xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.1.7.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.1.7 Release Notes / October 4, 2013
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   9e4abf7b7a6db762012c3c9917a8e8c7  MesaLib-9.1.7.tar.bz2
20*61046927SAndroid Build Coastguard Worker   f1d4d479d6ce12b9566fdb379960a912  MesaLib-9.1.7.tar.gz
21*61046927SAndroid Build Coastguard Worker   abd612bfc5dd478d04fcc630dd7672f2  MesaLib-9.1.7.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 55503 <https://bugs.freedesktop.org/show_bug.cgi?id=55503>`__ -
34*61046927SAndroid Build Coastguard Worker   Constant vertex attributes broken
35*61046927SAndroid Build Coastguard Worker-  `Bug 61635 <https://bugs.freedesktop.org/show_bug.cgi?id=61635>`__ -
36*61046927SAndroid Build Coastguard Worker   glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not
37*61046927SAndroid Build Coastguard Worker   work
38*61046927SAndroid Build Coastguard Worker-  `Bug 65958 <https://bugs.freedesktop.org/show_bug.cgi?id=65958>`__ -
39*61046927SAndroid Build Coastguard Worker   GPU Lockup on Trinity 7500G
40*61046927SAndroid Build Coastguard Worker-  `Bug 66292 <https://bugs.freedesktop.org/show_bug.cgi?id=66292>`__ -
41*61046927SAndroid Build Coastguard Worker   [SNB/IVB/HSW Bisected]Ogles3conform
42*61046927SAndroid Build Coastguard Worker   GL3Tests_depth24_depth24_basic.test fail
43*61046927SAndroid Build Coastguard Worker-  `Bug 67548 <https://bugs.freedesktop.org/show_bug.cgi?id=67548>`__ -
44*61046927SAndroid Build Coastguard Worker   glGetAttribLocation seems to be broken
45*61046927SAndroid Build Coastguard Worker-  `Bug 68195 <https://bugs.freedesktop.org/show_bug.cgi?id=68195>`__ -
46*61046927SAndroid Build Coastguard Worker   piglit tests vs-struct-pad and fs-struct-pad both fail
47*61046927SAndroid Build Coastguard Worker-  `Bug 68250 <https://bugs.freedesktop.org/show_bug.cgi?id=68250>`__ -
48*61046927SAndroid Build Coastguard Worker   Automatic mipmap generation with texture compression produces borders
49*61046927SAndroid Build Coastguard Worker   that fade to black
50*61046927SAndroid Build Coastguard Worker-  `Bug 69525 <https://bugs.freedesktop.org/show_bug.cgi?id=69525>`__ -
51*61046927SAndroid Build Coastguard Worker   [GM45, bisected] Piglit tex-shadow2drect fails
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerChanges
54*61046927SAndroid Build Coastguard Worker-------
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerAlex Deucher (2):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker-  r600g: disable GPUVM by default
59*61046927SAndroid Build Coastguard Worker-  radeon/winsys: pad IBs to a multiple of 8 DWs
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerAndreas Boll (2):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker-  docs: Fix a typo in the 9.1.6 release notes
64*61046927SAndroid Build Coastguard Worker-  mesa: Fix MESA_PATCH version
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker-  meta: Fix blitting a framebuffer with renderbuffer attachment
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerCarl Worth (5):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  docs: Add 9.1.6 release md5sums
73*61046927SAndroid Build Coastguard Worker-  Use -Bsymbolic when linking libEGL.so
74*61046927SAndroid Build Coastguard Worker-  Update get-pick-list to look specifically for "9.1" in NOTE
75*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore last two patches in current get-pick-list
76*61046927SAndroid Build Coastguard Worker   output
77*61046927SAndroid Build Coastguard Worker-  Bump version to 9.1.7
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerChris Forbes (1):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker-  i965/fs: Gen4: Zero out extra coordinates when using shadow compare
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerEmil Velikov (2):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker-  nv50: handle pure integer vertex attributes
86*61046927SAndroid Build Coastguard Worker-  nouveau: initialise the nouveau_transfer maps
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerEric Anholt (1):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  i965/gen4: Fix fragment program rectangle texture shadow compares.
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerIan Romanick (11):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  mesa: Remove stray debug printfs in attachment completeness code
95*61046927SAndroid Build Coastguard Worker-  mesa: Validate the layer selection of an array texture too
96*61046927SAndroid Build Coastguard Worker-  mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
97*61046927SAndroid Build Coastguard Worker-  glsl: Add new overload of program_resource_visitor::visit_field
98*61046927SAndroid Build Coastguard Worker   method
99*61046927SAndroid Build Coastguard Worker-  glsl: Use alignment of container record for its first field
100*61046927SAndroid Build Coastguard Worker-  mesa: Remove all traces of GL_OES_matrix_get
101*61046927SAndroid Build Coastguard Worker-  mesa: Don't call driver RenderTexture for really broken textures
102*61046927SAndroid Build Coastguard Worker-  mesa: Don't call driver RenderTexture for invalid zoffset
103*61046927SAndroid Build Coastguard Worker-  mesa: Generate a renderbuffer wrapper even if the texture has no
104*61046927SAndroid Build Coastguard Worker   image
105*61046927SAndroid Build Coastguard Worker-  glsl: Move and refine test for unsized arrays in GLSL ES
106*61046927SAndroid Build Coastguard Worker-  mesa: Don't return any data for GL_SHADER_BINARY_FORMATS
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  nv30: U8_USCALED only works for size 4
111*61046927SAndroid Build Coastguard Worker-  nv30: remove no-longer-used formats from table
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerJoakim Sindholt (1):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  nvc0: fix blitctx memory leak
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerJohannes Obermayr (1):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  meta: Set correct viewport and projection in
124*61046927SAndroid Build Coastguard Worker   decompress_texture_image.
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (1):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker-  nvc0: restore viewport after blit
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerRico Schüller (1):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker-  glx: Initialize OpenGL version to 1.0
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerTiziano Bacocco (1):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fix use after free in texture barrier insertion pass
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard WorkerTorsten Duwe (1):
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker-  wayland-egl.pc requires wayland-client.pc.
141