xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/glcpp/pp.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2010 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #include <assert.h>
25*61046927SAndroid Build Coastguard Worker #include <string.h>
26*61046927SAndroid Build Coastguard Worker #include <ctype.h>
27*61046927SAndroid Build Coastguard Worker #include "glcpp.h"
28*61046927SAndroid Build Coastguard Worker #include "main/mtypes.h"
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker void
glcpp_error(YYLTYPE * locp,glcpp_parser_t * parser,const char * fmt,...)31*61046927SAndroid Build Coastguard Worker glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
32*61046927SAndroid Build Coastguard Worker {
33*61046927SAndroid Build Coastguard Worker 	va_list ap;
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker 	parser->error = 1;
36*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_printf(parser->info_log,
37*61046927SAndroid Build Coastguard Worker 				   "%u:%u(%u): "
38*61046927SAndroid Build Coastguard Worker 				   "preprocessor error: ",
39*61046927SAndroid Build Coastguard Worker 				   locp->source,
40*61046927SAndroid Build Coastguard Worker 				   locp->first_line,
41*61046927SAndroid Build Coastguard Worker 				   locp->first_column);
42*61046927SAndroid Build Coastguard Worker 	va_start(ap, fmt);
43*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_vprintf(parser->info_log, fmt, ap);
44*61046927SAndroid Build Coastguard Worker 	va_end(ap);
45*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_append_char(parser->info_log, '\n');
46*61046927SAndroid Build Coastguard Worker }
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker void
glcpp_warning(YYLTYPE * locp,glcpp_parser_t * parser,const char * fmt,...)49*61046927SAndroid Build Coastguard Worker glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
50*61046927SAndroid Build Coastguard Worker {
51*61046927SAndroid Build Coastguard Worker 	va_list ap;
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_printf(parser->info_log,
54*61046927SAndroid Build Coastguard Worker 				     "%u:%u(%u): "
55*61046927SAndroid Build Coastguard Worker 				     "preprocessor warning: ",
56*61046927SAndroid Build Coastguard Worker 				     locp->source,
57*61046927SAndroid Build Coastguard Worker 				     locp->first_line,
58*61046927SAndroid Build Coastguard Worker 				     locp->first_column);
59*61046927SAndroid Build Coastguard Worker 	va_start(ap, fmt);
60*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_vprintf(parser->info_log, fmt, ap);
61*61046927SAndroid Build Coastguard Worker 	va_end(ap);
62*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_append_char(parser->info_log, '\n');
63*61046927SAndroid Build Coastguard Worker }
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker /* Given str, (that's expected to start with a newline terminator of some
66*61046927SAndroid Build Coastguard Worker  * sort), return a pointer to the first character in str after the newline.
67*61046927SAndroid Build Coastguard Worker  *
68*61046927SAndroid Build Coastguard Worker  * A newline terminator can be any of the following sequences:
69*61046927SAndroid Build Coastguard Worker  *
70*61046927SAndroid Build Coastguard Worker  *	"\r\n"
71*61046927SAndroid Build Coastguard Worker  *	"\n\r"
72*61046927SAndroid Build Coastguard Worker  *	"\n"
73*61046927SAndroid Build Coastguard Worker  *	"\r"
74*61046927SAndroid Build Coastguard Worker  *
75*61046927SAndroid Build Coastguard Worker  * And the longest such sequence will be skipped.
76*61046927SAndroid Build Coastguard Worker  */
77*61046927SAndroid Build Coastguard Worker static const char *
skip_newline(const char * str)78*61046927SAndroid Build Coastguard Worker skip_newline (const char *str)
79*61046927SAndroid Build Coastguard Worker {
80*61046927SAndroid Build Coastguard Worker 	const char *ret = str;
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker 	if (ret == NULL)
83*61046927SAndroid Build Coastguard Worker 		return ret;
84*61046927SAndroid Build Coastguard Worker 
85*61046927SAndroid Build Coastguard Worker 	if (*ret == '\0')
86*61046927SAndroid Build Coastguard Worker 		return ret;
87*61046927SAndroid Build Coastguard Worker 
88*61046927SAndroid Build Coastguard Worker 	if (*ret == '\r') {
89*61046927SAndroid Build Coastguard Worker 		ret++;
90*61046927SAndroid Build Coastguard Worker 		if (*ret && *ret == '\n')
91*61046927SAndroid Build Coastguard Worker 			ret++;
92*61046927SAndroid Build Coastguard Worker 	} else if (*ret == '\n') {
93*61046927SAndroid Build Coastguard Worker 		ret++;
94*61046927SAndroid Build Coastguard Worker 		if (*ret && *ret == '\r')
95*61046927SAndroid Build Coastguard Worker 			ret++;
96*61046927SAndroid Build Coastguard Worker 	}
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker 	return ret;
99*61046927SAndroid Build Coastguard Worker }
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker /* Initial output buffer size, 4096 minus ralloc() overhead. It was selected
102*61046927SAndroid Build Coastguard Worker  * to minimize total amount of allocated memory during shader-db run.
103*61046927SAndroid Build Coastguard Worker  */
104*61046927SAndroid Build Coastguard Worker #define INITIAL_PP_OUTPUT_BUF_SIZE 4048
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker /* Remove any line continuation characters in the shader, (whether in
107*61046927SAndroid Build Coastguard Worker  * preprocessing directives or in GLSL code).
108*61046927SAndroid Build Coastguard Worker  */
109*61046927SAndroid Build Coastguard Worker static char *
remove_line_continuations(glcpp_parser_t * ctx,const char * shader)110*61046927SAndroid Build Coastguard Worker remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
111*61046927SAndroid Build Coastguard Worker {
112*61046927SAndroid Build Coastguard Worker 	struct _mesa_string_buffer *sb =
113*61046927SAndroid Build Coastguard Worker 		_mesa_string_buffer_create(ctx, INITIAL_PP_OUTPUT_BUF_SIZE);
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker 	const char *backslash, *newline, *search_start;
116*61046927SAndroid Build Coastguard Worker         const char *cr, *lf;
117*61046927SAndroid Build Coastguard Worker         char newline_separator[3];
118*61046927SAndroid Build Coastguard Worker 	int collapsed_newlines = 0;
119*61046927SAndroid Build Coastguard Worker 	int separator_len;
120*61046927SAndroid Build Coastguard Worker 
121*61046927SAndroid Build Coastguard Worker 	backslash = strchr(shader, '\\');
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker 	/* No line continuations were found in this shader, our job is done */
124*61046927SAndroid Build Coastguard Worker 	if (backslash == NULL)
125*61046927SAndroid Build Coastguard Worker 		return (char *) shader;
126*61046927SAndroid Build Coastguard Worker 
127*61046927SAndroid Build Coastguard Worker 	search_start = shader;
128*61046927SAndroid Build Coastguard Worker 
129*61046927SAndroid Build Coastguard Worker 	/* Determine what flavor of newlines this shader is using. GLSL
130*61046927SAndroid Build Coastguard Worker 	 * provides for 4 different possible ways to separate lines, (using
131*61046927SAndroid Build Coastguard Worker 	 * one or two characters):
132*61046927SAndroid Build Coastguard Worker 	 *
133*61046927SAndroid Build Coastguard Worker 	 *	"\n" (line-feed, like Linux, Unix, and new Mac OS)
134*61046927SAndroid Build Coastguard Worker 	 *	"\r" (carriage-return, like old Mac files)
135*61046927SAndroid Build Coastguard Worker 	 *	"\r\n" (carriage-return + line-feed, like DOS files)
136*61046927SAndroid Build Coastguard Worker 	 *	"\n\r" (line-feed + carriage-return, like nothing, really)
137*61046927SAndroid Build Coastguard Worker 	 *
138*61046927SAndroid Build Coastguard Worker 	 * This code explicitly supports a shader that uses a mixture of
139*61046927SAndroid Build Coastguard Worker 	 * newline terminators and will properly handle line continuation
140*61046927SAndroid Build Coastguard Worker 	 * backslashes followed by any of the above.
141*61046927SAndroid Build Coastguard Worker 	 *
142*61046927SAndroid Build Coastguard Worker 	 * But, since we must also insert additional newlines in the output
143*61046927SAndroid Build Coastguard Worker 	 * (for any collapsed lines) we attempt to maintain consistency by
144*61046927SAndroid Build Coastguard Worker 	 * examining the first encountered newline terminator, and using the
145*61046927SAndroid Build Coastguard Worker 	 * same terminator for any newlines we insert.
146*61046927SAndroid Build Coastguard Worker 	 */
147*61046927SAndroid Build Coastguard Worker 	cr = strchr(search_start, '\r');
148*61046927SAndroid Build Coastguard Worker 	lf = strchr(search_start, '\n');
149*61046927SAndroid Build Coastguard Worker 
150*61046927SAndroid Build Coastguard Worker 	newline_separator[0] = '\n';
151*61046927SAndroid Build Coastguard Worker 	newline_separator[1] = '\0';
152*61046927SAndroid Build Coastguard Worker 	newline_separator[2] = '\0';
153*61046927SAndroid Build Coastguard Worker 
154*61046927SAndroid Build Coastguard Worker 	if (cr == NULL) {
155*61046927SAndroid Build Coastguard Worker 		/* Nothing to do. */
156*61046927SAndroid Build Coastguard Worker 	} else if (lf == NULL) {
157*61046927SAndroid Build Coastguard Worker 		newline_separator[0] = '\r';
158*61046927SAndroid Build Coastguard Worker 	} else if (lf == cr + 1) {
159*61046927SAndroid Build Coastguard Worker 		newline_separator[0] = '\r';
160*61046927SAndroid Build Coastguard Worker 		newline_separator[1] = '\n';
161*61046927SAndroid Build Coastguard Worker 	} else if (cr == lf + 1) {
162*61046927SAndroid Build Coastguard Worker 		newline_separator[0] = '\n';
163*61046927SAndroid Build Coastguard Worker 		newline_separator[1] = '\r';
164*61046927SAndroid Build Coastguard Worker 	}
165*61046927SAndroid Build Coastguard Worker 	separator_len = strlen(newline_separator);
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker 	while (true) {
168*61046927SAndroid Build Coastguard Worker 		/* If we have previously collapsed any line-continuations,
169*61046927SAndroid Build Coastguard Worker 		 * then we want to insert additional newlines at the next
170*61046927SAndroid Build Coastguard Worker 		 * occurrence of a newline character to avoid changing any
171*61046927SAndroid Build Coastguard Worker 		 * line numbers.
172*61046927SAndroid Build Coastguard Worker 		 */
173*61046927SAndroid Build Coastguard Worker 		if (collapsed_newlines) {
174*61046927SAndroid Build Coastguard Worker 			cr = strchr (search_start, '\r');
175*61046927SAndroid Build Coastguard Worker 			lf = strchr (search_start, '\n');
176*61046927SAndroid Build Coastguard Worker 			if (cr && lf)
177*61046927SAndroid Build Coastguard Worker 				newline = cr < lf ? cr : lf;
178*61046927SAndroid Build Coastguard Worker 			else if (cr)
179*61046927SAndroid Build Coastguard Worker 				newline = cr;
180*61046927SAndroid Build Coastguard Worker 			else
181*61046927SAndroid Build Coastguard Worker 				newline = lf;
182*61046927SAndroid Build Coastguard Worker 			if (newline &&
183*61046927SAndroid Build Coastguard Worker 			    (backslash == NULL || newline < backslash))
184*61046927SAndroid Build Coastguard Worker 			{
185*61046927SAndroid Build Coastguard Worker 				_mesa_string_buffer_append_len(sb, shader,
186*61046927SAndroid Build Coastguard Worker 							       newline - shader + 1);
187*61046927SAndroid Build Coastguard Worker 				while (collapsed_newlines) {
188*61046927SAndroid Build Coastguard Worker 					_mesa_string_buffer_append_len(sb,
189*61046927SAndroid Build Coastguard Worker 								       newline_separator,
190*61046927SAndroid Build Coastguard Worker 								       separator_len);
191*61046927SAndroid Build Coastguard Worker 					collapsed_newlines--;
192*61046927SAndroid Build Coastguard Worker 				}
193*61046927SAndroid Build Coastguard Worker 				shader = skip_newline (newline);
194*61046927SAndroid Build Coastguard Worker 				search_start = shader;
195*61046927SAndroid Build Coastguard Worker 			}
196*61046927SAndroid Build Coastguard Worker 		}
197*61046927SAndroid Build Coastguard Worker 
198*61046927SAndroid Build Coastguard Worker 		if (backslash == NULL)
199*61046927SAndroid Build Coastguard Worker 			break;
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker 		search_start = backslash + 1;
202*61046927SAndroid Build Coastguard Worker 
203*61046927SAndroid Build Coastguard Worker 		/* At each line continuation, (backslash followed by a
204*61046927SAndroid Build Coastguard Worker 		 * newline), copy all preceding text to the output, then
205*61046927SAndroid Build Coastguard Worker 		 * advance the shader pointer to the character after the
206*61046927SAndroid Build Coastguard Worker 		 * newline.
207*61046927SAndroid Build Coastguard Worker 		 */
208*61046927SAndroid Build Coastguard Worker 		if (backslash[1] == '\r' || backslash[1] == '\n')
209*61046927SAndroid Build Coastguard Worker 		{
210*61046927SAndroid Build Coastguard Worker 			collapsed_newlines++;
211*61046927SAndroid Build Coastguard Worker 			_mesa_string_buffer_append_len(sb, shader, backslash - shader);
212*61046927SAndroid Build Coastguard Worker 			shader = skip_newline (backslash + 1);
213*61046927SAndroid Build Coastguard Worker 			search_start = shader;
214*61046927SAndroid Build Coastguard Worker 		}
215*61046927SAndroid Build Coastguard Worker 
216*61046927SAndroid Build Coastguard Worker 		backslash = strchr(search_start, '\\');
217*61046927SAndroid Build Coastguard Worker 	}
218*61046927SAndroid Build Coastguard Worker 
219*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_append(sb, shader);
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker 	return sb->buf;
222*61046927SAndroid Build Coastguard Worker }
223*61046927SAndroid Build Coastguard Worker 
224*61046927SAndroid Build Coastguard Worker int
glcpp_preprocess(void * ralloc_ctx,const char ** shader,char ** info_log,glcpp_extension_iterator extensions,void * state,struct gl_context * gl_ctx)225*61046927SAndroid Build Coastguard Worker glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
226*61046927SAndroid Build Coastguard Worker                  glcpp_extension_iterator extensions, void *state,
227*61046927SAndroid Build Coastguard Worker                  struct gl_context *gl_ctx)
228*61046927SAndroid Build Coastguard Worker {
229*61046927SAndroid Build Coastguard Worker 	int errors;
230*61046927SAndroid Build Coastguard Worker 	glcpp_parser_t *parser =
231*61046927SAndroid Build Coastguard Worker 		glcpp_parser_create(gl_ctx, extensions, state);
232*61046927SAndroid Build Coastguard Worker 
233*61046927SAndroid Build Coastguard Worker 	if (! gl_ctx->Const.DisableGLSLLineContinuations)
234*61046927SAndroid Build Coastguard Worker 		*shader = remove_line_continuations(parser, *shader);
235*61046927SAndroid Build Coastguard Worker 
236*61046927SAndroid Build Coastguard Worker 	glcpp_lex_set_source_string (parser, *shader);
237*61046927SAndroid Build Coastguard Worker 
238*61046927SAndroid Build Coastguard Worker 	glcpp_parser_parse (parser);
239*61046927SAndroid Build Coastguard Worker 
240*61046927SAndroid Build Coastguard Worker 	if (parser->skip_stack)
241*61046927SAndroid Build Coastguard Worker 		glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
242*61046927SAndroid Build Coastguard Worker 
243*61046927SAndroid Build Coastguard Worker 	glcpp_parser_resolve_implicit_version(parser);
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker 	ralloc_strcat(info_log, parser->info_log->buf);
246*61046927SAndroid Build Coastguard Worker 
247*61046927SAndroid Build Coastguard Worker 	/* Crimp the buffer first, to conserve memory */
248*61046927SAndroid Build Coastguard Worker 	_mesa_string_buffer_crimp_to_fit(parser->output);
249*61046927SAndroid Build Coastguard Worker 
250*61046927SAndroid Build Coastguard Worker 	ralloc_steal(ralloc_ctx, parser->output->buf);
251*61046927SAndroid Build Coastguard Worker 	*shader = parser->output->buf;
252*61046927SAndroid Build Coastguard Worker 
253*61046927SAndroid Build Coastguard Worker 	errors = parser->error;
254*61046927SAndroid Build Coastguard Worker 	glcpp_parser_destroy (parser);
255*61046927SAndroid Build Coastguard Worker 	return errors;
256*61046927SAndroid Build Coastguard Worker }
257