1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2013 Red Hat 3*61046927SAndroid Build Coastguard Worker * All Rights Reserved. 4*61046927SAndroid Build Coastguard Worker * 5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*61046927SAndroid Build Coastguard Worker * 12*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 13*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 14*61046927SAndroid Build Coastguard Worker * Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker #ifndef VIRTGPU_DRM_H 25*61046927SAndroid Build Coastguard Worker #define VIRTGPU_DRM_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #include "drm.h" 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker #if defined(__cplusplus) 30*61046927SAndroid Build Coastguard Worker extern "C" { 31*61046927SAndroid Build Coastguard Worker #endif 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker /* Please note that modifications to all structs defined here are 34*61046927SAndroid Build Coastguard Worker * subject to backwards-compatibility constraints. 35*61046927SAndroid Build Coastguard Worker * 36*61046927SAndroid Build Coastguard Worker * Do not use pointers, use __u64 instead for 32 bit / 64 bit user/kernel 37*61046927SAndroid Build Coastguard Worker * compatibility Keep fields aligned to their size 38*61046927SAndroid Build Coastguard Worker */ 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_MAP 0x01 41*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_EXECBUFFER 0x02 42*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_GETPARAM 0x03 43*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_RESOURCE_CREATE 0x04 44*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_RESOURCE_INFO 0x05 45*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_TRANSFER_FROM_HOST 0x06 46*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_TRANSFER_TO_HOST 0x07 47*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_WAIT 0x08 48*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_GET_CAPS 0x09 49*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_RESOURCE_CREATE_BLOB 0x0a 50*61046927SAndroid Build Coastguard Worker #define DRM_VIRTGPU_CONTEXT_INIT 0x0b 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_FENCE_FD_IN 0x01 53*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_FENCE_FD_OUT 0x02 54*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_RING_IDX 0x04 55*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_FLAGS (\ 56*61046927SAndroid Build Coastguard Worker VIRTGPU_EXECBUF_FENCE_FD_IN |\ 57*61046927SAndroid Build Coastguard Worker VIRTGPU_EXECBUF_FENCE_FD_OUT |\ 58*61046927SAndroid Build Coastguard Worker VIRTGPU_EXECBUF_RING_IDX |\ 59*61046927SAndroid Build Coastguard Worker 0) 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_map { 62*61046927SAndroid Build Coastguard Worker __u64 offset; /* use for mmap system call */ 63*61046927SAndroid Build Coastguard Worker __u32 handle; 64*61046927SAndroid Build Coastguard Worker __u32 pad; 65*61046927SAndroid Build Coastguard Worker }; 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_SYNCOBJ_RESET 0x01 68*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EXECBUF_SYNCOBJ_FLAGS ( \ 69*61046927SAndroid Build Coastguard Worker VIRTGPU_EXECBUF_SYNCOBJ_RESET | \ 70*61046927SAndroid Build Coastguard Worker 0) 71*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_execbuffer_syncobj { 72*61046927SAndroid Build Coastguard Worker __u32 handle; 73*61046927SAndroid Build Coastguard Worker __u32 flags; 74*61046927SAndroid Build Coastguard Worker __u64 point; 75*61046927SAndroid Build Coastguard Worker }; 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker /* fence_fd is modified on success if VIRTGPU_EXECBUF_FENCE_FD_OUT flag is set. */ 78*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_execbuffer { 79*61046927SAndroid Build Coastguard Worker __u32 flags; 80*61046927SAndroid Build Coastguard Worker __u32 size; 81*61046927SAndroid Build Coastguard Worker __u64 command; /* void* */ 82*61046927SAndroid Build Coastguard Worker __u64 bo_handles; 83*61046927SAndroid Build Coastguard Worker __u32 num_bo_handles; 84*61046927SAndroid Build Coastguard Worker __s32 fence_fd; /* in/out fence fd (see VIRTGPU_EXECBUF_FENCE_FD_IN/OUT) */ 85*61046927SAndroid Build Coastguard Worker __u32 ring_idx; /* command ring index (see VIRTGPU_EXECBUF_RING_IDX) */ 86*61046927SAndroid Build Coastguard Worker __u32 syncobj_stride; /* size of @drm_virtgpu_execbuffer_syncobj */ 87*61046927SAndroid Build Coastguard Worker __u32 num_in_syncobjs; 88*61046927SAndroid Build Coastguard Worker __u32 num_out_syncobjs; 89*61046927SAndroid Build Coastguard Worker __u64 in_syncobjs; 90*61046927SAndroid Build Coastguard Worker __u64 out_syncobjs; 91*61046927SAndroid Build Coastguard Worker }; 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_3D_FEATURES 1 /* do we have 3D features in the hw */ 94*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_CAPSET_QUERY_FIX 2 /* do we have the capset fix */ 95*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_RESOURCE_BLOB 3 /* DRM_VIRTGPU_RESOURCE_CREATE_BLOB */ 96*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_HOST_VISIBLE 4 /* Host blob resources are mappable */ 97*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_CROSS_DEVICE 5 /* Cross virtio-device resource sharing */ 98*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_CONTEXT_INIT 6 /* DRM_VIRTGPU_CONTEXT_INIT */ 99*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_SUPPORTED_CAPSET_IDs 7 /* Bitmask of supported capability set ids */ 100*61046927SAndroid Build Coastguard Worker #define VIRTGPU_PARAM_EXPLICIT_DEBUG_NAME 8 /* Ability to set debug name from userspace */ 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_getparam { 103*61046927SAndroid Build Coastguard Worker __u64 param; 104*61046927SAndroid Build Coastguard Worker __u64 value; 105*61046927SAndroid Build Coastguard Worker }; 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker /* NO_BO flags? NO resource flag? */ 108*61046927SAndroid Build Coastguard Worker /* resource flag for y_0_top */ 109*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_resource_create { 110*61046927SAndroid Build Coastguard Worker __u32 target; 111*61046927SAndroid Build Coastguard Worker __u32 format; 112*61046927SAndroid Build Coastguard Worker __u32 bind; 113*61046927SAndroid Build Coastguard Worker __u32 width; 114*61046927SAndroid Build Coastguard Worker __u32 height; 115*61046927SAndroid Build Coastguard Worker __u32 depth; 116*61046927SAndroid Build Coastguard Worker __u32 array_size; 117*61046927SAndroid Build Coastguard Worker __u32 last_level; 118*61046927SAndroid Build Coastguard Worker __u32 nr_samples; 119*61046927SAndroid Build Coastguard Worker __u32 flags; 120*61046927SAndroid Build Coastguard Worker __u32 bo_handle; /* if this is set - recreate a new resource attached to this bo ? */ 121*61046927SAndroid Build Coastguard Worker __u32 res_handle; /* returned by kernel */ 122*61046927SAndroid Build Coastguard Worker __u32 size; /* validate transfer in the host */ 123*61046927SAndroid Build Coastguard Worker __u32 stride; /* validate transfer in the host */ 124*61046927SAndroid Build Coastguard Worker }; 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_resource_info { 127*61046927SAndroid Build Coastguard Worker __u32 bo_handle; 128*61046927SAndroid Build Coastguard Worker __u32 res_handle; 129*61046927SAndroid Build Coastguard Worker __u32 size; 130*61046927SAndroid Build Coastguard Worker __u32 blob_mem; 131*61046927SAndroid Build Coastguard Worker }; 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_box { 134*61046927SAndroid Build Coastguard Worker __u32 x; 135*61046927SAndroid Build Coastguard Worker __u32 y; 136*61046927SAndroid Build Coastguard Worker __u32 z; 137*61046927SAndroid Build Coastguard Worker __u32 w; 138*61046927SAndroid Build Coastguard Worker __u32 h; 139*61046927SAndroid Build Coastguard Worker __u32 d; 140*61046927SAndroid Build Coastguard Worker }; 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_transfer_to_host { 143*61046927SAndroid Build Coastguard Worker __u32 bo_handle; 144*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_box box; 145*61046927SAndroid Build Coastguard Worker __u32 level; 146*61046927SAndroid Build Coastguard Worker __u32 offset; 147*61046927SAndroid Build Coastguard Worker __u32 stride; 148*61046927SAndroid Build Coastguard Worker __u32 layer_stride; 149*61046927SAndroid Build Coastguard Worker }; 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_transfer_from_host { 152*61046927SAndroid Build Coastguard Worker __u32 bo_handle; 153*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_box box; 154*61046927SAndroid Build Coastguard Worker __u32 level; 155*61046927SAndroid Build Coastguard Worker __u32 offset; 156*61046927SAndroid Build Coastguard Worker __u32 stride; 157*61046927SAndroid Build Coastguard Worker __u32 layer_stride; 158*61046927SAndroid Build Coastguard Worker }; 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker #define VIRTGPU_WAIT_NOWAIT 1 /* like it */ 161*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_wait { 162*61046927SAndroid Build Coastguard Worker __u32 handle; /* 0 is an invalid handle */ 163*61046927SAndroid Build Coastguard Worker __u32 flags; 164*61046927SAndroid Build Coastguard Worker }; 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_get_caps { 167*61046927SAndroid Build Coastguard Worker __u32 cap_set_id; 168*61046927SAndroid Build Coastguard Worker __u32 cap_set_ver; 169*61046927SAndroid Build Coastguard Worker __u64 addr; 170*61046927SAndroid Build Coastguard Worker __u32 size; 171*61046927SAndroid Build Coastguard Worker __u32 pad; 172*61046927SAndroid Build Coastguard Worker }; 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_resource_create_blob { 175*61046927SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_MEM_GUEST 0x0001 176*61046927SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_MEM_HOST3D 0x0002 177*61046927SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_MEM_HOST3D_GUEST 0x0003 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_FLAG_USE_MAPPABLE 0x0001 180*61046927SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_FLAG_USE_SHAREABLE 0x0002 181*61046927SAndroid Build Coastguard Worker #define VIRTGPU_BLOB_FLAG_USE_CROSS_DEVICE 0x0004 182*61046927SAndroid Build Coastguard Worker /* zero is invalid blob_mem */ 183*61046927SAndroid Build Coastguard Worker __u32 blob_mem; 184*61046927SAndroid Build Coastguard Worker __u32 blob_flags; 185*61046927SAndroid Build Coastguard Worker __u32 bo_handle; 186*61046927SAndroid Build Coastguard Worker __u32 res_handle; 187*61046927SAndroid Build Coastguard Worker __u64 size; 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard Worker /* 190*61046927SAndroid Build Coastguard Worker * for 3D contexts with VIRTGPU_BLOB_MEM_HOST3D_GUEST and 191*61046927SAndroid Build Coastguard Worker * VIRTGPU_BLOB_MEM_HOST3D otherwise, must be zero. 192*61046927SAndroid Build Coastguard Worker */ 193*61046927SAndroid Build Coastguard Worker __u32 pad; 194*61046927SAndroid Build Coastguard Worker __u32 cmd_size; 195*61046927SAndroid Build Coastguard Worker __u64 cmd; 196*61046927SAndroid Build Coastguard Worker __u64 blob_id; 197*61046927SAndroid Build Coastguard Worker }; 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_CAPSET_ID 0x0001 200*61046927SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_NUM_RINGS 0x0002 201*61046927SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_POLL_RINGS_MASK 0x0003 202*61046927SAndroid Build Coastguard Worker #define VIRTGPU_CONTEXT_PARAM_DEBUG_NAME 0x0004 203*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_context_set_param { 204*61046927SAndroid Build Coastguard Worker __u64 param; 205*61046927SAndroid Build Coastguard Worker __u64 value; 206*61046927SAndroid Build Coastguard Worker }; 207*61046927SAndroid Build Coastguard Worker 208*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_context_init { 209*61046927SAndroid Build Coastguard Worker __u32 num_params; 210*61046927SAndroid Build Coastguard Worker __u32 pad; 211*61046927SAndroid Build Coastguard Worker 212*61046927SAndroid Build Coastguard Worker /* pointer to drm_virtgpu_context_set_param array */ 213*61046927SAndroid Build Coastguard Worker __u64 ctx_set_params; 214*61046927SAndroid Build Coastguard Worker }; 215*61046927SAndroid Build Coastguard Worker 216*61046927SAndroid Build Coastguard Worker /* 217*61046927SAndroid Build Coastguard Worker * Event code that's given when VIRTGPU_CONTEXT_PARAM_POLL_RINGS_MASK is in 218*61046927SAndroid Build Coastguard Worker * effect. The event size is sizeof(drm_event), since there is no additional 219*61046927SAndroid Build Coastguard Worker * payload. 220*61046927SAndroid Build Coastguard Worker */ 221*61046927SAndroid Build Coastguard Worker #define VIRTGPU_EVENT_FENCE_SIGNALED 0x90000000 222*61046927SAndroid Build Coastguard Worker 223*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_MAP \ 224*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_MAP, struct drm_virtgpu_map) 225*61046927SAndroid Build Coastguard Worker 226*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_EXECBUFFER \ 227*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_EXECBUFFER,\ 228*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_execbuffer) 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_GETPARAM \ 231*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GETPARAM,\ 232*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_getparam) 233*61046927SAndroid Build Coastguard Worker 234*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE \ 235*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE, \ 236*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_resource_create) 237*61046927SAndroid Build Coastguard Worker 238*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_RESOURCE_INFO \ 239*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_INFO, \ 240*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_resource_info) 241*61046927SAndroid Build Coastguard Worker 242*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_TRANSFER_FROM_HOST \ 243*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_FROM_HOST, \ 244*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_transfer_from_host) 245*61046927SAndroid Build Coastguard Worker 246*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_TRANSFER_TO_HOST \ 247*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_TRANSFER_TO_HOST, \ 248*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_transfer_to_host) 249*61046927SAndroid Build Coastguard Worker 250*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_WAIT \ 251*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_WAIT, \ 252*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_3d_wait) 253*61046927SAndroid Build Coastguard Worker 254*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_GET_CAPS \ 255*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GET_CAPS, \ 256*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_get_caps) 257*61046927SAndroid Build Coastguard Worker 258*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE_BLOB \ 259*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE_BLOB, \ 260*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_resource_create_blob) 261*61046927SAndroid Build Coastguard Worker 262*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_VIRTGPU_CONTEXT_INIT \ 263*61046927SAndroid Build Coastguard Worker DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_CONTEXT_INIT, \ 264*61046927SAndroid Build Coastguard Worker struct drm_virtgpu_context_init) 265*61046927SAndroid Build Coastguard Worker 266*61046927SAndroid Build Coastguard Worker #if defined(__cplusplus) 267*61046927SAndroid Build Coastguard Worker } 268*61046927SAndroid Build Coastguard Worker #endif 269*61046927SAndroid Build Coastguard Worker 270*61046927SAndroid Build Coastguard Worker #endif 271