xref: /aosp_15_r20/external/mesa3d/src/compiler/spirv/GLSL.ext.AMD.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker ** Copyright (c) 2014-2016 The Khronos Group Inc.
3*61046927SAndroid Build Coastguard Worker **
4*61046927SAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a copy
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9*61046927SAndroid Build Coastguard Worker ** Materials are furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker **
11*61046927SAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included in
12*61046927SAndroid Build Coastguard Worker ** all copies or substantial portions of the Materials.
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26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #ifndef GLSLextAMD_H
28*61046927SAndroid Build Coastguard Worker #define GLSLextAMD_H
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker static const int GLSLextAMDVersion = 100;
31*61046927SAndroid Build Coastguard Worker static const int GLSLextAMDRevision = 7;
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker // SPV_AMD_shader_ballot
34*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker enum ShaderBallotAMD {
37*61046927SAndroid Build Coastguard Worker     ShaderBallotBadAMD = 0, // Don't use
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker     SwizzleInvocationsAMD = 1,
40*61046927SAndroid Build Coastguard Worker     SwizzleInvocationsMaskedAMD = 2,
41*61046927SAndroid Build Coastguard Worker     WriteInvocationAMD = 3,
42*61046927SAndroid Build Coastguard Worker     MbcntAMD = 4,
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker     ShaderBallotCountAMD
45*61046927SAndroid Build Coastguard Worker };
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker // SPV_AMD_shader_trinary_minmax
48*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker enum ShaderTrinaryMinMaxAMD {
51*61046927SAndroid Build Coastguard Worker     ShaderTrinaryMinMaxBadAMD = 0, // Don't use
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker     FMin3AMD = 1,
54*61046927SAndroid Build Coastguard Worker     UMin3AMD = 2,
55*61046927SAndroid Build Coastguard Worker     SMin3AMD = 3,
56*61046927SAndroid Build Coastguard Worker     FMax3AMD = 4,
57*61046927SAndroid Build Coastguard Worker     UMax3AMD = 5,
58*61046927SAndroid Build Coastguard Worker     SMax3AMD = 6,
59*61046927SAndroid Build Coastguard Worker     FMid3AMD = 7,
60*61046927SAndroid Build Coastguard Worker     UMid3AMD = 8,
61*61046927SAndroid Build Coastguard Worker     SMid3AMD = 9,
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker     ShaderTrinaryMinMaxCountAMD
64*61046927SAndroid Build Coastguard Worker };
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker // SPV_AMD_shader_explicit_vertex_parameter
67*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker enum ShaderExplicitVertexParameterAMD {
70*61046927SAndroid Build Coastguard Worker     ShaderExplicitVertexParameterBadAMD = 0, // Don't use
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker     InterpolateAtVertexAMD = 1,
73*61046927SAndroid Build Coastguard Worker 
74*61046927SAndroid Build Coastguard Worker     ShaderExplicitVertexParameterCountAMD
75*61046927SAndroid Build Coastguard Worker };
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker // SPV_AMD_gcn_shader
78*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker enum GcnShaderAMD {
81*61046927SAndroid Build Coastguard Worker     GcnShaderBadAMD = 0, // Don't use
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker     CubeFaceIndexAMD = 1,
84*61046927SAndroid Build Coastguard Worker     CubeFaceCoordAMD = 2,
85*61046927SAndroid Build Coastguard Worker     TimeAMD = 3,
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker     GcnShaderCountAMD
88*61046927SAndroid Build Coastguard Worker };
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker // SPV_AMD_gpu_shader_half_float
91*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker // SPV_AMD_texture_gather_bias_lod
94*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker // SPV_AMD_gpu_shader_int16
97*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker // SPV_AMD_shader_image_load_store_lod
100*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker // SPV_AMD_shader_fragment_mask
103*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
104*61046927SAndroid Build Coastguard Worker 
105*61046927SAndroid Build Coastguard Worker // SPV_AMD_gpu_shader_half_float_fetch
106*61046927SAndroid Build Coastguard Worker static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker #endif  // #ifndef GLSLextAMD_H
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