1*61046927SAndroid Build Coastguard Worker #ifndef __gles2_gl2ext_h_ 2*61046927SAndroid Build Coastguard Worker #define __gles2_gl2ext_h_ 1 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 5*61046927SAndroid Build Coastguard Worker extern "C" { 6*61046927SAndroid Build Coastguard Worker #endif 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker /* 9*61046927SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*61046927SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*61046927SAndroid Build Coastguard Worker ** 12*61046927SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*61046927SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*61046927SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*61046927SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*61046927SAndroid Build Coastguard Worker */ 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 19*61046927SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 20*61046927SAndroid Build Coastguard Worker #endif 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker /* Generated on date 20230220 */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker /* Generated C header for: 25*61046927SAndroid Build Coastguard Worker * API: gles2 26*61046927SAndroid Build Coastguard Worker * Profile: common 27*61046927SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9] 28*61046927SAndroid Build Coastguard Worker * Versions emitted: _nomatch_^ 29*61046927SAndroid Build Coastguard Worker * Default extensions included: gles2 30*61046927SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 31*61046927SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 32*61046927SAndroid Build Coastguard Worker */ 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced 35*61046927SAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced 1 36*61046927SAndroid Build Coastguard Worker #define GL_MULTIPLY_KHR 0x9294 37*61046927SAndroid Build Coastguard Worker #define GL_SCREEN_KHR 0x9295 38*61046927SAndroid Build Coastguard Worker #define GL_OVERLAY_KHR 0x9296 39*61046927SAndroid Build Coastguard Worker #define GL_DARKEN_KHR 0x9297 40*61046927SAndroid Build Coastguard Worker #define GL_LIGHTEN_KHR 0x9298 41*61046927SAndroid Build Coastguard Worker #define GL_COLORDODGE_KHR 0x9299 42*61046927SAndroid Build Coastguard Worker #define GL_COLORBURN_KHR 0x929A 43*61046927SAndroid Build Coastguard Worker #define GL_HARDLIGHT_KHR 0x929B 44*61046927SAndroid Build Coastguard Worker #define GL_SOFTLIGHT_KHR 0x929C 45*61046927SAndroid Build Coastguard Worker #define GL_DIFFERENCE_KHR 0x929E 46*61046927SAndroid Build Coastguard Worker #define GL_EXCLUSION_KHR 0x92A0 47*61046927SAndroid Build Coastguard Worker #define GL_HSL_HUE_KHR 0x92AD 48*61046927SAndroid Build Coastguard Worker #define GL_HSL_SATURATION_KHR 0x92AE 49*61046927SAndroid Build Coastguard Worker #define GL_HSL_COLOR_KHR 0x92AF 50*61046927SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_KHR 0x92B0 51*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); 52*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 53*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 54*61046927SAndroid Build Coastguard Worker #endif 55*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced */ 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_blend_equation_advanced_coherent 58*61046927SAndroid Build Coastguard Worker #define GL_KHR_blend_equation_advanced_coherent 1 59*61046927SAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 60*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_blend_equation_advanced_coherent */ 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_context_flush_control 63*61046927SAndroid Build Coastguard Worker #define GL_KHR_context_flush_control 1 64*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB 65*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC 66*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_context_flush_control */ 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_debug 69*61046927SAndroid Build Coastguard Worker #define GL_KHR_debug 1 70*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 71*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER 0x82E6 72*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 73*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 74*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 75*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 76*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API_KHR 0x8246 77*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 78*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 79*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 80*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 81*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 82*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 83*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 84*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 85*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 86*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 87*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 88*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 89*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 90*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 91*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 92*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 93*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 94*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_KHR 0x82E0 95*61046927SAndroid Build Coastguard Worker #define GL_SHADER_KHR 0x82E1 96*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_KHR 0x82E2 97*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_KHR 0x8074 98*61046927SAndroid Build Coastguard Worker #define GL_QUERY_KHR 0x82E3 99*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_KHR 0x82E4 100*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_KHR 0x82E6 101*61046927SAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 102*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 103*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 104*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 105*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 106*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 107*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 108*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_KHR 0x92E0 109*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 110*61046927SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW_KHR 0x0503 111*61046927SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW_KHR 0x0504 112*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 113*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 114*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); 115*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 116*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 117*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); 118*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 119*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 120*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); 121*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 122*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); 123*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 124*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 125*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 126*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 127*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 128*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 129*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 130*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 131*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 132*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); 133*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 134*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); 135*61046927SAndroid Build Coastguard Worker #endif 136*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_debug */ 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_no_error 139*61046927SAndroid Build Coastguard Worker #define GL_KHR_no_error 1 140*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 141*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_no_error */ 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_parallel_shader_compile 144*61046927SAndroid Build Coastguard Worker #define GL_KHR_parallel_shader_compile 1 145*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 146*61046927SAndroid Build Coastguard Worker #define GL_COMPLETION_STATUS_KHR 0x91B1 147*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); 148*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 149*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); 150*61046927SAndroid Build Coastguard Worker #endif 151*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_parallel_shader_compile */ 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_robust_buffer_access_behavior 154*61046927SAndroid Build Coastguard Worker #define GL_KHR_robust_buffer_access_behavior 1 155*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_robust_buffer_access_behavior */ 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_robustness 158*61046927SAndroid Build Coastguard Worker #define GL_KHR_robustness 1 159*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 160*61046927SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 161*61046927SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 162*61046927SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 163*61046927SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 164*61046927SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 165*61046927SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 166*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_LOST_KHR 0x0507 167*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); 168*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 169*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 170*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 171*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 172*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 173*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); 174*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 175*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 176*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); 177*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 178*61046927SAndroid Build Coastguard Worker #endif 179*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_robustness */ 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_shader_subgroup 182*61046927SAndroid Build Coastguard Worker #define GL_KHR_shader_subgroup 1 183*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_SIZE_KHR 0x9532 184*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 185*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 186*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 187*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 188*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 189*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 190*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 191*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 192*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 193*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 194*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 195*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_shader_subgroup */ 196*61046927SAndroid Build Coastguard Worker 197*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_hdr 198*61046927SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_hdr 1 199*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 200*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 201*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 202*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 203*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 204*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 205*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 206*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 207*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 208*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 209*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 210*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 211*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 212*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 213*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 214*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 215*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 216*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 217*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 218*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 219*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 220*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 221*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 222*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 223*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 224*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 225*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 226*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 227*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_hdr */ 228*61046927SAndroid Build Coastguard Worker 229*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_ldr 230*61046927SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_ldr 1 231*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_ldr */ 232*61046927SAndroid Build Coastguard Worker 233*61046927SAndroid Build Coastguard Worker #ifndef GL_KHR_texture_compression_astc_sliced_3d 234*61046927SAndroid Build Coastguard Worker #define GL_KHR_texture_compression_astc_sliced_3d 1 235*61046927SAndroid Build Coastguard Worker #endif /* GL_KHR_texture_compression_astc_sliced_3d */ 236*61046927SAndroid Build Coastguard Worker 237*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image 238*61046927SAndroid Build Coastguard Worker #define GL_OES_EGL_image 1 239*61046927SAndroid Build Coastguard Worker typedef void *GLeglImageOES; 240*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 241*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 242*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 243*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 244*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 245*61046927SAndroid Build Coastguard Worker #endif 246*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image */ 247*61046927SAndroid Build Coastguard Worker 248*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external 249*61046927SAndroid Build Coastguard Worker #define GL_OES_EGL_image_external 1 250*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_EXTERNAL_OES 0x8D65 251*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 252*61046927SAndroid Build Coastguard Worker #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 253*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_OES 0x8D66 254*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external */ 255*61046927SAndroid Build Coastguard Worker 256*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_EGL_image_external_essl3 257*61046927SAndroid Build Coastguard Worker #define GL_OES_EGL_image_external_essl3 1 258*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_EGL_image_external_essl3 */ 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_sub_texture 261*61046927SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_sub_texture 1 262*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ 263*61046927SAndroid Build Coastguard Worker 264*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_ETC1_RGB8_texture 265*61046927SAndroid Build Coastguard Worker #define GL_OES_compressed_ETC1_RGB8_texture 1 266*61046927SAndroid Build Coastguard Worker #define GL_ETC1_RGB8_OES 0x8D64 267*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_ETC1_RGB8_texture */ 268*61046927SAndroid Build Coastguard Worker 269*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture 270*61046927SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1 271*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES 0x8B90 272*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES 0x8B91 273*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 274*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES 0x8B93 275*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES 0x8B94 276*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES 0x8B95 277*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES 0x8B96 278*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 279*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES 0x8B98 280*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES 0x8B99 281*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */ 282*61046927SAndroid Build Coastguard Worker 283*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_copy_image 284*61046927SAndroid Build Coastguard Worker #define GL_OES_copy_image 1 285*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 286*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 287*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 288*61046927SAndroid Build Coastguard Worker #endif 289*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_copy_image */ 290*61046927SAndroid Build Coastguard Worker 291*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_depth24 292*61046927SAndroid Build Coastguard Worker #define GL_OES_depth24 1 293*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24_OES 0x81A6 294*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_depth24 */ 295*61046927SAndroid Build Coastguard Worker 296*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_depth32 297*61046927SAndroid Build Coastguard Worker #define GL_OES_depth32 1 298*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32_OES 0x81A7 299*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_depth32 */ 300*61046927SAndroid Build Coastguard Worker 301*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_depth_texture 302*61046927SAndroid Build Coastguard Worker #define GL_OES_depth_texture 1 303*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_depth_texture */ 304*61046927SAndroid Build Coastguard Worker 305*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_draw_buffers_indexed 306*61046927SAndroid Build Coastguard Worker #define GL_OES_draw_buffers_indexed 1 307*61046927SAndroid Build Coastguard Worker #define GL_MIN 0x8007 308*61046927SAndroid Build Coastguard Worker #define GL_MAX 0x8008 309*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); 310*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); 311*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); 312*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 313*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); 314*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 315*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 316*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); 317*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 318*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); 319*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); 320*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); 321*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 322*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); 323*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 324*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 325*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); 326*61046927SAndroid Build Coastguard Worker #endif 327*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_draw_buffers_indexed */ 328*61046927SAndroid Build Coastguard Worker 329*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_draw_elements_base_vertex 330*61046927SAndroid Build Coastguard Worker #define GL_OES_draw_elements_base_vertex 1 331*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 332*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 333*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 334*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); 335*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 336*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 337*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 338*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 339*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); 340*61046927SAndroid Build Coastguard Worker #endif 341*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_draw_elements_base_vertex */ 342*61046927SAndroid Build Coastguard Worker 343*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_element_index_uint 344*61046927SAndroid Build Coastguard Worker #define GL_OES_element_index_uint 1 345*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_element_index_uint */ 346*61046927SAndroid Build Coastguard Worker 347*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_fbo_render_mipmap 348*61046927SAndroid Build Coastguard Worker #define GL_OES_fbo_render_mipmap 1 349*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_fbo_render_mipmap */ 350*61046927SAndroid Build Coastguard Worker 351*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_fragment_precision_high 352*61046927SAndroid Build Coastguard Worker #define GL_OES_fragment_precision_high 1 353*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_fragment_precision_high */ 354*61046927SAndroid Build Coastguard Worker 355*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_geometry_point_size 356*61046927SAndroid Build Coastguard Worker #define GL_OES_geometry_point_size 1 357*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_geometry_point_size */ 358*61046927SAndroid Build Coastguard Worker 359*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_geometry_shader 360*61046927SAndroid Build Coastguard Worker #define GL_OES_geometry_shader 1 361*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_OES 0x8DD9 362*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 363*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 364*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 365*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 366*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F 367*61046927SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_OES 0x825E 368*61046927SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_OES 0x000A 369*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_OES 0x000B 370*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_OES 0x000C 371*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D 372*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF 373*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C 374*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 375*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 376*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 377*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 378*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 379*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A 380*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 381*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF 382*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 383*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD 384*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 385*61046927SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D 386*61046927SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E 387*61046927SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_OES 0x8260 388*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_OES 0x8C87 389*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 390*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 391*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 392*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 393*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 394*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 395*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 396*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); 397*61046927SAndroid Build Coastguard Worker #endif 398*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_geometry_shader */ 399*61046927SAndroid Build Coastguard Worker 400*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_get_program_binary 401*61046927SAndroid Build Coastguard Worker #define GL_OES_get_program_binary 1 402*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 403*61046927SAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE 404*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF 405*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 406*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); 407*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 408*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 409*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); 410*61046927SAndroid Build Coastguard Worker #endif 411*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_get_program_binary */ 412*61046927SAndroid Build Coastguard Worker 413*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_gpu_shader5 414*61046927SAndroid Build Coastguard Worker #define GL_OES_gpu_shader5 1 415*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_gpu_shader5 */ 416*61046927SAndroid Build Coastguard Worker 417*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_mapbuffer 418*61046927SAndroid Build Coastguard Worker #define GL_OES_mapbuffer 1 419*61046927SAndroid Build Coastguard Worker #define GL_WRITE_ONLY_OES 0x88B9 420*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_OES 0x88BB 421*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED_OES 0x88BC 422*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER_OES 0x88BD 423*61046927SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); 424*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); 425*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); 426*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 427*61046927SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); 428*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); 429*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); 430*61046927SAndroid Build Coastguard Worker #endif 431*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_mapbuffer */ 432*61046927SAndroid Build Coastguard Worker 433*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_packed_depth_stencil 434*61046927SAndroid Build Coastguard Worker #define GL_OES_packed_depth_stencil 1 435*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_OES 0x84F9 436*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8_OES 0x84FA 437*61046927SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8_OES 0x88F0 438*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_packed_depth_stencil */ 439*61046927SAndroid Build Coastguard Worker 440*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_primitive_bounding_box 441*61046927SAndroid Build Coastguard Worker #define GL_OES_primitive_bounding_box 1 442*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE 443*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 444*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 445*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 446*61046927SAndroid Build Coastguard Worker #endif 447*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_primitive_bounding_box */ 448*61046927SAndroid Build Coastguard Worker 449*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_required_internalformat 450*61046927SAndroid Build Coastguard Worker #define GL_OES_required_internalformat 1 451*61046927SAndroid Build Coastguard Worker #define GL_ALPHA8_OES 0x803C 452*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_OES 0x81A5 453*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE4_ALPHA4_OES 0x8043 454*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_OES 0x8045 455*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE8_OES 0x8040 456*61046927SAndroid Build Coastguard Worker #define GL_RGBA4_OES 0x8056 457*61046927SAndroid Build Coastguard Worker #define GL_RGB5_A1_OES 0x8057 458*61046927SAndroid Build Coastguard Worker #define GL_RGB565_OES 0x8D62 459*61046927SAndroid Build Coastguard Worker #define GL_RGB8_OES 0x8051 460*61046927SAndroid Build Coastguard Worker #define GL_RGBA8_OES 0x8058 461*61046927SAndroid Build Coastguard Worker #define GL_RGB10_EXT 0x8052 462*61046927SAndroid Build Coastguard Worker #define GL_RGB10_A2_EXT 0x8059 463*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_required_internalformat */ 464*61046927SAndroid Build Coastguard Worker 465*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_rgb8_rgba8 466*61046927SAndroid Build Coastguard Worker #define GL_OES_rgb8_rgba8 1 467*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_rgb8_rgba8 */ 468*61046927SAndroid Build Coastguard Worker 469*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_sample_shading 470*61046927SAndroid Build Coastguard Worker #define GL_OES_sample_shading 1 471*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING_OES 0x8C36 472*61046927SAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 473*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); 474*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 475*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); 476*61046927SAndroid Build Coastguard Worker #endif 477*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_sample_shading */ 478*61046927SAndroid Build Coastguard Worker 479*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_sample_variables 480*61046927SAndroid Build Coastguard Worker #define GL_OES_sample_variables 1 481*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_sample_variables */ 482*61046927SAndroid Build Coastguard Worker 483*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_shader_image_atomic 484*61046927SAndroid Build Coastguard Worker #define GL_OES_shader_image_atomic 1 485*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_shader_image_atomic */ 486*61046927SAndroid Build Coastguard Worker 487*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_shader_io_blocks 488*61046927SAndroid Build Coastguard Worker #define GL_OES_shader_io_blocks 1 489*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_shader_io_blocks */ 490*61046927SAndroid Build Coastguard Worker 491*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_shader_multisample_interpolation 492*61046927SAndroid Build Coastguard Worker #define GL_OES_shader_multisample_interpolation 1 493*61046927SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B 494*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C 495*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D 496*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_shader_multisample_interpolation */ 497*61046927SAndroid Build Coastguard Worker 498*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_standard_derivatives 499*61046927SAndroid Build Coastguard Worker #define GL_OES_standard_derivatives 1 500*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B 501*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_standard_derivatives */ 502*61046927SAndroid Build Coastguard Worker 503*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_stencil1 504*61046927SAndroid Build Coastguard Worker #define GL_OES_stencil1 1 505*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX1_OES 0x8D46 506*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_stencil1 */ 507*61046927SAndroid Build Coastguard Worker 508*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_stencil4 509*61046927SAndroid Build Coastguard Worker #define GL_OES_stencil4 1 510*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX4_OES 0x8D47 511*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_stencil4 */ 512*61046927SAndroid Build Coastguard Worker 513*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_surfaceless_context 514*61046927SAndroid Build Coastguard Worker #define GL_OES_surfaceless_context 1 515*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 516*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_surfaceless_context */ 517*61046927SAndroid Build Coastguard Worker 518*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_point_size 519*61046927SAndroid Build Coastguard Worker #define GL_OES_tessellation_point_size 1 520*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_point_size */ 521*61046927SAndroid Build Coastguard Worker 522*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_tessellation_shader 523*61046927SAndroid Build Coastguard Worker #define GL_OES_tessellation_shader 1 524*61046927SAndroid Build Coastguard Worker #define GL_PATCHES_OES 0x000E 525*61046927SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_OES 0x8E72 526*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 527*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_OES 0x8E76 528*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_OES 0x8E77 529*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 530*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_OES 0x8E79 531*61046927SAndroid Build Coastguard Worker #define GL_ISOLINES_OES 0x8E7A 532*61046927SAndroid Build Coastguard Worker #define GL_QUADS_OES 0x0007 533*61046927SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_OES 0x8E7B 534*61046927SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_OES 0x8E7C 535*61046927SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_OES 0x8E7D 536*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E 537*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F 538*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 539*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 540*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 541*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 542*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 543*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 544*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 545*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 546*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A 547*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C 548*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D 549*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E 550*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F 551*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD 552*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE 553*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 554*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 555*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB 556*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC 557*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 558*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 559*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 560*61046927SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_OES 0x92E7 561*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 562*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 563*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_OES 0x8E88 564*61046927SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_OES 0x8E87 565*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 566*61046927SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 567*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); 568*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 569*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); 570*61046927SAndroid Build Coastguard Worker #endif 571*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_tessellation_shader */ 572*61046927SAndroid Build Coastguard Worker 573*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_3D 574*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_3D 1 575*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R_OES 0x8072 576*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_3D_OES 0x806F 577*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D_OES 0x806A 578*61046927SAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 579*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_3D_OES 0x8B5F 580*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 581*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 582*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 583*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 584*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 585*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 586*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 587*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 588*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 589*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 590*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 591*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 592*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 593*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 594*61046927SAndroid Build Coastguard Worker #endif 595*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_3D */ 596*61046927SAndroid Build Coastguard Worker 597*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_border_clamp 598*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_border_clamp 1 599*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_OES 0x1004 600*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_OES 0x812D 601*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); 602*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); 603*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); 604*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); 605*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); 606*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); 607*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); 608*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); 609*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 610*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); 611*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); 612*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); 613*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); 614*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); 615*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); 616*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); 617*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); 618*61046927SAndroid Build Coastguard Worker #endif 619*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_border_clamp */ 620*61046927SAndroid Build Coastguard Worker 621*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_buffer 622*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_buffer 1 623*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OES 0x8C2A 624*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A 625*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B 626*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C 627*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D 628*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F 629*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_OES 0x8DC2 630*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 631*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 632*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_OES 0x9051 633*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_OES 0x905C 634*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 635*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D 636*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_OES 0x919E 637*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); 638*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 639*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 640*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); 641*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 642*61046927SAndroid Build Coastguard Worker #endif 643*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_buffer */ 644*61046927SAndroid Build Coastguard Worker 645*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_compression_astc 646*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_compression_astc 1 647*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 648*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 649*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 650*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 651*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 652*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 653*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 654*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 655*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 656*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 657*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 658*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 659*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 660*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 661*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 662*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 663*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 664*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 665*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 666*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 667*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_compression_astc */ 668*61046927SAndroid Build Coastguard Worker 669*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_cube_map_array 670*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_cube_map_array 1 671*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 672*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A 673*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C 674*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D 675*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E 676*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F 677*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 678*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F 679*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A 680*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_cube_map_array */ 681*61046927SAndroid Build Coastguard Worker 682*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_float 683*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_float 1 684*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_float */ 685*61046927SAndroid Build Coastguard Worker 686*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_float_linear 687*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_float_linear 1 688*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_float_linear */ 689*61046927SAndroid Build Coastguard Worker 690*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float 691*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_half_float 1 692*61046927SAndroid Build Coastguard Worker #define GL_HALF_FLOAT_OES 0x8D61 693*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float */ 694*61046927SAndroid Build Coastguard Worker 695*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_half_float_linear 696*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_half_float_linear 1 697*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_half_float_linear */ 698*61046927SAndroid Build Coastguard Worker 699*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_npot 700*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_npot 1 701*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_npot */ 702*61046927SAndroid Build Coastguard Worker 703*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_stencil8 704*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_stencil8 1 705*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX_OES 0x1901 706*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8_OES 0x8D48 707*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_stencil8 */ 708*61046927SAndroid Build Coastguard Worker 709*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_storage_multisample_2d_array 710*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_storage_multisample_2d_array 1 711*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 712*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 713*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B 714*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C 715*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D 716*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 717*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 718*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 719*61046927SAndroid Build Coastguard Worker #endif 720*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_storage_multisample_2d_array */ 721*61046927SAndroid Build Coastguard Worker 722*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_texture_view 723*61046927SAndroid Build Coastguard Worker #define GL_OES_texture_view 1 724*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB 725*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC 726*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD 727*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE 728*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 729*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 730*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 731*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 732*61046927SAndroid Build Coastguard Worker #endif 733*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_texture_view */ 734*61046927SAndroid Build Coastguard Worker 735*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_array_object 736*61046927SAndroid Build Coastguard Worker #define GL_OES_vertex_array_object 1 737*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 738*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); 739*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); 740*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); 741*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); 742*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 743*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); 744*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); 745*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); 746*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); 747*61046927SAndroid Build Coastguard Worker #endif 748*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_array_object */ 749*61046927SAndroid Build Coastguard Worker 750*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_half_float 751*61046927SAndroid Build Coastguard Worker #define GL_OES_vertex_half_float 1 752*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_half_float */ 753*61046927SAndroid Build Coastguard Worker 754*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_vertex_type_10_10_10_2 755*61046927SAndroid Build Coastguard Worker #define GL_OES_vertex_type_10_10_10_2 1 756*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 757*61046927SAndroid Build Coastguard Worker #define GL_INT_10_10_10_2_OES 0x8DF7 758*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_vertex_type_10_10_10_2 */ 759*61046927SAndroid Build Coastguard Worker 760*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_viewport_array 761*61046927SAndroid Build Coastguard Worker #define GL_OES_viewport_array 1 762*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_OES 0x825B 763*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C 764*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D 765*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F 766*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); 767*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 768*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); 769*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); 770*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 771*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); 772*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); 773*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); 774*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); 775*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 776*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); 777*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 778*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); 779*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); 780*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 781*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); 782*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); 783*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); 784*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); 785*61046927SAndroid Build Coastguard Worker #endif 786*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_viewport_array */ 787*61046927SAndroid Build Coastguard Worker 788*61046927SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_3DC_texture 789*61046927SAndroid Build Coastguard Worker #define GL_AMD_compressed_3DC_texture 1 790*61046927SAndroid Build Coastguard Worker #define GL_3DC_X_AMD 0x87F9 791*61046927SAndroid Build Coastguard Worker #define GL_3DC_XY_AMD 0x87FA 792*61046927SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_3DC_texture */ 793*61046927SAndroid Build Coastguard Worker 794*61046927SAndroid Build Coastguard Worker #ifndef GL_AMD_compressed_ATC_texture 795*61046927SAndroid Build Coastguard Worker #define GL_AMD_compressed_ATC_texture 1 796*61046927SAndroid Build Coastguard Worker #define GL_ATC_RGB_AMD 0x8C92 797*61046927SAndroid Build Coastguard Worker #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 798*61046927SAndroid Build Coastguard Worker #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE 799*61046927SAndroid Build Coastguard Worker #endif /* GL_AMD_compressed_ATC_texture */ 800*61046927SAndroid Build Coastguard Worker 801*61046927SAndroid Build Coastguard Worker #ifndef GL_AMD_framebuffer_multisample_advanced 802*61046927SAndroid Build Coastguard Worker #define GL_AMD_framebuffer_multisample_advanced 1 803*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 804*61046927SAndroid Build Coastguard Worker #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 805*61046927SAndroid Build Coastguard Worker #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 806*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 807*61046927SAndroid Build Coastguard Worker #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 808*61046927SAndroid Build Coastguard Worker #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 809*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 810*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 811*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 812*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 813*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); 814*61046927SAndroid Build Coastguard Worker #endif 815*61046927SAndroid Build Coastguard Worker #endif /* GL_AMD_framebuffer_multisample_advanced */ 816*61046927SAndroid Build Coastguard Worker 817*61046927SAndroid Build Coastguard Worker #ifndef GL_AMD_performance_monitor 818*61046927SAndroid Build Coastguard Worker #define GL_AMD_performance_monitor 1 819*61046927SAndroid Build Coastguard Worker #define GL_COUNTER_TYPE_AMD 0x8BC0 820*61046927SAndroid Build Coastguard Worker #define GL_COUNTER_RANGE_AMD 0x8BC1 821*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_AMD 0x8BC2 822*61046927SAndroid Build Coastguard Worker #define GL_PERCENTAGE_AMD 0x8BC3 823*61046927SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 824*61046927SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 825*61046927SAndroid Build Coastguard Worker #define GL_PERFMON_RESULT_AMD 0x8BC6 826*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 827*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 828*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 829*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 830*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); 831*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 832*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); 833*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); 834*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); 835*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); 836*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 837*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 838*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); 839*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); 840*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); 841*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); 842*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); 843*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); 844*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); 845*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); 846*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); 847*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); 848*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); 849*61046927SAndroid Build Coastguard Worker #endif 850*61046927SAndroid Build Coastguard Worker #endif /* GL_AMD_performance_monitor */ 851*61046927SAndroid Build Coastguard Worker 852*61046927SAndroid Build Coastguard Worker #ifndef GL_AMD_program_binary_Z400 853*61046927SAndroid Build Coastguard Worker #define GL_AMD_program_binary_Z400 1 854*61046927SAndroid Build Coastguard Worker #define GL_Z400_BINARY_AMD 0x8740 855*61046927SAndroid Build Coastguard Worker #endif /* GL_AMD_program_binary_Z400 */ 856*61046927SAndroid Build Coastguard Worker 857*61046927SAndroid Build Coastguard Worker #ifndef GL_ANDROID_extension_pack_es31a 858*61046927SAndroid Build Coastguard Worker #define GL_ANDROID_extension_pack_es31a 1 859*61046927SAndroid Build Coastguard Worker #endif /* GL_ANDROID_extension_pack_es31a */ 860*61046927SAndroid Build Coastguard Worker 861*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_depth_texture 862*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_depth_texture 1 863*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_depth_texture */ 864*61046927SAndroid Build Coastguard Worker 865*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_blit 866*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_blit 1 867*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 868*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 869*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 870*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA 871*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 872*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 873*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 874*61046927SAndroid Build Coastguard Worker #endif 875*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_blit */ 876*61046927SAndroid Build Coastguard Worker 877*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_framebuffer_multisample 878*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_framebuffer_multisample 1 879*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB 880*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 881*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_ANGLE 0x8D57 882*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 883*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 884*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 885*61046927SAndroid Build Coastguard Worker #endif 886*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_framebuffer_multisample */ 887*61046927SAndroid Build Coastguard Worker 888*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_instanced_arrays 889*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_instanced_arrays 1 890*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE 891*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 892*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 893*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); 894*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 895*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 896*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 897*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); 898*61046927SAndroid Build Coastguard Worker #endif 899*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_instanced_arrays */ 900*61046927SAndroid Build Coastguard Worker 901*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_pack_reverse_row_order 902*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_pack_reverse_row_order 1 903*61046927SAndroid Build Coastguard Worker #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 904*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_pack_reverse_row_order */ 905*61046927SAndroid Build Coastguard Worker 906*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_program_binary 907*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_program_binary 1 908*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_ANGLE 0x93A6 909*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_program_binary */ 910*61046927SAndroid Build Coastguard Worker 911*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt3 912*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt3 1 913*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 914*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt3 */ 915*61046927SAndroid Build Coastguard Worker 916*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_compression_dxt5 917*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_texture_compression_dxt5 1 918*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 919*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_compression_dxt5 */ 920*61046927SAndroid Build Coastguard Worker 921*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_texture_usage 922*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_texture_usage 1 923*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_USAGE_ANGLE 0x93A2 924*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 925*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_texture_usage */ 926*61046927SAndroid Build Coastguard Worker 927*61046927SAndroid Build Coastguard Worker #ifndef GL_ANGLE_translated_shader_source 928*61046927SAndroid Build Coastguard Worker #define GL_ANGLE_translated_shader_source 1 929*61046927SAndroid Build Coastguard Worker #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 930*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 931*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 932*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 933*61046927SAndroid Build Coastguard Worker #endif 934*61046927SAndroid Build Coastguard Worker #endif /* GL_ANGLE_translated_shader_source */ 935*61046927SAndroid Build Coastguard Worker 936*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_clip_distance 937*61046927SAndroid Build Coastguard Worker #define GL_APPLE_clip_distance 1 938*61046927SAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 939*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_APPLE 0x3000 940*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_APPLE 0x3001 941*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_APPLE 0x3002 942*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_APPLE 0x3003 943*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_APPLE 0x3004 944*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_APPLE 0x3005 945*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_APPLE 0x3006 946*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_APPLE 0x3007 947*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_clip_distance */ 948*61046927SAndroid Build Coastguard Worker 949*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_color_buffer_packed_float 950*61046927SAndroid Build Coastguard Worker #define GL_APPLE_color_buffer_packed_float 1 951*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_color_buffer_packed_float */ 952*61046927SAndroid Build Coastguard Worker 953*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_copy_texture_levels 954*61046927SAndroid Build Coastguard Worker #define GL_APPLE_copy_texture_levels 1 955*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 956*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 957*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); 958*61046927SAndroid Build Coastguard Worker #endif 959*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_copy_texture_levels */ 960*61046927SAndroid Build Coastguard Worker 961*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_framebuffer_multisample 962*61046927SAndroid Build Coastguard Worker #define GL_APPLE_framebuffer_multisample 1 963*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB 964*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 965*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_APPLE 0x8D57 966*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 967*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 968*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 969*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA 970*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 971*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); 972*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 973*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 974*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); 975*61046927SAndroid Build Coastguard Worker #endif 976*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_framebuffer_multisample */ 977*61046927SAndroid Build Coastguard Worker 978*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_rgb_422 979*61046927SAndroid Build Coastguard Worker #define GL_APPLE_rgb_422 1 980*61046927SAndroid Build Coastguard Worker #define GL_RGB_422_APPLE 0x8A1F 981*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 982*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 983*61046927SAndroid Build Coastguard Worker #define GL_RGB_RAW_422_APPLE 0x8A51 984*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_rgb_422 */ 985*61046927SAndroid Build Coastguard Worker 986*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_sync 987*61046927SAndroid Build Coastguard Worker #define GL_APPLE_sync 1 988*61046927SAndroid Build Coastguard Worker #define GL_SYNC_OBJECT_APPLE 0x8A53 989*61046927SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 990*61046927SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE_APPLE 0x9112 991*61046927SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION_APPLE 0x9113 992*61046927SAndroid Build Coastguard Worker #define GL_SYNC_STATUS_APPLE 0x9114 993*61046927SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS_APPLE 0x9115 994*61046927SAndroid Build Coastguard Worker #define GL_SYNC_FENCE_APPLE 0x9116 995*61046927SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 996*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNALED_APPLE 0x9118 997*61046927SAndroid Build Coastguard Worker #define GL_SIGNALED_APPLE 0x9119 998*61046927SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED_APPLE 0x911A 999*61046927SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED_APPLE 0x911B 1000*61046927SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED_APPLE 0x911C 1001*61046927SAndroid Build Coastguard Worker #define GL_WAIT_FAILED_APPLE 0x911D 1002*61046927SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 1003*61046927SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull 1004*61046927SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); 1005*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); 1006*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); 1007*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1008*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1009*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); 1010*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1011*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1012*61046927SAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); 1013*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); 1014*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); 1015*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 1016*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); 1017*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); 1018*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); 1019*61046927SAndroid Build Coastguard Worker #endif 1020*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_sync */ 1021*61046927SAndroid Build Coastguard Worker 1022*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_format_BGRA8888 1023*61046927SAndroid Build Coastguard Worker #define GL_APPLE_texture_format_BGRA8888 1 1024*61046927SAndroid Build Coastguard Worker #define GL_BGRA_EXT 0x80E1 1025*61046927SAndroid Build Coastguard Worker #define GL_BGRA8_EXT 0x93A1 1026*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_format_BGRA8888 */ 1027*61046927SAndroid Build Coastguard Worker 1028*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_max_level 1029*61046927SAndroid Build Coastguard Worker #define GL_APPLE_texture_max_level 1 1030*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D 1031*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_max_level */ 1032*61046927SAndroid Build Coastguard Worker 1033*61046927SAndroid Build Coastguard Worker #ifndef GL_APPLE_texture_packed_float 1034*61046927SAndroid Build Coastguard Worker #define GL_APPLE_texture_packed_float 1 1035*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B 1036*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E 1037*61046927SAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F_APPLE 0x8C3A 1038*61046927SAndroid Build Coastguard Worker #define GL_RGB9_E5_APPLE 0x8C3D 1039*61046927SAndroid Build Coastguard Worker #endif /* GL_APPLE_texture_packed_float */ 1040*61046927SAndroid Build Coastguard Worker 1041*61046927SAndroid Build Coastguard Worker #ifndef GL_ARM_mali_program_binary 1042*61046927SAndroid Build Coastguard Worker #define GL_ARM_mali_program_binary 1 1043*61046927SAndroid Build Coastguard Worker #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 1044*61046927SAndroid Build Coastguard Worker #endif /* GL_ARM_mali_program_binary */ 1045*61046927SAndroid Build Coastguard Worker 1046*61046927SAndroid Build Coastguard Worker #ifndef GL_ARM_mali_shader_binary 1047*61046927SAndroid Build Coastguard Worker #define GL_ARM_mali_shader_binary 1 1048*61046927SAndroid Build Coastguard Worker #define GL_MALI_SHADER_BINARY_ARM 0x8F60 1049*61046927SAndroid Build Coastguard Worker #endif /* GL_ARM_mali_shader_binary */ 1050*61046927SAndroid Build Coastguard Worker 1051*61046927SAndroid Build Coastguard Worker #ifndef GL_ARM_rgba8 1052*61046927SAndroid Build Coastguard Worker #define GL_ARM_rgba8 1 1053*61046927SAndroid Build Coastguard Worker #endif /* GL_ARM_rgba8 */ 1054*61046927SAndroid Build Coastguard Worker 1055*61046927SAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch 1056*61046927SAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch 1 1057*61046927SAndroid Build Coastguard Worker #define GL_FETCH_PER_SAMPLE_ARM 0x8F65 1058*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 1059*61046927SAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch */ 1060*61046927SAndroid Build Coastguard Worker 1061*61046927SAndroid Build Coastguard Worker #ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil 1062*61046927SAndroid Build Coastguard Worker #define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 1063*61046927SAndroid Build Coastguard Worker #endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ 1064*61046927SAndroid Build Coastguard Worker 1065*61046927SAndroid Build Coastguard Worker #ifndef GL_ARM_texture_unnormalized_coordinates 1066*61046927SAndroid Build Coastguard Worker #define GL_ARM_texture_unnormalized_coordinates 1 1067*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A 1068*61046927SAndroid Build Coastguard Worker #endif /* GL_ARM_texture_unnormalized_coordinates */ 1069*61046927SAndroid Build Coastguard Worker 1070*61046927SAndroid Build Coastguard Worker #ifndef GL_DMP_program_binary 1071*61046927SAndroid Build Coastguard Worker #define GL_DMP_program_binary 1 1072*61046927SAndroid Build Coastguard Worker #define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 1073*61046927SAndroid Build Coastguard Worker #define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 1074*61046927SAndroid Build Coastguard Worker #define GL_DMP_PROGRAM_BINARY_DMP 0x9253 1075*61046927SAndroid Build Coastguard Worker #endif /* GL_DMP_program_binary */ 1076*61046927SAndroid Build Coastguard Worker 1077*61046927SAndroid Build Coastguard Worker #ifndef GL_DMP_shader_binary 1078*61046927SAndroid Build Coastguard Worker #define GL_DMP_shader_binary 1 1079*61046927SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_DMP 0x9250 1080*61046927SAndroid Build Coastguard Worker #endif /* GL_DMP_shader_binary */ 1081*61046927SAndroid Build Coastguard Worker 1082*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_array 1083*61046927SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_array 1 1084*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_array */ 1085*61046927SAndroid Build Coastguard Worker 1086*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage 1087*61046927SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage 1 1088*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); 1089*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); 1090*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1091*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); 1092*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); 1093*61046927SAndroid Build Coastguard Worker #endif 1094*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage */ 1095*61046927SAndroid Build Coastguard Worker 1096*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_EGL_image_storage_compression 1097*61046927SAndroid Build Coastguard Worker #define GL_EXT_EGL_image_storage_compression 1 1098*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_EXT 0x96C0 1099*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 1100*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 1101*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_EGL_image_storage_compression */ 1102*61046927SAndroid Build Coastguard Worker 1103*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_YUV_target 1104*61046927SAndroid Build Coastguard Worker #define GL_EXT_YUV_target 1 1105*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 1106*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_YUV_target */ 1107*61046927SAndroid Build Coastguard Worker 1108*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_base_instance 1109*61046927SAndroid Build Coastguard Worker #define GL_EXT_base_instance 1 1110*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1111*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1112*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1113*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1114*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); 1115*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); 1116*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); 1117*61046927SAndroid Build Coastguard Worker #endif 1118*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_base_instance */ 1119*61046927SAndroid Build Coastguard Worker 1120*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_func_extended 1121*61046927SAndroid Build Coastguard Worker #define GL_EXT_blend_func_extended 1 1122*61046927SAndroid Build Coastguard Worker #define GL_SRC1_COLOR_EXT 0x88F9 1123*61046927SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA_EXT 0x8589 1124*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA 1125*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB 1126*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE_EXT 0x0308 1127*61046927SAndroid Build Coastguard Worker #define GL_LOCATION_INDEX_EXT 0x930F 1128*61046927SAndroid Build Coastguard Worker #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC 1129*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 1130*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); 1131*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1132*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); 1133*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1134*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); 1135*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); 1136*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); 1137*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); 1138*61046927SAndroid Build Coastguard Worker #endif 1139*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_func_extended */ 1140*61046927SAndroid Build Coastguard Worker 1141*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_blend_minmax 1142*61046927SAndroid Build Coastguard Worker #define GL_EXT_blend_minmax 1 1143*61046927SAndroid Build Coastguard Worker #define GL_MIN_EXT 0x8007 1144*61046927SAndroid Build Coastguard Worker #define GL_MAX_EXT 0x8008 1145*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_blend_minmax */ 1146*61046927SAndroid Build Coastguard Worker 1147*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_buffer_storage 1148*61046927SAndroid Build Coastguard Worker #define GL_EXT_buffer_storage 1 1149*61046927SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 1150*61046927SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 1151*61046927SAndroid Build Coastguard Worker #define GL_MAP_PERSISTENT_BIT_EXT 0x0040 1152*61046927SAndroid Build Coastguard Worker #define GL_MAP_COHERENT_BIT_EXT 0x0080 1153*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 1154*61046927SAndroid Build Coastguard Worker #define GL_CLIENT_STORAGE_BIT_EXT 0x0200 1155*61046927SAndroid Build Coastguard Worker #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 1156*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F 1157*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 1158*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 1159*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1160*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); 1161*61046927SAndroid Build Coastguard Worker #endif 1162*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_buffer_storage */ 1163*61046927SAndroid Build Coastguard Worker 1164*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_clear_texture 1165*61046927SAndroid Build Coastguard Worker #define GL_EXT_clear_texture 1 1166*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 1167*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 1168*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1169*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); 1170*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); 1171*61046927SAndroid Build Coastguard Worker #endif 1172*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_clear_texture */ 1173*61046927SAndroid Build Coastguard Worker 1174*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_clip_control 1175*61046927SAndroid Build Coastguard Worker #define GL_EXT_clip_control 1 1176*61046927SAndroid Build Coastguard Worker #define GL_LOWER_LEFT_EXT 0x8CA1 1177*61046927SAndroid Build Coastguard Worker #define GL_UPPER_LEFT_EXT 0x8CA2 1178*61046927SAndroid Build Coastguard Worker #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E 1179*61046927SAndroid Build Coastguard Worker #define GL_ZERO_TO_ONE_EXT 0x935F 1180*61046927SAndroid Build Coastguard Worker #define GL_CLIP_ORIGIN_EXT 0x935C 1181*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DEPTH_MODE_EXT 0x935D 1182*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); 1183*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1184*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); 1185*61046927SAndroid Build Coastguard Worker #endif 1186*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_clip_control */ 1187*61046927SAndroid Build Coastguard Worker 1188*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_clip_cull_distance 1189*61046927SAndroid Build Coastguard Worker #define GL_EXT_clip_cull_distance 1 1190*61046927SAndroid Build Coastguard Worker #define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 1191*61046927SAndroid Build Coastguard Worker #define GL_MAX_CULL_DISTANCES_EXT 0x82F9 1192*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA 1193*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE0_EXT 0x3000 1194*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE1_EXT 0x3001 1195*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE2_EXT 0x3002 1196*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE3_EXT 0x3003 1197*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE4_EXT 0x3004 1198*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE5_EXT 0x3005 1199*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE6_EXT 0x3006 1200*61046927SAndroid Build Coastguard Worker #define GL_CLIP_DISTANCE7_EXT 0x3007 1201*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_clip_cull_distance */ 1202*61046927SAndroid Build Coastguard Worker 1203*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_float 1204*61046927SAndroid Build Coastguard Worker #define GL_EXT_color_buffer_float 1 1205*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_float */ 1206*61046927SAndroid Build Coastguard Worker 1207*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_color_buffer_half_float 1208*61046927SAndroid Build Coastguard Worker #define GL_EXT_color_buffer_half_float 1 1209*61046927SAndroid Build Coastguard Worker #define GL_RGBA16F_EXT 0x881A 1210*61046927SAndroid Build Coastguard Worker #define GL_RGB16F_EXT 0x881B 1211*61046927SAndroid Build Coastguard Worker #define GL_RG16F_EXT 0x822F 1212*61046927SAndroid Build Coastguard Worker #define GL_R16F_EXT 0x822D 1213*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 1214*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 1215*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_color_buffer_half_float */ 1216*61046927SAndroid Build Coastguard Worker 1217*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_conservative_depth 1218*61046927SAndroid Build Coastguard Worker #define GL_EXT_conservative_depth 1 1219*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_conservative_depth */ 1220*61046927SAndroid Build Coastguard Worker 1221*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_copy_image 1222*61046927SAndroid Build Coastguard Worker #define GL_EXT_copy_image 1 1223*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1224*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1225*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1226*61046927SAndroid Build Coastguard Worker #endif 1227*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_copy_image */ 1228*61046927SAndroid Build Coastguard Worker 1229*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_label 1230*61046927SAndroid Build Coastguard Worker #define GL_EXT_debug_label 1 1231*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 1232*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_OBJECT_EXT 0x8B40 1233*61046927SAndroid Build Coastguard Worker #define GL_SHADER_OBJECT_EXT 0x8B48 1234*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_OBJECT_EXT 0x9151 1235*61046927SAndroid Build Coastguard Worker #define GL_QUERY_OBJECT_EXT 0x9153 1236*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 1237*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 1238*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); 1239*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 1240*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1241*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); 1242*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); 1243*61046927SAndroid Build Coastguard Worker #endif 1244*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_label */ 1245*61046927SAndroid Build Coastguard Worker 1246*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_debug_marker 1247*61046927SAndroid Build Coastguard Worker #define GL_EXT_debug_marker 1 1248*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); 1249*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); 1250*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); 1251*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1252*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); 1253*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); 1254*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); 1255*61046927SAndroid Build Coastguard Worker #endif 1256*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_debug_marker */ 1257*61046927SAndroid Build Coastguard Worker 1258*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_depth_clamp 1259*61046927SAndroid Build Coastguard Worker #define GL_EXT_depth_clamp 1 1260*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_CLAMP_EXT 0x864F 1261*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_depth_clamp */ 1262*61046927SAndroid Build Coastguard Worker 1263*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_discard_framebuffer 1264*61046927SAndroid Build Coastguard Worker #define GL_EXT_discard_framebuffer 1 1265*61046927SAndroid Build Coastguard Worker #define GL_COLOR_EXT 0x1800 1266*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_EXT 0x1801 1267*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_EXT 0x1802 1268*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1269*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1270*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1271*61046927SAndroid Build Coastguard Worker #endif 1272*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_discard_framebuffer */ 1273*61046927SAndroid Build Coastguard Worker 1274*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_disjoint_timer_query 1275*61046927SAndroid Build Coastguard Worker #define GL_EXT_disjoint_timer_query 1 1276*61046927SAndroid Build Coastguard Worker #define GL_QUERY_COUNTER_BITS_EXT 0x8864 1277*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_QUERY_EXT 0x8865 1278*61046927SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_EXT 0x8866 1279*61046927SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 1280*61046927SAndroid Build Coastguard Worker #define GL_TIME_ELAPSED_EXT 0x88BF 1281*61046927SAndroid Build Coastguard Worker #define GL_TIMESTAMP_EXT 0x8E28 1282*61046927SAndroid Build Coastguard Worker #define GL_GPU_DISJOINT_EXT 0x8FBB 1283*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); 1284*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); 1285*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); 1286*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); 1287*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); 1288*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); 1289*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 1290*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); 1291*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); 1292*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); 1293*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); 1294*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); 1295*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1296*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); 1297*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); 1298*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); 1299*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); 1300*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); 1301*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); 1302*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); 1303*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); 1304*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); 1305*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); 1306*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); 1307*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); 1308*61046927SAndroid Build Coastguard Worker #endif 1309*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_disjoint_timer_query */ 1310*61046927SAndroid Build Coastguard Worker 1311*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers 1312*61046927SAndroid Build Coastguard Worker #define GL_EXT_draw_buffers 1 1313*61046927SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 1314*61046927SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_EXT 0x8824 1315*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_EXT 0x8825 1316*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_EXT 0x8826 1317*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_EXT 0x8827 1318*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_EXT 0x8828 1319*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_EXT 0x8829 1320*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_EXT 0x882A 1321*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_EXT 0x882B 1322*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_EXT 0x882C 1323*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_EXT 0x882D 1324*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_EXT 0x882E 1325*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_EXT 0x882F 1326*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_EXT 0x8830 1327*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_EXT 0x8831 1328*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_EXT 0x8832 1329*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_EXT 0x8833 1330*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_EXT 0x8834 1331*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 1332*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 1333*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 1334*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 1335*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 1336*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 1337*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 1338*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 1339*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 1340*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 1341*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 1342*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 1343*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 1344*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 1345*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 1346*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 1347*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); 1348*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1349*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); 1350*61046927SAndroid Build Coastguard Worker #endif 1351*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers */ 1352*61046927SAndroid Build Coastguard Worker 1353*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_buffers_indexed 1354*61046927SAndroid Build Coastguard Worker #define GL_EXT_draw_buffers_indexed 1 1355*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); 1356*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); 1357*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); 1358*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1359*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); 1360*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1361*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1362*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); 1363*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1364*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); 1365*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); 1366*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); 1367*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1368*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); 1369*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1370*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1371*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); 1372*61046927SAndroid Build Coastguard Worker #endif 1373*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_buffers_indexed */ 1374*61046927SAndroid Build Coastguard Worker 1375*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_elements_base_vertex 1376*61046927SAndroid Build Coastguard Worker #define GL_EXT_draw_elements_base_vertex 1 1377*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1378*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1379*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1380*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1381*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1382*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1383*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1384*61046927SAndroid Build Coastguard Worker #endif 1385*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_elements_base_vertex */ 1386*61046927SAndroid Build Coastguard Worker 1387*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_instanced 1388*61046927SAndroid Build Coastguard Worker #define GL_EXT_draw_instanced 1 1389*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); 1390*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 1391*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1392*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); 1393*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 1394*61046927SAndroid Build Coastguard Worker #endif 1395*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_instanced */ 1396*61046927SAndroid Build Coastguard Worker 1397*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_draw_transform_feedback 1398*61046927SAndroid Build Coastguard Worker #define GL_EXT_draw_transform_feedback 1 1399*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); 1400*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); 1401*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1402*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); 1403*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); 1404*61046927SAndroid Build Coastguard Worker #endif 1405*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_draw_transform_feedback */ 1406*61046927SAndroid Build Coastguard Worker 1407*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_external_buffer 1408*61046927SAndroid Build Coastguard Worker #define GL_EXT_external_buffer 1 1409*61046927SAndroid Build Coastguard Worker typedef void *GLeglClientBufferEXT; 1410*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1411*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1412*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1413*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1414*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); 1415*61046927SAndroid Build Coastguard Worker #endif 1416*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_external_buffer */ 1417*61046927SAndroid Build Coastguard Worker 1418*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_float_blend 1419*61046927SAndroid Build Coastguard Worker #define GL_EXT_float_blend 1 1420*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_float_blend */ 1421*61046927SAndroid Build Coastguard Worker 1422*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_fragment_shading_rate 1423*61046927SAndroid Build Coastguard Worker #define GL_EXT_fragment_shading_rate 1 1424*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 1425*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 1426*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 1427*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 1428*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA 1429*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB 1430*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC 1431*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD 1432*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE 1433*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_EXT 0x96D0 1434*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 1435*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 1436*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 1437*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 1438*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 1439*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 1440*61046927SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 1441*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 1442*61046927SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 1443*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA 1444*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB 1445*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC 1446*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD 1447*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE 1448*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF 1449*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F 1450*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); 1451*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); 1452*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); 1453*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); 1454*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1455*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); 1456*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); 1457*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); 1458*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); 1459*61046927SAndroid Build Coastguard Worker #endif 1460*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_fragment_shading_rate */ 1461*61046927SAndroid Build Coastguard Worker 1462*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_framebuffer_blit_layers 1463*61046927SAndroid Build Coastguard Worker #define GL_EXT_framebuffer_blit_layers 1 1464*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1465*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERLAYEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); 1466*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1467*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferLayersEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1468*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferLayerEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter); 1469*61046927SAndroid Build Coastguard Worker #endif 1470*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_framebuffer_blit_layers */ 1471*61046927SAndroid Build Coastguard Worker 1472*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_point_size 1473*61046927SAndroid Build Coastguard Worker #define GL_EXT_geometry_point_size 1 1474*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_point_size */ 1475*61046927SAndroid Build Coastguard Worker 1476*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_geometry_shader 1477*61046927SAndroid Build Coastguard Worker #define GL_EXT_geometry_shader 1 1478*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_EXT 0x8DD9 1479*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 1480*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 1481*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 1482*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 1483*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F 1484*61046927SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E 1485*61046927SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY_EXT 0x000A 1486*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 1487*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 1488*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 1489*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 1490*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C 1491*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 1492*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 1493*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 1494*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 1495*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 1496*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A 1497*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 1498*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF 1499*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 1500*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD 1501*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 1502*61046927SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 1503*61046927SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 1504*61046927SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX_EXT 0x8260 1505*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 1506*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 1507*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 1508*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 1509*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 1510*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 1511*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 1512*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1513*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); 1514*61046927SAndroid Build Coastguard Worker #endif 1515*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_geometry_shader */ 1516*61046927SAndroid Build Coastguard Worker 1517*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_gpu_shader5 1518*61046927SAndroid Build Coastguard Worker #define GL_EXT_gpu_shader5 1 1519*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_gpu_shader5 */ 1520*61046927SAndroid Build Coastguard Worker 1521*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_instanced_arrays 1522*61046927SAndroid Build Coastguard Worker #define GL_EXT_instanced_arrays 1 1523*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE 1524*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); 1525*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1526*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); 1527*61046927SAndroid Build Coastguard Worker #endif 1528*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_instanced_arrays */ 1529*61046927SAndroid Build Coastguard Worker 1530*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_map_buffer_range 1531*61046927SAndroid Build Coastguard Worker #define GL_EXT_map_buffer_range 1 1532*61046927SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT_EXT 0x0001 1533*61046927SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT_EXT 0x0002 1534*61046927SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 1535*61046927SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 1536*61046927SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 1537*61046927SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 1538*61046927SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1539*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1540*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1541*61046927SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1542*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); 1543*61046927SAndroid Build Coastguard Worker #endif 1544*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_map_buffer_range */ 1545*61046927SAndroid Build Coastguard Worker 1546*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object 1547*61046927SAndroid Build Coastguard Worker #define GL_EXT_memory_object 1 1548*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_TILING_EXT 0x9580 1549*61046927SAndroid Build Coastguard Worker #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 1550*61046927SAndroid Build Coastguard Worker #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B 1551*61046927SAndroid Build Coastguard Worker #define GL_NUM_TILING_TYPES_EXT 0x9582 1552*61046927SAndroid Build Coastguard Worker #define GL_TILING_TYPES_EXT 0x9583 1553*61046927SAndroid Build Coastguard Worker #define GL_OPTIMAL_TILING_EXT 0x9584 1554*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_TILING_EXT 0x9585 1555*61046927SAndroid Build Coastguard Worker #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 1556*61046927SAndroid Build Coastguard Worker #define GL_DEVICE_UUID_EXT 0x9597 1557*61046927SAndroid Build Coastguard Worker #define GL_DRIVER_UUID_EXT 0x9598 1558*61046927SAndroid Build Coastguard Worker #define GL_UUID_SIZE_EXT 16 1559*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); 1560*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); 1561*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); 1562*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); 1563*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); 1564*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); 1565*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); 1566*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1567*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1568*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1569*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1570*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 1571*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1572*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1573*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1574*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1575*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); 1576*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1577*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); 1578*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); 1579*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); 1580*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); 1581*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); 1582*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); 1583*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); 1584*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1585*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1586*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1587*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1588*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); 1589*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); 1590*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1591*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); 1592*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); 1593*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); 1594*61046927SAndroid Build Coastguard Worker #endif 1595*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object */ 1596*61046927SAndroid Build Coastguard Worker 1597*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_fd 1598*61046927SAndroid Build Coastguard Worker #define GL_EXT_memory_object_fd 1 1599*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 1600*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 1601*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1602*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); 1603*61046927SAndroid Build Coastguard Worker #endif 1604*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_fd */ 1605*61046927SAndroid Build Coastguard Worker 1606*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_memory_object_win32 1607*61046927SAndroid Build Coastguard Worker #define GL_EXT_memory_object_win32 1 1608*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 1609*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 1610*61046927SAndroid Build Coastguard Worker #define GL_DEVICE_LUID_EXT 0x9599 1611*61046927SAndroid Build Coastguard Worker #define GL_DEVICE_NODE_MASK_EXT 0x959A 1612*61046927SAndroid Build Coastguard Worker #define GL_LUID_SIZE_EXT 8 1613*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 1614*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A 1615*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B 1616*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C 1617*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); 1618*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); 1619*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1620*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); 1621*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); 1622*61046927SAndroid Build Coastguard Worker #endif 1623*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_memory_object_win32 */ 1624*61046927SAndroid Build Coastguard Worker 1625*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_arrays 1626*61046927SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_arrays 1 1627*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 1628*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 1629*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1630*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); 1631*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); 1632*61046927SAndroid Build Coastguard Worker #endif 1633*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_arrays */ 1634*61046927SAndroid Build Coastguard Worker 1635*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multi_draw_indirect 1636*61046927SAndroid Build Coastguard Worker #define GL_EXT_multi_draw_indirect 1 1637*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1638*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1639*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1640*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); 1641*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); 1642*61046927SAndroid Build Coastguard Worker #endif 1643*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multi_draw_indirect */ 1644*61046927SAndroid Build Coastguard Worker 1645*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_compatibility 1646*61046927SAndroid Build Coastguard Worker #define GL_EXT_multisampled_compatibility 1 1647*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_EXT 0x809D 1648*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 1649*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_compatibility */ 1650*61046927SAndroid Build Coastguard Worker 1651*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture 1652*61046927SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture 1 1653*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C 1654*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 1655*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 1656*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_EXT 0x8D57 1657*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1658*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1659*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1660*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1661*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 1662*61046927SAndroid Build Coastguard Worker #endif 1663*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture */ 1664*61046927SAndroid Build Coastguard Worker 1665*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multisampled_render_to_texture2 1666*61046927SAndroid Build Coastguard Worker #define GL_EXT_multisampled_render_to_texture2 1 1667*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multisampled_render_to_texture2 */ 1668*61046927SAndroid Build Coastguard Worker 1669*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_draw_buffers 1670*61046927SAndroid Build Coastguard Worker #define GL_EXT_multiview_draw_buffers 1 1671*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT_EXT 0x90F0 1672*61046927SAndroid Build Coastguard Worker #define GL_MULTIVIEW_EXT 0x90F1 1673*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER_EXT 0x0C01 1674*61046927SAndroid Build Coastguard Worker #define GL_READ_BUFFER_EXT 0x0C02 1675*61046927SAndroid Build Coastguard Worker #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 1676*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); 1677*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); 1678*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); 1679*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1680*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); 1681*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); 1682*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); 1683*61046927SAndroid Build Coastguard Worker #endif 1684*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_draw_buffers */ 1685*61046927SAndroid Build Coastguard Worker 1686*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_tessellation_geometry_shader 1687*61046927SAndroid Build Coastguard Worker #define GL_EXT_multiview_tessellation_geometry_shader 1 1688*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_tessellation_geometry_shader */ 1689*61046927SAndroid Build Coastguard Worker 1690*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_texture_multisample 1691*61046927SAndroid Build Coastguard Worker #define GL_EXT_multiview_texture_multisample 1 1692*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_texture_multisample */ 1693*61046927SAndroid Build Coastguard Worker 1694*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_multiview_timer_query 1695*61046927SAndroid Build Coastguard Worker #define GL_EXT_multiview_timer_query 1 1696*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_multiview_timer_query */ 1697*61046927SAndroid Build Coastguard Worker 1698*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_occlusion_query_boolean 1699*61046927SAndroid Build Coastguard Worker #define GL_EXT_occlusion_query_boolean 1 1700*61046927SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F 1701*61046927SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A 1702*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_occlusion_query_boolean */ 1703*61046927SAndroid Build Coastguard Worker 1704*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_polygon_offset_clamp 1705*61046927SAndroid Build Coastguard Worker #define GL_EXT_polygon_offset_clamp 1 1706*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 1707*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); 1708*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1709*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); 1710*61046927SAndroid Build Coastguard Worker #endif 1711*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_polygon_offset_clamp */ 1712*61046927SAndroid Build Coastguard Worker 1713*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_post_depth_coverage 1714*61046927SAndroid Build Coastguard Worker #define GL_EXT_post_depth_coverage 1 1715*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_post_depth_coverage */ 1716*61046927SAndroid Build Coastguard Worker 1717*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_primitive_bounding_box 1718*61046927SAndroid Build Coastguard Worker #define GL_EXT_primitive_bounding_box 1 1719*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE 1720*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1721*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1722*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1723*61046927SAndroid Build Coastguard Worker #endif 1724*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_primitive_bounding_box */ 1725*61046927SAndroid Build Coastguard Worker 1726*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_protected_textures 1727*61046927SAndroid Build Coastguard Worker #define GL_EXT_protected_textures 1 1728*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 1729*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_PROTECTED_EXT 0x8BFA 1730*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_protected_textures */ 1731*61046927SAndroid Build Coastguard Worker 1732*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_pvrtc_sRGB 1733*61046927SAndroid Build Coastguard Worker #define GL_EXT_pvrtc_sRGB 1 1734*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 1735*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 1736*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 1737*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 1738*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 1739*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 1740*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_pvrtc_sRGB */ 1741*61046927SAndroid Build Coastguard Worker 1742*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_raster_multisample 1743*61046927SAndroid Build Coastguard Worker #define GL_EXT_raster_multisample 1 1744*61046927SAndroid Build Coastguard Worker #define GL_RASTER_MULTISAMPLE_EXT 0x9327 1745*61046927SAndroid Build Coastguard Worker #define GL_RASTER_SAMPLES_EXT 0x9328 1746*61046927SAndroid Build Coastguard Worker #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 1747*61046927SAndroid Build Coastguard Worker #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 1748*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 1749*61046927SAndroid Build Coastguard Worker #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 1750*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); 1751*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1752*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); 1753*61046927SAndroid Build Coastguard Worker #endif 1754*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_raster_multisample */ 1755*61046927SAndroid Build Coastguard Worker 1756*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_read_format_bgra 1757*61046927SAndroid Build Coastguard Worker #define GL_EXT_read_format_bgra 1 1758*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 1759*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 1760*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_read_format_bgra */ 1761*61046927SAndroid Build Coastguard Worker 1762*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_render_snorm 1763*61046927SAndroid Build Coastguard Worker #define GL_EXT_render_snorm 1 1764*61046927SAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 1765*61046927SAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 1766*61046927SAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 1767*61046927SAndroid Build Coastguard Worker #define GL_R16_SNORM_EXT 0x8F98 1768*61046927SAndroid Build Coastguard Worker #define GL_RG16_SNORM_EXT 0x8F99 1769*61046927SAndroid Build Coastguard Worker #define GL_RGBA16_SNORM_EXT 0x8F9B 1770*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_render_snorm */ 1771*61046927SAndroid Build Coastguard Worker 1772*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_robustness 1773*61046927SAndroid Build Coastguard Worker #define GL_EXT_robustness 1 1774*61046927SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 1775*61046927SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 1776*61046927SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 1777*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 1778*61046927SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 1779*61046927SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 1780*61046927SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 1781*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); 1782*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1783*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1784*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1785*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1786*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); 1787*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1788*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1789*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1790*61046927SAndroid Build Coastguard Worker #endif 1791*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_robustness */ 1792*61046927SAndroid Build Coastguard Worker 1793*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB 1794*61046927SAndroid Build Coastguard Worker #define GL_EXT_sRGB 1 1795*61046927SAndroid Build Coastguard Worker #define GL_SRGB_EXT 0x8C40 1796*61046927SAndroid Build Coastguard Worker #define GL_SRGB_ALPHA_EXT 0x8C42 1797*61046927SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8_EXT 0x8C43 1798*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 1799*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB */ 1800*61046927SAndroid Build Coastguard Worker 1801*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_sRGB_write_control 1802*61046927SAndroid Build Coastguard Worker #define GL_EXT_sRGB_write_control 1 1803*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 1804*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_sRGB_write_control */ 1805*61046927SAndroid Build Coastguard Worker 1806*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore 1807*61046927SAndroid Build Coastguard Worker #define GL_EXT_semaphore 1 1808*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_GENERAL_EXT 0x958D 1809*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E 1810*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F 1811*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 1812*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 1813*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 1814*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 1815*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 1816*61046927SAndroid Build Coastguard Worker #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 1817*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); 1818*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); 1819*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); 1820*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); 1821*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); 1822*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 1823*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 1824*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1825*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); 1826*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); 1827*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); 1828*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); 1829*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); 1830*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); 1831*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); 1832*61046927SAndroid Build Coastguard Worker #endif 1833*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore */ 1834*61046927SAndroid Build Coastguard Worker 1835*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_fd 1836*61046927SAndroid Build Coastguard Worker #define GL_EXT_semaphore_fd 1 1837*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); 1838*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1839*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); 1840*61046927SAndroid Build Coastguard Worker #endif 1841*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_fd */ 1842*61046927SAndroid Build Coastguard Worker 1843*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_semaphore_win32 1844*61046927SAndroid Build Coastguard Worker #define GL_EXT_semaphore_win32 1 1845*61046927SAndroid Build Coastguard Worker #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 1846*61046927SAndroid Build Coastguard Worker #define GL_D3D12_FENCE_VALUE_EXT 0x9595 1847*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); 1848*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); 1849*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1850*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); 1851*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); 1852*61046927SAndroid Build Coastguard Worker #endif 1853*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_semaphore_win32 */ 1854*61046927SAndroid Build Coastguard Worker 1855*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_separate_depth_stencil 1856*61046927SAndroid Build Coastguard Worker #define GL_EXT_separate_depth_stencil 1 1857*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_separate_depth_stencil */ 1858*61046927SAndroid Build Coastguard Worker 1859*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_separate_shader_objects 1860*61046927SAndroid Build Coastguard Worker #define GL_EXT_separate_shader_objects 1 1861*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM_EXT 0x8259 1862*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 1863*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 1864*61046927SAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 1865*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE_EXT 0x8258 1866*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 1867*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); 1868*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1869*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1870*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); 1871*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); 1872*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1873*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); 1874*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1875*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); 1876*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); 1877*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1878*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); 1879*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1880*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1881*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1882*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1883*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1884*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1885*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1886*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1887*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1888*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1889*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1890*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1891*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1892*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1893*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1894*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1895*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1896*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); 1897*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); 1898*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1899*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1900*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1901*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1902*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1903*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1904*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1905*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1906*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1907*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1908*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1909*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1910*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1911*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1912*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); 1913*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); 1914*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar *const*strings); 1915*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); 1916*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); 1917*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1918*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); 1919*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); 1920*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); 1921*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); 1922*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1923*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); 1924*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1925*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1926*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1927*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); 1928*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1929*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1930*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1931*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1932*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1933*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1934*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1935*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1936*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); 1937*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1938*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1939*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1940*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); 1941*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); 1942*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); 1943*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); 1944*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1945*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1946*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1947*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1948*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1949*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); 1950*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1951*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1952*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1953*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1954*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1955*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1956*61046927SAndroid Build Coastguard Worker #endif 1957*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_separate_shader_objects */ 1958*61046927SAndroid Build Coastguard Worker 1959*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch 1960*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch 1 1961*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 1962*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch */ 1963*61046927SAndroid Build Coastguard Worker 1964*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent 1965*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 1966*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); 1967*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 1968*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); 1969*61046927SAndroid Build Coastguard Worker #endif 1970*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ 1971*61046927SAndroid Build Coastguard Worker 1972*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_group_vote 1973*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_group_vote 1 1974*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_group_vote */ 1975*61046927SAndroid Build Coastguard Worker 1976*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_implicit_conversions 1977*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_implicit_conversions 1 1978*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_implicit_conversions */ 1979*61046927SAndroid Build Coastguard Worker 1980*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_integer_mix 1981*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_integer_mix 1 1982*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_integer_mix */ 1983*61046927SAndroid Build Coastguard Worker 1984*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_io_blocks 1985*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_io_blocks 1 1986*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_io_blocks */ 1987*61046927SAndroid Build Coastguard Worker 1988*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_non_constant_global_initializers 1989*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_non_constant_global_initializers 1 1990*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_non_constant_global_initializers */ 1991*61046927SAndroid Build Coastguard Worker 1992*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage 1993*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage 1 1994*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 1995*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 1996*61046927SAndroid Build Coastguard Worker #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 1997*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage */ 1998*61046927SAndroid Build Coastguard Worker 1999*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_pixel_local_storage2 2000*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_pixel_local_storage2 1 2001*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 2002*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 2003*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 2004*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); 2005*61046927SAndroid Build Coastguard Worker typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); 2006*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); 2007*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2008*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); 2009*61046927SAndroid Build Coastguard Worker GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); 2010*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); 2011*61046927SAndroid Build Coastguard Worker #endif 2012*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_pixel_local_storage2 */ 2013*61046927SAndroid Build Coastguard Worker 2014*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_samples_identical 2015*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_samples_identical 1 2016*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_samples_identical */ 2017*61046927SAndroid Build Coastguard Worker 2018*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shader_texture_lod 2019*61046927SAndroid Build Coastguard Worker #define GL_EXT_shader_texture_lod 1 2020*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shader_texture_lod */ 2021*61046927SAndroid Build Coastguard Worker 2022*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_shadow_samplers 2023*61046927SAndroid Build Coastguard Worker #define GL_EXT_shadow_samplers 1 2024*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C 2025*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D 2026*61046927SAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E 2027*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 2028*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_shadow_samplers */ 2029*61046927SAndroid Build Coastguard Worker 2030*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture 2031*61046927SAndroid Build Coastguard Worker #define GL_EXT_sparse_texture 1 2032*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SPARSE_EXT 0x91A6 2033*61046927SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 2034*61046927SAndroid Build Coastguard Worker #define GL_NUM_SPARSE_LEVELS_EXT 0x91AA 2035*61046927SAndroid Build Coastguard Worker #define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 2036*61046927SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 2037*61046927SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 2038*61046927SAndroid Build Coastguard Worker #define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 2039*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 2040*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 2041*61046927SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 2042*61046927SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 2043*61046927SAndroid Build Coastguard Worker #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A 2044*61046927SAndroid Build Coastguard Worker #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 2045*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 2046*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2047*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); 2048*61046927SAndroid Build Coastguard Worker #endif 2049*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture */ 2050*61046927SAndroid Build Coastguard Worker 2051*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_sparse_texture2 2052*61046927SAndroid Build Coastguard Worker #define GL_EXT_sparse_texture2 1 2053*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_sparse_texture2 */ 2054*61046927SAndroid Build Coastguard Worker 2055*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_point_size 2056*61046927SAndroid Build Coastguard Worker #define GL_EXT_tessellation_point_size 1 2057*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_point_size */ 2058*61046927SAndroid Build Coastguard Worker 2059*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_tessellation_shader 2060*61046927SAndroid Build Coastguard Worker #define GL_EXT_tessellation_shader 1 2061*61046927SAndroid Build Coastguard Worker #define GL_PATCHES_EXT 0x000E 2062*61046927SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES_EXT 0x8E72 2063*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 2064*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE_EXT 0x8E76 2065*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING_EXT 0x8E77 2066*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 2067*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 2068*61046927SAndroid Build Coastguard Worker #define GL_ISOLINES_EXT 0x8E7A 2069*61046927SAndroid Build Coastguard Worker #define GL_QUADS_EXT 0x0007 2070*61046927SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD_EXT 0x8E7B 2071*61046927SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN_EXT 0x8E7C 2072*61046927SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D 2073*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E 2074*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F 2075*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 2076*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 2077*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 2078*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 2079*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 2080*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 2081*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 2082*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 2083*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A 2084*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C 2085*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D 2086*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E 2087*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F 2088*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD 2089*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE 2090*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 2091*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 2092*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB 2093*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC 2094*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 2095*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 2096*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 2097*61046927SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH_EXT 0x92E7 2098*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 2099*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 2100*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_EXT 0x8E88 2101*61046927SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 2102*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 2103*61046927SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 2104*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); 2105*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2106*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); 2107*61046927SAndroid Build Coastguard Worker #endif 2108*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_tessellation_shader */ 2109*61046927SAndroid Build Coastguard Worker 2110*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_border_clamp 2111*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_border_clamp 1 2112*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 2113*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_EXT 0x812D 2114*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); 2115*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); 2116*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); 2117*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); 2118*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); 2119*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); 2120*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); 2121*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); 2122*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2123*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); 2124*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); 2125*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); 2126*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); 2127*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); 2128*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); 2129*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); 2130*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); 2131*61046927SAndroid Build Coastguard Worker #endif 2132*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_border_clamp */ 2133*61046927SAndroid Build Coastguard Worker 2134*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_buffer 2135*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_buffer 1 2136*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_EXT 0x8C2A 2137*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A 2138*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 2139*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 2140*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 2141*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F 2142*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER_EXT 0x8DC2 2143*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 2144*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 2145*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER_EXT 0x9051 2146*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER_EXT 0x905C 2147*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 2148*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D 2149*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E 2150*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); 2151*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 2152*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2153*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); 2154*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 2155*61046927SAndroid Build Coastguard Worker #endif 2156*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_buffer */ 2157*61046927SAndroid Build Coastguard Worker 2158*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_astc_decode_mode 2159*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_astc_decode_mode 1 2160*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 2161*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_astc_decode_mode */ 2162*61046927SAndroid Build Coastguard Worker 2163*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_bptc 2164*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_bptc 1 2165*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C 2166*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D 2167*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E 2168*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F 2169*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_bptc */ 2170*61046927SAndroid Build Coastguard Worker 2171*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_dxt1 2172*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_dxt1 1 2173*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2174*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2175*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_dxt1 */ 2176*61046927SAndroid Build Coastguard Worker 2177*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_rgtc 2178*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_rgtc 1 2179*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 2180*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 2181*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 2182*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 2183*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_rgtc */ 2184*61046927SAndroid Build Coastguard Worker 2185*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc 2186*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc 1 2187*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2188*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2189*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc */ 2190*61046927SAndroid Build Coastguard Worker 2191*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_compression_s3tc_srgb 2192*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_compression_s3tc_srgb 1 2193*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 2194*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 2195*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 2196*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 2197*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_compression_s3tc_srgb */ 2198*61046927SAndroid Build Coastguard Worker 2199*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_cube_map_array 2200*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_cube_map_array 1 2201*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 2202*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A 2203*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C 2204*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D 2205*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E 2206*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F 2207*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 2208*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 2209*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 2210*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_cube_map_array */ 2211*61046927SAndroid Build Coastguard Worker 2212*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_anisotropic 2213*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_anisotropic 1 2214*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 2215*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 2216*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_anisotropic */ 2217*61046927SAndroid Build Coastguard Worker 2218*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_filter_minmax 2219*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_filter_minmax 1 2220*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 2221*61046927SAndroid Build Coastguard Worker #define GL_WEIGHTED_AVERAGE_EXT 0x9367 2222*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_filter_minmax */ 2223*61046927SAndroid Build Coastguard Worker 2224*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_BGRA8888 2225*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_format_BGRA8888 1 2226*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_BGRA8888 */ 2227*61046927SAndroid Build Coastguard Worker 2228*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_format_sRGB_override 2229*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_format_sRGB_override 1 2230*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF 2231*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_format_sRGB_override */ 2232*61046927SAndroid Build Coastguard Worker 2233*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_mirror_clamp_to_edge 2234*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_mirror_clamp_to_edge 1 2235*61046927SAndroid Build Coastguard Worker #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 2236*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_mirror_clamp_to_edge */ 2237*61046927SAndroid Build Coastguard Worker 2238*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_norm16 2239*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_norm16 1 2240*61046927SAndroid Build Coastguard Worker #define GL_R16_EXT 0x822A 2241*61046927SAndroid Build Coastguard Worker #define GL_RG16_EXT 0x822C 2242*61046927SAndroid Build Coastguard Worker #define GL_RGBA16_EXT 0x805B 2243*61046927SAndroid Build Coastguard Worker #define GL_RGB16_EXT 0x8054 2244*61046927SAndroid Build Coastguard Worker #define GL_RGB16_SNORM_EXT 0x8F9A 2245*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_norm16 */ 2246*61046927SAndroid Build Coastguard Worker 2247*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_query_lod 2248*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_query_lod 1 2249*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_query_lod */ 2250*61046927SAndroid Build Coastguard Worker 2251*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_rg 2252*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_rg 1 2253*61046927SAndroid Build Coastguard Worker #define GL_RED_EXT 0x1903 2254*61046927SAndroid Build Coastguard Worker #define GL_RG_EXT 0x8227 2255*61046927SAndroid Build Coastguard Worker #define GL_R8_EXT 0x8229 2256*61046927SAndroid Build Coastguard Worker #define GL_RG8_EXT 0x822B 2257*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_rg */ 2258*61046927SAndroid Build Coastguard Worker 2259*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_R8 2260*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_R8 1 2261*61046927SAndroid Build Coastguard Worker #define GL_SR8_EXT 0x8FBD 2262*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_R8 */ 2263*61046927SAndroid Build Coastguard Worker 2264*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_RG8 2265*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_RG8 1 2266*61046927SAndroid Build Coastguard Worker #define GL_SRG8_EXT 0x8FBE 2267*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_RG8 */ 2268*61046927SAndroid Build Coastguard Worker 2269*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_sRGB_decode 2270*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_sRGB_decode 1 2271*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 2272*61046927SAndroid Build Coastguard Worker #define GL_DECODE_EXT 0x8A49 2273*61046927SAndroid Build Coastguard Worker #define GL_SKIP_DECODE_EXT 0x8A4A 2274*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_sRGB_decode */ 2275*61046927SAndroid Build Coastguard Worker 2276*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_shadow_lod 2277*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_shadow_lod 1 2278*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_shadow_lod */ 2279*61046927SAndroid Build Coastguard Worker 2280*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage 2281*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_storage 1 2282*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F 2283*61046927SAndroid Build Coastguard Worker #define GL_ALPHA8_EXT 0x803C 2284*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE8_EXT 0x8040 2285*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2286*61046927SAndroid Build Coastguard Worker #define GL_RGBA32F_EXT 0x8814 2287*61046927SAndroid Build Coastguard Worker #define GL_RGB32F_EXT 0x8815 2288*61046927SAndroid Build Coastguard Worker #define GL_ALPHA32F_EXT 0x8816 2289*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE32F_EXT 0x8818 2290*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 2291*61046927SAndroid Build Coastguard Worker #define GL_ALPHA16F_EXT 0x881C 2292*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE16F_EXT 0x881E 2293*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA16F_EXT 0x881F 2294*61046927SAndroid Build Coastguard Worker #define GL_R32F_EXT 0x822E 2295*61046927SAndroid Build Coastguard Worker #define GL_RG32F_EXT 0x8230 2296*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2297*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2298*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2299*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2300*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2301*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2302*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2303*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2304*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2305*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2306*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 2307*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 2308*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 2309*61046927SAndroid Build Coastguard Worker #endif 2310*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage */ 2311*61046927SAndroid Build Coastguard Worker 2312*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_storage_compression 2313*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_storage_compression 1 2314*61046927SAndroid Build Coastguard Worker #define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E 2315*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 2316*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 2317*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 2318*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 2319*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 2320*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 2321*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA 2322*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB 2323*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC 2324*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD 2325*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE 2326*61046927SAndroid Build Coastguard Worker #define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF 2327*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); 2328*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); 2329*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2330*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); 2331*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); 2332*61046927SAndroid Build Coastguard Worker #endif 2333*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_storage_compression */ 2334*61046927SAndroid Build Coastguard Worker 2335*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_type_2_10_10_10_REV 2336*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_type_2_10_10_10_REV 1 2337*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 2338*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_type_2_10_10_10_REV */ 2339*61046927SAndroid Build Coastguard Worker 2340*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_texture_view 2341*61046927SAndroid Build Coastguard Worker #define GL_EXT_texture_view 1 2342*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB 2343*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC 2344*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD 2345*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE 2346*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 2347*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2348*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); 2349*61046927SAndroid Build Coastguard Worker #endif 2350*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_texture_view */ 2351*61046927SAndroid Build Coastguard Worker 2352*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_unpack_subimage 2353*61046927SAndroid Build Coastguard Worker #define GL_EXT_unpack_subimage 1 2354*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 2355*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 2356*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 2357*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_unpack_subimage */ 2358*61046927SAndroid Build Coastguard Worker 2359*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_win32_keyed_mutex 2360*61046927SAndroid Build Coastguard Worker #define GL_EXT_win32_keyed_mutex 1 2361*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); 2362*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); 2363*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2364*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); 2365*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); 2366*61046927SAndroid Build Coastguard Worker #endif 2367*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_win32_keyed_mutex */ 2368*61046927SAndroid Build Coastguard Worker 2369*61046927SAndroid Build Coastguard Worker #ifndef GL_EXT_window_rectangles 2370*61046927SAndroid Build Coastguard Worker #define GL_EXT_window_rectangles 1 2371*61046927SAndroid Build Coastguard Worker #define GL_INCLUSIVE_EXT 0x8F10 2372*61046927SAndroid Build Coastguard Worker #define GL_EXCLUSIVE_EXT 0x8F11 2373*61046927SAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_EXT 0x8F12 2374*61046927SAndroid Build Coastguard Worker #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 2375*61046927SAndroid Build Coastguard Worker #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 2376*61046927SAndroid Build Coastguard Worker #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 2377*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); 2378*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2379*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); 2380*61046927SAndroid Build Coastguard Worker #endif 2381*61046927SAndroid Build Coastguard Worker #endif /* GL_EXT_window_rectangles */ 2382*61046927SAndroid Build Coastguard Worker 2383*61046927SAndroid Build Coastguard Worker #ifndef GL_FJ_shader_binary_GCCSO 2384*61046927SAndroid Build Coastguard Worker #define GL_FJ_shader_binary_GCCSO 1 2385*61046927SAndroid Build Coastguard Worker #define GL_GCCSO_SHADER_BINARY_FJ 0x9260 2386*61046927SAndroid Build Coastguard Worker #endif /* GL_FJ_shader_binary_GCCSO */ 2387*61046927SAndroid Build Coastguard Worker 2388*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_bindless_texture 2389*61046927SAndroid Build Coastguard Worker #define GL_IMG_bindless_texture 1 2390*61046927SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); 2391*61046927SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); 2392*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); 2393*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); 2394*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); 2395*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2396*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2397*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); 2398*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); 2399*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); 2400*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); 2401*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); 2402*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2403*61046927SAndroid Build Coastguard Worker #endif 2404*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_bindless_texture */ 2405*61046927SAndroid Build Coastguard Worker 2406*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_framebuffer_downsample 2407*61046927SAndroid Build Coastguard Worker #define GL_IMG_framebuffer_downsample 1 2408*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C 2409*61046927SAndroid Build Coastguard Worker #define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D 2410*61046927SAndroid Build Coastguard Worker #define GL_DOWNSAMPLE_SCALES_IMG 0x913E 2411*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F 2412*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); 2413*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); 2414*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2415*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); 2416*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); 2417*61046927SAndroid Build Coastguard Worker #endif 2418*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_framebuffer_downsample */ 2419*61046927SAndroid Build Coastguard Worker 2420*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_multisampled_render_to_texture 2421*61046927SAndroid Build Coastguard Worker #define GL_IMG_multisampled_render_to_texture 1 2422*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 2423*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 2424*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_IMG 0x9135 2425*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES_IMG 0x9136 2426*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2427*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 2428*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2429*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2430*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); 2431*61046927SAndroid Build Coastguard Worker #endif 2432*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_multisampled_render_to_texture */ 2433*61046927SAndroid Build Coastguard Worker 2434*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_program_binary 2435*61046927SAndroid Build Coastguard Worker #define GL_IMG_program_binary 1 2436*61046927SAndroid Build Coastguard Worker #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 2437*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_program_binary */ 2438*61046927SAndroid Build Coastguard Worker 2439*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_read_format 2440*61046927SAndroid Build Coastguard Worker #define GL_IMG_read_format 1 2441*61046927SAndroid Build Coastguard Worker #define GL_BGRA_IMG 0x80E1 2442*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 2443*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_read_format */ 2444*61046927SAndroid Build Coastguard Worker 2445*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_shader_binary 2446*61046927SAndroid Build Coastguard Worker #define GL_IMG_shader_binary 1 2447*61046927SAndroid Build Coastguard Worker #define GL_SGX_BINARY_IMG 0x8C0A 2448*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_shader_binary */ 2449*61046927SAndroid Build Coastguard Worker 2450*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc 2451*61046927SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc 1 2452*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 2453*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 2454*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 2455*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 2456*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc */ 2457*61046927SAndroid Build Coastguard Worker 2458*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_compression_pvrtc2 2459*61046927SAndroid Build Coastguard Worker #define GL_IMG_texture_compression_pvrtc2 1 2460*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 2461*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 2462*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_compression_pvrtc2 */ 2463*61046927SAndroid Build Coastguard Worker 2464*61046927SAndroid Build Coastguard Worker #ifndef GL_IMG_texture_filter_cubic 2465*61046927SAndroid Build Coastguard Worker #define GL_IMG_texture_filter_cubic 1 2466*61046927SAndroid Build Coastguard Worker #define GL_CUBIC_IMG 0x9139 2467*61046927SAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A 2468*61046927SAndroid Build Coastguard Worker #define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B 2469*61046927SAndroid Build Coastguard Worker #endif /* GL_IMG_texture_filter_cubic */ 2470*61046927SAndroid Build Coastguard Worker 2471*61046927SAndroid Build Coastguard Worker #ifndef GL_INTEL_blackhole_render 2472*61046927SAndroid Build Coastguard Worker #define GL_INTEL_blackhole_render 1 2473*61046927SAndroid Build Coastguard Worker #define GL_BLACKHOLE_RENDER_INTEL 0x83FC 2474*61046927SAndroid Build Coastguard Worker #endif /* GL_INTEL_blackhole_render */ 2475*61046927SAndroid Build Coastguard Worker 2476*61046927SAndroid Build Coastguard Worker #ifndef GL_INTEL_conservative_rasterization 2477*61046927SAndroid Build Coastguard Worker #define GL_INTEL_conservative_rasterization 1 2478*61046927SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 2479*61046927SAndroid Build Coastguard Worker #endif /* GL_INTEL_conservative_rasterization */ 2480*61046927SAndroid Build Coastguard Worker 2481*61046927SAndroid Build Coastguard Worker #ifndef GL_INTEL_framebuffer_CMAA 2482*61046927SAndroid Build Coastguard Worker #define GL_INTEL_framebuffer_CMAA 1 2483*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); 2484*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2485*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); 2486*61046927SAndroid Build Coastguard Worker #endif 2487*61046927SAndroid Build Coastguard Worker #endif /* GL_INTEL_framebuffer_CMAA */ 2488*61046927SAndroid Build Coastguard Worker 2489*61046927SAndroid Build Coastguard Worker #ifndef GL_INTEL_performance_query 2490*61046927SAndroid Build Coastguard Worker #define GL_INTEL_performance_query 1 2491*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 2492*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 2493*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_WAIT_INTEL 0x83FB 2494*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 2495*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 2496*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 2497*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 2498*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 2499*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 2500*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 2501*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 2502*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 2503*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 2504*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 2505*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 2506*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 2507*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 2508*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 2509*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 2510*61046927SAndroid Build Coastguard Worker #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 2511*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); 2512*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); 2513*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); 2514*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); 2515*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); 2516*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); 2517*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); 2518*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); 2519*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); 2520*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); 2521*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2522*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); 2523*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); 2524*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); 2525*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); 2526*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); 2527*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); 2528*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); 2529*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); 2530*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); 2531*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); 2532*61046927SAndroid Build Coastguard Worker #endif 2533*61046927SAndroid Build Coastguard Worker #endif /* GL_INTEL_performance_query */ 2534*61046927SAndroid Build Coastguard Worker 2535*61046927SAndroid Build Coastguard Worker #ifndef GL_MESA_bgra 2536*61046927SAndroid Build Coastguard Worker #define GL_MESA_bgra 1 2537*61046927SAndroid Build Coastguard Worker #define GL_BGR_EXT 0x80E0 2538*61046927SAndroid Build Coastguard Worker #endif /* GL_MESA_bgra */ 2539*61046927SAndroid Build Coastguard Worker 2540*61046927SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_flip_x 2541*61046927SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_flip_x 1 2542*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC 2543*61046927SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_flip_x */ 2544*61046927SAndroid Build Coastguard Worker 2545*61046927SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_flip_y 2546*61046927SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_flip_y 1 2547*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB 2548*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); 2549*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); 2550*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2551*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); 2552*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); 2553*61046927SAndroid Build Coastguard Worker #endif 2554*61046927SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_flip_y */ 2555*61046927SAndroid Build Coastguard Worker 2556*61046927SAndroid Build Coastguard Worker #ifndef GL_MESA_framebuffer_swap_xy 2557*61046927SAndroid Build Coastguard Worker #define GL_MESA_framebuffer_swap_xy 1 2558*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD 2559*61046927SAndroid Build Coastguard Worker #endif /* GL_MESA_framebuffer_swap_xy */ 2560*61046927SAndroid Build Coastguard Worker 2561*61046927SAndroid Build Coastguard Worker #ifndef GL_MESA_program_binary_formats 2562*61046927SAndroid Build Coastguard Worker #define GL_MESA_program_binary_formats 1 2563*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F 2564*61046927SAndroid Build Coastguard Worker #endif /* GL_MESA_program_binary_formats */ 2565*61046927SAndroid Build Coastguard Worker 2566*61046927SAndroid Build Coastguard Worker #ifndef GL_MESA_shader_integer_functions 2567*61046927SAndroid Build Coastguard Worker #define GL_MESA_shader_integer_functions 1 2568*61046927SAndroid Build Coastguard Worker #endif /* GL_MESA_shader_integer_functions */ 2569*61046927SAndroid Build Coastguard Worker 2570*61046927SAndroid Build Coastguard Worker #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers 2571*61046927SAndroid Build Coastguard Worker #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 2572*61046927SAndroid Build Coastguard Worker #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ 2573*61046927SAndroid Build Coastguard Worker 2574*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_bindless_texture 2575*61046927SAndroid Build Coastguard Worker #define GL_NV_bindless_texture 1 2576*61046927SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); 2577*61046927SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); 2578*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); 2579*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); 2580*61046927SAndroid Build Coastguard Worker typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); 2581*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); 2582*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); 2583*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); 2584*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); 2585*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); 2586*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2587*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); 2588*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); 2589*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2590*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); 2591*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); 2592*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); 2593*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); 2594*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); 2595*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); 2596*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); 2597*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); 2598*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); 2599*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); 2600*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); 2601*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); 2602*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); 2603*61046927SAndroid Build Coastguard Worker #endif 2604*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_bindless_texture */ 2605*61046927SAndroid Build Coastguard Worker 2606*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced 2607*61046927SAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced 1 2608*61046927SAndroid Build Coastguard Worker #define GL_BLEND_OVERLAP_NV 0x9281 2609*61046927SAndroid Build Coastguard Worker #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 2610*61046927SAndroid Build Coastguard Worker #define GL_BLUE_NV 0x1905 2611*61046927SAndroid Build Coastguard Worker #define GL_COLORBURN_NV 0x929A 2612*61046927SAndroid Build Coastguard Worker #define GL_COLORDODGE_NV 0x9299 2613*61046927SAndroid Build Coastguard Worker #define GL_CONJOINT_NV 0x9284 2614*61046927SAndroid Build Coastguard Worker #define GL_CONTRAST_NV 0x92A1 2615*61046927SAndroid Build Coastguard Worker #define GL_DARKEN_NV 0x9297 2616*61046927SAndroid Build Coastguard Worker #define GL_DIFFERENCE_NV 0x929E 2617*61046927SAndroid Build Coastguard Worker #define GL_DISJOINT_NV 0x9283 2618*61046927SAndroid Build Coastguard Worker #define GL_DST_ATOP_NV 0x928F 2619*61046927SAndroid Build Coastguard Worker #define GL_DST_IN_NV 0x928B 2620*61046927SAndroid Build Coastguard Worker #define GL_DST_NV 0x9287 2621*61046927SAndroid Build Coastguard Worker #define GL_DST_OUT_NV 0x928D 2622*61046927SAndroid Build Coastguard Worker #define GL_DST_OVER_NV 0x9289 2623*61046927SAndroid Build Coastguard Worker #define GL_EXCLUSION_NV 0x92A0 2624*61046927SAndroid Build Coastguard Worker #define GL_GREEN_NV 0x1904 2625*61046927SAndroid Build Coastguard Worker #define GL_HARDLIGHT_NV 0x929B 2626*61046927SAndroid Build Coastguard Worker #define GL_HARDMIX_NV 0x92A9 2627*61046927SAndroid Build Coastguard Worker #define GL_HSL_COLOR_NV 0x92AF 2628*61046927SAndroid Build Coastguard Worker #define GL_HSL_HUE_NV 0x92AD 2629*61046927SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY_NV 0x92B0 2630*61046927SAndroid Build Coastguard Worker #define GL_HSL_SATURATION_NV 0x92AE 2631*61046927SAndroid Build Coastguard Worker #define GL_INVERT_OVG_NV 0x92B4 2632*61046927SAndroid Build Coastguard Worker #define GL_INVERT_RGB_NV 0x92A3 2633*61046927SAndroid Build Coastguard Worker #define GL_LIGHTEN_NV 0x9298 2634*61046927SAndroid Build Coastguard Worker #define GL_LINEARBURN_NV 0x92A5 2635*61046927SAndroid Build Coastguard Worker #define GL_LINEARDODGE_NV 0x92A4 2636*61046927SAndroid Build Coastguard Worker #define GL_LINEARLIGHT_NV 0x92A7 2637*61046927SAndroid Build Coastguard Worker #define GL_MINUS_CLAMPED_NV 0x92B3 2638*61046927SAndroid Build Coastguard Worker #define GL_MINUS_NV 0x929F 2639*61046927SAndroid Build Coastguard Worker #define GL_MULTIPLY_NV 0x9294 2640*61046927SAndroid Build Coastguard Worker #define GL_OVERLAY_NV 0x9296 2641*61046927SAndroid Build Coastguard Worker #define GL_PINLIGHT_NV 0x92A8 2642*61046927SAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 2643*61046927SAndroid Build Coastguard Worker #define GL_PLUS_CLAMPED_NV 0x92B1 2644*61046927SAndroid Build Coastguard Worker #define GL_PLUS_DARKER_NV 0x9292 2645*61046927SAndroid Build Coastguard Worker #define GL_PLUS_NV 0x9291 2646*61046927SAndroid Build Coastguard Worker #define GL_RED_NV 0x1903 2647*61046927SAndroid Build Coastguard Worker #define GL_SCREEN_NV 0x9295 2648*61046927SAndroid Build Coastguard Worker #define GL_SOFTLIGHT_NV 0x929C 2649*61046927SAndroid Build Coastguard Worker #define GL_SRC_ATOP_NV 0x928E 2650*61046927SAndroid Build Coastguard Worker #define GL_SRC_IN_NV 0x928A 2651*61046927SAndroid Build Coastguard Worker #define GL_SRC_NV 0x9286 2652*61046927SAndroid Build Coastguard Worker #define GL_SRC_OUT_NV 0x928C 2653*61046927SAndroid Build Coastguard Worker #define GL_SRC_OVER_NV 0x9288 2654*61046927SAndroid Build Coastguard Worker #define GL_UNCORRELATED_NV 0x9282 2655*61046927SAndroid Build Coastguard Worker #define GL_VIVIDLIGHT_NV 0x92A6 2656*61046927SAndroid Build Coastguard Worker #define GL_XOR_NV 0x1506 2657*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); 2658*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); 2659*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2660*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); 2661*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); 2662*61046927SAndroid Build Coastguard Worker #endif 2663*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced */ 2664*61046927SAndroid Build Coastguard Worker 2665*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_blend_equation_advanced_coherent 2666*61046927SAndroid Build Coastguard Worker #define GL_NV_blend_equation_advanced_coherent 1 2667*61046927SAndroid Build Coastguard Worker #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 2668*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_blend_equation_advanced_coherent */ 2669*61046927SAndroid Build Coastguard Worker 2670*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_blend_minmax_factor 2671*61046927SAndroid Build Coastguard Worker #define GL_NV_blend_minmax_factor 1 2672*61046927SAndroid Build Coastguard Worker #define GL_FACTOR_MIN_AMD 0x901C 2673*61046927SAndroid Build Coastguard Worker #define GL_FACTOR_MAX_AMD 0x901D 2674*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_blend_minmax_factor */ 2675*61046927SAndroid Build Coastguard Worker 2676*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_clip_space_w_scaling 2677*61046927SAndroid Build Coastguard Worker #define GL_NV_clip_space_w_scaling 1 2678*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C 2679*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D 2680*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E 2681*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); 2682*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2683*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); 2684*61046927SAndroid Build Coastguard Worker #endif 2685*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_clip_space_w_scaling */ 2686*61046927SAndroid Build Coastguard Worker 2687*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_compute_shader_derivatives 2688*61046927SAndroid Build Coastguard Worker #define GL_NV_compute_shader_derivatives 1 2689*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_compute_shader_derivatives */ 2690*61046927SAndroid Build Coastguard Worker 2691*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_conditional_render 2692*61046927SAndroid Build Coastguard Worker #define GL_NV_conditional_render 1 2693*61046927SAndroid Build Coastguard Worker #define GL_QUERY_WAIT_NV 0x8E13 2694*61046927SAndroid Build Coastguard Worker #define GL_QUERY_NO_WAIT_NV 0x8E14 2695*61046927SAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 2696*61046927SAndroid Build Coastguard Worker #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 2697*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); 2698*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); 2699*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2700*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); 2701*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); 2702*61046927SAndroid Build Coastguard Worker #endif 2703*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_conditional_render */ 2704*61046927SAndroid Build Coastguard Worker 2705*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster 2706*61046927SAndroid Build Coastguard Worker #define GL_NV_conservative_raster 1 2707*61046927SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 2708*61046927SAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 2709*61046927SAndroid Build Coastguard Worker #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 2710*61046927SAndroid Build Coastguard Worker #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 2711*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); 2712*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2713*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); 2714*61046927SAndroid Build Coastguard Worker #endif 2715*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster */ 2716*61046927SAndroid Build Coastguard Worker 2717*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap 2718*61046927SAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap 1 2719*61046927SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 2720*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap */ 2721*61046927SAndroid Build Coastguard Worker 2722*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_conservative_raster_pre_snap_triangles 2723*61046927SAndroid Build Coastguard Worker #define GL_NV_conservative_raster_pre_snap_triangles 1 2724*61046927SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D 2725*61046927SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E 2726*61046927SAndroid Build Coastguard Worker #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F 2727*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); 2728*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2729*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); 2730*61046927SAndroid Build Coastguard Worker #endif 2731*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_conservative_raster_pre_snap_triangles */ 2732*61046927SAndroid Build Coastguard Worker 2733*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_copy_buffer 2734*61046927SAndroid Build Coastguard Worker #define GL_NV_copy_buffer 1 2735*61046927SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_NV 0x8F36 2736*61046927SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_NV 0x8F37 2737*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 2738*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2739*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 2740*61046927SAndroid Build Coastguard Worker #endif 2741*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_copy_buffer */ 2742*61046927SAndroid Build Coastguard Worker 2743*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_coverage_sample 2744*61046927SAndroid Build Coastguard Worker #define GL_NV_coverage_sample 1 2745*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT_NV 0x8ED0 2746*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 2747*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 2748*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFERS_NV 0x8ED3 2749*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_SAMPLES_NV 0x8ED4 2750*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 2751*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 2752*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 2753*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 2754*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); 2755*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); 2756*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2757*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); 2758*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); 2759*61046927SAndroid Build Coastguard Worker #endif 2760*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_coverage_sample */ 2761*61046927SAndroid Build Coastguard Worker 2762*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_depth_nonlinear 2763*61046927SAndroid Build Coastguard Worker #define GL_NV_depth_nonlinear 1 2764*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C 2765*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_depth_nonlinear */ 2766*61046927SAndroid Build Coastguard Worker 2767*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_draw_buffers 2768*61046927SAndroid Build Coastguard Worker #define GL_NV_draw_buffers 1 2769*61046927SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS_NV 0x8824 2770*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0_NV 0x8825 2771*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1_NV 0x8826 2772*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2_NV 0x8827 2773*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3_NV 0x8828 2774*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4_NV 0x8829 2775*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5_NV 0x882A 2776*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6_NV 0x882B 2777*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7_NV 0x882C 2778*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8_NV 0x882D 2779*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9_NV 0x882E 2780*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10_NV 0x882F 2781*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11_NV 0x8830 2782*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12_NV 0x8831 2783*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13_NV 0x8832 2784*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14_NV 0x8833 2785*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15_NV 0x8834 2786*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 2787*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 2788*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 2789*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 2790*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 2791*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 2792*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 2793*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 2794*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 2795*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 2796*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10_NV 0x8CEA 2797*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11_NV 0x8CEB 2798*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12_NV 0x8CEC 2799*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13_NV 0x8CED 2800*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14_NV 0x8CEE 2801*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15_NV 0x8CEF 2802*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); 2803*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2804*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); 2805*61046927SAndroid Build Coastguard Worker #endif 2806*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_draw_buffers */ 2807*61046927SAndroid Build Coastguard Worker 2808*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_draw_instanced 2809*61046927SAndroid Build Coastguard Worker #define GL_NV_draw_instanced 1 2810*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 2811*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 2812*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2813*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); 2814*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); 2815*61046927SAndroid Build Coastguard Worker #endif 2816*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_draw_instanced */ 2817*61046927SAndroid Build Coastguard Worker 2818*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_draw_vulkan_image 2819*61046927SAndroid Build Coastguard Worker #define GL_NV_draw_vulkan_image 1 2820*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); 2821*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); 2822*61046927SAndroid Build Coastguard Worker typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); 2823*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); 2824*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); 2825*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); 2826*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2827*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); 2828*61046927SAndroid Build Coastguard Worker GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); 2829*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); 2830*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); 2831*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); 2832*61046927SAndroid Build Coastguard Worker #endif 2833*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_draw_vulkan_image */ 2834*61046927SAndroid Build Coastguard Worker 2835*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_explicit_attrib_location 2836*61046927SAndroid Build Coastguard Worker #define GL_NV_explicit_attrib_location 1 2837*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_explicit_attrib_location */ 2838*61046927SAndroid Build Coastguard Worker 2839*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_fbo_color_attachments 2840*61046927SAndroid Build Coastguard Worker #define GL_NV_fbo_color_attachments 1 2841*61046927SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF 2842*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_fbo_color_attachments */ 2843*61046927SAndroid Build Coastguard Worker 2844*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_fence 2845*61046927SAndroid Build Coastguard Worker #define GL_NV_fence 1 2846*61046927SAndroid Build Coastguard Worker #define GL_ALL_COMPLETED_NV 0x84F2 2847*61046927SAndroid Build Coastguard Worker #define GL_FENCE_STATUS_NV 0x84F3 2848*61046927SAndroid Build Coastguard Worker #define GL_FENCE_CONDITION_NV 0x84F4 2849*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); 2850*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); 2851*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); 2852*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); 2853*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); 2854*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); 2855*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); 2856*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2857*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); 2858*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); 2859*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); 2860*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); 2861*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); 2862*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); 2863*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); 2864*61046927SAndroid Build Coastguard Worker #endif 2865*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_fence */ 2866*61046927SAndroid Build Coastguard Worker 2867*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_fill_rectangle 2868*61046927SAndroid Build Coastguard Worker #define GL_NV_fill_rectangle 1 2869*61046927SAndroid Build Coastguard Worker #define GL_FILL_RECTANGLE_NV 0x933C 2870*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_fill_rectangle */ 2871*61046927SAndroid Build Coastguard Worker 2872*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_coverage_to_color 2873*61046927SAndroid Build Coastguard Worker #define GL_NV_fragment_coverage_to_color 1 2874*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 2875*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 2876*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); 2877*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2878*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); 2879*61046927SAndroid Build Coastguard Worker #endif 2880*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_coverage_to_color */ 2881*61046927SAndroid Build Coastguard Worker 2882*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_barycentric 2883*61046927SAndroid Build Coastguard Worker #define GL_NV_fragment_shader_barycentric 1 2884*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_barycentric */ 2885*61046927SAndroid Build Coastguard Worker 2886*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_fragment_shader_interlock 2887*61046927SAndroid Build Coastguard Worker #define GL_NV_fragment_shader_interlock 1 2888*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_fragment_shader_interlock */ 2889*61046927SAndroid Build Coastguard Worker 2890*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_blit 2891*61046927SAndroid Build Coastguard Worker #define GL_NV_framebuffer_blit 1 2892*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_NV 0x8CA8 2893*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 2894*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 2895*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA 2896*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 2897*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2898*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 2899*61046927SAndroid Build Coastguard Worker #endif 2900*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_blit */ 2901*61046927SAndroid Build Coastguard Worker 2902*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_mixed_samples 2903*61046927SAndroid Build Coastguard Worker #define GL_NV_framebuffer_mixed_samples 1 2904*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 2905*61046927SAndroid Build Coastguard Worker #define GL_COLOR_SAMPLES_NV 0x8E20 2906*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_SAMPLES_NV 0x932D 2907*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_SAMPLES_NV 0x932E 2908*61046927SAndroid Build Coastguard Worker #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 2909*61046927SAndroid Build Coastguard Worker #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 2910*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_NV 0x9332 2911*61046927SAndroid Build Coastguard Worker #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 2912*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); 2913*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); 2914*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); 2915*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2916*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); 2917*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); 2918*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); 2919*61046927SAndroid Build Coastguard Worker #endif 2920*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_mixed_samples */ 2921*61046927SAndroid Build Coastguard Worker 2922*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_framebuffer_multisample 2923*61046927SAndroid Build Coastguard Worker #define GL_NV_framebuffer_multisample 1 2924*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB 2925*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 2926*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES_NV 0x8D57 2927*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2928*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 2929*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 2930*61046927SAndroid Build Coastguard Worker #endif 2931*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_framebuffer_multisample */ 2932*61046927SAndroid Build Coastguard Worker 2933*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_generate_mipmap_sRGB 2934*61046927SAndroid Build Coastguard Worker #define GL_NV_generate_mipmap_sRGB 1 2935*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_generate_mipmap_sRGB */ 2936*61046927SAndroid Build Coastguard Worker 2937*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_geometry_shader_passthrough 2938*61046927SAndroid Build Coastguard Worker #define GL_NV_geometry_shader_passthrough 1 2939*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_geometry_shader_passthrough */ 2940*61046927SAndroid Build Coastguard Worker 2941*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_gpu_shader5 2942*61046927SAndroid Build Coastguard Worker #define GL_NV_gpu_shader5 1 2943*61046927SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64EXT; 2944*61046927SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64EXT; 2945*61046927SAndroid Build Coastguard Worker #define GL_INT64_NV 0x140E 2946*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_NV 0x140F 2947*61046927SAndroid Build Coastguard Worker #define GL_INT8_NV 0x8FE0 2948*61046927SAndroid Build Coastguard Worker #define GL_INT8_VEC2_NV 0x8FE1 2949*61046927SAndroid Build Coastguard Worker #define GL_INT8_VEC3_NV 0x8FE2 2950*61046927SAndroid Build Coastguard Worker #define GL_INT8_VEC4_NV 0x8FE3 2951*61046927SAndroid Build Coastguard Worker #define GL_INT16_NV 0x8FE4 2952*61046927SAndroid Build Coastguard Worker #define GL_INT16_VEC2_NV 0x8FE5 2953*61046927SAndroid Build Coastguard Worker #define GL_INT16_VEC3_NV 0x8FE6 2954*61046927SAndroid Build Coastguard Worker #define GL_INT16_VEC4_NV 0x8FE7 2955*61046927SAndroid Build Coastguard Worker #define GL_INT64_VEC2_NV 0x8FE9 2956*61046927SAndroid Build Coastguard Worker #define GL_INT64_VEC3_NV 0x8FEA 2957*61046927SAndroid Build Coastguard Worker #define GL_INT64_VEC4_NV 0x8FEB 2958*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_NV 0x8FEC 2959*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 2960*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 2961*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 2962*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_NV 0x8FF0 2963*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 2964*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 2965*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 2966*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 2967*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 2968*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 2969*61046927SAndroid Build Coastguard Worker #define GL_FLOAT16_NV 0x8FF8 2970*61046927SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC2_NV 0x8FF9 2971*61046927SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC3_NV 0x8FFA 2972*61046927SAndroid Build Coastguard Worker #define GL_FLOAT16_VEC4_NV 0x8FFB 2973*61046927SAndroid Build Coastguard Worker #define GL_PATCHES 0x000E 2974*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); 2975*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); 2976*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2977*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2978*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2979*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2980*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2981*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); 2982*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); 2983*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); 2984*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 2985*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 2986*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2987*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2988*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2989*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); 2990*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); 2991*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); 2992*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); 2993*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 2994*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 2995*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2996*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2997*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2998*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 2999*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); 3000*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); 3001*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 3002*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 3003*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3004*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3005*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3006*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3007*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3008*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); 3009*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); 3010*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 3011*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 3012*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 3013*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 3014*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 3015*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); 3016*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); 3017*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); 3018*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 3019*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 3020*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 3021*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 3022*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 3023*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); 3024*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); 3025*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); 3026*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); 3027*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); 3028*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); 3029*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 3030*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 3031*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 3032*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); 3033*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); 3034*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); 3035*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); 3036*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); 3037*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3038*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3039*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3040*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); 3041*61046927SAndroid Build Coastguard Worker #endif 3042*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_gpu_shader5 */ 3043*61046927SAndroid Build Coastguard Worker 3044*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_image_formats 3045*61046927SAndroid Build Coastguard Worker #define GL_NV_image_formats 1 3046*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_image_formats */ 3047*61046927SAndroid Build Coastguard Worker 3048*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_instanced_arrays 3049*61046927SAndroid Build Coastguard Worker #define GL_NV_instanced_arrays 1 3050*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE 3051*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); 3052*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3053*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); 3054*61046927SAndroid Build Coastguard Worker #endif 3055*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_instanced_arrays */ 3056*61046927SAndroid Build Coastguard Worker 3057*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_internalformat_sample_query 3058*61046927SAndroid Build Coastguard Worker #define GL_NV_internalformat_sample_query 1 3059*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 3060*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 3061*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLES_NV 0x9371 3062*61046927SAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 3063*61046927SAndroid Build Coastguard Worker #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 3064*61046927SAndroid Build Coastguard Worker #define GL_CONFORMANT_NV 0x9374 3065*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); 3066*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3067*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); 3068*61046927SAndroid Build Coastguard Worker #endif 3069*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_internalformat_sample_query */ 3070*61046927SAndroid Build Coastguard Worker 3071*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_memory_attachment 3072*61046927SAndroid Build Coastguard Worker #define GL_NV_memory_attachment 1 3073*61046927SAndroid Build Coastguard Worker #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 3074*61046927SAndroid Build Coastguard Worker #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 3075*61046927SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 3076*61046927SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 3077*61046927SAndroid Build Coastguard Worker #define GL_MEMORY_ATTACHABLE_NV 0x95A8 3078*61046927SAndroid Build Coastguard Worker #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 3079*61046927SAndroid Build Coastguard Worker #define GL_DETACHED_TEXTURES_NV 0x95AA 3080*61046927SAndroid Build Coastguard Worker #define GL_DETACHED_BUFFERS_NV 0x95AB 3081*61046927SAndroid Build Coastguard Worker #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC 3082*61046927SAndroid Build Coastguard Worker #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD 3083*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); 3084*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); 3085*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); 3086*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); 3087*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); 3088*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); 3089*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3090*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); 3091*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); 3092*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); 3093*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); 3094*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); 3095*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); 3096*61046927SAndroid Build Coastguard Worker #endif 3097*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_memory_attachment */ 3098*61046927SAndroid Build Coastguard Worker 3099*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_memory_object_sparse 3100*61046927SAndroid Build Coastguard Worker #define GL_NV_memory_object_sparse 1 3101*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3102*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3103*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3104*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3105*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3106*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3107*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3108*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); 3109*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); 3110*61046927SAndroid Build Coastguard Worker #endif 3111*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_memory_object_sparse */ 3112*61046927SAndroid Build Coastguard Worker 3113*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_mesh_shader 3114*61046927SAndroid Build Coastguard Worker #define GL_NV_mesh_shader 1 3115*61046927SAndroid Build Coastguard Worker #define GL_MESH_SHADER_NV 0x9559 3116*61046927SAndroid Build Coastguard Worker #define GL_TASK_SHADER_NV 0x955A 3117*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 3118*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 3119*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 3120*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 3121*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 3122*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 3123*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 3124*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 3125*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 3126*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 3127*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A 3128*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B 3129*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C 3130*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D 3131*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E 3132*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F 3133*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 3134*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 3135*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 3136*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 3137*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 3138*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 3139*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A 3140*61046927SAndroid Build Coastguard Worker #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D 3141*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_VIEWS_NV 0x9557 3142*61046927SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF 3143*61046927SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 3144*61046927SAndroid Build Coastguard Worker #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B 3145*61046927SAndroid Build Coastguard Worker #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C 3146*61046927SAndroid Build Coastguard Worker #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E 3147*61046927SAndroid Build Coastguard Worker #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F 3148*61046927SAndroid Build Coastguard Worker #define GL_MESH_VERTICES_OUT_NV 0x9579 3149*61046927SAndroid Build Coastguard Worker #define GL_MESH_PRIMITIVES_OUT_NV 0x957A 3150*61046927SAndroid Build Coastguard Worker #define GL_MESH_OUTPUT_TYPE_NV 0x957B 3151*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C 3152*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D 3153*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 3154*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 3155*61046927SAndroid Build Coastguard Worker #define GL_MESH_SHADER_BIT_NV 0x00000040 3156*61046927SAndroid Build Coastguard Worker #define GL_TASK_SHADER_BIT_NV 0x00000080 3157*61046927SAndroid Build Coastguard Worker #define GL_MESH_SUBROUTINE_NV 0x957C 3158*61046927SAndroid Build Coastguard Worker #define GL_TASK_SUBROUTINE_NV 0x957D 3159*61046927SAndroid Build Coastguard Worker #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E 3160*61046927SAndroid Build Coastguard Worker #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F 3161*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E 3162*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F 3163*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); 3164*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); 3165*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); 3166*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); 3167*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3168*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); 3169*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); 3170*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); 3171*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); 3172*61046927SAndroid Build Coastguard Worker #endif 3173*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_mesh_shader */ 3174*61046927SAndroid Build Coastguard Worker 3175*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_non_square_matrices 3176*61046927SAndroid Build Coastguard Worker #define GL_NV_non_square_matrices 1 3177*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3_NV 0x8B65 3178*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4_NV 0x8B66 3179*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2_NV 0x8B67 3180*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4_NV 0x8B68 3181*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2_NV 0x8B69 3182*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3_NV 0x8B6A 3183*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3184*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3185*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3186*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3187*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3188*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3189*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3190*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3191*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3192*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3193*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3194*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3195*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 3196*61046927SAndroid Build Coastguard Worker #endif 3197*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_non_square_matrices */ 3198*61046927SAndroid Build Coastguard Worker 3199*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_pack_subimage 3200*61046927SAndroid Build Coastguard Worker #define GL_NV_pack_subimage 1 3201*61046927SAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH_NV 0x0D02 3202*61046927SAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS_NV 0x0D03 3203*61046927SAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS_NV 0x0D04 3204*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_pack_subimage */ 3205*61046927SAndroid Build Coastguard Worker 3206*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering 3207*61046927SAndroid Build Coastguard Worker #define GL_NV_path_rendering 1 3208*61046927SAndroid Build Coastguard Worker typedef double GLdouble; 3209*61046927SAndroid Build Coastguard Worker #define GL_PATH_FORMAT_SVG_NV 0x9070 3210*61046927SAndroid Build Coastguard Worker #define GL_PATH_FORMAT_PS_NV 0x9071 3211*61046927SAndroid Build Coastguard Worker #define GL_STANDARD_FONT_NAME_NV 0x9072 3212*61046927SAndroid Build Coastguard Worker #define GL_SYSTEM_FONT_NAME_NV 0x9073 3213*61046927SAndroid Build Coastguard Worker #define GL_FILE_NAME_NV 0x9074 3214*61046927SAndroid Build Coastguard Worker #define GL_PATH_STROKE_WIDTH_NV 0x9075 3215*61046927SAndroid Build Coastguard Worker #define GL_PATH_END_CAPS_NV 0x9076 3216*61046927SAndroid Build Coastguard Worker #define GL_PATH_INITIAL_END_CAP_NV 0x9077 3217*61046927SAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 3218*61046927SAndroid Build Coastguard Worker #define GL_PATH_JOIN_STYLE_NV 0x9079 3219*61046927SAndroid Build Coastguard Worker #define GL_PATH_MITER_LIMIT_NV 0x907A 3220*61046927SAndroid Build Coastguard Worker #define GL_PATH_DASH_CAPS_NV 0x907B 3221*61046927SAndroid Build Coastguard Worker #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 3222*61046927SAndroid Build Coastguard Worker #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 3223*61046927SAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_NV 0x907E 3224*61046927SAndroid Build Coastguard Worker #define GL_PATH_CLIENT_LENGTH_NV 0x907F 3225*61046927SAndroid Build Coastguard Worker #define GL_PATH_FILL_MODE_NV 0x9080 3226*61046927SAndroid Build Coastguard Worker #define GL_PATH_FILL_MASK_NV 0x9081 3227*61046927SAndroid Build Coastguard Worker #define GL_PATH_FILL_COVER_MODE_NV 0x9082 3228*61046927SAndroid Build Coastguard Worker #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 3229*61046927SAndroid Build Coastguard Worker #define GL_PATH_STROKE_MASK_NV 0x9084 3230*61046927SAndroid Build Coastguard Worker #define GL_COUNT_UP_NV 0x9088 3231*61046927SAndroid Build Coastguard Worker #define GL_COUNT_DOWN_NV 0x9089 3232*61046927SAndroid Build Coastguard Worker #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 3233*61046927SAndroid Build Coastguard Worker #define GL_CONVEX_HULL_NV 0x908B 3234*61046927SAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_NV 0x908D 3235*61046927SAndroid Build Coastguard Worker #define GL_TRANSLATE_X_NV 0x908E 3236*61046927SAndroid Build Coastguard Worker #define GL_TRANSLATE_Y_NV 0x908F 3237*61046927SAndroid Build Coastguard Worker #define GL_TRANSLATE_2D_NV 0x9090 3238*61046927SAndroid Build Coastguard Worker #define GL_TRANSLATE_3D_NV 0x9091 3239*61046927SAndroid Build Coastguard Worker #define GL_AFFINE_2D_NV 0x9092 3240*61046927SAndroid Build Coastguard Worker #define GL_AFFINE_3D_NV 0x9094 3241*61046927SAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 3242*61046927SAndroid Build Coastguard Worker #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 3243*61046927SAndroid Build Coastguard Worker #define GL_UTF8_NV 0x909A 3244*61046927SAndroid Build Coastguard Worker #define GL_UTF16_NV 0x909B 3245*61046927SAndroid Build Coastguard Worker #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 3246*61046927SAndroid Build Coastguard Worker #define GL_PATH_COMMAND_COUNT_NV 0x909D 3247*61046927SAndroid Build Coastguard Worker #define GL_PATH_COORD_COUNT_NV 0x909E 3248*61046927SAndroid Build Coastguard Worker #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 3249*61046927SAndroid Build Coastguard Worker #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 3250*61046927SAndroid Build Coastguard Worker #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 3251*61046927SAndroid Build Coastguard Worker #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 3252*61046927SAndroid Build Coastguard Worker #define GL_SQUARE_NV 0x90A3 3253*61046927SAndroid Build Coastguard Worker #define GL_ROUND_NV 0x90A4 3254*61046927SAndroid Build Coastguard Worker #define GL_TRIANGULAR_NV 0x90A5 3255*61046927SAndroid Build Coastguard Worker #define GL_BEVEL_NV 0x90A6 3256*61046927SAndroid Build Coastguard Worker #define GL_MITER_REVERT_NV 0x90A7 3257*61046927SAndroid Build Coastguard Worker #define GL_MITER_TRUNCATE_NV 0x90A8 3258*61046927SAndroid Build Coastguard Worker #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 3259*61046927SAndroid Build Coastguard Worker #define GL_USE_MISSING_GLYPH_NV 0x90AA 3260*61046927SAndroid Build Coastguard Worker #define GL_PATH_ERROR_POSITION_NV 0x90AB 3261*61046927SAndroid Build Coastguard Worker #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 3262*61046927SAndroid Build Coastguard Worker #define GL_ADJACENT_PAIRS_NV 0x90AE 3263*61046927SAndroid Build Coastguard Worker #define GL_FIRST_TO_REST_NV 0x90AF 3264*61046927SAndroid Build Coastguard Worker #define GL_PATH_GEN_MODE_NV 0x90B0 3265*61046927SAndroid Build Coastguard Worker #define GL_PATH_GEN_COEFF_NV 0x90B1 3266*61046927SAndroid Build Coastguard Worker #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 3267*61046927SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_FUNC_NV 0x90B7 3268*61046927SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_REF_NV 0x90B8 3269*61046927SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 3270*61046927SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 3271*61046927SAndroid Build Coastguard Worker #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 3272*61046927SAndroid Build Coastguard Worker #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 3273*61046927SAndroid Build Coastguard Worker #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 3274*61046927SAndroid Build Coastguard Worker #define GL_MOVE_TO_RESETS_NV 0x90B5 3275*61046927SAndroid Build Coastguard Worker #define GL_MOVE_TO_CONTINUES_NV 0x90B6 3276*61046927SAndroid Build Coastguard Worker #define GL_CLOSE_PATH_NV 0x00 3277*61046927SAndroid Build Coastguard Worker #define GL_MOVE_TO_NV 0x02 3278*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_MOVE_TO_NV 0x03 3279*61046927SAndroid Build Coastguard Worker #define GL_LINE_TO_NV 0x04 3280*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_LINE_TO_NV 0x05 3281*61046927SAndroid Build Coastguard Worker #define GL_HORIZONTAL_LINE_TO_NV 0x06 3282*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 3283*61046927SAndroid Build Coastguard Worker #define GL_VERTICAL_LINE_TO_NV 0x08 3284*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 3285*61046927SAndroid Build Coastguard Worker #define GL_QUADRATIC_CURVE_TO_NV 0x0A 3286*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 3287*61046927SAndroid Build Coastguard Worker #define GL_CUBIC_CURVE_TO_NV 0x0C 3288*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 3289*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 3290*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 3291*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 3292*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 3293*61046927SAndroid Build Coastguard Worker #define GL_SMALL_CCW_ARC_TO_NV 0x12 3294*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 3295*61046927SAndroid Build Coastguard Worker #define GL_SMALL_CW_ARC_TO_NV 0x14 3296*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 3297*61046927SAndroid Build Coastguard Worker #define GL_LARGE_CCW_ARC_TO_NV 0x16 3298*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 3299*61046927SAndroid Build Coastguard Worker #define GL_LARGE_CW_ARC_TO_NV 0x18 3300*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 3301*61046927SAndroid Build Coastguard Worker #define GL_RESTART_PATH_NV 0xF0 3302*61046927SAndroid Build Coastguard Worker #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 3303*61046927SAndroid Build Coastguard Worker #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 3304*61046927SAndroid Build Coastguard Worker #define GL_RECT_NV 0xF6 3305*61046927SAndroid Build Coastguard Worker #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 3306*61046927SAndroid Build Coastguard Worker #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 3307*61046927SAndroid Build Coastguard Worker #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 3308*61046927SAndroid Build Coastguard Worker #define GL_ARC_TO_NV 0xFE 3309*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_ARC_TO_NV 0xFF 3310*61046927SAndroid Build Coastguard Worker #define GL_BOLD_BIT_NV 0x01 3311*61046927SAndroid Build Coastguard Worker #define GL_ITALIC_BIT_NV 0x02 3312*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_WIDTH_BIT_NV 0x01 3313*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_HEIGHT_BIT_NV 0x02 3314*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 3315*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 3316*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 3317*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 3318*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 3319*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 3320*61046927SAndroid Build Coastguard Worker #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 3321*61046927SAndroid Build Coastguard Worker #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 3322*61046927SAndroid Build Coastguard Worker #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 3323*61046927SAndroid Build Coastguard Worker #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 3324*61046927SAndroid Build Coastguard Worker #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 3325*61046927SAndroid Build Coastguard Worker #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 3326*61046927SAndroid Build Coastguard Worker #define GL_FONT_ASCENDER_BIT_NV 0x00200000 3327*61046927SAndroid Build Coastguard Worker #define GL_FONT_DESCENDER_BIT_NV 0x00400000 3328*61046927SAndroid Build Coastguard Worker #define GL_FONT_HEIGHT_BIT_NV 0x00800000 3329*61046927SAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 3330*61046927SAndroid Build Coastguard Worker #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 3331*61046927SAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 3332*61046927SAndroid Build Coastguard Worker #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 3333*61046927SAndroid Build Coastguard Worker #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 3334*61046927SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT_NV 0xE8 3335*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 3336*61046927SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT2_NV 0xEA 3337*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 3338*61046927SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT4_NV 0xEC 3339*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 3340*61046927SAndroid Build Coastguard Worker #define GL_ROUNDED_RECT8_NV 0xEE 3341*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 3342*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_RECT_NV 0xF7 3343*61046927SAndroid Build Coastguard Worker #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 3344*61046927SAndroid Build Coastguard Worker #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 3345*61046927SAndroid Build Coastguard Worker #define GL_FONT_UNAVAILABLE_NV 0x936A 3346*61046927SAndroid Build Coastguard Worker #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 3347*61046927SAndroid Build Coastguard Worker #define GL_CONIC_CURVE_TO_NV 0x1A 3348*61046927SAndroid Build Coastguard Worker #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 3349*61046927SAndroid Build Coastguard Worker #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 3350*61046927SAndroid Build Coastguard Worker #define GL_STANDARD_FONT_FORMAT_NV 0x936C 3351*61046927SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_NV 0x1701 3352*61046927SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_NV 0x1700 3353*61046927SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 3354*61046927SAndroid Build Coastguard Worker #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 3355*61046927SAndroid Build Coastguard Worker #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 3356*61046927SAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 3357*61046927SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 3358*61046927SAndroid Build Coastguard Worker #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 3359*61046927SAndroid Build Coastguard Worker #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 3360*61046927SAndroid Build Coastguard Worker #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 3361*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_INPUT_NV 0x936D 3362*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); 3363*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); 3364*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); 3365*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3366*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); 3367*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3368*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); 3369*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); 3370*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3371*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3372*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); 3373*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); 3374*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); 3375*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); 3376*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); 3377*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); 3378*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); 3379*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); 3380*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); 3381*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); 3382*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); 3383*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); 3384*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); 3385*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3386*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3387*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); 3388*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); 3389*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); 3390*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3391*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3392*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); 3393*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); 3394*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); 3395*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); 3396*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); 3397*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); 3398*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); 3399*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); 3400*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); 3401*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); 3402*61046927SAndroid Build Coastguard Worker typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); 3403*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); 3404*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); 3405*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3406*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3407*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); 3408*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3409*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); 3410*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); 3411*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); 3412*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3413*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3414*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); 3415*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3416*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3417*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); 3418*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); 3419*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3420*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); 3421*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); 3422*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); 3423*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); 3424*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); 3425*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); 3426*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); 3427*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); 3428*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); 3429*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3430*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); 3431*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); 3432*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 3433*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 3434*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3435*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3436*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3437*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3438*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3439*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); 3440*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); 3441*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); 3442*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3443*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); 3444*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); 3445*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); 3446*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); 3447*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3448*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3449*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); 3450*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); 3451*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); 3452*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); 3453*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); 3454*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); 3455*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); 3456*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); 3457*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); 3458*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); 3459*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); 3460*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); 3461*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); 3462*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3463*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); 3464*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); 3465*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); 3466*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); 3467*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3468*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3469*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); 3470*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); 3471*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); 3472*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); 3473*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); 3474*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); 3475*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); 3476*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); 3477*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); 3478*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); 3479*61046927SAndroid Build Coastguard Worker GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); 3480*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); 3481*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); 3482*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); 3483*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); 3484*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); 3485*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); 3486*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); 3487*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); 3488*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); 3489*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3490*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); 3491*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); 3492*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3493*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); 3494*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); 3495*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); 3496*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3497*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); 3498*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); 3499*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); 3500*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); 3501*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); 3502*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); 3503*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); 3504*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); 3505*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); 3506*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 3507*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); 3508*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); 3509*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 3510*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 3511*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3512*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3513*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); 3514*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); 3515*61046927SAndroid Build Coastguard Worker #endif 3516*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering */ 3517*61046927SAndroid Build Coastguard Worker 3518*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_path_rendering_shared_edge 3519*61046927SAndroid Build Coastguard Worker #define GL_NV_path_rendering_shared_edge 1 3520*61046927SAndroid Build Coastguard Worker #define GL_SHARED_EDGE_NV 0xC0 3521*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_path_rendering_shared_edge */ 3522*61046927SAndroid Build Coastguard Worker 3523*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_pixel_buffer_object 3524*61046927SAndroid Build Coastguard Worker #define GL_NV_pixel_buffer_object 1 3525*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_NV 0x88EB 3526*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC 3527*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED 3528*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF 3529*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_pixel_buffer_object */ 3530*61046927SAndroid Build Coastguard Worker 3531*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_polygon_mode 3532*61046927SAndroid Build Coastguard Worker #define GL_NV_polygon_mode 1 3533*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_MODE_NV 0x0B40 3534*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_POINT_NV 0x2A01 3535*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_LINE_NV 0x2A02 3536*61046927SAndroid Build Coastguard Worker #define GL_POINT_NV 0x1B00 3537*61046927SAndroid Build Coastguard Worker #define GL_LINE_NV 0x1B01 3538*61046927SAndroid Build Coastguard Worker #define GL_FILL_NV 0x1B02 3539*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); 3540*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3541*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); 3542*61046927SAndroid Build Coastguard Worker #endif 3543*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_polygon_mode */ 3544*61046927SAndroid Build Coastguard Worker 3545*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_primitive_shading_rate 3546*61046927SAndroid Build Coastguard Worker #define GL_NV_primitive_shading_rate 1 3547*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 3548*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 3549*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_primitive_shading_rate */ 3550*61046927SAndroid Build Coastguard Worker 3551*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer 3552*61046927SAndroid Build Coastguard Worker #define GL_NV_read_buffer 1 3553*61046927SAndroid Build Coastguard Worker #define GL_READ_BUFFER_NV 0x0C02 3554*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); 3555*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3556*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); 3557*61046927SAndroid Build Coastguard Worker #endif 3558*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer */ 3559*61046927SAndroid Build Coastguard Worker 3560*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_read_buffer_front 3561*61046927SAndroid Build Coastguard Worker #define GL_NV_read_buffer_front 1 3562*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_read_buffer_front */ 3563*61046927SAndroid Build Coastguard Worker 3564*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_read_depth 3565*61046927SAndroid Build Coastguard Worker #define GL_NV_read_depth 1 3566*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_read_depth */ 3567*61046927SAndroid Build Coastguard Worker 3568*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_read_depth_stencil 3569*61046927SAndroid Build Coastguard Worker #define GL_NV_read_depth_stencil 1 3570*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_read_depth_stencil */ 3571*61046927SAndroid Build Coastguard Worker 3572*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_read_stencil 3573*61046927SAndroid Build Coastguard Worker #define GL_NV_read_stencil 1 3574*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_read_stencil */ 3575*61046927SAndroid Build Coastguard Worker 3576*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_representative_fragment_test 3577*61046927SAndroid Build Coastguard Worker #define GL_NV_representative_fragment_test 1 3578*61046927SAndroid Build Coastguard Worker #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F 3579*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_representative_fragment_test */ 3580*61046927SAndroid Build Coastguard Worker 3581*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_sRGB_formats 3582*61046927SAndroid Build Coastguard Worker #define GL_NV_sRGB_formats 1 3583*61046927SAndroid Build Coastguard Worker #define GL_SLUMINANCE_NV 0x8C46 3584*61046927SAndroid Build Coastguard Worker #define GL_SLUMINANCE_ALPHA_NV 0x8C44 3585*61046927SAndroid Build Coastguard Worker #define GL_SRGB8_NV 0x8C41 3586*61046927SAndroid Build Coastguard Worker #define GL_SLUMINANCE8_NV 0x8C47 3587*61046927SAndroid Build Coastguard Worker #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 3588*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C 3589*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D 3590*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E 3591*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F 3592*61046927SAndroid Build Coastguard Worker #define GL_ETC1_SRGB8_NV 0x88EE 3593*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_sRGB_formats */ 3594*61046927SAndroid Build Coastguard Worker 3595*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_sample_locations 3596*61046927SAndroid Build Coastguard Worker #define GL_NV_sample_locations 1 3597*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 3598*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 3599*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 3600*61046927SAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 3601*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_LOCATION_NV 0x8E50 3602*61046927SAndroid Build Coastguard Worker #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 3603*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 3604*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 3605*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); 3606*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 3607*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); 3608*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3609*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); 3610*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); 3611*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); 3612*61046927SAndroid Build Coastguard Worker #endif 3613*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_sample_locations */ 3614*61046927SAndroid Build Coastguard Worker 3615*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_sample_mask_override_coverage 3616*61046927SAndroid Build Coastguard Worker #define GL_NV_sample_mask_override_coverage 1 3617*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_sample_mask_override_coverage */ 3618*61046927SAndroid Build Coastguard Worker 3619*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_scissor_exclusive 3620*61046927SAndroid Build Coastguard Worker #define GL_NV_scissor_exclusive 1 3621*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 3622*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 3623*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 3624*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); 3625*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3626*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); 3627*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); 3628*61046927SAndroid Build Coastguard Worker #endif 3629*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_scissor_exclusive */ 3630*61046927SAndroid Build Coastguard Worker 3631*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shader_atomic_fp16_vector 3632*61046927SAndroid Build Coastguard Worker #define GL_NV_shader_atomic_fp16_vector 1 3633*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shader_atomic_fp16_vector */ 3634*61046927SAndroid Build Coastguard Worker 3635*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shader_noperspective_interpolation 3636*61046927SAndroid Build Coastguard Worker #define GL_NV_shader_noperspective_interpolation 1 3637*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shader_noperspective_interpolation */ 3638*61046927SAndroid Build Coastguard Worker 3639*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shader_subgroup_partitioned 3640*61046927SAndroid Build Coastguard Worker #define GL_NV_shader_subgroup_partitioned 1 3641*61046927SAndroid Build Coastguard Worker #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 3642*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shader_subgroup_partitioned */ 3643*61046927SAndroid Build Coastguard Worker 3644*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shader_texture_footprint 3645*61046927SAndroid Build Coastguard Worker #define GL_NV_shader_texture_footprint 1 3646*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shader_texture_footprint */ 3647*61046927SAndroid Build Coastguard Worker 3648*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shading_rate_image 3649*61046927SAndroid Build Coastguard Worker #define GL_NV_shading_rate_image 1 3650*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_NV 0x9563 3651*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 3652*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 3653*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 3654*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 3655*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 3656*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 3657*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A 3658*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B 3659*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C 3660*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D 3661*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E 3662*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F 3663*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B 3664*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C 3665*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D 3666*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E 3667*61046927SAndroid Build Coastguard Worker #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F 3668*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE 3669*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF 3670*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 3671*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); 3672*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); 3673*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); 3674*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); 3675*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); 3676*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); 3677*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); 3678*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3679*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); 3680*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); 3681*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); 3682*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); 3683*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); 3684*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); 3685*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); 3686*61046927SAndroid Build Coastguard Worker #endif 3687*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shading_rate_image */ 3688*61046927SAndroid Build Coastguard Worker 3689*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_array 3690*61046927SAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_array 1 3691*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 3692*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_array */ 3693*61046927SAndroid Build Coastguard Worker 3694*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_shadow_samplers_cube 3695*61046927SAndroid Build Coastguard Worker #define GL_NV_shadow_samplers_cube 1 3696*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 3697*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_shadow_samplers_cube */ 3698*61046927SAndroid Build Coastguard Worker 3699*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_stereo_view_rendering 3700*61046927SAndroid Build Coastguard Worker #define GL_NV_stereo_view_rendering 1 3701*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_stereo_view_rendering */ 3702*61046927SAndroid Build Coastguard Worker 3703*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_texture_border_clamp 3704*61046927SAndroid Build Coastguard Worker #define GL_NV_texture_border_clamp 1 3705*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR_NV 0x1004 3706*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER_NV 0x812D 3707*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_texture_border_clamp */ 3708*61046927SAndroid Build Coastguard Worker 3709*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_texture_compression_s3tc_update 3710*61046927SAndroid Build Coastguard Worker #define GL_NV_texture_compression_s3tc_update 1 3711*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_texture_compression_s3tc_update */ 3712*61046927SAndroid Build Coastguard Worker 3713*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_texture_npot_2D_mipmap 3714*61046927SAndroid Build Coastguard Worker #define GL_NV_texture_npot_2D_mipmap 1 3715*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_texture_npot_2D_mipmap */ 3716*61046927SAndroid Build Coastguard Worker 3717*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_timeline_semaphore 3718*61046927SAndroid Build Coastguard Worker #define GL_NV_timeline_semaphore 1 3719*61046927SAndroid Build Coastguard Worker #define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 3720*61046927SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_NV 0x95B3 3721*61046927SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 3722*61046927SAndroid Build Coastguard Worker #define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 3723*61046927SAndroid Build Coastguard Worker #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 3724*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); 3725*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); 3726*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); 3727*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3728*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); 3729*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); 3730*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); 3731*61046927SAndroid Build Coastguard Worker #endif 3732*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_timeline_semaphore */ 3733*61046927SAndroid Build Coastguard Worker 3734*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array 3735*61046927SAndroid Build Coastguard Worker #define GL_NV_viewport_array 1 3736*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORTS_NV 0x825B 3737*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C 3738*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D 3739*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F 3740*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); 3741*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 3742*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); 3743*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); 3744*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 3745*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); 3746*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); 3747*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); 3748*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); 3749*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); 3750*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); 3751*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); 3752*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3753*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); 3754*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); 3755*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); 3756*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); 3757*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); 3758*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); 3759*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); 3760*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); 3761*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); 3762*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); 3763*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); 3764*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); 3765*61046927SAndroid Build Coastguard Worker #endif 3766*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array */ 3767*61046927SAndroid Build Coastguard Worker 3768*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_array2 3769*61046927SAndroid Build Coastguard Worker #define GL_NV_viewport_array2 1 3770*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_array2 */ 3771*61046927SAndroid Build Coastguard Worker 3772*61046927SAndroid Build Coastguard Worker #ifndef GL_NV_viewport_swizzle 3773*61046927SAndroid Build Coastguard Worker #define GL_NV_viewport_swizzle 1 3774*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 3775*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 3776*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 3777*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 3778*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 3779*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 3780*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 3781*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 3782*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 3783*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 3784*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A 3785*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B 3786*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); 3787*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3788*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); 3789*61046927SAndroid Build Coastguard Worker #endif 3790*61046927SAndroid Build Coastguard Worker #endif /* GL_NV_viewport_swizzle */ 3791*61046927SAndroid Build Coastguard Worker 3792*61046927SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview 3793*61046927SAndroid Build Coastguard Worker #define GL_OVR_multiview 1 3794*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 3795*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 3796*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWS_OVR 0x9631 3797*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 3798*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 3799*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3800*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); 3801*61046927SAndroid Build Coastguard Worker #endif 3802*61046927SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview */ 3803*61046927SAndroid Build Coastguard Worker 3804*61046927SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview2 3805*61046927SAndroid Build Coastguard Worker #define GL_OVR_multiview2 1 3806*61046927SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview2 */ 3807*61046927SAndroid Build Coastguard Worker 3808*61046927SAndroid Build Coastguard Worker #ifndef GL_OVR_multiview_multisampled_render_to_texture 3809*61046927SAndroid Build Coastguard Worker #define GL_OVR_multiview_multisampled_render_to_texture 1 3810*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 3811*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3812*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); 3813*61046927SAndroid Build Coastguard Worker #endif 3814*61046927SAndroid Build Coastguard Worker #endif /* GL_OVR_multiview_multisampled_render_to_texture */ 3815*61046927SAndroid Build Coastguard Worker 3816*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_YUV_texture_gather 3817*61046927SAndroid Build Coastguard Worker #define GL_QCOM_YUV_texture_gather 1 3818*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_YUV_texture_gather */ 3819*61046927SAndroid Build Coastguard Worker 3820*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_alpha_test 3821*61046927SAndroid Build Coastguard Worker #define GL_QCOM_alpha_test 1 3822*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_QCOM 0x0BC0 3823*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 3824*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 3825*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); 3826*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3827*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); 3828*61046927SAndroid Build Coastguard Worker #endif 3829*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_alpha_test */ 3830*61046927SAndroid Build Coastguard Worker 3831*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_binning_control 3832*61046927SAndroid Build Coastguard Worker #define GL_QCOM_binning_control 1 3833*61046927SAndroid Build Coastguard Worker #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 3834*61046927SAndroid Build Coastguard Worker #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 3835*61046927SAndroid Build Coastguard Worker #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 3836*61046927SAndroid Build Coastguard Worker #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 3837*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_binning_control */ 3838*61046927SAndroid Build Coastguard Worker 3839*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_driver_control 3840*61046927SAndroid Build Coastguard Worker #define GL_QCOM_driver_control 1 3841*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); 3842*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 3843*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 3844*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); 3845*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3846*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); 3847*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); 3848*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); 3849*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); 3850*61046927SAndroid Build Coastguard Worker #endif 3851*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_driver_control */ 3852*61046927SAndroid Build Coastguard Worker 3853*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get 3854*61046927SAndroid Build Coastguard Worker #define GL_QCOM_extended_get 1 3855*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 3856*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 3857*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 3858*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 3859*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 3860*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_TYPE_QCOM 0x8BD7 3861*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 3862*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 3863*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_TARGET_QCOM 0x8BDA 3864*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB 3865*61046927SAndroid Build Coastguard Worker #define GL_STATE_RESTORE 0x8BDC 3866*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); 3867*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 3868*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 3869*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 3870*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 3871*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); 3872*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 3873*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); 3874*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3875*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); 3876*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); 3877*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); 3878*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); 3879*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); 3880*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); 3881*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); 3882*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); 3883*61046927SAndroid Build Coastguard Worker #endif 3884*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get */ 3885*61046927SAndroid Build Coastguard Worker 3886*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_extended_get2 3887*61046927SAndroid Build Coastguard Worker #define GL_QCOM_extended_get2 1 3888*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3889*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 3890*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); 3891*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 3892*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3893*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 3894*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); 3895*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); 3896*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 3897*61046927SAndroid Build Coastguard Worker #endif 3898*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_extended_get2 */ 3899*61046927SAndroid Build Coastguard Worker 3900*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_frame_extrapolation 3901*61046927SAndroid Build Coastguard Worker #define GL_QCOM_frame_extrapolation 1 3902*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); 3903*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3904*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); 3905*61046927SAndroid Build Coastguard Worker #endif 3906*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_frame_extrapolation */ 3907*61046927SAndroid Build Coastguard Worker 3908*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_framebuffer_foveated 3909*61046927SAndroid Build Coastguard Worker #define GL_QCOM_framebuffer_foveated 1 3910*61046927SAndroid Build Coastguard Worker #define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 3911*61046927SAndroid Build Coastguard Worker #define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 3912*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); 3913*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3914*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3915*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); 3916*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3917*61046927SAndroid Build Coastguard Worker #endif 3918*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_framebuffer_foveated */ 3919*61046927SAndroid Build Coastguard Worker 3920*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_motion_estimation 3921*61046927SAndroid Build Coastguard Worker #define GL_QCOM_motion_estimation 1 3922*61046927SAndroid Build Coastguard Worker #define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 3923*61046927SAndroid Build Coastguard Worker #define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 3924*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); 3925*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); 3926*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3927*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); 3928*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); 3929*61046927SAndroid Build Coastguard Worker #endif 3930*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_motion_estimation */ 3931*61046927SAndroid Build Coastguard Worker 3932*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_perfmon_global_mode 3933*61046927SAndroid Build Coastguard Worker #define GL_QCOM_perfmon_global_mode 1 3934*61046927SAndroid Build Coastguard Worker #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 3935*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_perfmon_global_mode */ 3936*61046927SAndroid Build Coastguard Worker 3937*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_render_shared_exponent 3938*61046927SAndroid Build Coastguard Worker #define GL_QCOM_render_shared_exponent 1 3939*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_render_shared_exponent */ 3940*61046927SAndroid Build Coastguard Worker 3941*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent 3942*61046927SAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 3943*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 3944*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); 3945*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3946*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); 3947*61046927SAndroid Build Coastguard Worker #endif 3948*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ 3949*61046927SAndroid Build Coastguard Worker 3950*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_shader_framebuffer_fetch_rate 3951*61046927SAndroid Build Coastguard Worker #define GL_QCOM_shader_framebuffer_fetch_rate 1 3952*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_shader_framebuffer_fetch_rate */ 3953*61046927SAndroid Build Coastguard Worker 3954*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_shading_rate 3955*61046927SAndroid Build Coastguard Worker #define GL_QCOM_shading_rate 1 3956*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_QCOM 0x96A4 3957*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 3958*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 3959*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 3960*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 3961*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 3962*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC 3963*61046927SAndroid Build Coastguard Worker #define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE 3964*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); 3965*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3966*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); 3967*61046927SAndroid Build Coastguard Worker #endif 3968*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_shading_rate */ 3969*61046927SAndroid Build Coastguard Worker 3970*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated 3971*61046927SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated 1 3972*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB 3973*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC 3974*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD 3975*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE 3976*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF 3977*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3978*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 3979*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); 3980*61046927SAndroid Build Coastguard Worker #endif 3981*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated */ 3982*61046927SAndroid Build Coastguard Worker 3983*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated2 3984*61046927SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated2 1 3985*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 3986*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated2 */ 3987*61046927SAndroid Build Coastguard Worker 3988*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_texture_foveated_subsampled_layout 3989*61046927SAndroid Build Coastguard Worker #define GL_QCOM_texture_foveated_subsampled_layout 1 3990*61046927SAndroid Build Coastguard Worker #define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 3991*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 3992*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_texture_foveated_subsampled_layout */ 3993*61046927SAndroid Build Coastguard Worker 3994*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_tiled_rendering 3995*61046927SAndroid Build Coastguard Worker #define GL_QCOM_tiled_rendering 1 3996*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 3997*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 3998*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 3999*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 4000*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 4001*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 4002*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 4003*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 4004*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 4005*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 4006*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 4007*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 4008*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 4009*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 4010*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 4011*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 4012*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 4013*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 4014*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 4015*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 4016*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 4017*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 4018*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 4019*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 4020*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 4021*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 4022*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 4023*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 4024*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 4025*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 4026*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 4027*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 4028*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 4029*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); 4030*61046927SAndroid Build Coastguard Worker #ifdef GL_GLEXT_PROTOTYPES 4031*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); 4032*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); 4033*61046927SAndroid Build Coastguard Worker #endif 4034*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_tiled_rendering */ 4035*61046927SAndroid Build Coastguard Worker 4036*61046927SAndroid Build Coastguard Worker #ifndef GL_QCOM_writeonly_rendering 4037*61046927SAndroid Build Coastguard Worker #define GL_QCOM_writeonly_rendering 1 4038*61046927SAndroid Build Coastguard Worker #define GL_WRITEONLY_RENDERING_QCOM 0x8823 4039*61046927SAndroid Build Coastguard Worker #endif /* GL_QCOM_writeonly_rendering */ 4040*61046927SAndroid Build Coastguard Worker 4041*61046927SAndroid Build Coastguard Worker #ifndef GL_VIV_shader_binary 4042*61046927SAndroid Build Coastguard Worker #define GL_VIV_shader_binary 1 4043*61046927SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_VIV 0x8FC4 4044*61046927SAndroid Build Coastguard Worker #endif /* GL_VIV_shader_binary */ 4045*61046927SAndroid Build Coastguard Worker 4046*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 4047*61046927SAndroid Build Coastguard Worker } 4048*61046927SAndroid Build Coastguard Worker #endif 4049*61046927SAndroid Build Coastguard Worker 4050*61046927SAndroid Build Coastguard Worker #endif 4051