1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2016 Red Hat. 3*61046927SAndroid Build Coastguard Worker * Copyright © 2016 Bas Nieuwenhuizen 4*61046927SAndroid Build Coastguard Worker * 5*61046927SAndroid Build Coastguard Worker * based in part on anv driver which is: 6*61046927SAndroid Build Coastguard Worker * Copyright © 2015 Intel Corporation 7*61046927SAndroid Build Coastguard Worker * 8*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT 9*61046927SAndroid Build Coastguard Worker */ 10*61046927SAndroid Build Coastguard Worker 11*61046927SAndroid Build Coastguard Worker #ifndef RADV_CONSTANTS_H 12*61046927SAndroid Build Coastguard Worker #define RADV_CONSTANTS_H 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard Worker #define ATI_VENDOR_ID 0x1002 15*61046927SAndroid Build Coastguard Worker 16*61046927SAndroid Build Coastguard Worker #define MAX_VBS 32 17*61046927SAndroid Build Coastguard Worker #define MAX_VERTEX_ATTRIBS 32 18*61046927SAndroid Build Coastguard Worker #define MAX_RTS 8 19*61046927SAndroid Build Coastguard Worker #define MAX_VIEWPORTS 16 20*61046927SAndroid Build Coastguard Worker #define MAX_SCISSORS 16 21*61046927SAndroid Build Coastguard Worker #define MAX_DISCARD_RECTANGLES 4 22*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLE_LOCATIONS 32 23*61046927SAndroid Build Coastguard Worker #define MAX_PUSH_CONSTANTS_SIZE 256 24*61046927SAndroid Build Coastguard Worker #define MAX_PUSH_DESCRIPTORS 32 25*61046927SAndroid Build Coastguard Worker #define MAX_DYNAMIC_UNIFORM_BUFFERS 16 26*61046927SAndroid Build Coastguard Worker #define MAX_DYNAMIC_STORAGE_BUFFERS 8 27*61046927SAndroid Build Coastguard Worker #define MAX_DYNAMIC_BUFFERS (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS) 28*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLES_LOG2 4 29*61046927SAndroid Build Coastguard Worker #define NUM_META_FS_KEYS 12 30*61046927SAndroid Build Coastguard Worker #define RADV_MAX_DRM_DEVICES 8 31*61046927SAndroid Build Coastguard Worker #define MAX_VIEWS 8 32*61046927SAndroid Build Coastguard Worker #define MAX_SO_STREAMS 4 33*61046927SAndroid Build Coastguard Worker #define MAX_SO_BUFFERS 4 34*61046927SAndroid Build Coastguard Worker #define MAX_SO_OUTPUTS 128 35*61046927SAndroid Build Coastguard Worker #define MAX_INLINE_UNIFORM_BLOCK_SIZE (4ull * 1024 * 1024) 36*61046927SAndroid Build Coastguard Worker #define MAX_INLINE_UNIFORM_BLOCK_COUNT 64 37*61046927SAndroid Build Coastguard Worker #define MAX_BIND_POINTS 3 /* compute + graphics + raytracing */ 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker #define NUM_DEPTH_CLEAR_PIPELINES 2 40*61046927SAndroid Build Coastguard Worker #define NUM_DEPTH_DECOMPRESS_PIPELINES 3 41*61046927SAndroid Build Coastguard Worker #define MAX_FRAMEBUFFER_WIDTH (1u << 14) 42*61046927SAndroid Build Coastguard Worker #define MAX_FRAMEBUFFER_HEIGHT (1u << 14) 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker /* 45*61046927SAndroid Build Coastguard Worker * This is the point we switch from using CP to compute shader 46*61046927SAndroid Build Coastguard Worker * for certain buffer operations. 47*61046927SAndroid Build Coastguard Worker */ 48*61046927SAndroid Build Coastguard Worker #define RADV_BUFFER_OPS_CS_THRESHOLD 4096 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker #define RADV_BUFFER_UPDATE_THRESHOLD 1024 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker /* descriptor index into scratch ring offsets */ 53*61046927SAndroid Build Coastguard Worker #define RING_SCRATCH 0 54*61046927SAndroid Build Coastguard Worker #define RING_ESGS_VS 1 55*61046927SAndroid Build Coastguard Worker #define RING_ESGS_GS 2 56*61046927SAndroid Build Coastguard Worker #define RING_GSVS_VS 3 57*61046927SAndroid Build Coastguard Worker #define RING_GSVS_GS 4 58*61046927SAndroid Build Coastguard Worker #define RING_HS_TESS_FACTOR 5 59*61046927SAndroid Build Coastguard Worker #define RING_HS_TESS_OFFCHIP 6 60*61046927SAndroid Build Coastguard Worker #define RING_TS_DRAW 7 61*61046927SAndroid Build Coastguard Worker #define RING_TS_PAYLOAD 8 62*61046927SAndroid Build Coastguard Worker #define RING_MS_SCRATCH 9 63*61046927SAndroid Build Coastguard Worker #define RING_PS_ATTR 10 64*61046927SAndroid Build Coastguard Worker #define RING_PS_SAMPLE_POSITIONS 11 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker #define SI_GS_PER_ES 128 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker /* max number of descriptor sets */ 69*61046927SAndroid Build Coastguard Worker #define MAX_SETS 32 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker /* Make sure everything is addressable by a signed 32-bit int, and 72*61046927SAndroid Build Coastguard Worker * our largest descriptors are 96 bytes. 73*61046927SAndroid Build Coastguard Worker */ 74*61046927SAndroid Build Coastguard Worker #define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96) 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker /* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple 77*61046927SAndroid Build Coastguard Worker * of 4 bytes so we can align buffer sizes up. 78*61046927SAndroid Build Coastguard Worker */ 79*61046927SAndroid Build Coastguard Worker #define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker /* Number of entries in the mesh shader scratch ring. 82*61046927SAndroid Build Coastguard Worker * This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel 83*61046927SAndroid Build Coastguard Worker * and is impossible to query. We leave it on its maximum value 84*61046927SAndroid Build Coastguard Worker * because real applications are unlikely to use it. 85*61046927SAndroid Build Coastguard Worker * 86*61046927SAndroid Build Coastguard Worker * The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries. 87*61046927SAndroid Build Coastguard Worker */ 88*61046927SAndroid Build Coastguard Worker #define RADV_MESH_SCRATCH_NUM_ENTRIES 2048 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker /* Size of each entry in the mesh shader scratch ring. 91*61046927SAndroid Build Coastguard Worker * We must ensure that the absolute maximum mesh shader output fits here. 92*61046927SAndroid Build Coastguard Worker * 93*61046927SAndroid Build Coastguard Worker * Mesh shaders can create up to 256 vertices/primitives per workgroup, 94*61046927SAndroid Build Coastguard Worker * and up to the following amount of outputs: 95*61046927SAndroid Build Coastguard Worker * - 32 parameters 96*61046927SAndroid Build Coastguard Worker * - 4 positions (clip/cull distance, etc.) 97*61046927SAndroid Build Coastguard Worker * - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate) 98*61046927SAndroid Build Coastguard Worker * - primitive indices which are always kept in LDS 99*61046927SAndroid Build Coastguard Worker * That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes. 100*61046927SAndroid Build Coastguard Worker */ 101*61046927SAndroid Build Coastguard Worker #define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024) 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker /* Number of invocations in each subgroup. */ 104*61046927SAndroid Build Coastguard Worker #define RADV_SUBGROUP_SIZE 64 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker /* The spec requires this to be 32. */ 107*61046927SAndroid Build Coastguard Worker #define RADV_RT_HANDLE_SIZE 32 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker #define RADV_MAX_HIT_ATTRIB_SIZE 32 110*61046927SAndroid Build Coastguard Worker #define RADV_MAX_HIT_ATTRIB_DWORDS (RADV_MAX_HIT_ATTRIB_SIZE / 4) 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_ALIGNMENT 256 113*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024) 114*61046927SAndroid Build Coastguard Worker /* 256 KiB << 5 = 8 MiB */ 115*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u 116*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MIN_SIZE_CLASS 8 117*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MAX_SIZE_CLASS 15 118*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_NUM_FREE_LISTS (RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1) 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker #define PERF_CTR_MAX_PASSES 512 121*61046927SAndroid Build Coastguard Worker #define PERF_CTR_BO_PASS_OFFSET 16 122*61046927SAndroid Build Coastguard Worker #define PERF_CTR_BO_LOCK_OFFSET 0 123*61046927SAndroid Build Coastguard Worker #define PERF_CTR_BO_FENCE_OFFSET 8 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker /* The maximum number of in-flight uploads (radv_shader_dma_submission) when asynchronous shader 126*61046927SAndroid Build Coastguard Worker * upload is used. 127*61046927SAndroid Build Coastguard Worker */ 128*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_UPLOAD_CS_COUNT 32 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker /* Shader GDS counters: 131*61046927SAndroid Build Coastguard Worker * offset 0| 4| 8|12 - reserved for NGG streamout counters 132*61046927SAndroid Build Coastguard Worker * offset 16 - number of primitives generated by geometry shader invocations 133*61046927SAndroid Build Coastguard Worker * offset 20 - number of geometry shader invocations 134*61046927SAndroid Build Coastguard Worker * offset 24|28|32|36 - generated primitive counter for stream 0|1|2|3 135*61046927SAndroid Build Coastguard Worker * offset 40|44|48|52 - written primitive counter for stream 0|1|2|3 136*61046927SAndroid Build Coastguard Worker * 137*61046927SAndroid Build Coastguard Worker * Mesh shader GDS counters: 138*61046927SAndroid Build Coastguard Worker * offset 56 - number of mesh shader invocations 139*61046927SAndroid Build Coastguard Worker * offset 60 - number of mesh shader generated primitives 140*61046927SAndroid Build Coastguard Worker * 141*61046927SAndroid Build Coastguard Worker * Task shader GDS counter: 142*61046927SAndroid Build Coastguard Worker * offset 64 - number of task shader invocations 143*61046927SAndroid Build Coastguard Worker */ 144*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_GS_PRIM_EMIT_OFFSET 16 145*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_GS_INVOCATION_OFFSET 20 146*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_PRIM_GEN_OFFSET(stream) (24 + stream * 4) 147*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_PRIM_XFB_OFFSET(stream) (40 + stream * 4) 148*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_MS_INVOCATION_OFFSET 56 149*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_MS_PRIM_GEN_OFFSET 60 150*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_TS_INVOCATION_OFFSET 64 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker /* Number of samples for line smooth lowering (hw requirement). */ 153*61046927SAndroid Build Coastguard Worker #define RADV_NUM_SMOOTH_AA_SAMPLES 4 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker /* Size of the temporary buffer allocated for transfer queue copy command workarounds. 156*61046927SAndroid Build Coastguard Worker * The size is chosen so that it can fit two lines of (1 << 14) blocks at 16 bpp. 157*61046927SAndroid Build Coastguard Worker */ 158*61046927SAndroid Build Coastguard Worker #define RADV_SDMA_TRANSFER_TEMP_BYTES (2 * (1 << 14) * 16) 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker #define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS) 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker #endif /* RADV_CONSTANTS_H */ 163