1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]> 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub 8*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom 9*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard Worker #ifndef _D3DADAPTER9_H_ 24*61046927SAndroid Build Coastguard Worker #define _D3DADAPTER9_H_ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker #include "present.h" 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker #ifndef __cplusplus 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker /* Representation of an adapter group, although since this is implemented by 31*61046927SAndroid Build Coastguard Worker * the driver, it knows nothing about the windowing system it's on */ 32*61046927SAndroid Build Coastguard Worker typedef struct ID3DAdapter9Vtbl 33*61046927SAndroid Build Coastguard Worker { 34*61046927SAndroid Build Coastguard Worker /* IUnknown */ 35*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject); 36*61046927SAndroid Build Coastguard Worker ULONG (WINAPI *AddRef)(ID3DAdapter9 *This); 37*61046927SAndroid Build Coastguard Worker ULONG (WINAPI *Release)(ID3DAdapter9 *This); 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker /* ID3DAdapter9 */ 40*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); 41*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 42*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 43*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 44*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 45*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); 46*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); 47*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); 48*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); 49*61046927SAndroid Build Coastguard Worker } ID3DAdapter9Vtbl; 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker struct ID3DAdapter9 52*61046927SAndroid Build Coastguard Worker { 53*61046927SAndroid Build Coastguard Worker ID3DAdapter9Vtbl *lpVtbl; 54*61046927SAndroid Build Coastguard Worker }; 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker /* IUnknown macros */ 57*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 58*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p) 59*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p) 60*61046927SAndroid Build Coastguard Worker /* ID3DAdapter9 macros */ 61*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b) 62*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d) 63*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e) 64*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) 65*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d) 66*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c) 67*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b) 68*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h) 69*61046927SAndroid Build Coastguard Worker #define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker #else /* __cplusplus */ 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker struct ID3DAdapter9 : public IUnknown 74*61046927SAndroid Build Coastguard Worker { 75*61046927SAndroid Build Coastguard Worker HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); 76*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 77*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 78*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 79*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 80*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); 81*61046927SAndroid Build Coastguard Worker HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); 82*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); 83*61046927SAndroid Build Coastguard Worker HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); 84*61046927SAndroid Build Coastguard Worker }; 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker #endif /* __cplusplus */ 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 89*61046927SAndroid Build Coastguard Worker extern "C" { 90*61046927SAndroid Build Coastguard Worker #endif /* __cplusplus */ 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker /* acquire a const struct D3DAdapter9* structure describing the interface 93*61046927SAndroid Build Coastguard Worker * queried. See */ 94*61046927SAndroid Build Coastguard Worker const void * WINAPI 95*61046927SAndroid Build Coastguard Worker D3DAdapter9GetProc( const char *name ); 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 98*61046927SAndroid Build Coastguard Worker } 99*61046927SAndroid Build Coastguard Worker #endif /* __cplusplus */ 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker #endif /* _D3DADAPTER9_H_ */ 102