1*61046927SAndroid Build Coastguard Worker #ifndef __gles2_gl2_h_ 2*61046927SAndroid Build Coastguard Worker #define __gles2_gl2_h_ 1 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 5*61046927SAndroid Build Coastguard Worker extern "C" { 6*61046927SAndroid Build Coastguard Worker #endif 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker /* 9*61046927SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*61046927SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*61046927SAndroid Build Coastguard Worker ** 12*61046927SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*61046927SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*61046927SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*61046927SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*61046927SAndroid Build Coastguard Worker */ 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker #include <GLES2/gl2platform.h> 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 21*61046927SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 22*61046927SAndroid Build Coastguard Worker #endif 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 25*61046927SAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 26*61046927SAndroid Build Coastguard Worker #endif 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker /* Generated on date 20230220 */ 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker /* Generated C header for: 31*61046927SAndroid Build Coastguard Worker * API: gles2 32*61046927SAndroid Build Coastguard Worker * Profile: common 33*61046927SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9] 34*61046927SAndroid Build Coastguard Worker * Versions emitted: .* 35*61046927SAndroid Build Coastguard Worker * Default extensions included: None 36*61046927SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 37*61046927SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 38*61046927SAndroid Build Coastguard Worker */ 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 41*61046927SAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 42*61046927SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 43*61046927SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 44*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 45*61046927SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 46*61046927SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 47*61046927SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 48*61046927SAndroid Build Coastguard Worker typedef void GLvoid; 49*61046927SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 50*61046927SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 51*61046927SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 52*61046927SAndroid Build Coastguard Worker typedef unsigned int GLenum; 53*61046927SAndroid Build Coastguard Worker typedef unsigned int GLuint; 54*61046927SAndroid Build Coastguard Worker typedef char GLchar; 55*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 56*61046927SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 57*61046927SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 58*61046927SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 59*61046927SAndroid Build Coastguard Worker typedef int GLint; 60*61046927SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 61*61046927SAndroid Build Coastguard Worker typedef int GLsizei; 62*61046927SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 63*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 64*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 65*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 66*61046927SAndroid Build Coastguard Worker #define GL_FALSE 0 67*61046927SAndroid Build Coastguard Worker #define GL_TRUE 1 68*61046927SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 69*61046927SAndroid Build Coastguard Worker #define GL_LINES 0x0001 70*61046927SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 71*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 72*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 73*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 74*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 75*61046927SAndroid Build Coastguard Worker #define GL_ZERO 0 76*61046927SAndroid Build Coastguard Worker #define GL_ONE 1 77*61046927SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 78*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 79*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 80*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81*61046927SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 82*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 83*61046927SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 84*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 85*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 86*61046927SAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 87*61046927SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 88*61046927SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 89*61046927SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 90*61046927SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 91*61046927SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92*61046927SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 93*61046927SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 94*61046927SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 95*61046927SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 96*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 97*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 99*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100*61046927SAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 101*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 102*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 104*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105*61046927SAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 106*61046927SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 107*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 108*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 109*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 110*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111*61046927SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 112*61046927SAndroid Build Coastguard Worker #define GL_BACK 0x0405 113*61046927SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 114*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 115*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 116*61046927SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 117*61046927SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 118*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 119*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 120*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 121*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 122*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 124*61046927SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 125*61046927SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 126*61046927SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 127*61046927SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 128*61046927SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 129*61046927SAndroid Build Coastguard Worker #define GL_CW 0x0900 130*61046927SAndroid Build Coastguard Worker #define GL_CCW 0x0901 131*61046927SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 132*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 135*61046927SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 136*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 137*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 138*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 139*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 140*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 141*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 142*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 143*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 146*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 147*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 148*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 149*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 150*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 153*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 156*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 157*61046927SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 158*61046927SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 159*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 160*61046927SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 161*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 162*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163*61046927SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 164*61046927SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 165*61046927SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 166*61046927SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 167*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 168*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 169*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 170*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 171*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 172*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 173*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 174*61046927SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 175*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177*61046927SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179*61046927SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 180*61046927SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 181*61046927SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 182*61046927SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 183*61046927SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 184*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 185*61046927SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 186*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 187*61046927SAndroid Build Coastguard Worker #define GL_INT 0x1404 188*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 189*61046927SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 190*61046927SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 191*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 192*61046927SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 193*61046927SAndroid Build Coastguard Worker #define GL_RGB 0x1907 194*61046927SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 195*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 196*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 197*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 201*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 202*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 203*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204*61046927SAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 205*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209*61046927SAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 210*61046927SAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 211*61046927SAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 212*61046927SAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 213*61046927SAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 214*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 215*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 217*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218*61046927SAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 220*61046927SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 221*61046927SAndroid Build Coastguard Worker #define GL_LESS 0x0201 222*61046927SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 223*61046927SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 224*61046927SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 225*61046927SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 226*61046927SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 227*61046927SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 228*61046927SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 229*61046927SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 230*61046927SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 231*61046927SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 232*61046927SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 233*61046927SAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 234*61046927SAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 235*61046927SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 236*61046927SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 237*61046927SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 238*61046927SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 239*61046927SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 240*61046927SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 241*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 246*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 247*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 248*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 249*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 250*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 251*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258*61046927SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 260*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 261*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 262*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 263*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 264*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 265*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 266*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 267*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 268*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 269*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 270*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 271*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 272*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 273*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 274*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 275*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 276*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 277*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 278*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 279*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 280*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 281*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 282*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 283*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 284*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 285*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 286*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 287*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 288*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 289*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 290*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 291*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 292*61046927SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 293*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 294*61046927SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 295*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 296*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 297*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 298*61046927SAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 299*61046927SAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 300*61046927SAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 301*61046927SAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 302*61046927SAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 303*61046927SAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 304*61046927SAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 305*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 306*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 307*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 308*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 309*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 310*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319*61046927SAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 320*61046927SAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 321*61046927SAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 322*61046927SAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 323*61046927SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 324*61046927SAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325*61046927SAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 326*61046927SAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 327*61046927SAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 328*61046927SAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 329*61046927SAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 330*61046927SAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 331*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 332*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 333*61046927SAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 334*61046927SAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 335*61046927SAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 336*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 337*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 338*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 339*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 340*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 352*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 353*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 354*61046927SAndroid Build Coastguard Worker #define GL_NONE 0 355*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 361*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 362*61046927SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363*61046927SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435*61046927SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 462*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506*61046927SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 507*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 552*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 553*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 568*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578*61046927SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); 605*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649*61046927SAndroid Build Coastguard Worker #endif 650*61046927SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 651*61046927SAndroid Build Coastguard Worker 652*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 653*61046927SAndroid Build Coastguard Worker } 654*61046927SAndroid Build Coastguard Worker #endif 655*61046927SAndroid Build Coastguard Worker 656*61046927SAndroid Build Coastguard Worker #endif 657