1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2020 Igalia S.L.
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #include "freedreno_dev_info.h"
7*61046927SAndroid Build Coastguard Worker #include "freedreno_uuid.h"
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include <assert.h>
10*61046927SAndroid Build Coastguard Worker #include <stdio.h>
11*61046927SAndroid Build Coastguard Worker #include <string.h>
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard Worker #include "util/mesa-sha1.h"
14*61046927SAndroid Build Coastguard Worker #include "git_sha1.h"
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker /* (Re)define UUID_SIZE to avoid including vulkan.h (or p_defines.h) here. */
17*61046927SAndroid Build Coastguard Worker #define UUID_SIZE 16
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker void
fd_get_driver_uuid(void * uuid)20*61046927SAndroid Build Coastguard Worker fd_get_driver_uuid(void *uuid)
21*61046927SAndroid Build Coastguard Worker {
22*61046927SAndroid Build Coastguard Worker const char *driver_id = PACKAGE_VERSION MESA_GIT_SHA1;
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker /* The driver UUID is used for determining sharability of images and memory
25*61046927SAndroid Build Coastguard Worker * between two Vulkan instances in separate processes, but also to
26*61046927SAndroid Build Coastguard Worker * determining memory objects and sharability between Vulkan and OpenGL
27*61046927SAndroid Build Coastguard Worker * driver. People who want to share memory need to also check the device
28*61046927SAndroid Build Coastguard Worker * UUID.
29*61046927SAndroid Build Coastguard Worker */
30*61046927SAndroid Build Coastguard Worker struct mesa_sha1 sha1_ctx;
31*61046927SAndroid Build Coastguard Worker _mesa_sha1_init(&sha1_ctx);
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker _mesa_sha1_update(&sha1_ctx, driver_id, strlen(driver_id));
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker uint8_t sha1[SHA1_DIGEST_LENGTH];
36*61046927SAndroid Build Coastguard Worker _mesa_sha1_final(&sha1_ctx, sha1);
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker assert(SHA1_DIGEST_LENGTH >= UUID_SIZE);
39*61046927SAndroid Build Coastguard Worker memcpy(uuid, sha1, UUID_SIZE);
40*61046927SAndroid Build Coastguard Worker }
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker void
fd_get_device_uuid(void * uuid,const struct fd_dev_id * id)43*61046927SAndroid Build Coastguard Worker fd_get_device_uuid(void *uuid, const struct fd_dev_id *id)
44*61046927SAndroid Build Coastguard Worker {
45*61046927SAndroid Build Coastguard Worker struct mesa_sha1 sha1_ctx;
46*61046927SAndroid Build Coastguard Worker _mesa_sha1_init(&sha1_ctx);
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker /* The device UUID uniquely identifies the given device within the machine.
49*61046927SAndroid Build Coastguard Worker * Since we never have more than one device, this doesn't need to be a real
50*61046927SAndroid Build Coastguard Worker * UUID, so we use SHA1("freedreno" + gpu_id).
51*61046927SAndroid Build Coastguard Worker *
52*61046927SAndroid Build Coastguard Worker * @TODO: Using the GPU id could be too restrictive on the off-chance that
53*61046927SAndroid Build Coastguard Worker * someone would like to use this UUID to cache pre-tiled images or something
54*61046927SAndroid Build Coastguard Worker * of the like, and use them across devices. In the future, we could allow
55*61046927SAndroid Build Coastguard Worker * that by:
56*61046927SAndroid Build Coastguard Worker * * Being a bit loose about GPU id and hash only the generation's
57*61046927SAndroid Build Coastguard Worker * 'major' number (e.g, '6' instead of '630').
58*61046927SAndroid Build Coastguard Worker *
59*61046927SAndroid Build Coastguard Worker * * Include HW specific constants that are relevant for layout resolving,
60*61046927SAndroid Build Coastguard Worker * like minimum width to enable UBWC, tile_align_w, etc.
61*61046927SAndroid Build Coastguard Worker *
62*61046927SAndroid Build Coastguard Worker * This would allow cached device memory to be safely used from HW in
63*61046927SAndroid Build Coastguard Worker * (slightly) different revisions of the same generation.
64*61046927SAndroid Build Coastguard Worker */
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker static const char *device_name = "freedreno";
67*61046927SAndroid Build Coastguard Worker _mesa_sha1_update(&sha1_ctx, device_name, strlen(device_name));
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker _mesa_sha1_update(&sha1_ctx, id, sizeof(*id));
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker uint8_t sha1[SHA1_DIGEST_LENGTH];
72*61046927SAndroid Build Coastguard Worker _mesa_sha1_final(&sha1_ctx, sha1);
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker assert(SHA1_DIGEST_LENGTH >= UUID_SIZE);
75*61046927SAndroid Build Coastguard Worker memcpy(uuid, sha1, UUID_SIZE);
76*61046927SAndroid Build Coastguard Worker }
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