xref: /aosp_15_r20/external/mesa3d/src/broadcom/vulkan/v3dv_cl.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2019 Raspberry Pi Ltd
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef V3DV_CL_H
25*61046927SAndroid Build Coastguard Worker #define V3DV_CL_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include "broadcom/cle/v3d_packet_helpers.h"
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker #include "util/list.h"
30*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker struct v3dv_bo;
33*61046927SAndroid Build Coastguard Worker struct v3dv_job;
34*61046927SAndroid Build Coastguard Worker struct v3dv_cl;
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker void v3dv_job_add_bo(struct v3dv_job *job, struct v3dv_bo *bo);
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker /**
39*61046927SAndroid Build Coastguard Worker  * Undefined structure, used for typechecking that you're passing the pointers
40*61046927SAndroid Build Coastguard Worker  * to these functions correctly.
41*61046927SAndroid Build Coastguard Worker  */
42*61046927SAndroid Build Coastguard Worker struct v3dv_cl_out;
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker /** A reference to a BO used in the CL packing functions */
45*61046927SAndroid Build Coastguard Worker struct v3dv_cl_reloc {
46*61046927SAndroid Build Coastguard Worker    struct v3dv_bo *bo;
47*61046927SAndroid Build Coastguard Worker    uint32_t offset;
48*61046927SAndroid Build Coastguard Worker };
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker static inline void
pack_emit_reloc(void * cl,const void * reloc)51*61046927SAndroid Build Coastguard Worker pack_emit_reloc(void *cl, const void *reloc) {}
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker #define __gen_user_data struct v3dv_cl
54*61046927SAndroid Build Coastguard Worker #define __gen_address_type struct v3dv_cl_reloc
55*61046927SAndroid Build Coastguard Worker #define __gen_address_offset(reloc) (((reloc)->bo ? (reloc)->bo->offset : 0) + \
56*61046927SAndroid Build Coastguard Worker                                      (reloc)->offset)
57*61046927SAndroid Build Coastguard Worker #define __gen_emit_reloc cl_pack_emit_reloc
58*61046927SAndroid Build Coastguard Worker #define __gen_unpack_address(cl, s, e) __unpack_address(cl, s, e)
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker struct v3dv_cl {
61*61046927SAndroid Build Coastguard Worker    void *base;
62*61046927SAndroid Build Coastguard Worker    struct v3dv_job *job;
63*61046927SAndroid Build Coastguard Worker    struct v3dv_cl_out *next;
64*61046927SAndroid Build Coastguard Worker    struct v3dv_bo *bo;
65*61046927SAndroid Build Coastguard Worker    uint32_t size;
66*61046927SAndroid Build Coastguard Worker    struct list_head bo_list;
67*61046927SAndroid Build Coastguard Worker };
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker static inline struct v3dv_cl_reloc
__unpack_address(const uint8_t * cl,uint32_t s,uint32_t e)70*61046927SAndroid Build Coastguard Worker __unpack_address(const uint8_t *cl, uint32_t s, uint32_t e)
71*61046927SAndroid Build Coastguard Worker {
72*61046927SAndroid Build Coastguard Worker     struct v3dv_cl_reloc reloc =
73*61046927SAndroid Build Coastguard Worker             { NULL, __gen_unpack_uint(cl, s, e) << (31 - (e - s)) };
74*61046927SAndroid Build Coastguard Worker     return reloc;
75*61046927SAndroid Build Coastguard Worker }
76*61046927SAndroid Build Coastguard Worker 
77*61046927SAndroid Build Coastguard Worker static inline uint32_t
v3dv_cl_offset(struct v3dv_cl * cl)78*61046927SAndroid Build Coastguard Worker v3dv_cl_offset(struct v3dv_cl *cl)
79*61046927SAndroid Build Coastguard Worker {
80*61046927SAndroid Build Coastguard Worker    return (char *)cl->next - (char *)cl->base;
81*61046927SAndroid Build Coastguard Worker }
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker static inline struct v3dv_cl_reloc
v3dv_cl_address(struct v3dv_bo * bo,uint32_t offset)84*61046927SAndroid Build Coastguard Worker v3dv_cl_address(struct v3dv_bo *bo, uint32_t offset)
85*61046927SAndroid Build Coastguard Worker {
86*61046927SAndroid Build Coastguard Worker    struct v3dv_cl_reloc reloc = {
87*61046927SAndroid Build Coastguard Worker       .bo = bo,
88*61046927SAndroid Build Coastguard Worker       .offset = offset,
89*61046927SAndroid Build Coastguard Worker    };
90*61046927SAndroid Build Coastguard Worker    return reloc;
91*61046927SAndroid Build Coastguard Worker }
92*61046927SAndroid Build Coastguard Worker 
93*61046927SAndroid Build Coastguard Worker static inline struct v3dv_cl_reloc
v3dv_cl_get_address(struct v3dv_cl * cl)94*61046927SAndroid Build Coastguard Worker v3dv_cl_get_address(struct v3dv_cl *cl)
95*61046927SAndroid Build Coastguard Worker {
96*61046927SAndroid Build Coastguard Worker    return (struct v3dv_cl_reloc){ .bo = cl->bo, .offset = v3dv_cl_offset(cl) };
97*61046927SAndroid Build Coastguard Worker }
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker void v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl);
100*61046927SAndroid Build Coastguard Worker void v3dv_cl_destroy(struct v3dv_cl *cl);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker static inline struct v3dv_cl_out *
cl_start(struct v3dv_cl * cl)103*61046927SAndroid Build Coastguard Worker cl_start(struct v3dv_cl *cl)
104*61046927SAndroid Build Coastguard Worker {
105*61046927SAndroid Build Coastguard Worker    return cl->next;
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker static inline void
cl_end(struct v3dv_cl * cl,struct v3dv_cl_out * next)109*61046927SAndroid Build Coastguard Worker cl_end(struct v3dv_cl *cl, struct v3dv_cl_out *next)
110*61046927SAndroid Build Coastguard Worker {
111*61046927SAndroid Build Coastguard Worker    cl->next = next;
112*61046927SAndroid Build Coastguard Worker    assert(v3dv_cl_offset(cl) <= cl->size);
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker static inline void
cl_advance(struct v3dv_cl_out ** cl,uint32_t n)116*61046927SAndroid Build Coastguard Worker cl_advance(struct v3dv_cl_out **cl, uint32_t n)
117*61046927SAndroid Build Coastguard Worker {
118*61046927SAndroid Build Coastguard Worker    (*cl) = (struct v3dv_cl_out *)((char *)(*cl) + n);
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker 
121*61046927SAndroid Build Coastguard Worker static inline void
cl_advance_and_end(struct v3dv_cl * cl,uint32_t n)122*61046927SAndroid Build Coastguard Worker cl_advance_and_end(struct v3dv_cl *cl, uint32_t n)
123*61046927SAndroid Build Coastguard Worker {
124*61046927SAndroid Build Coastguard Worker    cl->next = (struct v3dv_cl_out *)((char *)(cl->next) + n);
125*61046927SAndroid Build Coastguard Worker    assert(v3dv_cl_offset(cl) <= cl->size);
126*61046927SAndroid Build Coastguard Worker }
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker static inline void
cl_aligned_u32(struct v3dv_cl_out ** cl,uint32_t n)129*61046927SAndroid Build Coastguard Worker cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n)
130*61046927SAndroid Build Coastguard Worker {
131*61046927SAndroid Build Coastguard Worker    *(uint32_t *)(*cl) = n;
132*61046927SAndroid Build Coastguard Worker    cl_advance(cl, 4);
133*61046927SAndroid Build Coastguard Worker }
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker static inline void
cl_aligned_f(struct v3dv_cl_out ** cl,float f)136*61046927SAndroid Build Coastguard Worker cl_aligned_f(struct v3dv_cl_out **cl, float f)
137*61046927SAndroid Build Coastguard Worker {
138*61046927SAndroid Build Coastguard Worker    cl_aligned_u32(cl, fui(f));
139*61046927SAndroid Build Coastguard Worker }
140*61046927SAndroid Build Coastguard Worker 
141*61046927SAndroid Build Coastguard Worker static inline void
cl_aligned_reloc(struct v3dv_cl * cl,struct v3dv_cl_out ** cl_out,struct v3dv_bo * bo,uint32_t offset)142*61046927SAndroid Build Coastguard Worker cl_aligned_reloc(struct v3dv_cl *cl,
143*61046927SAndroid Build Coastguard Worker                  struct v3dv_cl_out **cl_out,
144*61046927SAndroid Build Coastguard Worker                  struct v3dv_bo *bo,
145*61046927SAndroid Build Coastguard Worker                  uint32_t offset)
146*61046927SAndroid Build Coastguard Worker {
147*61046927SAndroid Build Coastguard Worker    cl_aligned_u32(cl_out, bo->offset + offset);
148*61046927SAndroid Build Coastguard Worker    v3dv_job_add_bo(cl->job, bo);
149*61046927SAndroid Build Coastguard Worker }
150*61046927SAndroid Build Coastguard Worker 
151*61046927SAndroid Build Coastguard Worker uint32_t v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment);
152*61046927SAndroid Build Coastguard Worker void v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space);
153*61046927SAndroid Build Coastguard Worker 
154*61046927SAndroid Build Coastguard Worker #define cl_packet_header(packet) V3DX(packet ## _header)
155*61046927SAndroid Build Coastguard Worker #define cl_packet_length(packet) V3DX(packet ## _length)
156*61046927SAndroid Build Coastguard Worker #define cl_aligned_packet_length(packet, alignment) ALIGN_POT(cl_packet_length(packet), alignment)
157*61046927SAndroid Build Coastguard Worker #define cl_packet_pack(packet)   V3DX(packet ## _pack)
158*61046927SAndroid Build Coastguard Worker #define cl_packet_struct(packet) V3DX(packet)
159*61046927SAndroid Build Coastguard Worker 
160*61046927SAndroid Build Coastguard Worker /* Macro for setting up and emit of a CL struct.  A temporary unpacked struct
161*61046927SAndroid Build Coastguard Worker  * is created, which you get to set fields in of the form:
162*61046927SAndroid Build Coastguard Worker  *
163*61046927SAndroid Build Coastguard Worker  * cl_emit(bcl, FLAT_SHADE_FLAGS, flags) {
164*61046927SAndroid Build Coastguard Worker  *     .flags.flat_shade_flags = 1 << 2,
165*61046927SAndroid Build Coastguard Worker  * }
166*61046927SAndroid Build Coastguard Worker  *
167*61046927SAndroid Build Coastguard Worker  * or default values only can be emitted with just:
168*61046927SAndroid Build Coastguard Worker  *
169*61046927SAndroid Build Coastguard Worker  * cl_emit(bcl, FLAT_SHADE_FLAGS, flags);
170*61046927SAndroid Build Coastguard Worker  *
171*61046927SAndroid Build Coastguard Worker  * The trick here is that we make a for loop that will execute the body
172*61046927SAndroid Build Coastguard Worker  * (either the block or the ';' after the macro invocation) exactly once.
173*61046927SAndroid Build Coastguard Worker  */
174*61046927SAndroid Build Coastguard Worker #define cl_emit(cl, packet, name)                                \
175*61046927SAndroid Build Coastguard Worker         for (struct cl_packet_struct(packet) name = {            \
176*61046927SAndroid Build Coastguard Worker                 cl_packet_header(packet)                         \
177*61046927SAndroid Build Coastguard Worker         },                                                       \
178*61046927SAndroid Build Coastguard Worker         *_loop_terminate = &name;                                \
179*61046927SAndroid Build Coastguard Worker         __builtin_expect(_loop_terminate != NULL, 1);            \
180*61046927SAndroid Build Coastguard Worker         ({                                                       \
181*61046927SAndroid Build Coastguard Worker                 struct v3dv_cl_out *cl_out = cl_start(cl);        \
182*61046927SAndroid Build Coastguard Worker                 cl_packet_pack(packet)(cl, (uint8_t *)cl_out, &name); \
183*61046927SAndroid Build Coastguard Worker                 cl_advance_and_end(cl, cl_packet_length(packet)); \
184*61046927SAndroid Build Coastguard Worker                 _loop_terminate = NULL;                          \
185*61046927SAndroid Build Coastguard Worker                 assert(v3dv_cl_offset(cl) <= (cl)->size);        \
186*61046927SAndroid Build Coastguard Worker         }))                                                      \
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker /* Macro for setting up and emit of a CL struct, where part of the setting up
189*61046927SAndroid Build Coastguard Worker  * comes from a prepacked buffer. So the use is similar to cl_emit, where you
190*61046927SAndroid Build Coastguard Worker  * set individual values, and the rest of values come from prepacked.
191*61046927SAndroid Build Coastguard Worker  *
192*61046927SAndroid Build Coastguard Worker  * Note that setting a value with this macro will not override the values
193*61046927SAndroid Build Coastguard Worker  * coming from the prepacked buffer, as it does an OR operation. That means
194*61046927SAndroid Build Coastguard Worker  * that the prepacked buffer is usually reserved for values that we know that
195*61046927SAndroid Build Coastguard Worker  * will not change in advance before the emission.
196*61046927SAndroid Build Coastguard Worker  */
197*61046927SAndroid Build Coastguard Worker #define cl_emit_with_prepacked(cl, packet, prepacked, name)      \
198*61046927SAndroid Build Coastguard Worker         for (struct cl_packet_struct(packet) name = {            \
199*61046927SAndroid Build Coastguard Worker                 cl_packet_header(packet)                         \
200*61046927SAndroid Build Coastguard Worker         },                                                       \
201*61046927SAndroid Build Coastguard Worker         *_loop_terminate = &name;                                \
202*61046927SAndroid Build Coastguard Worker         __builtin_expect(_loop_terminate != NULL, 1);            \
203*61046927SAndroid Build Coastguard Worker         ({                                                       \
204*61046927SAndroid Build Coastguard Worker                 struct v3dv_cl_out *cl_out = cl_start(cl);        \
205*61046927SAndroid Build Coastguard Worker                 uint8_t packed[cl_packet_length(packet)];         \
206*61046927SAndroid Build Coastguard Worker                 cl_packet_pack(packet)(cl, packed, &name);       \
207*61046927SAndroid Build Coastguard Worker                 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
208*61046927SAndroid Build Coastguard Worker                         ((uint8_t *)cl_out)[_i] = packed[_i] | (prepacked)[_i]; \
209*61046927SAndroid Build Coastguard Worker                 cl_advance_and_end(cl, cl_packet_length(packet)); \
210*61046927SAndroid Build Coastguard Worker                 _loop_terminate = NULL;                          \
211*61046927SAndroid Build Coastguard Worker         }))                                                      \
212*61046927SAndroid Build Coastguard Worker 
213*61046927SAndroid Build Coastguard Worker /**
214*61046927SAndroid Build Coastguard Worker  * Helper function called by the XML-generated pack functions for filling in
215*61046927SAndroid Build Coastguard Worker  * an address field in shader records.
216*61046927SAndroid Build Coastguard Worker  *
217*61046927SAndroid Build Coastguard Worker  * Since we have a private address space as of V3D, our BOs can have lifelong
218*61046927SAndroid Build Coastguard Worker  * offsets, and all the kernel needs to know is which BOs need to be paged in
219*61046927SAndroid Build Coastguard Worker  * for this exec.
220*61046927SAndroid Build Coastguard Worker  */
221*61046927SAndroid Build Coastguard Worker static inline void
cl_pack_emit_reloc(struct v3dv_cl * cl,const struct v3dv_cl_reloc * reloc)222*61046927SAndroid Build Coastguard Worker cl_pack_emit_reloc(struct v3dv_cl *cl, const struct v3dv_cl_reloc *reloc)
223*61046927SAndroid Build Coastguard Worker {
224*61046927SAndroid Build Coastguard Worker         if (reloc->bo)
225*61046927SAndroid Build Coastguard Worker                 v3dv_job_add_bo(cl->job, reloc->bo);
226*61046927SAndroid Build Coastguard Worker }
227*61046927SAndroid Build Coastguard Worker 
228*61046927SAndroid Build Coastguard Worker #define cl_emit_prepacked_sized(cl, packet, psize) do {          \
229*61046927SAndroid Build Coastguard Worker         memcpy((cl)->next, packet, psize);                       \
230*61046927SAndroid Build Coastguard Worker         cl_advance(&(cl)->next, psize);                          \
231*61046927SAndroid Build Coastguard Worker         assert(v3dv_cl_offset(cl) <= (cl)->size);                \
232*61046927SAndroid Build Coastguard Worker } while (0)
233*61046927SAndroid Build Coastguard Worker 
234*61046927SAndroid Build Coastguard Worker #define cl_emit_prepacked(cl, packet) \
235*61046927SAndroid Build Coastguard Worker         cl_emit_prepacked_sized(cl, packet, sizeof(*(packet)))
236*61046927SAndroid Build Coastguard Worker 
237*61046927SAndroid Build Coastguard Worker #define v3dvx_pack(packed, packet, name)                         \
238*61046927SAndroid Build Coastguard Worker         for (struct cl_packet_struct(packet) name = {            \
239*61046927SAndroid Build Coastguard Worker                 cl_packet_header(packet)                         \
240*61046927SAndroid Build Coastguard Worker         },                                                       \
241*61046927SAndroid Build Coastguard Worker         *_loop_terminate = &name;                                \
242*61046927SAndroid Build Coastguard Worker         __builtin_expect(_loop_terminate != NULL, 1);            \
243*61046927SAndroid Build Coastguard Worker         ({                                                       \
244*61046927SAndroid Build Coastguard Worker                 cl_packet_pack(packet)(NULL, (uint8_t *)packed, &name); \
245*61046927SAndroid Build Coastguard Worker                 VG(VALGRIND_CHECK_MEM_IS_DEFINED((uint8_t *)packed, \
246*61046927SAndroid Build Coastguard Worker                                                  cl_packet_length(packet))); \
247*61046927SAndroid Build Coastguard Worker                 _loop_terminate = NULL;                          \
248*61046927SAndroid Build Coastguard Worker         }))                                                      \
249*61046927SAndroid Build Coastguard Worker 
250*61046927SAndroid Build Coastguard Worker #endif /* V3DV_CL_H */
251