xref: /aosp_15_r20/external/mesa3d/src/amd/common/ac_nir.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2021 Valve Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
5*61046927SAndroid Build Coastguard Worker  */
6*61046927SAndroid Build Coastguard Worker 
7*61046927SAndroid Build Coastguard Worker 
8*61046927SAndroid Build Coastguard Worker #ifndef AC_NIR_H
9*61046927SAndroid Build Coastguard Worker #define AC_NIR_H
10*61046927SAndroid Build Coastguard Worker 
11*61046927SAndroid Build Coastguard Worker #include "ac_hw_stage.h"
12*61046927SAndroid Build Coastguard Worker #include "ac_shader_args.h"
13*61046927SAndroid Build Coastguard Worker #include "ac_shader_util.h"
14*61046927SAndroid Build Coastguard Worker #include "nir.h"
15*61046927SAndroid Build Coastguard Worker 
16*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
17*61046927SAndroid Build Coastguard Worker extern "C" {
18*61046927SAndroid Build Coastguard Worker #endif
19*61046927SAndroid Build Coastguard Worker 
20*61046927SAndroid Build Coastguard Worker enum
21*61046927SAndroid Build Coastguard Worker {
22*61046927SAndroid Build Coastguard Worker    /* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
23*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_OFFSET_0 = 0,
24*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_OFFSET_31 = 31,
25*61046927SAndroid Build Coastguard Worker    /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
26*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_DEFAULT_VAL_0000 = 64,
27*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_DEFAULT_VAL_0001,
28*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_DEFAULT_VAL_1110,
29*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_DEFAULT_VAL_1111,
30*61046927SAndroid Build Coastguard Worker    AC_EXP_PARAM_UNDEFINED = 255, /* deprecated, use AC_EXP_PARAM_DEFAULT_VAL_0000 instead */
31*61046927SAndroid Build Coastguard Worker };
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker enum {
34*61046927SAndroid Build Coastguard Worker    AC_EXP_FLAG_COMPRESSED = (1 << 0),
35*61046927SAndroid Build Coastguard Worker    AC_EXP_FLAG_DONE       = (1 << 1),
36*61046927SAndroid Build Coastguard Worker    AC_EXP_FLAG_VALID_MASK = (1 << 2),
37*61046927SAndroid Build Coastguard Worker };
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker /* Maps I/O semantics to the actual location used by the lowering pass. */
40*61046927SAndroid Build Coastguard Worker typedef unsigned (*ac_nir_map_io_driver_location)(unsigned semantic);
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker /* Forward declaration of nir_builder so we don't have to include nir_builder.h here */
43*61046927SAndroid Build Coastguard Worker struct nir_builder;
44*61046927SAndroid Build Coastguard Worker typedef struct nir_builder nir_builder;
45*61046927SAndroid Build Coastguard Worker 
46*61046927SAndroid Build Coastguard Worker /* Executed by ac_nir_cull when the current primitive is accepted. */
47*61046927SAndroid Build Coastguard Worker typedef void (*ac_nir_cull_accepted)(nir_builder *b, void *state);
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker nir_def *
50*61046927SAndroid Build Coastguard Worker ac_nir_load_arg_at_offset(nir_builder *b, const struct ac_shader_args *ac_args,
51*61046927SAndroid Build Coastguard Worker                           struct ac_arg arg, unsigned relative_index);
52*61046927SAndroid Build Coastguard Worker 
53*61046927SAndroid Build Coastguard Worker static inline nir_def *
ac_nir_load_arg(nir_builder * b,const struct ac_shader_args * ac_args,struct ac_arg arg)54*61046927SAndroid Build Coastguard Worker ac_nir_load_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg)
55*61046927SAndroid Build Coastguard Worker {
56*61046927SAndroid Build Coastguard Worker    return ac_nir_load_arg_at_offset(b, ac_args, arg, 0);
57*61046927SAndroid Build Coastguard Worker }
58*61046927SAndroid Build Coastguard Worker 
59*61046927SAndroid Build Coastguard Worker void ac_nir_store_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg,
60*61046927SAndroid Build Coastguard Worker                       nir_def *val);
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker nir_def *
63*61046927SAndroid Build Coastguard Worker ac_nir_unpack_arg(nir_builder *b, const struct ac_shader_args *ac_args, struct ac_arg arg,
64*61046927SAndroid Build Coastguard Worker                   unsigned rshift, unsigned bitwidth);
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker bool ac_nir_lower_sin_cos(nir_shader *shader);
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker bool ac_nir_lower_intrinsics_to_args(nir_shader *shader, const enum amd_gfx_level gfx_level,
69*61046927SAndroid Build Coastguard Worker                                      const enum ac_hw_stage hw_stage,
70*61046927SAndroid Build Coastguard Worker                                      const struct ac_shader_args *ac_args);
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker bool ac_nir_optimize_outputs(nir_shader *nir, bool sprite_tex_disallowed,
73*61046927SAndroid Build Coastguard Worker                              int8_t slot_remap[NUM_TOTAL_VARYING_SLOTS],
74*61046927SAndroid Build Coastguard Worker                              uint8_t param_export_index[NUM_TOTAL_VARYING_SLOTS]);
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker void
77*61046927SAndroid Build Coastguard Worker ac_nir_lower_ls_outputs_to_mem(nir_shader *ls,
78*61046927SAndroid Build Coastguard Worker                                ac_nir_map_io_driver_location map,
79*61046927SAndroid Build Coastguard Worker                                bool tcs_in_out_eq,
80*61046927SAndroid Build Coastguard Worker                                uint64_t tcs_inputs_read,
81*61046927SAndroid Build Coastguard Worker                                uint64_t tcs_temp_only_inputs);
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker void
84*61046927SAndroid Build Coastguard Worker ac_nir_lower_hs_inputs_to_mem(nir_shader *shader,
85*61046927SAndroid Build Coastguard Worker                               ac_nir_map_io_driver_location map,
86*61046927SAndroid Build Coastguard Worker                               bool tcs_in_out_eq,
87*61046927SAndroid Build Coastguard Worker                               uint64_t tcs_temp_only_inputs);
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker void
90*61046927SAndroid Build Coastguard Worker ac_nir_lower_hs_outputs_to_mem(nir_shader *shader,
91*61046927SAndroid Build Coastguard Worker                                ac_nir_map_io_driver_location map,
92*61046927SAndroid Build Coastguard Worker                                enum amd_gfx_level gfx_level,
93*61046927SAndroid Build Coastguard Worker                                uint64_t tes_inputs_read,
94*61046927SAndroid Build Coastguard Worker                                uint32_t tes_patch_inputs_read,
95*61046927SAndroid Build Coastguard Worker                                unsigned wave_size,
96*61046927SAndroid Build Coastguard Worker                                bool pass_tessfactors_by_reg);
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker void
99*61046927SAndroid Build Coastguard Worker ac_nir_lower_tes_inputs_to_mem(nir_shader *shader,
100*61046927SAndroid Build Coastguard Worker                                ac_nir_map_io_driver_location map);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker void
103*61046927SAndroid Build Coastguard Worker ac_nir_lower_es_outputs_to_mem(nir_shader *shader,
104*61046927SAndroid Build Coastguard Worker                                ac_nir_map_io_driver_location map,
105*61046927SAndroid Build Coastguard Worker                                enum amd_gfx_level gfx_level,
106*61046927SAndroid Build Coastguard Worker                                unsigned esgs_itemsize,
107*61046927SAndroid Build Coastguard Worker                                uint64_t gs_inputs_read);
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker void
110*61046927SAndroid Build Coastguard Worker ac_nir_lower_gs_inputs_to_mem(nir_shader *shader,
111*61046927SAndroid Build Coastguard Worker                               ac_nir_map_io_driver_location map,
112*61046927SAndroid Build Coastguard Worker                               enum amd_gfx_level gfx_level,
113*61046927SAndroid Build Coastguard Worker                               bool triangle_strip_adjacency_fix);
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker bool
116*61046927SAndroid Build Coastguard Worker ac_nir_lower_indirect_derefs(nir_shader *shader,
117*61046927SAndroid Build Coastguard Worker                              enum amd_gfx_level gfx_level);
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker typedef struct {
120*61046927SAndroid Build Coastguard Worker    enum radeon_family family;
121*61046927SAndroid Build Coastguard Worker    enum amd_gfx_level gfx_level;
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker    unsigned max_workgroup_size;
124*61046927SAndroid Build Coastguard Worker    unsigned wave_size;
125*61046927SAndroid Build Coastguard Worker    uint8_t clip_cull_dist_mask;
126*61046927SAndroid Build Coastguard Worker    const uint8_t *vs_output_param_offset; /* GFX11+ */
127*61046927SAndroid Build Coastguard Worker    bool has_param_exports;
128*61046927SAndroid Build Coastguard Worker    bool can_cull;
129*61046927SAndroid Build Coastguard Worker    bool disable_streamout;
130*61046927SAndroid Build Coastguard Worker    bool has_gen_prim_query;
131*61046927SAndroid Build Coastguard Worker    bool has_xfb_prim_query;
132*61046927SAndroid Build Coastguard Worker    bool use_gfx12_xfb_intrinsic;
133*61046927SAndroid Build Coastguard Worker    bool has_gs_invocations_query;
134*61046927SAndroid Build Coastguard Worker    bool has_gs_primitives_query;
135*61046927SAndroid Build Coastguard Worker    bool kill_pointsize;
136*61046927SAndroid Build Coastguard Worker    bool kill_layer;
137*61046927SAndroid Build Coastguard Worker    bool force_vrs;
138*61046927SAndroid Build Coastguard Worker 
139*61046927SAndroid Build Coastguard Worker    /* VS */
140*61046927SAndroid Build Coastguard Worker    unsigned num_vertices_per_primitive;
141*61046927SAndroid Build Coastguard Worker    bool early_prim_export;
142*61046927SAndroid Build Coastguard Worker    bool passthrough;
143*61046927SAndroid Build Coastguard Worker    bool use_edgeflags;
144*61046927SAndroid Build Coastguard Worker    bool export_primitive_id;
145*61046927SAndroid Build Coastguard Worker    uint32_t instance_rate_inputs;
146*61046927SAndroid Build Coastguard Worker    uint32_t user_clip_plane_enable_mask;
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker    /* GS */
149*61046927SAndroid Build Coastguard Worker    unsigned gs_out_vtx_bytes;
150*61046927SAndroid Build Coastguard Worker } ac_nir_lower_ngg_options;
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker void
153*61046927SAndroid Build Coastguard Worker ac_nir_lower_ngg_nogs(nir_shader *shader, const ac_nir_lower_ngg_options *options);
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker void
156*61046927SAndroid Build Coastguard Worker ac_nir_lower_ngg_gs(nir_shader *shader, const ac_nir_lower_ngg_options *options);
157*61046927SAndroid Build Coastguard Worker 
158*61046927SAndroid Build Coastguard Worker void
159*61046927SAndroid Build Coastguard Worker ac_nir_lower_ngg_ms(nir_shader *shader,
160*61046927SAndroid Build Coastguard Worker                     enum amd_gfx_level gfx_level,
161*61046927SAndroid Build Coastguard Worker                     uint32_t clipdist_enable_mask,
162*61046927SAndroid Build Coastguard Worker                     const uint8_t *vs_output_param_offset,
163*61046927SAndroid Build Coastguard Worker                     bool has_param_exports,
164*61046927SAndroid Build Coastguard Worker                     bool *out_needs_scratch_ring,
165*61046927SAndroid Build Coastguard Worker                     unsigned wave_size,
166*61046927SAndroid Build Coastguard Worker                     unsigned workgroup_size,
167*61046927SAndroid Build Coastguard Worker                     bool multiview,
168*61046927SAndroid Build Coastguard Worker                     bool has_query,
169*61046927SAndroid Build Coastguard Worker                     bool fast_launch_2);
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker void
172*61046927SAndroid Build Coastguard Worker ac_nir_lower_task_outputs_to_mem(nir_shader *shader,
173*61046927SAndroid Build Coastguard Worker                                  unsigned task_payload_entry_bytes,
174*61046927SAndroid Build Coastguard Worker                                  unsigned task_num_entries,
175*61046927SAndroid Build Coastguard Worker                                  bool has_query);
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker void
178*61046927SAndroid Build Coastguard Worker ac_nir_lower_mesh_inputs_to_mem(nir_shader *shader,
179*61046927SAndroid Build Coastguard Worker                                 unsigned task_payload_entry_bytes,
180*61046927SAndroid Build Coastguard Worker                                 unsigned task_num_entries);
181*61046927SAndroid Build Coastguard Worker 
182*61046927SAndroid Build Coastguard Worker bool
183*61046927SAndroid Build Coastguard Worker ac_nir_lower_global_access(nir_shader *shader);
184*61046927SAndroid Build Coastguard Worker 
185*61046927SAndroid Build Coastguard Worker bool ac_nir_lower_resinfo(nir_shader *nir, enum amd_gfx_level gfx_level);
186*61046927SAndroid Build Coastguard Worker bool ac_nir_lower_image_opcodes(nir_shader *nir);
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker typedef struct ac_nir_gs_output_info {
189*61046927SAndroid Build Coastguard Worker    const uint8_t *streams;
190*61046927SAndroid Build Coastguard Worker    const uint8_t *streams_16bit_lo;
191*61046927SAndroid Build Coastguard Worker    const uint8_t *streams_16bit_hi;
192*61046927SAndroid Build Coastguard Worker 
193*61046927SAndroid Build Coastguard Worker    const uint8_t *usage_mask;
194*61046927SAndroid Build Coastguard Worker    const uint8_t *usage_mask_16bit_lo;
195*61046927SAndroid Build Coastguard Worker    const uint8_t *usage_mask_16bit_hi;
196*61046927SAndroid Build Coastguard Worker 
197*61046927SAndroid Build Coastguard Worker    /* type for each 16bit slot component */
198*61046927SAndroid Build Coastguard Worker    nir_alu_type (*types_16bit_lo)[4];
199*61046927SAndroid Build Coastguard Worker    nir_alu_type (*types_16bit_hi)[4];
200*61046927SAndroid Build Coastguard Worker } ac_nir_gs_output_info;
201*61046927SAndroid Build Coastguard Worker 
202*61046927SAndroid Build Coastguard Worker nir_shader *
203*61046927SAndroid Build Coastguard Worker ac_nir_create_gs_copy_shader(const nir_shader *gs_nir,
204*61046927SAndroid Build Coastguard Worker                              enum amd_gfx_level gfx_level,
205*61046927SAndroid Build Coastguard Worker                              uint32_t clip_cull_mask,
206*61046927SAndroid Build Coastguard Worker                              const uint8_t *param_offsets,
207*61046927SAndroid Build Coastguard Worker                              bool has_param_exports,
208*61046927SAndroid Build Coastguard Worker                              bool disable_streamout,
209*61046927SAndroid Build Coastguard Worker                              bool kill_pointsize,
210*61046927SAndroid Build Coastguard Worker                              bool kill_layer,
211*61046927SAndroid Build Coastguard Worker                              bool force_vrs,
212*61046927SAndroid Build Coastguard Worker                              ac_nir_gs_output_info *output_info);
213*61046927SAndroid Build Coastguard Worker 
214*61046927SAndroid Build Coastguard Worker void
215*61046927SAndroid Build Coastguard Worker ac_nir_lower_legacy_vs(nir_shader *nir,
216*61046927SAndroid Build Coastguard Worker                        enum amd_gfx_level gfx_level,
217*61046927SAndroid Build Coastguard Worker                        uint32_t clip_cull_mask,
218*61046927SAndroid Build Coastguard Worker                        const uint8_t *param_offsets,
219*61046927SAndroid Build Coastguard Worker                        bool has_param_exports,
220*61046927SAndroid Build Coastguard Worker                        bool export_primitive_id,
221*61046927SAndroid Build Coastguard Worker                        bool disable_streamout,
222*61046927SAndroid Build Coastguard Worker                        bool kill_pointsize,
223*61046927SAndroid Build Coastguard Worker                        bool kill_layer,
224*61046927SAndroid Build Coastguard Worker                        bool force_vrs);
225*61046927SAndroid Build Coastguard Worker 
226*61046927SAndroid Build Coastguard Worker bool
227*61046927SAndroid Build Coastguard Worker ac_nir_gs_shader_query(nir_builder *b,
228*61046927SAndroid Build Coastguard Worker                        bool has_gen_prim_query,
229*61046927SAndroid Build Coastguard Worker                        bool has_gs_invocations_query,
230*61046927SAndroid Build Coastguard Worker                        bool has_gs_primitives_query,
231*61046927SAndroid Build Coastguard Worker                        unsigned num_vertices_per_primitive,
232*61046927SAndroid Build Coastguard Worker                        unsigned wave_size,
233*61046927SAndroid Build Coastguard Worker                        nir_def *vertex_count[4],
234*61046927SAndroid Build Coastguard Worker                        nir_def *primitive_count[4]);
235*61046927SAndroid Build Coastguard Worker 
236*61046927SAndroid Build Coastguard Worker void
237*61046927SAndroid Build Coastguard Worker ac_nir_lower_legacy_gs(nir_shader *nir,
238*61046927SAndroid Build Coastguard Worker                        bool has_gen_prim_query,
239*61046927SAndroid Build Coastguard Worker                        bool has_pipeline_stats_query,
240*61046927SAndroid Build Coastguard Worker                        ac_nir_gs_output_info *output_info);
241*61046927SAndroid Build Coastguard Worker 
242*61046927SAndroid Build Coastguard Worker typedef struct {
243*61046927SAndroid Build Coastguard Worker    /* Which load instructions to lower depending on whether the number of
244*61046927SAndroid Build Coastguard Worker     * components being loaded is 1 or more than 1.
245*61046927SAndroid Build Coastguard Worker     */
246*61046927SAndroid Build Coastguard Worker    nir_variable_mode modes_1_comp;  /* lower 1-component loads for these */
247*61046927SAndroid Build Coastguard Worker    nir_variable_mode modes_N_comps; /* lower multi-component loads for these */
248*61046927SAndroid Build Coastguard Worker } ac_nir_lower_subdword_options;
249*61046927SAndroid Build Coastguard Worker 
250*61046927SAndroid Build Coastguard Worker bool ac_nir_lower_subdword_loads(nir_shader *nir, ac_nir_lower_subdword_options options);
251*61046927SAndroid Build Coastguard Worker 
252*61046927SAndroid Build Coastguard Worker typedef struct {
253*61046927SAndroid Build Coastguard Worker    enum radeon_family family;
254*61046927SAndroid Build Coastguard Worker    enum amd_gfx_level gfx_level;
255*61046927SAndroid Build Coastguard Worker 
256*61046927SAndroid Build Coastguard Worker    bool use_aco;
257*61046927SAndroid Build Coastguard Worker    bool uses_discard;
258*61046927SAndroid Build Coastguard Worker    bool alpha_to_coverage_via_mrtz;
259*61046927SAndroid Build Coastguard Worker    bool dual_src_blend_swizzle;
260*61046927SAndroid Build Coastguard Worker    unsigned spi_shader_col_format;
261*61046927SAndroid Build Coastguard Worker    unsigned color_is_int8;
262*61046927SAndroid Build Coastguard Worker    unsigned color_is_int10;
263*61046927SAndroid Build Coastguard Worker 
264*61046927SAndroid Build Coastguard Worker    bool bc_optimize_for_persp;
265*61046927SAndroid Build Coastguard Worker    bool bc_optimize_for_linear;
266*61046927SAndroid Build Coastguard Worker    bool force_persp_sample_interp;
267*61046927SAndroid Build Coastguard Worker    bool force_linear_sample_interp;
268*61046927SAndroid Build Coastguard Worker    bool force_persp_center_interp;
269*61046927SAndroid Build Coastguard Worker    bool force_linear_center_interp;
270*61046927SAndroid Build Coastguard Worker    unsigned ps_iter_samples;
271*61046927SAndroid Build Coastguard Worker 
272*61046927SAndroid Build Coastguard Worker    /* OpenGL only */
273*61046927SAndroid Build Coastguard Worker    bool clamp_color;
274*61046927SAndroid Build Coastguard Worker    bool alpha_to_one;
275*61046927SAndroid Build Coastguard Worker    bool kill_samplemask;
276*61046927SAndroid Build Coastguard Worker    enum compare_func alpha_func;
277*61046927SAndroid Build Coastguard Worker    unsigned broadcast_last_cbuf;
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker    /* Vulkan only */
280*61046927SAndroid Build Coastguard Worker    unsigned enable_mrt_output_nan_fixup;
281*61046927SAndroid Build Coastguard Worker    bool no_color_export;
282*61046927SAndroid Build Coastguard Worker    bool no_depth_export;
283*61046927SAndroid Build Coastguard Worker } ac_nir_lower_ps_options;
284*61046927SAndroid Build Coastguard Worker 
285*61046927SAndroid Build Coastguard Worker void
286*61046927SAndroid Build Coastguard Worker ac_nir_lower_ps(nir_shader *nir, const ac_nir_lower_ps_options *options);
287*61046927SAndroid Build Coastguard Worker 
288*61046927SAndroid Build Coastguard Worker typedef struct {
289*61046927SAndroid Build Coastguard Worker    enum amd_gfx_level gfx_level;
290*61046927SAndroid Build Coastguard Worker 
291*61046927SAndroid Build Coastguard Worker    /* If true, round the layer component of the coordinates source to the nearest
292*61046927SAndroid Build Coastguard Worker     * integer for all array ops. This is always done for cube array ops.
293*61046927SAndroid Build Coastguard Worker     */
294*61046927SAndroid Build Coastguard Worker    bool lower_array_layer_round_even;
295*61046927SAndroid Build Coastguard Worker 
296*61046927SAndroid Build Coastguard Worker    /* Fix derivatives of constants and FS inputs in control flow.
297*61046927SAndroid Build Coastguard Worker     *
298*61046927SAndroid Build Coastguard Worker     * Ignores interpolateAtSample()/interpolateAtOffset(), dynamically indexed input loads,
299*61046927SAndroid Build Coastguard Worker     * pervertexEXT input loads, textureGather() with implicit LOD and 16-bit derivatives and
300*61046927SAndroid Build Coastguard Worker     * texture samples with nir_tex_src_min_lod.
301*61046927SAndroid Build Coastguard Worker     *
302*61046927SAndroid Build Coastguard Worker     * The layer must also be a constant or FS input.
303*61046927SAndroid Build Coastguard Worker     */
304*61046927SAndroid Build Coastguard Worker    bool fix_derivs_in_divergent_cf;
305*61046927SAndroid Build Coastguard Worker    unsigned max_wqm_vgprs;
306*61046927SAndroid Build Coastguard Worker } ac_nir_lower_tex_options;
307*61046927SAndroid Build Coastguard Worker 
308*61046927SAndroid Build Coastguard Worker bool
309*61046927SAndroid Build Coastguard Worker ac_nir_lower_tex(nir_shader *nir, const ac_nir_lower_tex_options *options);
310*61046927SAndroid Build Coastguard Worker 
311*61046927SAndroid Build Coastguard Worker void
312*61046927SAndroid Build Coastguard Worker ac_nir_store_debug_log_amd(nir_builder *b, nir_def *uvec4);
313*61046927SAndroid Build Coastguard Worker 
314*61046927SAndroid Build Coastguard Worker bool
315*61046927SAndroid Build Coastguard Worker ac_nir_opt_pack_half(nir_shader *shader, enum amd_gfx_level gfx_level);
316*61046927SAndroid Build Coastguard Worker 
317*61046927SAndroid Build Coastguard Worker unsigned
318*61046927SAndroid Build Coastguard Worker ac_nir_varying_expression_max_cost(nir_shader *producer, nir_shader *consumer);
319*61046927SAndroid Build Coastguard Worker 
320*61046927SAndroid Build Coastguard Worker unsigned
321*61046927SAndroid Build Coastguard Worker ac_nir_varying_estimate_instr_cost(nir_instr *instr);
322*61046927SAndroid Build Coastguard Worker 
323*61046927SAndroid Build Coastguard Worker bool
324*61046927SAndroid Build Coastguard Worker ac_nir_opt_shared_append(nir_shader *shader);
325*61046927SAndroid Build Coastguard Worker 
326*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
327*61046927SAndroid Build Coastguard Worker }
328*61046927SAndroid Build Coastguard Worker #endif
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker #endif /* AC_NIR_H */
331