1*61046927SAndroid Build Coastguard WorkerMesa 9.1.7 Release Notes / October 4, 2013 2*61046927SAndroid Build Coastguard Worker========================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 9e4abf7b7a6db762012c3c9917a8e8c7 MesaLib-9.1.7.tar.bz2 20*61046927SAndroid Build Coastguard Worker f1d4d479d6ce12b9566fdb379960a912 MesaLib-9.1.7.tar.gz 21*61046927SAndroid Build Coastguard Worker abd612bfc5dd478d04fcc630dd7672f2 MesaLib-9.1.7.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 55503 <https://bugs.freedesktop.org/show_bug.cgi?id=55503>`__ - 34*61046927SAndroid Build Coastguard Worker Constant vertex attributes broken 35*61046927SAndroid Build Coastguard Worker- `Bug 61635 <https://bugs.freedesktop.org/show_bug.cgi?id=61635>`__ - 36*61046927SAndroid Build Coastguard Worker glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not 37*61046927SAndroid Build Coastguard Worker work 38*61046927SAndroid Build Coastguard Worker- `Bug 65958 <https://bugs.freedesktop.org/show_bug.cgi?id=65958>`__ - 39*61046927SAndroid Build Coastguard Worker GPU Lockup on Trinity 7500G 40*61046927SAndroid Build Coastguard Worker- `Bug 66292 <https://bugs.freedesktop.org/show_bug.cgi?id=66292>`__ - 41*61046927SAndroid Build Coastguard Worker [SNB/IVB/HSW Bisected]Ogles3conform 42*61046927SAndroid Build Coastguard Worker GL3Tests_depth24_depth24_basic.test fail 43*61046927SAndroid Build Coastguard Worker- `Bug 67548 <https://bugs.freedesktop.org/show_bug.cgi?id=67548>`__ - 44*61046927SAndroid Build Coastguard Worker glGetAttribLocation seems to be broken 45*61046927SAndroid Build Coastguard Worker- `Bug 68195 <https://bugs.freedesktop.org/show_bug.cgi?id=68195>`__ - 46*61046927SAndroid Build Coastguard Worker piglit tests vs-struct-pad and fs-struct-pad both fail 47*61046927SAndroid Build Coastguard Worker- `Bug 68250 <https://bugs.freedesktop.org/show_bug.cgi?id=68250>`__ - 48*61046927SAndroid Build Coastguard Worker Automatic mipmap generation with texture compression produces borders 49*61046927SAndroid Build Coastguard Worker that fade to black 50*61046927SAndroid Build Coastguard Worker- `Bug 69525 <https://bugs.freedesktop.org/show_bug.cgi?id=69525>`__ - 51*61046927SAndroid Build Coastguard Worker [GM45, bisected] Piglit tex-shadow2drect fails 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerChanges 54*61046927SAndroid Build Coastguard Worker------- 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard WorkerAlex Deucher (2): 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker- r600g: disable GPUVM by default 59*61046927SAndroid Build Coastguard Worker- radeon/winsys: pad IBs to a multiple of 8 DWs 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerAndreas Boll (2): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- docs: Fix a typo in the 9.1.6 release notes 64*61046927SAndroid Build Coastguard Worker- mesa: Fix MESA_PATCH version 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- meta: Fix blitting a framebuffer with renderbuffer attachment 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerCarl Worth (5): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- docs: Add 9.1.6 release md5sums 73*61046927SAndroid Build Coastguard Worker- Use -Bsymbolic when linking libEGL.so 74*61046927SAndroid Build Coastguard Worker- Update get-pick-list to look specifically for "9.1" in NOTE 75*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore last two patches in current get-pick-list 76*61046927SAndroid Build Coastguard Worker output 77*61046927SAndroid Build Coastguard Worker- Bump version to 9.1.7 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard WorkerChris Forbes (1): 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker- i965/fs: Gen4: Zero out extra coordinates when using shadow compare 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerEmil Velikov (2): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- nv50: handle pure integer vertex attributes 86*61046927SAndroid Build Coastguard Worker- nouveau: initialise the nouveau_transfer maps 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- i965/gen4: Fix fragment program rectangle texture shadow compares. 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerIan Romanick (11): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- mesa: Remove stray debug printfs in attachment completeness code 95*61046927SAndroid Build Coastguard Worker- mesa: Validate the layer selection of an array texture too 96*61046927SAndroid Build Coastguard Worker- mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts 97*61046927SAndroid Build Coastguard Worker- glsl: Add new overload of program_resource_visitor::visit_field 98*61046927SAndroid Build Coastguard Worker method 99*61046927SAndroid Build Coastguard Worker- glsl: Use alignment of container record for its first field 100*61046927SAndroid Build Coastguard Worker- mesa: Remove all traces of GL_OES_matrix_get 101*61046927SAndroid Build Coastguard Worker- mesa: Don't call driver RenderTexture for really broken textures 102*61046927SAndroid Build Coastguard Worker- mesa: Don't call driver RenderTexture for invalid zoffset 103*61046927SAndroid Build Coastguard Worker- mesa: Generate a renderbuffer wrapper even if the texture has no 104*61046927SAndroid Build Coastguard Worker image 105*61046927SAndroid Build Coastguard Worker- glsl: Move and refine test for unsized arrays in GLSL ES 106*61046927SAndroid Build Coastguard Worker- mesa: Don't return any data for GL_SHADER_BINARY_FORMATS 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- nv30: U8_USCALED only works for size 4 111*61046927SAndroid Build Coastguard Worker- nv30: remove no-longer-used formats from table 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard WorkerJoakim Sindholt (1): 114*61046927SAndroid Build Coastguard Worker 115*61046927SAndroid Build Coastguard Worker- nvc0: fix blitctx memory leak 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard WorkerJohannes Obermayr (1): 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker- st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND. 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- meta: Set correct viewport and projection in 124*61046927SAndroid Build Coastguard Worker decompress_texture_image. 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (1): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- nvc0: restore viewport after blit 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerRico Schüller (1): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- glx: Initialize OpenGL version to 1.0 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerTiziano Bacocco (1): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- nvc0/ir: fix use after free in texture barrier insertion pass 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard WorkerTorsten Duwe (1): 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard Worker- wayland-egl.pc requires wayland-client.pc. 141