xref: /aosp_15_r20/external/mesa3d/src/asahi/layout/layout.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2022 Alyssa Rosenzweig
3*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  */
6*61046927SAndroid Build Coastguard Worker 
7*61046927SAndroid Build Coastguard Worker #pragma once
8*61046927SAndroid Build Coastguard Worker 
9*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
10*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
11*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
12*61046927SAndroid Build Coastguard Worker 
13*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
14*61046927SAndroid Build Coastguard Worker extern "C" {
15*61046927SAndroid Build Coastguard Worker #endif
16*61046927SAndroid Build Coastguard Worker 
17*61046927SAndroid Build Coastguard Worker #define AIL_CACHELINE      0x80
18*61046927SAndroid Build Coastguard Worker #define AIL_PAGESIZE       0x4000
19*61046927SAndroid Build Coastguard Worker #define AIL_MAX_MIP_LEVELS 16
20*61046927SAndroid Build Coastguard Worker 
21*61046927SAndroid Build Coastguard Worker enum ail_tiling {
22*61046927SAndroid Build Coastguard Worker    /**
23*61046927SAndroid Build Coastguard Worker     * Strided linear (raster order). Only allowed for 1D or 2D, without
24*61046927SAndroid Build Coastguard Worker     * mipmapping, multisampling, block-compression, or arrays.
25*61046927SAndroid Build Coastguard Worker     */
26*61046927SAndroid Build Coastguard Worker    AIL_TILING_LINEAR,
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker    /**
29*61046927SAndroid Build Coastguard Worker     * Twiddled (Morton order). Always allowed.
30*61046927SAndroid Build Coastguard Worker     */
31*61046927SAndroid Build Coastguard Worker    AIL_TILING_TWIDDLED,
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker    /**
34*61046927SAndroid Build Coastguard Worker     * Twiddled (Morton order) with compression.
35*61046927SAndroid Build Coastguard Worker     */
36*61046927SAndroid Build Coastguard Worker    AIL_TILING_TWIDDLED_COMPRESSED,
37*61046927SAndroid Build Coastguard Worker };
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker /*
40*61046927SAndroid Build Coastguard Worker  * Represents the dimensions of a single tile. Used to describe tiled layouts.
41*61046927SAndroid Build Coastguard Worker  * Width and height are in units of elements, not pixels, to model compressed
42*61046927SAndroid Build Coastguard Worker  * textures corrects.
43*61046927SAndroid Build Coastguard Worker  *
44*61046927SAndroid Build Coastguard Worker  * Invariant: width_el and height_el are powers of two.
45*61046927SAndroid Build Coastguard Worker  */
46*61046927SAndroid Build Coastguard Worker struct ail_tile {
47*61046927SAndroid Build Coastguard Worker    unsigned width_el, height_el;
48*61046927SAndroid Build Coastguard Worker };
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker /*
51*61046927SAndroid Build Coastguard Worker  * An AGX image layout.
52*61046927SAndroid Build Coastguard Worker  */
53*61046927SAndroid Build Coastguard Worker struct ail_layout {
54*61046927SAndroid Build Coastguard Worker    /** Width, height, and depth in pixels at level 0 */
55*61046927SAndroid Build Coastguard Worker    uint32_t width_px, height_px, depth_px;
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker    /** Number of samples per pixel. 1 if multisampling is disabled. */
58*61046927SAndroid Build Coastguard Worker    uint8_t sample_count_sa;
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker    /** Number of miplevels. 1 if no mipmapping is used. */
61*61046927SAndroid Build Coastguard Worker    uint8_t levels;
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker    /** Should this image be mipmapped along the Z-axis in addition to the X- and
64*61046927SAndroid Build Coastguard Worker     * Y-axes? This should be set for API-level 3D images, but not 2D arrays or
65*61046927SAndroid Build Coastguard Worker     * cubes.
66*61046927SAndroid Build Coastguard Worker     */
67*61046927SAndroid Build Coastguard Worker    bool mipmapped_z;
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker    /** Tiling mode used */
70*61046927SAndroid Build Coastguard Worker    enum ail_tiling tiling;
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker    /** Texture format */
73*61046927SAndroid Build Coastguard Worker    enum pipe_format format;
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker    /**
76*61046927SAndroid Build Coastguard Worker     * If tiling is LINEAR, the number of bytes between adjacent rows of
77*61046927SAndroid Build Coastguard Worker     * elements. Otherwise, this field is zero.
78*61046927SAndroid Build Coastguard Worker     */
79*61046927SAndroid Build Coastguard Worker    uint32_t linear_stride_B;
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker    /**
82*61046927SAndroid Build Coastguard Worker     * Stride between layers of an array texture, including a cube map. Layer i
83*61046927SAndroid Build Coastguard Worker     * begins at offset (i * layer_stride_B) from the beginning of the texture.
84*61046927SAndroid Build Coastguard Worker     *
85*61046927SAndroid Build Coastguard Worker     * If depth_px = 1, the value of this field is UNDEFINED.
86*61046927SAndroid Build Coastguard Worker     */
87*61046927SAndroid Build Coastguard Worker    uint64_t layer_stride_B;
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker    /**
90*61046927SAndroid Build Coastguard Worker     * Whether the layer stride is aligned to the page size or not. The hardware
91*61046927SAndroid Build Coastguard Worker     * needs this flag to compute the implicit layer stride.
92*61046927SAndroid Build Coastguard Worker     */
93*61046927SAndroid Build Coastguard Worker    bool page_aligned_layers;
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker    /**
96*61046927SAndroid Build Coastguard Worker     * Offsets of mip levels within a layer.
97*61046927SAndroid Build Coastguard Worker     */
98*61046927SAndroid Build Coastguard Worker    uint64_t level_offsets_B[AIL_MAX_MIP_LEVELS];
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker    /**
101*61046927SAndroid Build Coastguard Worker     * For the compressed buffer, offsets of mip levels within a layer.
102*61046927SAndroid Build Coastguard Worker     */
103*61046927SAndroid Build Coastguard Worker    uint64_t level_offsets_compressed_B[AIL_MAX_MIP_LEVELS];
104*61046927SAndroid Build Coastguard Worker 
105*61046927SAndroid Build Coastguard Worker    /**
106*61046927SAndroid Build Coastguard Worker     * If tiling is TWIDDLED, the tile size used for each mip level within a
107*61046927SAndroid Build Coastguard Worker     * layer. Calculating tile sizes is the sole responsibility of
108*61046927SAndroid Build Coastguard Worker     * ail_initialized_twiddled.
109*61046927SAndroid Build Coastguard Worker     */
110*61046927SAndroid Build Coastguard Worker    struct ail_tile tilesize_el[AIL_MAX_MIP_LEVELS];
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker    /**
113*61046927SAndroid Build Coastguard Worker     * If tiling is TWIDDLED, the stride in elements used for each mip level
114*61046927SAndroid Build Coastguard Worker     * within a layer. Calculating level strides is the sole responsibility of
115*61046927SAndroid Build Coastguard Worker     * ail_initialized_twiddled. This is necessary because compressed pixel
116*61046927SAndroid Build Coastguard Worker     * formats may add extra stride padding.
117*61046927SAndroid Build Coastguard Worker     */
118*61046927SAndroid Build Coastguard Worker    uint32_t stride_el[AIL_MAX_MIP_LEVELS];
119*61046927SAndroid Build Coastguard Worker 
120*61046927SAndroid Build Coastguard Worker    /* Offset of the start of the compression metadata buffer */
121*61046927SAndroid Build Coastguard Worker    uint32_t metadata_offset_B;
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker    /* Stride between subsequent layers in the compression metadata buffer */
124*61046927SAndroid Build Coastguard Worker    uint64_t compression_layer_stride_B;
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker    /* Size of entire texture */
127*61046927SAndroid Build Coastguard Worker    uint64_t size_B;
128*61046927SAndroid Build Coastguard Worker 
129*61046927SAndroid Build Coastguard Worker    /* Must the layout support writeable images? If false, the layout MUST NOT be
130*61046927SAndroid Build Coastguard Worker     * used as a writeable image (either PBE or image atomics).
131*61046927SAndroid Build Coastguard Worker     */
132*61046927SAndroid Build Coastguard Worker    bool writeable_image;
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker    /* Must the layout support rendering? If false, the layout MUST NOT be used
135*61046927SAndroid Build Coastguard Worker     * for rendering, either PBE or ZLS.
136*61046927SAndroid Build Coastguard Worker     */
137*61046927SAndroid Build Coastguard Worker    bool renderable;
138*61046927SAndroid Build Coastguard Worker };
139*61046927SAndroid Build Coastguard Worker 
140*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_linear_stride_B(const struct ail_layout * layout,ASSERTED uint8_t level)141*61046927SAndroid Build Coastguard Worker ail_get_linear_stride_B(const struct ail_layout *layout, ASSERTED uint8_t level)
142*61046927SAndroid Build Coastguard Worker {
143*61046927SAndroid Build Coastguard Worker    assert(layout->tiling == AIL_TILING_LINEAR && "Invalid usage");
144*61046927SAndroid Build Coastguard Worker    assert(level == 0 && "Strided linear mipmapped textures are unsupported");
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker    return layout->linear_stride_B;
147*61046927SAndroid Build Coastguard Worker }
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker /*
150*61046927SAndroid Build Coastguard Worker  * For WSI purposes, we need to associate a stride with all layouts. In the
151*61046927SAndroid Build Coastguard Worker  * hardware, only strided linear images have an associated stride, there is no
152*61046927SAndroid Build Coastguard Worker  * natural stride associated with twiddled images. However, various clients
153*61046927SAndroid Build Coastguard Worker  * assert that the stride is valid for the image if it were linear (even if it
154*61046927SAndroid Build Coastguard Worker  * is in fact not linear). In those cases, by convention we use the minimum
155*61046927SAndroid Build Coastguard Worker  * valid such stride.
156*61046927SAndroid Build Coastguard Worker  */
157*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_wsi_stride_B(const struct ail_layout * layout,unsigned level)158*61046927SAndroid Build Coastguard Worker ail_get_wsi_stride_B(const struct ail_layout *layout, unsigned level)
159*61046927SAndroid Build Coastguard Worker {
160*61046927SAndroid Build Coastguard Worker    assert(level == 0 && "Mipmaps cannot be shared as WSI");
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker    if (layout->tiling == AIL_TILING_LINEAR)
163*61046927SAndroid Build Coastguard Worker       return ail_get_linear_stride_B(layout, level);
164*61046927SAndroid Build Coastguard Worker    else
165*61046927SAndroid Build Coastguard Worker       return util_format_get_stride(layout->format, layout->width_px);
166*61046927SAndroid Build Coastguard Worker }
167*61046927SAndroid Build Coastguard Worker 
168*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_layer_offset_B(const struct ail_layout * layout,unsigned z_px)169*61046927SAndroid Build Coastguard Worker ail_get_layer_offset_B(const struct ail_layout *layout, unsigned z_px)
170*61046927SAndroid Build Coastguard Worker {
171*61046927SAndroid Build Coastguard Worker    return z_px * layout->layer_stride_B;
172*61046927SAndroid Build Coastguard Worker }
173*61046927SAndroid Build Coastguard Worker 
174*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_level_offset_B(const struct ail_layout * layout,unsigned level)175*61046927SAndroid Build Coastguard Worker ail_get_level_offset_B(const struct ail_layout *layout, unsigned level)
176*61046927SAndroid Build Coastguard Worker {
177*61046927SAndroid Build Coastguard Worker    return layout->level_offsets_B[level];
178*61046927SAndroid Build Coastguard Worker }
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_layer_level_B(const struct ail_layout * layout,unsigned z_px,unsigned level)181*61046927SAndroid Build Coastguard Worker ail_get_layer_level_B(const struct ail_layout *layout, unsigned z_px,
182*61046927SAndroid Build Coastguard Worker                       unsigned level)
183*61046927SAndroid Build Coastguard Worker {
184*61046927SAndroid Build Coastguard Worker    return ail_get_layer_offset_B(layout, z_px) +
185*61046927SAndroid Build Coastguard Worker           ail_get_level_offset_B(layout, level);
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_level_size_B(const struct ail_layout * layout,unsigned level)189*61046927SAndroid Build Coastguard Worker ail_get_level_size_B(const struct ail_layout *layout, unsigned level)
190*61046927SAndroid Build Coastguard Worker {
191*61046927SAndroid Build Coastguard Worker    if (layout->tiling == AIL_TILING_LINEAR) {
192*61046927SAndroid Build Coastguard Worker       assert(level == 0);
193*61046927SAndroid Build Coastguard Worker       return layout->layer_stride_B;
194*61046927SAndroid Build Coastguard Worker    } else {
195*61046927SAndroid Build Coastguard Worker       assert(level + 1 < ARRAY_SIZE(layout->level_offsets_B));
196*61046927SAndroid Build Coastguard Worker       return layout->level_offsets_B[level + 1] -
197*61046927SAndroid Build Coastguard Worker              layout->level_offsets_B[level];
198*61046927SAndroid Build Coastguard Worker    }
199*61046927SAndroid Build Coastguard Worker }
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker static inline uint32_t
ail_get_linear_pixel_B(const struct ail_layout * layout,ASSERTED unsigned level,uint32_t x_px,uint32_t y_px,uint32_t z_px)202*61046927SAndroid Build Coastguard Worker ail_get_linear_pixel_B(const struct ail_layout *layout, ASSERTED unsigned level,
203*61046927SAndroid Build Coastguard Worker                        uint32_t x_px, uint32_t y_px, uint32_t z_px)
204*61046927SAndroid Build Coastguard Worker {
205*61046927SAndroid Build Coastguard Worker    assert(level == 0 && "Strided linear mipmapped textures are unsupported");
206*61046927SAndroid Build Coastguard Worker    assert(util_format_get_blockwidth(layout->format) == 1 &&
207*61046927SAndroid Build Coastguard Worker           "Strided linear block formats unsupported");
208*61046927SAndroid Build Coastguard Worker    assert(util_format_get_blockheight(layout->format) == 1 &&
209*61046927SAndroid Build Coastguard Worker           "Strided linear block formats unsupported");
210*61046927SAndroid Build Coastguard Worker    assert(layout->sample_count_sa == 1 &&
211*61046927SAndroid Build Coastguard Worker           "Strided linear multisampling unsupported");
212*61046927SAndroid Build Coastguard Worker 
213*61046927SAndroid Build Coastguard Worker    return ail_get_layer_offset_B(layout, z_px) +
214*61046927SAndroid Build Coastguard Worker           (y_px * ail_get_linear_stride_B(layout, level)) +
215*61046927SAndroid Build Coastguard Worker           (x_px * util_format_get_blocksize(layout->format));
216*61046927SAndroid Build Coastguard Worker }
217*61046927SAndroid Build Coastguard Worker 
218*61046927SAndroid Build Coastguard Worker static inline unsigned
ail_effective_width_sa(unsigned width_px,unsigned sample_count_sa)219*61046927SAndroid Build Coastguard Worker ail_effective_width_sa(unsigned width_px, unsigned sample_count_sa)
220*61046927SAndroid Build Coastguard Worker {
221*61046927SAndroid Build Coastguard Worker    return width_px * (sample_count_sa == 4 ? 2 : 1);
222*61046927SAndroid Build Coastguard Worker }
223*61046927SAndroid Build Coastguard Worker 
224*61046927SAndroid Build Coastguard Worker static inline unsigned
ail_effective_height_sa(unsigned height_px,unsigned sample_count_sa)225*61046927SAndroid Build Coastguard Worker ail_effective_height_sa(unsigned height_px, unsigned sample_count_sa)
226*61046927SAndroid Build Coastguard Worker {
227*61046927SAndroid Build Coastguard Worker    return height_px * (sample_count_sa >= 2 ? 2 : 1);
228*61046927SAndroid Build Coastguard Worker }
229*61046927SAndroid Build Coastguard Worker 
230*61046927SAndroid Build Coastguard Worker static inline unsigned
ail_metadata_width_tl(struct ail_layout * layout,unsigned level)231*61046927SAndroid Build Coastguard Worker ail_metadata_width_tl(struct ail_layout *layout, unsigned level)
232*61046927SAndroid Build Coastguard Worker {
233*61046927SAndroid Build Coastguard Worker    unsigned px = u_minify(layout->width_px, level);
234*61046927SAndroid Build Coastguard Worker    uint32_t sa = ail_effective_width_sa(px, layout->sample_count_sa);
235*61046927SAndroid Build Coastguard Worker    return DIV_ROUND_UP(sa, 16);
236*61046927SAndroid Build Coastguard Worker }
237*61046927SAndroid Build Coastguard Worker 
238*61046927SAndroid Build Coastguard Worker static inline unsigned
ail_metadata_height_tl(struct ail_layout * layout,unsigned level)239*61046927SAndroid Build Coastguard Worker ail_metadata_height_tl(struct ail_layout *layout, unsigned level)
240*61046927SAndroid Build Coastguard Worker {
241*61046927SAndroid Build Coastguard Worker    unsigned px = u_minify(layout->height_px, level);
242*61046927SAndroid Build Coastguard Worker    uint32_t sa = ail_effective_height_sa(px, layout->sample_count_sa);
243*61046927SAndroid Build Coastguard Worker    return DIV_ROUND_UP(sa, 16);
244*61046927SAndroid Build Coastguard Worker }
245*61046927SAndroid Build Coastguard Worker 
246*61046927SAndroid Build Coastguard Worker static inline bool
ail_is_compressed(const struct ail_layout * layout)247*61046927SAndroid Build Coastguard Worker ail_is_compressed(const struct ail_layout *layout)
248*61046927SAndroid Build Coastguard Worker {
249*61046927SAndroid Build Coastguard Worker    return layout->tiling == AIL_TILING_TWIDDLED_COMPRESSED;
250*61046927SAndroid Build Coastguard Worker }
251*61046927SAndroid Build Coastguard Worker 
252*61046927SAndroid Build Coastguard Worker /*
253*61046927SAndroid Build Coastguard Worker  * Even when the base mip level is compressed, high levels of the miptree
254*61046927SAndroid Build Coastguard Worker  * (smaller than 16 pixels on either axis) are not compressed as it would be
255*61046927SAndroid Build Coastguard Worker  * pointless. This queries this case.
256*61046927SAndroid Build Coastguard Worker  */
257*61046927SAndroid Build Coastguard Worker static inline bool
ail_is_level_compressed(const struct ail_layout * layout,unsigned level)258*61046927SAndroid Build Coastguard Worker ail_is_level_compressed(const struct ail_layout *layout, unsigned level)
259*61046927SAndroid Build Coastguard Worker {
260*61046927SAndroid Build Coastguard Worker    unsigned width_sa = ALIGN(
261*61046927SAndroid Build Coastguard Worker       ail_effective_width_sa(layout->width_px, layout->sample_count_sa), 16);
262*61046927SAndroid Build Coastguard Worker 
263*61046927SAndroid Build Coastguard Worker    unsigned height_sa = ALIGN(
264*61046927SAndroid Build Coastguard Worker       ail_effective_height_sa(layout->height_px, layout->sample_count_sa), 16);
265*61046927SAndroid Build Coastguard Worker 
266*61046927SAndroid Build Coastguard Worker    return ail_is_compressed(layout) &&
267*61046927SAndroid Build Coastguard Worker           u_minify(MAX2(width_sa, height_sa), level) >= 16;
268*61046927SAndroid Build Coastguard Worker }
269*61046927SAndroid Build Coastguard Worker 
270*61046927SAndroid Build Coastguard Worker static inline bool
ail_is_level_twiddled_uncompressed(const struct ail_layout * layout,unsigned level)271*61046927SAndroid Build Coastguard Worker ail_is_level_twiddled_uncompressed(const struct ail_layout *layout,
272*61046927SAndroid Build Coastguard Worker                                    unsigned level)
273*61046927SAndroid Build Coastguard Worker {
274*61046927SAndroid Build Coastguard Worker    switch (layout->tiling) {
275*61046927SAndroid Build Coastguard Worker    case AIL_TILING_TWIDDLED:
276*61046927SAndroid Build Coastguard Worker       return true;
277*61046927SAndroid Build Coastguard Worker    case AIL_TILING_TWIDDLED_COMPRESSED:
278*61046927SAndroid Build Coastguard Worker       return !ail_is_level_compressed(layout, level);
279*61046927SAndroid Build Coastguard Worker    default:
280*61046927SAndroid Build Coastguard Worker       return false;
281*61046927SAndroid Build Coastguard Worker    }
282*61046927SAndroid Build Coastguard Worker }
283*61046927SAndroid Build Coastguard Worker 
284*61046927SAndroid Build Coastguard Worker void ail_make_miptree(struct ail_layout *layout);
285*61046927SAndroid Build Coastguard Worker 
286*61046927SAndroid Build Coastguard Worker void ail_detile(void *_tiled, void *_linear,
287*61046927SAndroid Build Coastguard Worker                 const struct ail_layout *tiled_layout, unsigned level,
288*61046927SAndroid Build Coastguard Worker                 unsigned linear_pitch_B, unsigned sx_px, unsigned sy_px,
289*61046927SAndroid Build Coastguard Worker                 unsigned width_px, unsigned height_px);
290*61046927SAndroid Build Coastguard Worker 
291*61046927SAndroid Build Coastguard Worker void ail_tile(void *_tiled, void *_linear,
292*61046927SAndroid Build Coastguard Worker               const struct ail_layout *tiled_layout, unsigned level,
293*61046927SAndroid Build Coastguard Worker               unsigned linear_pitch_B, unsigned sx_px, unsigned sy_px,
294*61046927SAndroid Build Coastguard Worker               unsigned width_px, unsigned height_px);
295*61046927SAndroid Build Coastguard Worker 
296*61046927SAndroid Build Coastguard Worker /* Define aliases for the subset formats that are accessible in the ISA. These
297*61046927SAndroid Build Coastguard Worker  * subsets disregard component mapping and number of components. This
298*61046927SAndroid Build Coastguard Worker  * constitutes ABI with the compiler.
299*61046927SAndroid Build Coastguard Worker  */
300*61046927SAndroid Build Coastguard Worker enum ail_isa_format {
301*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_I8 = PIPE_FORMAT_R8_UINT,
302*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_I16 = PIPE_FORMAT_R16_UINT,
303*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_I32 = PIPE_FORMAT_R32_UINT,
304*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_F16 = PIPE_FORMAT_R16_FLOAT,
305*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_U8NORM = PIPE_FORMAT_R8_UNORM,
306*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_S8NORM = PIPE_FORMAT_R8_SNORM,
307*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_U16NORM = PIPE_FORMAT_R16_UNORM,
308*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_S16NORM = PIPE_FORMAT_R16_SNORM,
309*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_RGB10A2 = PIPE_FORMAT_R10G10B10A2_UNORM,
310*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_SRGBA8 = PIPE_FORMAT_R8G8B8A8_SRGB,
311*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_RG11B10F = PIPE_FORMAT_R11G11B10_FLOAT,
312*61046927SAndroid Build Coastguard Worker    AIL_ISA_FORMAT_RGB9E5 = PIPE_FORMAT_R9G9B9E5_FLOAT
313*61046927SAndroid Build Coastguard Worker };
314*61046927SAndroid Build Coastguard Worker 
315*61046927SAndroid Build Coastguard Worker /*
316*61046927SAndroid Build Coastguard Worker  * The architecture load/store instructions support masking, but packed formats
317*61046927SAndroid Build Coastguard Worker  * are not compatible with masking. Check if a format is packed.
318*61046927SAndroid Build Coastguard Worker  */
319*61046927SAndroid Build Coastguard Worker static inline bool
ail_isa_format_supports_mask(enum ail_isa_format format)320*61046927SAndroid Build Coastguard Worker ail_isa_format_supports_mask(enum ail_isa_format format)
321*61046927SAndroid Build Coastguard Worker {
322*61046927SAndroid Build Coastguard Worker    switch (format) {
323*61046927SAndroid Build Coastguard Worker    case AIL_ISA_FORMAT_RGB10A2:
324*61046927SAndroid Build Coastguard Worker    case AIL_ISA_FORMAT_RG11B10F:
325*61046927SAndroid Build Coastguard Worker    case AIL_ISA_FORMAT_RGB9E5:
326*61046927SAndroid Build Coastguard Worker       return false;
327*61046927SAndroid Build Coastguard Worker    default:
328*61046927SAndroid Build Coastguard Worker       return true;
329*61046927SAndroid Build Coastguard Worker    }
330*61046927SAndroid Build Coastguard Worker }
331*61046927SAndroid Build Coastguard Worker 
332*61046927SAndroid Build Coastguard Worker struct ail_pixel_format_entry {
333*61046927SAndroid Build Coastguard Worker    uint8_t channels;
334*61046927SAndroid Build Coastguard Worker    uint8_t type;
335*61046927SAndroid Build Coastguard Worker    bool texturable : 1;
336*61046927SAndroid Build Coastguard Worker    enum pipe_format renderable;
337*61046927SAndroid Build Coastguard Worker };
338*61046927SAndroid Build Coastguard Worker 
339*61046927SAndroid Build Coastguard Worker extern const struct ail_pixel_format_entry ail_pixel_format[PIPE_FORMAT_COUNT];
340*61046927SAndroid Build Coastguard Worker 
341*61046927SAndroid Build Coastguard Worker static inline bool
ail_is_valid_pixel_format(enum pipe_format format)342*61046927SAndroid Build Coastguard Worker ail_is_valid_pixel_format(enum pipe_format format)
343*61046927SAndroid Build Coastguard Worker {
344*61046927SAndroid Build Coastguard Worker    return ail_pixel_format[format].texturable;
345*61046927SAndroid Build Coastguard Worker }
346*61046927SAndroid Build Coastguard Worker 
347*61046927SAndroid Build Coastguard Worker /* Query whether an image with the specified layout is compressible */
348*61046927SAndroid Build Coastguard Worker static inline bool
ail_can_compress(enum pipe_format format,unsigned w_px,unsigned h_px,unsigned sample_count_sa)349*61046927SAndroid Build Coastguard Worker ail_can_compress(enum pipe_format format, unsigned w_px, unsigned h_px,
350*61046927SAndroid Build Coastguard Worker                  unsigned sample_count_sa)
351*61046927SAndroid Build Coastguard Worker {
352*61046927SAndroid Build Coastguard Worker    assert(sample_count_sa == 1 || sample_count_sa == 2 || sample_count_sa == 4);
353*61046927SAndroid Build Coastguard Worker 
354*61046927SAndroid Build Coastguard Worker    /* We compress via the PBE, so we can only compress PBE-writeable formats. */
355*61046927SAndroid Build Coastguard Worker    if (ail_pixel_format[format].renderable == PIPE_FORMAT_NONE &&
356*61046927SAndroid Build Coastguard Worker        !util_format_is_depth_or_stencil(format))
357*61046927SAndroid Build Coastguard Worker       return false;
358*61046927SAndroid Build Coastguard Worker 
359*61046927SAndroid Build Coastguard Worker    /* Lossy-compressed texture formats cannot be compressed */
360*61046927SAndroid Build Coastguard Worker    assert(!util_format_is_compressed(format) &&
361*61046927SAndroid Build Coastguard Worker           "block-compressed formats are not renderable");
362*61046927SAndroid Build Coastguard Worker 
363*61046927SAndroid Build Coastguard Worker    /* Small textures cannot be compressed */
364*61046927SAndroid Build Coastguard Worker    return ail_effective_width_sa(w_px, sample_count_sa) >= 16 &&
365*61046927SAndroid Build Coastguard Worker           ail_effective_height_sa(h_px, sample_count_sa) >= 16;
366*61046927SAndroid Build Coastguard Worker }
367*61046927SAndroid Build Coastguard Worker 
368*61046927SAndroid Build Coastguard Worker /* AGX compression mode for a solid colour for the subtile */
369*61046927SAndroid Build Coastguard Worker #define AIL_COMP_SOLID 0x3
370*61046927SAndroid Build Coastguard Worker 
371*61046927SAndroid Build Coastguard Worker /* AGX compression mode for an uncompessed subtile. Frustratingly, this seems to
372*61046927SAndroid Build Coastguard Worker  * depend on the format. It is possible that modes are actual 8-bit structures
373*61046927SAndroid Build Coastguard Worker  * with multiple fields rather than plain enumerations.
374*61046927SAndroid Build Coastguard Worker  */
375*61046927SAndroid Build Coastguard Worker #define AIL_COMP_UNCOMPRESSED_1    0x1f
376*61046927SAndroid Build Coastguard Worker #define AIL_COMP_UNCOMPRESSED_2    0x3f
377*61046927SAndroid Build Coastguard Worker #define AIL_COMP_UNCOMPRESSED_4    0x7f
378*61046927SAndroid Build Coastguard Worker #define AIL_COMP_UNCOMPRESSED_8_16 0xff
379*61046927SAndroid Build Coastguard Worker 
380*61046927SAndroid Build Coastguard Worker static inline uint8_t
ail_subtile_uncompressed_mode(enum pipe_format format)381*61046927SAndroid Build Coastguard Worker ail_subtile_uncompressed_mode(enum pipe_format format)
382*61046927SAndroid Build Coastguard Worker {
383*61046927SAndroid Build Coastguard Worker    /* clang-format off */
384*61046927SAndroid Build Coastguard Worker    switch (util_format_get_blocksize(format)) {
385*61046927SAndroid Build Coastguard Worker    case  1: return AIL_COMP_UNCOMPRESSED_1;
386*61046927SAndroid Build Coastguard Worker    case  2: return AIL_COMP_UNCOMPRESSED_2;
387*61046927SAndroid Build Coastguard Worker    case  4: return AIL_COMP_UNCOMPRESSED_4;
388*61046927SAndroid Build Coastguard Worker    case  8:
389*61046927SAndroid Build Coastguard Worker    case 16: return AIL_COMP_UNCOMPRESSED_8_16;
390*61046927SAndroid Build Coastguard Worker    default: unreachable("invalid block size");
391*61046927SAndroid Build Coastguard Worker    }
392*61046927SAndroid Build Coastguard Worker    /* clang-format on */
393*61046927SAndroid Build Coastguard Worker }
394*61046927SAndroid Build Coastguard Worker 
395*61046927SAndroid Build Coastguard Worker /*
396*61046927SAndroid Build Coastguard Worker  * Compression modes are 8-bit per 8x4 subtile, but grouped into 64-bit for all
397*61046927SAndroid Build Coastguard Worker  * modes in a 16x16 tile. This helper replicates a subtile mode to a tile mode
398*61046927SAndroid Build Coastguard Worker  * using a SWAR idiom.
399*61046927SAndroid Build Coastguard Worker  */
400*61046927SAndroid Build Coastguard Worker static inline uint64_t
ail_tile_mode_replicated(uint8_t subtile_mode)401*61046927SAndroid Build Coastguard Worker ail_tile_mode_replicated(uint8_t subtile_mode)
402*61046927SAndroid Build Coastguard Worker {
403*61046927SAndroid Build Coastguard Worker    return (uint64_t)subtile_mode * 0x0101010101010101ULL;
404*61046927SAndroid Build Coastguard Worker }
405*61046927SAndroid Build Coastguard Worker 
406*61046927SAndroid Build Coastguard Worker /*
407*61046927SAndroid Build Coastguard Worker  * Composed convenience function.
408*61046927SAndroid Build Coastguard Worker  */
409*61046927SAndroid Build Coastguard Worker static inline uint64_t
ail_tile_mode_uncompressed(enum pipe_format format)410*61046927SAndroid Build Coastguard Worker ail_tile_mode_uncompressed(enum pipe_format format)
411*61046927SAndroid Build Coastguard Worker {
412*61046927SAndroid Build Coastguard Worker    return ail_tile_mode_replicated(ail_subtile_uncompressed_mode(format));
413*61046927SAndroid Build Coastguard Worker }
414*61046927SAndroid Build Coastguard Worker 
415*61046927SAndroid Build Coastguard Worker /*
416*61046927SAndroid Build Coastguard Worker  * For compression, compatible formats must have the same number/size/order of
417*61046927SAndroid Build Coastguard Worker  * channels, but may differ in data type. For example, R32_SINT is compatible
418*61046927SAndroid Build Coastguard Worker  * with Z32_FLOAT, but not with R16G16_SINT. This is the relation given by the
419*61046927SAndroid Build Coastguard Worker  * "channels" part of the decomposed format.
420*61046927SAndroid Build Coastguard Worker  *
421*61046927SAndroid Build Coastguard Worker  * This has not been exhaustively tested and might be missing some corner cases
422*61046927SAndroid Build Coastguard Worker  * around XR formats, but is well-motivated and seems to work.
423*61046927SAndroid Build Coastguard Worker  */
424*61046927SAndroid Build Coastguard Worker static inline bool
ail_formats_compatible(enum pipe_format a,enum pipe_format b)425*61046927SAndroid Build Coastguard Worker ail_formats_compatible(enum pipe_format a, enum pipe_format b)
426*61046927SAndroid Build Coastguard Worker {
427*61046927SAndroid Build Coastguard Worker    return ail_pixel_format[a].channels == ail_pixel_format[b].channels;
428*61046927SAndroid Build Coastguard Worker }
429*61046927SAndroid Build Coastguard Worker 
430*61046927SAndroid Build Coastguard Worker static inline bool
ail_is_view_compatible(struct ail_layout * layout,enum pipe_format view)431*61046927SAndroid Build Coastguard Worker ail_is_view_compatible(struct ail_layout *layout, enum pipe_format view)
432*61046927SAndroid Build Coastguard Worker {
433*61046927SAndroid Build Coastguard Worker    return !ail_is_compressed(layout) ||
434*61046927SAndroid Build Coastguard Worker           ail_formats_compatible(layout->format, view);
435*61046927SAndroid Build Coastguard Worker }
436*61046927SAndroid Build Coastguard Worker 
437*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
438*61046927SAndroid Build Coastguard Worker } /* extern C */
439*61046927SAndroid Build Coastguard Worker #endif
440