xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/test_optpass.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1 /*
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23 
24 /**
25  * \file test_optpass.cpp
26  *
27  * Standalone test for optimization passes.
28  *
29  * This file provides the "optpass" command for the standalone
30  * glsl_test app.  It accepts either GLSL or high-level IR as input,
31  * and performs the optimiation passes specified on the command line.
32  * It outputs the IR, both before and after optimiations.
33  */
34 
35 #include <string>
36 #include <iostream>
37 #include <sstream>
38 #include <getopt.h>
39 
40 #include "ast.h"
41 #include "ir_optimization.h"
42 #include "program.h"
43 #include "ir_reader.h"
44 #include "standalone_scaffolding.h"
45 #include "main/mtypes.h"
46 
47 using namespace std;
48 
read_stdin_to_eof()49 static string read_stdin_to_eof()
50 {
51    stringbuf sb;
52    cin.get(sb, '\0');
53    return sb.str();
54 }
55 
56 static GLboolean
do_optimization(struct exec_list * ir,const char * optimization,const struct gl_shader_compiler_options * options)57 do_optimization(struct exec_list *ir, const char *optimization,
58                 const struct gl_shader_compiler_options *options)
59 {
60    int int_0;
61    int int_1;
62    int int_2;
63    int int_3;
64 
65    if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) {
66       return do_common_optimization(ir, int_0 != 0, options, true);
67    } else if (strcmp(optimization, "do_algebraic") == 0) {
68       return do_algebraic(ir, true, options);
69    } else if (strcmp(optimization, "do_dead_code") == 0) {
70       return do_dead_code(ir);
71    } else if (strcmp(optimization, "do_dead_code_local") == 0) {
72       return do_dead_code_local(ir);
73    } else if (strcmp(optimization, "do_dead_code_unlinked") == 0) {
74       return do_dead_code_unlinked(ir);
75    } else if (sscanf(optimization,
76                      "do_lower_jumps ( %d , %d , %d , %d ) ",
77                      &int_0, &int_1, &int_2, &int_3) == 4) {
78       return do_lower_jumps(ir, int_0 != 0, int_1 != 0, int_2 != 0,
79                             int_3 != 0);
80    } else if (strcmp(optimization, "do_if_simplification") == 0) {
81       return do_if_simplification(ir);
82    } else if (strcmp(optimization, "do_mat_op_to_vec") == 0) {
83       return do_mat_op_to_vec(ir);
84    } else if (strcmp(optimization, "do_tree_grafting") == 0) {
85       return do_tree_grafting(ir);
86    } else if (strcmp(optimization, "do_vec_index_to_cond_assign") == 0) {
87       return do_vec_index_to_cond_assign(ir);
88    } else if (sscanf(optimization, "lower_instructions ( %d ) ",
89                      &int_0) == 1) {
90       return lower_instructions(ir, false);
91    } else {
92       printf("Unrecognized optimization %s\n", optimization);
93       exit(EXIT_FAILURE);
94       return false;
95    }
96 }
97 
98 static GLboolean
do_optimization_passes(struct exec_list * ir,char ** optimizations,int num_optimizations,bool quiet,const struct gl_shader_compiler_options * options)99 do_optimization_passes(struct exec_list *ir, char **optimizations,
100                        int num_optimizations, bool quiet,
101                        const struct gl_shader_compiler_options *options)
102 {
103    GLboolean overall_progress = false;
104 
105    for (int i = 0; i < num_optimizations; ++i) {
106       const char *optimization = optimizations[i];
107       if (!quiet) {
108          printf("*** Running optimization %s...", optimization);
109       }
110       GLboolean progress = do_optimization(ir, optimization, options);
111       if (!quiet) {
112          printf("%s\n", progress ? "progress" : "no progress");
113       }
114       validate_ir_tree(ir);
115 
116       overall_progress = overall_progress || progress;
117    }
118 
119    return overall_progress;
120 }
121 
test_optpass(int argc,char ** argv)122 int test_optpass(int argc, char **argv)
123 {
124    int input_format_ir = 0; /* 0=glsl, 1=ir */
125    int loop = 0;
126    int shader_type = GL_VERTEX_SHADER;
127    int quiet = 0;
128    int error;
129 
130    const struct option optpass_opts[] = {
131       { "input-ir", no_argument, &input_format_ir, 1 },
132       { "input-glsl", no_argument, &input_format_ir, 0 },
133       { "loop", no_argument, &loop, 1 },
134       { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER },
135       { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER },
136       { "quiet", no_argument, &quiet, 1 },
137       { NULL, 0, NULL, 0 }
138    };
139 
140    int idx = 0;
141    int c;
142    while ((c = getopt_long(argc, argv, "", optpass_opts, &idx)) != -1) {
143       if (c != 0) {
144          printf("*** usage: %s optpass <optimizations> <options>\n", argv[0]);
145          printf("\n");
146          printf("Possible options are:\n");
147          printf("  --input-ir: input format is IR\n");
148          printf("  --input-glsl: input format is GLSL (the default)\n");
149          printf("  --loop: run optimizations repeatedly until no progress\n");
150          printf("  --vertex-shader: test with a vertex shader (the default)\n");
151          printf("  --fragment-shader: test with a fragment shader\n");
152          exit(EXIT_FAILURE);
153       }
154    }
155 
156    glsl_type_singleton_init_or_ref();
157 
158    struct gl_context local_ctx;
159    struct gl_context *ctx = &local_ctx;
160    initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
161 
162    ir_variable::temporaries_allocate_names = true;
163 
164    struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
165    shader->Type = shader_type;
166    shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type);
167 
168    string input = read_stdin_to_eof();
169 
170    struct _mesa_glsl_parse_state *state
171       = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
172 
173    if (input_format_ir) {
174       shader->ir = new(shader) exec_list;
175       _mesa_glsl_initialize_types(state);
176       _mesa_glsl_read_ir(state, shader->ir, input.c_str(), true);
177    } else {
178       shader->Source = input.c_str();
179       const char *source = shader->Source;
180       state->error = glcpp_preprocess(state, &source, &state->info_log,
181                                       NULL, NULL, ctx) != 0;
182 
183       if (!state->error) {
184          _mesa_glsl_lexer_ctor(state, source);
185          _mesa_glsl_parse(state);
186          _mesa_glsl_lexer_dtor(state);
187       }
188 
189       shader->ir = new(shader) exec_list;
190       if (!state->error && !state->translation_unit.is_empty())
191          _mesa_ast_to_hir(shader->ir, state);
192    }
193 
194    /* Print out the initial IR */
195    if (!state->error && !quiet) {
196       printf("*** pre-optimization IR:\n");
197       _mesa_print_ir(stdout, shader->ir, state);
198       printf("\n--\n");
199    }
200 
201    /* Optimization passes */
202    if (!state->error) {
203       GLboolean progress;
204       const struct gl_shader_compiler_options *options =
205          &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)];
206       do {
207          progress = do_optimization_passes(shader->ir, &argv[optind],
208                                            argc - optind, quiet != 0, options);
209       } while (loop && progress);
210    }
211 
212    /* Print out the resulting IR */
213    if (!state->error) {
214       if (!quiet) {
215          printf("*** resulting IR:\n");
216       }
217       _mesa_print_ir(stdout, shader->ir, state);
218       if (!quiet) {
219          printf("\n--\n");
220       }
221    }
222 
223    if (state->error) {
224       printf("*** error(s) occurred:\n");
225       printf("%s\n", state->info_log);
226       printf("--\n");
227    }
228 
229    error = state->error;
230 
231    ralloc_free(state);
232    ralloc_free(shader);
233 
234    glsl_type_singleton_decref();
235 
236    return error;
237 }
238 
239