xref: /aosp_15_r20/external/mesa3d/src/freedreno/common/freedreno_guardband.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2020 Valve Corporation
3*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker  */
5*61046927SAndroid Build Coastguard Worker 
6*61046927SAndroid Build Coastguard Worker #ifndef __FREEDRENO_GUARDBAND_H__
7*61046927SAndroid Build Coastguard Worker #define __FREEDRENO_GUARDBAND_H__
8*61046927SAndroid Build Coastguard Worker 
9*61046927SAndroid Build Coastguard Worker #include <assert.h>
10*61046927SAndroid Build Coastguard Worker #include <math.h>
11*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
12*61046927SAndroid Build Coastguard Worker 
13*61046927SAndroid Build Coastguard Worker /* All 1's but don't overflow the GUARDBAND_CLIP_ADJ bitfields: */
14*61046927SAndroid Build Coastguard Worker #define MAX_GB 0x1ff
15*61046927SAndroid Build Coastguard Worker 
16*61046927SAndroid Build Coastguard Worker static inline unsigned
fd_calc_guardband(float offset,float scale,bool is_a3xx)17*61046927SAndroid Build Coastguard Worker fd_calc_guardband(float offset, float scale, bool is_a3xx)
18*61046927SAndroid Build Coastguard Worker {
19*61046927SAndroid Build Coastguard Worker    /* On a3xx, the viewport max is 4k and the docs say the max guardband
20*61046927SAndroid Build Coastguard Worker     * width is 8k. That is, GRAS cannot handle triangle coordinates more than
21*61046927SAndroid Build Coastguard Worker     * 8k, positive or negative. On a4xx+ the viewport width was bumped to
22*61046927SAndroid Build Coastguard Worker     * 16k, and so the guardband width was necessarily also bumped. Note that
23*61046927SAndroid Build Coastguard Worker     * the numbers here should correspond to
24*61046927SAndroid Build Coastguard Worker     * VkPhysicalDeviceLimits::viewportBoundsRange in Vulkan.
25*61046927SAndroid Build Coastguard Worker     */
26*61046927SAndroid Build Coastguard Worker    const float gb_min = is_a3xx ? -8192. : -32768.;
27*61046927SAndroid Build Coastguard Worker    const float gb_max = is_a3xx ? 8191. : 32767.;
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker    /* Clipping happens in normalized device coordinates, so we have to
30*61046927SAndroid Build Coastguard Worker     * transform gb_min and gb_max to ndc using the inverse of the viewport
31*61046927SAndroid Build Coastguard Worker     * transform. Avoid flipping min and max by using the absolute value of
32*61046927SAndroid Build Coastguard Worker     * the scale.
33*61046927SAndroid Build Coastguard Worker     */
34*61046927SAndroid Build Coastguard Worker    const float gb_min_ndc = (gb_min - offset) / fabsf(scale);
35*61046927SAndroid Build Coastguard Worker    const float gb_max_ndc = (gb_max - offset) / fabsf(scale);
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker    /* There's only one GB_ADJ field, so presumably the guardband is
38*61046927SAndroid Build Coastguard Worker     * [-GB_ADJ, GB_ADJ] like on Radeon. It's always safe to make the
39*61046927SAndroid Build Coastguard Worker     * guardband smaller, so we have to take the min to get the largest range
40*61046927SAndroid Build Coastguard Worker     * contained in [gb_min_ndc, gb_max_ndc].
41*61046927SAndroid Build Coastguard Worker     */
42*61046927SAndroid Build Coastguard Worker    const float gb_adj = fminf(-gb_min_ndc, gb_max_ndc);
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker    /* The viewport should always be contained in the guardband. */
45*61046927SAndroid Build Coastguard Worker    if (gb_adj < 1.0)
46*61046927SAndroid Build Coastguard Worker       return MAX_GB;
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker    /* frexp returns an unspecified value if given an infinite value, which
49*61046927SAndroid Build Coastguard Worker     * can happen if scale == 0.
50*61046927SAndroid Build Coastguard Worker     */
51*61046927SAndroid Build Coastguard Worker    if (isinf(gb_adj))
52*61046927SAndroid Build Coastguard Worker       return MAX_GB;
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker    /* Convert gb_adj to 3.6 floating point, rounding down since it's always
55*61046927SAndroid Build Coastguard Worker     * safe to make the guard band smaller (but not the other way around!).
56*61046927SAndroid Build Coastguard Worker     *
57*61046927SAndroid Build Coastguard Worker     * Note: After converting back to a float, the value the blob returns here
58*61046927SAndroid Build Coastguard Worker     * is sometimes a little smaller than the value we return. This seems to
59*61046927SAndroid Build Coastguard Worker     * happen around the boundary between two different rounded values. For
60*61046927SAndroid Build Coastguard Worker     * example, using the a6xx blob:
61*61046927SAndroid Build Coastguard Worker     *
62*61046927SAndroid Build Coastguard Worker     * min  | width  | unrounded gb_adj | blob result | mesa result
63*61046927SAndroid Build Coastguard Worker     * ------------------------------------------------------------
64*61046927SAndroid Build Coastguard Worker     * 0    | 510    |          127.498 |        127. |        127.
65*61046927SAndroid Build Coastguard Worker     * 0    | 511    |          127.247 |        126. |        127.
66*61046927SAndroid Build Coastguard Worker     * 0    | 512    |          126.996 |        126. |        126.
67*61046927SAndroid Build Coastguard Worker     *
68*61046927SAndroid Build Coastguard Worker     * The guardband must be 32767 wide, since that's what the blob reports
69*61046927SAndroid Build Coastguard Worker     * for viewportBoundsRange, so I'm guessing that they're rounding slightly
70*61046927SAndroid Build Coastguard Worker     * more conservatively somehow.
71*61046927SAndroid Build Coastguard Worker     */
72*61046927SAndroid Build Coastguard Worker    int gb_adj_exp;
73*61046927SAndroid Build Coastguard Worker    float gb_adj_mantissa = frexpf(gb_adj, &gb_adj_exp);
74*61046927SAndroid Build Coastguard Worker    if (gb_adj_exp <= 0)
75*61046927SAndroid Build Coastguard Worker       return MAX_GB;
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker    /* Round non-representable numbers down to the largest possible number. */
78*61046927SAndroid Build Coastguard Worker    if (gb_adj_exp > 8)
79*61046927SAndroid Build Coastguard Worker       return MAX_GB;
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker    return ((gb_adj_exp - 1) << 6) |
82*61046927SAndroid Build Coastguard Worker           ((unsigned)truncf(gb_adj_mantissa * (1 << 7)) - (1 << 6));
83*61046927SAndroid Build Coastguard Worker }
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker #endif /* __FREEDRENO_GUARDBAND_H__ */
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