xref: /aosp_15_r20/external/mesa3d/src/amd/vulkan/radv_constants.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Red Hat.
3*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Bas Nieuwenhuizen
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  * based in part on anv driver which is:
6*61046927SAndroid Build Coastguard Worker  * Copyright © 2015 Intel Corporation
7*61046927SAndroid Build Coastguard Worker  *
8*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
9*61046927SAndroid Build Coastguard Worker  */
10*61046927SAndroid Build Coastguard Worker 
11*61046927SAndroid Build Coastguard Worker #ifndef RADV_CONSTANTS_H
12*61046927SAndroid Build Coastguard Worker #define RADV_CONSTANTS_H
13*61046927SAndroid Build Coastguard Worker 
14*61046927SAndroid Build Coastguard Worker #define ATI_VENDOR_ID 0x1002
15*61046927SAndroid Build Coastguard Worker 
16*61046927SAndroid Build Coastguard Worker #define MAX_VBS                        32
17*61046927SAndroid Build Coastguard Worker #define MAX_VERTEX_ATTRIBS             32
18*61046927SAndroid Build Coastguard Worker #define MAX_RTS                        8
19*61046927SAndroid Build Coastguard Worker #define MAX_VIEWPORTS                  16
20*61046927SAndroid Build Coastguard Worker #define MAX_SCISSORS                   16
21*61046927SAndroid Build Coastguard Worker #define MAX_DISCARD_RECTANGLES         4
22*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLE_LOCATIONS           32
23*61046927SAndroid Build Coastguard Worker #define MAX_PUSH_CONSTANTS_SIZE        256
24*61046927SAndroid Build Coastguard Worker #define MAX_PUSH_DESCRIPTORS           32
25*61046927SAndroid Build Coastguard Worker #define MAX_DYNAMIC_UNIFORM_BUFFERS    16
26*61046927SAndroid Build Coastguard Worker #define MAX_DYNAMIC_STORAGE_BUFFERS    8
27*61046927SAndroid Build Coastguard Worker #define MAX_DYNAMIC_BUFFERS            (MAX_DYNAMIC_UNIFORM_BUFFERS + MAX_DYNAMIC_STORAGE_BUFFERS)
28*61046927SAndroid Build Coastguard Worker #define MAX_SAMPLES_LOG2               4
29*61046927SAndroid Build Coastguard Worker #define NUM_META_FS_KEYS               12
30*61046927SAndroid Build Coastguard Worker #define RADV_MAX_DRM_DEVICES           8
31*61046927SAndroid Build Coastguard Worker #define MAX_VIEWS                      8
32*61046927SAndroid Build Coastguard Worker #define MAX_SO_STREAMS                 4
33*61046927SAndroid Build Coastguard Worker #define MAX_SO_BUFFERS                 4
34*61046927SAndroid Build Coastguard Worker #define MAX_SO_OUTPUTS                 128
35*61046927SAndroid Build Coastguard Worker #define MAX_INLINE_UNIFORM_BLOCK_SIZE  (4ull * 1024 * 1024)
36*61046927SAndroid Build Coastguard Worker #define MAX_INLINE_UNIFORM_BLOCK_COUNT 64
37*61046927SAndroid Build Coastguard Worker #define MAX_BIND_POINTS                3 /* compute + graphics + raytracing */
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker #define NUM_DEPTH_CLEAR_PIPELINES      2
40*61046927SAndroid Build Coastguard Worker #define NUM_DEPTH_DECOMPRESS_PIPELINES 3
41*61046927SAndroid Build Coastguard Worker #define MAX_FRAMEBUFFER_WIDTH          (1u << 14)
42*61046927SAndroid Build Coastguard Worker #define MAX_FRAMEBUFFER_HEIGHT         (1u << 14)
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker /*
45*61046927SAndroid Build Coastguard Worker  * This is the point we switch from using CP to compute shader
46*61046927SAndroid Build Coastguard Worker  * for certain buffer operations.
47*61046927SAndroid Build Coastguard Worker  */
48*61046927SAndroid Build Coastguard Worker #define RADV_BUFFER_OPS_CS_THRESHOLD 4096
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #define RADV_BUFFER_UPDATE_THRESHOLD 1024
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker /* descriptor index into scratch ring offsets */
53*61046927SAndroid Build Coastguard Worker #define RING_SCRATCH             0
54*61046927SAndroid Build Coastguard Worker #define RING_ESGS_VS             1
55*61046927SAndroid Build Coastguard Worker #define RING_ESGS_GS             2
56*61046927SAndroid Build Coastguard Worker #define RING_GSVS_VS             3
57*61046927SAndroid Build Coastguard Worker #define RING_GSVS_GS             4
58*61046927SAndroid Build Coastguard Worker #define RING_HS_TESS_FACTOR      5
59*61046927SAndroid Build Coastguard Worker #define RING_HS_TESS_OFFCHIP     6
60*61046927SAndroid Build Coastguard Worker #define RING_TS_DRAW             7
61*61046927SAndroid Build Coastguard Worker #define RING_TS_PAYLOAD          8
62*61046927SAndroid Build Coastguard Worker #define RING_MS_SCRATCH          9
63*61046927SAndroid Build Coastguard Worker #define RING_PS_ATTR             10
64*61046927SAndroid Build Coastguard Worker #define RING_PS_SAMPLE_POSITIONS 11
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker #define SI_GS_PER_ES 128
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker /* max number of descriptor sets */
69*61046927SAndroid Build Coastguard Worker #define MAX_SETS 32
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker /* Make sure everything is addressable by a signed 32-bit int, and
72*61046927SAndroid Build Coastguard Worker  * our largest descriptors are 96 bytes.
73*61046927SAndroid Build Coastguard Worker  */
74*61046927SAndroid Build Coastguard Worker #define RADV_MAX_PER_SET_DESCRIPTORS ((1ull << 31) / 96)
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker /* Our buffer size fields allow only 2**32 - 1. We round that down to a multiple
77*61046927SAndroid Build Coastguard Worker  * of 4 bytes so we can align buffer sizes up.
78*61046927SAndroid Build Coastguard Worker  */
79*61046927SAndroid Build Coastguard Worker #define RADV_MAX_MEMORY_ALLOCATION_SIZE 0xFFFFFFFCull
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker /* Number of entries in the mesh shader scratch ring.
82*61046927SAndroid Build Coastguard Worker  * This depends on VGT_GS_MAX_WAVE_ID which is set by the kernel
83*61046927SAndroid Build Coastguard Worker  * and is impossible to query. We leave it on its maximum value
84*61046927SAndroid Build Coastguard Worker  * because real applications are unlikely to use it.
85*61046927SAndroid Build Coastguard Worker  *
86*61046927SAndroid Build Coastguard Worker  * The maximum ID on GFX10.3 is 2047 (0x7ff), so we need 2048 entries.
87*61046927SAndroid Build Coastguard Worker  */
88*61046927SAndroid Build Coastguard Worker #define RADV_MESH_SCRATCH_NUM_ENTRIES 2048
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker /* Size of each entry in the mesh shader scratch ring.
91*61046927SAndroid Build Coastguard Worker  * We must ensure that the absolute maximum mesh shader output fits here.
92*61046927SAndroid Build Coastguard Worker  *
93*61046927SAndroid Build Coastguard Worker  * Mesh shaders can create up to 256 vertices/primitives per workgroup,
94*61046927SAndroid Build Coastguard Worker  * and up to the following amount of outputs:
95*61046927SAndroid Build Coastguard Worker  * - 32 parameters
96*61046927SAndroid Build Coastguard Worker  * - 4 positions (clip/cull distance, etc.)
97*61046927SAndroid Build Coastguard Worker  * - 4 per-primitive built-in outputs (layer, view index, prim id, VRS rate)
98*61046927SAndroid Build Coastguard Worker  * - primitive indices which are always kept in LDS
99*61046927SAndroid Build Coastguard Worker  * That is a total of 32+4+4=40 output slots x 16 bytes per slot x 256 = 160K bytes.
100*61046927SAndroid Build Coastguard Worker  */
101*61046927SAndroid Build Coastguard Worker #define RADV_MESH_SCRATCH_ENTRY_BYTES (160 * 1024)
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker /* Number of invocations in each subgroup. */
104*61046927SAndroid Build Coastguard Worker #define RADV_SUBGROUP_SIZE 64
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker /* The spec requires this to be 32. */
107*61046927SAndroid Build Coastguard Worker #define RADV_RT_HANDLE_SIZE 32
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker #define RADV_MAX_HIT_ATTRIB_SIZE   32
110*61046927SAndroid Build Coastguard Worker #define RADV_MAX_HIT_ATTRIB_DWORDS (RADV_MAX_HIT_ATTRIB_SIZE / 4)
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_ALIGNMENT      256
113*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MIN_ARENA_SIZE (256 * 1024)
114*61046927SAndroid Build Coastguard Worker /* 256 KiB << 5 = 8 MiB */
115*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MAX_ARENA_SIZE_SHIFT 5u
116*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MIN_SIZE_CLASS       8
117*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_MAX_SIZE_CLASS       15
118*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_ALLOC_NUM_FREE_LISTS       (RADV_SHADER_ALLOC_MAX_SIZE_CLASS - RADV_SHADER_ALLOC_MIN_SIZE_CLASS + 1)
119*61046927SAndroid Build Coastguard Worker 
120*61046927SAndroid Build Coastguard Worker #define PERF_CTR_MAX_PASSES      512
121*61046927SAndroid Build Coastguard Worker #define PERF_CTR_BO_PASS_OFFSET  16
122*61046927SAndroid Build Coastguard Worker #define PERF_CTR_BO_LOCK_OFFSET  0
123*61046927SAndroid Build Coastguard Worker #define PERF_CTR_BO_FENCE_OFFSET 8
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker /* The maximum number of in-flight uploads (radv_shader_dma_submission) when asynchronous shader
126*61046927SAndroid Build Coastguard Worker  * upload is used.
127*61046927SAndroid Build Coastguard Worker  */
128*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_UPLOAD_CS_COUNT 32
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker /* Shader GDS counters:
131*61046927SAndroid Build Coastguard Worker  *   offset  0| 4| 8|12  - reserved for NGG streamout counters
132*61046927SAndroid Build Coastguard Worker  *   offset 16           - number of primitives generated by geometry shader invocations
133*61046927SAndroid Build Coastguard Worker  *   offset 20           - number of geometry shader invocations
134*61046927SAndroid Build Coastguard Worker  *   offset 24|28|32|36  - generated primitive counter for stream 0|1|2|3
135*61046927SAndroid Build Coastguard Worker  *   offset 40|44|48|52  - written primitive counter for stream 0|1|2|3
136*61046927SAndroid Build Coastguard Worker  *
137*61046927SAndroid Build Coastguard Worker  * Mesh shader GDS counters:
138*61046927SAndroid Build Coastguard Worker  *   offset 56 - number of mesh shader invocations
139*61046927SAndroid Build Coastguard Worker  *   offset 60 - number of mesh shader generated primitives
140*61046927SAndroid Build Coastguard Worker  *
141*61046927SAndroid Build Coastguard Worker  * Task shader GDS counter:
142*61046927SAndroid Build Coastguard Worker  *   offset 64 - number of task shader invocations
143*61046927SAndroid Build Coastguard Worker  */
144*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_GS_PRIM_EMIT_OFFSET     16
145*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_GS_INVOCATION_OFFSET    20
146*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_PRIM_GEN_OFFSET(stream) (24 + stream * 4)
147*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_PRIM_XFB_OFFSET(stream) (40 + stream * 4)
148*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_MS_INVOCATION_OFFSET    56
149*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_MS_PRIM_GEN_OFFSET      60
150*61046927SAndroid Build Coastguard Worker #define RADV_SHADER_QUERY_TS_INVOCATION_OFFSET    64
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker /* Number of samples for line smooth lowering (hw requirement). */
153*61046927SAndroid Build Coastguard Worker #define RADV_NUM_SMOOTH_AA_SAMPLES 4
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker /* Size of the temporary buffer allocated for transfer queue copy command workarounds.
156*61046927SAndroid Build Coastguard Worker  * The size is chosen so that it can fit two lines of (1 << 14) blocks at 16 bpp.
157*61046927SAndroid Build Coastguard Worker  */
158*61046927SAndroid Build Coastguard Worker #define RADV_SDMA_TRANSFER_TEMP_BYTES (2 * (1 << 14) * 16)
159*61046927SAndroid Build Coastguard Worker 
160*61046927SAndroid Build Coastguard Worker #define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker #endif /* RADV_CONSTANTS_H */
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