1*61046927SAndroid Build Coastguard WorkerKHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests 2*61046927SAndroid Build Coastguard WorkerdEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.ivec4 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Workerglx@glx-visuals-depth 5*61046927SAndroid Build Coastguard Workerglx@glx-visuals-stencil 6*61046927SAndroid Build Coastguard Workerglx@glx_arb_sync_control@waitformsc 7*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2 8*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4 9*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2 10*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4 11*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2 12*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4 13*61046927SAndroid Build Coastguard Workerspec@!opengl 1.1@masked-clear 14*61046927SAndroid Build Coastguard Workerspec@amd_performance_monitor@api 15*61046927SAndroid Build Coastguard Workerspec@amd_performance_monitor@vc4 16*61046927SAndroid Build Coastguard Workerspec@amd_performance_monitor@vc4@test_counter_string_normal_buffer 17*61046927SAndroid Build Coastguard Workerspec@amd_performance_monitor@vc4@test_counter_string_single_character_buffer 18*61046927SAndroid Build Coastguard Workerspec@amd_performance_monitor@vc4@test_counter_string_small_buffer 19*61046927SAndroid Build Coastguard Workerspec@arb_occlusion_query@occlusion_query_order 20*61046927SAndroid Build Coastguard Workerspec@arb_texture_buffer_object@formats \(fs- arb\)@GL_ALPHA16F_ARB 21*61046927SAndroid Build Coastguard Workerspec@arb_texture_buffer_object@formats \(fs- arb\)@GL_ALPHA32F_ARB 22*61046927SAndroid Build Coastguard Workerspec@arb_texture_buffer_object@formats \(vs- arb\)@GL_ALPHA16F_ARB 23*61046927SAndroid Build Coastguard Workerspec@arb_texture_buffer_object@formats \(vs- arb\)@GL_ALPHA32F_ARB 24*61046927SAndroid Build Coastguard Workerspec@arb_texture_multisample@large-float-texture 25*61046927SAndroid Build Coastguard Workerspec@egl_chromium_sync_control@conformance 26*61046927SAndroid Build Coastguard Workerspec@ext_packed_depth_stencil@depthstencil-render-miplevels 585 ds=z24_s8 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker# Seen this one flake a few times already 29*61046927SAndroid Build Coastguard Workerspec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker# This test works alone, but fails when executing all the tests together 32*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/mesa/mesa/-/issues/8684 33*61046927SAndroid Build Coastguard WorkerdEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32f_cube 34*61046927SAndroid Build Coastguard WorkerdEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba32i_cube 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker# Seem reliable on arm64, but they flake on armhf 37*61046927SAndroid Build Coastguard WorkerdEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_mediump_geometry 38*61046927SAndroid Build Coastguard WorkerdEQP-VK.glsl.builtin.function.integer.findMSB.ivec2_highp_geometry 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker# Failed twice one day with two different bad renders, and never since: 41*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37556931 42*61046927SAndroid Build Coastguard Worker# https://gitlab.freedesktop.org/eric/mesa/-/jobs/37596148 43*61046927SAndroid Build Coastguard WorkerdEQP-VK.renderpass2.suballocation.load_store_op_none.depthstencil_d24_unorm_s8_uint_load_op_depth_load_stencil_none_store_op_depth_store_stencil_none_stencil_write_off 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker# first encounter 01/04/2023 46*61046927SAndroid Build Coastguard Workerspec@ext_framebuffer_blit@fbo-sys-blit 47*61046927SAndroid Build Coastguard Workerspec@ext_framebuffer_blit@fbo-sys-sub-blit 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard WorkerdEQP-VK.fragment_operations.occlusion_query.precise_test_scissors_depth_write_stencil_clear_stencil_write 50*61046927SAndroid Build Coastguard WorkerdEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.1024 51*61046927SAndroid Build Coastguard WorkerdEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.1048576 52*61046927SAndroid Build Coastguard WorkerdEQP-VK.memory_model.message_passing.ext.u32.noncoherent.atomic_atomic.atomicrmw.device.payload_local.image.guard_local.image.frag 53*61046927SAndroid Build Coastguard WorkerdEQP-VK.memory_model.message_passing.ext.u32.noncoherent.fence_fence.atomicwrite.device.payload_local.image.guard_local.buffer.frag 54*61046927SAndroid Build Coastguard WorkerdEQP-VK.pipeline.monolithic.image.suballocation.sampling_type.combined.view_type.1d_array.format.r8_unorm.count_1.size.443x1_array_of_6 55*61046927SAndroid Build Coastguard WorkerdEQP-VK.renderpass.suballocation.load_store_op_none.depthstencil_d24_unorm_s8_uint_load_op_depth_load_stencil_none_store_op_depth_store_stencil_none_stencil_write_off 56*61046927SAndroid Build Coastguard WorkerdEQP-VK.synchronization.basic.timeline_semaphore.one_queue 57*61046927SAndroid Build Coastguard WorkerdEQP-VK.synchronization2.basic.timeline_semaphore.one_queue 58*61046927SAndroid Build Coastguard WorkerdEQP-VK.synchronization2.signal_order.shared_binary_semaphore.write_ssbo_compute_indirect_read_ssbo_geometry.buffer_262144_opaque_fd 59*61046927SAndroid Build Coastguard WorkerdEQP-VK.texture.shadow.cube.linear.less_d24_unorm_s8_uint 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker# uprev Piglit in Mesa 62*61046927SAndroid Build Coastguard Workerspec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test 63*61046927SAndroid Build Coastguard Worker 64