xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/radv_shader.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Red Hat.
3*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Bas Nieuwenhuizen
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  * based in part on anv driver which is:
6*61046927SAndroid Build Coastguard Worker  * Copyright © 2015 Intel Corporation
7*61046927SAndroid Build Coastguard Worker  *
8*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
9*61046927SAndroid Build Coastguard Worker  */
10*61046927SAndroid Build Coastguard Worker 
11*61046927SAndroid Build Coastguard Worker #ifndef RADV_SHADER_H
12*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_H
13*61046927SAndroid Build Coastguard Worker 
14*61046927SAndroid Build Coastguard Worker #include "util/mesa-blake3.h"
15*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
16*61046927SAndroid Build Coastguard Worker #include "vulkan/vulkan.h"
17*61046927SAndroid Build Coastguard Worker #include "ac_binary.h"
18*61046927SAndroid Build Coastguard Worker #include "ac_shader_util.h"
19*61046927SAndroid Build Coastguard Worker #include "amd_family.h"
20*61046927SAndroid Build Coastguard Worker #include "radv_constants.h"
21*61046927SAndroid Build Coastguard Worker #include "radv_shader_args.h"
22*61046927SAndroid Build Coastguard Worker #include "radv_shader_info.h"
23*61046927SAndroid Build Coastguard Worker #include "vk_pipeline_cache.h"
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker #include "aco_shader_info.h"
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker struct radv_physical_device;
28*61046927SAndroid Build Coastguard Worker struct radv_device;
29*61046927SAndroid Build Coastguard Worker struct radv_pipeline;
30*61046927SAndroid Build Coastguard Worker struct radv_ray_tracing_pipeline;
31*61046927SAndroid Build Coastguard Worker struct radv_shader_args;
32*61046927SAndroid Build Coastguard Worker struct radv_vertex_input_state;
33*61046927SAndroid Build Coastguard Worker struct radv_shader_args;
34*61046927SAndroid Build Coastguard Worker struct radv_serialized_shader_arena_block;
35*61046927SAndroid Build Coastguard Worker struct vk_pipeline_robustness_state;
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker enum {
38*61046927SAndroid Build Coastguard Worker    RADV_GRAPHICS_STAGE_BITS =
39*61046927SAndroid Build Coastguard Worker       (VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT),
40*61046927SAndroid Build Coastguard Worker    RADV_RT_STAGE_BITS =
41*61046927SAndroid Build Coastguard Worker       (VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR |
42*61046927SAndroid Build Coastguard Worker        VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR)
43*61046927SAndroid Build Coastguard Worker };
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker #define RADV_STAGE_MASK ((1 << MESA_VULKAN_SHADER_STAGES) - 1)
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker #define radv_foreach_stage(stage, stage_bits)                                                                          \
48*61046927SAndroid Build Coastguard Worker    for (gl_shader_stage stage, __tmp = (gl_shader_stage)((stage_bits)&RADV_STAGE_MASK); stage = ffs(__tmp) - 1, __tmp; \
49*61046927SAndroid Build Coastguard Worker         __tmp &= ~(1 << (stage)))
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker enum radv_nggc_settings {
52*61046927SAndroid Build Coastguard Worker    radv_nggc_none = 0,
53*61046927SAndroid Build Coastguard Worker    radv_nggc_front_face = 1 << 0,
54*61046927SAndroid Build Coastguard Worker    radv_nggc_back_face = 1 << 1,
55*61046927SAndroid Build Coastguard Worker    radv_nggc_face_is_ccw = 1 << 2,
56*61046927SAndroid Build Coastguard Worker    radv_nggc_small_primitives = 1 << 3,
57*61046927SAndroid Build Coastguard Worker };
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker enum radv_shader_query_state {
60*61046927SAndroid Build Coastguard Worker    radv_shader_query_none = 0,
61*61046927SAndroid Build Coastguard Worker    radv_shader_query_pipeline_stat = 1 << 0,
62*61046927SAndroid Build Coastguard Worker    radv_shader_query_prim_gen = 1 << 1,
63*61046927SAndroid Build Coastguard Worker    radv_shader_query_prim_xfb = 1 << 2,
64*61046927SAndroid Build Coastguard Worker };
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker enum radv_required_subgroup_size {
67*61046927SAndroid Build Coastguard Worker    RADV_REQUIRED_NONE = 0,
68*61046927SAndroid Build Coastguard Worker    RADV_REQUIRED_WAVE32 = 1,
69*61046927SAndroid Build Coastguard Worker    RADV_REQUIRED_WAVE64 = 2,
70*61046927SAndroid Build Coastguard Worker };
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker struct radv_shader_stage_key {
73*61046927SAndroid Build Coastguard Worker    uint8_t subgroup_required_size : 2; /* radv_required_subgroup_size */
74*61046927SAndroid Build Coastguard Worker    uint8_t subgroup_require_full : 1;  /* whether full subgroups are required */
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker    uint8_t storage_robustness2 : 1;
77*61046927SAndroid Build Coastguard Worker    uint8_t uniform_robustness2 : 1;
78*61046927SAndroid Build Coastguard Worker    uint8_t vertex_robustness1 : 1;
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker    uint8_t optimisations_disabled : 1;
81*61046927SAndroid Build Coastguard Worker    uint8_t keep_statistic_info : 1;
82*61046927SAndroid Build Coastguard Worker    uint8_t view_index_from_device_index : 1;
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker    /* Shader version (up to 8) to force re-compilation when RADV_BUILD_ID_OVERRIDE is enabled. */
85*61046927SAndroid Build Coastguard Worker    uint8_t version : 3;
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker    /* Whether the mesh shader is used with a task shader. */
88*61046927SAndroid Build Coastguard Worker    uint8_t has_task_shader : 1;
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker    /* Whether the shader is used with indirect pipeline binds. */
91*61046927SAndroid Build Coastguard Worker    uint8_t indirect_bindable : 1;
92*61046927SAndroid Build Coastguard Worker };
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker struct radv_ps_epilog_key {
95*61046927SAndroid Build Coastguard Worker    uint32_t spi_shader_col_format;
96*61046927SAndroid Build Coastguard Worker    uint32_t spi_shader_z_format;
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker    /* Bitmasks, each bit represents one of the 8 MRTs. */
99*61046927SAndroid Build Coastguard Worker    uint8_t color_is_int8;
100*61046927SAndroid Build Coastguard Worker    uint8_t color_is_int10;
101*61046927SAndroid Build Coastguard Worker    uint8_t enable_mrt_output_nan_fixup;
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker    uint32_t colors_written;
104*61046927SAndroid Build Coastguard Worker    uint8_t color_map[MAX_RTS];
105*61046927SAndroid Build Coastguard Worker    bool mrt0_is_dual_src;
106*61046927SAndroid Build Coastguard Worker    bool export_depth;
107*61046927SAndroid Build Coastguard Worker    bool export_stencil;
108*61046927SAndroid Build Coastguard Worker    bool export_sample_mask;
109*61046927SAndroid Build Coastguard Worker    bool alpha_to_coverage_via_mrtz;
110*61046927SAndroid Build Coastguard Worker    bool alpha_to_one;
111*61046927SAndroid Build Coastguard Worker };
112*61046927SAndroid Build Coastguard Worker 
113*61046927SAndroid Build Coastguard Worker struct radv_spirv_to_nir_options {
114*61046927SAndroid Build Coastguard Worker    uint32_t lower_view_index_to_zero : 1;
115*61046927SAndroid Build Coastguard Worker    uint32_t fix_dual_src_mrt1_export : 1;
116*61046927SAndroid Build Coastguard Worker    uint32_t lower_view_index_to_device_index : 1;
117*61046927SAndroid Build Coastguard Worker };
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker struct radv_graphics_state_key {
120*61046927SAndroid Build Coastguard Worker    uint32_t lib_flags : 4; /* VkGraphicsPipelineLibraryFlagBitsEXT */
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker    uint32_t has_multiview_view_index : 1;
123*61046927SAndroid Build Coastguard Worker    uint32_t adjust_frag_coord_z : 1;
124*61046927SAndroid Build Coastguard Worker    uint32_t dynamic_rasterization_samples : 1;
125*61046927SAndroid Build Coastguard Worker    uint32_t dynamic_provoking_vtx_mode : 1;
126*61046927SAndroid Build Coastguard Worker    uint32_t dynamic_line_rast_mode : 1;
127*61046927SAndroid Build Coastguard Worker    uint32_t enable_remove_point_size : 1;
128*61046927SAndroid Build Coastguard Worker    uint32_t unknown_rast_prim : 1;
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker    struct {
131*61046927SAndroid Build Coastguard Worker       uint8_t topology;
132*61046927SAndroid Build Coastguard Worker    } ia;
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker    struct {
135*61046927SAndroid Build Coastguard Worker       uint32_t instance_rate_inputs;
136*61046927SAndroid Build Coastguard Worker       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
137*61046927SAndroid Build Coastguard Worker       uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
138*61046927SAndroid Build Coastguard Worker       uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
139*61046927SAndroid Build Coastguard Worker       uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
140*61046927SAndroid Build Coastguard Worker       uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
141*61046927SAndroid Build Coastguard Worker       uint8_t vertex_binding_align[MAX_VBS];
142*61046927SAndroid Build Coastguard Worker    } vi;
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker    struct {
145*61046927SAndroid Build Coastguard Worker       unsigned patch_control_points;
146*61046927SAndroid Build Coastguard Worker    } ts;
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker    struct {
149*61046927SAndroid Build Coastguard Worker       uint32_t provoking_vtx_last : 1;
150*61046927SAndroid Build Coastguard Worker    } rs;
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker    struct {
153*61046927SAndroid Build Coastguard Worker       bool sample_shading_enable;
154*61046927SAndroid Build Coastguard Worker       bool alpha_to_coverage_via_mrtz; /* GFX11+ */
155*61046927SAndroid Build Coastguard Worker       uint8_t rasterization_samples;
156*61046927SAndroid Build Coastguard Worker    } ms;
157*61046927SAndroid Build Coastguard Worker 
158*61046927SAndroid Build Coastguard Worker    struct vs {
159*61046927SAndroid Build Coastguard Worker       bool has_prolog;
160*61046927SAndroid Build Coastguard Worker    } vs;
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker    struct {
163*61046927SAndroid Build Coastguard Worker       struct radv_ps_epilog_key epilog;
164*61046927SAndroid Build Coastguard Worker       bool force_vrs_enabled;
165*61046927SAndroid Build Coastguard Worker       bool exports_mrtz_via_epilog;
166*61046927SAndroid Build Coastguard Worker       bool has_epilog;
167*61046927SAndroid Build Coastguard Worker    } ps;
168*61046927SAndroid Build Coastguard Worker };
169*61046927SAndroid Build Coastguard Worker 
170*61046927SAndroid Build Coastguard Worker struct radv_graphics_pipeline_key {
171*61046927SAndroid Build Coastguard Worker    struct radv_graphics_state_key gfx_state;
172*61046927SAndroid Build Coastguard Worker 
173*61046927SAndroid Build Coastguard Worker    struct radv_shader_stage_key stage_info[MESA_VULKAN_SHADER_STAGES];
174*61046927SAndroid Build Coastguard Worker };
175*61046927SAndroid Build Coastguard Worker 
176*61046927SAndroid Build Coastguard Worker struct radv_nir_compiler_options {
177*61046927SAndroid Build Coastguard Worker    bool robust_buffer_access_llvm;
178*61046927SAndroid Build Coastguard Worker    bool dump_shader;
179*61046927SAndroid Build Coastguard Worker    bool dump_preoptir;
180*61046927SAndroid Build Coastguard Worker    bool record_ir;
181*61046927SAndroid Build Coastguard Worker    bool record_stats;
182*61046927SAndroid Build Coastguard Worker    bool check_ir;
183*61046927SAndroid Build Coastguard Worker    uint8_t enable_mrt_output_nan_fixup;
184*61046927SAndroid Build Coastguard Worker    bool wgp_mode;
185*61046927SAndroid Build Coastguard Worker    const struct radeon_info *info;
186*61046927SAndroid Build Coastguard Worker 
187*61046927SAndroid Build Coastguard Worker    struct {
188*61046927SAndroid Build Coastguard Worker       void (*func)(void *private_data, enum aco_compiler_debug_level level, const char *message);
189*61046927SAndroid Build Coastguard Worker       void *private_data;
190*61046927SAndroid Build Coastguard Worker    } debug;
191*61046927SAndroid Build Coastguard Worker };
192*61046927SAndroid Build Coastguard Worker 
193*61046927SAndroid Build Coastguard Worker #define SET_SGPR_FIELD(field, value) (((unsigned)(value)&field##__MASK) << field##__SHIFT)
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__SHIFT          0
196*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_NUM_PATCHES__MASK           0x7f
197*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__SHIFT 12
198*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_PATCH_CONTROL_POINTS__MASK  0x1f
199*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_OUT_PATCH_CP__SHIFT         7
200*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_OUT_PATCH_CP__MASK          0x1f
201*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_NUM_LS_OUTPUTS__SHIFT       17
202*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_NUM_LS_OUTPUTS__MASK        0x3f
203*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_NUM_HS_OUTPUTS__SHIFT       23
204*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_NUM_HS_OUTPUTS__MASK        0x3f
205*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_PRIMITIVE_MODE__SHIFT       29
206*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_PRIMITIVE_MODE__MASK        0x03
207*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_TES_READS_TF__SHIFT         31
208*61046927SAndroid Build Coastguard Worker #define TCS_OFFCHIP_LAYOUT_TES_READS_TF__MASK          0x01
209*61046927SAndroid Build Coastguard Worker 
210*61046927SAndroid Build Coastguard Worker #define TES_STATE_NUM_PATCHES__SHIFT      0
211*61046927SAndroid Build Coastguard Worker #define TES_STATE_NUM_PATCHES__MASK       0xff
212*61046927SAndroid Build Coastguard Worker #define TES_STATE_TCS_VERTICES_OUT__SHIFT 8
213*61046927SAndroid Build Coastguard Worker #define TES_STATE_TCS_VERTICES_OUT__MASK  0xff
214*61046927SAndroid Build Coastguard Worker #define TES_STATE_NUM_TCS_OUTPUTS__SHIFT  16
215*61046927SAndroid Build Coastguard Worker #define TES_STATE_NUM_TCS_OUTPUTS__MASK   0xff
216*61046927SAndroid Build Coastguard Worker 
217*61046927SAndroid Build Coastguard Worker #define NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE__SHIFT 0
218*61046927SAndroid Build Coastguard Worker #define NGG_LDS_LAYOUT_GS_OUT_VERTEX_BASE__MASK  0xffff
219*61046927SAndroid Build Coastguard Worker #define NGG_LDS_LAYOUT_SCRATCH_BASE__SHIFT       16
220*61046927SAndroid Build Coastguard Worker #define NGG_LDS_LAYOUT_SCRATCH_BASE__MASK        0xffff
221*61046927SAndroid Build Coastguard Worker 
222*61046927SAndroid Build Coastguard Worker #define PS_STATE_NUM_SAMPLES__SHIFT    0
223*61046927SAndroid Build Coastguard Worker #define PS_STATE_NUM_SAMPLES__MASK     0xf
224*61046927SAndroid Build Coastguard Worker #define PS_STATE_LINE_RAST_MODE__SHIFT 4
225*61046927SAndroid Build Coastguard Worker #define PS_STATE_LINE_RAST_MODE__MASK  0x3
226*61046927SAndroid Build Coastguard Worker #define PS_STATE_PS_ITER_MASK__SHIFT   6
227*61046927SAndroid Build Coastguard Worker #define PS_STATE_PS_ITER_MASK__MASK    0xffff
228*61046927SAndroid Build Coastguard Worker #define PS_STATE_RAST_PRIM__SHIFT      22
229*61046927SAndroid Build Coastguard Worker #define PS_STATE_RAST_PRIM__MASK       0x3
230*61046927SAndroid Build Coastguard Worker 
231*61046927SAndroid Build Coastguard Worker struct radv_shader_layout {
232*61046927SAndroid Build Coastguard Worker    uint32_t num_sets;
233*61046927SAndroid Build Coastguard Worker 
234*61046927SAndroid Build Coastguard Worker    struct {
235*61046927SAndroid Build Coastguard Worker       struct radv_descriptor_set_layout *layout;
236*61046927SAndroid Build Coastguard Worker       uint32_t dynamic_offset_start;
237*61046927SAndroid Build Coastguard Worker    } set[MAX_SETS];
238*61046927SAndroid Build Coastguard Worker 
239*61046927SAndroid Build Coastguard Worker    uint32_t push_constant_size;
240*61046927SAndroid Build Coastguard Worker    uint32_t dynamic_offset_count;
241*61046927SAndroid Build Coastguard Worker    bool use_dynamic_descriptors;
242*61046927SAndroid Build Coastguard Worker };
243*61046927SAndroid Build Coastguard Worker 
244*61046927SAndroid Build Coastguard Worker struct radv_shader_stage {
245*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage;
246*61046927SAndroid Build Coastguard Worker    gl_shader_stage next_stage;
247*61046927SAndroid Build Coastguard Worker 
248*61046927SAndroid Build Coastguard Worker    struct {
249*61046927SAndroid Build Coastguard Worker       const struct vk_object_base *object;
250*61046927SAndroid Build Coastguard Worker       const char *data;
251*61046927SAndroid Build Coastguard Worker       uint32_t size;
252*61046927SAndroid Build Coastguard Worker    } spirv;
253*61046927SAndroid Build Coastguard Worker 
254*61046927SAndroid Build Coastguard Worker    const char *entrypoint;
255*61046927SAndroid Build Coastguard Worker    const VkSpecializationInfo *spec_info;
256*61046927SAndroid Build Coastguard Worker 
257*61046927SAndroid Build Coastguard Worker    unsigned char shader_sha1[20];
258*61046927SAndroid Build Coastguard Worker 
259*61046927SAndroid Build Coastguard Worker    nir_shader *nir;
260*61046927SAndroid Build Coastguard Worker    nir_shader *internal_nir; /* meta shaders */
261*61046927SAndroid Build Coastguard Worker 
262*61046927SAndroid Build Coastguard Worker    struct radv_shader_info info;
263*61046927SAndroid Build Coastguard Worker    struct radv_shader_args args;
264*61046927SAndroid Build Coastguard Worker    struct radv_shader_stage_key key;
265*61046927SAndroid Build Coastguard Worker 
266*61046927SAndroid Build Coastguard Worker    VkPipelineCreationFeedback feedback;
267*61046927SAndroid Build Coastguard Worker 
268*61046927SAndroid Build Coastguard Worker    struct radv_shader_layout layout;
269*61046927SAndroid Build Coastguard Worker };
270*61046927SAndroid Build Coastguard Worker 
271*61046927SAndroid Build Coastguard Worker static inline bool
radv_is_last_vgt_stage(const struct radv_shader_stage * stage)272*61046927SAndroid Build Coastguard Worker radv_is_last_vgt_stage(const struct radv_shader_stage *stage)
273*61046927SAndroid Build Coastguard Worker {
274*61046927SAndroid Build Coastguard Worker    return (stage->info.stage == MESA_SHADER_VERTEX || stage->info.stage == MESA_SHADER_TESS_EVAL ||
275*61046927SAndroid Build Coastguard Worker            stage->info.stage == MESA_SHADER_GEOMETRY || stage->info.stage == MESA_SHADER_MESH) &&
276*61046927SAndroid Build Coastguard Worker           (stage->info.next_stage == MESA_SHADER_FRAGMENT || stage->info.next_stage == MESA_SHADER_NONE);
277*61046927SAndroid Build Coastguard Worker }
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker struct radv_vertex_input_state {
280*61046927SAndroid Build Coastguard Worker    uint32_t attribute_mask;
281*61046927SAndroid Build Coastguard Worker 
282*61046927SAndroid Build Coastguard Worker    uint32_t instance_rate_inputs;
283*61046927SAndroid Build Coastguard Worker    uint32_t nontrivial_divisors;
284*61046927SAndroid Build Coastguard Worker    uint32_t zero_divisors;
285*61046927SAndroid Build Coastguard Worker    uint32_t post_shuffle;
286*61046927SAndroid Build Coastguard Worker    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
287*61046927SAndroid Build Coastguard Worker     * using bitwise arithmetic.
288*61046927SAndroid Build Coastguard Worker     */
289*61046927SAndroid Build Coastguard Worker    uint32_t alpha_adjust_lo;
290*61046927SAndroid Build Coastguard Worker    uint32_t alpha_adjust_hi;
291*61046927SAndroid Build Coastguard Worker    uint32_t nontrivial_formats;
292*61046927SAndroid Build Coastguard Worker 
293*61046927SAndroid Build Coastguard Worker    uint8_t bindings[MAX_VERTEX_ATTRIBS];
294*61046927SAndroid Build Coastguard Worker    uint32_t divisors[MAX_VERTEX_ATTRIBS];
295*61046927SAndroid Build Coastguard Worker    uint32_t offsets[MAX_VERTEX_ATTRIBS];
296*61046927SAndroid Build Coastguard Worker    uint8_t formats[MAX_VERTEX_ATTRIBS];
297*61046927SAndroid Build Coastguard Worker    uint8_t format_align_req_minus_1[MAX_VERTEX_ATTRIBS];
298*61046927SAndroid Build Coastguard Worker    uint8_t component_align_req_minus_1[MAX_VERTEX_ATTRIBS];
299*61046927SAndroid Build Coastguard Worker    uint8_t format_sizes[MAX_VERTEX_ATTRIBS];
300*61046927SAndroid Build Coastguard Worker    uint32_t attrib_index_offset[MAX_VERTEX_ATTRIBS]; /* Only used with static strides. */
301*61046927SAndroid Build Coastguard Worker 
302*61046927SAndroid Build Coastguard Worker    bool bindings_match_attrib;
303*61046927SAndroid Build Coastguard Worker };
304*61046927SAndroid Build Coastguard Worker 
305*61046927SAndroid Build Coastguard Worker struct radv_vs_prolog_key {
306*61046927SAndroid Build Coastguard Worker    /* All the fields are pre-masked with BITFIELD_MASK(num_attributes).
307*61046927SAndroid Build Coastguard Worker     * Some of the fields are pre-masked by other conditions. See lookup_vs_prolog.
308*61046927SAndroid Build Coastguard Worker     */
309*61046927SAndroid Build Coastguard Worker    uint32_t instance_rate_inputs;
310*61046927SAndroid Build Coastguard Worker    uint32_t nontrivial_divisors;
311*61046927SAndroid Build Coastguard Worker    uint32_t zero_divisors;
312*61046927SAndroid Build Coastguard Worker    uint32_t post_shuffle;
313*61046927SAndroid Build Coastguard Worker    /* Having two separate fields instead of a single uint64_t makes it easier to remove attributes
314*61046927SAndroid Build Coastguard Worker     * using bitwise arithmetic.
315*61046927SAndroid Build Coastguard Worker     */
316*61046927SAndroid Build Coastguard Worker    uint32_t alpha_adjust_lo;
317*61046927SAndroid Build Coastguard Worker    uint32_t alpha_adjust_hi;
318*61046927SAndroid Build Coastguard Worker    uint8_t formats[MAX_VERTEX_ATTRIBS];
319*61046927SAndroid Build Coastguard Worker    unsigned num_attributes;
320*61046927SAndroid Build Coastguard Worker    uint32_t misaligned_mask;
321*61046927SAndroid Build Coastguard Worker    uint32_t unaligned_mask;
322*61046927SAndroid Build Coastguard Worker    bool as_ls;
323*61046927SAndroid Build Coastguard Worker    bool is_ngg;
324*61046927SAndroid Build Coastguard Worker    bool wave32;
325*61046927SAndroid Build Coastguard Worker    gl_shader_stage next_stage;
326*61046927SAndroid Build Coastguard Worker };
327*61046927SAndroid Build Coastguard Worker 
328*61046927SAndroid Build Coastguard Worker enum radv_shader_binary_type { RADV_BINARY_TYPE_LEGACY, RADV_BINARY_TYPE_RTLD };
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker struct radv_shader_binary {
331*61046927SAndroid Build Coastguard Worker    uint32_t type; /* enum radv_shader_binary_type */
332*61046927SAndroid Build Coastguard Worker 
333*61046927SAndroid Build Coastguard Worker    struct ac_shader_config config;
334*61046927SAndroid Build Coastguard Worker    struct radv_shader_info info;
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker    /* Self-referential size so we avoid consistency issues. */
337*61046927SAndroid Build Coastguard Worker    uint32_t total_size;
338*61046927SAndroid Build Coastguard Worker };
339*61046927SAndroid Build Coastguard Worker 
340*61046927SAndroid Build Coastguard Worker struct radv_shader_binary_legacy {
341*61046927SAndroid Build Coastguard Worker    struct radv_shader_binary base;
342*61046927SAndroid Build Coastguard Worker    uint32_t code_size;
343*61046927SAndroid Build Coastguard Worker    uint32_t exec_size;
344*61046927SAndroid Build Coastguard Worker    uint32_t ir_size;
345*61046927SAndroid Build Coastguard Worker    uint32_t disasm_size;
346*61046927SAndroid Build Coastguard Worker    uint32_t stats_size;
347*61046927SAndroid Build Coastguard Worker    uint32_t padding;
348*61046927SAndroid Build Coastguard Worker 
349*61046927SAndroid Build Coastguard Worker    /* data has size of stats_size + code_size + ir_size + disasm_size + 2,
350*61046927SAndroid Build Coastguard Worker     * where the +2 is for 0 of the ir strings. */
351*61046927SAndroid Build Coastguard Worker    uint8_t data[0];
352*61046927SAndroid Build Coastguard Worker };
353*61046927SAndroid Build Coastguard Worker static_assert(sizeof(struct radv_shader_binary_legacy) == offsetof(struct radv_shader_binary_legacy, data),
354*61046927SAndroid Build Coastguard Worker               "Unexpected padding");
355*61046927SAndroid Build Coastguard Worker 
356*61046927SAndroid Build Coastguard Worker struct radv_shader_binary_rtld {
357*61046927SAndroid Build Coastguard Worker    struct radv_shader_binary base;
358*61046927SAndroid Build Coastguard Worker    unsigned elf_size;
359*61046927SAndroid Build Coastguard Worker    unsigned llvm_ir_size;
360*61046927SAndroid Build Coastguard Worker    uint8_t data[0];
361*61046927SAndroid Build Coastguard Worker };
362*61046927SAndroid Build Coastguard Worker 
363*61046927SAndroid Build Coastguard Worker struct radv_shader_part_binary {
364*61046927SAndroid Build Coastguard Worker    struct {
365*61046927SAndroid Build Coastguard Worker       uint32_t spi_shader_col_format;
366*61046927SAndroid Build Coastguard Worker       uint32_t cb_shader_mask;
367*61046927SAndroid Build Coastguard Worker       uint32_t spi_shader_z_format;
368*61046927SAndroid Build Coastguard Worker    } info;
369*61046927SAndroid Build Coastguard Worker 
370*61046927SAndroid Build Coastguard Worker    uint8_t num_sgprs;
371*61046927SAndroid Build Coastguard Worker    uint8_t num_vgprs;
372*61046927SAndroid Build Coastguard Worker    unsigned code_size;
373*61046927SAndroid Build Coastguard Worker    unsigned disasm_size;
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker    /* Self-referential size so we avoid consistency issues. */
376*61046927SAndroid Build Coastguard Worker    uint32_t total_size;
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker    uint8_t data[0];
379*61046927SAndroid Build Coastguard Worker };
380*61046927SAndroid Build Coastguard Worker 
381*61046927SAndroid Build Coastguard Worker enum radv_shader_arena_type { RADV_SHADER_ARENA_DEFAULT, RADV_SHADER_ARENA_REPLAYABLE, RADV_SHADER_ARENA_REPLAYED };
382*61046927SAndroid Build Coastguard Worker 
383*61046927SAndroid Build Coastguard Worker struct radv_shader_arena {
384*61046927SAndroid Build Coastguard Worker    struct list_head list;
385*61046927SAndroid Build Coastguard Worker    struct list_head entries;
386*61046927SAndroid Build Coastguard Worker    uint32_t size;
387*61046927SAndroid Build Coastguard Worker    struct radeon_winsys_bo *bo;
388*61046927SAndroid Build Coastguard Worker    char *ptr;
389*61046927SAndroid Build Coastguard Worker    enum radv_shader_arena_type type;
390*61046927SAndroid Build Coastguard Worker };
391*61046927SAndroid Build Coastguard Worker 
392*61046927SAndroid Build Coastguard Worker union radv_shader_arena_block {
393*61046927SAndroid Build Coastguard Worker    struct list_head pool;
394*61046927SAndroid Build Coastguard Worker    struct {
395*61046927SAndroid Build Coastguard Worker       /* List of blocks in the arena, sorted by address. */
396*61046927SAndroid Build Coastguard Worker       struct list_head list;
397*61046927SAndroid Build Coastguard Worker       /* For holes, a list_head for the free-list. For allocations, freelist.prev=NULL and
398*61046927SAndroid Build Coastguard Worker        * freelist.next is a pointer associated with the allocation.
399*61046927SAndroid Build Coastguard Worker        */
400*61046927SAndroid Build Coastguard Worker       struct list_head freelist;
401*61046927SAndroid Build Coastguard Worker       struct radv_shader_arena *arena;
402*61046927SAndroid Build Coastguard Worker       uint32_t offset;
403*61046927SAndroid Build Coastguard Worker       uint32_t size;
404*61046927SAndroid Build Coastguard Worker    };
405*61046927SAndroid Build Coastguard Worker };
406*61046927SAndroid Build Coastguard Worker 
407*61046927SAndroid Build Coastguard Worker struct radv_shader_free_list {
408*61046927SAndroid Build Coastguard Worker    uint8_t size_mask;
409*61046927SAndroid Build Coastguard Worker    struct list_head free_lists[RADV_SHADER_ALLOC_NUM_FREE_LISTS];
410*61046927SAndroid Build Coastguard Worker };
411*61046927SAndroid Build Coastguard Worker 
412*61046927SAndroid Build Coastguard Worker struct radv_serialized_shader_arena_block {
413*61046927SAndroid Build Coastguard Worker    uint32_t offset;
414*61046927SAndroid Build Coastguard Worker    uint32_t size;
415*61046927SAndroid Build Coastguard Worker    uint64_t arena_va;
416*61046927SAndroid Build Coastguard Worker    uint32_t arena_size;
417*61046927SAndroid Build Coastguard Worker };
418*61046927SAndroid Build Coastguard Worker 
419*61046927SAndroid Build Coastguard Worker struct radv_shader {
420*61046927SAndroid Build Coastguard Worker    struct vk_pipeline_cache_object base;
421*61046927SAndroid Build Coastguard Worker 
422*61046927SAndroid Build Coastguard Worker    simple_mtx_t replay_mtx;
423*61046927SAndroid Build Coastguard Worker    bool has_replay_alloc;
424*61046927SAndroid Build Coastguard Worker 
425*61046927SAndroid Build Coastguard Worker    struct radeon_winsys_bo *bo;
426*61046927SAndroid Build Coastguard Worker    union radv_shader_arena_block *alloc;
427*61046927SAndroid Build Coastguard Worker    uint64_t va;
428*61046927SAndroid Build Coastguard Worker 
429*61046927SAndroid Build Coastguard Worker    uint64_t upload_seq;
430*61046927SAndroid Build Coastguard Worker 
431*61046927SAndroid Build Coastguard Worker    struct ac_shader_config config;
432*61046927SAndroid Build Coastguard Worker    uint32_t code_size;
433*61046927SAndroid Build Coastguard Worker    uint32_t exec_size;
434*61046927SAndroid Build Coastguard Worker    struct radv_shader_info info;
435*61046927SAndroid Build Coastguard Worker    uint32_t max_waves;
436*61046927SAndroid Build Coastguard Worker 
437*61046927SAndroid Build Coastguard Worker    blake3_hash hash;
438*61046927SAndroid Build Coastguard Worker    void *code;
439*61046927SAndroid Build Coastguard Worker 
440*61046927SAndroid Build Coastguard Worker    /* debug only */
441*61046927SAndroid Build Coastguard Worker    char *spirv;
442*61046927SAndroid Build Coastguard Worker    uint32_t spirv_size;
443*61046927SAndroid Build Coastguard Worker    char *nir_string;
444*61046927SAndroid Build Coastguard Worker    char *disasm_string;
445*61046927SAndroid Build Coastguard Worker    char *ir_string;
446*61046927SAndroid Build Coastguard Worker    uint32_t *statistics;
447*61046927SAndroid Build Coastguard Worker };
448*61046927SAndroid Build Coastguard Worker 
449*61046927SAndroid Build Coastguard Worker struct radv_shader_part {
450*61046927SAndroid Build Coastguard Worker    uint32_t ref_count;
451*61046927SAndroid Build Coastguard Worker 
452*61046927SAndroid Build Coastguard Worker    union {
453*61046927SAndroid Build Coastguard Worker       struct radv_vs_prolog_key vs;
454*61046927SAndroid Build Coastguard Worker       struct radv_ps_epilog_key ps;
455*61046927SAndroid Build Coastguard Worker    } key;
456*61046927SAndroid Build Coastguard Worker 
457*61046927SAndroid Build Coastguard Worker    uint64_t va;
458*61046927SAndroid Build Coastguard Worker 
459*61046927SAndroid Build Coastguard Worker    struct radeon_winsys_bo *bo;
460*61046927SAndroid Build Coastguard Worker    union radv_shader_arena_block *alloc;
461*61046927SAndroid Build Coastguard Worker    uint32_t code_size;
462*61046927SAndroid Build Coastguard Worker    uint32_t rsrc1;
463*61046927SAndroid Build Coastguard Worker    bool nontrivial_divisors;
464*61046927SAndroid Build Coastguard Worker    uint32_t spi_shader_col_format;
465*61046927SAndroid Build Coastguard Worker    uint32_t cb_shader_mask;
466*61046927SAndroid Build Coastguard Worker    uint32_t spi_shader_z_format;
467*61046927SAndroid Build Coastguard Worker    uint64_t upload_seq;
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker    /* debug only */
470*61046927SAndroid Build Coastguard Worker    char *disasm_string;
471*61046927SAndroid Build Coastguard Worker };
472*61046927SAndroid Build Coastguard Worker 
473*61046927SAndroid Build Coastguard Worker struct radv_shader_part_cache_ops {
474*61046927SAndroid Build Coastguard Worker    uint32_t (*hash)(const void *key);
475*61046927SAndroid Build Coastguard Worker    bool (*equals)(const void *a, const void *b);
476*61046927SAndroid Build Coastguard Worker    struct radv_shader_part *(*create)(struct radv_device *device, const void *key);
477*61046927SAndroid Build Coastguard Worker };
478*61046927SAndroid Build Coastguard Worker 
479*61046927SAndroid Build Coastguard Worker struct radv_shader_part_cache {
480*61046927SAndroid Build Coastguard Worker    simple_mtx_t lock;
481*61046927SAndroid Build Coastguard Worker    struct radv_shader_part_cache_ops *ops;
482*61046927SAndroid Build Coastguard Worker    struct set entries;
483*61046927SAndroid Build Coastguard Worker };
484*61046927SAndroid Build Coastguard Worker 
485*61046927SAndroid Build Coastguard Worker struct radv_shader_dma_submission {
486*61046927SAndroid Build Coastguard Worker    struct list_head list;
487*61046927SAndroid Build Coastguard Worker 
488*61046927SAndroid Build Coastguard Worker    struct radeon_cmdbuf *cs;
489*61046927SAndroid Build Coastguard Worker    struct radeon_winsys_bo *bo;
490*61046927SAndroid Build Coastguard Worker    uint64_t bo_size;
491*61046927SAndroid Build Coastguard Worker    char *ptr;
492*61046927SAndroid Build Coastguard Worker 
493*61046927SAndroid Build Coastguard Worker    /* The semaphore value to wait for before reusing this submission. */
494*61046927SAndroid Build Coastguard Worker    uint64_t seq;
495*61046927SAndroid Build Coastguard Worker };
496*61046927SAndroid Build Coastguard Worker 
497*61046927SAndroid Build Coastguard Worker struct radv_pipeline_layout;
498*61046927SAndroid Build Coastguard Worker struct radv_shader_stage;
499*61046927SAndroid Build Coastguard Worker 
500*61046927SAndroid Build Coastguard Worker void radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively);
501*61046927SAndroid Build Coastguard Worker void radv_optimize_nir_algebraic(nir_shader *shader, bool opt_offsets, bool opt_mqsad);
502*61046927SAndroid Build Coastguard Worker 
503*61046927SAndroid Build Coastguard Worker void radv_nir_lower_rt_io(nir_shader *shader, bool monolithic, uint32_t payload_offset);
504*61046927SAndroid Build Coastguard Worker 
505*61046927SAndroid Build Coastguard Worker struct radv_ray_tracing_stage_info;
506*61046927SAndroid Build Coastguard Worker 
507*61046927SAndroid Build Coastguard Worker void radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
508*61046927SAndroid Build Coastguard Worker                            const struct radv_shader_args *args, const struct radv_shader_info *info,
509*61046927SAndroid Build Coastguard Worker                            uint32_t *stack_size, bool resume_shader, struct radv_device *device,
510*61046927SAndroid Build Coastguard Worker                            struct radv_ray_tracing_pipeline *pipeline, bool monolithic,
511*61046927SAndroid Build Coastguard Worker                            const struct radv_ray_tracing_stage_info *traversal_info);
512*61046927SAndroid Build Coastguard Worker 
513*61046927SAndroid Build Coastguard Worker void radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir);
514*61046927SAndroid Build Coastguard Worker 
515*61046927SAndroid Build Coastguard Worker struct radv_shader_stage;
516*61046927SAndroid Build Coastguard Worker 
517*61046927SAndroid Build Coastguard Worker nir_shader *radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_stage *stage,
518*61046927SAndroid Build Coastguard Worker                                      const struct radv_spirv_to_nir_options *options, bool is_internal);
519*61046927SAndroid Build Coastguard Worker 
520*61046927SAndroid Build Coastguard Worker void radv_init_shader_arenas(struct radv_device *device);
521*61046927SAndroid Build Coastguard Worker void radv_destroy_shader_arenas(struct radv_device *device);
522*61046927SAndroid Build Coastguard Worker VkResult radv_init_shader_upload_queue(struct radv_device *device);
523*61046927SAndroid Build Coastguard Worker void radv_destroy_shader_upload_queue(struct radv_device *device);
524*61046927SAndroid Build Coastguard Worker 
525*61046927SAndroid Build Coastguard Worker struct radv_shader_args;
526*61046927SAndroid Build Coastguard Worker 
527*61046927SAndroid Build Coastguard Worker VkResult radv_shader_create_uncached(struct radv_device *device, const struct radv_shader_binary *binary,
528*61046927SAndroid Build Coastguard Worker                                      bool replayable, struct radv_serialized_shader_arena_block *replay_block,
529*61046927SAndroid Build Coastguard Worker                                      struct radv_shader **out_shader);
530*61046927SAndroid Build Coastguard Worker 
531*61046927SAndroid Build Coastguard Worker struct radv_shader_binary *radv_shader_nir_to_asm(struct radv_device *device, struct radv_shader_stage *pl_stage,
532*61046927SAndroid Build Coastguard Worker                                                   struct nir_shader *const *shaders, int shader_count,
533*61046927SAndroid Build Coastguard Worker                                                   const struct radv_graphics_state_key *gfx_state,
534*61046927SAndroid Build Coastguard Worker                                                   bool keep_shader_info, bool keep_statistic_info);
535*61046927SAndroid Build Coastguard Worker 
536*61046927SAndroid Build Coastguard Worker void radv_shader_generate_debug_info(struct radv_device *device, bool dump_shader, bool keep_shader_info,
537*61046927SAndroid Build Coastguard Worker                                      struct radv_shader_binary *binary, struct radv_shader *shader,
538*61046927SAndroid Build Coastguard Worker                                      struct nir_shader *const *shaders, int shader_count,
539*61046927SAndroid Build Coastguard Worker                                      struct radv_shader_info *info);
540*61046927SAndroid Build Coastguard Worker 
541*61046927SAndroid Build Coastguard Worker VkResult radv_shader_wait_for_upload(struct radv_device *device, uint64_t seq);
542*61046927SAndroid Build Coastguard Worker 
543*61046927SAndroid Build Coastguard Worker struct radv_shader_dma_submission *radv_shader_dma_pop_submission(struct radv_device *device);
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker void radv_shader_dma_push_submission(struct radv_device *device, struct radv_shader_dma_submission *submission,
546*61046927SAndroid Build Coastguard Worker                                      uint64_t seq);
547*61046927SAndroid Build Coastguard Worker 
548*61046927SAndroid Build Coastguard Worker struct radv_shader_dma_submission *
549*61046927SAndroid Build Coastguard Worker radv_shader_dma_get_submission(struct radv_device *device, struct radeon_winsys_bo *bo, uint64_t va, uint64_t size);
550*61046927SAndroid Build Coastguard Worker 
551*61046927SAndroid Build Coastguard Worker bool radv_shader_dma_submit(struct radv_device *device, struct radv_shader_dma_submission *submission,
552*61046927SAndroid Build Coastguard Worker                             uint64_t *upload_seq_out);
553*61046927SAndroid Build Coastguard Worker 
554*61046927SAndroid Build Coastguard Worker union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *device, uint32_t size, bool replayable,
555*61046927SAndroid Build Coastguard Worker                                                         void *ptr);
556*61046927SAndroid Build Coastguard Worker 
557*61046927SAndroid Build Coastguard Worker union radv_shader_arena_block *radv_replay_shader_arena_block(struct radv_device *device,
558*61046927SAndroid Build Coastguard Worker                                                               const struct radv_serialized_shader_arena_block *src,
559*61046927SAndroid Build Coastguard Worker                                                               void *ptr);
560*61046927SAndroid Build Coastguard Worker 
561*61046927SAndroid Build Coastguard Worker void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
562*61046927SAndroid Build Coastguard Worker 
563*61046927SAndroid Build Coastguard Worker struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
564*61046927SAndroid Build Coastguard Worker 
565*61046927SAndroid Build Coastguard Worker struct radv_shader *radv_create_rt_prolog(struct radv_device *device);
566*61046927SAndroid Build Coastguard Worker 
567*61046927SAndroid Build Coastguard Worker struct radv_shader_part *radv_shader_part_create(struct radv_device *device, struct radv_shader_part_binary *binary,
568*61046927SAndroid Build Coastguard Worker                                                  unsigned wave_size);
569*61046927SAndroid Build Coastguard Worker 
570*61046927SAndroid Build Coastguard Worker struct radv_shader_part *radv_create_vs_prolog(struct radv_device *device, const struct radv_vs_prolog_key *key);
571*61046927SAndroid Build Coastguard Worker 
572*61046927SAndroid Build Coastguard Worker struct radv_shader_part *radv_create_ps_epilog(struct radv_device *device, const struct radv_ps_epilog_key *key,
573*61046927SAndroid Build Coastguard Worker                                                struct radv_shader_part_binary **binary_out);
574*61046927SAndroid Build Coastguard Worker 
575*61046927SAndroid Build Coastguard Worker void radv_shader_part_destroy(struct radv_device *device, struct radv_shader_part *shader_part);
576*61046927SAndroid Build Coastguard Worker 
577*61046927SAndroid Build Coastguard Worker bool radv_shader_part_cache_init(struct radv_shader_part_cache *cache, struct radv_shader_part_cache_ops *ops);
578*61046927SAndroid Build Coastguard Worker void radv_shader_part_cache_finish(struct radv_device *device, struct radv_shader_part_cache *cache);
579*61046927SAndroid Build Coastguard Worker struct radv_shader_part *radv_shader_part_cache_get(struct radv_device *device, struct radv_shader_part_cache *cache,
580*61046927SAndroid Build Coastguard Worker                                                     struct set *local_entries, const void *key);
581*61046927SAndroid Build Coastguard Worker 
582*61046927SAndroid Build Coastguard Worker uint64_t radv_shader_get_va(const struct radv_shader *shader);
583*61046927SAndroid Build Coastguard Worker struct radv_shader *radv_find_shader(struct radv_device *device, uint64_t pc);
584*61046927SAndroid Build Coastguard Worker 
585*61046927SAndroid Build Coastguard Worker unsigned radv_get_max_waves(const struct radv_device *device, const struct ac_shader_config *conf,
586*61046927SAndroid Build Coastguard Worker                             const struct radv_shader_info *info);
587*61046927SAndroid Build Coastguard Worker 
588*61046927SAndroid Build Coastguard Worker unsigned radv_get_max_scratch_waves(const struct radv_device *device, struct radv_shader *shader);
589*61046927SAndroid Build Coastguard Worker 
590*61046927SAndroid Build Coastguard Worker const char *radv_get_shader_name(const struct radv_shader_info *info, gl_shader_stage stage);
591*61046927SAndroid Build Coastguard Worker 
592*61046927SAndroid Build Coastguard Worker unsigned radv_compute_spi_ps_input(const struct radv_physical_device *pdev,
593*61046927SAndroid Build Coastguard Worker                                    const struct radv_graphics_state_key *gfx_state,
594*61046927SAndroid Build Coastguard Worker                                    const struct radv_shader_info *info);
595*61046927SAndroid Build Coastguard Worker 
596*61046927SAndroid Build Coastguard Worker bool radv_can_dump_shader(struct radv_device *device, nir_shader *nir, bool meta_shader);
597*61046927SAndroid Build Coastguard Worker 
598*61046927SAndroid Build Coastguard Worker bool radv_can_dump_shader_stats(struct radv_device *device, nir_shader *nir);
599*61046927SAndroid Build Coastguard Worker 
600*61046927SAndroid Build Coastguard Worker VkResult radv_dump_shader_stats(struct radv_device *device, struct radv_pipeline *pipeline, struct radv_shader *shader,
601*61046927SAndroid Build Coastguard Worker                                 gl_shader_stage stage, FILE *output);
602*61046927SAndroid Build Coastguard Worker 
603*61046927SAndroid Build Coastguard Worker /* Returns true on success and false on failure */
604*61046927SAndroid Build Coastguard Worker bool radv_shader_reupload(struct radv_device *device, struct radv_shader *shader);
605*61046927SAndroid Build Coastguard Worker 
606*61046927SAndroid Build Coastguard Worker extern const struct vk_pipeline_cache_object_ops radv_shader_ops;
607*61046927SAndroid Build Coastguard Worker 
608*61046927SAndroid Build Coastguard Worker static inline struct radv_shader *
radv_shader_ref(struct radv_shader * shader)609*61046927SAndroid Build Coastguard Worker radv_shader_ref(struct radv_shader *shader)
610*61046927SAndroid Build Coastguard Worker {
611*61046927SAndroid Build Coastguard Worker    vk_pipeline_cache_object_ref(&shader->base);
612*61046927SAndroid Build Coastguard Worker    return shader;
613*61046927SAndroid Build Coastguard Worker }
614*61046927SAndroid Build Coastguard Worker 
615*61046927SAndroid Build Coastguard Worker static inline void
radv_shader_unref(struct radv_device * device,struct radv_shader * shader)616*61046927SAndroid Build Coastguard Worker radv_shader_unref(struct radv_device *device, struct radv_shader *shader)
617*61046927SAndroid Build Coastguard Worker {
618*61046927SAndroid Build Coastguard Worker    vk_pipeline_cache_object_unref((struct vk_device *)device, &shader->base);
619*61046927SAndroid Build Coastguard Worker }
620*61046927SAndroid Build Coastguard Worker 
621*61046927SAndroid Build Coastguard Worker static inline struct radv_shader_part *
radv_shader_part_ref(struct radv_shader_part * shader_part)622*61046927SAndroid Build Coastguard Worker radv_shader_part_ref(struct radv_shader_part *shader_part)
623*61046927SAndroid Build Coastguard Worker {
624*61046927SAndroid Build Coastguard Worker    assert(shader_part && shader_part->ref_count >= 1);
625*61046927SAndroid Build Coastguard Worker    p_atomic_inc(&shader_part->ref_count);
626*61046927SAndroid Build Coastguard Worker    return shader_part;
627*61046927SAndroid Build Coastguard Worker }
628*61046927SAndroid Build Coastguard Worker 
629*61046927SAndroid Build Coastguard Worker static inline void
radv_shader_part_unref(struct radv_device * device,struct radv_shader_part * shader_part)630*61046927SAndroid Build Coastguard Worker radv_shader_part_unref(struct radv_device *device, struct radv_shader_part *shader_part)
631*61046927SAndroid Build Coastguard Worker {
632*61046927SAndroid Build Coastguard Worker    assert(shader_part && shader_part->ref_count >= 1);
633*61046927SAndroid Build Coastguard Worker    if (p_atomic_dec_zero(&shader_part->ref_count))
634*61046927SAndroid Build Coastguard Worker       radv_shader_part_destroy(device, shader_part);
635*61046927SAndroid Build Coastguard Worker }
636*61046927SAndroid Build Coastguard Worker 
637*61046927SAndroid Build Coastguard Worker static inline struct radv_shader_part *
radv_shader_part_from_cache_entry(const void * key)638*61046927SAndroid Build Coastguard Worker radv_shader_part_from_cache_entry(const void *key)
639*61046927SAndroid Build Coastguard Worker {
640*61046927SAndroid Build Coastguard Worker    return container_of(key, struct radv_shader_part, key);
641*61046927SAndroid Build Coastguard Worker }
642*61046927SAndroid Build Coastguard Worker 
643*61046927SAndroid Build Coastguard Worker static inline unsigned
get_tcs_input_vertex_stride(unsigned tcs_num_inputs)644*61046927SAndroid Build Coastguard Worker get_tcs_input_vertex_stride(unsigned tcs_num_inputs)
645*61046927SAndroid Build Coastguard Worker {
646*61046927SAndroid Build Coastguard Worker    unsigned stride = tcs_num_inputs * 16;
647*61046927SAndroid Build Coastguard Worker 
648*61046927SAndroid Build Coastguard Worker    /* Add 1 dword to reduce LDS bank conflicts. */
649*61046927SAndroid Build Coastguard Worker    if (stride)
650*61046927SAndroid Build Coastguard Worker       stride += 4;
651*61046927SAndroid Build Coastguard Worker 
652*61046927SAndroid Build Coastguard Worker    return stride;
653*61046927SAndroid Build Coastguard Worker }
654*61046927SAndroid Build Coastguard Worker 
655*61046927SAndroid Build Coastguard Worker uint32_t radv_get_tcs_num_patches(const struct radv_physical_device *pdev, unsigned tcs_num_input_vertices,
656*61046927SAndroid Build Coastguard Worker                                   unsigned tcs_num_output_vertices, unsigned tcs_num_inputs,
657*61046927SAndroid Build Coastguard Worker                                   unsigned tcs_num_lds_outputs, unsigned tcs_num_lds_patch_outputs,
658*61046927SAndroid Build Coastguard Worker                                   unsigned tcs_num_vram_outputs, unsigned tcs_num_vram_patch_outputs);
659*61046927SAndroid Build Coastguard Worker 
660*61046927SAndroid Build Coastguard Worker uint32_t radv_get_tess_lds_size(const struct radv_physical_device *pdev, uint32_t tcs_num_input_vertices,
661*61046927SAndroid Build Coastguard Worker                                 uint32_t tcs_num_output_vertices, uint32_t tcs_num_inputs, uint32_t tcs_num_patches,
662*61046927SAndroid Build Coastguard Worker                                 uint32_t tcs_num_lds_outputs, uint32_t tcs_num_lds_patch_outputs);
663*61046927SAndroid Build Coastguard Worker 
664*61046927SAndroid Build Coastguard Worker void radv_lower_ngg(struct radv_device *device, struct radv_shader_stage *ngg_stage,
665*61046927SAndroid Build Coastguard Worker                     const struct radv_graphics_state_key *gfx_state);
666*61046927SAndroid Build Coastguard Worker 
667*61046927SAndroid Build Coastguard Worker bool radv_consider_culling(const struct radv_physical_device *pdev, struct nir_shader *nir, uint64_t ps_inputs_read,
668*61046927SAndroid Build Coastguard Worker                            unsigned num_vertices_per_primitive, const struct radv_shader_info *info);
669*61046927SAndroid Build Coastguard Worker 
670*61046927SAndroid Build Coastguard Worker void radv_get_nir_options(struct radv_physical_device *pdev);
671*61046927SAndroid Build Coastguard Worker 
672*61046927SAndroid Build Coastguard Worker struct radv_ray_tracing_stage_info;
673*61046927SAndroid Build Coastguard Worker 
674*61046927SAndroid Build Coastguard Worker nir_shader *radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
675*61046927SAndroid Build Coastguard Worker                                         const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
676*61046927SAndroid Build Coastguard Worker                                         struct radv_ray_tracing_stage_info *info);
677*61046927SAndroid Build Coastguard Worker 
678*61046927SAndroid Build Coastguard Worker enum radv_rt_priority {
679*61046927SAndroid Build Coastguard Worker    radv_rt_priority_raygen = 0,
680*61046927SAndroid Build Coastguard Worker    radv_rt_priority_traversal = 1,
681*61046927SAndroid Build Coastguard Worker    radv_rt_priority_hit_miss = 2,
682*61046927SAndroid Build Coastguard Worker    radv_rt_priority_callable = 3,
683*61046927SAndroid Build Coastguard Worker    radv_rt_priority_mask = 0x3,
684*61046927SAndroid Build Coastguard Worker };
685*61046927SAndroid Build Coastguard Worker 
686*61046927SAndroid Build Coastguard Worker static inline enum radv_rt_priority
radv_get_rt_priority(gl_shader_stage stage)687*61046927SAndroid Build Coastguard Worker radv_get_rt_priority(gl_shader_stage stage)
688*61046927SAndroid Build Coastguard Worker {
689*61046927SAndroid Build Coastguard Worker    switch (stage) {
690*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_RAYGEN:
691*61046927SAndroid Build Coastguard Worker       return radv_rt_priority_raygen;
692*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_INTERSECTION:
693*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_ANY_HIT:
694*61046927SAndroid Build Coastguard Worker       return radv_rt_priority_traversal;
695*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_CLOSEST_HIT:
696*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_MISS:
697*61046927SAndroid Build Coastguard Worker       return radv_rt_priority_hit_miss;
698*61046927SAndroid Build Coastguard Worker    case MESA_SHADER_CALLABLE:
699*61046927SAndroid Build Coastguard Worker       return radv_rt_priority_callable;
700*61046927SAndroid Build Coastguard Worker    default:
701*61046927SAndroid Build Coastguard Worker       unreachable("Unimplemented RT shader stage.");
702*61046927SAndroid Build Coastguard Worker    }
703*61046927SAndroid Build Coastguard Worker }
704*61046927SAndroid Build Coastguard Worker 
705*61046927SAndroid Build Coastguard Worker struct radv_shader_layout;
706*61046927SAndroid Build Coastguard Worker enum radv_pipeline_type;
707*61046927SAndroid Build Coastguard Worker 
708*61046927SAndroid Build Coastguard Worker void radv_shader_combine_cfg_vs_tcs(const struct radv_shader *vs, const struct radv_shader *tcs, uint32_t *rsrc1_out,
709*61046927SAndroid Build Coastguard Worker                                     uint32_t *rsrc2_out);
710*61046927SAndroid Build Coastguard Worker 
711*61046927SAndroid Build Coastguard Worker void radv_shader_combine_cfg_vs_gs(const struct radv_shader *vs, const struct radv_shader *gs, uint32_t *rsrc1_out,
712*61046927SAndroid Build Coastguard Worker                                    uint32_t *rsrc2_out);
713*61046927SAndroid Build Coastguard Worker 
714*61046927SAndroid Build Coastguard Worker void radv_shader_combine_cfg_tes_gs(const struct radv_shader *tes, const struct radv_shader *gs, uint32_t *rsrc1_out,
715*61046927SAndroid Build Coastguard Worker                                     uint32_t *rsrc2_out);
716*61046927SAndroid Build Coastguard Worker 
717*61046927SAndroid Build Coastguard Worker const struct radv_userdata_info *radv_get_user_sgpr_info(const struct radv_shader *shader, int idx);
718*61046927SAndroid Build Coastguard Worker 
719*61046927SAndroid Build Coastguard Worker uint32_t radv_get_user_sgpr_loc(const struct radv_shader *shader, int idx);
720*61046927SAndroid Build Coastguard Worker 
721*61046927SAndroid Build Coastguard Worker uint32_t radv_get_user_sgpr(const struct radv_shader *shader, int idx);
722*61046927SAndroid Build Coastguard Worker 
723*61046927SAndroid Build Coastguard Worker void radv_precompute_registers_hw_ngg(struct radv_device *device, const struct ac_shader_config *config,
724*61046927SAndroid Build Coastguard Worker                                       struct radv_shader_info *info);
725*61046927SAndroid Build Coastguard Worker 
726*61046927SAndroid Build Coastguard Worker void radv_set_stage_key_robustness(const struct vk_pipeline_robustness_state *rs, gl_shader_stage stage,
727*61046927SAndroid Build Coastguard Worker                                    struct radv_shader_stage_key *key);
728*61046927SAndroid Build Coastguard Worker 
729*61046927SAndroid Build Coastguard Worker #endif /* RADV_SHADER_H */
730