xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/standalone_scaffolding.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2011 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker /* This file declares stripped-down versions of functions that
25*61046927SAndroid Build Coastguard Worker  * normally exist outside of the glsl folder, so that they can be used
26*61046927SAndroid Build Coastguard Worker  * when running the GLSL compiler standalone (for unit testing or
27*61046927SAndroid Build Coastguard Worker  * compiling builtins).
28*61046927SAndroid Build Coastguard Worker  */
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #ifndef STANDALONE_SCAFFOLDING_H
31*61046927SAndroid Build Coastguard Worker #define STANDALONE_SCAFFOLDING_H
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #include <assert.h>
34*61046927SAndroid Build Coastguard Worker #include "main/menums.h"
35*61046927SAndroid Build Coastguard Worker #include "program/prog_statevars.h"
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker extern "C" void
38*61046927SAndroid Build Coastguard Worker _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker extern "C" void
41*61046927SAndroid Build Coastguard Worker _mesa_problem(const struct gl_context *ctx, const char *fmtString, ... );
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker extern "C" void
44*61046927SAndroid Build Coastguard Worker _mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
45*61046927SAndroid Build Coastguard Worker                                     struct gl_shader_program_data *data);
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker extern "C" void
48*61046927SAndroid Build Coastguard Worker _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
49*61046927SAndroid Build Coastguard Worker                        struct gl_shader *sh);
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker extern "C" void
52*61046927SAndroid Build Coastguard Worker _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
53*61046927SAndroid Build Coastguard Worker                          struct gl_program *prog);
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker extern "C" struct gl_shader *
56*61046927SAndroid Build Coastguard Worker _mesa_new_shader(GLuint name, gl_shader_stage stage);
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker extern "C" void
59*61046927SAndroid Build Coastguard Worker _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker extern "C" void
62*61046927SAndroid Build Coastguard Worker _mesa_delete_linked_shader(struct gl_context *ctx,
63*61046927SAndroid Build Coastguard Worker                            struct gl_linked_shader *sh);
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker extern "C" void
66*61046927SAndroid Build Coastguard Worker _mesa_clear_shader_program_data(struct gl_context *ctx,
67*61046927SAndroid Build Coastguard Worker                                 struct gl_shader_program *);
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker extern "C" void
70*61046927SAndroid Build Coastguard Worker _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
71*61046927SAndroid Build Coastguard Worker                    const char *msg);
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker extern "C" GLbitfield
74*61046927SAndroid Build Coastguard Worker _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker extern "C" char *
78*61046927SAndroid Build Coastguard Worker _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)81*61046927SAndroid Build Coastguard Worker _mesa_shader_enum_to_shader_stage(GLenum v)
82*61046927SAndroid Build Coastguard Worker {
83*61046927SAndroid Build Coastguard Worker    switch (v) {
84*61046927SAndroid Build Coastguard Worker    case GL_VERTEX_SHADER:
85*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_VERTEX;
86*61046927SAndroid Build Coastguard Worker    case GL_FRAGMENT_SHADER:
87*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_FRAGMENT;
88*61046927SAndroid Build Coastguard Worker    case GL_GEOMETRY_SHADER:
89*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_GEOMETRY;
90*61046927SAndroid Build Coastguard Worker    case GL_TESS_CONTROL_SHADER:
91*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_TESS_CTRL;
92*61046927SAndroid Build Coastguard Worker    case GL_TESS_EVALUATION_SHADER:
93*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_TESS_EVAL;
94*61046927SAndroid Build Coastguard Worker    case GL_COMPUTE_SHADER:
95*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_COMPUTE;
96*61046927SAndroid Build Coastguard Worker    default:
97*61046927SAndroid Build Coastguard Worker       assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
98*61046927SAndroid Build Coastguard Worker       return MESA_SHADER_VERTEX;
99*61046927SAndroid Build Coastguard Worker    }
100*61046927SAndroid Build Coastguard Worker }
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker /**
103*61046927SAndroid Build Coastguard Worker  * Initialize the given gl_context structure to a reasonable set of
104*61046927SAndroid Build Coastguard Worker  * defaults representing the minimum capabilities required by the
105*61046927SAndroid Build Coastguard Worker  * OpenGL spec.
106*61046927SAndroid Build Coastguard Worker  *
107*61046927SAndroid Build Coastguard Worker  * This is used when compiling builtin functions and in testing, when
108*61046927SAndroid Build Coastguard Worker  * we don't have a connection to an actual driver.
109*61046927SAndroid Build Coastguard Worker  */
110*61046927SAndroid Build Coastguard Worker void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker struct gl_shader_program *
113*61046927SAndroid Build Coastguard Worker standalone_create_shader_program(void);
114*61046927SAndroid Build Coastguard Worker void
115*61046927SAndroid Build Coastguard Worker standalone_destroy_shader_program(struct gl_shader_program *whole_program);
116*61046927SAndroid Build Coastguard Worker struct gl_shader *
117*61046927SAndroid Build Coastguard Worker standalone_add_shader_source(struct gl_context *ctx, struct gl_shader_program *whole_program, GLenum type, const char *source);
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker #endif /* STANDALONE_SCAFFOLDING_H */
120