1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2019 Google, Inc.
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #ifndef FREEDRENO_LAYOUT_H_
7*61046927SAndroid Build Coastguard Worker #define FREEDRENO_LAYOUT_H_
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
10*61046927SAndroid Build Coastguard Worker #include <stdint.h>
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
13*61046927SAndroid Build Coastguard Worker #include "util/u_debug.h"
14*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker #include "common/freedreno_common.h"
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker BEGINC;
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker /* Shared freedreno mipmap layout helper
21*61046927SAndroid Build Coastguard Worker *
22*61046927SAndroid Build Coastguard Worker * It does *not* attempt to track surface transitions, in particular
23*61046927SAndroid Build Coastguard Worker * about UBWC state. Possibly it should, but
24*61046927SAndroid Build Coastguard Worker * (a) I'm not sure if in all cases we can transparently do in-
25*61046927SAndroid Build Coastguard Worker * place transitions (ie. a5xx textures with interleaved
26*61046927SAndroid Build Coastguard Worker * meta and pixel data
27*61046927SAndroid Build Coastguard Worker * (b) Even if we can, we probably can't assume that we have
28*61046927SAndroid Build Coastguard Worker * figured out yet how to do in-place transition for every
29*61046927SAndroid Build Coastguard Worker * generation.
30*61046927SAndroid Build Coastguard Worker */
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker /* Texture Layout on a3xx:
33*61046927SAndroid Build Coastguard Worker * -----------------------
34*61046927SAndroid Build Coastguard Worker *
35*61046927SAndroid Build Coastguard Worker * Each mipmap-level contains all of it's layers (ie. all cubmap
36*61046927SAndroid Build Coastguard Worker * faces, all 1d/2d array elements, etc). The texture sampler is
37*61046927SAndroid Build Coastguard Worker * programmed with the start address of each mipmap level, and hw
38*61046927SAndroid Build Coastguard Worker * derives the layer offset within the level.
39*61046927SAndroid Build Coastguard Worker *
40*61046927SAndroid Build Coastguard Worker *
41*61046927SAndroid Build Coastguard Worker * Texture Layout on a4xx+:
42*61046927SAndroid Build Coastguard Worker * -----------------------
43*61046927SAndroid Build Coastguard Worker *
44*61046927SAndroid Build Coastguard Worker * For cubemap and 2d array, each layer contains all of it's mipmap
45*61046927SAndroid Build Coastguard Worker * levels (layer_first layout).
46*61046927SAndroid Build Coastguard Worker *
47*61046927SAndroid Build Coastguard Worker * 3d textures are laid out as on a3xx.
48*61046927SAndroid Build Coastguard Worker *
49*61046927SAndroid Build Coastguard Worker * In either case, the slice represents the per-miplevel information,
50*61046927SAndroid Build Coastguard Worker * but in layer_first layout it only includes the first layer, and
51*61046927SAndroid Build Coastguard Worker * an additional offset of (rsc->layer_size * layer) must be added.
52*61046927SAndroid Build Coastguard Worker *
53*61046927SAndroid Build Coastguard Worker *
54*61046927SAndroid Build Coastguard Worker * UBWC Color Compressions (a5xx+):
55*61046927SAndroid Build Coastguard Worker * -------------------------------
56*61046927SAndroid Build Coastguard Worker *
57*61046927SAndroid Build Coastguard Worker * Color compression is only supported for tiled layouts. In general
58*61046927SAndroid Build Coastguard Worker * the meta "flag" buffer (ie. what holds the compression state for
59*61046927SAndroid Build Coastguard Worker * each block) can be separate from the color data, except for textures
60*61046927SAndroid Build Coastguard Worker * on a5xx where it needs to be interleaved with layers/levels of a
61*61046927SAndroid Build Coastguard Worker * texture.
62*61046927SAndroid Build Coastguard Worker */
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker #define FDL_MAX_MIP_LEVELS 15
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker struct fdl_slice {
67*61046927SAndroid Build Coastguard Worker uint32_t offset; /* offset of first layer in slice */
68*61046927SAndroid Build Coastguard Worker uint32_t size0; /* size of first layer in slice */
69*61046927SAndroid Build Coastguard Worker };
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker /* parameters for explicit (imported) layout */
72*61046927SAndroid Build Coastguard Worker struct fdl_explicit_layout {
73*61046927SAndroid Build Coastguard Worker uint32_t offset;
74*61046927SAndroid Build Coastguard Worker uint32_t pitch;
75*61046927SAndroid Build Coastguard Worker };
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker /**
78*61046927SAndroid Build Coastguard Worker * Metadata shared between vk and gallium driver for interop.
79*61046927SAndroid Build Coastguard Worker *
80*61046927SAndroid Build Coastguard Worker * NOTE: EXT_external_objects requires app to check device and driver
81*61046927SAndroid Build Coastguard Worker * UUIDs to ensure that the vk and gl driver are compatible. So for
82*61046927SAndroid Build Coastguard Worker * now we don't need any additional versioning of the metadata.
83*61046927SAndroid Build Coastguard Worker */
84*61046927SAndroid Build Coastguard Worker struct fdl_metadata {
85*61046927SAndroid Build Coastguard Worker uint64_t modifier;
86*61046927SAndroid Build Coastguard Worker };
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker /**
89*61046927SAndroid Build Coastguard Worker * Encapsulates the layout of a resource, including position of given 2d
90*61046927SAndroid Build Coastguard Worker * surface (layer, level) within. Or rather all the information needed
91*61046927SAndroid Build Coastguard Worker * to derive this.
92*61046927SAndroid Build Coastguard Worker */
93*61046927SAndroid Build Coastguard Worker struct fdl_layout {
94*61046927SAndroid Build Coastguard Worker struct fdl_slice slices[FDL_MAX_MIP_LEVELS];
95*61046927SAndroid Build Coastguard Worker struct fdl_slice ubwc_slices[FDL_MAX_MIP_LEVELS];
96*61046927SAndroid Build Coastguard Worker uint32_t pitch0;
97*61046927SAndroid Build Coastguard Worker uint32_t ubwc_width0;
98*61046927SAndroid Build Coastguard Worker uint64_t layer_size;
99*61046927SAndroid Build Coastguard Worker uint64_t ubwc_layer_size; /* in bytes */
100*61046927SAndroid Build Coastguard Worker bool ubwc : 1;
101*61046927SAndroid Build Coastguard Worker bool layer_first : 1; /* see above description */
102*61046927SAndroid Build Coastguard Worker bool tile_all : 1;
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker /* Note that for tiled textures, beyond a certain mipmap level (ie.
105*61046927SAndroid Build Coastguard Worker * when width is less than block size) things switch to linear. In
106*61046927SAndroid Build Coastguard Worker * general you should not directly look at fdl_layout::tile_mode,
107*61046927SAndroid Build Coastguard Worker * but instead use fdl_surface::tile_mode which will correctly take
108*61046927SAndroid Build Coastguard Worker * this into account.
109*61046927SAndroid Build Coastguard Worker */
110*61046927SAndroid Build Coastguard Worker uint32_t tile_mode : 2;
111*61046927SAndroid Build Coastguard Worker /* Bytes per pixel (where a "pixel" is a single row of a block in the case
112*61046927SAndroid Build Coastguard Worker * of compression), including each sample in the case of multisample
113*61046927SAndroid Build Coastguard Worker * layouts.
114*61046927SAndroid Build Coastguard Worker */
115*61046927SAndroid Build Coastguard Worker uint8_t cpp;
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker /**
118*61046927SAndroid Build Coastguard Worker * Left shift necessary to multiply by cpp. Invalid for NPOT cpp, please
119*61046927SAndroid Build Coastguard Worker * use fdl_cpp_shift() to sanity check you aren't hitting that case.
120*61046927SAndroid Build Coastguard Worker */
121*61046927SAndroid Build Coastguard Worker uint8_t cpp_shift;
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker uint32_t width0, height0, depth0;
124*61046927SAndroid Build Coastguard Worker uint32_t mip_levels;
125*61046927SAndroid Build Coastguard Worker uint32_t nr_samples;
126*61046927SAndroid Build Coastguard Worker enum pipe_format format;
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker uint64_t size; /* Size of the whole image, in bytes. */
129*61046927SAndroid Build Coastguard Worker uint32_t base_align; /* Alignment of the base address, in bytes. */
130*61046927SAndroid Build Coastguard Worker uint8_t pitchalign; /* log2(pitchalign) */
131*61046927SAndroid Build Coastguard Worker };
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_cpp_shift(const struct fdl_layout * layout)134*61046927SAndroid Build Coastguard Worker fdl_cpp_shift(const struct fdl_layout *layout)
135*61046927SAndroid Build Coastguard Worker {
136*61046927SAndroid Build Coastguard Worker assert(util_is_power_of_two_or_zero(layout->cpp));
137*61046927SAndroid Build Coastguard Worker return layout->cpp_shift;
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_pitch(const struct fdl_layout * layout,unsigned level)141*61046927SAndroid Build Coastguard Worker fdl_pitch(const struct fdl_layout *layout, unsigned level)
142*61046927SAndroid Build Coastguard Worker {
143*61046927SAndroid Build Coastguard Worker return align(u_minify(layout->pitch0, level), 1 << layout->pitchalign);
144*61046927SAndroid Build Coastguard Worker }
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker #define RGB_TILE_WIDTH_ALIGNMENT 64
147*61046927SAndroid Build Coastguard Worker #define RGB_TILE_HEIGHT_ALIGNMENT 16
148*61046927SAndroid Build Coastguard Worker #define UBWC_PLANE_SIZE_ALIGNMENT 4096
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_ubwc_pitch(const struct fdl_layout * layout,unsigned level)151*61046927SAndroid Build Coastguard Worker fdl_ubwc_pitch(const struct fdl_layout *layout, unsigned level)
152*61046927SAndroid Build Coastguard Worker {
153*61046927SAndroid Build Coastguard Worker if (!layout->ubwc)
154*61046927SAndroid Build Coastguard Worker return 0;
155*61046927SAndroid Build Coastguard Worker return align(u_minify(layout->ubwc_width0, level), RGB_TILE_WIDTH_ALIGNMENT);
156*61046927SAndroid Build Coastguard Worker }
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_layer_stride(const struct fdl_layout * layout,unsigned level)159*61046927SAndroid Build Coastguard Worker fdl_layer_stride(const struct fdl_layout *layout, unsigned level)
160*61046927SAndroid Build Coastguard Worker {
161*61046927SAndroid Build Coastguard Worker if (layout->layer_first)
162*61046927SAndroid Build Coastguard Worker return layout->layer_size;
163*61046927SAndroid Build Coastguard Worker else
164*61046927SAndroid Build Coastguard Worker return layout->slices[level].size0;
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker /* a2xx is special and needs PoT alignment for mipmaps: */
168*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl2_pitch(const struct fdl_layout * layout,unsigned level)169*61046927SAndroid Build Coastguard Worker fdl2_pitch(const struct fdl_layout *layout, unsigned level)
170*61046927SAndroid Build Coastguard Worker {
171*61046927SAndroid Build Coastguard Worker uint32_t pitch = fdl_pitch(layout, level);
172*61046927SAndroid Build Coastguard Worker if (level)
173*61046927SAndroid Build Coastguard Worker pitch = util_next_power_of_two(pitch);
174*61046927SAndroid Build Coastguard Worker return pitch;
175*61046927SAndroid Build Coastguard Worker }
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl2_pitch_pixels(const struct fdl_layout * layout,unsigned level)178*61046927SAndroid Build Coastguard Worker fdl2_pitch_pixels(const struct fdl_layout *layout, unsigned level)
179*61046927SAndroid Build Coastguard Worker {
180*61046927SAndroid Build Coastguard Worker return fdl2_pitch(layout, level) >> fdl_cpp_shift(layout);
181*61046927SAndroid Build Coastguard Worker }
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_surface_offset(const struct fdl_layout * layout,unsigned level,unsigned layer)184*61046927SAndroid Build Coastguard Worker fdl_surface_offset(const struct fdl_layout *layout, unsigned level,
185*61046927SAndroid Build Coastguard Worker unsigned layer)
186*61046927SAndroid Build Coastguard Worker {
187*61046927SAndroid Build Coastguard Worker const struct fdl_slice *slice = &layout->slices[level];
188*61046927SAndroid Build Coastguard Worker return slice->offset + fdl_layer_stride(layout, level) * layer;
189*61046927SAndroid Build Coastguard Worker }
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_ubwc_offset(const struct fdl_layout * layout,unsigned level,unsigned layer)192*61046927SAndroid Build Coastguard Worker fdl_ubwc_offset(const struct fdl_layout *layout, unsigned level, unsigned layer)
193*61046927SAndroid Build Coastguard Worker {
194*61046927SAndroid Build Coastguard Worker const struct fdl_slice *slice = &layout->ubwc_slices[level];
195*61046927SAndroid Build Coastguard Worker return slice->offset + layer * layout->ubwc_layer_size;
196*61046927SAndroid Build Coastguard Worker }
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker /* Minimum layout width to enable UBWC. */
199*61046927SAndroid Build Coastguard Worker #define FDL_MIN_UBWC_WIDTH 16
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker static inline bool
fdl_level_linear(const struct fdl_layout * layout,int level)202*61046927SAndroid Build Coastguard Worker fdl_level_linear(const struct fdl_layout *layout, int level)
203*61046927SAndroid Build Coastguard Worker {
204*61046927SAndroid Build Coastguard Worker if (layout->tile_all)
205*61046927SAndroid Build Coastguard Worker return false;
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker unsigned w = u_minify(layout->width0, level);
208*61046927SAndroid Build Coastguard Worker if (w < FDL_MIN_UBWC_WIDTH)
209*61046927SAndroid Build Coastguard Worker return true;
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker return false;
212*61046927SAndroid Build Coastguard Worker }
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker static inline uint32_t
fdl_tile_mode(const struct fdl_layout * layout,int level)215*61046927SAndroid Build Coastguard Worker fdl_tile_mode(const struct fdl_layout *layout, int level)
216*61046927SAndroid Build Coastguard Worker {
217*61046927SAndroid Build Coastguard Worker if (layout->tile_mode && fdl_level_linear(layout, level))
218*61046927SAndroid Build Coastguard Worker return 0; /* linear */
219*61046927SAndroid Build Coastguard Worker else
220*61046927SAndroid Build Coastguard Worker return layout->tile_mode;
221*61046927SAndroid Build Coastguard Worker }
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard Worker static inline bool
fdl_ubwc_enabled(const struct fdl_layout * layout,int level)224*61046927SAndroid Build Coastguard Worker fdl_ubwc_enabled(const struct fdl_layout *layout, int level)
225*61046927SAndroid Build Coastguard Worker {
226*61046927SAndroid Build Coastguard Worker return layout->ubwc;
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker
229*61046927SAndroid Build Coastguard Worker const char *fdl_tile_mode_desc(const struct fdl_layout *layout, int level);
230*61046927SAndroid Build Coastguard Worker
231*61046927SAndroid Build Coastguard Worker void fdl_layout_buffer(struct fdl_layout *layout, uint32_t size);
232*61046927SAndroid Build Coastguard Worker
233*61046927SAndroid Build Coastguard Worker void fdl5_layout(struct fdl_layout *layout, enum pipe_format format,
234*61046927SAndroid Build Coastguard Worker uint32_t nr_samples, uint32_t width0, uint32_t height0,
235*61046927SAndroid Build Coastguard Worker uint32_t depth0, uint32_t mip_levels, uint32_t array_size,
236*61046927SAndroid Build Coastguard Worker bool is_3d);
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard Worker bool fdl6_layout(struct fdl_layout *layout, enum pipe_format format,
239*61046927SAndroid Build Coastguard Worker uint32_t nr_samples, uint32_t width0, uint32_t height0,
240*61046927SAndroid Build Coastguard Worker uint32_t depth0, uint32_t mip_levels, uint32_t array_size,
241*61046927SAndroid Build Coastguard Worker bool is_3d, struct fdl_explicit_layout *plane_layout);
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker static inline void
fdl_set_pitchalign(struct fdl_layout * layout,unsigned pitchalign)244*61046927SAndroid Build Coastguard Worker fdl_set_pitchalign(struct fdl_layout *layout, unsigned pitchalign)
245*61046927SAndroid Build Coastguard Worker {
246*61046927SAndroid Build Coastguard Worker uint32_t nblocksx = util_format_get_nblocksx(layout->format, layout->width0);
247*61046927SAndroid Build Coastguard Worker layout->pitchalign = pitchalign;
248*61046927SAndroid Build Coastguard Worker layout->pitch0 = align(nblocksx * layout->cpp, 1 << pitchalign);
249*61046927SAndroid Build Coastguard Worker }
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard Worker void fdl_dump_layout(struct fdl_layout *layout);
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker void fdl6_get_ubwc_blockwidth(const struct fdl_layout *layout,
254*61046927SAndroid Build Coastguard Worker uint32_t *blockwidth, uint32_t *blockheight);
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard Worker enum fdl_view_type {
257*61046927SAndroid Build Coastguard Worker FDL_VIEW_TYPE_1D = 0,
258*61046927SAndroid Build Coastguard Worker FDL_VIEW_TYPE_2D = 1,
259*61046927SAndroid Build Coastguard Worker FDL_VIEW_TYPE_CUBE = 2,
260*61046927SAndroid Build Coastguard Worker FDL_VIEW_TYPE_3D = 3,
261*61046927SAndroid Build Coastguard Worker FDL_VIEW_TYPE_BUFFER = 4,
262*61046927SAndroid Build Coastguard Worker };
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard Worker enum fdl_chroma_location {
265*61046927SAndroid Build Coastguard Worker FDL_CHROMA_LOCATION_COSITED_EVEN = 0,
266*61046927SAndroid Build Coastguard Worker FDL_CHROMA_LOCATION_MIDPOINT = 1,
267*61046927SAndroid Build Coastguard Worker };
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard Worker struct fdl_view_args {
270*61046927SAndroid Build Coastguard Worker uint32_t chip;
271*61046927SAndroid Build Coastguard Worker uint64_t iova;
272*61046927SAndroid Build Coastguard Worker uint32_t base_miplevel;
273*61046927SAndroid Build Coastguard Worker uint32_t level_count;
274*61046927SAndroid Build Coastguard Worker uint32_t base_array_layer;
275*61046927SAndroid Build Coastguard Worker uint32_t layer_count;
276*61046927SAndroid Build Coastguard Worker float min_lod_clamp;
277*61046927SAndroid Build Coastguard Worker unsigned char swiz[4];
278*61046927SAndroid Build Coastguard Worker enum pipe_format format;
279*61046927SAndroid Build Coastguard Worker enum fdl_view_type type;
280*61046927SAndroid Build Coastguard Worker enum fdl_chroma_location chroma_offsets[2];
281*61046927SAndroid Build Coastguard Worker bool ubwc_fc_mutable;
282*61046927SAndroid Build Coastguard Worker };
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker #define FDL6_TEX_CONST_DWORDS 16
285*61046927SAndroid Build Coastguard Worker
286*61046927SAndroid Build Coastguard Worker struct fdl6_view {
287*61046927SAndroid Build Coastguard Worker uint64_t base_addr;
288*61046927SAndroid Build Coastguard Worker uint64_t ubwc_addr;
289*61046927SAndroid Build Coastguard Worker uint32_t layer_size;
290*61046927SAndroid Build Coastguard Worker uint32_t ubwc_layer_size;
291*61046927SAndroid Build Coastguard Worker
292*61046927SAndroid Build Coastguard Worker uint32_t offset;
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard Worker uint32_t width, height;
295*61046927SAndroid Build Coastguard Worker bool need_y2_align;
296*61046927SAndroid Build Coastguard Worker
297*61046927SAndroid Build Coastguard Worker bool ubwc_enabled;
298*61046927SAndroid Build Coastguard Worker
299*61046927SAndroid Build Coastguard Worker enum pipe_format format;
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker uint32_t descriptor[FDL6_TEX_CONST_DWORDS];
302*61046927SAndroid Build Coastguard Worker
303*61046927SAndroid Build Coastguard Worker /* Descriptor for use as a storage image as opposed to a sampled image.
304*61046927SAndroid Build Coastguard Worker * This has a few differences for cube maps (e.g. type).
305*61046927SAndroid Build Coastguard Worker */
306*61046927SAndroid Build Coastguard Worker uint32_t storage_descriptor[FDL6_TEX_CONST_DWORDS];
307*61046927SAndroid Build Coastguard Worker
308*61046927SAndroid Build Coastguard Worker uint32_t pitch;
309*61046927SAndroid Build Coastguard Worker
310*61046927SAndroid Build Coastguard Worker /* pre-filled register values */
311*61046927SAndroid Build Coastguard Worker uint32_t FLAG_BUFFER_PITCH;
312*61046927SAndroid Build Coastguard Worker
313*61046927SAndroid Build Coastguard Worker uint32_t RB_MRT_BUF_INFO;
314*61046927SAndroid Build Coastguard Worker uint32_t SP_FS_MRT_REG;
315*61046927SAndroid Build Coastguard Worker
316*61046927SAndroid Build Coastguard Worker uint32_t SP_PS_2D_SRC_INFO;
317*61046927SAndroid Build Coastguard Worker uint32_t SP_PS_2D_SRC_SIZE;
318*61046927SAndroid Build Coastguard Worker
319*61046927SAndroid Build Coastguard Worker uint32_t RB_2D_DST_INFO;
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker uint32_t RB_BLIT_DST_INFO;
322*61046927SAndroid Build Coastguard Worker
323*61046927SAndroid Build Coastguard Worker uint32_t GRAS_LRZ_DEPTH_VIEW;
324*61046927SAndroid Build Coastguard Worker };
325*61046927SAndroid Build Coastguard Worker
326*61046927SAndroid Build Coastguard Worker void
327*61046927SAndroid Build Coastguard Worker fdl6_view_init(struct fdl6_view *view, const struct fdl_layout **layouts,
328*61046927SAndroid Build Coastguard Worker const struct fdl_view_args *args, bool has_z24uint_s8uint);
329*61046927SAndroid Build Coastguard Worker void
330*61046927SAndroid Build Coastguard Worker fdl6_buffer_view_init(uint32_t *descriptor, enum pipe_format format,
331*61046927SAndroid Build Coastguard Worker const uint8_t *swiz, uint64_t iova, uint32_t size);
332*61046927SAndroid Build Coastguard Worker
333*61046927SAndroid Build Coastguard Worker void
334*61046927SAndroid Build Coastguard Worker fdl6_format_swiz(enum pipe_format format, bool has_z24uint_s8uint,
335*61046927SAndroid Build Coastguard Worker unsigned char *format_swiz);
336*61046927SAndroid Build Coastguard Worker
337*61046927SAndroid Build Coastguard Worker ENDC;
338*61046927SAndroid Build Coastguard Worker
339*61046927SAndroid Build Coastguard Worker #endif /* FREEDRENO_LAYOUT_H_ */
340