1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2016-2018 Broadcom
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include <ctype.h>
25*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
26*61046927SAndroid Build Coastguard Worker #include <string.h>
27*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
28*61046927SAndroid Build Coastguard Worker #include "broadcom/cle/v3d_decoder.h"
29*61046927SAndroid Build Coastguard Worker #include "clif_dump.h"
30*61046927SAndroid Build Coastguard Worker #include "clif_private.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #define __gen_user_data void
33*61046927SAndroid Build Coastguard Worker #define __gen_address_type uint32_t
34*61046927SAndroid Build Coastguard Worker #define __gen_address_offset(reloc) (*reloc)
35*61046927SAndroid Build Coastguard Worker #define __gen_emit_reloc(cl, reloc)
36*61046927SAndroid Build Coastguard Worker #define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
37*61046927SAndroid Build Coastguard Worker #include "broadcom/cle/v3dx_pack.h"
38*61046927SAndroid Build Coastguard Worker #include "broadcom/common/v3d_macros.h"
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker static char *
clif_name(const char * xml_name)41*61046927SAndroid Build Coastguard Worker clif_name(const char *xml_name)
42*61046927SAndroid Build Coastguard Worker {
43*61046927SAndroid Build Coastguard Worker char *name = malloc(strlen(xml_name) + 1);
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker int j = 0;
46*61046927SAndroid Build Coastguard Worker for (int i = 0; i < strlen(xml_name); i++) {
47*61046927SAndroid Build Coastguard Worker if (xml_name[i] == ' ') {
48*61046927SAndroid Build Coastguard Worker name[j++] = '_';
49*61046927SAndroid Build Coastguard Worker } else if (xml_name[i] == '(' || xml_name[i] == ')') {
50*61046927SAndroid Build Coastguard Worker /* skip */
51*61046927SAndroid Build Coastguard Worker } else {
52*61046927SAndroid Build Coastguard Worker name[j++] = toupper(xml_name[i]);
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker }
55*61046927SAndroid Build Coastguard Worker name[j++] = 0;
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker return name;
58*61046927SAndroid Build Coastguard Worker }
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker bool
v3dX(clif_dump_packet)61*61046927SAndroid Build Coastguard Worker v3dX(clif_dump_packet)(struct clif_dump *clif, uint32_t offset,
62*61046927SAndroid Build Coastguard Worker const uint8_t *cl, uint32_t *size, bool reloc_mode)
63*61046927SAndroid Build Coastguard Worker {
64*61046927SAndroid Build Coastguard Worker struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
65*61046927SAndroid Build Coastguard Worker if (!inst) {
66*61046927SAndroid Build Coastguard Worker out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
67*61046927SAndroid Build Coastguard Worker return false;
68*61046927SAndroid Build Coastguard Worker }
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker *size = v3d_group_get_length(inst);
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker if (!reloc_mode) {
73*61046927SAndroid Build Coastguard Worker char *name = clif_name(v3d_group_get_name(inst));
74*61046927SAndroid Build Coastguard Worker out(clif, "%s\n", name);
75*61046927SAndroid Build Coastguard Worker free(name);
76*61046927SAndroid Build Coastguard Worker v3d_print_group(clif, inst, 0, cl);
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker switch (*cl) {
80*61046927SAndroid Build Coastguard Worker case V3DX(GL_SHADER_STATE_opcode): {
81*61046927SAndroid Build Coastguard Worker struct V3DX(GL_SHADER_STATE) values;
82*61046927SAndroid Build Coastguard Worker V3DX(GL_SHADER_STATE_unpack)(cl, &values);
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker if (reloc_mode) {
85*61046927SAndroid Build Coastguard Worker struct reloc_worklist_entry *reloc =
86*61046927SAndroid Build Coastguard Worker clif_dump_add_address_to_worklist(clif,
87*61046927SAndroid Build Coastguard Worker reloc_gl_shader_state,
88*61046927SAndroid Build Coastguard Worker values.address);
89*61046927SAndroid Build Coastguard Worker if (reloc) {
90*61046927SAndroid Build Coastguard Worker reloc->shader_state.num_attrs =
91*61046927SAndroid Build Coastguard Worker values.number_of_attribute_arrays;
92*61046927SAndroid Build Coastguard Worker }
93*61046927SAndroid Build Coastguard Worker }
94*61046927SAndroid Build Coastguard Worker return true;
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker #if V3D_VERSION >= 41
98*61046927SAndroid Build Coastguard Worker case V3DX(GL_SHADER_STATE_INCLUDING_GS_opcode): {
99*61046927SAndroid Build Coastguard Worker struct V3DX(GL_SHADER_STATE_INCLUDING_GS) values;
100*61046927SAndroid Build Coastguard Worker V3DX(GL_SHADER_STATE_INCLUDING_GS_unpack)(cl, &values);
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker if (reloc_mode) {
103*61046927SAndroid Build Coastguard Worker struct reloc_worklist_entry *reloc =
104*61046927SAndroid Build Coastguard Worker clif_dump_add_address_to_worklist(clif,
105*61046927SAndroid Build Coastguard Worker reloc_gl_including_gs_shader_state,
106*61046927SAndroid Build Coastguard Worker values.address);
107*61046927SAndroid Build Coastguard Worker if (reloc) {
108*61046927SAndroid Build Coastguard Worker reloc->shader_state.num_attrs =
109*61046927SAndroid Build Coastguard Worker values.number_of_attribute_arrays;
110*61046927SAndroid Build Coastguard Worker }
111*61046927SAndroid Build Coastguard Worker }
112*61046927SAndroid Build Coastguard Worker return true;
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker #endif /* V3D_VERSION >= 41 */
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker #if V3D_VERSION < 40
117*61046927SAndroid Build Coastguard Worker case V3DX(STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode): {
118*61046927SAndroid Build Coastguard Worker struct V3DX(STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED) values;
119*61046927SAndroid Build Coastguard Worker V3DX(STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack)(cl, &values);
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker if (values.last_tile_of_frame)
122*61046927SAndroid Build Coastguard Worker return false;
123*61046927SAndroid Build Coastguard Worker break;
124*61046927SAndroid Build Coastguard Worker }
125*61046927SAndroid Build Coastguard Worker #endif /* V3D_VERSION < 40 */
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker #if V3D_VERSION > 40
128*61046927SAndroid Build Coastguard Worker case V3DX(TRANSFORM_FEEDBACK_SPECS_opcode): {
129*61046927SAndroid Build Coastguard Worker struct V3DX(TRANSFORM_FEEDBACK_SPECS) values;
130*61046927SAndroid Build Coastguard Worker V3DX(TRANSFORM_FEEDBACK_SPECS_unpack)(cl, &values);
131*61046927SAndroid Build Coastguard Worker struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
132*61046927SAndroid Build Coastguard Worker "Transform Feedback Output Data Spec");
133*61046927SAndroid Build Coastguard Worker assert(spec);
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker cl += *size;
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
138*61046927SAndroid Build Coastguard Worker if (!reloc_mode)
139*61046927SAndroid Build Coastguard Worker v3d_print_group(clif, spec, 0, cl);
140*61046927SAndroid Build Coastguard Worker cl += v3d_group_get_length(spec);
141*61046927SAndroid Build Coastguard Worker *size += v3d_group_get_length(spec);
142*61046927SAndroid Build Coastguard Worker }
143*61046927SAndroid Build Coastguard Worker if (!reloc_mode)
144*61046927SAndroid Build Coastguard Worker out(clif, "@format ctrllist\n");
145*61046927SAndroid Build Coastguard Worker break;
146*61046927SAndroid Build Coastguard Worker }
147*61046927SAndroid Build Coastguard Worker #else /* V3D_VERSION < 40 */
148*61046927SAndroid Build Coastguard Worker case V3DX(TRANSFORM_FEEDBACK_ENABLE_opcode): {
149*61046927SAndroid Build Coastguard Worker struct V3DX(TRANSFORM_FEEDBACK_ENABLE) values;
150*61046927SAndroid Build Coastguard Worker V3DX(TRANSFORM_FEEDBACK_ENABLE_unpack)(cl, &values);
151*61046927SAndroid Build Coastguard Worker struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
152*61046927SAndroid Build Coastguard Worker "Transform Feedback Output Data Spec");
153*61046927SAndroid Build Coastguard Worker struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
154*61046927SAndroid Build Coastguard Worker "Transform Feedback Output Address");
155*61046927SAndroid Build Coastguard Worker assert(spec);
156*61046927SAndroid Build Coastguard Worker assert(addr);
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker cl += *size;
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
161*61046927SAndroid Build Coastguard Worker if (!reloc_mode)
162*61046927SAndroid Build Coastguard Worker v3d_print_group(clif, spec, 0, cl);
163*61046927SAndroid Build Coastguard Worker cl += v3d_group_get_length(spec);
164*61046927SAndroid Build Coastguard Worker *size += v3d_group_get_length(spec);
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
168*61046927SAndroid Build Coastguard Worker if (!reloc_mode)
169*61046927SAndroid Build Coastguard Worker v3d_print_group(clif, addr, 0, cl);
170*61046927SAndroid Build Coastguard Worker cl += v3d_group_get_length(addr);
171*61046927SAndroid Build Coastguard Worker *size += v3d_group_get_length(addr);
172*61046927SAndroid Build Coastguard Worker }
173*61046927SAndroid Build Coastguard Worker break;
174*61046927SAndroid Build Coastguard Worker }
175*61046927SAndroid Build Coastguard Worker #endif /* V3D_VERSION < 40 */
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker case V3DX(START_ADDRESS_OF_GENERIC_TILE_LIST_opcode): {
178*61046927SAndroid Build Coastguard Worker struct V3DX(START_ADDRESS_OF_GENERIC_TILE_LIST) values;
179*61046927SAndroid Build Coastguard Worker V3DX(START_ADDRESS_OF_GENERIC_TILE_LIST_unpack)(cl, &values);
180*61046927SAndroid Build Coastguard Worker struct reloc_worklist_entry *reloc =
181*61046927SAndroid Build Coastguard Worker clif_dump_add_address_to_worklist(clif,
182*61046927SAndroid Build Coastguard Worker reloc_generic_tile_list,
183*61046927SAndroid Build Coastguard Worker values.start);
184*61046927SAndroid Build Coastguard Worker reloc->generic_tile_list.end = values.end;
185*61046927SAndroid Build Coastguard Worker break;
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker case V3DX(HALT_opcode):
189*61046927SAndroid Build Coastguard Worker return false;
190*61046927SAndroid Build Coastguard Worker }
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker return true;
193*61046927SAndroid Build Coastguard Worker }
194