1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker *
3*61046927SAndroid Build Coastguard Worker * Copyright 2010 LunarG, Inc.
4*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker * the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
15*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
16*61046927SAndroid Build Coastguard Worker * of the Software.
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE.
25*61046927SAndroid Build Coastguard Worker *
26*61046927SAndroid Build Coastguard Worker **************************************************************************/
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker #ifndef EGLSYNC_INCLUDED
29*61046927SAndroid Build Coastguard Worker #define EGLSYNC_INCLUDED
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #include "egldisplay.h"
32*61046927SAndroid Build Coastguard Worker #include "egltypedefs.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker /**
35*61046927SAndroid Build Coastguard Worker * "Base" class for device driver syncs.
36*61046927SAndroid Build Coastguard Worker */
37*61046927SAndroid Build Coastguard Worker struct _egl_sync {
38*61046927SAndroid Build Coastguard Worker /* A sync is a display resource */
39*61046927SAndroid Build Coastguard Worker _EGLResource Resource;
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker EGLenum Type;
42*61046927SAndroid Build Coastguard Worker EGLenum SyncStatus;
43*61046927SAndroid Build Coastguard Worker EGLenum SyncCondition;
44*61046927SAndroid Build Coastguard Worker EGLAttrib CLEvent;
45*61046927SAndroid Build Coastguard Worker EGLint SyncFd;
46*61046927SAndroid Build Coastguard Worker };
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker extern EGLBoolean
49*61046927SAndroid Build Coastguard Worker _eglInitSync(_EGLSync *sync, _EGLDisplay *disp, EGLenum type,
50*61046927SAndroid Build Coastguard Worker const EGLAttrib *attrib_list);
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker extern EGLBoolean
53*61046927SAndroid Build Coastguard Worker _eglGetSyncAttrib(_EGLDisplay *disp, _EGLSync *sync, EGLint attribute,
54*61046927SAndroid Build Coastguard Worker EGLAttrib *value);
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker /**
57*61046927SAndroid Build Coastguard Worker * Increment reference count for the sync.
58*61046927SAndroid Build Coastguard Worker */
59*61046927SAndroid Build Coastguard Worker static inline _EGLSync *
_eglGetSync(_EGLSync * sync)60*61046927SAndroid Build Coastguard Worker _eglGetSync(_EGLSync *sync)
61*61046927SAndroid Build Coastguard Worker {
62*61046927SAndroid Build Coastguard Worker if (sync)
63*61046927SAndroid Build Coastguard Worker _eglGetResource(&sync->Resource);
64*61046927SAndroid Build Coastguard Worker return sync;
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker /**
68*61046927SAndroid Build Coastguard Worker * Decrement reference count for the sync.
69*61046927SAndroid Build Coastguard Worker */
70*61046927SAndroid Build Coastguard Worker static inline EGLBoolean
_eglPutSync(_EGLSync * sync)71*61046927SAndroid Build Coastguard Worker _eglPutSync(_EGLSync *sync)
72*61046927SAndroid Build Coastguard Worker {
73*61046927SAndroid Build Coastguard Worker return (sync) ? _eglPutResource(&sync->Resource) : EGL_FALSE;
74*61046927SAndroid Build Coastguard Worker }
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker /**
77*61046927SAndroid Build Coastguard Worker * Link a sync to its display and return the handle of the link.
78*61046927SAndroid Build Coastguard Worker * The handle can be passed to client directly.
79*61046927SAndroid Build Coastguard Worker */
80*61046927SAndroid Build Coastguard Worker static inline EGLSync
_eglLinkSync(_EGLSync * sync)81*61046927SAndroid Build Coastguard Worker _eglLinkSync(_EGLSync *sync)
82*61046927SAndroid Build Coastguard Worker {
83*61046927SAndroid Build Coastguard Worker _eglLinkResource(&sync->Resource, _EGL_RESOURCE_SYNC);
84*61046927SAndroid Build Coastguard Worker return (EGLSync)sync;
85*61046927SAndroid Build Coastguard Worker }
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker /**
88*61046927SAndroid Build Coastguard Worker * Unlink a linked sync from its display.
89*61046927SAndroid Build Coastguard Worker */
90*61046927SAndroid Build Coastguard Worker static inline void
_eglUnlinkSync(_EGLSync * sync)91*61046927SAndroid Build Coastguard Worker _eglUnlinkSync(_EGLSync *sync)
92*61046927SAndroid Build Coastguard Worker {
93*61046927SAndroid Build Coastguard Worker _eglUnlinkResource(&sync->Resource, _EGL_RESOURCE_SYNC);
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker /**
97*61046927SAndroid Build Coastguard Worker * Lookup a handle to find the linked sync.
98*61046927SAndroid Build Coastguard Worker * Return NULL if the handle has no corresponding linked sync.
99*61046927SAndroid Build Coastguard Worker */
100*61046927SAndroid Build Coastguard Worker static inline _EGLSync *
_eglLookupSync(EGLSync handle,_EGLDisplay * disp)101*61046927SAndroid Build Coastguard Worker _eglLookupSync(EGLSync handle, _EGLDisplay *disp)
102*61046927SAndroid Build Coastguard Worker {
103*61046927SAndroid Build Coastguard Worker _EGLSync *sync = (_EGLSync *)handle;
104*61046927SAndroid Build Coastguard Worker if (!disp || !_eglCheckResource((void *)sync, _EGL_RESOURCE_SYNC, disp))
105*61046927SAndroid Build Coastguard Worker sync = NULL;
106*61046927SAndroid Build Coastguard Worker return sync;
107*61046927SAndroid Build Coastguard Worker }
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker /**
110*61046927SAndroid Build Coastguard Worker * Return the handle of a linked sync, or EGL_NO_SYNC_KHR.
111*61046927SAndroid Build Coastguard Worker */
112*61046927SAndroid Build Coastguard Worker static inline EGLSync
_eglGetSyncHandle(_EGLSync * sync)113*61046927SAndroid Build Coastguard Worker _eglGetSyncHandle(_EGLSync *sync)
114*61046927SAndroid Build Coastguard Worker {
115*61046927SAndroid Build Coastguard Worker _EGLResource *res = (_EGLResource *)sync;
116*61046927SAndroid Build Coastguard Worker return (res && _eglIsResourceLinked(res)) ? (EGLSync)sync : EGL_NO_SYNC_KHR;
117*61046927SAndroid Build Coastguard Worker }
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker #endif /* EGLSYNC_INCLUDED */
120