xref: /aosp_15_r20/external/mesa3d/include/EGL/eglext_angle.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker //
2*61046927SAndroid Build Coastguard Worker // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3*61046927SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*61046927SAndroid Build Coastguard Worker // found in the LICENSE file.
5*61046927SAndroid Build Coastguard Worker //
6*61046927SAndroid Build Coastguard Worker // eglext_angle.h: ANGLE modifications to the eglext.h header file.
7*61046927SAndroid Build Coastguard Worker //   Currently we don't include this file directly, we patch eglext.h
8*61046927SAndroid Build Coastguard Worker //   to include it implicitly so it is visible throughout our code.
9*61046927SAndroid Build Coastguard Worker 
10*61046927SAndroid Build Coastguard Worker #ifndef INCLUDE_EGL_EGLEXT_ANGLE_
11*61046927SAndroid Build Coastguard Worker #define INCLUDE_EGL_EGLEXT_ANGLE_
12*61046927SAndroid Build Coastguard Worker 
13*61046927SAndroid Build Coastguard Worker // clang-format off
14*61046927SAndroid Build Coastguard Worker 
15*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_robust_resource_initialization
16*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_robust_resource_initialization 1
17*61046927SAndroid Build Coastguard Worker #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
18*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_robust_resource_initialization */
19*61046927SAndroid Build Coastguard Worker 
20*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_keyed_mutex
21*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_keyed_mutex 1
22*61046927SAndroid Build Coastguard Worker #define EGL_DXGI_KEYED_MUTEX_ANGLE        0x33A2
23*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_keyed_mutex */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_d3d_texture_client_buffer
26*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_d3d_texture_client_buffer 1
27*61046927SAndroid Build Coastguard Worker #define EGL_D3D_TEXTURE_ANGLE 0x33A3
28*61046927SAndroid Build Coastguard Worker #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
29*61046927SAndroid Build Coastguard Worker #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
30*61046927SAndroid Build Coastguard Worker #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
31*61046927SAndroid Build Coastguard Worker #define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
32*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_d3d_texture_client_buffer */
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_software_display
35*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_software_display 1
36*61046927SAndroid Build Coastguard Worker #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
37*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_software_display */
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_direct3d_display
40*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_direct3d_display 1
41*61046927SAndroid Build Coastguard Worker #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
42*61046927SAndroid Build Coastguard Worker #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
43*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_direct3d_display */
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_direct_composition
46*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_direct_composition 1
47*61046927SAndroid Build Coastguard Worker #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
48*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_direct_composition */
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle
51*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle 1
52*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_ANGLE          0x3202
53*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_ANGLE     0x3203
54*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
55*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
56*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
57*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
58*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
59*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
60*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
61*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
62*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle */
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_d3d
65*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_d3d 1
66*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
67*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
68*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
69*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
70*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
71*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_d3d */
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_d3d_luid
74*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_d3d_luid 1
75*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
76*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
77*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_d3d_luid */
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_d3d11on12
80*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_d3d11on12 1
81*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
82*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_d3d11on12 */
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_opengl
85*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_opengl 1
86*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
87*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
88*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
89*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_opengl */
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_null
92*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_null 1
93*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
94*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_null */
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_vulkan
97*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_vulkan 1
98*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
99*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
100*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
101*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_vulkan */
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_metal
104*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_metal 1
105*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
106*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_metal  */
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
109*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_type_swiftshader
110*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
111*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
112*61046927SAndroid Build Coastguard Worker 
113*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
114*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_type_egl_angle
115*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
116*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
117*61046927SAndroid Build Coastguard Worker 
118*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_context_virtualization
119*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_context_virtualization 1
120*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
121*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_context_virtualization */
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
124*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
125*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
126*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
129*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
130*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
131*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
132*61046927SAndroid Build Coastguard Worker 
133*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_platform_angle_device_id
134*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_platform_angle_device_id
135*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
136*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
137*61046927SAndroid Build Coastguard Worker #define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC
138*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_platform_angle_device_id */
139*61046927SAndroid Build Coastguard Worker 
140*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_x11_visual
141*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_x11_visual
142*61046927SAndroid Build Coastguard Worker #define EGL_X11_VISUAL_ID_ANGLE 0x33A3
143*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_x11_visual */
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_surface_orientation
146*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_surface_orientation
147*61046927SAndroid Build Coastguard Worker #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
148*61046927SAndroid Build Coastguard Worker #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
149*61046927SAndroid Build Coastguard Worker #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
150*61046927SAndroid Build Coastguard Worker #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
151*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_surface_orientation */
152*61046927SAndroid Build Coastguard Worker 
153*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_experimental_present_path
154*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_experimental_present_path
155*61046927SAndroid Build Coastguard Worker #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
156*61046927SAndroid Build Coastguard Worker #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
157*61046927SAndroid Build Coastguard Worker #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
158*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_experimental_present_path */
159*61046927SAndroid Build Coastguard Worker 
160*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_stream_producer_d3d_texture
161*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_stream_producer_d3d_texture
162*61046927SAndroid Build Coastguard Worker #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
163*61046927SAndroid Build Coastguard Worker typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
164*61046927SAndroid Build Coastguard Worker typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
165*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
166*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
167*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
168*61046927SAndroid Build Coastguard Worker #endif
169*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_stream_producer_d3d_texture */
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_webgl_compatibility
172*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_webgl_compatibility 1
173*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
174*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_webgl_compatibility */
175*61046927SAndroid Build Coastguard Worker 
176*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_display_texture_share_group
177*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_display_texture_share_group 1
178*61046927SAndroid Build Coastguard Worker #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
179*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_display_texture_share_group */
180*61046927SAndroid Build Coastguard Worker 
181*61046927SAndroid Build Coastguard Worker #ifndef EGL_CHROMIUM_create_context_bind_generates_resource
182*61046927SAndroid Build Coastguard Worker #define EGL_CHROMIUM_create_context_bind_generates_resource 1
183*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
184*61046927SAndroid Build Coastguard Worker #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
185*61046927SAndroid Build Coastguard Worker 
186*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_metal_create_context_ownership_identity
187*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_metal_create_context_ownership_identity 1
188*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
189*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_metal_create_context_ownership_identity */
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_client_arrays
192*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_client_arrays 1
193*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
194*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_client_arrays */
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_creation
197*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_device_creation 1
198*61046927SAndroid Build Coastguard Worker typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
199*61046927SAndroid Build Coastguard Worker typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
200*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
201*61046927SAndroid Build Coastguard Worker EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
202*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
203*61046927SAndroid Build Coastguard Worker #endif
204*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_device_creation */
205*61046927SAndroid Build Coastguard Worker 
206*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_program_cache_control
207*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_program_cache_control 1
208*61046927SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
209*61046927SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
210*61046927SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
211*61046927SAndroid Build Coastguard Worker #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
212*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
213*61046927SAndroid Build Coastguard Worker typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
214*61046927SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
215*61046927SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
216*61046927SAndroid Build Coastguard Worker typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
217*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
218*61046927SAndroid Build Coastguard Worker EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
219*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
220*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
221*61046927SAndroid Build Coastguard Worker EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
222*61046927SAndroid Build Coastguard Worker #endif
223*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_program_cache_control */
224*61046927SAndroid Build Coastguard Worker 
225*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_iosurface_client_buffer
226*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_iosurface_client_buffer 1
227*61046927SAndroid Build Coastguard Worker #define EGL_IOSURFACE_ANGLE 0x3454
228*61046927SAndroid Build Coastguard Worker #define EGL_IOSURFACE_PLANE_ANGLE 0x345A
229*61046927SAndroid Build Coastguard Worker #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
230*61046927SAndroid Build Coastguard Worker #define EGL_TEXTURE_TYPE_ANGLE 0x345C
231*61046927SAndroid Build Coastguard Worker #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
232*61046927SAndroid Build Coastguard Worker #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
233*61046927SAndroid Build Coastguard Worker #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
234*61046927SAndroid Build Coastguard Worker #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
235*61046927SAndroid Build Coastguard Worker #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
236*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_iosurface_client_buffer */
237*61046927SAndroid Build Coastguard Worker 
238*61046927SAndroid Build Coastguard Worker #ifndef ANGLE_metal_texture_client_buffer
239*61046927SAndroid Build Coastguard Worker #define ANGLE_metal_texture_client_buffer 1
240*61046927SAndroid Build Coastguard Worker #define EGL_METAL_TEXTURE_ANGLE 0x34A7
241*61046927SAndroid Build Coastguard Worker #endif /* ANGLE_metal_texture_client_buffer */
242*61046927SAndroid Build Coastguard Worker 
243*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_extensions_enabled
244*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_extensions_enabled 1
245*61046927SAndroid Build Coastguard Worker #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
246*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_extensions_enabled */
247*61046927SAndroid Build Coastguard Worker 
248*61046927SAndroid Build Coastguard Worker #ifndef EGL_CHROMIUM_sync_control
249*61046927SAndroid Build Coastguard Worker #define EGL_CHROMIUM_sync_control 1
250*61046927SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
251*61046927SAndroid Build Coastguard Worker                                                              EGLSurface surface,
252*61046927SAndroid Build Coastguard Worker                                                              EGLuint64KHR *ust,
253*61046927SAndroid Build Coastguard Worker                                                              EGLuint64KHR *msc,
254*61046927SAndroid Build Coastguard Worker                                                              EGLuint64KHR *sbc);
255*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
256*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
257*61046927SAndroid Build Coastguard Worker                                                              EGLSurface surface,
258*61046927SAndroid Build Coastguard Worker                                                              EGLuint64KHR *ust,
259*61046927SAndroid Build Coastguard Worker                                                              EGLuint64KHR *msc,
260*61046927SAndroid Build Coastguard Worker                                                              EGLuint64KHR *sbc);
261*61046927SAndroid Build Coastguard Worker #endif
262*61046927SAndroid Build Coastguard Worker #endif /* EGL_CHROMIUM_sync_control */
263*61046927SAndroid Build Coastguard Worker 
264*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_sync_control_rate
265*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_sync_control_rate 1
266*61046927SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
267*61046927SAndroid Build Coastguard Worker                                                              EGLSurface surface,
268*61046927SAndroid Build Coastguard Worker                                                              EGLint *numerator,
269*61046927SAndroid Build Coastguard Worker                                                              EGLint *denominator);
270*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
271*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
272*61046927SAndroid Build Coastguard Worker                                                              EGLSurface surface,
273*61046927SAndroid Build Coastguard Worker                                                              EGLint *numerator,
274*61046927SAndroid Build Coastguard Worker                                                              EGLint *denominator);
275*61046927SAndroid Build Coastguard Worker #endif
276*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_sync_control_rate */
277*61046927SAndroid Build Coastguard Worker 
278*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_power_preference
279*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_power_preference 1
280*61046927SAndroid Build Coastguard Worker #define EGL_POWER_PREFERENCE_ANGLE 0x3482
281*61046927SAndroid Build Coastguard Worker #define EGL_LOW_POWER_ANGLE 0x0001
282*61046927SAndroid Build Coastguard Worker #define EGL_HIGH_POWER_ANGLE 0x0002
283*61046927SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
284*61046927SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
285*61046927SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
286*61046927SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
287*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
288*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
289*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
290*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
291*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
292*61046927SAndroid Build Coastguard Worker #endif
293*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_power_preference */
294*61046927SAndroid Build Coastguard Worker 
295*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_wait_until_work_scheduled
296*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_wait_until_work_scheduled 1
297*61046927SAndroid Build Coastguard Worker typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy);
298*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
299*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy);
300*61046927SAndroid Build Coastguard Worker #endif
301*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_wait_until_work_scheduled */
302*61046927SAndroid Build Coastguard Worker 
303*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_feature_control
304*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_feature_control 1
305*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_NAME_ANGLE 0x3460
306*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_CATEGORY_ANGLE 0x3461
307*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
308*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_BUG_ANGLE 0x3463
309*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_STATUS_ANGLE 0x3464
310*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_COUNT_ANGLE 0x3465
311*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
312*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
313*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_CONDITION_ANGLE 0x3468
314*61046927SAndroid Build Coastguard Worker #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
315*61046927SAndroid Build Coastguard Worker typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
316*61046927SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
317*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
318*61046927SAndroid Build Coastguard Worker EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
319*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
320*61046927SAndroid Build Coastguard Worker #endif
321*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_feature_control */
322*61046927SAndroid Build Coastguard Worker 
323*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_image_d3d11_texture
324*61046927SAndroid Build Coastguard Worker #define EGL_D3D11_TEXTURE_ANGLE 0x3484
325*61046927SAndroid Build Coastguard Worker #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
326*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_image_d3d11_texture */
327*61046927SAndroid Build Coastguard Worker 
328*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_context_backwards_compatible
329*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_create_context_backwards_compatible 1
330*61046927SAndroid Build Coastguard Worker #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
331*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_context_backwards_compatible */
332*61046927SAndroid Build Coastguard Worker 
333*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_cgl
334*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_device_cgl 1
335*61046927SAndroid Build Coastguard Worker #define EGL_CGL_CONTEXT_ANGLE 0x3485
336*61046927SAndroid Build Coastguard Worker #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
337*61046927SAndroid Build Coastguard Worker #endif
338*61046927SAndroid Build Coastguard Worker 
339*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_ggp_stream_descriptor
340*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_ggp_stream_descriptor 1
341*61046927SAndroid Build Coastguard Worker #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
342*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_ggp_stream_descriptor */
343*61046927SAndroid Build Coastguard Worker 
344*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_swap_with_frame_token
345*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_swap_with_frame_token 1
346*61046927SAndroid Build Coastguard Worker typedef khronos_uint64_t EGLFrameTokenANGLE;
347*61046927SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
348*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
349*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
350*61046927SAndroid Build Coastguard Worker #endif
351*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_swap_with_frame_token */
352*61046927SAndroid Build Coastguard Worker 
353*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_prepare_swap_buffers
354*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_prepare_swap_buffers 1
355*61046927SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
356*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
357*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
358*61046927SAndroid Build Coastguard Worker #endif
359*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_prepare_swap_buffers */
360*61046927SAndroid Build Coastguard Worker 
361*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_eagl
362*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_device_eagl 1
363*61046927SAndroid Build Coastguard Worker #define EGL_EAGL_CONTEXT_ANGLE 0x348C
364*61046927SAndroid Build Coastguard Worker #endif
365*61046927SAndroid Build Coastguard Worker 
366*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_metal
367*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_device_metal 1
368*61046927SAndroid Build Coastguard Worker #define EGL_METAL_DEVICE_ANGLE 0x34A6
369*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_device_metal */
370*61046927SAndroid Build Coastguard Worker 
371*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_display_semaphore_share_group
372*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_display_semaphore_share_group 1
373*61046927SAndroid Build Coastguard Worker #define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
374*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_display_semaphore_share_group */
375*61046927SAndroid Build Coastguard Worker 
376*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_external_context_and_surface
377*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_external_context_and_surface 1
378*61046927SAndroid Build Coastguard Worker #define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
379*61046927SAndroid Build Coastguard Worker #define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
380*61046927SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLACQUIREEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy, EGLSurface readAndDraw);
381*61046927SAndroid Build Coastguard Worker typedef void (EGLAPIENTRYP PFNEGLRELEASEEXTERNALCONTEXTANGLEPROC) (EGLDisplay dpy);
382*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
383*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglAcquireExternalContextANGLE(EGLDisplay dpy, EGLSurface drawAndRead);
384*61046927SAndroid Build Coastguard Worker EGLAPI void EGLAPIENTRY eglReleaseExternalContextANGLE(EGLDisplay dpy);
385*61046927SAndroid Build Coastguard Worker #endif
386*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_external_context_and_surface */
387*61046927SAndroid Build Coastguard Worker 
388*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_create_surface_swap_interval
389*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_create_surface_swap_interval 1
390*61046927SAndroid Build Coastguard Worker #define EGL_SWAP_INTERVAL_ANGLE 0x322F
391*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_create_surface_swap_interval */
392*61046927SAndroid Build Coastguard Worker 
393*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_device_vulkan
394*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_device_vulkan 1
395*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_VERSION_ANGLE 0x34A8
396*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
397*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
398*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
399*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_DEVICE_ANGLE 0x34AC
400*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
401*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_FEATURES_ANGLE 0x34AE
402*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_QUEUE_ANGLE 0x34AF
403*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
404*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
405*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_device_vulkan */
406*61046927SAndroid Build Coastguard Worker 
407*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_vulkan_image
408*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_vulkan_image
409*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_IMAGE_ANGLE 0x34D3
410*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
411*61046927SAndroid Build Coastguard Worker #define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
412*61046927SAndroid Build Coastguard Worker typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
413*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
414*61046927SAndroid Build Coastguard Worker EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
415*61046927SAndroid Build Coastguard Worker #endif
416*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_vulkan_image */
417*61046927SAndroid Build Coastguard Worker 
418*61046927SAndroid Build Coastguard Worker #ifndef EGL_ANGLE_metal_shared_event_sync
419*61046927SAndroid Build Coastguard Worker #define EGL_ANGLE_metal_hared_event_sync 1
420*61046927SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8
421*61046927SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9
422*61046927SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA
423*61046927SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB
424*61046927SAndroid Build Coastguard Worker #define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC
425*61046927SAndroid Build Coastguard Worker typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync);
426*61046927SAndroid Build Coastguard Worker #ifdef EGL_EGLEXT_PROTOTYPES
427*61046927SAndroid Build Coastguard Worker EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync);
428*61046927SAndroid Build Coastguard Worker #endif
429*61046927SAndroid Build Coastguard Worker #endif /* EGL_ANGLE_metal_shared_event_sync */
430*61046927SAndroid Build Coastguard Worker 
431*61046927SAndroid Build Coastguard Worker // clang-format on
432*61046927SAndroid Build Coastguard Worker 
433*61046927SAndroid Build Coastguard Worker #endif  // INCLUDE_EGL_EGLEXT_ANGLE_
434