SAndroid Build Coastguard Worker if (fdm_info && !tu_render_pass_disable_fdm(pass)) {
900*61046927SAndroid Build Coastguard Worker pass->fragment_density_map.attachment =
901*61046927SAndroid Build Coastguard Worker fdm_info->fragmentDensityMapAttachment.attachment;
902*61046927SAndroid Build Coastguard Worker pass->has_fdm = true;
903*61046927SAndroid Build Coastguard Worker } else {
904*61046927SAndroid Build Coastguard Worker pass->fragment_density_map.attachment = VK_ATTACHMENT_UNUSED;
905*61046927SAndroid Build Coastguard Worker }
906*61046927SAndroid Build Coastguard Worker
907*61046927SAndroid Build Coastguard Worker if (TU_DEBUG(FDM) && !tu_render_pass_disable_fdm(pass))
908*61046927SAndroid Build Coastguard Worker pass->has_fdm = true;
909*61046927SAndroid Build Coastguard Worker
910*61046927SAndroid Build Coastguard Worker p = pass->subpass_attachments;
911*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
912*61046927SAndroid Build Coastguard Worker const VkSubpassDescription2 *desc = &pCreateInfo->pSubpasses[i];
913*61046927SAndroid Build Coastguard Worker const VkSubpassDescriptionDepthStencilResolve *ds_resolve =
914*61046927SAndroid Build Coastguard Worker vk_find_struct_const(desc->pNext, SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE);
915*61046927SAndroid Build Coastguard Worker struct tu_subpass *subpass = &pass->subpasses[i];
916*61046927SAndroid Build Coastguard Worker
917*61046927SAndroid Build Coastguard Worker subpass->input_count = desc->inputAttachmentCount;
918*61046927SAndroid Build Coastguard Worker subpass->color_count = desc->colorAttachmentCount;
919*61046927SAndroid Build Coastguard Worker subpass->resolve_count = 0;
920*61046927SAndroid Build Coastguard Worker subpass->resolve_depth_stencil = is_depth_stencil_resolve_enabled(ds_resolve);
921*61046927SAndroid Build Coastguard Worker subpass->samples = (VkSampleCountFlagBits) 0;
922*61046927SAndroid Build Coastguard Worker subpass->srgb_cntl = 0;
923*61046927SAndroid Build Coastguard Worker subpass->legacy_dithering_enabled = desc->flags &
924*61046927SAndroid Build Coastguard Worker VK_SUBPASS_DESCRIPTION_ENABLE_LEGACY_DITHERING_BIT_EXT;
925*61046927SAndroid Build Coastguard Worker
926*61046927SAndroid Build Coastguard Worker const BITMASK_ENUM(VkSubpassDescriptionFlagBits) raster_order_access_bits =
927*61046927SAndroid Build Coastguard Worker VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_COLOR_ACCESS_BIT_EXT |
928*61046927SAndroid Build Coastguard Worker VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_BIT_EXT |
929*61046927SAndroid Build Coastguard Worker VK_SUBPASS_DESCRIPTION_RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_BIT_EXT;
930*61046927SAndroid Build Coastguard Worker
931*61046927SAndroid Build Coastguard Worker subpass->raster_order_attachment_access = raster_order_access_bits & desc->flags;
932*61046927SAndroid Build Coastguard Worker
933*61046927SAndroid Build Coastguard Worker subpass->multiview_mask = desc->viewMask;
934*61046927SAndroid Build Coastguard Worker
935*61046927SAndroid Build Coastguard Worker if (desc->inputAttachmentCount > 0) {
936*61046927SAndroid Build Coastguard Worker subpass->input_attachments = p;
937*61046927SAndroid Build Coastguard Worker p += desc->inputAttachmentCount;
938*61046927SAndroid Build Coastguard Worker
939*61046927SAndroid Build Coastguard Worker for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
940*61046927SAndroid Build Coastguard Worker uint32_t a = desc->pInputAttachments[j].attachment;
941*61046927SAndroid Build Coastguard Worker subpass->input_attachments[j].attachment = a;
942*61046927SAndroid Build Coastguard Worker if (a != VK_ATTACHMENT_UNUSED) {
943*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
944*61046927SAndroid Build Coastguard Worker /* Note: attachments only used as input attachments will be read
945*61046927SAndroid Build Coastguard Worker * directly instead of through gmem, so we don't mark input
946*61046927SAndroid Build Coastguard Worker * attachments as needing gmem.
947*61046927SAndroid Build Coastguard Worker */
948*61046927SAndroid Build Coastguard Worker att->first_subpass_idx = MIN2(i, att->first_subpass_idx);
949*61046927SAndroid Build Coastguard Worker att->last_subpass_idx = MAX2(i, att->last_subpass_idx);
950*61046927SAndroid Build Coastguard Worker }
951*61046927SAndroid Build Coastguard Worker }
952*61046927SAndroid Build Coastguard Worker }
953*61046927SAndroid Build Coastguard Worker
954*61046927SAndroid Build Coastguard Worker if (desc->colorAttachmentCount > 0) {
955*61046927SAndroid Build Coastguard Worker subpass->color_attachments = p;
956*61046927SAndroid Build Coastguard Worker p += desc->colorAttachmentCount;
957*61046927SAndroid Build Coastguard Worker
958*61046927SAndroid Build Coastguard Worker for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
959*61046927SAndroid Build Coastguard Worker uint32_t a = desc->pColorAttachments[j].attachment;
960*61046927SAndroid Build Coastguard Worker subpass->color_attachments[j].attachment = a;
961*61046927SAndroid Build Coastguard Worker
962*61046927SAndroid Build Coastguard Worker if (a != VK_ATTACHMENT_UNUSED) {
963*61046927SAndroid Build Coastguard Worker tu_subpass_use_attachment(pass, i, a, pCreateInfo);
964*61046927SAndroid Build Coastguard Worker
965*61046927SAndroid Build Coastguard Worker if (vk_format_is_srgb(pass->attachments[a].format))
966*61046927SAndroid Build Coastguard Worker subpass->srgb_cntl |= 1 << j;
967*61046927SAndroid Build Coastguard Worker }
968*61046927SAndroid Build Coastguard Worker }
969*61046927SAndroid Build Coastguard Worker }
970*61046927SAndroid Build Coastguard Worker
971*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments = (desc->pResolveAttachments || subpass->resolve_depth_stencil) ? p : NULL;
972*61046927SAndroid Build Coastguard Worker if (desc->pResolveAttachments) {
973*61046927SAndroid Build Coastguard Worker p += desc->colorAttachmentCount;
974*61046927SAndroid Build Coastguard Worker subpass->resolve_count += desc->colorAttachmentCount;
975*61046927SAndroid Build Coastguard Worker for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
976*61046927SAndroid Build Coastguard Worker uint32_t a = desc->pResolveAttachments[j].attachment;
977*61046927SAndroid Build Coastguard Worker uint32_t src_a = desc->pColorAttachments[j].attachment;
978*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments[j].attachment = a;
979*61046927SAndroid Build Coastguard Worker
980*61046927SAndroid Build Coastguard Worker tu_subpass_resolve_attachment(pass, i, a, src_a);
981*61046927SAndroid Build Coastguard Worker }
982*61046927SAndroid Build Coastguard Worker }
983*61046927SAndroid Build Coastguard Worker
984*61046927SAndroid Build Coastguard Worker if (subpass->resolve_depth_stencil) {
985*61046927SAndroid Build Coastguard Worker p++;
986*61046927SAndroid Build Coastguard Worker subpass->resolve_count++;
987*61046927SAndroid Build Coastguard Worker uint32_t a = ds_resolve->pDepthStencilResolveAttachment->attachment;
988*61046927SAndroid Build Coastguard Worker uint32_t src_a = desc->pDepthStencilAttachment->attachment;
989*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments[subpass->resolve_count - 1].attachment = a;
990*61046927SAndroid Build Coastguard Worker
991*61046927SAndroid Build Coastguard Worker tu_subpass_resolve_attachment(pass, i, a, src_a);
992*61046927SAndroid Build Coastguard Worker }
993*61046927SAndroid Build Coastguard Worker
994*61046927SAndroid Build Coastguard Worker uint32_t a = desc->pDepthStencilAttachment ?
995*61046927SAndroid Build Coastguard Worker desc->pDepthStencilAttachment->attachment : VK_ATTACHMENT_UNUSED;
996*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment = a;
997*61046927SAndroid Build Coastguard Worker subpass->depth_used = a != VK_ATTACHMENT_UNUSED;
998*61046927SAndroid Build Coastguard Worker subpass->stencil_used = a != VK_ATTACHMENT_UNUSED;
999*61046927SAndroid Build Coastguard Worker if (a != VK_ATTACHMENT_UNUSED) {
1000*61046927SAndroid Build Coastguard Worker tu_subpass_use_attachment(pass, i, a, pCreateInfo);
1001*61046927SAndroid Build Coastguard Worker }
1002*61046927SAndroid Build Coastguard Worker }
1003*61046927SAndroid Build Coastguard Worker
1004*61046927SAndroid Build Coastguard Worker tu_render_pass_patch_input_gmem(pass);
1005*61046927SAndroid Build Coastguard Worker
1006*61046927SAndroid Build Coastguard Worker tu_render_pass_check_feedback_loop(pass);
1007*61046927SAndroid Build Coastguard Worker
1008*61046927SAndroid Build Coastguard Worker /* disable unused attachments */
1009*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < pass->attachment_count; i++) {
1010*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[i];
1011*61046927SAndroid Build Coastguard Worker if (!att->gmem) {
1012*61046927SAndroid Build Coastguard Worker att->clear_mask = 0;
1013*61046927SAndroid Build Coastguard Worker att->load = false;
1014*61046927SAndroid Build Coastguard Worker }
1015*61046927SAndroid Build Coastguard Worker }
1016*61046927SAndroid Build Coastguard Worker
1017*61046927SAndroid Build Coastguard Worker tu_render_pass_cond_config(device, pass);
1018*61046927SAndroid Build Coastguard Worker tu_render_pass_gmem_config(pass, device->physical_device);
1019*61046927SAndroid Build Coastguard Worker tu_render_pass_bandwidth_config(pass);
1020*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_views(pass);
1021*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_hash(pass);
1022*61046927SAndroid Build Coastguard Worker
1023*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < pCreateInfo->dependencyCount; ++i) {
1024*61046927SAndroid Build Coastguard Worker tu_render_pass_add_subpass_dep(pass, &pCreateInfo->pDependencies[i]);
1025*61046927SAndroid Build Coastguard Worker }
1026*61046927SAndroid Build Coastguard Worker
1027*61046927SAndroid Build Coastguard Worker tu_render_pass_add_implicit_deps(pass, pCreateInfo);
1028*61046927SAndroid Build Coastguard Worker
1029*61046927SAndroid Build Coastguard Worker *pRenderPass = tu_render_pass_to_handle(pass);
1030*61046927SAndroid Build Coastguard Worker
1031*61046927SAndroid Build Coastguard Worker return VK_SUCCESS;
1032*61046927SAndroid Build Coastguard Worker }
1033*61046927SAndroid Build Coastguard Worker
1034*61046927SAndroid Build Coastguard Worker VKAPI_ATTR void VKAPI_CALL
tu_DestroyRenderPass(VkDevice _device,VkRenderPass _pass,const VkAllocationCallbacks * pAllocator)1035*61046927SAndroid Build Coastguard Worker tu_DestroyRenderPass(VkDevice _device,
1036*61046927SAndroid Build Coastguard Worker VkRenderPass _pass,
1037*61046927SAndroid Build Coastguard Worker const VkAllocationCallbacks *pAllocator)
1038*61046927SAndroid Build Coastguard Worker {
1039*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_device, device, _device);
1040*61046927SAndroid Build Coastguard Worker
1041*61046927SAndroid Build Coastguard Worker if (TU_DEBUG(DYNAMIC)) {
1042*61046927SAndroid Build Coastguard Worker vk_common_DestroyRenderPass(_device, _pass, pAllocator);
1043*61046927SAndroid Build Coastguard Worker return;
1044*61046927SAndroid Build Coastguard Worker }
1045*61046927SAndroid Build Coastguard Worker
1046*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_render_pass, pass, _pass);
1047*61046927SAndroid Build Coastguard Worker
1048*61046927SAndroid Build Coastguard Worker if (!_pass)
1049*61046927SAndroid Build Coastguard Worker return;
1050*61046927SAndroid Build Coastguard Worker
1051*61046927SAndroid Build Coastguard Worker vk_free2(&device->vk.alloc, pAllocator, pass->subpass_attachments);
1052*61046927SAndroid Build Coastguard Worker vk_object_free(&device->vk, pAllocator, pass);
1053*61046927SAndroid Build Coastguard Worker }
1054*61046927SAndroid Build Coastguard Worker
1055*61046927SAndroid Build Coastguard Worker static void
tu_setup_dynamic_attachment(struct tu_render_pass_attachment * att,struct tu_image_view * view)1056*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_attachment(struct tu_render_pass_attachment *att,
1057*61046927SAndroid Build Coastguard Worker struct tu_image_view *view)
1058*61046927SAndroid Build Coastguard Worker {
1059*61046927SAndroid Build Coastguard Worker *att = {};
1060*61046927SAndroid Build Coastguard Worker att->format = view->vk.format;
1061*61046927SAndroid Build Coastguard Worker att->samples = (VkSampleCountFlagBits) view->image->layout->nr_samples;
1062*61046927SAndroid Build Coastguard Worker
1063*61046927SAndroid Build Coastguard Worker /* for d32s8, cpp is for the depth image, and
1064*61046927SAndroid Build Coastguard Worker * att->samples will be used as the cpp for the stencil image
1065*61046927SAndroid Build Coastguard Worker */
1066*61046927SAndroid Build Coastguard Worker if (att->format == VK_FORMAT_D32_SFLOAT_S8_UINT)
1067*61046927SAndroid Build Coastguard Worker att->cpp = 4 * att->samples;
1068*61046927SAndroid Build Coastguard Worker else
1069*61046927SAndroid Build Coastguard Worker att->cpp = vk_format_get_blocksize(att->format) * att->samples;
1070*61046927SAndroid Build Coastguard Worker }
1071*61046927SAndroid Build Coastguard Worker
1072*61046927SAndroid Build Coastguard Worker void
tu_setup_dynamic_render_pass(struct tu_cmd_buffer * cmd_buffer,const VkRenderingInfo * info)1073*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_render_pass(struct tu_cmd_buffer *cmd_buffer,
1074*61046927SAndroid Build Coastguard Worker const VkRenderingInfo *info)
1075*61046927SAndroid Build Coastguard Worker {
1076*61046927SAndroid Build Coastguard Worker struct tu_device *device = cmd_buffer->device;
1077*61046927SAndroid Build Coastguard Worker struct tu_render_pass *pass = &cmd_buffer->dynamic_pass;
1078*61046927SAndroid Build Coastguard Worker struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass;
1079*61046927SAndroid Build Coastguard Worker
1080*61046927SAndroid Build Coastguard Worker *pass = {};
1081*61046927SAndroid Build Coastguard Worker *subpass = {};
1082*61046927SAndroid Build Coastguard Worker
1083*61046927SAndroid Build Coastguard Worker pass->subpass_count = 1;
1084*61046927SAndroid Build Coastguard Worker pass->attachments = cmd_buffer->dynamic_rp_attachments;
1085*61046927SAndroid Build Coastguard Worker
1086*61046927SAndroid Build Coastguard Worker subpass->color_count = subpass->resolve_count = info->colorAttachmentCount;
1087*61046927SAndroid Build Coastguard Worker subpass->color_attachments = cmd_buffer->dynamic_color_attachments;
1088*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments = cmd_buffer->dynamic_resolve_attachments;
1089*61046927SAndroid Build Coastguard Worker subpass->multiview_mask = info->viewMask;
1090*61046927SAndroid Build Coastguard Worker subpass->legacy_dithering_enabled = info->flags &
1091*61046927SAndroid Build Coastguard Worker VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT;
1092*61046927SAndroid Build Coastguard Worker
1093*61046927SAndroid Build Coastguard Worker uint32_t a = 0;
1094*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < info->colorAttachmentCount; i++) {
1095*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
1096*61046927SAndroid Build Coastguard Worker const VkRenderingAttachmentInfo *att_info = &info->pColorAttachments[i];
1097*61046927SAndroid Build Coastguard Worker
1098*61046927SAndroid Build Coastguard Worker if (att_info->imageView == VK_NULL_HANDLE) {
1099*61046927SAndroid Build Coastguard Worker subpass->color_attachments[i].attachment = VK_ATTACHMENT_UNUSED;
1100*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments[i].attachment = VK_ATTACHMENT_UNUSED;
1101*61046927SAndroid Build Coastguard Worker continue;
1102*61046927SAndroid Build Coastguard Worker }
1103*61046927SAndroid Build Coastguard Worker
1104*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_image_view, view, att_info->imageView);
1105*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_attachment(att, view);
1106*61046927SAndroid Build Coastguard Worker att->gmem = true;
1107*61046927SAndroid Build Coastguard Worker att->clear_views = info->viewMask;
1108*61046927SAndroid Build Coastguard Worker attachment_set_ops(device, att, att_info->loadOp,
1109*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_LOAD_OP_DONT_CARE, att_info->storeOp,
1110*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_STORE_OP_DONT_CARE);
1111*61046927SAndroid Build Coastguard Worker subpass->color_attachments[i].attachment = a++;
1112*61046927SAndroid Build Coastguard Worker
1113*61046927SAndroid Build Coastguard Worker subpass->samples = (VkSampleCountFlagBits) view->image->layout->nr_samples;
1114*61046927SAndroid Build Coastguard Worker
1115*61046927SAndroid Build Coastguard Worker if (vk_format_is_srgb(view->vk.format))
1116*61046927SAndroid Build Coastguard Worker subpass->srgb_cntl |= 1 << i;
1117*61046927SAndroid Build Coastguard Worker
1118*61046927SAndroid Build Coastguard Worker if (att_info->resolveMode != VK_RESOLVE_MODE_NONE) {
1119*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *resolve_att = &pass->attachments[a];
1120*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_image_view, resolve_view, att_info->resolveImageView);
1121*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_attachment(resolve_att, resolve_view);
1122*61046927SAndroid Build Coastguard Worker resolve_att->gmem = false;
1123*61046927SAndroid Build Coastguard Worker attachment_set_ops(
1124*61046927SAndroid Build Coastguard Worker device, resolve_att, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
1125*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_STORE,
1126*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_STORE_OP_DONT_CARE);
1127*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments[i].attachment = a++;
1128*61046927SAndroid Build Coastguard Worker att->will_be_resolved = true;
1129*61046927SAndroid Build Coastguard Worker } else {
1130*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments[i].attachment = VK_ATTACHMENT_UNUSED;
1131*61046927SAndroid Build Coastguard Worker att->will_be_resolved = false;
1132*61046927SAndroid Build Coastguard Worker }
1133*61046927SAndroid Build Coastguard Worker }
1134*61046927SAndroid Build Coastguard Worker
1135*61046927SAndroid Build Coastguard Worker if (info->pDepthAttachment || info->pStencilAttachment) {
1136*61046927SAndroid Build Coastguard Worker const struct VkRenderingAttachmentInfo *common_info =
1137*61046927SAndroid Build Coastguard Worker (info->pDepthAttachment &&
1138*61046927SAndroid Build Coastguard Worker info->pDepthAttachment->imageView != VK_NULL_HANDLE) ?
1139*61046927SAndroid Build Coastguard Worker info->pDepthAttachment :
1140*61046927SAndroid Build Coastguard Worker info->pStencilAttachment;
1141*61046927SAndroid Build Coastguard Worker
1142*61046927SAndroid Build Coastguard Worker if (common_info && common_info->imageView != VK_NULL_HANDLE) {
1143*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_image_view, view, common_info->imageView);
1144*61046927SAndroid Build Coastguard Worker
1145*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
1146*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_attachment(att, view);
1147*61046927SAndroid Build Coastguard Worker att->gmem = true;
1148*61046927SAndroid Build Coastguard Worker att->clear_views = info->viewMask;
1149*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment = a++;
1150*61046927SAndroid Build Coastguard Worker
1151*61046927SAndroid Build Coastguard Worker subpass->depth_used = (bool) info->pDepthAttachment;
1152*61046927SAndroid Build Coastguard Worker subpass->stencil_used = (bool) info->pStencilAttachment;
1153*61046927SAndroid Build Coastguard Worker
1154*61046927SAndroid Build Coastguard Worker attachment_set_ops(
1155*61046927SAndroid Build Coastguard Worker device, att,
1156*61046927SAndroid Build Coastguard Worker (info->pDepthAttachment && info->pDepthAttachment->imageView) ?
1157*61046927SAndroid Build Coastguard Worker info->pDepthAttachment->loadOp : VK_ATTACHMENT_LOAD_OP_NONE_EXT,
1158*61046927SAndroid Build Coastguard Worker (info->pStencilAttachment && info->pStencilAttachment->imageView) ?
1159*61046927SAndroid Build Coastguard Worker info->pStencilAttachment->loadOp : VK_ATTACHMENT_LOAD_OP_NONE_EXT,
1160*61046927SAndroid Build Coastguard Worker (info->pDepthAttachment && info->pDepthAttachment->imageView) ?
1161*61046927SAndroid Build Coastguard Worker info->pDepthAttachment->storeOp : VK_ATTACHMENT_STORE_OP_NONE_EXT,
1162*61046927SAndroid Build Coastguard Worker (info->pStencilAttachment && info->pStencilAttachment->imageView) ?
1163*61046927SAndroid Build Coastguard Worker info->pStencilAttachment->storeOp : VK_ATTACHMENT_STORE_OP_NONE_EXT);
1164*61046927SAndroid Build Coastguard Worker
1165*61046927SAndroid Build Coastguard Worker subpass->samples = (VkSampleCountFlagBits) view->image->layout->nr_samples;
1166*61046927SAndroid Build Coastguard Worker
1167*61046927SAndroid Build Coastguard Worker if (common_info->resolveMode != VK_RESOLVE_MODE_NONE) {
1168*61046927SAndroid Build Coastguard Worker unsigned i = subpass->resolve_count++;
1169*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *resolve_att = &pass->attachments[a];
1170*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_image_view, resolve_view,
1171*61046927SAndroid Build Coastguard Worker common_info->resolveImageView);
1172*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_attachment(resolve_att, resolve_view);
1173*61046927SAndroid Build Coastguard Worker resolve_att->gmem = false;
1174*61046927SAndroid Build Coastguard Worker attachment_set_ops(device, resolve_att,
1175*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_LOAD_OP_DONT_CARE,
1176*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_LOAD_OP_DONT_CARE,
1177*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_STORE_OP_STORE,
1178*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_STORE_OP_STORE);
1179*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments[i].attachment = a++;
1180*61046927SAndroid Build Coastguard Worker att->will_be_resolved = true;
1181*61046927SAndroid Build Coastguard Worker subpass->resolve_depth_stencil = true;
1182*61046927SAndroid Build Coastguard Worker } else {
1183*61046927SAndroid Build Coastguard Worker att->will_be_resolved = false;
1184*61046927SAndroid Build Coastguard Worker }
1185*61046927SAndroid Build Coastguard Worker } else {
1186*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment = VK_ATTACHMENT_UNUSED;
1187*61046927SAndroid Build Coastguard Worker }
1188*61046927SAndroid Build Coastguard Worker } else {
1189*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment = VK_ATTACHMENT_UNUSED;
1190*61046927SAndroid Build Coastguard Worker }
1191*61046927SAndroid Build Coastguard Worker
1192*61046927SAndroid Build Coastguard Worker pass->attachment_count = a;
1193*61046927SAndroid Build Coastguard Worker
1194*61046927SAndroid Build Coastguard Worker const VkRenderingFragmentDensityMapAttachmentInfoEXT *fdm_info =
1195*61046927SAndroid Build Coastguard Worker vk_find_struct_const(info->pNext,
1196*61046927SAndroid Build Coastguard Worker RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_INFO_EXT);
1197*61046927SAndroid Build Coastguard Worker if (fdm_info && fdm_info->imageView != VK_NULL_HANDLE &&
1198*61046927SAndroid Build Coastguard Worker !tu_render_pass_disable_fdm(pass)) {
1199*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_image_view, view, fdm_info->imageView);
1200*61046927SAndroid Build Coastguard Worker
1201*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
1202*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_attachment(att, view);
1203*61046927SAndroid Build Coastguard Worker pass->fragment_density_map.attachment = a++;
1204*61046927SAndroid Build Coastguard Worker attachment_set_ops(device, att,
1205*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_LOAD_OP_DONT_CARE,
1206*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_LOAD_OP_DONT_CARE,
1207*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_STORE_OP_DONT_CARE,
1208*61046927SAndroid Build Coastguard Worker VK_ATTACHMENT_STORE_OP_DONT_CARE);
1209*61046927SAndroid Build Coastguard Worker pass->has_fdm = true;
1210*61046927SAndroid Build Coastguard Worker } else {
1211*61046927SAndroid Build Coastguard Worker pass->fragment_density_map.attachment = VK_ATTACHMENT_UNUSED;
1212*61046927SAndroid Build Coastguard Worker pass->has_fdm = false;
1213*61046927SAndroid Build Coastguard Worker }
1214*61046927SAndroid Build Coastguard Worker
1215*61046927SAndroid Build Coastguard Worker if (TU_DEBUG(FDM) && !tu_render_pass_disable_fdm(pass))
1216*61046927SAndroid Build Coastguard Worker pass->has_fdm = true;
1217*61046927SAndroid Build Coastguard Worker
1218*61046927SAndroid Build Coastguard Worker pass->attachment_count = a;
1219*61046927SAndroid Build Coastguard Worker
1220*61046927SAndroid Build Coastguard Worker tu_render_pass_cond_config(device, pass);
1221*61046927SAndroid Build Coastguard Worker tu_render_pass_gmem_config(pass, device->physical_device);
1222*61046927SAndroid Build Coastguard Worker tu_render_pass_bandwidth_config(pass);
1223*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_views(pass);
1224*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_hash(pass);
1225*61046927SAndroid Build Coastguard Worker }
1226*61046927SAndroid Build Coastguard Worker
1227*61046927SAndroid Build Coastguard Worker void
tu_setup_dynamic_inheritance(struct tu_cmd_buffer * cmd_buffer,const VkCommandBufferInheritanceRenderingInfo * info)1228*61046927SAndroid Build Coastguard Worker tu_setup_dynamic_inheritance(struct tu_cmd_buffer *cmd_buffer,
1229*61046927SAndroid Build Coastguard Worker const VkCommandBufferInheritanceRenderingInfo *info)
1230*61046927SAndroid Build Coastguard Worker {
1231*61046927SAndroid Build Coastguard Worker struct tu_render_pass *pass = &cmd_buffer->dynamic_pass;
1232*61046927SAndroid Build Coastguard Worker struct tu_subpass *subpass = &cmd_buffer->dynamic_subpass;
1233*61046927SAndroid Build Coastguard Worker
1234*61046927SAndroid Build Coastguard Worker pass->subpass_count = 1;
1235*61046927SAndroid Build Coastguard Worker pass->attachments = cmd_buffer->dynamic_rp_attachments;
1236*61046927SAndroid Build Coastguard Worker pass->fragment_density_map.attachment = VK_ATTACHMENT_UNUSED;
1237*61046927SAndroid Build Coastguard Worker
1238*61046927SAndroid Build Coastguard Worker subpass->color_count = info->colorAttachmentCount;
1239*61046927SAndroid Build Coastguard Worker subpass->resolve_count = 0;
1240*61046927SAndroid Build Coastguard Worker subpass->resolve_depth_stencil = false;
1241*61046927SAndroid Build Coastguard Worker subpass->color_attachments = cmd_buffer->dynamic_color_attachments;
1242*61046927SAndroid Build Coastguard Worker subpass->resolve_attachments = NULL;
1243*61046927SAndroid Build Coastguard Worker subpass->feedback_invalidate = false;
1244*61046927SAndroid Build Coastguard Worker subpass->feedback_loop_ds = subpass->feedback_loop_color = false;
1245*61046927SAndroid Build Coastguard Worker subpass->input_count = 0;
1246*61046927SAndroid Build Coastguard Worker subpass->samples = (VkSampleCountFlagBits) 0;
1247*61046927SAndroid Build Coastguard Worker subpass->srgb_cntl = 0;
1248*61046927SAndroid Build Coastguard Worker subpass->raster_order_attachment_access = false;
1249*61046927SAndroid Build Coastguard Worker subpass->multiview_mask = info->viewMask;
1250*61046927SAndroid Build Coastguard Worker subpass->samples = info->rasterizationSamples;
1251*61046927SAndroid Build Coastguard Worker
1252*61046927SAndroid Build Coastguard Worker unsigned a = 0;
1253*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < info->colorAttachmentCount; i++) {
1254*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
1255*61046927SAndroid Build Coastguard Worker VkFormat format = info->pColorAttachmentFormats[i];
1256*61046927SAndroid Build Coastguard Worker
1257*61046927SAndroid Build Coastguard Worker if (format == VK_FORMAT_UNDEFINED) {
1258*61046927SAndroid Build Coastguard Worker subpass->color_attachments[i].attachment = VK_ATTACHMENT_UNUSED;
1259*61046927SAndroid Build Coastguard Worker continue;
1260*61046927SAndroid Build Coastguard Worker }
1261*61046927SAndroid Build Coastguard Worker
1262*61046927SAndroid Build Coastguard Worker att->format = format;
1263*61046927SAndroid Build Coastguard Worker att->samples = info->rasterizationSamples;
1264*61046927SAndroid Build Coastguard Worker subpass->samples = info->rasterizationSamples;
1265*61046927SAndroid Build Coastguard Worker subpass->color_attachments[i].attachment = a++;
1266*61046927SAndroid Build Coastguard Worker
1267*61046927SAndroid Build Coastguard Worker /* conservatively assume that the attachment may be conditionally
1268*61046927SAndroid Build Coastguard Worker * loaded/stored.
1269*61046927SAndroid Build Coastguard Worker */
1270*61046927SAndroid Build Coastguard Worker att->cond_load_allowed = att->cond_store_allowed = true;
1271*61046927SAndroid Build Coastguard Worker }
1272*61046927SAndroid Build Coastguard Worker
1273*61046927SAndroid Build Coastguard Worker if (info->depthAttachmentFormat != VK_FORMAT_UNDEFINED ||
1274*61046927SAndroid Build Coastguard Worker info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED) {
1275*61046927SAndroid Build Coastguard Worker struct tu_render_pass_attachment *att = &pass->attachments[a];
1276*61046927SAndroid Build Coastguard Worker att->format = info->depthAttachmentFormat != VK_FORMAT_UNDEFINED ?
1277*61046927SAndroid Build Coastguard Worker info->depthAttachmentFormat : info->stencilAttachmentFormat;
1278*61046927SAndroid Build Coastguard Worker att->samples = info->rasterizationSamples;
1279*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment = a++;
1280*61046927SAndroid Build Coastguard Worker subpass->depth_used =
1281*61046927SAndroid Build Coastguard Worker info->depthAttachmentFormat != VK_FORMAT_UNDEFINED;
1282*61046927SAndroid Build Coastguard Worker subpass->stencil_used =
1283*61046927SAndroid Build Coastguard Worker info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED;
1284*61046927SAndroid Build Coastguard Worker att->cond_load_allowed = att->cond_store_allowed = true;
1285*61046927SAndroid Build Coastguard Worker } else {
1286*61046927SAndroid Build Coastguard Worker subpass->depth_stencil_attachment.attachment = VK_ATTACHMENT_UNUSED;
1287*61046927SAndroid Build Coastguard Worker subpass->depth_used = false;
1288*61046927SAndroid Build Coastguard Worker subpass->stencil_used = false;
1289*61046927SAndroid Build Coastguard Worker }
1290*61046927SAndroid Build Coastguard Worker
1291*61046927SAndroid Build Coastguard Worker tu_render_pass_calc_views(pass);
1292*61046927SAndroid Build Coastguard Worker }
1293*61046927SAndroid Build Coastguard Worker
1294*61046927SAndroid Build Coastguard Worker VKAPI_ATTR void VKAPI_CALL
tu_GetRenderAreaGranularity(VkDevice _device,VkRenderPass renderPass,VkExtent2D * pGranularity)1295*61046927SAndroid Build Coastguard Worker tu_GetRenderAreaGranularity(VkDevice _device,
1296*61046927SAndroid Build Coastguard Worker VkRenderPass renderPass,
1297*61046927SAndroid Build Coastguard Worker VkExtent2D *pGranularity)
1298*61046927SAndroid Build Coastguard Worker {
1299*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_device, device, _device);
1300*61046927SAndroid Build Coastguard Worker pGranularity->width = device->physical_device->info->gmem_align_w;
1301*61046927SAndroid Build Coastguard Worker pGranularity->height = device->physical_device->info->gmem_align_h;
1302*61046927SAndroid Build Coastguard Worker }
1303*61046927SAndroid Build Coastguard Worker
1304*61046927SAndroid Build Coastguard Worker VKAPI_ATTR void VKAPI_CALL
tu_GetRenderingAreaGranularityKHR(VkDevice _device,const VkRenderingAreaInfoKHR * pRenderingAreaInfo,VkExtent2D * pGranularity)1305*61046927SAndroid Build Coastguard Worker tu_GetRenderingAreaGranularityKHR(VkDevice _device,
1306*61046927SAndroid Build Coastguard Worker const VkRenderingAreaInfoKHR *pRenderingAreaInfo,
1307*61046927SAndroid Build Coastguard Worker VkExtent2D *pGranularity)
1308*61046927SAndroid Build Coastguard Worker {
1309*61046927SAndroid Build Coastguard Worker VK_FROM_HANDLE(tu_device, device, _device);
1310*61046927SAndroid Build Coastguard Worker pGranularity->width = device->physical_device->info->gmem_align_w;
1311*61046927SAndroid Build Coastguard Worker pGranularity->height = device->physical_device->info->gmem_align_h;
1312*61046927SAndroid Build Coastguard Worker }
1313*61046927SAndroid Build Coastguard Worker
1314*61046927SAndroid Build Coastguard Worker uint32_t
tu_subpass_get_attachment_to_resolve(const struct tu_subpass * subpass,uint32_t index)1315*61046927SAndroid Build Coastguard Worker tu_subpass_get_attachment_to_resolve(const struct tu_subpass *subpass, uint32_t index)
1316*61046927SAndroid Build Coastguard Worker {
1317*61046927SAndroid Build Coastguard Worker if (subpass->resolve_depth_stencil &&
1318*61046927SAndroid Build Coastguard Worker index == (subpass->resolve_count - 1))
1319*61046927SAndroid Build Coastguard Worker return subpass->depth_stencil_attachment.attachment;
1320*61046927SAndroid Build Coastguard Worker
1321*61046927SAndroid Build Coastguard Worker return subpass->color_attachments[index].attachment;
1322*61046927SAndroid Build Coastguard Worker }
1323